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SPACE MARINE VESSELS

Space Marines
35cm 90 1 5+ 1

Dominions of the Adeptus Astartes


ARMAMENT
Torpedoes
RANGE/SPEED
30cm
FIREPOWER/STR
2
FIRE ARC
Forward

Guardians of Mankind
Weapons Battery 30cm 1 Forward/left/right
A DEPT U S A S T A R T ES
DOMINIONS OF THE SPACE MARINES, GUARDIANS OF MANKIND
When Roboute Guilliman, M arines would never present a threat to the Imperial
Primarch of the Ultramarines, navy proper. Inevitably, the wrangling over
set about the long and arduous interpretation of a ships primary role leads to
task of preparing the Codex some Chapters possessing rather more versatile
Astartes, the role of space fleets than the Imperial Navy is entirely comfortable
vessels amongst the Adeptus with.
Astartes proved a particular
sticking point. For an Imperium Unlike the vessels of the Imperial Navy, a Space
marine ship has a relatively small crew. A Space
still reeling from internecine
Hersey that almost tore it apart, M arine is far too valuable to waste on manning a gun
or watching a surveyor screen, and so only the
the division of power was a
officers aboard a vessel are likely to be Space
vitally important consideration.
M arines, as well as the few Techmarines who
One of the most extreme options
on offer, it was ventured by oversee the engines and perform other mechanical
duties. Almost all the ships systems are run and
some that the Space M arines
should be denied any vessels at monitored by servitors, half-human cyborgs who are
wired into the vessels weapons, engines and
all, barring intra-system
transports for movement communications apparatus. There are also a few
hundred of the Chapters serfs to attend to other
between homeworlds and
attendant moons. Corax, among duties, such as routine cleaning and maintenance,
serving the Space M arines during meal times and
others, protested strongly that in
other such honored tasks. These serfs come from eth
fact had the Space M arines been
Chapters home planet or the enclave they protect,
better equipped with fleets of
their own, his own legion might many of them Novitiates or applicants who have
failed some part of the recruiting or training process.
not have been so horrendously
decimated when trapp ed on These serfs are fanatically loyal to their superhuman
masters and are indoctrinated into many of the lesser
Istvaan V by Horus and the
newly revealed traitors. Instead, orders of the Chapters Cult. Although human, they
still benefit from remarkable training and access to
a compromise was reached
which limited the Space weaponry superior to that usually found aboard a
naval vessel, making them a fearsome prospect in a
M arines to vessels whose
boarding action even without the support of their
primary role was that of
genetically modified lords.
transport, delivery and
suppression designed to FL EET O R G AN IZ AT IO N
facilitate planetary assault. Only
the smallest of vessels would be Usually, one of the Chapters Captains will be
permitted to act exclusively as appointed M aster of the Fleet with overall
gunships, with the larger strike responsibility for the Chapters entire fleet. This will
cruisers and battlebarges place at his disposal all the pilots, gunnery officers,
remaining predominately as aids command crews and navigators in the Chapter.
to invasion, ensuring the Space These additional crewmen will not join the M aster of

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the Fleets own company, for they themselves are entire fleet, Space M arine Chapters frequently find remain in play. Once they complete their attack, they
not Space M arines. M ost Chapters include several themselves dispersed among several warzones all are removed normally. Thunderhawk Annihilators
Cults dedicated to the Fleet or to the vessels within over the galaxy, and so the command of individual cannot be used as assault boats.
it, and it is the rarefied honor of admission to these fleets or even lone vessels frequently falls to
Cults which the serfs aspire to when recruited into individual Captains. In this manner, a Space M arine Drop Pods
the fleet, for despite all their specialization they will force commander may well find that he is charged All Space M arine capital ships are equipped with
always remain subservient to their Space M arine with command of both the battleforce and the drop pods. These add nothing to their profile and are
masters, no matter how much the fleet might actually transporting fleet, earning him additional honorifics, not treated as ordnance in any respect. Drop pods
rely upon them. While these serfs make up the vast such as Regent of the Fleet, Commander at Sail and enable Space M arine capital ships to quickly deploy
bulk of crews aboard Space M arine vessels, the so on. A M arines heraldry and personal armor Space M arines to the surface and impart +2 assault
M aster of the Fleet also has a number of Space markings may well bear emblems of his service points for each capital ship during a planetary assault
M arines under his command, who act as high- within the fleet, additional honors and titles gained instead of +1.
ranking officers aboard the fleets capital ships, there, or other emblems signifying their role within
providing captains for individual vessels, leading the fleet. Honor Guard
specialized boarding parties, or otherwise overseeing M ost Chapters maintain special bodies of honored
the dedicated serfs who provide the bulk of a S PAC E M AR IN E S PEC IAL R UL ES
Space M arines with extraordinary experience, given
vessels manpower. In all cases, the following rules are in addition to over to form the personal retinue of company
The exact organization of those Space M arines those listed on pp.20-27 and 30 of Armada. captains, great heroes within the Chapter or even the
tasked with crewing the fleet varies from Chapter t Chapter M aster himself. Once per turn you may use
Thunderhawk Annihilator the Honor Guard, if your fleet list includes them. All
Chapter. In some cases, it will be the M aster of the
Fleets own company that provides these M arines, The Thunderhawk Annihilator is a specialized the normal rules for teleport attacks apply, except
with each of his veteran captains acting as captain to gunship employed only by crusading Chapters. that they may be used in addition to a normal
a different vessel within the fleet while their own Forsaking its transport capability in favor of a teleport attack that turn. The player may roll two
squad members each man a different vital area powerful Annihilator cannon, it provides crusading dice and choose which one to use as the result,
within that same vessel. In other cases, squads from Chapters with the kind of thunderous firepower including the normal +1 bonus for being Space
different companies within the Chapter may be normally provided by the bombers of the Imperial M arines.
charged with manning the fleet, serving under the Navy or the Battle Titans of the Adeptus
Terminator Boarding Parties
command of the M aster of the Fleet in the same way M echanicus.
that a Space M arine battleforce may be made up of Taken from the elite First Company and wearing the
Thunderhawk Annihilators combine the abilities of
squads drawn from several companies across the heaviest armor known to man, Terminators are the
bombers and fighters, and they move like any other
Chapter under the command of a single, nominated greatest ship-to-ship fighters in the galaxy. Once per
attack craft with a speed of 20cm. A Thunderhawk turn a vessel equipped with Terminator boarding
force commander. At an absolute minimum, a
counter that is intercepted by enemy fighters or parties may use them when conducting a hit and run
M aster of the Fleet typically needs eighty to a moves onto an enemy ordnance marker removes the
Thunderhawks and its landing craft, and most teleport attack. They roll two dice for its hit and run
enemy marker exactly the same way fighters would. attack and apply both results, including the normal
Chapters have measures in place to ensure that a However, they are extremely resilient and follow all
standing force of this size is permanently available to +1 bonus for being Space M arines. Terminators may
special rules for Thunderhawks described on p.21 of be used in addition to a normal teleport attack that
the M aster of the Fleet.
Armada. turn.
As with all specialized roles which a Space M arine When a Thunderhawk Annihilator comes in contact
might be honoured, serving in the fleet brings with it with an enemy ships base, they attack it like
a variety of different titles and ranks. While the bombers as described for bombers on p.30 of the
M aster of the Fleet retains overall control of the
Rulebook, even if they have used their resilience to

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SPACE MARINE VESSELS
SPACE MARINE LEADERSHIP SPACE MARINE WEAPONS ORDNANCE
Space Marines are highly organised, efficient and Some weapons function differently on Space Rather than the bombers and fighters employed by
disciplined, allowing them to out-perform their Marine vessels, as described below. Imperial Naval forces, the Adeptus Astartes make
enemy in almost any situation. When randomly exclusive use of the Thunderhawk gunship. They
generating the Leadership value for a Space Marine Bombardment Cannon also make use of other types of ordnance not
ship, use the table here. Space Marine battle barges carry a heavyweight widely used in the Imperial Fleet.
battery of bombardment cannons as part of their
D6 ROLL LEADERSHIP main armament. Bombardment cannons are huge, Space Marine vessels may fire boarding torpedoes
1-2 8 turret-mounted linear accelerators, capable of instead of ordinary torpedoes, as detailed in the
launching a salvo of heavy magma bomb warheads. Ordnance rules in Battlefleet Gothic. Remember
3-4 9 that as these are Space Marines, they will have a +1
As their name implies, bombardment cannons are
5-6 10 used primarily for pounding planetary defences bonus to their hit and run attacks if they hit an
into rubble and giving devastating orbital support enemy ship.
BOARDING ACTIONS to Space Marine landing forces. Bombardment There are no specific rules for drop pods they
AND HIT & RUN ATTACKS cannons are equally devastating in ship-to-ship have been taken into account with the Space
Space Marines are the supreme fighting force of the combat, capable of blasting apart any capital ship Marines special rules for planetary assaults.
Imperium, and excel at ship-to-ship boarding in just a few salvoes.
actions, where their skill is paramount and their Thunderhawk gunships combine the abilities of
Bombardment cannons fire in the same way as assault boats and fighters, and move like any other
lack of numbers irrelevant. To represent this, Space weapon batteries with two exceptions:
Marine ships add +2 to their D6 roll when they attack craft, with a speed of 20cm. A Thunderhawk
fight in a boarding action and +1 when they make I) Bombardment cannons always hit on a 4 or counter that is intercepted by enemy fighters or
any hit and run attack. more, regardless of the targets armour (even vs moves onto an enemy ordnance marker removes
ordnance). the enemy as fighters would. However as they are
Enemy hit and run attacks against a Space Marine extremely resilient, roll a dice when this happens.
II) Bombardment cannons inflict critical hits on a
ship deduct 1 from their dice rolls (and so will fail On a score of 4+, do not remove the
roll of 4 or more, rather than just on a roll of 6.
on a roll of 1 or 2 before modification). Thunderhawk marker (However, Thunderhawks
can only remove one enemy marker in any given
PLANETARY ASSAULTS ordnance phase and stop moving as soon as they
typical offensive against a rebel or alien-held planet
AND EXTERMINATUS
Space Marines excel at planetary landings and
A begins with the arrival of strike craft which clear
away defending system ships. The strike craft then neutralise
intercept an enemy. Also, if a Thunderhawk marker
uses its save to remain in play and comes into
attacking enemy-held systems. Their entire orbital defences, ground-based defence laser silos and missile contact with another ordnance marker in the same
organisation and the weapons and ships at their bunkers. By preference, if the system defences are weak or ordnance phase, it is removed normally.). Note that
still under friendly control, the Space Marines will deploy
disposal are designed solely for the purpose of against Eldar fighters, which also have this ability, it
directly onto the planets surface, often directly into the
reclaiming or destroying planets that have fallen midst of a decisive engagement to take advantage of the is possible that you end up with neither marker
into enemy hands. considerable shock of their arrival. being removed! If this happens, either marker is
In a Planetary Assault scenario, Space Marine strike free to move away in their next turn, or they can
In conclusion I would surmise that the Adeptus Astartes
cruisers and battle barges earn 2 Assault points for command powerful fleet forces, capable of overwhelming stay in place and attempt to remove their enemy
every turn they spend landing troops or even a heavily defended system. In a fleet action they would again.
bombarding the planet, rather than 1 point as is be at a disadvantage in comparison to Imperial Navy vessels,
due to their special adaptations for planetary assaults.
When a Thunderhawk marker moves into contact
normal. In an Exterminatus scenario, a battle barge with an enemy ships base, they are treated exactly
However it is hard to imagine that the Adeptus Astartes
can be used as an Exterminator, unchanged from would accept a ship to ship fight on any but the most like assault boats (with the +1 bonus to their hit
the following data sheet (battle barges are favourable terms, instead operating against shipping lanes, and run attack for being Space Marines). Using its
equipped with virus bombs and cyclotronic dock facilities and other vulnerable assets. 4+ save does not prevent it from attacking a ship if
warheads as standard). In addition, once a battle in base contact with one when stopped. Once a
barge is in position to exterminate the planet, you From the lectures of Lord Captain Morley Thunderhawk marker has made its hit and run
need to roll a 3+ to do so rather than a 4+. of the Fleet Insturum of Alien Studies.
attack, it is removed from play.
SPACE MARINES IN BATTLEFLEET GOTHIC

SPACE MARINE FORTRESS - MONASTERY . . . . . . . . . . . . . . . . 1,000 Points


Some Chapters possess no homeworld at all, and
instead operate from mobile space fortresses. These
gigantic craft contain sufficient accommodation,
workshops, hangars, training areas and dock
facilities for the entire Chapter and operate as a
semi-mobile base for Chapter operations. While they
may take any number of forms, fortress-monasteries
are immensely powerful, with firepower equivalent
to that of the mighty Ramilies Star Fortress in many
respects. Additionally, they are not only mobile but
warp-capable, and it is not unknown for some Space
M arine Chapters to actually utilize a suitably
modified Ramilies Star Fortress allocated to them
for this express purpose. No Chapter possesses more
than a single fortress, and as the base of operations
for the entire Chapter they are guarded just as
ferociously as a homeworld would be.
Fortress-Monastery special rules
In all cases, a Fortress-Monastery follows all rules
for the Ramilies Star Fortress detailed on pp.31-34
except as specifically outlined in these rules.
S pecial Orders, S plit Orders and Leadership
TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS Fortress-monasteries can undertake special orders in
the same manner as a Ramilies Star Fortress. They
Defense/12 (quadrant) 0cm 0 4 (quadrant) 6+ 4 (quadrant) have a base leadership of 10; they are the home to
ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC the command staff of an entire Space marine
Chapter, after all! It may also purchase re-rolls at the
QUADRANT WEAPONS cost listed in its fleet list. These re-rolls are usable
Weapons Battery 60cm 18 Quadrant only by the fortress-monastery itself. Fleet
Commanders may be placed aboard a fortress, in
Lance Battery 45cm 3 Quadrant
which case their own leadership value is used (even
Launch Bays Thunderhawks: 20cm 3 Squadrons* Quadrant if less!). If used in this manner, re-rolls purchased by
BAS I LI CA WEAPONS the fortress-monastery are added to the
commanders own re-rolls and can be used by the
Weapons Battery 60cm 8 All Round entire fleet. Different quadrants may use different
Torpedo Silos Speed: 30cm 9 All Round special orders in the same manner as a Ramilies Star
Fortress, and the Basilica likewise can be under
*See the special rules for Fortress-monastery launch limitations concerning Thunderhawks multiple special orders at the same time.

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Movement to the fortress-monastery. If it remains docked for Boarding Actions
Before the game starts, the owning player can decide two full turns without being braced, it automatically At times, an entire Space M arine Chapter may be
if the fortress-monastery will rotate or not. Once reloads ordnance and does not need to pass a Reload found aboard a fortress-monastery, along with an
decided, it cannot be changed throughout the game. Ordnance command check to do so. untold number of their highly-trained serfs and
If it is decided that it will rotate, it does so for 45 retainers. Attempting to board one of them would be
degrees once per game turn (no more or less) at the S hields and Blast Markers equivalent to trying to capture an entire city or even
beginning of the owning players movement phase. If Each quadrant has its own shields; when blast a small planet tens of thousands of troops would be
it rotates, it will always rotate in the same direction. markers are placed, put them in contact with the needed. Only Space Hulks may attempt to board
The Ramilies otherwise does not move in any way appropriate edge of the fortress-monasterys base. In fortress monasteries, since only they can possibly
during the course of the game, it still counts as the end phase, D6 blast markers are removed from carry enough troops. Even then, the fortress-
defenses, and this movement does not alter nor can it the entire model, not just from each quadrant. monastery has a +2 modifier for being Space
be altered by any command checks or special orders Because the four quadrants are essentially in contact M arines before any other modifiers are taken into
it makes. If the owning player decides the fortress- with each other, blast markers in contact with the account.
monastery will rotate, then it cannot have ships dock base effect the quadrant taking fire and the two
with it for the duration of the game. adjacent quadrants as well. If the fortress-monastery Damage Control and Catastrophic Damage
is rotating, blast markers not removed remain in Damage control is also undertaken individually, as is
Quadrants place when the Ramilies rotates and affect whatever for a Ramilies Star Fortress. The fortress-monastery
Quadrants function the same way they do for quadrant they are in contact with at the end of its is only destroyed when all four quadrants are
Ramilies Star Fortresses in all respects, including movement. reduced to zero damage, at which time the owning
receiving damage normally and against Nova player rolls against the catastrophic damage table on
Cannon templates, shooting and ordnance attacks. Hit-and-Run Raiders p. 34 of Armada.
Quadrants are treated individually in regards to Hit and run raids are resolved only against the
critical damage, hit and run attacks, becoming quadrant they are directed at and will not affect other Thunderhawks
crippled, and when reduced to zero damage. quadrants. Remember that the fortress-monastery is While a fortress-monastery has sufficient launch
a Space M arine installation, and as such hit-and-run bays to unleash great swarms of Thunderhawks,
attacks will deduct -1 from their dice roll. these large and complex gunships are in limited
supply and are not necessarily all based on the
Teleport Attacks fortress-monastery at any given time, having been
Fortress-monasteries contain numerous teleport dispatched to other vessels within the fleet. It does
chambers, both for dispatching troops to other however provide a base for them to home back to
vessels in the fleet and delivering them into combat, should their original carriers be lost. A Space M arine
be it on a nearby planet or as a devastating hit and fleet may always count its launch limit as equal to
run attack against enemy vessels. Each quadrant not the surviving bays on the fortress-monastery or in
crippled allows the fortress-monastery to launch one the normal manner, whichever is greater. This is
Docking teleport hit and run attack in the normal manner, instead of the double remaining launch bays rule
If the fortress-monastery is not rotating at the start of with all teleport attacks benefiting from a +1 bonus of a Ramilies Star Fortress, and it may only launch
the battle, ships in close proximity with the fortress- for being Space M arines. In addition, one of the as many Thunderhawks as needed to bring the fleet
monastery may dock with it as described in the rules teleport attacks made by the fortress can be up to its launch limit. If the fleet has a launch limit
for a Ramilies star fortress and may use a Burn conducted by Terminator boarding parties. This is of 17 and 12 markers are already in play, the
Retros command check for free to do so. Any ship included in the fortress-monasterys point cost and Fortress-monastery can only launch 5 more
docked with it gets an extra four dice to repair does not have to be purchased extra. This extra Thunderhawk markers from the fortress-monastery
critical damage at the end of every turn it is docked attack can be made once per turn. or from other ships in the fleet.

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VENERABLE BATTLE BARGE . . . . . . . . . . . . . . . . . . . . . . . . Points: Varies
A battle barge is not a class of vessel, but rather it is on an Emperor-class battleship to fulfill the role their battle barges, as follows.
the name given to any vessel configured to fulfill the of battle barge.
Launch Bays and Thunderhawks
role of battle barge. Because of this, it is
Choosing a Battle Barge Any launch bays on a Venerable battle barge have
theoretically possible for any large capital ship to
In addition to their fleet list, any Space Marine fleet their launch capacity halved (rounding up). For
fulfill this role, although the battle barges specially
may include a single Venerable battle barge example, an Imperial M ars battlecruiser with two
designed for the Space Marines by the Adeptus
(meaning only one!), which may be any Imperial or launch bays each side is reduced to one each side,
Mechanicus are the most common example.
Chaos battleship, grand cruiser, battlecruiser or and a Chaos Styx heavy cruiser with three launch
However, some older Chapters, particularly those
heavy cruiser (painted appropriately of course!). This bays on each side is reduced to two each side. The
dating back to the First Founding, maintain much
replaces one of the battle barges allowed in the fleet. launch bays are configured to carry Thunderhawks
more ancient and revered vessels dating back to a
The normal cost must be paid for the ship, plus an following the rules detailed beforehand and on p.21
time when the Adeptus Astartes and the Imperial
additional +35 points for the cost of the Space of Armada, and they cannot be used to launch any
Navy were more closely united than they now are
M arine crew. This vessel represents an ancient, other form of attack craft. This is a compulsory refit
and commonly employed reconfigured Navy vessels
revered icon or a vessel granted with special that applies to all Venerable battle barges equipped
as battle barges. Such vessels are completely unique;
dispensation. It is worth 100% victory points if with launch bays. A Venerable battle barge not
indeed, some of them were later used as the basis for
crippled or 150% victory points if destroyed. equipped with launch bays cannot take
new Imperial Navy ship classes, and as such are
greatly venerated by the Space Marines. Thunderhawks.
A Venerable battle barge benefits from all the Space
M arine special rules, but since it is already heavily Prow Weapons and Boarding Torpedoes
Some Chapters rely on truly unique vessels imparted
reconfigured to make it into a battle barge, it may Any Venerable battle barge equipped with a prow
upon them for a specific role or to meet some dire
not be given any of the optional refits or upgrades weapon (regardless of what it is) may if desired
threat. Others simply retain vessels they received
millennia ago or gained through other means. The listed in its profile it must be used exactly as is, in replace it with strength-6 torpedo tubes (speed:
its basic form. For example, a M ars battlecruiser 30cm) for no change in cost. As with all Space
Space Wolves, a traditionally minded Chapter, is
more immersed in the customs of its homeworld of taken as a Venerable battle barge may not be given a M arine vessels, these tubes may also be used to
salvaged targeting matrix for +15 points and can launch boarding torpedoes. These boarding
Fenris than most Chapters and has access to only the
most rudimentary of shipyards, and they are perhaps only earn such a refit in the course of a campaign torpedoes are manned by Space M arines and get a
normally. The only exceptions to this are the special +1 to their hit and run attacks when they hit an
the best known example of this, relying as they do
refits that the Space M arines themselves make to enemy ship.

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SPACE MARINE ULTIMA CLASS BATTLE BARGE. . . . . . . . . . . . . . . . 450 Points
First recognized for the threat it was in 745.M 41,
Hive Fleet Behemoth ravaged the Imperial worlds of
Ultima Segmentum until it began encroaching upon
the Ultramar sub-sector, dominion of the
Ultramarines Chapter. The Seditio Opprimere was
reduced to a near hulk at the Battle of Prandium as
the Tyranids reduced to a barren wasteland what was
once a fertile and lush garden world, the Jewel of
Ultramar. Despite the great Imperial victory
defeating Behemoth in the Ultramar home system
above the rings of Circe, the Imperial Navy faced
staggering losses, and the Ultramarines faced little
resistance when the M echanicus Adepts of Calth
rebuilt it as a powerful gunship with the weapons fit
and defenses to burn through the miasma of spore
clouds when fighting the Tyranids. Designing such
TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS improvements into the vessel proved difficult, and
some launch bay capacity had to be sacrificed for
Battleship/12 20cm 45 4 6+ 4 the additional magma bomb magazines and energy
ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC conduits for its upgraded defenses.
Port Bombardment Cannon 30cm 8 Left Representing the Ultima Battle Barge
Stbd Bombardment Cannon 30cm 8 Right The Seditio Opprimere represents a venerable battle
barge as-is and does not need to pay +35 points for
Dorsal Bombardment Cannon 30cm 8 Left/ Front /Right having Space Marines. It can easily be modeled by
Prow Launch Bay Thunderhawks: 20cm 2 N/A constructing a Space Marine battle barge normally
Prow Torpedoes Speed: 30cm 6 Front but substituting two lance batteries from the
Imperial plastic cruiser sprue on each side instead
Special Rules: The Ultima Battle barge is a ponderous vessel and cannot use Come To New Heading special orders. of the gun decks that come with the model.
Famous Ships: Sedito Opprimere (Ultramarines)

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SPACE MARINE VESSELS

SPACE MARINE BATTLE BARGE. . . . . . . . . . . . . . . . . . . . . . . . . . 440 pts


Most Space Marine Chapters control two
or three battle barges. They are very brutal
vessels, with only one purpose behind
their design.
As might be expected, a battle barge, is
configured for close support of planetary
landings and carries numerous
bombardment turrets and torpedo tubes.
A considerable amount of hull space is
given over to launch bays for intra-system
craft and drop pods, observations
indicating that up to three companies can
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS deploy simultaneously.
Battleship/12 20cm 45 4 6+ 4 The vessel is extremely heavily armoured
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC and well shielded, presumably so that it
Port weapons battery 45cm 12 Left can breach planetary defences without
harm coming to its cargo. Naturally the
Starboard weapons battery 45cm 12 Right battle barge would make a frightening
Prow launch bays Thunderhawk: 20cm 3 squadrons - opponent in any situation where boarding
Prow torpedoes Speed: 30 cm 6 Front is involved.
Dorsal bombardment cannon 30cm 8 Left/front/right FAMOUS SHIPS
Punisher, Redeemer (Exorcists Chapter)
Sword of Truth (White Consuls Chapter)
Notes: The Battle Barge cannot use Come to New Heading special orders.
SPACE MARINE STRIKE CRUISER . . . . . . . . . . . . . . . . . . . . . . . 145 points
Like battle barges of the Adeptus Astartes, strike
cruisers do not represent a single class of vessel but
instead consist of a broad range of types with
differing weapons and systems designed primarily
for rapid response, able to quickly fight their way
into a contested system and rapidly deliver Space
M arines and their wargear to the front. To this end
strike cruisers can and do take a variety of forms.
Like venerable battle barges of old, a number of
strike cruiser designs date far back to the centuries
TYPE /HITS SPEED TURNS SHIELDS ARMOR TURRETS immediately following the development of the
Cruiser/6 25cm 90 1 6+ 2 Codex Astartes. While most Chapters with limited
resources will typically operate a single type of
ARMANENT RANGE FIREPOWER/STRENGTH FIRE ARC strike cruiser, it is not uncommon for some to
Port Weapons Battery 30cm 4 Left operate two or more distinct types and
Starboard Weapons Battery 30cm 4 Right configurations of strike cruisers with slightly
differing capabilities and weapon arrangements,
Prow Bombardment Cannon 30cm 3 Left/ Front /Right especially among the older Chapters with histories
Prow Launch Bay Thunderhawks: 20cm 2 N/A dating back several millennia. The effectiveness of
strike cruisers has not gone unnoticed by the
Imperial Navy. In the intervening millennia, they
inspired not only the creation and implementation of
light cruisers by the Imp erial Navy, but various
weapon configurations lent themselves to a number
of light cruiser classes used throughout the
Imperium.

Strike Cruiser Fors Clavigera (Grey Knights Chapter) Strike Cruiser Eternal Defiance (Exorcists Chapter)

S trike Cruiser Variants


Throughout the Imperium of M an, the various Adeptus Astartes Chapters utilize strike cruisers that while the same
in essential purpose, sometimes tend to differ significantly in details, appearance and specific weapons arrangement.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D
They may incorporate the following refits for the point costs indicated. At a minimum, as many strike cruisers in the
fleet must be of the basic profile listed above as all other variants combined, except additional shields. GENESIS WUZ
Replace Launch Bays. A space marine strike cruiser may exchange its prow launch bay for either a bombardment HEERE!!!!!!!!!!!!!
cannon (Str. 3 30cm Front) or a torpedo salvo (str. 3 front) for no cost.

Replace Weapon Batteries: A strike cruiser may exchange its port and starboard weapons batteries for 1 launch
SEPT.18.2010
bay each side for +15 points.

Additional Shield: Any number of strike cruisers can each purchase an additional shield for +15 points.

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SPACE MARINE VESSELS

HUNTER CLASS DESTROYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 pts


The Hunter class destroyer, although based on a design long available to
almost all Space Marine chapters, was pioneered primarily by the Dark
Angels, whose deep distrust of other factions within the Imperial hierarchy
made acquisition of vessels from shipyards and forgeworlds far more
problematic than for most other chapters. As such, the Dark Angels chose
the Hunter class destroyer as the most viable counterpart to the Imperial
Navys cobra and maintain large flotillas of the vessel in all their battlefleets.

n addition to standard missiles and torpedoes, the Adeptus Astartes utilise


I three main types of ordnance; drop pods, boarding torpedoes and
Thunderhawk gunships. Drop pods are basic ablative capsules which descend to
a planet in a rapid drop, controlled by a ring of retro burners, closely resembling
a simple ships life pod in operation.
Boarding torpedoes are large, self-guiding missiles which appear to carry a
significant number of troops and are used for ship-to-ship boarding actions. []
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS With both drop pods and boarding torpedoes, the troops in transit are
Escort/1 35cm 90 1 5+ 1 vulnerable during the transport period, but detection of these small craft is very
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC difficult, limiting any defensive measures to the last moments of their approach.
Torpedoes 30cm 2 Forward
Weapons Battery 30cm 1 Forward/left/right
SPACE MARINE VESSELS

GLADIUS CLASS FRIGATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 pts


Invariably the Gladius is the most numerous escort within a chapter-fleet,
being one of the few escorts in relatively uniform usage across the chapters.
The vessel, although larger than any genuine gunboats likely to be in us, is
relatively small by Space Marine standards, seldom carrying much more
than a single squad of Space Marines who are invariably spread across its
decks and control centres supervising the much more numerous chapter
serfs upon whom the chapter relies for actual operation of its vessels. As
such, the Gladius lacks the genuine punch of other Space Marine vessels,
and is of little use in their favoured planetary assaults, but instead earns
itself an admirable place as the foremost ship of the line when it comes to
more mundane border patrols and deep space blockades.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 30cm 90 1 5+ 2
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC We shall never rest while a single renegade draws breath. Captain Leitz of the Exorcists
Weapons Battery 30cm 4 Forward/left/right

NOVA CLASS FRIGATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 pts


Of all the vessels in the service of the Adeptus Astartes, the Nova class
frigate is commonly the single class to which the Imperial navy take the
most exception. It lacks sufficient size to really fulfil the deployment and
assault roles for which Space Marine ships are primarily intended and its
lance armament and speed make it a menacing gunboat in its own right. As
such, the Nova remains rare in most Space Marine fleets, a trend the
Imperial Navy, the Inquisition and other institutions perpetually concerned
by the balance of power would dearly love to see continue.

hunderhawk gunships are employed as intra-system transports, moving


T troops and war material between ships and planets or between planets,
moons or asteroids within a star system. Thunderhawks also carry a substantial
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS armament of missiles, rockets and cannons for their size, and are used to give
Escort/1 35cm 90 1 5+ 1 direct fire support to the Space Marines once they are on the surface. Though
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC Thunderhawks are relatively ponderous, their heavily armoured heat shielding
Lance 30cm 1 Forward/left/right and flexible weaponry make them a prickly proposition when it comes to
interception.
Weapons Battery 30cm 2 Forward/left/right

From the lectures of Lord Captain Morley


of the Fleet Insturum of Alien Studies.
VESSELS OF THE IMPERIUM

IIMPERIAL SWORD CLASS FRIGATE 35 pts

T
he venerable Sword class frigate has ably served Battlefleet Obscuras for thousands of
years. Every parr of rhe vessel's design and construction has been tried and rested in
innumerable engagements. TI1e Sword's laser-based weapons batteries and substantial
turret array have an exceptional ready level of 88.2%. Its plasma drives are simple, sturdy
units copied many times on other ships and can be serviced by artificers with minimal
training. A classic escort vessel in every respect, few battleships fight without at least a pair
of Swords to guard their backs against enemy destroyers and attack craft.

FAMOUS SQUADRONS
Red Squadron Blue Squadron Omega Squadron The Heroic Endeavor

Achilllies Squadron Errant Squadron lnvincis Squadron

The Nightstalkers The Mariatus The Von Becken

IIMPERIAL FIRESTORM CLASS FRIGATE 35 pts

F
irestorrn class frigates are a comparatively recent innovation within BattleReet
Obscuras. The design was created in an effort to balance the manoeuvrability of escort
class ships with the hitting power of a lance armament. The Firestorrn is built around a
Sword class hull wirh major reconfigurarion of rhe central laser cores to direct power to a
prow-mounted cannon. Only five squadrons of Firestorrns served in the Gothic war and
these were all understrength in most of the engagements they fought, due to a lack of
available replacement ships. The most noteworthy action fought by Firestorrns was by Gold
squadron at the Battle of Veras. The two Firestorrns intercepted a group of lnfidel raiders
flanking me main Reet to attack the Emperor class battleship Intolerance. Three of the
raiders were destroyed for the loss of one Firestorrn, enabling the Intolerance to complete
the despatch of twenty four bomber wings against the Chaos Desolator class battleship
Eternity of Pain.

FAMOUS SQUADRONS
Gold Squadron Lcxus Squadron Patrol Group Erinyes

Costa Barbarus Patrol Novcm Squadron

.....
.
VESSELS OF THE IMPERIUM

IIMPERIAL COBRA CLASS DESTROYER 30 pts

C
obra class destroyers from a significant portion of Battlefleet Obscuras, their
versatility making them a favoured vessel for scouting, patrolling and raiding. The
main asset of the Cobra is its great speed, enabling it to catch the light, fast crafi: favoured by
pirates. This was most famously illustrated in the Gothic sector by Captain Walker's
Skargul patrol. Which destroyed seventeen pirate vessels in the twelve months prior to the
Gothic War.

FAMOUS SQUADRONS
The Widowmakers Skargul Patrol Omna Squadron

Cypria Squadron Hydra Squadron

Notes: Squadrons of Cobra class destroyers can replace their weapons batteries with
improved sensor arrays which makes the bonus to their leadership for enemy vessels
30cm being on special orders 2 instead of 1 .

IIMPERIAL FALCHION CLASS FRIGATE 35 pts

T
he Falchion Class Frigate is loosely based on the Endeavour, Endurance, and Defiant
classes of light cruiser. The vessel itself is a product of the Voss Forgeworld and was
designed to fulfill a similar role as the Sword Class Frigate.

The pattern's operational successes have tended to be in a defensive, rather than offensive,
role where it is used to clear ordinance threats to the more ponderous capital ships, however
in a stand up figh t it simply cannot compete with the damage potential of the much more
widespread Sword Class Frigate that is found in most fleets.

FAMOUS SQUADRONS
The Initiates of Monglor The Rhomphaian Squadron
30cm Michaelis Fire Squadron Torchbearer Patrol
SPACE MARINES CRUSADE FLEET LIST
FL EET C O M M AN D ER single Venerable battle barge (counting as one of the operation. Other Chapters, such as the Imperial Fists,
0-1 Master of the Fleet three allowed), chosen from any available Imperial the Crimson Fists and so on, occasionally launch
You may include one Master of the Fleet. If a fleet or Chaos battleship, grand cruiser, battlecruiser or Crusades though not exclusively, so they can be
includes any battle barges, he must be assigned to a heavy cruiser at the listed cost, plus an additional equally well represented by this fleet list or the
battle barge. The Master of the Fleet may be +35 points for its Space Marine crew. Codex Astartes fleet list on p.30 of Armada.
assigned to a venerable battle barge or fortress Venerable Battle Barge. . . . . . . . . . . . . points: varies
Ordnance and Upgrades
monastery if one is present, but does not have to be. Ultima Class Battle Barge. . . . . . . . . . . . . 450 points Any ship with launch bays carries Thunderhawks
If the fleet is over 750 points, a Master of the Fleet Space
test
Marine Battle Barge. . . . . . . . . . . . 440 points and Thunderhawk Annihilators. Ships with torpedo
must be included to lead it. 0-10 S trike Cruisers tubes are armed with ordinary and boarding
M aster of the Fleet (Ld10) . . . . . . . . . . . . . 50 points Space M arine Strike Cruiser . . . . . . . . . . . 145 points torpedoes. All Space Marine capital ships are
You may buy Fleet Commander re-rolls for the equipped with drop pods. Any battle barge or strike
ESC O R T S cruiser in the fleet may be equipped with an Honor
M aster of the Fleet. If the M aster of the Fleet is
The fleet can have any number of escorts, in Guard for +10 points per ship. A fortress-monastery
assigned to a fortress-monastery, his own re-rolls are
squadrons of two to six vessels. is equipped with Terminator boarding parties and an
added to those of the fortress-monastery and may be
used by the entire fleet. Nova Frigate . . . . . . . . . . . . . . . . . . . . . . . . 45 points Honor Guard as part of its point cost.
One re-roll . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Gladius Frigate . . . . . . . . . . . . . . . . . . . . . . 40 points
point
Hunter Destroyer . . . . . . . . . . . . . . . . . . . . 40 points Attack Rating
Two re-rolls . . . . . . . . . . . . . . . . . . . . . . . . 50 points A Space M arine Crusade Fleet has an attack rating
Three re-rolls . . . . . . . . . . . . . . . . . . . . . . . 75 points US IN G A S PAC E M AR IN E of 3. If the fleet includes a fortress-monastery, it has
In addition, the M aster of the Fleets ship may carry C R US AD E FL EET an attack rating of 1; even Space M arines find it
a Terminator boarding party for +50 points. The Crusade Fleet List represents all the most difficult to launch a surprise blitz with a billion tons
aggressive, zealous and insular Space M arine of fortress monastery in tow!
FO R T R ES S - M O N AS T ER Y Chapters, most notably the Black Templars. They do
S cenarios
0-1 Fortress-Monastery not rule over great swaths of the Imperium as other
A Space M arine Crusade fleet with a fortress-
If your fleet is worth at least 2,000 points, it may Chapters might, and few of them even have a
monastery will always be the defender in a scenario.
include one Fortress-Monastery. homeworld of their own. Instead, these crusading
Players should use any method desired to pick a
Space M arine Fortress-M onastery . . . . . 1,000 points armies endlessly roam the galaxy, engaged in near scenario, assigning the Crusade fleet as the defender.
constant warfare with the Emperors enemies (or in
As the base of operations for the entire Chapter, the An alternative is to determine the attacker and
some cases, in endless pursuit of their own ancient
fortress-monastery may purchase re-rolls, which it defender normally with the Space M arine player
foes). This same zeal breeds in them a great distrust
may use for its own command checks only. If the electing if desired to use the fortress monastery if
M aster of the Fleet is assigned to a fortress- of non-Space M arines, indeed a distrust even of
selected as the defender. Like the rules for a
monastery, its re-rolls are added to those of the other Chapters, who they believe incapable of the Ramilies Star Fortress, the fortress-monastery should
same purity which they themselves make a virtue,
M aster of the Fleet. only be used as a defense or in some scenarios
meaning they will seldom, if ever, seek the aid of
One re-roll . . . . . . . . . . . . . . . . . . . . . . . . . 25 points substituting for the planet itself.
other arms of the Imperium.
Two re-rolls . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Reserves and Allies
Three re-rolls . . . . . . . . . . . . . . . . . . . . . . . 75 points As well as true Crusade Chapters, the fleet list above
A Space M arine Crusade fleet will not take ships
is ideal for representing fleet-based Chapters,
CAPITAL SHIPS particularly those that operate from a fortress-
from or provide ships to any other fleet list as
0-3 Battle Barges reserves or allies, including Imperial Navy, Rogue
monastery, such as the Fire Hawks or Dark Angels.
You may include one Space Marine battle barge Trader or Adeptus M echanicus fleet lists.
While not strictly a Crusading Chapter, this list is
for every 1,000 points in the fleet or portion thereof. particularly suited to the Dark Angels, since it
The fleet must be worth at least 1,000 points to represents their famously secretive method of
include a

.
SPACE MARINES DOMINION FLEET LIST
FL EET C O M M AN D ER or Chaos battleship, grand cruiser, battlecruiser or nonetheless find themselves more often under the
0-1 Master of the Fleet heavy cruiser at the listed cost, plus an additional sway of their superhuman neighbors than might
You may include one Master of the Fleet. If a fleet +35 points for its Space Marine crew. other independent regiments and fleets from regions
includes any battle barges, he must be assigned to a Venerable Battle Barge . . . . . . . . . . . . points: varies not ruled by Space Marines. Any contact with Space
battle barge. If a Venerable battle barge is included Ultima Class Battle Barge. . . . . . . . . . . . . .450 points Marines strikes a mixture of fear and awe in the
in the fleet, the Master of the Fleet must be assigned hearts of mortal men, and such preeminence occurs
Space Marine Battle Barge . . . . . . . . . . . . 440 points
to it. If the fleet is over 750 points, a Master of the test naturally wherever man and Marine stand side by
Fleet must be included to lead it. 0-10 S trike Cruisers side. In such circumstances Space Marine
M aster of the Fleet (Ld10) . . . . . . . . . . . . . 50 points Space M arine Strike Cruiser . . . . . . . . . . . 145 points commanders will assume overall control for the
ESC O R T S defense of a region, though they are inevitably too
You may buy Fleet Commander re-rolls for the
few in number to enact such plans themselves.
M aster of the Fleet. The fleet can have any number of escorts, in Where a Chapter holds sway over such a dominion,
One re-roll . . . . . . . . . . . . . . . . . . . . . . . . . 25 points squadrons of two to six vessels. The listed point costs Space Marine fleets and vessels of the Imperial Navy
Two re-rolls . . . . . . . . . . . . . . . . . . . . . . . . 50 points reflect their Space Marine crews.
will often be found acting in concert.
Three re-rolls . . . . . . . . . . . . . . . . . . . . . . . 75 points Nova Frigate . . . . . . . . . . . . . . . . . . . . . . . . 45 points
Ordnance and Upgrades
In addition, the M aster of the Fleets ship may carry Gladius Frigate . . . . . . . . . . . . . . . . . . . . . .40 points
Any Space M arines capital ships with launch bays
a Terminator boarding party for +50 points. Hunter Destroyer . . . . . . . . . . . . . . . . . . . . 40 points carry Thunderhawk gunships. Any vessel with a
S pace Marine Captains RAPID STRIKE VESSELS Space M arine Captain can have an Honor Guard for
Aside from the Space Marine vessels themselves, +10 points. Imperial Navy vessels are equipped with
certain important Imperial Navy vessels within a Rapid Strike Vessels are considered Imperial Navy their own standard ordnance (even if they have
Dominion Fleet may well have Space Marine vessels in every way, including their leadership Space M arine Captains) and cannot be given any
commanders assigned to them. Any Imperial Navy values. form of Space M arine upgrade. This includes those
battleship, grand cruiser or battlecruiser may have a Sword Rapid Strike Vessel . . . . . . . . . . . . . 35 points listed on the table on p.157 of the rulebook.
Space Marine Captain assigned to it. Space Marine Falchion Rapid Strike Vessel . . . . . . . . . . . 35 points
Attack Rating
Captains roll against the Space Marines leadership Hunter Destroyer . . . . . . . . . . . . . . . . . . . . . 35 points
A Space M arine Dominion Fleet has an attack rating
table instead of the normal leadership table. Except Cobra Rapid Strike Vessel . . . . . . . . . . . . . 30 points of 3. This is reduced to 2 if the fleet has any Imperial
for this bonus, Imperial Navy ships led by a Space
US IN G A S PAC E M AR IN E Navy, M echanicus or Rogue Trader vessels at all.
Marine Captain do not benefit from any of the Space
Marines special rules concerning boarding, hit and D O M IN IO N FL EET
point
Reserves and Allies
run attacks, ordnance, etc. The M aster of each Sp ace M arine Chapter is its A Space M arine Dominion Fleet has close ties with
Space M arines Captain . . . . . . . . . . . . . . . +25 points leader and spiritual head. He leads his troops in nearby Imperial Navy forces. Contrary to the normal
battle and acts as the figurehead for the entire rules, a dominion fleet can take Imperial Navy
In addition, a ship led by a Space M arine Captain Chapter. As some Chapters rule entire planets or vessels as normal reserves and reinforcements,
may carry an Honor Guard for +10 points. even sub-sectors of space, a Chapter M aster may including Adeptus M echanicus and non-xenos
C APIT AL S HIPS well act as the head of government as well, Rogue Trader vessels. For purposes of choosing
0-3 Battle Barges effectively as the Imperial Commander of a whole reserves, battle barges count as battleships, and
You may include one Space Marine battle barge for planet or system. Particular examples are the strike cruisers count as cruisers for the selection of
every 1,000 points in the fleet or portion thereof. The Ultramarines, who rule over the dominion of any cruiser (battlecruiser, etc.) type. When reserves
fleet must be worth at least 1,000 points to include a Ultramar, and the Salamanders, which enjoy close are taken in this manner, the fleet can have up to
single Venerable battle barge (counting as one of the ties with the people of Prometheus. twelve cruisers. However, in the course of a
three allowed), chosen from any available Imperial Where this is the case, other local military assets, campaign, a Dominion Fleet cannot take
though not strictly subservient to the Chapter and reinforcements from the Space M arines table listed
with their own command structures in place, will on p.157 of the Battlefleet Gothic rulebook.

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