Professional Documents
Culture Documents
Original Document: Salvatore Cucinotta, with contributions from Sunlessnick of the Eden Studios Board.
Images and Species: BBCs Walking With Dinosaurs, Walking With Beasts, Walking with Monsters, Walking
with Cavemen, Allosaurus: a Walking with Dinosaurs Special, Land of the Giants: A Walking with Dinosaurs
Special, The Giant Claw: A Walking with Dinosaurs Special, Chased by Sea Monsters: A Walking with Dinosaurs
Special, Prehistoric Park, The Internet (among such sites as Wikipedia and the Speculative Dinosaur Project
(Website lost, so proper credit cannot be given) and the artists Charles R. Knight and Deviant Artist avancna.
Dedication: C. J. Carella, for sharing Unisystem with the world; Jason Vey for introducing me to the concept of
Netbook creation; The Academy of Natural Sciences in Philadelphia for supporting my love of the past as well as
allowing me to volunteer with them as part of my research; and the great folks at the Eden Studios Message Boards,
because theyre the ones who will use it!
Copyright Notice: The entire WALKING WITH series and spin offs is by the British Broadcasting Company
1999-2006, all right reserved. UNISYSTEM and C J CARELLAS WITCHCRAFT are C. J. Carella 1996-2006.
CJ CARELLAS WITCHCRAFT is a Trademark of CJ Carella under exclusive license of Eden Studios. All
original writing and presentation within this document that is not tied directly to another owner is by Salvatore
Cucinotta. This document may be distributed freely as long as the document remains intact. This document may not
be sold for profit under any circumstances. Obligatory CYA Statement: The animals may be real, but these
descriptions are simplifications and in some cases extrapolations of the actual creatures for the purposes of a role-
playing game. Any other use is not intended or wise.
Chapter 1
Paleontology
Introduction a director new obstacles for the cast to encounter or
be torn apart by in an ambush.
Since the coining of the word in 1842 by Sir Richard
Owen, Dinosaurs have become the greatest icons of What You Need to Use This Supplement
prehistory. The word ascribes massive power and
majesty, as well as sluggishness and ineptness. So To use this supplement effectively, you need to own
powerful are the dinosaurs that they have eclipsed all several Unisystem products already. The most
other prehistoric life. Few people know about important of these would be a copy of Terra Primate.
Indrocotherium. Fewer still know of the powerful Several qualities and drawbacks used for intelligent
predatory Gorgonops. And only a handful can look at apes equally apply to other forms of life. Some of the
an Anamalocharis and realize that it is not the new qualities and drawbacks directly reference Terra
fanciful creation of a science fiction author, but an Primate. A copy of Witchcraft or Armageddon would
actual creature that lived, breathed and died on this not hurt either for some sections involving magic and
planet. This supplement for Unisystem games hopes spirits. All Flesh Must Be Eaten and its supplements
to introduce all of these magnificent creatures to the have application to certain sections of the book.
gamer. They are weird and wonderful animals that Cinematic conventions are also dealt with directly in
can inspire, capture awe and, most importantly, give the book, so a copy of Buffy the Vampire Slayer
RPG, Army of Darkness or Ghosts of Albion would The First Eden (1987)
help with those sections, but are not as requirement Lost Worlds, Vanished Lives (1989)
as Terra Primate is. Life of Plants (1995)
Life of Birds (1998)
Inspirational Material Walking With Dinosaurs (1999)
Allosaurus: a Walking with Dinosaurs Special (2000)
Prehistoric Life has been committed to film hundreds Walking With Beasts (2001)
of times, but this supplement aims for a more Land of the Mammoth (2001)
scientific and realistic view of prehistoric life to share Blue Planet (2001)
with the reader. Listed here are the most famous, Life of Mammals (2002)
infamous, odd, accurate and influential films and Walking with Cavemen (2003)
books about Prehistoric Life yet produced. Land of the Giants: A Walking with Dinosaurs
Special (2003)
Also included are documentaries on natural life that The Giant Claw: A Walking with Dinosaurs Special
aid in any understanding of animal life and their (2003)
habitats: modern or prehistoric. Chased by Sea Monsters: A Walking with Dinosaurs
Special (2003)
Films and Television Dinosaur Planet (2003)
The Lost World (1925) Ancient Monster Hunters (2004)
King Kong (1933, 2005) Walking with Monsters (2005)
Son of Kong (1933) Life in the Undergrowth (2005)
Fantasia (1940) Planet Earth (2006)
One Million BC (1940) Life in Cold Blood (2008)
The Beast from 20,000 Fathoms (1953) Jurassic Fight Club (2008)
The Beast of Hollow Mountain (1956) Evolve (2008)
The Land Unknown (1957) Prehistoric Monsters Revealed (2008)
Dinosaurus! (1960)
One Million Years BC (1964) Books
The Valley of Gwangi (1969) The Young Oxford Book of the Prehistoric World by
When Dinosaurs Ruled the Earth (1970) Jill Bailey and Tony Seddon
The Land that Time Forgot (1971) The Dinosaur Heresies by Robert T. Bakker
Creatures the World Forgot (1971) Hunting Dinosaurs by Louie Psihoyos with John
The Land of the Lost (1974, 1991) Knoebber
Planet of the Dinosaurs (1979) The Illustrated Encyclopedia of the Prehistoric
Dinosaur (1980) World edited by Douglas Palmer et al.
Caveman (1981) Dinosaurs: A Global View by S. & S Czerkas
Quest for Fire (1981) Animal edited by David Burnie & Don E. Wilson.
Legend of the Dinosaurs a.k.a. Dinosaur: Legend of The World Encyclopedia of Dinosaurs & Prehistoric
the Strange Bird (1983) Creatures by Dougal Dixon
Iceman (1984) Dinosaurs: the Most Complete, Up-To-Date
Dinosaur! (1985) Encyclopedia for Dinosaur Lovers of All Ages by
Baby: Secret of the Lost Legend (1985) Thomas R. Hotlz
Jurassic Park (1993)
The Lost World: Jurassic Park (1997) Fiction
The Lost World (2001) Journey to the Center of the Earth by Jules Verne
Raptor Island (2004) The Lost World by Author Conan Doyle
Prehistoric Park (2007) Raptor Red by Robert T. Bakker
Primeval (2007) At the Earths Core by Edgar Rice Burroughs
10,000 BC (2008) The Land that Time Forgot by Edgar Rice Burroughs
Jurassic Park by Michael Crichton
Documentary and Docu-Drama Clan of the Cave Bear by Jean M. Auel
The Animal World (1956)
Chapter 2
Paleozoology
Introduction Creature Building Qualities and
Drawbacks
This section of the supplement covers creature
building, but its not to say that there cannot be Some qualities from Terra Primate need to be read to
characters with some of the qualities and drawbacks. understand some of the write-ups. The qualities from
Be they some alien being or supernatural beast, these that book are not included here. There are also
qualities are meant to reflect the natural world more alterations to existing qualities.
than the world of magic, monsters and aliens in some
RPG campaigns. Also are rules for Spirits for use in Before the main qualities can be discussed, however,
Armageddon or Witchcraft. the subject of Size must be taken into account:
Size (2 point quality per distance from 5)
Size Rating Numbers Hit Bonus Base Life Point Formula Weight/Example
12 Titanic 441-900ft/136-275m 4 (Strength + Constitution) x8 +10 100 thousand tons/Ghidrah
11 Gargantuan 211-440ft/66-135m 4 (Strength + Constitution) x7 +10 10 thousand tons/Godzilla
10 Colossal 101-210ft/31-65m 4 (Strength + Constitution) x7 +10 100 tons/Blue Whale
9 Monstrous 51-100ft/15-30m 4 (Strength + Constitution) x6 +10 48 tons/Large Whale
8 Vast 16-50ft/5-15m 3 (Strength + Constitution) x6 +10 7 tons/Elephant
7 Huge 10-15ft/3-5m 2 (Strength + Constitution) x5 +10 2.5 Tons/Rhino, Hippo
6 Large 7-10ft/2-3m 1 (Strength + Constitution) x5 +10 1000 pounds/Gorilla, Elk
5 Human 5-6ft/1.5-2m 0 (Strength + Constitution) x4 +10 400 pounds/Humans, Deer
4 Small 3-4ft/1-1.4m -1 (Strength + Constitution) x3 +10 110 pounds/Sheep, Dog
3 Petite 1-3ft/30cm-1m -2 (Strength + Constitution) x2 +10 50 pounds/Beaver
2 Tiny 6 inches/15cm -3 Strength + Constitution +5 5 pound/Rats, Rabbits
1 Minute < 5 Inches/15cm -4 Strength + Constitution <1 pound/Mice, Big Insects
0 Diminutive <1 Inch/2.5cm -4 (Strength + Constitution)/2 <1 Ounce, Insects
The Endurance formula for the new beast is also for its claw attack normally, but because
altered. It is equal to the life point formula but with a of the size difference, rolls (d6+1) x 5
-1 to the multiplier. Size is generally considered the against Mark. The crab rolls a 3, so the
length of the torso, head and limbs. Tails and damage is 4 x 5 (20) slash/Stab (doubles
extremely long necks are not included. to 40). Mark may have lost an arm or both
his legs.
The damage and targeting modifiers are only viable
in comparison to humans. Stats will be done in Jumping and Metabolism are also altered by size.
accordance with base creature as zero (d4). Damage Smaller animals have a higher metabolism than larger
between the size variants is increases in the damage ones, each size below 5 grants a +1 bonus to
rolled by +1 per size differential until +4. It is initiative, but increases how much they must eat
reduced for smaller animals to a minimum of 1 point each day (see: Resistance: Hunger/Thirst below).
of damage. This also applies to firearms. In
Cinematic Games, the increased damage does not Sizes can effects targeting as well. Small animals
apply until sizes reach 3 steps from human on the have an easier time hitting bigger animals (+1 per
large end, but not on the smaller end. difference), and big animals, unless hitting with a
weapon that is very large (directors discretion, it is
Giant Enemy Examples: A crab pinches suggested to modify it based on the dice size), have a
Mark. Mark is a regular human (size 5), -1 per size difference to hit a smaller animal. If the
and the crab is rather large (size 3). Its large animal throws its entire weight into the attack,
claws deal d6+1 damage on average. however (IE: charges), this is negated.
Because of the size difference between the
two, the crab has a +2 to hit. The crab Size also helps determine how much damage is taken
gets 4 success levels on the hit, adding from falling. Increasing it in large animals (Size 6
another +1 to the damage rolled, but animals add +1 to the damage increment rolled, Size
because of the size difference, the crab 7 grants +2 to the damage increment, etc). Small
can deal only d6 damage. The crab rolls animals are less affected by gravity. Size 4 animals
a 4, dealing 4 slash/stab (which doubles take d6 (3) damage per 2 yards fallen. Size 3 animals
to 8). Mark may have just lost a finger. take damage every 3 yards fallen, size 2 every 4
yards fallen, size 1 animals take damage every 5
A second Giant Crab (size 6) attacks yards fallen, size 0 animals take damage every 10
Mark (Size 5). It has a -1 to hit because of Yards fallen.
the size difference, but still manages to
gain 3 success levels in his attack. Mark is If a player wishes to incorporate a strength bonus
real unlucky, because the crab rolls d6 x 5 regarding size, refer to the Cinematic chart and alter
the quality cost accordingly. This is not a scaling and the crab is rather large (size 3). Its
level, but a flat rate based on the final size of the claws deal 4 damage on average. The
character. crab gets 4 success levels on the hit,
totaling in 8 slash/stab damage. Mark
Size in Cinematic is much simpler, without altering may have just lost a several fingers!
the life point table, instead, lesser size adds bonuses
to dodge and reductions in strength when they are A second Vast Crab (size 8) attacks Mark
small, and reversing that when they are large. This (Size 5). It has a -1 to hit because of the
small size grants a positive bonus to dodge size difference, but still manages to gain 3
(Acrobatics) and Stealth (Crime) rolls as well as a success levels in his attack. Mark is real
negative bonus to Strength. The reverse holds to large unlucky, because the crab deals 4 x 20
sizes. Strength cannot be brought below 0. And the (bought as 3 x Strength, increased by 1
Dodge/Stealth bonus/detriment cannot go above 5. due to size). 80 slash/stab damage is dealt
Size also grants a bonus or detriment to life points to markhed better spend some drama
and, at certain sizes, can increase a base damage to survive this!
multiplier of a given natural attack.
Aggressive (2 point Drawback)
In the table below, sizes 4 and below have a positive
bonus to dodge, but a negative to strength. The Some animals are extremely aggressive. Differing
reverse holds for sizes 6 and above. from the Terra Primate drawback, this animal, when
confronted with a Fight or Flight reaction, will almost
Size Bonus LP Dam. Multiplier Cost always choose fight, even when its brain should tell it
12 +50/+5 +1000 +5 330 to run. Wolverines are an example of this kind of
11 +30/+5 +500 +4 195 animal. If this animal is not happy or scared it lets the
10 +16/+5 +250 +3 75 world know and tells it to keep clear.
9 +9/+5 +120 +2 22
8 +5 +60 +1 15 Alternate Primary Sense (6 Point Quality)
7 +3 +30 0 3
6 +1 +10 0 1 Animals do not have the same view of the world as
5 +0 +0 0 0 humans do. Compare to most animals, humans are a
4 +1 +0 0 0 sight/sound-dominated species and lack in many
other sensesespecially smell. Many animals are in
3 +3 -10 0 -2
fact dominated by smell over sight or by touch over
2 +5 -15 0 -3
sight. Other animals are dominated by hearing as
1 +5 -16 0 -4
their primary sense; finally, many animals are
0 +5 -17 0 -5 colorblind to a degree or completely. This greatly
effects how they perceive and thus interact with the
Animals size 2, 1 and 0 deal damage in an odd way. world, but even Blind animals are only slightly
Instead of using the base damage multiplied by hindered in completing the every-day tasks of living.
strength, they tend to only deal SL damage on
average. The cart below covers their damage, though When this quality is purchased, a sense other than
their notation would be as if they were normal sight is chosen and that sense becomes the
animals. primary way an animal interacts with the world.
All perception tasks with that sense gain a +5
D4(2) D6(3) D8(4) D10(5) D12(6) bonus which stacks with acute senses. A GM
Size 2 SL SL +1 SL+2 SL+3 SL+4 should describe things in terms of that sense.
Size 1 SL/2 SL SL+1 SL+2 SL+3 Only one sense may be chosen to be affected by
Size 0 SL/3 SL/2 SL SL+1 SL+2 this quality.
Creatures with actual strength scores at those sizes Example Animals that rely on other senses
(which would not be natural in any way) would primarily include:
simply add their strength scores to any damage dealt
per SL. Smell/Taste Dogs, Bears, Antsmost animals,
really (Humans have very poor senses of smell)
Giant Enemy Examples: A crab pinches Touch: Rodents (whiskers), Spiders (Blind web
Mark. Mark is a regular human (size 5), spinners)
Hearing: Bats, Whales difference in the drawback number as the negative
when such situations arise (or youre playing a game
Many of them further augment their abilities with where a Caveman is brought to classical Greece).
qualities such as Echo-Location, Whiskers, Bronze Age The starting of modern technology.
Antennae or Lateral Lines This is the era of the first cities in Mesopotamia,
Egypt and Greece during the Trojan Wars until the
The range of this alternative sense is a radius based time of Alexander or so. Blades and armor are made
on the maximum size value of the animal times 5. of Bronze instead of iron or steel (though some
For example, a size 4 animal would have a basic Bronze Age civilizations in China have Chrome-
range of 20ft. Medium and long ranges are twice and Plated Bronze swords). This is a 4 point Drawback in
four times this base number. the Victorian era, or a 6 point drawback in modern
times.
Amphibious (2 or 3 point quality)
Neolithic Neolithic or New Stone Age represents
Amphibious animals are able to breathe both air and the most advanced culture in this book. These
water. The two point version allows them to breathe characters make their tools from stone, but the tools
air and water freely, as long as the water is fresh. are easily recognizable today. People of the Neolithic
Many fish with this ability simply take gulps of air to may often be hunter-gatherers, but Farming is known
supplement their normal breathing. The three point as well as the domestication of many animals
version allows them to breathe in salt water as well. (including, eventually, Horses). Pottery, the most
Gills are sensitive organs and allow chemicals to primitive use of the softest metals in their tools and
enter the body more readily than other organs. jewelry (as they also learned to polish stones), bows,
and canoes represent the limits of their technological
Anti-Freeze Blood (5 point quality, Prerequisite: advancement. This is a 5 point Drawback in
Cold Blooded) Victorian times or a 7 point Drawback today.
Anti-Freeze blood allows animals normally chilled to Paleolithic Age The Paleolithic or Old Stone Age
the core by their surroundings to be semi-active. is more primitive than the Neolithic. Dogs become
Glacial and arctic fish, as well as high-mountain domesticated around this time. Stone tools including
arthropods have this quality. Animals that also have knives, grinders and spears are added to the hand-ax
the Hibernation quality can be frozen solid in their (as well as the regular ax). Fire is mastered in this
hibernation states and survive thawing out. Toads, era, and these are the first people to leave Africa.
Frogs and Weta are examples of this. This is a 6 or 8 point drawback, depending on the
timeframe used.
Archaic (4-9)
Pre-Paleolithic Age The Stick Age, characters
This is a drawback more for Ape men than animals. with this drawback have family-centric social
This represents the limits of their social and understandings (Theres me, theres you, theres
technological sophisticalor, rather, the lack thereof. father, theres mother, theres mates, theres rivals.
Ghost of Albion has more advanced versions of this Thats it). Technologically, the stone Hand-ax is the
drawback. This is for more primitive societies than most advanced weapon they can comprehend.
are found here, before workings of metal. Since the Wooden or bone spears and clubs are the other
20th century, society and technology have advanced known weapons. These people have yet to master
exponentially, and thus would add a -1 or -2 to the fire. This is a 7 point drawback in the Victorian era,
drawbacks listed here when dealing with the 20th and a 9 point drawback in the Modern era.
Century (and people from the early parts of the 20 th
Century or Victorian era would have such a Armor (1 point per level)
drawback as well). This would apply to both social
situations and technology but, in some cases (like Many animals are gifted with skin that is resistant to
with computers) would double. This adds 1 or 2 to abrasions and even the claws of over animals. These
the Drawbacks total cost listed. In general, they add levels vary from animal to animal and manifest in
the drawbacks total as a negative when dealing with different ways. Some soft-bodied animals have a
technology or society more complex than their own. form of armor that grants 2 points of natural armor
Of course, all things being relative, a Neolithic man against blunt attacks, but not sharp ones. This costs 1
would understand Bronze Age technology better than point. Below are a list of armor types and their
they would 20th century technology--use the maximums. If the armor only covers a limiter area of
the body, the value drops by 1 point in total. If the stimulate the creation of such a clone. This costs 5
animal can retract into their armor (like a turtle), it points.
adds 1 point to the total cost of the armor. In the
write-ups below, the type of armor is not usually The other method of asexual reproduction is budding.
specified. It can be assumed from attached images These buds are copies that grow out of the body of
what type of armor is being used. Arthropods all have the original and upon reaching birthing size and age,
plate armor. Very small animals (Size difference of break off from the host. The difference being that the
4 or more) can worm their way into the gaps between bud can communicate and feed on its own as well as
armors if given the chance and can dig pincers or borrow nutrients from the parent. This costs 10 points
other mouths to suck blood or otherwise bite the as the parasite may, at the directors discretion,
softer parts. Armor can also be gained from sheer participate along with the parent in interacting with
thickness of skin or layers of blubber but the chart its environment.
below gives an idea of how the scaling works.
Backup Organs (1 point per level)
Skin: Skin is the simplest form of armor, and cannot
go above 4 levels. Some animals have multiple hearts or other organs.
For one point per level, an organ is chosen (Heart,
Scale s: All animals with scales, even the simplest Kidney, Stomach, and Liver) and the character has 1
ones, have an armor value of at least 1. Scales fold extra of these organs. This reduces the damage
over or line up with each other to form a protection multiplier to said organ by 1 per level. The brain is
against the elements and predators. The maximum the only organ which cannot be replicated.
armor value for simple scales is 5.
Example: The Professor has been shot in the lung!
Scutes: Scutes are advanced scales that are Keratin But he might just make it, as he has a second set
surrounding boney stud. Crocodiles have this type of below the first. So instead of taking 15 x 3 damage
armor. This armor value ranged from 4 to 8. from being shot to , he takes 15 x 2 which is still
enough to hurt, but more survivable.
Boney Scutes: The thickest forms of scutes are those
of extremely armored crocodiles (usually the smaller Battery Teeth (1 point quality)
species), Komodo dragons and some prehistoric
animals such as early armored dinosaurs. Boney Battery teeth are the ultimate system to devour food.
scutes provide an armor value ranging from 6 to 10. Teeth are constantly being lost and replace. This can
be a hassle, but think of the money made from the
Boney Dots: Some animals do not have scale- tooth fairy. Many modern mammals do not have this
covered scutes, but little beads of bone imbedded in quality, and die after their second set of teeth is worn
their skin. This armor can be as effective as chain out.
mail, but without the loss of strength to bullets. These
dots provide an armor value of 8 to 15. Big Gulp (3, 4 or 5 Point quality)
Bone Plates: Boney Plates are the thickest form of Some animals have really big mouths or have jaws
armor available in the natural world. Turtles, with a double hinge, or even jaws that can detach
Ankylosaurs and Glyptodons have this type of armor. from their skullseach of these abilities allows them
It ranges between 8 and 20 or more, but can go to swallow prey items much larger than they
above. Boney plates are rather fragile, however, and normally would. These animals do not chew their
are treated as Metal armor when confronted with food; they simply swallow it, either in large chunks
bullets. Arthropods have the same basic type of or whole. Based on the animals Size, the animal can
armor, but it is usually much less than boney plate. swallow something equal to their Size-2 (3 points),
their Size-1 (4 points) or almost as large as they are
Asexual Reproduction (10 or 5 point quality) (Size). The first two cover distended and double-
hinged jaws, while the third quality represents
These animals can create copies of themselves. All animals with very large mouths that attack groups or
copies are effectively clones of the original (though swarms of small animals. They suffer no attack
they share none of the memories or skills). There are penalties when attack small animals, be it in a groups
two types of asexual reproduction. One perfectly (swarms) or individuals with their heads. The number
mimics normal reproductive methods of the of animals taken in is not determined by the size, but
speciessome even involve pseudo-sexual acts to
by how much damage is done to the group as a Cast Iron Stomach (4 point quality)
whole. This costs 5 points.
Animals with this quality can eat food that is not only
Burrow (1-3 point quality) spoiled but rotted partly through, fungus and maggot
ridden with ease. It may not taste good, but it wont
The Animal is capable of digging through soft earth kill the bearer of this quality. This quality can also
(such as loose soil of sand) quite quickly. The animal represent animals that can digest things such as bones
may move up to half its normal speed for 3 points in and horns without flinching, or even grass. Usually, a
soil, 1/4th for 2 points and up to 1/8th their normal creature chooses what they are designed to eat at
speed for a single point. These animals must have character creation (Rot, Bones/horns or Grass).
large claws or other digging tools to achieve this. In
denser soils, the speed is reduced by a further and Climber (1-2 point quality)
in clays; it is reduced by half again. Animals cannot
move through rock. These animals have adaptations that aid them in
climbing rolls. These can be well designed claws
Catch-Tongue (Variable Quality) (which must be bought separately), which grant a +3
bonus to climbing rolls and allow the animal to scale
This quality represents the sticky tongues of Frogs, vertical surfaces with minimal difficulty. Another
Salamanders, Chameleons and Anteaters. Each one is variant of the 1 point version is semi-flight wings
a little different. The Tongue of Salamanders, Toads where the animal flaps in order to aid its upward
and Frogs simply adds a +3 bonus bite attacks against ascent.
smaller or similarly sized organisms. This costs 2
points. The tongue of Chameleons acts at a range These can also be so-called Sticky Pads which
equal to the maximum body length, and grants the allow the animal to climb even flat surfaces like
same bonus. This costs 3 points. The tongue of glass. The former costs 1 point while the later costs 2
Anteaters is long, but can only catch organisms much points. Both allow smooth movement over a
smaller than it (Size 0), catching 1, 2 or 3 per SL of climbable surface, but the later allows such
the eating action taken (Dexterity + Brawling + 2). movement at full speed while the other grants it at
This quality costs 2, 4 or 6 points. It is generally used roughly half speed + 3 + (levels of Climbing).
against contained swarms.
Cold Blooded (6 point drawback)
Camouflage (1 point per level Quality)
Most animals are cold blooded. Today, only
An animal with this quality has its skin colored to mammals and birds are warm blooded. Cold blooded
hide it: sometimes in a specific environment (in animals are also known as exothermic. This means
which case, the first level is free), sometimes simply that they rely on the surrounding temperature to
to shadows and mottled backgrounds. Each level determine their activity level. Endothermic animals
grants a +2 bonus to stealth when the animal stands such as mammals and birds produce their own body
still and a +1 bonus when it is moving slowly. heatbut at tremendous fuel costs. At sunrise, a
Stagnant camouflage can act as a hindrance in Cold Blooded animal takes time to warm up. This
specific environments (-1 per level to stealth checks) time is based on the size of the animal. From a cold
and the higher the level, the more narrowly defined start, all cold blooded animals need (Size (Degrees
the environment becomes. (Celsius) above their ideal temperature (which
usually ranged between 30 and 35 Celsius (86-95 F)))
Some animals can change their coloration. If it is a minutes, with an additional -1 minute if the animal
once-off molting then it adds 1 point to the qualitys moves into the sun. Once this time is passed, they are
total cost. If it is an active process (taking about a treated as having fully recovered their endurance
minute to complete), it adds 1 point per level of the points from 0. The presence of sunlight can also
quality. For 2 points per level, basic changing over a allow the animal to warm up even before the proper
period of turns equal to its size (Low doubles it per temperature is reached (up to 10 degrees cooler).
level, high reduces it by half it per level) of the
animal. In low temperatures, Endurance is lost at a rate of
(10-Size) endurance points per minute until the new
maximum is reached. If it is 10 degrees below their
ideal, the endurance loss stops at the normal total.
At 20 degrees below their ideal, it is reduced to a Defensive Odor (5 point quality)
maximum of the normal total.
Some animals are equipped with this foul defense
In these lowered states, a cold blooded animal systems, though it only has (constitution) shots +1
receives a -2 to all actions for every 10 degrees below per additional level, those exposed to the noxious
ideal. chemical require a difficult constitution test to resist
be driven off/discouraged or nauseated and
Another problem of being exothermic is having no incapacitated.
method to cool down without running to the shade or
the water. For every 5 C over their normal maximum Defensive Slime (5 point quality)
that their body temperature rises, they receive a -2 to
all mental actions. At 10 C above their ideal, cold- Creatures with this ability can generate defensive
bloods start to take damage at a rate of d4 (2) Life slime from their bodies (such as slugs and Hagfish).
points per minute. Some animals, such as turtles, This slime can entangle whatever grapples or holds
have their own cool-down spots built on them (their the creature, and, if attempting to consume the
shells). creature, choke them. By spending 1 essence point, it
creates a basic slime. Slime is resisted with a simple
All cold blooded animals have a low metabolism. dexterity (or constitution if choking already,
They need only to eat one meal a week for every 3 Directors discretion), with a -1 penalty per
that a warm blooded animal needs a day, with additional essence spent to extract oneself from it.
digestion times varying on temperature (5 hours at The slime is foul tasting (difficult constitution test
ideal, doubling to 10 hours at -10 degrees ideal, and with -1 per essence spent or spit-out/reviled) and
20 hours at -20 degrees ideal). Animals with the Low sticky. An animal will need to spit it out and wipe it
Metabolism quality on top of cold bloodedness need off as best they can to extract themselves, this takes
only eat once per month. 10 (1 per SL) minutes on average. A creature that
can spray said mucus at either prey or an attacker has
Though today we understand a more fluid dynamic the cost doubled.
between the metabolic rates of animals, these more
rigid terms will serve for in-game purposes. Defensive Spines (1 point per level quality)
Color Blind (1 point Drawback) Defensive spines are bought per natural weapons, but
the damage done is multiplied by the attackers
Many animals do not see in color, Dogs and Cats, for strength instead of the defender. Attacking with such
instance. This represents their color detriment. Many a weapon imposes a -2 penalty to the task. Most
animals that are color blind have good night vision to choose to use a defense (Parry) action to attack with
compensate. Some animals are only partially color these weapons. For an extra point, these can be used
blind. This quality covers that as well. like Porcupine quills, hairs that are strong, hollow,
and easily break of in the attacker, hindering the
Color Changing Cells (4 Point quality) wounds recovery and dealing an additional point of
damage. The damage is altered by the size difference
Animals with this quality are able to rapidly (within between animals, however (damage is modified by
the space of an action or less) change not only the (Size of Defensive Spine User) (Size of Attacker)).
coloration of their skin, but in the most extreme cases In Cinematic Unisystem, the damage is calculated as
its basic texture as well. This is used for camouflage a natural weapon at similar costs.
purposes. The animal makes a constitution (doubled)
roll to gain a bonus to a Stealth roll equal to the Defensive Spray (3, 5 or 7 point per level quality)
success levels gained. This roll must be repeated
whenever the background changes. These calls can Animals with this quality can spray noxious
also be used to give bonuses to intimidation rolls or chemicals at attackers. This corrosive substance
other influence-related tasks. Extremely intelligent stings and burns, dealing 1 damage per turn and can
animals can even perform basic communication with temporarily blind attackers with often the foul-
their skin alone. smelling substance. The animal can fire this weapon
once per constitution level a day. Each level adds
either 1 point of damage to the corrosive or an extra
shot. This type of spray costs 3 points per level.
Truly foul smelling sprays (that deal no damage) Electrical Generation (2 point quality or 2 points
remain partly corrosive but rely more on their per level quality)
noxious odor to get the job done. Such sprays cost 5
points per level and in addition to the above, the Creates d6 (3) points of damage (bash) to a target for
sprayed animal is forced to make a difficult each essence point spent, but they must touch the
constitution test at -2 against a difficult constitution subject. Hitting a target at range costs 1 extra essence
test from the defender with a +1 bonus per level of point per (1/2 size average). Such a jolt can create
this quality or be driven off by the offensive odor. pain in animals with an Electro-magnetic sensor, a
This odor remains on the target for 1 day per level of perception and constitution test is made with a -1
the quality, unless the animal pays an additional 2 penalty per essence spent. To hit, the animal uses a
points per level (bringing the total cost to 7 points) in Dexterity (doubled) or Dexterity and the appropriate
which case far more extreme measures are needed to combat skill (Brawling).
remove the offensive odor beyond waiting for it to
dissipate. This smell alerts pretty much every animal In Cinematic Unisystem, it costs 2 points per level
within a (Size x 2) radius of the target spray of its and deals 3 points of damage per SL, with an
presence, even without actively searching for the additional -1 penalty per level of the quality
smell. purchased put on the target for the next turn. After
each use, the next use has a cumulative -1 (per level
Distended Stomach (1 point per level quality) of the quality) penalty attached to it. Additional
levels of this quality also allow for 1 use beyond the
This quality allows the animal to eat and hold in its first to occur per level (first level of the quality does
stomach the equivalent of one extra meal per level not count in this regard).
and not need to eat again for one instance, relying on
its stomach stores to feed itself. Elongated Running Legs (3 point quality,
prerequisite: Quadruped)
Eagle-Eyed (3 Point Quality per level)
Some animals can only reach their top speed when
The animal with this quality has supreme vision, running on their hind legs. Many lizards today
capable of seeing long distances. Every point of adapted to run quickly have this quality. It increases
Perception is multiplied by the levels of this running speed (spring) by 50% of the normal speed.
qualitythis determines how many miles the animal This can only be maintained for 2 x Constitution
may see clearly. A hawk with a 6 in perception and 5 turns.
levels of this quality has clear visual range of 30
miles. Eyelid-less (2 point quality)
Echo Location (5 Point Quality, prerequisite: Acute Creatures like this have no eyelids. Their eyes are
Hearing) usually covered by a hard scale or lenses to protect
them from damage. These can be cleaned like glass
The creature has an eco-location system to navigate in a sense, by stroking feelers or even a tongue. The
in total darkness, and even slightly inside solid animals cannot blink or wink, and must turn away to
objects, they can easily locate themselves, prey and stop looking at something. On the plus side, their
other members of their species. This also works for eyes have an armor bonus of 1, and cannot be easily
Sonar (Underwater version). It also provides a +4 to blinded by sand, grit or salt. Size modifiers apply on
all Perception tasks related to hearing. the attack as though it was the smaller creature doing
the attacking.
Electro-Magnetic Sensor (3 points per level)
Exoskeleton (1 point drawback)
Within 50 yards/meters per level of perception, the
animal can detect the pulses of movement as well as Exoskeletons are complex pieces of hardware. They
electrical fields. Strong fields can be painful to provide a natural armor of 1 or more, but they operate
experience and drive the animal away, but acts as a in a unique way. Underneath the exoskeleton, the
true sixth sense. The animal need only make a simple animal has to pump in and pull out blood to move its
perception test to notice movement within its range. limbs. This method of movement is liquid intensive
Each success level allows them to narrow the and water-tight. If their armor is split, they usually
location down by 60 degrees, as this sense is 360 can seal of a section of their body to prevent liquids
degree range from the animal. from spilling out. If a wound is garnered on a body
part that cannot be sealed off immediately takes Fully Aquatic (3 point drawback)
another point of damage a minute later as it bleeds
vital fluids for 1 minute per die of the wound This animal cannot go on land at all, and spends its
inflicted (IE: d4 garners 1 minute of bleeding, d6 entire life in the water. This is, of course, preceded by
garners 2 minutes of bleeding, d8 garners 3 minutes the fact that it can survive and breathe in water. If the
of bleeding, etc.). The Bleeding eventually deals animal is brought into the air, it begins to suffocate
1d4(2) damage per minute. Exoskeletons can re-grow normally. Gills are sensitive organs and allow
lost limbs only during a molting. This counts as a chemicals to enter the body more readily than other
form of limited regeneration. Life points remain organs, giving them a -2 to resist waterborne toxins.
lowered until the limb is recovered. Exoskeletons
also limit the maximum size of an animal, as they do Gizzard (1 to 2 point quality)
not have active lung systems; they need oxygen rich
air to maintain sizes over 3. Exoskeletons are often Gizzards are simple mechanisms used before
armored as well (rating 1 or more) chewing teeth to grind up hard foods. This requires
that the animal seek out hard stones to swallow. If
False Eye Spots (3 point quality) these cannot be found, they can be replaced with
shell, pointy wood, and even metal, though the
False eye spots are a defense mechanism used to former two can wear down. This allows the animal to
confuse animals into either fear, thought of being easily continue living without fear of wearing down
spotted or to attacking the easily replaced portion of its teeth. The two-point version can be used to crack
the body. An animal encountering these spots, or shells and nuts with ease. Most predators do not have
humans seeing it for the first time, must make a Gizzards.
difficult intelligence test at -2 or be affected in one of
the above mentioned ways (directors discretion). Gliding Flaps (2 point quality)
These spots usually remain hidden, but constantly out
spots may be purchased at 2 points. These flaps allow an animal to glide certain distance
related to the height leapt from. The distance leapt in
Flight (Winged) (3 points per level) a long jump is increased by 3x the height of the jump.
This gives the animal wings and allows it to fly at its Headless Life (5 Point quality, Prerequisite: Animal
regular speed (though it counts as Very Difficult Intelligence -1 or less)
work, similar to running). Animals with built-in
rubber-band muscles to increase the number of wing This animal takes no extra damage from decapitation.
beats per minute have a more expensive quality Not only that, but it can survive without its head for a
which also provides the user with the ability to hover good period of time (both in body and in head). The
in place. This costs 5 points, though such wings basic idea of it being that even though its brain is
cannot be used to glide. Each level beyond the first gone, the brain was not really that in charge of its
adds +10 to speed. If the wings are non-collapsible various life functions beyond organizing sensory
(such as in the dragonfly), the cost is reduced by 1. information. Though the decapitation does not kill it,
Most animals with wings have the ability to glide for all sensory equipment from the head is lost (outside
(maximum size range) per SL in a Dexterity the still living head). Both head and body will
(doubled) roll. This minimizes any effort involved in eventually diebut only from starvation,
flight for the time spent gliding (IE: No endurance dehydration or bleeding.
Lost). A mixture of flaps and gliding counts only as
Hard Work in terms of endurance loss and animals High/Low Metabolism (1 point per level)
without the ability to Glide reduce the qualities cost
by 1. High Metabolism means that, for its size, the animal
must consume more to keep active. High metabolism
Full Reverse (1 point quality) grants a +1 bonus to initiative, and though poisons
are twice as fast as normal, but speed out of their
The animal is built so that it can move backwards far system twice as fast. They need to eat twice as often
faster than it can forwards, doubling its effective as a normal animal of that size.
speed for a turn, costing 3 endurance points per
attempt. Low metabolism grants the animal an extra six
endurance to their pool, and only need to eat 1/3 as
often as other animals. Poisons and drugs take twice organisms. Decreasing speed from the base to
as long to activate, but last twice as long. Dexterity + Constitution is a 2 point drawback.
An animals size plays a larger role in their overall Decreasing the speed to either Dexterity or
endurance and metabolism. Taking this quality twice Constitution only is a 3 point drawback.
doubles all the alterations. Cold Blooded animals
with low metabolisms for instance, need only eat Independently Functioning Eyes (3 point quality)
once every month on average. A cold blooded
animal with 2 levels of the quality need only eat Some animals have eyes that can point one eye in a
every three months (but eats a lot when it does). direction and another eye in a second direction. This
grants a creature up to 200 degree vision, and grants a
Hibernation (1 point per level quality) +1 bonus to all perception + notice tasks using
eyesight (does not stack with acute vision). It also
This allows an animal to enter an ultra-energy eliminates the targeting penalty.
conserving state. This state lasts 1 month per level of
the quality. Cold Blooded animals and those with a Infra-red sensor (3 point quality)
low metabolism can hibernate twice as long as their
warm blooded counterpartslasting in hibernation Some animals (pit vipers, for instance) have infra-red
states for over a year or more. sensors for spotting warm blooded prey. The range of
the sensor is 10 x (Perception) yards.
Hollow Bones (5 point quality)
Internal Parasite (10 point quality)
Some animals have hollow bones. These lessen their
overall weight is up to half as much as it would be for This animal lives inside another animal, stealing
an animal of similar Size (as per the quality). An nutrients from it and giving little in return. These
animal with this quality also breaths in a rather animals are hard to hit and, depending on their size
unique way: instead of breathing in an out, they relative to the host, are protected by the life points of
exhale through their bones, bringing in fresh air into the host before they themselves are damaged via
their lungs almost constantly. Because of this, they combat damage. If the size of the animal is equal to
gain five levels of Resistance (Fatigue) which grants or one less than the host, the use they use of the
a +5 bonus to all rolls regarding endurance life point total as a buffer before they themselves take
loss/strenuous activity and adds +15 to their damage. If the animal is 2 to 4 sizes smaller than the
endurance pool (if used). However, there is a host, it can use up to of the life points of the host
dangerous side effect to having hollow bones. as a shield. Finally, if the animal is 5 or more sizes
Because of their nature, they rarely heal properly smaller than the host, it can survive the death of the
without being set. host through combat damage and not take damage
unless the host is brought to less than -10 life points.
An animal that has taken a grievous injury (either Once these markers are met, the host animal and the
through targeting or through loss of one quarter or parasite split between both host and parasite.
more of its life points in a single blow) must make a
Constitution (doubled) roll with a negative modifier Jump (1 point per level)
equal to success levels of the damaging attack or be
saddled with a crippling injury. The severity of the These animals can leap greater distances than their
injury is determined by how bad the failure is. strength would otherwise indicate. Use the formula
Rolling 8-5 saddles the character with a crippled below to determine the distances. Animals size 7 or
hand or foot, starting with (8 and 7) whichever limb greater cannot jumprealistically. Each level adds
is least important to the animals survival (IE: a bird the base number again to the distance the animal is
can make do with a crippled foot, but not a crippled able to leap.
hand). 6-3 garners a full arm or leg, with the limb of
lesser importance suffering first. On a 2 or 1, the Formula: (Size Maximum in feet) x 5 (convert to
injury is to the spine, possibly paralyzing the Yards) for Broad Jump (Size) x 2 (in inches) for High
character. Jump.
Some animals are far faster than others. Each point Animals with this quality can ignore the effects of
spent on this quality adds +5 to the base speed of the endurance loss until it literally kills them. They mark
of endurance points as normal, but take no ill effects Luke-Warm Blooded (5 point quality).
from the loss until after the animal calms down. After
which, it takes 1 life point of damage for every 3 A halfway point between warm blooded and cold
endurance lost. blooded, such animals take advantage of the high
energy life style of warm blooded animals, while
Lateral Line (4 point Quality) retaining beneficial traits of cold blooded animals.
They can survive off less food from solar absorption
Allows the detection of those nearby the user if they of heat, using more food to build their bodies instead
are in water, by detecting the vibrations they make in of keep themselves warm, they can gain heat as a
water. This acts as a second sensory array, allowing cold blooded animal, but do not lose it as a cold
acknowledgement of other, rapid-moving things blooded animal. They gain the benefits of the Low
within (maximum range of the size of the animal) Metabolism quality as well. This also applies to very
circumference in air, doubled in water and tripled in large reptiles that employ what is known as
the earth. This allows them to avoid being snuck-up Gigantothermy, regulating their body temperature
upon with a simple perception test (or Perception and with their large size. Though most Dinosaur entries
Notice, whichever is higher). This is resisted by a have them as Warm Blooded, this quality
dexterity and stealth task by the attacker. On land, (specifically Gigantothermy) may be more accurate
the Lateral Line takes the form of sensory hairs. in defining their nature.
Some invertebrates have some mild armoring to The animal with this quality has a degree of naturally
protect them from abrasion. This provides an armor produced magnetite in their cells that allows them to
value of 2 against bashing attacks. home in on the earths magnetic fields. Unless
marred by unnatural magnetic fields (or natural
Light Spots (6 point drawback) magnetic anomalies), the animal has an unwavering
sense of direction.
Light spots are simple eyes that allow an animal only
to notice differences in light intensity. While these Metamorphosis (5 or 10 Points per level quality)
may be subtle enough to allow the animal to function,
they are colorblind and cannot see many details. This animal has stages of development that allow it to
re-arrange its attributes, skills and its
Limb Drop (2 point quality) qualities/drawbacks to a degree. There are two basic
methods of this. The first level of this quality means
Certain animals have a specially built in parts that are that the animal, through metamorphosis can re-
meant to fall off. Each limb or appendage capable of arrange half of its Attributes, skills and
doing this costs 1 point beyond the first. Dropping a qualities/drawbacks (except Metamorphosis). The
limb or tail costs the user of their life points. This second level of this quality allows for full attribute
can, per the directors discretion, allow the user to and skill re-allocation, but qualities/drawbacks
automatically escape a grapple. remain at only half. The third level allows for full
redistributions (aside from the Metamorphosis
Limbless (10 or 5 point drawback) levels). The duration of the transformation also
affects the cost. If the transformation takes days or
An animal with this drawback has neither arms nor weeks of development (either inside a cocoon or
legs. Its body may have fins or tiny limbs, but they outside of one), it costs 5 points per level. If the
might as well be not there (or in a few million years, transformation is conducted through proves (such as
they will not be). Their bodies and tails take up the molting) that takes less than a day (though no less
job of locomotion, but they interact with their than 3 hours), it costs 10 points per level.
environment almost completely with their heads and
tails. They cannot punch nor can they kick. Half the Mood Ring Skin (1 point drawback, prerequisite:
cost represents animals with flippers instead of limbs Color Changing Skin).
that cannot survive out of water. They may slap
opponents for (Strength) or (2 x Strength) bash These animals wear their heartsin a senseon
damage with their fins and occasionally propel their sleeves. They must succeed a difficult
themselves with their fins, but are totally useless on Willpower test or their skin will change color in
land. reflection of their mood.
Musk Generation (1 point quality) Nictating Membrane (1 point quality)
The animal can generate Musk, or body scent. It Land animals are not equipped to see things
allows them to easily mark territory, attract mates and underwater, this adaptation allows a land animal to
deter rivals with a powerful odor which it can leave place a protective plate against its eye and see clearly
on objects in its territory. underwater. Normally, seeing in water adds a -2 to
any task (baring visibility) for land animals. Fine
Natural Insulation (2 or 3 points per level) details cannot be seen without this quality. Animals
can be adapted to see either under water on in air, but
This quality acts as Resistance: Heat Loss from not both without this quality.
Exposure (Below), bust since such resistances take
the form of layers of fat more often than not, the Night Vision (2 point quality)
animal an armor value of 1 that doubles against
bashing damage. It adds -5 degrees C to the base Animals with good night vision generally do not see
temperature the animal can stand before cold effects as well in color, but can see well in the dark, almost
begin to take hold, but lowers the temperature it as if it were day (the animal only has difficulty seeing
threatens to overheat at by 5 C. This quality maxes in total darkness).
out at 10 levels. It cannot be bought by most humans
and humanoids. If an extra point is spent per level, Oviparous (Variable Drawback)
the animal may have summer and winter coats,
allowing it to survive in warmer climates with greater Not all animals give birth to live young. Most
ease. animals lay eggs. Though the phrase Oviparous
generally necessitates the presence of a specific
Natural Weapon: (0-7 point quality) organ, called an Ovipositor, this drawback applied to
any egg laying species. Eggs come in 3 basic
Animals have claws, teeth and horns to defend varieties. Insects lay eggs either singularly or in egg
themselves and catch their prey. Depending on the cases. These types of eggs are a 1 point drawback.
size and lethality of the implement in question, the Fish and amphibians lay jelly-encased eggs in
damage varies. clutches that have to remain in water to develop.
These eggs are very sensitive, and are worth 3
Claws tend to deal between d4 and d6 damage. Jaws drawback points. Reptiles lay leathery-shelled eggs
and horns deal anywhere from Strength to d8 for the most part. These softer eggs are a 2 point
damage. Tail clubs usually carry a minimum of d6, drawback. Birds and some reptiles lay harder shelled
and can range to a d8, but usually deal bash damage. eggs. These can take a blow or two without
Other implements are more variable, but few natural deforming, and are a 1 point drawback.
weapons deal greater damage than a d8.
The damage dealt is usually slashing. Bashing Parasitic Control (15 or 20 point quality,
damage reduces the cost of the implement by 1 point. Prerequisites: Internal Parasite)
An armor piercing weapon adds 1 to the cost of the
weapon, as does making the weapon retractable like a By making a Willpower (doubled) roll against a
cats claws. Some weapons are used in such a way Willpower (doubled) roll of the target, an internal
that they are even more potent than normal. For every parasite can take over the brain functions of the host
+1 bonus to strength for rolling the damage, add 1 completely. The host follows its orders to the best of
point to the cost of the weapon (IE: Claws that deal its ability, even if they lead to the hosts death,
d6 x Strength +1 damage cost 3 points). The though such rolls that go against an animals nature
maximum altered strength bonus is +2. so strongly gain a +1 to +5 bonus to resist them. The
20 point version needs only a single roll to take over
0 points for Strength damage the mind of the host, and only requiring a second roll
1 point for d4 when the animals preservation or (in
2 points for d6 advanced/human cases) moral instincts conflict with
3 points for d8 the Parasites wishes.
Bash damage (-1 point)
Armor Piercing (+1)
Deals Strength +1 damage (+1)
Deals Strength +2 damage (+2)
Retractable (+1)
Prehensile Appendage (Trunk or Tail) (3 point smaller parts remain partly alive and begin to
quality) regenerate on their own as separate organism. The
regeneration rate remains the same as the creature
The animal has a grasping appendage outside of their had originally, but can restore the entire creature
hands or feet, usually a tail or trunk. This can from tiny pieces. There are several ways to counter
manipulate small objects with ease. this sort of regeneration: heat (such as fire or even
dehydration), poisons/toxins, radiation and corrosives
Puff (5 Point quality) (such as stomach acids) being the most effective.
Survival tests for the animal are treated as normal.
The animal has the ability to inflate itselfusually
expanding its width to match most of its length. This Resistances
makes swallowing or evening holding it for a
creatures 1 size greater than it or less almost Humans are very fragile animals compared to others
impossible. This does not apply to animals with that have adapted to their environment physically, we
prehensile grasping appendages or animals that can adapt by creating tools to fit the task. Here are some
break up the Puffer. Usually, the puffer is grabbed conditions and effects that many animals can resist.
with an attackers mouth. Activating a Puff costs Most of these were conceived by SunlessNick on the
(size+2) Endurance points, and reduces the damage Eden Studios message boards. Animals may have
of a bite grasp by 4. Other forms of damage act over 5 levels of any of theseto extreme levels even.
normally on it.
CONDITION: HUNGER/THIRST
Quadruped (5 point Drawback)
Here, the same system as in One of the Living,
Quadrupeds lose the ability to use their hands, but though with a few with a couple of extra bits.
gain an added stability to their gate. Most animals are
at least quadrupeds. This drawback covers all animals Based on time increments; 48 hours for hunger, 24
with low-to-the-ground postures and without for thirst. Each time one of these goes by without
dexterous hands. It removes the use of hands, but sustenance, the character must make a Constitution +
increases the amount of weight able to be carried (lift Willpower Test to avoid ill effects this has a
easily over head) by 50% and adds a +2 bonus to cumulative -2 penalty per time increment. Once she
resist being knocked over. fails a Test, then she starts taking damage: each
subsequent time increment, she loses D4 Life Points
Radial Symmetry (10 Point Quality) times the number of increments that have passed.
An animal with this quality has a central mass and Example!: A tough character makes three Tests for
grows outward from it. Damaging limbs had little hunger and fails the fourth she loses D4 x 4 Life
negative effect on it as the central mass contains all Points immediately as over a week without food
of the vital organs (or the other limbs contain copies catches up with her after another two days, shell
of the vital organs). As such, damage multipliers lose D4x5 Life Points
from targeting limbs have no effect on it (aside from
severing said limb). Only shots to the main body Life Points lost to starvation and thirst heal normally,
(called) have increased damage, counting as a shot to but the ever-increasing damage will eventually
the vital areas (-2 to hit, damage multiplier increased overwhelm any recovery. In addition, once the
by 1). Furthermore, they can regenerate their limbs damage kicks in, the character suffers a cumulative -1
completely without worry. reduction (not backdated as the damage is) to the
recovery of Life, Endurance, and Essence points; this
Regeneration (1 or 3 Point quality) penalty ends when she takes in sustenance.
Only allows for the recovery of Constitution life Metabolic rate and size alter the duration an animal
points per hour. At 3 points, this can restore lost can go without food. As does their blood natures. The
limbs. above stats are useful for Warm Blooded creatures
(such as birds and mammals). Luke-Warm blooded
Regenerative Reproduction (10 Point quality) creatures triple the overall time, and cold blooded
creatures quintuple (multiply it by 5) the time.
This animal has a truly unique ability. When
damaged and parts of it separated from the rest, these
Size above 5 adds 6 hours to the overall resistance reflecting off of smooth snow. The damage is light,
per level, whereas size below 5 reduces the time by 3 and accumulates slowly, but does not heal until the
hours per level. character gets out of the sun. A full day out in the
glare will cost D4-1 Life Points. Only animals with
Creatures with a high metabolism subtract 3 or 6 exposed, unarmored skin suffer from sunburn. It is a
hours from the overall time, and creatures with a low 2 point quality to be immune to sunburn. It is
metabolism add 3 or 6 hours based on the level. generally unmentioned in most write-ups given the
rarity of exposed skin outside of humanity.
Watery Skin
Icy Water
Amphibians are especially susceptible to thirst. They
do not drink, but absorb water (and sometimes Falling into water in freezing temperatures is deadly.
breath) through their skin. The Watery Skin The character must make a difficult Constitution test
drawback is worthy 5 point. They suffer from each turn on a success, she suffers a loss of D4
Hunger/Thirst negative effects once they go (Size + Endurance Points on a failure, D4 Life Points. This
4) hours without water in sunlight, but last twice as persists until she can get somewhere warm and dry.
long in the dark. Furthermore, they suffer a -2 to The shock of falling into freezing water can easily
resist contact poisons. induce a heart attack. This is suggested only for the
cruelest and grittiest directors, have them pass a
Resistance (Hunger/Thirst) survival test at -4, or die. It should be modified as per
the directors whims Animals with the Waterproofed
Like other Resistance Qualities, this costs 1 point per quality do not suffer this drawback if they have
level, and can usually be taken up to level 5. Each sufficient levels of Resistance (Cold) (at least 4).
level adds 6 hours to the time increment for hunger
and 3 to that for thirst. Many animals have far beyond Resistance (Cold)
level 5.
Like other Resistance Qualities, this costs 1 point per
CONDITION: COLD/ARCTIC level, and can usually be taken up to level 5. Each
level adds 5 degrees to the comfort zone before cold
In cold conditions, its easy to tire, and it hits harder weather effects kick in, and grants +1 to frostbite and
when you push your body. For every 5 degrees below icy water tests. This applies to Cold Blooded and
10 (Celsius that is), all Endurance Costs are +1, and 3 Warm Blooded animals. Animals with Natural
hours are subtracted from the time increment for Insulation levels stack with those of this quality.
hunger effects. Cold Blooded animals are affected as This does not just affect natural cold, but that
described in their drawback. Anti Freeze Blood generated by Metaphysics, being locked in a freezer,
negates some of the endurance loss of cold conditions etc.
in cold blooded animals only.
CONDITION: HIGH ALTITUDE
Walking through deep snow always counts as at least
hard work. Starting at 3000m above sea level, add +1 per extra
500m to all Endurance losses. At these heights, cold
Frostbite effects will also come into play.
Most life can only be found in shallow water (0 to 600ft/200m deep, where photosynthesis is possible). Some of the
classic Ediacaran fauna (Seamats and Seapen-like organisms) lived a mile down, away from other food chains,
filtering food from the ocean like sponges, but less durable. Chemosynthetic life forms do exist in pockets, but none
were greater than balls of bacteria. Speaking of which, the seafloor where most life was concentrated was not made
of normal sediment, the sea bottom was covered with a layer of microbial life forms that many of the other
organisms feed on. Few benthic (burrowing) organisms exist at the time and would later be responsible for the
destruction o the Microbial mat ecosystem. Microbial mats continued to exist, however, just not in such vast
quantities (though they still account for 99% of life on earth). Many of them today are extreme-ophiles, living in
places as diverse as near sea trench volcanoes, hot springs, to hyper-saline pools and even in Death Valley
underneath rocks. The Ediacaran mat was less than an inch thick and was found in reef-like patches.
Plant life consists largely of algae: blue, green and brown colorations. Lichens were about the only life form found
on land. As such, the land was generally barren and erosion occurs at an extremely high rate, as the Lichen did not
even begin to approach the land until near the end of the period when the Ozone Layer had formed. This means that
any traveler in this period from our time will be exposed to solar radiation rather readily if they do not have
protection. A modern space suit is recommended if one wishes to have adventures in this timeframe.
A person exposed to the unfettered Ultraviolet rays suffers d4 (2) damage every hour on their exposed skin. Further,
at the end of each day, someone exposed to this radiation must make a Constitution (doubled) roll at -1 for every
hour exposed. On a failure, they contract skin cancer. Living at least 1 atmosphere (33ft) underwater affords the
animals of this time protection.
In the water, multi-cellular life begins to appear, though most of it can fit in a human hand. The image below
represents a partly outdated view of the epoch. Many of them simply absorb nutrients/filter small organisms from
their environment like sponges today, but without proper digestion.
Stromatolites Hydrodyskia and relatives
Middle Archean to Holocene Middle Protoerozoic to Ediacaran
Sponges
Late Ediacaran to Holocene
Sponges were filter-feeding organisms, and the
earliest multi-cellular animals to survive until the
present. Sponges use the same stats as Stromatolites,
except they do not have an armor value or Lesser
Natural Toughness. Size 5 Sponges have 18 life
points. Some sponges have corrosive toxins hidden Name: Edrioasteroidea
within them or on their surface to deter predators. Strength: 0
They generally cap in power at strength 2. They Dexterity: 0
were found in oceans (and even some rivers and Constitution: 1-3
lakes) worldwide. Intelligence: -1
Perception: 1
Ediacaran Disc Willpower: 1
Tonian to Early Cambrian Life Points: 1-3
Name: Ediacaria, Cyclomedusa Endurance: 2-4
Strength: 0 Speed: 0
Dexterity: 1-2 Attacks: Defensive Spines (Attackers strength)
Constitution: 1-2 Skills: Notice 2, Climbing 3
Intelligence: -1 Qualities and Drawbacks: Cold Blooded, Lesser
Perception: 1 Natural Toughness, Blind, Size 1, Fully Aquatic,
Willpower: 1 Defensive Spines, Quadruped, Radial Symmetry,
Life Points: By Size Sedentary, Armor Value 2, Filter Feeder, Alternate
Endurance: By Size Primary Sense (Touch)
Speed: (Dexterity) Habitat: Sea Floor
Attacks: None/bite (d4)? Found: World Wide
Skills: Dodge 1, Notice 1, Stealth 1, Survival 2,
Tracking 1, Climbing 3 One of the earliest known echinoderms, these
Qualities and Drawbacks: Low Metabolism, Cold animals were filter feeders which thrived when they
Blooded, Size 1-2, Amphibious, Radial Symmetry, first appeared. The calcium-carbonate shell provided
Light Sensing Spots, Alternate Primary Sense some of the earliest full fossils, and protected them
(Touch) from most enemies of the time. They reached their
Habitat: Shallow Seas zenith of diversity in the early Carboniferous, but
Location: Worldwide cooling trends of the time ended their diversity and
they went extinct with most life forms at the end of
The symbolic Ediacara Biota and first appearing over the Permian.
a billion years ago, they were once thought to be
Jellyfish of one kind or another, but further study
revealed some of them to be microbial mats and
others to be strange organisms with no other relations
known aside from themselves for the most part.
Cambrian Period
Time Period: 545-495 million years ago
Global Environment: Little has changed environmentally from the Ediacaran. The air was still toxic to modern
humans (16 times as much carbon dioxide, less than half the oxygen); the water was where life survives. The vast
majority of the worlds oceans were shallow. The Ozone layer formed properly and thus the first animals venture on
to land, if only for fleeting excursions to escape predation. There were still some land plants, consisting mostly of
lichens and other land-adapted, bust still water connected algae forms, but not enough to make the land livable.
There was also a great deal of continental drift during this time. The global temperature was warmer than it is today,
with little to no glaciations at times. The big attraction, however, was the sheer size of the shallow seas across the
earth, allowing for a great diversity of early life.
Other Fauna/Flora: The Cambrian period had a host of creatures evolve to fill in all sorts of niches, spurred on by
the development of eyes; the predator-prey dynamic became just that. Mollusks, Echinoderms, Crustaceans,
Myriapedes, Arachnids and Trilobites can trace their ancestry to this period.
Some of the fauna present in the Cambrian was beyond the dreams of most mortals. At the directors discretion, the
cast member viewing such creatures may have to pass either a simple willpower test or face fear of the creature, or a
simple intelligence test to become fascinated with it. Whichever attribute was higher.
Other Worms
Cambrian to Holocene Qualities and Drawbacks: Low Metabolism, Cold
Name: Annelid, Roundworm, Blooded, Size 0-4, Wide Range Vision, Regenerative
Strength: 0 Reproduction, Alternate Primary Senses (Touch or
Dexterity: 2-7 Taste/Smell), Limbless, Watery Skin, Burrow (1),
Constitution: 1-4 Light Sensing Spots
Intelligence: -1 Habitat: Any Aquatic or damp land.
Perception: 2-4 Found: Worldwide
Willpower: 1-8
Life Points: By size These stats cover a wide variety of worms and worm-
Endurance: By Size like animals, from parasitic roundworms and
Speed: (Dexterity + Constitution) nematodes to earthworms and leaches. They inch
Attacks: Bite (d4) along the ground or swim through water or even
Skills: Brawling 2, Dodge 2, Notice 2, Stealth 2, burrow through the earth in a quest to fulfill their
Survival 3, Tracking 1, Climbing 3 or Swimming 4.
primal needs. In a few isolated, damp locations, they Brachiopods
even hunt food on land. Cambrian to Holocene
Primitive Arthropod
Cambrian to Ordovician (?)
Name: Opabinia
Strength: 0
Dexterity: 3-4
Constitution: 2-3
Name: Marella, Sidneya, Canadaspis, Wapitia, Intelligence: -1
Occacaris and Yohoia Perception: 5
Strength: 0 Willpower: 1-3
Dexterity: 2-3 Life Points: Strength + Constitution + 5
Constitution: 2-3 Endurance: (Strength + Constitution + Willpower)
Intelligence: -1 Speed: 10
Perception: 1-2 Attacks: Grasps (d6), bite (d4)
Willpower: 1-3 Skills: Brawling 2, Swimming 5, Tracking 2,
Life Points: By Size Qualities and Drawbacks: Cold Blooded, Size 1,
Endurance: By Size Acute senses (Sight), Fully Aquatic, Wide Range
Speed: (Dexterity + Constitution) Vision (3 point), Limbless, Prehensile Appendage
Attacks: Bite (d4), Pincer (d6) Habitat: Ocean bottom/reefs
Skills: Brawling 2, Climbing 3, Dodge 1, Notice 2, Found: North America
Swimming 5
Qualities and Drawbacks: Size 0-2, Lesser Natural Opabinia was one of the strangest animals to appear
Toughness or Armor Value 1, Fully Aquatic, in earths history. With five eyes, multiple flippers
Whiskers, Arthropod, Burrow (1), Impaired Senses and a trunk, it looks like an alien life form, but
(Sight) actually developed on earth. It and its relatives only
Habitat: All Oceanic survived in the middle of the Cambrian until more
Found: Asia and North America developed animals out competed it. It is speculated
that it used its long trunk to root out worms in the silt
Arthropods had a great deal of diversity in the to consume, possibly sticking its trunk down
Cambrian, as they do today. The forms generally burrows. At three inches long, there was little listed
remained small, less than a foot in size. They free- here it could predate, which was why it had five
swam, filtered food, crawled or hunted. Not all have elevated eyesto watch out for predators. It reaches
been assigned to a present day family, and many lengths of up to 3 inches.
Anomalocarids bite out a small chunk of flesh from them, though it is
Cambrian to Early Devonian unlikely this would occur. Surprisingly, this family
managed to survive until the early Devonian, over
time, the fins changing their arrangement and
becoming reliant on only a pair of flippers, with the
others acting as navigational aids. Furthermore, these
later specimens shrunk in size greatly. Most
Cambrian examples were 3 to 5ft in length on
average, but later ones were only a little over 3 inches
in length.
Agnostids
Cambrian to Ordovician
Name: Redlichiida
Strength: 0
Dexterity: 2
Constitution: 1-2 Name: Corynexochida
Intelligence: -1 Strength: 0
Perception: 2-4 Dexterity: 2
Willpower: 1-3 Constitution: 1-2
Life Points: 2-7 Intelligence: -1
Endurance: 3-8 Perception: 3-4
Speed: (Dexterity + Constitution) Willpower: 1-3
Attacks: Bite (d4), Defensive Spines (Attackers Life Points: By Size
strength) Endurance: By Size
Skills: Climb 2, Dodge 1, Notice 1, Survival 2, Speed: 3-4
Qualities and Drawbacks: Armor Value 1, Size 1-2, Attacks: Bite (d4)
Arthropod, Fully Aquatic, Quadruped, Wide Range Skills: Burrow 2, Climb 2, Dodge 1, Notice 2,
Vision, Impaired Senses (Sight) Survival 3, Swimming 1
Habitat: Ocean Floor Qualities and Drawbacks: Arthropod, Armor Value 1,
Found: Worldwide Exoskeleton, Size 0-1, Fully Aquatic, Wide Range
Vision
The most primitive family of trilobites, the Habitat: Seafloor
Redlichiida were quite successful in the Cambrian Found: Worldwide
period, but died out quickly. They had some
defensive spines along their heads, so they would curl Corynexochida were small, round trilobites similarly
up slightly to get them to stick out. Anomalocarids widespread across the globe as its brethren. These
would simply maneuver them into a better biting trilobites acted in much the same manner as their
position to avoid said spines. They grew to a cousins, filtering food from the ocean floor. They
maximum of 9 inches in length. grew too little over an inch on average.
Odontogriphus-like creatures Homalozoan
Cambrian to Permian Middle Cambrian to Middle Carboniferous
Name: Conodont
Strength: 0
Dexterity: 3-4
Constitution: 1-2
Intelligence: -1
Perception: 2-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) + 5
Attacks: Bite (d4)
Skills: Brawling 1, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3, Swimming 4
Qualities and Drawbacks: Cold Blooded, Size 2 or 3,
Fully Aquatic, Limbless, Wide Range Vision
Habitat: Mid water above reefs
Found: Worldwide
Other Fauna/Flora: Corals evolve to become community-living organisms instead of individual polyps competing
with each other. Reefs grew in diversity as a result. Brachiopods and crinoids proliferate as do Cephalopods who
grew to tremendous proportions. Trilobites reach a golden age of diversity and Graptolites (coral-like animals)
proliferate as well. Green Algae dominate most sea plant life, which eventually lead to the first vascular plants who
take tentative steps onto land. These plants often resembled Liverworts and funguses helped these plants convert
matter into organic nutrients for these early plants. These mats of bacteria and algae were the first land plants. No
roots, just slop. Sea Urchins and Starfish appear for the first time.
Protedia
Ordovician to Permian
Name: Isotelus
Strength: 0
Dexterity: 2-3
Constitution: 2-4
Intelligence: -1
Perception: 2-4
Name: Proetida
Willpower: 2-3
Strength: 0 Life Points: (Strength + Constitution) x 2 + 10
Dexterity: 2-3 Endurance: (Strength + Constitution + Willpower) +
Constitution: 2-4
5
Intelligence: -1
Speed: Dexterity + Constitution
Perception: 3-4
Attacks: Bite (d4)
Willpower: 2-3
Skills: Climb 2, Dodge 1, Notice 1, Survival 2,
Life Points: By Size Swimming 1
Endurance: By Size Qualities and Drawbacks: Size 3, Armor Value 6,
Speed: (Dexterity + Constitution)
Arthropod, Wide Range Vision, Burrow 1
Attacks: Bite (D4), Fork (d6)
Habitat: Sea floor
Skills: Climb 2, Dodge 1, Notice 1, Survival 2,
Found: Northeastern US and Canada
Swimming 1
Qualities and Drawbacks: Armor Value (size x 3), Isotelus (or, rather, its species Isotelus Rex) was
Size 1 or 2, Arthropod, Wide Range Vision, Burrow
the largest known Trilobite, growing over a foot in
1
length. Its simple construction leaves it to filtering
Habitat: Ocean Floor
food from the sandy sea bead. Some trilobites were
Found: Worldwide
almost as large, but not topped this species. Even
compared to other giant arthropods, the animal has
Members of the group Proetida represent the impressive bulk for an animal 2ft and 4 inches in
common standard when it comes to Trilobites.
length.
Several different species developed different
adaptations to survive over their evolutionary
existence. Some developed eye stalks (+1 perception
or Acute Vision), others developed shovel-like horny
noses that could be used to sift for prey or stab
attackers (d4 damage), and still others grew defensive
spines (though not to the extent of the Lichia). Some
could roll up into a tight ball like a modern pill bug
for added defense. The largest were on average 7 or 8
inches in length.
Basic Sea Scorpion Horseshoe Crabs
Late Ordovician to Permian Ordovician to Holocene
Giant Orthocone
Ordovician to Silurian
Other Fauna/Flora: Animals began to appear on land for the first time. Millipedes were followed by centipedes,
scorpions and spiders. Primitive vascular plants began to grow around the waters edge, Cooksonia and
Baragwanthia being two representatives. These were in addition to the land algae, lichen and liverwort already on
land. These plants grew only a few centimeters (an inch or less) in height, but it was a big advancement.
Brontoscorpio
Silurian
Sea Cucumbers
Silurian to Holocene
Other Fauna/Flora: Reefs dominated the shallow oceans, allowing many animals to diversify. Great Barrier Reefs
were found across the globe, forests of Lycopodiophyta, ferns and tree ferns soon covered moist areas of land, some
of these moss-like plants grew extremely tallenough to generate true wood for the first time. Fungus grew to
tremendous proportions as well. Prototaxites grew 3 feet wide and 8 feet tall, resembling tall columns of fungal
matter. Most of the larger plants did not evolve until the late Devonian. Prototaxites actually has some origin in the
latest Silurian, but rose to prominence in the Devonian. The trees of the later Devonian can reach 34ft (8m) in height
with horsetails and related plants growing to truly astonishing heightsalmost a hundred feet (30m), partly because
the largest herbivores were the size of grasshoppers. At the end of the period, a mass extinction occurred (mostly in
marine biota). Some animals from the Devonian survive to the present day, namely, insects such as Silverfish,
Springtails and Bristletails. Such tiny insects use the following basic stats: Strength 0, Dexterity 2-3, Constitution 1-
2, Intelligence -1, Perception 2-3, Willpower: 1-2, Life Points 1-2, Endurance 2-4, Speed 3-5. They are Size 0.
Chiton Found: Worldwide
Devonian to Holocene
Spider-like animals, called Trigonotarbids, have been
around since the late Silurian, but true spiders did not
appear until the Devonian and made up the earliest
land predator group in existence. True Spiders,
however, were not especially common until the
carboniferous, where some grew to greater sizes than
what we see today. Spiders gained Silk during the
carboniferous, but their spinnerets were at the center
of their abdomen (it is thought that such spiders lived
Name: Chiton in burrows lined with silk like trap-door spiders), it
Strength: 0 was not until the Triassic that the spinnerets moved to
Dexterity: 1 the end of it.
Constitution: 2-3
Intelligence: -1 Doryaspis
Perception: 2 Early Devonian
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity
Attacks: None
Skills: Dodge 1, Filter Food 4
Qualities and Drawbacks: Size 1-2, Cold Blooded,
Low Metabolism, Armor Value (Size x 4) (Shell),
Amphibious, Limbless, Climber, Resistance (Hot
Weather, Dehydration) 4, Light sensing spots, Wide
Range Vision, Alternate Primary Sense (Smell) Name: Doryaspis
Habitat: Tidal Zones Strength: 0
Found: Worldwide Dexterity: 2-3
Constitution: 1-3
Chitons are mollusks that live in tidal zones, clinging Intelligence: -1
to rocks in places most animals can only spend part Perception: 2-3
of their lives. Chitons feed on algae and bacteria that Willpower: 2
form along tidal-zone rocks. They move extremely Life Points: (Strength + Constitution) +5
slowly as they feed with their mouth-foot. Endurance: (Strength + Constitution + Willpower) +3
Speed: (Dexterity + Constitution) x 2 +5 (Swim)
True Spider Attacks: Defensive Spine (d6)
Name: Spider Skills: Brawling 1, Dodge 3, Notice 2, Survival 3,
Strength: 0 Swimming 5
Dexterity: 2-5 Qualities and Drawbacks: Armored Body (2), Fish,
Constitution: 1-4 Size 2, Defensive Spine d6, Wide Range Vision
Intelligence: -1 Habitat: Midwater and surface
Perception: 2-4 Found: Europe (Spitsbergen)
Willpower: 1
Life Points: (By Size) A variety of Pteraspid (see below), it was far more
Endurance: (By Size) specialized and armored than its brethren. Its body
Speed: (Dexterity + Constitution) x 2 shape suggests that it fed on plankton and algae near
Attacks: Bite d4/d6 + Venom the waters surface. Most pteraspids were able to
Skills: Brawling 3, Dodge 3, Notice 2, Survival 3 survive in fresh water, and were among the first fish
Qualities and Drawbacks: Arthropod, Armor Value to do so. The saw like protrusion may have guided
(Size 0-1 = Lesser Natural toughness, Size 2 = food to its jawless mouth. It grew to 6 inches in
Natural Toughness, Size 3 = Armor Value 1), Size 0- length.
3, Venom (Variable), Web, Quadruped , Wide
Range Vision (3 point)
Habitat: Midwater and surface
Pteraspids Lamprey
Early Devonian Devonian to Holocene
Name: Pteraspis
Strength: 0 Name: Lamprey
Dexterity: 2-3 Strength: 0
Constitution: 1-3 Dexterity: 3-5
Intelligence: -1 Constitution: 1-4
Perception: 2 Intelligence: -1
Willpower: 2 Perception: 2-3
Life Points: (Strength + Constitution) +5 Willpower: 2-3
Endurance: (Strength + Constitution + Willpower) +3 Life Points: (Strength + Constitution)/(Strength +
Speed: (Dexterity + Constitution) x 2 +5 (Swim) Constitution) +5/(Strength + Constitution) x2 +10
Attacks: Defensive Spine (d4) Endurance: (Strength + Constitution +
Skills: Dodge 2, Notice 2, Survival 3, Swimming 5 Willpower)/(Strength + Constitution + Willpower) +
Qualities and Drawbacks: Armor 1, Size 2, Fish, 5/(Strength + Constitution + Willpower) x 2 +5
Wide Range Vision Speed: (Dexterity + Constitution) x 2
Habitat: Rivers Attacks: Wrasp (d4 slashing)
Found: Europe (UK and Belgium) Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3,
Survival 3, Swimming 5
Pteraspis was one of the first fish to invade fresh Qualities and Drawbacks: Size 1-3, Fish, Scent
water thanks to the development of a kidney. It could Tracking, Wide Range Vision
probably also survive in Salt water, but like many Habitat: Rivers and Oceans
early fish, it to lacked jaws. Its long snout housed a Found: Worldwide
primitive mouth tooth called a rostrum used to
draw in food items. It was a mid-water animal, and Lampreys were parasitic animals that attach
rather clumsy compared to todays fish due to the themselves to other animals with a wraspan
lack of stabilizing fins on the side. Instead, it had opening with their toothy mouths and suck the blood
small armored nodes to aid its stabilization. The tail from their host. They were among the only surviving
was designed to move it up as well as forward with a jawless fish known. They lack scales, jaws and were
simple strike. Like other pteraspid, it was probably a extremely hardy animals. While sucking blood from
plankton feeder as well. It grew to 8 inches in length. a prey item, they feed every few hours, dealing d4
damage to them. It grew to 40 inches in length.
Chimera or Ratfish
Devonian to Recent
Name: Chimera, Ratfish
Strength: 0-2
Dexterity: 4-6
Constitution: 2-4
Intelligence: -1
Perception: 4-6
Willpower: 2-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength)
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 3,
Stealth 3, Survival 3, Swimming 5, Tracking 2
Qualities and Drawbacks: Shark, Size 2 to 4, Armor Stethacanthus
Value (Size -3), Natural Toughness, Wide Range Late Devonian to Early Carboniferous
Vision
Habitat: Rivers, lakes and Swamps
Found: Worldwide
Cladoselache
Late Devonian
Name: Stethacanthus
Strength: 0-1
Dexterity: 3-5
Constitution: 3-4
Intelligence: -1
Perception: 3-5
Willpower: 2-4
Life Points: (Strength + Constitution) x 2 +10
Endurance: (Strength + Constitution + Willpower)
+10
Speed: (Strength + Constitution) x 2 +10 (Swim)
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Name: Cladoselache Stealth 2, Survival 3, Swimming 5, Tracking 3
Strength: 4-5 Qualities and Drawbacks: Size 3, Shark, Armor
Dexterity: 4-6 Value 1, Natural Toughness, Wide Range Vision (3)
Constitution: 3-5 Habitat: Reefs
Intelligence: -1 Found: Europe (Scotland) and North America
Perception: 3-5
Willpower: 2-4 Stethacanthus was a small shark of the Devonian and
Life Points: (Strength + Constitution) x 4 + 10 carboniferous seas. Called The Ironing Board
Endurance: (Strength + Constitution + Willpower) x Shark, only the males had the distinct feature, which
3+5 leads some to conclude that it was used in mating
Speed: (Dexterity + Constitution) x 2 +10 (swim) disputes. Stethacanthus grew to a little over 2ft in
Attacks: Bite (d6 x Strength) length.
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Stealth 2, Survival 3, Swimming 5, Tracking 3
Qualities and Drawbacks: Size 5, Shark, Wide Range
Vision (3)
Habitat: Reefs
Found: North America (Ohio)
Name: Synauchenia
Strength: 0
Dexterity: 2-5 Name: Titanichthys
Constitution: 1-2 Strength: 10-16
Intelligence: -1 Dexterity: 3-5
Perception: 3-4 Constitution: 2-5
Willpower: 2 Intelligence: -1
Life Points: (Strength + Constitution) Perception: 3-4
Endurance: (Strength + Constitution + Willpower) Willpower: 2-3
Speed: (Dexterity + Constitution) x 2 + 5 Life Points: (Strength + Constitution) x 6 + 10
Skills: Dodge 2, Notice 2, Intimidation 1, Stealth 1, Endurance: (Strength + Constitution) x 5 + 5
Survival 3, Swimming 5 Speed: (Dexterity + Constitution) x 2
Qualities and Drawbacks: Size 1, Armor value 4/1, Attacks: Ram (d6 x Strength)
Fish, Wide Range Vision Skills: Brawling 2, Notice 3, Intimidation 3, Stealth,
Habitat: Ocean Survival 3, Swimming 5
Found: Worldwide Qualities and Drawbacks: Fully Aquatic, Size 7,
Armor Value 14 (head), Armor Value 3 (body), Wide
The Devonian equivalent of sardines and other small, Range Vision, Fish
schooling baitfish that feed on plankton in the open Habitat: Open Ocean
ocean, these armored offshoots became extinct at Found: Africa (Morocco)
with the close of the Devonian period and the end of
the Placoderms. Titanichthys was one of the largest fish of the
Devonian, and one of the largest placoderms, second
to Dunkleosteus. It developed specifically to filter
plankton in large gulps, much like a modern whale
does today.
Coccosteus Cheirolepis
Middle to Late Devonian Middle to Late Devonian
Name: Cheirolepis
Name: Coccosteus Strength: 0-1
Strength: 0 Dexterity: 3-4
Dexterity: 2-4 Constitution: 2-3
Constitution: 2-4 Intelligence: -1
Intelligence: -1 Perception: 2-3
Perception: 2-3 Willpower: 2
Willpower: 2 Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x2 +10 Endurance: (Strength + Constitution + Willpower)
Endurance: (Strength + Willpower + Constitution) +5
+5 Speed: (Strength + Constitution) x 2
Speed: (Strength + Constitution) x 2 +5 Attacks: Bite (d4)
Attacks: Bite d8 (4) Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Stealth 2, Survival 3, Swimming 5
Stealth 1, Survival 3, Swimming 5, Tracking 2, Qualities and Drawbacks: Cold Blooded, Fully
Qualities and Drawbacks: Size 3, Armor Value 6 Aquatic, Armor Value 1, Acute Senses (Sight), Size
(Head Only), Acute Senses (Sight), Fish, Wide 3, Lateral Line, Scent Tracking, Wide Range Vision
Range Vision (3) (3)
Habitat: Ocean Habitat: Rivers and Lakes
Found: Europe and North America (Ohio) Found: Europe and North America
Voracious predators, Coccosteus had streamlined, Cheirolepis was one of the first animals to have a true
scale less bodies and were perfectly adapt for active boney spine. Inhabiting rivers and lakes, the animal
hunting. Their jaws were hinged in such a way that probably fed close to the surface, as its tail was
the head could raise back when it opened its mouth, oriented in such a way as to drive it downward on
allowing it to swallow larger prey, or take deadly powerful thrusts. By this time, insects had been on
bites out of them. It grew to 16 inches in length. land for a while, and Cheirolepis would take
advantage of those that fell back in the water. Other
prey items would include smaller fish. Cheirolepis
grew up to 22 inches in length.
Coelacanth Lung Fish
Late Devonian to Holocene Devonian to Holocene
Name: Lungfish
Strength: 0-2
Dexterity: 3-4
Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: by size
Endurance: by size
Speed: (Dexterity + Constitution) +5/Dexterity
Name: Macropoma, Latimeria, Alexia, Coelcanthus,
(land)
Wimania, Diplocercides, Axelrodicthys, Chinlea,
Attacks: Bite (d4 or d4 x Strength)
Mawsonia, Miguashaia, Megacoelocanthus, Undina
Skills: Brawling 2, Climb 2, Dodge 2, Notice 3,
Strength: 0-3
Intimidation 1, Stealth 2, Survival 3, Swimming 5
Dexterity: 3-5
Qualities and Drawbacks: Armor Value 1, Size 3-4,
Constitution: 3-5
Cold Blooded, Amphibious (1), Hibernation 3-5,
Intelligence: -1
Quadruped, Lateral Line, Watery Skin, Hibernation
Perception: 2-4
(2)
Willpower: 2
Habitat: Rivers, swamps, lakes, flood plains
Life Points: (By Size)
Found: Worldwide
Endurance: (By Size)
Speed: (Dexterity + Constitution) +5
Lungfish were an offshoot of the ancestors of land
Attacks: Bite (d4 x Strength)
animals, and have managed to find a niche for
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
themselves that they exploit to this day. They feed on
Stealth 2, Survival 3, Swimming 5
smaller animals they can swallow whole. They can
Qualities and Drawbacks: Fish, Armor Value 1, Size
survive out of water only for a brief time and have to
2 to 5, Wide Range Vision (3)
keep moist like amphibians . Today, the largest
Habitat: Rivers, Lakes, Oceans
variety (pictured) can reach 6ft in length.
Found: Worldwide
Coelacanths were lobed fin fish that were fully Lobed-Fin Fish
Middle Devonian to Carboniferous
adapted to aquatic life. They use their muscular fins
for fine navigation, but rely more on their powerful
tails for propulsion. Coelacanths had many genera
and species over the millennia, inhabiting shallow
seas and rivers with equal ease, but after the end of
the Cretaceous, only the deep water forms survived.
Since they bred slowly (live bearing only 5 to 25
fully developed young at a time), they could not
repopulate as quickly as other boney fishes, and thus Name: Eustinopteron, Gyropychius, Holoptichius,
remained in deep water habitats until the present day. Osteolepis
Few prehistoric Coelacanths reached the size of its Strength: 0-3
modern relatives, many of them less than 3 ft in Dexterity: 2-4
length. Today they can reach 6ft in length. Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size predator niche. Like their cousins, it is thought that
Endurance: By Size they could drag themselves onto land, but only for
Speed: (Dexterity + Constitution) +5/Dexterity the briefest of moments (such as snagging a large
(land) insect or primitive amphibian) before returning to the
Attacks: Bite (d4/d4 x strength) water. These animals reached sizes about 9ft in
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3, length.
Intimidation 1, Stealth 3, Survival 2, Swimming 5
Qualities and Drawbacks: Armor Value 1, Size 2-4, Primitive Amphibian
Cold Blooded, Amphibious (1), Quadruped, Lateral Devonian to Carboniferous
Line, Watery Skin, Wide Range Vision (3)
Habitat: Swamps, Rivers, lakes
Found: Worldwide
Other Fauna/Flora: Trees of the time period evolved bark for the first time. The high oxygen content of the period
allowed many animals whose size was restricted by their breathing systems to grow incredibly large. Insects
developed the ability to fly for the first time, the first pine trees expanded from the lowland swamps, and reptiles left
the water behind for good and moved inland at the very end of the period. In the oceans, crynoids, other
Echinoderms (starfish, sea urchins and the like) and brachiopods became extremely common, while Trilobites
became uncommon. Sharks become abundant and diverse in the oceans, with nautaloids being another prominent
group of ocean life.
Giant Cockroach
Carboniferous to Permian
Name: Dictyomylacris, Archimyalcris,
Aphthoroblattina among others
Strength: 0
Dexterity: 2-4
Constitution: 2-5
Intelligence: -1
Perception: 2-4
Willpower: 1-2
Life Points: (by size)
Endurance: (by size)
Speed: (Dexterity + Constitution)
Attacks: Bite (d4) Endurance: (Strength + Constitution + Willpower) x
Skills: Brawling 1, Climb 3, Dodge 2, Notice 2, 2 +5
Stealth 3, Survival 4, Tracking 1 Speed: (Dexterity + Constitution) x 2
Qualities and Drawbacks: Arthropod, Natural Attacks: Claw (d6 x Strength), Sting (d4 x strength +
Toughness, Resistance (Disease, Hunger/Thirst,) 5, Poison), Bite (Strength)
size 2-3, Low Metabolism, Wide Range Vision, Skills: Brawling 3, Climb 3, Dodge 2, Notice 1,
Whiskers, Alternate Primary Sense (Smell) Intimidation 2, Stealth 1, Survival 3, Swimming 2
Habitat: Warm places Qualities and Drawbacks: Arthropod, Poison 2,
Found: Worldwide Amphibious, Size 4, Armor Value 6, Quadruped,
Wide Range Vision
Cockroaches first evolved in the Carboniferous and Habitat: Swamp
these primitive roaches were also the ancestors to Found: Europe
mantis and termites. They were known as the largest
forms of Cockroach ever to exist, reaching almost 15 This giant, true scorpion, grew to over 3ft in length
inches in length. It is generally thought that they and with its sting was a fearsome predator of large
filled the niches of modern day mice and rats at these insects and small tetrapods alike. Because of the
sizes. discrepancy in size between its claws and the stinger,
it is theorized that, like modern scorpions with that
Monstrous Mayfly discrepancy, the venom was weak, with the animal
Late Carboniferous to Permian relying more on the claws to dismember prey.
Name: Ephemeroptera (Order)
Strength: 0 Triops
Dexterity: 3-4 Late Carboniferous to Holocene
Constitution: 1-3
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower
Speed: Dexterity/ Dexterity + Constitution (Flight)
Attacks: Bite (d4) (Nymph only) Name: Triops, Fairy Shrimp
Skills: Brawling 1, Climb 3, Dodge 2, Notice 1, Strength: 0
Stealth 2, Survival 5, Swimming 3 Dexterity: 2-3
Qualities and Drawbacks: Size 2, Armor Value 1, Constitution: 1-2
Cold Blooded, Arthropod, Flight 1 or Amphibious, Intelligence: -1
Antennae, Acute Senses (Sight) Perception: 2-3
Habitat: Swamps, Slow Rivers, Lakes Willpower: 1
Found: North America, Europe Life Points: By Size
Endurance: By Size
Mayflies were among the first insects that learned Speed: Dexterity + Constitution
how to fly, and these small-bird sized insects were Attacks: Bite (d4)
among the most dramatic of them. They go through Skills: Brawling 2, Climb 1, Dodge 2, Notice 2,
an aquatic stage of life like Dragonflies, and that was Intimidation 1, Stealth 2, Survival 4, Swimming 5,
where they spend most of their lives. Adults have no Tracking 1
mouths, and thus have no bite attack. Qualities and Drawbacks: Size 0-2, Resistance (heat)
3, Amphibious, Armor Value 1, Low Metabolism 2,
Giant Scorpion Whiskers, Wide Range Vision, Arthropod
Name: Pulmonoscropius Habitat: Desert pools
Strength: 1-2 Found: Worldwide
Dexterity: 2-4
Constitution: 2-4 These creatures can survive in Death Valley, and
Intelligence: -1 have been living in such hostile environments for
Perception: 2 millions of years, their eggs able to survive out of
Willpower: 2 water for yearsor even pass through digestive
Life Points: (Strength + Constitution) x 3 + 10 systems unharmed. They were a type of crustacean,
related to fairy shrimp and one species has not gone
on completely unchanged for over 260 million years. Hagfish
The largest of them grow 6 inches in length. Carboniferous to Holocene
Belemnite
Carboniferous to Late Cretaceous
Name: Hagfish
Strength: 0
Dexterity: 5-7
Constitution: 1-4
Intelligence: -1
Name: Megatuthis, Belemnoteuthis, Acroteuthis, Perception: 2-4
Belemniotella, Cylindroteuthis Willpower: 2-3
Strength: 0-7 Life Points: (by size)
Dexterity: 3-5 Endurance: (by size)
Constitution: 1-4 Speed: (Dexterity + Constitution) x 2
Intelligence: -1 Attacks: Tooth Poke (d4)
Perception: 2-4 Skills: Brawling 1, Dodge 2, Notice 1, Stealth 1,
Willpower: 2-3 Survival 2, Swimming 5, Tracking 3
Life Points: (by size) Qualities and Drawbacks: Fish, Defensive Slime,
Endurance: (by size) Size 2-3, Scent Tracking, Impaired Senses (Sight),
Speed: (Dexterity + Constitution) + 5 Acute Senses (Smell, Touch), Whiskers, Wide Range
Attacks: Beak (d6 x Strength), Ink (blinds, nauseates) Vision, Alternate Primary Sense (Smell), Scent
Skills: Acting 2, Brawling 3, Climb 1, Dodge 2, Tracking
Notice 2, Intimidation 1, Stealth 3, Survival 3, Habitat: Deep Water
Swimming 5, Tracking 2, Found: Worldwide
Qualities and Drawbacks: Size 2-6, Cold blooded,
Natural Toughness, Armor Value (Size-1), Full Hagfish are jawless fish, consummate scavengers,
Reverse, Defensive Spray (5 point), Scent Tracking, with only a single tooth. The animals were supremely
Wide Range Vision (3 point), Backup Organs (Heart flexible, but with only a single tooth, need that
x 3) flexibility to tear off rotting flesh. They average
Habitat: Oceans about a foot or more in length.
Found: Worldwide
Name: Echinochimaera
Strength: 0
Dexterity: 1-3
Constitution: 2-4 Name: Janassa
Intelligence: -1 Strength: 0-2
Perception: 2-4 Dexterity: 3-5
Willpower: 2 Constitution: 2-5
Life Points: (Strength + Constitution) + 5 Intelligence: -1
Endurance: Strength + Constitution + Willpower +3 Perception: 2-4
Speed: Dexterity + Constitution (Swim) Willpower: 2-3
Attacks: Bite (d6 AP 2) Life Points: By Size
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, Endurance: By Size
Stealth 1, Survival 2, Swimming 5 Speed: (Dexterity + Constitution) +5 (Swim)
Qualities and Drawbacks: Size 2, Defensive Spines Attacks: Tail d6 x (Strength-1), Bite (d4 x Strength)
(d4), Natural Toughness, AV 1, Wide Range Vision, (AP 2)
Shark, Alternate Primary Sense (Smell/Touch) Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3,
Habitat: Reefs Survival 2, Swim 5, Tracking 3,
Found: North America Qualities and Drawbacks: Size 3-5, Camouflage
(variable), Natural Toughness, Shark, Wide Range
The Carboniferous seas saw the greatest diversity of Vision, Alternate Primary Sense (Smell)
sharks the world had ever seen. Not only were they Habitat: Ocean Floor
top marine predators, but they filled many other Found: North America, Europe
ecological niches. Echinochimaera was one such
example. These animals fed on hard shelled creatures These shark relatives are more closely related to
such as mollusks and sea urchins. Echinochimaera Chimeras than to modern skates. They developed to
grew to 7 inches in length. feed on Brachiopods that covered the ocean floor at
the time. However, the Permian catastrophe spared
none of its kind and it left no descendants.
Harpagofututor Tristychius
Early Carboniferous Early Carboniferous
Name: Tristychius
Strength: 0
Dexterity: 3-5
Constitution: 3-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Life Points: (Strength + Constitution) x 2 +10
Name: Harpagofututor Endurance: (Strength + Constitution + Willpower) +5
Strength: 0-1 Speed: (Dexterity + Constitution) x 2 +5
Dexterity: 3-5 Attacks: Bite (d6)
Constitution: 2-3 Skills: Brawling 2, Dodge 2, Notice 3, Stealth 2,
Intelligence: -1 Survival 2, Swimming 5, Tracking 1,
Perception: 2-4 Qualities and Drawbacks: Size 3, Defensive Spines
Willpower: 2 (d6), Natural Toughness, AV 1, Shark, Alternate
Life Points: (Strength + Constitution) + 5 Primary Sense (Smell)
Endurance: Strength + Constitution + Willpower +3 Habitat: sandy bottom near reef.
Speed: Dexterity + Constitution + 5 (Swim) Found: Europe (Scotland)
Attacks: Bite (d6+Strength, AP2), Gore (d8)
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, This small shark was one of the few of the period that
Stealth 1, Survival 2, Swimming 5 looked similar to modern sharks. The small defensive
Qualities and Drawbacks: Size 2, Defensive Spines spines on its fins allow it some protection from
(d4), Natural Toughness, Wide Range Vision, Shark, predation. It was also a predator, but largely of
Alternate Primary Sense (Smell) smaller fish and small animals near the sea floor.
Habitat: Reefs They were thought to be similar in habit and form to
Found: North America a cat shark. It grew to 3ft in length.
Name: Belantsea
Strength: 0-1
Dexterity: 1-3
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 1-2
Life Points: (Strength + Constitution) x 3 + 10
Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: (Dexterity + Constitution) +5 Wheel Jawed Shark
Attacks: Bite (d6), AP Carboniferous to Permian
Skills: Brawling 2, Dodge 1, Notice 3, Stealth 3,
Survival 2, Swimming 5, Tracking 1,
Qualities and Drawbacks: Shark, Size 4, Natural
Toughness, AV 1, Wide Range Vision, Alternate
Primary Sense (Smell)
Habitat: Reefs
Found: North America
Wide-Jawed Shark
Name: Helicoprion, Fadenia, Sarcoprion,
Carboniferous to Early Triassic
Parahelicoprion
Strength: 6-10
Dexterity: 4-6
Constitution: 3-5
Intelligence: -1
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 6 +10
Endurance: (Strength + Constitution + Willpower)
x5 +5
Speed: (Dexterity + Constitution) x 2 +5
Attacks: Bite (d6 x Strength) AP
Name: Edestus, Listracanthus Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1,
Strength: 4-12 Stealth 1, Survival 2, Swimming 5, Tracking 1
Dexterity: 3-6 Qualities and Drawbacks: Shark, Size 6-8, Armor
Constitution: 3-6 Value 1, Natural Toughness, Alternate Primary Sense
Intelligence: -1 (Smell)
Perception: 2-4 Habitat: Open Ocean
Willpower: 1-3 Found: Asia, North America, Europe, Australia
Life Points: (By Size)
Endurance: (By Size) Helicoprion and its relatives were one of the two
Speed: (Dexterity + Constitution) x 2 + 5 major contenders for strangest jaws in prehistory.
Attacks: Bite (d8 x Strength) Unlike the previous creature, scientists have some
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, idea of how the animal behaved. It is thought that it
Stealth 2, Survival 3, Swimming 5, Tracking 3, fed on hard shelled, free-swimming mollusks such as
Qualities and Drawbacks: Shark, Size 5-7, Armor ammonites, nautiloids and belemnites. Cracking open
Value 1, Natural Toughness, Alternate Primary Sense their shells with its odd jaws. The largest grew some
(Smell) 20ft in length. They were hit hard as a group by the
Habitat: Open Ocean Permian extinction, with only its normal-jawed
Found: Asia, North America, Europe, Australia relatives surviving past it.
Name: Diadectes
Strength: 4-8
Dexterity: 3-4
Constitution: 4-5
Intelligence: -1
Perception: 2-3 Name: Eogyrinus, Paracyclotosaurus, Metoposaurus,
Willpower: 2 Mastodonsaurus, Cochleosaurus, Bagherpeton,
Life Points: (Strength + Constitution) x 5 + 10 Anthracosaurus, Archegosaurus, Platyoposaurus,
Endurance: (Strength + Constitution + Willpower) x Prionosuchus, Koskinonodon
4+5 Strength: 4-15
Speed: Dexterity Dexterity: 4-6
Attacks: Bite (d4 x Strength) Constitution: 3-4
Skills: Brawling 1, Dodge 2, Notice 3, Intimidation 2, Intelligence: -1
Stealth 1, Survival 3, Swimming 5 Perception: 3-4
Qualities and Drawbacks: Natural Toughness, Willpower: 2-3
Tetrapod, Resistance (diving) 1, Wide Range Vision, Life Points: (By Size)
Alternate Primary Sense (Smell) Endurance: (By Size)
Habitat: Swamps Speed: (Dexterity + Constitution) x 2 (Swim)
Found: North America, Europe /Dexterity + Constitution (land)
Attacks: Bite (d4 x Strength)
Diadectes was possibly the most primitive vertebrate Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 1,
herbivore known. A large animal, it either fed on the Stealth 4, Survival 2, Swimming 5, Tracking 1,
abundant plant life or shelled animals, or even both. Qualities and Drawbacks: Natural Toughness, Armor
Diadectes was one of the few large vertebrate prey Value (Size/3, round down), Tetrapod, Resistance
items available for other large predators that would (diving) 2, Size 4-7, Wide Range Vision (3 point),
later evolve. Alternate Primary Sense (Smell)
Habitat: Swamps, Rivers, Lakes
Found: Worldwide
Eryops
Late Carboniferous to Early Permian
Edaphosaur
Late Carboniferous to Early Permian
Name: Ophiacodon, Haptodus, Ctenorhachis,
Neosaurus, Stepposaurus, Pyozia
Strength: 1-7
Dexterity: 2-4
Constitution: 2-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution +5
Attacks: Bite (d6 x Strength)
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Intimidation 2, Stealth 3, Survival 2, Swimming 4
Name: Edaphosaurus, Ianthosaurus, Glaucosaurus Qualities and Drawbacks: Reptile, Size 3-6, armor
Strength: 1-7 value 2, Resistance (Cold) 5, Quadruped, Resistance
Dexterity: 3-5 (diving) 1, Wide Range Vision, Alternate Primary
Constitution: 3-4 Sense (Smell)
Intelligence: -1 Habitat: River and lakesides
Perception: 2-3 Found: North America
Willpower: 2
Life Points: Early sphenodonts evolved roughly around the time
Endurance: of the earliest Edaphosaurs, but did not actively prey
Speed: Dexterity + Constitution upon such animals until later. Early forms were
Attacks: Bite (d4 x Strength) predators of large insects and small lizards. Later
Skills: Acting 1, Brawling 1, Dodge 2, Notice 2, forms specialized into fish eaters and generalist large
Intimidation 2, Stealth 1, Survival 2, Swimming 2, predators.
Qualities and Drawbacks: Size 3-6, Armor Value 3,
Wide Range Vision, Reptile, Quadruped, Sail Back,
Alternate Primary Sense (Smell)
Habitat: Swamps, plains and forests.
Found: North America and Europe
Other Fauna/Flora: During this time, Ginkgo, cycads, Monkey puzzle trees and ray-finned fish appear for the first
time. The beginning of the period was similar, if cooler, to the carboniferous, though the development of
gymnosperms (pines and their relatives) allowed for greater diversity inland than there had been before. The middle
of the period saw them replace the swamps of the carboniferous. Beetles and flies first appeared. Cockroaches
proved to be very successful insects and filled many niches. Beetles and flies make their first appearance.
Name: Platyhystrix
Strength: 0-1
Dexterity: 2-4
Name: Gar Constitution: 2-3
Strength: 1-6 Intelligence: -1
Dexterity: 2-4 Perception: 2-3
Constitution: 3-5 Willpower: 2
Intelligence: -1 Life Points: (Strength + constitution) x 3 +10
Perception: 2-3 Endurance: (Strength + Constitution + Willpower) x2
Willpower: 2 +5
Life Points: By Size Speed: Dexterity + Constitution + 3
Endurance: By Size Attacks: Bite (d6)
Speed: Dexterity + Constitution + 5 Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2,
Attacks: Bite (d6 x Strength) Survival 2, Swimming 3
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1, Qualities and Drawbacks: Tetrapod, Size (4), Armor
Stealth 3, Survival 2, , Swimming 5 Value 2, Natural toughness, Resistance (Cold) 4,
Qualities and Drawbacks: Fish, Armor Value (size- Wide Range Vision, Sail Back, Alternate Primary
2), Size (4-7), Scent Tracking Sense (Smell)
Habitat: Lakes, rivers and swamps Habitat: Land near swamps and rivers.
Found: Worldwide (now, only in North America) Found: North America
Gars were large, primitive fish that move slowly This sail-backed animal was not related to either of
when not chasing their prey. Their ganoid scales were the other sail backed animals, though it gains the
one of the most common fossils where they were same benefits. It was an amphibian. Like them, the
found, as they preserve well (and provide excellent fin developed as they aged. It is thought that it may
protection). Only a few species were capable of have been a common prey item of Eryops during the
entering brackish water. Their eggs contain a early Permian.
(strength = Size-2) poison in them to protect them
from predation.
Diplocaulus Mesosaurs
Permian Early Permian
Bolosaurids
Permian
Name: Belebay, Bolosaurus, Eudibamus
Strength: 0
Dexterity: 3-5
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Willpower: 2
Life Points: (Strength + Constitution) + 10
Endurance: (Strength + Constitution + Willpower)
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6+1)
Skills: Brawling 2, Climb 3, Dodge 3, Notice 2, Caseoides
Intimidation 2, Stealth 2, Survival 2, Swimming 5, Permian
Tracking 2,
Qualities and Drawbacks: Size 2, Armor value 1,
Resistance (heat) 3, Semi-Biped, Resistance (Diving)
1, Reptile, Elongated Running legs, Alternate
Primary Sense (Smell), Quadruped
Habitat: Forests
Found: Europe, Asia, North America
Moschops
Middle to Late Permian
Name: Moschops, Ulemosaurus, Styracocephalus,
Keratocephalus, Mormosaurus, Titanocephalus
Strength: 5-10
Dexterity: 2-3
Constitution: 3-4
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x Qualities and Drawbacks: Resistance (heat) 3, Luke-
4+5 Warm blooded, Size 2 or 4, Armor Value (size-1),
Speed: Dexterity + Constitution + 5 Acute senses (smell), Musk, Quadruped, Wide Range
Attacks: Ram (d4 x Strength), Bite (Strength) Vision, Alternate Primary Sense (Smell)
Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2, Habitat: Deserts, plains and forests
Survival 2, Swimming 1 Found: Worldwide
Qualities and Drawbacks: Size 7, Armor Value 6,
Luke-warm blooded, Resistance (heat) 4, Resistance Dicynodonts were one of the last success stories of
(pain) 2, Quadruped, Alternate Primary Sense the mammal-like reptiles. Beginning as small
(Smell) burrowers, they managed to use this to their
Habitat: Plains, desert advantage to survive the changes of the Permian and
Found: Africa, Asia recover quickly. Using their sharp beak and tusks,
they cropped plants near their homes (often burrows)
Pictured above being attacked by the Lycaenops, this and to defend themselves from attackers. The genus
16ft long creature was a more refined version of Lystrosaurus (which is thought to have been either
Estemmenosuchus. Like it, it was also resistant to the hippo-like or a burrower) was, in the early Triassic,
ramming attacks of its fellows. Another iconic the most populous animal on the planet. The
mammal-like reptile, this one was a browser. Unlike percentage of the animals was so great that it outdoes
its older cousin, this one is more build to take body humanity today. After the early Triassic, the larger
shots instead of direct head ramming, tackling both forms were the only ones that survived outside
enemies and rivals with its reinforced head. Australia, where the group persisted (barely) until the
early Cretaceous. Dicynodon grew to 4ft in length,
Dicynodont while Lystrosaurus grew to 3ft in length. Others were
Middle Permian to early Triassic (survives in slightly smaller than these. Cistecephalus
Australia until the early Cretaceous) differentiated slightly from the basic body plan in
that it was far more mole-like.
Gorgonopsid
Late Permian
Other Fauna/Flora: Dawn Redwoods (Metasequoia) evolved around this time, as seed ferns, conifers and cycads
moved to dominate the flora. Bees appeared for the first time, but without flowers to guide them, they instead
formed their symbiotic relationship with fernsspreading their spores across the forest as well as fertilizing them.
Forests spread across the continent, but deserts adapted plants were also common. Weta-like insects (large, cricket-
like insects today found only in New Zealand) fill in the roles that today are filled by other insects and even rodents.
Crocodiles appear in this era as small, lizard-like animals. Finally, the earliest proto-frogs appeared in this time.
Saurichthys
Early to Middle Triassic
Name: Sargodon
Strength: 0-1
Dexterity: 2-4
Constitution: 2-3
Intelligence: -1
Perception: 2-3
Willpower: 1
Life Points: (Strength + Constitution) x 3 +10
Endurance: (Strength + Constitution + Willpower) x
Name: Saurichthys
2 +5
Strength: 0-1
Speed: (Dexterity + constitution) x 2
Dexterity: 3-5
Attacks: Bite (d6), AP
Constitution: 2-5
Skills: Brawling 1, Dodge 2, Notice 2, Stealth 1,
Intelligence: -1
Survival 2, Swimming 5
Perception: 2-4
Qualities and Drawbacks: Size 4, Armor value 2,
Willpower: 2
Fish, Wide Range Vision
Life Points: (Strength + Constitution) x 2 +10
Habitat: Reefs
Endurance: (Strength + Constitution + Willpower) +5 Dapedium
Speed: (Dexterity + Constitution) x 2 Late Triassic to Early Jurassic
Attacks: Bite (d6+1)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1,
Stealth 2, Survival 3, Swimming 5, Tracking 1,
Qualities and Drawbacks: Size 3, Armor Value 1,
Fish
Habitat: Rivers and Lakes
Found: Worldwide
The large fins of this animal and small size generally Name: Lepidotes
lead to the assumption that it was like a modern Strength: 0
flying fish. Flying fish today are open water animals Dexterity: 3-4
that live near the surface. These stats can be used for Constitution: 1-4
them as well. It grew to a foot in length. Intelligence: -1
Perception: 2-3
Willpower: 1-2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: Strength + constitution + Willpower +5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4)
Skills: Brawling 3, Dodge 3, Notice 2, Intimidation 1, passed it by while it waited underneath the mud of a
Stealth 2, Survival 3, Swimming 5 lake or swamp.
Qualities and Drawbacks: Fish, Armor Value 2, Size
3 Proganochelys
Habitat: Rivers and Lakes Late Triassic
Found: Worldwide
Effectively, these animals were Triassic pandas. Diictodonts grew in size from the success of
Specialized in eating large horsetails, these animals Lystrosaurus, becoming 8-12ft long major herbivores
were quite common in the earlier part of the Triassic, through the Triassic, though they went extinct as the
but went extinct towards the periods end as their Dinosaurs took control. These ox-sized animals filled
food supply disappeared. Their only method of many large herbivorous roles, largely as grazers and
defense was their sharp beak (which grew more rooters (rooters have the gore attack, sheering off
prominent as the creatures evolved). These animals plant matter with their sharp beaks). They were the
ranged in size from 1 to 6ft long. main target of the large predators of the age, from
Erythrosuchus to Gojirasaurus.
Thalattosaur
Middle to Late Triassic
Name: Placodus
Strength: 4-6
Dexterity: 3-4
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 2
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
3 +5
Speed: (Dexterity + Constitution) (Swim)/Dexterity
Name: Anshunsaurus, Askeptosaurus, Xinpusaurus, (land)
Edennasaurus Attacks: Bite (d6 x Strength) AP
Strength: 0-4 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Dexterity: 4-6 Intimidation 1, Stealth 1, Survival 2, Swimming 5,
Constitution: 2-5 Tracking 2
Intelligence: -1 Qualities and Drawbacks: Size 5, Resistance (Diving)
Perception: 2-4 3, Armor Value 8, Cold Blooded, Low Metabolsim
Willpower: 2 Habitat: Seas (near shore) , Wide Range Vision,
Life Points: By Size Quadruped
Found: Europe
Cymbospondylus
Placodonts were heavy-bodied and heavy-armored Early to Middle Triassic
shellfish eaters from the Triassic. They relied on their
heavy armor to defend them from predators. Placodus
grew to six and a half feet in length.
Placochelys
Middle to Late Triassic
Protosuchus is an early, true crocodile, though it is At up to 17ft long, this was the super-predator of the
adapted to land. It filled a similar ecological niche to early Triassic. They replaced the Gorgonopsids of
large monitor lizards in the modern world. Many the previous period but did not even last to the end of
different forms of land crocodiles evolved across the the Triassic. They were later replaced in the middle
Mesozoic, many only remaining around this size. Triassic with more advanced archosaur predators.
Some of them looked like small dinosaurs, with
elongated hind limbs and erect running postures; Euparkeria
others were more lizard-like. The smallest were a Early To Middle Triassic
foot in length while the largest were three times that.
Name: Euparkeria
Strength: 0
Dexterity: 3-6
Constitution: 3-5
Intelligence: -1
Perception: 3-5
Willpower: 2
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +5 Desmatosuchus and other Aetosaurs were large,
Speed: (Dexterity + Constitution + 5) (1/3 on hind rooting herbivores that resembled herbivorous
legs) crocodiles with heavy armor, both the underside of
Attacks: Bite (d6) the belly and the entire back of the animal was
Skills: Acting 1, Brawling 2, Climb 2, Dodge 2, covered in boney plates. The legs and portions of the
Notice 2, Intimidation 1, Stealth 2, Survival 3, side of the animal are the only unprotected spots.
Swimming 1, Tracking 1 Only Desmatosuchus had protective spines, but other
Qualities and Drawbacks: Luke-Warm Blooded, Aetosaurs such as Stagonolepis, were as heavily
Elongated Running Legs, Knuckle-Walking, Armor armored. The smallest of these animals grew to only
Value 2, Size 3, Battery Teeth, Wide Range Vision (3 3ft in length. Medium sized Aetosaurs capped out at
point), Battery Teeth 10ft. The largest, such as Desmatosuchus (pictured)
Habitat: Forest and scrub forest grew to 16ft in length. As Dinosaurs rose in
Found: Africa prominence, these animals were driven to extinction.
Aetosaurs
Triassic
Name: Rutiodon, Nicrosaurus, Mystriosuchus,
Smilosuchus
Strength: 5-14
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 2-3
Willpower: 2
Life Points: By Size
Name: Desmatosuchus, Aetosaurus, Stagonolepis, Endurance: By Size
Doswelia, Longosuchus, Aceaenosuchus, Speed: Dexterity + Constitution/(Dexterity +
Coahmosuchus, Aetosaurus, Aetosauroidies Constitution) x 2 (Swim)
Strength: 0-8 Attacks: Bite (d6 x (Strength+1))
Dexterity: 2-3 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
Constitution: 3-5 Stealth 3, Survival 3, Swimming 4
Intelligence: -1 Qualities and Drawbacks: Size 6-8, Cold Blooded,
Perception: 2-3 Armor Value (Size + 4), Quadruped, Resistance
Willpower: 1-3 (Diving) 2, Battery Teeth, Wide Range Vision (3
Life Points: By Size point), Battery Teeth, Alternate Primary Sense
Endurance: By Size (Smell)
Speed: (Dexterity + Constitution) + 5 Habitat: Rivers and Lakes
Attacks: Ram (d6 x Strength), Tail (d4 x Found: North America and Europe
(Strength+2))
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 3, Phytosaurs are superficially like crocodiles, but they
Stealth 1, Survival 3, Swimming 3, are offshoots of each other rather than direct
Qualities and Drawbacks: Size 3-7, Luke-warn descendents. Distinct features include socket teeth, a
Blooded, Armor Value (size)/((Sizex2))+1, Acute raised nasal opening and thicker armor. Some species
Senses (Smell/Taste), Defensive Spines (d6)/(d4), had jaws designed for grasping prey out of the water,
Quadruped, Battery Teeth, Wide Range Vision, others for feeding on fish, and a third type was an
Battery Teeth intermediary between the two. They ranged in size
Habitat: Swamps and Riversides from 8 to 16ft in length on average, but the genus
Found: The Americas, Europe and Africa
Smilosuchus grew to a tremendous 40ft in length. At Ctenosauriscid
the time, it was the largest land animal on earth. Triassic
Name: Arizonasaurus, Bromsgroveia, Lotosaurus,
Crimson Croc Ctenosauriscus,
Middle to Late Triassic Strength: 6-8
Dexterity: 4-5
Constitution: 3-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Bite (d6 x Strength) (AP), Claw (d4 x
Strength)
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Intimidation 3, Stealth 3, Survival 3, Swimming 3,
Tracking 2
Qualities and Drawbacks: Luke-Warm Blooded,
Armor Value 7, Size 5-6, Quadruped, Battery Teeth,
Name: Postosuchus, Ticinosycgys, Saurosuchus,
Alternate Primary Sense (Smell), Sail Back, Swamp
Ornithosuchus
Adaptation
Strength: 5-10
Habitat: Swamp, Shorelines
Dexterity: 4-5
Found: The Americas, Europe
Constitution: 3-5
Intelligence: -1
In body shape, they resembled the Crimson Crocs
Perception: 3-4
and Tank Crocs at first before they began to
Willpower: 2-3
specialize in feeding on shellfish and gained parrot-
Life Points: (Strength + Constitution) x5 +10
like beaks. These animals lived along shorelines of
Endurance: (Strength + Constitution + Willpower) x
the Triassic, acting as opportunists.
4+5
Speed: Dexterity + Constitution
Poposaur
Attacks: Bite (d6 x Strength), Claw (d4 x Strength)
Late Triassic
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Name: Effigia, Lythrosuchus, Poposaurus,
Intimidation 3, Stealth 3, Survival 3, Swimming 2,
Shuvosaurus, Sillosuchus
Tracking 2
Strength: 0-1
Qualities and Drawbacks: Luke-Warm Blooded,
Dexterity: 4-5
Armor Value 7, Size 5-7, Quadruped, Battery Teeth,
Constitution: 2-3
Alternate Primary Sense (Smell)
Intelligence: -1
Habitat: Scrub Forest, Plains, Desert, Swamps
Perception: 3-4
Found: The Americas, Europe
Willpower: 1-3
Life Points: (Strength + Constitution) x 3 + 10
The top predator of the Triassic before the rise of the
Endurance: (Strength + Constitution + Willpower) x
dinosaurs, Postosuchus and its relatives were large
2+5
dinosaur-like predators with many advanced and
Speed: (Dexterity + Constitution) x 2
primitive features. So much so that for a time, many
Attacks: Bite (d4)
of the members of this group were thought to be early
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
dinosaurs. Despite their prominence in the
Stealth 2, Survival 3, Swimming 1
ecosystem, little is known about their location in the
Qualities and Drawbacks: Luke-Warm Blooded, Size
evolutionary scheme. They ranged in length from 8 to
4, Armor Value 2, Biped, Battery Teeth, Alternate
23ft in length.
Primary Sense (Smell)
Habitat: Scrub and plains
Found: The Americas
Dinosauromorph
Middle to Late Triassic
Name: Eoraptor
Name: Herrerasaurus Strength: 0
Strength: 4-7 Dexterity: 4-5
Dexterity: 3-5 Constitution: 2-5
Constitution: 3-5 Intelligence: -1
Intelligence: -1 Perception: 3-4
Perception: 3-4 Willpower: 2
Willpower: 2-3 Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x 4 + 10 Endurance: (Strength + Constitution + Willpower) +5
Endurance: (Strength + Constitution + Willpower) x Speed: Dexterity + Constitution + 5
3+5 Attacks: Bite (d6), Claw (d4), Kick (d4+1)
Speed: Dexterity + Constitution + 5 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Attacks: Bite (d6 x Strength), claw (d4 x Strength), Intimidation 1, Stealth 2, Survival 2, Swimming 1
clawed kick (d4 x (strength+1)) Qualities and Drawbacks: Size 3, Warm Blooded,
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 1, Armor Value 2, Acute Senses (Sight), Battery Teeth,
Stealth 2, Survival 3, Swimming 1 Hollow Bones, Alternate Primary Sense (Smell)
Qualities and Drawbacks: Size 5, Warm Blooded, Habitat: Forest, Scrub Forest
Armor Value 4, Battery Teeth, Hollow Bones, Found: South America
Alternate Primary Sense (Smell)
Habitat: Forests and Scrub Forests These stats are meant to represent the smallest early
Found: South America dinosaurs. Some of these animals are so primitive,
that they do not fit neatly into the defined dinosaur
Herrerasaurus is one of the most primitive dinosaurs categories. Some, if not many, were omnivorous.
known. As a basal dinosaur, it was one of the first to Eoraptor grew to little more than 3ft in length.
specialize in predation. Growing to 10ft in length on
average in the earlier time periods, Herrerasaurus was
not the king of its world, but it would soon give rise
to them.
Coelophysis and Relatives Dilophosaurs and Relatives
Late Triassic to Early Jurassic Late Triassic to Early Jurassic
This group, with its large heads, was one of the first
divergent groups to appear from Pterrosaurs, but
quickly became extinct. Dimorphodon is believed to
have behaved in a similar manner to a modern puffin,
while Peteinosaurus is thought to have been a smaller
insectivore. Dimorphodon-like animals had
wingspreads from 3 to 4ft in length.
Jurassic
Time Period: 205-142 million years ago
Global Environment: After the early Jurassic spent some time essentially mimicking the previous eras bipolar
climates, it changed over in the Mid Jurassic and by the late Jurassic, the climate became rather stable, warm, wet
and stable. The climate moistened from the Triassic, though the bulk of the North American continent was
floodplain. Europe was largely an island chain resembling the Caribbean, with an abiotic benthic zone in several
lagoons perfectly preserving many oceanic life forms.
Other Fauna/Flora: Woolemia Pines first appeared around this time. In the oceans, Brittle Stars first appeared as
well as the ancestors of true octopi and squidswhich looked similar to the Vampire Squids found in the deep sea.
Reef forming bivalves, Rudists, proliferated (use clam stats but firmly rooted in the ground). By the end of the
Jurassic, octopi and squids has split and taken the forms known today. Their favored prey, crabs, also appeared at
this time. In between the water and the land, the amphibians known today (primitive frogs, salamanders and
caecilians) first appear in their fully developed states. Despite notions, there was some mammalian diversity in this
era: including the first gliding arboreal mammals. Gymnotiformes (Knifefish and Electric eels) also appear
around this time as some of the earliest true ray-finned fish. Among fish, sharks similar to the Part Jackson Shark
appeared. Sea Turtles also appear for the first time.
Name: Paleocarcharias
Strength: 0-1
Dexterity: 4-6
Constitution: 3-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +5
Speed: (Dexterity + Constitution) x2 +5 (swim)
Attacks: Bite (d4 x Strength) (AP 2)
Rays and Skates Life Points: (Strength + Constitution) x 6 + 10
Late Jurassic to Holocene Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: Dexterity + Constitution +5
Attacks: Ram (Strength +2), Flipper (Strength)
Skills: Brawling 1, Dodge 2, Notice 3, Intimidation 3,
Stealth 1, Survival 2, Swimming 5, Tracking 2,
Qualities and Drawbacks: Size 8, Fish, Armor Value
6
Habitat: Open Ocean
Found: Europe
Name: Varanus
Strength: 0-8
Dexterity: 2-5
Constitution: 3-5
Intelligence: -1-0
Perception: 2-4 Name: Brachauchenius, Kronosaurus, Liopleurodon,
Willpower: 2-3 Pliosaurus
Life Points: (By Size) Strength: 15-20
Endurance: (By Size) Dexterity: 2-4
Speed: Dexterity + Constitution + 5 Constitution: 4-6
Attacks: Bite (d6 x Strength), Claw (d4 x Strength), Intelligence: 0
Tail (d6 x Strength Bash) Perception: 2-5
Skills: Brawling 3-4, Climb 0-3, Dodge 3, Notice 3, Willpower: 2-4
Intimidation 3, Stealth 3, Survival 4, Swimming 3, Life Points: (Strength + Constitution) x 5 + 10
Tracking 2, Endurance: (Strength + Constitution + Willpower_ x
Qualities and Drawbacks: Cold Blooded/Luke Warm 4+5
Blooded (?), Quadruped, Poison 1-2 (corrosive), Size Speed: (Dexterity + Constitution) x 2
3-5, Acute Senses (Smell/Taste), Scent Tracking, Attacks: Bite (d8 x Strength), Flipper (Strength)
Alternate Primary Sense (Smell) Skills: Brawling 4, Dodge 3, Notice 2, Intimidation 1,
Habitat: Any Warm Land Stealth 2, Survival 2, Swimming 5, Tracking 2,
Found: Europe, Asia, Africa, Australia, North Qualities and Drawbacks: Size 8, Armor Value 4,
America Warm Blooded, Resistance (diving) 2, Acute Senses
(Smell), Scent Tracking, Big Gulp (3 Point),
Varanids are a group of reptiles well developed for Limbless, Alternate Primary Sense (Smell)
survival. Unlike other lizards, they are equipped with Habitat: Open Ocean, near islands
a throat pouch that allows them, unlike other lizards, Found: Europe, Australia, the Americas
to breathe as they run. This has no effect in game
terms, but is useful to know when your cast is Giant Pliosaurs are the top aquatic predators of their
chasing a lizard for dinner. Non-monitor-lizards will ecosystems. Their wide mouths are effective traps for
stop and start to breath properly. Monitor lizards preyor for tearing parts off of larger prey items.
range in size from a foot in length to over 7ft. Despite their bulk, they guided themselves through
their acute smell sensemuch like sharks do today,
but on a larger scale. They ranged in size from 30 to
50ft.
Eurhinosaurus Ichthyosaur
Early Jurassic Jurassic
Name: Eurhinosaurus
Strength: 3-5
Dexterity: 3-5
Constitution: 2-5
Intelligence: -1
Perception: 3-4
Willpower: 2-3
Life Points: (Strength + Constitution) x 4 +10
Endurance: (Strength + Constitution + Willpower) x Name: Ichthyosaurus, Stenoptergius, Aegirosaurus,
3+5 Nannopterygius
Speed: (Dexterity + Constitution) x 2 (swim) Strength: 2-6
Attacks: Bite (d4 x Strength) Dexterity: 3-5
Skills: Brawling 3, Dodge 3, Notice 3, Stealth 2, Constitution: 2-5
Survival 2, Swimming 5, Tracking 2, Intelligence: -1-0
Qualities and Drawbacks: Size 5, Resistance (diving) Perception: 2-3
3, Acute Senses (Touch, Sight), Armor Value 1, Willpower: 2
Warm Blooded, Limbless Life Points: (Strength + Constitution) x 4 + 10
Habitat: Ocean, Sandy bottom or Weed beds Endurance: (Strength + Constitution + Willpower) x
Found: Europe 3+5
Speed: (Dexterity + Constitution) x 2 +5 (swim)
This specialized Ichthyosaur is noted for its large fins Attacks: Bite (d6 x Strength)
and long upper bill. It is thought to have used these in Skills: Brawling 3, Dodge 3, Notice 2, Stealth 2,
a specialized manner. Some consider it a bottom or Survival 2, Swimming 5
weed feeder. Others consider it to be analogous to a Qualities and Drawbacks: Size 5-6, Resistance
modern Swordfish (add 10 to speed). Either option is (diving) 3, Acute Senses (Sight), Armor Value 1,
viable for a game. Warm Blooded, Limbless
Habitat: Ocean
Found: Europe, The Americas
Name: Shunosaurus
Name: Metriorhynchus, Dakosaurus, Geosaurus, Strength: 12-17
Telosaurus, Calsoysuchus Dexterity: 1-2
Strength: 2-9 Constitution: 2-5
Dexterity: 3-5 Intelligence: -1
Constitution: 2-5 Perception: 2-3
Intelligence: -1-0 Willpower: 1-3
Perception: 3-4 Life Points: (Strength + Constitution) x 6 + 10
Willpower: 2 Endurance: (Strength + Constitution + Willpower) x
Life Points: By Size 5+5
Endurance: By Size Speed: (Dexterity + Constitution) x 2
Speed: (Dexterity + Constitution) x 2 +5 (Swim) Attacks: Tail (d6 x Strength)
Attacks: Bite (d6 x Strength) Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1,
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Survival 2, Swimming 1,
Intimidation 2, Stealth 2, Survival 3, Swimming 5 Qualities and Drawbacks: Size 8, Armor Value 8,
Qualities and Drawbacks: Resistance (diving) 4, Luke-Warm Blooded, Quadruped, Gizzard,
Cold-Blooded, Armor Value (Size-1), Size 4-6, Quadruped, Battery Teeth, Alternate Primary Sense
Quadruped, Acute Senses (Smell) (Smell)
Habitat: Ocean Habitat: Plains near forest
Found: Europe, the Americas Found: Asia
Marine Crocodiles were an early offshoot of the At 28ft long, this primitive sauropod is noted as one
lizard-like crocodiles of the Triassic. Most were 10ft of the few well known mid Jurassic forms. Its fossils
long fish eaters, but the 20ft Dakosaurus andiniensis found in China, its most distinctive feature is the
was a hunter of other marine reptiles with a deeper club-like tail, which is thought to have been used for
skull. Their legs became adapted into semi-fins defense. Beyond this, it was a typical, if shorter
(though they retained articulation), and lost a lot of necked, primitive sauropod.
armor to rely more on speed to catch prey and evade
predators. With giant pliosaurs hunting the Jurassic
seas, any armor protection would be moot. They are
usually found having swallowed stones for ballast.
Camarosaur-like Macronarians Brachiosaurid
Mid Jurassic to Early Cretaceous Late Jurassic to Early Cretaceous
Megalosaur
Early Jurassic to Early Cretaceous Name: Dryosaurus, Hypsolophodon, Othnelia,
Gasparinisaura, Orodromeus, Parkosaurus,
Thescelosaurus, Lealynosaura, Valdosaurus, Drinker
Strength: 0-7
Dexterity: 4-6
Constitution: 1-5
Intelligence: 0-1
Perception: 3-4
Willpower: 1-2
Life Points: (By Size)
Endurance: (By Size)
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (Strength), Kick (d4 x Strength+1)
Name: Megalosaurus, Torvosaurus, Crylophosaurus Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
(?), Edmarka, Eustreptospondylus, Afrovenator Intimidation 1, Stealth 3, Survival 2, Swimming 2,
Strength: 8-16 Qualities and Drawbacks: Warm Blooded, Armor
Dexterity: 3-4 Value 1-3, Battery Teeth, Size 3-6, Acute Senses
Constitution: 2-5 (Smell)
Intelligence: -1-0 Habitat: Forests, Plains, Deserts
Perception: 3-4 Found: Worldwide
Willpower: 2-4
Life Points: (By Size) This hodgepodge of animals is actually an
Endurance: (By Size) amalgamation of similarly built Ornithopods. Some
Speed: (Dexterity + Constitution) x 2 +5 of them are Iguanodonts, such as Dryosaurus, others
Attacks: Bite (d6 x Strength-1), Claw (d4 x Strength- are primitive Pachycephalosaurs or
1), Kick (d4 x Strength+1) Hypsolophodonts. They all share a basic, fast-
Skills: Brawling 3-4, Dodge 2, Notice 2, Intimidation running body plan. These animals ranged from the
2, Stealth 2, Survival 2, Swimming 2, Tracking 1, size of a man to the size of a chicken, living
Qualities and Drawbacks: Size 6-8, Armor (3-4), underfoot of the other dinosaurs. More than one
Warm Blooded, Scent Tracking, Battery Teeth, group of them can be found in the various places the
Hollow Bones, Alternate Primary Sense (Smell) livedsimilar to the gazelles of modern Africa with
Habitat: Forests, Plains each one filling a different niche.
Found: The Americas, Europe, Africa
Harpactognathus
Late Jurassic
Name: Harpactognathus
Strength: 1-2
Dexterity: 3-4
Constitution: 2-4
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 3 +10
Endurance: (Strength + Constitution + Willpower) x
2 +10
Speed: Dexterity/(Dexterity + Constitution) +10
Attacks: Bite (d6), Claw (d4)
Skills: Brawling 2, Climb 3, Dodge 2, Notice 4,
Intimidation 1, Stealth 2, Survival 3
Qualities and Drawbacks: Size 4, Flight (4 Point) 2,
Warm Blooded, Armor value 2, Quadruped,
Alternate Primary Sense (Smell), Hollow Bones
Habitat: Plains Land
Found: North America
Other Fauna/Flora: During this period, small mammals diversified greatly and spiders began to spin complex
webs. Flowering Plants developed and spread due to their speedy reproduction compared to other plants (and the
voracious appetites of dinosaurs). However, these plants did not fully take over as the main plant group on earth
until well into the latter half of the period. These plants include Figs, Magnolias and Platanus (Planes to Europeans,
Sycamores to North Americans). The first plants we would call grasses would appear at the end of the Cretaceous
(and was apparently fed upon by dinosaurs) which resembled Rice or Bamboo in a hyper-primitive form. This did
not stop plants like Monkey Puzzle trees from being extremely common, however. Insects began to diversify as
well, given the warmer conditions. The first ants (very wasp-like, similar to many Australian ant species), termites,
Lepidoptera (butterflies and moths), aphids, grasshoppers and gall wasps appeared in this period. In the oceans and
rivers, many modern fish began to evolve, including the first catfish, eels, milkfish, Characiformes (Tetra and
Piranha) and Tetradontiforms (boxfish, triggerfish, Ocean Sunfish, pufferfish, filefish, porcupine fish). Most of
these, however, only just appeared and did not truly diversify until the Paleocene, reaching near modern forms by
the Eocene. Modern-looking sharks and rays became common; the ancestors of the Great White Sharks of today
began to eke out a niche. Diatomes increased in diversityeven entering fresh water, since they appeared in the
Jurassic. Starfish and Sea Urchins exploded in diversity with the amount of marine snow in the open water. A
straight-shelled ammonite, Baculites became the most common ammonite species of the era. Turtles begin their last
major diversification, including the first turtles to be able to withdraw their heads into their shells. Soft-shell turtles,
sea turtles and land tortoises appear around this time. In mammals, the three major groups that we recognize today
developed: Monotremes, Marsupials (Eutheria) and Placental Mammals (Theria).
Giant Ammonite Baculites
Cretaceous Late Cretaceous
Name: Baculites
Name: Pachydiscus, Parapuzosia Strength: 0-5
Strength: 7-10 Dexterity: 2-6
Dexterity: 2-4 Constitution: 2-5
Constitution: 3-5 Intelligence: 0
Intelligence: 0 Perception: 2-3
Perception: 3-4 Willpower: 2-4
Willpower: 2-4 Life Points: By Size
Life Points: By Size Endurance: By Size
Endurance: By Size Speed: (Dexterity + Constitution) x 2 +10 (swim
Speed: (Dexterity + Constitution) x 2 +10 (swim) vertically)/(Dexterity + Constitution) (Swim
Attacks: Tentacles (grasp, +3), Bite (d4 x Strength, Horizontally)
Armor Pricing) Attacks: Tentacles (grasp, +3), Bite (d4 x Strength,
Skills: Acting 1, Brawling 3, Dodge 2, Notice 2, Armor Pricing)
Intimidation 2, Stealth 3, Survival 3, Swimming 5 Skills: Acting 1, Brawling 2, Dodge 2, Notice 2,
Qualities and Drawbacks: Size 5-7, Armor Value Intimidation 2, Stealth 3, Survival 3, Swimming 5
(Shell) (Size x 3), Cold Blooded, Tentacles (+3 Qualities and Drawbacks: Size 1-4, Armor Value
grappling), Full Reverse, Fully Aquatic, Wide Range (Shell) (Size x 3), Cold Blooded, Tentacles (+3
Vision (3), Defensive Spray (5) grapples), Full Reverse, Fully Aquatic, Wide Range
Habitat: Shallow Seas Vision (3), Defensive Spray (5)
Found: North America, Europe Habitat: Oceanic
Found: Worldwide
In the Cretaceous, gigantic ammonites appeared.
Pachydiscus is the larger and older of the two listed Baculites is a strange ammonite with a largely
species (Size 7), Parapuosia is smaller but similarly straight shell. It floated vertically and swim in the
built (Size 5). These stats represent the animals as currents as such with great ease. Horizontally was a
large predators. If they were filter feeders, then they different story. They were quite successful in their
would lose their sundry attacks and lower their time, but did not survive the mass extinction.
strength by 2. The shells range in size from 5 to 8ft
in diameter. Tusoteuthis
Cretaceous
Name: Tusoteuthis
Strength: 9-15
Dexterity: 4-6
Constitution: 3-6
Intelligence: 0
Perception: 3-6
Willpower: 3-5
Life Points: (Strength + Constitution) x 6 + 10
Endurance: (Strength + Constitution + Willpower) x
5+5
Speed: (Dexterity + Constitution) x 2
Attacks: Arm Grasp, Tentacle Hold, Bite
Skills: Brawling 3, Dodge 1, Notice 3, Intimidation 2,
Stealth 3, Survival 3, Swimming 5, Tracking 2,
Qualities and Drawbacks: Acute Senses (Sight, have lived like a modern Goblin Sharkeating
Smell), Natural Toughness, Armor Value 2, Size 8, jellyfish in deep water. It grew a little over 3ft in
Camoflauge (3 point rapid version) level 3, length.
Defensive spray (blinding ink), Scent Tracking, Full
Reverse, Tentacles (+5 Grapples), Fully Aquatic Cretoxyrhina
Habitat: Open Ocean, deep water? Early to Mid Cretaceous
Found: North America Name: Cretoxyrhina
Strength: 11-14
Tusoteuthis resembles a modern Giant Squid, and Dexterity: 3-5
grew to 20 or 35ft in length (depending on the exact Constitution: 3-5
proportions of its body). Like giant squid, their arms Intelligence: -1-0
were armed with hooks to better grasp prey and their Perception: 4-6
arms lined with razor-suckers. Like today, Giant Willpower: 2-4
Squid like Tusoteuthis were preyed upon by larger Life Points: (Strength + Constitution) x 6 + 10
animals such as the Mosasaurs and late surviving Endurance: (Strength + Constitution + Willpower) x
pliosaurs. Some research has suggested that it was 5+5
closer in design to the Vampire Squid, of which very Speed: (Dexterity + Constitution) x 2
little is known today. Attacks: Bite (d6 x Strength)
Skills: Brawling 4, Dodge 3, Notice 4, Intimidation 3,
Scapanorhynchus Stealth 3, Survival 4, Swim 5, Tracking 3
Early Cretaceous Qualities and Drawbacks: Shark, Size 8, Natural
Toughness, AV 4
Habitat: Deep Ocean
Found: Worldwide
Paddlefish
Cretaceous to Holocene
Name: Scapanorhynchus
Strength: 0-1
Dexterity: 3-5
Constitution: 3-5
Intelligence: -1-0
Perception: 4-6
Willpower: 2-4
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower) +
5 Name: Paddlefish
Speed: Dexterity + Constitution + 5 Strength: 1-8
Attacks: Bite (d6+1) Dexterity: 2-4
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 2, Constitution: 2-5
Stealth 3, Survival 4, Swim 5, Tracking 3 Intelligence: -1
Qualities and Drawbacks: Shark, Size 3 Perception: 2-3
Habitat: Deep Ocean Willpower: 2
Found: Worldwide Life Points: (By Size)
Endurance: (By Size)
Sharks reached their modern forms around this time Speed: (Dexterity + Constitution) x 2
period for the most part. The final general features of Attacks: Sallow (Strength), Ram (d4 s Strength)
sharks (Jaws that protrude slightly outwards as they
bite, etc) finally appear. Scapanorhynus is thought to
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1, Savage Salmonoid
Stealth 1, Swimming 5, Survival 3 Late Cretaceous to Paleocene
Qualities and Drawbacks: Size (4-7), Wide Range,
Fish
Habitat: Rivers, Lakes and Oceans
Found: Worldwide
Protosphyraena Catfish
Late Cretaceous (6) Late Cretaceous to Holocene
Name: Protosphyraena Very end of the cretaceous
Strength: 4-8 Name: Catfish
Dexterity: 3-6 Strength: 0-8
Constitution: 2-4 Dexterity: 1-7
Intelligence: -1 Constitution: 1-6
Perception: 3-5 Intelligence: -1
Willpower: 2-3 Perception: 3-6
Life Points: (Strength + Constitution) x 5 + 10 Willpower: 2-4
Endurance: (Strength + Constitution + Willpower) x Life Points: By Size
4+5 Endurance: By Size
Speed: (Dexterity + Constitution) x 2 + 15 Speed: (Dexterity + Constitution) to (Dexterity +
Attacks: Bite (d4 x Strength) Constitution) x 2
Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2, Attacks: Bite (d4 x (Strength+1))
Stealth 1, Survival 3, Swimming 5, Tracking 1, Skills: Brawling 2, Climb (2), Dodge 2, Notice 2,
Qualities and Drawbacks: Fish, Acute Senses (Sight) Intimidation 1, Stealth 2, Survival 4, Swimming 5,
Habitat: Shallow Seas Tracking 1,
Found: North America Qualities and Drawbacks: Whiskers, Armor Value
(None to Size+2), Fish
Essentially a primitive swordfish, though less Habitat: Any Water
streamlined than its modern relatives. This animal fed Found: Europe, Asia, Africa, North America, South
on much smaller fish as modern swordfish do. It America
likely operated in open waters as well. It grew to 6 to
9ft in length. One of the most diverse and spectacular new forms of
fish, the Catfish have a plethora of diversity to them.
Arowana Some can haul themselves onto land to get from pond
Late Cretaceous to Holocene to pond. Others are armored or even scale-less. They
Name: Arowana, Arapaima all tend to be bottom dwelling animals, using their
Strength: 0-8 whiskers to locate food nearby. Examples of their
Dexterity: 2-5 diversity include the giant herbivore the Mekong
Constitution: 2-5 catfish; the elongated carnivore Wells; the feared
Intelligence: -1 parasite Candiru (better known as That fish in the
Perception: 3-5 Amazon that mistakes the nitrates released by human
Willpower: 2-5 urine for the breathing of a fish and often crawl up
Life Points: By Size the urethra by mistake); to decomposers. Catfish
Endurance: By Size range in size from an inch or so to almost 9ft in
Speed: (Dexterity + Constitution) x2 length.
Xiphactinus Beelzebufo
Late Cretaceous Late Cretaceous
Name: Beelzebufo
Strength: 0-1
Dexterity: 2-5
Constitution: 3-4
Intelligence: -1
Name: Xiphactinus Perception: 2-4
Strength: 10-16 Willpower: 2-3
Dexterity: 3-4 Life Points: (Strength + Constitution) x 2 + 10
Constitution: 3-6 Endurance: (Strength + Constitution + Willpower) +
Intelligence: -1 5
Perception: 3-4 Speed: Dexterity + Constitution
Willpower: 3-4 Attacks: Bite (d6 + Strength)
Life Points: (Strength + Constitution) x 6 + 10 Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
Endurance: (Strength + Constitution + Willpower) x Intimidation 1, Stealth 3, Survival 3, Swimming 4,
5 + 10 Qualities and Drawbacks: Size 3, Cold Blooded, Big
Speed: (Dexterity + Constitution) x 2 Gulp, Cast Iron Stomach, Armor Value 1, Big Gulp
Attacks: Bite (d4 x Strength) (3 point)
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Habitat: Damp Forests, Lakes, Ponds
Stealth 2, Survival 3, Swimming 5, Tracking 2 Found: Madagascar
Qualities and Drawbacks: Size 8, Armor Value 6,
Acute Senses (Sight), Scent Tracking, Fish, Over 16 inches in length and almost 10 pounds in
Resistance (Diving) 2 weight, this animal represents rather well the concept
Habitat: Open Water, Shallow Seas of Island Gigantismthat is, the tendency for small
Found: North America animals to grow larger on islands. The reverse tends
to happen to larger animals. The animal is thought to
15 to 20ft long, Xiphactinus was a monster of a fish have resembled a giant Pacman frog, which is known
similar, but unrelated to a tarpon. It would feed on for snapping at anything that could possibly fit in its
smaller animals when it could, but lived in fear of mouthand some even killing themselves trying to
Mosasaurs. These animals have been found with shove a prey item down their gullet.
entire whole fish in their belliesleading some to
believe that these individuals swallowed more than
they could stomach.
Colossal Sea Turtle Endurance: (Strength + Constitution + Willpower) +
Late Cretaceous 5
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d4)
Skills: Brawling 1, Climb 1, Dodge 2, Notice 2,
Stealth 1, Survival 2, Swimming 5, Tracking 2,
Qualities and Drawbacks: Size 3, Cold Blooded,
Armor Value 3 (limbs), Armor Value 12 (Shell),
Defensive Spines, Quadruped
Habitat: Shallow Seas
Found: North America
Size and Snakes is rather odd, as they are so long and Polycotylid
thin. When determining the Size of a snake, use the Cretaceous
animals weight instead of length.
Elasmosaur
Cretaceous
Champsosaurus
Late Cretaceous to Eocene
Name: Sarcosuchus
Strength: 14-18
Dexterity: 3-4
Constitution: 5-6
Intelligence: -1
Perception: 3-4
Willpower: 2-4
Name: Champsosaurus Life Points: (Strength + Constitution) x 6 +10
Strength: 2-4 Endurance: (Strength + Constitution + Willpower) x
Dexterity: 2-4 5+5
Constitution: 2-4 Speed: (Dexterity + Constitution) x 2
Intelligence: -1 Attacks: Bite d6 x (Strength+1), Claw (Strength),
Perception: 3-4 Tail d6 x (Strength+2) (Bash)
Willpower: 2-3 Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Life Points: (Strength + Constitution) x 2 + 10 Intimidation 2, Stealth 4, Survival 3, Swimming 5,
Endurance: (Strength + Constitution + Willpower) + Tracking 1,
5 Qualities and Drawbacks: Size 8, Cold Blooded,
Speed: (Dexterity + Constitution) /(Dexterity + Armor Value 8, Resistance (Diving) 1, Cast Iron
Constitution) x 2 (swim) Stomach, Battery Teeth, Alternate Primary Sense
Attacks: Bite (d6 x (Strength+1)) (Smell), Quadruped
Skills: Brawling 3, Dodge 2, Notice 2, Intimidation 2, Habitat: Shallow, wide Rivers and Lakes
Stealth 3, Survival 3, Swimming 4, Tracking 1, Found: Africa
Qualities and Drawbacks: Size 4, Cold Blooded,
Resistance (diving) 1, Armor Value 4, Battery Teeth, Alongside the dinosaurs, Crocodilians prospered in
Scent Tracking, Quadruped the Cretaceous. One of the largest was Sarcosuchus, a
Habitat: Cypress Swamps predator from northern Africa. It is thought that it
Found: North America, Europe behaved similarly Sarcosuchus hooked jaws, easing
the grasping of prey. What its prey consisted of is a
Champosaurs are fish-eating, crocodile-like reptile matter of debate. Some believe it to have been mostly
(more closely related to the Tuatara than to a fish eater, other believe the hook would have aided
Crocodiles). Despite their narrow jaws, they had it in grasping land-living prey. Others hypothesize
powerful muscles backing them up in their wide that they fed on fish while young, moving to other
heads. They prospered after the Mesozoic, but were vertebrates as they grew in size. Sarcosuchus grew to
outcompeted by true crododilians in the end. The 40ft in length.
development of more sophisticated mammals may
have also contributed to their eventual decline, as
some later species took to being the top predators in
the dinosaurs absence. Most champosaurs were
pretty small (a little over 3ft in length), the largest
reaching 5ft in length.
Stomatosuchus Herbivorous Crocodile
Early Cretaceous Cretaceous
Name: Confuciusornis
Strength: 0-1
Dexterity: 3-6
Name: Deinosuchus Constitution: 2
Strength: 14-18 Intelligence: -1-0
Dexterity: 3-6 Perception: 3-5
Constitution: 3-6 Willpower: 1-2
Intelligence: -1-0 Life Points: (Strength + Constitution) x 2 + 10
Perception: 3-6 Endurance: (Strength + Constitution + Willpower) +
Willpower: 2-4 5
Life Points: (Strength + Constitution) x 6 + 10 Speed: Dexterity+ Constitution/(Dexterity +
Endurance: (Strength + Constitution + Willpower) x Constitution) x 2
5+5 Attacks: Peck (d6), Claw (d4)
Speed: Dexterity (Land)/(Dexterity + Constitution) x Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
2 (Swim) Intimidation 1, Stealth 2, Survival 3
Attacks: Bite (d6 x Strength), Tail (d4 x Strength), Qualities and Drawbacks: Warm Blooded, Size 3,
Claw (Strength) Flight 1, Hollow Bones
Skills: Brawling 4, Climb 1, Dodge 3, Notice 2, Habitat: Forests
Intimidation 2, Stealth 4, Survival 3, Swimming 5 Found: China
Qualities and Drawbacks: Armor Value 12, Size 8,
Resistance (Diving) 1, Cold Blooded, Cast Iron An intermediary between the tailed birds and the
Stomach, Battery Teeth, Alternate Primary Sense simply toothed birds (below), Confuciusornis is
(Smell), Quadruped thought to have been herbivorous (as it lacked teeth
Habitat: Ocean, River Deltas in its bill). However, like Archeopteryx, it flapped as
it flew/climbed, but did not have a full upstroke for
The largest crocodilian known, Deinosuchus was a powered flight. This did not develop until later. Its
showline predator in the oceans, large lakes and river wingspan was about 2 and a half feet across.
deltas while the Midwest of the United States was
flooded. It large, wide jaws were built to crush large
preylikely dinosaurs, giant sea-turtles like
Archelon, and other large animals. It is an alligator,
and generally is thought to have looked and behaved
like one. There were at least two species of
Primitive Bird Herperornis
Cretaceous Late Cretaceous
Name: Sinornis, Liaoxornis, Liaoningornis,
Cuspirostrisornis, Boluchia, Iberomesornis,
Eoalulavis, Aberrtiodontus, Avisaurus, Concornis,
Enanriornis, Eonantiornis, Iberomesornis,
Strength: 0-2
Dexterity: 5-7
Constitution: 2
Intelligence: 0
Perception: 3-6
Willpower: 1-2
Life Points: By Size
Endurance: By Size
Speed: Dexterity/(Dexterity + Constitution) x 2 +10
Attacks: Peck or Claw (d4 x Strength+1)
Skills: Brawling 1-3, Climb 3, Dodge 3, Notice 2, Name: Asiahesperornis, Hesperornis, Baptornis,
Intimidation 1, Stealth 2, Survival 3, Canadaga, Judinornis, Parahesperornis,
Qualities and Drawbacks: Size 1-3, Flight 2, Warm Strength: 0-5
Blooded, Hollow Bones Dexterity: 3-6
Habitat: Forests, plains Constitution: 2-3
Found: Asia, The Americas, Europe, Australia Intelligence: -1-0
Perception: 3-5
Though many of the species named here are from Willpower: 2-3
Laioning, birds like this have been found across the Life Points:
world. Some had teeth, others did not, some even Endurance:
developed perching limbs, but all were small-bodied. Speed: Dexterity (Land), (Dexterity + Constitution)
The similarity these birds have to many modern small x 2 + 5 (Swim)
birds is a great example of convergent evolution. Attacks: Peck (d6 x Strength)
These birds have a wide variety, but were all quite Skills: Brawling 2, Climb 2, Dodge 3, Notice 3,
smallabout the size of a finch or pigeon, with a few Intimidation 1, Stealth 2, Survival 3, Swimming 4
hawk-like creatures reaching Turkey-like Qualities and Drawbacks: Size 3-4, Resistance
proportions. They retained many primitive features (diving) 1, Warm Blooded Hollow Bones
including longer tails (though still quite stubby), Habitat: Shoreline, water
external claws on the hands, teeth and so on. Found: North America, Asia, Europe
Mesozoic Psuedo-Ostridge
Late Cretaceous
Name: Patagopteryx, Gagantuavis
Strength: 0-7
Dexterity: 3-6
Constitution: 1-3
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: By Size
Endurance: By Size Qualities and Drawbacks: Warm Blooded, Flight 2,
Speed: (Dexterity + Constitution) x 2 + 5 (Average) Hollow Bones
Attacks: Kick (d4 x (Strength+1)), Peck (Strength) Habitat: Shoreline or Forests
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 2, Survival 3 Nature often exceeds the imagination of man in many
Qualities and Drawbacks: Warm Blooded, Size 2-5, things. Sometimes, the imagination of man manages
Armor Value (Size-1), Hollow Bones to unintentionally copy what nature has already
Habitat: Any Inland created. Vegavis is the mutual ancestor of fowl and
Found: Africa, the Americas, Europe, Australia waterfowl. The ancestor or Chickens, Ducks and
Turkeys. A true Turducken. We can only imagine
Ground birds were among the first groups to develop what it would actually taste like. The Turducken
in the lineage of what is called Modern Birds but stood 2ft tall.
these stats do not include those form, but their
Mesozoic ancestors. Today, they are as diverse as To be more specific, its descendents waterfowl
Ostrich, Emu and Kiwis. In the Cretaceous, they were (Ducks, geese and swans) and fowl (chicken,
similarly diverse. These stats cover similar animals to pheasant and turkey) split from this ancestor before
the modern forms as well as including creatures the end of the Cretaceous in roughly that order. Other
resembling chickens or guinea fowl. True modern birds to develop in the cretaceous include
Struthioforms only survived in the Gondwanan modern shorebirds, cormorants (including Frigate
continents (Africa, South America and Australia). birds and pelicans), and loons.
They ranged in size between 2 and 6 and a half feet
tall. Icthyornis
Late Cretaceous
Turducken Name: Icthyornis, Iaceornis,
Late Cretaceous Strength: 0
Dexterity: 3-7
Constitution: 1-3
Intelligence:-1- 0
Perception: 3-5
Willpower: 2-3
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower + 3
Speed: Dexterity (Walk), (Dexterity + Constitution)
x 2 + 10 (Fly)
Attacks: Peck (d6)
Skills: Brawling 2, Climb 2, Dodge 3, Notice 2,
Stealth 2, Survival 2, Swimming 2
Qualities and Drawbacks: Flight 2, Warm Blooded,
Size 2, Hollow Bones
Habitat:Shoreline
Name: Vegavis Found: North America
Strength: 0
Dexterity: 3-6 Icthyornis is a more advanced of bird, but still not a
Constitution: 2-4 true bird. Something like a toothed seagull or diving
Intelligence: -1-0 bird. Many birds from the cretaceous are known only
Perception: 2-5 from scant remains, but Icthyornis and several other
Willpower: 1-3 birds are exceptions to this rule. Icthyornis had a
Life Points: Strength + Constitution + 5 wingspread of 6 inches.
Endurance: Strength + Constitution + Willpower + 3
Speed: Dexterity (run)/ (Dexterity + Constitution) x
2 + 10 (Flight)
Attacks: Kick Claw (d4 x (Strength+1)), Peck
(Strength)
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2,
Intimidation 1, Stealth 3, Survival 3, Swimming 3
Presbyornithade Alvarezsaurid
Late Cretaceous to Oligocene Cretaceous
Presbyornis and its relatives were long-legged, proto- These strange animals are bird-like dinosaurs are
duck-like animals that lived in large flocks. Their thought to have been the dinosaur equivalent of
long legs seemed to indicate a wading lifestyle, while anteaters. Using their claws to smash open termite
their duck-like bills and webbed feet suggest a bit mounds and anthills and then eating the insects
more water-tolerance. The tallest of these animals inside, which it may have lapped up with a sticky
stood about 3ft in height. tongue. They ranged in size from only a foot in
length to almost 6t in length.
Small Raptor Medium-Sized Raptor
Cretaceous Cretaceous
Name: Gigantoraptor
Strength: 10-14
Dexterity: 3-5
Constitution: 2-5
Name: Avimimus, Caudipteryx, Incisivosaurus, Intelligence: 0-1
Microvenator, Protoarcheopteryx, Shanyangosaurs, Perception: 2-5
Thecocoelurus, Caenagnathasia, Caenagnathus, Willpower: 2-4
Chirostenotes, Elmisaurus, Hagryphus,Citipati, Life Points: (Strength + Constitution) x 6 + 10
Chonchoraptor, Heyuannia, Khaan, Nemegotonia, Endurance: (Strength + Constitution + Willpower) x
Nomingia, Oviraptor, Richenia, Shixinggia, 5+5
Shixinggia Speed: (Dexterity + Constitution) x 2
Strength: 0-8 Attacks: Bite (d6 x Strength, AP), Claw (d4 or d6 x
Dexterity: 3-7 Strength), Kick Claw (d4 x (Strength+1))
Constitution: 3-5 Skills: Brawling 2, Climb 2, Dodge 2, Notice 2,
Intelligence: 0-1 Intimidation 2, Stealth, 2 Survival 3, Tracking 1,
Perception: 2-4 Qualities and Drawbacks: Armor Value 4, Size 7,
Willpower: 2-3 Acute Senses (sight, Smell), Hollow Bones, Battery
Life Points: By Size Teeth
Endurance: By Size Habitat: Deserts, Plains
This giant Oviraptorid called a lot of what was Titanosaur
assumed about Oviraptorids into question. The Cretaceous
specimen found, which was the size of a small
elephant, was only a juvenile, but it is thought that
the larger oviraptorids would be more herbivorous,
though it is doubtful they would turn down a carcass
if one was available to them. It grew to 26ft long.
Rebbachisaurid
Early Cretaceous
Name: Repenomamus
Name: Didelphodon, Eodelphis
Strength: 1
Strength: 0-1
Dexterity: 4-6
Dexterity: 2-5
Constitution: 2-4
Constitution: 1-2
Intelligence: 0-1
Intelligence: 0
Perception: 3-5
Perception: 3-4
Willpower: 2-3
Willpower: 2
Life Points: (Strength + Constitution) x 2 + 10
Life Points: (Strength + Constitution) x 2 + 10
Endurance: (Strength + Constitution + Willpower +5
Endurance: (Strength + Willpower + Constitution) +
Speed: Dexterity + Constitution + 5
5
Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Speed: (Dexterity + Constitution) +5
Skills: Brawling 3, Climb 3, Dodge 3, Notice 3,
Attacks: Bite (d6)
Intimidation 3, Stealth 3, Survival 3, Swimming 2,
Skills: Brawling 2, Climb 3, Dodge 3, Notice 3,
Tracking 2,
Intimidation 2, Stealth 2, Survival 2, Swimming 1,
Qualities and Drawbacks: Size 3, Warm Blooded,
Tracking 2,
Oviparious, Carnivore, Alternate Primary Sense
Qualities and Drawbacks: Size 3, Marsupial,
(Smell)
Whiskers, Alternate Primary Sense (Smell)
Habitat: Forest and Scrub
Habitat: Plains, Forests
Found: Asia
Found: North America
The largest mammal of the Mesozoic, the largest
Didelphodon and its relatives can be described as
species of these reached a meter in length (the
opossums living like badgers. They were ground-
smaller species about half that size). It was larger,
dwelling burrowing opportunists living at the feet of
even, than some of the feathered dinosaurs that it
the largest and fiercest of dinosaurs. Didelphodon
shared its home with (of which, some were only a
grew to nearly 2ft in length, but were stocky and
foot long compared to the mammals nearly 2ft in
heavily built.
length). Similarly sized animals are known from far
more fragmentary material to make any estimates
about them other than size. These include the late
Cretaceous Schowalteria and Essonodonboth of
which were about the size of a fox.
Leptictidia Qualities and Drawbacks: Acute Senses (Sight,
Late Cretaceous to Early Oligocene hearing), Size 2, Alternate Primary Sense (Smell)
Habitat: Forests
Found: Asia, Africa
Other Fauna: Fish that evolved in this epoch include various forms of Carp and Whale Sharks. Most mammals of
the time remained small, scurrying, nocturnal creatures, with only a few genera becoming more than that, but that
would soon change, most of which are listed. Birds began to re-diversify after the event, with the first perching
birds, cranes, hawks, pelicans, herons, owls, true ducks, pigeons, loons, penguins and woodpeckers appearing. The
ancestors of rodents, the Alagomyiade, appear around this time. Most mammals of this time were rather small, with
the largest of these (Size 5 or larger) generally appeared at the end of the epoch. Reptiles began diversifying slightly
as well, with Champsosaurs becoming more prominent early on, and chameleons appeared for the first time. The
Champsosaurs would eventually become extinct, out competed by crocodilians. But for a short time, they ruled
several places across the world, growing larger than their cretaceous bretheren. Giant boas, crocodiles and predatory
ground birds tended to be the top predators early on in the epoch.
Condylarths
Paleocene to Eocene, also to Miocene (South
America Only)
Prodinoceras
Late Paleocene Name: Psittacotherium, Stylinodon, Schochia,
Ectoganus
Strength: 1-10
Dexterity: 2-4
Constitution: 1-5
Intelligence: -1
Perception: 3-5
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Name: Prodinoceras Speed: Dexterity + Constitution + 5
Strength: 8-10 Attacks: Bite (d4 x Strength), Claw (d6 x Strength)
Dexterity: 1-2 Skills: Brawling 2, Climb 2, Dodge 2, Notice 1,
Constitution: 3-4 Intimidation 2, Stealth 2, Survival 3
Intelligence: -1 Qualities and Drawbacks: Size 3-6, Armor Value
Perception: 3-4 (size-3), Natural Toughness, Acute Senses (Smell),
Willpower: 1-3 Alternate Primary Sense (Smell), Quadruped, Burrow
Life Points: (Strength + Constitution) x 4 + 10 (1), Wide Range Vision
Endurance: (Strength + Constitution + Willpower) x Habitat: Forests (Dry)
3 + 10 Found: North America
Speed: Dexterity + Constitution
Attacks: Bite (d6 x Strength) These primitive herbivores quickly became
Skills: Acrobatics 1, Brawling 2, Dodge 1, Notice 2, specialized in rooting and digging up plant material
Intimidation 2, Stealth 2, Survival 2, Swimming 3, to feed on. They apparently evolved from primitive
Qualities and Drawbacks: Size 5, Natural Toughness, insectivores and actually repurposed their canine
Armor Value 2, Acute Senses (smell), Alternate teeth into a sort of super incisor to tear apart roots
Primary Sense (Smell), Quadruped, Wide Range and tubers. It is likely that, when threatened, they
Vision would rear up like a bear and defend themselves with
Habitat: Forests their claws. Tillodonts are similar animals, but with a
Found: Mongolia different tooth arrangement, found in North America,
Europe and Asia. They ranged in size from a few feet
Prodinoceras is a primitive member of the Dinoceras to 7ft in length.
group, early browsing mammals with horns and large
canine teeth. Here, only the canins had developed, Oxyaena and related early Creodonts
and like other large mammals of the time, they Paleocene to Eocene
appear to have lived like a modern hippo or tapir. The Name: Oxyaena, Patriofelis, Sarkastodon
canines were more pronounced in males than in Strength: 3-7
females. Prodinoceras grew to 9ft in length at the Dexterity: 3-4
largest. Constitution: 2-4
Intelligence: -1-0
Perception: 3-4
Willpower: 2-3
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6 x (Strength + 1)) The largest and heaviest mesonychid of the
Skills: Brawling 3, Climb 3, Dodge 2, Notice 3, Paleoceneand the largest mammal predator of the
Intimidation 2, Stealth 3, Survival 3, Swimming 1, age, Ankalagon was a black bear-sized animal with a
Tracking 1, large jaw. Limited in size by the forests around them,
Qualities and Drawbacks: Size 3-5, Natural most animals maxed out at this size. It is thought, like
Toughness, Alternate Primary Sense (Smell), Scent a modern black bear, to have been an omnivore.
Tracking, Quadruped
Habitat: Forests Hapalodectidae
Found: North America Late Paleocene to Middle Eocene
Name: Hapalodectes
The Creodonts were a group of primitive carnivores Strength: 0
not related to any existing group. These primitive Dexterity: 4-6
forms generally looked like Cats or bears except they Constitution: 1-3
did not have well developed claws or hind limbs, Intelligence: 0
making them rather slow by todays standard. The Perception: 3-4
largest of them were bear-like, while the smallest Willpower: 1-2
were cat or weasel like. They tended to be omnivores Life Points: By Size
rather than pure carnivores (though a few of them Endurance: By Size
existed as well). They arranged in size from 2ft to 6ft Speed: Dexterity + Constitution + 5
in length. Attacks: Bite (d6)
Skills: Brawling 2, Climb 1, Dodge 3, Notice 2,
Ankalagon Intimidation 1, Stealth 2, Survival 3, Swimming 4,
Early Paleocene Tracking 1,
Qualities and Drawbacks: Size 2-3, Whiskers,
Resistance (Diving), Acute Senses (hearing)
Habitat: Riversides and Lakesides
Found: Asia and North America
Other Fauna: Fish that appear in this period include Perch, Suckers, Herring, Tuna, Ladyfish, Flounder (Eobothus)
and Anglerfish. The first Bats appear in the nights skies. As part of the cooling trend, plains developed leading to
the development of the first proper grasses towards the end of the epoch, and then proceed to take over the plains.
Meiolania
Eocene to Holocene
Name: Anthropornis
Strength: 2-4
Dexterity: 4-6
Constitution: 3-4
Name: Meiolania, Crossochelys Intelligence: -1-0
Strength: 3-7 Perception: 3-4
Dexterity: 1-3 Willpower: 2-3
Constitution: 3-6 Life Points: (Strength + Constitution) x 4 + 10
Intelligence: -1 Endurance: (Strength + Constitution + Willpower) x
Perception: 2-3 3+5
Willpower: 3-4 Speed: Dexterity (Land), (Dexterity + Constitution)
Life Points: By Size x 2 + 5 (Swim)
Endurance: By Size Attacks: Peck (d4 x (Strenth-1))
Speed: Dexterity + Constitution Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
Attacks: Bite (d4 x Strength), Thagomizer (d6 x Intimidation 1, Stealth 2, Survival 3, Swimming 5,
(Strength+1), Claw (d4 x (Strength+1)) Qualities and Drawbacks: Size 5, Resistance (Diving)
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2, 1, Acute Senses (Sight), Resistance (Cold) 3, Hollow
Stealth 3, Survival 4, Swimming 3 Bones
Qualities and Drawbacks: Size 4-6, Armor Value 6 Habitat: Shoreline and Ocean
(extremities), Armor Value (Shell) 18, Defensive Found: New Zealand/Pacific Islands near Antarctica
Spines, Quadruped, Alternate Primary Sense (Smell),
Cold Blooded, Reptile, Resistance (Hot Weather and A Giant Penguin, which stood the same height as a
Hunger/Thirst) 3, Low Metabolism, wide Range man, Anthropornis was still a rather primitive, with a
Vision bend in its wing-flipper. Anthropornis, like modern
Habitat: Scrub and Plains penguins, spent most of its time in the water hunting,
coming on land to lay eggs. The chicks were the size
small chickens when they hatched, with adults Attacks: Bite (d6 x (Strength+1))
standing as tall as a man. Antarctica was freezing Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 2,
over at the time this animal lived, and it became a Stealth 3, Survival 3, Swimming 4, Tracking 2,
harbinger of things to come for the continent. Qualities and Drawbacks: Size 6, Armor Value 2,
Natural Toughness, Resistance (Diving) 1,
Pakicetids Quadruped, Alternate Primary Sense (Hearing)
Early Eocene Habitat: Rivers, Lakes, Shallow Seas
Name: Pakicetus, Nalacetus, Icthyolestes Found: Asia (Middle East)
Strength: 1-4
Dexterity: 4-5 A more advanced form of proto-whale, this group
Constitution: 2-3 were adapted to aquatic life much like an otter, but
Intelligence: 0 seemed to be built like a crocodileespecially in
Perception: 2-3 their jaws. Ambulotcetus grew to 9ft in length,
Willpower: 2-3 including its tail.
Life Points: By Size
Endurance: By Size Remingtonocetid
Speed: (Dexterity + Constitution) x 2
Attacks: Bite (d6 x Strength)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 2, Survival 3, Swimming 3, Tracking 2,
Qualities and Drawbacks: Size 3-4, Swamp
Adaptation, Acute Senses (sight), Quadruped,
Alternate Primary Sense (Hearing)
Habitat: Shallow Seas
Found: Middle East/Asia
Basilosaurus
Middle to Late Eocene
Entelodont
Late Eocene to Miocene
Name: Quinkana
Strength: 7-14
Dexterity: 4-5
Constitution: 5-6
Name: Baru Intelligence: -1-0
Strength: 5-13 Perception: 4-6
Dexterity: 3-4 Willpower: 4-6
Constitution: 4-6 Life Points: By Size
Intelligence: 0 Endurance: By Size
Perception: 3-6 Speed: (Dexterity + Constitution) x 2 + 10
Willpower: 2-4 Attacks: Bite (d6 x (Strength + 2), Claw (d4 x
Life Points: By Size Strength)
Endurance: By Size Skills: Brawling 4, Climb 1, Dodge 3, Notice 3,
Speed: (Dexterity + Constitution) x 2 Intimidation 3, Stealth 4, Survival 3, Swimming 2,
Attacks: Bite (d6 x Strength), Deathroll (d6 x Tracking 2,
(Strength+1)), Tail (d6 x Strength bash), Claw Qualities and Drawbacks: Size 5-7, Armor Value
(Strength) (Size+1), Cold Blooded (or Luke Warm Blooded),
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3, Resistance (Heat 3, Hunger and Thirst 2), Lactic
Intimidation 3, Stealth 3, Survival 4, Swimming 5, Acid Resistance, Battery Teeth, Quadruped,
Tracking 1, Alternate Primary Sense (Smell)
Qualities and Drawbacks: Size 4-7, Armor Value Habitat: Forest, Scrub Forest
(Size+2), Lactic Acid Resistance, Resistance Found: Australia
(Diving) 1, Cold Blooded, Low Metabolism, Cast
Iron Stomach (2), Battery Teeth, Camouflage 2, Becoming extinct only 40,000 years ago, the
Quadruped, Wide Range Vision (3 Point), Scent Quinkana were the last of the Mekosuchine
Tracking crocodiles (an ancient order unrelated to modern
Habitat: Swamps, Rivers, Lakes (warm) forms). This genus adapted itself for hunting prey on
Found: Australia land as many other ancient crocodiles had done. The
first to appear were about the size of an average
The Baru crocodile was the largest carnivore of crocodilian, growing to almost 7ft in length. As the
Australia at its time, and unlike other crocodiles of forests disappeared and opened up, they grew larger,
the time, it was only semi-aquatic, hunting both on reaching 16ft in length. Their teeth resembled those
land as well as use the normal hunting habits of a of the predatory dinosaurs were related to several
modern crocodile. Its deep head allowed it to better other land-dwelling Australian crocodilians. They
slice through flesh. became extinct as the first humans arrived in
Australia.
Heavy Terror Birds Carnivorous Rat Kangaroo
Middle Oligocene to Middle Miocene Oligocene to Pleistocene
This animal is thought to have been related to the Name: Squalodon, Prosqualodon, Eurhinodelphis,
ancestors of true baleen whales. About the size of a Macrodelphis
bottle-nosed dolphin, it instead had a wide head with Strength: 8-18
large, curved teeth. It is thought to have been an Dexterity: 2-4
active predator. Constitution: 3-5
Intelligence: 0-1
Perception: 4-5
Mysticeti (Baleen Whale)
Oligocene to Holocene Willpower: 3-4
Name: Cetotherium, Modern Baleen Whales Life Points: By Size
Strength: 8-30 Endurance: By Size
Dexterity: 1-4 Speed: (Dexterity + Constitution) x 2 + 10
Constitution: 3-6 Attacks: Bite (d6 x Strength)
Intelligence: 0-1 Skills: Brawling 3, Dodge 2, Notice 3, Intimidation 1,
Perception: 6-7 Stealth 2, Survival 3, Swimming 5
Willpower: 3-6 Qualities and Drawbacks: Size 5-6, Echo Location,
Life Points: By Size Armor Value 4, Resistance (Diving) 1, Limbless,
Endurance: By Size Alternate Primary Sense (Hearing)
Speed: (Strength + Constitution) x 2 + 10 Habitat: Shallow Seas
Attacks: Ram (d4 x Strength), Tail Flap (d4 x Found: Australia, South America, Asia (Pacific
(Strength+1)), Sallow (Strength) Rim), North America (Pacific Rim), Europe
Skills: Art 4, Brawling 3, Dodge 2, Notice 4,
Intimidation 2, Stealth 1, Survival 3, Swimming 5, Squalodon and its relatives were early odontocetids
Qualities and Drawbacks: Size 6-10, Echolocation, (toothed whales). They tended to have long, toothy
Armor Value 4, Big Gulp (5 Point), Limbless, jaws were filled with teeth that were first thought to
Quadruped, Alternate Primary Sense (Hearing) be those of sharks (hence the name). Many were only
Habitat: Oceans 6 or 7ft in length, while others grew to 26ft in length.
Found: Worldwide They were thought to be primarily fish eaters.
Toxodont
Late Oligocene to Pleistocene
Desmostylade
Late Oligocene to Miocene Name: Dugong, Hydromalis, Rytiodus, Trechechus,
Strength: 4-14
Dexterity: 2-4
Constitution: 3-5
Intelligence: 09
Perception: 2-4
Willpower: 2-4
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2
Name: Desmostylus, Paleoparadoxia, Behemotops, Attacks: Ram (d4 x Strength)
Ashoroa, Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1,
Strength: 6-10 Survival 2, Swimming 5,
Dexterity: 3-4 Qualities and Drawbacks: Size 5-7, Resistance
Constitution: 4-6 (Diving) 3, Resistance (Dehydration) 4, Acute Senses
Intelligence: 0 (Hearing), Alternate Primary Sense (Smell),
Perception: 2-4 Missing/Crippled Limbs (legs)
Willpower: 2-4 Habitat: Ocean and Rivers
Life Points: (Strength + Constitution) x 5 + 10 Found: Asia, the Americas, Africa, Europe (Extinct)
Endurance: (Strength + Constitution + Willpower) x
4+5 These successful aquatic herbivores are slow moving
Speed: Dexterity + Constitution + 5 and found mostly in shallow waters in both fresh and
Attacks: Bite (d6 x Strength), Trample (d6 x salt water. In fact, most Mantees will enter freshwater
(Strength+2)) estuaries to drink. However, they became well
Skills: Brawling 2, Dodge 2, Notice 2, Intimidation 1, adapted to water-bound life beyond this. Some of
Survival 2, Swimming 4, these grew to 6ft in length, but the largest and
Qualities and Drawbacks: Size 6-7, Resistance heaviest of these, Hydromalis (the Stellar Sea cow),
(Diving) 2, Acute Senses (Hearing), Quadruped, grew to almost 30ft long and up to 8 tons in weight.
Alternate Primary Sense (Smell)
Habitat: Ocean, near shore
Miocene
Time Period: 24-5 million years ago
Global Environment: The world continued to cool as oxygen levels reached what we now call modern levels. The
Andes Mountains begin their skyward pull, as well as the first few islands of what would become central America,
as South America approached the Pacific Plate and the North American Plate. In Brazil, the Oceanic Incursion
occurred. What it was, scientists do not agree, but the idea is that the Amazon basin became flooded, or that the river
flowed from the sea into the basin for a great distance, bringing stingrays, dolphins and sponges to the area. Giant
crocodilians and turtles also fill this environment. In Asia, India began to push up the Himalayas as it traveled north.
Grasslands took over from the forests, leading to the extinction of many browsing animals near the end of the epoch.
The first Kelp also appeared, creating the first Kelp Forests, a brand new ecosystem for animals to exploit.
Other Fauna: Among fish, Hammerhead sharks and Manta Rays develop and Serrasalminae (Piranha, Silver
Dollars, Pacu) proliferate. In the undergrowth, true mice appear. Many recognizably modern animals appear such
as wolves, raccoons, horses, beaver, deer, porcupines, rabbits, camels, whales, crows, ducks, auks, grouses, sand hill
cranes and owls.
Argentavis
Late Miocene
Deinotherium
Middle Miocene to Early Pleistocene
Proto-Orangutan to Orangutan
Late Miocene to Holocene
Name: Sivapithicus, Pongo
Strength: 4-5
Dexterity: 5-6
Constitution: 4-5
Intelligence: 2
Perception: 2-4
Willpower: 2-3
Name: Theosodon, Macrauchenia
Life Points: (Strength + Constitution) x 4 + 10
Strength: 2-8
Endurance: (Strength + Constitution + Willpower) x
Dexterity: 3-4
3+5
Constitution: 3-4
Speed: (Dexterity + Constitution) x 2
Intelligence: 0
Attacks: Bite (strength), Punch (d4 x Strength)
Perception: 4-5
Skills: Brawling 2, Climb 4, Dodge 2, Notice 2,
Willpower: 2-3
Intimidation 1, Stealth 3, Survival 3
Life Points: By Size Life Points: Strength + Constitution + 5
Endurance: By Size Endurance: Strength + Constitution + Willpower + 3
Speed: (Dexterity + Constitution) x 2 + 10 Speed: Dexterity + Constitution
Attacks: Kick (d4 x (Strength+1)), Bite (Strength) Attacks: Bite (d6)
Skills: Dodge 3, Notice 3, Intimidation 1, Stealth 2, Skills: Brawling 2, Climb 4, Dodge 3, Notice 3,
Survival 3, Swimming 2 Intimidation 1, Stealth 2, Survival 3,
Qualities and Drawbacks: Size 4-6, Natural Qualities and Drawbacks: Size 2, Impaired Senses
Toughness, Prehensile Appendage, Quadruped, (Sight), Armor Value 4 (Head shield), Quadruped,
Alternate Primary Sense (Smell), Wide Range Vision Alternate Primary Sense (Smell), Wide Range Vision
Habitat: Forests and Plains Habitat: Forest
Found: South America Found: North America
Macraucheniidae are strange South American Proterix was a primitive mole-like insectivore that is
mammals that were apparently adapted to browsing thought to have been limbless. No fossils with limbs
lifestyles. They tended to resemble the modern llama have been found yet, though the bones of such limbs
in body shape, but the feet were not like any would be small enough to easily wash away. It also
contemporary mammal except perhaps the possessed a shield upon its head. It is thought to have
Rhinoceros. wiggled through soft earth and sand in search of
insects.
Modern Toothed Whales and Dolphins
Late Miocene to Holocene Horned Gopher
Name: Odontoceti Late Miocene to Pleistocene
Strength: 1-24 Name: Ceratogaulus
Dexterity: 2-6 Strength: 0
Constitution: 3-6 Dexterity: 2-3
Intelligence: 1-3 Constitution: 2-4
Perception: 5-7 Intelligence: 0
Willpower: 3-6 Perception: 3-4
Life Points: By Size Willpower: 1-2
Endurance: By Size Life Points: Strength + Constitution + 5
Speed: (Dexterity + Constitution) x 2 +15 Endurance: Strength + Constitution + Willpower
Attacks: Bite (d6 x Strength), Ram (d4 x Speed: (Dexterity + Constitution)
(Strength+1)) Attacks: Claw (d4), Horn (d6), Bite (d4)
Skills: Brawling 3, Dodge 3, Notice 4, Intimidation 2, Skills: Brawling 2, Burrowing 3, Climb 1, Dodge 3,
Stealth 3, Survival 4, Swimming 5, Tracking 2, Notice 2, Intimidation 2, Stealth 2, Survival 3,
Qualities and Drawbacks: Echo Location, Size 4-8, Swimming 1
Resistance (diving) 2, Limbless, Alternate Primary Qualities and Drawbacks: Size 2, Whiskers,
Sense (Hearing) Quadruped, Alternate Primary Sense (Smell), Wide
Habitat: Ocean, Rivers Range Vision
Found: Worldwide Habitat: Plains
Found: North America
Odontoceti are modern toothed whales, which
include everything from Sperm Whales to the Horned Gophers were marmot-like rodents with a
smallest porpoises (5ft in length). Their wide variety pair of horns atop their heads. Their tails were longer
allowed them to colonize the worlds oceans quickly and thicker than contemporary rodents. They were
feeding on small fish or other sea mammals. known to have been burrowers and likely used their
horns as defense. They were among the few
Proterix mammals ever evolve boney horns.
Miocene
Name: Proterix Giant Bear Rat
Strength: 0 Late Miocene to Pleistocene
Dexterity: 3 Name: Phoberomys, Josephoartigasi
Constitution: 2 Strength: 2-7
Intelligence: 1 Dexterity: 2-4
Perception: 5 Constitution: 2-5
Willpower: 1 Intelligence: 0-1
Perception: 2-4
Willpower: 2-4
Life Points: By Size Antilocarapid
Endurance: By Size Miocene to Holocene
Speed: (Dexterity + Constitution) x 2 + 5 Name: Pronghorns, Mercycodus, Hayoceros,
Attacks: Bite (d4 x (Strength+1)) Ilingoceras, Osbornoceros, Ramoceros, Hexameryx
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, Strength: 1-3
Stealth 3, Survival 3, Swimming 4, Dexterity: 3-6
Qualities and Drawbacks: Size 4-6, Armor Value Constitution: 2-4
(Size-3), Quadruped, Alternate Primary Sense Intelligence: 0-1
(Smell), Wide Range Vision (3 Point) Perception: 3-5
Habitat: Forest, Plains Willpower: 2-3
Found: South America Life Points: By Size
Endurance: By Size
Dinomyidae are rodents represented today by a single Speed: (Dexterity + Constitution) x 2 + 20
species. In the past , they grew to much larger Attacks: Kick (d4 x (Strength+1)), Ram (d6 x
proportions, as they rose to fill in the role of large Strength)
herbivores, the largest two genus (named) grew to Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 1,
about 10ft in length and weighed as much as a Stealth 1, Survival 3
buffalo or bison. In overall shape, they resembled the Qualities and Drawbacks: Size 4-5, Acute Senses
current largest rodent in the world, the capybara, to (Sight), Quadruped, Alternate Primary Sense (Smell),
which they are distantly related. Many of these Resistance (Cold Weather) 2
animals reached such sizes and lasted into the Habitat: Plains, Desert
Pleistocene by living on islands in the Caribbean. Found: North America
Okapi and Okapi-like Primitive Giraffes As plains spread across North America, animals
Miocene to Holocene developed to take advantage of the new niches.
Name: Giraffokeryx, Climacoceras, Prolybitherium, Antilocarapids were the animals who did this in
Sivatherium, Okapi North America. Today the group is represented by a
Strength: 5-7 single species, the Pronghorn Antelope. This group
Dexterity: 2-3 resembles other hoofed mammals but differs in that
Constitution: 3-5 their horns have bony cores. The horns are used for
Intelligence: 0-1 display or defense.
Perception: 3-5
Willpower: 2-4 Deinogalerix
Life Points: Late Miocene
Endurance:
Speed: (Dexterity + Constitution) x 2
Attacks: Kick (d4 x (Strength+1)), Head Ram (d4 x
(Strength+1)
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Stealth 3, Survival 3, Swimming 2, Tracking 1,
Name: Deinogalerix
Qualities and Drawbacks: Size 5-6, Acute Senses
Strength: 1
(Sight), Elongated Tongue, Wide Range Vision,
Dexterity: 3-4
Quadruped, Alternate Primary Sense (Smell)
Constitution: 2-3
Habitat: Forests
Intelligence: 0-1
Found: Africa, Asia (India)
Perception: 3-4
Willpower: 2-4
Giraffes are only a minor herbivorous group today,
Life Points: (Strength + Constitution) x 2 + 10
but in the past they were quite diverse and wide
Endurance: (Strength + Constitution + Willpower) +
spread. They were generally browsers as modern
5
giraffes are and replaced more primitive browsers as
Speed: (Dexterity + Constitution) x 2 + 5
the grasslands spread. They are thought to have been
Attacks: Bite (d6 x Strength), Claw (d4 x Strength)
animals that were largely solitary in nature.
Skills: Brawling 3, Climb 2, Dodge 2, Notice 2,
Intimidation 2, Stealth 3, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 3, Whiskers, High Endurance: By Size
Metabolism, Quadruped, Alternate Primary Sense Speed: (Dexterity + Constitution) x 2 + 10
(Smell) Attacks: Bite (d6 x Strength+1), Claw (d4 x Strength)
Habitat: Forests Skills: Brawling 3, Dodge 3, Notice 3, Intimidation 2,
Found: Europe (Mediterranean Islands) Stealth 2, Survival 4, Swimming 2, Tracking,
Qualities and Drawbacks: Size 2-5, Whiskers, Acute
Deinogalerix was a product of Island Gigantism, it is Senses (Sight), Resistance (cold or diving) 2,
actually a shrew the size of a beaver or cat. What is Alternate Primary Sense (Smell), Quadruped
now Italy was then a series of islands that allowed for Habitat: Forests, Plains, Rivers, Lakes
large animals to shrink (producing drawf elephants Found: The America, Europe, Asia
and other such ceatures) and small animals to grow
large. On the Italian islands, apes began to venture Mustelids include a wide variety of small, agile
onto the ground from the trees and Shrews (such as carnivores. They are quite active, but generally live
Deinogalerix) grew to the size of cats. It was likely a in colder climates than other small predators such as
voracious predator, like modern shrews are. mongooses. Otters tend to be the exception, as they
had a propensity to grow quite large in warmer
Raccoon and Relatives environments. The modern Giant Otter of the
Miocene to Holocene Amazon, and the prehistoric Megalenhydris
Name: Raccoon, Coati, Ringtails, Kinkajou barbaricina of Pleistocene Sardinia stand out as
Strength: 0 grand examples of this.
Dexterity: 4-5
Constitution: 2-3 Grizzly Wolverine
Intelligence: 1-2 Early Miocene
Perception: 3-5 Name: Megalictis, Aelurocyon(?)
Willpower: 2-3 Strength: 6-8
Life Points: (Strength + Constitution) x 2 + 10 Dexterity: 3-4
Endurance: (Strength + Constitution + Willpower) + Constitution: 4-5
5 Intelligence: 1-2
Speed: (Dexterity + Constitution) x 2 + 5 Perception: 4-5
Attacks: Bite (d6), Claw (d4) Willpower: 4-5
Skills: Brawling 2, Climb 4, Dodge 3, Notice, Life Points: (Strength + Constitution) x 4 + 10
Intimidation 2, Stealth 3, Survival 2, Swimming 2, Endurance: (Strength + Constitution + Willpower) x
Tracking 2, 3+5
Qualities and Drawbacks: Starlight Vision, Size 3, Speed: (Dexterity + Constitution) x 2 + 15
Whiskers, Scent Tracking, Alternate Primary Sense Attacks: Bite (d6 x (Strength+1)), Claw (d6 x
(Smell), Wide Range Vision, Knuckle Walking Strength)
Habitat: Forests, Plains Skills: Brawling 4, Dodge 2, Notice 2, Intimidation 4,
Found: The Americas Stealth 3, Survival 2, Swimming 1, Tracking 2,
Qualities and Drawbacks: Size 6, Whiskers,
Raccoons are small, omnivorous opportunists that Alternate Primary Sense (Smell), Natural Toughness,
have been quite successful over time. More primitive Quadruped
Raccoons were more dog like when they first Habitat: Forests, Plains
appeared, only later adopting their current shapes. Found: North America
Agriotherium
Late Miocene to Pleistocene
Name: Agbriotherium
Strength: 11-14
Dexterity: 3-4 Name: Muntiacus, Axis, Dama, Megaloceros,
Constitution: 3-5 Odocoielus, Mazama, Pudu, Alces, Cervus
Intelligence: 0-1 Strength: 0-10
Perception: 2-4 Dexterity: 3-5
Willpower: 3-5 Constitution: 3-6
Life Points: (Strength + Constitution) x 5 + 10 Intelligence: -1-0
Endurance: (Strength + Constitution + Willpower) x Perception: 2-4
4+5 Willpower: 2-4
Speed: (Dexterity + Constitution) x 2 + 10 Life Points: By Size
Attacks: Bite (d4 x Strength), Claw (D6 x Strength Endurance: By Size
+1) Speed: (Dexterity + Constitution) x 2 + 10
Skills: Brawling 4, Climb 3, Dodge 2, Notice 3, Attacks: Antlers (d4 to d8 x (Strength+1)), Kick (d4
Intimidation 3, Stealth 1, Survival 3, Swimming 2, x Strength)
Tracking 3, Skills: Brawling 1, Climb 1, Dodge 2, Notice 3,
Qualities and Drawbacks: Size 7, Scent Tracking, Intimidation 2, Stealth 2, Survival 3, Swimming 1
Armor Value 4, Hibernation 4, Quadruped, Alternate Qualities and Drawbacks: Size 3-6, Armor Value
Primary Sense (Smell) (Size-3), Acute Senses (Sight), Quadruped, Alternate
Habitat: Forests, Plains, Mountains Primary Sense (Smell), Wide Range Vision
Found: Africa, Europe, Asia, North America Habitat: Forests
Found: Europe, North America, Asia
One of the most common bears of the prehistoric
world, it is also the only large bear from Africa. It is Deer form the primary prey species of many large
actually a variety of bear-dog, but is much more bear- predators throughout their habitat. Several species are
like than any of its mixed brethren. Its legs were quite large (Elk (Vercus), Moos (Alces) and the Giant
more dog-like (it walked on its toes like dogs instead Deer or Irish Elk (Megaloceros)), but there are also
of on the sole of the foot as bears do), but the shape quite small species as well. All of the male deer grow
of the body, head and neck were definitely bear-like. antlers yearly as sexual displays that shed with
The teeth suggest it was an opportunistic omnivore, winter.
but not an active hunter (unless presented with a
sickly, weak target). Growing up to 10ft in length, it
could bully some smaller predators from a meal or
clear off vultures with ease.
Glyptodont
Miocene to Pleistocene (5-6)
Other Fauna: The climactic cooling caused Europes last remaining crocodilians to go extinct, while large ground
turtles could still be found in the southern parts of North America. Most fauna known today had established
themselves to one degree or another, but the cooling caused some of these animals to be slightly larger than their
modern counterparts. Proper Pigs and modern wolves appear in this epoch.
Name: Odobenocetops
Name: Teratornis, Aiolornis Strength: 7-9
Strength: 2-4 Dexterity: 2-3
Dexterity: 4-5 Constitution: 3-4
Constitution: 4-6 Intelligence: 1
Intelligence: 1 Perception: 4-5
Perception: 5-7 Willpower: 2-3
Willpower: 2-3 Life Points: (Strength + Constitution) x 5 + 10
Life Points: (Strength + Constitution) x 3 + 10 Endurance: (Strength + Constitution + Willpower) x
Endurance: (Strength + Constitution + Willpower) x 4+5
2 +5 Speed: (Dexterity + Constitution) x 2 + 10 (Swim)
Speed: Dexterity (land), (Dexterity + Constitution) x Attacks: Horn (d6 x Strength), Slam (d4 x Strength)
2 + 10 (Flight) Skills: Brawling 2, Dodge 3, Notice 3, Intimidation 1,
Attacks: Peck (d6 x Strength), Claw (d6 x Stealth 2, Survival 3, Swimming 5,
(Strength+1)) Qualities and Drawbacks: Size 6, Resistance (Diving)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 4, 2, Echo-Location, Size 6, Armor Value 3, Scent
Intimidation 3, Stealth 1, Survival 3, Tracking 1, Tracking, Limbless, Alternate Primary Sense
Qualities and Drawbacks: Size 4, Flight, Eagle Eyed (Hearing), Wide Range Vision
3, Scent Tracking Habitat: Oceans
Habitat: Plains Found: Worldwide
Found: North America
Odobenocetops is one of the oddest whales to evolve.
Teratorns were tremendous eagle or condor-like birds With a face like a walrus, it is thought to have fed on
that flew in the skies over North America. Often shellfish on the ocean floor. Males had a single tusk
portrayed as solely scavengers, recent studies have that grew over twice as long as the others as
shown that they were built more like eagles. Their Narwhales have, which are thought to have been used
large bodies had a great deal of power and their in competitions over territory and mates. It had little
massive wings reached proportions not seen since the defense against predators other than staying out of
pterosaurs of the Mesozoic. Argentavis was a form of reach in shallow seas.
Teratorn, but smaller forms survived to the ice ages.
Most of these young forms weighed about as much as Giant Camels
a turkey, but had wingspans ranging from 10 to 15ft Pliocene to Pleistocene
in length. This allowed them to soar over miles of Name: Titanotylopus, Camelops, Gigantotylopus
territory in search of prey to hunt or carcasses to Strength: 6-9
scavenge. Dexterity: 3-4
Constitution: 4-7
Intelligence: 1
Perception: 5-6
Willpower: 3-4
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
4+5
Speed: Dexterity + Constitution + 5
Attacks: Bite (Strength), Kick (d4 x (Strength+1)) Acrophoca
Skills: Brawling 1, Dodge 3, Notice 2, Intimidation 2, Early Pliocene
Stealth 1, Survival 4, Swimming 2, Name: Acrophoca
Qualities and Drawbacks: Size 7, Resistance (Cold, Strength: 3-5
Dehydration, Starvation) 3, Armor Value 2, Natural Dexterity: 4-6
Insulation 2 (3 point), Quadruped, Alternate Primary Constitution: 3-4
Sense (Smell), Wide Range Vision Intelligence: 1
Habitat: Plains, deserts, tundra Perception: 3-5
Found: North America, Europe Willpower: 3-4
Life Points: (Strength + Constitution) x 4 + 10
Ranging in size from 7 to 11 ft in height at the Endurance: (Strength + Constitution + Willpower) x
shoulder, these large camels roamed the dry open 3+5
areas of north. Superficially, they resemble modern Speed: Dexterity/(Dexterity + Constitution) x 2 +10
camels, though Titanotylopus had remnant canine Attacks: Bite (d6 x (Strength+1))
teeth in the upper jaw. These animals evolved in a Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
last radiative burst of camel evolution, with those that Intimidation 2, Stealth 3, Survival 2, Swimming 5,
traveled south from North America became llamas, Tracking 2,
while those that remained in the old world became Qualities and Drawbacks: Size 5, Resistance (Diving)
modern camels. 2, Acute Senses (Sight), Natural Insulation 3, Armor
Value 1, Quadruped, Alternate Primary Sense
Elephant (Smell), Whiskers
Pliocene to Holocene Habitat: Oceans/shoreline
Name: Elephas, Loxodonta, Archidiskodon Found: South America
Strength: 15-18
Dexterity: 2-5 This seal was ancestral to the modern Leopard Seal,
Constitution: 3-6 but can be distinguished by its much longer neck.
Intelligence: 1-2 Like its modern descendant, it was an active predator,
Perception: 2-4 hunting sea birds and sea mammals. Despite its long
Willpower: 3-5 neck, it was two feet smaller than a modern Leopard
Life Points: (Strength + Constitution) x 6 + 10 Seal.
Endurance: (Strength + Constitution + Willpower) x
5+5 Raccoon-Bear
Speed: (Dexterity + Constitution) x 2 + 10 Late Pliocene
Attacks: Kick (d4 x (Strength+1)), Tusk (d6 x Name: Chapalmalania
(Strength-1)), Trample (d6 x (Strength+2) Strength: 5-6
Skills: Brawling 2, Climb 1, Dodge 2, Notice 3, Dexterity: 3-5
Intimidation 3, Stealth 2, Survival 4, Swimming 2, Constitution: 3-5
Tracking 2, Intelligence: 1
Qualities and Drawbacks: Armor Value (Size-4), Size Perception: 4-6
8, Natural Toughness, Acute Senses (Smell), Willpower: 3-4
Prehensile appendage (nose), Quadruped, Wide Life Points: (Strength + Constitution) x 4 + 10
Range Vision, Alternate Primary Sense (Hearing) Endurance: (Strength + Constitution + Willpower) x
Habitat: Plains, Forests, Deserts 3+5
Found: Africa, Asia (formerly Europe) Speed: (Dexterity + Constitution) x 2 + 5
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x
True Elephants had a great deal of variety in the Strength)
ancient past. Today, there are two genus with three Skills: Brawling 3, Climb 2, Dodge 2, Notice 3,
species and 4 surviving subspecies. In the past, there Intimidation 2, Stealth 3, Survival 2, Swimming 1,
were several other species. Among these species Qualities and Drawbacks: Size 5, Quadruped,
were giant, straight tusked elephants (Elephas Alternate Primary Sense (Smell), Wide Range Vision
antiquas), and many dwarf island species. (3 point)
Habitat: Forests
Found: South America
Name: Smilodon
Strength: 5-10
Dexterity: 4-5
Constitution: 4-6
Intelligence: 0
Name: Panthera Perception: 4-6
Strength: 4-9 Willpower: 2-5
Dexterity: 4-8 Life Points: By Size
Constitution: 3-6 Endurance: By Size
Intelligence: 0-1 Speed: (Dexterity + Constitution) x 2 + 15
Perception: 4-6 Attacks: Bite (d6 x (Strength+2)), Claw (d6 x
Willpower: 2-5 Strength)
Life Points: By Size Skills: Brawling 4, Climb 2, Dodge 2, Notice 2,
Endurance: By Size Intimidation 3, Stealth 2, Survival 2, Swimming 1,
Speed: (Dexterity + Constitution) x 2 + 15 Tracking 3,
Attacks: Bite (d6 x (Strength+1)), Claw (d6 x Qualities and Drawbacks: Size 5-6, Armor Value
Strength) (Size-4), Quadruped, Whiskers, Acute Senses
Skills: Brawling 4, Climb 2, Dodge 2, Notice 4, (Hearing), Scent Tracking, Alternate Primary Sense
Intimidation 3, Stealth 2, Survival 3, Swimming 1, (Smell)
Tracking 3, Habitat: Plains
Qualities and Drawbacks: Size 5-6, Quadruped, Found: The Americas
Whiskers, Acute Senses (Hearing), Scent Tracking,
Armor Value (Size-4), Alternate Primary Sense Smilodon is the best known Saber Toothed cat and
(Smell) one of the heaviest of all cats. Short and stocky like a
Habitat: Forest, Plains, Tundra, Mountains, Swamp bear, Smilodon started off the size of a jaguar, but the
Found: The Americas, Africa, Europe, Asia later two species were lion-sized and larger. Though
they were short compared to other cats, they were
The genus Panthera covers a wide variety of species compact and muscular, the largest weighing almost
that are well known and quite different today. Aside 800lbs in life. The saber teeth were so large and long
from the familiar modern species, there were a few that the Smilodon could only bite the throats of its
prehistoric species worth mentioning such as Jaguars victims and similarly sized grasping points.
that reached North America. The most spectacular of Otherwise, the blades would simply deflect off the
these were: the American Lion (Panthera leo atrox); hide and even if they did sink in, the risk of them
the East Siberian Cave Lion (Panthera leo breaking was great. They are thought to be pack
vereshchagini); and the largest of these, the European hunters like modern lions.
Cave Lion (Panthera leo spelea). These lions were the
size of the largest big cats today or bigger. The
largest, the European Cave Lion, was 25% bigger
than the modern lion and possibly larger than the
Siberian Tiger.
Mammoth Mastodon
Pliocene to Holocene Pliocene to Holocene
Name: Mastodon
Strength: 12-18
Dexterity: 2-4
Constitution: 3-6
Intelligence: 1
Perception: 2-4
Willpower: 4-6
Life Points: By Size
Endurance: By Size
Speed: (Dexterity + Constitution) x 2 +10
Name: Mammuthus Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x
Strength: 12-20 Strength), Kick (d4 x (Strength+1)), Trunk (d4 x
Dexterity: 2-4 (Strength-2))
Constitution: 3-6 Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3,
Intelligence: 1 Stealth 2, Survival 3, Swimming 1
Perception: 2-4 Qualities and Drawbacks: Natural Insulation 3 (3
Willpower: 4-6 point version), Size 7, Prehensile Appendage, Acute
Life Points: By Size Senses (Smell), Impaired Senses (Sight), Armor
Endurance: By Size Value 3, Musk, Quadruped, Alternate Primary Sense
Speed: (Dexterity + Constitution) x 2 +10 (Hearing), Wide Range Vision
Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x Habitat: Forests
Strength), Kick (d4 x (Strength+1)), Trunk (d4 x Found: North America, Europe and Asia
(Strength-2))
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3, True Mastodons were browsing animals, living in the
Stealth 2, Survival 3, Swimming 1 forests of the Eastern United States, Europe and Asia.
Qualities and Drawbacks: Natural Insulation 3 (3 They were reasonably successful, but were most
point version), Cast Iron Stomach, Size 6-8), common in American Spruce Forests of the Ice Age.
Prehensile Appendage, Acute Senses (Smell), Unlike Mammohts, Mastodons had straighter tusks
Impaired Senses (Sight), Armor Value (Size-4), and curved backs. As powerful browsers, they could
Musk, Quadruped, Alternate Primary Sense use the leverage from their tusks to break branches to
(Hearing), Wide Range Vision get at better food during winter months. A few
Habitat: Tundra, Plains remnant survivors lasted until 4000 years ago, but
Found: Europe, Asia, North America, Africa most became extinct at the end of the Pleistocene.
Giant Baboon
Pliocene to Pleistocene
Other Fauna: All non-domestic forms of complex life have evolved by this point in time.
Megalania
Pleistocene
Name: Testudo Atlas
Strength: 8-10
Dexterity: 1
Constitution: 5-6
Intelligence: -1
Perception: 2-4
Willpower: 4-5
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution) x 4 + 5
Speed: Constitution
Attacks: Bite (d4 x Strength)
Skills: Brawling 1, Dodge 1, Notice 2, Intimidation 1,
Survival 3
Qualities and Drawbacks: Size 7, Armor Value 21
(Shell), Armor Value 8 (Skin), Cast Iron Stomach Name: Varanus prisca/Megalania prisca
(Grass), Gizzard, Quadruped, Cold Blooded/Like Strength: 10-14
Warm Blooded, Resistance (Cold) 2, Quadruped, Dexterity: 4-6
Alternate Primary Sense (Smell), Wide Range Vision Constitution: 5-6
Habitat: Plains Intelligence: 0
Found: Asia (Western Asia/Middle East), Europe Perception: 5-6
(Eastern) Willpower: 4-6
Life Points: (Strength + Constitution) x 5 + 10
The largest land turtle known, it shell grew to 7ft in Endurance: (Strength + Constitution + Willpower) x
length and a height of 6ft. It was an herbivore and as 4+5
an adult likely had no natural predators, as it could Speed: (Dexterity + Constitution) x 2 + 10
completely retract into its shell. The genus Testudo Attacks: Bite (d6 x Strength), Claw (d4 x
survives today as much smaller species (only a few (Strength+1)), Tail Slap (d6 x (Strength+2) Bash)
pounds in weight), with this giant being the
exception. Its shell indicates that it likely grazed
Skills: Brawling 4, Climb 1, Dodge 3, Notice 4, hunting. New Zealand had no native land mammals
Intimidation 3, Stealth 2, Survival 3, Swimming 3, and thus birds filled in all the roles they normally do.
Tracking 4 The Giant Moa being a browser like a giraffe.
Qualities and Drawbacks: Acute Senses (Smell),
Scent Tracking, Size 7, Armour Value 7, Cold These stats can also be used to represent another
Blooded (or Luke-Warm Blooded), Septic Bite 3, giant ground bird, the Rok of Madagascar. This large
Resistance (Hot Weather 3, Hunger and Thirst 4), ground bird was similarly built to the Giant Moa,
Cast Iron Stomach, Venom (Corrosive) 2, though it was stockier and thus became the heaviest
Quadruped, Alternate Primary Sense (Smell) known bird quite easily as they reached about the
Habitat: Scrub Forest, Plains, Desert same height (Giant Moa grew to 12ft in height while
Found: Australia Rok grew to 10ft in height). The Rok managed to
survive in isolated patches until the 17th Century.
One of the Apex Predators of Australia, the
Megalania was an oversized Komodo Dragon in form Bush Moa/ Costal Moa /Upland Moa/Eastern
and in function. Only the Quinaka could match it in Moa/Heavy Footed or Crested Moa
size and ferocity. It survived until around 40,000 Pleistocene to Holocene
years ago, and is thought to have been the inspiration Name: Anomalopteryx, Euryapteryx, Megalapteryx,
for the Aboriginal Dreamtime monster: the Yowie. Pachyornis,
Strength: 3-6
Giant Moa/Rok Dexterity: 2-3
Pleistocene to Holocene Constitution: 3-4
Intelligence: 0
Perception: 3-4
Willpower: 3-4
Life Points: By Size
Endurance: By Size
Speed: Dexterity + Constitution
Attacks: Claw (d6 x (Strength+1)), Bite (d6 x
Strength)
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3
Name: Dinornis/Aepyornis Qualities and Drawbacks: Size 4-5, Warm Blooded,
Strength: 6-9 Resistance (Cold) 2, Low Metabolism, Wide Range
Dexterity: 2-3 Vision, Alternate Primary Sense (Smell)
Constitution: 4-5 Habitat: Forests, Mountains
Intelligence: 0 Found: New Zealand
Perception: 3-4
Willpower: 3-4 Most moas were not tall beings, stretching necks high
Life Points: (Strength + Constitution) x 5 + 10 into the air. They were much shorter, hunched over
Endurance: (Strength + Constitution + Willpower) x animals. These stats represent most moa species,
4+5 including the youngest living moa species. The last,
Speed: Dexterity + Constitution the Upland Moa Megalapteryx, survived in remnant
Attacks: Bite (d4 x Strength), Kick (d6 x Strength+1) populations until around 1800 C.E.
Skills: Brawling 2, Dodge 3, Notice 2, Intimidation 1,
Stealth 1, Survival 3 Haasts Eagle
Qualities and Drawbacks: Size 6, Warm Blooded, Pleistocene to Holocene
Resistance (Cold 2), Low Metabolism, Alternate Name: Harpagornis
Primary Sense (Smell), Wide Range Vision Strength: 4-6
Habitat: Forests Dexterity: 5-7
Found: New Zealand/Madagascar Constitution: 3-4
Intelligence: 0-1
Giant Moas were among the tallest non-dinosaur Perception: 5-7
birds to ever live. These birds had been around the Willpower: 3-4
island since the Miocene, but they did not reach these Life Points: (Strength + Constitution) x 3 + 10
tremendous sizes until the Pleistocene. They became Endurance: (Strength + Constitution + Willpower) x
extinct approximately around 1500 C.E due to human 2+5
Speed: (Dexterity + Constitiution) (land), (Dexterity
+ Constitution) x 2 + 20 These pigeon relatives were small, flightless birds
Attacks: Peck (d6 x Strength), Claw (d6 x (Strength who weighed quite a bit (up to 44 pounds). Evolving
+2)) on islands with no land predators (or any predators to
Skills: Brawling 4, Climb 2, Dodge 1, Notice 4, threaten them, really), they had no fear of new things.
Intimidation 3, Stealth 3, Survival 3 This, along with introduced rats, pigs and dogs from
Qualities and Drawbacks: Size 4, Flight (3 Point) 3, humans, proved their undoing. The Dodo became
Acute Senses (Sight), Resistance (Cold) 2, Low extinct in the middle of the 17th Century, with the
Metabolism, Eagle Eye 3, Scent Tracking Solitair following between 1730 and 1760 C.E. They
Habitat: Forests, Plains were not hunted by the local Mauritius people
Found: New Zealand because they were not a good source of meat. Their
name in the Mauritius language means Loathsome
The top predator of New Zealand, this massive, Bird or Wallow Bird referring to its fowl taste.
heavy eagle did not have to carry its prey away after Nonetheless, European Sailors stomached them;
it killed. Being the islands only top predator and only calling the flesh Tough, but good. Despite notions
large predator made them quite confident in their to their ineptness, they were well adapted to their
habits, allowing it to monopolize a kill over several environment. Most images show overfed captive
days. It would target the small head of the Moa with specimens. In their native environment, they built
their talons, killing them quickly. They became layers of fat for the dry season, and then thinned out
extinct with their prey around 1500 CE, well after considerably.
humans arrived. Maoi legends tell of a monstrous
bird that attacked children that very well may be Island Ground Owl
Haasts Eagle. Pleistocene to Holocene
Modern Bear
Pleistocene to Holocene
Name: Equus
Strength: 4-9
Dexterity: 3-5
Constitution: 2-6
Intelligence: 0-1
Perception: 3-4
Name: Ursus Willpower: 3-6
Strength: 7-14 Life Points: (Strength + Constitution) x 5 + 10
Dexterity: 3-4 Endurance: (Strength + Constitution + Willpower) x
Constitution: 3-5 4+5
Intelligence: 1-2 Speed: (Dexterity + Constitution) x 2 + 20
Perception: 2-4 Attacks: Trample (d6 x (Strength+2)), Bite (Strength)
Willpower: 2-6 Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Life Points: By Size Intimidation 1, Stealth 1, Survival 2, Swimming 1,
Endurance: By Size Qualities and Drawbacks: Size 6, Natural Toughness,
Speed: (Dexterity + Constitution) x 2 + 10 Cast Iron Stomach (Grass), Quadruped, Warm
Attacks: Bite (d4 x (Strength+1)), Claw (d6 x Blooded, Quadruped, Alternate Primary Sense
Strength) (Smell)
Skills: Brawling 3, Climb 2, Dodge 2, Notice 3, Habitat: Plains
Intimidation 3, Stealth 3, Survival 3, Swimming 2, Found: The Americas, Africa, Europe and Asia
Tracking 3
Qualities and Drawbacks: Size 5-7, Armor Value Modern Horses first appeared in Asia, near the
(Size-2), Acute Senses (Smell, hearing), Scent European border and quickly spread from there to
Tracking, Cast Iron Stomach (Carrion and Grass), cover the Old World. They later were introduced into
Knuckle Walking, Alternate Primary Sense (Smell) the Americas long after their native horses went
Habitat: Forests, Plains Tundra extinct. The Horse was not domesticated until 4000
Found: North America, Europe, Asia BC and before then they were a source of food for
early humans. Other members of the Horse family
Modern species of bear appeared in the Pleistocene include the extinct Quagga and Tarpan as well as the
and most managed to survive the onslaught of change Zebra, Ass and Donkey.
and competition through their adaptability. One of
these earlier forms that did not survive was also the
largest: the Cave Bear. It became extinct 27,500
years ago. Cave Bears were native to the entirety of
what is considered Europe today and a little into
Asiatic Russia. They lived primarily near limestone
caves surrounded by forests and appear to have
avoided plains when they could. They appear to have
been the Pandas of the Ursus genus, being primarily
herbivores that specialized in tough plant material.
They did occasionally scavenge, but otherwise were
Giant Short-Faced bear American Cheetah
Middle to Late Pleistocene Pleistocene
Name: Arctodus
Strength: 10-15
Name: Miracinonyx
Dexterity: 3-5
Strength: 2-4
Constitution: 3-5
Dexterity: 7-8
Intelligence: 0-1
Constitution: 2-3
Perception: 2-4
Intelligence: 0-1
Willpower: 4-6
Perception: 4-6
Life Points: (Strength + Constitution) x 5 + 10
Willpower: 2-4
Endurance: (Strength + Constitution + Willpower) x
Life Points: (Strength + Constitution) x 3 + 10
4+5
Endurance: (Strength + Constitution + Willpower) x
Speed: (Dexterity + Constitution) x 2 + 10
2+5
Attacks: Claw (d6 x Strength), Bite (d6 x Strength)
Speed: (Dexterity + Constitution) x 2 + 40
Skills: Brawling 4, Climb 1, Dodge 2, Notice 3,
Attacks: Trip (d4 x Strength), Bite (d6 x Strength)
Intimidation 3, Stealth 3, Survival 3, Swimming 1,
Skills: Brawling 3, Climb 1, Dodge 3, Notice 3,
Tracking 3,
Intimidation 1, Stealth 3, Survival 3, Tracking 2,
Qualities and Drawbacks: Size 6-7, Armor Value
Qualities and Drawbacks: Size 4, Whiskers, Acute
(size-3), Acute Senses (Smell, hearing), Scent
Senses (Smell, Hearing), Scent Tracking, Quadruped,
Tracking, Cast Iron Stomach (Carrion), Knuckle
Alternate Primary Sense (Smell)
Walking, Alternate Primary Sense (Smell)
Habitat: Plains
Habitat: Plains
Found: North America
Found: North America
The American Cheetah was actually more closely
The Giant Short-Faced Bear was a deadly predator of
related to the modern Puma or Mountain Lion than to
the ice-age plains of North America. A pure
African Cheetahs. They filled the same ecological
carnivore, unlike its modern relatives, this bear was
niche as the Cheetah and are thought to be the reason
capable of taking down some of the largest prey
modern Pronghorn run as fast as they do today.
items of its time, including mammoths. This bear
was huge, standing 6ft at the shoulder whilst on all
fours, it could rear up on its hind legs to stand over
11ft tall, and weighing up to a ton. Despite its bulk
and power, its long legs allowed it to run down large
prey. This would not prevent it from using its bulk to
chase off Dire Wolves, Lions and Saber Toothed
Cats.
Intelligence: 0-1
Perception: 2-4
Willpower: 3-5
Woolly Rhino Life Points: (Strength + Constitution) x 3 + 10
Late Pleistocene Endurance: (Strength + Constitution + Willpower) x
2+5
Speed: (Dexterity + Constitution) x 2 +10
Attacks: Trample (d4 x (Strength+2)), Tusk (d6 x
Strength), Kick (d4 x (Strength+1)), Trunk (d4 x
(Strength-2))
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 3,
Stealth 2, Survival 3, Swimming 1
Qualities and Drawbacks: Size 4, Cast Iron Stomach,
Quadruped, Prehensile Appendage, Impaired Senses
(Sight), Armor Value (Size-4), Musk, Quadruped,
Alternate Primary Sense (Hearing), Scent Tracking
Habitat: Plains, Forests
Found: Europe (Mediterranean), North America
(Channel Islands, Wrangle Island), Asia (Flores
Name: Coeldonta Island)
Strength: 10-15
Dexterity: 3-4 Dwarfed, island elephants are found in various parts
Constitution: 4-6 of the world as Elephants spread across the globe.
Intelligence: 0 These dwarf elephants had averaged around 3ft tall at
Perception: 4-5 the shoulder and had little to worry about from native
Willpower: 2-5 island predators.
Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x Big Sloth Lemurs
4+5 Pleistocene to Holocene
Speed: (Dexterity + Constitution) x 2 + 15
Attacks: Horn (d6 x Strength), Trample (d6 x
(Strength+2)), Kick (d4 x (Strength+1))
Skills: Brawling 3, Dodge 1, Notice 3, Intimidation 3,
Survival 3
Qualities and Drawbacks: Size 7, Armor Value 4,
Natural Insulation 2 (3 point version), Acute Senses
(Hearing, Smell), Impaired Senses (Sight), Natural
Insulation 3 (3 point version), Cast Iron Stomach
(Grass), Quadruped, Alternate Primary Sense
(Smell), Wide Range Vision
Habitat: Plains, Tundra Name: Megaladapis, Paleopropithicus,
Found: Asia, Europe Archaeoindris, Pachylemur
Strength: 5-8
A specialized form of rhino that evolved late in the Dexterity: 1-2
Ice Ages and was well adapted for the frozen plains it Constitution: 3-5
lived on. Thanks to preserved specimens frozen in ice Intelligence: 0
and cave paintings from the humans who hunted Perception: 2-4
them, we know that the animal was indeed hairy and Willpower: 2-5
covered in a thick coat of black fur. Life Points: (Strength + Constitution) x 5 + 10
Endurance: (Strength + Constitution + Willpower) x
Dwarf Elephant or Mammoth 4+5
Pleistocene to Holocene Speed: Dexterity + Constitution
Name: Elephas and Mammuthus species Attacks: Bite (d4 x (Strength-1)), Claw (d4 x
Strength: 3-5 Strength)
Dexterity: 2 Skills: Brawling 2, Climb 3, Dodge 2, Notice 3,
Constitution: 3-4 Intimidation 1, Stealth 1, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 6, Natural
Toughness, Cast Iron Stomach, Knuckle Walking,
Alternate Primary Sense (Smell)
Habitat: Forests Gigantopithicus
Found: Africa (Madagascar) Pleistocene
The large and giant sloth lemurs were lemurs the size
of a gorilla and behaving either like a Koala (if
arboreal) or like a Ground Sloth (if landbound). The
island of Madagascar had no large land predators
aside from Crocodiles and allowed a diversity of
large, slow moving prey species such as the Rok and
dwarf Hippopotami. They ranged up to 6ft in length
and managed to survive until around 1500 CE.
Giant Hutia
Name: Amblyrhiza, Elasmodontomys, Quemisia, Name: Gigantopithicus
Clydomis Strength: 12-15
Strength: 3-8 Dexterity: 3-5
Dexterity: 2-4 Constitution: 3-5
Constitution: 3-5 Intelligence: 2 (Animal)
Intelligence: 0 Perception: 2-4
Perception: 2-4 Willpower: 3-4
Willpower: 2-4 Life Points: (Strength + Constitution) x 5 +10
Life Points: By Size Endurance: (Strength + Constitution + Willpower) x
Endurance: By Size 4+5
Speed: Dexterity + Constitution Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (d6 x Strength) Attacks: Bite (Strength), Punch (d4 x Strength)
Skills: Brawling 2, Dodge 1, Notice 3, Intimidation 1, Skills: Brawling 2, Climb 1, Dodge 2, Notice 3,
Stealth 2, Survival 3, Swimming 2 Intimidation 3, Stealth 2, Survival 3, Swimming 1,
Qualities and Drawbacks: Size 4-6, Acute Senses Qualities and Drawbacks: Knuckle Walking, Size 6,
(Hearing), Natural Toughness, Resistance (Heat Loss Armour Value 1, Natural Toughness, Cast Iron
From Exposure), Quadruped, Alternate Primary Stomach (Grass)
Sense (Smell) Habitat: Forests
Habitat: Forests Found: Asia
Found: Caribbean
Gigantopithicus may have stood from 8 to 10ft at the
These animals are giant Caribbean rats, larger than shoulder if they stood upright. They are throught to
any living rat. The largest of them, Amblyrhiza, grew be related to orangutans and thus may have shared
to the size of an American black bear. Their low their coloration. Males were larger than the females.
metabolism helped them survive island life at their Though often portrayed as an oversized gorilla, it is
size. Physically, they resembled Capybara. Slow and more closely related to the orangutan.
docile, they were herbivores. In its own ecosystem, it
had no competition. When the islands shrunk as sea
levels rose, the rodents were unable to find food for
themselves and became extinct. They weighed
between 100 and 440 pounds. (Wolf to Bear sized)
These men were also the first ones to abandon the
hairy bodies of apes and take to sweatingquite a
complex process for resisting heat.
Talking Man
Early to Middle Pleistocene Playing either species begins as a 0 point quality
Name: Homo ergaster, Homo erectus without technological level differences. Though they
Strength: 3-7 suffer from a low intellect and impaired speech
Dexterity: 3-6 (again, compared to modern humans), they gain a +1
Constitution: 3-6 to all their physical attributes. Technologically they
Intelligence: 1-2 straddle the line between the latest Prepaleolithic
Perception: 2-5 cultures and the first Paleolithic cultures.
Willpower: 2-5
Life Points: (Strength + Constitution) x 4 + 10 Giant
Endurance: (Strength + Constitution + Willpower) x Middle Pleistocene
3+5 Name: Homo heidelbergensis
Speed: Dexterity + Constitution + 5 Strength: 5-8
Attacks: Punch (d4 x Strength), Handax (d4 x Dexterity: 2-6
Strength+1 Slash/Stab), Flint Flake (d4 x Strength Constitution: 4-6
Slash/stab) Intelligence: 1-3
Skills: Brawling 2, Climb 2, Dodge 1, Hand Weapon Perception: 2-5
(Flake) 2, Hand Weapon (Handax) 3, Notice 2, Willpower: 2-5
Intimidation 1, Stealth 2, Survival 3 Life Points: (Strength + Constitution) x 4 + 10
Qualities and Drawbacks: Size 5, Low Intellect, Endurance: (Strength + Constitution + Willpower) x
Impaired Speech, Resistance (Heat Loss From 3+5
Exposure) 3 Speed: (Dexterity + Constitution) x 2
Habitat: Plains Attacks: Punch (d4 x Strength), Knife (d4 x (Strength
Found: Africa - 1), Hand-axe (d4 x (Strength + 1)), Spear (d6 x
(Strength + 1))
While mankind had been walking upright for a good Skills: Brawling 2, Climb 2, Dodge 1, Hand Weapon
deal of time, they remained rather ungainly on their (Knife) 2, Hand Weapon (Spear) 3, Notice 2,
feet. However, the relief of the chest muscles form Intimidation 1, Stealth 2, Survival 3
locomotion allowed the development of more Qualities and Drawbacks: Hard to Kill 2, Natural
complex sounds and, it is believed, the earliest form Toughness, Size 5, Impaired Speech, Archaic
of languages. (Paleolithic)
Habitat: Plains, Forests, Deserts
Ergaster and Erectus are two distinct species, with Found: Europe
different levels of technology for the most part.
Ergaster gave direct rise to Erectus and Erectus This species of humanity was one of the later
proved to be the more successful of the two species. offshoots. They were more intelligent than their
Ergaster lived from 1.9 to 1.4 million years ago. ancestors, but also much larger. The average height
Erectus first appeared 1.6 million years ago and of Homo heidelbergensis was 6ft and they were quite
disappeared 700,000 years ago. They were closer in muscularly builtover 200lbs. They show the first
height to modern humans (54 on averagetwo signs of using ochera red coloring agent.
inches shorter than modern humans). For most of this Controversial evidence exists to suggest that they
time, they both had Prepaleolithic cultures, until the were the first humans to bury their dead.
control of Fire 1.5 Million years ago, but took some
time to spread across. This marked the beginning of They are thought to be the direct ancestor of
Paleolithic cultures at least on the most basic levels. Neanderthal man, and may share some lineage with
Erectus was the more successful of the two species modern humans as well.
and, with the help of fire, were able to make the
journey out of Africa and into Asia. The development Playing a Giant begins as a 7 point quality, not
of fire signaled a changeover and new level of counting technology level (of which they remain a
advancement for humanity. It extended the day Paleolithic culture). They receive a +3 to Strength
allowing greater time to think beyond the struggle for and a +1 to Constitution. Furthermore, they receive
survival. Natural Toughness and 2 levels of hard to Kill. On
the negative side, they still lack the complete vocal
range of modern humans and thus suffer from Neanderthal is an 8 point quality to start with.
Impaired Speech. Neanderthals receive a +2 to a Strength and
Constitution, Resistance (Cold) 3, Acute Senses
Neanderthal (Smell), 2 levels of Hard to Kill and Natural
Late Pleistocene Toughness, but suffer from a -1 to dexterity as well
Name: Homo sapiens neandertalis as the Carnivore and Negative Buoyancy drawbacks.
Strength: 4-7 With the Archaic (Paleolithic) drawback, this reduces
Dexterity: 2-4 the quality greatly.
Constitution: 4-6
Intelligence: 2-4 Hobbit
Perception: 2-4 Late Pleistocene to Holocene
Willpower: 2-4 Name: Homo florensienses
Life Points: (Strength + Constitution) x 4 + 10 Strength: 1-2
Endurance: (Strength + Constitution + Willpower) x Dexterity: 2-6
3+5 Constitution: 2-3
Speed: (Dexterity + Constitution) x 2 Intelligence: 1 (human)
Attacks: Punch (d4 x Strength), Knife (d4 x (Strength Perception: 2-4
- 1), Hand-axe (d4 x (Strength + 1)), Spear (d6 x Willpower: 2-4
(Strength + 1)) Life Points: (Strength + Constitution) x 3 + 10
Skills: Brawling 3, Climb 2, Dodge 1, Hand Weapon Endurance: (Strength + Constitution + Willpower) +
(Knife) 3, Hand Weapon (Hand axe), 3 Hand 5
Weapon (Spear) 4, Notice 2, Intimidation 2, Stealth Speed: Dexterity + Constitution + 5
3, Survival 3 Attacks: Spear (d6 x (Strength+1)), Punch (d4 x
Qualities and Drawbacks: Hard to Kill 2 Resistance Strength)
(Cold) 3, Acute Senses (Smell), Natural Toughness Skills: Brawling 2, Climb 2, Dodge 1, Notice 2,
Habitat: Forests Intimidation 1, Stealth 3, Survival 3, Swimming 2,
Found: Europe, Asia (Western) Tracking 2,
Qualities and Drawbacks: Size 4, Swamp adaptation
Neanderthals have a bad reputation. The name has Habitat: Forests
come to symbolize the stereotypical caveman. In Found: Asia (Island of Flores)
actually, they were quite an advanced people. They
were definitely a stone-age culture (Paleolithic), but On the other end of the spectrum from the Giants are
unlike those of the past, are known to have made the Hobbits. This species is another manifestation of
jewelry, done simple burial rituals and used ocher island dwarfism, and were the last species of Homo
paints. to survive the arrival of Homo sapiens. They lived
from 94,000 to 13000 years ago.
Neanderthals were shorter than modern humans:
Males growing averaging at 56, and females at 5. The small size of the Hobbit is its most distinguishing
They were also broader and stouter. They were featureboth in body size and cranial mass. They
primarily forest-dwelling people who though they averaged 3 and a half feet tall with brains roughly on
crafted spears, did not throw them. They were par with those of chimpanzees or ancestral ape-men.
primarily hunters, though occasionally gatherers. They also had rather large feet
Focusing on many large ice-age animals and
forcefully taking them down. Technologically, they were Paleolithic and are
thought to have evolved from the wide-ranging Hom
They were specialists, and evolutionarily, this lead to Erectus. Their shared their island home with larger-
their eventual demise in the face of more adaptive than-normal rodents, dwarf mammoth relatives
species such as modern humans. They didnt fail in derived from Stegodon (Use dwarf elephant or
the face of the competition. They just succeeded less mammoth stats) and Komodo Dragons.
often, leading to their slow demise. They first
appeared 130,000 years ago in full form (with the Some believe that the legendary Orang Pendek is
first hints of the species development appearing either a memory of or the actual survival of this
almost 600,000 years ago), and disappeared only species.
30,000 years ago.
Playing a Hobbit is a 2 point drawback. They are size
4, have Low Intellect, Impaired Speech and a 1 point
swamp adaptation.
Chapter 4
The Natural History of Maple White Land
A Land of Adventure a world where the director is free to think of
possibilities for adventures, be it a retread of the
This final chapter deals with The Lost World of Sir original novel, or something new. Usually, the plot
Arthur Conan Doyles famous book. It discusses the has the cast going to the titular Lost World for any
history of the land, as well as its biology as though it reason (greed/exploitation, environmental protection
existed in the real world (sadly, it does not). Though or research are the most common) and have to
the setting is geared towards the modern day, it is survive the hardships the land is fraught with, be they
quite easy to adapt for the Edwardian Era, the environmental, animal or human.
Victorian Era or before, as it details a bit of the lands
history, and the only changes needed for the land are The Land That Maple White Found
in the players equipment and character construction.
Maple White Land was one of the most fantastic
Directors Notes locals discovered in the 20th century, and one of
several populated with prehistoric life. Like Skull
Only the most unique and strange animals are noted Island, discovered soon after it, Maple White Land
and given full write-ups. Other, modern organisms managed to find its way into scientific papers and
that have been previously covered to a degree in the public consciousness.
previous segments or in Terra Primate will not have
stats written up for them. This section simply details
There have been many renditions of the second to have been once an active volcano of
expedition to the plateau in 1910 (with poor Maple unprecedented size from the Permian age that slowly
Whites being the first years earlier), told and retold weathered away leaving the wall of Basalt which
with varying historical and biological accuracy. As protects the plateau. The elevation causes a slight
theories about dinosaurs and other prehistoric life decrease in temperature, but the remaining thermal
change and adapt, so too does their portrayal in these activity, which is far less than that of Yellowstone
adaptations. The story and various retellings include national park, kept it warm for millennia. It is
creatures which could not have possibly made it to assumed, that like Skull Island, this volcanic warmth
South Americalet alone up the plateau when it was kept its environment largely intact from the
accessible. Therefore, an understanding of the Maple Cretaceous extinction event 65 million years ago.
White Land plateau needs to stem more from an Exactly how unknown.
understanding of paleontology, pale-geography and
biology, only rarely relying on the various retellings The plateau itself now stands as a sheer face of basalt
to test which creatures are represented on the plateau. on most sides, ranging in height from 600 to 1000ft
in elevation, slowly crumbling away from a greater
The plateau is found in a northern part of Brazil, near size. It seems to have retained its base diameter of 85
the edge of Venezuela. Some of the adaptations have miles, however. This barrier prevents most modern
claimed Venezuela or even such far of places as animals (save man with equipment and high flying
Africa or Mongolia. birds) from entering the plateau. This does not make
it particularly unique, but the size of the plateau (over
For true understanding the plateau, one must first a thousand square milesroughly half the size of
understand the prehistory of the continent it rests on. Madagascar) and sheerness of the sides for so long a
time that allowed the plateau to become so isolated.
After the breakup of the super continents of Pangaea Its inaccessibility helped protect it from even the
and then Gondwanaland, South America has been worst human predations. Lord John Roxtons
largely isolated from other influences, connected only diamond mining operation shut down soon after it
occasionally to North America, Africa, Australia and had began (partially due to World War One, partly
Antarctica on varying occasions. This caused most of due to the Pterrosaurs tenacity as the mine was near
the fauna to develop independently from the rest of their nesting grounds) and left some refuse from
the world. In the Mesozoic, South America was home human habitation, but the inaccessibility and
to several groups that declined greatly elsewhere, but prehistoric dangers protected it from the worst of
survived in almost superabundance in South America mankinds attempts to exploit it. The diamonds
and the lower parts of Gondwanaland such as disappeared, but the wildlife remained. These were
Ceratosaurs. South America also had a huge diversity intern exploited in Dinosaur Circuses around the
of sauropods (including the largest yet known: globe, but these two met their demise and the last
Argentinosaurus). Into the Cenozoic, its isolation circus dinosaurs were returned to the wild in 1947.
continued to only be sporadically broken. South Some still can be found in Zoos, however.
America developed its own unique ungulates and
edentates such as the armadillo and sloth. It also had Through the Plateaus history, there have been six
no placental predators for millennia: marsupial waves of invasion of life. The first was the fauna
carnivores (Borhyaenidae and Thylacosmilidae) and originally trapped there: dinosaurs, plesiosaurs,
terror birds (Gruiformes such as Phorusrhacus and pterosaurs and other Mesozoic flora and fauna. The
Titanis to Ciconiforme Argentavis magnificens) until second invasion consisted entirely of one type of
being largely driven out by, what is generally organism: grass. We think of it as extremely common
assumed, competition from said placental mammal today, but grass only evolved 30 million years ago,
predators. and its rise to dominance drove many species of
plants that once filled the role of grass to extinction.
The plateau itself achieved isolation during the early Grasses eventually arrived on the plateau some 20
part of the cretaceous period, roughly around the million years ago and supplanted the native flora of
extremely geologically eventful Apatian age, roughly the plains and greatly altered the ecosystem, though
coinciding with the creation of the infant Atlantic the fauna endured through this third invasion. More
Ocean. The fauna of the time roughly matches those advanced grasses such as Bamboo reached the
found on the plateau some 125 million years later. plateau 18 million years later, this constituted the
With Stegosaurs neared extinction as Iguanodonts third invasion. The fourth invasion occurred during
and others first appeared or began to assert the early Pleistocene epoch some 2 million years ago.
themselves more readily. Geologically, it is assumed This brought large mammals, terror birds, mammals
unique to South America such as the Toxodon and
recent invaders of South America like the Smilodon
and Mastodon to the plateau. The fifth invasion
brought humans, tapirs and more recent adaptive
modern mammals. The final invasion occurred in the
20th century with the Maple White and Challenger
expeditions. These brought animals such as cows,
cats, mice, rats, dogs, goats and pigs to the plateau.
Strangely, those that escaped into the wild did not
last as long as other such feral animals did in other
continents such as Australia. It is assumed that the
continued existence of large predators such as the
Phorusrachus, Smilodon and Megalosaurspredators
they have never before faced, drove these many of
these feral animals to extinction on the plateau. Rats,
mice and cats, however, remain a problem for some
of the smaller speciesbut a boon to others. The site Tropical Forest
was declared a national park (one of the largest in the
world) to protect it from further exploitation. It has Tropical forests are the staple of South America and
since become a small ecotourism site for the most make up the majority of the plateau. Forests,
daring vacationers. Most will likely see a dinosaur in however, prevent creatures from growing to
a Zoo before ever dreaming of venturing to Maple tremendous size. For instance: the late Jurassic
White Land. floodplains of western North America were home to
many giant sauropod species: Brachiosaurus,
The plant life, as well as the animals, is a mix of the Apatosaurus, Camarosaurus, and Diplodocus among
modern and prehistoric. As well as many trees found them. Several million years later when the area was
in the surrounding Amazon, there are: three species swampier and more tropical, hadrosaurs and
of Tree Fern endemic to the plateau (as well as 3 ceratopsians half the size of the smallest sauropod of
other species found elsewhere in both South America the Jurassic dominated the fauna. Forests and the
and the Caribbean); a 6ft tall pitcher plant capable of limited area of the plateau caused many ancient
catching small vertebrates in its pouch; 30 species of giants to shrink, but compared to modern animals,
fern; multiple species of tropical and alpine pine; 10 they are still tremendous.
species of grass; large, swamp-dwelling horsetail
species; cycads; the rare psilotum; Wollemia Pine Several groups of modern animal have found their
and a second Gingko species. way into the jungle, including the Tapir (Use Deer
stats), Capuchin Monkey, Agoutis (use Rabbit stats),
On the plateau itself there are several biota of note: Brazilian Porcupine (use Monkey stats with
The Tropical Forest; Tropical Marsh, River and lake Defensive Spins (d4) and 2 Dexterity) and Peccary
environments; the open plains; and the Rocky (use Boar stats (Terra Primate)). Many modern birds
Unknown. Each one supports certain forms of life, have species have made it up to the plateau as well.
but the size of the plateau allows them too easily (and Maple White Land hosts: crested hummingbirds; its
almost forces them) to cross these vast biotypes in own species of parrot (Amazona whitensis) with a
search of food. bright red chest, sometimes called the bleeding heart
parrot; doves; finches; the smooth-billed anis
(Crotophaga ani); yellow warblers; vireos; migratory
stilts, egrets and herons populate the areas of forest
near the rivers and lakes. Reptiles of the plateau are
by and large, primitive in comparison to the recently
introduced mammals and birds: a dwarf subspecies of
the green tree iguana and anole subspecies are the
most recent additions; skinks and geckos are also
relatively advanced. Several species of snake (aside
from boas) retain primitive features such as vestigial
hips and there are species of tortoise on the plateau
that have armored necksand cannot withdraw fully
into their shells. Bird spiders, tree frogs and hundreds Spearback
of insect species are also found on the plateau. Telumosaurus sp.
8-10ft long
Hypsilophodon
Modicahypsilophodon decens
3-4ft long
Strength: 6-10
Dexterity: 3-5
Constitution: 3-5
Intelligence: -1
Perception: 2-3
Willpower: 2-3
Life Points: (Strength + Constitution) x 5 + 10
Strength: 0-2 Endurance: (Strength + Constitution) x 4 +5
Dexterity: 4-6 Speed: Dexterity + Constitution
Constitution: 1-5 Attacks: Trample (d6 x (Strength+2)), Thagomizer
Intelligence: 1-2 (d6 x Strength), Ram (d4 x Strength) Slash/Stab
Perception: 3-4 Skills: Brawling 3, Dodge 1, Notice 2, Intimidation 2,
Willpower: 1-2 Survival 2, Swimming 1
Life Points: (Strength + Constitution) x 3 + 10 Qualities and Drawbacks: Size 6, Armor Value 8 (10
Endurance: (Strength + Constitution + Willpower) x on throat), Defensive Spines (d4-d6), Warm Blooded,
2+5 Quadruped, Battery Teeth, Acute Senses (Smell)
Speed: (Dexterity + Constitution) x 2 + 10
Attacks: Bite (Strength), Kick (d4 x Strength+1) One of the rarest dinosaurs on the plateau, much like
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2, the skull island species Atercurisaurus, this stegosaur
Intimidation 1, Stealth 3, Survival 2, Swimming 2, was one of the creatures sketched by Maple White
Qualities and Drawbacks: Warm Blooded, Armor during his first expedition to the plateau. Feeding
Value 1-3, Battery Teeth, Size 4, Acute Senses largely on select ferns and tree fern species, the
(Smell) creature is considered endangered and is hard to
increase the population due to its diet. It is assumed
Small ornithopods like this were common throughout that its ancestors (Regnosaurus) traveled from
the Mesozoic, so it is not surprising that a species Europe, following the herds of Iguanodon, who are
landed on the plateau. They live in flocks of 5 to 15 found on almost every major continent as well as the
adult individuals as well as young. Only the dominant plateau.
pair is allowed to breed, who lay 4-10 eggs in an
earthen mound much like a crocodiles. The young
are cared for until they reach maturity. Males are
allowed to stay, but females are driven to other flocks
to increase diversity of the species. There is a plains
species of this (M. campus), which is over a foot
larger overall, but of a lighter build than its forest
cousin. These creatures closely resemble the animals
from which they originated, albeit smaller in size
than most. This change in size is largely due to the
limited space provided by the plateau. This animals,
more than others (except, perhaps, the Megalosaurs),
are targeted by the illegal pet trade for their
adaptability and intelligence.
Tamandua Mono Grande/the Ape Men
Absentitamandua sp. Rutiloprimas gigas
1-1.5ft 4-5ft tall
Strength: 0
Dexterity: 2-3 Strength: 4-7
Constitution: 2-3 Dexterity: 3-5
Intelligence: 0 Constitution: 4-5
Perception: 2-3 Intelligence: 3 (Animal)
Willpower: 2-3 Perception: 2-4
Life Points: (Strength + Constitution) + 10 Willpower: 2-4
Endurance: (Strength + Constitution + Willpower) Life Points: (Strength + Constitution) x 4 + 10
Speed: Dexterity + Constitution Endurance: (Strength + Constitution + Willpower) x
Attacks: Claw (d6) (AP), Bite (d4+1) 3+5
Skills: Brawling 2, Climb 3, Dodge 2, Notice 3, Speed: Dexterity + Constitution + 5
Intimidation 2, Stealth 2, Survival 3, Swimming 1, Attacks: Punch (d4 x Strength), Bite (Strength+1)
Qualities and Drawbacks: Size 2, Acute Senses Skills: Brawling 2, Climb 3, Dodge 2, Notice 3,
(Smell, Hearing), Natural Toughness, Armor Value Intimidation 2, Stealth 2, Survival 3
1, Cast Iron Stomach, Quadruped, Alternate Primary Qualities and Drawbacks: Size 5, Animal
Sense (Smell), Wide Range Vision Intelligence, Animal Communication, Cast Iron
Stomach (Plants)
A dwarf species of tamandua found in the forests of
the plateau, its behavior matches that of other These are the Ape Men encountered on the initial
tamandua, but retains some more primitive features expedition, and nearly exterminated through years of
(most of which are internal). Like other tamandua, it tribal warfare with the recently arrived humans.
feeds on colonizing insects such as ants and termites. Despite appearances, they are not great apes. They
This species is the most primitive form of Tamandua are in fact New World Monkeys of tremendous size.
known, containing small teeth of little function, The hairy bodies and flatness of face are the key
relying more on the gizzard-like section of stomach identifying markers that help with this identification.
found in other Tamandua. They have stubby tales and are heavily built. They
can still climb trees, however, and often do so when
either hunting small animals or gathering fruit. The
creatures had been at war with the local tribesman.
War in the loosest sense of the word, as the men
encountered and defeated a particularly large troop of
the animals. They managed to live in groups of
usually 20 to 30 individuals in the modern day. Like
many apes, there were several troops, but the local
Indian population has decimated most of them (and
they, in turn, were decimated by introduced diseases).
They are an endangered species, like most of the
other large primates on earth.
Avisaurus Mapinguari
Pennigersaurus reaglis Mylodon sp.
6-8in. tall, 1.5-2ft wingspread. 5-6ft tall
Strength: 1
Dexterity: 5-6
Constitution: 1-3
Intelligence: 0
Perception: 3-6
Willpower: 1-2
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower +
15 Strength: 5-8
Speed: Dexterity/(Dexterity + Constitution) x 2 +10 Dexterity: 1
Attacks: Bite or Claw (d4 x Strength+1) Constitution: 4-6
Skills: Brawling 3, Climb 3, Dodge 3, Notice 2, Intelligence: -1-0
Intimidation 1, Stealth 2, Survival 3, Perception: 3-4
Qualities and Drawbacks: Size 2, Flight 2, Warm Willpower: 2-6
Blooded, Hollow Bones Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x
Avisaurus is a falcon-like, primitive bird. This animal 3+5
has several remaining reptilian characteristics such as Speed: (Dexterity + Constitution)
small hook-like claws on its wings (used for Attacks: Claw (d6 x Strength)
navigating dense branches), and a reptilian (though Skills: Brawling 3, Climb 1, Dodge 2, Notice 2,
largely feathered) face as well as a short tail. The Intimidation 3, Survival 3, Swimming 1,
young also have these claws and use them in Qualities and Drawbacks: Size 5, Armour Value 10,
navigating in the dense treetops that the birds nest in. Low Metabolism, Resistance (Poison) 2, Cast Iron
These birds are oddly colored for hawks, with green- Stomach (Grass), Knuckle Walking, Alternate
brown top with a lighter stomach. With its tooth and Primary Sense (Smell), Wide Range Vision
jaw structure, it feeds largely on meatier targets
close to its size: lizards, other birds, bats and so on. A large ground sloth, about the size of a black bear, is
Only occasionally will it eat large insects. one of the few creatures to escape the plateau and
make its way into Brazilian folklore. This large
animals brown fur hides small dermal bone lumps
that act like chain mail armor, protecting it from
everything but the bone-crushing Megalosaurs. To
defend themselves from most predators, they rear up
on their hind legs and lash out with its heavy claws.
Primarily an herbivore, it will steal carrion on
occasion, only if its bulk and armor allow it to. The
Mylodon also possess a phosphorescent algal growth
in their fur. The alga is similar to that which grows in
modern tree sloths, but the glow appears at night, and
only in the rainy seasons. It is theorized that the
animals use this glow to locate each other in dense
foliage.
Tuatara Willpower: 2
Sphenodon gigas Life Points: (Strength + Constitution) x 2 + 10
6in-1ft long Endurance: Strength + Constitution + Willpower + 5
Speed: Dexterity + Constitution + 5
Attacks: Bite (d6 x Strength +1) (carnivore), Bite
(d4) (herbivore), Claw (d4)
Skills: Brawling 3, Climb 1, Dodge 2, Notice 3,
Intimidation 2, Stealth, 2 Survival 3, Swimming 1,
Tracking 1
Qualities and Drawbacks: Warm Blooded, Acute
Senses (Smell, Hearing), Musk Generation, Armor
Value 1, Size 3, Quadruped, Scent Tracking,
Alternate Primary Sense (Smell)
Strength: 0-1
Dexterity: 3-4 Cynodonts and other reptilmorph synapsids managed
Constitution: 1-5 to survive for longer in Gondwanaland than in other
Intelligence: -1 parts of the prehistoric world. For instance, in
Perception: 3-4 Australia, Diicinodont fossils date as late as the early
Willpower: 1-3 cretaceous where all other members of the family had
Life Points: Strength + Constitution +10 long since died out. In Maple White Land,
Endurance: Strength + Constitution + Willpower +5 Cynognathids managed to survive underneath the feet
Speed: Dexterity + Constitution + 3 of the dinosaurs. Though called Wolf Lizards for
Attacks: Bite (d6) their ferocity, they are actually closer to badgers in
Skills: Brawling 2, Climb 2, Dodge 2, Notice 2, terms of ecological niches. They live in burrows,
Intimidation 1, Stealth 2, Survival 2, Swimming 1, coming out only at night to hunt for large insects and
Tracking 1 small animals it can root up. When cornered, they
Qualities and Drawbacks: Size 2-3, Cold Blooded, bark, growl and snap violently. Another reason for
Low Metabolism, Resistance (Cold) 5, Independently the name is the howling calls it makes during the wet
Functioning Eyes, Night Vision, Impaired Senses season to attract mates. They act either in solitary
(Hearing), Armor Value 1, Quadruped, Alternate form or in small groups of no more than 6 adults
Primary Sense (Smell) usually a single male and his harem. They lay their
eggs n burrows and feed their young with milk.
Strength: 7-10
Dexterity: 3-5
Constitution: 2-5
Intelligence: 0-1 Strength: 2-5
Perception: 3-4 Dexterity: 5-7
Willpower: 2-5 Constitution: 3-5
Life Points: (Strength + Constitution) x 5 + 10 Intelligence: 0
Endurance: (Strength + Constitution + Willpower) x Perception: 2-4
4+5 Willpower: 2-3
Speed: (Dexterity + Constitution) x 2 +5 (Swim) Life Points: (Strength + Constitution) x 4 +10
Attacks: Bite (d6 x Strength), Tail Slap (d4 x Endurance: (Strength + Constitution + Willpower) x
(Strength+2)) 3 +5
Skills: Brawling 3, Climb 1, Dodge 2, Notice 2, Speed: (Dexterity + Constitution) x 2 (Swim)
Intimidation 2, Stealth 2, Survival 3, Swimming 5 Attacks: Bite (d4 x Strength-1)
Qualities and Drawbacks: Resistance (diving) 4, Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
Cold-Blooded, Armor Value 5, Size 6, Quadruped, Stealth 2, Survival 3, Swimming 5
Acute Senses (Smell) Qualities and Drawbacks: Resistance (diving) 2,
Luke-Warm Blooded, Size 5, Armor Value 2,
Originally spotted by Edward Malone on the first Limbless
expedition, he thought it was an Ichthyosaur. Though Habitat: Ocean, near reefs
fossil strata indicate that they did make it to the
plateau, they went extinct as did their seaward The Plesiosaur is a near exclusive inhabitant of the
cousins. What Malone saw something almost as odd, lakes and larger rivers. Using its two pairs of flippers
thought: a species of marine crocodile that had to re- and long neck to move gracefully in open water, and
adapt to fresh-water environs. The creature retained maneuver through reeds if need be. Though
its general lack of armor and even a fluked tail, but it extremely maneuverable, they are relatively slow.
remains a crocodiletriangular snout and flexible They use their long necks to surprise fish. Though
body. It is lightly armored, though, preferring the their necks are not as flexible as the necks of
open waters of the lakes and rivers than the swamps. serpents, they by no means stiff. Furthermore, unlike
They retain their limbs, though their hands have earlier restorations, they cannot raise their heads far
degenerated into fins for added streamlined out of the water. They preferably swim with their
swimming. They are the top predators in the lake. neck directly in front of their bodies. They feed on
The snouts of these animals are built to both hold fish fish and invertebrates they can catch in their sharp
in the front and tear flesh in the back, an oddly jaws.
mammalian distinction. Despite its build, it is not
related to the Jurassic and Cretaceous
Metriorhynchids, a similar group of marine crocodile,
Toxodon Dwarf Capybara
Toxodon minor Hydrochaeris minor
5-6ft long, 2-3ft tall 1ft 6in-2ft long
Strength: 6-8
Dexterity: 3-4
Constitution: 3-5 Strength: 0
Intelligence: 0 Dexterity: 2-4
Perception: 3-4 Constitution: 2-5
Willpower: 2-4 Intelligence: 0-1
Life Points: (Strength + Constitution) x 5 + 10 Perception: 2-4
Endurance: (Strength + Constitution + Willpower) x Willpower: 2-4
4 +5 Life Points: (Strength + Constitution) x 2 + 10
Speed: (Dexterity + Constitution) x 2 + 5 Endurance: (Strength + Constitution + Willpower) +
Attacks: Ram (d4 x Strength) (Bash or Slash/Stab), 5
Bite (d4 x Strength) Speed: (Dexterity + Constitution) x 2 + 5
Skills: Brawling 3, Brawling 3, Dodge 2, Notice 2, Attacks: Bite (d4 x (Strength+1))
Intimidation 3, Stealth 2, Survival 3, Swimming 5 Skills: Brawling 1, Dodge 2, Notice 3, Intimidation 1,
Qualities and Drawbacks: Size 6, Quadruped, Stealth 3, Survival 3, Swimming 4,
Alternate Primary Sense (Smell), Armor Value 4 Qualities and Drawbacks: Size 3, Quadruped,
Alternate Primary Sense (Smell), Wide Range Vision
Toxodon are large, hippo-like creatures that migrated (3 Point), Swamp Adaptation
to the plateau in the Pleistocene. It has shrunken,
slightly due to the limited size of the plateau. Similar A subspecies of the mainland Amazonian animal, it
to the dwarf hippos that once populated Crete and fills the same ecological niche, but has greatly
Madagascar, this animal fills the same basic reduced its size in order to maximize the food
ecological niche. Like Hippos, they spend most of the available on the island. They are preyed upon by a
day submerged in water, coming out at night to feed. myriad of animals both on land and in water. They
They are rather aggressive, and live in large groups. retreat between one and the other to avoid the area
This grouping behavior and aggressiveness keeps currently threatening them. The underbrush and
Ichthyosuchus at bay for the most part, though they thistles of the plateau act as hiding places for the
do take young on occasion. small animals. Like their cousins outside the plateau,
they are herd animals
Ammonite
Ammonitia parcus
7 inches to 1 ft
Strength: 0-1
Dexterity: 2
Constitution: 1-4
Intelligence: -1 to 1
Perception: 2-3
Willpower: 2-4
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower + 3
Speed: (Dexterity + Constitution) x 2 +10 (swim) process the plant material. Grass is very difficult to
Attacks: Tentacles (grasp, +3), Bite (d4 x Strength, digest, even for modern mammals, and it must be
Armor Pricing) looked on as an accomplishment that the prehistoric
Skills: Acting 1, Brawling 3, Dodge 2, Notice 2, animals have managed to make the same adaptations
Intimidation 2, Stealth 3, Survival 3, Swimming 5 and not lose many genera. Some modern animals can
Qualities and Drawbacks: Size 2, Armor Value also be found on the plains such as the Pampas Deer,
(Shell) 6, Cold Blooded, Tentacles (+3 grapples), a dwarf Peccary and the 9 banded Armadillo. It is in
Full Reverse, Fully Aquatic, Wide Range Vision (3 the lowlands that the Lost World tick (genus:
point), Defensive Spray (5 point) Dermacentor) that has become quite large, almost an
inch in length. It is in the lowlands that the creatures
are most common.
The Ammonite is a deep lake predator and last
survivor of its family. Ammonites sleep during the Titanosaur
day, rising at night to feed on resting fish. They can Magnasaurus challengeri
withdraw into their shells to protect themselves from Up to 40ft long, 12ft tall at the shoulder, 12ft neck,
most predators, though Pterosaurs and Dwarf 14ft body 14ft tail
Crocodiles have ways of cracking their boney shells.
Belemnite
Neobelimnite occifinalis
6-8 inches
Strength: 0
Dexterity: 3-5
Constitution: 1-4
Intelligence: -1
Perception: 2-4
Willpower: 2-3
Life Points: Strength + Constitution + 5
Endurance: Strength + Constitution + Willpower + 3
Speed: (Dexterity + Constitution) + 5
Attacks: Beak (d6 x Strength), Ink (blinds, nauseates)
Skills: Acting 2, Brawling 3, Climb 1, Dodge 2,
Notice 2, Intimidation 1, Stealth 3, Survival 3,
Swimming 5, Tracking 2
Qualities and Drawbacks: Size 2, Cold blooded,
Natural Toughness, Armor Value 2, Full Reverse,
Defensive Spray (5 point), Scent Tracking, Wide Strength: 15-20
Range Vision (3 point), Backup Organs (Heart x 3) Dexterity: 1-2
Constitution: 2-4
Intelligence: -1
Belemnites are armored squid, having small plates of Perception: 2-4
armor around their bodies, but are otherwise Willpower: 2
extremely similar to oceanic squidactive predators, Life Points: (Strength + Constitution) x 6 + 10
but without the grasping pair of tentacles of their Endurance: (Strength + Constitution + Willpower) x
oceanic brethren or the color changing abilities. 5+5
Speed: Dexterity + Constitution
Attacks: Trample, Tail
Savanna and Lowlands Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2,
Survival 3
Open habitats are generally were large animals truly
Qualities and Drawbacks: Armor Value 7, Warm
reach their pinnacle, despite the thought that most
Blooded, Low Metabolism, Size 8, Gizzard, Battery
large dinosaurs lived in swamps and jungles, the true
Teeth, Quadruped
giants inhabited plains and open areas. As such, the
plains of Maple White Land are home to the largest
The largest animal on the plateau, the Titanosaur is a
animals. The grass themselves are relatively new
massive sauropod descendant that survives being so
additions to the landscape, and many of the large
large by being communal, slow and a remarkably low
animals had to adapt both their jaws and stomachs to
metabolic rate. They brose the tops of trees are a Iguanodon
leisurely pace. Contrary to what was thought at the Novusiguanodon malonii
time, Titanosaurs stay as far away from swamps and Up to 21ft long, 7ft tall at the hips
wet soil as they physically can. An adult Titanosaur
has no natural predators. Their young, however, are
vulnerable to predation
Saltosaurus
Lanxosaurus major
Up to 30ft long, 8ft tall at the shoulder, 8ft neck, 10ft
body, 12ft tail
Strength: 5-9
Dexterity: 2-4
Constitution: 2-5
Intelligence: 0-1
Perception: 3-4
Strength: 13-18 Willpower: 2-3
Dexterity: 1-2 Life Points: (Strength + Constitution) x 5 + 10
Constitution: 2-5 Endurance: (Strength + Constitution + Willpower) x
Intelligence: -1 4+5
Perception: 2-4 Speed: (Dexterity + Constitution) x2 + 5 (biped)
Willpower: 2-3 Attacks: Trample (d6 x (Strength+2)), Thumb Spike
Life Points: (Strength + Constitution) x 5 + 10 (Strength)
Endurance: (Strength + Constitution + Willpower) x Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1,
4+5 Stealth 1, Survival 3
Speed: Dexterity + Constitution Qualities and Drawbacks: Size 6, Partial Biped (2
Attacks: Bite (1/2 Strength) legged run), Armor Value 4, Warm Blooded, Battery
Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 2, Teeth, Partial Biped (Hind Legged Run), Alternate
Survival 3 Primary Sense (Smell)
Qualities and Drawbacks: Size 7, Armor Value (Size
x 2, back and sides, Size on rest of body), Warm Iguanodon was one of the most common dinosaurs in
Blooded, Low Metabolism, Gizzard, Defensive the early cretaceous; it is unsurprising that Iguanodon
Spines (Ampelosaurus only), Battery Teeth, made it to the plateau. This dwarf genus of
Quadruped Iguanodon has adapted too many things over time,
though unlike its ancestors, has not diverged into the
Saltosaurus is an armored sauropod, smaller than the Hadrosaur lineages, but remained an iguanodon, right
Titanosaur and feeding at a different general level down to the spiked defensive thumb. Not even the
and on different plants to avoid competition. The development of grass hindered the Iguanodons
armor consists of small boney plates and heavy development, as it did for many prehistoric
scutes. Like the Titanosaur, it relies on a low mammals. Iguanodons are both browsers and grazers,
metabolism to lessen the amount of food intake it using their hooked thumbs to bring down higher
needs. Because of this, Saltosaurs can also eat plants branches, and their sharp beaks to crop tough
that are toxic to other animals. Saltosaurs, like vegetation. Their teeth are quite like their Hadrosaur
Titanosaurs, lay their eggs in sand banks similar to relatives. Their molars are small, but more rightly
turtles, relying on numbers to shelter the young from bound together, to deal with the grasses that
predation loss. The introductions of rats and dogs, developed. They constantly replace and grow new
who can dig up the nests, have not aided their teeth like other Archosaurs, so the animals can live
population sizes. for an extremely long period of time in captivity. One
animal brought to England from the second
challenger expedition, survived for 70 years in
captivity. It was brought out as an egg, living Phorusrahcus
completely in the London Zoos reptile house. The Titanoavis horridus
keepers were quite astonished at how birdlike the 6ft tall
infant dinosaur was. Iguanodons have large nesting
colonies and raise their young for the 5 years it takes
to reach semi-adult size (8ft in length 2 and half feet
tall). They do so in clutches of 8 to 12.
Megalosaurus
Turpisaurus roxtoni
8ft Tall at the hip, 25ft long
Strength: 5-7
Strength: 10-14 Dexterity: 5-7
Dexterity: 3-5 Constitution: 4-6
Constitution: 4-6 Intelligence: 0-2
Intelligence: 0-1 Perception: 4-5
Perception: 3-6 Willpower: 3-5
Willpower: 3-5 Life Points: (Strength + Constitution) x 4 + 10
Life Points: (Strength + Constitution) x 5 + 10 Endurance: (Strength + Constitution + Willpower) x
Endurance: (Strength + Constitution + Willpower) x 3+5
4 + 20 Speed: (Dexterity + Constitution) x 2 + 20
Speed: (Dexterity + Constitution) x 2 Attacks: Kick (d6 x (Strength+1)), Bite (d6 x
Attacks: Bite (d6 x (Strength+2)) (AP), Trample (d6 Strength), Claw (d4 x (Strength-1))
x (Strength+2)), Claw Kick (d4 x (Strength+1)) Skills: Brawling 4, Dodge 3, Notice 3, Intimidation 2,
Skills: Brawling 4, Dodge 2, Notice 4, Intimidation 4, Stealth 2, Survival 3
Stealth 3, Survival 3, Swimming 1, Qualities and Drawbacks: Size 5, Armor Value 3
Qualities and Drawbacks: Size 7, Armor Value 5, (Body), Armor Value 5 (Legs), Acute Senses (Sight,
Acute Senses (Sight, Smell), Hollow Bones, Battery Hearing), Scent Tracking, Gizzard, Oviparious,
Teeth, Alternate Primary Sense (Smell), Scent Alternate Primary Sense (Smell)
Tracking
Habitat: Forests, Swamps, Plains, Deserts The terror bird is the second tallest predator on the
Found: North America, Asia plateau, specializing in tackling swift moving prey.
Usually its diet consists of hypsolophodonts and
Megalosaurus is the largest predator on the plateau. mammals such as the dwarf Hippidion. It has been
Found mostly on the plains, but well spread known to take the young of other animals and is an
throughout the habitats. It has large, bone-crushing expert scavenger. It runs down its prey and uses
jaws and no arms. Unfortunately, the animal cannot powerful kicks to down them, before moving in with
be grouped with any known carnivorous family, or quick beak strikes to finish its prey quickly.
even what it descended from. Some argue that is a
Megalosaur, but its jaw power and other features
speak otherwise. The discovery of beaver-sized
Santaraptor from Jurassic period of Brazil has given
rise to the theory that Turpisaurus is a Tyrannosaur.
The truth about its lineage may never be known, due
to the nature of the plateau, there will likely be no
fossils found there of the animals currently living
there.
Doedicerus Smilodon
Doedicerus amazonii Smilodon whitii
6ft long, 3ft high 4ft long, 2ft 6 inches tall.
Strength: 4-7
Dexterity: 4-5
Constitution: 4-6
Intelligence: 0
Perception: 4-6
Strength: 4-6 Willpower: 2-5
Dexterity: 1 Life Points: (Strength + Constitution) x 3 +10
Constitution: 4-6 Endurance: (Strength + Constitution + Willpower) x
Intelligence: -1 2
Perception: 2-3 Speed: (Dexterity + Constitution) x 2 + 15
Willpower: 2-6 Attacks: Bite (d6 x (Strength+2), Claw (d6 x
Life Points: (Strength + Constitution) x 4 + 10 Strtength)
Endurance: (Strength + Constitution + Willpower) x Skills: Brawling 4, Climb 2, Dodge 2, Notice 2,
3+5 Intimidation 3, Stealth 2, Survival 2, Swimming 1,
Speed: Constitution Tracking 3,
Attacks: Thagomizer (d8 x (Strength+2)) Qualities and Drawbacks: Size 4, Armor Value (Size-
Skills: Brawling 3, Notice 1, Intimidation 2, Survival 4), Quadruped, Whiskers, Acute Senses (Hearing),
2 Scent Tracking, Alternate Primary Sense (Smell)
Qualities and Drawbacks: Size 5, Warm Blooded,
Low Metabolism, Armor Value (Size x 2 + 8), Acute Smilodons are the fabled Saber-toothed cats, but
Senses (Hearing), Cast Iron Stomach, Quadruped, dwarfed by the limited resources of the plateau. They
Alternate Primary Sense (Smell), Wide Range Vision behave similar to African lions, hunting in packs lead
by an alpha male, where the females do most of the
Doedicerus are glyptodonts, armored like tanks and hunting. They pretty upon heavily built animals such
equipped with mace-like tails. They are occasionally as Macrauchinia and young sauropods, pulling them
misidentified as Ankylosaurus, but fill a unique down with great strength and killing them with a
grazing niche. They have low metabolisms and seem single bite to throat. The horse-like Hippidion are
too specialized in eating tough and poisonous plants also common prey items. Their pack hunting
other animals avoid. They use their low metabolisms behavior allows them to compete with Megalosaurs
to digest the matter slowly and disperse the poisons. over kills, as they primarily operate in smaller
They can afford to do this due to their heavy armor groups.
and clubbed tail. No predators will attack an adult.
Only Megalosaurs will dare do so, and then only
when they are desperate.
Hippidion Macrauchenia
Hippidion minor Macrauchenia platus
3ft tall at the shoulder 5ft tall at the head
Strength: 2-5
Dexterity: 3-4 Strength: 2-5
Constitution: 2-4 Dexterity: 3-4
Intelligence: 0-1 Constitution: 3-4
Perception: 3-4 Intelligence: 0
Willpower: 2-4 Perception: 4-5
Life Points: (Strength + Constitution) x 3 + 10 Willpower: 2-3
Endurance: (Strength + Constitution + Willpower) x Life Points: (Strength + Constitution) x 3 + 10
2+5 Endurance: (Strength + Constitution + Willpower) x
Speed: (Dexterity + Constitution) x 2 + 15 2+5
Attacks: Kick (d4 x (Strength+1)) Speed: (Dexterity + Constitution) x 2 + 10
Skills: Brawling 2, Dodge 2, Notice 3, Intimidation 1, Attacks: Kick (d4 x (Strength+1)), Bite (Strength)
Stealth 1, Survival 3, Swimming 1 Skills: Dodge 3, Notice 3, Intimidation 1, Stealth 2,
Qualities and Drawbacks: Size 4, Acute Senses Survival 3, Swimming 2
(Hearing), Cast Iron Stomach, Quadruped, Alternate Qualities and Drawbacks: Size 4, Natural
Primary Sense (Smell), Wide Range Vision Toughness, Prehensile Appendage, Quadruped,
Habitat: Plains Alternate Primary Sense (Smell), Wide Range Vision
Found: The Americas, Europe, Asia, Africa
Macrauchenia is, along with Toxodon, one of the few
Hippidion is the only remaining member of the horse native South American ungulates to survive. They are
family that can claim to have been in the Americas dedicated browsers, but do not reach the height of the
before the arrival of man. This animal is only slightly Sauropods, and generally feed on lower-hanging
larger than a Shetland pony, but physically appears branches and shrubbery. They use their trunk to reach
like a wild ass. It has a raised bridge on its snout, higher branches and pull off leaves. They too live in
expanding its nostril area to increase its sense of herds, and are arguably one of the strangest animals
smell. They live in herds across the plains, grazing on the plateau.
freely. They are quite skittish due to the amount of
large predators on the plateau that feed upon them:
Megalosaurs, Smilodon, Mono Grande, Terror Birds,
even Curupiru will take young ones. Occasionally,
they form mixed herds of with hypsolophodonts. The
reptiles give the herd excellent eyesight, while the
Hippidion give them increased olfactory detection.
Giant Rhea exploration of it proper did not begin until much
Rhea challangeri later. The high altitude combined with the colder
5-6ft tall climate keeps out several of the reptile genus,
allowing mammals to fill their roles. Bats are
extremely common in this part of the plateau, often
roosting in caves within them. Only the Fruit Bats
roost elsewhere.
Dwarf Mastodon
Cuvieronius absenti
5ft tall at the shoulder
Strength: 3-5
Dexterity: 5-6
Constitution: 1-3
Intelligence: -1-0
Perception: 3-5
Willpower: 2-3
Life Points: (Strength + Constitution) x 4 + 10
Endurance: (Strength + Constitution + Willpower) x Strength: 7-10
3 + 20 Dexterity: 2-3
Speed: (Dexterity + Constitution) x 2 + 5 (Average) Constitution: 3-4
Attacks: Kick (d4 x (Strength+1)), Peck (Strength) Intelligence: 0-1
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2, Perception: 4-5
Intimidation 1, Stealth 2, Survival 3 Willpower: 3-5
Qualities and Drawbacks: Warm Blooded, Size 5, Life Points: (Strength + Constitution) x 5 + 10
Armor Value (Size-1), Hollow Bones Endurance: (Strength + Constitution + Willpower) x
4+5
Rhea are large birds native to the South American. Speed: (Dexterity + Constitution) x 2 + 5
Most outside the plateau are less than 3ft or 4ft in Attacks: Tusks (d6 x Strength), Trample (d6 x
height. The Lost World or Giant Rhea is a foot taller (Strength+2))
on average, but lives largely the same as other large Skills: Brawling 2, Dodge 1, Notice 2, Intimidation 1,
flightless birds such as the Emu. Rhea are found Survival 3, Swimming 2
throughout the plateau, feeding on small animals and Qualities and Drawbacks: Size 6, Armor Value 2,
broadleaf plants, usually near water sources. Acute Senses (Smell), Quadruped, Alternate Primary
Sense (Hearing), Scent Tracking, Wide Range Vision
The Rocky Unknown
Curvieronius is the worlds last surviving Mastodon,
living only in the rockier parts of the lost world.
Unlike the common perception, its skin is not
covered in hair. Visually, body is similar to that of a
modern elephant, but for the overall shape of the
body, its smaller size and spiraled, short tusks set it
far apart. They are surprisingly nimble for their size,
feeding largely on trees and shrubs. Only Smilodon
prides pose any real threat to them as most other
predators are not adapted to the environment, though
they are fair game to Megalosaurs when they enter
the lowlands. Their ancestral forms that of a
mastodon of 9ft in height, survived outside Maple
White Land well into historical times going extinct
around 400 C.E. The tusks of the animal are twisted,
So-called for the challenger expeditions leadership
and Indian allies refused to go to this place, so
in a partial corkscrew pattern, possibly as an Endurance: (Strength + Constitution + Willpower) x
adaptation for mountain life. 3 + 20
Speed: Dexterity/(Dexterity + Constitution) x 2 + 20
Mountain Hypsilophodon Attacks: Bite (d6 x Strength +1), Claw (d4 x
Promotorisaurus sp. Strength)
2-3ft long Skills: Brawling 4, Climb 2, Dodge 3, Notice 4,
Strength: 0-1 Intimidation 3, Stealth 1, Survival 3
Dexterity: 4-7 Qualities and Drawbacks: Size 5, Warm Blooded,
Constitution: 1-3 Flight 3, Quadruped, Armor Value 3, Hollow Bones
Intelligence: 1-2
Perception: 3-4 Curupiru is one of the most aggressive animals on the
Willpower: 1-2 plateauas well as the one that frequently escapes
Life Points: (Strength + Constitution) x 2 + 10 the plateaus walls and into the Amazon. Spreading a
Endurance: Strength + Constitution + Willpower + 5 legend among the local natives of a flying devil,
Speed: (Dexterity + Constitution) x 2 + 10 Curupiru, sometimes called Curu (often
Attacks: Bite (Strength), Kick (d4 x Strength+1) mispronounced as Turu). The creatures are not
Skills: Brawling 1, Climb 2, Dodge 3, Notice 2, above attacking humans and have been responsible
Intimidation 1, Stealth 3, Survival 2, Swimming 2, for many deaths according to lore, and 5 confirmed
Qualities and Drawbacks: Warm Blooded, Armor kills during the early expeditions. The body is bulkier
Value 1-3, Battery Teeth, Size 3, Acute Senses than most fossil species, but it still as light as a small
(Smell), Quadruped human. Their small stature and light build does
nothing from deterring their attacks on humans
Mountain Hypsilophodon are actually highly adapted attacking intelligently: targeting soft parts such as the
compared to their prehistoric contemporaries in the eyes and neck with diving strikes. Their main diet,
lowlands. They have extended their front legs to however, consists of fish and small vertebrates. They
become full quadrupeds with long, pole-like tails. only grow to legendary aggressiveness during the
They scuttle across the peaks and borders of the Lost mating and nesting seasons. Their aggressive
World with near impunity, relying on their agility to tendencies, it is theorized, are what allowed this
see them past predators. group to survive competition from birds, which has
been theorized to cause the extinction of its brethren.
Curupiru/Pteranodon Unlike them, and unlike many late Cretaceous
Alatodon summerslieensis pterosaurs, the Pteranodon has a swan-like neck, but
4-5ft tall, 20ft wingspan its head is still a good foot in length, the neck is half
again as large. This flexible neck allows it to dig out
meat from carcasses, snatch prey from crevasses and
lash out to strike fish in the lake that venture to near
the surface. This is one of the iconic species of the
plateau, though they are considered extremely
dangerous. In the last 70 years, there have been 30
incidents where individuals have escaped and
wreaked havoc in populated areas. One of those
escapes lead to the deaths of 2 people and the injury
of 5 more.
Strength: 4-6
Dexterity: 4-5
Constitution: 3-6
Intelligence: 0
Perception: 3-5
Willpower: 3-4
Life Points: (Strength + Constitution) x 4 + 10