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Welcome

Scru
mMa
Trai ster
n in g
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Scrum Training

Maximal Learning

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Focus
Courage
Be on Time Openness
Commitment
Respect
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A little about me

n 10 Years working in
agile.

n 7 years coaching,
mentoring and building
agile teams.
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Product Backlog
Course Setup Welcome Scrum Values One Word Story Who is Who Parking Lot

Plan-Driven
Scrum Marshmallow Deming Cycle Empirical
Debrief Vs
Principals Challenge PDCA Process Control
Adaptive

Scrum Agile Principals


Agile Manifesto Draw Scrum Creativity Game Go Game
Framework Game

The
The Scrum Scrum Roles The Scrum The Product
Scrum Roles Debrief Development
Team Game Master Owner
Team

The Product Happiness Door Product Backlog Backlog Team


DEEP The 3 Cs
Backlog Retrospective Items Game Refinement Responsibility

Estimation & Magic Ball Relative Release Burn


Planning Poker Velocity Build D.O.D
Planning Game Estimation Up/Down

The Sprint Working In The


Scrum Events The Daily Scrum Sprint Planning Sprint Review
Retrospective Sprint

Agile Communication Perception


Optional GROW Parking Lot
Simulation Model Awareness
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Sprint Backlog

ToDo Doing Done


Course Setup Who is Who Welcome
One Word Story Parking Lot
Scrum Values
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Who is Who

n In Pairs (If odd number there will be one 3)

n Record Card

n Ask your partner:


n Name
n What they do
n Years working with Agile
n And interesting fact about them

n Timebox: 10 Minutes Total


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One Word Story

Get into a Circle


One person starts
Each person says a single word
Create a fairytale
Timebox: 5 Minutes
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Agile & Scrum

Principals
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Sprint Backlog

ToDo Doing Done


Scrum Principals Marshmallow Course Setup
Challenge
Debrief Welcome
Plan-Driven Vs Parking Lot
Adaptive
Deming Cycle PDCA Scrum Values
Empirical Process Who is Who
Control
One Word Story
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Marshmallow Challenge

Build the tallest structure.


Anentire marshmallow must
be on top!
Timebox: 18 Minutes

GO!
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Plan-Driven Vs Adaptive

Complex
Complicated

Simple
Plan what you can

Discover what you cant


Plan-Driven
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Deming Cycle PDCA
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Empirical Process Control
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Scrum Framework

Agile
Introduction
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Sprint Backlog

ToDo Doing Done


Scrum Framework Agile Principles Scrum Principles
Game
Agile Manifesto Marshmallow
Challenge
Draw Scrum Debrief
Creativity Game Plan-Driven Vs
Adaptive
Go Game Deming Cycle PDCA
Empirical Process
Control
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Agile Manifesto

Individuals &
over Process & Tools
Interactions

Comprehensive
Working Software over
Documentation

Customer Contract
over
Collaboration Negotiation

Responding to Following a
over
Change Plan
+ Flow
History of Agile
J.I.T Lean
Kaizen

Value
Waste
T.P.S
Sakichi Toyoda

Scrum XP

Agile
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Agile Principles Game

Order the agile principles


Timebox: 15 Minutes
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Creativity Game

Get creative with circles


Timebox: 2 Minutes
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The Scrum Framework
DoD
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Go Game

Step 1: Point
Step 2: The person you pointed at says Go
Step 3: You start to move to their space
Step 4: They start at Step 1
Timebox: 5 Minutes
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Scrum Roles

The Scrum Team


Principals
The ScrumMaster

The Product
Owner

The Development
Team
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Sprint Backlog

ToDo Doing Done


Scrum Roles Scrum Roles Game Scrum Principals
Debrief Marshmallow
Challenge
The Scrum Team Debrief
The Scrum Master Plan-Driven Vs
Adaptive
The Product Owner Deming Cycle PDCA
The Development Empirical Process
Team Control
Happiness Door
Retrospective
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Scrum Roles Game

Order
the roles into each
respective role in Scrum
Timebox: 15 Minutes
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The Scrum Team

One Shared Goal


Cross Functional
Self Organising
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An Awesome ScrumMaster

Using Post-its
What makes an awesome ScrumMaster
Timebox: 7 Minutes
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The ScrumMaster
Servant Leader

Facilitator
Heatshield

Coach
Foster Continuous
Improvement
Org. Change
Agent

Expert
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Product Owner
Owns Vision
Voice of
Customer Manage Stakeholders
Accepts /
Rejects Work Value
ROI
Budget
Member of
Authority

Scrum Team

Owns Backlog (Order)


Time Knowledge
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The Development Team
Manages Sprint
Self-Organising Backlog
& Empowered Co-located
where possible

Collective
Accountability No Titles!

T Shaped
People Responsible
for the P.S.P.I
Cross Functional
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Happiness Door: Retrospective

Using Post-its
What was Great?
What was Okay?
What should we Improve?
Timebox: 10 Minutes
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Parking Lot & Close

Discuss Parking Lot


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ScrumMaster Training

Day 2
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Check-in Cards

Select a card
Explain why you chose that card
Timebox: 10 Minutes
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Team Responsibility

Using string & balloon


Create a net/cats cradle
Balance balloon
Timebox: 15 Minutes
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The Product Backlog

The Scrum Team


Principals
The ScrumMaster

The Product
Owner

The Development
Team
Product
Backlog
Items
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New Product Backlog Ideas

Using post-it notes


Capture anything you may want
to discuss
Dot Voting

Timebox: 15 Minutes
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Sprint Backlog

ToDo Doing Done


The Product DEEP Check-in Cards
Backlog
Product Backlog Team Responsibility
Items Game
The 3 Cs
Backlog Refinement
DoD
Requirement Slice
Cone of Uncertainty
Magic Ball Game
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A Great Product Backlog

etailed Appropriately

mergent

stimated
For example:
rioritised Value
R.O.I Money
Risk Customer
Policy
Strategy
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Product Backlog Item Game

Keepbrief face down until


requested
On
request turn brief and
complete
Timebox: 2 Minutes
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The 3 Cs

Card
Conversation

Confirmation
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Backlog Refinement

Activity
Looking Ahead

Think about P.B.I detail


Changes / Value
Effort / Sizing
Ordering
Story Splitting
Sprint
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Definition of Done

Standards / Completed Checks


Code Complete
Tests Passed
No Known Defects
P.O Accepts
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User Story Mapping

Imagine your alarm wakes you up at


8:00 AM for work and you need to
leave in 30 minutes.
e.g. Turn alarm off, Get out of bed.
Put on table ordered by time.
Theme / Group them.
Timebox: 10 Minutes
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Requirements Slice

Take vertical slices

UX

Middleware

DB
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Cone of Uncertainty
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Magic Ball Game

Chief wizard touched 1st & last


Everybodytouched, Never
simultaneously
Didnt pass to neighbour
Timebox: 2 Minute Iteration
+ 1 Minute Planning
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Estimation & Planning

The Scrum Team


Principals
The ScrumMaster

The Product
Owner

Story Points
The Development
Team
Product
Backlog
Items
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Sprint Backlog

ToDo Doing Done


Estimation & Relative Estimation Build D.O.D
Planning
Planning Poker Magic Ball Game
Release Burn Up/
Down
Velocity
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Relative Estimation
Complexity Time Skills
e ts
Risk Experience
Assu
m pt i
ons
Effor t
Sickness Holidays

Wisdom of Crowds
Diversity How Many?
Independence
Knowledge / Specialty
Aggregation
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Planning Poker

Known
P.B.I

Value
R.O.I =
Effort
Release Plan
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Velocity & Burn Down
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Definition of Ready & Done
DoR DoD
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Scrum Events

The Scrum Team


Principals
The ScrumMaster

The Product
Planning
Owner

Story
The ScruPoints
m
Development

Review
Team
Product
ctive
RetrospeBacklog
Items
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Sprint Backlog

ToDo Doing Done


Estimation & Dos & Don'ts of a Estimation &
Planning ScrumMaster Planning
The Daily Scrum Build D.O.D
Sprint Planning Magic Ball Game
Sprint Review Relative Estimation
The Sprint Planning Poker
Retrospective
Release Burn Up/
Down
Velocity
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Dos & Donts of a ScrumMaster

Using post-its
Note
the Dos & Donts of a
ScrumMaster
In each event
Timebox: 5 Minutes each
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Sprint Planning
Ready DEEP Product Backlog

Team Capacity / Availability

8 Hours / 1 Month Sprint


Topic 1:
Dev team pulls PBIs
Agreeing with PO priorities, dependencies & risks
Topic 2:
Dev team builds detailed plan
Usually task breakdown

Sprint Backlog

Forecast / Team Commitment

Sprint Goal
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Daily Scrum
Past 24 Hours Experience

Sprint Backlog & Progress Monitors

Max 15 Minutes

What did I do yesterday to achieve my Sprint Goal

What will I do today to achieve my Sprint Goal

What impediments do I have hindering the Sprint Goal

Updated plan for Next 24 Hours

Updated progress Monitors


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Sprint Review
Potentially Shippable Product Increment (P.S.P.I)

Sprint Experience & Status

4 Hours / 1 Month Sprint


PO:
Sprint Status plus Product Backlog progress
Dev Team:
Demo P.S.B.I
All:
Feedback, Learn, Discuss

Revised Product Backlog

Updated Plan
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Sprint Retrospective
Sprint Experience

Impediment + Improvement Status

3 Hours / 1 Month Sprint

Inspect & Adapt on People, Process, Relationships, and Tools


Agree & Commit on Improvements

Smart Improvement Plan


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Additional Topics

Principals
What else?
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Add to the Parking Lot

Using post-its
Add to the Parking Lot
Items you would like to discuss
Timebox: 5 Minutes
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Dot Vote the Parking Lot

You have 2 dots


1 dot on 2 items or 2 dots on 1
Timebox: 5 Minutes
Lean coffee 8 Minutes per
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The Exam

You will receive a link


Complete the Exam
Pass mark is 24 out of 35
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Thank You

Feedback

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