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Krasher Vok Ryan Gorum None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Fighter (Thunderstriker) 3 Half-Orc / Humanoid Medium / 5 ft. 5' 8" / 220 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 7654 / 9000 23 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 18 +4 18 +4 HP 34 Walk 30 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 21 : 18 : 13 = 10 + 6 + 2 + 3 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 14 +2 14 +2
Constitution INITIATIVE +4 =
+3 +
+1 25 +0 0
modifier
INT 10 +0 10 +0 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 13 +1 13 +1 Encumbrance Light TOTAL SKILLPOINTS: 6
SKILLS MAX RANKS: 3/3
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 10 +0
MODIFIER

=
MODIFIER MODIFIER

Charisma Acrobatics DEX 3 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
Appraise INT 0 = 0
SAVE
Artistry =
FORTITUDE +5 =
+3 +
+2 +
+0 +
+0 +
+0 + INT 0 0
(constitution) Bluff CHA 0 = 0
REFLEX +4 =
+1 +
+3 +
+0 +
+0 +
+0 + Climb STR 8 = 4 + 1 + 3
(dexterity)
Craft (Untrained) INT 0 = 0
WILL +2 =
+1 +
+1 +
+0 +
+0 +
+0 +
Diplomacy CHA 0 = 0
(wisdom)
Disguise CHA 0 = 0
Conditional Save Modifiers: Escape Artist DEX 3 = 3
+1 Will vs. fear Fly DEX 3 = 3
Heal WIS 1 = 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
Intimidate CHA 7 0 2 5
MELEE +7 = +3 + +4 + +0 + +0 + 0 +
Knowledge (Dungeoneering) INT 4 = 0 + 1 + 3
attack bonus
Perception WIS 1 = 1
RANGED +6 = +3 + +3 + +0 + +0 + 0 +
=
attack bonus Perform (Untrained) CHA 0 0
Ride DEX 3 = 3
CMB +7 = +3 + +4 + +0 + + +
attack bonus Sense Motive WIS 1 = 1
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Stealth DEX 3 = 3
CMB +7 +7 +7 +7 +7 +7 = + +
Survival WIS 5 1 1 3
CMD 20 20 20 20 20 20 Swim STR 8 = 4 + 1 + 3
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
(nonlethal only) +7 1d3+4 20/x2 5 ft. : can be used untrained. : exclusive skills. *: Skill Mastery.
HAND TYPE SIZE CRITICAL REACH
*Earth Breaker +1
Both B M 20/x3 5 ft.
TOTAL ATTACK BONUS DAMAGE
+8 2d6+7
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand
weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Rhino Hide Medium +6 +4 -1 20


deal 2d6 additional damage on charge
*Buckler +1 (Shield Spikes/Throwing) Shield +2 +0 5
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon.,
Spiked, Can unclasp and throw as a free action (except tower).

Character: Krasher Vok PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Ryan Created using PCGen v6.06.01 on May 28, 2017 at 8:09:17 PM Page 1
EQUIPMENT Intimidating (Ex) [Paizo Inc. - Core
Rulebook, p.25]
ITEM LOCATION QTY WT / COST
Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Earth Breaker +1 Equipped 1 14 / 2,340
Orc Blood (Ex) [Paizo Inc. - Core
Outfit (Peasant's) Equipped 1 2/0
Rulebook, p.25]
Rhino Hide Equipped 1 25 / 5,165 Half-orc count as both humans and orcs for any effect related to race.
deal 2d6 additional damage on charge
Orc Ferocity (Ex) [Paizo Inc. - Core
Buckler +1 (Shield Spikes/Throwing) Equipped 1 10 / 1,215
Rulebook, p.25]
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon., Spiked, Can unclasp and throw as a free action
(except tower). 1/day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for
TOTAL WEIGHT CARRIED/VALUE 51 lbs. 8,720gp one more round as if disabled. At the end of his next turn, unless brought to above 0 hit
points, he immediately falls unconscious and begins dying.
WEIGHT ALLOWANCE Strapped Shield (Ex) [Paizo Inc. - Ultimate
Light 100 Medium 200 Heavy 300 Combat, p.48]
Lift over head 300 Lift off ground 600 Push / Drag 1500 At 3rd level, a thunderstriker takes no penalty on attack rolls when using a weapon in
two hands while wearing a buckler. This ability replaces armor training 1.
MONEY Weapon Familiarity (Ex) [Paizo Inc. - Core
Total= 0 gp
Rulebook, p.25]
MAGIC Half-orcs are proficient with greataxes and falchions, and treat any weapon with the
word "orc" in its name as a martial weapon.
Languages
Common, Orc Feats
Other Companions Bullying Blow [Paizo Inc. - Advanced
Race Guide, p.141]
Archetypes With a simple hit, you more easily intimidate an opponent.
Thunderstriker [Paizo Inc. - Ultimate As a standard action, you may make a melee attack with a -2 penalty on the attack roll.
Combat, p.48] If the attack damages your opponent, you may make an Intimidate check to demoralize
The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both that opponent as a free action.
hands and switching to a defensive posture with weapon and buckler, lashing out with Cleave [Paizo Inc. - Core
the shield with surprising speed and power. Rulebook, p.119]
You can strike two adjacent foes with a single swing.
Traits As a standard action, you can make a single attack at your full base attack bonus against
Armor Expert [Paizo Inc. - Advanced a foe within reach. If you hit, you deal damage normally and can make an additional attack
Player's Guide, p.327] (using your full base attack bonus) against a foe that is adjacent to the first and also within
You have worn armor as long as you can remember, either as part of your training to reach. You can only make one additional attack per round with this feat. When you use
become a knight's squire or simply because you were seeking to emulate a hero. When this feat, you take a -2 penalty to your Armor Class until your next turn.
you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum Power Attack [Paizo Inc. - Core
check penalty of 0. Rulebook, p.131]
Veteran of Battle (Gorum) [Paizo Inc. - Advanced You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Player's Guide, p.333] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver
You have fought in several battles, and each time felt the presence of Gorum guiding checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased
your sword-arm, making you ready to act at a moment's notice. You gain a +1 trait bonus by half (+50%) if you are making an attack with a two-handed weapon, a one handed
on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength
weapon (but not a potion or magic item) as a free action during that round. modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an
attack with an off-hand weapon or secondary natural weapon. You must choose to use
Special Qualities this feat before making an attack roll, and its effects last until your next turn. The bonus
Armor Training (Ex) [Paizo Inc. - Core damage does not apply to touch attacks or effects that do not deal hit point damage.
Rulebook, p.55] Pushing Assault [Paizo Inc. - Advanced
You are more maneuverable while wearing armor. Whenever you are wearing armor, Player's Guide, p.167]
you reduce the armor check penalty by 0 and increase the maximum Dexterity bonus A strike made with a two-handed weapon can push a similar sized opponent backward.
allowed by your armor by +0 When you hit a creature your size or smaller with a two-handed weapon attack modif
Bonus Feats [Paizo Inc. - Core ied by the Power Attack feat, you can choose to push the target 5 feet directly away from
Rulebook] you instead of dealing the extra damage from Power Attack. If you score a critical hit,
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition you can instead push the target 10 feet directly away from you. This movement does not
to those gained from normal advancement (meaning that the fighter gains a feat at every provoke attacks of opportunities, and the target must end this move in a safe space it
level). These bonus feats must be selected from those listed as combat feats, sometimes can stand in. You choose which effect to apply after the attack roll has been made, but
also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter before the damage is rolled.
(8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus
feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the Proficiencies
new one. The old feat cannot be one that was used as a prerequisite for another feat, Aldori Dueling Sword, Amentum, Ankus, Atlatl, Axe (Orc Double), Axe (Throwing),
prestige class, or other ability. A fighter can only change one feat at any given level and Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill,
must choose whether or not to swap the feat at the time he gains a new bonus feat for Blade Boot, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine Ring), Butterfly
the level. Sword, Cestus, Chakram, Club, Combat Scabbard, Crossbow (Heavy), Crossbow
Bonus Fighter Negative HP [Paizo Inc. - Advanced (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double Chicken
Race Guide, p.139] Saber, Earth Breaker, Estoc, Falchion, Flail, Flail (Heavy), Flambard, Gaff, Gandasa,
Fighter: Add +2 to the fighter's Constitution score for the purpose of determining when Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple,
he dies from negative hit points. Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hanbo,
Bonus Stabilization (2x) [Paizo Inc. - Advanced Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte,
Race Guide, p.53] Katana, Kerambit, Khakkhara, Klar, Kukri, Kumade, Lance, Longbow, Longspear,
Add +2 on rolls to stabilize when dying. Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Machete,
Bravery (Ex) [Paizo Inc. - Core Manople, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre
Rulebook, p.55] Hook, Pick (Heavy), Pick (Light), Pilum, Planson, Poisoned Sand Tube, Quarterstaff,
Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope Gauntlet, Sansetsukon, Sap,
You gain a +1 bonus to Will saves against fear effects.
Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear,
Darkvision (Ex) [Paizo Inc. - Bestiary] Sibat, Sickle, Sling, Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch),
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out Spiked Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword
to a range specified for the creature. Darkvision is black and white only (colors cannot be (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Syringe spear,
discerned). It does not allow characters to see anything that they could not see otherwise- Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow Shooter,
invisible objects are still invisible, and illusions are still visible as what they seem to be. Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light), War
Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light Flute, War Razor, Waraxe (Dwarven), Warhammer, Weighted Spear, Wushu Dart
does not spoil darkvision.

Character: Krasher Vok PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Ryan Created using PCGen v6.06.01 on May 28, 2017 at 8:09:17 PM Page 2
Krasher Vok
Half-Orc
RACE
23
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
5' 8"
HEIGHT
220 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Gorum
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Krasher Vok PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Ryan Created using PCGen v6.06.01 on May 28, 2017 at 8:09:17 PM Page 3

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