Professional Documents
Culture Documents
PHOTOSENSITIVITY WARNING
A very small percentage of people may experience an
epileptic seizure when exposed to certain light patterns
or flashing lights that may appear in video games.
Even people who have no history of epilepsy may
have an undiagnosed condition that can cause these
“photosensitive epileptic seizures” while watching or
playing video games. If you, or anyone in your family,
have an epileptic condition, consult your physician
prior to playing. If you experience any of the following
symptoms while playing a video or computer game -
altered vision, eye or muscle twitches, loss of awareness,
disorientation, dizziness, any involuntary movement,
or convulsions - IMMEDIATELY discontinue use and
consult your physician before resuming play.
2
Contents
Story . . . . . . . . . . . . . . . . . . . . . . . 4
Getting Started . . . . . . . . . . . . . . . . . . 5
Creating a New Game . . . . . . . . . . . . . . 5
Difficulty Levels . . . . . . . . . . . . . . . . . . 6
Saving a Game . . . . . . . . . . . . . . . . . . 6
Loading a Game . . . . . . . . . . . . . . . . . 6
Menus . . . . . . . . . . . . . . . . . . . . . . 7
Interface . . . . . . . . . . . . . . . . . . . . . 11
Equipment . . . . . . . . . . . . . . . . . . . . 14
Moving and Exploring . . . . . . . . . . . . . . . 15
Advanced Combat . . . . . . . . . . . . . . . . 16
DRT. . . . . . . . . . . . . . . . . . . . . . . . 16
Allied Personnel . . . . . . . . . . . . . . . . . 19
The Russo-Mongolians . . . . . . . . . . . . . . 20
Weapons and Useful Objects . . . . . . . . . . . 22
Useful Information . . . . . . . . . . . . . . . . 28
Credits . . . . . . . . . . . . . . . . . . . . . . 30
Warranty . . . . . . . . . . . . . . . . . . . . . 31
Notes . . . . . . . . . . . . . . . . . . . . . . . 33
3
Story
It’s now 1964. The Great War has been raging for 50
years…
4
Getting Started
Insert the World War Zero disk into your DVD-ROM
drive and wait a short time until the World War Zero
installation screen appears.
Saving a Game
During the game you can only save at save points
called DRTs. DRTs and saving are explained in more
detail later in this manual - see the section on the DRT
for more information.
Loading a Game
If you wish to continue a game from a previous session,
highlight and select Load Game from the Load Menu,
and you will be able to select from the available games
saved there. The information displayed on the Load
Menu and Save Menu shows additional information
designed to help you know which save file is which.
6
Menus
There are two ways to access the game options. You
can choose to adjust your game settings before starting
a game from the Main Menu, or in game. Some
options, however, are only available from the Main
Menu.
Main Menu
This menu has the following options:
• Campaign – goes to the Campaign Menu.
• Options – goes to Option Menu.
• Quit – exits the game.
Campaign Menu
This menu has the following options:
• New Game – starts a new Campaign.
• Load Game – loads a previously saved game.
Options Menu
This menu has the following options:
• Video – goes to the Video Menu.
• Audio – goes to the Audio Menu.
• Controls – goes to the Controls Menu.
• Credits – displays a list of the people who brought
you World War Zero.
Pause Menu
Press the Esc key or the ‘P’ key during the game to pause
the game, then select from the following options:
• Controls – goes to the Controls Menu.
• Audio – goes to the Audio Menu.
7
• Restart Level – this returns to the beginning of the
current level or to the point you entered the level from
a Load.
• Quit Game – this will first ask you if you want to quit
the current game, and then if you select Yes it will exit
the game and return to the Main Menu.
• Back – exits from the Pause Menu and returns to the
game.
Video Menu
Use the mouse pointer or the Up or Down keys to
highlight an option. Use the Left or Right keys to
change the highlighted option. The options available
on this menu are:
• Widescreen – On / Off – depends on graphics card.
• Resolution – 640x480 / 800x600 / 1024x768 /
1280x960 / 1600x1200 / 1920x1440 – select from the
list of available resolutions. The available resolutions
will depend on your graphics card and whether
widescreen is switched on.
• Antialiasing – 0x / 2x / 4x – the available options
will depend on your graphics card.
• Anisotropy – 0 / 2 / 3 / 4 / 5 / 6 / 7 / 8 – the
available options will depend on your graphics card.
• Shadows – On / Off
• Bloom Filter – On / Off
• Test – click on Test (or press Enter when highlighted) to
test the appearance and performance of your selection.
If your screen goes blank or becomes unreadable, the
previous selection will be restored after 15 seconds.
Select OK to accept these changes and click Yes when
prompted “Do you want to keep these settings?”
8
Audio Menu
This menu lets you change the type of audio and the
volume of sound effects in the game. Use the mouse
pointer or the Up or Down keys to highlight an option.
Use the Left or Right keys to change the highlighted
option. The options available on this menu are:
• Effects Volume – this changes the volume of the
sound effects in the game.
• Environment Volume – this changes the volume of
the background sound in the game.
• Sound Mode – Mono / Stereo / Dolby ProLogic 2 –
click on Sound Mode (or press Enter when highlighted)
to change the sound mode.
Controls Menu
Use the mouse pointer or the Up or Down keys to
highlight an option. Use the Left or Right keys to
change the highlighted option. Click on Key Bindings
(or press Enter when highlighted) to change key
bindings. The options available on this menu are:
• Invert Y Axis – On / Off
• Auto Aim – On / Off
• Key Bindings – (see below).
• Mouse Sensitivity – 0-100% (default is 25%).
10
Weapons Key 1 Key 2
Zoom in Wheel up [
Zoom out Wheel down ]
Weapon swap Q ---
Previous weapon Wheel down ,
Next weapon Wheel up .
Fire Mouse 1 Right Ctrl
Reload R ---
Interface
Life Gauge
The icon in the bottom left
of the screen represents
James Anderson’s health.
The gauge goes down
whenever he is hurt. When
the gauge drops to empty,
James dies. If James dies,
you will have to load a saved game, restart the level,
or restart the game if you haven’t saved it previously.
Current Weapon
The larger icon to the right of James’ Life Gauge
shows the weapon James is currently using. You can
scroll through all of the weapons in your inventory by
using the mouse wheel or the ‘,’ and ‘.’ keys. Pressing
11
Mouse 1 or Right Ctrl key will equip James with the
currently displayed weapon. Not pressing Mouse 1
button or Right Ctrl within 3 seconds will cause the
icon to revert to your currently equipped weapon.
Ammo Counter
The two numbers displayed below James’ Current
Weapon are Shots in Clip and Total Shots Carried.
Shots in Clip
The number of shots currently in a clip, when this
number falls to zero you must reload your weapon
before you can fire again. The gun will automatically
reload when you release the fire button (Mouse 1 or
Right Ctrl) when the gun is empty. Even if the clip is
not empty you can reload to a full clip at any time by
pressing the ‘R’ key.
12
Captured Objects
An icon appears for a few seconds above James’ Life
Gauge any time James picks up a new weapon, ammo
or a first aid kit. If James does not need the item, for
example if he already has full health when passing over
a health pack, the icon will be displayed in red and the
item will not be picked up.
Targeting
Use the mouse to aim and look around.
Friendly Warning
When a weapon is pointed at a friendly character the
reticule will turn into a green dot. You can still shoot
them but there will be retribution.
Pager Messages
Whenever you receive a Pager Message you will hear
a beeping sound and a green banner will slide down
from the top of the screen displaying the message. These
messages can be replayed at any time by pressing the
‘TAB’ key.
Subtitles
In the world of World War Zero, James will meet people
of many different nationalities (Americans, Germans,
13
Russians, etc.) All dialogue is displayed in the same way
as the MLU with the exception of Cut-Scenes where the
Subtitles are displayed at the bottom of the screen.
Hit Indicator
When you are taking damage a red mist appears on
the side of the screen to indicate the direction you are
being hit from. In addition to this a spray of blood will
give you a more accurate idea of the direction of fire.
Equipment
The inventory management system in World War Zero
is very straightforward. James can carry all weapons
you find as you progress through the game. James
will automatically upgrade to certain weapons, for
example machine guns, if you find a better one, and
discard the inferior weapons. There are three distinct
types of weapons in World War Zero: sniper weapons,
explosives and standard shell weapons. You must
learn to use each to their best advantage in order to
succeed.
14
Moving and Exploring
Movement Modes
In World War Zero, James has four different ways to
move about:
• Run
• Crouch
• Crawl
• Jump
15
Advanced Combat
Hit Locations
Each body part has a different way of responding to
injury in World War Zero. So a shot in the enemy’s arm
will do less damage than one in his torso. Shooting
someone in the head is almost always fatal.
Grenades
James can pick up different types of grenades throughout
World War Zero. Do not hesitate to use them, as they
can be very effective for killing or blocking groups of
enemies. To throw a grenade press Fire (Mouse 1 or
Right Ctrl key) and hold down for longer throws.
Tank Turrets
You can use a tank’s turret once it has been disabled.
Simply press Enter or the ‘E’ key when the blue
pulsating icon appears over the tank.
DRT
The Deutsche-Russische Tagesschau,
known as DRT for short, is one of the most
widely used media in the ruins that make
up most of Europe in 1964. This conveyor
of propaganda and communication
device is used on both sides of the battle
lines. Allied spies never miss a chance to
16
use the enemy DRTs in order to find out all they can
about what the enemy forces are up to.
To use the DRT press the Enter or ‘E’ key when the
blue pulsating icon appears over it.
17
Save
You can only save your progress on the DRT. To save
your current position select Save by clicking on the
option or use the Up and Down keys and press Enter.
You are now on the Save Screen where you can select
a save slot by clicking on a slot or using the Up and
Down keys then pressing Enter to select.
Load
The Load Screen works in the same way as the Save
Screen does. Select Load by clicking on the option or
using the Up and Down keys then pressing Enter. You
are now on the Load Screen, Click on a load slot or
use the Up and Down keys and press Enter to select a
saved game to load. If you have not saved immediately
before loading you will be prompted to confirm that
you wish to proceed, as you will lose game data. To
return to the DRT and save select Continue twice. If
you wish to continue without saving game data, select
Back.
Allied Personnel
James Anderson
A war orphan, born in 1924 to parents he never knew.
Army volunteer at 19, he shot up in the ranks, making
it all they way to second lieutenant. In 1964, he is still
alive and has become a legend in the trenches. Two
things drive him: survival, and putting an end to this
godforsaken war...
Cecile Newcastle
After a remarkable start to her military career, at 36
Cecile Newcastle is a Captain in the prestigious Royal
Highlands Regiment, and immediate superior of
Lieutenant Anderson. While she has the respect of her
men and a spotless record, she is still a bit uneasy, as
she knows that some groups are taking advantage of
19
the ongoing war and have vested economic interests in
its continuing.
Colonel Mitchell
A Colonel at age 32, Patrick Nathan Mitchell is one
trigger-happy soldier. But his army rank is not solely the
result of his high scores hitting live targets. He also has
a knack for making the right friends and doing favours
for people in high places. A huge “techie”, he loves
expensive toys. Unfortunately, his manic depressive
tendencies lead him to use these toys quite freely.
Stormtroopers
Stormtroopers are the standard allied troops. Originally,
the Stormtroopers were composed of all allied armies
of the West. Fifty years after the start of the war, Europe
has trouble finding young recruits these days, so these
Stormtroopers, easily recognizable in their blue suits,
are mostly British and Americans. The Stormtroopers
are your allies. Treat them as such and they won’t
hesitate to fight at your side.
The Russo-Mongolians
Baron Nikolai Aleksandrovitch Ugenberg
The Baron Nikolai Ugenberg was born in Estonia, in the
late 19th Century. Profiting from the civil war between
the White Russians and the Bolsheviks, he managed
to stabilize the Mongolian Empire, build a powerful
army and take power. Mystic, staunchly Buddhist and
inflexible, he is sickened by speculation and European
politics. He intends to build an Empire that stretches
from Vladivostok to the Atlantic. Far from the traditional
image of the Tsarist officer and haunted by his dreams of
20
greatness, the Baron is fiercely independent, attached
to his troops and cruel beyond all comparison.
Sturmpionners
The Sturmpionners are the basic Russo-Mongolian
troops. This war has dragged on for so long now, that
Baron Ugenberg is forced to recruit increasingly young
and inexperienced soldiers. In spite of this, these war
children have an innate sense of combat and try to
outdo one another in the art of defending their Emperor.
James must not underestimate their abilities.
Kazakhs
The warriors from Kazakhstan are courageous and
dangerous. They rallied behind Ugenberg in the
1930s, and went on to become his elite forces, just as
comfortable in the trenches as they are in an urban
environment. When you see one of their fur hats go by,
look out, you’re in for a tough fight.
Sniperkorps
Since the beginning of the war, the Germans have
cultivated a school of formidable snipers. These
snipers, in their distinctive caps, are elite shooters with
a frightening level of accuracy. They are also a bunch
of weasels who can always sniff out the best place to
snipe without being spotted...
Siberians
The Siberians form the backbone of the heavy Russo-
Mongolian troops. They are tough soldiers who learned
the art of war in Siberian boot camps, notorious for their
extremely high draftee mortality rates. Soldiers who are
21
lucky enough to make it out of these camps alive are
forever marked by a fierce hatred towards their fellow
man, which makes them terrifying enemies.
Machine Pistol
Name Damage Rate Accuracy Range Magazine
22
Shotgun
Name Damage Rate Accuracy Range Magazine
Sniper Rifle
Name Damage Rate Accuracy Range Magazine
Snayperskaya
High Very slow Very high Very good 5
SR-1
Assault Rifle
Name Damage Rate Accuracy Range Magazine
Grenade Launcher
Name Damage Rate Accuracy Range Magazine
M203
High Average Average Average 4
40 mm
Semi-Automatic Rifle
Name Damage Rate Accuracy Range Magazine
Simonov
High Average Very good Very good 10
K-s 12
Top Secret
Name Damage Rate Accuracy Range Magazine
Top Secret
Name Damage Rate Accuracy Range Magazine
Top Secret
Name Damage Rate Accuracy Range Magazine
Top Secret
Name Damage Rate Accuracy Range Magazine
? Minigun Good
Extremely
rapid
Average Average 200
26
Hallucinogenic Gas Grenade
This grenade releases a hallucinogenic
gas causing serious sensory disruption
to anyone nearby. An enemy who has
inhaled this gas is rendered incapable
of moving about properly or shooting a
bullet accurately and thus becomes an
easy target.
27
Useful Information
Health Tips
Health packs give James a health boost but depending
on your skill level you can also gain a little boost by
saving and re-loading.
Pickups
In World War Zero, James will find many wooden and
medal trunks. These destructible trunks often contain
ammo, first-aid kits, and sometimes even weapons.
These boxes can be opened by walking over them or
shooting them. Shooting grenade cases however will
cause them to explode, this can sometimes work to
your advantage, sometimes not.
Commanders
The Russo-Mongolian forces are very loyal to their
Commanders, if they see one of them being killed
it temporarily confuses them making them easier
targets.
Wounded Enemies
Be cautious when approaching a wounded enemy, they
may try and take you with them.
28
Sentry Guns
Watch out when using sentry guns, the enemy know
where they are controlled from and will attempt to
track you down if fired upon.
29
Credits
Rebellion
Management
Creative Director Jason Kingsley
Technical Director Chris Kingsley
Project Leader Aeron Guy
Design Team
Lead Designer Aeron Guy
Level Design Joe Gelder
Alex Moore
Programming Team
Head Of Programming Kevin Floyer-Lea
Lead Programmer Andy Weinkove
Programming Olivier Renault
Ed Duerr
Anthony Gregson
Mike Healey
Morgan Parry
Martin Harris
Tools Programming Richard Rice
Additional A.I. Programming Kieran Donaldson
PC Conversion Programming Martin Harris
Art Team
Lead Artist Aeron Guy
Lead Character Designer Dave Kidd
Art Diarmaid O’Connor
Joe Gelder
Animation
Animator Diarmaid O’Connor
Cut scenes John Nightingale
Motion Capture Studio Audiomotion
Sound Team
Sound Tom Bible
John Cleasby
World War Zero Comic
Writer Jason Kingsley
Production Dominic Preston
Q.A. Team
Q.A. Manager Ian Tuttle
Quality Assurance Craig Garvey
Andrew Haith
Andy Pattinson
Daniel Thomas
Manual Aeron Guy
Tom Beesley
Chris Kingsley
Head of Communications Kristien Wendt
Special Thanks To...
Wayne Adams
Emerson Best
James Fraser
Steven Humphreys
Andrew McCabe
Richard May
Mick Morris
Daniel Thomas
Uses Bink Video. Copyright © 1997-2005 by RAD Game Tools, Inc.
30
Warranty
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM.
This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such
software program and materials (the “Program”) are the copyrighted work of Reef Entertainment Ltd. used under licence from Rebellion, its
subsidiaries, licensors and/or its suppliers.
All use of the Program is governed by the terms of the End User License Agreement which is provided below (“License”).
The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in
accordance with the terms of the License is expressly prohibited.
2. Ownership
All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any
titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations,
sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets” incorporated
into the Program) are owned by the Licensor or its licensors.
The Program is protected by the English copyright laws, international copyright treaties and conventions and any other applicable laws. All
rights are reserved. The Program may contain certain licensed materials and the Licensor’s licensors may at to protect their rights in the event
of any violation of this Agreement.
4. Program Transfer
You may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of this License and you agree to
remove the Program from your home or portable computer.
5.Termination
31
This Licence is effective until terminated. You may terminate the License at any time by destroying the Program and any New Material. The
Licensor may, at its discretion, terminate this License in the event that you fall to comply with the terms and conditions contained herein. In such
event you must immediately destroy the Program and any New Material.
6. Export Controls
The Program may not be re-exported, downloaded or otherwise exported into (or a national or resident of) any country to which the US has
embargoed goods, or anyone on the US Treasury Department’s list of Specially Designated National or the US Treasury Department’s Table of
Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located
in, under the control of, or a national or resident of any such country or on any such list.
7. Limited Warranty
THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND
MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it Is warranted that the
media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will
perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of
the Program.
In the event that the media proves to be defective during that time period please directly contact your retailer. In order to enforce the above-
mentioned warranty retailer should be informed of the detect at least 2 (two) months following its discovery. Some states/jurisdictions do not
allow limitation on duration of an implied warranty, so the above limitation may not apply to you. This Limited Warranty does not affect the
application of any legal warranty provided by the applicable laws and regulations.
8. Limitation of Liability
NEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK
STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.
Some countries do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied
warranty lasts, so the above limitations or exclusion may not apply to you.
9. Equitable Remedies
You hereby agree that the Licensor would be irreparably damaged if the terms of this License were not specifically enforced, and therefore you
agree that the Licensor shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to
breach
10. Miscellaneous
The License shall be deemed to have been made and executed in England, and any dispute arising hereunder shall be resolved in accordance
with English law. This License may be, amended, altered or modified only by an instrument in writing, specifying such amendment, alteration
or modification, executed by both parties. In the event that any provision of this License shall be held by a court or other tribunal of competent
jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License
shall remain in full force and effect. The terms and conditions of a paper printed license eventually accompanying the Program prevail on any
terms and condition of a license eventually included in the Program and that could appear on screen.
You hereby acknowledge that you have read ad understand to foregoing License and agree that the action of installing the Program is an
acknowledgement of your agreement to be bound by the terms and conditions of the License contained herein. You also acknowledge and
agree that this License is the complete and exclusive statement of the agreement between the Licenser and you and that the License supersedes
any prior or contemporaneous agreement, ether oral or written, and any other communications between the Licensor and you including any
inconsistent written license agreement or on-line help accompanying the program.
32
Notes
33