Professional Documents
Culture Documents
Welcome
Scru
mMa
Trai ster
n in g
+
Scrum Training
Maximal Learning
?
Focus
Courage
Be on Time Openness
Commitment
Respect
+
A little about me
n 10 Years working in
agile.
n 7 years coaching,
mentoring and building
agile teams.
+
Product Backlog
Course Setup Welcome Scrum Values One Word Story Who is Who Parking Lot
Plan-Driven
Scrum Marshmallow Deming Cycle Empirical
Debrief Vs
Principals Challenge PDCA Process Control
Adaptive
The
The Scrum Scrum Roles The Scrum The Product
Scrum Roles Debrief Development
Team Game Master Owner
Team
n Record Card
Principals
+
Sprint Backlog
GO!
+
Plan-Driven Vs Adaptive
Complex
Complicated
Simple
Plan what you can
Agile
Introduction
+
Sprint Backlog
Individuals &
over Process & Tools
Interactions
Comprehensive
Working Software over
Documentation
Customer Contract
over
Collaboration Negotiation
Responding to Following a
over
Change Plan
+ Flow
History of Agile
J.I.T Lean
Kaizen
Value
Waste
T.P.S
Sakichi Toyoda
Scrum XP
Agile
+
Agile Principles Game
Step 1: Point
Step 2: The person you pointed at says Go
Step 3: You start to move to their space
Step 4: They start at Step 1
Timebox: 5 Minutes
+
Scrum Roles
The Product
Owner
The Development
Team
+
Sprint Backlog
Order
the roles into each
respective role in Scrum
Timebox: 15 Minutes
+
The Scrum Team
Using Post-its
What makes an awesome ScrumMaster
Timebox: 7 Minutes
+
The ScrumMaster
Servant Leader
Facilitator
Heatshield
Coach
Foster Continuous
Improvement
Org. Change
Agent
Expert
+
Product Owner
Owns Vision
Voice of
Customer Manage Stakeholders
Accepts /
Rejects Work Value
ROI
Budget
Member of
Authority
Scrum Team
Collective
Accountability No Titles!
T Shaped
People Responsible
for the P.S.P.I
Cross Functional
+
Happiness Door: Retrospective
Using Post-its
What was Great?
What was Okay?
What should we Improve?
Timebox: 10 Minutes
+
Parking Lot & Close
Day 2
+
Check-in Cards
Select a card
Explain why you chose that card
Timebox: 10 Minutes
+
Team Responsibility
The Product
Owner
The Development
Team
Product
Backlog
Items
+
New Product Backlog Ideas
Timebox: 15 Minutes
+
Sprint Backlog
etailed Appropriately
mergent
stimated
For example:
rioritised Value
R.O.I Money
Risk Customer
Policy
Strategy
+
Product Backlog Item Game
Card
Conversation
Confirmation
+
Backlog Refinement
Activity
Looking Ahead
UX
Middleware
DB
+
Cone of Uncertainty
+
Magic Ball Game
The Product
Owner
Story Points
The Development
Team
Product
Backlog
Items
+
Sprint Backlog
Wisdom of Crowds
Diversity How Many?
Independence
Knowledge / Specialty
Aggregation
+
Planning Poker
Known
P.B.I
Value
R.O.I =
Effort
Release Plan
+
Velocity & Burn Down
+
Definition of Ready & Done
DoR DoD
+
Scrum Events
The Product
Planning
Owner
Story
The ScruPoints
m
Development
Review
Team
Product
ctive
RetrospeBacklog
Items
+
Sprint Backlog
Using post-its
Note
the Dos & Donts of a
ScrumMaster
In each event
Timebox: 5 Minutes each
+
Sprint Planning
Ready DEEP Product Backlog
Sprint Backlog
Sprint Goal
+
Daily Scrum
Past 24 Hours Experience
Max 15 Minutes
Updated Plan
+
Sprint Retrospective
Sprint Experience
Principals
What else?
+
Add to the Parking Lot
Using post-its
Add to the Parking Lot
Items you would like to discuss
Timebox: 5 Minutes
+
Dot Vote the Parking Lot
Feedback