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Section 1: Board Games

Section 1: Board Games


Haunted Hotel Haunted Hotel Game board
coins) and one dice per group. Before the game begins, read
Time 3045 minutes through The Story So Far with the learners (see Rules of the
Interaction Groups of 35 learners game). Make sure they understand that they should recount
the story as a past event.
Level B1 (Intermediate) to C1 (Advanced) SECRET
Notes You a knock STAIRCASE! What while
This game provides semi-controlled speaking practice of past
POWER CUT!
on the door. you your
Language areas practised simple and past continuous tenses. The degree of control will GO BACK
What next? bags?
depend on the imagination and creativity of the learners. 2 SPACES
Sub-skills and Functions (hear, happen) (happen, unpack)
It could also provide inspiration for story writing, either for
narrating a story homework or in a future lesson.
describing people, places and things Variations You to the
Learners move round as a team, using one counter only restaurant for You your
You around. You in the

Grammar and Lexis and flipping a coin instead of a dice heads: one space dinner. What POWER CUT! room. Describe
What behind mirror. What
past simple and past continuous tenses tails: two spaces. in the
you? GO BACK you ? your room.
adjectives to describe people, places and things The learner on the right of the current player asks the restaurant? 3 SPACES (get to)

(turn, happen) (look, see)
question. If they get the question right, they get a (go, happen)
Preparation bonus point.
Photocopy the Rules of the game and the Game board TRAP What in the
(one of each per group). Players need one counter each (e.g. DOOR!
EXIT main hall when
you through
YOURE SAFE! it?
(happen, walk)
Now help your
friends!
Describe the What when Describe the
TRAP
other guests. you back person who
What they
DOOR!
to your room? the door.
? (eat) (happen, get) (open)
Haunted Hotel Rules of the game
SECRET You down
STAIRCASE! TRAP
Preparation If at your hands. DOOR!
Play in groups of 3-5. Each group needs a Game board, a What you
If you land on a square
dice and some counters (e.g. coins). Each player places their with a question, first use ?
counter on START, ready to begin. the verbs in brackets to (look, notice)
ask the question (using
The story so far past simple and/or past
Last year you saw an advert for a discount holiday, staying continuous), and then
at a hotel in the country. So you made a booking that you answer the question. You out of the
What you You on the
regretted for the rest of your life! You are now going to tell You a cat. restaurant. What
If you land on an image, ? What door. What
the story while playing a game. Use your imagination to What it ?
describe it using past they ? next?
make it interesting and scary! Remember to tell the story in (see, do) next?
simple and/or past continuous. (order, bring) (run, happen)
the past. Good luck! (knock, happen)
If you land on a secret staircase or a trap door, follow
How to play the arrow.
Take turns to roll the dice and move around the board. You If you land on the same square as another player, move
play the game as a team and try to tell a story that links
forward one square. What the Describe the old hotel What as you
together.

START
If you land on a square that somebody has already weather like when you when you it for through the
How to win landed on, move forward one square. the bus? the first time. garden?
The first player to reach the EXIT wins! (be, get off) (see) (happen, walk)

16 SPEAKING GAMES by Jason Anderson Delta Publishing 2014 Delta Publishing 2014 SPEAKING GAMES by Jason Anderson 17

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