This document provides an overview of sound design for video games. It discusses the roles of sound designer and sound implementer. It describes the different families of sound used in games like dialogue, music, sound effects, foley, and backgrounds. Examples are given of analyzing game clips and imagining what sounds should be included. Guidance is provided on designing sounds, recording techniques, and programs to use. Implementation considerations like repetition, priority levels, trigger areas, and 2D vs 3D audio are covered. The document aims to educate on the full process of sound design and implementation for video games.
This document provides an overview of sound design for video games. It discusses the roles of sound designer and sound implementer. It describes the different families of sound used in games…