You are on page 1of 33

1

Reef Entertainment is a trade mark of Reef Entertainment


Limited. © and ™ 2005 Rebellion. All rights reserved.
World War Zero is a trademark of Rebellion and is used
under license by Reef Entertainment Ltd.

All other trademarks and logos are the property of their


respective owners. All rights reserved.

PHOTOSENSITIVITY WARNING
A very small percentage of people may experience an
epileptic seizure when exposed to certain light patterns
or flashing lights that may appear in video games.
Even people who have no history of epilepsy may
have an undiagnosed condition that can cause these
“photosensitive epileptic seizures” while watching or
playing video games. If you, or anyone in your family,
have an epileptic condition, consult your physician
prior to playing. If you experience any of the following
symptoms while playing a video or computer game -
altered vision, eye or muscle twitches, loss of awareness,
disorientation, dizziness, any involuntary movement,
or convulsions - IMMEDIATELY discontinue use and
consult your physician before resuming play.

Parents should watch for or ask their children about the


above symptoms as children and teenagers are more
likely than adults to experience these seizures.

2
Contents
Story . . . . . . . . . . . . . . . . . . . . . . . 4
Getting Started . . . . . . . . . . . . . . . . . . 5
Creating a New Game . . . . . . . . . . . . . . 5
Difficulty Levels . . . . . . . . . . . . . . . . . . 6
Saving a Game . . . . . . . . . . . . . . . . . . 6
Loading a Game . . . . . . . . . . . . . . . . . 6
Menus . . . . . . . . . . . . . . . . . . . . . . 7
Interface . . . . . . . . . . . . . . . . . . . . . 11
Equipment . . . . . . . . . . . . . . . . . . . . 14
Moving and Exploring . . . . . . . . . . . . . . . 15
Advanced Combat . . . . . . . . . . . . . . . . 16
DRT. . . . . . . . . . . . . . . . . . . . . . . . 16
Allied Personnel . . . . . . . . . . . . . . . . . 19
The Russo-Mongolians . . . . . . . . . . . . . . 20
Weapons and Useful Objects . . . . . . . . . . . 22
Useful Information . . . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . . 30
Warranty . . . . . . . . . . . . . . . . . . . . . 31
Notes . . . . . . . . . . . . . . . . . . . . . . . 33

3
Story
It’s now 1964. The Great War has been raging for 50
years…

The Russian October Revolution took place, but the


mad Baron Ugenberg, who now plans to build a huge
Russo-Mongolian Empire, mercilessly crushed the
Bolsheviks. A Western Consortium has been built to
curb his megalomaniac ambitions. In order to finance
this 50-year war of attrition and entice new recruits
into the army, the Consortium has floated its armies on
the Stock Exchange.

As Lieutenant James Anderson, you must infiltrate and


destroy key enemy positions using a fantastic arsenal
of weapons, while carrying out a mission that will
take you deep into enemy territory. You must master
each weapon and know each enemy’s strengths and
weaknesses to stop the carnage.

You will pass through 16 expansive levels in a Germany


ripped in two by the bloody front line, and must face
many different types of brutal enemy, all of whom have
different fighting styles and highly challenging AI.

After fifty years of grinding war, peace seems like a


half-forgotten dream, and the only way to restore it
rests with you!

4
Getting Started
Insert the World War Zero disk into your DVD-ROM
drive and wait a short time until the World War Zero
installation screen appears.

If the installation screen does not appear, open My


Computer from your Windows Desktop and double
click on the DVD-ROM drive showing the World War
Zero icon. Double click on the setup program (setup.
exe) to start installing the program.

Once the installation screen appears, a series of on-


screen instructions will appear and guide you through
the installation process.

Creating a New Game


To select options use the mouse pointer, or use the Up
or Down keys, and then press Enter to select. You may
change some options using the Left or Right keys. You
can return to a previous screen at any time by selecting
Back.

The instructions in this manual refer to the default key


bindings which you may change, see the section entitled
Key Bindings Menu below for more information.

To create a new game, from the Main Menu, select


Campaign. From the Campaign Menu select New
Game. From the Difficulty Menu select the Difficulty
Level (Novice, Normal or Suicide - see below). From
the New Game Menu select an empty slot and the
game will then load the first level, The Front Line.
5
Difficulty Levels
• Novice – you get no penalties for failing missions
and health packs are much more effective. Enemies
are less alert and their weapons do not hurt you as
much.
• Normal – this is advisable for players who have
played first person shooters before and are accustomed
to the controls.
• Suicide – you suffer big penalties for failing missions.
Enemies are very alert and very good shots. This is
generally recommended for players who have already
completed the game at Normal difficulty or who want
a challenge.

Saving a Game
During the game you can only save at save points
called DRTs. DRTs and saving are explained in more
detail later in this manual - see the section on the DRT
for more information.

Loading a Game
If you wish to continue a game from a previous session,
highlight and select Load Game from the Load Menu,
and you will be able to select from the available games
saved there. The information displayed on the Load
Menu and Save Menu shows additional information
designed to help you know which save file is which.

6
Menus
There are two ways to access the game options. You
can choose to adjust your game settings before starting
a game from the Main Menu, or in game. Some
options, however, are only available from the Main
Menu.

Main Menu
This menu has the following options:
• Campaign – goes to the Campaign Menu.
• Options – goes to Option Menu.
• Quit – exits the game.

Campaign Menu
This menu has the following options:
• New Game – starts a new Campaign.
• Load Game – loads a previously saved game.

Options Menu
This menu has the following options:
• Video – goes to the Video Menu.
• Audio – goes to the Audio Menu.
• Controls – goes to the Controls Menu.
• Credits – displays a list of the people who brought
you World War Zero.

Pause Menu
Press the Esc key or the ‘P’ key during the game to pause
the game, then select from the following options:
• Controls – goes to the Controls Menu.
• Audio – goes to the Audio Menu.

7
• Restart Level – this returns to the beginning of the
current level or to the point you entered the level from
a Load.
• Quit Game – this will first ask you if you want to quit
the current game, and then if you select Yes it will exit
the game and return to the Main Menu.
• Back – exits from the Pause Menu and returns to the
game.

Video Menu
Use the mouse pointer or the Up or Down keys to
highlight an option. Use the Left or Right keys to
change the highlighted option. The options available
on this menu are:
• Widescreen – On / Off – depends on graphics card.
• Resolution – 640x480 / 800x600 / 1024x768 /
1280x960 / 1600x1200 / 1920x1440 – select from the
list of available resolutions. The available resolutions
will depend on your graphics card and whether
widescreen is switched on.
• Antialiasing – 0x / 2x / 4x – the available options
will depend on your graphics card.
• Anisotropy – 0 / 2 / 3 / 4 / 5 / 6 / 7 / 8 – the
available options will depend on your graphics card.
• Shadows – On / Off
• Bloom Filter – On / Off
• Test – click on Test (or press Enter when highlighted) to
test the appearance and performance of your selection.
If your screen goes blank or becomes unreadable, the
previous selection will be restored after 15 seconds.
Select OK to accept these changes and click Yes when
prompted “Do you want to keep these settings?”

8
Audio Menu
This menu lets you change the type of audio and the
volume of sound effects in the game. Use the mouse
pointer or the Up or Down keys to highlight an option.
Use the Left or Right keys to change the highlighted
option. The options available on this menu are:
• Effects Volume – this changes the volume of the
sound effects in the game.
• Environment Volume – this changes the volume of
the background sound in the game.
• Sound Mode – Mono / Stereo / Dolby ProLogic 2 –
click on Sound Mode (or press Enter when highlighted)
to change the sound mode.

Controls Menu
Use the mouse pointer or the Up or Down keys to
highlight an option. Use the Left or Right keys to
change the highlighted option. Click on Key Bindings
(or press Enter when highlighted) to change key
bindings. The options available on this menu are:
• Invert Y Axis – On / Off
• Auto Aim – On / Off
• Key Bindings – (see below).
• Mouse Sensitivity – 0-100% (default is 25%).

Key Bindings Menu


To change the key bindings move the mouse over one
of the four Tabs (General, Movement, Weapons and
Interface) then select an option in the Key 1 or Key
2 column that represents the key you want to change.
When selected the key will pulsate. When the key
pulsates press the key or a mouse button you want to
assign to this action.
9
When a function has no key assigned “---” is displayed.
To remove a key assigned, left click several times until
“---” appears.

To ignore changes, select Cancel. If you have made


any changes you will be prompted, “This will undo your
changes. Are you sure you want to continue?” Select
Yes to undo changes.

To return to the default key bindings, select Default.


Note, this will undo any changes without asking you
for confirmation.

The default Key Bindings are as follows:


General Key 1 Key 2
Use Enter E
Posture Mouse 3 Shift
Sniper Mode Mouse 2 ---

Movement Key 1 Key 2


Forwards W Up
Backwards S Down
Strafe Left A Left
Strafe Right D Right
Jump Space ---

10
Weapons Key 1 Key 2
Zoom in Wheel up [
Zoom out Wheel down ]
Weapon swap Q ---
Previous weapon Wheel down ,
Next weapon Wheel up .
Fire Mouse 1 Right Ctrl
Reload R ---

Interface Key 1 Key 2


Pause Esc P
Replay Message Tab ---

Interface
Life Gauge
The icon in the bottom left
of the screen represents
James Anderson’s health.
The gauge goes down
whenever he is hurt. When
the gauge drops to empty,
James dies. If James dies,
you will have to load a saved game, restart the level,
or restart the game if you haven’t saved it previously.

Current Weapon
The larger icon to the right of James’ Life Gauge
shows the weapon James is currently using. You can
scroll through all of the weapons in your inventory by
using the mouse wheel or the ‘,’ and ‘.’ keys. Pressing
11
Mouse 1 or Right Ctrl key will equip James with the
currently displayed weapon. Not pressing Mouse 1
button or Right Ctrl within 3 seconds will cause the
icon to revert to your currently equipped weapon.

Secondary ‘Quick-Swap’ Weapon


The smaller icon to the right of James’ Life Gauge
and above the Current Weapon is James’ Secondary
‘Quick-Swap’ Weapon. By pressing the ‘Q’ key you set
your current weapon. You can then swap between this
weapon and a different current weapon instantaneously
by pressing ‘Q’ key again.

Ammo Counter
The two numbers displayed below James’ Current
Weapon are Shots in Clip and Total Shots Carried.

Shots in Clip
The number of shots currently in a clip, when this
number falls to zero you must reload your weapon
before you can fire again. The gun will automatically
reload when you release the fire button (Mouse 1 or
Right Ctrl) when the gun is empty. Even if the clip is
not empty you can reload to a full clip at any time by
pressing the ‘R’ key.

Total Shots Carried


The Total Shots Carried displays exactly that. If you
have no shots in the clip and none carried you cannot
use a weapon until you find more ammo for that
weapon.

12
Captured Objects
An icon appears for a few seconds above James’ Life
Gauge any time James picks up a new weapon, ammo
or a first aid kit. If James does not need the item, for
example if he already has full health when passing over
a health pack, the icon will be displayed in red and the
item will not be picked up.

Targeting
Use the mouse to aim and look around.

Friendly Warning
When a weapon is pointed at a friendly character the
reticule will turn into a green dot. You can still shoot
them but there will be retribution.

Mobile Link Unit (MLU) Messages


Whenever you receive an MLU Message a banner will
slide down from the top of the screen displaying the
message. These messages are also accompanied with
speech. These messages can be replayed by pressing
the ‘Tab’ key.

Pager Messages
Whenever you receive a Pager Message you will hear
a beeping sound and a green banner will slide down
from the top of the screen displaying the message. These
messages can be replayed at any time by pressing the
‘TAB’ key.

Subtitles
In the world of World War Zero, James will meet people
of many different nationalities (Americans, Germans,
13
Russians, etc.) All dialogue is displayed in the same way
as the MLU with the exception of Cut-Scenes where the
Subtitles are displayed at the bottom of the screen.

Mounted Weapon Health Bar


When you use a mounted weapon a second health
bar appears to the right of James’ Life Gauge which
indicates the health of the weapon. You can destroy all
fixed guns and so can your enemies. Just make sure
you’re not using a mounted weapon when it explodes
or it will do you damage.

Hit Indicator
When you are taking damage a red mist appears on
the side of the screen to indicate the direction you are
being hit from. In addition to this a spray of blood will
give you a more accurate idea of the direction of fire.

Equipment
The inventory management system in World War Zero
is very straightforward. James can carry all weapons
you find as you progress through the game. James
will automatically upgrade to certain weapons, for
example machine guns, if you find a better one, and
discard the inferior weapons. There are three distinct
types of weapons in World War Zero: sniper weapons,
explosives and standard shell weapons. You must
learn to use each to their best advantage in order to
succeed.

14
Moving and Exploring
Movement Modes
In World War Zero, James has four different ways to
move about:
• Run
• Crouch
• Crawl
• Jump

James runs by default, but you should use the other


movement modes when appropriate. Although they
are slower, they allow James to move more quietly and
to be much less obtrusive. Also, your accuracy improves
when James moves more slowly, running when firing
reduces your accuracy significantly.

Using Interactive Elements


In World War Zero, you will sometimes need
to use interactive elements such as buttons,
mounted guns or lifts. When you are near an
interactive object a blue pulsating icon will appear over
the object. When this is present Press the ‘Enter’ or ‘E’
key to activate.

Some parts of the environment can be destroyed, such


as, for example, the grill of a ventilation shaft or lights.
There are also many places in the game where access
can be gained to secret areas, or a tactical advantage
can be gained by destroying scenery.

15
Advanced Combat
Hit Locations
Each body part has a different way of responding to
injury in World War Zero. So a shot in the enemy’s arm
will do less damage than one in his torso. Shooting
someone in the head is almost always fatal.

Grenades
James can pick up different types of grenades throughout
World War Zero. Do not hesitate to use them, as they
can be very effective for killing or blocking groups of
enemies. To throw a grenade press Fire (Mouse 1 or
Right Ctrl key) and hold down for longer throws.

Tank Turrets
You can use a tank’s turret once it has been disabled.
Simply press Enter or the ‘E’ key when the blue
pulsating icon appears over the tank.

If a tank has sustained too much damage, however, it


may be unusable. The enemy’s more modern ‘midget’
tanks are designed to seal the hatch upon being
disabled and so cannot be used.

DRT
The Deutsche-Russische Tagesschau,
known as DRT for short, is one of the most
widely used media in the ruins that make
up most of Europe in 1964. This conveyor
of propaganda and communication
device is used on both sides of the battle
lines. Allied spies never miss a chance to
16
use the enemy DRTs in order to find out all they can
about what the enemy forces are up to.

The DRT is also be displayed at the end of each mission


giving you the option to save your progress, review the
status of your mission status and to check your score.

To use the DRT press the Enter or ‘E’ key when the
blue pulsating icon appears over it.

The DRT interface works in


the same way as the Main
Menu, click on any of the
options or use the Up and
Down keys to navigate and
press Enter to confirm.

The options available to in the DRT menu are:


• News – if there is a report being broadcast that day
you will be able to view it here, these broadcasts can
be very useful to gain information on the enemy.
• Missions – you can see an overview of your mission
status here.
• Score – as you complete missions, and cause disarray
in the enemy divisions, confidence in you will grow, as
will your score. Be warned though, failing missions and
taking a lot of damage will make the market lose faith
in your abilities and your score will fall.
• Save – saves the game at the current position (see
below).
• Load – loads a saved game (see below).
• Continue – returns to the game.

17
Save
You can only save your progress on the DRT. To save
your current position select Save by clicking on the
option or use the Up and Down keys and press Enter.
You are now on the Save Screen where you can select
a save slot by clicking on a slot or using the Up and
Down keys then pressing Enter to select.

Select Back to exit the page. If you are overwriting an


existing Save File, you will be prompted to Confirm the
overwrite, to do this select Continue to save, or Back
to exit. After saving, select Continue to return to the
News Screen and continue browsing the DRT and then
select Continue again to resume the game.

Load
The Load Screen works in the same way as the Save
Screen does. Select Load by clicking on the option or
using the Up and Down keys then pressing Enter. You
are now on the Load Screen, Click on a load slot or
use the Up and Down keys and press Enter to select a
saved game to load. If you have not saved immediately
before loading you will be prompted to confirm that
you wish to proceed, as you will lose game data. To
return to the DRT and save select Continue twice. If
you wish to continue without saving game data, select
Back.

Mobile Link Unit


The Mobile Link Unit (MLU) is a mini radio receiver
that allows allied runners and spies to stay in contact
with their HQ. This small radio hooks onto the ear,
offering the considerable advantage of leaving a
18
soldier’s hands free. This newly popularised technology
was initially conceived to reassure jittery stock market
investors, wary after the great depression of 1957. But
its real usefulness has been proven on the battlefield.
The Russo-Mongolian forces covet this ultra-miniature
communication device because it allows soldiers to
receive strategic information on the front lines, even
in the fiercest of battles. MLU communications are
automatic. Whenever your superiors (Cecile Newcastle
or Colonel Mitchell) need to give you information,
advice or orders, they send you an MLU message.
These messages are always of critical importance to
the successful completion of your mission, so be sure
to take the time to listen to all MLU messages you
receive, and to absorb the information they contain.

Allied Personnel
James Anderson
A war orphan, born in 1924 to parents he never knew.
Army volunteer at 19, he shot up in the ranks, making
it all they way to second lieutenant. In 1964, he is still
alive and has become a legend in the trenches. Two
things drive him: survival, and putting an end to this
godforsaken war...

Cecile Newcastle
After a remarkable start to her military career, at 36
Cecile Newcastle is a Captain in the prestigious Royal
Highlands Regiment, and immediate superior of
Lieutenant Anderson. While she has the respect of her
men and a spotless record, she is still a bit uneasy, as
she knows that some groups are taking advantage of

19
the ongoing war and have vested economic interests in
its continuing.

Colonel Mitchell
A Colonel at age 32, Patrick Nathan Mitchell is one
trigger-happy soldier. But his army rank is not solely the
result of his high scores hitting live targets. He also has
a knack for making the right friends and doing favours
for people in high places. A huge “techie”, he loves
expensive toys. Unfortunately, his manic depressive
tendencies lead him to use these toys quite freely.

Stormtroopers
Stormtroopers are the standard allied troops. Originally,
the Stormtroopers were composed of all allied armies
of the West. Fifty years after the start of the war, Europe
has trouble finding young recruits these days, so these
Stormtroopers, easily recognizable in their blue suits,
are mostly British and Americans. The Stormtroopers
are your allies. Treat them as such and they won’t
hesitate to fight at your side.

The Russo-Mongolians
Baron Nikolai Aleksandrovitch Ugenberg
The Baron Nikolai Ugenberg was born in Estonia, in the
late 19th Century. Profiting from the civil war between
the White Russians and the Bolsheviks, he managed
to stabilize the Mongolian Empire, build a powerful
army and take power. Mystic, staunchly Buddhist and
inflexible, he is sickened by speculation and European
politics. He intends to build an Empire that stretches
from Vladivostok to the Atlantic. Far from the traditional
image of the Tsarist officer and haunted by his dreams of
20
greatness, the Baron is fiercely independent, attached
to his troops and cruel beyond all comparison.

Sturmpionners
The Sturmpionners are the basic Russo-Mongolian
troops. This war has dragged on for so long now, that
Baron Ugenberg is forced to recruit increasingly young
and inexperienced soldiers. In spite of this, these war
children have an innate sense of combat and try to
outdo one another in the art of defending their Emperor.
James must not underestimate their abilities.

Kazakhs
The warriors from Kazakhstan are courageous and
dangerous. They rallied behind Ugenberg in the
1930s, and went on to become his elite forces, just as
comfortable in the trenches as they are in an urban
environment. When you see one of their fur hats go by,
look out, you’re in for a tough fight.

Sniperkorps
Since the beginning of the war, the Germans have
cultivated a school of formidable snipers. These
snipers, in their distinctive caps, are elite shooters with
a frightening level of accuracy. They are also a bunch
of weasels who can always sniff out the best place to
snipe without being spotted...

Siberians
The Siberians form the backbone of the heavy Russo-
Mongolian troops. They are tough soldiers who learned
the art of war in Siberian boot camps, notorious for their
extremely high draftee mortality rates. Soldiers who are
21
lucky enough to make it out of these camps alive are
forever marked by a fierce hatred towards their fellow
man, which makes them terrifying enemies.

Weapons and Useful Objects


Silenced Pistol
Name Damage Rate Accuracy Range Magazine

Snake B. Average Slow Poor Average 8

The Pistol is a very difficult weapon to use in full combat


because of its slow rate of fire and poor accuracy due
to reduced muzzle velocity. Its real value is in the
Silencer, which allows you to fire without being heard,
making this weapon essential for infiltration phases.
Once you’ve got close enough to surprise an enemy, its
stopping power is sufficient to prevent retaliation.

Machine Pistol
Name Damage Rate Accuracy Range Magazine

MP-6 Light Very rapid Poor Average 30

The Machine Pistol is not the most powerful of weapons,


a heavier and more deadly weapon is always preferable,
but it is nonetheless a good add-on weapon, especially
at short-range. A simple, easy to obtain, spray ‘n’ pray
weapon.

22
Shotgun
Name Damage Rate Accuracy Range Magazine

M910 Average Slow Spread Short 4

The Shotgun is the most formidable weapon for close


combat. A Shotgun shot from under 3 meters is likely
to kill a person outright, and because of its spread of
pellets it can damage or kill multiple targets in one
shot. However, the Shotgun is ineffective for targets
over 10 meters away.

Sniper Rifle
Name Damage Rate Accuracy Range Magazine

Snayperskaya
High Very slow Very high Very good 5
SR-1

The Sniper Rifle is the long-distance weapon par


excellence. It is equipped with an extremely powerful
optical sight, which you can access using the Mouse 2
button. You may access this weapon’s zoom by using
the Mouse Wheel or ‘[’ or ‘]’ keys to zoom in really
close. Unfortunately, its design makes it unwieldy when
fired from the hip.

Assault Rifle
Name Damage Rate Accuracy Range Magazine

MG-36A Average Rapid Good Good 35

The Assault Rifle is the most widely used weapon on


the front, having proved its worth for many years of
war. This weapon inflicts reasonable damage and
has a large magazine that allows long bursts of fire.
However, it’s beginning to show its age and its rate of
fire is slower than most machine guns.
23
Rocket Launcher
Name Damage Rate Accuracy Range Magazine

B-M50 High Single shot Average Good 1

This Rocket Launcher is the most damaging weapon


in the game. Time and again it has proved itself in
combat against enemy squads and vehicles, even
though its large size makes it difficult to fire accurately
if the user is not in a stable firing position. Use the
Mouse 2 button to access this weapon’s zoom and the
Mouse Wheel or ‘[‘ and ‘]’ keys to zoom in or out.

Grenade Launcher
Name Damage Rate Accuracy Range Magazine

M203
High Average Average Average 4
40 mm

Grenade Launchers allow you to shoot grenades a good


distance. The grenades used by the grenade launcher
are not the same as traditional grenades. Grenades
fired this way can be bounced off solid objects to enable
you to damage hard to see targets.

Semi-Automatic Rifle
Name Damage Rate Accuracy Range Magazine

Simonov
High Average Very good Very good 10
K-s 12

The Semi-Automatic Rifle is a happy medium between


the Sniper Rifle and the machine guns. For mid-range
and long-range combat, it is the most efficient weapon
on the front, and even experienced snipers often
consider it preferable to a more traditional sniper rifle.
24
Use the Mouse 2 button to access this weapon’s zoom
and the Mouse wheel or ‘[‘ and ‘]’ keys to zoom in
and out.

Top Secret
Name Damage Rate Accuracy Range Magazine

? C70 - T5 Light Continuous Average Short 500

One of the most powerful close combat weapons


available. Although a short burst may just singe an
opponent, a prolonged attack will take down multiple
enemies rapidly.

Top Secret
Name Damage Rate Accuracy Range Magazine

? Vivda KSK High Average Good Good 5

This heavy gun is the weapon of choice of the Siberians.


The gun sprays exploding shell bullets at a surprisingly
high rate of fire.

Top Secret
Name Damage Rate Accuracy Range Magazine

? F-Jane 1 Average Very rapid Average Good 50

This machine-gun is used by the special troops of the


Consortium.

Top Secret
Name Damage Rate Accuracy Range Magazine

? Minigun Good
Extremely
rapid
Average Average 200

This experimental addition to the enemy armoury


is designed to be the ultimate mobile support gun.
25
Its massive rate of fire, unprecedented clip size
and impressive stopping power, all far beyond that
of standard machine guns, make it a formidable
weapon.

Fragmentation Grenade (Green)


The Fragmentation Grenade is the
traditional grenade, which causes lethal
damage over a radius of more than 5
meters.

Cluster Grenade (Red)


The Cluster Grenade is a grenade
containing 6 mini-grenades. A small
initial explosion releases these other
mini-grenades which explode individually
shortly afterwards. This grenade causes
heavy damage.

Mustard Gas Grenade


This grenade releases mustard gas that
can prove fatal if inhaled for too long.
While it might be difficult to surprise and
kill enemies with a gas grenade, its slow
release (close to a minute) lets you trap or
block them.

26
Hallucinogenic Gas Grenade
This grenade releases a hallucinogenic
gas causing serious sensory disruption
to anyone nearby. An enemy who has
inhaled this gas is rendered incapable
of moving about properly or shooting a
bullet accurately and thus becomes an
easy target.

Antipersonnel Land Mine


Mines emit a hallucinogenic gas when
people get close to them, then explode
a few seconds later doing enormous
damage.

Stationary Heavy Weapons


James can make use of some heavy weapons that are
in fixed emplacements. Some of these devastating
weapons can shoot shells, bullet sprays or rockets,
and they have huge magazines that do not need to be
refilled. To use a stationary weapon press Enter or the
‘E’ key when you see the blue pulsating icon. To let go
of the stationary weapon, press Enter or the ‘E’ key
again. Be warned though if you are using a mounted
gun when it explodes you will take damage.

27
Useful Information
Health Tips
Health packs give James a health boost but depending
on your skill level you can also gain a little boost by
saving and re-loading.

Pickups
In World War Zero, James will find many wooden and
medal trunks. These destructible trunks often contain
ammo, first-aid kits, and sometimes even weapons.
These boxes can be opened by walking over them or
shooting them. Shooting grenade cases however will
cause them to explode, this can sometimes work to
your advantage, sometimes not.

Commanders
The Russo-Mongolian forces are very loyal to their
Commanders, if they see one of them being killed
it temporarily confuses them making them easier
targets.

Wounded Enemies
Be cautious when approaching a wounded enemy, they
may try and take you with them.

Hallucinogenic Mines and Grenades


These devices can be very useful for snaring enemies in
difficult or superior positions. Once an enemy has been
affected by the gas they are much easier targets.

28
Sentry Guns
Watch out when using sentry guns, the enemy know
where they are controlled from and will attempt to
track you down if fired upon.

Check your Progress


By pressing the Tab key you can check your messages
and mission status. Do this often as you may lose points
if you forget to complete a Sub-Mission.

29
Credits
Rebellion
Management
Creative Director Jason Kingsley
Technical Director Chris Kingsley
Project Leader Aeron Guy
Design Team
Lead Designer Aeron Guy
Level Design Joe Gelder
Alex Moore
Programming Team
Head Of Programming Kevin Floyer-Lea
Lead Programmer Andy Weinkove
Programming Olivier Renault
Ed Duerr
Anthony Gregson
Mike Healey
Morgan Parry
Martin Harris
Tools Programming Richard Rice
Additional A.I. Programming Kieran Donaldson
PC Conversion Programming Martin Harris
Art Team
Lead Artist Aeron Guy
Lead Character Designer Dave Kidd
Art Diarmaid O’Connor
Joe Gelder
Animation
Animator Diarmaid O’Connor
Cut scenes John Nightingale
Motion Capture Studio Audiomotion

Sound Team
Sound Tom Bible
John Cleasby
World War Zero Comic
Writer Jason Kingsley
Production Dominic Preston
Q.A. Team
Q.A. Manager Ian Tuttle
Quality Assurance Craig Garvey
Andrew Haith
Andy Pattinson
Daniel Thomas
Manual Aeron Guy
Tom Beesley
Chris Kingsley
Head of Communications Kristien Wendt
Special Thanks To...
Wayne Adams
Emerson Best
James Fraser
Steven Humphreys
Andrew McCabe
Richard May
Mick Morris
Daniel Thomas
Uses Bink Video. Copyright © 1997-2005 by RAD Game Tools, Inc.

30
Warranty
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM.

This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such
software program and materials (the “Program”) are the copyrighted work of Reef Entertainment Ltd. used under licence from Rebellion, its
subsidiaries, licensors and/or its suppliers.

All use of the Program is governed by the terms of the End User License Agreement which is provided below (“License”).

The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in
accordance with the terms of the License is expressly prohibited.

END USER LICENSE AGREEMENT


1. Limited Use License
Reef Entertainment Ltd., (“the Licensor”) hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license
and right to install and use one (1) copy of the Program for your use on either a home or portable computer, or if applicable on your console
(regular or handled). You may not network the Program or otherwise install it or use it on more than one computer at a time, except if expressly
authorised otherwise in the applicable documentation which you should refer to if:
(a) The Program contains a Level Editor (“Editor”) that allows you to create custom levels or other materials for your personal use in connection
with the Program (“New Materials”).
(b) The Program has a multi-player capability. The Program is licensed not sold. Your license confers no title or ownership in the Program.

2. Ownership
All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any
titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations,
sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets” incorporated
into the Program) are owned by the Licensor or its licensors.

The Program is protected by the English copyright laws, international copyright treaties and conventions and any other applicable laws. All
rights are reserved. The Program may contain certain licensed materials and the Licensor’s licensors may at to protect their rights in the event
of any violation of this Agreement.

3. Responsibilities of End User


A. Subject to the Grant of License herein above, you may not in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive
source code, modify, disassemble, decompile create derivative works based on the Program, or remove any proprietary notices or labels on the
Program without the prior consent in writing, of the Licensor.
B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer.
C. You are entitled to use the Program for your own use, but you are not entitled to:
(i) Sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program
to others without the Licensor’s prior written consent;
(ii) Publish and/or distribute the computer images, sound, files, fonts, graphics, clipart animations, photographs, databases or other content of
the Program; use any of the computer images related to identifiable individuals or entities in a manner which suggests their association with
or endorsement of any product or services;
(iii) Exploit the Program or any of its parts, computer images, sound file, fonts, graphics, clipart animations, photographs, databases or other
content in the Program, for any commercial purpose including, but not limited to, use at a cyber cafe, computer gaming centre or any other
location-based site;
(iv) Host or provide matchmaking service for the Program or emulate or redirect the communication protocols used by the Licensor in the
network feature of the Program, through protocol emulation, tunnelling, modifying or adding components to the Program, use of a utility
program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the
Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the
Licensor’s prior written consent.

4. Program Transfer
You may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of this License and you agree to
remove the Program from your home or portable computer.

5.Termination

31
This Licence is effective until terminated. You may terminate the License at any time by destroying the Program and any New Material. The
Licensor may, at its discretion, terminate this License in the event that you fall to comply with the terms and conditions contained herein. In such
event you must immediately destroy the Program and any New Material.

6. Export Controls
The Program may not be re-exported, downloaded or otherwise exported into (or a national or resident of) any country to which the US has
embargoed goods, or anyone on the US Treasury Department’s list of Specially Designated National or the US Treasury Department’s Table of
Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located
in, under the control of, or a national or resident of any such country or on any such list.

7. Limited Warranty
THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND
MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.

The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it Is warranted that the
media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will
perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of
the Program.

In the event that the media proves to be defective during that time period please directly contact your retailer. In order to enforce the above-
mentioned warranty retailer should be informed of the detect at least 2 (two) months following its discovery. Some states/jurisdictions do not
allow limitation on duration of an implied warranty, so the above limitation may not apply to you. This Limited Warranty does not affect the
application of any legal warranty provided by the applicable laws and regulations.

8. Limitation of Liability
NEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK
STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.

Some countries do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied
warranty lasts, so the above limitations or exclusion may not apply to you.

9. Equitable Remedies
You hereby agree that the Licensor would be irreparably damaged if the terms of this License were not specifically enforced, and therefore you
agree that the Licensor shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to
breach

10. Miscellaneous
The License shall be deemed to have been made and executed in England, and any dispute arising hereunder shall be resolved in accordance
with English law. This License may be, amended, altered or modified only by an instrument in writing, specifying such amendment, alteration
or modification, executed by both parties. In the event that any provision of this License shall be held by a court or other tribunal of competent
jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License
shall remain in full force and effect. The terms and conditions of a paper printed license eventually accompanying the Program prevail on any
terms and condition of a license eventually included in the Program and that could appear on screen.

You hereby acknowledge that you have read ad understand to foregoing License and agree that the action of installing the Program is an
acknowledgement of your agreement to be bound by the terms and conditions of the License contained herein. You also acknowledge and
agree that this License is the complete and exclusive statement of the agreement between the Licenser and you and that the License supersedes
any prior or contemporaneous agreement, ether oral or written, and any other communications between the Licensor and you including any
inconsistent written license agreement or on-line help accompanying the program.

For support, please contact info@reef-entertainment.com.

32
Notes

33

You might also like