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Good Behavior Game

Manage disruptive behavior


Create an inclusive
environment
Help students with ED

Who?
Students with emotional
disturbance and attention
deficit disorder with The Strategy
hyperactivity
The Good Behavior Game is a reward based
Defiance and opposition
classroom management tool that acknowledges
Inclusion classes groups of students who follow the game rules
Decrease disruptive for a set amount of time. Once the initial steps
behaviors such as being are completed, this game is easy to use and
off task, talking out, and progresses throughout the year to meet new
being out of seat goals and time limits.

What to use as rewards?


Pencils, stickers, and other small prizes
Extra recess, computer time, game time, lunch with teacher
Prizes should be based on school and classroom policy
Good Behavior Game
Implementation
Determine what target behaviors need to be improved. Decide as a class
what these behaviors look and sound like
when done appropriately.
Decide on a length of time these behaviors
will be required.
Split the class into teams
Announce the start of the game, when the
game will end and what good behavior is
being observed and what constitutes a
strike against that behavior.
Ex: Talking while the student is
supposed to be listening
Any time a student deters from good
behavior add a mark to their team
At the end of the game the teams with 4
or less marks receive a prize

References:

Babyak, A. E., Luze, G. J., & Kamps, D. M. (2000). The Good Student Game: Behavior Management for
Diverse Classrooms. Intervention in School and Clinic, 35(4), 216-223.
doi:10.1177/105345120003500403
Breeman, L. D., Lier, P. A., Wubbels, T., Verhulst, F. C., Ende, J. V., Maras, A.,. Tick, N. T. (2015).
Effects of the Good Behavior Game on the Behavioral, Emotional, and Social Problems of
Children With Psychiatric Disorders in Special Education Settings. Journal of Positive Behavior
Interventions, 18(3), 156-167. doi:10.1177/1098300715593466

Mckenna, J. W., & Flower, A. (2014). Get Them Back on Track: Use of the Good Behavior Game to
Improve Student Behavior. Beyond Behavior, 23(2), 20-26. doi:10.1177/107429561402300204

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