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DIVINE POWER

CREDITS

Design Art Director


Rob Heinsoo (lead), Karin Powell, J o n Schindehette
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Cover Illustration
Additional Design Ralph Horsley
Greg Bilsland, A n d y Collins, M a t t h e w Sernett
Graphic Designer
Development Emi Tanji
Stephen Schubert (lead),
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Editing Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r "
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Christopher Perkins Ashley Brock

D & D Senior Art Director Production Manager


Jon Schindehette Cynda Callaway

D&D Design Manager G a m e rules based o n the original DUNGEONS & D R A G O N S '
James Wyatt rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e
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J a m e s W y a t t (4th Edition).

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VISIT O U R W E B S I T E AT W W W . W 1 Z A R D S . C O M / D N D
INTRODUCTION
S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e foe, D & D I n s i d e r : S o m e o f the material in this book
and worldly representative of the g o d s - a l l of these w a s originally l e a t u r e d i n a r t i c l e s i n Dragon * maga
awe roles filled by d i v i n e characters. T h e i r special z i n e , part ol D & D I n s i d e r . It's c o m p i l e d h e r e , a l o n g
c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e w i t h plenty of n e w information, for e a s y r e f e r e n c e
cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o D & D
well as responsibilities-that make them indispens I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t
able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e
of righteousness a n d justice. T h o s e w h o attain the y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d , player. Y o u r D & D Insider subscription also gives y o u
b e c o m i n g entities not unlike the deities they worship tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y
i.nd e m u l a t e . to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level.

D i v i n e Power is a t o m e t h a t b r o a d e n s t h e c h o i c e s Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .

a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y .
I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c
REIMAGINIMG YOUR CHARACTER
t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n
It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a
avenger, a cleric, a n invoker. or a paladin.
w h i l e , a n d s u d d e n l y D i v i n e " Power s h o w s u p . offer
ing many n e w possibilitiesoptions you might have
USING THIS BOOK p i c k e d if y o u h a d k n o w n a b o u t t h e m earlier.

A s y o u c a n see by the table of contents. Divine Don't despair; you have a few choices. Retraining

Power i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook") make

c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e t a p p i n g into Divine Power easy. I f r e t r a i n i n g won't

a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M about

t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s , reworking your character along the lines Divine Power

powers, a n d paragon paths. T h e final chapter of the p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to

book contains a large section on divine domains, m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e

dozens o f n e w feats, ten d i v i n e - t h e m e d epic desti c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e

nies, several n e w rituals, a n d information on deities the c h a n g e a p a r t of t h e story. I f d o i n g that ultimately

a n d divine b a c k g r o u n d s that will d e e p e n y o u r role- p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r

playing experience. a c t e r c o u l d m a k e w a y for a n e w o n e .

fc A V E N G E R 4 4: P A L A D I N 80 A v a t a r of F r e e d o m 146
N e w Class F e a t u r e 6 N e w Class Features 82 A v a t a r of H o p e 147
N e w Build 6 N e w Builds 82 A v a t a r of J u s t i c e 148
N e w Avenger Powers 6 N e w Paladin Powers 83 A v a t a r of Life 149
N e w Paragon Paths 20 N e w Paragon Paths 96 A v a t a r of S t o r m 150
A v a t a r of W a r 151
2: C L E R I C 28 5: D I V I N E O P T I O N S 106 Chosen 152
N e w Class Feature 30 Divine Domains 108 Exalted Angel 154
N e w Build 30 Your Deity and You 124 Saint 155
N e w Cleric P o w e r s 31 Divine Backgrounds 128 N e w Rituals 156
N e w Paragon Paths 44 N e w Feats 130
H e r o i c Tier F e a t s 130
3: I N V O K E R 54 Paragon Tier Feats 137
N e w Class F e a t u r e 56 Epic T i e r F e a t s 140
N e w Build 56 Multiclass Feats 143
N e w Invoker P o w e r s 57 Epic Destinies 145
N e w Paragon Paths 70 A v a t a r of D e a t h 145
" M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of
these p a t h s . I go as I am called, and let the n i c k e d t r e m b l e
a t the s o u n d of my footsteps."

YOU ARE a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the
s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d
p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no
matter w h e r e they hide. T h e e n e m i e s o f y o u r god
reign u n c h e c k e d throughout t h e w o r l d ; t h e r e is m u c h
to b e d o n e .

A v e n g e r s rely o n their z e a l o u s piety to see t h e m


t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of enmity
and A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e
Censure of Pursuit and the Censure of Retribution
a r e d e s c r i b e d i n Player's Handbook 2. T h i s c h a p t e r
introduces the C e n s u r e of Unity. If you choose this
version of Avenger's C e n s u r e , y o u don't locus o n
chasing after y o u r e n e m i e s or d r i v i n g t h e m away
f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n
p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r
h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y ,
y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n strength
w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to
dispatch foes q u i c k l y w h o a r o u s e y o u r wrath,

T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o
c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r other
avengers.

N e w C l a s s Feature: T h e Censure of Unity, a new


v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for
cooperating w i t h your allies.

N e w B u i l d : A s a c o m m a n d i n g avenger, bring the

p o w e r of y o u r friends to b e a r against y o u r sworn

enemy.

N e w A v e n g e r Powers: Almost a hundred new


a v e n g e r p o w e r s for y o u to c h o o s e f r o m , including
p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e
C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y .

N e w P a r a g o n P a t h s : N e w avenger paragon paths


are introduced, including the favored soul, the
relentless slayer, a n d the w a t c h f u l s h e p h e r d .

C H A P T E R I | Avenger
LEVEL 1 A T - W I L L PRAYERS
NEW CLASS F E A T U R E
Bond of Censure Avenger Attack 1
You c o m p e l y o u r e n e m y to come forward and face judgment.
W h e n you choose your Avenger's Censure, you c a n
At-Will C h a r m , Divine, Implement. Radiant
choose the C e n s u r e of U n i t y instead of another
Standard Action Ranged 5
o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook 2.
Target: O n e creature
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to
A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of enmity
d a m a g e r o l l s a g a i n s t y o u r oath of e n m i t y t a r g e t for t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s t w o a t t a c k rolls a n d u s e e i t h e r result.

t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l . H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r
I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t
a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e .
Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .

NEW BUILD
Leading Strike Avenger Attack 1
Player's Handbook 2 features the isolating a v e n g e r Y o u show an ally how to hit your foe where it hurts.
and the pursuing avenger. T h i s chapter adds the
At-Will Divine, W e a p o n
c o m m a n d i n g avenger, w h o becomes e v e n more Standard Action Melee weapon
formidable w h e n allies enter the fray against his or Target: O n e creature
h e r foe. A t t a c k : W i s d o m vs. A C
H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent
t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t
COMMANDING AVENGER d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e modifier.

( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .

of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of enmity
target w i t h a s m a n y o f y o u r allies a s possible. I f
LEVEL 1 ENCOUNTER PRAYERS
the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to
c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l , but Compelling Blade Avenger AU.K k 1
fighting alongside your comrades y o u are vengeance
Your weapon weaves a subtle trap, locking your enemy's steps
incarnate. Like other avengers,you should m a k e toyours.
W i s d o m your highest ability score. Intelligence Encounter Divine, W e a p o n
should be y o u r second highest, followed b y Dexterity. Standard Action Melee weapon
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Unity* Target: O n e creature
Suggested Feat: Weapon Focus A t t a c k : W i s d o m vs. A C

S u g g e s t e d S k i l l s : Athletics. Perception, Religion. H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of


y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e
Stealth
a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a
S u g g e s t e d A t - W i l l P o w e r s : b o n d q) censure,*over
free action a n d t h e n slide the target 1 square into t h e
whelming strike s p a c e y o u left.
S u g g e s t e d E n c o u n t e r P o w e r : pass ar arms* C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e
S u g g e s t e d D a i l y P o w e r : s t r e n g t h of many* slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e ,
N e w option presented in this book you must be adjacent to t h e target.

NEW AVENGER POWERS AVENGER ORIGINS


T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e

T h e new p o w e r s presented in this c h a p t e r supple c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p

m e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r

p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k

r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t

avenger. to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e


y o u a hero to t h e m , a trusted servant, a misguided fool,
or a dangerous free thinker? W h a t d o y o u think of other
faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like
blind s h e e p deaf to the truth? H o w do y o u s e e your o w n
a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t righ
teous duty of the faithful, or a tribute to your deity?

( I I A P T E B 1 | Avenfler
Day's First Light Avenger Attack 1

\ou envelop your foe in a burning shroud of light. II the foe


moves, the brilliance scorches it.

Encounter Divine, Implement, Radiant


Standard Action M e l e e touch
A t t a c k : W i s d o m v s . Reflex
H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target
w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s
S your W i s d o m modifier radiant d a m a g e .

Pass at Arms Avenger Attack 1


Your strike creates an opening that you or a nearby ally can use
to change position. If you take advantage of the opening, y o u
can force your foe to move.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adja
c e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n .
C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n
slide t h e t a r g e t into t h e s p a c e y o u left.

Relentless Attack Avenger Attack 1

Your attacks drive the enemy away and no matter where it


goes, you are not far behind.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target
2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t
to it.

Shielded by Faith Avenger Attack 1

T h e words of your prayer lend power to your strike w h i l e shield


ing y o u from the interference of your enemies.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s
against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .

Speed and Stillness Avenger Attack i

You move in a blur, and your strike places a glowing sigil above
your enemy. The sigil's strength flows back to you if that enemy
moves.

Encounter Divine, Radiant, W e a p o n


Standard Action Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e .
C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift
e q u a l s y o u r D e x t e r i t y modifier.
Target: O n e creature
Attack: W i s d o m vs. A C
H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target
m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u
g a i n 5 t e m p o r a r y hit p o i n t s .
LEVEL 1 DAILY PRAYERS Wings of Light Avenger Attack

S h i n i n g wings sprout from your shoulders for a moment, carry


Argent Mantle Avenger Attack 1 i n g y t m swiftly toyour sworn foe.
Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l , Daily Divine, W e a p o n
smiting enemies nearby. F o r the rest of the battle, a m a n t l e of Standard Action Melee weapon
silver light clings to y o u r shoulders, a sign o f divine favor. E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must
Daily Divine, Implement, Radiant, Thunder l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s
Standard Action C l o s e burst 1 m o v e m e n t does not provoke opportunity attacks.

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll T a r g e t : Y o u r o a t h of e n m i t y target
t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e , A t t a c k : W i s d o m vs. A C
i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result. H i t 3 | W ] - W i s d o m modifier d a m a g e .

T a r g e t : E a c h e n e m y i n burst Miss: Half damage.

A t t a c k : W i s d o m vs. Fortitude
H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder
damage. LEVEL 2 UTILITY PRAYERS
Miss: Half damage.
Avenger's Resolve A v e n g e r Utility

For a few m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l


Celestial Fist Avenger Attack 1
toughness.
.A g r e a t fist of light smashes d o w n at your atony, and then
Encounter Divine
holds the foe fast in its grip.
Immediate Interrupt Personal
Daily Divine, Implement, Radiant
T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits
Standard Action Ranged 5
you
Target: O n e creature
E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r
A t t a c k : W i s d o m vs. Reflex
next t u r n .
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e
t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) .
E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant Enduring Spirit A v e n g e r Utility 2

damage. T h e strength ofvour spirit shines most brightlv i n adversitv


A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) . Encounter Divine
M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e Minor Action Personal
e n d of y o u r n e x t t u r n .
R e q u i r e m e n t : You must be bloodied.
E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of
Strength of Many Avenger Attack 1 y o u r next t u r n .

You call on the loyalty a n d courage of your allies to strike a


mighty blow. Loyal Sanction A v e n g e r Utility

Daily Divine, W e a p o n You blessyour comrades efforts to aidyou in the defeat of your
Standard Action Melee weapon chosen foe.
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of Encounter Divine
y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2 Minor Action C l o s e burst 5
s q u a r e s of y o u . T a r g e t : O n e ally in b u r s t
Target: O n e creature E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a
A t t a c k : W i s d o m vs. A C p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity
Hit: 3 [ W ] + W i s d o m modifier damage. t a r g e t e q u a l to y o u r W i s d o m modifier.
Miss: Half damage.

Righteous Pursuit A v e n g e r Utility .


Thunder and Echo Avenger Attack 1
T r y a s y o u r enemy might, there's no escaping y o u r HTath.
Thunder t i d e s y o u r weapon and then reverberates around you. Encounter Divine
Daily Divine, Thunder, W e a p o n Immediate Reaction Personal
Standard Action Melee weapon
T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e
P r i m a r y Target: O n e creature n o t a d j a c e n t to y o u
P r i m a r y A t t a c k : W i s d o m vs. A C E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s
H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to
damage. y o u r o a t h of enmity target a s p o s s i b l e .
Miss: Half damage.
E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2.
S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the
Silver Shadow Avenger Utility 2

primary target You cloakyourself in astro] mist, which guards you from harm.
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude Daily Divine
Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you Minor Action Personal
push t h e secondary target 2 squares. E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r
l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u
h a v e no t e m p o r a r y hit p o i n t s .

C H A P T E R 1 | Avenger
LEVEL 3 ENCOUNTER P R A Y E R S Sparking Wounds Avenger Attack 3

The sparks after your strike warn off your enemy's companions.
Bound by Fate Avenger Attack 3
Encounter Divine, Fire, Lightning, W e a p o n
You strike your foe and then share your pain with it. Standard Action Melee weapon

Encounter Divine. W e a p o n Target: O n e creature


Standard Action Melee weapon Attack: W i s d o m vs. A C

Target: O n e creature H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e

Attack: W i s d o m vs. A C t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t

H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s
a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g
y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first
damage.
t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s
y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t

t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half. to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e
d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.

Deadly Stride Avenger Attack 3

bstacle can stop voufrom visiting righteous furv on your LEVEL 5 DAILY PRAYERS
f~
Encounter Divine, W e a p o n Dance of Flame Avenger Attack-5

Standard Action Melee weapon Multicolored /lames dance acrossyour weapon a n d ignite your
E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s enemy, erupting onto other enemies the longer the flames dance.
e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this
Daily Divine, Fire, W e a p o n
movement.
Standard Action Melee weapon
Target: O n e creature
Target: O n e creature
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. A C
H h : 2 ( W ] + W i s d o m modifier damage.
Hit: 2 [ W ] + W i s d o m modifier damage.
E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .
Fury's Advance Avenger Attack 3 E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e

A quick flick of your weapon forces the enemy to stumble w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m
a g e (save e n d s ) .

Encounter Divine, W e a p o n
Minor Action Melee weapon Light of Truth Avenger Attack S

Target: O n e creature A brilliant shaft o f light streaks down from above and fixes on
Attack: W i s d o m vs. A C the enemy you touch. In the merciless light.your enemy suffers
H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It pain commensurate with the number of your friends near it.
t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after
Daily Divine, Implement, Radiant
d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o
Standard Action M e l e e touch
t h e target.
Target: O n e creature
C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d
A t t a c k : W i s d o m v s . Fortitude
drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo
t h e shift a d j a c e n t to t h e t a r g e t .
ing 1 0 r a d i a n t d a m a g e (save e n d s ) .
Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades Avenger Attack 3 (save ends).
I t a l i c echoes of your weapon weave around your target after E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e

r H o w strikes home, interfering with your foe's attacks. o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e


s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t
Encounter Divine, W e a p o n
t o it.
Standard Action Melee weapon
" j r g e t O n e creature
A n a c l c W i s d o m vs. A C Menacing Presence Avenger Attack 5

M e 2 f W ] - W i s d o m modifier damage, a n d the target You attack and then emanate divine menace, weakening the
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r resolve of nearby foes.
e s t turn.
Daily D i v i n e , Fear, W e a p o n
C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n
Standard Action Melee weapon
p p u i t u n i t y a t t a c k against y o u r o a t h of enmity target.
Target: O n e creature
A t t a c k : W i s d o m vs. A C
Hit: 3 | W | - W i s d o m modifier damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C
u n t i l t h e e n d of its next t u r n .

C H A P T E R 1 | Avenger
Nine Souls of Wrath Avenger Attack 5 LEVEL 6 UTILITY PRAYERS
A s y o u strike y o u r enemy, you cull forth souls to protect you.
Streaming around you. they lash out at enemies nearby, weak Aspect of Majesty A v e n g e r Utility 6
ening them. Your faith fills you with courage and mystically extends the
Daily Divine, W e a p o n reach of your attacks.
Standard Action Melee weapon Daily Divine. Stance
Target: O n e creature Minor Action Personal
Attack: W i s d o m vs. A C E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,
Hit: 2 | W | + W i s d o m modifier d a m a g e . a n d your m e l e e reach increases by 1 .
Miss: Half damage.
Effect: Until the e n d of t h e encounter, any e n e m y other
Fortifying Chant A v e n g e r Utility 6 1
t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t
to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of
You recite holy verses, armoring your elf w i t h the strength of
your faith.
your next turn.
Daily Divine, Stance
Minor Action Personal
Oath of Righteous Fury A v e n g e r Attack S
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C
You swear an oath to reduce your enemies to r u i n . E a c h slain
a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r
foe renews y o u r zeal.
o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s
Daily Divine, W e a p o n to * 4 u n t i l t h e e n d of y o u r next t u r n .
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
Harsh Lesson A v e n g e r Utility 6

H i t : 3 | W ] + W i s d o m modifier d a m a g e . Y o u seek penance in the hope that vour faults might he

Miss: Half damage. corrected.


E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r Encounter Divine
o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a Free Action Personal
n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r
free action. Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus
t o a t t a c k rolls until t h e e n d of y o u r next t u r n .

Step of Fate A v e n g e r Utility 6

Your world is in motion with your sworn enemy as its center.


Daily Divine, Stance
Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to
shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s .
Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r
o a t h of enmity target t h a n y o u s t a r t e d .

LEVEL 7 ENCOUNTER PRAYERS

Celestia Endures Avenger Attack 7

This prayer comes from a battle hvmn of the War of Creation.


Its uplifting wonts lend y o u strength.

Encounter Divine, Healing, W e a p o n


Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c
e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r
o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r ,
y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a
b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e
e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.

I I I A I' I I R 1 | Avenger
Chains of Censure Avenger Attack 7 LEVEL 9 DAILY P R A Y E R S
As you deliver a punishing MOW With your weapon, your prayer
Invokes spectral chains to immobilize a foe. Blade of Guilt Avenger Attack 9
0
Encounter Divine, W e a p o n A l the touch of your weapon, your foe relives its misdeeds. O n l y
o.
Standard Action Melee weapon by standing still can it keep the p a i n f u l visions a t bay. '
Target: O n e creature OS
Daily Divine, Psychic, W e a p o n
LU
Attack: W i s d o m vs. A C Standard Action Melee weapon
U
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im Target: O n e creature Z
mobilize either the target or a n e n e m y w i t h i n 5 squares Attack: W i s d o m vs. A C LU
of it u n t i l t h e e n d o f y o u r next t u r n . H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes >
C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y <
y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l (save ends).
t o y o u r D e x t e r i t y modifier. M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e
Z
t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s

Dismiss the Unworthy Avenger Attack 7 willingly.

You deal a stinging blow to your target and then speak a prayer
of contemptuous dismissal, sending it away from you. Glyph of Agony Avenger Attack 9

Encounter C h a r m , Divine, W e a p o n C r i m s o n runes^Iare into being above y o u r enemies, flashing

Standard Action Melee weapon w h e n they d r a w near.

Target: O n e creature Daily Divine, Implement, Radiant


Attack: W i s d o m vs. A C Standard Action C l o s e burst 2
Hit: 2 ( W ) + W i s d o m modifier damage, and you push the T a r g e t : E a c h e n e m y in b u r s t
t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of Attack: W i s d o m vs. W i l l
your allies. H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you
C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t
target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) .
m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2
allies. squares.

Miss: Half damage.

Excoriating Call Avenger Attack 7

Your holy symbof/loshes as you utter a might}- rebuke, w h i c h Holy Ardor Avenger Attack 9

drives creatures away from you but draws your chosen foe closer. Your battle prayer transports y o u into a rapturous state, eyes

Encounter Divine, Implement, Radiant M a z i n g w i t h fire. Your exaltation increases as your foe's life slips

Standard Action C l o s e burst 3 away.


T a r g e t : E a c h c r e a t u r e in burst Daily Divine, W e a p o n
Attack: W i s d o m vs. W i l l Standard Action Melee weapon
H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h Target: O n e creature
of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m A t t a c k : W i s d o m vs. A C
m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e Hit: 2 | W ] + W i s d o m modifier damage.
adjacent to you. E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) .
W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain

Inexorable Summons Avenger Attack 7 a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e


e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t .
W h e n y o u call.your a d v e r s a r y must answer.
T h e b o n u s e q u a l s y o u r W i s d o m modifier.
Encounter Divine, Implement, Radiant, Teleportation
Standard Action Ranged 5
Target: O n e creature
Winds of Woe Avenger Attack 9

A t t a c k : W i s d o m vs. Reflex After you Yityour foe. a dread wind whips aroundyou. tossing
Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u tele- aside your enemies.
p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Daily Divine, W e a p o n
Effect: W h e n any e n e m y enters a square adjacent t o you Standard Action Melee weapon
b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant P r i m a r y Target: O n e creature
damage. P r i m a r y Attack: W i s d o m vs. A C
C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target Hit: 3 [ W | + W i s d o m modifier damage.
takes w h e n any e n e m y enters a square adjacent t o you Miss: Half damage.
e q u a l s 5 - y o u r I n t e l l i g e n c e modifier. E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e
primary target
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude
H i t : You push t h e secondary target 1 d 4 squares.

C H A P T E R I | Avenge
Zealot's Call Avenger Attack 9 LEVEL 1 3 ENCOUNTER PRAYERS
Your prayer wrenches your foe from where it Stands and makes
it appear beside you. Avenger's Demand Avenger Attack 1 3

Daily Divine, Implement, Psychic, Teleportation Your beckoning gesture compels the enemy to face swift justice.
Standard Action Ranged 5 Encounter Charm, Divine, W e a p o n
Target: O n e creature Standard Action Ranged S
Attack: W i s d o m vs. W i l l Target: O n e creature
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you E f f e c t : Y o u pull t h e target to a s q u a r e a d j a c e n t to y o u . t h e n
t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t m a k e t h e f o l l o w i n g m e l e e a t t a c k against it.
is d a z e d (save e n d s ) . A t t a c k : W i s d o m vs. A C
Miss: Half d a m a g e , a n d you teleport t h e target to a square Hit: 2 [ W ] + W i s d o m modifier damage, and you push the
adjacent to you. t a r g e t 2 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k C e n s u r e of P u r s u i t : After y o u knock t h e target prone, y o u
before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e c a n shift 2 s q u a r e s t o a s q u a r e a d j a c e n t t o it.
a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a
free action.
Crimson Stride Avenger Attack 13

You stride through nothingness, a p p e a r i n g a t your enemy's side

LEVEL 1 0 UTILITY PRAYERS to make a deadly attack. Then YOU stride away carrying your
foe with you.

Ever Onward A v e n g e r Utility 1 0 Encounter Divine, Teleportation, W e a p o n

You breathe the words of a restorative prayer. N e w Vigor and Standard Action Melee 1

swiftness course through y o u . E f f e c t : B e f o r e t h e a t t a c k , y o u t e l e p o r t 5 s q u a r e s to a s q u a r e


adjacent to an enemy.
Daily Divine, Healing
Target: O n e e n e m y
Minor Action Personal
A t t a c k : W i s d o m vs. A C
Effect: You can s p e n d a healing surge. In addition, you
H i t : 2 [ W ] + W i s d o m modifier damage. You teleport 5
gain a +2 p o w e r b o n u s to s p e e d until t h e e n d of t h e
squares a n d then teleport the target to a square adjacent
encounter.
to you.
C e n s u r e of R e t r i b u t i o n : If n o c r e a t u r e s a r e a d j a c e n t t o
Leading Step A v e n g e r U t i l i t y 10 e i t h e r y o u or t h e target a f t e r y o u t e l e p o r t it. t h e t a r g e t
After your enemy Strikes, yOU teleport away. An instant later, t a k e s d a m a g e e q u a l to your I n t e l l i g e n c e modifier.
y o u bring the enemy after y o u . C e n s u r e of U n i t y : If y o u t e l e p o r t t h e target at least 2
s q u a r e s , it t a k e s 2 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t
Encounter Divine, Teleportation
t o it after t h e m o v e m e n t .
Immediate Reaction Melee 1
Trigger: A n e n e m y adjacent to you d a m a g e s y o u
Target: T h e triggering e n e m y Dervish Strike Avenger Attack 1 3
E f f e c t : Y o u t e l e p o r t 5 squares a n d t h e n t e l e p o r t t h e t a r g e t S p i n n i n g gracefully.you a i m a deft strike that sends vour enemy
t o a s q u a r e a d j a c e n t to y o u . sprawling into its companions.

Encounter Divine, W e a p o n
Shielding Symbol A v e n g e r Utility 1 0 Standard Action Melee weapon
You c h a n n e l divine power through y o u r holy s y m b o l to shield P r i m a r y Target: O n e e n e m y
yourself. Primary Attack: W i s d o m vs. A C
Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the
Encounter Divine, Implement
p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y
Immediate Interrupt Personal
square occupied by a n e n e m y , m a k e a secondary attack.
Trigger: Y o u are hit by a n attack
S e c o n d a r y Target: Each e n e m y in the square
E f f e c t : M a k e a W i s d o m a t t a c k using y o u r i m p l e m e n t . T h e
S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude
result is y o u r d e f e n s e against t h e t r i g g e r i n g a t t a c k .
H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .

Wings of Vengeance A v e n g e r Utility 1 0


Wages of Sin Avenger Attack 13
E p h e m e r a l w i n g s c a r r y you across the battlefield to strike where
Y o u r prayer channels the anger, t h e / e a r . a n d the wickedness of
y o u lire most needed.
your enemy's comrades to harm it.
Encounter Divine
Encounter Divine, Implement, Psychic
Move Action Personal
Standard Action Ranged 5
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d
Target: O n e creature
o f 7, a n d y o u c a n hover.
Attack: W i s d o m vs. W i l l
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e . T h e attack
d e a l s 3 extra p s y c h i c d a m a g e for e a c h e n e m y a d j a c e n t to
t h e target.

C H A P T E R 1 ! Avenger
Weaving Blades Avenger Attack 13 Ghostly Chains Avenger Attack 15

fimflourish YOUT weapon in a dazzling displav. s t r i k i n g y o u r foe .At the touch of your weapon, p h a n t a s m a l fetters appear around
amd a n y other that dares approach. your enemy, h i n d e r i n g its steps.

Encounter Divine. W e a p o n Daily Divine, W e a p o n


Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : W i s d o m v s . Reflex A t t a c k : W i s d o m vs. A C
h f c 2 ; W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is
y o u r n e x t t u r n , a n y e n e m y o t h e r t h a n t h e target t h a t s l o w e d (save e n d s ) .
e n t e r s a s q u a r e a d j a c e n t to y o u or starts its t u r n t h e r e is M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d until t h e e n d of
affected by your w e a v i n g blades: A s a free a c t i o n , y o u c a n y o u r next t u r n .
d e a l 5 d a m a g e to it a n d p u s h it 1 s q u a r e . S p e c i a l : If t w o o r m o r e of y o u r allies a r e a d j a c e n t t o t h e
t a r g e t , it is i m m o b i l i z e d i n s t e a d of s l o w e d .

i L 1 5 DAILY PRAYERS
Inescapable Justice Avenger Attack 15

No matter where y o u r cpiarry goes, you are there.


Forceful Call Avenger Attack 1 S
Daily Divine, Teleportation, W e a p o n
Channeled through y o u r w e a p o n , astral winds propelyour en-
Standard Action Melee weapon
emits toward YOU and then spirit you awav when you deliver a n
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 2 s q u a r e s .
mmek.
Target: O n e creature
Daily Divine, Teleportation. Weapon
A t t a c k : W i s d o m vs. A C
Standard Action C l o s e burst 2
Hit: 3 [ W ] - W i s d o m modifier damage.
Primary T a r g e t : E a c h e n e m y i n burst
M i s s : Half d a m a g e .
Primary Attack: W i s d o m vs. W i l l
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u or t h e
n f c You pull the primary target 2 squares.
target d r o p s t o 0 hit p o i n t s , w h e n e v e r y o u start y o u r t u r n
Effect: M a k e a m e l e e secondary attack.
3 or m o r e s q u a r e s a w a y f r o m t h e t a r g e t , y o u c a n t e l e p o r t
S e c o n d a r y Target: O n e adjacent e n e m y
to a s q u a r e w i t h i n 3 s q u a r e s of it a s a f r e e a c t i o n .
Secondary Attack: W i s d o m vs. A C
Hrfc 3 | W ] - W i s d o m m o d i f i e r d a m a g e , p l u s 2 d a m a g e for
e a c h e n e m y a d j a c e n t to y o u . Soul Lightning Avenger Attack 1 S

E f f e c t : Y o u t e l e p o r t 1 s q u a r e for e a c h e n e m y a d j a c e n t to Your prayer sends lightning crackling through your enemy's


you after t h e secondary attack. body and mind, and it arcs to nearby foes.
Daily Divine, Implement, Lightning, Psychic
Standard Action Ranged S
Target: O n e creature
Attack: W i s d o m vs. W i l l
H i t : 3 d 1 0 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d ongo
ing 1 0 l i g h t n i n g d a m a g e (save e n d s ) .
Miss: Half damage, a n d ongoing 5 lightning d a m a g e
(save ends).
E f f e c t : W h e n e v e r t h e target t a k e s t h i s o n g o i n g d a m a g e ,
e a c h e n e m y w i t h i n 2 s q u a r e s of t h e t a r g e t t a k e s t h e
s a m e a m o u n t of l i g h t n i n g d a m a g e .

Temple of Brilliance Avenger Attack 1S

Vour touch scours your foe with light, w h i c h lingers a s a daz


zling edifice over it.

Daily Divine, Implement, Radiant, Zone


Standard Action M e l e e touch
Target: O n e creature
A t t a c k : W i s d o m vs. Fortitude
Hit: 2d6 - W i s d o m modifier radiant d a m a g e .
Miss: Half damage.
E f f e c t : T h e a t t a c k c r e a t e s a z o n e of r a d i a n t e n e r g y i n a
burst 2 c e n t e r e d o n t h e t a r g e t . T h e z o n e lasts until t h e
e n d of y o u r next t u r n . W h e n t h e target m o v e s , t h e z o n e
m o v e s w i t h it. r e m a i n i n g c e n t e r e d o n it. A n y e n e m y t h a t
e n d s its t u r n w i t h i n t h e z o n e is b l i n d e d u n t i l t h e e n d of
its n e x t t u r n .
S u s t a i n M i n o r : T h e z o n e persists.

C H A P T E R I | Avenger
Tether of Light Avenger Attack 1 5 Strength in Unity Avenger Utility 1 6

As you s w i n g y o u r weapon, you forge a thin strand of light The ties that join you and your friends become visible for a mo
between y o u a m i y o u r adversary, a n d then leap through the ment and serve as wards that shield YOU from h a r m .
brilliant void to a n o t h e r spot. Compelled by the tether, y o u r Encounter Divine
e n e m y follows. Immediate Interrupt Personal
Daily Divine. Teleportation, W e a p o n T r i g g e r : A n e n e m y attack d a m a g e s y o u
Standard Action Melee weapon E f f e c t : T h e d a m a g e of t h e triggering a t t a c k is r e d u c e d
Target: O n e creature against y o u by a n a m o u n t e q u a l t o y o u r I n t e l l i g e n c e
Attack: W i s d o m vs. A C m o d i f i e r x t h e n u m b e r of allies w i t h i n 2 s q u a r e s of y o u .
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S
s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t
Summons t O Duty A v e n g e r Utility 1 6
to y o u .
Y o u r a l l y is propelled toward y o u r foe in a burst of wind and
Miss: Half damage.
light.
E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k
b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a Encounter Divine
n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r Minor Action C l o s e burst S
a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . T a r g e t : O n e ally in burst
E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n
e m y a d j a c e n t to y o u .
Zealous Onslaught Avenger Attack 15

Trusting i n y o u r deity to g u i d e y o u r Steps, y o u d a s h forward to


smite your foe. sending it staggering away. Temple of Seclusion Avenger Utility 16
F i e r y blue runes appear in the air a r o u n d y o u . forming a pat
Daily Divine, Teleportation, W e a p o n
tern that scatters approaching creatures.
Standard Action Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 5 s q u a r e s . Daily Divine, Stance, Teleportation
Target: O n e creature Minor Action Personal
Attack: W i s d o m vs. A C E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n y c r e a t u r e e n d s its
Hit: 2 [ W ] + W i s d o m modifier d a m a g e , a n d y o u push the t u r n a d j a c e n t to y o u , y o u c a n t e l e p o r t t h a t c r e a t u r e 3
target 3 s q u a r e s . T h e target grants c o m b a t a d v a n t a g e squares as a free action.
(save ends).
Aftereffect: A s a free action, y o u c a n teleport to a square
adjacent to t h e target and m a k e a m e l e e basic attack.
M i s s : H a l f d a m a g e , a n d t h e target g r a n t s c o m b a t a d v a n
t a g e u n t i l t h e e n d of y o u r n e x t t u r n . F O R T H E DM:
A V E N G E R S IN T H E C A M P A I G N
You might w a n t to have the avenger represent more than
LEVEL 1 6 UTILITY PRAYERS
j u s t a class in y o u r c a m p a i g n s e t t i n g . W i t h n o g r e a t s t r e t c h
of t h e i m a g i n a t i o n , y o u c o u l d c r e a t e a n organization m a d e
Battle Blessing A v e n g e r Utility 1 6
u p of, o r l e d b y , a v e n g e r s . T h e n , d e p e n d i n g o n t h e c l a s s e s ,
You have sworn that y o u r e n e m y shall fall-and it w i l l , by y o u r
alignments, a n d deities the P C s choose, the characters
or y o u r ally's h a n d .
could be friends or foes of that group.
Encounter Divine
Your avenger organization might be m a d e up of
Immediate Interrupt C l o s e burst 5
T r i g g e r : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a n knights fighting to reclaim their holy land or a territory

o p p o r t u n i t y a t t a c k against y o u r o a t h of e n m i t y t a r g e t t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a
E f f e c t : T h e o p p o r t u n i t y a t t a c k d e a l s 1 [ W | extra d a m a g e . tion, a v e n g e r s could c o m e across as heroes or villains.
T h e avengers could also be a clandestine group working

Pillar of Chernoggar A v e n g e r Utility 1 6 behind the scenes, undermining governments or working

You SWhman strength from the oppressive dominion of Cher against greater evils a n d trappings t h a n t h e typical politi
noggar, slowing your enemies. cal rivalries of n a t i o n s .

Daily Divine, Stance Y o u might e n c o u r a g e a P C to i n c o r p o r a t e his or h e r


Minor Action Personal b a c k g r o u n d into this organization. P e r h a p s t h e charac
E f f e c t : U n t i l t h e s t a n c e e n d s , a n y e n e m y t h a t s t a r t s its t u r n t e r is a n a g e n t w o r k i n g t o k e e p a n e y e o n t h e o t h e r P C s
a d j a c e n t t o y o u is s l o w e d u n t i l t h e e n d of y o u r next t u r n .
or to guide t h e m toward certain paths. O r m a y b e she
is t r y i n g t o r e c r u i t t h e o t h e r P C s f o r t h e organization's
p u r p o s e s . O r , p e r h a p s t h e c h a r a c t e r is t r y i n g t o escape
t h e o r g a n i z a t i o n , h o p i n g t o s t a r t a n e w life f r e e o f duty
or e x p e c t a t i o n s .

C H A P T E R 1 Avenger
i \ I L 17 ENCOUNTER PRAYERS Wrathful Charge Avenger Attack 1 7

Y o u d a s h across the battlefield, g a i n i n g momentum from each


Accept No Defeat Avenger Attack 1 7 attack a g a i n s t y o u , u n t i l y o u s l a m i n t o y o u r enemy w i t h y o u r
S k a j l r minded pursuit Is usually your strength, but prayers, like weapon.
fiats, can be phrased with fallback maneuvers. Encounter Divine, W e a p o n
Encounter Divine, W e a p o n Standard Action Melee 1
Standard Action Melee weapon E f f e c t : Y o u gain p h a s i n g a n d a +4 b o n u s t o A C a g a i n s t
Target: O n e creature o p p o r t u n i t y a t t a c k s u n t i l t h e e n d of y o u r t u r n . Y o u t h e n
Attack: W i s d o m vs. A C c h a r g e a n d m a k e t h e f o l l o w i n g a t t a c k i n p l a c e of a m e l e e
Me 3 [ W | + W i s d o m modifier damage. basic attack.
M i s s : Y o u shift 1 s q u a r e a n d m a k e a m e l e e b a s i c a t t a c k Target: O n e creature
against a different creature, w i t h a - 4 bonus to t h e Attack: W i s d o m vs. A C
d a m a g e roll. Hit: 2 | W ] - W i s d o m modifier d a m a g e . T h e attack deals
2 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e against
you during the charge m o v e m e n t .
lethal Intercession Avenger Attack 17
C e n s u r e of R e t r i b u t i o n : T h e extra d a m a g e for e a c h
Spiritual echoes of your weapon surround your foe. confounding o p p o r t u n i t y a t t a c k e q u a l s your I n t e l l i g e n c e modifier.
it* attacks.

Encounter Divine, W e a p o n
Standard Action Melee weapon LEVEL 19 DAILY PRAYERS
T a i g t t O n e creature
Attack: W i s d o m vs. A C Blade of Astral Hosts Avenger Attack 19
W t 3 ; W ] + W i s d o m modifier d a m a g e , a n d t h e target Y o u stride into the midst ojyour enemies, l u t i n g about w i t h
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r y o u r weapon. For each foe you strike, a celestial blade forms
next turn. alongside y o u r own. lending might to your final attack.
C e n s u r e of P u r s u i t : W h e n y o u u s e this p o w e r a g a i n s t y o u r
Daily Divine, Teleportation, W e a p o n
o t h of enmity t a r g e t , t h e p o w e r is reliable.
Standard Action C l o s e burst 1
S p e c i a l : This p o w e r c a n be used as an opportunity attack
Effect: B e f o r e t h e primary attack, you teleport 5 squares.
a g a i n s t y o u r o a t h of enmity target.
P r i m a r y T a r g e t : E a c h e n e m y in b u r s t
Primary Attack: W i s d o m vs. A C
famishing Blow Avenger Attack 1 7 H i t : 1 [ W ] + W i s d o m modifier damage.
f e a r s w r n enemy a n d a l l w h o stand with it must a n s w e r to Effect: You teleport 5 squares and m a k e a m e l e e secondary

yarn now. attack.


S e c o n d a r y Target: O n e creature adjacent to you
Encounter Divine. W e a p o n
S e c o n d a r y A t t a c k : W i s d o m vs. A C
Scandard Action Melee weapon
H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , plus 2 d a m a g e for
Taffcct O n e c r e a t u r e
e a c h e n e m y hit b y t h e p r i m a r y a t t a c k .
Attack; W i s d o m vs. A C
M i s s : Half d a m a g e .
W c 3 ' W ] - W i s d o m m o d i f i e r d a m a g e . If t h e t a r g e t is y o u r
o r i i of enmity target, e a c h e n e m y a d j a c e n t to t h e t a r g e t
atso c o u n t s a s a t a r g e t of y o u r o a t h of enmity until t h e e n d Bonded by Blood Avenger Attack 19
a f your next turn. Your attack forges a bond between you and vour enemy.
Daily Divine, Teleportation, W e a p o n
Vengeful Parry A v e n g e r A t t a c k 17 Standard Action Melee weapon

! p o m vour enemy's attack and make a riposte infused with Target: O n e creature

i v power. A t t a c k : W i s d o m v s . Fortitude
Hit: 4 [ W | + W i s d o m modifier d a m a g e .
Encounter Divine, W e a p o n
Miss: Half damage.
m e d i a t e Interrupt Melee 1
E f f e c t : W h e n e v e r t h e t a r g e t m o v e s , y o u c a n t e l e p o r t to
Trigger: A n e n e m y a d j a c e n t to y o u hits or m i s s e s y o u
a s q u a r e a d j a c e n t t o it as a f r e e a c t i o n a f t e r its m o v e
" j r ^ e c T h e triggering e n e m y
m e n t is c o m p l e t e . T h i s e f f e c t lasts u n t i l t h e e n d of t h e
C n S u t T h e target t a k e s a - 2 p e n a l t y to t h e a t t a c k r o l l .
e n c o u n t e r o r u n t i l y o u e n d y o u r t u r n n o t a d j a c e n t to
M a k e t h e f o l l o w i n g a t t a c k against t h e t a r g e t .
t h e target.
C e n s u r e o f U n i t y : T h e p e n a l t y t o t h e t a r g e t ' s a t t a c k roll
e q u a l s y o u r I n t e l l i g e n c e modifier.
Attack: W i s d o m vs. A C
M e 2 ' W ] - W i s d o m m o d i f i e r d a m a g e . Y o u shift 1 s q u a r e
a n d t h e n slide t h e target 2 s q u a r e s to a s q u a r e a d j a c e n t
oyou.
Flame Unquenchable A v e n g e r Attack 19 Stroke of Doom A v e n g e r Attack 19

Vour prayer sets y o u r weapon ablaze with Wuefire. A single You brandish vour weapon, seeking to drag y o u r foe toward you
thrust transfers the flames to your foe. with divine force, f a i l i n g t h a t , y o u leap to the foe. Hither way.
Daily Divine, Fire, W e a p o n your weapon is charged with lethal power.
Standard Action Melee weapon Daily Divine, Weapon
Target: O n e creature Standard Action Ranged S
Attack: W i s d o m vs. A C Target: O n e creature
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d o n g o i n g 1 0 fire P r i m a r y A t t a c k : W i s d o m vs. Fortitude
d a m a g e (save ends). H i t Y o u p u l l t h e target to a s q u a r e a d j a c e n t t o y o u .
M i s s : H a l f d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . M i s s : Y o u shift 5 s q u a r e s to a s q u a r e a d j a c e n t t o t h e t a r g e t .
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a E f f e c t : M a k e a m e l e e s e c o n d a r y a t t a c k against t h e t a r g e t if
- 1 p e n a l t y t o s a v i n g t h r o w s against o n g o i n g d a m a g e . T h e it is a d j a c e n t t o y o u .
p e n a l t y w o r s e n s b y - 1 for e a c h c r e a t u r e t a k i n g o n g o i n g S e c o n d a r y A t t a c k : W i s d o m vs. A C
d a m a g e w i t h i n 1 0 s q u a r e s of t h e t a r g e t . Hit: 5 | W ] + W i s d o m modifier damage.
Miss: Half damage.

SERVING MULTIPLE M A S T E R S LEVEL 2 2 UTILITY P R A Y E R S


Y o u c a n c h o o s e o n e g o d for your a v e n g e r to follow, but
there's n o reason w h y your character must c h a m p i o n only Refuge of Piety Avenger Utility 2 2

a single deity. Y o u might serve t h e w h o l e p a n t h e o n as a You clear your mind and magically slough of/ impediments.
w e a p o n against the primordials a n d others w h o oppose Encounter Divine
the immortals, or you could worship a particular pairing Move Action Personal

or group of gods based u p o n c o m m o n cause. E f f e c t : Y o u m a k e a s a v i n g t h r o w against e a c h effect o n y o u


t h a t a save c a n e n d . Y o u shift 1 s q u a r e for e a c h s a v e .
P e r h a p s y o u despise slavery and tyrants, a n d as such
y o u pray to A v a n d r a for luck a n d S e h a n i n e for stealth as
y o u seek to bring your foes d o w n . Y o u might see your
Seeker's Step A v e n g e r Utility 2 2

self as the h a n d of fate a n d look to b o t h loun a n d the T h e y might h i t y o u once, hut you'll be damned if they'll do it
twice.
R a v e n Q u e e n for w h a t t h e future s h o u l d hold. M a y b e
y o u strike o u t in t h e dark parts of t h e w o r l d , h o p i n g to Daily Divine, Stance, Teleportation
Minor Action Personal
b r i n g t h e t r i u n e light of civilization, craft, a n d k n o w l e d g e ,
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u a r e hit b y a n
serving Erathis, loun, and Moradin. P e r h a p s your drag-
e n e m y ' s m e l e e or r a n g e d a t t a c k , y o u c a n t e l e p o r t 1 0
o n b o r n a v e n g e r puts faith in t h e m i g h t o f d r a g o n s a n d
s q u a r e s to a s q u a r e a d j a c e n t t o y o u r oath of enmity target
pays h o m a g e to both B a h a m u t a n d T i a m a t . Y o u might as a n i m m e d i a t e reaction.
b e l i e v e in protecting o t h e r s f r o m d a n g e r o u s knowledge
and pray to both S e h a n i n e a n d V e c n a , believing that s o m e Shield of Providence Avenger Utility 2 2
s e c r e t s a r e b e t t e r left k e p t . Y o u r r i g h t e o u s w r a t h m i g h t b e
Uttering a quick prayer.you partially leave the physical realm
d i r e c t e d a g a i n s t u n d e a d w i t h t h e b l e s s i n g s of b o t h P e l o r for a moment and c h a n n e l the power o f y o u r foe's attack into
a n d t h e R a v e n Q u e e n . It c o u l d b e t h a t y o u t a k e strength your own.
from the pristine wilderness, and thus y o u follow M e l o r a Encounter Divine
and Kord. Immediate Interrupt Personal
Serving more than o n e deity gives y o u more role- T r i g g e r : A n e n e m y hits y o u w i t h a n a r e a or a c l o s e a t t a c k

playing options. Y o u h a v e m o r e sources for made-up E f f e c t : Y o u b e c o m e i n s u b s t a n t i a l u n t i l t h e e n d of y o u r next


t u r n . I n a d d i t i o n , y o u r next a t t a c k before t h e e n d of your
adages, m o r e i m a g i n e d religious rites y o u m i g h t p e r f o r m ,
next t u r n d e a l s 2 d l 0 extra d a m a g e .
and m o r e t h a n o n e lens through w h i c h to v i e w the w o r l d
a n d express your perspectives. H a v i n g multiple deities
also increases y o u r opportunities to m a k e a personal LEVEL 2 3 ENCOUNTER P R A Y E R S
m a r k o n t h e s t o r y o f t h e c a m p a i g n . If y o u r a v e n g e r h a s
more than o n e deity's cause to care about, you'll h a v e Chains of Fate Avenger Attack 23

more c h a n c e s to bring those different causes into focus Asyou attack.you mystically b i n d y o u r sworn enemy's fate to
during adventures. yours, causing it to share your injuries.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e start o f
y o u r next t u r n , y o u t a k e half d a m a g e f r o m a n y s o u r c e
a n d y o u r oath of enmity target t a k e s t h e o t h e r half.

^^Nw ( M A I M E R 1 Avenger
Excoriating Challenge Avenger Attack 23 Victory Hymn Avenger Attack 2 3

Vour holy symbol glows red as you curst your foes. The might of You hum a hymn about a time when war will not be needed.
your rebuke hurls away nearby creatures but brings v o u r chosen But for now. you seek to end the fight as the victorious survivor.
foe before you for judgment. Encounter Divine, Healing, W e a p o n
Encounter Divine, Implement, Radiant, Teleportation Standard Action Melee weapon
Standard Action C l o s e burst 3 Target: O n e creature
T a r g e t : E a c h c r e a t u r e in b u r s t Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. W i l l H i t : 3 | W | + W i s d o m m o d i f i e r d a m a g e . B e f o r e t h e e n d of
H i t : Y o u t e l e p o r t t h e t a r g e t 5 s q u a r e s to a s q u a r e t h a t is y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r next a t t a c k ' s
f a r t h e r a w a y f r o m y o u . If t h e t a r g e t is y o u r o a t h of e n m i t y d a m a g e rolls e q u a l to y o u r W i s d o m modifier.
t a r g e t , it i n s t e a d t a k e s 4 d 1 0 + y o u r W i s d o m m o d i f i e r E f f e c t : If this a t t a c k r e d u c e s t h e target t o 0 hit p o i n t s or if
r a d i a n t d a m a g e , a n d y o u t e l e p o r t it to a s q u a r e a d j a c e n t y o u h a v e r e d u c e d y o u r o a t h of e n m i t y t a r g e t t o 0 hit p o i n t s
to you. during this encounter, you c a n spend a healing surge a n d
make a saving throw.

Fearsome Fury Avenger Attack 23

N o t h i n g c l a r i f i e s y o u r objective better than the terror in y o u r LEVEL 2 5 DAILY PRAYERS


enemies' eyes.

Encounter D i v i n e , Fear, W e a p o n Amber Prisons Avenger Attack 25


Standard Action Melee weapon Whenyou pullyour h a n d away from your enemy, it leaves
Target: O n e creature behind a n amber sigi! from which shines an eerie light. Those
A t t a c k : W i s d o m vs. A C touched by its g l o w become encased i n a m b e r sarcophagi.
H i t : 4 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
Daily Divine, Implement, Radiant
y o u r next t u r n , w h e n t h e t a r g e t m a k e s a n y a t t a c k r o l l , it
Standard Action M e l e e touch
t a k e s a p e n a l t y t o t h a t a t t a c k roll e q u a l t o t h e n u m b e r of
P r i m a r y Target: O n e creature
y o u r allies a d j a c e n t t o it.
P r i m a r y A t t a c k : W i s d o m v s . Fortitude
Censure of Unity: The penalty equals the n u m b e r of your
H i t 5 d 8 - W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e pri
allies a d j a c e n t t o t h e t a r g e t + y o u r I n t e l l i g e n c e m o d i f i e r .
m a r y target is i m m o b i l i z e d (save e n d s ) .
M i s s : H a l f d a m a g e , a n d t h e p r i m a r y t a r g e t is i m m o b i l i z e d
Threatening Strike Avenger Attack 23 u n t i l t h e e n d of y o u r n e x t t u r n .
Your strike knocks y o u r foe aside, and any hope it has of escap E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1, us
ing is dashed when it finds your weapon i n its face. i n g t h e p r i m a r y t a r g e t ' s s p a c e as t h e origin s q u a r e .
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e
Encounter Divine, Teleportation, W e a p o n
p r i m a r y target
Standard Action Melee weapon
S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude
Target: O n e creature
H i t : Y o u s l i d e t h e s e c o n d a r y t a r g e t 3 s q u a r e s , a n d it is
A t t a c k : W i s d o m v s . Fortitude
i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Hit: 3 [ W ] + W i s d o m modifier damage, a n d you slide the
M i s s : T h e s e c o n d a r y t a r g e t is s l o w e d until t h e e n d of y o u r
target 2 s q u a r e s . If t h e t a r g e t m o v e s b e f o r e t h e s t a r t of
next t u r n .
y o u r n e x t t u r n , y o u c a n t e l e p o r t t o a s q u a r e a d j a c e n t to it
a n d m a k e a m e l e e basic a t t a c k against it.
C e n s u r e of R e t r i b u t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , Drawn by Fate Avenger Attack 2 S
y o u g a i n a b o n u s t o y o u r b a s i c a t t a c k s ' d a m a g e rolls e q u a l T w o s h i m m e r i n g portals appear, d r a w i n g y o u or your enemy to
t o y o u r I n t e l l i g e n c e modifier. find y o u r fate.

Daily Divine, Implement, Teleportation


Vengeful Apparition Avenger Attack 2 3 Standard Action Ranged 10
The touch of your weapon sends your foe reeling i n terror, a n d Target: O n e creature
y o u become ghostly, able to w a l k through walls and soar through P r i m a r y Attack: W i s d o m vs. W i l l
the air. H i t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .
M i s s : Y o u t e l e p o r t to a s q u a r e a d j a c e n t to t h e t a r g e t .
Encounter D i v i n e , Fear, W e a p o n
Effect: M a k e a m e l e e secondary attack against t h e target
Standard Action Melee weapon
u s i n g y o u r w e a p o n . I n a d d i t i o n , t h e target is d r a w n by
Target: O n e creature
f a t e (save e n d s ) . U n t i l t h i s effect e n d s , y o u c a n t e l e p o r t
A t t a c k : W i s d o m vs. Fortitude
the target to a square adjacent to y o u as a minor action.
Hit: 3 [ W ] + W i s d o m modifier d a m a g e , a n d you push the
S e c o n d a r y A t t a c k : W i s d o m vs. A C
target a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i
Hit: 4 | W ] t W i s d o m modifier damage.
fier a n d k n o c k it p r o n e .
M i s s : Half d a m a g e .
E f f e c t : Y o u gain p h a s i n g a n d a fly s p e e d of 6 u n t i l t h e e n d of
y o u r next t u r n .
C e n s u r e o f P u r s u i t : T h e fly s p e e d e q u a l s 6 + y o u r D e x
terity modifier.

C H A P T E R 1 | Avenger
Mantle of the Avenger Attack 2 5 Thunderhead Smite Avenger Attack 2 S

Astral Champion You present your holy symbol with a shouted prayer, causing
Asyou attack, your prayer bestows onyou the mantle of the a shock ware to scatter your foes, and thunder crashes over a n
astral champion, allowing you to fly like an angelic being. enemy that remains behind.

Daily Divine, W e a p o n Daily Divine, Implement, Thunder

Standard Action Melee weapon Standard Action C l o s e burst 3

Target: O n e creature T a r g e t : E a c h e n e m y in b u r s t

Attack: W i s d o m vs. A C A t t a c k : W i s d o m vs. Reflex

Hit: 4 | W ] + W i s d o m modifier d a m a g e . H i t : Y o u p u s h t h e target 3 s q u a r e s .

Effect: Until the end of the encounter, you gain phasing a n d Effect: O n e e n e m y adjacent to you takes 10 t h u n d e r

a fly s p e e d of 6 , a n d y o u c a n h o v e r . d a m a g e for e a c h target hit. If n o e n e m y is a d j a c e n t t o y o u ,


y o u r e g a i n t h e u s e of this p o w e r .

WHOM TO HUNT? LEVEL 2 7 ENCOUNTER PRAYERS


T h e a v e n g e r w a l k s a d a r k p a t h of r e t r i b u t i o n a n d p u n i s h
m e n t . Y e t w i t h s o m e d e i t i e s it m i g h t b e d i f f i c u l t t o f i g u r e Anvil of Faith Avenger Attack 2 7

out w h o m the avenger seeks to censure. W h e n the deity S u m m o n i n g strength from y o u r comrades' courage.you deliver

is a s f a i r - m i n d e d a s B a h a m u t o r a s k i n d a s P e l o r , w h a t r o l e 11 m i g h t y blow that tosses y o u r e n e m y across the battle/ield.

d o e s y o u r a v e n g e r fill? B e l o w a r e s o m e s u g g e s t i o n s f o r t h e Encounter Divine. W e a p o n

types of individuals or groups that a n a v e n g e r d e v o t e d to Standard Action Melee weapon


Target: O n e creature
a certain deity might obsess about.
A t t a c k : W i s d o m vs. A C
Avandra: Asmodeus worshipers, cheaters, people
H i t : 3 [ W | + W i s d o m modifier d a m a g e , a n d you push t h e
c o m p l a c e n t in t h e f a c e of e v i l , slavers, T o r o g w o r s h i p e r s t a r g e t a n u m b e r of s q u a r e s e q u a l t o t h e n u m b e r of y o u r
B a h a m u t : Bullies, chromatic d r a g o n s , liars, T i a m a t allies a d j a c e n t to it. T h e t a r g e t t a k e s 5 d a m a g e for e a c h
worshipers, unjust leaders s q u a r e it e n t e r s d u r i n g t h e f o r c e d m o v e m e n t .
C o r e l l o n : D r o w , fomorians, Lolth w o r s h i p e r s , those C e n s u r e o f U n i t y : T h e t a r g e t is k n o c k e d p r o n e a t t h e e n d

w h o destroy beauty, those w h o destroy magic of t h e f o r c e d m o v e m e n t .

Erathis: D e m o n s , Gruumsh worshipers, overzealous


worshipers of Melora, revolutionaries, those w h o destroy Brilliant Halo Avenger Attack 2 7

the w o r k s of civilization, uncivilized p e o p l e s .Asyou h u r l divine light at t o u r enemy, a scintillating halo ap

loun: Those w h o destroy knowledge, those who


pears above you. Any enemy that approaches is burned i n its
glow.
destroy magic, those w h o p r o m o t e ignorant ideas, V e c n a
Encounter Divine, Healing, Implement, Radiant
worshipers
Standard Action Ranged 5
Kord: C o w a r d s , those w h o possess strength but fail
Target: O n e creature
t o u s e it, t h o s e w h o d i s s e m b l e o r e m p l o y subterfuge
A t t a c k : W i s d o m vs. Fortitude
instead of direct confrontations, those w h o gain strength H i t : 4 d 6 + W i s d o m modifier radiant d a m a g e . Until the
by making others w e a k e n d of y o u r next t u r n , a n y e n e m y t h a t e n d s its t u r n
M e l o r a : A b e r r a n t s , o v e r z e a l o u s w o r s h i p e r s of E r a t h i s , w i t h i n 5 s q u a r e s of y o u t a k e s 5 r a d i a n t d a m a g e , a n d y o u

G r u u m s h w o r s h i p e r s , cultists of Y e e n o g h u r e g a i n 5 hit p o i n t s .
C e n s u r e o f R e t r i b u t i o n : Y o u r I n t e l l i g e n c e m o d i f i e r is
M o r a d i n : Cultists of primordials, " d e v i a n t " d w a r v e s
a d d e d to t h e d a m a g e a n d h e a l i n g c a u s e d w h e n a n e n e m y
s u c h a s a z e r s o r d u e r g a r , t h o s e w h o l e e c h off others'
e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u .
labors, traitors
Pelor: Shadar-kai, those w h o cause undue suffer
ing, t h e causes of f a m i n e and disease, u n d e a d , Vecna
Hand of Silver Avenger Attack 27
Vour hand shines w i t h a silvery light a s t o u t o u c h y o u r enemy.
worshipers
preventing its escape.
T h e R a v e n Q u e e n : Cultists of O r c u s , t h o s e w h o s e e k
Encounter Divine, Implement, Radiant
to prolong life b e y o n d its n a t u r a l e n d , u n d e a d , V e c n a
Standard Action M e l e e touch
worshipers
Target: O n e creature
S e h a n i n e : A s m o d e u s w o r s h i p e r s , z e a l o t s of a n y k i n d , A t t a c k : W i s d o m vs. Reflex
those w h o destroy love, Zehir worshipers H i t : 2 d l 2 - W i s d o m modifier radiant d a m a g e , a n d the
target is r e s t r a i n e d until t h e e n d of y o u r n e x t t u r n .
C e n s u r e o f P u r s u i t : T h e a t t a c k d e a l s extra r a d i a n t d a m a g e
e q u a l t o y o u r D e x t e r i t y modifier.

C H A P T E R 1 | Avenger
Spark of Hatred Avenger Attack 27 Eye of the Hurricane Avenger Attack 29

There is a spark of hatred in every foul creature, and in many Y o u inhale a n d draw your enemies close, using their energy to
fair ones. T h e power of your oath fans that spark, quick and deliver a thunderous attack against the object of your malice.
lethal. Daily Divine, Implement, Thunder
Encounter Charm, Divine, Implement Standard Action C l o s e burst 3
Minor Action Ranged 5 P r i m a r y T a r g e t : E a c h e n e m y in burst
T a r g e t : O n e e n e m y t h a t is n o t y o u r o a t h of enmity target P r i m a r y A t t a c k : W i s d o m v s . Fortitude
Attack: W i s d o m vs. W i l l H i t : Y o u p u l l t h e p r i m a r y t a r g e t 3 s q u a r e s , a n d it is deaf
H i t : T h e t a r g e t is d o m i n a t e d until t h e s t a r t of y o u r n e x t e n e d (save e n d s ) .
t u r n . U n t i l this d o m i n a t i o n e n d s , t h e t a r g e t c a n a t t a c k Effect: M a k e a m e l e e s e c o n d a r y attack using your w e a p o n .
o n l y y o u r o a t h of enmity target. S e c o n d a r y Target: O n e adjacent creature
Secondary Attack: W i s d o m vs. A C
H i t : 6 [ W ] + W i s d o m modifier d a m a g e , plus 5 t h u n d e r
LEVEL 2 9 DAILY PRAYERS d a m a g e for e a c h e n e m y a d j a c e n t to y o u .

Cataclysmic Duel A v e n g e r Attack 29


Impaling Summons Avenger Attack 29
M i g h t y shock waves resound aroundyou a n d y o u r enemy. E a c h
Channeling the fury of the gods, you compel an enemy to fling
exchange of blows sends roiling tendrils o f destruction across the
itself onto your weapon.
battlefield.
Daily Charm, Divine, W e a p o n
Daily Divine, Thunder, W e a p o n
Standard Action Ranged 10
Standard Action Melee weapon
Target: O n e creature
Target: O n e creature
Effect: Y o u pull t h e target to a square adjacent to y o u , t h e n
Attack: W i s d o m vs. A C
m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it.
Hit: 7 [ W ] * W i s d o m modifier thunder d a m a g e , a n d the
Attack: W i s d o m vs. A C
t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls against y o u
Hit: 6 [ W ] + W i s d o m modifier damage.
(save ends).
Miss: Half damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e t a r g e t
hits y o u , it c h o o s e s o n e of y o u r allies w i t h i n 5 s q u a r e s o f March of Doom A v e nger Attack 2 9
y o u or w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t a l l y is k n o c k e d Y o u command your foe to march to the place w h e r e y o u intend
p r o n e . In a d d i t i o n , w h e n e v e r y o u hit t h e t a r g e t , y o u for it to die. and then send your allies to slay it there.
choose a n e n e m y other than t h e target w i t h i n 5 squares
Daily C h a r m , Divine, Teleportation, W e a p o n
of y o u o r w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t e n e m y is
Standard Action C l o s e burst 5
d a z e d (save e n d s ) .
T a r g e t : O n e c r e a t u r e in b u r s t
Effect: Y o u slide t h e target 5 squares a n d t e l e p o r t to a

Divide and Condemn Avenger Attack 29 s q u a r e a d j a c e n t t o it. Y o u t h e n s l i d e e a c h a l l y i n t h e b u r s t


5 squares to a square adjacent to the target. T h e n you
You stride instantly toyour enemy and setyour hand upon it.
m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it.
speaking a prayer of condemnation. Nearby enemies a r e scat
A t t a c k : W i s d o m vs. A C
tered by your power.
Hit: 5 [ W ] + W i s d o m modifier d a m a g e , a n d you knock the
Daily Divine, Implement, Radiant, Teleportation
target prone.
Standard Action M e l e e touch
Effect: Before the attack, you teleport 1 0 squares.
Target: O n e creature Merciless Nemesis A v e n g e r Attack 29

Attack: W i s d o m vs. W i l l A s y o u attack.you appoint yourself the nemesis of your chosen


Hit: 7 d 8 + W i s d o m modifier radiant damage. foe. W h e r e y o u go. it must follow.
Miss: Half damage. Daily Divine, Teleportation, W e a p o n
E f f e c t : Y o u t e l e p o r t e a c h e n e m y a d j a c e n t to t h e t a r g e t 1 0 Standard Action Melee weapon
squares. Target: O n e creature
Attack: W i s d o m vs. A C
Hit: 5 [ W ] + W i s d o m modifier damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit
y o u r o a t h of enmity t a r g e t w i t h a n a v e n g e r a t t a c k p o w e r ,
y o u c a n t e l e p o r t 5 s q u a r e s a n d t h e n t e l e p o r t y o u r o a t h of
enmity target to a s q u a r e a d j a c e n t t o y o u .

C H A P T E R 1 I Avenger
NEW PARAGON PATHS

ARDENT CHAMPION
"The fires of heaven inflame my soul. I am a sword in the
hand of my god. Death means nothing to me!"

P r e r e q u i s i t e : Avenger, C e n s u r e o f Pursuit class

f e a t u r e , oath of enmity power

M o s t avengers u n d e r g o t r a i n i n g i n secret temples or

m o n a s t e r i e s to p r e p a r e for t h e i r s e r v i c e a n d r e c e i v e

their p o w e r s t h r o u g h rites o f initiation, but some

are e n d o w e d w i t h divine p o w e r simply through raw

d e v o t i o n to t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n

t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h ,

m a k i n g u p for their l a c k o f f o r m a l t r a i n i n g w i t h holy

passion. These are ardent champions.

A s a n ardent c h a m p i o n , y o u a r e a n outsider, your

spirit touched directly by the h a n d of y o u r deity. Y o u

a r c m o s t l i k e l y u n l e a r n e d i n t h e e s o t e r i c l o r e of y o u r

faith, a n d y o u h a v e little c o n n e c t i o n to a n y h i e r a r

c h i e s a s s o c i a t e d w i t h it. I n f a c t , o t h e r s w h o l a c k y o u r

p a s s i o n m i g h t s e e y o u a s a t h r e a t to t h e e s t a b l i s h e d

ways. W h e r e cynics a n d pragmatists see despair or

uncertainty, y o u sec only y o u r d i v i n e patron's will,

and y o u set o u t t o a c c o m p l i s h it r e g a r d l e s s o f o b s t a

c l e s . I f y o u a r c m e a n t to t r i u m p h , y o u w i l l . I f y o u a r e

not. y o u a r e confident that y o u w i l l soon b e s h o w n

a n o t h e r w a y to s e r v e y o u r g o d .

ARDENT CHAMPION PATH EEATURES


H o l y A r d o r (11th level): W h e n e v e r you make Battle Rapture A r d e n t C h a m p i o n Utility 12

t w o a t t a c k r o l l s b e c a u s e o i ' y o u r oath of enmity, you Y o u enter a stare of zealous passion, c o n s u m e d by the power of
s c o r e a c r i t i c a l h i t if b o t h d i c e h a v e t h e s a m e r o l l , your faith. Defeating your sworn enemy is a test of faith for you.
except if b o t h rolls a r e 1 . Daily Divine, Stance
A r d e n t Action (11th level): W h e n you spend Minor Action Personal

a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r a t t a c k s d e a l extra d a m

m a k e a s a v i n g t h r o w or shift a n u m b e r of s q u a r e s a g e a g a i n s t y o u r o a t h of e n m i t y t a r g e t e q u a l to 1 d l 0 +
one-half y o u r level. In addition, w h e n any ally deals d a m
e q u a l to y o u r D e x t e r i t y modifier.
a g e ( n o t o n g o i n g d a m a g e ) t o y o u r o a t h of e n m i t y t a r g e t ,
A r d e n t F u r y (16th level): Once per round when
you take 3d6 damage.
y o u s c o r e a c r i t i c a l h i t a g a i n s t y o u r o a t h of enmity

target, y o u c a n shift 1 s q u a r e a n d m a k e a basic attack


Irresistible Ardor Ardent Champion Attack 20
against that target as a free a c t i o n .
Y o u r spirit blazes w i t h devotion, lending holy power to your
strike. Y o u r sworn e n e m y ' s attacks a r e as nothing to you.

ARDENT CHAMPION PRAYERS Daily Divine, Weapon


Standard Action Melee weapon
Fanatical Flurry Ardent Champion Attack 11 Target: O n e creature

You launch a reckless attack against your chosen enemy and a l l Attack: W i s d o m vs. A C

foes nearby, ignoring your own safety. H i t : 4 [ W ] + W i s d o m modifier d a m a g e . Y o u regain the use
of a n e n c o u n t e r p o w e r t h a t y o u h a v e a l r e a d y u s e d d u r i n g
Encounter Divine, W e a p o n
this e n c o u n t e r .
Standard Action C l o s e burst 2
Miss: Half damage.
T a r g e t : Y o u r o a t h of enmity t a r g e t a n d e a c h e n e m y in burst
E f f e c t : U n t i l y o u a t t a c k a c r e a t u r e o t h e r t h a n y o u r o a t h of
A t t a c k : W i s d o m vs. A C
e n m i t y t a r g e t or u n t i l t h e e n d o f t h e e n c o u n t e r , y o u g a i n
Hit: 2 [ W ] + W i s d o m modifier damage.
a +2 p o w e r b o n u s t o all d e f e n s e s a g a i n s t t h e a t t a c k s o f
E f f e c t : Y o u t a k e a - 2 p e n a l t y t o a l l d e f e n s e s until t h e e n d of
your oath of enmity target.
your next turn.

C H A P T E R 1 ; Avenger
DERVISH OF DAWN
" I n llit' turnings of the dance, the divine p u r p o s e is made
clear."

Prerequisite: Avenger

You are a m o n g a small n u m b e r of avengers w h o seek


enlightenment through the study of desert dervish
traditions. I n the tireless turns o f the d e r v i s h d a n c e ,
the cares a n d distractions of the m o r t a l world fall
a w a y , a l l o w i n g y o u to p e r c e i v e d i v i n e truths.

T h e r e are a n u m b e r of dervish traditions, a n d


not all d e r v i s h e s a r e a v e n g e r s ; m o s t a r c priests and
scholars of desert peoples. D e r v i s h e s of the d a w n rep
resent a tradition celebrating the mystic p o w e r oi the
sunrise and venerating gods of hope and enlighten
ment. A s a dervish of d a w n , you are a n agent of hope,
a w a n d e r i n g mystic given the sacred task of fighting
oppression a n d despair a n d setting a n e x a m p l e of
piety w h e r e v e r you travel.

DERVISH OE DAWN PATH FEATURES


Celerity of M o r n i n g (11th level): W h e n you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n Wild Hope D e r v i s h of D a w n Utility 1 2

also m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r Y o u r dance inspires y o u to w i l d ecstasy. M o r t a l s cannot long


W i s d o m modifier. endure such joy. but each time you strikeyour foe. new vigor
R a d i a n t Blessing (11th level): W h e n you use an flows into y o u .
encounter or a daily attack p o w e r that has the radiant Daily Divine, Healing, Stance

k e y w o r d , y o u g a i n a + 2 b o n u s to a l l d e f e n s e s u n t i l t h e Minor Action Personal


E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit o n e or
end of your next turn.
m o r e e n e m i e s w i t h a n a t t a c k , y o u r e g a i n hit p o i n t s e q u a l
D e r v i s h Ecstasy (16th level): If you are bloodied
to y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u m i s s
during a n encounter, y o u can use a second C h a n n e l
e v e r y target w i t h a n attack, y o u t a k e 3 d a m a g e .
Divinity power in that encounter.

Dance of Sunrise D e r v i s h of D a w n A t t a c k 2 0

DERVISH OF DAWN PRAYERS A s y o u gracefully carry yourself across the battlefield, y o u r


w e a p o n begins to gleam. For the rest o f the f i g h t , y o u glow with
Whirling Assault D e r v i s h of D a w n A t t a c k 1 1 the hues of d a w n , w h i c h scorch your foe w i t h light.

You launch into a graceful, spinning, dance asyou close on your Daily Divine, Radiant, W e a p o n
enemy. In the mesmerizing form of your dance, you free yourself Standard Action Melee weapon
from an enemy's power and inspire vour comrade as well. E f f e c t : B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s .
Target: O n e creature
Encounter Divine, Radiant, W e a p o n
Attack: W i s d o m vs. A C
Standard Action Melee weapon
H i t : 3 [ W ] + W i s d o m modifier radiant d a m a g e .
E f f e c t B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s .
Miss: Half damage.
T a r g e t O n e creature
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r a t - w i l l a t t a c k
Attack: W i s d o m vs. A C
p o w e r s against t h e t a r g e t d e a l 1 d 8 extra r a d i a n t d a m a g e
H i t : 2 | W ] + W i s d o m modifier radiant d a m a g e . You a n d
t o it.
o n e ally w i t h i n 1 0 s q u a r e s of y o u c a n e a c h c h o o s e to d o
o n e of t h e f o l l o w i n g t h i n g s :
M a k e a n escape a t t e m p t against a grab as a free action.
M a k e a s a v i n g t h r o w against a n effect t h a t a s a v e c a n
e n d a n d t h a t d a z e s , i m m o b i l i z e s , s l o w s , or s t u n s .

C II A P T E R 1 | A v e n g e r
DREAD IMPERATOR c o n s i d e r t h e right p a t h , tirelessly s e e k i n g out foes

both hidden and open. T h e day will come when the


"When the gods c o m m a n d , 1 make sure you obey."
f a i t h is r e s t o r e d t h r o u g h o u t t h e l a n d s , a n d y o u mean

t o b e t h e r e t o s e e it.
P r e r e q u i s i t e : A v e n g e r . C e n s u r e o f U n i t y class fea

t u r e , o a t h of e n m i t y power
D R E A D IMPERATOR PATH FEATURES
Deceptive Control(,11th YeveiyWlvcu v o w o^t\\

of e n m i t y t a r g e t m i s s e s y o u w i t h a n a t t a c k , y o u r a l l i e s

g a i n c o m b a t a d v a n t a g e against that target until the

end o f its n e x t turn.

I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.-j

an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o s l i d e

a n e n e m y w i t h i n 5 squares o f y o u 1 s q u a r e or slide

an ally w i t h i n 5 squares of y o u 1 squares.

T e m p l a r Reaction (16th l e v e l ) : W h e n a n y ally-

scores a critical hit against y o u r oath of enmity t a r g e t ,


you c a n m a k e a n opportunity attack against that

t a r g e t i l it i s w i t h i n y o u r r e a c h . Y o u g a i n a b o n u s t o

t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.

D R E A D IMPERATOR PRAYERS

Soul Stab D r e a d Imperator Attack 11

A twist of your blade is a twist in y o u r enemy's soul. wrenchmp


it s i d e w a y s to strike its c o m p a n i o n .

Encounter Charm, Divine, W e a p o n


Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t : 2 [ W ] - W i s d o m m o d i f i e r d a m a g e , a n d y o u slide t h e
target 2 s q u a r e s . T h e t a r g e t t h e n m a k e s a b a s i c a t t a c k
a g a i n s t a c r e a t u r e of y o u r c h o i c e .

Crown of Souls D r e a d Imperator Utility 1 2

The r a d i a n t crown settling on your brow symbolizes y o u r m a s -


ten'. Shadows of the crown flash above your companions.
In the days of the h u m a n empire of N e r a t h . m a n y

temples a n d faiths w e r e w e a l t h y a n d w i d e s p r e a d Daily Divine, Stance


Minor Action Personal
e n o u g h to g i v e rise to p o w e r f u l h i e r a r c h i e s , kingdom-
Effect: Until the stance ends, w h e n e v e r you m a k e multiple
s p a n n i n g organizations that often w i e l d e d both
a t t a c k rolls at o n e t i m e a g a i n s t y o u r o a t h of e n m i t y target
r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s of faith a n d t h e y w o u l d a l l h i t . c h o o s e a n ally w i t h i n S s q u a r e s of
l a p s e d i n t o d i s o r d e r w h e n N e r a t h fell. T e m p l e s lost y o u . T h a t ally g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls a n d
t o u c h w i t h e a c h other, local leaders split f r o m their all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .

distant masters, a n d disaffected people a b a n d o n e d

t h e g r e a t t e m p l e s for g e n e r a t i o n s . R u t i n a l e w places, Imperator's Judgment Dread Imperator Attack 2 0


the titles a n d trappings o f the old h i e r a r c h i e s s u r v i v e . You deliver a punishing blow to your foe while pronouncing
Imperators are a m o n g these surviving traditions, a judgment a g a i n s t it. F o r a m o m e n t , y o u r d i v i n e a u t h o r i t y com
r e m i n d e r of the days w h e n archpriests maintained pels it to obey y o u .
temple a r m i e s led by imperators, r u l e d over estates, Daily Charm, Divine, W e a p o n
and s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to ferret Standard Action Melee weapon

out dissent a n d disloyalty. Target: O n e creature


A t t a c k : W i s d o m vs. A C
A s a dread imperator. you have b e e n invested in
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is
a c c o r d a n c e w i t h the old w a y s . E v e n t h o u g h your
d o m i n a t e d u n t i l t h e e n d of y o u r next t u r n .
d e i t y ' s f a i t h i s o n l y a s h a d o w of i t s f o r m e r kingdom- E f f e c t : Y o u g a i n a n o t h e r u s e of y o u r soul s t a b p o w e r for this
s p a n n i n g glory, y o u still w i e l d d i v i n e authority encounter.
against y o u r deity's e n e m i e s . Y o u h a v e the p o w e r to

c o m p e l o b e d i e n c e f r o m y o u r foes a n d inspire loy

alty i n y o u r allies. Y o u a r e a g u a r d i a n o f w h a t you

C H A P T E R 1 | Avenger
FAVORED SOUL FAVORED SOUL PATH FEATURES
"Who am I ? J am the sward of heaven, forged on the anvil Favored A c t i o n (11th level): W h e n you spend

of the w o r l d , andyou have angered my master." an a c t i o n point to t a k e a n extra a c t i o n , y o u o r a n ally

a d j a c e n t to y o u c a n also s p e n d a h e a l i n g s u r g e .

Prerequisite: Avenger H e a v e n ' s S h i e l d (11th level): W h i l e you have

m a x i m u m h i t p o i n t s , y o u g a i n a + 1 b o n u s to a l l

You have long harbored a divine spark w i t h i n your defenses.

self, a s u b t l e s h a r d o f y o u r g o d ' s e s s e n c e . L o n g h a s it H e a v e n ' s B o o n ( 1 6 t h level): A pair of feathery

Iain d o r m a n t , but as y o u dispatch y o u r e n e m i e s a n d Wings unfolds from your back, a n d y o u gain a fly

see y o u r oaths t h r o u g h , the essence a w a k e n s a n d speed of 6. Y o u c a n use this speed only if you are

infuses y o u r body w i t h astral brilliance until y o u r w e a r i n g n o a r m o r or light a r m o r .

mortal shell transmutes into something greater than

w h a t it o n c e w a s . Y o u r d e e d s a r e t h e c a t a l y s t f o r y o u r
FAVORED SOUL PRAYERS
transformation i n t o a f a v o r e d s o u l . O n c e y o u set foot

on this glorious p a t h , y o u ever after c a r r y w i t h y o u Radiant Rush Favored Soul Attack 11


the blessings of your god. You blur into a c t i o n . Speeding across the battlefield to s m a s h
B e c o m i n g a favored soul triggers several physi into your enemy in a halo of radiance. If your blow misses, the
cal changes, specifically the appearance of feathery light conceals you.
w i n g s that grow, almost overnight, f r o m y o u r back. Encounter Divine, Radiant, W e a p o n

T h e s e w i n g s h a v e s t r e n g t h e n o u g h to b e a r y o u r Standard Action Melee weapon

weight. Y o u r feathers c a n be a n y color y o u like. A s T a r g e t : Y o u r o a t h of enmity target


Attack: W i s d o m vs. A C
you continue d o w n this path, j o u r b o d y lightens, y o u r
H i t : 2 [ W ] + W i s d o m modifier radiant d a m a g e , y o u push
b o n e s b e c o m i n g h o l l o w a n d s t r o n g so y o u c a n fly
t h e t a r g e t 2 s q u a r e s , a n d t h e t a r g e t is d a z e d until t h e e n d
m o r e easily without sacrificing your durability. B y the of y o u r n e x t t u r n .
time y o u complete this path, your lower body trails M i s s : Y o u g a i n c o n c e a l m e n t u n t i l t h e e n d o f y o u r next t u r n .
off i n t o m i s t w h e n y o u fly. t h u s m a r k i n g y o u a s o n e o f S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e t h i s p o w e r in p l a c e of

t h e h e a v e n l y h o s t , k i n to a n g e l s , a n d a s p e c i a l s e r v a n t a m e l e e basic a t t a c k .

of y o u r god.

Wings of Angels Favored Soul Utility 1 2

Your lower body fades into swirling mist as ypti gain mastery of
your airborne movement
Daily Divine, Healing, Stance
Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r fly s p e e d i n c r e a s e s b y 4 .
a n d y o u c a n hover. I n a d d i t i o n , w h i l e y o u a r e n ' t b l o o d e d ,
y o u g a i n r e g e n e r a t i o n e q u a l to y o u r W i s d o m m o d i f i e r .

Celestial Skirmish Favored Soul Attack 20

You take to the sky, y o u r w e a p o n aglow. Y o u swoop and strike


repeatedly as you d a r t p a s t y o u r foes.

Daily Divine, Radiant, W e a p o n


Standard Action Melee weapon
E f f e c t : Y o u fly y o u r s p e e d + 2 . D u r i n g this m o v e m e n t , y o u
g a i n a +6 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s . A t
a n y p o i n t d u r i n g t h e m o v e m e n t , y o u c a n m a k e t h e fol
l o w i n g attack three times, e a c h t i m e against a different
target.
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t : 2 | W | - W i s d o m m o d i f i e r r a d i a n t d a m a g e . If y o u h i t
t w o c r e a t u r e s , t h e s e c o n d is d a z e d ( s a v e e n d s ) . If y o u hit
t h r e e c r e a t u r e s , t h e t h i r d is s t u n n e d ( s a v e e n d s ) .

C H A P T E R 1 | Avenger
RELENTLESS SLAYER RELENTLESS SLAYER PATH FEATURES
" J am the bane of your bind." Slayer's O a t h (11th level): W h e n e v e r you use
o a t h of enmity, y o u c a n t a r g e t a s e c o n d e n e m y w i t h it if
P r e r e q u i s i t e : A v e n g e r , o a t h of enmity power t h a t e n e m y is y o u r slayer's e n e m y (see t h e sidebar). I n
addition, w h e n y o u m a k e a n attack a n d could make
M a n y avengers find themselves confronting some t w o a t t a c k r o l l s b e c a u s e o f o a t h of enmity, you can
great t h r e a t , s u c h a s a g r o u p of d r o w s e e k i n g to c h o o s e to forgo m a k i n g t h e s e c o n d roll to c a u s e t h e
enslave a surface kingdom, a n incursion of demons, a t t a c k to d e a l 2 d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e
a cult o f T h a r i z d u n w o r s h i p e r s , or a n e m p i r e o f v a m this choice before m a k i n g the first attack roll.
pires secretly r u l i n g over h u m a n cities. W h a t e v e r L e t h a l A c t i o n (11th level): If you spend an
t h e t h r e a t m i g h t b e , it is d i r e e n o u g h t o d r i v e you a c t i o n p o i n t to m a k e a n attack against y o u r oath of
to a n old a n d p o w e r f u l rite o f s a c r e d commitment. enmity target, the attack c a n score a critical hit o n a
T h r o u g h prayerful vigils, y o u h a v e invested y o u r oath roll o f 18-20.
of e n m i t y w i t h t r e m e n d o u s p o t e n c y . A l l a v e n g e r s r e l y Relentless Determination (16th level): W h e n
o n o a t h of e n m i t y , b u t y o u d r a w o n y o u r s t o p e r f o r m y o u fail a s a v i n g t h r o w against a n effect c a u s e d b y
exceptional feats in battle. a n enemy, your divine attack powers deal 5 extra

A s a r e l e n t l e s s slayer, y o u a r e a l w a y s a l e r t for signs d a m a g e until the end of your next turn.

that y o u r e n e m i e s a r e at w o r k . Y o u r a d v e n t u r e s o f t e n
lead y o u a w a y f r o m a l o n g t i m e a d v e r s a r y for w e e k s
RELENTLESS SLAYER P R A Y E R S
o r m o n t h s at a t i m e , but y o u k n o w t h a t y o u h a v e a
s a c r e d d u t y to w h i c h y o u m u s t e v e n t u a l l y return.
Slayer's Gambit Relentless Slayer Attack 11

You recklessly bullyour way through the press of enemies to


meet your destiny near your chosen foe.
CHOOSING A SLAYER'S ENEMY Encounter Divine, W e a p o n
Consult with your Dungeon Master about an appropriate Standard Action Melee weapon
e n e m y f o r y o u r c h a r a c t e r . It s h o u l d b e a k i n d o f monster E f f e c t : Y o u m o v e y o u r s p e e d to a s q u a r e w h e r e y o u r
you've faced before, a n d o n e that the D M plans to feature o a t h of enmity t a r g e t is w i t h i n y o u r r e a c h . D u r i n g t h i s

o c c a s i o n a l l y in u p c o m i n g a d v e n t u r e s . A slayer's e n e m y m o v e m e n t , you can m o v e through enemies' squares.


T h e n you m a k e the following attack.
is a s p e c i f i c g r o u p o f m o n s t e r s - f o r example, demons,
T a r g e t : Y o u r o a t h of enmity target
devils, d r o w , fire giants, m i n o t a u r s , o r v a m p i r e s .
A t t a c k : W i s d o m vs. A C
Hit: 2 [ W | + W i s d o m modifier damage. T h e attack deals
5 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e a g a i n s t
y o u d u r i n g t h e m o v e m e n t t h a t is part of t h i s p o w e r .

Relentless Fervor Relentless Slayer Utility 12


Success a g a i n s t y o u r chosen foe creates opportunities against
nearby enemies.
Daily Divine, Stance
Minor Action Personal
Effect: U n t i l t h e stance e n d s , w h e n you m a k e t w o attack
rolls b e c a u s e of y o u r o a t h of enmity, m a k e t h e rolls o n e
at a t i m e . If t h e first a t t a c k roll hits, y o u c a n c h o o s e t o
u s e t h e s e c o n d a t t a c k roll a s a m e l e e basic a t t a c k against
another e n e m y within reach.

Slayer's Ascendancy Relentless Slayer Attack 2 0

Through the power of your god. you see the battle as i f everyone
else was moving at h a l f speed.
Daily Divine, Stance, W e a p o n
Standard Action Melee weapon
Target: O n e e n e m y
A t t a c k : W i s d o m vs. A C
Hit: 4 [ W ] + W i s d o m modifier damage.
Miss: Half damage.
Effect: You assume the slayer's stance. Until the stance
e n d s , y o u c a n m a k e a m e l e e basic attack o n c e p e r round
as a m i n o r action. .

B
i

u
3
SERENE INITIATE B e t w e e n a d v e n t u r e s , y o u s t r i v e t o set a n e x a m p l e
o f m o d e r a t i o n a n d piety. M a n y s e r e n e initiates a r e
" O n l y w h e n the m i n d is c a l m a n d the passions stilled can
cloistered m o n k s w h o pass their days i n monasteries,
the d i v i n e purpose be understood. Never do I wield my
l e a d i n g lives of self-discipline a n d p r a y e r until they
sword in anger-only i n necessity."
a r e n e e d e d to c o n f r o n t d a r k n e s s a g a i n .

P r e r e q u i s i t e : A v e n g e r , o a t h of enmity power
SERENE INITIATE PATH FEATURES
v ^ C a l m E y e (11th level): W h e n you spend an
a c t i o n p o i n t to u s e a n a t - w i l l a t t a c k p o w e r , t h a t attack
deals 2 d l 0 extra d a m a g e .
S e r e n e E d g e (11th level): W h e n y o u miss your
oath of enmity target w i t h a n e n c o u n t e r a t t a c k power,
t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l to y o u r
Dexterity modifier.
C e r t a i n C u t (16th level): W h e n y o u miss your
oath of e n m i t y t a r g e t w i t h a n at-w ill a t t a c k p o w e r , t h e
a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l t o y o u r D e x
terity modifier.

SERENE INITIATE PRAYERS

Defining Cut S e r e n e Initiate Attack 11


Your deadly c a l m shapes the battle.

Encounter Divine, Weapon


Standard Action Melee weapon
Target: O n e or t w o creatures
A t t a c k : W i s d o m v s . A C . If o n e of t h e t a r g e t s is y o u r oath
of enmity t a r g e t , b o t h t a r g e t s a r e t r e a t e d a s y o u r oath of
enmity target for this a t t a c k .
H i t : 3 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
y o u r next t u r n , t h e target t a k e s 1 0 d a m a g e t h e first t i m e
it uses a n a t t a c k o t h e r t h a n a basic a t t a c k .

Deadly Calm S e r e n e Initiate Utility 1 2


W i t h o u t malice, without linger, each blow is delivered as
Y o u h a v e c h o s e n to f o l l o w a p a t h o f contemplation smoothly and perfectly as a one word prayer.
a n d c a l m . S o m e heroes a r e ruled by their passions, Daily Divine, Stance
but y o u s e e k a d i s c i p l i n e d a p p r o a c h to y o u r q u e s t s . Minor Action Personal
Y o u a r e not e m o t i o n l e s s , but y o u b e l i e v e that you Effect: Until the stance e n d s , w h e n you m a k e t w o attack

should rule your emotions instead of being ruled by rolls b e c a u s e of o a t h of enmity a n d b o t h w o u l d hit, t h e
t a r g e t t a k e s extra d a m a g e e q u a l t o o n e - h a l f y o u r level.
t h e m . Anger, despair, f e a r - a l l t u r n the mortal heart
a w a y from the divine will. Likewise, y o u must remain
vigilant against excesses of m i r t h , desire, or pride. Heaven's Edge S e r e n e Initiate Attack 2 0

Y o u b e l i e v e that p o w e r f u l e m o t i o n s a n d worldly Vour strike w i n s the favor of your deity, w h i c h i n t u r n guides


y o u r weapon against y o u r sworn foe.
a t t a c h m e n t s entangle the spirit w i t h the mortal
r e a l m a n d k e e p y o u f r o m p a y i n g a t t e n t i o n to w h a t is Daily Divine, W e a p o n
Standard Action Melee weapon
most important.
Target: O n e creature
A l t h o u g h y o u a r e s l o w to a n g e r a n d c a r e f u l in
Attack: W i s d o m vs. A C
y o u r a c t i o n s , y o u a r e n o p a c i f i s t . T h e w o r l d is l u l l H i t : 3 [ W ] + W i s d o m modifier d a m a g e . B e f o r e the e n d
o f d a n g e r s that must b e m e t w i t h force, a n d y o u a r e of t h e e n c o u n t e r , w h e n y o u a r e next a b l e t o m a k e t w o
a w a r r i o r s w o r n t o t h e s e r v i c e of t h e d i \ i n c . W h e n a t t a c k rolls b e c a u s e of y o u r o a t h of enmity, y o u c a n
v i o l e n t a c t i o n i s n e c e s s a r y a s it a l l t o o o f t e n I s y o u i n s t e a d m a k e t h r e e a t t a c k rolls a n d u s e t h e result y o u

battle y o u r e n e m i e s w i t h dispassionate efficiency. prefer.


S p e c i a l : If y o u h a v e n o e n c o u n t e r a t t a c k p o w e r s a v a i l a b l e
Y o u s e e no r e a s o n to w a s t e w o r d s o n t h o s e w h o can't
w h e n y o u u s e this p o w e r , it is r e l i a b l e .
or won't listen, or to e x t e n d m e r c y to those w h o
w o u l d t r y t o e x p l o i t it.

I 11 A P T I i R 1 Avenger
WATCHFUL SHEPHERD WATCHFUL SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep the wolves away from the PATH FEATURES
Jlock. I do what I can." Stronger a n d Stronger (11th level): W h e n you
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u also
Prerequisite: Avenger r e g a i n hit p o i n t s e q u a l to l d 6 + o n e - h a l f y o u r level.
Shepherd's G u a r d (11th level): W h e n you spend
a h e a l i n g s u r g e , e a c h a l l y a d j a c e n t to y o u r e g a i n s hit
points e q u a l to y o u r I n t e l l i g e n c e modifier.
Humble Determination (16th level): W h i l e you
a r e b l o o d i e d , w h e n y o u r o a t h of e n m i t y t a r g e t d a m a g e s
y o u (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l ld6
e x t r a d a m a g e u n t i l t h e e n d of y o u r n e x t turn.

WATCHFUL SHEPHERD PRAYERS

Shepherd's Aegis Watchful Shepherd Attack 1 1

The brilliance of your holy symbol warns your enemy against


hate a m i reckless wrath.

Encounter Divine, Implement, Radiant


Standard Action M e l e e touch
Target: O n e creature
A t t a c k : W i s d o m vs. Reflex
H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . U n t i l t h e
e n d of y o u r next t u r n , t h e target t a k e s 2 d 1 0 r a d i a n t
d a m a g e t h e first t i m e it a t t a c k s y o u o r a n a l l y w i t h i n 2
s q u a r e s of y o u .

Hidden Strength W a t c h f u l S h e p h e r d Utility 1 2


V o u r devotion provides y o u w i t h a reservoir of hidden strength.
which your enemies do not suspect.
Daily Divine, Stance
H i d d e n orders a n d secret ceremonies of initiation
Minor Action Personal
a r e t h e w a y lor m a n y a v e n g e r s , b u t y o u h a v e c o m e
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 p o w e r b o n u s to
to e m b r a c e a s i m p l e r t r a d i t i o n . Y o u a r e a protector a t t a c k rolls a n d all d e f e n s e s . If y o u h a v e r e a c h e d at least
o f the c o m m o n folk w h o h i d e s in p l a i n sight. W i t h o n e m i l e s t o n e t o d a y , y o u i n s t e a d gain a +2 p o w e r b o n u s .
a quiet m a n n e r a n d thoughtful devotion, you are a
steward ol the gods' teachings, a n d b e t w e e n adven Quell the Hateful Watchful Shepherd Attack 20
tures y o u p a y a s m u c h attention to the s p i r i t u a l Your prayer quells your foe's will to harm you and your allies.
w e l l - b e i n g of the c o m m o n folk a s y o u p a y to y o u r The anger you take from your foe becomes healing power i n
avenger prayers. your hands.
M a n y of the people you guard t h i n k y o u are noth Daily Divine, Healing, Implement, Psychic
ing m o r e t h a n a rustic village priest or a w a n d e r i n g Standard Action M e l e e touch

ftiarunusually wise and compassionate, perhaps, Target: O n e creature


A t t a c k : W i s d o m vs. W i l l
but certainly n o monster-slaying hero. T h e y ' r e mis
H i t : 3 d 8 - W i s d o m m o d i f i e r psychic d a m a g e , a n d t h e tar
t a k e n , o f c o u r s e , but t h a t suits y o u just f i n e . W h i l e
g e t t a k e s a - 4 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) .
y o u t e n d to t h e i r s p i r i t u a l n e e d s , y o u r e m a i n vigilant
Miss: Half damage.
for t r o u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y monsters,
E f f e c t : Y o u a n d e a c h b l o o d i e d ally w i t h i n 5 s q u a r e s of y o u
a n d v i l l a i n s all seek to p r e y o n t h e w e a k a n d d e f e n s e c a n s p e n d a h e a l i n g surge.
less, so y o u s t a n d g u a r d o v e r y o u r f l o c k to k e e p t h e s e
t h r e a t s at bay.

Y o u p r e f e r to a v o i d f a m e a n d g l o r y , s i n c e t h a t w a y
l e a d s t o p r i d e a n d a n i n e v i t a b l e f a l l . T o y o u it's f a r
b e t t e r to a l l o w y o u r f e l l o w a d v e n t u r e r s to b a s k i n t h e
triumphs of the day a n d downplay your o w n contri
butions. A f t e r all. y o u b e l i e v e that y o u r r e w a r d lies i n
t h e n e x t w o r l d , not i n this o n e .

< 11 A P T E R 1 | Avenger
WEAPON OF FORTUNE W E A P O N OF FORTUNE
"Everything comes down to chance: whether 1 live and PATH FEATURES
whetheryou die." Fortune Favors the Fortunate (11th level):
W h e n y o u s p e n d a n a c t i o n point to t a k e a n e x t r a ,
Prerequisite: Avenger, oath of enmity p o w e r a c t i o n , r o l l a d 6 . I f t h e r e s u l t is 6 . y o u t a k e t h e extra
action but keep the action point, a n d y o u c a n use
another action point d u r i n g the s a m e encounter.
I'll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u take a
critical hit o r w h e n y o u r oath ofenmity t a r g e t scores
a critical hit. y o u c a n roll a d 6 a s a free a c t i o n . I f t h e
r e s u l t i s 1 . y o u t a k e 2 d 6 d a m a g e . I f t h e r e s u l t is 5 o r
6. t h e critical hit b e c o m e s a n o r m a l hit.
L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u roll a
20 o n a saving throw, y o u e n d t w o effects o n yourself
that a save c a n e n d .

W E A P O N OF FORTUNE PRAYERS

Luck, Not Skill W e a p o n of F o r t u n e A t t a c k 1 1


It's better to he lucky- than -kill in I. You swing wildly, hoping that
your enemy fa&s to get out of the way.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C . You can choose to take a - 4 pen
a l t y t o t h e a t t a c k roll. If y o u d o so, t h e a t t a c k d e a l s 2 [ W |
extra d a m a g e if it hits.
Hit: 2 [ W ] - W i s d o m modifier d a m a g e .

Signs of Favor W e a p o n of Fortune Utility 1 2


You are a servant of a deity of luck, a n d y o u c o m
Your prayer invokes divine favor or disfavor onyour efforts.
pletely trust y o u r o w n good fortune. A s a s y m b o l of
Your successful strikes against your sworn foe lendyou new
y o u r d e v o t i o n to c h a n c e , y o u a l w a y s c a r r y a set o f
strength, hut each miss weakens y o u with doubt.
dice w i t h y o u . W h e n i n doubt, y o u trust the d i c e to
Daily Divine, Healing, Stance
determine your actions. Just like the w i n d , you c a n be
Minor Action Personal
gentle a n d c o m p l a c e n t or a d a n g e r o u s s t o r m c a p a b l e
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit y o u r oath
of destroying those w h o stand in your way. A l t h o u g h of enmity t a r g e t , y o u regain hit p o i n t s e q u a l t o y o u r
you are always unpredictable, you c a n be a brave W i s d o m modifier, but w h e n e v e r y o u miss that target,

and loyal c o m p a n i o n : fortune brought y o u r c o m p a n y you take 5 damage.

together, after all. a n d y o u k n o w better t h a n most


that g r e a t d e e d s o f t e n f l o w f r o m u n l i k e l y friendships Gambler's Flourish W e a p o n of F o r t u n e A t t a c k 2 0
or c h a n c e m e e t i n g s . Your weapon swings true, hut sometimes a bit of extra risk is
You are probably a worshiper of A v a n d r a or a worth the payoff.
s i m i l a r d e i t y . Y o u r p u r p o s e is t o i n s p i r e p e o p l e t o b e Daily Divine, W e a p o n
d a r i n g , to t a k e c h a n c e s a n d s e i z e o p p o r t u n i t i e s , for Standard Action Melee weapon

those w h o take no risks n e v e r realize their full poten Target: O n e creature


A t t a c k : W i s d o m v s . A C . Y o u c a n c h o o s e to t a k e a - 5 p e n a l t y
tial. I n battle, y o u h a v e l e a r n e d to rely o n c h a n c e . Y o u
t o t h e a t t a c k roll. If y o u t a k e t h e p e n a l t y a n d t h e a t t a c k
are a potent combatant w h e n luck favors y o u .
hits, t h e t a r g e t is s t u n n e d i n s t e a d of d a z e d a n d t a k e s a - 2
A l t h o u g h y o u m i g h t not represent t h e typical p e n a l t y to s a v i n g t h r o w s ( s a v e e n d s b o t h ) . If y o u t a k e t h e
i m a g e of a d i v i n e servant, y o u a r c nonetheless a faith penalty a n d t h e attack misses, you grant c o m b a t advantage
ful devotee of y o u r deity a n d y o u r beliefs. Y o u h a v e u n t i l t h e e n d of y o u r n e x t t u r n .
l i t t l e r e g a r d f o r t h e s t r i c t u r e s of f o r m a l worship H i t : 4 | W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is

you're m o r e likely to b e f o u n d g a m b l i n g in a t a v e r n d a z e d (save e n d s ) .


M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
than praying in a temple. B u t w h e n c h a n c e leads y o u
its next t u r n .
t o d o w n t h e p a t h to a d v e n t u r e o r i n t o a s i t u a t i o n that
d e m a n d s a c t i o n , y o u don't hesitate to j o i n t h e fight.
A f t e r a l l . that's w h a t ' s t h e d i c e told y o u to d o .

C H A P T E R 1 [ Avenger
^CLERIC

"The p o w e r s of darkness do not deter me, foul demon!


I'elor is my shield and strength!"

WIELDING POWER sanctioned by the

gods, you are the center of y o u r adventuring party.

You guard your comrades and heal them w h e n they

are hurt, a n d y o u direct the course o f the battle by

weakening chosen enemies.

S o m e c l e r i c s prefer to d e a l w i t h foes directly,

w a d i n g into hand-to-hand combat or scouring

e n e m i e s w i t h radiant blasts a n d pillars o f f l a m e .

O t h e r s f o l l o w t h e p a t h o f t h e s h i e l d i n g c l e r i c (a b u i l d

i n t r o d u c e d i n this c h a p t e r ) to defeat o p p o n e n t s by

supporting stouthearted companions. I n this role,

y o u d o not fear battle, but y o u u n d e r s t a n d that your

divine power does the most good by blunting the

attacks of your e n e m i e s a n d bolstering the efforts

of your allies. T h r o u g h your prayers, you share y o u r

o w n unshakable confidence and determination

w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m for the

challenges ahead.

W h e t h e r you're a skull-thumping battler, a

devoted protector, or a charismatic source of

inspiration, this c h a p t e r offers n u m e r o u s w a y s to lead

y o u r c o m r a d e s in y o u r deity's cause.

N e w Class Feature: A new Channel Divinity

p o w e r , h e a l e r s mercy, lets y o u f u r t h e r l o c u s o n

h e a l i n g y o u r c o m r a d e s , t h o u g h at t h e e x p e n s e of

your o w n strength.

N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t at

weakening and hindering enemies. In addition,

y o u excel at h e l p i n g y o u r allies to h e l p t h e m s e l v e s

b y r e w a r d i n g t h e m for s t r i k i n g t h e f o e s y o u

designate.

N e w Cleric Powers: Almost a hundred new

p o w e r s e x p a n d t h e possibilities for b a t t l e clerics

and devoted clerics as well as shielding clerics.

N e w P a r a g o n Paths: Choose from among ten

new paragon paths, s u c h as the battle c h a p l a i n , the

compassionate healer, and the miracle worker.

C H A P T E R 2
NEW CLASS FEATURE

W h e n y o u m a k e y o u r cleric, y o u c a n select the


C h a n n e l D i v i n i t y p o w e r healer's mercy in place of
turn undead.

Channel Divinity: Healer's Mercy C l e r i c F e a t u r e


Strength flows out from you to your injured comrades, rekin
dling their resolve to see the battle to its end.

Encounter Divine, Healing


Standard Action C l o s e burst 5
T a r g e t : E a c h b l o o d i e d ally in b u r s t
E f f e c t : E a c h target c a n s p e n d a h e a l i n g s u r g e . Y o u a r e
w e a k e n e d u n t i l t h e e n d of y o u r n e x t t u r n .

NEW BUILD
The Player's Handbook features the battle cleric and
the devoted cleric This chapter adds the shielding
cleric, w h o leads the party t h r o u g h subtle prayers
that aid a n d support other heroes.

SHIELDING CLERIC
A s a s h i e l d i n g cleric, y o u b e l i e v e that y o u r p l a c e is
n o t t o t a k e t h e f i g h t to t h e e n e m y d i r e c t l y , but to
bolster allies w i t h y o u r p r e s e n c e . Y o u r prayers l e n d
additional r e s o u r c e s to y o u r f r i e n d s a n d c r e a t e o p p o r
t u n i t i e s for t h e m to d e f e a t t h e i r f o e s . Y o u r s is a l i f e
of leadership t h r o u g h self-sacrifice, ongoing support,
and inspiration. Y o u d o not seek p e r s o n a l glory, and
y o u take comfort in k n o w i n g that y o u r allies couldn't
have succeeded without you.

W i s d o m is y o u r m o s t i m p o r t a n t a b i l i t y , s i n c e t h e
p r a y e r s t h a t s u p p o r t y o u r t a c t i c s r e l y o n it. C h a r i s m a
is a v i t a l s e c o n d a r y a b i l i t y , m a k i n g m a n y o f y o u r
p r a y e r s m o r e e f f e c t i v e . A g o o d S t r e n g t h is i m p o r
tant If y o u i n t e n d to take m e l e e p o w e r s . Y o u s h o u l d
select p o w e r s that e m p h a s i z e y o u r role as healer a n d
facilitator.
Suggested Class Feature: Channel Divinity
(healers mercy)'
S u g g e s t e d Feat: Defensive Grace*
Suggested Skills: Diplomacy. Heal. Insight.

Religion
S u g g e s t e d A t - W i l l P o w e r s : astral seal* sacred
flame
S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y Power: font of tears*
N e w option presented in this book

C H A P T E R 2 ; Cleric
NEW CLERIC POWERS J Numinous Shield Cleric Attack 1

D i v i n e radiance blazes from your holy symbol as you strike your


M a n y of the p o w e r s described below benefit the foe. forming a halo of protection about you.
shielding cleric, though any cleric interested in more Encounter Divine, Radiant, W e a p o n , Zone

of a support role c a n benefit f r o m t h e m . I n addition, Standard Action Melee weapon


Target: O n e creature
n e w p o w e r s e x p a n d o p t i o n s for t h e t w o c l e r i c builds
Attack: Strength vs. A C
described in the Player's Handbook.
H i t : 1 [ W ] + Strength modifier radiant d a m a g e . T h e attack
c r e a t e s a z o n e of s h i e l d i n g light in a c l o s e b u r s t 2 . T h e
z o n e lasts u n t i l t h e e n d o f y o u r next t u r n . Y o u a n d y o u r
LEVEL 1 A T - W I L L PRAYERS
allies g a i n a +2 p o w e r b o n u s t o A C w h i l e w i t h i n t h e
zone.
Astral Seal Cleric Attack 1

You outline y o u r e n e m y w i t h ihe silver g\ow of the Astral Sea.


and its healing light bathes your friend.
Shield Bearer Cleric Attack 1

A shimmering warrior steps from between the worlds to defend


At-Will Divine, Healing, Implement
your allies.
Standard Action Ranged 5
Target: O n e creature Encounter Conjuration, Divine, Implement, Radiant
A t t a c k : W i s d o m +2 v s . R e f l e x Standard Action Ranged 10
H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a - 2 Target: O n e creature
p e n a l t y t o a l l d e f e n s e s . T h e next a l l y w h o hits it b e f o r e A t t a c k : W i s d o m vs. Reflex
t h e e n d o f y o u r next t u r n r e g a i n s h i t p o i n t s e q u a l t o 2 + H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . Y o u c o n j u r e
y o u r C h a r i s m a modifier. a s h i e l d b e a r e r in a n u n o c c u p i e d s q u a r e a d j a c e n t to t h e
t a r g e t . T h e s h i e l d b e a r e r lasts until t h e e n d of y o u r n e x t
t u r n . T h e s h i e l d b e a r e r o c c u p i e s 1 s q u a r e , a n d allies c a n
Recovery Strike Cleric A t t a c k 1
m o v e t h r o u g h it as if it w e r e a n ally. W h i l e a d j a c e n t t o
Your attack heals a companion who strifes a t the foe you t h e s h i e l d bearer, a n y ally g a i n s a +2 p o w e r b o n u s t o
condemn. all d e f e n s e s .
At-Will Divine, Healing, W e a p o n
Standard Action Melee weapon
War Priest's Strike Cleric Attack 1
Target: O n e creature
Y o u s m i t e y o u r foe. crushing its a r m o r a n d leaving a glowing
A t t a c k : Strength vs. A C
rune that g u i d e s y o u r allies' attacks.
H i t : 1 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e next a l l y
w h o hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n re Encounter Divine, Radiant, W e a p o n
g a i n s hit p o i n t s e q u a l t o y o u r C h a r i s m a modifier. Standard Action Melee weapon
Level 2 1 : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . Target: O n e creature
A t t a c k : Strength vs. A C
H i t : 2 [ W | + Strength modifier radiant d a m a g e . Until the
LEVEL 1 ENCOUNTER PRAYERS e n d o f y o u r next t u r n , y o u a n d y o u r allies h a v e c o m b a t
a d v a n t a g e against t h e t a r g e t .
Cleric Attack 1

You lay a divine curse upon your foe that shrouds it in enervat
ing shadows.
LEVEL 1 DAILY PRAYERS
Encounter Divine, Implement
Astral Condemnation Cleric Attack 1
Standard Action Ranged 10
You brand a foe with your god's glowing symbol to drain power
Target: O n e creature
from its attacks.
Attack: W i s d o m vs. W i l l
Hit: Until t h e end of your next turn, the target takes a Daily Divine, Implement, Radiant
p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l to 1 + y o u r Standard Action Ranged 5
C h a r i s m a modifier. Target: O n e creature
A t t a c k : W i s d o m v s . Reflex
H i t 3 d 6 + W i s d o m modifier radiant d a m a g e .
Exacting Utterance Cleric Attack 1
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s
T h e suffering of your e n e m y instills y o u r comrades w i t h righ
a p e n a l t y to d a m a g e rolls e q u a l t o 5 - y o u r C h a r i s m a
teous vigor.
modifier.
Encounter Divine, Implement S u s t a i n M i n o r : T h e effect persists.
Standard Action Ranged 5
Target: O n e creature
Attack: W i s d o m vs. W i l l
H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t g a i n s
vulnerability to all d a m a g e equal to your W i s d o m
m o d i f i e r , a n d a n y ally w h o a t t a c k s t h e t a r g e t g a i n s
t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m m o d i f i e r .

C H A P T E R 2 I Cleric
Font of Tears Cleric Attack 1 Moment of Glory Cleric Attack 1

A g l i m m e r i n g ruin showers enemies a r o u n d you a n d saps their You call down a brilliant column o f light that drives y o u r en
will. emies to the g r o u n d a n d bolsters your allies against h a r m .

Daily Divine, Implement, Zone Daily D i v i n e , Fear, I m p l e m e n t


Standard Action C l o s e burst 3 Standard Action C l o s e blast 5
T a r g e t : E a c h e n e m y i n burst T a r g e t : E a c h e n e m y in blast
Attack: W i s d o m vs. W i l l A t t a c k : W i s d o m vs. W i l l
H i t T h e t a r g e t is d a z e d ( s a v e e n d s ) . H i t : Y o u p u s h t h e target 3 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : T h e burst c r e a t e s a z o n e of s h i m m e r i n g e n e r g y t h a t E f f e c t : Y o u a n d e a c h ally in t h e blast g a i n resist 5 to all
lasts until t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts d a m a g e until t h e e n d of y o u r n e x t t u r n .
its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y t o a t t a c k rolls S u s t a i n M i n o r : T h e effect persists.
u n t i l t h e e n d of its next t u r n .
S u s t a i n M i n o r : T h e z o n e persists.
Shield of the Gods Cleric Attack 1

Stemming your weapon into the g r o u n d , you create a blast of


force that bowls over your foes. The energy then coalesces into a
g l o w i n g shield.

Daily D i v i n e , Force, W e a p o n
Standard Action C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast
A t t a c k : Strength vs. Reflex
H i t : 1 [ W ] - S t r e n g t h m o d i f i e r force d a m a g e , a n d y o u
knock t h e target prone.
Miss: Half damage.
E f f e c t : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u g a i n s a
+3 s h i e l d b o n u s t o A C a n d R e f l e x u n t i l t h e e n d of t h e
encounter. A s a m i n o r action, y o u c a n transfer t h e bonus
t o y o u r s e l f or a d i f f e r e n t ally w i t h i n 5 s q u a r e s of y o u .

Weapon of Astral Flame Cleric Attack 1

You conjure a weapon oj divine flame that duplicates the one


y o u wield.

Daily Conjuration, D i v i n e , Fire, W e a p o n


Standard Action Melee weapon
E f f e c t : Y o u c o n j u r e a w e a p o n of astral f l a m e in y o u r s p a c e .
T h e w e a p o n lasts u n t i l t h e e n d of y o u r next t u r n . W h e n
y o u m o v e , the w e a p o n m o v e s w i t h y o u , remaining in
your space. T h e w e a p o n makes the following primary
a t t a c k w h e n it a p p e a r s .
P r i m a r y Target: O n e creature
P r i m a r y A t t a c k : Strength vs. Reflex
H i t : 1 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e , a n d t h e
p r i m a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e
e n d of y o u r next t u r n .
S u s t a i n M i n o r : T h e w e a p o n persists a n d m a k e s a s e c o n d
ary attack.
S e c o n d a r y Target: O n e creature
S e c o n d a r y A t t a c k : Strength v s . Reflex
H i t : 1 | W ] fire d a m a g e .

CHAPTER 2 Cleric
LEVEL 2 UTILITY PRAYERS LEVEL 3 ENCOUNTER PRAYERS l/l
a.
LU

Armor of Faith C l e r k Utility 2 I I Astral Flare Cleric Attack 3

Y o u clothe y o u r ally in s h i n i n g golden armor created from the You brandish y o u r holy symbol a n d invoke the power of the gods 0
c
essence of the Astral Sea. to dazzle your foes. ,
u
Daily Divine Encounter Divine, Implement
5
Standard Action C l o s e burst 5 Standard Action C l o s e burst 3
LU
T a r g e t : O n e ally in b u r s t T a r g e t : E a c h e n e m y in burst
E f f e c t : T h e target g a i n s a + 4 p o w e r b o n u s t o a d e f e n s e of Attack: W i s d o m vs. W i l l
y o u r c h o i c e until t h e e n d of t h e e n c o u n t e r . H i t : T h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n .

Divine Skill Cleric Utility 2 I I Hammer of the Gods Cleric Attack 3

You grant divine grace to bolster y o u r ally's prowess in a skill at Your inspired onslaught batters a foe, and your companions
a crucial moment. strike it with equal zeal.
Encounter Divine Encounter Divine, Radiant, W e a p o n
Minor Action C l o s e burst 5 Standard Action Melee weapon
Target: O n e ally in burst Target: O n e creature
E f f e c t : T h e t a r g e t g a i n s a p o w e r b o n u s t o his or h e r n e x t Attack: Strength vs. A C
skill c h e c k b e f o r e t h e e n d of t h e e n c o u n t e r . T h e b o n u s H i t : 1 [ W ] + Strength modifier radiant d a m a g e . W h e n any
e q u a l s y o u r C h a r i s m a modifier. a l l y hits t h e t a r g e t b e f o r e t h e s t a r t of y o u r n e x t t u r n , t h e
t a r g e t t a k e s 1 d 6 extra r a d i a n t d a m a g e .

Holy Vestments Cleric Utility 2

Glowing sigils blossom over v o u r armor, forming a protective Hymn of Resurgence Cleric Attack 3

web. Your foes' resolve crumbles as your hymn bestows divine vigor
Daily Divine onyour allies.
Standard Action Personal Encounter Divine, Implement
E f f e c t : C h o o s e a c i d , c o l d , fire, lightning, p o i s o n , or t h u n d e r . Standard Action C l o s e blast 5
U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain resist 5 t o t h a t T a r g e t : E a c h e n e m y i n blast
d a m a g e type, a n d any ally w h o e n d s a m o v e adjacent to A t t a c k : W i s d o m v s . Fortitude
y o u g a i n s resist 5 t o t h a t d a m a g e t y p e u n t i l t h e s t a r t of H i t : T h e target t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s . W h e n
his or h e r n e x t t u r n . a n y ally hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n ,
t h e t a r g e t is k n o c k e d p r o n e .
E f f e c t : E a c h a l l y i n t h e b u r s t c a n c h o o s e e i t h e r to g a i n 5
Life Transference Cleric Utility 2
t e m p o r a r y hit p o i n t s o r to m a k e a s a v i n g t h r o w .
Bruises a n d lacerations a p p e a r on your body as they v a n i s h
from your patient.
Encounter Divine, Healing
Light of Arvandor Cleric Attack 3

Standard Action M e l e e touch A web of gleaming strands cuts into your foes and defends your
Target: O n e creature allies.
E f f e c t Y o u t a k e d a m a g e e q u a l to y o u r h e a l i n g s u r g e v a l u e , Encounter Divine, Implement, Radiant
w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t r e g a i n s hit Standard Action A r e a burst 1 w i t h i n 5 s q u a r e s
p o i n t s e q u a l to t w i c e t h a t v a l u e . T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. W i l l
H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d e a c h
Return from Deaths Door Cleric Utility 2
a l l y i n t h e b u r s t g a i n s a +2 p o w e r b o n u s t o A C u n t i l t h e
You snatch a n a l l y from the brink o f death.
e n d of y o u r next t u r n .
Daily Divine, Healing
Immediate Interrupt Ranged 20
T r i g g e r : A n a l l y w i t h i n 2 0 s q u a r e s of y o u fails a d e a t h s a v i n g
Sacred Shielding Cleric Attack 3

throw Y o u r weapon is limned in holy light, a n d a m a n t l e of equal bril


liance springs into existence around you.
T a r g e t : T h e triggering a l l y
Effect: T h e target succeeds o n t h e d e a t h saving t h r o w a n d Encounter Divine, Radiant, W e a p o n
c a n s p e n d a h e a l i n g surge. Standard Action Melee weapon
T a r g e t O n e creature
A t t a c k : Strength vs. A C
H i t : 2 | W ] + Strength modifier radiant d a m a g e . Until t h e
e n d of y o u r n e x t t u r n , e a c h ally a d j a c e n t t o y o u or t o
t h e t a r g e t g a i n s r e s i s t a n c e to a l l d a m a g e e q u a l to y o u r
C h a r i s m a modifier.
LEVEL 5 DAILY PRAYERS Revealing Light Cleric Attack 5

A narrow beam o / b r i l l i a n t blue-white light lances down to il


Hallowed Advance Cleric Attack 5
luminate a foe that seeks the shadows.
T h e power of your god draws an ally to your side, eager to share
Daily Divine, Implement, Radiant
in victory.
Standard Action Ranged 10
Daily Divine, Healing, Teleportation, W e a p o n Target: O n e creature
Standard Action Melee weapon A t t a c k : W i s d o m v s . R e f l e x . T h e a t t a c k ignores c o n c e a l m e n t
Target: O n e creature a n d cover.
A t t a c k : Strength vs. A C H i t : 3d6 + W i s d o m modifier radiant d a m a g e .
Hit: 2 [ W ] + Strength modifier damage. Effect: T h e target takes ongoing 5 radiant d a m a g e a n d
Miss: Half d a m a g e . cannot b e c o m e hidden (save ends both).
E f f e c t : O n e a l l y w i t h i n 5 s q u a r e s of y o u c a n t e l e p o r t
adjacent to t h e target and m a k e a m e l e e basic attack
a g a i n s t it a s a f r e e a c t i o n . I n a d d i t i o n , t h a t a l l y c a n s p e n d LEVEL 6 UTILITY PRAYERS
a healing surge.
Blades of Holy Fire Cleric Utility 6

Halo of Consequence Cleric Attack 5 Your allies' implements and weapons blaze with white-hot, con
A ring of faint light surroundsyour enemy and punishes it for secrated flames.
attacking y o u or your allies. Daily D i v i n e , Fire, R a d i a n t

Daily Divine, Implement, Reliable Minor Action C l o s e burst 5

Standard Action Ranged 10 T a r g e t : E a c h a l l y i n burst

Target: O n e creature E f f e c t : T h e next t i m e t h e t a r g e t hits b e f o r e t h e e n d of t h e

A t t a c k : W i s d o m v s . Reflex e n c o u n t e r , t h a t a t t a c k d e a l s 1 d 6 extra fire a n d r a d i a n t

H i t : T h e t a r g e t is a f f e c t e d by y o u r h a l o of c o n s e q u e n c e damage.

(save e n d s ) . U n t i l t h e h a l o e n d s , t h e t a r g e t t a k e s a - 4
p e n a l t y to a t t a c k rolls, a n d a f t e r t h e t a r g e t a t t a c k s y o u o r Divine Favor Cleric Utility 6
a n y ally, it is d a z e d u n t i l t h e e n d of its n e x t t u r n . T h e tar Sacred light suffuses your comrade, bestowing y o u r god's bless
get takes a - 2 penalty to saving t h r o w s against t h e halo. ing i n battle.

Daily Divine, Healing


Hold Foe Cleric Attack 5 Standard Action M e l e e touch
W i t h an impassioned prayer.you t r a n s f i x y o u r e n e m y to the T a r g e t : Y o u or o n e ally
spot. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t g a i n s a

Daily Divine, Implement +2 p o w e r b o n u s t o a t t a c k rolls a n d d a m a g e rolls, a n d

Standard Action Ranged 10 w h e n t h e t a r g e t is first b l o o d i e d , h e o r s h e c a n s p e n d a

Target: O n e creature healing surge.

A t t a c k : W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t is d a z e d Holy Celerity Cleric Utility 6
and immobilized (save ends both).
Y o u imbue an ally with the confidence to advance against all
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d u n t i l t h e e n d of
impediments.
your next turn.
Encounter Divine
Minor Action Ranged 10
Iron to Glass Cleric Attack 5
T a r g e t : Y o u or o n e ally
Tracing runes of denial in the air.you cause your foe's weapons E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t ignores
to become as brittle as glass. the effects of t h e immobilized, restrained, a n d s l o w e d

Daily Divine, Implement conditions.

Standard Action Ranged 10


Target: O n e creature Spirit of Healing Cleric Utility 6
A t t a c k : W i s d o m vs. Reflex A glowing figure appears at your command, casting an aura of
H i t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 4
health iweryour allies.
p e n a l t y t o m e l e e d a m a g e rolls. W h e n e v e r t h e t a r g e t
Daily Conjuration, Divine, Healing
hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 2 to a
Minor Action Ranged 10
m a x i m u m of - 1 0 .
E f f e c t : Y o u c o n j u r e a spirit o f h e a l i n g in 1 s q u a r e w i t h i n
M i s s : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a
r a n g e . T h e spirit lasts u n t i l t h e e n d of y o u r n e x t t u r n .
- 2 p e n a l t y to m e l e e d a m a g e rolls. W h e n e v e r t h e target
W h e n a n a l l y in t h e spirit's s q u a r e or a d j a c e n t to it hits
hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 1 t o a
an e n e m y , that ally regains hit points equal to t w i c e y o u r
maximum o f - 5 .
W i s d o m modifier. A s a m o v e a c t i o n , y o u c a n m o v e t h e
spirit 4 s q u a r e s .
S u s t a i n M i n o r : T h e spirit persists.

C 11 A I ' T l i R 2 Cleric
Stream of Life Cleric Utility 6

Your life energy flows into a companion and grants your friend
the vigor to fight on.
Daily Divine, Healing
Minor Action Personal
Effect: Y o u take ongoing S d a m a g e (save ends). This d a m
a g e c a n ' t b e r e d u c e d i n a n y w a y . A t t h e e n d of y o u r t u r n ,
y o u c a n c h o o s e not to m a k e a s a v i n g t h r o w a g a i n s t this
ongoing damage. W h e n e v e r you take the ongoing d a m
a g e , a n a l l y w i t h i n 5 s q u a r e s of y o u r e g a i n s 1 5 hit p o i n t s .

LEVEL 7 ENCOUNTER PRAYERS


(
Bolts of Warding Cleric Attack 7

Y o u r weapon crackles w i t h d i v i n e lightning that arcs out to


strike any who threaten your allies.
Encounter Divine, Lightning, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C
H i t : 2 [ W ] + Strength modifier lightning d a m a g e . U n t i l
t h e e n d of y o u r next t u r n , a n y e n e m y t a k e s 5 l i g h t n i n g
d a m a g e if it e n d s its t u r n a d j a c e n t to a n y ally w i t h i n 5
s q u a r e s of y o u .

Denunciation Cleric Attack 7

You pronounce a d i v i n e curse, and motes o f darkness s w i r l


a r o u n d vour enemy to h i n d e r it.

Encounter Divine, Implement


Standard Action Ranged 5
Target: O n e creature
Zealous Sanction Cleric Attack 7
Attack: W i s d o m vs. W i l l
You name your foe an enemy of your god. D i v i n e power sears it
H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t is d a z e d a n d
a n d heals a n y wlto strike it.
t a k e s a p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l t o
your C h a r i s m a modifier. Encounter Divine, Healing, Implement, Radiant
Standard Action Ranged 10
Target: O n e creature
Price of Violence Cleric Attack 7
A t t a c k : W i s d o m vs. W i l l
Your enemy claws at its sightless eyes after daring to attack. H i t : 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . T h e first
Encounter Divine, Implement t i m e a n y a l l y hits t h e t a r g e t b e f o r e t h e e n d of y o u r next
Immediate Reaction Ranged 5 t u r n , t h a t ally c a n s p e n d a h e a l i n g s u r g e .
T r i g g e r : A n e n e m y w i t h i n S s q u a r e s of y o u hits y o u o r y o u r
ally
Target: T h e triggering e n e m y LEVEL 9 DAILY PRAYERS
A t t a c k : W i s d o m v s . Fortitude
H i t : T h e t a r g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n . Crucial Resurgence Cleric Attack 9

T h e p a i n of your w o u n d s o n l y inspires you to greater heights.

Strike of Judgment Cleric A t t a c k 7 Daily Divine, Healing, W e a p o n

Your attack visits pain upon your foe and ensures that you and Standard Action Melee weapon

your allies w i l l be compensated if that foe dares to retaliate. R e q u i r e m e n t : You must be bloodied.
Target: O n e creature
Encounter Divine, Healing, W e a p o n
A t t a c k : Strength vs. A C
Standard Action Melee weapon
Hit: 2 [ W | + Strength modifier damage.
Target: O n e creature
Effect: You a n d e a c h ally w i t h i n 5 squares of y o u c a n spend
A t t a c k : Strength vs. W i l l
a healing surge.
Hit: 2 [ W ] + Strength modifier damage.
Effect: T h e next t i m e t h e target hits or misses a n ally before
t h e e n d of y o u r next t u r n , o n e ally of y o u r c h o i c e w i t h i n 5
s q u a r e s of t h e t a r g e t r e g a i n s 1 0 h i t p o i n t s .

4
C H A P T E R 2 ! CI
Dismissal Cleric Attack 9 I I Rebuke Violence Cleric Attack 9

Y o u utter a mighty shout and cast your enemy out of the world. W i t h a fervent prayer, you purge all thoughts of battle from vour
Daily Divine, Implement, Teleportation enemy's m i n d .
Standard Action Ranged 10 Daily Divine, Implement
Target: O n e creature Standard Action Ranged 10
Attack: W i s d o m vs. W i l l Target: O n e creature
H i t : T h e target disappears into a n extraplanar prison A t t a c k : W i s d o m vs. W i l l
(save ends). T h e target takes a - 2 penalty t o saving H i t : T h e target c a n n o t attack (save ends). Until y o u or a n y
t h r o w s a g a i n s t t h i s e f f e c t , o r a - 5 p e n a l t y if it is a n a b e r ally a t t a c k s t h e t a r g e t , it t a k e s a - 5 p e n a l t y to s a v i n g
r a n t , e l e m e n t a l , fey, i m m o r t a l , o r s h a d o w c r e a t u r e . W h e n t h r o w s a g a i n s t this e f f e c t .
t h e t a r g e t s a v e s a g a i n s t this e f f e c t , it r e a p p e a r s i n its M i s s : T h e t a r g e t c a n n o t a t t a c k until t h e e n d of y o u r
o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t r e t u r n s next turn.
to the nearest unoccupied space.
A f t e r e f f e c t : T h e t a r g e t is d a z e d u n t i l t h e e n d of its n e x t t u r n .
M i s s : T h e target disappears into a n extraplanar prison until LEVEL 1 0 UTILITY PRAYERS
t h e e n d of y o u r n e x t t u r n . T h e t a r g e t t h e n r e a p p e a r s i n
its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t Godsight Cleric Utility 1 0
returns to t h e nearest u n o c c u p i e d space. You bestow the ability to see through deception.

Daily Divine
Divine Fury Cleric Attack 9 Minor Action Ranged 5
Your patron's servants take notice of your struggle and reward T a r g e t : Y o u o r o n e ally
c o m p a n i o n s w h i l e punishing your enemies. E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t 5 u n t i l t h e e n d of t h e
encounter.
Daily Divine, Healing, Radiant, W e a p o n , Zone
Standard Action C l o s e burst 1
T a r g e t : E a c h e n e m y in burst Healer's Balm Cleric Utility 1 0
A t t a c k : Strength v s . Fortitude You loy a hand on your comrade's brow, taking o n his or her
H i t : 2 [ W | + Strength modifier radiant d a m a g e . pain and suffering.
Miss: Half damage.
Encounter Divine
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d i v i n e f u r y t h a t lasts
Standard Action Melee touch
until t h e e n d of y o u r n e x t t u r n . W h e n a n y a l l y w i t h i n t h e
T a r g e t : O n e ally
z o n e hits a n e n e m y , t h a t a l l y r e g a i n s 1 0 hit p o i n t s .
E f f e c t : Y o u t r a n s f e r to y o u r s e l f a l l effects o n t h e t a r g e t t h a t
S u s t a i n M i n o r : T h e zone persists.
a save c a n e n d . Y o u gain a +4 b o n u s to saving t h r o w s
against those effects.

DWARVES W H O D O N ' T Recall Ally Cleric Utility 1 0

You s u m m o n a comrade to your side.


WORSHIP MORADIN
Encounter Divine, Teleportation
M a n y d w a r v e s r e v e r e M o r a d i n first a m o n g t h e g o d s , b u t
Move Action Ranged 20
t h e y also recognize that different deities hold s w a y over
T a r g e t : O n e ally
d i f f e r e n t a s p e c t s o f life. L i k e o t h e r f o l k , t h e g r e a t majority
E f f e c t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .
of d w a r v e s v e n e r a t e v a r i o u s d e i t i e s a t a p p r o p r i a t e t i m e s .

D w a r v e s w h o s e interests go b e y o n d t h e typical values of


Sacred Beneficence Cleric Utility 1 0
industry, stoicism, a n d artisanship a r e just a s likely to give
A s long as you s t a n d / i n n a g a i n s t the e n e m y , y o u r c o m p a n i o n
h o m a g e to the deity of their vocation as t o M o r a d i n . T h e
draws on your strength to remain unboived.
S o u l Forger s h a p e d t h e m in b o d y a n d s o u l long a g o , but
Daily Divine, Healing
t h e y h a v e lived u n d e r the influence of m a n y godsboth
Standard Action M e l e e touch
beneficial a n d malevolentever since. R e q u i r e m e n t : You must not be bloodied.
For e x a m p l e , a d w a r f s o l d i e r m a k e s offerings in M o r a - T a r g e t : O n e ally
d i n ' s n a m e m o s t of t h e t i m e , b u t w h e n m a r c h i n g off to E f f e c t : T h e t a r g e t g a i n s r e g e n e r a t i o n 1 0 until y o u a r e

war s h e m i g h t call u p o n Kord for strength, B a n e for vic b l o o d i e d o r u n t i l t h e e n d of t h e e n c o u n t e r .

tory, or B a h a m u t for honor. A d w a r f t o m b - k e e p e r might

take the R a v e n Q u e e n as his patron, w h i l e a d w a r f rogue Word of Vigor Cleric Utility 1 0

who t r a v e l s in s e a r c h o f a d v e n t u r e is l i k e l y t o honor Y o u r ringing prayer inspires a l l n e a r b y to dravc o n inner

Avandra. Likewise, d w a r v e s k n o w that their hearts are reserves.


t o u c h e d by Sehanine, their minds s h a p e d by Erathis a n d Encounter Divine, Healing

loun, a n d their fates overseen by the R a v e n Q u e e n . T h e y Minor Action C l o s e burst 1


T a r g e t : Y o u a n d e a c h ally in b u r s t
t h a n k Pelor for t h e w a r m t h of t h e s u n a n d C o r e l l o n for
E f f e c t : E a c h t a r g e t c a n s p e n d a h e a l i n g surge a n d r e g a i n
t h e inspiration to create w o r k s of beauty.
2 d 6 a d d i t i o n a l hit p o i n t s .

C H A P T E R 2 Cleric
LEVEL 13 ENCOUNTER PRAYERS LEVEL 1 5 DAILY P R A Y E R S

Angel's Rescue Clerk Attack n I I Brilliant Censure Cleric Attack 15

Y o u invoke a n angel's name to lend strength t o y o u r attack a n d A w f u l brilliance /lashes from your eyes, b l i n d i n g J o e s and inspir
carry your ally out of danger ing allies. '
Encounter Divine, W e a p o n Daily Divine, Implement, Radiant, Zone
Standard Action Melee weapon Standard Action C l o s e burst 3
Target: O n e creature T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. A C A t t a c k : W i s d o m vs. Fortitude
Hit: 3 | W | + Strength modifier damage. H i t : T h e t a r g e t is b l i n d e d ( s a v e e n d s ) .
E f f e c t : Y o u slide a n ally w h o is a d j a c e n t t o y o u or to t h e E f f e c t : T h e b u r s t c r e a t e s a z o n e of b r i g h t light t h a t lasts until
target 2 squares. t h e e n d of t h e e n c o u n t e r . W h e n y o u m o v e , t h e z o n e m o v e s
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . A n y ally w h o begins
a m e l e e basic attack. his or h e r t u r n w i t h i n t h e z o n e d e a l s 2 d 6 extra r a d i a n t
d a m a g e w i t h m e l e e or r a n g e d a t t a c k s u n t i l t h e start of his
or h e r next t u r n .
Crown of Light Cleric Attack 1 3

B l a z i n g light coalesces over your ally to form a crown whose


radiance pierces surrounding foes. Divine Reprisal Cleric Attack 15

Encounter Divine, Implement, Radiant You utter a prayer to heal an ally's injury and exact punishment
Standard Action Ranged 10 against the attacker.
P r i m a r y T a r g e t : O n e ally Daily Divine, Healing, Implement, Radiant
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e p r i m a r y t a r g e t Immediate Reaction Ranged 10
g a i n s a p o w e r b o n u s t o all d e f e n s e s e q u a l to y o u r T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally
C h a r i s m a modifier. M a k e a s e c o n d a r y a t t a c k t h a t is a n Target: T h e triggering e n e m y
area burst 1 centered o n t h e primary target. Attack: W i s d o m vs. W i l l
S e c o n d a r y T a r g e t : E a c h e n e m y in burst H i t : 3d8 + W i s d o m modifier radiant d a m a g e .
A t t a c k : W i s d o m v s . Reflex E f f e c t : T h e ally c a n m a k e a s a v i n g t h r o w a n d c a n s p e n d a
H i t : 3 d 6 + W i s d o m modifier radiant d a m a g e . h e a l i n g surge.

Deadly Lure C l e r i c A t t a c k 13 | | Ivory Rampart Cleric Attack 15

Your imperious gesture drags a n enemy toward y o u . compelling As your weapon strikes your foe. divine power flows from you to
it to lower its defenses. form a barrier that protects vour allies.
Encounter Charm, Divine, Implement Daily Conjuration, Divine, W e a p o n
Standard Action Ranged 5 Standard Action Melee weapon
Target: O n e creature Target: O n e creature
Attack: W i s d o m vs. W i l l A t t a c k : Strength vs. A C
H i t : T h e t a r g e t g a i n s v u l n e r a b i l i t y t o all d a m a g e e q u a l to 2 Hit: 2 | W ] + Strength modifier damage.
+ y o u r W i s d o m m o d i f i e r until t h e e n d of y o u r n e x t t u r n . Miss: Half damage.
T h e target t h e n m o v e s its s p e e d t o w a r d y o u , t a k i n g t h e E f f e c t : Y o u c o n j u r e a w a l l o f g l e a m i n g e n e r g y t h a t origi
safest p a t h p o s s i b l e . n a t e s i n y o u r s p a c e a n d c a n b e u p to 8 s q u a r e s l o n g a n d
u p to 2 s q u a r e s h i g h . T h e w a l l lasts until t h e e n d of y o u r
n e x t t u r n . A n y ally w i t h i n t h e w a l l o r a d j a c e n t t o it g a i n s
Promise of Victory Cleric Attack 13
cover. A n y e n e m y t h a t e n t e r s t h e w a l l is i m m o b i l i z e d
W i t h a flurry of devastating strikes, you show your enemies h o w
u n t i l t h e e n d of its t u r n .
close they are to defeat.
S u s t a i n M i n o r : T h e w a l l persists.
Encounter Divine, W e a p o n
Standard Action C l o s e burst 1
Target: Each e n e m y in burst
Penance of Blood Cleric Attack 15

A t t a c k : Strength vs. A C D i v i n e displeasure visits even more pain on your enemies.

H i t : 2 [ W ] + Strength modifier d a m a g e , and t h e target Daily Divine, Implement

t a k e s a -1 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r Standard Action C l o s e burst 3

next t u r n . Target: Each e n e m y in burst


A t t a c k : W i s d o m v s . Fortitude
H i t : T h e target gains vulnerable 5 to all d a m a g e until t h e
Remorse Cleric Attack 13
e n d of t h e e n c o u n t e r .
Your words of reproach cause your foes to hesitate as they regret
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y v u l n e r a b i l i t y y o u
their violent acts.
c a u s e your e n e m i e s is i n c r e a s e d by y o u r W i s d o m modifier.
Encounter Divine, Healing, Implement
Standard Action A r e a burst 1 w i t h i n 5 squares
Target: E a c h e n e m y in burst
Attack: W i s d o m vs. W i l l
H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t g a i n s v u l
n e r a b l e 1 0 to all d a m a g e a n d is d a z e d .
E f f e c t : E a c h ally in t h e b u r s t c a n s p e n d a h e a l i n g s u r g e .

C H A P T E R 2 Cleric
Wrath of the Faithful Cleric Attack 1 5 LEVEL 17 ENCOUNTER PRAYERS
You draw resolve from your allies to strike down the enemy they
face.
Divine Phalanx Cleric Attack 17

Asyou attack, divine trumpets sound, anil vour allies rally to


Daily Divine, Reliable, W e a p o n
your side. Together, y o u are all stronger.
Standard Action Melee weapon
Target: O n e creature Encounter Divine, Radiant, Teleportation, W e a p o n

A t t a c k : S t r e n g t h v s . A C . Y o u g a i n a +1 b o n u s to t h e a t t a c k Standard Action Melee weapon

roll for e a c h a l l y a d j a c e n t t o t h e t a r g e t . Target: O n e creature

Hit: 4 | W | + Strength modifier d a m a g e . A t t a c k : Strength vs. A C


H i t : 2 [ W | - Strength modifier radiant d a m a g e .
E f f e c t : Y o u t e l e p o r t e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u t o a
LEVEL 1 6 UTILITY PRAYERS s q u a r e a d j a c e n t to y o u . E a c h ally y o u t e l e p o r t g a i n s a +2
p o w e r b o n u s t o A C a n d to a t t a c k rolls u n t i l t h e e n d of y o u r
Air Walk Cleric Utility 1 6 next turn.
W i l l i deliberate steps, you stride upward on luminous clouds.
Daily Divine Halo of Peace Cleric Attack 17
Minor Action Personal You slamyour weapon into v o u r foe and en/old it i n brilliant
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain t h e ability energy t h a t h a m p e r s its attacks.
to m o v e o n air as if it w e r e a solid s u r f a c e . If y o u e n d
Encounter Divine, Radiant, W e a p o n
your turn m o r e t h a n 2 squares a b o v e a solid surface, you
Standard Action Melee weapon
descend gently until you are 2 squares a b o v e o n e .
Target: O n e creature
Attack: Strength vs. A C
Cloak of Courage Cleric Utility 1 6 Hit: 2 | W | - Strength modifier radiant d a m a g e . Until t h e
Your praver bolsters vour c o m p a n i o n s ' w i l l a n d (ills diem with e n d of y o u r next t u r n , t h e t a r g e t t a k e s a - 4 p e n a l t y t o
hope. a t t a c k rolls a n d c a n n o t m a k e o p p o r t u n i t y a t t a c k s .

Encounter Divine
Standard Action C l o s e burst 2 Malediction Cleric Attack 17
T a r g e t : E a c h a l l y in burst Your enemy is crippled by the terrible curse y o u pronounce
E f f e c t : E a c h target g a i n s t e m p o r a r y hit p o i n t s e q u a l t o his agiiinst it.
or h e r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r n e x t
Encounter Divine. Implement
t u r n , e a c h t a r g e t g a i n s a +4 p o w e r b o n u s to all d e f e n s e s
Standard Action Ranged 5
a g a i n s t f e a r effects.
Target: O n e creature
A t t a c k : W i s d o m vs. W i l l
Cure Critical Wounds Cleric Utility 1 6 H i t : T h e t a r g e t is w e a k e n e d a n d d a z e d until t h e e n d of
Intoning the name of your g o d . y o u heal your friend's injuries your next turn.
with a soothing touch.

Daily Divine, Healing Sever the Source C l e r i c A t t a c k 17


Standard Action M e l e e touch A gleaming rune of anathema appears on your enemy, cutting it
T a r g e t : Y o u or o n e c r e a t u r e off from divine blessings.
E f f e c t : T h e target regains hit p o i n t s a s if it h a d s p e n t t h r e e
Encounter Divine
healing surges.
Standard Action Ranged 5
Target: O n e creature
Radiant Beams Cleric Utility 1 6 E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s
A halo ol brilliance springs fromyour brow, defending vour v u l n e r a b i l i t y to all d a m a g e e q u a l to 1 0 + y o u r W i s d o m
comrades from the foulness of the undead. m o d i f i e r a n d c a n n o t regain hit points.

Daily Divine, Radiant


Standard Action C l o s e burst 5 Starry Snare Cleric Attack 17
T a r g e t : Y o u a n d e a c h ally in b u r s t You weave a net of astral light, which imprisons your foe in
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , e a c h t a r g e t g a i n s glittering strands.
resist 2 0 n e c r o t i c a n d d e a l s 1 radiant d a m a g e t o a n y
Encounter Divine, Implement, Radiant
e n e m y t h a t a t t a c k s h i m or her.
Standard Action Ranged 10
S u s t a i n M i n o r : T h e effect persists.
Target: O n e creature
A t t a c k : W i s d o m vs. Fortitude
Unexpected Return Cleric Utility 16 H i t : 3d8 + W i s d o m modifier radiant d a m a g e . Until t h e
A swift chant gives your ally a second chance at life. e n d o f y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , c a n n o t
t e l e p o r t . a n d d o e s not b e n e f i t f r o m b e i n g i n s u b s t a n t i a l .
Encounter Divine, Healing
Immediate Reaction Ranged 5
T r i g g e r : A n a l l y w i t h i n 5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s
or fewer
T a r g e t : T h e triggering a l l y
Effect: T h e target c a n spend a healing surge.

C H A P T E R 2 Cleric
LEVEL 19 DAILY PRAYERS
OS
LU

Beacon of Doom Cleric Attack 19

W i t h a resounding strike, y o u denounce your enemy. It mini


fies under a flurry of attacks fromyour friends.
Daily Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C U
Hit: 2 | W | + Strength modifier damage.
Miss: Half damage.
E f f e c t : T h e target t a k e s a - 4 p e n a l t y to a l l d e f e n s e s
(save ends).
E a c h F a i l e d S a v i n g T h r o w : O n e ally w i t h i n 1 0 s q u a r e s
o f t h e t a r g e t c a n m a k e a b a s i c a t t a c k against it a s a f r e e
action.
A f t e r e f f e c t : E a c h ally w i t h i n 5 s q u a r e s of t h e t a r g e t c a n
m a k e a b a s i c a t t a c k a g a i n s t it a s a f r e e a c t i o n .

Miraculous Intervention Cleric Attack 19

Your ally is overcome, but you buy time to restore that compan
ion's health.
Daily Divine, Healing, Implement
Immediate Reaction Ranged 5
Trigger: A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s
or f e w e r
P r i m a r y T a r g e t : T h e t r i g g e r i n g ally
E f f e c t : T h e p r i m a r y t a r g e t regains hit p o i n t s a s if h e o r s h e
h a d s p e n t a h e a l i n g surge. M a k e a s e c o n d a r y a t t a c k t h a t
is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y t a r g e t .
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : T h e s e c o n d a r y t a r g e t is s t u n n e d ( s a v e e n d s ) .

Moment of Peace Cleric Attack 19

\ wave of tranquility washes over your foes, rendering them


harmless for a critical moment.
SMALL DEVOTIONS
Daily Divine, Implement
M a n y practices c o m m o n a m o n g the people of the w o r l d
Standard Action C l o s e blast 5
h a v e t h e i r origin in v a r i o u s m i n o r d e v o t i o n s t o t h e gods.
T a r g e t : E a c h e n e m y in blast
Attack: W i s d o m vs. W i l l For e x a m p l e , s o m e o n e telling a lie m i g h t splay w i d e

Hit: T h e target's attacks d e a l no d a m a g e (save ends). t h e f i n g e r s o f t h e left h a n d u n d e r a t a b l e o r b e h i n d h i s o r


M i s s : T h e target's a t t a c k s d e a l n o d a m a g e until t h e e n d of h e r b a c k . W h e t h e r t h a t p e r s o n k n o w s it o r n o t , t h e g e s
y o u r next t u r n . t u r e is m e a n t t o r e p r e s e n t t h e h o l y s y m b o l o f L o l t h , g o d
o f l i e s , a n d t o a s k h e r h e l p i n m a k i n g s u r e t h e u n t r u t h is
Realm of Battle Cleric A t t a c k 1 9 not discovered.

You sweep your weapon through the a i r a m i call out for divine A n o t h e r s u c h g e s t u r e is t o p l a c e t h e w e a p o n o f a f a l l e n
aid. A flock of angels soars through the sky to surround you, w a r r i o r i n t h e c o r p s e ' s h a n d . T h i s a c t is b e l i e v e d t o arm
driving back the enemy. t h e w a r r i o r for t h e n e x t w o r l d a n d to s h o w B a n e , t h e god
D a i l y 4- D i v i n e , R a d i a n t , W e a p o n , Z o n e of war, that h e or she died fighting and therefore deserves
Standard Action Melee weapon honor.
Target: O n e creature
Travelers setting out on journeys often scoop up a
Attack: Strength vs. A C
h a n d f u l o f d i r t o r d u s t f r o m t h e r o a d a n d l e t it f a l l f r o m
H i t 3 [ W ] + Strength modifier radiant d a m a g e .
their h a n d s . M o s t p e o p l e regard this tradition a s simply
Miss: Half d a m a g e .
E f f e c t : T h e a t t a c k c r e a t e s a z o n e o f a n g e l i c soldiers in a c h e c k i n g t h e s t r e n g t h a n d d i r e c t i o n o f t h e w i n d , b u t it i s

d o s e burst 3 . T h e z o n e lasts u n t i l t h e e n d of t h e e n c o u n m e a n t t o h o n o r A v a n d r a . T h e g o d is s a i d t o s h o w a s i g n
ter. W h i l e w i t h i n t h e z o n e , y o u a n d your allies g a i n a + 1 of t h e fortune awaiting the journey by b l o w i n g t h e dust
p o w e r b o n u s to A C a n d a t t a c k rolls. W h i l e w i t h i n t h e a w a y ( w h i c h favors departure) or back t o w a r d the traveler
z o n e , a n y e n e m y t a k e s 5 r a d i a n t d a m a g e a t t h e s t a r t of
(indicating difficulty a h e a d ) .
its t u r n a n d p r o v o k e s o p p o r t u n i t y a t t a c k s w h e n it shifts.

C H A P T E R 2 Cleric
Supernal Radiance Cleric Attack 19 I I Heal Cleric Utility 2 2

You create a pulse of light that gleams with divine clarity. N o foe B o w i n g y o u r head In prayer, you restore a desperately injured
can hide within its brilliance. comrade to complete health.

Daily Divine, Implement, Radiant Daily Divine, Healing


Standard Action A r e a burst 1 w i t h i n 5 squares Standard Action M e l e e touch
T a r g e t : E a c h e n e m y in b u r s t T a r g e t : O n e ally
A t t a c k : W i s d o m vs. W i l l E f f e c t : T h e t a r g e t regains a l l his or h e r hit p o i n t s .
Hit: 2 d 1 0 + W i s d o m modifier radiant d a m a g e .
Effect: T h e target t a k e s ongoing 1 0 radiant d a m a g e , cannot
Mass Cure Serious Wounds Cleric Utility 2 2
b e n e f i t f r o m invisibility o r c o n c e a l m e n t , a n d c a n n o t
G l i m m e r i n g blue motes e n v e l o p y o u and your companions.
b e c o m e h i d d e n (save e n d s all).
staunching wounds.
Daily Divine, Healing
LEVEL 2 2 UTILITY PRAYERS Standard Action C l o s e burst 5
T a r g e t : Y o u a n d e a c h a l l y in b u r s t

Adjure the Chosen Cleric Utility 22 E f f e c t E a c h t a r g e t regains hit p o i n t s a s if h e o r s h e h a d


spent t w o healing surges.
W i t h a ringing voice, you urge y o u r c o m p a n i o n s to d i r e c t y o u r
god's fury against your foes.
Encounter Divine Ramparts of Light Cleric Utility 2 2

Standard Action C l o s e burst 5 D i v i n e light e n c a s e s y o u o r y o u r a l l y to thwart even the deadli


T a r g e t : Y o u a n d e a c h ally in b u r s t est attacks.
E f f e c t U n t i l t h e e n d of y o u r n e x t t u r n , e a c h t a r g e t g a i n s a Encounter Divine
+2 p o w e r b o n u s t o s p e e d , a t t a c k rolls, a n d d a m a g e rolls, Minor Action C l o s e burst 2 0
a n d c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . T a r g e t : Y o u or o n e ally i n b u r s t
E f f e c t : T h e t a r g e t g a i n s resist 2 5 t o a l l d a m a g e u n t i l t h e
e n d o f y o u r next t u r n .

DEAD GODS
G o d s cannot die of old age or mortal ailments a n d infirmi patches powerful devils to slay a n y mortal w h o speaks the
t i e s , b u t t h e y c a n still b e s l a i n . F e w b e i n g s h a v e t h e p o w e r f o r b i d d e n n a m e , a n d t h a t h e fears t h e n a m e to this day.
t o kill a g o d : p r i m o r d i a l s , rival g o d s , a n d g r e a t e n t i t i e s of lo: T h e creator of dragons, lo w a s beset b y mighty
the Far R e a l m , several d e m o n lords or archdevils work primordials a n d d e s t r o y e d in t h e W a r of C r e a t i o n . F r o m
ing in c o n c e r t - a n d s o m e t i m e s a g r o u p of t h e mightiest his s h a t t e r e d b o d y t w o n e w g o d s s p r a n g - B a h a m u t , t h e
mortals. G o d s also have b e e n k n o w n to simply fade away, P l a t i n u m D r a g o n , a n d T i a m a t , the Q u e e n of Evil D r a g o n s .
forgotten by t h e m o r t a l w o r l d . T h e y slip i n t o e v e r d e e p e r S o m e stories say that the god w a s betrayed to the primor
s l u m b e r a n d linger d r e a m i n g t h r o u g h t h e a g e s , until finally d i a l s b y Z e h i r , w h o e n v i e d lo his m i g h t y c h i l d r e n .
t h e y d r e a m of n o t h i n g at all a n d c e a s e to b e . K h a l a : T h e original g o d of w i n t e r w a s a c r u e l , m a l i c i o u s
S o m e of the d e a d gods k n o w n to h a v e o n c e existed being w h o s c h e m e d against t h e other gods a n d sought to
include the following. extend her grip over all t h e mortal w o r l d . H e r glaciers a n d
A m o t h : M a n y c e n t u r i e s a g o , A m o t h w a s a g o d of justice blizzards t h r e a t e n e d to d e s t r o y t h e fragile r a c e s o f m o r t a l s
a n d m e r c y w h o r u l e d o v e r t h e astral d o m i n i o n of K a l a n d u r - as h e r s o n K o r d ran w i l d , bringing s t o r m s a n d c a l a m i t y to

ren. T h e d e m o n lords O r c u s , D e m o g o r g o n , a n d Rimmon all. K h a l a a n d h e r alliesGruumsh, T i a m a t , Zehir, a n d sev

conspired against him and launched a n overwhelming eral powerful primordials-grew strong e n o u g h to assault

attack against Kalandurren. Although Amoth destroyed t h e d o m i n i o n s o f t h e g o d s w h o s t o o d a g a i n s t her. B u t K o r d

R i m m o n a n d nearly slew D e m o g o r g o n as w e l l , O r c u s struck c a m e to regret the h a r m h e h a d d o n e a n d t u r n e d against

h i m d o w n , a n d t h e d e m o n s o v e r t h r e w his r e a l m . Kalandur Khala. Pelor and the assembled gods w h o stood w i t h him

r e n is n o w a r u i n e d d o m i n i o n , a b a n d o n e d b y a l l b u t a f e w d e s t r o y e d K h a l a a n d d r o v e off G r u u m s h ; t h e R a v e n Q u e e n

d e m o n s w h o s t i l l p r o w l its s h a t t e r e d c a s t l e s a n d g r a y h i l l s . later claimed dominion over winter.

H e W h o W a s :O n c e a m o n g the mightiest of the gods, Nerull: Formerly t h e god of the d e a d , Nerull ruled over
the lord of t h e great d o m i n i o n Baathion presided over t h e g r i m d o m i n i o n of P l u t o n , w h e r e h e h e l d all t h e souls of
kingship, w i s d o m , a n d t h e sky. T h e a r c h a n g e l A s m o d e u s mortals as powerless, miserable shades. In time the R a v e n
rebelled against him, a n d w i t h the Ruby R o d struck down Q u e e n overthrew him and became goddess of death. S e e
his lord. T h e d y i n g g o d p r o n o u n c e d a c u r s e against A s m o t h e " R i s e of t h e R a v e n Q u e e n " s i d e b a r ( p a g e 4 3 ) .
d e u s a n d his f o l l o w e r s , t r a n s f o r m i n g t h e idyllic r e a l m of T u e r n : A g o d of c o n q u e s t a n d fire, T u e r n w a s over
B a a t h i o n into Baator, a cruel prison of black rock and t h r o w n by a m o r t a l king. B a n e w a s the greatest of mortal
u n e n d i n g fire. A s m o d e u s h a s w o r k e d for ages to erase tyrants in t h e d a w n of t h e w o r l d , a n d he b e c a m e s o p o w e r
t h e k n o w l e d g e of his d e f e a t e d m a s t e r ' s n a m e , so o n l y a ful t h a t h e d a r e d t o g i v e b a t t l e t o t h e w a r g o d . H e l a u n c h e d
h a n d f u l o f m o r t a l s c h o l a r s s t i l l k n o w it; m o s t r e f e r t o t h i s a n invasion of the w a r god's realm, defeated Tuern, a n d
b e i n g a s H e W h o W a s . It is w h i s p e r e d t h a t A s m o d e u s d i s - seized t h e d o m i n i o n for his o w n .

C H A P T E R 2 | Cleric
Revive Cleric Utility 2 2 Word of Deterrence Cleric Attack 2 3

You call back an ally from the clutches of death. You drive back the foe who injured y o u r a l l y and dissuade it

Daily Divine, Healing from further aggression.


Standard Action M e l e e touch Encounter Divine, Implement, Radiant
T a r g e t : O n e b l o o d i e d o r d y i n g a l l y o r a d e a d ally w h o d i e d Immediate Reaction Ranged 5
during this encounter T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s o f y o u h i t s y o u r ally
E f f e c t : T h e t a r g e t r e g a i n s e n o u g h hit p o i n t s t o b r i n g his o r Target: T h e triggering e n e m y
h e r c u r r e n t hit p o i n t t o t a l to his o r h e r b l o o d i e d v a l u e . Attack: W i s d o m vs. W i l l
If t h e t a r g e t is d e a d , h e o r s h e r e v i v e s , t h e n r e g a i n s t h e H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t m a k e s a n
h i t p o i n t s , a n d is c o n s i d e r e d n o t t o h a v e f a i l e d a n y d e a t h a t t a c k roll b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s radi
saving t h r o w s during this encounter. a n t d a m a g e e q u a l to 2 0 + your W i s d o m modifier.

LEVEL 2 3 ENCOUNTER PRAYERS LEVEL 2 5 DAILY PRAYERS

Divine Fervor Cleric Attack 23 Divine Intervention Cleric Attack 25

Y o u r god's power flares from your w e a p o n to bless y o u a n d a You pull your friend out of the way. taking the brunt of the at
c o m p a n i o n as you bailer down a n enemy. tack onto yourself. Your furious rebuke steals the sight from your
Encounter Divine, Healing, Radiant, W e a p o n foes.
Standard Action Melee weapon Daily Divine, Implement, Teleportation
Target: O n e creature Immediate Interrupt C l o s e burst 5
A t t a c k : Strength vs. A C T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally
Hit: 4 [ W ] + Strength modifier radiant damage. w i t h i n 5 s q u a r e s o f y o u . a n d y o u a r e n o t a t a r g e t of t h a t
E f f e c t : Y o u a n d a n a l l y w i t h i n 1 0 s q u a r e s of y o u c a n e a c h attack
s p e n d a healing surge. P r i m a r y T a r g e t : T h e t r i g g e r i n g ally
Effect: You teleport yourself a n d the primary target, s w a p
p i n g p o s i t i o n s w i t h h i m o r her, a n d t h e t r i g g e r i n g e n e m y
Mortal Terror Cleric Attack 23
m a k e s t h e a t t a c k roll a g a i n s t y o u i n s t e a d . If y o u t a k e
You smashyourfoe and o v e r w h e l m it w i t h / e a r of imminent d a m a g e f r o m t h e attack, t h e primary target gains t e m p o
death. rary hit p o i n t s e q u a l to t h a t d a m a g e . Y o u t h e n m a k e t h e
Encounter D i v i n e , Fear, W e a p o n following secondary attack.
Standard Action Melee weapon S e c o n d a r y Target: Each e n e m y adjacent to y o u

Target: O n e creature A t t a c k : W i s d o m vs. Fortitude

A t t a c k : Strength vs. A C H i t : T h e s e c o n d a r y t a r g e t is b l i n d e d ( s a v e e n d s ) .

H i t : 3 [ W ] + Strength modifier d a m a g e , a n d t h e target


m o v e s its s p e e d a w a y f r o m y o u , t a k i n g t h e safest p a t h
possible.
Flames of Torment Cleric Attack 2 5

You smite your enemy with w r a t h f u l / i r e (hat feeds on its soul.


Daily D i v i n e , Fire, W e a p o n
Rebuke the Wrathful Cleric Attack 23
Standard Action Melee weapon
You reproach your Joe. andyour allies brutally punish its
Target: O n e creature
violence.
A t t a c k : Strength v s . Reflex
Encounter Divine, Implement H i t : 4 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e target
Standard Action Ranged 10 t a k e s o n g o i n g 1 0 fire d a m a g e a n d a p e n a l t y t o all d e f e n s
Target: O n e creature es equal to 1 + y o u r Charisma modifier (save e n d s both).
A t t a c k : W i s d o m vs. W i l l M i s s : H a l f d a m a g e . T h e t a r g e t t a k e s o n g o i n g 5 fire d a m a g e
H i t : T h e first t i m e t h e target m a k e s a n a t t a c k b e f o r e t h e a n d a - 2 penalty to all d e f e n s e s (save e n d s both).
e n d of y o u r n e x t t u r n , e a c h a l l y w i t h i n 1 0 s q u a r e s of
you c a n m a k e a b a s i c a t t a c k a g a i n s t t h e t a r g e t a s a n
Life Lanterns Cleric Attack 25
opportunity action.
T i n y l a n t e r n s appear next to your foes and bedarzle t h e m w i t h
d i v i n e light, w h i c h can h e a l your friends' w o u n d s .
Spirit Flame Cleric Attack 2 3
Daily Conjuration, Divine, Healing, Implement
R a i s i n g y o u r holy s y m b o l h i g h , you call down a great pulse
Standard Action Ranged 5
of divine fire against your foes and restore yourself and your
T a r g e t : O n e , t w o , or three creatures
friends.
A t t a c k : W i s d o m vs. W i l l
Encounter D i v i n e , Fire, I m p l e m e n t H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .
Standard Action Close blast 5 E f f e c t : For e a c h t a r g e t , y o u c o n j u r e a life l a n t e r n , w h i c h
T a r g e t : E a c h e n e m y i n blast a p p e a r s in 1 s q u a r e o c c u p i e d b y t h a t target a n d lasts u n t i l
A t t a c k : W i s d o m v s . Reflex t h e e n d of t h e e n c o u n t e r . A n y e n e m y t h a t s t a r t s its t u r n
H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e . i n a life l a n t e r n ' s s q u a r e is d a z e d until t h e s t a r t of its n e x t
E f f e c t : Y o u e n d t h e f o l l o w i n g c o n d i t i o n s o n yourself: b l i n d e d , t u r n . A n y ally w h o starts o r e n d s h i s o r h e r t u r n in a life
dazed, immobilized, s l o w e d , stunned, a n d w e a k e n e d . In l a n t e r n ' s s q u a r e c a n r e g a i n hit p o i n t s as if h e o r s h e h a d
a d d i t i o n , e a c h ally in t h e blast c a n c h o o s e t o h a v e o n e of s p e n t a h e a l i n g s u r g e . D o i n g so d e s t r o y s t h a t l a n t e r n .

t h e s e c o n d i t i o n s e n d e d o n h i m s e l f o r herself.

C H A P T E R 2 | Cleric
Prayer of Victory Cleric Attack 2. Scouring Smite Cleric Attack 27

You declaim an inspirational prayer as you m a r c h among your The shining power of your faith consumes your foe as you attack
foes, leading y o u r allies to strike true. and lances out to assail others who threaten you.
Daily Divine, Radiant, W e a p o n Encounter Divine, Radiant, W e a p o n
Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : Strength vs. A C A t t a c k : Strength v s . Fortitude
H i t : 3 | W | + S t r e n g t h m o d i f i e r radiant d a m a g e . H i t : 3 | W ] + Strength modifier radiant d a m a g e , a n d the
Miss: Half damage. t a r g e t a n d e a c h e n e m y w i t h i n 2 s q u a r e s of it gain v u l n e r
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit a b l e 5 to all d a m a g e until t h e e n d of your n e x t t u r n .
a n e n e m y w i t h a m e l e e attack, o n e ally adjacent to that
e n e m y g a i n s a +3 p o w e r b o n u s to his or h e r next m e l e e
Stroke of Ruin Cleric Attack 27
a t t a c k roll a g a i n s t t h a t e n e m y . In a d d i t i o n , w h e n e v e r y o u
m o v e o n y o u r t u r n , o n e ally w i t h i n 5 s q u a r e s of y o u c a n Vour w e a p o n opens a tear in the fabric of the cosmos that con

shift 2 s q u a r e s a s a f r e e a c t i o n . sumcs the strength of the e n e m y y o u strike.

Encounter Divine. Necrotic, W e a p o n


Standard Action Melee weapon
Righteous Might Cleric Attack 2 5
Target: O n e creature
D i v i n e power wells u p w i t h i n y o u . andyou seem to tower over A t t a c k : Strength vs. A C
your god's enemies. Hit: 3 [ W ] + Strength modifier necrotic damage, and the
Daily Divine, W e a p o n t a r g e t is w e a k e n e d until t h e e n d of your n e x t t u r n . If t h e
Standard Action Melee weapon t a r g e t h a s r e s i s t a n c e or i m m u n i t y t o n e c r o t i c d a m a g e , it
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , your r e a c h i n c r e a s e s t a k e s n o d a m a g e a n d is s t u n n e d instead of w e a k e n e d .
by 1 , y o u r m e l e e a t t a c k s d e a l 1 d 6 extra d a m a g e , a n d y o u
gain a +1 p o w e r b o n u s to s p e e d a n d a +2 p o w e r b o n u s
Sublime Light Cleric Attack 27
to A C . T h e n m a k e t h e following attack.
Your holy symbol blazes brightly, restoring your allies and blind
Target: O n e creature
ing your foes with its irresistible glare.
A t t a c k : Strength vs. A C
Hit: 4 | W | + Strength modifier damage. Encounter Divine, Implement, Radiant
Standard Action C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
LEVEL 2 7 ENCOUNTER P R A Y E R S A t t a c k : W i s d o m vs. Reflex
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d the
Divine Contempt Cleric Attack 27 target is b l i n d e d u n t i l t h e e n d of y o u r next t u r n .
E f f e c t : Y o u a n d e a c h a l l y in t h e blast m a k e a s a v i n g t h r o w .
You utter a scathing curse t h a i c r u s h e s y o u r enemy's spirit w i t h
A l s o , e a c h e n e m y in t h e blast c a n n o t benefit f r o m
despair.
invisibility u n t i l t h e e n d of y o u r next t u r n .
Encounter Divine, Implement, Psychic
Standard Action Ranged 10
Target: O n e creature LEVEL 2 9 DAILY PRAYERS
Attack: W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar
Astral Exile Cleric Attack 29
g e t is s t u n n e d until t h e e n d of y o u r next t u r n .
Your strike hurls vour enemy deep into the Astral .Sea.
A f t e r e f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target is
d a z e d a n d t a k e s a p e n a l t y to a t t a c k rolls e q u a l t o 1 + y o u r Daily Divine, Radiant, Teleportation. W e a p o n

C h a r i s m a modifier. Standard Action Melee weapon


Target: O n e creature
A t t a c k : Strength vs. A C
Healer's Reproof Cleric Attack 27
H i t : 4 | W ] + S t r e n g t h m o d i f i e r radiant d a m a g e , a n d t h e
Your shout confounds your enemies a n d fillsyour ally with re t a r g e t d i s a p p e a r s into t h e A s t r a l S e a ( s a v e e n d s ) . W h e n
newed strength. this e f f e c t e n d s , t h e t a r g e t r e a p p e a r s in a s p a c e of y o u r
Encounter Divine, Healing, Implement c h o i c e w i t h i n 5 s q u a r e s o f its original s p a c e .
Standard Action C l o s e burst 1 A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) .
T a r g e t : E a c h e n e m y in burst M i s s : H a l f d a m a g e , a n d t h e t a r g e t is d a z e d ( s a v e e n d s ) .
Attack: W i s d o m vs. W i l l
H i t : T h e t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r next t u r n .
E f f e c t : O n e a l l y i n t h e burst c a n s p e n d a h e a l i n g surge a n d
r e g a i n a d d i t i o n a l hit p o i n t s e q u a l t o 3 d 6 + your W i s d o m
modifier.

H A P T E R 2 I Cleric
of the Stars Cleric Attack 29 i/i
R I S E O F T H E RAVEN Q U E E N
p exhale the cold, pale light of the Astral Sea. driving back
r enemies and healing your friends. In the early ages of the w o r l d , the s o u l s of mortals
u n c l a i m e d by t h e gods w e r e not free to pass to the great
Cold. Divine, Healing, Implement, Radiant
I Action Close blast 5 b e y o n d after d e a t h . Instead Nerull, t h e g o d of t h e d e a d ,
: E a c h e n e m y in blast h e l d t h e m in his gray, c h e e r l e s s d o m i n i o n o f P l u t o n . T h e r e
: W i s d o m vs. Fortitude they w o u l d spend eternity as powerless shades, haunted
:4dS - W i s d o m m o d i f i e r c o l d a n d radiant d a m a g e .
b y t h e m e m o r y o f life's r i c h s e n s a t i o n a n d vigor. N e r u l l ' s
I y o u p u s h t h e target 5 s q u a r e s . T h e t a r g e t is d a z e d
dominion g r e w e v e r greater, a s e a c h d a y myriad souls
lends).
c a m e to his r e a l m , n e v e r to d e p a r t . T h e g o d of t h e d e a d
E a c h ally in t h e blast regains hit p o i n t s a s if h e
set his sights o n m a k i n g h i m s e l f king o v e r all t h e g o d s ,
e h a d s p e n t a h e a l i n g surge. E a c h d y i n g ally in z
test i n s t e a d regains hit p o i n t s e q u a l to his or h e r a n d b e g a n to s e n d blights a n d plagues i n t o the w o r l d to
fied value. s p e e d t h e p a s s a g e of m o r t a l s into his r e a l m .

T h e n an especially powerful mortal died and c a m e to

of the Peacemaker Cleric Attack 29 Nerull's d o m a i n , a beautiful and proud sorcerer-queen.

O w f i i j chains enwrap your foe and interfere with its attacks. U n i q u e a m o n g t h e gray s h a d e s held in P l u t o n , h e r ghostly
f o r m g l o w e d w i t h her fierce will a n d a m b i t i o n . Nerull
Divine. Implement
S a a d a r d Action Ranged 20 d e e m e d her a worthy consort, and he gave her form and

"ar-jtt: O n e creature s u b s t a n c e s o t h a t s h e c o u l d rule a t his s i d e . H e r n a m e in


: W i s d o m vs. W i l l life is f o r g o t t e n n o w , b u t s o m e k n e w h e r a s N e r a , w h i c h
: T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls a n d is w a s t h e n a m e that Nerull b e s t o w e d o n her. S h e proved
| save e n d s b o t h ) ,
to b e Nerull's d o o m , for t h e sorcerer-queen refused to b e
feereffect: T h e target t a k e s a - 5 p e n a l t y t o a t t a c k rolls
s e c o n d to a n y being, god or mortal.
^ it h i t s w i t h a n a t t a c k .
Nera discovered the m e a n s by w h i c h Nerull held mortal
* I I T A R G E T l a k e s a - 5 p e n a l t y to a t t a c k rolls a n d is
o e a f c e n e d until t h e e n d of y o u r n e x t t u r n . s h a d e s in thrall a n d seized t h a t p o w e r for herself. S t r e n g t h
e n e d by countless souls, s h e challenged t h e god of d e a t h
a n d strove w i t h h i m for m a s t e r y of P l u t o n . A l t h o u g h she
Surrender Cleric Attack 29
w a s mighty indeed, Nerull w a s an old a n d formidable god,
Dfeaar will echoes in y o u r voice as you command your enemy to
I v i w i i its a m i s . a n d e v e n s h o r n o f his d e a d l e g i o n s h e w a s t o o s t r o n g for
her. I n o r d e r t o d e f e a t h i m , s h e h a d t o r e l e a s e t h e s o u l s
Charm. Divine. Implement
Action Ranged 10 she held: E a c h o n e freed g a v e up a tiny surge of strength

O n e creature a s it p a s s e d f r o m b o n d a g e . B y f r e e i n g a l m o s t a l l t h e s o u l s
W i s d o m vs. W i l l i m p r i s o n e d in P l u t o n , s h e g r e w strong e n o u g h to destroy
~~~ target is d o m i n a t e d (save ends). N e r u l l a n d seize his d o m i n i o n o v e r d e a t h .
E a c h ally w i t h i n y o u r line of sight g a i n s a +5
After her victory, t h e sorcerer-queen t h o u g h t to t a k e
X b o n u s t o a t t a c k rolls a n d d a m a g e rolls against t h e
Nerull's p l a c e - b u t the other gods intervened. Rather than
( u n t i l t h e e n d of its next t u r n .
rising as t h e n e w deity of t h e d e a d , s h e i n s t e a d presides
3 : r , ally w i t h i n y o u r line of sight g a i n s a +5 p o w e r
s t o a t t a c k rolls a n d d a m a g e rolls a g a i n s t t h e t a r g e t o v e r d e a t h itself. M o r t a l s o u l s a r e n o l o n g e r b o u n d to

t h e e n d of y o u r n e x t t u r n . eternal imprisonment but instead pass into the infinite,


b e y o n d the p o w e r or k n o w l e d g e of the gods.

>idgment Cleric Attack 29 Ever since those events, the d e a t h g o d d e s s has sought

T w r w e a p o n imposes M i n d i n g p a i n o n i\ J o e , cursing it a n i l its to escape t h e strictures limiting h e r p o w e r . S o o n after h e r

fellows with your god's disfavor. ascension, she expunged her true n a m e f r o m the knowl

Daily Divine, Reliable, W e a p o n e d g e of all c r e a t u r e s a n d t o o k to calling h e r s e l f t h e R a v e n

Standard Action Melee weapon Q u e e n . I n this w a y s h e h o p e d to v o i d t h e r e s t r i c t i o n s on


Target: O n e creature h e r role. S h e a b a n d o n e d P l u t o n , f o u n d i n g a r e a l m of h e r
A t t a c k : Strength vs. W i l l o w n in t h e m o u n t a i n s of L e t h e r n a in t h e S h a d o w f e l l .
Hit: 3 [ W | + Strength modifier damage, and ongoing 10
In the long centuries since the R a v e n Q u e e n o v e r t h r e w
d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e target t a k e s t h e
Nerull, she has slowly increased her power, adding domin
o n g o i n g d a m a g e , it a n d e a c h e n e m y a d j a c e n t to it a r e
ion over fate a n d w i n t e r to h e r rule o v e r d e a t h . S h e sorely
b l i n d e d until t h e e n d of t h e t a r g e t ' s next t u r n .
A f t e r e f f e c t : O n g o i n g 5 d a m a g e (save e n d s ) . resents the gods w h o d e n i e d h e r t h e full p o w e r Nerull
once wielded, and she jealously guards her domain. S h e
has no p o w e r over souls w h o d o not bind t h e m s e l v e s to
g o d s o r d e v i l s in life, b u t t h e R a v e n Q u e e n c l a i m s all w h o
place t h e m s e l v e s in h e r p o w e r , a n d t h e y a r e e n s l a v e d
w i t h i n her cold r e a l m forever.

C I I A \> I I K 2 Cleric
anoint a n e w item. A s a free action, y o u c a n anoint
NEW PARAGON PATHS a different item or choose a different benefit (if the
a n o i n t e d i t e m is a w e a p o n ) d u r i n g a s h o r t rest o r a f t e r

I n a d d i t i o n to t h e p a r a g o n p a t h s i n t h i s c h a p t e r , the you use a n anointed c h a m p i o n power.

h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n A n o i n t e d Armor: Y o u g a i n a +1 b o n u s t o A C .

to c l e r i c s . Anointed Weapon: Y o u g a i n r e s i s t a n c e e q u a l to y o u r
C h a r i s m a modifier against a d a m a g e type ol your

ANOINTED CHAMPION choice: fire, necrotic, radiant, or thunder.


Anointed A m u l e t Y o u g a i n a +1 b o n u s t o f o r t i t u d e .
"Ancient blessings have I spoken aver my armaments. I do
Reflex, and Will.
not fear any power that s t a n d s against me."
A n o i n t e d Action (11th level): W h e n you spend
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o g a i n
Prerequisite: Cleric
a b o n u s t o a t t a c k r o l l s a n d d a m a g e r o l l s e q u a l to y o u r

In times long past, w h e n the gods w a r r e d w i t h the C h a r i s m a m o d i f i e r . T h e b o n u s lasts u n t i l the e n d of

primordials. the d i v i n e a r m i e s w e r e a r r a y e d in m a j e s your turn.

tic r e g a l i a b l e s s e d b y a n g e l i c a r m o r e r s w i t h powerful Additional A n o i n t e d Regalia (16th level): Your

w a r d s a g a i n s t t h e i r foes. B y long study o f h o l y texts, Anointed Regalia path feature includes two addi

y o u have l e a r n e d those a n c i e n t p r a y e r s a n d rites. t i o n a l t y p e s of i t e m s .

As an anointed champion, you ward yourself A n o i n t e d Holy S y m b o l ' W h e n y o u h i t w i t h a d i \ i tit-

against y o u r foes by sanctifying the a r m s a n d a r m o r a t t a c k , y o u g r a n t t e m p o r a r y h i t p o i n t s e q u a l to y o u r

y o u b e a r into battle w i t h sacred oil a n d special cer C h a r i s m a m o d i f i e r to y o u r s e l f o r t o a n a l l y w i t h i n

emonies. Y o u speak prayers that have not b e e n h e a r d y o u r l i n e of sight.

b y m o r t a l s for c e n t u r i e s , c o n f e r r i n g t h e a n c i e n t bless Anointed H e l m : You g a i n a +2 b o n u s t o s a v i n g t h r o w s .


ings u p o n y o u r c o m p a n i o n s as w e l l . A s y o u perform
y o u r h o l y t a s k s , y o u c a n feel t h e p u l l o f h i s t o r y urging ANOINTED CHAMPION PRAYERS
y o u o n lo the s a m e glory the a r m i e s of t h e g o d s k n e w
as they bested their e n e m i e s in ages past. Blessed Blade A n o i n t e d C h a m p i o n A t t a c k 11

You smiteyour foe with a spectral sword, andyou speak a bless


ANOINTED CHAMPION ing for your allies to match that of your own armaments.
Encounter D i v i n e , Force, I m p l e m e n t
PATH EEATURES
Standard Action Ranged 10
A n o i n t e d R e g a l i a (11th level): Y o u c a n choose
Target: O n e creature
to a n o i n t o n e i t e m y o u w e a r o r c a r r y . D o i n g so c o n A t t a c k : W i s d o m vs. Reflex
fers a benefit b a s e d o n t h e i t e m . O n l y o n e Item c a n H i t : 2 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d e a c h ally
be a n o i n t e d at a t i m e , a n d the benefit lasts u n t i l y o u w i t h i n 5 s q u a r e s of y o u g a i n s y o u r c u r r e n t A n o i n t e d R e
galia b e n e f i t until t h e e n d of y o u r next t u r n .

Exaltation A n o i n t e d C h a m p i o n Utility 1 2

f i r e d by your ancient blessing, your ally's armaments and ar


mor glow with supernatural power.
Encounter Divine, Healing
Minor Action C l o s e burst 5
T a r g e t : O n e a l l y in burst
E f f e c t : T h e t a r g e t c a n m a k e a s a v i n g t h r o w or s p e n d a
h e a l i n g surge. U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t
g a i n s a +2 p o w e r b o n u s to his or h e r next a t t a c k roll a n d
all d e f e n s e s .

Anointed Army Anointed Champion Attack 20

D i v i n e brilliance burns y o u r foes a n d grants y o u r c o m p a n i o n s


blessings t h a t once w a r d e d the a r m i e s of the gods.

Daily Divine, Implement, Radiant


Standard Action C l o s e burst 5
T a r g e t : E a c h e n e m y i n burst
Attack: W i s d o m vs. W i l l
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e .
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h ally i n t h e
b u r s t g a i n s a * 4 p o w e r b o n u s t o a l l d e f e n s e s a n d a +2
p o w e r b o n u s to a t t a c k rolls a n d d a m a g e rolls.
s.
ASTRAL SAVANT I
"Bevond the world you k n o w , higher powers dwell. There -
<
lies the font of my s t r e n g t h , a n d the source of your doom."

Prerequisite: Cleric

You are a theologian, and yon have devoted yourself


to l e a r n i n g t h e n a t u r e o f t h e g o d s a n d t h e i r domin
i o n s . T h r o u g h y e a r s o f S t u d y , y o u h a v e d e v e l o p e d ,1
p h i l o s o p h y t h a t g r a n t s y o u a d e e p u n d e r s t a n d i n g of
higher realities a n d the properties of d i v i n e power.

As a n astral savant, y o u use your u n c a n n y insights


to t a p i n t o t h e r a w p o w e r o f t h e l o r c e s t h a t s h a p e t h e
Astral Sea. creating a w i d e range of effects w i t h your
prayers. Y o u w i e l d d i v i n e energy in w a y s that other
clerics cannot, w a r d i n g a n d sustaining y o u r allies
against their foes.

ASTRAL SAVANT PATH FEATURES


A s t r a l M a s k (11th level): You are considered
an i m m o r t a l c r e a t u r e for the p u r p o s e o f effects that
relate to c r e a t u r e origin.
Savant's Action (11th level): W h e n you spend
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , o n e a l l y
w i t h i n y o u r l i n e of s i g h t c a n a l s o s p e n d a h e a l i n g
surge.
R a d i a n t H e a l i n g (11th level): W h e n e v e r you
Swim the Astral Sea A s t r a l S a v a n t Utility 1 2
You a n d y o u r c o m p a n i o n move effortlessly through astral cur
u s e t h e h e a l i n g word p o w e r , e a c h e n e m y a d j a c e n t to
rents, bypassing mundane impediments.
the p o w e r ' s target t a k e s r a d i a n t d a m a g e e q u a l to y o u r
Daily Divine
Charisma modifier.
Minor Action C l o s e burst 1 0
D i v i n e R e s u r g e n c e (16th level): W h e n an
T a r g e t : Y o u a n d o n e ally in b u r s t
e n e m y scores a critical hit against y o u o r a n a l l y E f f e c t : E a c h t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l to
w i t h i n y o u r l i n e o f sight, y o u r e g a i n t h e u s e o f a his or her s p e e d , i g n o r i n g difficult t e r r a i n . E a c h target is
Channel Divinity power you have used during this unaffected by t h e immobilized, restrained, a n d slowed
encounter. If you haven't used a C h a n n e l Divinity conditions during this m o v e m e n t .

p o w e r d u r i n g t h i s e n c o u n t e r , y o u g a i n a +2 b o n u s to
all defenses until the e n d of y o u r next turn. Astral Terrain Astral Savant Attack 2 0

You assail y o u r enemies w i t h the raw stuffofthe Astral Sea.


creating a temporary echo of that plane.
ASTRAL SAVANT PRAYERS
Daily D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t
Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
Astral Flood Astral Savant A t t a c k 1 1
T a r g e t : E a c h e n e m y i n burst
A n a v e of r a w energy d r a w n from the .Astral S e a flows through A t t a c k : W i s d o m vs. Reflex
you and lashes out at your enemies. H i t : 3 d 8 + W i s d o m m o d i f i e r c o l d or radiant d a m a g e
Encounter D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t ( c h o o s e o n e for all targets).
Standard Action C l o s e blast 5 Miss: Half damage.
T a r g e t : E a c h e n e m y in blast E f f e c t : T h e b u r s t c r e a t e s a z o n e of s h i m m e r i n g s u b s t a n c e
A t t a c k : W i s d o m v s . Reflex t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e ' s ef
H i t : 2 d 8 + W i s d o m m o d i f i e r c o l d or r a d i a n t d a m a g e fect depends o n the attack's d a m a g e type.
( c h o o s e o n e for all targets). T h e a t t a c k h a s a n a d d i t i o n a l C o l d : A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e
effect b a s e d o n t h e d a m a g e t y p e . t a k e s a - 2 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r
C o l d : T h e target t a k e s a - 2 p e n a l t y t o a t t a c k r o l l s until next t u r n .
t h e e n d of y o u r n e x t t u r n . R a d i a n t : A n y ally w i t h i n t h e z o n e w h o s p e n d s a h e a l i n g
Radiant: T h e target cannot see creatures m o r e t h a n 5 surge r e g a i n s 2 d 6 a d d i t i o n a l hit p o i n t s .
s q u a r e s a w a y f r o m it. S u s t a i n M i n o r T h e z o n e persists.

C H A P T E R 2 ! Cleric
BATTLE CHAPLAIN BATTLE CHAPLAIN PATH EEATURES
" F e a r not. friends, for we do the work of the gods" B a t t l e C h a n t (11th level): W h e n e v e r a n ally
h i t s a n e n e m y t h a t is a d j a c e n t t o y o u . y o u c a n m a r k

Prerequisite: Cleric that e n e m y . T h e m a r k lasts u n t i l t h e e n d of y o u r next


(urn. I f the e n e m y m a r k e d by y o u m a k e s a n attack

W h e n evil bubbles u p f r o m the A b y s s a n d spills into that does not i n c l u d e y o u as a target, y o u c a n shift 1

the world, w h e n insane hordes raid a n d plunder civi square as a free action.

lized lands, or w h e n lawlessness t h r e a t e n s society, S h i e l d e d P r i e s t (11th level): You gain profi

y o u light b a c k to p r e s e r v e t h e w o r l d . Y o u s h o u l d e r c i e n c y w i t h light a n d h e a v y shields.

this b u r d e n w i l l i n g l y , but y o u c a n lighten the load S t i r r i n g A c t i o n (11th level): W h e n you spend

by u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r holy mis a n a c t i o n point to m a k e a n attack, o n e all) a d j a c e n t

sion. Y o u lead through your inspiring presence, w i s e t o y o u o r t o t h e t a r g e t of y o u r a t t a c k c a n a l s o m a k e

words, a n d brave deeds, w i t h the goal of one d a y a m e l e e basic attack a s a free a c t i o n , w i t h a b o n u s to

u s h e r i n g y o u r allies to the glory that a w a i t s b o l d t h e a t t a c k r o l l e q u a l to y o u r S t r e n g t h m o d i f i e r .

c h a m p i o n s of your faith. D e e d s not W o r d s (16th level): W h e n you bloody


a n e n e m y , r e d u c e a n e n e m y to 0 hit points, o r score a
Y o u a r c a soldier o f y o u r god. but not a prosely-
critical hit w i t h a m e l e e attack, a n ally adjacent to y o u
tizer. A l l deities a n d their s e r v a n t s h a v e a p l a c e i n
g a i n s a b o n u s to d a m a g e rolls e q u a l lo y o u r S t r e n g t h
t h e w o r l d . Y o u r r o l e i s to u n i t e d i s p a r a t e b e l i e l s a n d
m o d i f i e r u n t i l the start o f y o u r next turn.
achieve a c o m m o n victory. Your tolerance, however,
does not e x t e n d to t h o s e agents o f r u i n w h o would
subvert y o u r h a r m o n i o u s message w i t h their ambi BATTLE CHAPLAIN PRAYERS
tion a n d greed.
W h e n you sing h y m n s a n d recite scripture in Revelation of Battle Battle Chaplain Attack 11
battle, a silver h a l o a p p e a r s a b o v e y o u r h e a d as a A ringing impact from your favored weapon instructs y o u r allies
s y m b o l o f y o u r belief a n d d i v i n e b l e s s i n g . Its light fills in the more direct matters oj faith.
your comrades with hope and purpose, helping them Encounter Divine, W e a p o n
to rise a b o v e t h e m u n d a n e a n d seize t h e i r destinies. Standard Action Melee weapon
Target: O n e creature
A t t a c k : S t r e n g t h v s . Reflex
Hit: 2 [ W | + Strength modifier damage.
E f f e c t : E a c h ally w i t h i n 1 0 s q u a r e s o f y o u g a i n s a +-2 p o w e r
b o n u s t o a t t a c k rolls a n d d a m a g e rolls until t h e start of
y o u r next t u r n .

Battle Hymn B a t t l e Chaplain Utility 1 2

You raise your voice in song, and your companions c a r r y its


power into battle.

Daily Divine
Standard Action C l o s e burst 5
T a r g e t : Y o u a n d e a c h ally in burst
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t d e a l s
1 d 8 extra d a m a g e w h e n m a k i n g a m e l e e basic a t t a c k as
p a r t of a c h a r g e .

Deny Defeat Battle Chaplain Attack 2 0

You refuse to let v o u r allies f a l l - t h e i r desperation drives you to


heroic effort.
Daily Divine, Healing, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : S t r e n g t h v s . A C , Y o u g a i n a - 2 b o n u s to t h e a t t a c k
roll for e a c h d y i n g ally w i t h i n y o u r line of sight.
Hit: 4 [ W ] + Strength modifier d a m a g e .
Miss: Half damage.
E f f e c t : E a c h d y i n g ally w i t h i n y o u r line of sight c a n s p e n d a
h e a l i n g surge.

C H A P T I K I Cleric
COMPASSIOMATE HEALER
" T o alleviate the suffering of t h e just, the i n n o c e n t , a n d t h e
v a l i a n t is t h e h i g h e s t of railings."

Prerequisite: Cleric

S w o r d s a n d s p e l l s c a n h o l d o f f e n e m i e s for a t i m e , b u t

still t h e b e s t a n d b r a v e s t h e r o e s fall to o p p o s i n g f o r c e s .

T h u s , y o u h a v e d e d i c a t e d a l l y o u r s p i r i t to h e a l i n g

heroes' injuries a n d s u s t a i n i n g their efforts. Y o u a r e a

m a s t e r o f h e a l i n g , a n d y o u a r c n o t a f r a i d to g i v e f r e e l y

o f y o u r o w n s t r e n g t h a n d life to aid y o u r c o m p a n i o n s .

E v e n m o r e than your fellow heroes, y o u willingly

risk y o u r s e l f so that o t h e r s m i g h t live, i n s p i r i n g y o u r

c o m r a d e s to d a r i n g acts o f c o u r a g e . Y o u a r e n o t

suicidal: you're just c o m m i t t e d to y o u r c a u s e . E v e r y

w o u n d y o u suffer s p a r e s a n o t h e r c h a m p i o n to fight

on i n the n a m e of y o u r g o d a n d beliefs. D e a t h elicits

n o fear in y o u ; y o u r r e w a r d waits in the hereafter.

COMPASSIONATE HEALER
PATH FEATURES
Compassionate Blessing (11th level): W h e n you

restore hit points w i t h a h e a l i n g p o w e r , y o u c a n c h o o s e

to t a k e 5 d a m a g e . I f y o u d o , t h e p o w e r ' s target r e g a i n s

2 d 6 additional hit points, a n d y o u g a i n a +2 p o w e r

b o n u s t o a l l d e f e n s e s u n t i l t h e e n d of y o u r n e x t turn.

Selfless A c t i o n (11th level): W h e n you spend an

a c t i o n p o i n t to t a k e a n extra a c t i o n , a n ally w i t h i n 5

squares of you c a n also spend a healing surge.

H e a l e r ' s S a c r i f i c e ( 1 6 t h level): W h e n you grant Bear the Wounds Compassionate H e a l e r Utility 1 2


a n ally the o p p o r t u n i t y to s p e n d o n e o r m o r e healing
Your ally's injuries fiide. only to reappear on your body.
surges a n d that ally has n o m o r e t h a n o n e h e a l i n g
Daily Divine, Healing
s u r g e left, y o u c a n s p e n d o n e o r m o r e h e a l i n g surges
Standard Action M e l e e touch
but r e g a i n n o hit points. E a c h healing surge you Target: O n e ally
s p e n d reduces the n u m b e r that ally s p e n d s by one. Effect: Choose a n u m b e r up to your bloodied value. T h e
The a l l y r e g a i n s hit p o i n t s a s if h e or s h e h a d s p e n t t a r g e t r e g a i n s t h a t n u m b e r of hit p o i n t s , a n d y o u t a k e

the healing surges. t h e s a m e a m o u n t of d a m a g e . Y o u c a n t h e n t r a n s f e r to


y o u r s e l f a n y effect o n t h e t a r g e t t h a t a s a v e c a n e n d .

COMPASSIONATE HEALER PRAYERS


Martyr's Cry Compassionate H e a l e r Attack 2 0

The wounds y o u suffer weaken your enemy.


So Others Compassionate Healer Attack 11
Daily Divine, Implement
Might Live Immediate Reaction C l o s e burst 5
Your prayer saps your enemy's strength. You then take its attack T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u b l o o d i e s y o u o r
onto yourself to protect your ally, who is healed by your sacrifice. damages you while you're bloodied

Encounter Divine, Healing, Implement T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t

Standard Action Ranged 5 A t t a c k : W i s d o m vs. Fortitude

Target: O n e creature H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .

A t t a c k : W i s d o m vs. Fortitude A f t e r e f f e c t : T h e target is w e a k e n e d ( s a v e e n d s ) .


H i t : T h e t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n . M i s s : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .
T h e first t i m e t h e t a r g e t d a m a g e s o n e of y o u r a l l i e s w i t h
a n a t t a c k b e f o r e t h e e n d o f y o u r next t u r n , y o u t a k e t h e
d a m a g e i n s t e a d , a n d t h a t ally c a n s p e n d a h e a l i n g s u r g e .

C H A P T E R 2 Cleric
HOLY EMISSARY HOLY EMISSARY PATH EEATURES
"I bring a message from my god-and you will hear it, on H o l y T o n g u e ( 1 1 t h level): Y o u a r e fluent in

pain of death." Supernal.


G i f t o f H o p e ( 1 1 t h l e v e l ) : A n y ally w h o e n d s his

Prerequisite: Cleric o r h e r t u r n a d j a c e n t to y o u g a i n s a b o n u s to s a v i n g
t h r o w s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l the start

Y o u arc a herald of the gods, i m b u e d w i t h divine will. of his or her next turn.

W h e r e v e r you travel, you a n n o u n c e the intentions Gift of G r a c e Action (11th level): W hen you

a n d desires of your patron. Y o u r actions, words, and s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h

beliefs a r e w i n d o w s into the gods' d o m i n i o n s , a n d a l l y a d j a c e n t t o y o u a l s o g a i n s a b o n u s to a l l d e f e n s e s

through t h e m shines the divine presence. e q u a l to y o u r W i s d o m m o d i f i e r u n t i l t h e e n d o f y o u r

A l t h o u g h y o u serve a single deity, y o u enjoy a spe next turn.

cial c o n n e c t i o n w i t h all divine p o w e r s , a l l o w i n g them G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n you restore hit

to s u b t l y i n f l u e n c e y o u a n d t h o s e a r o u n d y o u . Y o u points to a b l o o d i e d target by u s i n g a d i v i n e h e a l i n g

m i g h t e v e n b e m o v e d to p r o p h e s y f r o m t i m e to t i m e . p o w e r , the target r e g a i n s l d 6 a d d i t i o n a l hit points.

S o m e devotees of y o u r faith m i g h t distrust this rela


tionship: a l t h o u g h they too h o n o r all the gods, t h e y HOLY EMISSARY PRAYERS
t a k e pride i n t h e i r s e r v i c e to a single deity.

W h e n e v e r y o u s p e a k in S u p e r n a l or utter y o u r Trumpet of Awe Holy Emissary A t t a c k 11


prayers, a tongue of fire a p p e a r s over y o u r h e a d . T h e Astral trumpets announce your god. Your allies lake heart and
f l a m e d o e s not b u r n a n d sheds only the faintest light, your enemies quail before the divine presence.
b u t it d o e s i d e n t i f y y o u r s p e c i a l s t a t u s . Encounter Divine. Implement, Thunder
Standard Action C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast
Attack: W i s d o m vs. W i l l
Hit: 1 d 8 - W i s d o m modifier thunder d a m a g e , a n d the
target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r
next turn.
E f f e c t : E a c h ally in t h e blast c a n m a k e a s a v i n g t h r o w w i t h a
b o n u s e q u a l to y o u r C h a r i s m a modifier.

Call Home the Weary Holy Emissary Utility i}

Y o u r ally has fought well, but n o w must w i t h d r a w to rest a n d


recover.

Encounter Divine, Healing, Teleportation


Standard Action Ranged 10
T a r g e t : O n e b l o o d i e d ally
E f f e c t : T h e t a r g e t t e l e p o r t s to a s q u a r e a d j a c e n t t o y o u a n d
c a n spend a healing surge, adding your Charisma modi
fier t o t h e hit p o i n t s r e g a i n e d .

Message of War Holy Emissary Attack 2 0


You raise y o u r voice i n song, j o i n i n g y o u r music with a n angelic
choir to urge your comrades to victory.
Daily Divine, Implement, Radiant
Standard Action Ranged 10
Target: O n e e n e m y
A t t a c k : W i s d o m v s . Reflex
Hit: 3 d 8 + W i s d o m modifier radiant damage.
Effect: Each ally adjacent to t h e target c a n m a k e a m e l e e
basic a t t a c k a g a i n s t it as a f r e e a c t i o n , w i t h a b o n u s
to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to y o u r
C h a r i s m a modifier.

C H A P T E R 2 | Cleric
MESSENGER OE PEACE
" V i o l e n c e s h o u l d be the lost resort." mm
P r e r e q u i s i t e : C l e r i c , trained in Diplomacy

Y o u g r i e v e for t h e s o - c a l l e d c i v i l i z e d r a c e s , too many

of w h o m a r e locked i n useless, n e v e r - e n d i n g strife.

U n l e s s s o m e b r a v e s o u l s t e p s f o r w a r d t o set a b e t t e r

example, constant warfare c a n only create m o r e

conflict. T h u s y o u have laid d o w n your w e a p o n s a n d

s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g to f i n d a c i v i l i z e d

s o l u t i o n to t h e p r o b l e m s o f m o r t a l s .

A s a messenger of peace, you always work to

f i n d a w a y a r o u n d c o m b a t w h e n battle is a v o i d a b l e .

D i p l o m a c y is y o u r p r i n c i p a l w e a p o n : T h r o u g h care

fully chosen words a n d accurate assessments of your

o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e to circumvent

c o n f l i c t a l t o g e t h e r . N o t a l l e n e m i e s a r e w i l l i n g to set

aside their anger, though. S h o u l d battle erupt despite

y o u r best efforts, y o u a r e a n e y e o f c a l m i n w a r ' s hur

ricane. T h e w e a k , the w e a r y , a n d the sorely w o u n d e d

find succor in your presence.

MESSENGER OE P E A C E MESSENGER OE P E A C E PRAYERS


PATH EEATURES
M e s s e n g e r of P e a c e A t t a c k 1 1
V o w of Nonviolence (11th level): W h e n you hit
Y o u r words m a k e v o u r / o e think twice before resorting to
w i t h a n attack that doesn't deal d a m a g e , y o u gain a
violence.
+2 b o n u s to a l l d e f e n s e s u n t i l t h e start o f y o u r next
Encounter Divine, Implement
turn.
Standard Action Ranged 5
Peacemaker's A c t i o n (11th level): W h e n you
Target: O n e creature
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u g a i n a Attack: W i s d o m vs. W i l l
+ 4 b o n u s to a t t a c k r o l l s w i t h a t t a c k s t h a t d o n ' t deal H i t : If t h e t a r g e t h i t s o r m i s s e s w i t h a n a t t a c k b e f o r e t h e
d a m a g e . T h e b o n u s lasts u n t i l t h e e n d o f y o u r turn. start o f y o u r n e x t t u r n , it is s t u n n e d until t h e e n d of its

A u r a of P e a c e (16th level): Enemies within 2 next turn.

s q u a r e s o f y o u t a k e a - 2 p e n a l t y to a t t a c k r o l l s .
Peacemaker's M e s s e n g e r of P e a c e U t i l i t y 1 2

Pronouncement
A t y o u r word, an enemy's punishment or a friend's blessing
P E A C E , N O T PACIFISM
continues.
Your commitment to nonviolence applies chiefly to
Encounter Divine
t h i n k i n g m o r t a l s w h o c a n b e r e a s o n e d w i t h . It doesn't
Minor Action C l o s e burst 5
make sense when you deal with monsters trying to T a r g e t : O n e c r e a t u r e in burst
eat y o u , creatures s u c h as d e m o n s or evil d r a g o n s that E f f e c t : O n e effect o n t h e t a r g e t t h a t w o u l d o t h e r w i s e e n d
are destructive by their very nature, or e v e n intelligent a t t h e e n d o f y o u r c u r r e n t t u r n i n s t e a d lasts until t h e e n d

beings that h a v e a n unslakable thirst for v i o l e n c e , such as of y o u r next t u r n .

gnolls a n d ores. Y o u c a n fight t o d e f e n d yourself a n d y o u r

allies, a l t h o u g h y o u s h o u l d u s e a s little v i o l e n c e as p o s End to Strife Messenger of Peace Attack 2 0

sible against foes w h o m i g h t s o m e d a y c h o o s e a different Y o u utter n stern command, and vour enemies lose their will to
p a t h . If y o u r e n e m i e s a r e c a p a b l e o f l e a r n i n g f r o m y o u r fight.

e x a m p l e , urge y o u r c o m p a n i o n s to refrain f r o m dealing Daily Divine, Implement


killing b l o w s , instead taking prisoners a n d s h o w i n g m e r c y Standard Action A r e a burst 2 w i t h i n 5 s q u a r e s

to the d e f e a t e d . T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : T h e target c a n n o t a t t a c k until it is a t t a c k e d o r until
t h e e n d of t h e e n c o u n t e r .
M i s s : T h e target t a k e s a - 5 p e n a l t y to a t t a c k rolls until it is
a t t a c k e d o r u n t i l t h e e n d of t h e e n c o u n t e r .

C H A P T E R 2 Cleric
MIRACLE WORKER MIRACLE W O R K E R PATH FEATURES
" T H E S E H A N D S have, cured the sick, HEALED THE INJURED, and W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n y o u use y o u r

forestalled death's cruel touch." h e a l i n g word power, y o u roll d8s instead of d6s for t h e

additional hit points restored.

P r e r e q u i s i t e : Cleric, trained in Heal H e a l i n g A c t i o n (11th level): W h e n you spend an

a c t i o n p o i n t to u s e a d i v i n e h e a l i n g p o w e r , e a c h ally

Y o u ' v e a l w a y s h a d a k n a c k for t h e h e a l i n g a r t s . P e o p l e a d j a c e n t to y o u r e g a i n s hit points e q u a l to l d 6 + y o u r

just s e e m to recover m o r e quickly u n d e r y o u r care: W i s d o m m o d i f i e r . T h e h i t p o i n t s r e g a i n e d i n c r e a s e to

Bones knit and cuts m e n d quickly, a n d even sickness 2d6 + your W i s d o m modifier at 21st level.

flees y o u r touch. A s your mastery of divine power has A u r a o f H e a l t h ( 1 6 t h level): W h e n a n ally

s t r e n g t h e n e d , so too h a v e y o u r skills a t t e n d i n g the within 5 squares of you uses his or her s e c o n d w i n d ,

sick a n d i n j u r e d . N o w life e n e r g y f l o w s t h r o u g h your that a l l y r e g a i n s 3 d 6 a d d i t i o n a l hit points.

fingertips to a n y o n e y o u a t t e n d .

M o r e t h a n o t h e r clerics, y o u c o m m i t y o u r life to MIRACLE WORKER PRAYERS


alleviating suffering in a n y form. W h e n y o u are not

adventuring, you might work in the temples of any Reversal of Fortunes Miracle W o r k e r Attack 11
g o d a n d l e n d y o u r talents to h e l p t h e community, A whispered benediction heals the injuries of an ally and gives
w h e t h e r s u p p l y i n g f o o d to t h e h u n g r y o r removing the attacker a taste of the pain it inflicted.
sickness from the afflicted. Y o u bring these s a m e sen Encounter Divine, Healing, Implement
sibilities to a n a d v e n t u r i n g g r o u p . Y o u m o v e a c r o s s Immediate Reaction Ranged 5

the battlefield to s h o r e u p w e a k n e s s a n d p a t c h u p T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r a l l y

t h e w o u n d e d so t h e y c a n get b a c k i n t o t h e fight. Y o u a d j a c e n t t o it
Target: T h e triggering e n e m y
m i g h t not d i r e c t l y s h a r e i n t h e glory e n j o y e d b y y o u r
A t t a c k : W i s d o m v s . Fortitude
c o m p a n i o n s , but y o u take h e a r t in k n o w i n g that they
H i t : 2 d 1 0 + W i s d o m m o d i f i e r d a m a g e . T h e a l l y hit b y t h e
c o u l d n ' t h a v e d o n e it w i t h o u t y o u .
t r i g g e r i n g e n e m y ' s a t t a c k c a n s p e n d a h e a l i n g surge a n d
r e g a i n 2 d 1 0 a d d i t i o n a l hit p o i n t s .

Miraculous Grace Miracle W o r k e r Utility 1 2

Your timely prayer enablesyour ally to escape certain doom.


Daily Divine, Healing
Immediate Reaction Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s
or fewer
Target: T h e triggering ally
E f f e c t : T h e t a r g e t r e g a i n s h i t p o i n t s a s if h e o r s h e h a d
spent a h e a l i n g surge a n d regains 2 d 6 additional hit
points. In addition, t h e target m a k e s a saving t h r o w
against e a c h effect o n h i m or her t h a t a save c a n e n d .

Reap What YOU S O W Miracle W o r k e r Attack 20

You denounce a foe. making it suffer all the pains dealt to your
friends.
Daily Divine, Implement
Standard Action C l o s e burst 5
Target: O n e e n e m y in burst
Attack: W i s d o m vs. W i l l
H i t : Y o u t r a n s f e r all effects t h a t a s a v e c a n e n d f r o m e a c h
a l l y w i t h i n t h e burst t o t h e t a r g e t .
M i s s : Y o u transfer o n e e f f e c t t h a t a s a v e c a n e n d f r o m e a c h
a l l y w i t h i n t h e burst t o t h e t a r g e t .

C H A P T E R 2 I Cleric
SELDARINE DEDICATE SELDARINE DEDICATE
"Corellon guide my heart, Sehanine my arrow" PATH EEATURES
H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n use a long- 0.
P r e r e q u i s i t e : E l f or eladrin. cleric, proficiency b o w or a s h o r t b o w as a n i m p l e m e n t for y o u r c l e r i c o r Z
with longbow or shortbow Seldarine dedicate implement powers. W h e n you'use 0
a n i m p l e m e n t p o w e r t h r o u g h a l o n g b o w o r a short
b o w . y o u a d d t h e w e a p o n ' s e n h a n c e m e n t b o n u s , if
any, to t h e p o w e r ' s a t t a c k rolls a n d d a m a g e rolls, but I?
y o u don't u s e the w e a p o n ' s proficiency b o n u s . 11 y o u
score a critical hit w i t h a m a g i c longbow or shortbow
w h e n u s i n g it a s a n i m p l e m e n t , y o u u s e t h e w e a p o n ' s Z
critical hit effect.
R e n e w i n g A c t i o n (11th level): W h e n you spend
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also
g a i n a n e x t r a u s e o f y o u r h e a l i n g word p o w e r for this
encounter.
Footsteps of the G o d s (16th level): W h e n you
use a cleric or a S e l d a r i n e dedicate i m p l e m e n t power,
y o u c a n use a free a c t i o n to shift 1 s q u a r e before or
alter using that power.

SELDARINE DEDICATE PRAYERS

Moonbeam Seldarine D e d i c a t e Attack 1 1

A ray of frosty Ught streaks fromyour bow to slow the limbs of


your prey.
Encounter Cold, Divine, Implement
Standard Action Ranged 20
R e q u i r e m e n t : You must be wielding a longbow or a
shortbow.
Target: O n e creature
A t t a c k : W i s d o m v s . Reflex
H i t : 2 d 1 0 + W i s d o m modifier cold d a m a g e . Until the e n d
o f y o u r n e x t t u r n , t h e t a r g e t grants c o m b a t a d v a n t a g e t o
a n y o n e t h a t m a k e s a r a n g e d a t t a c k a g a i n s t it.

Shroud of Stars Seldarine D e d i c a t e Utility 1 2

T h e S e l d a r i n e . the fellowship of brothers a n d sisters M y r i a d specks o f light swirl about you. hiding you from enemies.
of the woods, comprises Corellon. S e h a n i n e . a n d the Daily Divine, Stance
other gods a n d exarchs w h o d w e l l in the d o m i n i o n of Minor Action Personal

Arvandor. R e v e r e d by elves a n d eladrin alike, these E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u shift, y o u gain


c o n c e a l m e n t u n t i l t h e start of y o u r next t u r n .
gods w a t c h over a n d protect their favored scions. E l f
a n d e l a d r i n clerics often w o r s h i p o n e or a n o t h e r of the
S e l d a r i n e , b u t a f e w p a y h o m a g e to t h e w h o l e , d r a w Seldarine Wrath Seldarine Dedicate Attack 20

ing their p o w e r f r o m A r v a n d o r ' s c o m b i n e d wisdom. You l a u n c h a fiery b o l t / r o m y o u r bow that erupts into white-hot
flame where it hits.
A s a Seldarine dedicate, y o u occupy a high posi
tion w i t h i n your temples. Y o u a n d the lew others like Daily D i v i n e , Fire, I m p l e m e n t
Standard Action Ranged 20
y o u enjoy a b r o a d e r c o n n e c t i o n to t h e gods o f A r v a n
R e q u i r e m e n t : Y o u m u s t b e w i e l d i n g a l o n g b o w or a
dor t h a n other clerics do, a n d y o u k n o w m e t h o d s for
shortbow.
communing w i t h t h e m . Y o u d r a w a b o w as readily as
Target: O n e creature
y o u r a i s e y o u r holy s y m b o l to focus y o u r p r a y e r s . A t t a c k : W i s d o m v s . Reflex
Y o u r w e a p o n is i n s c r i b e d w i t h sigils a n d r u n e s , H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d t h e target
w h i c h f l a r e w i t h e m e r a l d light w h e n y o u fire a shot t a k e s o n g o i n g 1 0 fire d a m a g e a n d is d a z e d (save e n d s

with a whispered prayer. both).


M i s s : H a l f d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .

C H A P T E R 2 I Cleric
STONE KEEPER Y o u r v i e w s a n d beliefs e n c o m p a s s all of history
a n d t h e p l a c e y o u r p e o p l e o c c u p y i n it. Y o u h a r b o r
"Memory, like stone, lasts forever."
a deep-seated,smoldering anger born of ancient
w r o n g s a n d long centuries o f grief. Y o u r prayers focus
P r e r e q u i s i t e : D w a r f , cleric, trained in I listory
this a n g e r into y o u r attacks.

D w a r v e s have long memories. T h e y strengthen their


recollections by retelling stories passed d o w n since
STONE K E E P E R PATH FEATURES
N o n e S o G r e a t ( 1 1 t h level): W h e n y o u score a
t h e d a r k d a y s o f t h e i r e n s l a v e m e n t to g i a n t s . P r e
c r i t i c a l h i t a g a i n s t a t a r g e t t h a t is l a r g e r t h a n y o u . t h e
s e r v i n g these tales is the responsibility of the stone
target is k n o c k e d p r o n e after t h e attack's o t h e r effects
k e e p e r s , d w a r v e s c h o s e n for t h e i r w i s d o m a n d c o m
are resolved.
mitment to history. T h e s e stone fathers a n d mothers,
M e m o r a b l e Action (11th level): W h e n you
as they a r e s o m e t i m e s c a l l e d , chisel stories into
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u r
s h r i n e w a l l s a n d t e m p l e d o m e s to g i v e t h e i r h i s t o r y a
w e a p o n attacks deal 1| W ] extra d a m a g e until the e n d
physical presence, m a k i n g t h e m part of the architec
of y o u r next turn.
ture a n d w o n d e r o f d w a r v e n cities.
U n f a i l i n g F o r t u n e (16th level): W h e n you use
A s a stone keeper, you concern yourself w i t h the
y o u r d i v i n e fortune p o w e r , y o u g a i n a +3 b o n u s i n s t e a d
past, but y o u a r e not s i m p l y a scholar. Y o u a r e a holy
o f a + 1 b o n u s . I f y o u a p p l y t h i s b o n u s to a n a t t a c k a n d
c h a m p i o n w h o draws strength from your fury over
m i s s , y o u g a i n a n o t h e r u s e o f divine fortune for this
all the w r o n g s ever committed against y o u r people,
encounter.
b r i n g i n g it t o b e a r a g a i n s t I o c s w h o s t i l l t h r e a t e n y o u r
race. W h e n d w a r v e n strongholds a r e in danger, y o u
a r e t h e first to u n i t e t h e c l a n s a g a i n s t t h e e n e m y . Y o u STONE KEEPER PRAYERS
also travel widely, visiting ruined d w a r v e n kingdoms
Rancorous Smite S t o n e K e e p e r A t t a c k 11
a n d c i t y s t a t e s to l e a r n t h e i r f a t e s a n d t o e x a c t v e n
Enraged by the harm done to your companions, y o u force your
g e a n c e w h e n it i s d e s e r v e d .
enemy to repay the debt in blood.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : S t r e n g t h v s . A C . Y o u gain a - 1 b o n u s to t h e a t t a c k
roll for e a c h b l o o d i e d ally w i t h i n y o u r line of sight.
Hit: 3 | W ] + W i s d o m modifier damage.

Scrape the Sky S t o n e K e e p e r Utility 1 2

f u r y / i l l s y o u . and you tower over your enemies.

Daily Divine
Standard Action Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r r e a c h a n d
s p e e d b o t h i n c r e a s e by 1 , a n d y o u r m e l e e a t t a c k s d e a l
2 d 6 extra d a m a g e .

Every Wrong Righted Stone Keeper Attack 20


You c h a n n e l y o u r smoldering resentment into a savage strike
and inspire your allies to finish the job.
Daily Divine, Healing, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: Strength vs. A C
Hit: 5 | W | - Strength modifier damage.
M i s s : H a l f d a m a g e , a n d e a c h ally a d j a c e n t t o y o u g a i n s a
+3 p o w e r b o n u s to a t t a c k rolls against t h e t a r g e t until t h e
start of y o u r next t u r n .
Effect: Y o u and each ally adjacent to y o u c a n spend a
h e a l i n g surge.

C H A P T E R 2 Cleric
TRUTHSEEKER
"The light of truth r e v e a l s all secrets and denies all
falsehoods."

Prerequisite: Cleric

D e c e p t i o n w o r m s its w a y t h r o u g h t h e w o r l d , c o r

roding morals and subverting ideals. O n l y through

constant vigilance c a n this welling corruption be

c h e c k e d . M a n y d i v i n e s e r v a n t s battle o b v i o u s foes

u n d e a d . d e m o n s , a n d other foul creaturesbut the

e n e m i e s y o u face a r e far m o r e insidious. Y o u explore

r e a l m s of s h a d o w a n d deception, leading the light

a g a i n s t e n e m i e s w h o u s e g u i l e i n s t e a d of b r u t a l i t y .

To c o m b a t such forces, y o u a r m o r yourself i n the

t r u t h , u s i n g its r a d i a n c e to b u r n a w a y t h e l i e s a n d

falsehoods y o u r foes employ. I n y o u r p r e s e n c e , t h e

e n e m y c a n n o t h i d e o r u s e i t s t r i c k s , a n d it s t a n d s

exposed before you.

F a c i n g t h e w o r s t s o r t o f v i l l a i n s l e a v e s its m a r k on

y o u . Y o u age prematurely, lines creasing y o u r face,

b u t s u c h r a v a g e s o f t h e b o d y d o n o t e x t e n d to y o u r

spirit. E a c h victory only f i r m s y o u r resolve. W h e n

you wield your truthseeker powers in the n a m e of

y o u r god, y o u r voice sounds like thunder a n d y o u r

enemies quail before your righteous presence.

TRUTHSEEKER PATH FEATURES Shrine of Clarity Truthseeker Utility 1 2


C e n s u r i n g A c t i o n (11th level): W h e n you spend T r a c i n g a circle of binding power, y o u force your enemies to
a n a c t i o n p o i n t to u s e a d i v i n e attack p o w e r , u n t i l Stand and face you.
t h e e n d o f y o u r n e x t t u r n , a n y e n e m y t h a t e n d s its Encounter Divine, Zone
t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to a l l d e f e n s e s Standard Action C l o s e burst S
(save ends). E f f e c t : T h e burst c r e a t e s a z o n e of p l a n a r i n t e r f e r e n c e t h a t

H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h target of y o u r lasts u n t i l t h e e n d of y o u r n e x t t u r n . E n e m i e s c a n n o t

h e a l i n a word p o w e r g a i n s a +2 p o w e r b o n u s t o a l l teleport into t h e zone. W h i l e w i t h i n t h e z o n e , e n e m i e s


c a n n o t teleport a n d c a n n o t benefit from p h a s i n g or being
defenses against fear, illusion, a n d p o l y m o r p h effects
insubstantial.
until the e n d of the encounter.

U n e q u a l e d Clarity (16th level): W h e n you

m a k e a n Insight c h e c k , y o u c a n roll t w i c e a n d use


Moment of Truth Truthseeker Attack 2 0

Y o u r holy symbol flasltes, confounding a foe.


either result. I n a d d i t i o n , y o u g a i n a +4 b o n u s to pas

sive Insight checks. Daily Divine, Implement


Standard Action Ranged 5
Target: O n e creature
TRUTHSEEKER PRAYERS A t t a c k : W i s d o m vs. W i l l
H i t : T h e t a r g e t is s t u n n e d a n d h e l p l e s s u n t i l t h e e n d of

Corruption Unveiled Truthseeker A t t a c k 11 y o u r next t u r n .


A f t e r e f f e c t : T h e target is d a z e d ( s a v e e n d s ) .
Y o u b r a n d i s h y o u r symbol, whose Irresistible g l o w reveabyour
M i s s : T h e t a r g e t is d a z e d ( s a v e e n d s ) .
enemy's secrets.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Target: O n e creature
Attack: W i s d o m vs. W i l l
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e
t a r g e t c a n n o t u s e fear, i l l u s i o n , o r p o l y m o r p h p o w e r s
until t h e e n d of y o u r next t u r n .

C H A P T E R 2 I Cleric
"Do not look to me for forgiveness. Do not i m p l o r e me to
be merciful. I am a truth unendurable and a reckoning of
wrongs, and I am here to call you to account."

YOU ARE a speaker of truth and a shouter of


d e f i a n c e . T h r o u g h y o u r h a n d , y o u r staff, a n d y o u r
voice t h e p o w e r o f the gods is loosed against y o u r
foes. Y o u s c o u r e n e m i e s b y t h e h a l f - d o z e n w i t h d i v i n e
power: blinding them with radiance, h a m m e r i n g
them w i t h thunder, burning t h e m with holy flame,
d r i v i n g t h e m to t h e g r o u n d , a n d b i n d i n g t h e m in
c h a i n s o f light. Y o u r w o r d s of j u d g m e n t a r e t h e last
the gods' e n e m i e s hear.
Unlike divine characters w h o gain their powers
through rites of investiture, invokers g a i n their
powers through covenants m a d e directly w i t h the
gods. T h e C o v e n a n t of Preservation a n d the C o v e n a n t
o f W r a t h a r e p r e s e n t e d i n P l a y e r ' s Handbook 2: the
C o v e n a n t o f M a l e d i c t i o n is d e s c r i b e d h e r e . A l l
invokers rely o n fragments of the w o r d s of creation to
some extent, but as a malediction invoker. y o u m a s t e r
m o r e of these ancient syllables a n d w i e l d their power
against y o u r foes. L i k e t h e C o v e n a n t of W r a t h , the
C o v e n a n t o f M a l e d i c t i o n is a n o f f e n s i v e l y oriented
p a t h . M a n y o f its p o w e r s c r i p p l e e n e m i e s ' d e f e n s e s
and p r o v e u n u s u a l l y d i f f i c u l t to s h a k e off.

Regardless of y o u r choice of covenant, this chapter


offers y o u n e w o p t i o n s for w i e l d i n g d i v i n e power
against y o u r foes. T h e c h a p t e r includes t h e following
material.

N e w Class F e a t u r e : T h e Covenant of Malediction


includes a n e w C h a n n e l Divinity power, w h i c h
hinders y o u r foes.

N e w B u i l d : A s a malediction invoker. m a k e your


e n e m i e s q u a i l a t t h e s o u n d of y o u r v e r y w o r d s .

N e w I n v o k e r P o w e r s : Nearly a hundred new


p o w e r s for y o u to c h o o s e f r o m , i n c l u d i n g o n e s
suitable for t h e C o v e n a n t o f P r e s e r v a t i o n , t h e
Covenant of Malediction, and the Covenant of
Wrath.

N e w P a r a g o n P a t h s : A variety of n e w invoker
paragon paths, including the adept of whispers,
the K e e p e r of the N i n e , a n d the stonecaller.
NEW CLASS F E A T U R E S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t of
Malediction*
Suggested Feat: Baleful Malediction

W h e n you choose your Divine Covenant, you can S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , Insight,

select the C o v e n a n t of M a l e d i c t i o n i n s t e a d o f a n o t h e r Religion

o p t i o n , s u c h a s t h e o n e s i n Player's Handbook 2. S u g g e s t e d A t - W i l l P o w e r s : grasping shards,


v i s i o n s of blood*
S u g g e s t e d E n c o u n t e r P o w e r : s u m m o n s of justice*
COVENANT OF MALEDICTION S u g g e s t e d D a i l y P o w e r : execration*
T h e gods entrust y o u w i t h the invocations of destruc
* N e w option presented in this book
tion used in their w a r against the primordials. so y o u
c a n carry forward their sacred cause a n d ensure that
the world's e n e m i e s n e v e r rise a g a i n .

Channel Divinity: You gain the C h a n n e l Divin


NEW INVOKER POWERS
i t y p o w e r maledictor's doom.
T h e i n v o k e r is t h e h a n d o f d i v i n e w i l l , a c h a m p i o n
C o v e n a n t M a n i f e s t a t i o n : W h e n y o u use a divine
o f t h e g o d s w h o b r i n g s to b e a r t e r r i b l e p r a y e r s i n t h e
encounter or daily attack power o n your turn, y o u c a n
n a m e of h i s o r h e r h o l y c a u s e . T h i s s e c t i o n e x p a n d s
p u s h o n e target hit b y the p o w e r 1 s q u a r e after the
t h e p o w e r o p t i o n s for all i n v o k e r s , a s w e l l a s p r e s e n t
p o w e r ' s effect is r e s o l v e d .
i n g p o w e r s tailored for t h e C o v e n a n t of M a l e d i c t i o n .

Channel Divinity: Invoker Feature

Maledictor's Doom LEVEL 1 A T - W I L L PRAYERS


Foes who hear your solemn vow ore shaken by its weight)'
promise. Hand of Radiance Invoker Attack 1

Encounter D i v i n e , Fear Tendrils of radiance streak from your fingertips across the
Minor Action C l o s e blast 5 battlefield. The beams strike v o u r enemies, r a i n i n g sparks o f

T a r g e t : E a c h e n e m y in blast light on impact.

E f f e c t E a c h target takes a - 1 penalty to attack rolls a n d At-Will Divine, Implement, Radiant


saving t h r o w s until the e n d of y o u r next turn. I n addition, Standard Action Ranged 10
w h e n e v e r t h e target is hit b y a fear attack before t h e e n d of T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
y o u r next turn, y o u p u s h t h e target 1 square a s a free action. Level 2 7 : T a r g e t a n a d d i t i o n a l c r e a t u r e .
A t t a c k : W i s d o m vs. Reflex
H i t : 1 d 4 + W i s d o m modifier radiant d a m a g e .

NEW BUILD Mantle of the Infidel Invoker Attack 1

Holding your implement high, y o u conjure a radiant mantle


Player's Handbook 2 introduced the preserving
that sears a foe and m a r k s it a s a n enemy o f the f a i t h .
invoker a n d the wrathful invoker. T h i s chapter adds
At-Will Divine, Implement, Radiant
the malediction invoker, whose pronouncements
Standard Action Ranged 20
o n the battlefield b r i n g r u i n to t h o s e t h a t would Target: O n e creature
stand in opposition. Attack: W i s d o m vs. W i l l
H i t : 1 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e t a r g e t

MALEDICTION INVOKER is m a r k e d , t h e p e n a l t y to a t t a c k rolls it t a k e s f r o m t h e


m a r k e d c o n d i t i o n is - 4 i n s t e a d o f - 2 .
T h e m a l e d i c t i o n i n v o k e r b u i l d is b a s e d o n t h e Level 2 7 : 2 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e .
C o v e n a n t oi M a l e d i c t i o n . T h e malediction invoker
e m p l o y s d r e a d w o r d s of p o w e r to e r a d i c a t e t h e gods' Visions of Blood Invoker Attack 1
foes. T h e s e w o r d s o f p o w e r c o m e f r o m t h e gods'
The images of carnage and death that you invoke sow doubt i n
lexicon, the very words of creation. T h e w o r d s are y o u r enemies.
frequently too potent for m o r t a l s , i m p e r i l i n g t h e
At-Will D i v i n e , Fear, I m p l e m e n t , P s y c h i c
health a n d sanity of those w h o speak t h e m . M a l e d i c Standard Action C l o s e blast 3
t i o n i n v o k e r s n e e d a h i g h W i s d o m s c o r e to i n t o n e T a r g e t : E a c h c r e a t u r e in blast
t h e w o r d s p r o p e r l y a n d to p i e c e together t h e inflec A t t a c k : W i s d o m vs. W i l l

t i o n s a n d h o l y g r a m m a r r e q u i r e d to u s e t h e w o r d s Hit: 1 d 6 + W i s d o m modifier psychic d a m a g e , a n d the


t a r g e t t a k e s a - 1 p e n a l t y t o all d e f e n s e s u n t i l t h e s t a r t of
in battle. W o r d s of p o w e r b e a r a physical price, so
y o u r next t u r n .
malediction invokers should consider m a k i n g Con
Level 2 1 : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e .
stitution their s e c o n d highest ability, followed closely
by Intelligence.

C H A P T E R 3 | Invoker
LEVEL 1 ENCOUNTER PRAYERS

Forceful Denunciation invoker Attack 1


It is its if your god brushes aside your foes, such is theforceful-
ness of your denunciation.

Encounter Divine, Implement, Thunder


Standard Action C l o s e blast 3
T a r g e t : E a c h e n e m y in b l a s t
A t t a c k : W i s d o m vs. Fortitude
Hit: 2d6 + W i s d o m modifier thunder damage, and you
push the target 1 square.
C o v e n a n t of P r e s e r v a t i o n : T h e number of squares you
p u s h t h e target e q u a l s y o u r I n t e l l i g e n c e modifier.

Lightning's Revelation invoker Attack 1


Lightning splits the air. striking yourfoes and exposing their
frailty.
Encounter Divine, Implement, Lightning
Standard Action A r e a burst 1 w i t h i n 10 squares
T a r g e t : E a c h c r e a t u r e in burst
A t t a c k : W i s d o m v s . Reflex
Hit: 2d6 + W i s d o m modifier lightning d a m a g e , a n d t h e
t a r g e t t a k e s a - 1 p e n a l t y t o a l l d e f e n s e s u n t i l t h e e n d of
your next turn.
C o v e n a n t o f W r a t h : T h e p e n a l t y t o all d e f e n s e s e q u a l s
y o u r C o n s t i t u t i o n modifier.

Summons of Justice Invoker Attack 1


justice w i l l be served no matter the cost. You draw from your
own vitality to hurl a brilliant ray that compelsyour enemies to
comeforward.
Encounter Charm, Divine, Implement, Radiant
Standard Action C l o s e burst 5
T a r g e t : O n e or t w o c r e a t u r e s in b u r s t
Attack: W i s d o m vs. W i l l
Hit: 2 d 8 + W i s d o m modifier radiant d a m a g e , a n d you pull
the target 3 squares.
C o v e n a n t o f M a l e d i c t i o n : Y o u also k n o c k t h e target p r o n e .
E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Whispers of Defeat Invoker Attack 1


Your words assume a life of their own. worming into your en
emies' minds and creating a feeling that defeat is inevitable.
Encounter D i v i n e , Fear, I m p l e m e n t , Psychic
Standard Action C l o s e burst 5
T a r g e t E a c h e n e m y in b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 2
p e n a l t y t o a t t a c k rolls, a n d w h e n e v e r t h e t a r g e t misses
w i t h a n a t t a c k , it t a k e s 5 p s y c h i c d a m a g e .
C o v e n a n t of Malediction: A d d your W i s d o m modifier to
the psychic d a m a g e .
LEVEL 1 DAILY PRAYERS

Crown of Retaliation Invoker Attack 1

You point a t a foe and form a circle with your hands. A trans
lucent crown then appears over that foe's head, searing it with
each i n j u n ' y o u r companions suffer.
Daily Divine, Implement, Radiant
Standard Action Ranged 10
Target: O n e creature
A t t a c k : W i s d o m vs. W i l l
Hit: 2 d 6 + W i s d o m modifier radiant d a m a g e .
E f f e c t : T h e target is a f f e c t e d b y y o u r c r o w n o f r e t a l i a t i o n
(save ends). U n t i l the c r o w n e n d s , t h e t a r g e t takes 5
radiant d a m a g e w h e n a n y a l l y w i t h i n 5 s q u a r e s of it
takes damage.

Execration Invoker Attack 1

You spit a dread curse, which punishesyour enemies a n d causes


you to feel an echo of their pain.
Daily Divine, Implement
Standard Action C l o s e burst 5
T a r g e t : O n e or t w o c r e a t u r e s i n b u r s t
A t t a c k : W i s d o m vs. W i l l
H i t : 1 d 8 + W i s d o m m o d i f i e r d a m a g e , or 2 d 8 - W i s d o m
m o d i f i e r d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . T h e
target takes ongoing 1 0 d a m a g e (save ends).

M i s s : Half d a m a g e , a n d ongoing S damage (save ends).


Effect: Y o u take ongoing 5 d a m a g e (save e n d s ) .

Invocation of Ice and Fire Invoker Attack 1

F l a m i n g h a i l bludgeons y o u r opponents.

Daily Cold, D i v i n e , Fire, I m p l e m e n t , Z o n e Storm Call Invoker Attack 1


Standard Action Close blast 5 F i l l e d w i t h the w r a t h of the gods, you call down thunder and
T a r g e t : E a c h c r e a t u r e i n blast lightning on your enemy.
A t t a c k : W i s d o m v s . Reflex
Daily D i v i n e , I m p l e m e n t , Lightning, Thunder
H i t : 2 d 6 + W i s d o m m o d i f i e r c o l d a n d fire d a m a g e .
Standard Action Ranged 10
E f f e c t : T h e blast c r e a t e s a z o n e of f l a m i n g h a i l t h a t lasts until
Target: O n e creature
t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n A t t a c k : W i s d o m v s . Reflex
w i t h i n t h e z o n e t a k e s 5 c o l d a n d fire d a m a g e .
H i t : 1 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e . T h e tar
S u s t a i n M i n o r : T h e zone persists.
g e t t a k e s o n g o i n g 5 l i g h t n i n g d a m a g e a n d is d a z e d
(save ends both).

Silent Malediction Invoker Attack 1 M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .

You enter a trance as your lips move. Y o u r e n e m i e s don't h e a r


what you're s a y i n g because of the thunder r u m b l i n g around
them. LEVEL 2 UTILITY PRAYERS
Daily D iv i n e , I m p l e m e n t , T h u n d e r
Divine Protection Invoker Utility 2
S t a n d a r d Ak t i o n C l o s e blast 3
Y o u act knowing that your god will save you from harm.
T a r g e t : Eaclh c r e a t u r e i n blast
A t t a c k : W i is d o m v s . F o r t i t u d e Encounter Divine
Hit: 2d6 + 'W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e Minor Action Personal
t a r g e t is s t u n n e d ( s a v e e n d s ) . E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , y o u d o n ' t p r o v o k e
M i s s : H a l f ci a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d o f opportunity attacks.
your next turn.
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n . Encouraging Chant Invoker Utility 2

You shout a word of hope to restore your allies' confidence.


Encounter Divine, Zone
Minor Action C l o s e burst 2
E f f e c t : T h e burst c r e a t e s a z o n e of h o p e t h a t lasts u n t i l t h e
e n d of y o u r n e x t t u r n . W h i l e w i t h i n t h e z o n e , y o u a n d
a n y allies g a i n a p o w e r b o n u s to s a v i n g t h r o w s e q u a l t o
y o u r I n t e l l i g e n c e modifier.

C H A P T E R 3 I Invofcer
Know Weakness Invoker Utility 2 Symbol of the Broken Sword Invoker Attack 3

You utter words of power that are also words of knowledge. You place a symbol of pacification on your enemy, partly subdu

Encounter Divine ing it.


Minor Action Personal Encounter Charm, Divine, Implement
E f f e c t : C h o o s e a c r e a t u r e w i t h i n 1 0 s q u a r e s of y o u . Y o u Standard Action Ranged 10
k n o w t h a t creature*s c u r r e n t resistances a n d v u l n e r a b i l i Target: O n e creature
ties, if any. Attack: W i s d o m vs. W i l l
H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t c a n n o t u s e
any attack p o w e r that requires a standard a c t i o n , other
Lore of Shorn Invoker Utility 2
than basic attacks.
You invoke the vast knowledge of the lost civilization of S h o r n .
C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n ,
gaining access to esoteric lore that might otherwise escape you.
t h e target a l s o t a k e s a p e n a l t y to a t t a c k r o l l s e q u a l t o y o u r
Daily Divine I n t e l l i g e n c e modifier.
Free Action Personal
Trigger: Y o u m a k e a n A r c a n a c h e c k , a H i s t o r y c h e c k , or a
Word of Ru i n Invoker Attack 3
R e l i g i o n c h e c k a n d dislike t h e result
You utter svllitbles of d a m n a t i o n , w h i c h attack the minds of
E f f e c t : Y o u reroll t h e skill c h e c k w i t h a p o w e r b o n u s e q u a l
t o y o u r I n t e l l i g e n c e m o d i f i e r a n d use e i t h e r result.
creatures around you and cloud vour own.
Encounter Divine, Implement, Psychic
Standard Action C l o s e burst 2
Miraculous Fortune Invoker Utility 2
Target: Each creature in burst
l l i o u g h the attack strikes you. your timely prayer reduces the
Attack: W i s d o m vs. W i l l
worst of the injury and inspires a nearby ally.
H i t : 1 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar
Encounter Divine g e t is d a z e d a n d s l o w e d until t h e e n d o f y o u r next t u r n .
Immediate Interrupt Personal E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Trigger: Y o u a r e d a m a g e d b y a n e n e m y ' s a t t a c k
E f f e c t : T h e d a m a g e is r e d u c e d by 5. O n e ally w i t h i n 5
s q u a r e s of y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls LEVEL 5 DAILY PRAYERS
until t h e start of y o u r next t u r n .
Deluge of Blood Invoker Attack 5

fresh blood streams f r o m the wounds of your enemy as it is


LEVEL 3 ENCOUNTER PRAYERS dazed by w r a c k i n g p a i n . Y o u must endure some o f the p a i n too
a n i l .ire m o m e n t a r i l y dazed.
Knives of the Soul Invoker Attack 3
Daily Divine. Implement
Two translucent blades burst out of your body and streak toward
Immediate Reaction C l o s e burst S
vour enemies. You stagger f r o m the unleashed power.
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u is d a m a g e d b y a
Encounter Divine, Force, I m p l e m e n t m e l e e or a ranged attack
Standard Action Ranged 5 T a r g e t : T h e t r i g g e r i n g e n e m y in burst
Target: O n e or two creatures A t t a c k : W i s d o m vs. Fortitude
A t t a c k : W i s d o m v s . Reflex H i t : T h e t a r g e t is d a z e d a n d t a k e s o n g o i n g 1 0 d a m a g e
H i t : 2 d 1 0 + W i s d o m m o d i f i e r f o r c e d a m a g e , or 2 d 1 2 + (save ends both).
W i s d o m m o d i f i e r f o r c e d a m a g e if y o u t a r g e t o n l y o n e M i s s : O n g o i n g 5 d a m a g e (save e n d s ) .
c r e a t u r e . Y o u p u s h t h e target 1 s q u a r e . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
C o v e n a n t o f M a l e d i c t i o n : T h e n u m b e r of s q u a r e s y o u
p u s h t h e t a r g e t e q u a l s y o u r C o n s t i t u t i o n modifier.
Lamentation of the Wicked invoker Attack S
Effect: You take 5 damage.
You speak a n ancient curse. Your enemies gnash their teeth
and wail at the doom you promise, distracted from their own
Penance Compelled Invoker Attack 3 defense. Your andyour allies' attacks take advantage o f this
S o m e o n e will pay for these crimes: you g u a r a n t e e it. distraction.
Encounter Divine, Implement, Radiant Daily Divine, Implement, Psychic
Standard Action Ranged 10 Standard Action C l o s e burst 2
Target: O n e creature T a r g e t : E a c h e n e m y i n burst
Attack: W i s d o m vs. W i l l Attack: W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r radiant d a m a g e . T h e n e x t H i t : 2 d 8 - W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar
t i m e t h e t a r g e t d e a l s d a m a g e before t h e e n d o f y o u r next g e t g r a n t s c o m b a t a d v a n t a g e a n d c a n n o t shift (save e n d s
turn, choose another e n e m y w i t h i n 10 squares of you. both).
That e n e m y takes 5 radiant d a m a g e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n y o u or a n y a l l y
C o v e n a n t of W r a t h : T h e r a d i a n t d a m a g e t h a t t h e c h o s e n w i t h i n 5 s q u a r e s of y o u a t t a c k s a n e n e m y a n d h a s c o m b a t
e n e m y t a k e s e q u a l s 5 + y o u r C o n s t i t u t i o n modifier. a d v a n t a g e against it. t h e a t t a c k d e a l s extra d a m a g e e q u a l
to y o u r C o n s t i t u t i o n modifier.

C H A P T E R i Invober
Malediction of Blindness Invoker Attack 5 Trumpet the Star's Fall invoker Attack 5

At your command, your foes lose their sight. Tiie power of this A hi illiiiin orb appears overhead and then smashes mtoyour
prayer leaves you barely able to defend yourself Jor a moment. enemies in a storm o f light and fire.
Daily Divine, Implement Daily D i v i n e , Fire, I m p l e m e n t , Radiant, Z o n e
Standard Action C l o s e blast 3 Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in blast T a r g e t : E a c h c r e a t u r e i n burst
A t t a c k : W i s d o m vs. Fortitude A t t a c k : W i s d o m v s . Reflex
H i t : 2 d 8 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
blinded (save ends). you knock the target prone.
Miss: Half d a m a g e , a n d t h e target takes a - 2 penalty to M i s s : Half d a m a g e , a n d y o u push the target 1 square.
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . E f f e c t : T h e burst c r e a t e s a z o n e of s m o k e t h a t lasts u n t i l
E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e u n t i l t h e start o f y o u r t h e e n d o f t h e e n c o u n t e r . T h e z o n e is h e a v i l y o b s c u r e d .
next t u r n .

LEVEL 6 UTILITY PRAYERS


Sun Shard Invoker Attack 5

You call down a fragment of solar essence on your enemies.


Brilliant Cloak Invoker Utility 6
Daily Divine, Implement, Radiant Your clothing comes to life with a dazzling display of color.
Standard Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
Daily Divine
Target: E a c h creature in burst
Standard Action Personal
A t t a c k : W i s d o m v s . Reflex
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a n d a n y allies
H i t : 2 d 6 + W i s d o m modifier radiant d a m a g e , a n d t h e
a d j a c e n t to y o u g a i n a +2 b o n u s to A C a n d R e f l e x .
target is d a z e d u n t i l t h e e n d o f its next t u r n . If t h i s p o w e r
S u s t a i n M i n o r : T h e effect persists.
t a r g e t s o n l y o n e c r e a t u r e , t h e t a r g e t is d a z e d ( s a v e e n d s ) .
Miss: Half damage.
Guardian Angel Invoker Utility 6

A prayer to the gods summons a fearsome, winged angel to pro


tect your comrades.
CRAFTING A COVENANT
Daily Conjuration, Divine
Invokers take a n o a t h to oppose t h e g o d s ' e n e m i e s w h e n Standard Action Ranged 10
they gain their powers, but your invoker's covenant n e e d E f f e c t Y o u c o n j u r e a g u a r d i a n a n g e l in 1 s q u a r e w i t h i n
not be so simple. C o n s i d e r a d d i n g other promises or r a n g e . T h e a n g e l lasts u n t i l t h e e n d o f y o u r next t u r n .

special taboos to m a k e your connection to your deity A n y a l l y i n t h e a n g e l ' s s p a c e o r a d j a c e n t to it g a i n s a +2

m o r e distinct. p o w e r b o n u s to A C . I n a d d i t i o n , w h e n y o u or a n ally is hit


b y a n a t t a c k w h i l e i n t h e a n g e l ' s s p a c e or a d j a c e n t to it,
M a y b e y o u a g r e e d to b e a r t h e g o d s ' p o w e r in o r d e r to
y o u can dismiss t h e angel as a n i m m e d i a t e interrupt and
avenge s o m e wrong, and as repayment for the p o w e r they
r e d u c e t h e d a m a g e b y half.
granted t o w a r d this e n d , you must c o m p l e t e a particular S u s t a i n M i n o r : T h e a n g e l p e r s i s t s , a n d y o u c a n m o v e it
quest. P e r h a p s y o u h a v e s w o r n n o t t o kill m e m b e r s of 5 squares.
s o m e race or organization favored by t h e god you serve.

You covenant might drive you to take seemingly inconse Prayer for Victory invoker Utility 6
q u e n t i a l e v e n t s o r c o n c e p t s a s s e r i o u s l y a s life a n d d e a t h . Seeing (he danger, you whisper a prayer to bolster your courage
For e x a m p l e , y o u might h a v e s w o r n to protect love as a in the face of harm.
follower of S e h a n i n e , thus forcing y o u to b r e a k battle Daily Divine
lines as y o u s e e k to reunite t w o y o u n g lovers d r a w n apart Immediate Interrupt Personal
by war. T r i g g e r : A n e n e m y m a k e s a m e l e e or a r a n g e d a t t a c k roll

Your worship might include rites u n k n o w n to other against y o u


E f f e c t : Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r
faithful, or y o u m i g h t a d h e r e to prohibitions that s e e m
W i s d o m m o d i f i e r , a n d y o u g a i n a +2 p o w e r b o n u s t o A C
odd. Y o u c a n s i m p l y d o s t r a n g e t h i n g s f o r t h e h u m o r o f it,
until t h e e n d of y o u r n e x t t u r n .
or y o u c a n craft t h e s e t a b o o s or c e r e m o n i e s so t h a t t h e y

have m e a n i n g based o n the deity you follow. Perhaps, as a

f o l l o w e r of M e l o r a , y o u c a n ' t c r o s s r u n n i n g w a t e r w i t h o u t
Solid Fog Invoker Utility 6

K a c h word spoken carries thick fog until dense mist covers the
first t h r o w i n g s o m e t h i n g i n . M a y b e M o r a d i n d e m a n d s t h a t
battlefield.
y o u say a blessing over every forge y o u see. Kord might
Daily Divine, Zone
c a l l u p o n y o u to e n g a g e in all c o n t e s t s o f s t r e n g t h t h a t y o u
Minor Action C l o s e blast 3
encounter. A s an adherent of the R a v e n Q u e e n , you might
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d e n s e f o g t h a t lasts u n t i l
s p e a k a s m a l l prayer for t h e souls of t h e d e a d b o d i e s y o u
t h e e n d of y o u r n e x t t u r n . T h e z o n e is difficult t e r r a i n a n d
discover, a n d y o u might e v e n b r e a t h e a w e l l - w i s h i n g in heavily obscured.
t h e m i d s t of battle for t h e souls y o u s e n d o n t h e i r w a y . S u s t a i n M i n o r : T h e z o n e persists, a n d y o u c a n i n c r e a s e its
size b y 1 t o a m a x i m u m of blast 5 .

C H A P T E R 3 I In voter
Trumpets of Celestia Invoker Attack 7

You invoke the divine dominion of Celestia, calling on the tram


pets of the i m m o r t a l s there to Wast VOW enemies and shutter
their resolve.

Encounter D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action C l o s e blast 3
T a r g e t : E a c h c r e a t u r e in blast
A t t a c k : W i s d o m v s . Fortitude
Hit: 2d6 * W i s d o m modifier thunder d a m a g e , a n d the
target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of
your next turn.
C o v e n a n t o f P r e s e r v a t i o n : T h e p e n a l t y to a t t a c k rolls
e q u a l s your Intelligence modifier.

Word of Fiery Condemnation Invoker Attack /

Your words ignite creatures before you with fire from the heav
ens. The blaze of glory demands allyour attention, d a r i n g y o u
for a short t i m e .

Encounter D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action C l o s e blast 5
T a r g e t : E a c h c r e a t u r e i n blast
A t t a c k : W i s d o m v s . Reflex
H i t : 2d6 + W i s d o m modifier radiant d a m a g e , a n d ongoing
5 fire d a m a g e ( s a v e e n d s ) .
C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to
saving t h r o w s against the ongoing d a m a g e .
E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r next t u r n .

Written in Fire Invoker Attack 7

F i e r y letters flicker in the a i r and sear nearby enemies.

Encounter Conjuration, D i v i n e , Fire, I m p l e m e n t


LEVEL 7 ENCOUNTER PRAYERS Standard Action Ranged 10
E f f e c t : Y o u c o n j u r e fiery s y m b o l s in 1 s q u a r e w i t h i n r a n g e .
Rain of Blood Invoker Attack 7 T h e s y m b o l s last u n t i l t h e e n d of y o u r next t u r n . A n y e n

B l o o d rains downfrtrm the sky. pelting y o u r enemies. e m y t h a t starts its t u r n w i t h i n 5 s q u a r e s of t h e s y m b o l s


a n d d o e s n o t e n d its t u r n at l e a s t 6 s q u a r e s a w a y f r o m
Encounter Divine, Implement
t h e m t a k e s fire d a m a g e e q u a l to 1 0 + y o u r W i s d o m
Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
modifier.
T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. Fortitude
Hit: 2d6 + W i s d o m modifier d a m a g e , a n d t h e target gains LEVEL 9 DAILY PRAYERS
v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t
turn.
Baleful Admonishment Invoker Attack 9
C o v e n a n t o f W r a t h : U n t i l t h e e n d of y o u r next t u r n , e a c h
Your damning words wrack vour body at the same time that
ally in t h e burst g a i n s a p o w e r b o n u s to a t t a c k rolls e q u a l
they doom your foes to defeat.
to y o u r C o n s t i t u t i o n modifier.
Daily Divine, Implement
Standard Action R a n g e d 10
Tide of the First Storm invoker Attack 7
Target: O n e . t w o , or t h r e e creatures
You call on (lie first storm that railed over the w o r l d , using its
Attack: W i s d o m vs. W i l l
poiver to blow vour allies away from harm while buffeting your
H i t : 1 d 1 0 - W i s d o m m o d i f i e r d a m a g e , a n d t h e target
enemies,
is a f f e c t e d by y o u r b a l e f u l a d m o n i s h m e n t ( s a v e e n d s ) .
Encounter Divine, Implement W h e n e v e r t h e target hits w i t h a n a t t a c k b e f o r e t h e b a l e
Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s ful a d m o n i s h m e n t e n d s , y o u c a n t a k e 5 d a m a g e a s a free
T a r g e t : E a c h e n e m y in burst a c t i o n t o f o r c e t h e t a r g e t t o reroll t h e a t t a c k a n d u s e t h e
A t t a c k : W i s d o m vs. Reflex s e c o n d result. If t h e r e r o l l e d a t t a c k m i s s e s , t h e target
H i t : 1 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is takes 5 t your Constitution modifier d a m a g e .
s l o w e d until t h e e n d of y o u r n e x t t u r n . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
E f f e c t : Y o u s l i d e e a c h ally in t h e burst a n u m b e r of s q u a r e s your next turn.
e q u a l to 1 + y o u r I n t e l l i g e n c e m o d i f i e r .

( H A I T E R i Invoker
Hall of Thunderous Battle Invoker Attack 9 Twist of Fate Invoker Attack 9

You evoke a vision of a divine haU of battle. Y o u r allies a r e e m You a s s a u l t y o u r enemies' m i n d s and invoke destiny to alter the
boldened by the brave shouts within it. while the sounds of battle course of events, limiting the attacks the enemies can make.
thunder overyour enemies, pushing them back. Daily Charm, Divine, Implement, Psychic
Daily Divine, Implement, Thunder, Z o n e Standard Action A r e a burst 1 w i t h i n 1 0 squares
Standard Action C l o s e burst 2 Target: Each e n e m y in burst
Target: Each e n e m y in burst Attack: W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 6 + W i s d o m modifier psychic d a m a g e . T h e only
Hit: 2 d 6 + W i s d o m modifier thunder d a m a g e , and y o u a t t a c k s t h e t a r g e t c a n m a k e d u r i n g its next t u r n a r e
p u s h t h e t a r g e t a n u m b e r o f s q u a r e s e q u a l to y o u r Intel b a s i c a t t a c k s . If y o u r a t t a c k hits o n l y o n e e n e m y , t h e
ligence m o d i f i e r . o n l y a t t a c k s it c a n m a k e d u r i n g its t u r n a r e basic a t t a c k s
M i s s : Half d a m a g e , a n d you push t h e target 1 square. (save ends).
E f f e c t : T h e b u r s t c r e a t e s a t h u n d e r i n g z o n e t h a t lasts C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n ,
until t h e e n d of y o u r next t u r n . W h e n y o u m o v e , t h e t h e t a r g e t a l s o t a k e s a p e n a l t y t o a t t a c k rolls e q u a l to y o u r
zone m o v e s w i t h y o u , remaining centered on y o u . W h i l e I n t e l l i g e n c e modifier.
w i t h i n t h e z o n e , a n y ally g a i n s a +2 p o w e r b o n u s t o A C Miss: Half damage.
and Fortitude.
S u s t a i n M i n o r : T h e z o n e persists, a n d y o u p u s h e a c h e n e m y
w i t h i n it 1 s q u a r e . LEVEL 1 0 UTILITY PRAYERS

Herald the Storm Unleashed Invoker Attack 9


Call of the Vanguard I n v o k e r Utility 1 0

D i v i n e inspiration turns a n ambush toyour advantage.


F r o m a mote of flashing light, a savage storm is born, scourging
enemies w i t h lightning ami thunder. Daily Divine
No A c t i o n Ranged 10
Daily Divine, Implement, Lightning, Thunder, Z o n e
T r i g g e r : Y o u roll i n i t i a t i v e
Standard Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
Target: Y o u a n d o n e ally
T a r g e t : E a c h c r e a t u r e in b u r s t
E f f e c t : E a c h target g a i n s a b o n u s to his or h e r i n i t i a t i v e
A t t a c k : W i s d o m vs. Fortitude
c h e c k e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r . In a d d i t i o n ,
Hit: 3 d 6 + W i s d o m modifier lightning a n d thunder d a m
n e i t h e r t a r g e t is s u r p r i s e d .
age, a n d y o u s l i d e t h e t a r g e t 2 s q u a r e s .
Miss: Half damage.
E f f e c t : T h e burst c r e a t e s a z o n e of l i g h t n i n g a n d t h u n d e r Enunciation Invoker Utility 1 0
t h a t lasts u n t i l t h e e n d of y o u r next t u r n . A n y c r e a t u r e Your voice raised, you extend the reach of your prayers.
t h a t b e g i n s its t u r n w i t h i n t h e z o n e t a k e s 5 lightning
Daily Divine
d a m a g e . A n y creature that leaves t h e z o n e takes 5 thun
Minor Action Personal
der d a m a g e . A s a move action, you can m o v e the zone
5 squares. E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u c a n i n c r e a s e t h e
size of y o u r c l o s e blast o r c l o s e b u r s t a t t a c k s b y 1 .
S u s t a i n M i n o r : T h e z o n e persists.

Prayer of Vengeance invoker Utility 1 o


Malediction of RlgidHy Invoker Attack 9
You recite the ancient declaration of war against the p r i m o r d i
Those arrayed around you are reluctant to move lest you blister
als. Friends w h o hear it a r e filled w i t h righteous i n d i g n a t i o n
them again withyour punishing words, which stiffen your own
against their attackers.
limbs.
Daily Divine, Zone
Daily D i v i n e , Fear, I m p l e m e n t
Minor Action C l o s e burst 3
Minor Action C l o s e blast 5
E f f e c t : T h e burst c r e a t e s a z o n e of r e t r i b u t i o n t h a t lasts
T a r g e t : E a c h c r e a t u r e in blast
u n t i l t h e e n d of y o u r next t u r n . W h e n a n y ally w i t h i n t h e
A t t a c k : W i s d o m vs. W i l l
z o n e t a k e s d a m a g e f r o m a n a t t a c k , t h a t a l l y g a i n s a +2
Hit: 1 d8 + W i s d o m modifier damage. The target takes
p o w e r b o n u s to a t t a c k rolls against t h e a t t a c k e r u n t i l t h e
o n g o i n g 1 0 d a m a g e a n d is i m m o b i l i z e d ( s a v e e n d s b o t h ) .
start o f t h e ally's n e x t t u r n .
M i s s : Half d a m a g e . T h e target takes ongoing 5 d a m a g e a n d
S u s t a i n M i n o r : T h e z o n e persists.
is s l o w e d (save e n d s b o t h ) .
C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to
saving t h r o w s against these effects. Word of Urgency Invoker Utility 1 0

E f f e c t : Y o u a r e i m m o b i l i z e d u n t i l t h e e n d o f y o u r next t u r n . You exclaim w i t h authority, i n s p i r i n g y o u r friend to leap away


from h a r m .
Encounter Divine
Free A c t i o n C l o s e burst 1 0
T r i g g e r : Y o u u s e a n a r e a or a c l o s e a t t a c k p o w e r a n d a n ally
w i t h i n 1 0 s q u a r e s of y o u is in t h e a r e a of e f f e c t
T a r g e t : T h e t r i g g e r i n g ally in b u r s t
E f f e c t : T h e t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l t o
your Intelligence modifier as a free action.

C H A P T E R i [ Invoker
LEVEL 1 3 ENCOUNTER PRAYERS Thunderous Rebuke Invoker Attack 13

You blast your enemies away in a wave of thunder and


Brilliant Revelation Invoker Attack 13 1
destruction.
You blast n e a r b y creatures'
vine dominions.
m i n d s u'itli a dizzying vision of di-
Encounter Divine, Implement, Thunder 0
c
Immediate Reaction C l o s e blast 5
Encounter Divine, Implement, Psychic T r i g g e r : Y o u a r e hit by a n e n e m y a t t a c k
LU
Standard Action C l o s e blast 5 T a r g e t : E a c h c r e a t u r e i n blast
T a r g e t : E a c h c r e a t u r e in blast
Attack: W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. Fortitude
0
H i t : 2d6 + W i s d o m modifier thunder d a m a g e , a n d the >
Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of z
target is d a z e d a n d s l o w e d until t h e e n d of y o u r next your next turn.
t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f
UJ
y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e .
Word of Blindness Invoker Attack 1 3
C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t
t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n A t y o u r command, creatures around you lose their sight. T h e
modifier. power of this prayer leaves y o u dazed for a short time.

Encounter Divine, Implement, Radiant

Deadly Doubt Invoker Attack 13 Standard Action C l o s e burst 1


Target: E a c h creature in burst
Vour words assail your foes' minds with self-doubt strong
Attack: W i s d o m vs. W i l l
enough to w o u n d t h e m . A n y further attack dazes the victims
H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e tar
too.
g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .
Encounter Divine, Implement, Psychic E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
Standard Action C l o s e blast 5 C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s
T a r g e t : E a c h e n e m y i n blast by 1 .
Attack: W i s d o m vs. W i l l
H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t
is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d LEVEL 1 5 DAILY PRAYERS
u n t i l t h e e n d of its n e x t t u r n .
C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t Deific Imprecation Invoker Attack 1
3
before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its
You are a conduit for your god's wrath. You feel its sting as it
a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.
smites your enemies.
Daily Divine, Implement
Earthen Reversal Invoker Attack 13
Standard Action R a n g e d 10
You utter a nearly forgotten word dedicated to the earth, a n d it Target: O n e creature
heaves in response, lifting allies and upturning enemies. A t t a c k : W i s d o m v s . Fortitude

Encounter Divine, Implement Hit: 2d8 + W i s d o m modifier damage, and ongoing 10

Standard Action A r e a burst 2 w i t h i n 1 0 squares d a m a g e (save e n d s ) .

Target: Each e n e m y in burst A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target

A t t a c k : W i s d o m vs. Fortitude takes 10 damage.

Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends).

target p r o n e . Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r

Effect: You a n d e a c h ally in t h e burst c a n stand up as a free y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5

action. s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .

C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o
shift 1 s q u a r e a s a f r e e a c t i o n . Dire Banishment Invoker Attack 1 S

You temporarily banish your enemy from this world, using vour
life force to prevent the enemy from returning.

DESTINED F O R GREATNESS Daily Divine, I m p l e m e n t , Necrotic, Teleportation


Standard Action Ranged 5
an invoker, y o u h a v e b e e n personally c h o s e n b y the
Target: O n e creature
i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? A t t a c k : W i s d o m vs. W i l l
Do y o u e n v y those w h o are able to pursue t h e i r o w n Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the
d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d
the divine? Others, e v e n other divine characters, lack your t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e

direct, m o m e n t - b y - m o m e n t connection to the gods. T h e y t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e


nearest unoccupied space.
t a v e f a i t h , b u t y o u know. D o y o u feel pity for t h e m , o r a r e
E a c h Failed S a v i n g T h r o w : You take 5 damage.
ou a w e d by their g r e a t e r d e v o t i o n ?
M i s s : Half d a m a g e , a n d you t e l e p o r t t h e target 5 squares.
Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r did
you s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u regret
the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h
.our deeds, or are you confident that the choices you
-ake represent their desires?

C H A P T E R 3 I Invofeer
Shadow/dark Invocation invoker Attack 1 s Pennant of Heaven's Armies Invoker Utility 1 6

You call forth a chill darkness, w h i c h deepens until light is but a A tattered white flag appears. Those who behold it f i n d the cour
dim memory. age they need to win the day.
Daily Cold, Divine, Implement, Zone Daily Conjuration, Divine
Standard Action C l o s e burst 3 Standard Action Ranged 10
Target: E a c h creature in burst Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n
A t t a c k : W i s d o m v s . Fortitude r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n .
Hit: 2 d 8 + W i s d o m modifier cold d a m a g e . A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o
Miss: Half damage. n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d
E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier.
t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . S u s t a i n M i n o r : T h e b a n n e r persists.
W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t
c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3
Serene Visage invoker Utility 16
squares as a free action. Y o u a r e i m m u n e to the zone's
Y o u r god's visage overlays y o u r own and draws the attention of
effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3
your foes, buying y o u r allies a needed reprieve.
squares.
S u s t a i n M i n o r : T h e z o n e persists. Encounter Divine
Minor Action C l o s e burst 2
Target: Each ally in burst
Storm of Punishment Invoker Attack 1 5
Effect: T h e target doesn't provoke opportunity attacks un
R a i s i n g vour implement, you invoke the gods a n d create a hole til t h e e n d of y o u r n e x t t u r n .
i n the sky through w h i c h thunder a n d l i g h t n i n g cascade onto
your foes.
Walls of Hestavar invoker Utility 16
Daily Divine, Implement, Lightning, T h u n d e r
Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a
Standard Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
c r u m of the B r i g h t C i t y ' s walls.
Target: E a c h creature in burst
A t t a c k : W i s d o m v s . Fortitude Daily Conjuration, Divine

H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m Minor Action A r e a w a l l 1 0 w i t h i n 1 0 squares

a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n

both). b e u p to 2 s q u a r e s h i g h , a n d it lasts until t h e e n d of y o u r

M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of

until t h e e n d of y o u r next t u r n . sight. It c a n b e c l i m b e d w i t h a n A t h l e t i c s c h e c k ( D C 2 0 +


one-half your level).
S u s t a i n M i n o r : T h e w a l l persists.
LEVEL 1 6 UTILITY P R A Y E R S
Confounding Utterance I nvoker utility 16 Word of Refuge Invoker Utility 1 6

Y o u speak a word of seeming gibberish a n d then take shelter W i t h a word, you escape an attack, but a t a price.

behind the confusion it creates. Encounter Divine, Teleportation

Daily Divine Immediate Interrupt Personal

Minor Action Personal T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u


Effect: Y o u negate t h e triggering e n e m y ' s attack against
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y
you a n d teleport 1 0 squares. You are dazed until t h e e n d
m a k e s a m e l e e a t t a c k roll a g a i n s t y o u , it m u s t roll t w i c e
of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e trig
a n d u s e t h e l o w e r result.
gering e n e m y ' s attack, t h e attacker c a n t a k e a different
action.

WORDS OF CREATION
Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d
LEVEL 1 7 ENCOUNTER PRAYERS
t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o
those w o r d s sound like? D o e s your invoker speak bold Astral Dust Invoker Attack 1 7
sounds or m u m b l e eerie chants? Motes of silvery dust rain f r o m above, b u r n i n g whatever enemy
Since y o u have a relatively small n u m b e r of p o w e r s , they land on.
y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h . Encounter Divine, Fire, Implement, Radiant
Your w o r d s of creation might be n o n s e n s e s o u n d s or Standard Action C l o s e burst 3
p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e Target: Each e n e m y in burst

or w i t h the Klingon l a n g u a g e f r o m S t a r Trek, y o u can A t t a c k : W i s d o m v s . Reflex


H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If
probably think of s o m e n o n s e n s e w o r d s that sound cool.
t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of
B e l o w are s o m e other suggestions to get your creative
its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2
juices flowing.
p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .
" T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . "

" T i m e is a d o o r t h a t c a n n o t b e c l o s e d . "
"I pass b e y o n d to arrive within."
" T h i s fire a l r e a d y b u r n s in all s o u l s . "

C H A P T E R J Involtcr
Chainfire
Invoker Attack 17
Word of Pain Invoker Attack 17
You ignite a foe in a c o l u m n of holy flames, from which fire A t v o u r word, agony lances through the minds of the creatures
streams to nearby enemies. a r o u n d y o u . You are m o m e n t a r i l y distracted by their mental

Encounter Divine, Fire, I m p l e m e n t screams.

Standard Action R a n g e d 10 Encounter Divine, Implement, Psychic


P r i m a r y Target: O n e creature Standard Action C l o s e burst 1
P r i m a r y A t t a c k : W i s d o m vs. Reflex T a r g e t : E a c h c r e a t u r e in b u r s t
H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d A t t a c k : W i s d o m vs. W i l l
a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
target. t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
primary target C o v e n a n t of M a l e d i c t i o n : T h e size of t h e b u r s t i n c r e a s e s
S e c o n d a r y A t t a c k : W i s d o m v s . Reflex by 1 .
H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .

LEVEL 19 DAILY PRAYERS


Daunting Blasphemy invoker A u . u k 17
The" vile words YOU speak darken vour soul as the)' eat away at
Forced Submission Invoker Attack 1 9
vour enemies, w h o dare not move.
Your e n e m y bends to the divine w i l l expressed through y o u . Y o u
Encounter Divine, Implement, Necrotic cease focusing on vour o w n defense while voti harness it.
Standard Action C l o s e burst 3
Daily C h a r m . Divine, Implement, Psychic, Reliable
T a r g e t : E a c h e n e m y in b u r s t
Standard Action Ranged 10
A t t a c k : W i s d o m vs. Fortitude
Target: O n e creature
H i t : 2 d 1 0 + W i s d o m m o d i f i e r n e c r o t i c d a m a g e . T h e first
Attack: W i s d o m vs. W i l l
t i m e t h e target m o v e s b e f o r e t h e start of y o u r n e x t t u r n ,
Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
it t a k e s 5 n e c r o t i c d a m a g e .
t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n
Effect: You take 5 damage.
e n d s , y o u grant c o m b a t a d v a n t a g e .
C o v e n a n t o f M a l e d i c t i o n : T h e target t a k e s a - 2 p e n a l t y t o
Sound of the Golden Clarion Invoker Attack l / s a v i n g t h r o w s a g a i n s t this d o m i n a t i o n .
H e a v e n l y trumpets sound, blasting your foes with a perfect note.

Encounter Divine, Implement, Thunder Mark of Forbearance Invoker Attack 1 9


Standard Action C l o s e blast 5 You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k
T a r g e t : E a c h c r e a t u r e in blast sears your foe w i t h r a d i a n t damage and interferes w i t h its
A t t a c k : W i s d o m vs. Fortitude attacks.
Hit: 3d6 + W i s d o m modifier thunder damage, and t h e
Daily Divine, Implement, Radiant
target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of
Standard Action Ranged 10
its n e x t t u r n .
Target: O n e creature
A t t a c k : W i s d o m vs. W i l l
H i t : 4 d 8 + W i s d o m m o d i f i e r radiant d a m a g e .
SERVING EVIL G O D S M i s s : Half d a m a g e .
A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity E f f e c t : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls against

without matching the god's alignment, but that doesn't y o u r b l o o d i e d a l l i e s ( s a v e e n d s ) . O n e a c h of t h e t a r g e t ' s


t u r n s , it c a n m a k e a s a v i n g t h r o w against this e f f e c t o n l y
m e a n t h e dark gods can't ask for s o m e return o n the
if it d o e s not a t t a c k d u r i n g t h a t t u r n .
immortals' divine investment. P e r h a p s y o u h e a r Tia-
mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s
occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s .
Thunderous Shout Invoker Attack 19

I n t o n i n g a word of creation, you split the a i r w i t h a cacopho


W h e n you battle Bane's followers, they might salute you
nous Mast. Your ears bleed as the word hurls t o u r foes away.
and not raise their h a n d s against y o u unless y o u first
Daily Divine, Implement, Thunder
attack them.
Standard Action C l o s e blast 5
If y o u ' r e i n t e r e s t e d in roleplaying t h r o u g h this gray
T a r g e t : E a c h c r e a t u r e in blast
area, talk a b o u t it w i t h y o u r D M a n d discuss s o m e of A t t a c k : W i s d o m vs. Fortitude
the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you
don't w a n t to derail the g a m e by betraying the other p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n ,
PCs or committing disruptive acts, but a character who t h e target is d e a f e n e d ( s a v e e n d s ) .

occasionally w a l k s the narrow path b e t w e e n right and M i s s : Half d a m a g e , and y o u push the target 2 squares.
Effect: You take 10 d a m a g e .
w r o n g c a n give t h e D M story ideas a n d be great fun for
C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .
e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u the
information y o u n e e d to do s o m e great service for the
gods a n d t h e w o r l d , surely y o u c a n do s o m e small favor
in r e t u r n

C H A P T E R 3 I Invoker
Wrath of the Fallen God Invoker Attack 19 LEVEL 2 3 ENCOUNTER PRAYERS
The memory of a fallen god's anger and agony fills nearby crea
tures' minds. Fateful Foresight Invoker Attack 2 3

Daily Divine, Implement, Psychic, Z o n e Prophetic forces showed you this moment long ago. With this
Standard Action A r e a burst 2 w i t h i n 10 squares foresight, y o u invoke fate to alter the course of events.
Target: Each creature in burst Encounter Divine, Implement, Psychic
A t t a c k : W i s d o m v s . Fortitude Immediate Interrupt Ranged 10
H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n
1 0 p s y c h i c d a m a g e (save e n d s ) . a t t a c k o n its t u r n
M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e T a r g e t : T h e triggering e n e m y
(save e n d s ) . Attack: W i s d o m vs. W i l l
E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's
t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t
t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y
m a k e a different attack.
C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its
LEVEL 2 2 UTILITY P R A Y E R S next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o
your Intelligence modifier.
Call Angelic Shield Invoker Utility 22

You summon angelic energy to shield y o u from h a r m . Fetters of Darkness Invoker Attack 23

Daily Divine You tether y o u r enemies w i t h shadowy m a n a c l e s .


Minor Action Personal
Encounter Divine, Implement, Necrotic, Teleportation
E f f e c t : Y o u g a i n a b o n u s to all d e f e n s e s e q u a l to y o u r
Standard Action Ranged 1 0
Intelligence modifier. Each t i m e a n attack misses y o u , the
T a r g e t : O n e or t w o c r e a t u r e s
b o n u s is r e d u c e d b y 1 . T h i s e f f e c t lasts u n t i l t h e e n d of
A t t a c k : W i s d o m vs. Reflex
t h e e n c o u n t e r o r u n t i l t h e b o n u s is 0 .
Hit: 2d8 + W i s d o m modifier necrotic damage. You tele-
p o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e
Herald of God Invoker Utility 22 e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e
Y o u r voice resonates w i t h divine might. a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t
t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .
Daily Divine
Minor Action Personal
E f f e c t U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n a + 1 0 Final Reproach Invoker Attack 23

p o w e r b o n u s to Bluff c h e c k s , D i p l o m a c y c h e c k s , a n d You warned them, but they wouldn't listen.


Intimidate checks.
Encounter Divine, Force, I m p l e m e n t
Standard Action C l o s e burst 3
Invoke Sight Invoker Utility 2 2 T a r g e t : E a c h e n e m y i n burst
C a l l i n g o n the gods,you bestow the ability to see the unseen. A t t a c k : W i s d o m vs. W i l l
H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack
Daily Divine
b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m
Minor Action M e l e e touch
age a n d is d a z e d until t h e e n d o f y o u r next t u r n .
T a r g e t : Y o u or o n e ally
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t
t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . Plague of Poison Invoker Attack 23
S u s t a i n M i n o r : T h e t r u e s i g h t persists.
T h e gods answered the blasphemies of the ciry Sazarus w i t h six
vicious plagues. Y o u call d o w n the poisonous plague on your
enemies.
INVOKER ORIGINS
Encounter Divine, Implement, Poison, Zone
As a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r more
Standard Action C l o s e blast 5
g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r T a r g e t : E a c h c r e a t u r e in blast
n a m e s . H o w did that promise c o m e about? Did you h a v e A t t a c k : W i s d o m v s . Fortitude
a fateful m e e t i n g w i t h a strange mystic? D i d t h e gods Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's

s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e
e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n
y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ?
w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e .
Perhaps you sealed the deal on another plane, miracu
C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e
lously transported there by the power that desired your
e q u a l to y o u r W i s d o m m o d i f i e r .
s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d

g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a

deity's service. For a darker twist, m a y b e a n evil deity gave

y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a righteous

way a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t your

deeds can overcome the oaths you swore.

C H A P T E R S I Invoker
Word of Bewilderment invoker Attack 2 3
T H E WAR O F WINTER
One word is all it takes to strip vour enemies of their faculties.
O v e r the ages, the gods have battled o n e another on
Yours are also temporarily dimmed.
m a n y occasions. Battles b e t w e e n Tiamat and Bahamut
Encounter Divine, Implement, Psychic
a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t .
Standard Action C l o s e burst 2
B u t most deities d o not c o m e into direct conflict with T a r g e t : E a c h c r e a t u r e in b u r s t
e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g Attack: W i s d o m vs. W i l l
the D a w n W a r a n d by other m y t h i c events. O n e of those Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the

e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e Dawn t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .
Effect: You are dazed until t h e e n d of your next turn.
W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself
C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e
q u e e n o v e r all t h e d e i t i e s .
s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e
Khala a i m e d to establish supremacy over the world size o f t h e b u r s t b y a s m u c h a s 3 .
and over the gods w h o had survived the nearly com
pleted w a r w i t h the primordials. Khala relied o n her son
Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , LEVEL 2 5 DAILY PRAYERS
w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of
savagery a n d darkness to Avandra's ancient compromise
Despised of the Gods Invoker Attack 2 S

t h a t also offered d a y s of light a n d s e a s o n s of h o p e .


Your words strip away your enemy's defenses, exposing the soul
of your foe before the ominous eye of your god.
T h e forces of w i n t e r attacked the dominions of the
Daily Divine, Implement
strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r ,
Standard Action Ranged 10
Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early
Target: O n e creature
victories. A m o t h ' s defenses w e r e devastated o n Kalan- A t t a c k : W i s d o m vs. Fortitude
durren, t h e l o w e r slopes of Celestia fell, a n d Hestavar H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses
was besieged. B u t Khala's success w a s temporary, for all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e
the r e m a i n i n g g o d s l e a g u e d against her. B a n e j o i n e d t h e (save ends both).

w a r against winter to p r e s e r v e t h e w o r l d for conquest M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l


d a m a g e until t h e e n d of y o u r n e x t t u r n .
a n d t y r a n n y , r a t h e r t h a n a b a n d o n it t o u n c e a s i n g s a v
C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r
agery. S e h a n i n e i n t e r v e n e d alongside Pelor to protect
a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n .
the ancient c o m p r o m i s e s of night and d a y f r o m being If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s
overthrown. E v e n Lolth w o r k e d secretly against Khala, e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r
u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. next t u r n .

The turning point c a m e w h e n Kord a n d Moradin


b a t t l e d in t h e mountains of C e l e s t i a . D e s p i t e Kord's Eye of the Sun Invoker Attack 2 5
irresistible fury, M o r a d i n refused to y i e l d ; Kord's storms You conjure a g l i m m e r i n g ball of radiant energy, which expands
b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e , into a d i m i n u t i v e sun. It can sear enemies and protect allies.
Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction Daily Conjuration, Divine, Implement, Radiant
their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d Kord Standard Action Ranged 10
regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of winter Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d

and t u r n e d against his mother. square within range. T h e sphere occupies 1 square, and
it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t
W i t h t h e aid of Kord, B a n e , a n d others, t h e forces
starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r
standing against Khala rallied. T h e y broke the siege of
W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e
Hestavar a n d destroyed or imprisoned the primordials
s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s .
and abominations Khala had released. Tiamat retreated A s a m o v e action, you can m o v e the sphere 8 squares.
t o h e r lair, a n d G r u u m s h abandoned Khala's c a u s e as W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k .
well. B u t Khala refused to yield a n d sought to destroy T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e

the mortal w o r l d under never-ending w i n t e r rather than A t t a c k : W i s d o m vs. Reflex


H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e
a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in
target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its
her great castle of ice, a n d t h e R a v e n Q u e e n w a s called
next turn.
on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d ,
S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e
b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .
u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s transforma
tion, and the Raven Queen's dominion over winter.
T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t t h e W a r of
inter had a n o t h e r huge c o n s e q u e n c e , convincing the
at p r i m a l spirits t h a t t h e w o r l d n e e d e d t o b e protected
T o m t h e g o d s a s m u c h a s it n e e d e d t o b e p r o t e c t e d from
d i e p r i m o r d i a l s . T h a t s t o r y is i n Player's Handbook 2 and
: h e u p c o m i n g P r i m a l Power supplement.

C II A P T E R 3 ! Invoker
Shackles of the Chained God invoker Attack 25 LEVEL 2 7 ENCOLINTER PRAYERS
The Unspeakable O n e sought power and for his greed found
chains and suffering. Those chains wrap aroundyourfoe and Brand of Fire Invoker Attack 2 7
lash out at its allies. Your solemn curse causes fire to leap at your enemies to brand
Daily D i v i n e , Force, I m p l e m e n t them.
Standard Action R a n g e d 10 Encounter D i v i n e , Fire, I m p l e m e n t
Target: O n e creature Standard Action Ranged 10
A t t a c k : W i s d o m v s . Fortitude T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e tar A t t a c k : W i s d o m v s . Reflex
g e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e
(save e n d s b o t h ) . t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e
M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
d a m a g e a n d is s l o w e d (save e n d s b o t h ) . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y
E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of
d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1 y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it
t a k e s 1 0 force d a m a g e .
Compel Action Invoker Attack 2 7

You force your enemies to act as you command for a moment.


Trumpet the Eight Dooms invoker Attack 25
Controlling them requires m u c h of your attention.
Angels blew eight trumpets, each sounding a d o o m more ter
Encounter Charm, Divine, Implement
rible than the last. Vour invocation calls one of those dooms
Standard Action C l o s e blast 5
onto your enemies.
T a r g e t : E a c h c r e a t u r e in blast
Daily Divine, Implement, Thunder Attack: W i s d o m vs. W i l l
Standard Action C l o s e blast 5 H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next
T a r g e t : E a c h c r e a t u r e in blast turn.
A t t a c k : W i s d o m vs. Fortitude C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o
Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to a t t a c k rolls until t h e d o m i n a t i o n e n d s .
d e t e r m i n e a n effect. E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r
1. T h e target takes ongoing 1 0 d a m a g e (save ends). next turn.
2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0
d a m a g e (save ends).
Pall of the Shadowfell Invoker Attack 27
3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
d a m a g e (save ends). A shadowy shroud of chill descends on two foes, dooming them
4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
together.
d a m a g e (save e n d s ) . Encounter Cold, Divine, Implement
5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 Standard Action Ranged 10
d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) . Target: T w o creatures
6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it A t t a c k : W i s d o m v s . Fortitude
takes ongoing 1 0 d a m a g e (save ends). Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the
7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 target deals d a m a g e before t h e e n d of your next turn, t h e
d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) . other target of this p o w e r takes 1 5 cold d a m a g e .
8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e .
+
Miss: 6d6 W i s d o m modifier thunder d a m a g e .
Word of Death Invoker Attack 2 7

You enter a trance a n d m a k e att ancient utterance, inviting


Word of Cessation Invoker Attack 25 creatures aroundyou to enter the realm of death.
You utter a word so potent that it can snuff out your enemy's Encounter Divine, Implement, Necrotic
life. Even if the foe survives, its ability to fight is reduced for a Standard Action C l o s e burst 1
time. The price you pay is mometuary defenselessness. Target: Each creature in burst
Daily Divine, Implement, Psychic Attack: W i s d o m vs. W i l l
Standard Action Ranged 10 Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e .
Target: O n e target C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d ,
A t t a c k : W i s d o m vs. W i l l it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n
H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y at modifier.
t a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to
a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n .
E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r
next t u r n .

C H A P T E R 3 | Invofeer
Malediction of the Eternal Pyre invoker Attack 29

F l a m e s roar out of you as you consign vour enemies to a fiery


death.

Daily Divine, Fire, I m p l e m e n t


Standard Action C l o s e blast 5
T a r g e t E a c h c r e a t u r e i n blast
A t t a c k : W i s d o m v s . Reflex
H i t : 3 d 1 0 - W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g
2 0 fire d a m a g e ( s a v e e n d s ) .
M i s s : 1 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0
fire d a m a g e ( s a v e e n d s ) .
E f f e c t : Y o u t a k e o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .

Storm of Creation Invoker Attack 29

You tap into the power of creation itself a n d use it to pound your
foes with a force that disrupts their very existence.

Daily Divine, Force, I m p l e m e n t


Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in b u r s t
A t t a c k : W i s d o m vs. Fortitude
H i t 4 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d t h e t a r g e t
LEVEL 2 9 DAILY PRAYERS is s t u n n e d (save e n d s ) .
A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . T h i s aftereffect
Apocalypse from the Sky Invoker Attack 29
a p p l i e s o n l y if y o u t a r g e t a single c r e a t u r e .
Vi>u invoke a gigantic, ghostly fist of magical force that smashes M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
down from overhead a m i blasts out a great pit i n one titanic y o u r next t u r n .
blow.

Daily Divine, Force, I m p l e m e n t


Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
Target: Each creature in burst
A t t a c k : W i s d o m v s . Reflex
H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target
AVANDRA A N D T H E F I R S T
is d a z e d (save e n d s ) .
Miss: Half d a m a g e , and y o u knock t h e target prone. You DOPPELG ANGER
m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e W h e n the world was young, Avandra was deeply involved
o u t s i d e t h e burst. in t h e l i v e s of its c r e a t u r e s . S h e d e l i g h t e d i n m a k i n g t h e i r
E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p .
lives better. O n e m o r t a l w h o w a s t h e o b j e c t of A v a n d r a ' s
A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s
favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel
1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t
suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s .
distance.
T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by
changing her luck, a n d e a c h t i m e t h e w o m a n praised
Invoked Devastation Invoker Attack 2 9
A v a n d r a after h e r escape.
I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e
their enemies, but at such a dreadful cost that it nearly erased The third time the w o m a n w a s threatened, Avandra

their own civilization. g i f t e d h e r w i t h t h e p o w e r t o c h a n g e h e r f o r m so t h a t s h e


could save herself f r o m any future threat. T h e woman
Daily Divine, Implement, Zone; Varies
Standard Action A r e a burst 3 w i t h i n 2 0 s q u a r e s used her p o w e r to b e c o m e a n assassin, killing her suitor

T a r g e t : E a c h c r e a t u r e in b u r s t a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to
A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e
a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all goddess. B y the time A v a n d r a found the w o m a n , her chil
t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s ,
dren's children h a d given birth to m a n y m o r e offspring,
d e p e n d i n g o n w h i c h d e f e n s e s a r e hit.
all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift,
H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and
once given, could not be taken away. T h u s the race of
ongoing 5 cold d a m a g e (save ends).
Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d doppelgangers, or changelings, w a s born.

o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . From that episode Avandra learned a bitter lesson


H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n ,
o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s ,
E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts
often hiding her h a n d . B y allowing mortals to face their
u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n .
o w n problems, Avandra provides t h e m w i t h the chance
A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e
to d i s c o v e r t h e i r full potential.
takes 10 damage.

C H A P T E R 3 Invoker
blindsight or trcmorsense. Y o u take a -2 penalty to
NEW PARAGON PATHS Blufl checks and Diplomacy checks.
R a i s e d V o i c e ( 1 6 t h level): W h e n you use a
d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r
ADEPT OF W H I S P E R S v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t
" T h e w i s e know that one cannot speak and listen at the attack, y o u c a n score a critical hit on a roll o f 19-20,
same time." a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s
against the attack's effects. H o w e v e r , y o u a r e d a z e d
Prerequisite: Invoker until the end of y o u r next turn.

The words of creation can b e n d the elements to


y o u r desires, but the w o r d s of m o r t a l s p e e c h also
ADEPT OF W H I S P E R S PRAYERS
h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n
Admonishing Whisper A d e p t of w h i s p e r s A t t a c k 11
i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s
You whisper it single word of power, and your enemies reel back
w i t h quiet understanding. Y o u speak sparingly and
from its m i g h t , deafened by it and admonished to do no more
softly, a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e .
harm to your friends.
B y h u s b a n d i n g t h e p o w e r o f y o u r v o i c e for t h e words
Encounter Divine, Implement
of creation, you ensure that your m i n d a n d soul a r c Standard Action C l o s e burst 2
focused o n the p o w e r f u l prayers y o u utter. T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. W i l l
H i t : 3 d 6 + W i s d o m modifier d a m a g e , a n d you push the
ADEPT OF W H I S P E R S t a r g e t 2 s q u a r e s . T h e t a r g e t is d e a f e n e d u n t i l t h e e n d o f
PATH FEATURES y o u r n e x t t u r n . If t h e t a r g e t is t h e n a d j a c e n t t o a b l o o d i e d
Adept's A c t i o n (11th level): W h e n you spend an ally, t h e t a r g e t is a l s o d a z e d u n t i l t h e e n d of y o u r next
turn.
a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a +2
b o n u s to a t t a c k r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n
increase the size of y o u r d i v i n e blasts o r bursts by 1 . Restorative Word A d e p t of W h i s p e r s U t i l i t y 1 2

T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n . You softly call your comrade's name and whisper a word of
S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 healing power.

b o n u s to S t e a l t h c h e c k s , Insight c h e c k s , a n d I n t i m i Daily Divine, Healing

date checks, a n d creatures cannot perceive you with Standard Action M e l e e touch
T a r g e t : O n e ally
E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e
a saving throw.

Whisper of Doom A d e p t of W h i s p e r s Attack 20

You whisper an ancient curse of dire potency against your


enemies.
Daily Divine, Implement
Standard Action C l o s e burst 3
Target: E a c h e n e m y in burst
A t t a c k : W i s d o m vs. Fortitude
H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes
o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) .
Miss: Half damage.

VOW O F S I L E N C E
Your a d e p t of whispers might have taken a v o w of silence.
If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t your
c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l table
discussions a n d repartee with other players; you can
a s s u m e that y o u r c h a r a c t e r uses a basic sign language or
a chalk a n d slate to contribute to party decisions. W h e n
your character addresses a P C or another character, you
can roleplay your character's taciturn nature by describing
n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally,
y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e
a d e p t ' s v o w is v o l u n t a r y .

C H A P T E R 3 | Invofeer
CRIMSON ARBITER
" Y o u have transgressed, and r e s t i t u t i o n must be made.
Drink deep of your misfortune."

Prerequisite: Invoker

You a r c a n agent o f justice to y o u r deity's e n e m i e s .


You arc judge, jury, a n d executioner, although y o u
are m o r e than an inflicter of punishment. You are
also a redresser of wrongs a n d a giver of absolu
t i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y
t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g
standing tradition, you conceal y o u r features b e n e a t h
a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r
duties. B y this sign the c o n d e m n e d a n d the forgiven
alike k n o w that y o u a r e acting not f r o m y o u r mortal
passions or preferences,but as y o u r divine master
instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e
deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis,
B a h a m u t . Pelor. or Bane.

You c a r r y small strips o f p a p e r m a r k e d with


s a c r e d g l y p h s that l e n d s t r e n g t h to y o u r p r a y e r s for
justice. E a c h holds the n a m e of a p o w e r epitomizing
mercy, perception, balance, or punishment, guiding
you in your judgments.

CRIMSON ARBITER PATH FEATURES


Arbiter's Action (11th level): W h e n you spend
an action point to m a k e a n attack, a n y e n e m y y o u
hit w i t h that attack takes a - 2 p e n a l t y to attack rolls
No Rest for the Wicked C r i m s o n A r b i t e r Utility 1 2

(save ends).
You call forth souls from the Shadow/ell. As foes strike y o u . the
souls distract them with wailing.
J u s t P r e s e n c e ( 1 1 t h level): W h e n you score
Daily Divine
a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2
Minor Action Personal
p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n
E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r
2 squares of you. T h i s b o n u s l a s t s u n t i l t h e e n d of t h e
n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s
encounter. (save ends).
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y S u s t a i n M i n o r : T h e effect persists.
that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r
w r a t h . Until the e n d of t h e encounter, y o u c a n reroll Sign of Penance Crimson Arbiter Attack 2 0
any d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e
A glyph of penance appears before you and ignites. D i v i n e fire
a d a m a g e roll that includes that e n e m y as a target. leaps from it to enemies o f weak will.

Daily D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action Ranged 10
CRIMSON ARBITER PRAYERS
P r i m a r y Target: O n e target
P r i m a r y Attack: W i s d o m vs. W i l l
Sign of Guilt Crimson Arbiter Attack 1 1
H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e .
You trace a magical glyph in the air. Your enemy cannot hear Miss: Half damage.
the sight of it as the magic evokes deep guilt, causing the enemy E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1
to waver in its attacks. c e n t e r e d o n t h e p r i m a r y target.
Encounter D i v i n e , Fear, I m p l e m e n t , P s y c h i c S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e
Standard Action Ranged 10 primary target
Target: O n e e n e m y S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
Attack: W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) .
end of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o
a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t 0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n
m a k e a m e l e e basic attack against a n e n e m y adjacent to t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .
it a s a f r e e a c t i o n .

C H A P T E R 3 j Invofeer
DEVOTED ORATOR y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to
b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r
"Take heedl My words are those of the gods, and they are to
p r o n o u n c e m e n t s chastise the great a n d the powerful
be feared."
a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u
r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s
Prerequisite: Invoker
h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e
to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e
Y o u are a messenger of the gods and a preacher
such as you.
of divine virtues. Y o u r speecli evokes devotion in
the faithful a n d fear in the irreligious. Y o u are a n
a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f
DEVOTED ORATOR PATH EEATURES
B r i l l i a n t R h e t o r i c (11th level): You can use your
y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to
Intelligence modifier instead of your C h a r i s m a modi
e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability
fier w h e n m a k i n g D i p l o m a c y c h e c k s .
to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones.
Fearsome Oration (11th level): W h e n you
A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u
most arise through private devotion. Y o u might have
either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of
c o m m u n e d directly w i t h a deity a n d b e e n forever
y o u a n u m b e r o f s q u a r e s e q u a l to y o u r Intelligence
moved by the experience, or you could b e one w h o s e
modifier.
f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l and
T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use
immortal. People w h o dislike your message might
a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra
r e g a r d y o u as a scolder, a rabble-rouser, o r a threat
t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r Intelligence
to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n
m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e .
for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s
I f y o u d o so, the p o w e r gains the t h u n d e r keyword.
put in y o u r heart, a n d y o u trust that they w i l l deal
harshly w i t h those w h o ignore y o u or h i n d e r y o u in

DEVOTED ORATOR PRAYERS


Legion Rebuke Devoted Orator Attack 1 1

You chastise nearby enemies with divine displeasure. Your voice


sounds as if many people are speaking at once.
Encounter D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action C l o s e blast 3
T a r g e t : E a c h e n e m y in blast
Attack: W i s d o m vs. W i l l
*. "rim '1 oWkmkW' H i t : 1 d8 + W i s d o m modifier thunder d a m a g e . T h e target
m o v e s its s p e e d + y o u r I n t e l l i g e n c e m o d i f i e r a w a y f r o m
y o u b y t h e safest p a t h p o s s i b l e .

Chastisement D e v o t e d O r a t o r Utility 1 2

Your thunderous rebuke weakens a n enemy's resolve.

Encounter Divine
Immediate Reaction C l o s e burst 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k
T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t
Effect: T h e target gains vulnerable 1 0 thunder until t h e
e n d of y o u r n e x t t u r n .

Thunderous Oration Devoted Orator Attack 20

Vour enemies reel upon h e a r i n g your thunderous voice.

Daily Divine, Implement, Thunder


Standard Action C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
A t t a c k : W i s d o m vs. Fortitude
H i t : 3 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e tar
g e t is d a z e d a n d d e a f e n e d u n t i l t h e e n d of y o u r n e x t t u r n .
Miss: Half damage.
E f f e c t : A s t h e first a c t i o n of y o u r next t u r n , y o u c a n m a k e
t h e a t t a c k a g a i n as a f r e e a c t i o n .

C H A P II I! i ! Invoker
DIVINE HAND
" I am the hand of my god. Through my a c t i o n s , my
god's touch is felt, w h e t h e r it he a t e n d e r caress or a
crushing fist."

Prerequisite: Invoker

T h r o u g h faithful devotion, y o u have attracted the


attention o f y o u r deity, w h o has elevated y o u as a
divine hand. A mortal representative of your deity,
y o u h a v e a d i v i n e m i s s i o n , s u c h as to c o n s t r u c t a great
monument i n y o u r g o d ' s i m a g e , to s u b d u e a t y r a n t ,
o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s
s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part
of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e
m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of unusual
eye or hair color or a blemish o n the skin.

As a divine hand, you wield powerful invoca


t i o n s for s m i t i n g t h e e n e m i e s o f y o u r deity. Y o u a r e a
d a u n t l e s s s o l d i e r for y o u r c a u s e , b e c a u s e y o u r fervor
fills y o u r h e a r t w i t h limitless courage. Y o u r great
faith strikes fear into y o u r e n e m i e s a n d blazes a
bright path across the world.

DIVINE HAND PATH FEATURES


I n s p i r e Terror (11th level): W h e n you spend an
a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o e n d a n y
slowed or immobilized conditions on you. I n addi
tion, if y o u m a k e a n attack w i t h y o u r extra action,
e a c h e n e m y y o u hit w i t h t h a t attack is i m m o b i l i z e d
u n t i l t h e e n d o f y o u r n e x t t u r n . T h i s a t t a c k is a Tenor of Wrath D i v i n e H a n d Utility

fear effect. The sky darkens and theground trembles a s y o u manifest your
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to god's terrifying presence.

s a v i n g t h r o w s a n d to all d e f e n s e s against fear effects. Daily D i v i n e , Fear, Z o n e


Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n y o u hit an Minor Action C l o s e burst 5

e n e m y w i t h a fear power, that e n e m y takes a - 2 pen E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e


e n d of your next turn. W h e n you m o v e , t h e zone m o v e s
a l t y to a t t a c k r o l l s a g a i n s t y o u u n t i l t h e e n d o f y o u r
w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g
next turn.
a square w i t h i n the zone w o u l d bring a n e n e m y closer to
y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e
of m o v e m e n t .
DIVINE HAND PRAYERS
S u s t a i n M i n o r : T h e z o n e persists.

Harvest the Craven D i v i n e H a n d Attack 11

You call terror down on your foes. The)'fear to remain alone.


Cascade of Fear Divine H a n d Attack 20

You raise your implement high and speak words of portent, as


Encounter D i v i n e , Fear, I m p l e m e n t , P s y c h i c
suringyour foes of your god's wrath and sending them sprawl
Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s
ing i n fear.
T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. W i l l Daily D i v i n e , Fear, I m p l e m e n t , P s y c h i c
Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the Standard Action C l o s e blast 5
e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s T a r g e t : E a c h e n e m y i n blast
a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o Attack: W i s d o m vs. W i l l
another enemy. Hit: 2 d 8 + W i s d o m modifier psychic d a m a g e , a n d the
t a r g e t is k n o c k e d p r o n e a n d d a z e d (save e n d s ) . T h e t a r g e t
t a k e s a p e n a l t y to s a v i n g t h r o w s a g a i n s t t h i s e f f e c t e q u a l
to y o u r C o n s t i t u t i o n modifier.
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is k n o c k e d p r o n e .

C H A P T E R 3 I Invobei
DIVINE PHILOSOPHER DIVINE PHILOSOPHER
" K n o w l e d g e i s my weapon, for it cuts truer than any PATH FEATURES
sword." Insight of the Ancients (11th level): W h e n you
s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n
Prerequisite: Invoker rcroll one attack roll y o u m a k e as part o f that attack.
Y o u must use the second result.
A paragon of scholarship, y o u wield the p o w e r of S t u d e n t o f t h e G o d s (11th level): You gain one
k n o w l e d g e . Y o u believe that the gods a r e the ultimate d i v i n e at-will attack p o w e r f r o m a class o t h e r than
vessels of w i s d o m i n the universe, a n d t h r o u g h devo your o w n as an encounter power.
t i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u K n o w l e d g e I s P o w e r (16th level): W h e n you
s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself. succeed on a D C 20 monster knowledge check about
D i v i n e philosophers generally arise f r o m remote a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier crea
monasteries w h e r e the words of the gods are studied ture or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1
and debated a m i d daily chants a n d meditations. A b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s
rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s , against that creature until the e n d of the encounter. If
w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e
p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their origins, o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2
divine philosophers seek knowledge throughout the b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls.
world, in temple archives, hidden vaults, and ancient Y o u c a n use this path feature once per day.
libraries.

A s a divine philosopher, y o u call on y o u r deep


DIVINE PHILOSOPHER PRAYERS
u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r adven
tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u
Hit the Weak Spot Divine Philosopher Attack 1 1
across t h e p l a n e s to a n c i e n t civilizations a n d hostile
You invoke the knowledge of the gods and said out a beam of
lands. Although you might serve a particular deity,
radiance that lowers your foe's resistances.
y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n
Encounter Divine, Implement, Radiant
be found. Standard Action Ranged 10
Target: O n e creature
A t t a c k : W i s d o m vs. Reflex
H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e
e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d
b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s
a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier.

Uncanny Insight D i v i n e Philosopher Utility 1 2

You foresee your foe's next course of action and act. taking ad
vantage of that knowledge.
Encounter Divine
Immediate Interrupt Personal
T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d
a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t
c r e a t u r e ' s origin
Effect: You take a standard action.

Word of Anathema Divine Philosopher Attack 2 0

You speak one of the sacred words handed down to you from the
gods. The word is a n a t h e m a to your enemies, enfeebling them.
Daily D i v i n e , Fear, I m p l e m e n t
Standard Action C l o s e burst 5
T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin
r e l a t e d t o a skill y o u ' r e t r a i n e d i n
Attack: W i s d o m vs. W i l l
H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence
m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) .
M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all
d a m a g e until t h e e n d of your next turn.

"""V CHAPTER 3 | Invoker


KEEPER OF THE NINE
" Y o u b r o u g h t t h i s onto yourself.'

P r e r e q u i s i t e : Invoker. trained in History

A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e

telling a t i m e of v i o l e n c e a n d d e s t r u c t i o n that will

c o n s u m e everything. Y o u have studied these scrolls

a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d :

n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its

d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the

w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w lie

b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is

y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for

e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all

things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals

flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g the

great purpose of the cosmos.

T o safeguard the ancient seals, y o u a r e initiated

into a secretive order: the Keepers of the N i n e . Y o u

l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so

that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces

they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n from

m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t

m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d

disagreements and jealousies are c o m m o n among

the K e e p e r s , but a l l a g r e e that t h e N i n e S e a l s m u s t

remain hidden and unbroken.


Keeper's Mantle K e e p e r of t h e N i n e U t i l i t y 1 2

A s h i m m e r i n g blue aura o f energy'settles over y o u r shoulders,


whisking y o u away from your enemies' attacks and distracting
K E E P E R OF THE NINE foes standing too close to you.
PATH FEATURES Daily Divine, Teleportation

D o o m i n g Action (11th level): W h e n you Immediate Reaction Personal


Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you
s p e n d a n a c t i o n point to m a k e a n attack, o n e target
are bloodied
hit b y that attack g a i n s v u l n e r a b l e 5 to all d a m a g e
E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u
(save ends).
w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e
R u i n i n g P r a y e r (11th level): W h e n you use a m e n d of y o u r n e x t t u r n .
i n v o k e r p o w e r t h a t is a c l o s e a t t a c k , y o u c a n t u r n t h e

ground a r o u n d y o u into rubble: each square adjacent The Tenth Seal K e e p e r of t h e N i n e A t t a c k 2 0


to y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l t h e r u b b l e is
Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l ,
cleared. k n o w n only to the most powerful Keepers o f the N i n e . Y o u r en
Keeper's V e n g e a n c e (16th level): W h e n you emies a r e stunned by its thunder.
are bloodied a n d use a n invoker p o w e r that creates a Daily Conjuration, Divine, Implement, Thunder
burst, y o u c a n increase the size of the burst by 1 . Standard Action R a n g e d 10
E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n
u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e
K E E P E R OF THE NINE PRAYERS e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s
a n a t t a c k t h a t is a c l o s e b u r s t 3 .
Glyph of Warning K e e p e r of t h e N i n e A t t a c k 1 1 P r i m a r y T a r g e t : E a c h e n e m y in burst
A complex glyph appears in the a i r above you. repelling y o u r Primary Attack: W i s d o m vs. W i l l
enemies. Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the

Encounter Divine, Fear p r i m a r y target is s t u n n e d ( s a v e e n d s ) .

Standard Action C l o s e burst 1 0 S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y

T a r g e t : E a c h e n e m y in burst a t t a c k t h a t is a c l o s e burst 3.

E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t

f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k S e c o n d a r y A t t a c k : W i s d o m vs. W i l l

p r o v o k e d b y this m o v e m e n t g a i n s a p o w e r b o n u s t o t h e H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the

a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .
l i g e n c e modifier.

C H A P T E R 3 I Invoker
SPEAKER OF THE W O R D
" J i is s i m p l e to speak the Word. Knowing how and when to
u s e the Wordand how to ease your c o n s c i e n c e after you
u n l e a s h its power-is more complex."

Prerequisite: Invoker

Y o u a r e a n initiate i n a r a r e tradition, o n e that


embraces a unified religious concept s u m m e d up in
one w o r d of power. T h e W o r d w a s crafted by the gods
to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y and
compassionate invokers a r e taught the syllables of the
W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syl
lable, w h e n spoken in the proper pitch a n d cadence,
is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e brief
tones are the most powerful w e a p o n s of y o u r faith.

I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t
c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t
d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g the
philosophical significance of e a c h syllabic in y o u r
m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n
g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e Word
d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .

SPEAKER OE THE W O R D
PATH FEATURES
Speaker's A c t i o n (11th level): W h e n you spend
a n action point to t a k e a n extra a c t i o n , y o u c a n also
reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n
attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g
t h r o w a n d use either result.
Guiding Syllable S p e a k e r of t h e W o r d U t i l i t y 1 2

I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2
A syllable of the Word is enough to guide others' steps.

b o n u s to C h a r i s m a - b a s e d skill c h e c k s . Encounter Divine


Minor Action C l o s e burst S
E m p o w e r i n g S y l l a b l e ( 1 6 t h level): After you use
T a r g e t : Y o u a n d e a c h a l l y i n burst
a s p e a k e r o f t h e W o r d p o w e r , y o u g a i n a +2 p o w e r
E f f e c t : Y o u slide t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to
b o n u s to attack rolls u n t i l t h e e n d o f y o u r next turn.
y o u r I n t e l l i g e n c e modifier. T h e next t i m e t h e t a r g e t h i t s
w i t h a n a t t a c k b e f o r e t h e e n d of y o u r next t u r n , y o u c a n
s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .
SPEAKER OE THE W O R D PRAYERS

Syllable of Light S p e a k e r of t h e W o r d A t t a c k 1 1 The Word Spoken S p e a k e r of t h e W o r d A t t a c k 2 0

Von whisper iin otherworldly tone, and lights swirl around I n a soft voice, you intone the complete W o r d , unleashing sub

vou. M i n d i n g v o u r foes a n d s u r r o u n d i n g y o u r allies i n cloaks of l i m e destruction.

radiance. Daily Divine, Implement, Psychic

Encounter Divine, Implement, Radiant Standard Action A r e a burst 3 w i t h i n 1 0 squares

Standard Action C l o s e burst 2 T a r g e t : E a c h c r e a t u r e in b u r s t

T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m vs. W i l l

A t t a c k : W i s d o m vs. W i l l H i t 3 d 8 + W i s d o m modifier psychic damage, a n d

H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e ongoing 1 0 psychic d a m a g e (save ends). In addition, the

t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e

turn. encounter.

E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e

all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r (save ends).

next t u r n .

C H A P T E R i Invoker
STONECALLER
"The w r o n g s of old are remembered in the very rocks of the
world. Secret wrath lies s l e e p i n g i n stone."

Prerequisite: Invoker

T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n

the bones of the earth. Y o u have mastered some of

the oldest a n d most f u n d a m e n t a l syllables o f this

l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y

being uttered by mortals. W i t h your words a n d your

w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d

y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s .

D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s ,

but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races,

especially goliaths, shifters, a n d barbaric h u m a n s -

p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t

the world, m o u n t a i n iblk k n o w the p o w e r of the

stonecaller's voice.

STONECALLER PATH FEATURES


Stonecaller's A c t i o n (11th level): W h e n you Rooted to the Earth S t o n e c a l l e r Utility 1 2

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u T h e earth grantsyou or your friend its i m m o v a b l e mass and


also create a n e a r t h q u a k e in a close burst 2 . 5, or 10 deep power.
( y o u r choice). U n t i l t h e start of y o u r next t u r n , all Encounter Divine
creatures other t h a n y o u treat the a r e a o f the burst as Immediate Interrupt C l o s e burst 2

d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d ,
p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k
in the burst is k n o c k e d p r o n e after t h e attack's effects
T a r g e t : T h e triggering c h a r a c t e r
are resolved.
E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't
S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack
s u b j e c t to t h e f o r c e d m o v e m e n t , if any.
would knock you prone, you can m a k e a saving

throw. If y o u save, y o u don't fall prone. I n addition,


Black Obelisk of Doom Stonecaller Attack 20
y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e ,
You call forth a great pillar of rock. An ancient rune of destruc
u n e v e n stone, or a n e a r t h e n construction.
tion is carved on it. E n e m i e s that behold it are d r a w n to their
S t o n e s i g h t (16th level): Y o u gain tremorsense 5 doom.
as long as y o u are in contact w i t h the g r o u n d .
Daily Conjuration, Divine, Implement, Necrotic
Standard Action Ranged 20
E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d
STONECALLER PRAYERS s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid
s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l
Earthbolt Stonecaller Attack 11
t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n
At your command, the g r o u n d beneath y o u r enemies erupts i n a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its
jagged fangs of stone. n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k
Encounter Divine, Implement, Zone t h a t is a close burst 4 .
Standard Action A r e a burst 2 w i t h i n 1 0 s q u a r e s T a r g e t : O n e c r e a t u r e in b u r s t
Target: E a c h creature in burst A t t a c k : W i s d o m vs. W i l l
A t t a c k : W i s d o m v s . Fortitude H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d
H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d
knocked prone. immobilized (save ends).
E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action,
u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n . y o u c a n m a k e its a t t a c k a g a i n .

C H A P T E R i I Invoker
THEURGE OF THE COMPACT THEURGE OF THE COMPACT PRAYERS
" I w i l l not bow."
Hellfire T h e u r g e of t h e C o m p a c t A t t a c k 1 1
P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class Unleashed
feature H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke poisons
the air around it.
You w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e
Encounter Divine, Fire, Implement, Poison
and dangerous fragments of the C o m p a c t Infernal.
Standard Action Ranged 10
T h r o u g h your understanding of this d a r k lore, y o u
Target: O n e creature
have harnessed the power of the N i n e Hells. Y o u hold
A t t a c k : W i s d o m v s . Fortitude
mastery over infernal conflagrations a n d can conjure H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e .
fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m Each creature adjacent to the target takes 5 poison
m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f

pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t your next turn.

use your powers w i t h great careif you falter, the


fiends that serve y o u might b e c o m e y o u r masters. Infernal Guardian T h e u r g e of t h e C o m p a c t U t i l i t y 1 2

A sinister f i g u r e / o r m e d / r o m hell/ire appears beside y o u to pro


THEURGE OF THE COMPACT tect you from h a r m .
PATH FEATURES Encounter Conjuration, Divine

I n c e n d i a r y A c t i o n (11th level): W h e n you Minor Action Melee 1


Effect: Y o u conjure a n infernal guardian in a n u n o c c u p i e d
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , e a c h t a r g e t
s q u a r e a d j a c e n t t o y o u . T h e g u a r d i a n lasts u n t i l t h e e n d
hit by that attack gains v u l n e r a b l e 5 fire until the e n d
of y o u r n e x t t u r n . W h i l e y o u a r e a d j a c e n t t o t h e g u a r d i a n ,
of your next turn.
you a r e i m m u n e t o c h a r m e f f e c t s a n d fear e f f e c t s , a n d
B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score y o u g a i n resist 1 0 fire.
a critical hit w i t h a n invoker attack p o w e r , y o u c a n S u s t a i n M i n o r : T h e g u a r d i a n persists.
take 5 damage. If you d o so. t h e target o f t h e c r i t i c a l
hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). Fiery Companions T h e u r g e of t h e C o m p a c t A t t a c k 2 0
F i e r y W r a t h (16th level): T h e bonus damage of f i r e erupts across your body as y o u scream the word to rip open
y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d rcalitv and call forth fiends to aid y o u .
of 1 l o r e a c h e n e m y . Daily Conjuration, Divine, Fire, Implement
Standard Action C l o s e burst 1 0
E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d
s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d
t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e
t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s
o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s
appear, they each m a k e the following m e l e e attack (de
t e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n
a l l y if n o e n e m i e s a r e a d j a c e n t t o it.
Target: O n e adjacent creature
A t t a c k : W i s d o m vs. R e f l e x
H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5
fire d a m a g e (save e n d s ) .
S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n ,
you c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k
a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e
a d j a c e n t to it.

C H A l ' T L K 3 I Invoker
VESSEL OF ICHOR VESSEL OF ICHOR PATH FEATURES
" I am more than mortal, for I have tasted the blood of Vessel's A c t i o n (11th level): W h e n you spend a n

the gods." a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o

gain a n extra m i n o r action y o u c a n use before the e n d


P r e r e q u i s i t e : Invoker, Covenant of W r a t h class o f y o u r next turn. I f you a r e bloodied w h e n y o u spend
feature the action point, y o u gain a n extra m o v e action instead.

I n v o k e r ' s B l o o d (11th level): W h e n you use your


T o s t r e n g t h e n y o u for t h e h a r d s h i p s that lie a h e a d ,
armor of wrath power, you deal 2 d 6 extra d a m a g e if
y o u h a v e b e e n given a rare blessing: Y o u have drunk
you are bloodied.
a single d r o p o f ichor, the blood of the gods. T h e
V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n resist
p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s
5 to a l l d a m a g e w h i l e y o u a r e b l o o d i e d .
m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a

d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d ,
VESSEL OF ICHOR PRAYERS
and n o w a tiny portion of i m m o r t a l blood flows

through your veins. Fiery Glance Vessel of Ichor Attack 1 1

I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e You summon the divine power in your blood. Your eyes blaze
religious orders carefully hoard vials containing the with silver fire as you fix your gaze on your foe.
s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n well-defended Encounter Divine, Implement, Radiant

temples, remote monasteries, or hidden shrines. Y o u Standard Action Ranged 20


P r i m a r y Target: O n e creature
might have discovered the drop you c o n s u m e d in a
P r i m a r y A t t a c k : W i s d o m v s . Reflex
long-forgotten vault years ago a n d c a r r i e d the v i a l
H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e
u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s
t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a
and live. O r emissaries o f those w h o first s c h o o l e d s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e
y o u in the i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u primary target.

w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e drop S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e

o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is primary target


S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e
H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .
created against those w h o w o u l d tear t h e m d o w n .

W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n
Holy Vigor Vessel of Ichor Utility 1 2
e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o
Y o u coll on ilic divine potency in your blood. I n a flash, you and
divine sovereignty.
your friend are emboldened to strike back at your foe.
Daily Divine, Healing
Immediate Reaction C l o s e burst 1 0
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u
T a r g e t : T h e t r i g g e r i n g ally in burst
E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e
n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g
e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s
b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n
spend a healing surge.

Silver Rain V e s s e l of I c h o r A t t a c k 2 0

A rain of silver droplets showers your friends and foes with the
power of d i v i n e ichor.

Daily Divine, Healing, Implement, Radiant, Zone


Standard Action A r e a burst 3 w i t h i n 2 0 s q u a r e s
T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k
roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d
allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d .
H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing
5 radiant d a m a g e (save ends).
Miss: Half damage.
E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e
e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r
h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r
C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d
t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e
e q u a l t o y o u r C o n s t i t u t i o n modifier.
S u s t a i n M i n o r : T h e z o n e persists.

C H A P T E R 3 | Invofeer
^PALADIN ,
i _ rr

My flood blade carves the casques of men.


My tough lance thrusteth sure.
My strength is as the strength of ten.
B e c a u s e thy heart is pure.
Tennyson, "Sir Galahad"'

A LIVING r a m p a r t o f steel a n d c o u r a g e , y o u

stand against all e n e m i e s . Y o u a n c h o r t h e front line

o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n

harm's way. W i t h bold challenges, y o u defy the most

f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n with

y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, testing

y o u r mettle in h a n d - t o - h a n d combat.

Different deities have v a r y i n g expectations of

their paladins. S o m e deities favor those w h o excel in

shielding their comrades from h a r m , while others

d e m a n d vengeance from their champions. But you

m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sac

rifices y o u r o w n defense a n d e v e n y o u r h e a l t h for

greater offensive power. O r y o u are a virtuous pala

din, a warrior of pure heart w h o can withstand the

wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t

follow o n e of these paths exclusively, or y o u might

forge a c o u r s e of y o u r own.

H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e patron,

this chapter provides y o u w i t h m a n y n e w options.

N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands

p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to

better focus o n d e a l i n g d a m a g e or overcoming

h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e

paladin builds presented in this chapter, though

any paladin can choose them.

N e w B u i l d s : T h e ardent paladin takes the battle

to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e virtu

ous p a l a d i n excels in resisting conditions imposed

by enemies.

N e w P a l a d i n P o w e r s : Almost one hundred new

p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t and

virtuous paladins, as well as prayers suited to

avenging and protecting paladins.

N e w P a r a g o n P a t h s : N e w paragon paths focus

your paladin's service, including the champion

of Corellon, the demonslayer. a n d the holy

conqueror.

C H A P T E R 4 Paladin
r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit points
MEW CLASS F E A T U R E S for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l

ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible

W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of d a m a g e capacity, typically a two-handed weapon.

t h e s e p o w e r s i n p l a c e o f l a y on h a n d s . S u g g e s t e d C l a s s F e a t u r e : ardent vow*

Suggested Feat: Mighty Challenge

S u g g e s t e d S k i l l s : H e a l . Insight. Intimidate.
Ardent Vow Paladin Feature
Religion
You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with
divine/ury. S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t

strike
Daily (Special) Divine
Minor Action M e l e e touch S u g g e s t e d E n c o u n t e r P o w e r : divine pursuit*

Target: O n e creature S u g g e s t e d D a i l y P o w e r : blood o f the m i g h t y *

E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d * N e w option presented in this book


of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll
e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v
e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r ,
VIRTUOUS PALADIN
it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d dreadful
next t u r n . p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e
S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y in y o u r devoted heart. Like the protecting paladin,
e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y
y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e
once per round.
p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight.

N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at
Virtue's Touch Paladin Feature
resisting conditions that w o u l d i m p e d e others. A s a
Your gentle touch removes affliction.
w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e
Daily (Special) Divine of your holy symbol than other paladins do. Y o u have
Minor Action M e l e e touch
s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t
Target: O n e creature
e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape
Effect: You remove o n e condition from the target: blinded.
your challenge.
d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d .
S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y Y o u r highest ability score should be C h a r i s m a .

e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a
once per round. good W i s d o m e n h a n c e s the effects of m a n y of y o u r

powers. Strength should b e your third-best score.

First c h o o s e p o w e r s that let y o u m a k e extra s a v i n g

t h r o w s or u s e healing surges, then p o w e r s that bolster


NEW BUILDS y o u r allies or deal high d a m a g e . Y o u should wield a

shield a n d a one-handed weapon, since having high


T h e avenging paladin a n d the protecting paladin are
d e f e n s e s i s a g o a l of t h i s b u i l d .
d e s c r i b e d i n t h e Player's Handbook. This chapter Intro

duces two paladin builds: the ardent paladin, w h o

specializes in offense, a n d the virtuous p a l a d i n , w h o

focuses o n resisting h a r m f u l effects.


DIVINE S A N C T I O N
M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in
ARDENT PALADIN this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g
Y o u r brutal assaults demonstrate the p o w e r of y o u r s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a
god's w r a t h . You're m o r e like a striker t h a n other duration specified in t h e description of t h e p o w e r or feat.
paladins are. Y o u willingly sacrifice y o u r o w n health Unless otherwise noted, the mark ends before the speci
a n d d e f e n s e to strike d o w n y o u r foes, e v e n g i v i n g up f i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t .
s o m e h e a l i n g ability to b e a m o r e p o w e r f u l attacker. Until the mark ends, the target takes radiant d a m a g e
T h e ardent vow p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e each
opponent, dealing additional damage w i t h attacks round it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s
a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r a target. T h e d a m a g e increases to 6 + your Charisma
also e n h a n c e s p o w e r s that w o r k better against ene modifier at 11th level a n d 9 + your C h a r i s m a modifier
mies marked by you. at 21st level.
Take Strength as y o u r highest ability score, since D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l
y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e
s h o u l d b e y o u r second-highest score, to m a x i m i z e the a n d use divine sanction to m a r k others. D i v i n e sanction
n u m b e r o f u s e s y o u g e t of ardent vow. A good Consti h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n
tution score c a n help soothe the sting of p o w e r s that easily u s e t h e t w o in c o n c e r t .

C H A P T E R 4 Paladin
S u g g e s t e d C l a s s F e a t u r e : virtue's touch*
Suggested Feat: Virtuous Recovery
Suggested Skills: Endurance. Heal. Insight.
Religion

S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu


ous strike*
S u g g e s t e d E n c o u n t e r P o w e r : valorous smite*
S u g g e s t e d D a i l y P o w e r : majestic hah'
" N e w option presented in this book

N E W PALADIN P O W E R S
P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r of
t h e n e w p o w e r s presented h e r e reinforce that ability
using divine sanction. Ardent paladin powers rep
resent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g
t r e m e n d o u s d a m a g e at a cost to yourself, a n d virtuous
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit
to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g paladins
it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t
to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e good
use of m a n y virtuous paladin powers.

LEVEL 1 A T - W I L L PRAYERS
Ardent Strike Paladin Attack 1

You attack y o u r enemy a n d m a k e it the focus of your god's


anger.

At-Will Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d
t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d
of your next turn.
Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of
a m e l e e basic attack.

Virtuous Strike Paladin Attack 1

T h e clean light of your weapon piercesyour enemies a n d / i l l s


von with resolve.

At-Will Divine, Radiant, W e a p o n


Standard Action Melee weapon
Target: O n e creature
Attack: Charisma vs. A C
H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u
g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r
next turn.
Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .
S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.
LEVEL 1 ENCOUNTER PRAYERS LEVEL 1 DAILY PRAYERS
Dazzling Flare Paladin Attack 1 Blood of the Mighty Paladin Attack 1

Painfull)' bright light /lushes f r o m y o u r holy symbol. You d r a w o n y o u r o w n life force to deal a decisive blow.

Encounter Divine, Implement, Radiant Daily Divine, Reliable, W e a p o n


Standard Action Ranged 5 Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : C h a r i s m a v s . Reflex A t t a c k : Strength vs. A C
Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the Hit: 4 | W 1 + Strength modifier damage.
target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of E f f e c t : Y o u t a k e 5 d a m a g e , w h i c h c a n ' t b e r e d u c e d in
your n e x t t u r n . any way.

Divine Pursuit Paladin Attack 1 Blazing Brand Paladin Attack 1

You d r i v e y o u r foe bock (villi u might)' attack andfoUow it to Your strike burns your god's symbol onto the enemy, a beacon to
prevent its escape. your companions.

Encounter Divine, W e a p o n Daily D i v i n e , Fire, Reliable, W e a p o n


Standard Action Melee weapon Standard Action Melee weapon
T a r g e t O n e creature Target: O n e creature
A t t a c k : Strength vs. Fortitude A t t a c k : Strength vs. Fortitude
H i t 2 [ W | + Strength modifier d a m a g e , and y o u push H i t : 2 | W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e t a r g e t
t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m t a k e s o n g o i n g 5 fire d a m a g e a n d g r a n t s c o m b a t a d v a n
m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to t a g e t o a n y a l l y a d j a c e n t t o it ( s a v e e n d s b o t h ) .
the target.

Glorious Charge Paladin Attack 1


Guardian Light Paladin Attack 1 You w a d e into battle a n d urge your allies to greater heights.
Asyou attack, a faint g l o w envelops y o u r w e a p o n a n d bolsters Daily Divine, Healing, W e a p o n
y o u r defenses for a lime. Standard Action Melee weapon
Encounter Divine, Radiant, W e a p o n Target: O n e creature
Standard Action Melee weapon Attack: Charisma vs. A C
T a r g e t O n e creature Hit: 2 | W ] + Charisma modifier damage.
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u
H i t : 1 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r
U n t i l t h e e n d of y o u r next t u r n , y o u gain a b o n u s to Forti W i s d o m modifier.
t u d e . Reflex, a n d W i l l e q u a l to y o u r W i s d o m m o d i f i e r . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of
a m e l e e basic attack.

Heedless Fury Paladin Attack 1

You lay i n t o y o u r foe without regard to your men safety. Majestic Halo Paladin Attack 1

You shine w i t h d i v i n e r a d i a n c e that sears y o u r enemies us y o u


Encounter Divine, W e a p o n
attack and c o m m a n d s their respect.
Standard Action Melee weapon
Target: O n e creature Daily Divine, Radiant, W e a p o n
A t t a c k : Strength vs. A C Standard Action Melee weapon
Hit: 3 | W | + Strength modifier damage, and you take a - 5 Target: O n e creature
p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n . Attack: Charisma vs. A C
H i t 3 [ W ] + Charisma modifier radiant damage.
Miss: Half damage.
Valorous Smite Paladin Attack 1
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
Y o u cry out as\vu strike, daring allyour e n e m i e s to face you.
starts its t u r n a d j a c e n t t o y o u is s u b j e c t to y o u r d i v i n e
Encounter Divine, W e a p o n s a n c t i o n u n t i l t h e e n d of its t u r n .
Standard Action Melee weapon
Target: O n e creature
Attack: Charisma vs. A C
Hit: 2 [ W | + Charisma modifier damage. Each e n e m y with
i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l
t h e e n d of y o u r next t u r n .

C H A P T E R 4 Paladin
LEVEL 2 UTILITY PRAYERS LEVEL 3 ENCOUNTER P R A Y E R S
Ui

Bless Weapon Paladin Utility 2 I I Avenging Smite Paladin Attack 3


0
Y o u recite a n ancient prayer to imbue vour weapon with the Your steel transfixes an enemy that harms your friend.
CL
power of pure faith. Encounter Divine, W e a p o n
Daily Divine, Radiant Immediate Reaction Melee 1
Minor Action Personal T r i g g e r : A n e n e m y a d j a c e n t t o y o u hits y o u r a l l y <
Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d Target: T h e triggering e n e m y
_
of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k Attack: Charisma vs. A C <-
rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t H i t : 2 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .
w i t h t h e w e a p o n o n a roll of 1 8 - 2 0 against c r e a t u r e s Ill
z
v u l n e r a b l e t o radiant d a m a g e . Call to Arms Paladin Attack 3

You leadyour foe to me ground whereyou want to fight.


Call of Challenge Paladin Utility 2
Encounter Divine, Implement
You brandish vour weapon a n d demand that all foes nearby Standard Action C l o s e burst 5
face you in battle. Target: O n e creature m a r k e d by y o u
Encounter Divine P r i m a r y Attack: Charisma vs. W i l l
Minor Action C l o s e burst 3 H i t : You pull the target to a square adjacent t o y o u . T h e n
T a r g e t : E a c h e n e m y in burst m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l weapon.
t h e e n d of your next turn. Secondary Attack: Charisma + 2 vs. A C
Hit: 2 [ W ] + Charisma modifier damage.

Divine Counter Paladin Utility 2

The power of your god deflects part of an attack against you, Hold Fast Paladin Attack 3

and you call out the attacker. Y o u engage your foe and prevent it f r o m a d v a n c i n g o n y o u r
allies.
Encounter Divine
Immediate Interrupt Personal Encounter Divine, W e a p o n
T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l Standard Action Melee weapon
E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n Target: O n e creature
e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n . Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d
t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic
Touch of Grace Paladin Utility 2
attack.
You take onto yourself the suffering of your ally.
Encounter Divine
Strength from Valor Paladin Attack 3
Minor Action M e l e e touch
A s foes encircle y o u . you fight all the harder.
T a r g e t : O n e ally
E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t Encounter Divine, W e a p o n
a save c a n e n d . Standard Action C l o s e burst 1
Target: Each e n e m y in burst
A t t a c k : Strength vs. Fortitude
Virtue Paladin Utility 2
Hit: 1 [ W ] + Strength modifier damage. You gain 5 tempo
You gird yourself in your high ideals and face the enemy with rary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .
renewed determination.

Encounter Divine
Trial of Strength Paladin Attack 3
Minor Action Personal
You shake off affliction to strike true a n d h a r d .
E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s .
Encounter Divine, W e a p o n
Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l
ing s u r g e v a l u e . Standard Action Melee weapon
Target: O n e creature

Effect: B e f o r e t h e attack, you m a k e a saving t h r o w w i t h a


b o n u s e q u a l to y o u r W i s d o m modifier.
Attack: Charisma vs. A C
Hit: 2 | W ] + Charisma modifier damage.

C H A P T E R 4 I Paladin
LEVEL 5 DAILY PRAYERS Unyielding Faith Paladin Attack 5

You let faith a l o n e g u i d e vour weapon. No enemy can distract


Arc of Vengeance Paladin Attack 5 you from your sacred task.
Your flashing weapon promises a swift end to your foes. Daily Divine, W e a p o n
Daily Divine, Radiant, W e a p o n Standard Action Melee weapon
Standard Action C l o s e burst 1 Target: O n e creature
T a r g e t : E a c h e n e m y in burst A t t a c k : Charisma vs. A C
A t t a c k : Strength vs. A C Hit: 3 | W ] + Charisma modifier d a m a g e , a n d t h e target
H i t 2 [ W ) + Strength modifier radiant d a m a g e . is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of t h e

Miss: Half damage. encounter.

E f f e c t : T h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n M i s s : Half d a m a g e .

til t h e e n d of y o u r next t u r n . If t h e t a r g e t w a s a l r e a d y E f f e c t : Y o u gain a + S p o w e r b o n u s to all d e f e n s e s a g a i n s t

m a r k e d b y y o u , it also t a k e s r a d i a n t d a m a g e e q u a l t o c h a r m effects until t h e e n d of t h e e n c o u n t e r .

y o u r W i s d o m m o d i f i e r w h e n e v e r it d e a l s d a m a g e to y o u
or any ally (save ends).
LEVEL 6 UTILITY PRAYERS
Name of Might Paladin Attack 5
Fear Not Paladin Utility 6
You shout an ancient angelic n a m e of thunderous power that
You reassure your ally, conferring divine power to throw off ill
slows your foes.
effects.
Daily Divine, Implement, Thunder
Encounter Divine
Standard Action C l o s e blast 3
Minor Action M e l e e touch
T a r g e t : E a c h e n e m y i n blast
Target: O n e creature
A t t a c k : Charisma vs. Fortitude
Effect: T h e target c a n m a k e a saving throw. Against a fear
H i t : 3 d 8 -i C h a r i s m a m o d i f i e r t h u n d e r d a m a g e , a n d t h e
e f f e c t , t h e t a r g e t g a i n s a b o n u s to t h e s a v i n g t h r o w e q u a l
target is s l o w e d ( s a v e e n d s ) .
to y o u r W i s d o m modifier.
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d u n t i l t h e e n d of
its n e x t t u r n .
Pure Devotion Paladin Utility 6

T h e Intensity of your faith protects you from your enemy's in


Prayer of Two Paths Paladin Attack S
sidious power.
As you strike one enemy, you direct a beam of holy r a d i a n c e
against another. Encounter Divine
Immediate Interrupt Personal
Daily Divine, Healing, Radiant, W e a p o n
Trigger: A n e n e m y attacks you
Standard Action Melee weapon
E f f e c t : Y o u g a i n a + 4 p o w e r b o n u s to F o r t i t u d e a n d W i l l
P r i m a r y Target: O n e creature
until t h e e n d of y o u r next t u r n .
P r i m a r y Attack: Strength vs. A C
Hit: 2 [ W | + Strength modifier d a m a g e .
Effect: M a k e a ranged secondary attack using your Shield of Discipline Paladin Utility 6

i m p l e m e n t . D o i n g so d o e s n ' t p r o v o k e o p p o r t u n i t y a t t a c k s . Toughness h a r d won through y e a r s of rigorous self-control


S e c o n d a r y Target: O n e creature other t h a n the primary blunts your enemies' attacks.
t a r g e t w i t h i n 5 s q u a r e s of y o u Encounter Divine
Secondary Attack: Charisma vs. W i l l Minor Action Personal
Hit: 2d8 + Charisma modifier radiant d a m a g e , and you E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n r e s i s t a n c e
r e g a i n hit p o i n t s e q u a l to 1 d 6 + y o u r C h a r i s m a modifier. to all d a m a g e e q u a l to y o u r S t r e n g t h modifier.

Unrelenting Punishment Paladin Attack S Shield the Virtuous Paladin Utility 6


.After your i n i t i a l attack, divine power continues to assault your You speak a p r a t e r of protection for a n ally, w h o is surrounded
foe. and you grow stronger a l l the while. by a shining halo.
Daily Divine, Healing, W e a p o n Daily Divine, Radiant
Standard Action Melee weapon Minor Action C l o s e burst 1 0
Target: O n e creature
Target: O n e ally in burst
A t t a c k : Strength vs. A C E f f e c t : U n t i l t h e e n d o f t h e e n c o u n t e r , a n y e n e m y t h a t hits
Hit: 2 [ W | + Strength modifier damage. o r m i s s e s t h e target t a k e s 3 + y o u r C h a r i s m a m o d i f i e r ra
Effect: T h e target takes ongoing 5 d a m a g e (save ends). d i a n t d a m a g e , u n l e s s t h a t e n e m y is m a r k e d b y t h e t a r g e t .
W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u Level 1 1 : 6 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .
regain hit p o i n t s e q u a l to y o u r W i s d o m modifier. Level 2 1 : 9 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .

C H A P T E R 4 Paladin
Valiant Rush Paladin Utility 6 Comeback Smite Paladin Attack 7

You plunge into battle with divine speed. You shrug off the effects of your enemies' attacks and strike back UJ

Encounter Divine with even greater purpose.


Move Action Personal Encounter Divine, W e a p o n C
E f f e c t : Y o u m o v e t w i c e y o u r s p e e d to a s q u a r e a d j a c e n t to Standard Action Melee weapon a.
a n e n e m y t h a t is w i t h i n y o u r line of sight a t t h e start of Effect: Before the attack, y o u m a k e a saving t h r o w against
this m o v e m e n t . e a c h effect o n y o u t h a t a s a v e c a n e n d . Y o u g a i n a b o n u s to
t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l t o t h e n u m b e r of <
effects y o u s a v e a g a i n s t .
LEVEL 7 ENCOUNTER PRAYERS Target: O n e creature
A t t a c k : Strength vs. A C
Astral Thunder Paladin Attack 7 Hit: 2 | W ] + Strength modifier damage. 2
T h e power of your god's d o m i n i o n thunders through vour holy
symbol to p u m m e l nearby foes. Force of Arms Paladin Attack 7

Encounter Divine, Implement, Thunder Y o u channelyour entire spirit into a powerful attack.
Standard Action C l o s e burst 3
Encounter Divine, W e a p o n
T a r g e t : E a c h e n e m y i n burst
Standard Action Melee weapon
A t t a c k : Charisma v s . Fortitude
Target: O n e creature
Hit: 2d8 + Charisma modifier thunder damage. Until the
A t t a c k : S t r e n g t h v s . A C . If y o u h a v e u s e d t h e C h a n n e l
e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a p e n a l t y t o a t t a c k
D i v i n i t y p o w e r divine strength d u r i n g this t u r n , y o u gain a
rolls e q u a l t o y o u r W i s d o m modifier.
b o n u s t o t h e a t t a c k roll e q u a l to y o u r W i s d o m modifier.
Hit: 2 | W | + Strength modifier damage.
Blade of Light Paladin Attack 7

Asyou charge, a golden light envelops y o u r weapon and fortifies Price of Cowardice Paladin Attack 7
you against the powers of darkness and fear.
A searing flash of light punishes a foe who refuses to face you in
Encounter Divine, Radiant, W e a p o n battle.
Standard Action Melee weapon
Encounter Divine, Implement, Radiant
Target: O n e creature
Immediate Interrupt C l o s e burst 5
Attack: Charisma vs. A C
Trigger: A n e n e m y m a r k e d by y o u m a k e s a n attack that
H i t : 3 [ W ] + Charisma modifier radiant d a m a g e . Until t h e
does not include y o u as a target
e n d of y o u r next t u r n , y o u g a i n a +2 b o n u s to all d e f e n s e s
Target: T h e triggering e n e m y
against f e a r o r n e c r o t i c e f f e c t s .
A t t a c k : Charisma vs. W i l l
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r i n p l a c e of a
H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d t h e
m e l e e basic a t t a c k .
t a r g e t is b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .

C H A P T E R 4 Paladin j f
Resurgent Smite Paladin Attack 7 I I Shackles of Justice Paladin Attack 9

Your inspiring attack bestows health myour ally. Consecrated light enfolds the enemy you smite, exacting a price

Encounter Divine. Healing, W e a p o n w h e n e v e r that foe causes h a r m .

Standard Action Melee weapon Daily Divine, Radiant, W e a p o n


T a r g e t O n e creature Standard Action Melee weapon
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C Target: O n e creature
H i t 2 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , Attack: Charisma vs. A C
a n d a n ally w i t h i n 5 s q u a r e s of y o u c a n s p e n d a h e a l Hit: 2 [ W ] + Charisma modifier damage.
ing s u r g e . If t h e a t t a c k d e a l s at l e a s t 2 0 d a m a g e , t h e E f f e c t W h e n e v e r t h e t a r g e t d e a l s d a m a g e , it t a k e s 2 d 6
ally g a i n s a d d i t i o n a l hit p o i n t s e q u a l t o t w i c e y o u r r a d i a n t d a m a g e (save e n d s ) .
W i s d o m modifier.

Shout of Condemnation Paladin Attack 9

Y o u r thunderous words consign your foes to c o n t i n u a l p a i n .


LEVEL 9 DAILY PRAYERS
Daily Divine, Implement, Thunder
Standard Action C l o s e blast 5
Final Rebuke Paladin Attack 9
T a r g e t E a c h c r e a t u r e in blast
You roar with outrage, ami your furious strike hurls your foe
Attack: Strength vs. W i l l
away.
H i t 2 d 6 + Strength modifier thunder d a m a g e , a n d the
Daily Divine, Reliable, W e a p o n
t a r g e t t a k e s o n g o i n g 5 t h u n d e r d a m a g e a n d is s u b j e c t t o
Standard Action Melee weapon
y o u r d i v i n e s a n c t i o n (save e n d s b o t h ) .
Target: O n e creature
M i s s : H a l f d a m a g e , a n d t h e target is s u b j e c t to y o u r d i v i n e
A t t a c k : Strength vs. Fortitude
s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
H i t : 2 [ W | + Strength modifier d a m a g e , a n d y o u push t h e
t a r g e t 5 s q u a r e s . If t h e target e n d s this m o v e m e n t in a
s q u a r e a d j a c e n t t o a solid o b s t a c l e , t h e t a r g e t t a k e s 1 | W |
LEVEL 1 0 UTILITY PRAYERS
extra d a m a g e .

Benediction Paladin Utility 1 0


Knightly Intercession Paladin Attack 9
A quick prayer grants rigor and strength to a comrade in battle.
Y'ou command a foe to attack you instead of your companion. Encounter Divine, Healing
Daily Divine, W e a p o n Immediate Reaction C l o s e burst S
Immediate Interrupt C l o s e burst 1 0 T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u hits w i t h a m e l e e
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally attack
w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e triggering ally
Target: T h e triggering e n e m y E f f e c t : T h e t a r g e t c a n e i t h e r s p e n d a h e a l i n g surge or m a k e
E f f e c t : T h e t r i g g e r i n g a t t a c k hits y o u i n s t e a d of t h e ally. t w o d a m a g e rolls for t h e a t t a c k a n d u s e e i t h e r result.
You pull the target to a square adjacent to y o u and then
m a k e t h e f o l l o w i n g a t t a c k a g a i n s t it. Font of Healing Paladin Utility 1 0
Attack: Strength vs. AC
D i v i n e beneficence Heals YOU and your c o m p a n i o n .
Hit: 2 [ W ] - Strength modifier d a m a g e , a n d the target
is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e e n d of t h e Daily Divine, Healing

encounter. Minor Action C l o s e burst 5


T a r g e t : Y o u a n d o n e a l l y i n burst
E f f e c t : Y o u s p e n d a h e a l i n g surge, a n d e a c h t a r g e t regains
Ray of Reprisal Paladin Attack 9
hit p o i n t s e q u a l to y o u r h e a l i n g s u r g e v a l u e .
You direct a beam of fierce radiance a g a i n s t a n enemy and force
it to feel the pain of the wounds it inflicted onyour comrade.
Guiding Verse Paladin Utility 10
Daily Divine. Implement, Radiant
I n the sacred words of a prayer, you find the resolve to shake off
Immediate Interrupt C l o s e burst 5
a deleterious condition.
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u h i t s y o u r a l l y
T a r g e t : T h e triggering e n e m y Encounter Divine

A t t a c k : C h a r i s m a v s . Fortitude Minor Action Personal

H i t 3 d 6 + Charisma radiant d a m a g e . E f f e c t You m a k e a saving t h r o w w i t h a bonus equal to 1 -

Miss: Half damage. y o u r W i s d o m modifier.

E f f e c t : T h e ally hit t a k e s half d a m a g e f r o m t h e t r i g g e r i n g


e n e m y ' s attack. Righteous Indignation Paladin Utility 10

Seeingyour ally harmed enragesyou.

Daily Divine
Immediate Reaction Personal
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n y o u r line of sight
E f f e c t : T h e n e x t t i m e y o u a t t a c k b e f o r e t h e e n d of y o u r
n e x t t u r n , y o u gain a ^ 2 p o w e r b o n u s to t h e a t t a c k
roll a n d d e a l extra d a m a g e e q u a l t o 2 + y o u r S t r e n g t h
modifier.

C H A P T E R 4 Paladin
LEVEL 1 3 ENCOUNTER PRAYERS LEVEL 1 5 DAILY PRAYERS
Castigating Strike Paladin Attack 13 Divine Vengeance Paladin Attack 1 5

A s y o u attack, you c h i d e y o u r foes for neglecting y o u and compel B r i l l i a n c e flares from you to dispense pain lo a t t a c k i n g enemies.
their intention. Daily Divine, Radiant, Stance
Encounter Divine, W e a p o n Minor Action Personal
Standard Action Melee weapon E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r a n e n e m y hits
Target: O n e creature y o u or a n ally a d j a c e n t t o y o u w i t h a m e l e e a t t a c k , t h a t
A t t a c k : Strength or Charisma vs. A C e n e m y t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m
H i t : 1 | W | + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d modifier.
e a c h e n e m y w i t h i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r
d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . Flames of Devotion Paladin Attack 15

D i v i n e fire i g n i t e s y o u r consecrated w e a p o n .
Compel Obedience Paladin Attack 13
Daily Divine, Fire, W e a p o n
You lend an enemy away from those under \vur protection. Standard Action Melee weapon
Encounter Divine, W e a p o n Target: O n e creature
Standard Action Melee weapon A t t a c k : Strength vs. A C
Target: O n e creature H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e .
A t t a c k : Charisma vs. W i l l E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u r w e a p o n a t t a c k s
H i t : 3 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d y o u shift 3 d e a l 2 d 6 extra fire d a m a g e .
s q u a r e s . Y o u t h e n p u l l t h e target 5 s q u a r e s to a s q u a r e S u s t a i n M i n o r : T h e e f f e c t persists.
adjacent to you.

Eye for an Eye Paladin Attack 13


Knight's Defiance
You demand that y o u r foes meet you in battle, then strike fierce
Paladin Attack 1
3
You raise y o u r holy symbol and shout an imprecation to blind a ly against one o f t h e m .
foe that dares to assault v o u r comrade. Daily Divine, W e a p o n
Encounter Divine, Implement Standard Action C l o s e burst S
Immediate Reaction C l o s e burst S P r i m a r y T a r g e t : E a c h e n e m y i n burst
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r ally E f f e c t : B e f o r e t h e a t t a c k , y o u pull e a c h p r i m a r y t a r g e t t o a
T a r g e t : T h e triggering e n e m y in burst s q u a r e a d j a c e n t t o y o u , a n d e a c h target is s u b j e c t t o y o u r
A t t a c k : Charisma vs. W i l l d i v i n e s a n c t i o n (save e n d s ) . M a k e a m e l e e s e c o n d a r y
H i t : 2 d 8 + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e target is attack.
b l i n d e d u n t i l t h e e n d of y o u r n e x t t u r n . S e c o n d a r y T a r g e t : O n e p r i m a r y target a d j a c e n t to y o u
Attack: Charisma vs. A C
Hit: 3 | W | + Charisma modifier damage.
Fervent Strike P a l a d i n A t t a c k 13

Still burning w i t h y o u r ardent vow. you l a u n c h a might}- attack.


Pyre of Judgment Paladin Attack 1 5
Encounter Divine, W e a p o n
You consign a foe to the flames. T h e blaze consumes enemies
Standard Action Melee weapon
t h a i stay by its side.
Target: O n e creature
A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u Daily Divine, Fire, Reliable, W e a p o n
g a i n a +2 b o n u s t o t h e a t t a c k roll, a n d y o u c a n s c o r e a Standard Action Melee weapon

critical hit o n a roll of 1 8 - 2 0 . Target: O n e creature


H i t : 2 | W j + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d A t t a c k : Strength vs. A C

ardent v o w d u r i n g this e n c o u n t e r , t h e a t t a c k d e a l s extra H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e , a n d o n g o i n g


d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s
this o n g o i n g d a m a g e , e a c h e n e m y a d j a c e n t t o it t a k e s fire
d a m a g e equal to 5 + your W i s d o m modifier.
Zealous Smite Paladin Attack 1 3

B e i n g wounded i n battle only makesyou strike the harder.


Tower of Faith Paladin Attack 1 5
Encounter Divine, W e a p o n
A s y o u s w i n g y o u r weapon, a surge o f divine confidence buoys
Standard Action Melee weapon
the spirits o f allies nearby.
Target: O n e creature
A t t a c k : Strength vs. A C Daily Divine, W e a p o n
H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is Standard Action Melee weapon
s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next Target: O n e creature
t u r n . T h e a t t a c k d e a l s 1 [ W ] extra d a m a g e if t h e t a r g e t Attack: Charisma vs. A C
has hit y o u since y o u r last t u r n . Hit: 3 | W | - Charisma modifier damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y allies
w i t h i n 5 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o s a v i n g
t h r o w s . T h e b o n u s i n c r e a s e s t o +5 against c h a r m or f e a r
effects.

C H A P T E R 4 I Paladin
LEVEL 1 6 UTILITY P R A Y E R S Reassuring Strike Paladin Attack 17

You l a n d a solid blow and are rewarded w i t h renewed vitality.


Devotion Paladin Utility 1 6
Encounter Divine, Healing, W e a p o n
Your enemy seeks to overwhelm your resolve, but y o u r c a l m Standard Action Melee weapon
certainty shields y o u a n d vour comrades. Target: O n e creature

Daily Divine A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Immediate Interrupt C l o s e burst 5 Hit: 3 [ W ] + Strength or Charisma modifier d a m a g e . You
T r i g g e r : A n e n e m y hits y o u or y o u r ally w i t h i n 5 s q u a r e s o f can spend a healing surge a n d a d d your W i s d o m m o d i
you fier t o t h e hit p o i n t s r e g a i n e d .
T a r g e t : Y o u a n d e a c h ally in burst
E f f e c t : E a c h t a r g e t g a i n s a +4 p o w e r b o n u s t o F o r t i t u d e Sanctified Ught Paladin Attack 17
a n d W i l l u n t i l t h e e n d of y o u r next t u r n .
A flash from your holy symbol sears y o u r foes, p a r t i c u l a r l y those
bearing y o u r mark.
Divine Aegis Paladin Utility 16
Encounter Divine, Implement, Radiant
Your god shelters you a n d y o u r allies f r o m h a r m . Standard Action A r e a burst 1 w i t h i n 1 0 squares

Daily Divine, Stance Target: E a c h creature in burst

Minor Action Personal A t t a c k : Charisma vs. Reflex

Effect: U n t i l t h e stance ends, you a n d any allies w i t h i n 2 H i t : 1 d 8 r a d i a n t d a m a g e . If t h e t a r g e t is m a r k e d b y y o u ,

s q u a r e s o f y o u g a i n a +2 b o n u s t o all d e f e n s e s . the attack instead deals 2 d 8 + your Charisma modifier


radiant d a m a g e .

Higher Cause Paladin Utility 1 6

When your body Jailers, your faith takes over (t> let y o u keep up
Shattering Smite Paladin Attack 17

the fight. A well-placed strike punches through y o u r opponent's defenses.

Daily Divine, Healing, Stance Encounter Divine, W e a p o n

Minor Action Personal Standard Action Melee weapon

R e q u i r e m e n t : You must be bloodied. Target: O n e creature

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s A t t a c k : Strength vs. A C

to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5 H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses

while bloodied. a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .

Liberation Paladin Utility 16 Wrathful Smite Paladin Attack 1 7

H e a r i n g your call, your embattled comrade falls back to safety. W i t h a burst of w h i r l i n g steel.you batter dowti foes who sur
round you.
Encounter Divine, Healing
Move Action C l o s e burst 5 Encounter Divine, W e a p o n

T a r g e t : O n e ally in b u r s t Standard Action C l o s e burst 1

E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o T a r g e t : E a c h e n e m y in b u r s t
y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t , A t t a c k : Charisma v s . Reflex
t h e t a r g e t c a n s p e n d a h e a l i n g surge. H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r
n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s
Prayer for the Valiant Paladin Utility 1 6
1 | W | extra d a m a g e .
You seek aid for your beleaguered companions. A warm light
shines down, bringing relief.
Daily Divine
HYMN TO C O R E L L O N
Minor Action C l o s e burst 5
T a r g e t : E a c h ally in b u r s t Lord of t h e w o o d , lord of t h e stars,

Effect: Each target can m a k e a saving throw with a p o w e r M a k e r of songs a n d t e a c h e r of a r t s -


b o n u s e q u a l to y o u r C h a r i s m a modifier. G r e a t Corellon, as your servant I stand.
O p e n m y eyes to t h e w o r k s of your h a n d .

LEVEL 17 ENCOUNTER P R A Y E R S
Lord of t h e w o o d , lighten m y heart;

Mark of Terror Paladin Attack 17 M a k e r of songs, your w i s d o m impart.


Great Corellon, grant m e a d r e a m
Asyou strike, y o u r god's presence fills the enemy with dread.
O f t h e twilight courts of t h e Seldarine!
Encounter D i v i n e , Fear, W e a p o n
Standard Action Melee weapon
Target: O n e creature m a r k e d by y o u L o r d of m a g i c , lord of starlight,

Attack: Strength vs. A C L o v e r o f b e a u t y a n d p o e t of n i g h t -


H i t : 1 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is L o n g lies t h e p a t h t h r o u g h mists a n d t h r o u g h moor
s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . But h o m e I will c o m e to Arvandor.

Paladin
LEVEL 19 DAILY PRAYERS Smite the Soul Paladin Attack 19

Your wrathful strike drives deep, i n c a p a c i t a t i n g y o u r foe.


Name of Potency Paladin Attack 19
Daily Divine, W e a p o n
I n it resounding voice, you speak an ancient angelic n a m e that Standard Action Melee weapon
stopsyour enemies in their tracks. Target: O n e creature
Daily Divine, Implement, Thunder A t t a c k : Strength vs. A C
Standard Action C l o s e burst 2 H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is
T a r g e t : E a c h e n e m y in burst s t u n n e d (save e n d s ) .

A t t a c k : Charisma vs. Fortitude A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next


Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the turn.

t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of

M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) . your next turn.

Overwhelming Fervor Paladin Attack 19 I I Wheel of Fate Paladin Attack 19

You name your enemy a foe of the faith and press the attack You unleash a flurry of attacks against all nearby enemies,
relentlessly. drawing greater strength from their pain.

Daily Divine, W e a p o n Daily Divine, Healing, W e a p o n


Standard Action Melee weapon Standard Action C l o s e burst 1

Target: O n e creature T a r g e t : E a c h e n e m y i n burst


Attack: Strength vs. A C Attack: Strength vs. A C

H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits
subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r
t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e h e a l i n g surge v a l u e .
e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n
u n t i l t h e e n d of y o u r n e x t t u r n . equal to your W i s d o m modifier w h i l e bloodied.

Miss: Half damage.

LEVEL 2 2 UTILITY PRAYERS


Righteous Resolve Paladin Attack 19

E a c h H o w struck by your foe only heightensyour resistance. Failure Is No Option Paladin Utility 2 2

Daily Divine, Weapon Y o u r battle cry renews the determination of flagging allies.
Standard Action Melee weapon
Daily Divine, Healing, Teleportation
Target: O n e creature
Standard Action C l o s e burst 3
Attack: Charisma vs. A C
T a r g e t : E a c h ally in b u r s t
Hit: 4 [ W | + Charisma modifier damage.
Effect: You teleport e a c h target a n u m b e r of squares equal
Miss: Half damage.
t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target
m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains
d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit
hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .
p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.

C H A P T E R 4 I Paladin
Holy Wings P a l a d i n Utility 2 2 LEVEL 2 3 ENCOUNTER PRAYERS
M a j e s t i c silver w i n g s carry you past obstacles.

Encounter Divine
Censuring Radiance Paladin Attack 23

Minor Action Personal Your weapon sears a sigil into your foe that hinders its attacks
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d against your companions.
equal to y o u r speed a n d a - 4 bonus to A C against op Encounter Divine, Radiant, W e a p o n
portunity attacks. Standard Action Melee weapon
Target: O n e creature

Inspiring Hymn P a l a d i n Utility 22 A t t a c k : Charisma vs. Fortitude


H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e
You recite an ancient verse to avert ill fortune in battle.
end of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n
Encounter Divine a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is
Immediate Interrupt C l o s e burst 5 w e a k e n e d for t h a t a t t a c k .
T r i g g e r : A n e n e m y scores a critical hit a g a i n s t y o u r ally
w i t h i n 5 s q u a r e s of y o u
T a r g e t : T h e t r i g g e r i n g e n e m y i n burst
1 Champion's Call Paladin Attack 2 3 1

E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d Youfunnelyour devotion into a mighty] ell that dragsyourfoes
result. to you and leaves them reeling.
Encounter Divine, Implement, Thunder
Return to the Living Paladin Utility 2 2 Standard Action C l o s e burst 5
P r i m a r y Target: Each e n e m y in burst
Your tenacity defies even death.
Effect: Y o u pull e a c h primary target 5 squares a n d t h e n
Daily Divine, Healing m a k e t h e following attack.
No A c t i o n Personal S e c o n d a r y Target: Each e n e m y adjacent to you
T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e A t t a c k : Strength vs. W i l l
E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e
surges. s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d
until t h e e n d of y o u r n e x t t u r n .

THE DIVINE C O M P R O M I S E S Demand Respect Paladin Attack 23

W h e n the immortals had w o n the w a r against the pri You visit divine punishment on a foe that attacks your friends,
b o w i n g it beneath vour god's displeasure.
mordials, t h e y fought a m o n g t h e m s e l v e s for dominion

over various aspects of the natural world. Z e h i r contested Encounter Divine, Implement, Radiant

w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d Immediate Interrupt C l o s e burst 1 0


Trigger: A n e n e m y m a k e s a n attack that d o e s not include
d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s
you as a target
and s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of
T a r g e t : T h e t r i g g e r i n g e n e m y in burst
P e l o r ' s o p p o n e n t s g a t h e r e d allies, a n d P e l o r h a d allies of Attack: Charisma vs. W i l l
his o w n . O n o n e side stood Corellon, Khala, Zehir, a n d H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u
S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l

din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to no t h e e n d o f y o u r next t u r n .

avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still.

A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To Resurgent Wrath Paladin A t t a c k 23

settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered Your furious attack unleashes divine might that revitalizes y o u

day a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor, a n d a n ally.

she proposed alternating seasons of s u m m e r a n d winter. Encounter Divine, Healing, W e a p o n

The gods, w e a r y of their quarrels, a g r e e d . Pelor abides Standard Action Melee weapon

faithfully by his a g r e e m e n t w i t h Zehir, b u t f r o m t i m e to Target: O n e creature


A t t a c k : Charisma vs. A C
t i m e Z e h i r seeks to s h a d o w t h e s u n during d a y t i m e w i t h
H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e . Y o u a n d o n e ally
a n e c l i p s e . K h a l a is n o m o r e , b u t t h e R a v e n Q u e e n w h o
a d j a c e n t to y o u c a n e a c h c h o o s e to d o o n e o f t h e f o l l o w
holds sway over winter nowhonors t h e ancient pact.
i n g things:
Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s S p e n d a h e a l i n g s u r g e ( a n d regain a d d i t i o n a l hit p o i n t s
early a n d d e l a y i n g springs a s long a s she c a n . In this w a y , e q u a l to t w i c e y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s
a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late. at least 3 0 d a m a g e ) .
M a k e a s a v i n g t h r o w ( w i t h a b o n u s e q u a l to y o u r
W i s d o m m o d i f i e r if t h e a t t a c k d e a l s a t least 3 0
damage).

C H A P T E R 4 I Paladin
Trial of Adversity Paladin Attack 23 Spurn the Unworthy Paladin Attack 2 5

You confer determination and discipline on your allies, drawing You slap down a foe that keeps you from greater enemies.
on their strength to steady your hand. Daily Divine, W e a p o n 5
Encounter Divine. W e a p o n Standard Action Melee weapon 0
o.
Standard Action Melee weapon Target: O n e creature
Target: O n e creature A t t a c k : Strength vs. A C
E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the 2
of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e target prone. <
a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s Miss: Half damage.
<
against a n effect. E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of 0.
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra
H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . damage.

LEVEL 2 5 DAILY PRAYERS LEVEL 2 7 ENCOUNTER PRAYERS

Discipline the Unruly Paladin Attack 25 Ardent Judgment Paladin Attack 27

B l i n d i n g radiance explodes from your weapon as you strike, As you strike your foe. the power of your sacred vow shatters its
searing foes who dare to attack vour comrades. resilience.

Daily Divine, Radiant, W e a p o n Encounter Divine, W e a p o n


Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : Charisma vs. A C A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u
H i t : 3 | W | - C h a r i s m a m o d i f i e r radiant d a m a g e . g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y w i t h i n critical hit o n a roll of 1 8 - 2 0 .
5 s q u a r e s o f y o u t h a t hits or m i s s e s a n y a l l y t a k e s 4 d 6 H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d
r a d i a n t d a m a g e a n d is b l i n d e d until t h e e n d of y o u r n e x t ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s
turn. v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t
S u s t a i n M i n o r T h e effect persists. turn.

Harsh Verdict Paladin Attack 25 Astral Thunderbolt Paladin Attack 27

You judge one of your enemies i n the n a m e of your god. and The power of the d o m i n i o n s rings t h r o u g h y o u r strike, andyou
none of its companions can hide from your wrath. raise your symbol to h u r l divine thunder at a nearby foe.

Daily Divine, Radiant, W e a p o n Encounter Divine, Thunder, W e a p o n


Standard Action Melee weapon Standard Action Melee weapon
P r i m a r y Target: O n e creature P r i m a r y Target: O n e creature
Primary Attack: Charisma vs. W i l l P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude
H i t : 3 [ W ) + Strength modifier damage. Hit: 4 | W ] + Charisma modifier thunder damage. T h e
Miss: Half damage. p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k
E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y
tered o n t h e primary target. a t t a c k t h a t is a c l o s e burst 1 0 using y o u r implement.
S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst
burst S e c o n d a r y A t t a c k : Charisma vs. Fortitude
S e c o n d a r y A t t a c k : Charisma vs. W i l l Hit: 3 d 8 - Charisma modifier thunder damage, a n d the
H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e
d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l e n d of your n e x t t u r n .
c o n c e a l m e n t (save e n d s b o t h ) .

Overwhelming Smite Paladin Attack 27


Mark of Weakness Paladin Attack 25 The shining hand of the divine guides y o u r w e a p o n , and none
Your divinely inspired attack enfeebles yourfoe. can ignoreyou.

Daily Divine, W e a p o n Encounter Divine, Radiant, W e a p o n


Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : Strength vs. A C A t t a c k : Strength vs. A C
H i t : 3 | W 1 + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is H i t : 4 | W ] + Strength modifier radiant d a m a g e , a n d e a c h
w e a k e n e d a n d s u b j e c t to y o u r d i v i n e s a n c t i o n ( s a v e e n d s e n e m y a d j a c e n t to y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n
both). u n t i l t h e e n d of y o u r n e x t turn.
M i s s : H a l f d a m a g e , a n d t h e target is w e a k e n e d u n t i l t h e e n d
of your n e x t t u r n .

C H A P T E R 4 I Paladin
Terrible Charge Paladin Attack 27 Name of Awe Paladin Attack 29

Your fervor drives y o u into the fray a n d strikes terror into your You utter an ancient name of such power that your enemies are
enemy. rooted to the spot, unable to escape.
Encounter D i v i n e , Fear, W e a p o n Daily Divine, Implement, Thunder
Standard Action Melee 1 Standard Action C l o s e blast 5
Effect: You c h a r g e a n d m a k e the following a t t a c k in place T a r g e t : E a c h e n e m y in blast
of a m e l e e basic attack. A t t a c k : Charisma vs. Fortitude
Target: O n e creature Hit: 5d8 + Charisma modifier thunder damage, and the
A t t a c k : Strength vs. A C target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) .
H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
s t u n n e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until
t h e e n d of y o u r next t u r n .

Wrathful Flame Paladin Attack 27

P u r e b l u e / i r e blazes from y o u r holy symbol to devastate foes Prostration Paladin Attack 29

around you. I n a resounding voice, y o u command the respect of vour

Encounter D i v i n e , Fire, I m p l e m e n t enemies.


Standard Action C l o s e burst 5 Daily Divine, Lightning, Thunder, W e a p o n
Target: Each e n e m y in burst Standard Action C l o s e burst 1
A t t a c k : Charisma v s . Reflex Target: Each e n e m y in burst
H i t : 4 d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . I f t h e t a r g e t is A t t a c k : Strength v s . Reflex
m a r k e d b y y o u . it is also d a z e d until t h e e n d of y o u r n e x t H i t : 4 | W | + Strength modifier lightning a n d thunder
turn. damage.
Miss: Half damage.
Effect: You knock e a c h target prone.
LEVEL 2 9 DAILY PRAYERS
Sanctioned Slaughter Paladin Attack 29
Day of Reckoning Paladin Attack 29
Y o u r g o d d e m a n d s y o u r enemy's blood, and your weapon draws
L i k e an agent of vengeance, you a p p e a r beside y o u r foe to de
it.
liver the killing blow.
Daily Divine, W e a p o n
Daily Divine, Teleportation, W e a p o n
Standard Action Melee weapon
Standard Action Melee 1
Target: O n e creature
E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a
A t t a c k : Strength vs. A C
creature m a r k e d by y o u .
H i t : 4 [ W | + Strength modifier damage, and ongoing 10
Target: O n e creature marked by you
d a m a g e (save e n d s ) .
Attack: Strength vs. A C
M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).
Hit: 6 [ W ] + Strength modifier d a m a g e .
Miss: Half damage.

Devastating Surge Paladin Attack 29

You give of your own vitality to heal a n ally a n d wound a n


enemy.

Daily Divine, Healing, W e a p o n


Standard Action Melee weapon
R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge
remaining.
Effect: Y o u s p e n d a healing surge but d o not regain hit
p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y
regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n
m a k e t h e following attack.
Target: O n e creature
A t t a c k : Strength vs. A C
H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e
value + y o u r Strength modifier.
Miss: Half damage.

C H A P T E R 4 I Paladin
of these peoples. H o w e v e r , any noble warrior devoted
NEW PARAGON PATHS to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n
of Corellon. T h o s e c h a m p i o n s of Corellon w h o are
o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t eladrin
CHAMPION OF CORELLON and e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as
" W i t h Corellon's grace I fear no foe in reach of my sword." ruathar ("star-friends"), h o n o r e d allies.

P r e r e q u i s i t e : Paladin, must worship Corellon


CHAMPION OF CORELLON
A k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the PATH FEATURES
s e r v i c e o f t h e l o r d s of t h e f e y . A l o n g w i t h v a l o r a n d Restorative Action (11th level): W h e n you
m a r t i a l skill, y o u h a v e s h o w n exceptional patience, s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in eladrin also spend a healing surge.
and elven realms alike. Y o u follow a personal c o d e Superior D e f e n s e (11th level): If your Dexterity
that resembles t h e chivalric traditions of the m o r t a l score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e
w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r
of honor, valor, a n d fidelity. M o s t knights arc obli h i g h e r , t h e b o n u s is + 2 .
g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore
that r e d u c e risk in battle, but y o u d o not s c o r n the t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addi
bow, the spell, or the r u s e o f w a r w h e n s u c h tactics t i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0
are e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for making hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a
the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r free action.
ing the heaviest armor.

A m o n g the eladrin, those w h o follow this path


arc k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d
CHAMPION OF CORELLON PRAYERS
Knights of the Seldarine. Most such champions are
Elegant Strike C h a m p i o n of Corellon Attack 11
e l a d r i n , e l v e s , o r h a l f - e l v e s , for C o r e l l o n is t h e patron
You move and strike with a dancer's grace, confounding your
foe.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: Charisma vs. A C
H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
s l o w e d a n d c a n n o t shift until t h e e n d of y o u r n e x t t u r n .
W e a p o n : If y o u a r e w i e l d i n g a light b l a d e o r a h e a v y
b l a d e , y o u gain a b o n u s to t h e d a m a g e roll e q u a l t o y o u r
D e x t e r i t y modifier.

Graceful Step C h a m p i o n o f C o r e l l o n Utility 1 2

You maneuver with speed and balance that few warriors can
match.
Encounter Divine
Move Action Personal
E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u
i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s
checks and Athletics checks.

Corellon's Wrath C h a m p i o n of C o r e l l o n A t t a c k 2 0

Just as Corellon's blade once tool; the eve of G r u u m s h , so too


does vour weapon seek vour enemv's eves.

Daily Divine, Radiant, W e a p o n


Standard Action Melee weapon
Target: O n e creature
A t t a c k : Charisma v s . Reflex
H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e
t a r g e t is b l i n d e d ( s a v e e n d s ) .
Miss: Half damage.
E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t
d a m a g e until t h e e n d of t h e e n c o u n t e r .

C H A P T E R 4 I Paladin
DEMONSLAYER Demonslayer's Action (11th level): W h e n you
spend a n action point to m a k e a n attack, the attack
" R u n back to the Abyss and tell them I'm coming. Let them
d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d
prepare their defenses and raise their armies. I look for
ignores resistances.
ward to o b l i t e r a t i n g t h e m a l l . ' "
S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit
a creature that has variable resistance w i t h a m e l e e
Prerequisite: Paladin
attack, y o u negate the resistance until the e n d of the
creature's next turn.
E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n
a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at
every opportunity. Y o u have received special bless DEMONSLAYER PRAYERS
ings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to
the denizens of the Abyss. Y o u r attacks pierce their
Demonslayer's Smite Demonslayer Attack 1 1

unholy defenses, a n d simply being near y o u causes Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over

t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d .
whelm demonic defenses.

A l l but the darkest a n d m o s t vile o f gods regard Encounter Divine, W e a p o n


Standard Action Melee weapon
d e m o n s as a blight u p o n the c o s m o s a n d urge their
Target: O n e creature
followers to root out d e m o n i c t h r e a t s w h e r e v e r t h e y
A t t a c k : S t r e n g t h v s . A C . If t h e t a r g e t is a d e m o n , y o u g a i n a
appear. M o s t well-organized faiths support orders
+2 b o n u s t o t h e a t t a c k roll.
d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t demon- H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target loses
slayers f r o m a m o n g the r a n k s of the faithful using its resistances u n t i l t h e e n d o f y o u r next t u r n .
ancient 1
rituals. S p e c i a l : W h e n e v e r a d e m o n w i t h i n 1 0 s q u a r e s of y o u scores
a critical hit o r s p e n d s a n a c t i o n p o i n t , y o u r e g a i n t h e u s e
of t h i s p o w e r .
DEMONSLAYER PATH EEATLIRES
Demonslayer's Presence (11th level): A n y
Demonslayer's Resistance D e m o n s l a y e r Utility 1 2
d e m o n t h a t s t a r t s its t u r n a d j a c e n t to y o u t a k e s
A g l e a m i n g halo surrounds you a n d blunts the attacks of your
d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y
demonic foes.
d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t .
Daily Divine
Immediate Interrupt Personal
T r i g g e r : A n e n e m y hits y o u
E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trig
g e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trig
g e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 ,
a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e
end of the encounter.

Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a


demon.

Edict of Destruction D e m o n s l a y e r Attack 20

Y o u recite words of divine l a w a s you attack, twisting your prey's


very being.
Daily Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: Strength vs. A C
H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is
a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l
t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s
t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e
t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results
(if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) .
1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 +
your Strength modifier d a m a g e .
2. T h e target gains vulnerable 5 to all d a m a g e until t h e
e n d of your next turn.
3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n .
4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d
o f y o u r next t u r n .
M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n ,
roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .

C H A P T E R 4 Paladin
DRAGONSLAYER
"My sword, my shield, and my faith are all I n e e d t o con
front the most terrifying monsters."

Prerequisite: Paladin

A champion must fight m a n y monsters, a n d the most


savage a n d ferocious of these are dragons. T h e y sport
a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d
breath weapons, a n d they are protected by iron-hard
scales a n d supernatural vitality. M a n y also h a v e a
w i c k e d , calculating intelligence. F e u warriors stand
a c h a n c e a g a i n s t s u c h f o e s , b u t y o u h a v e m a d e it
y o u r d u t y to protect defenseless folk against t h e i r
d e p r e d a t i o n s . Y o u seek out all d e s t r u c t i v e monsters-
i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s ,
w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r
reigns of terror.

Y o u m i g h t be a h u n t e r o f some skill, but y o u do


not rely o n patient stalking, trap-setting, or sudden
a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t
monsters openly in chivalrous combat, pitting your
skill a n d courage against fiery breath and flashing
f a n g . It's a f a i r l i g h t .

DRAGONSLAYER PATH FEATURES


Dragonslayer's Action (11th level): W h e n you
s p e n d a n a c t i o n p o i n t to l a k e a n e x t r a a c t i o n , y o u
a l s o g a i n a +2 b o n u s to a l l d e f e n s e s a g a i n s t c r e a t u r e s
m a r k e d by y o u . T h i s b o n u s lasts until the e n d o f y o u r
next turn.
Dragonslayer's Challenge (11th level): The
first t i m e y o u m a r k a target d u r i n g a n e n c o u n t e r , y o u
g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t target Deflect the Blast Dragonslayer Utility 1 2
u n t i l that m a r k e n d s . T h e b o n u s i n c r e a s e s to + 4 at You take shelter behind j o u r trusty shield, protecting a nearby
21st level. f r i e n d as well.
T r u e H e a r t (16th l e v e l ) : Y o u g a i n a +2 b o n u s to Encounter Divine
W i l l against fear effects. Immediate Interrupt Melee 1
T r i g g e r : A c l o s e o r a n a r e a a t t a c k against A C or Reflex
damages you
DRAGONSLAYER PRAYERS R e q u i r e m e n t : Y o u m u s t b e using a s h i e l d .
E f f e c t Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g at
Challenging Smite Dragonslayer Ati.u k I 1 t a c k . T h e d a m a g e is a l s o h a l v e d against o n e a d j a c e n t ally
Vour strike demands the attention of your chosen enemy, and w h o took d a m a g e f r o m t h e t r i g g e r i n g a t t a c k .
thai enemy ignores you at its peril.
Encounter Divine, W e a p o n Ground the Foe Dragonslayer Attack 20
Standard Action Melee weapon The power of your prayer hurls your foe to the ground.
Target: O n e creature m a r k e d by you
Daily Divine, Force, I m p l e m e n t
A t t a c k : Charisma vs. A C
Standard Action Ranged 10
H i t : 3 | W ] + C h a r i s m a m o d i f i e r d a m a g e . U n t i l t h e s t a r t of
Target: O n e creature
y o u r n e x t t u r n , y o u r d i v i n e s a n c t i o n a n d divine challenge
A t t a c k : Charisma - 2 v s . Reflex
d e a l 1 0 extra r a d i a n t d a m a g e .
H i t : 5 d 6 + C h a r i s m a m o d i f i e r f o r c e d a m a g e , a n d t h e target
is k n o c k e d p r o n e a n d i m m o b i l i z e d ( s a v e e n d s ) .
A f t e r e f f e c t : T h e t a r g e t is s l o w e d a n d c a n n o t fly
(save e n d s b o t h ) .
M i s s : H a l f d a m a g e . T h e t a r g e t is s l o w e d a n d is c l u m s y
w h i l e flying ( s a v e e n d s b o t h ) .

C H A P T E R 4 I Paladin
FAITHFUL SHIELD
" B e h i n d me, friends! They shall not touchyou.'

Prerequisite: Paladin

Y o n a r c a living bulwark, protecting the defenseless.


Y o u are (he shelter in the storm. A s a faithful shield,
you place your companions' well-being above your
own.

Faithful shields arc supreme e x a m p l e s of devout


warriors, found in most of the world's faiths. S u c h
w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s .
O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to
t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r
town surrounded by enemies or a band of adventur
ers w o r k i n g to t h w a r t a d i r e threat.

Rather than focusing on dealing d a m a g e , y o u give


y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n through.
Y o u might partner with another defender, forming
a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted striker,
b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for
y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u
might cover the retreat, slowly giving g r o u n d while
y o u r f r i e n d s f l e e to safety.

FAITHFUL SHIELD PATH FEATURES


Sheltering H a n d s (11th level): W h e n e v e r you
Constant Shield Faithful S h i e l d Utility 1 2

You channel divine might through your shield to defend yourself


u s e y o u r l a y on hands power, the power's target gains a
andyour charges.
+2 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start o f h i s o r
Daily Divine, Stance
her next turn.
Minor Action Personal
S h i e l d i n g A c t i o n (11th level): W h e n you spend
R e q u i r e m e n t : Y o u must be using a shield.
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u a n d a n y allies a d j a c e n t t o
ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to y o u g a i n a +2 p o w e r b o n u s t o A C a n d Reflex. I n a d d i t i o n ,
A C a n d R e f l e x u n t i l the start o f y o u r n e x t turn. w h e n y o u o r a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , or
Defensive P r e s e n c e (16th level): W h e n any slid, y o u c a n r e d u c e t h e f o r c e d m o v e m e n t b y 1 s q u a r e .

a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r
t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally Rampart of Strength Faithful S h i e l d A t t a c k 2 0

before the e n d o f his or h e r next t u r n takes radiant Y o u raise your shield, and from it bursts scintillating astral radi
d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . ance that drives back your foes.
Daily Divine, Implement, Radiant
Standard Action C l o s e burst 5
FAITHFUL SHIELD P R A Y E R S R e q u i r e m e n t : Y o u must be using a shield.
T a r g e t : E a c h e n e m y in burst
Protecting Smite Faithful S h i e l d A t t a c k 1 1 A t t a c k : Charisma vs. Fortitude
A decisive strike against your enemy gives your allies a chance Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u
to see to their own defense. push the target 3 squares.

Encounter Divine, W e a p o n Miss: Half damage, a n d y o u push t h e target 1 square.

Standard Action Melee weapon E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h

Target: O n e creature of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of

Attack: Charisma vs. A C y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f

H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l

w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .

d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .

C H A P T E R 4 | Paladin
GRAY GUARD A s y o u continue d o w n this p a t h , y o u m i g h t feel
estranged from your god. a disappointment to t h e o n e
" D o whatever it takes to get t h e j o b done, and worry about
for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e blood
the moral questions Inter."
staining your hands has somehow darkened your
soul, although y o u r abilities are unaffected. B u t y p u
P r e r e q u i s i t e : P a l a d i n , trained in Insight and
do what you must.
Intimidate

A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u
GRAY GUARD PATH FEATURES
G r a y G u a r d A c t i o n (11th level): W h e n you
t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
your m o r a l foundation. E v e n H you don't follow a
also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u
c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d
g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r
a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t
next turn.
t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e
G r a y G u a r d V i g i l a n c e (11th level): You are
b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d .
trained in Perception a n d Streetwise. I n addition,
N o one k n o w s this better t h a n y o u , a gray g u a r d .
e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal
Y o u have m a d e a career of defying expectations a n d
incut or total c o n c e a l m e n t against y o u r attacks.
m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid.
D e m o r a l i z i n g Critical (16th level): W h e n you
For y o u , the ends justify the m e a n s - e v e n stealing,
s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t
lying, or brutal interrogation. Y o u do what you must
lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l
to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u
the e n d of y o u r next turn.
p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e
you as dangerous, almost as m u c h of a threat as your
e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w that, GRAY GUARD PRAYERS
d e e p d o w n , they fear you a n d might even respect y o u .
Debilitating Smite Cray G u a r d Attack 11

S o j M i n f i i l is the i n j u r y to your enemy that it can barely con


tinue to fight.
Encounter Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: Strength vs. A C
H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e
t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e
e n d of its n e x t t u r n .

Relentless Justice Gray G u a r d Utility 1 2

You persevere i n y o u r , m , i , ks until y o u m a k e a n enemy pay.

Encounter Divine
Free A c t i o n Personal
Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack
power
E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k
p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .

Devastating Smite Gray G u a r d Attack 2 0

D i v i n e power charges y o u r strike, tearing through y o u r foe a n d


opening it to your ally's attack.
Daily Divine, Reliable, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : Strength vs. A C
Hit: 4 [ W ] + Strength modifier damage. You can expend a
use of y o u r lay on hands p o w e r (or a p o w e r that y o u took
in p l a c e of it) to c a u s e t h e a t t a c k t o d e a l extra d a m a g e
e q u a l to y o u r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r
next t u r n , t h e t a r g e t g r a n t s c o m b a t a d v a n t a g e t o o n e a l l y
w i t h i n 5 s q u a r e s of y o u .

CHAPTER 4 Paladin
HAMMER OF MORADIN HAMMER OF MORADIN
" I s t r i k e i n the name of the Soul Forger. Let my e n e m i e s PATH FEATURES
t a s t e Moradin's wrath!" H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1 bonus
to a t t a c k r o l l s w i t h h a m m e r s .
P r e r e q u i s i t e : Cleric or paladin, proficiency with P o w e r f u l A c t i o n (11th level): W h e n you spend
w a r h a m m e r or throwing h a m m e r , must worship a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit by
Moradin t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d of
y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target
A s a devotee of Moradin. you have dedicated yourself after the attack's other effects a r e resolved.
to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s C h a m p i o n ' s A u r a (16th level): You and any
a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for your allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d and defenses against fear effects.
shields y o u w i t h his power. I n some lands, h a m m e r s
o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d
HAMMER OF MORADIN PRAYERS
paladins w h o defend d w a r v e n citadels. Others are
solitary agents of order w h o use their p o w e r s to pro
Hammer Throw H a m m e r of M o r a d i n A t t a c k 1 1
tect the w e a k a n d c o n f r o n t injustice w h e r e v e r they
You hurl your hammer, ft bashes one foe and spins through
encounter it.
the a i r to knock another to the ground before returning to your
A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s , hand.
a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free Encounter Divine, W e a p o n
t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to Standard Action Ranged 10
M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t R e q u i r e m e n t : You must be wielding a hammer.

the w i c k e d . H u m a n knights, eladrin swordsmiths, P r i m a r y Target: O n e creature


P r i m a r y A t t a c k : Strength v s . Fortitude
a n d d r a g o n b o r n battle-priests a r e all numbered
H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
a m o n g the h a m m e r s of M o r a d i n .
d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y
attack.
S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the
primary target
S e c o n d a r y A t t a c k : Strength v s . Fortitude
Hit: 1 [ W ] + Strength modifier damage, and you knock the
secondary target prone.
S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e
a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n .
T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e
resolved.

Stalwart Defense H a m m e r of M o r a d i n Utility 1 2

M o r a d i n ' s power shields you f r o m the onslaught of your foes.

Daily Divine, Stance


Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m
a g e a n d a +2 b o n u s t o F o r t i t u d e .

Quake Strike H a m m e r of M o r a d i n A t t a c k 2 0

You slamyour hammer to the ground, unleashing a n earth-


quake that represents M o r a d i n ' s w r a t h .

Daily Divine, Thunder, W e a p o n , Zone


Standard Action C l o s e blast 5
R e q u i r e m e n t : You must be wielding a hammer.
T a r g e t : E a c h c r e a t u r e in blast
A t t a c k : Strength v s . Fortitude
H i t : 2 [ W ] + Strength modifier thunder damage, a n d you
knock t h e target prone.
E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts
u n t i l t h e e n d of t h e e n c o u n t e r .

C H A PTER 4 Paladin
HOLY CONQUEROR HOLY CONQUEROR PATH FEATURES
" N o w a l l is too h i g h and no moat too wide to protect a H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra

v i l l a i n from my wrath. B a s t i o n s of evil cannot stand d a m a g e w i t h y o u r a r d e n t vow. you a l s o p u s h t h e target

before me." 1 s q u a r e . A s a free a c t i o n , y o u c a n shift 1 s q u a r e


closer to the target.

P r e r e q u i s i t e : P a l a d i n , ardent vow p o w e r Divine Fortification (11th level): W h e n you


s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h
e n e m y a d j a c e n t t o y o u is s u b j e c t t o y o u r d i v i n e s a n e
tion until the e n d of y o u r next turn.
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally
a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a
f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r
of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .

HOLY CONQUEROR PRAYERS


Charge of Holy Conqueror Attack 11

the Conqueror
A s an enemy launches an attack at y o u r comrade, you give a
defiant yell a n d charge across the battlefield at the foe.

Encounter Divine, W e a p o n
Immediate Interrupt Melee weapon
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally
w i t h i n 5 s q u a r e s of y o u
E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e fol
l o w i n g a t t a c k in place of a m e l e e basic a t t a c k .
Target: T h e triggering e n e m y
A t t a c k : Strength vs. A C
Hit: 2 | W ] + Strength modifier damage.
E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until
t h e start of y o u r n e x t t u r n .

Sacrificial Intervention Holy C o n q u e r o r Utility 1 2

Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for


a n a l l y condemning the foe for its insolence.

Encounter Divine, Teleportation


Immediate Interrupt Close burst 5
T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u
w i t h a m e l e e or a r a n g e d a t t a c k
T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k
E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions.
Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r
T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e
and righteousness, looking beyond the immediate
e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adja
t h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f
c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e
triumph, such as the overthrow of a terrible tyrant or s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
t h e f a l l o f a n a t i o n o f v i l l a i n s , to t e a r p o w e r f r o m y o u r
d e i t y ' s e n e m i e s a n d g i v e it t o t h e d e s e r v i n g . Y o u h a v e Take the Keep Holy Conqueror Attack 20
n o i n t e r e s t i n p o s s e s s i n g a t e r r i t o r y a n d s e e k to p r e Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour
serve g o v e r n a n c e by virtuous rulers. ages vour allies to seize e n e m v g r o u n d .

Y o u are single m i n d e d in y o u r pursuit of a goal Daily Divine, W e a p o n


a n d g o t o a l m o s t a n y l e n g t h t o a c h i e v e it. a n d y o u a r e Standard Action C l o s e burst 3

b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a T a r g e t : E a c h e n e m y i n burst
E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u .
l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g ardent
a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l
vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r
t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift
n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t .
a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a
H o l y conquerors often worship B a h a m u t . K o r d . or f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u .
Pelor. glorifying their god w i t h e a c h victory in battle. You then make the following melee attack.
M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c locations T a r g e t : E a c h e n e m y a d j a c e n t to y o u
that w e r e seized i n battle or that hold p a r t i c u l a r reli A t t a c k : Strength vs. A C

gious significance. Hit: 3 [ W | t Strength modifier damage.


Miss: Half d a m a g e .

C H A P T E R 4 j Paladin
KNIGHT OF THE CHALICE KNIGHT OF THE CHALICE
"Begone, devils.' Y o u h a v e no power here!" PATH FEATURES
C e n s u r e D e v i l s (11th level): You gain the Chan
Prerequisite: Paladin
n e l D i v i n i t y p o w e r censure devils.
S a v i n g Action (11th level): W h e n you spend an
D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d
a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a
infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t
s a v i n g t h r o w against e a c h effect o n y o u that a save
innocents f r o m their infernal machinations. To this
can e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a
end. y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d warriors.
+2 b o n u s to the s a v i n g t h r o w against t h a t effect.
The K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e
A u r a Suppression (16th level): W h e n you hit
f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o
any creature m a r k e d by y o u that h a s a n aura, the
d e u s w h e n h e a s c e n d e d to g o d h o o d . It is rumored
a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e
that w i t h a single draught o f w a t e r f r o m the c h a l i c e
t h e a u r a b e f o r e t h e e n d of y o u r n e x t turn.
o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y wrong
a n d completely p u r i f y his or her soul. S o m e say that
drinking from the cup can turn any being, even
KNIGHT OF THE CHALICE PRAYERS
A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or Channel Divinity: Knight of the Chalice Feature
not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e ,
Censure Devils
t h e c h a l i c e is u n d o u b t e d l y a p o w e r f u l a r t i f a c t for
The power of your faith pains your diabolical enemies.
g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it. Some
Encounter Divine, Implement
p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s
Minor Action C l o s e burst 5
d i v i n e o w n e r a n d restore h i m to h i s t h r o n e .
T a r g e t : E a c h d e v i l in b u r s t
As a K n i g h t of the C h a l i c e , y o u r e m a i n vigilant Attack: Charisma vs. W i l l
for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .
heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e , and
you answer the call of your fellow knights w h e n the Ensnaring Smite K n i g h t of t h e C h a l i c e A t t a c k 1 1
powers of the N i n e Hells gather in force. You hind y o u r foe with ancient magic used to i m p r i s o n devils.
Encounter Divine, W e a p o n
Standard Action Melee weapon
>ui I ItUlyiyuu
Target: O n e creature
A t t a c k : C h a r i s m a vs. A C
H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is
a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d
c a n ' t t e l e p o r t (save e n d s ) .

Heavenly Courage K n i g h t of t h e C h a l i c e U t i l i t y 1 2

Honeyed words and malicious threats have no effect on you but


bring punishment to your foes.
Encounter Divine, Radiant
No Action Personal
T r i g g e r : Y o u fail a s a v i n g t h r o w a g a i n s t a c h a r m or f e a r e f f e c t
E f f e c t : Y o u reroll t h e s a v i n g t h r o w . If y o u s a v e , t h e e n e m y
t h a t c a u s e d t h e c h a r m or f e a r e f f e c t t a k e s r a d i a n t d a m
age e q u a l t o y o u r C h a r i s m a modifier.

Blessing of K n i g h t of t h e C h a l i c e A t t a c k 2 0

the Chalice
Invoking the power of your order's o a t h , y o u infuse your blade
with holy light to t h w a r t y o u r enemy.
Daily Divine, Radiant, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : Charisma vs. A C
H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e
t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e
t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e
(save ends).
M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to
a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .

CHAPTER 4 I Paladin
QUESTING KNIGHT
"I measure my worth by that which I seek.'

Prerequisite: Paladin

Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest
that has c h a l l e n g e d the devotion o f d i v i n e champions
for c e n t u r i e s .

A s a questing knight, y o u must m e e t your god's


d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y of
success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u
m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r
severance, humility, indomitability. w i s d o m , honor,
f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost
relic, a h i d d e n oracle, the w o r d s of a holy verse n o w
forgotten, the destruction of a n artifact i n i m i c a l to
y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe.

B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e goal
sometimes g r o w s cold, y o u need not a b a n d o n your
current c o n c e r n s entirely. C o n t i n u e w i t h y o u r adven
t u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but watch
c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d
i n y o u r quest.

QUESTING KNIGHT PATH FEATURES


Resolute A c t i o n (11th level): W h e n you spend
a n a c t i o n point to t a k e a n extra a c t i o n , y o u also m a k e
a s a v i n g t h r o w w i t h a +2 b o n u s .
T r u t h S e n s e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to QUESTING KNIGHT P R A Y E R S
W i l l against c h a r m , fear, a n d illusion effects a n d a +2
b o n u s to I n s i g h t c h e c k s .
Strength of Ten Questing Knight Attack 11

Knight's Resurgence (16th level): W h i l e you Your conviction lends you the force to repel nearby foes.

a r e b l o o d i e d , y o u c a n u s e y o u r s e c o n d w i n d as a free Encounter D i v i n e , Force, W e a p o n


Standard Action C l o s e blast 3
action on your turn.
T a r g e t : E a c h e n e m y in blast
A t t a c k : Charisma vs. Fortitude
H i t : 2 [ W ] + C h a r i s m a m o d i f i e r force d a m a g e , a n d y o u
F O R T H E DM:
p u s h t h e target 3 s q u a r e s . T h e t a r g e t is a l s o s u b j e c t t o
DEVISING A Q U E S T y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .

If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.

lenging quest that allows the other party m e m b e r s to


contribute. A good structure is t h r e e c l u e s s c a t t e r e d Quester's Discipline Q u e s t i n g Knight Utility 1 2

t h r o u g h a d v e n t u r e s d u r i n g t h e p a r a g o n tier. Deceit, despair, a n d weakness find no purchase i n y o u r heart.


F o r e x a m p l e , if t h e q u e s t i n g k n i g h t is s e e k i n g a l o s t Daily Divine
crown, you might design a quest that ultimately leads to No Action Personal
a c r y p t b e l o w a r u i n e d c a s t l e . T h e first c l u e c o u l d b e a T r i g g e r : A n a t t a c k t h a t w o u l d b l i n d , d a z e , d o m i n a t e , s t u n , or

signet ring belonging to a n o b l e w h o served t h e a n c i e n t w e a k e n y o u hits y o u


Effect: T h e triggering attack's conditions are negated
ruler, f o u n d a m o n g t r e a s u r e in a n o t h e r w i s e unrelated
against y o u .
a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n
d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d
relating his story to a scribe. T h e third clue might b e t h e
Virtuous Wrath Questing Knight Attack 20

Your unflinching dedication is a dreadful bane toyour enemies


scribe's long-lost book, w h i c h contains t h e n a m e of t h e
who recoil from the strike.
castle w h e r e t h e c r o w n n o w lies.
Daily D i v i n e , Fear. R e l i a b l e , W e a p o n
C l u e s c a n serve a s excellent h o o k s for intermediate
Standard Action Melee weapon
adventures. For e x a m p l e , after finding the signet ring,
Target: O n e creature
s o m e research might lead t h e questing knight to a n old Attack: Charisma vs. W i l l
a c c o u n t of a traveler w h o visited t h e a n c i e n t noble's Hit: | 4 W ] + Charisma modifier damage, a n d you push the
p a l a c e , w h i c h j u s t h a p p e n s t o lie n e a r t h e l o c a l e w h e r e t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .
y o u h a v e set the party's next adventure.

< II A P I E R 4 Paladin
SCION OF SACRIFICE SCION OF SACRIFICE
" Y o u r threats are m e a n i n g l e s s to me. Nothing you say can PATH FEATURES
save you from death at my h a n d s . " Devastating Action (11th level): W h e n you
s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e attack
P r e r e q u i s i t e : P a l a d i n , ardent vow power d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r .
If y o u are bloodied, you also add your W i s d o m modi
T h e core of your values a n d the code y o u follow fier to t h e d a m a g e .
a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for Unflinching Persistence (11th level): You gain
a greater purpose. Y o u r body a n d soul are strong, a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y .
a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack
s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h divine r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n at-
fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h will attack p o w e r before falling unconscious.
even greater strength. Y o u m e a s u r e y o u r w o r t h by the
foes y o u defeat.
SCION OF SACRIFICE PRAYERS
A s a scion o f sacrifice, y o u a r e zealous in the
e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r faith
Scion's Sanction Scion of Sacrifice Attack 11
regardless of the circumstances. W h e n others pause
You lash out against foes around you and dare them to strike
a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w
back.
ever, y o u a r e not suicidal. If y o u e n c o u n t e r a foe
Encounter Divine, W e a p o n
c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t to
Standard Action C l o s e burst 1
work toward the day w h e n your power matches the E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r
e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d companions l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e
w h o a r e in danger, or w i t h d r a w to c a r r y t h e i n j u r e d a t t a c k d e a l s 2 [ W | extra d a m a g e .

a w a y f r o m battle. B u t in m o s t fights y o u a r e g r i m and T a r g e t : E a c h e n e m y in b u r s t


A t t a c k : Charisma vs. A C
fearless. W h e t h e r y o u fall in t h e effort to defeat a
Hit: 2 | W | + Charisma modifier damage.
m i g h t y foe o r s u r v i v e to f a c e a n e w t h r e a t tomorrow
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e
lies in t h e h a n d s o f y o u r g o d .
start of y o u r n e x t t u r n .

Scion's Healing S c i o n of S a c r i f i c e U t i l i t y 1 2

Y o u offer up part of your life force to restore your wounded ally.


Daily Divine, Healing
Minor Action C l o s e burst 1 0
T a r g e t : O n e ally i n b u r s t
E f f e c t : Y o u t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e
r e d u c e d in a n y w a y . T h e t a r g e t regains hit p o i n t s e q u a l to
his o r h e r h e a l i n g surge v a l u e .

Punishing Flame S c i o n of S a c r i f i c e A t t a c k 20

D i v i n e / l a m e s flood over you. consuming nearby foes in a pyre


o f retribution.

Daily D i v i n e , Fire, I m p l e m e n t
Standard Action C l o s e burst 3
T a r g e t : E a c h e n e m y in b u r s t
A t t a c k : Charisma vs. Reflex
H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e .
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y
w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g
d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l
t o y o u r C h a r i s m a modifier.
SLAYER OF THE DEAD
" S t a y in your graves, hungry dead! Or when I am done
with you there w i l l b e n o t h i n g left to rebury."

Prerequisite: Paladin

T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d shamble


f r o m chill h a r r o w s a r e a n u n n a t u r a l blight u p o n the
land. You have taken up the charge of destroying
these horrors w i t h the brilliant light of y o u r faith. T h e
Undead are no longer the people they once w e r e , and
s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to
respect those w h o s e corpses w a l k a g a i n in undeath.

Y o u w e r e a p p o i n t e d to y o u r holy task after under


going sacred rituals a n d learning ancient prayers that
i n v e s t y o u w i t h t h e p o w e r to e r a d i c a t e t h e walking
d e a d . T h i s p a r a g o n p a t h is w e l l s u i t e d t o f o l l o w e r s of
Pelor. god of the sun a n d e n e m y of the creatures of
d a r k n e s s . P a l a d i n s o f l o u n too a r e d e d i c a t e d to foiling
t h e p l a n s of V e c n a . w h o is t h e god of u n d e a t h a s w e l l
as the keeper of foul secrets. H o w e v e r , m a n y deities
encourage their followers to dispatch the u n d c a d as
v i o l a t i o n s o f d i v i n e l a w . so s l a y e r t r a d i t i o n s a r e s t r o n g
a m o n g the devotees of m a n y gods.

SLAYER OF THE DEAD


PATH FEATURES
Incandescent Action (11th level): W h e n you
s p e n d a n a c t i o n p o i n t to m a k e a n attack, that a t t a c k
d e a l s e x t r a radiant d a m a g e e q u a l to 5 + y o u r Wisdom
Life and Death Slayer of the D e a d Utility 1 2
modifier against the first t a r g e t h i t b y it.
S c o r n the D e a d (11th level): You gain resist
Entwined
T h e undead horror strikes at you. but your divine patron foils its
n e c r o t i c e q u a l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e
loathsome touch and turns its aggression against it.
r e s i s t a n c e i n c r e a s e s to 10 + y o u r S t r e n g t h m o d i f i e r at
Daily Divine, Radiant
21st l e v e l .
Immediate Interrupt Personal
Slayer's P r e s e n c e (16th level): W h e n you bloody
T r i g g e r : A n u n d e a d e n e m y hits y o u
a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h Target: T h e triggering e n e m y
e n e m y w i t h i n 5 squares of you takes a -2 penalty to Effect: You take no d a m a g e from the target's attack. Your
attack rolls u n t i l the e n d o f y o u r next turn. I h i s is a next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e
fear effect. equal to one-half the damage you w o u l d have taken from
t h e target's attack.

SLAYER OF THE DEAD PRAYERS


Bury the Dead Slayer of the D e a d Attack 20

T h e light of life g l e a m s aroundyou asyou command the restless


Light of the Living S l a y e r of t h e D e a d A t t a c k 1 1
d e a d to return to their graves.
Your strike flares w i t h holy radiance, w h i c h scars nearby
Daily 4 Divine, Implement, Radiant
undead.
Standard Action C l o s e burst 2
Encounter Divine, Radiant, W e a p o n
Target: Each creature in burst
Standard Action Melee weapon
A t t a c k : Strength vs. Reflex
Target: O n e creature
H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target
A t t a c k : Strength vs. A C
is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) .
H i t : 3 | W ] + Strength modifier radiant d a m a g e . E a c h
Miss: Half damage.
u n d e a d c r e a t u r e w i t h i n S s q u a r e s of y o u t a k e s r a d i a n t
d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r a n d is s u b j e c t t o
y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

C . H A P T lilt 4 I P a l a d i n
CHAPTER 5

^DIVINE OPTIO

ONE OE t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d i s i t s p a n
theon, t h e collection of deities available for player
characters, villains, a n dmonsters to follow o r oppose.
Just as there a r e m a n y deities i n t h e D & D p a n t h e o n ,
so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e
gods' blessings, study their teachings, o r demonstrate
devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r
m i g h t select p o w e r s a n d feats that w o u l d b e useful
to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant
p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's
a s c e n d a n c y as god o f the s u n . B o t h a r ecapable char
a c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f
paladin o f Pelor might look like.

W i t h t h e options available to y o u i n this chapter.


v o u c a n customize your divine heroes to vour o w n
j j j
satisfaction. T h e s e options include t h e following
material.

D i v i n e D o m a i n s : Deities often have several


s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e
d o m a i n s . Y o u h a v e access to feats, i n c l u d i n g divin
ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s
chapter presents over thirty divine d o m a i n s a n d
their r e l a t e d feats.

Y o u r D e i t y a n dY o u : H o wdoes y o u r character's
deity i n f o r m t h e w a yh e or she t h i n k s a n d acts?
This section provides some roleplaying advice.

D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s sev
eral brief character backgrounds you c a n use or
adapt to y o u r o w n divine character.

N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e ,
providing y o uw i t h n e woptions for customizing
y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats
related to e v i l deities, a s w e l l a s feats specific to t h e
avenger, cleric, invoker. a n d paladin classes.

E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this


chapter, including the Chosen, the Saint, a n d
Avatar, a destiny that involves y o u b e c o m i n g a n
e m b o d i m e n t of y o u r deity.

N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l
n e w rituals oriented t o w a r d divine characters.

CHAPTER 5 | Divine Options


DIVINE D O M A I N S DEITIES AND DOMAINS
T h e s e tables s h o w w h i c h d o m a i n s are associated w i t h
e a c h deitv.
E a c h deity holds s w a y over c e r t a i n aspects of exis
t e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d GOOD, LAWFUL G O O D , A N D UNALIGNED
nations. S h e often represents law, order, authority, Domains
a n d invention. Aspects of existence s u c h as these are Avandra C h a n g e , f r e e d o m , luck
s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e . Bahamut Hope, justice, protection
E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e Corellon A r c a n a , skill, w i l d e r n e s s
domains. Erathis Civilization, creation, justice
M o r e than thirty divine domains are presented Ioun Fate, k n o w l e d g e , skill
in this chapter, a n d the d o m a i n s of t h e deities f r o m Kord Storm, strength, w a r
t h e P l a y e r s Handbook a n d t h e Dungeon Master's Guide Melora Life, sea, wilderness
a r e n o t e d . E r a t h i s . for e x a m p l e , is a s s o c i a t e d w i t h t h e Moradin Creation, earth, protection
civilization, creation, and justice d o m a i n s . Pelor H o p e , life, sun

The Raven Queen Death, fate, winter

USING DOMAINS Sehanine Love, moon, trickery

Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s of
EVIL A N D CHAOTIC EVIL
his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e
Domains
d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity
Asmodeus Civilization, tyranny
f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s
Bane Skill, w a r
f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n .
Gruumsh D e s t r u c t i o n , strengt!
I f y o u r character worships multiple deities w i t h
Lolth Darkness, trickery
a c o m m o n t h e m e (such as the three gods of destiny,
Tharizdun Destruction, madness
Avandra, Ioun, and the Raven Queen), you gain
Tiamat Strife, vengeance
access to all their d o m a i n s .
Torog Earth, torment
Vecna Knowledge, undeath
DIVINITY FEATS Zehir Darkness, poison
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class fea
ture c a n gain additional C h a n n e l Divinity powers by
t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a particular DOMAIN DESCRIPTIONS
d i v i n i t y feat, y o u c a n u s e its p o w e r . E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d
w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n

DOMAIN FEATS feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e

D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e f r o m : t h e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2

at-will attack powers associated w i t h t h e m . E a c h ( P H 2 ) . or Divine Power ( D P ) .

d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s .

I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated ARCANA


w i t h the s a m e power, that p o w e r c a n benefit from T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's
o n l y o n e d o m a i n feat at a t i m e . Y o u d e c i d e w h i c h s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e
d o m a i n feat applies e a c h t i m e y o u u s e t h e p o w e r . F o r a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e
e x a m p l e , if y o u r cleric o f K o r d h a s t h e d o m a i n feats as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s '
P o w e r of S t r e n g t h a n d P o w e r o f W a r a n d uses priests potent illusions, a n d V e c n a prefers that the secrets o f
shield, y o u c h o o s e w h i c h feat's b e n e f i t to a p p l y . a r c a n a b e g r a n t e d o n l y to a w o r t h y few.

F O R T H E DM:
CHANGING DOMAIN CHOICES YOUR OWN P A N T H E O N
W i t h your D M ' s permission, you can assign different If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a pantheon

d o m a i n s t o y o u r c h a r a c t e r ' s d e i t y . F o r e x a m p l e , in a c a m y o u created, assign t w o or t h r e e appropriate d o m a i n s to

paign rife w i t h giants, y o u r d w a r f p a l a d i n m i g h t c h o o s e to e a c h deity. T h e d o m a i n s ' descriptions s h o u l d help you

worship a n aspect of Moradin that represents t h e ancient c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right

d w a r v e n struggle for f r e e d o m f r o m the giants. This ver t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For

sion of M o r a d i n has the freedom and w a r domains, instance, y o u might have a good deity of t h e w a r d o m a i n

instead of t h e creation a n d earth d o m a i n s . as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .

C H A P T E R 5 I Divine Options
In contrast. C o r e l l o n glories i n all aspects of change's sakefalls short of tearing the structure
a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely
highest art. A n y w h o create n e w a r c a n e w o r k s or b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .
s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f
Magic's blessing, but those w h o have no dealings w i t h POWER OF CHANGE [DOMAIN]
t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little inter P r e r e q u i s i t e : A n y d i v i n e class, must worship a
est i n t h e m . deity of the c h a n g e d o m a i n
A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y
e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e checks.
m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e dif W h e n y o u u s e a p o w e r associated w i t h this feat,
f e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t
t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y e n c o u n t e r or d a i l y attack p o w e r y o u use before the
o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k truth. e n d of your next turn.
P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s
POWER OF ARCANA [DOMAIN] ( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .

P r e r e q u i s i t e : A n y d i v i n e class, m u s t w o r s h i p a recovery strike (cleric D P )


deity of the arcana d o m a i n
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A r c a n a CYCLE OF CHANGE [DIVINITY]
checks. P r e r e q u i s i t e : C h a n n e l Divinity class feature,
W h e n y o u use a p o w e r associated w i t h this feat, must worship a deity of the c h a n g e d o m a i n
t h a t p o w e r is a r c a n e a s w e l l a s d i v i n e . A f t e r u s i n g t h e B e n e f i t : Y o u gain the C h a n n e l Divinity power
p o w e r , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s w i t h arcane c y c l e of change.
powers until the end of y o u r next turn.
P o w e r s : d i v i n e b o l t s ( i n v o k e r P H 2 ) . lance of faith Channel Divinity: Cycle of Change Feat P o w e r
( c l e r i c P H ) , radiant vengeance (avenger P I ' 2 ) , virtuous
W i t h y o u r god's help, y o u move the burden lo where it can be
strike ( p a l a d i n D P ) borne w i t h ease.
Encounter Divine
ARCANA WARD [DIVINITY] Minor Action Melee 1

P r e r e q u i s i t e : C h a n n e l Divinity class feature, T a r g e t : O n e ally


E f f e c t : Y o u transfer a n e f f e c t t h a t a s a v e c a n e n d f r o m t h e
m u s t w o r s h i p a d e i t y of t h e a r c a n a d o m a i n
t a r g e t to y o u r s e l f o r v i c e v e r s a .
B e n e f i t : Y o u gain the C h a n n e l Divinity power
arcana ward.
CIVILIZATION
Channel Divinity: Arcana Ward Feat P o w e r B o t h Erathis a n d A s m o d e u s prize civilization as the

Your god's comprehension of arcane mysteries extends to shield m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize

ing you from elemental forces. u p o n the concept in different ways.

Encounter Divine E r a t h i s sees civilization as t h e m e a n s o f bringing

Immediate Interrupt Personal order and illumination to a d a r k a n d c h a o t i c c o s m o s .


Trigger: Y o u are hit by a n attack that deals acid, cold, fire, For her. a n y culture of l a w s advances society better
lightning, or t h u n d e r d a m a g e t o y o u than the wild aspirations of individuals. Large a n d
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e
a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r
the inventions that further propel the ascendancy of
thunder.
civilization as a whole.
L e v e l l l : Resist 1 0 .
Level 2 1 : Resist 1 5 . A s m o d e u s understands civilization as a m e a n s
of gaining power. C o n f u s e d rabble r o a m i n g the wil
d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g
CHANGE t h e m m e a n s bringing t h e m under control. T h e laws,
\vandra enjoys the w i n d s of change a n d exhorts
technologies, a n d structures of civil society provide
her faithful to follow w h e r e t h e y blow. E o r A v a n d r a .
t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e
change represents ever-renewing opportunities. Each
mighty.
m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r
A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t
s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a
w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d
better direction t h a n i n the past.
s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e
A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the
o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d
form of evolution or the passage of time. Alternatively,
w h e r e cities a r e s e p a r a t e d by vast areas o f peril,
a god m i g h t be s e e k i n g a particular c h a n g e in t h e
e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c
w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d ,
task indeed.
t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e for

C H A P T E R 5 | Divine Options
POWER OF CIVILIZATION [DOMAIN] W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat

Prerequisite: A n y divine class, must worship a a n d h i t o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l v o f

deity of the civilization domain y o u r c h o i c e w i t h i n 5 s q u a r e s o f y o u g a i n s a +1 power

Benefit: Y o u g a i n a +2 feat b o n u s to Diplomacy b o n u s t o A C u n t i l t h e e n d of v o u r n e x t turn.

checks. Powers: bolstering strike ( p a l a d i n P H ) . g r a s p i n g

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, shards ( i n v o k e r P H 2 ) , radiant vengeance (avenger I'll!),

y o u g a i n a +1 b o n u s to t h e d a m a g e roll for e a c h righteous brand (cleric P H )

e n e m y a d j a c e n t to y o u .
Powers: l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle of the CREATION SECRET [DIVINITY]
infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t Prerequisite: C h a n n e l Divinity class feature,

strike ( p a l a d i n P H ) must worship a deity of the creation domain


Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre
a t i o n secret.
ANTHEM OF CIVILIZATION [DIVINITY]
Prerequisite: C h a n n e l Divinity class feature,
must worship a deity oi the civilization domain Channel Divinity: Creation Secret Feat P o w e r

Benefit: Y o u gain the C h a n n e l Divinity power Your prayer has a chance of extending the magic contained
w i t h i n a n item.
a n t h e m of c i v i l i z a t i o n .
Encounter Divine

Channel Divinity: Feat P o w e r Free Action Personal


T r i g g e r : Y o u u s e a m a g i c i t e m ' s daily p o w e r
Anthem of Civilization E f f e c t : R o l l a d 2 0 . If y o u roll 1 0 or higher, t h e u s e of t h e
You inspireyour allies to work in concert to Inrri tfl tide of d a i l y p o w e r is n o t e x p e n d e d .
battle.
Encounter Divine
Minor Action Personal
DARKNESS
D r o w a n d d a r k n e s s go together like spiders a n d w e b s ,
E f f e c t U n t i l t h e e n d of y o u r next t u r n , y o u o r a n ally of y o u r
c h o i c e w i t h i n 3 s q u a r e s of y o u g a i n s a n a d d i t i o n a l +2 a fact often reinforced by priestesses of the d a r k elves'

b o n u s to a t t a c k rolls against a n y e n e m y h e or s h e f l a n k s . p a t r o n . L o l t h c o m m a n d s h e r followers to u s e dark


n e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o
biting blade or cutting remark c a n be better delivered
CREATION
than from the shadows.
Erathis a n d M o r a d i n both c l a i m the d o m a i n of cre
Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e
ation, a n d their followers share a n appreciation for
delights in the darkness of ignorance a n d fear as well
w o r k s o f craft. Yet e a c h god places different e m p h a s i s
as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s know
on what they inspire their worshipers to create.
they c a n stave off their patron's w r a t h by killing in
E r a t h i s values creations that a d v a n c e civiliza
d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l .
tion. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d
D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l
t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d
gods. A n unaligned or good deity of stealth could
t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy. Even
f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .
a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s
Erathis's sanction.
M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into
POWER OF DARKNESS [DOMAIN]
being that w i l l see generations of use. H e w a s inti Prerequisite: A n y d i v i n e class, must worship a

mately involved in h a m m e r i n g the raw c r e a t i o n of deity of the darkness d o m a i n

the primordials into a durable a n d refined world that Benefit: Y o u g a i n a + 2 feat b o n u s to S t e a l t h

mortals could thrive in. N o w that the w o r k o f original checks.

c r e a t i o n is d o n e , h i s f o l l o w e r s f o c u s o n t h e lasting W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this leal

w o r k s of h a m m e r a n d forge, c h i s e l a n d stone. a n d h i t a n e n e m y w i t h it. y o u g a i n c o n c e a l m e n t


against the next attack m a d e against you before the
O t h e r gods of creation likely m a k e their own
e n d of y o u r n e x t turn.
m a r k s o n t h e d o m a i n . A d e i t y of c r e a t i o n a n d m a g i c
m i g h t f o c u s o n t h e i n v e n t i o n of n e w s p e l l s o r m a g i c Powers: ardent strike (paladin DP), overwhelming

items. A god of creation a n d w a r might value inven s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of

tions o n l y for their d e s t r u c t i v e potential. blood (invoker D P )

POWER OF CREATION [DOMAIN] DARKNESS CONSUMES [DIVINITY]


Prerequisite: A n y d i v i n e class, must worship a Prerequisite: C h a n n e l 1 )i\ inity class feature,

d e i t y of t h e c r e a t i o n domain must w o r s h i p a deity of the darkness d o m a i n

B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n Benefit: You gain the C h a n n e l Divinity power

checks. darkness consumes.

CHAPTER > Divine Options


Channel Divinity: Feat P o w e r
DESTRUCTION
Darkness Consumes G r u u m s h and Tharizdun share the destruction
You cause darkness to swirl around \vu and\our allies for a d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n .
moment.
G r u u m s h e x h o r t s followers to senseless c a r n a g e ,
Encounter Divine b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g
Minor Action C l o s e burst 1
hordes scour the w o r l d , bringing cities d o w n a n d
T a r g e t : Y o u a n d e a c h ally in burst
d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d
E f f e c t : E a c h target g a i n s c o n c e a l m e n t until t h e e n d of y o u r
in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e better.
next turn.
T h a r i z d u n desires destruction o n a g r a n d e r scale.
H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e or
DEATH volcanic eruption satiates his d e m a n d s o n his follow
l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It
crs. The m a d g o d seeks the world's e n d by w h a t e v e r
represents her ultimate role in the cosmos, a n d s h e
m e a n s possible. H i s c r a z e d followers are often truly
s t a n d s a s its d i s p a s s i o n a t e s y m b o l .
mad.
I f t h e y a r e t r u e to h e r intent, t h e R a v e n Queen's
O t h e r gods of destruction might be associated
followers advance death as the proper progression of
w i t h natural disasters: storms, e a r t h q u a k e s , a n d the
t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d
l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n
b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t
u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s
to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s
e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y
o f a u t u m n . T h o s e w h o b r e a k w i t h that fate through
unleashing devastation u p o n the world. A good god
u n d e a t h or other e x t r a o r d i n a r y m e a n s m u s t b e forc
of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e
ibly brought to their ends.
m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d
O t h e r deities w i t h death a m o n g their domains
clean.
likch \ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t be
a tyrant w h o delights in the sorrow that death sows,
POWER OF DESTRUCTION [DOMAIN]
whereas a good death god might be a compassionate
Prerequisite: A n y d i v i n e class, must w o r s h i p a
g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a
deity of the destruction domain
g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .
Benefit: Y o u g a i n a +2 feat b o n u s to Intimidate
checks.
POWER OF DEATH IDOMAIN] W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
Prerequisite: A n y d i v i n e class, must w o r s h i p a
a n d h i t a n u n b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2
deity of the death d o m a i n
b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3
Benefit: Y o u g a i n a +2 feat b o n u s to R e l i g i o n
a t 1 1 t h l e v e l a n d + 4 a t 2 1 st l e v e l .
checks.
Powers: ardent strike ( p a l a d i n D P ) , b o n d o f c e n s u r e
W h e n y o u use a p o w e r associated w i t h this feat
( a v e n g e r D P ) , grasping shards ( i n v o k e r P H 2 ) . riahteous
a n d h i t a b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2 bonus
brand (cleric P H )
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at 11th
level a n d + 4 at 21st level.
PATH OF DESTRUCTION [DIVINITY]
Powers: enfeebling strike (paladin PH). radiant
Prerequisite: C h a n n e l D i v i n i t y class feature,
vengeance ( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .
must worship a deity of the destruction domain
v i s i o n s of blood ( i n v o k e r D P )
Benefit: You gain the C h a n n e l Divinity power
p a t h of d e s t r u c t i o n .
DEATH KNELL [DIVINITY!
Prerequisite: C h a n n e l Divinity class feature,
Channel Divinity: Feat P o w e r
m u s t w o r s h i p a d e i t y of t h e d e a t h d o m a i n
Path of Destruction
Benefit: You gain the C h a n n e l Divinity power
A snarled prayer is enough to invoke the power of the Breaker,
J ciith k n e l l .
the M a n g i e r , the Destroyer-your god.

Encounter Divine
Channel Divinity: Death Knell Feat P o w e r
Free Action Personal
D e a t h comes to all. m i d vour god founts on you to hasten the T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k
moment E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.
Encounter Divine
Minor Action M e l e e touch
Target: O n e bloodied creature
EARTH
M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y
E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f
y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e , reasons, including their competing claims on the

y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e founda
during this encounter. t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .

C H A P T E R 5 Divine Options
a n d strength. I le honors stone as the bones of the T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g

world a n d loves m o u n t a i n s as the domain's greatest a s t h e g u a r d i a n of d e s t i n y . I n k e e p i n g w i t h h e r c o l d

symbols. n a t u r e , h e r v i s i o n o f fate is g r i m , a n d s h e frequently

Torog has acquired power over earth during his r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e

imprisonment in the U n d e r d a r k , First h e d r e w the irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of

p o w e r o f e a r t h i n t o t h e U n d e r d a r k to p r o v i d e i s l a n d s late by o v e r c o m i n g a mortal's destiny, so extraordi

of p e r m a n e n c e i n that e v e r - c h a n g i n g r e a l m . N o w h e nary heroes w h o survive long enough eventually find

c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h t h a t f a t e b e g i n s to t i p i n t h e i r favor.

d o w n into the unfinished creation of the Underdark I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g

w h e r e it c a n b e u s e d a s a d u r a b l e p r i s o n , a w e a p o n o f nostication. Ioun's followers s e e k to k n o w a n d r e c o r d

confinement. the paths of eventsin the past, the present, a n d the

O t h e r e a r t h gods a r e often s o m e of t h e oldest dei f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r own

ties a n d a r e f r e q u e n t l y a s s o c i a t e d w i t h t h e formation fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d their

of the world. T h e y are the carvers of m o u n t a i n s , the d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o .

binders of stone, a n d the m a k e r s of l a w w h o fixed for g o o d o r ill.

the work of the primordials i n its p l a c e . A n earth


g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e POWER OF FATE [DOMAIN]
world's physical shell. M a n y e a r t h gods are associated Prerequisite: A n y d i v i n e class, must w o r s h i p a
w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects d e i t y of t h e f a t e d o m a i n
of agriculture or mineral wealth. Evil e a r t h gods are Benefit: Y o u g a i n a +2 feat b o n u s to Insight
often jealous, destructive beings w h o d e m a n d placa- checks.
tion a n d resent the exploration of the U n d e r d a r k . W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
a g a i n s t a b l o o d i e d e n e m y , y o u g a i n a +1 b o n u s t o t h e
POWER OF EARTH [DOMAIN] attack roll.
Prerequisite: A n y d i v i n e class, must w o r s h i p a Powers: astral seal ( c l e r i c D P ) , avenging light
deity of the earth domain ( i n v o k e r P I I 2 ) . b o n d of retribution ( a v e n g e r P H 2 ) . holy
Benefit: Y o u g a i n a +2 feat b o n u s to A t h l e t i c s strike ( p a l a d i n P H )
checks.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat FATE ROLLS ON [DIVINITY]
a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l Prerequisite: C h a n n e l D i v i n i t y class feature,
the start o f y o u r next turn. m u s t w o r s h i p a deity o f t h e fate d o m a i n
Powers: b o l s t e r i n g strike ( p a l a d i n P H ) . overwhelm Benefit: Y o u gain the C h a n n e l Divinity power/ate
i n g strike ( a v e n g e r P H 2 ) , recovery strike (cleric D P ) , rolls o n .
v i s i o n s of blood ( i n v o k e r D P )

Channel Divinity: Fate Rolls On Feat P o w e r


EARTH HOLD [DIVINITY] I n y o u r god's presence, w h a t w a s mere luck becomes destiny.
Prerequisite: C h a n n e l Divinity class feature, Encounter Divine
must worship a deity of the earth domain Immediate Reaction Ranged 5
Benefit: You gain the C h a n n e l Divinity power T r i g g e r : A c r e a t u r e w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g

earth hold. throw


Target: T h e triggering creature
E f f e c t : If t h e t a r g e t failed t h e s a v i n g t h r o w , it t a k e s a - 2
Channel Divinity: Earth Hold Feat P o w e r
p e n a l t y t o its n e x t s a v i n g t h r o w before t h e e n d of t h e
F o r a few moments, you give yourself up to v o u r god's hold. e n c o u n t e r . If t h e t a r g e t s a v e d , it g a i n s a +2 b o n u s t o its
Those a r o u n d y o u sense the divine presence as fearsome gravity. next saving t h r o w before t h e e n d of t h e encounter.
Encounter Divine
Minor Action C l o s e burst 2
Target: Y o u a n d e a c h e n e m y in burst
FREEDOM
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a r e i m m o b i S e h a n i n e advocates that people follow their hearts

lized, a n d t h e o t h e r t a r g e t s a r e s l o w e d . without constraint, but A v a n d r a stands as the symbol


of true freedom. S h e c o m m a n d s the d o m a i n not
to protect the selfish feelings of i n d i v i d u a l s but to
FATE
d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e control
T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s
of their destinies.
are written before they're born, a n d throughout
A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to
their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their
do the right thing, a n d she stands against tyranny of
appointed path. A few mortals-particularly great
a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in
h e r o e s s o m e t i m e s o v e r p o w e r fate, but v e r y few defy
oppressive societies, serving as the seeds of rebellion
it i n d e f i n i t e l y . S o o n e r o r l a t e r a l l b u t t h e m o s t extraor
or peaceful reform.
d i n a r y a r c c a u g h t u p i n fate's w e b .

It CHAPTER 5 I Divine Options


It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n B e n e f i t : Y o u g a i n a + 2 feat b o n u s t o D i p l o m a c y
f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: checks.
anarchy, violence, a n d debauchery. A n evil or W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
unaligned god w h o promotes personal freedom above a n d h i t o n e o r m o r e e n e m i e s w i t h it, o n e a l l y w i t h i n
all other ideals could have the d o m a i n . 5 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o t h e next
attack roll h e or she m a k e s before the start o f y o u r

POWER OE FREEDOM [DOMAIN] next turn.

P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a P o w e r s : avenging light ( i n v o k e r P H 2 ) . l e a d i n a s t r i k e

deity of the freedom domain ( a v e n g e r D P ) , r i g h t e o u s brand ( c l e r i c P H ) , valiant strike

B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s (paladin P H )

checks.
W h e n y o u use a p o w e r associated w i t h this feat HOPE REMAINS [DIVINITY]
a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r must worship a deity of the hope d o m a i n
n e x t s a v i n g t h r o w before the start of y o u r n e x t turn. B e n e f i t : You gain the C h a n n e l Divinity power

P o w e r s : hob/strike ( p a l a d i n P H ) , leading strike hope remains.

( a v e n g e r D P ) , r i g h t e o u s brand (cleric P H ) , vanguard's


lightning (invoker P H 2 ) Channel Divinity: Hope Remains Feat P o w e r

ifiosc w h o rise a g a i n fight w i t h renewed vigor.

PATH OF FREEDOM [DIVINITY] Encounter Divine


P r e r e q u i s i t e : C h a n n e l Divinity class feature, Free Action C l o s e burst 1 0

must w o r s h i p a deity of the f r e e d o m domain T r i g g e r : Y o u o r a n ally w i t h i n 1 0 s q u a r e s of y o u regains


c o n s c i o u s n e s s after b e i n g r e d u c e d t o 0 h i t p o i n t s or f e w e r
B e n e f i t : Y o u gain the C h a n n e l Divinity power
T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in b u r s t
p a t h of freedom.
E f f e c t : T h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls,
s a v i n g t h r o w s , a n d a l l d e f e n s e s until t h e e n d of its n e x t
Channel Divinity: Path of Freedom Feat P o w e r turn.
through your prayer, you remind yourfriends that they are
ah/ays truly free.
JUSTICE
Encounter Divine
Justice lives differently in the m i n d o f e a c h p e r s o n ,
Minor Action Close burst 5
a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integ
Target: Each ally in burst
rity a n d fairness exist i n most societieseven a m o n g
Effect: Each target can choose to make an escape attempt
a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w those w h o see such ideals as weaknesses. T w o gods

a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r
that a save can end. highest virtues.
B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d intentions.

HOPE L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t

T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d

w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e power from taking the path of evil.

w h o express a n optimistic faith in the future. A s such, Erathis v i e w s justice as the driving force b e h i n d

B a h a m u t and Pelor share reign over the d o m a i n . civilization. W i t h o u t lawwithout the shared under

Pelor shines the light o f h o p e into all hearts that standing of w h a t should a n d should not besociety

accept his benevolent message. H i s followers express dissolves into chaos.

h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s O t h e r gods of justice w o u l d place their o w n per

f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e spectives on the concept. A deity of justice a n d death

sun w i l l rise, that winter will end. a n d that compas might be concerned only with providing the proper

sion w i l l flourish. r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f

B a h a m u t claims hope a m o n g his domains in a justice might b e a n unforgiving judge w h o cleaves

different form. T h e P l a t i n u m Dragon's followers rely to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s

on the ideals of justice a n d honor as shields against that entrap decent souls.

t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that


righteous action c a n prevent a drastic fall. B a h a m u t POWER OF JUSTICE [DOMAIN]
places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a
of the individual. deity of the justice domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t

POWER OF HOPE [DOMAIN] checks.

P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a W h e n y o u use a p o w e r associated w i t h this feat

deity of the hope d o m a i n a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n

C 11 A P I I K 5 Divine Options
1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k
SURE KNOWLEDGE [DIVINITY]
r o l l s u n t i l t h e s t a r t of y o u r n e x t turn.
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle of the
m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n
infidel ( i n v o k e r D P ) , r i g h t e o u s brand (cleric P H ) . virtu
B e n e f i t : Y o u gain the C h a n n e l Divinity power
ous strike ( p a l a d i n D P )
sure k n o w l e d g e .

IMMEDIATE JUSTICE [DIVINITY! Channel Divinity: Sure Knowledge Feat P o w e r


P r e r e q u i s i t e : C h a n n e l Divinity class feature, S o m e portion of vour god's w i s d o m flows through vou or vour
must worship a deity of the justice d o m a i n ally.
B e n e f i t : Y o u gain the C h a n n e l Divinity power Encounter Divine
immediate Justice. Free A c t i o n Ranged 5
T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a

Channel Divinity: Feat P o w e r k n o w l e d g e c h e c k a n d d o e s n ' t l i k e t h e result


T a r g e t : T h e triggering c h a r a c t e r
Immediate Justice
Effect: T h e target m a k e s the k n o w l e d g e check again a n d
Y o u enforce balance w i t h aflare of divine energy that lances u s e s t h e n e w result.
your enemy.
Encounter Divine. Radiant
Immediate Reaction Ranged 10
LIFE
T r i g g e r : A n e n e m y r e d u c e s y o u r ally t o 0 hit p o i n t s or f e w e r A l l but a f e w deities h a v e a n interest in life a s a

or d a m a g e s y o u r u n c o n s c i o u s ally d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r primary
T a r g e t : T h e triggering e n e m y concerns.
E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e - M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it
half y o u r l e v e l .
o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s
s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t
KNOWLEDGE .Melora d o c s not v a l u e o n e o f t h e world's living
I o u n a n d V e c n a take opposing perspectives on knowl t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the
e d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for natural processes o f struggle a n d s u n ival. M e l o r a
t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e
h i d e learning so that only their actions a n d his plans recognizes their importance a n d has allied with
c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light the elder spirits m a n y times. P r i m a l peoples w h o
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e w o u l d never consider worshiping another deity some
secrets that c a n keep people b o u n d in the d a r k n e s s of t i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e
ignorance. primal spirits.
A n o t h e r god of knowledge might emphasize par P e l o r brings focus to t h e c a u s e o f life i n t w o differ
ticular types o f k n o w l e d g e that god values. A deity ent w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d
o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to farms, a n d the harvests a n d herds. A s his priests a r e
discover the secrets of magic a n d the cosmos. A deity w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e
of knowledge a n d trickery emphasizes the power of c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s
u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s . those w h o s h o w m e r c y a n d alleviate suffering.

If you serve a god of knowledge, y o u a r e natu O t h e r deities of the life d o m a i n likely color their
rally interested in discovering a n d preserving lore, interpretation of the d o m a i n with their other con
especially the ancient or the esoteric. Y o u might cerns. T h e r e might even be a chaotic evil deity of
fill journals w i t h descriptions of your travels a n d d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life
sketches of things you've seen. of ravenous beasts.

POWER OF KNOWLEDGE [DOMAIN] POWER OF LIFE [DOMAIN]


P r e r e q u i s i t e : A n y divine class, must worship a P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a
deity of the knowledge domain deity o f t h e life d o m a i n
B e n e f i t : Y o u g a i n a +2 feat b o n u s to H i s t o r y B e n e f i t : Y o u g a i n a +2 f e a t b o n u s to H e a l c h e c k s .
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
W h e n y o u use a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n
a n d h i t a n e n e m y w i t h it. y o u g a i n a +1 p o w e r b o n u s 1 0 s q u a r e s o f y o u g a i n s .1 t e m p o r a r y h i t p o i n t s . I h e
to a l l d e f e n s e s u n t i l t h e s t a r t o f y o u r n e x t turn. t e m p o r a r y hit p o i n t s i n c r e a s e to 5 at 11th l e v e l a n d 8
P o w e r s : astral seal ( c l e r i c D P ) , g r a s p i n g s h a r d s al 21st level.
( i n v o k e r P H 2 ) . leading strike ( a v e n g e r D P ) , virtuous P o w e r s : avenging light ( i n v o k e r P H 2 ) . b o l s t e r i n g
strike ( p a l a d i n D P ) s t r i k e ( p a l a d i n P H ) . astral seal ( c l e r i c D P ) , radiant ven
geance (avenger P H 2 )

CHAPTER Divine Options


PULSE OF LIFE [DIVINITY] Channel Divinity: Loving Sacrifice Feat P o w e r

Prerequisite: C h a n n e l Divinity class feature, T h e loving tie between you a n d y o u r friend a l l o w s you to take
m u s t w o r s h i p a deity o f t h e life d o m a i n some of the pain he or she would have suffered alone.
Benefit: Y o u gain the C h a n n e l Divinity power Encounter Divine
p u l s e of life. Immediate Interrupt Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e
T a r g e t : T h e t r i g g e r i n g ally
Channel Divinity: Pulse of Life Feat P o w e r
E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d
I n the mortal world, death cannot be entirely- denied. B u t it c a n y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y .
he postponed. Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 .
Encounter Divine Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .
Immediate Interrupt Ranged 10
Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h
saving t h r o w
LUCK
Target: T h e triggering creature C h a n c e , coincidence, fortune, randomness-whatever

Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h y o u c a l l it, l u c k i s a p o w e r f u l a n d unpredictable

saving throw. force. A v a n d r a takes this p o w e r f u l force i n h a n d as a


w e a p o n against drab destiny a n d dark fatalism. For

LOVE her followers, luck provides excitement a n d opportu


nity e v e n in the face of terrible odds.
T h e d o m a i n of love includes friendship, romance,
A n o t h e r luck g o d m i g h t be a trickster f g u re, a trou
m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these
b l e m a k e r w h o injects a n element o f uncertainty into
as h e r p r o v i n c e , but she places particular emphasis
divine circles. A n o t h e r m i g h t be a god of prosperity and
o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n
good fortune, w h o r e w a r d s the virtuous a n d worthy. A n
create in the lives of people w h o thought their per
e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r
sonal stories w e r e set.
tune a n d delight in accidents a n d disasters.
M o s t love deities a r c positive influences i n the
ff you serve a god of luck, you believe in keep
w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r
i n g y o u r e y e s o p e n for t h e u n e x p e c t e d opportunity.
love deities m i g h t b e c u n n i n g seducers or jealous
After all. most people m a k e their o w n luck by being
beauties w h o delight in broken hearts.
p r e p a r e d a n d decisive. I f you're respectful, if you're
I f y o u serve a deity of love, y o u are probably a
ready, you'll sec the m o m e n t s w h e n a divine hand
light-hearted a n d encouraging presence. L o v e has the
arranges some small coincidence or decides some
p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e
seemingly r a n d o m outcome in your favor.
that y o u r courage a n d compassion c a n c h a n g e the
world.
POWER OF LUCK [DOMAIN]
POWER OF LOVE [DOMAIN] Prerequisite: A n y divine class, must worship a
deity of the luck domain
Prerequisite: A n y d i v i n e class, m u s t worship a
deity of the love domain
Benefit: Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
checks.
Benefit: Y o u g a i n a +2 feat b o n u s to Diplomacy
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,
checks.
y o u c a n score a c r i t i c a l hit o n a r o l l of 19-20.
W h e n y o u u s e a p o w e r associated w i t h this feat
a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e
Powers: b o n d of censure ( a v e n g e r D P ) , holy strike
( p a l a d i n P H ) . l a n c e of faith ( c l e r i c P H ) , vanguard's light
to d e a l n o d a m a g e a n d i n s t e a d g r a n t 5 t e m p o r a r y hit
ning (invoker P H 2 )
p o i n t s to o n e o r t w o a l l i e s w i t h i n 5 s q u a r e s o f y o u .
T h e t e m p o r a r y hit p o i n t s i n c r e a s e to 10 at 1 1 t h level
a n d 15 at 21st l e v e l . IMMINENT LUCK [DIVINITY]
Powers: radiant vengeance (avenger P H 2 ) . recovery Prerequisite: C h a n n e l D i v i n i t y class feature,

strike ( c l e r i c DP), sun strike ( i n v o k e r P H 2 ) . virtuous must worship a deity of the luck domain

strike (paladin DP) Benefit: Y o u gain the C h a n n e l Divinity power


imminent luck.

LOVING SACRIFICE [DIVINITY]


Prerequisite: C h a n n e l D i v i n i t y class feature, Channel Divinity: Imminent Luck Feat P o w e r

must worship a deity of the love domain Your god gives you another chance at good fortune.
Benefit: Y o u gain the C h a n n e l Divinity power Encounter Divine

loving sacrifice. Free Action Personal


Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the
reroll is l o w e r t h a n t h e original roll
E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e
y o u t h e reroll.

C H A P T E R 5 | Divine Options
S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d
MADNESS
o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt to
d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n
a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s echoes
g e r s t h e y p r e s e n t to o t h e r s .
i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g
S e h a n i n e ' s worshipers see her blessings in the
suspicion, m a n i a c a l rage, or bizarre fixations. Lost
moon's phases. T h e full m o o n shields the faithful
in delusions a n d inner torment, they grovel before a
from h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for their
d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e dissolution
attacks. A n d a dark m o o n presents opportunities to
of all things.
take what you will.
A different god of m a d n e s s might b e o n e w h o s e
s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r
haps instead the deity claims madness as a d o m a i n
POWER OF THE MOON [DOMAIN]
b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g place,
Prerequisite: A n y divine class, must worship a
deity of the m o o n domain
s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings
B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n
o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to
checks.
seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s might
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
t a k e t h e f o r m of a senile sage or a c a p e r i n g jester.
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n
T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s
a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y
a n d invention w h o offers inspiration t h r o u g h bouts of
lasts u n t i l the e n d of y o u r next turn.
insanity.
Powers: b o n d of censure (avenger DP), enfeebling
strike ( p a l a d i n P H ) . h a n d of radiance (invoker D P ) ,
POWER OF MADNESS [DOMAIN]
righteous b r a n d ( c l e r i c P H )
Prerequisite: A n y divine class, must worship a
deity of the madness d o m a i n
Benefit: Y o u g a i n a +2 f e a t b o n u s t o B l u f f checks.
MOON TOUCHED [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat
Prerequisite: C h a n n e l Divinity class feature,
must w o r s h i p a deity of the m o o n domain
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n
B e n e f i t : Y o u gain the C h a n n e l Divinity power
a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t turn.
moon touched.
Powers: enfeebling strike ( p a l a d i n P H ) . o v e r w h e l m
ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) ,
v i s i o n s of blood ( i n v o k e r D P )
Channel Divinity: Moon Touched Fc.u P o w e r

Y o u g l o w w i t h the healing light of the moon. The light waxes


a n d wanes for a time.
SCREAMING MADNESS [DIVINITY]
Encounter Divine. Healing
Prerequisite: C h a n n e l Divinity class feature,
Minor Action C l o s e burst 5
must worship a deity of the m a d n e s s d o m a i n
T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d
Benefit: Y o u g a i n the C h a n n e l Divinity power E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m
screaming madness. or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s ,
roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y
Channel Divinity: Feat P o w e r hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s
t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n ,
Screaming Madness
t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e
A m b u s h e d bv vour dread god's madness, vour enemy lurches effect ends.
into lunacy. Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 .
Encounter Divine Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 .
Minor Action Personal
E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r
p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e
POISON
Zehir's words are v e n o m , a n d his teachings poison
it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself
a f t e r its a t t a c k is r e s o l v e d . m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis
followers value all kinds of poison: the toxins that
debilitate or kill the b o d y as w e l l as the v e n o m o u s
MOON
ideas that r u i n t h e m i n d a n d sap t h e spirit.
People place m a n y different m e a n i n g s o n the m o o n .
T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but
S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d
for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h
t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l of
ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d often
magic, or a n e m b l e m of beauty a n d love. A deity of
say p r a y e r s w h i l e a p p l y i n g p o i s o n to their objects o r
the m o o n might be seen as a h u n t e r in t h e d a r k n e s s ,
a d m i n i s t e r i n g it f o r ingestion.
a p a t r o n o f n i g h t l y r e v e l r y , o r a g o d o f ill f o r t u n e or
I n y o u r c a m p a i g n , p o i s o n m i g h t not b e t h e
savage m a d n e s s .
province of a n evil god. Poison represents a hidden

C H A P T E R 5 Divine Options
d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s
tion might take poison as a d o m a i n . But good a n d u n t i l t h e s t a r t of y o u r n e x t turn.
f o r t h r i g h t g o d s l i k e l y a v o i d it. Powers: l e a d i n g strike ( a v e n g e r D P ) , priest's shield
( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's light

POWER OF POISON [DOMAIN] ning (invoker P H 2 )

Prerequisite: A n y d i v i n e class, must w o r s h i p a


deity of the poison domain SURE PROTECTION [DIVINITY]
Benefit: Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s . Prerequisite: C h a n n e l D i v i n i t y class feature,

W h e n y o u use a p o w e r associated w i t h this feat, m u s t w o r s h i p a deity of the protection domain

y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n Benefit: Y o u gain the C h a n n e l Divinity power

(the p o w e r gains the poison k e y w o r d a n d loses the sure protection.

k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o ,
y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s Channel Divinity: Sure Protection Feat P o w e r

i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l . Y o u ensure that a m o m e n t of respite is not interrupted.


Powers: o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , enfee Encounter Divine
bling strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r Free Action C l o s e burst 5
P H 2 ) , righteous brand (cleric P H ) T r i g g e r : Y o u o r a n ally w i t h i n 5 s q u a r e s of y o u uses his or
her second w i n d
T a r g e t : T h e triggering c h a r a c t e r
ORIGINAL POISON [DIVINITY]
E f f e c t : T h e t a r g e t g a i n s a +3 p o w e r b o n u s t o all d e f e n s e s
Prerequisite: C h a n n e l D i v i n i t y class feature,
until t h e start of his or h e r next t u r n .
must worship a deity of the poison d o m a i n
B e n e f i t : Y o u gain the C h a n n e l Divinity power
original poison.
SEA
T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e
b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m
Channel Divinity: Original Poison Feat P o w e r
merce a n d exploration, a n d a wilderness in w h i c h
Y o u r prayer empowers your venomous attacks.
ships a n d sailors s o m e t i m e s v a n i s h without a trace.
Encounter Divine
A god of the sea c a n therefore be a protective figure
Minor Action Ranged 5
w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s
Target: O n e creature
being w h o delights in d r o w n i n g mortals, or a fickle
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u gain a + 2
p o w e r b o n u s t o a t t a c k rolls a g a i n s t t h e t a r g e t w i t h p o i d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes.

son p o w e r s . People sec i n M e l o r a all three aspects.


M e l o r a c l a i m s uncontested rule of t h e seas, a n d

PROTECTION h e r w h i m is i r o n law. Y e t she exercises little control


o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w
G o d s of protection wield their divine influence to
e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to
m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n
anger, her w r a t h c o m e s in endless waves of destruc
p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y from
tion, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p
overly destructive actions. S o m e protection gods
a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .
i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h
f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y , shielding
their chosen people w i t h helpful weather, unex POWER OF THE SEA [DOMAIN]
pected good fortune, or inspired champions. Prerequisite: A n y d i v i n e class, must w o r s h i p a

B a h a m u t a n d M o r a d i n share the d o m a i n of pro deity of the sea d o m a i n

tection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s B e n e f i t : Y o u g a i n a +2 feat b o n u s to A t h l e t i c s

guardianship of h o m e , family, a n d clan, w h i l e B a h a checks.

mut takes a w i d e r v i e w of protecting society a n d W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat

good people wherever evil finds them. W h e n danger a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e

c o m e s , t h e followers o f M o r a d i n d r a w b a c k to s t a n d a n effect: Y o u m a k e a s a v i n g t h r o w against a n effect

o n solid g r o u n d , a n d B a h a m u t ' s faithful c o m e for that a save c a n e n d , o r o n e e n e m y hit b y t h e p o w e r

w a r d to strike d o w n threats. t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s
before the start of y o u r next t u r n .

POWER OE PROTECTION [DOMAIN] Powers: b o n d of censure ( a v e n g e r D P ) , d i v i n e bolts


( i n v o k e r P H 2 ) , recovery strike ( c l e r i c D P ) , virtuous strike
Prerequisite: A n y d i v i n e class, must w o r s h i p a
(paladin D P )
deity of the protection domain
Benefit: Y o u g a i n a +2 feat b o n u s to I l e a l c h e c k s .
W h e n y o u u s e a p o w e r associated w i t h this feat
a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 5

C H A P T E R 5 | Divine Options Jt
SEA SURGE [DIVINITY] Channel Divinity: Divine Excellence Feat P o w e r

Prerequisite: C h a n n e l Divinity class feature, Y o u r prayer inspires excellence in yourself a n d your allies.

must w o r s h i p a deity of t h e sea d o m a i n Encounter Divine


Benefit: Y o u gain the C h a n n e l Divinity power Free Action Personal

sea surge. T r i g g e r : Y o u m a k e a skill c h e c k


E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l
t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0
Channel Divinity: Sea Surge Feat P o w e r
s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g
Your prayer culls forth a wave to carry you or vour friend to t h e s a m e skill.
safety.

Encounter Divine
Immediate Reaction C l o s e burst 1 0
STORM
T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d . Slashing rain, roaring winds, brooding clouds, pun

p u s h e d , or slid i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r
T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst his laughter in thunder a n d fear t h e lightning of his
Effect: Y o u slide t h e target 2 squares. fierce smile. Sailors seeking c a l m winds a n d farmers

w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y

SKILL elsewhere. T h e y engage in contests o f strength and

A deity of the skill d o m a i n values excellence a n d pre r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y have

cision In one's actions. T h e god's followers often seek neither forgotten his p o w e r nor taken his c l e m e n c y

m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g much for g r a n t e d .

time in pursuit of perfection. L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y

B a n e d e m a n d s m a r t i a l skill f r o m his followers, o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e

m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e bat t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a

tles. I f t h e y a r e not h e f t i n g a w e a p o n o n a battlefield, malignant deity of the d o m a i n w o u l d inflict storms

h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r s i m p l y o u t of cruelty.

p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y mind.

C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n POWER OF THE STORM [DOMAIN]


song, story, sculpture, dress, or a n y f o r m o f decora Prerequisite: A n y d i v i n e class, must w o r s h i p a
tion. Everyone seeking beauty in their actions prays deity o f the storm domain
t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o Benefit: Y o u g a i n a +2 feat b o n u s to Intimidate
existence. checks.
A s god of k n o w l e d g e . l o u n offers t h e c o m p r e W h e n y o u use a p o w e r associated w i t h this feat,
h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o thunder
u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s . (the p o w e r g a i n s t h e t h u n d e r k e y w o r d a n d loses the
S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the patron k e y w o r d s o f i t s f o r m e r d a m a g e t y p e s ) , ff y o u d o s o ,
o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s
a r e a s ol t h o u g h t a n d a c t i o n . i n c r e a s e s to +3 at 11th level a n d +4 at 21st level.

Powers: overvvlteltninc) strike ( a v e n g e r P H 2 ) ,

POWER OF SKILL [DOMAIN] righteous brand ( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .

Prerequisite: A n y d i v i n e class, must w o r s h i p a vanguard's liahtnina ( i n v o k e r P H 2 )

deity of the skill d o m a i n

Benefit: Y o u g a i n a +1 f e a t b o n u s to t r a i n e d skill STORM SACRIFICE [DIVINITY]


checks. Prerequisite: C h a n n e l D i v i n i t y class feature,
Y o u c a n u s e a n y p o w e r y o u h a v e t h a t is a s s o c i a t e d m u s t w o r s h i p a d e i t y of t h e s t o r m domain
w i t h this leat a s a b a s i c a t t a c k . Benefit: You gain the C h a n n e l Divinity power
Powers: d i v i n e bolts ( i n v o k e r P H 2 ) . overwhelming storm sacrifice.
s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand ( c l e r i c PH). val

i a n t strike ( p a l a d i n PH) Channel Divinity: Storm Sacrifice Feat P o w e r

I f it is v o u r god's w i l l , the coming storm u-ill strike a s a blessing.


DIVINE EXCELLENCE [DIVINITY] Encounter Divine
Prerequisite: C h a n n e l Divinity class feature, Minor Action Ranged 10

m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n Target: O n e creature

BeneFit: You gain the C h a n n e l Divinity power Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5
t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resis
divine excellence.
t a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5
t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses
t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r
next t u r n .

C H A P T E R 5 | Divine Options
C h a o s too is h e r ally. W h e n others c a n n o t stand
STRENGTH
together, they a r e m o r e easily t o r n apart.
P o p u l a r a m o n g barbaric peoples, the gods of strength
T h e d o m a i n o f strife exists for g o d s w h o act a s
a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t and
thorns in the world's flesh, bloody troublemakers
short-tempered, these deities act rather t h a n reflect.
w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e
Blood-spattered G r u u m s h glories in the slaugh
p e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d by
ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e
the pure, d r i v i n g ambition that the god r e p r e s e n t s -
believes t h a t t h e w o r l d belongs to t h o s e w h o c a n
the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife
c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e .
might be the single problematic d o m a i n of a g o d who
S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it
is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t
pleases G r u u m s h w h e n his followers use their might
i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a
to d e s t r o y .
dangerous curiosity.
K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to
avoid the wanton destruction urged by G r u u m s h .
Athletes, soldiers, laborers, a n d others w h o prize the
POWER OF STRIFE [DOMAIN]
p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e of
Prerequisite: A n y d i v i n e class, m u s t worship a
deity o f the strife domain
w e a k n e s s w h o a r e w i l l i n g to act against t h e strong.

A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h
Benefit: Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat,
a deity could be aligned w i t h good. Perhaps your
y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h
c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d knowl
e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s
edge, patron of athletes and a n asceticism seeking
i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.
physical perfection. A strength god coidd instead be
aligned w i t h justice and promote the use of might for
Powers: ardent strike ( p a l a d i n D P ) , bond of retribu
tion ( a v e n g e r P H 2 ) . lance of faith ( c l e r i c P H ) . sun strike
w h a t is r i g h t .
(invoker P H 2 )

POWER OF STRENGTH [DOMAIN]


Prerequisite: A n y divine class, must worship a
SUDDEN STRIFE [DIVINITY]
deity of the strength domain
Prerequisite: C h a n n e l Divinity class feature,
must w o r s h i p a deity of the strife domain
Benefit: Y o u g a i n a +2 feat b o n u s to Athletics
checks.
Benefit: Y o u g a i n the C h a n n e l D i v i n i t y power
sudden strife.
W h e n y o u use a p o w e r associated w i t h this feat,
y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s
i n c r e a s e s t o +3 a t 1 1 t h l e v e l a n d + 4 at 2 1 s t l e v e l .
Channel Divinity: Sudden Strife Feat P o w e r

Powers: avenging, light ( i n v o k e r P H 2 ) . holy strike You sow doubt in two enemies, causing them to question each
other's loyalty. I heir combat acumen suffers as a result.
( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) ,
Encounter Charm, Divine
priest's shield ( c l e r i c P H )
Free Action Ranged 5
T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r
STRENGTH OF THE GODS [DIVINITY] E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4
Prerequisite: C h a n n e l D i v i n i t y class feature, p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of
must worship a deity of the strength domain e a c h other.

Benefit: Y o u gain the C h a n n e l D i v i n i t y p o w e r


strength of the gods. SUN
The s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l .
Channel Divinity: Feat P o w e r acting as a daily r e m i n d e r of Pclor's p o w e r a n d benef
Strength of the Gods i c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It
From your god, toyour ally, and into the enemy: a passage of is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e
strength a m i i m p a c t t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s

Encounter Divine his followers extend their compassion to all. T h e sun


Minor Action C l o s e burst 5 also peels back the veil of night, a n d P e l o r s followers
T a r g e t : O n e ally i n b u r s t s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to
E f f e c t : T h e target g a i n s a p o w e r b o n u s e q u a l to y o u r
shadowy deeds and dark hearts.
S t r e n g t h m o d i f i e r to its n e x t d a m a g e roll b e f o r e t h e e n d
S u n gods frequently rule pantheons or stand as
of your next turn.
t h e first a m o n g e q u a l s . A l t h o u g h u s u a l l y portrayed
as benevolent or dispassionate deities, s u n gods don't
STRIFE n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t
T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r her
be a bloodthirsty tyrant w h o threatens d r o u g h t a n d
avarice a n d the g r e e d she foments in her followers.
fire unless slaked by sacrifices.

C H A P T E R 5 | Divine Options
POWER OE THE SUN [DOMAIN] PERFECT TORMENT [DIVINITY]
Prerequisite: A n y d i v i n e class, m u s t w o r s h i p a Prerequisite: C h a n n e l Divinity class feature,
deity of the s u n d o m a i n must worship a deity of the torment domain
Benefit: Y o u g a i n a +2 feat b o n u s to Insight Benefit: Y o u gain the C h a n n e l Divinity power
checks. perfect torment.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r Channel Divinity: Perfect Torment Feat P o w e r
a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r Y o u r prayer prolongs y o u r enemies'suffering.
the power's effects a r c resolved. T h e vulnerability Encounter Divine
i n c r e a s e s to 5 at 11th level a n d 8 at 21st level. Minor Action C l o s e burst 5
Powers: l a n c e of faith ( c l e r i c P H ) . radiant vengeance T a r g e t E a c h e n e m y in burst
( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike E f f e c t E a c h target takes a - 2 penalty to saving throws until

(paladin D P ) t h e e n d of y o u r next t u r n .

SOLAR ENEMY [DIVINITY] TRICKERY


Prerequisite: C h a n n e l Divinity class feature, Cleverness, deceit, illusion, stealth-these are the

m u s t w o r s h i p a d e i t y of t h e s u n domain t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n of

Benefit: Y o u gain the C h a n n e l Divinity power trickery. A god of trickery might be a n irrepressible

solar enemy. j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to illuminate


t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n to

Channel Divinity: Solar Enemy Feat P o w e r thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies

T h e divine sunlight playing across your enemies is a sign of the poison the world.

radiance to come. S e h a n i n e a n d I.olth a s s e r t c o n t r o l o v e r t h e domain

Encounter Divine of trickery, a n uncomfortable allocation of power

Minor Action C l o s e burst 2 extant since before Lolth's rebellion. T h o u g h that con
T a r g e t : E a c h e n e m y in burst f l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h
E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r .
a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 . For Lolth. trickery presents the m e a n s of gaining
a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n
TORMENT manipulate them?
Torog crawls through the gloom of the Underdark, S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light.
h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d T r i c k e r y c a n delight as w e l l as devastate, a n d she
elbows scrape their w a y t h r o u g h the e a r t h . This e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e
t o r t u r e d deity vents his i m p r i s o n e d rage against other as they pursue their destinies.
existence as the god of torment. Patron of jailers,
slavers, torturers, a n d sadists of all stripes, the King POWER OF TRICKERY [DOMAIN]
t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e Prerequisite: A n y d i v i n e class, must w o r s h i p a
agony inflicted by his devotees. deity of the trickery domain
T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil Benefit: Y o u g a i n a +2 feat b o n u s to T h i e v e r y
deities, but y o u r c a m p a i g n m i g h t host a good or checks.
u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y
p a i n s t h e y l a c e o r to t a k e o n t h e i r troubles. a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e
action.
POWER OF TORMENT [DOMAIN] Powers: avenging light ( i n v o k e r P H 2 ) . o v e r w h e l m
Prerequisite: A n y d i v i n e class, m u s t w o r s h i p a ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) .
deity of the torment domain recovery strike ( c l e r i c D P )
Benefit: Y o u g a i n a +2 feat b o n u s to Intimidate
checks. TRICKSTER'S FORTUNE [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat Prerequisite: C h a n n e l Divinity class feature,
a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t must w o r s h i p a deity of the trickery domain
a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e the Benefit: Y o u gain the C h a n n e l Divinity power
start o f y o u r next turn. trickster'sfortune.
Powers: ardent strike ( p a l a d i n D P ) , a s t r a l seal
( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , mantle
of the infidel (invoker D P )

***V C H A P T E R 5 Divine Options


Channel Divinity: Feat P o w e r p a s s e d i n t o t h e b e y o n d . F o r m o s t , u n d e a t h is a ter

Trickster's Fortune rible curse that corrupts the soul.


V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of
Y o u slyly twist your foe's fate and try to turn its misfortune into
yvur fortune. u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a
world in w h i c h a chosen lew rule over masses of
Encounter Divine
Immediate Interrupt C l o s e burst S u n d e a d . w h i c h a r e easily subjugated to his w i l l .

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to
throw V e c n a , the M a i m e d O n e keeps secret w a t c h o n the
T a r g e t : T h e triggering e n e m y in burst p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y
E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w . unwittingly do his will.
If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n
A n evil god of undeath might usurp death as well,
m a k e a saving throw.
b e c o m i n g a frightful m a s t e r of all fates b e y o n d life.
M o r e rarely, a good or u n a l i g n e d god of u n d e a t h
TYRANNY might be concerned w i t h the preservation of ances
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e domin tral spirits a n d t h e protection of b u r i a l places.
ion over all existence, a n d thus he jealously protects
his control of the t y r a n n y d o m a i n . Oppression, coer
POWER OF UNDEATH [DOMAIN!
c i o n , r e p r e s s i o n - t h c s c a r e the tools of the tyrant.
Prerequisite: A n y d i v i n e class, must w o r s h i p a
Those w h o follow A s m o d e u s accept the domination
d e i t y of t h e u n d e a t h domain
o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by
Benefit: Y o u g a i n a +2 feat b o n u s to R e l i g i o n
c r u s h i n g others i n a n iron grip.
checks.
F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the ruthless
W h e n y o u use a p o w e r associated w i t h this feat,
acquisition of p o w e r that the tyrannv d o m a i n entails.
t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r
H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s
g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s
i n a setting that faces a n e v e n w o r s e threat, s u c h as
of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2 bonus
d e m o n i c hordes or invasion f r o m the F a r R e a l m .
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at 11th
level a n d +4 at 21st level.
POWER OF TYRANNY IDOMAIN] Powers: b o n d of censure ( a v e n g e r D P ) , enfeebling
Prerequisite: A n y d i v i n e class, must w o r s h i p a strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) .
deity of the t y r a n n y domain l a n c e of faith (cleric P H )
Benefit: Y o u g a i n a + 2 feat b o n u s to Intimidate
checks.
UNDEATH'S ALLY [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,
Prerequisite: C h a n n e l Divinity class feature,
the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g
must worship a deity of the undeath domain
t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r
Benefit: Y o u gain the C h a n n e l Divinity power
not y o u hit.
undeath's ally.
Powers: astral seal ( c l e r i c D P ) , b o n d of censure
( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g
Channel Divinity: Undeath's Ally Feat P o w e r
strike ( p a l a d i n P H )
A t y o u r touch, your friend's life begins to slip away, but he or sh-
g u i n s some o f the resilience of undeath.
MASTER OF TYRANNY [DIVINITY] Encounter Divine
Prerequisite: C h a n n e l Divinity class feature, Minor Action Melee 1
must worship a deity of the tyranny domain T a r g e t : O n e ally
Benefit: You gain the C h a n n e l Divinity power E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o

master of tyranny. rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e +


one-half your level.

Channel Divinity: Master of Tyranny Feat P o w e r

Your enemies' weakness gives you strength. VENGEANCE


T i a m a t rises as the q u e e n of vengeance. S h e exhorts
Encounter Divine
Minor Action Personal h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the

E f f e c t : Y o u gain a +2 b o n u s t o a t t a c k rolls a g a i n s t b l o o d i e d slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r


c r e a t u r e s until t h e e n d of y o u r next t u r n . c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e
w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e

UNDEATH what you desire.

D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t through A god of vengeance probably takes delight in

out t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s revenge that far exceeds the original d a m a g e .

c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to Although an evil alignment is m o s t l i k e l y , a g o d o f

c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d have v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A

C H A P T E R i | Divine Options
good-aligned god of vengeance might b e in a setting I f y o u are a devotee of a god of war. y o u regard
d o m i n a t e d by evil, w h e r e the forces of good seek battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o
r e d r e s s for c e n t u r i e s o f a b u s e . t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n
a thousand honeyed words.

POWER OF VENGEANCE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a POWER OF WAR [DOMAIN]
deity ol t h e v e n g e a n c e d o m a i n P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a
B e n e f i t : Y o u g a i n a +2 feat b o n u s to Intimidate deity of the w a r d o m a i n
checks. B e n e f i t : Y o u g a i n a +2 feat b o n u s to Historj
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat checks.
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s 2 d a m a g e W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
t h e f i r s t t i m e it a t t a c k s y o u o r a n a l l y o f y o u r s b e f o r e a g a i n s t a n u n b l o o d i e d t a r g e t , y o u g a i n a +1 b o n u s t o
the start o f y o u r next t u r n . T h e d a m a g e i n c r e a s e s to 3 the attack roll.
at 1 1 t l i l e v e l a n d 4 a t 2 1 s t l e v e l . P o w e r s : b o l s t e r i n g s t r i k e ( p a l a d i n P H ) . b o n d of r e t r i
P o w e r s : a s t r a l s e a l ( c l e r i c D P ) , avenging light b u t i o n ( a v e n g e r P H 2 ) . priest's shield ( c l e r i c P H ) , visions
( i n v o k e r P H 2 ) , holy strike (paladin P H ) . radiant ven of blood ( i n v o k e r D P )
geance ( a v e n g e r P I 12)

PATH OF WAR [DIVINITY]


SMALL VENGEANCE [DIVINITY] P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must w o r s h i p a deity of the w a r d o m a i n
must worship a deity of the vengeance domain B e n e f i t : You gain the C h a n n e l Divinity power
B e n e f i t : Y o u gain the C h a n n e l Divinity power path of war.
small vengeance.
Channel Divinity: Path of War Feat P o w e r

Channel Divinity: Small Vengeance Feat P o w e r Y o u encourage your friends to throw themselves into glorious
You c h a n n e l y o u r god's essence a n d return p a i n ro your foe. battle.

Encounter Divine Encounter Divine

Immediate Reaction C l o s e burst 10 Minor Action C l o s e burst 5


Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares T a r g e t : E a c h ally in burst
of y o u E f f e c t : E a c h target g a i n s a +2 b o n u s t o attack rolls a n d a - 2
T a r g e t : T h e triggering e n e m y in burst p e n a l t y t o all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .
Effect: T h e target takes 1 d8 d a m a g e .
Level 1 1 : 2 d 8 d a m a g e .
Level 2 1 : 3 d 8 d a m a g e .

WAR F O R T H E DM: E V I L F E A T S
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e ultimate T h e Player's Handbook provides divinity feats only for
test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k pro
c h a m p i o n w h o delights in demonstrations of courage, vides divinity feats a n d d o m a i n feats usable w i t h evil
a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a deities. Evil player characters don't m e s h w e l l w i t h most
harsh judge w h o m e a s u r e s mortals by how they m e e t D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e
their hour of d o o m . table, so t h e evil-related feats, s u c h as Perfect T o r m e n t ,
B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s w i l l p r o v e m o s t useful for D M s building evil N P C s . Evil-
o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d flavored d o m a i n s , such as tyranny, are also useful for
battle p l a n s a n d i m p r o v i s e d strategies please B a n e , building complete pantheons.
as do masses of troops a n d tiny tactical units. B a n e In rare cases, a player c h a r a c t e r might try to w a l k t h e
e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d moral tightrope of worshiping a n evil g o d w h i l e maintain
i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e ing an unaligned alignment. This situation provides quite
d e v o t e d to h i m . a f e w dramatic hooks, but such d r a m a s usually e n d with
K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . only a f e w survivors. Y o u should therefore think carefully
H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s before inviting such tensions into a campaign.
i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r
lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y characters, the n e w divinity feats a n d d o m a i n feats should
h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit strength prove invaluable. Quite a f e w of t h e m capture the core
a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but
as l o u n . B a h a m u t , or e v e n Banefor t h e tactics they it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l .
n e e d to w i n .

C H A P T E R 5 I Divine Options
I/I
WILDERNESS WINTER 2
D u r i n g t h e world's c r e a t i o n , g o d s s h a p e d t h e forests, The Raven Q u e e n rules over winter as the uncaring
the m o u n t a i n s , the plains, a n d the deserts. T h e s e vast m a r s h a l o f its b e g i n n i n g a n d e n d . S h e p u l l s t h e w h i t e
<
l a n d s c a p e s f o r m t h e f o u n d a t i o n of life. T h e w i l d e r veil o v e r t h e w o r l d w i t h cold e f f i c i e n c y , a n d lets t h e 0
n e s s is t h e r e a l m o f p r i m a l s p i r i t s a n d fey p o w e r s , w o r l d rise from the d e a d o f w i n t e r only b e c a u s e the 0
and Melora a n d Corellon divide their control of the LU
n a t u r a l o r d e r d e m a n d s it. T h e R a v e n Q u e e n ' s s e r
wilderness d o m a i n on similar lines. vants see winter as a p u r e a n d fair m e a n s of culling Z

Melora concerns herself w i t h the wilderness of t h e w e a k . It r e p r e s e n t s a t i m e o f h a r d s h i p through >


t h e w o r l d , its c y c l e s a n d t h e s u r v i v a l o f its m a n y w h i c h the world emerges stronger t h a n before. Q
beings: a n i m a l s , plants, a n d spirits that a r e the source Mortals typically associate winter w i t h darkness,
o f p r i m a l p o w e r . M e l o r a ' s v i e w o f n a t u r e is b r o a d h u n g e r , a n d d e a t h , so m a n y p r a y to a w i n t e r g o d out
e n o u g h that she does not c a r e if s o m e o n e c a r e s m o r e of f e a r , h o p i n g t o p l a c a t e i c y w r a t h . T h o s e w h o a d a p t
for p r i m a l spirits t h a n for her. J u s t a s w i t h h e r o t h e r t h e i r l i v e s t o w i n t r y e n v i r o n m e n t s m i g h t e n j o y the-
d o m a i n s , t h e sea a n d life. .Melora h a s little i m p a c t o n protect ion of g o o d g o d of w i n t e r . I n l a n d s w h e r e sea
t h e w i l d e r n e s s so l o n g a s n o t h i n g d r a m a t i c a l l y a f f e c t s sons c h a n g e little, the w i n t e r g o d m i g h t b e a g o d of
its e x i s t e n c e . O n l y w h e n t r u l y d e v a s t a t i n g t h r e a t s the high mountains, w h e r e snow a n d ice never melt.
l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s to d e f e n d An evil winter deity might d r e a m about plunging the
the world. w o r l d i n t o e t e r n a l i c e b u t b e h e l d i n c h e c k b y a g o d of

Corellon's interests a r e the w i l d places of the the s u n a n d s u m m e r such as Pelor.

F e y w i l d a n d the a n c i e n t forests that s t a n d a c r o s s t h e


world. H e most values locations of natural beauty, POWER OF WINTER [DOMAIN]
and his followers often protect t h e m in his n a m e , Prerequisite: A n y d i v i n e class, must w o r s h i p a
especially places of splendor in the Feywild. deity of the w i n t e r domain
An alternative w i l d e r n e s s deity might b e a n evil or Benefit: Y o u g a i n a +2 feat b o n u s to E n d u r a n c e
unaligned power w h o emphasizes the harshness and checks.
cruelty of the wilds. A deity of trickery a n d the wil W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat,
d e r n e s s m i g h t act a s p a t r o n to m e r c u r i a l fey beings, the p o w e r ' s d a m a g e c h a n g e s to c o l d (the p o w e r g a i n s
offering other mortals infrequent protection from the t h e c o l d k e y w o r d a n d l o s e s t h e k e y w o r d s o f its former
pique of those mysterious beings. d a m a g e types). Y o u also g a i n a +2 b o n u s to the
d a m a g e roll. T h e b o n u s i n c r e a s e s to +3 at 11th l e v e l
POWER OF THE WILDERNESS DOMAIN] and +4 at 21st level.
Prerequisite: A n y d i v i n e class, must w o r s h i p a Powers: b o n d of censure ( a v e n g e r D P ) , enfeebling
d e i t y of t h e w i l d e r n e s s d o m a i n s t r i k e ( p a l a d i n I'll), hand of radiance (invoker D P ) ,
Benefit: Y o u g a i n a +2 feat b o n u s to N a t u r e c h e c k s . l a n c e of faith (cleric P H )
W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
and h i t a n e n e m y w i t h it. y o u a n d e a c h a l l y a d j a c e n t PATH OF WINTER [DIVINITYI
t o y o u i g n o r e d i f f i c u l t t e r r a i n u n t i l t h e e n d of y o u r Prerequisite: C h a n n e l Divinity class feature,
next turn. must w o r s h i p a deity of the w i n t e r domain
Powers: o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) . recov Benefit: Y o u gain the C h a n n e l Divinity power
ery strike ( c l e r i c D P ) , s u n strike ( i n v o k e r P H 2 ) . v a l i a n t p a t h of winter.
strike ( p a l a d i n P H )

Channel Divinity: Path of Winter Feat P o w e r

GRASP OF THE W I L D [DIVINITY] A t your prayer, you and your allies endure winter's chill.
Prerequisite: C h a n n e l Divinity class feature, Encounter Divine
must w o r s h i p a deity of the wilderness d o m a i n Minor Action C l o s e burst 5
Benefit: You gain the Channel Divinity power T a r g e t : Y o u a n d e a c h ally in b u r s t

g r a s p of the wild. E f f e c t : E a c h target g a i n s resist 5 cold u n t i l t h e e n d of y o u r


next t u r n .
Level 11: Resist 1 0 c o l d .
Channel Divinity: Grasp of the Wild Feat P o w e r
Level 2 7 : Resist 1 5 c o l d .
You cause the environment to clutch at creatures i n a n a r e a .
Vines wrap around t h e m , the e a r t h so/tens under t h e m , water
churns about themwhatever is natural for the environs.

Encounter Divine
Minor Action A r e a burst 1 w i t h i n 1 0 s q u a r e s
E f f e c t : T h e a r e a of t h e burst is difficult terrain until t h e e n d
of y o u r next t u r n .

CHAPTER 5 | Divine Options


y o u . T h o u g h y o u are reliable a n d strong, you're h a r d
YOUR DEITY AND YOU to p r e d i c t , a n d s o m e t i m e s i n c a u t i o u s . Y o u n e v e r t a k e
p r i s o n e r s , f o r it's b e t t e r to b e d e a d t h a n b o u n d .

E a c h o f the deities i n the core p a n t h e o n has a u n i q u e


outlook a n d a special mindset, just as d o the devotees BAHAMUT
of those deities. T h i s section provides a d v i c e o n h o w
Y o u r philosophy exalts the
to tailor t h e abilities a n d attitudes of y o u r divine
good a n d righteous, the hon

IT
c h a r a c t e r so t h e y a r e in concert w i t h t h e god that h e
orable and lawful, above all.
o r s h e s e e k s to e m u l a t e .
Evil, no matter how powerful,
I n m a n y of these passages, r e c o m m e n d e d trained must be opposed, and y o u w i l l
skills a r e not a l l o n t h e c l a s s list o f e v e r y d i v i n e class. stand against a n y force of dark
It's still p o s s i b l e for y o u r c h a r a c t e r to b e c o m e t r a i n e d n e s s . Y o u m a k e it y o u r b u s i n e s s
in s u c h a skill, b y t a k i n g either t h e S k i l l T r a i n i n g feat to k n o w t h e l a w s o f a n y l a n d y o u
o r a class-specific m u l t i c l a s s feat. visit. T h e l a w c a n m a s k t h e w o r k
i n g s o f e v i l , a n d y o u c l e a v e to t h e

AVANDRA higher l a w - t h e divine lawset forth


by Bahamut.
Y o u h o p e to b e c o m e a q u i n t e s s e n t i a l a d v e n t u r e r , a
w a l k i n g s y m b o l o f the spirit o f exploration as guided P i c k p o w e r s that w i l l best protect y o u r allies, a n d

by Avandra's wishes. As you a n d your compatriots possibly c o l d p o w e r s to m i m i c t h e frost of B a h a m u t ' s

travel, y o u serve as a guide a n d a representative of breath. Skills that o v e r p o w e r (such as I n t i m i d a t e )

the party. T h o u g h y o u give prayers a n d offerings to a n d skills o f u n d e r s t a n d i n g (such as D i p l o m a c y and

A v a n d r a , y o u k n o w it's m o r e Insight) exemplify the strength a n d nobility of your

i m p o r t a n t to b e assertive deity.

a n d t a k e a c t i o n . N o t h i n g is Avenger: T h e retributive side of B a h a m u t

m o r e vile in y o u r eyes t h a n intrigues y o u . Y o u b r i n g swift, b l o o d y justice to t h o s e

oppression a n d slavery, w h o transgress. W i t h blade or b o w in h a n d , y o u fight

and you take up Avandra's w i t h the ferocity of a dragon.

m a n d a t e to right t h o s e Cleric: T o p r o t e c t t h e w e a k , y o u a r e w i l l i n g to r i s k

great wrongs. y o u r life. Y o u r d i v i n e p o w e r is a blessing, a n d y o u

Choose powers o w e it to t h e w o r l d to s a f e g u a r d t h o s e w h o h a v e l e s s

especially utilitiesthat p o w e r . Y o u give a i d to t h e p e r s o n w i t h t h e m o s t n e e d

grant m o v e m e n t or alter before y o u t h i n k of a n y o n e else.

luck. O b t a i n t r a i n i n g in skills that m a k e travel easier Invoker: Y o u c o n s i d e r B a h a m u t to b e a f r a g m e n t

in both civilization a n d wilderness, such as Diplo of lo. the progenitor of dragons. A s contradictory as

macy. Dungeoneering, Nature, and Streetwise. it m i g h t s e e m , y o u p a y t r i b u t e t o T i a m a t f o r t h e s a m e


r e a s o n . Y o u u s e p r a y e r s to e m u l a t e lo's m i g h t , a n d the
Avenger: Less focused o n a single goal t h a n most
l a w f u l c o d e y o u f o l l o w is a c t u a l l y c l o s e r t o l o ' s m o r e
other avengers, y o u travel across the world, find
b r u t i s h , p r i d e f u l p r i n c i p l e s t h a n to B a h a m u t ' s n o b i l
ing y o u r o w n targets. T h o s e w h o e n s l a v e or c o n f i n e
ity a n d honor.
o t h e r s a r e y o u r greatest foes. Y o u m i g h t start y o u r
c a r e e r f i g h t i n g b r i g a n d s w h o b l o c k a r o a d a n d c a p it Paladin: N o n e exemplify the way of the paladin

fighting a n archdevil w h o enslaves millions. as y o u d o . Y o u b r i n g j u s t i c e to y o u r foes, b u t y o u d o so

Cleric: F r e e d o m is t h e c o r e o f y o u r b e l i e f . W h i l e w i t h fairness a n d mercy. Y o u allow no w e a k n e s s in

you might lead your allies, y o u are n e v e r domineer yourself, since y o u must stand as a paragon of l a w a n d

ing. Y o u r d e v o t i o n leads y o u to m a n y l a n d s , a n d t h e honor.

w o r l d is d o t t e d w i t h s h r i n e s y o u h a v e b u i l t a n d c o n s e
crated, both humble and grand. CORELLON
Invoker: Y o u realize f r o m the histories you've T o s e r v e C o r e l l o n i s to s e r v e e n c h a n t m e n t - b o t h the
r e a d that absolute f r e e d o m is far f r o m i d e a l . It c a n m a g i c o f b e a u t y a n d t h e b e a u t y o f m a g i c . Y o u feel
c a u s e p a i n a s e a s i l y a s j o y , a n d it l e d to c h a o s i n the C o r e l l o n ' s favor w h e n y o u f i n d a n d foster m a g i c a n d
times before deities ruled. T h o u g h A v a n d r a encour w h e n y o u protect or create beauty. Y o u take inspira
ages c h a n g e , y o u b e l i e v e s h e w a n t s that c h a n g e to b e t i o n f r o m e x q u i s i t e t h i n g s a n d s e e k w a y s to b r i n g
d i r e c t e d . S p e a k i n g w i t h h o l y a u t h o r i t y , y o u s e e k to m a g i c to o t h e r s ' lives.
b r i n g c h a n g e o n l y for g o o d a n d to d r i v e t h e w i c k e d t o A s a w o r s h i p e r o f C o r e l l o n , y o u favor p o w e r s that
follow the w i l l of the good deities. emphasize the p o w e r of magic. Select s h o w y powers,

11 k Paladin: T h o s e w h o e x p e c t a p a l a d i n to b e a
humorless, selfrightcous soldier w i l l be surprised b y
particularly those that d e a l radiant d a m a g e or force
damage. Choose training in A r c a n a , Diplomacy, and
Insight.

C H A P T E R 5 Divine Options
Avenger: In an enchanted C l e r i c : Y o u s e e k to f o r g e a l l i a n c e s , b r o a d e n under
refuge y o u received your train standing, and ultimately bring disparate groups
i n g a n d t h e i n v e s t i t u r e oi y o u r t o g e t h e r to c r e a t e n e w s o c i e t i e s . E n c o u r a g e t h e b u i l d
divine power. Y o u didn't need i n g o f g r e a t t e m p l e s i n c i v i l i z e d l a n d s , w i t h s h r i n e s to
the a d v i c e o f o t h e r s to tell y o u m a n y d e i t i e s (to d r a w m a n y p e o p l e to t h e c i t y ) .
h o w to u s e C o r e l l o n s g i l t s . Y o u I n v o k e r : W h e n t h e g o d s a r e s t r o n g , t h e w o r l d is
h e a r d y o u r calling in songs a n d r u l e d b y law a n d great cities rise. Y o u s e e k to p u l l
saw your path written across a t h e w o r l d f r o m d a r k n e s s a n d r e t u r n it t o g l o r y under
Starlit sky: S t r i k e d o w n those divine rule. Erathis's l a w s lay the g r o u n d w o r k that
w h o destroy beauty, a n d tear w i l l b r i n g l a w a n d p r o s p e r i t y to all.
D
t h r o u g h t h e w e b o f L o l t h ' s fbl- P a l a d i n : A n aggressive,devout follower, you drive C
l o w e r s t o s t a b at t h e h e a r t o f h e r the progress of societies f o r w a r d , d e l v i n g into the >
plans. D e a t h , too, c a n be a w o r k w ilds to r e s h a p e t h e m into s e t t l e m e n t s that a r e b o t h
of art. sate a n d c i v i l i z e d . Y o u m i g h t e v e n h a v e a n ambition

Cleric: T h e splendor of the to r u l e a s a m o n a r c h o n e day.

w o r l d a n d its p e o p l e s ' c r e a t i o n s
inspires y o u . a n d you hope your deeds will inspire lOUN
o t h e r s to l e e l w h a t y o u k n o w i n y o u r s o u l . C o r e l l o n is
S e n ing loun m e a n s discover
a g o d ol r e n e w a l , so y o u s e e k to r e s t o r e a n d rebuild
ing a n d sharing secrets. Yet
wherever destruction has wrought sorrow.
this quest ranges further t h a n
Invoker: Y o u w e r e g r a n t e d a gift y o u ' r e not s u r e
c o b w e b b c d libraries a n d musty
y o u c a n e v e r repay. T h a n k s to C o r e l l o n . y o u c a n
b o o k s . Y o u r h u n g e r for k n o w l

^3
speak w o r d s ol s u c h grace that y o u c o m m a n d the
e d g e d r a w s y o u to u n d e r s t a n d
attention of even the most hideous souls. W i t h his
strategic t h i n k i n g , foresight,
m a g i c b e h i n d y o u r w i l l , y o u feel c o m p e l l e d to s h a r e
a n d a l l f o r m s of mental
t h e j o y y o u r spirit leels. A m a g i c so great s h o u l d n e v e r
prowess.
be kept secret.
A s a worshiper of loun, you
Paladin: T o o often, ugly brutality ruins the gentle
f a v o r p o w e r s of p r e s c i e n c e a n d
or g l o r i o u s t h i n g s in lite. Y o u c h o s e t h e p a t h ol t h e
those that d e a l psychic d a m a g e .
p a l a d i n not for t h e s o n g o f t h e s w o r d ' s a r c . but for t h e
C h o o s e t r a i n i n g in k n o w l e d g e
s o u n d of t h e n e x t b r e a t h o f a w o u l d - b e v i c t i m bought
skills (particularly History).
by y o u r w e a p o n ' s s t r i k e against a n a t t a c k e r . W h e t h e r
Insight, a n d Streetwise.
beauty takes the f o r m of the most enchanting place
A v e n g e r : K n o w l e d g e is a w e a p o n , a n d y o u don't
in the w o r l d or the face o f a k i n d soul, how could y o u
e v e r w a n t to b e caught u n a r m e d . N o s e c r e t is safe
n o t s t a n d b e t w e e n it a n d d e s t r u c t i o n ?
from you. T h e n again, neither are those w h o keep
t h e m . V e c n a a n d his followers a r e a sickness that
ERATHIS y o u r blade c a n cut out of t h e w o r l d . Y o u s e e y o u r foes'
T h e lights of civilization and inven f u t u r e , a n d t h e p r o g n o s i s for t h e m isn't g o o d .
tion a r e all that keep the world C l e r i c : A s e c r e t d i e s w i t h its k e e p e r s , b u t knowl
f r o m descending into chaos a n d edge gains p o w e r w h e n s h a r e d . T h o u g h y o u fight
b a r b a r i s m . Y o u create n e w societ m o r t a l f o e s , i g n o r a n c e is y o u r t r u e e n e m y . Y o u w a l k
ies a n d p r o t e c t t h o s e y o u find. i n a w o r l d u n a w a r e o f its p o t e n t i a l , s o y o u s t r i v e to
T o e m b o d y t h e v i r t u e s of p r o g share y o u r skills a n d l e a r n the lessons others c a n
ress, y o u study the histories t e a c h y o u . Y o u h o p e y o u r e x a m p l e w i l l l e a d others to
of civilizations a n d learn s o m e take the right path.
type of craft. I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e a r t is
C h o o s e p o w e r s that e n c o u r a g e t u r n e d t o w a r d h e r p u r p o s e s . Y o u k n o w t h e p e a c e of
t e a m w o r k b y g i v i n g b o n u s e s to allies, either directly soul that c o m e s f r o m meditation a n d study. I f others
or by i m p o s i n g conditions on e n e m i e s . T a k e skills o p e n t h e i r h e a r t s to e n l i g h t e n m e n t , you're hopeful
that e n c o u r a g e cooperation, s u c h as D i p l o m a c y , a n d t h a t t h e y c a n s h a r e that p e a c e . If n o t . y o u ' l l t e a c h
ones you'll use in civilized areas, such as History and t h e m the error of their ways.
Streetwise. P a l a d i n : K n o w l e d g e shields people from many
Avenger: R a t h e r t h a n looking lor n e w places m i s t a k e s , but to t a k e the p r o p e r p a t h , o n e n e e d s t h e
to c r e a t e c i v i l i z a t i o n , y o u m a k e e x i s t i n g c i t i e s run w i s d o m to p e r c e i v e it a n d t h e s t r e n g t h t o s t a y t h e
m o r e smoothly. F r e q u e n t l y , this effort entails r c m o v - course. You know that m a n y p e o p l e w i l l falter as they
s ing f r o m p o w e r those w h o w o r k against the goals o f t a k e t h e n e c e s s a r y s t e p s , a n d it's y o u r d u t y t o m a k e
others (often c r i m i n a l organizations). c e r t a i n thev don't fall.

C H A P T E R 5 | Divine Options
KORD Cleric: Y o u arc the pack leader of y o u r adventur

ing group, a n d you take on both the responsibility


A s a follower of K o r d , y o u serve as the fighting heart
and power of a n alpha animal. W h e n fighting, you
of y o u r adventuring groupthe character others c a n
u r g e y o u r allies to b e m e r c i l e s s h u n t e r s .
d e p e n d o n to s h o w great c o u r a g e , to t a k e risks, a n d
Invoker: I n the w i n d i n g rivers, the lush jungles,
to s t a n d a n d f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o
and the rolling waxes of the oceans, y o u sec the care
show true devotion, y o u must act w i t h bravery and
and skill t h e deities b r o u g h t to c r e a t i n g t h e world.
s k i l l , n o t s i m p l y p r a y at a s h r i n e o r c a r r y a t r i n k e t
Y'ou r e v e r e a n d protect these n a t u r a l w i l d s , consider
of faith. Y o u see n o n e e d to m i n c e w o r d s , e s p e c i a l l y
ing t h e m as important a m o n g the d o m a i n s of the
w i t h those w h o are w e a k . T h o s e w h o use sub
gods as a n y city or temple.
terfuge a n d h o n e y e d words might show great
Paladin: Calling upon the strength of the
skill, but such actions are f u n d a m e n t a l l y cowardly
oak a n d the p o w e r of the avalanche,y o u b e c o m e a
not befitting a true a d h e r e n t of K o r d ' s teachings.
m i g h t y protector of all living things. Y o u r e m a i n vigi
Y o u p r e f e r m e l e e a t t a c k s a n d p o w e r s t h a t d e a l light
l a n t , o p p o s i n g a n y o n e t h a t a t t e m p t s to d e s t r o y nature
n i n g or t h u n d e r d a m a g e . C h o o s e t r a i n i n g in physical
o r s l a u g h t e r b e a s t s , b e y o n d w h a t is n e e d e d t o s u r v i v e .
skills s u c h as Athletics. Acrobatics, a n d E n d u r a n c e .

A v e n g e r : T h e teachings of K o r d are a l w a y s o n

your m i n d as y o u enter single combat. Y o u focus o n


MORADIN
defeating o n e foe using only y o u r p e r s o n a l m i g h t and Your determination i n t h e f a c e o f h a r d s h i p is out

skill, a n d y o u continually seek y o u r next battleyour w e i g h e d only by your loyalty to y o u r friends.

next victory. You apply your indomitable will toward

C l e r i c : Y o u shout out boisterous encouragement crafting a better world. O r d e r and

to y o u r allies, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t in goodwill clearly present the righteous

a d d i t i o n to y o u r m a g i c a l b o o n s . Y o u l e a d b y e x a m p l e , p a t h , a n d y o u try to e x e m p l i f y these

rushing headlong into battle a n d exhorting y o u r traits e v e n i n the worst moments.

allies to k e e p u p w i t h y o u . A s a worshiper of M o r a d i n , y o u favor

I n v o k e r : I n ancient times. K o r d ' s battles shook the p o w e r s that aid allies a n d protect yourself.

world. Y o u still feel the reverberations o f those great Choose training in Dungeoneering, Endur

fights a n d h a v e a n instinctual knowledge of the lord ance, and History.

of battle's p o w e r . T h o u g h y o u m i g h t s e e m e n t i r e l y dif Avenger: J u s t as a smith beats weakness

ferent d u r i n g travel or negotiation, in battle y o u enter f r o m m e t a l or a sculptor chips a w a y unwanted

a t r a n c e a s y o u c a l l o n t h e s t r e n g t h of y o u r g o d . stone, y o u m a k e the w o r l d a better place b y

P a l a d i n : Y o u f i n d it e a s y t o f o l l o w K o r d ' s t e a c h c a r v i n g out t h e b a d p a r t s . A n d a s w i t h a n y g r e a t work

ings as a p a l a d i n , a n d your c o d e of h o n o r includes of craftsmanship, w h e n you've finished making your

his c o m m a n d s . Although y o u seek battle a n d glory, m a r k o n history, n o one w i l l m o u r n the missing pieces.

y o u ' r e n e v e r c r u e l , a n d y o u a r e q u i c k to g r a n t mercy Cleric: A m i d waves of chaos a n d destruction, you

to a foe t h a t c o n c e d e s d e f e a t . stand as solid as stone. Y o u r solidarity provides a n

a n c h o r for a l l i e s a n d p r e s e n t s a n u n f a l t e r i n g w a l l to

MELORA a tide o f foes. Y o u k n o w that others look to y o u for

guidance, a n d your steady h a n d gives t h e m the confi


W i t h a close connection to y o u r
d e n c e to t a k e t h e i r o w n p a t h s .
a n i m a l instincts, y o u possess a mer
Invoker: M o r a d i n f a s h i o n e d y o u r soul to f u r t h e r
curial t e m p e r a m e n t that alternates
his w i l l i n t h e w o r l d , a n d y o u ' r e d e t e r m i n e d to m a k e
between the contradicting parts of
g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r life p r o v i d e s .
nature. Sometimes you show grace
You're the keystone in these plans, w h i l e those
and c a l m , but y o u also rage like a w i l d
a r o u n d y o u n e e d to b e m o v e d i n t o p l a c e b e f o r e t h e i r
b e a s t w h e n i n d a n g e r . N a t u r e is y o u r t r u e h o m e , a n d
full roles c a n be realized.
it's d i f f i c u l t f o r y o n to b e c o n f i n e d i n claustrophobic
Paladin: A n y t h i n g w o r t h m a k i n g is w o r t h pro
t o m b s or constructed tunnels.
tecting, e s p e c i a l l y f r i e n d s h i p . L o y a l t y is y o u r legacy,
C h o o s e p o w e r s that b r i n g out the savagery of your
and y o u n e v e r b r e a k t h e o a t h s y o u forge. C o m e w h a t
self a n d y o u r allies. Y o u r skills s h o u l d i n c l u d e those
may, y o u r allies know- t h e y c a n d e p e n d o n y o u .
that h e l p y o u p e r s e v e r e i n t h e w i l d , s u c h as A t h l e t i c s ,

Endurance. Nature, and Perception.

A v e n g e r : A s a n avenger worshiping Melora, you


PELOR
m i g h t be a m e m b e r o f a n elite c a b a l of aberration Pelor represents m a n y things to m a n y people, a n d so

h u n t e r s w h o h a v e vast k n o w l e d g e about the F a r m u s t y o u . Y o u s t a n d a s t h e light to g u i d e o t h e r s out of

R e a l m a n d h o w to spot its i n f l u e n c e . U n t i l e v e r y a b e r d a r k n e s s , a n d y o u offer r e d e m p t i o n to t h o s e w h o seek

r a n t s p a w n of that d r e a d place is slain, y o u w o n ' t rest. i t . E v e n s o , y o u r i s e a g a i n s t d a r k n e s s a n d s e e it p u t in

C H A P T E R 5 | Divine Options
its p l a c e . Y o u s e r v e P e l o r b e s t w h e n y o u closest friends, a n d e v e n b a b e s in their mothers' D
help others a n d protect t h e m from evil. a r m s s e e m but guttering c a n d l e s in a limitless 0
>
A s a worshiper of Pelor. pick powers darkness. You bear a p o w e r older than the Raven
that d e a l radiant d a m a g e or h e a l allies. Q u e e n , y e t s h e g r a n t e d it t o y o u a s h e r h a n d i n t h e Q
Choose training in Diplomacy. Heal, a n d
Z
w o r l d . Y o u a r e h o n o r e d to t a k e that m a n t l e upon
<
Nature. y o u r s h o u l d e r s , b u t s o m e t i m e s it w e i g h s h e a v i l y .
A v e n g e r : Pelor's priests often speak of showing P a l a d i n : Y o u do not fear y o u r o w n d e a t h , but y o u r h
c o m p a s s i o n a n d k i n d n e s s , but y o u k n o w t h e r e is a friends are another matter. Y o u sec in their d e e d s the LU

difference b e t w e e n m e r c y a n d forgiveness. T h o s e h a n d o f f a t e , a n d it is y o u r d u t y t o p r o t e c t t h e m u n t i l
Q
w h o t r u l y s e e t h e l i g h t d e s e r v e its w a r m t h . A l l others their d e a t h s serve p r o v i d e n c e . Y o u don't k n o w how it
te.
-
e a r n cold steel. W h e n the path y o u w a l k s e e m s dark, a l l e n d s , but w h e n v o u r s o u l g o e s to m e e t t h e R a v e n U
>-
it i s o n l y b e c a u s e y o u s t a n d i n t h e s h a d o w s produced Q u e e n , y o u w i l l not r e g r e t h o w y o u s e r v e d her.
by Pelor"s light.

C l e r i c : Y o u r r i g h t e o u s s t a n c e is t h e l i g h t m e a n t to SEHANINE
l e a d o t h e r s o u t of d a r k n e s s . W h e n y o u r f r i e n d s f a l t e r ,
T h e moon's glow, the crisp leaves of a u t u m n ,
you are beside t h e m w i t h the w a r m words a n d kind
the magician's trick, the kiss b e t w e e n
heart that illuminate the proper path.
l o v e r s - a l l a r e signs o f S e h a n i n e ' s favor. Y o u
I n v o k e r : T h e w a r m t h of s u m m e r e v e r fills y o u r
k n o w this b e c a u s e y o u c a n feel h e r s m i l e in
soul, a n d the world w o u l d be a better place if all
y o u r sotd w h e n y o u see t h e m . Y o u r o a m the
c o u l d share the joy y o u feel. B y s o w i n g the seeds of
w o r l d seeking y o u r destiny, t a k i n g s u c h o m e n s
empathy a n d goodwill, you're confident you'll reap
a s s i g n a l s to g u i d e y o u r s h a d o w y w a y .
a fine harvest. W h e n y o u inevitably e n c o u n t e r resis
A s a worshiper of S e h a n i n e . pick p o w e r s that allow
tance, y o u k n o w Pelor's light shall r e v e a l the errors of
y o u to a v o i d notice o r e s c a p e trouble. C h o o s e t r a i n i n g
y o u r e n e m i e s ' w a y s . T h e s u n c a u s e s c r o p s to g r o w , but
in Bluff. Perception, a n d Stealth.
it c a n b u r n t h e m too.
A v e n g e r : Your soul has always lurked in the shad
P a l a d i n : E a c h sunrise brings a n e w day. and each
o w s . E v e n i n t h e c e n t e r o f a c r o w d e d r o o m , y o u felt a s
d a y is a c h a n c e t o s t a r t a n e w . Y e t c o m p a s s i o n for a
though you watched from hiding. O n l y the moon saw
foe is n o e x c u s e for a l l o w i n g t h e i n n o c e n t t o c o m e to
y o u for w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e
h a r m . Y o u r f i r s t d u t y i s to p r o t e c t t h o s e w h o c h o o s e
c a l l y o u c o u l d not utter. N o w b e n e a t h h e r bright s m i l e
the bright w a y . O n l y after i n n o c e n c e is s h i e l d e d f r o m
y o u serve as her hidden blade, a n d w h e n she clasps
evil does a n evildoer deserve a second chance.
y o u r soul in her h a n d , y o u strike.
C l e r i c : L i f e is a p r a n k t h e g o d s p l a y u p o n s o u l s ,
THE RAVEN QUEEN b u t at l e a s t y o u ' r e i n o n t h e j o k e . F a t e . l i f e , d e a t h
D e a t h r e p r e s e n t s not a n e n d but a transition. It h o l d s t h o s e i d e a s m e a n l i t t l e w h e n it c o m e s d o w n t o it. T h e
n o l e a r f o r y o u b e y o n d t h e c o n c e r n t h a t it would t r u t h i s t h a t e a c h m o m e n t i s w h a t y o u m a k e it, a n d
c a u s e y o u to m i s s o p p o r t u n i t i e s to s e r v e t h e H a v e n for y o u there's n o t h i n g better t h a n s p e n d i n g t h o s e
Q u e e n . W h i l e y o u d r a w b r e a t h , y o u s e e k to help m o m e n t s w i t h friends. T h e y don't a l w a y s see w h a t
others w i t h death, w h e t h e r by c o m f o r t i n g a mourner y o u f i n d so f u n n y , but w i t h a little h e l p f r o m y o u , t h e y
or h e l p i n g s o m e o n e f i n d his or her w a y b e y o n d . c a n l a u g h at d e a t h t o o .

A s a w o r s h i p e r of t h e R a v e n Q u e e n , p i c k powers I n v o k e r : S o m e w o u l d call y o u a trickster, others


that d e a l necrotic d a m a g e or elicit fear. C h o o s e train w o u l d c a l l y o u a thief or a c h e a t , but t h e y ' d h a v e to
ing in Insight. Intimidate, a n d Religion. c a t c h y o u first, a n d e v e n t h e n y o u ' d f i g u r e out how
A v e n g e r : T h e r e is little p a s s i o n i n y o u r killing, t o s l i p f r e e . Y o u k n o w t h a t t h e s e c r e t t o l i f e is l i v i n g it
a n d n o p i t y . D e a t h is t h e t h r e s h o l d a l l m u s t c r o s s t o well, a n d y o u use others as u n w i t t i n g p a w n s in w a y s
m e e t t h e i r f i n a l d e s t i n y . O f c o u r s e , s o m e d e s e r v e to t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e
m a k e that crossing sooner t h a n others. That's didn't, y o u k n o w she'd steal back the gifts she has
where you come in. g i v e n - b e c a u s e y o u ' d d o the s a m e in h e r place.

C l e r i c : Fear and pride-these are the P a l a d i n : Y o u can't say for c e r t a i n w h e r e t h e b o u n d


e n e m i e s of great deeds. Y o u take advan a r y b e t w e e n right a n d w r o n g lies, but as y o u t r a v e l
tage of these traits in y o u r Iocs, a n d y o u t h e r o a d o f life, y o u m a k e s u r e to k e e p b e t w e e n t h o s e
quell t h e m in y o u r allies. Y o u g u i d e ditches. Yet there's one t h i n g you a n d S e h a n i n e can't
v o u r c o m p a n i o n s o n t h e p a t h to g r e a t leave b e h i n d , o n e thing that's w o r t h going off y o u r
ness, but y o u k n o w that their stories w i l l c o u r s e for: l o v e . W h e t h e r it's f o r t h e p a s s i o n b e t w e e n
eventually end. t w o or the c a m a r a d e r i e of m a n y , you'll stand y o u r
I n v o k e r : T h e r e is w i n t e r in y o u r g r o u n d . Right a n d w r o n g don't m e a n a t h i n g w h e n y o u
soul, a s if ice flows t h r o u g h v o u r veins. raise vour s h i e l d - o r d r a w your s w o r d - f b r love.
Y o u see d e a t h in the faces o f v o u r

CHAPTER 5 Divine Options


c o n n e c t i o n to t h e d i v i n e , o r d i d o t h e r s k n o w a b o u t it?
DIVINE B A C K G R O U N D S W e r e y o u a n outcast b e c a u s e o f y o u r o d d behavior, or
d i d t h e c o m m u n i t y look to y o u b e c a u s e of y o u r gifts?

The background section in Chapter 3 of Players Hand Associated Skills: I n s i g h t , R e l i g i o n

book 2 fleshes out the basics of c h a r a c t e r generation.


It p r o v i d e s s t o r y h o o k s for a c h a r a c t e r ' s b a c k g r o u n d FAMILY TRADITION
and adds g a m e benefits that reflect w h o y o u w e r e
You c o m e f r o m a long family line w i t h m e m b e r s
before y o u b e c a m e a n adventurer.
d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p
H e r e are several backgrounds you c a n use or adapt i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n
to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r back m e m b e r s of the family? A r e m e m b e r s of the family
ground elements, you c a n (with your D M ' s consent) f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e calling
select o n e o f t h e f o l l o w i n g b a c k g r o u n d benefits. something happily shared by everyone? H a s everyone

G a i n a +2 b o n u s to c h e c k s w i t h a s k i l l associated w o r s h i p e d t h e s a m e deity? A r e y o u b r e a k i n g w i t h tra

with your background. dition in some way?

Associated Skills: D i p l o m a c y , History


A d d a skill associated w i t h y o u r background
to y o u r class's skills list b e f o r e y o u c h o o s e y o u r
t r a i n e d skills. FOLLOWED A CULT
C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r back Y o u participated in a cult a n d w o r s h i p e d a false god

ground. You c a n speak, read, and write that before you s a w the true path. D i d you follow a mortal

language fluently. d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i


cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult
If you a r e using a c a m p a i g n setting that offers
nefarious or simply misguided? H o w did you escape
r e g i o n a l b e n e f i t s ( s u c h a s t h e FORGOTTEN REALMS*
t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist,
setting), gain a regional benefit.
o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y
believe the cult's teachings, or d o y o u h u n g e r for
CONVERT r e v e n g e a g a i n s t those w h o l i e d to y o u ?
Y o u w e r e a m e m b e r of t h e clergy o f a different deity, Associated Skills: S t e a l t h , S t r e e t w i s e
but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance.
W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l
god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e
FOUND RELIGION
d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n AMONG OTHERS
y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k Y o u g a i n e d y o u r appreciation of y o u r deity in a cul
a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ? ture not y o u r o w n , a n d y o u w o r s h i p in a m a n n e r
Did you meet someone who changed your mind? unfamiliar to y o u r o w n p e o p l e . D i d y o u c o m e t o w o r
D o y o u r old allies w i s h y o u well, or do they w a n t ship a m o n g another race or in some foreign culture?
you back? W a s the place where you gained your appreciation
Associated Skills: I n s i g h t . R e l i g i o n for t h e faith in a distant l a n d or o n s o m e other p l a n e ?
W h a t a r c the w a y s that y o u w o r s h i p that others m i g h t

DISBELIEVER find strange?

Associated Skills: D i p l o m a c y , a skill a n o t h e r r a c e


I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for
gains a bonus to
gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still
don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t
you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t HERETIC
h a p p e n e d in the past that m a d e y o u w a r y o f religion? Y o u w o r s h i p the s a m e g o d or gods as others who
W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ? s h a r e y o u r c h o i c e , but y o u s e e those deities differ
A r e you a true believer now, or are you doing the ently. Y o u believe s o m e legend in contradiction to
god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ? c o m m o n thought about your gods, or you practice
Associated Skills: Bluff. Insight rites i n h o n o r of y o u r d e i t y to w h i c h o t h e r s object.
W h a t i s it t h a t y o u d o o r t h i n k t h a t m o s t people

DIVINELY INSPIRED r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u
c o m e f r o m a heretical sect? A r e y o u h u n t e d by other
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u
faithful? W h y did y o u take this difficult path when
as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to religion
o r d i n a r y b e l i e f w a s o p e n to y o u ?
b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d ,
Associated Skills: 1 l i s t o r y . S t e a l t h
you heard voices others could not a n d s a w signs no
o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r

CHAPTERS Divine Options


MISSIONARY LIFE TOUCHED BY AN ANGEL
Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to u
spread the w o r d of y o u r god. D i d y o u travel all over, Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g Z
o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r group? as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u ~
W e r e y o u met w i t h hospitality or hostility? H o w did m u c h of what you k n o w about vour god. W h a t w a s the Z
y o u survive in your travels? D i d y o u give u p the work, a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r
or d o y o u still seek converts? D o y o u count a n y con dead? W h y did the angel take a n interest? W h a t other
verts in distant places as friends? i m m o r t a l s might interfere w i t h y o u r life?
Associated Skills: E n d u r a n c e . N a t u r e Associated Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A
OUT FOR REVENGE RELIGIOUS W A R
Y o u follow y o u r g o d not b e c a u s e y o u b e l i e v e i n w h a t
Y o u fought h a r d lor a d i v i n e c a u s e but later turned
t h e g o d s t a n d s for, b u t b e c a u s e y o u a n d y o u r deity
a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for
h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , nation, or
y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still fighting
race do y o u desire vengeance against? W h a t hap
it? H a v e y o u left t h a t life b e h i n d , o r d o t h e f e e l i n g s
p e n e d t h a t m a d e y o u so h e l l - b e n t o n j u s t i c e ? H o w -
that b r o u g h t y o u to battle for y o u r r e l i g i o n still s e e t h e
a r e o t h e r f a i t h f u l l i k e l y to v i e w y o u r single-minded
within you?
pursuit?
Associated Skills: A t h l e t i c s . I n t i m i d a t e
Associated Skills: E n d u r a n c e . I n t i m i d a t e

PENITENT W A R D OF THE TEMPLE


Y o u g r e w u p in a temple. Y o u ran barefoot there a n d
Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e that
played g a m e s in the shadow of statues. W h y w e r e you
still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e
left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r
y o u a worshiper of y o u r god w h e n vou committed
p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t
t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for
p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e
y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still
than o n e deity worshiped there? D i d v o u have a n y
l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g terrible,
rivals a m o n g the worshipers or the clergy?
or do you just think you did?
Associated Skills: H e a l . R e l i g i o n
Associated Skills: S t e a l t h , T h i e v e r y
AVENGING ALLURE
NEW FEATS Prerequisite: A v e n g e r , C e n s u r e o f U n i t y class
feature
Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describ Benefit: W h e n y o u u s e y o u r bond of censure power,
ing your character's unique experiences, training, a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e
a n d natural k n a c k s a n d talents. T w o h u m a n clerics target.
of Pelor might have similar ability scores a n d p o w e r
selections, but if o n e c h o o s e s feats that r e i n f o r c e AVENGING OPPORTUNIST
h e a l i n g p o w e r s a n d the other selects feats that give Prerequisite: H u m a n , a v e n g e r , o a t h of enmity
n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y power
d i f f e r e n t l y at t h e t a b l e . Benefit: T h e first t i m e i n a n e n c o u n t e r w h e n y o u
Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to r e d u c e y o u r o a t h of enmity target to 0 hit p o i n t s , y o u
t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat, gain a n extra m o v e action that you must use before
y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i the e n d of y o u r next turn.
s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is
a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g
BALEFUL MALEDICTION
characters w h o h a v e j o i n e d the class t h r o u g h a class-
Prerequisite: Invoker, Covenant of Malediction
specific m u l t i c l a s s feat.
class feature
Benefit: W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or
HEROIC TIER FEATS d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e

F e a t s i n this s e c t i o n a r e a v a i l a b l e to c h a r a c t e r s o f a n y p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u

level w h o m e e t the prerequisites. u n t i l the start of y o u r next turn.

ARMOR OF BURNING WRATH BATTLE HEALER


Prerequisite: Invoker, C o v e n a n t of W r a t h class
Prerequisite: C l e r i c , h e a l i n a word p o w e r

feature
Benefit: W h e n y o u u s e y o u r healing word, you
r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .
Benefit: Y o u r armor of w r a t h p o w e r d e a l s fire
and radiant damage a n d gains the fire keyword. The
t a r g e t o f y o u r armor of w r a t h p o w e r t a k e s a - 1 p e n a l t y BLESSED SCOUNDREL
to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next turn. Prerequisite: H a l f l i n g , a n y d i v i n e class
Benefit: W h e n y o u u s e y o u r second chance racial

ARMOR OF VENGEANCE p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u


can spend a healing surge.
Prerequisite: A v e n g e r , Censure of Retribution
c l a s s f e a t u r e , o a t h of enmity power
Benefit: W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of BLESSED SHIFTER
e n m i t y t a r g e t , y o u g a i n a +1 b o n u s to a l l d e f e n s e s Prerequisite: S h i f t e r , p a l a d i n
against all creatures other t h a n that o n e . Benefit: W h e n y o u u s e y o u r l o n a t o o t h shifting o r
razorclaw shifting racial power, you gain a bonus equal

ASTRAL ENMITY to y o u r W i s d o m m o d i f i e r to m e l e e d a m a g e rolls with


divine powers until the e n d of y o u r next turn.
Prerequisite: D e v a , a v e n g e r , oath of enmity power
Benefit: I f y o u u s e y o u r memory of a thousand life
times r a c i a l p o w e r to i n c r e a s e a n attack roll against BLESSING OF AVANDRA
y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e Prerequisite: H a l f l i n g , cleric

e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r . Benefit: W h e n y o u u s e y o u r second chance racial


p o w e r a n d the attack misses, one ally w i t h i n 5
squares of y o u c a n spend a healing surge.
ASTRAL PRESERVATION
Prerequisite: D e v a , invoker, C o v e n a n t of Preser
vation class feature BLESSING OF CORELLON
Benefit: W h e n y o u use y o u r preservers rebuke Prerequisite: E l f , c l e r i c , h e a l i n a word p o w e r
power, each ally w i t h i n 2 squares of y o u gains a +1 Benefit: W h e n y o u u s e y o u r e l v e n accuracy r a c i a l
b o n u s to a l l d e f e n s e s against attacks m a d e b y blood p o w e r a n d the attack hits, o n e ally w i t h i n 5 s q u a r e s

ied creatures until the e n d of the encounter. of vou c a n spend a healing surge.

IIAPTF.lt S | Divine Options


BREATH OF LIFE DEFENSIVE HEALING WORD
Prerequisite: D r a g o n b o r n . cleric Prerequisite: C l e r i c , h e a l i n g word power
Benefit: V o u r dragon breath racial p o w e r targets Benefit: W h e n y o u u s e y o u r h e a l i n g word, the
only e n e m i e s . A l l i e s w i t h i n the blast o f y o u r dragon target also gains a p o w e r b o n u s to all defenses e q u a l

breath g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r to y o u r C h a r i s m a m o d i f i e r against t h e n e x t attack

Strength modifier. m a d e against h i m or her.

BRILLIANT DARKFIRE DEMONBANE


Prerequisite: D r o w . a n y d i v i n e c l a s s Prerequisite: A n y d i v i n e c l a s s
Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r dark/ire Benefit: W h e n y o u u s e a d i v i n e p o w e r that nor
r a c i a l p o w e r , t h e target g a i n s v u l n e r a b i l i t y to r a d i a n t m a l l y targets u n d e a d . y o u c a n also target c r e a t u r e s o f
d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r until the the elemental origin.
end of your next turn.

DEMONBANE MALEDICTION
CHANNEL MIGHT Prerequisite: I n v o k e r . Covenant of Malediction
Prerequisite: Paladin class feature
Benefit: A f t e r vou use a C h a n n e l Divinity power, Benefit: I f you hit a c r e a t u r e of t h e e l e m e n t a l
y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k o r i g i n w i t h y o u r maledictor's doom p o w e r , that target
roll m a d e before the e n d of y o u r next turn. a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s
w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t turn.

CLARITY OF SPIRIT
Prerequisite: K a l a s h t a r . a n y divine class DEVILBANE
Benefit: W h e n y o u u s e y o u r b a s t i o n of mental Prerequisite: A n y d i v i n e c l a s s
clarity racial power, y o u or one ally i n the burst c a n Benefit: W h e n y o u u s e a d i v i n e p o w e r that nor
spend a healing surge. m a l l y targets u n d e a d . y o u c a n also target creatures of
the immortal origin.

CLOSING PLEDGE
Prerequisite: A v e n g e r . C e n s u r e of Pursuit class DEVOTED PALADIN
f e a t u r e , oath of e n m i t v p o w e r Prerequisite: P a l a d i n , lay on hands power
Benefit: W h e n y o u h i t v o u r o a t h of emnity target Benefit: W h e n y o u u s e y o u r lay on hands on an
w i t h a r a n g e d attack, y o u c a n shift a n u m b e r of ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to
s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a your C h a r i s m a modifier.
f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g
target. surges increases by one.

DARKFIRE VITALITY DIVINE APPROVAL


Prerequisite: D r o w . c l e r i c Prerequisite: H u m a n , a n y divine class. C h a n n e l
Benefit: W h e n a n y a l l y h i t s a n e n e m y t h a t is D i v i n i t y class feature
u n d e r t h e e f f e c t o f y o u r darkfire racial power, that ally Benefit: W h e n you use a C h a n n e l Divinity power,
g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a you c a n also m a k e a saving throw as a free action.
modifier.

DIVINE ASSAULT
DEADLY REBUKE Prerequisite: H a l f - o r e . p a l a d i n
Prerequisite: Invoker. Covenant of Preservation Benefit: W h e n y o u u s e y o u r / u r i o u s assault racial
class feature power, one ally w i t h i n 5 squares of you gains a bonus
Benefit: W h e n y o u u s e y o u r preserver's rebuke e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e
p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e d a m a g e rolls against the target u n t i l t h e start of y o u r
roll of the attack that gains the bonus f r o m t h e power. next turn.

DEFENSIVE GRACE DIVINE DISTRACTION


Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Prerequisites: A v e n g e r , C e n s u r e of U n i t y class
Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy, you f e a t u r e , o a t h of enmity power
g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a modifier Benefit: W h e n y o u a r e a d j a c e n t t o y o u r o a t h of
to all defenses u n t i l t h e e n d of v o u r next turn. enmity target, y o u r allies g a i n a +1 b o n u s to d a m a g e
rolls against that target.
The b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t
21st level.

C H A P T E R S j Divine Options
HEROIC TIER FEATS

Any Divine Class Other Prerequisites Benefit


Blessed Scoundrel Halfling S p e n d h e a l i n g s u r g e w i t h s e c o n d chance
Brilliant Darkfire Drow T a r g e t s o f darkfire gain vulnerable radiant
Clarity of Spirit Kalashtar You o r ally s p e n d s healing surge w h e n y o u use bastion

of mental clarity

Demonbane P o w e r s that target u n d e a d also target e l e m e n t a l s

Devilbane P o w e r s that target u n d e a d also target immortals

Divine Approval H u m a n , Channel Divinity Channel Divinity grants you a saving throw

Elemental Blessing Genasi You or ally gains t e m p o r a r y hp w h e n y o u use

elemental manifestation

Fickle Servant Changeling or doppelganger +3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n

Furious Devotion Half-ore, C h a n n e l Divinity +2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y

Healing Step Eladrin G r a n t t e m p o r a r y h p w i t h fey step

Hidden Channeling G n o m e , Channel Divinity Channel Divinity grants you concealment

Holy Savagery Shifter, C h a n n e l Divinity C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d

Holy Speech F l u e n t in S u p e r n a l Extra success in skill challenges using Bluff, D i p l o m a c y ,

or Intimidate

Infernal Blessing Tiefling A l l y r e g a i n s h p w h e n y o u u s e infernal wrath

Kord's Resilience Goliath Stone's endurance e x t e n d s to a d j a c e n t allies

Majestic Presence Deva A d j a c e n t allies gain resist 3 necrotic a n d resist 3 radiant

N i m b u s of Light A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e

a radiant power

Religious Dabbler Half-elf Use at-will p o w e r f r o m another divine class as encounter p o w e r

Versatile Channeler Channel Divinity G a i n a n o t h e r class's C h a n n e l D i v i n i t y p o w e r

W a r f o r g e d Faith Warforged Warforged resolve a l s o a f f e c t s a d j a c e n t a l l y

A v e n g e r Feat Other Prerequisites Benefit

A r m o r of V e n g e a n c e Censure of R e t r i b u t i o n , +1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h

o a t h of enmity of enmity target

Astral Enmity D e v a , o a t h of enmity B o n u s f r o m memory of a thousand lifetimes also applies to d a m a g e

r o l l s a g a i n s t y o u r o a t h of enmity target

Avenging Allure C e n s u r e of U n i t y P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of censure

Avenging Opportunist H u m a n , o a t h of e n m i t y Gain extra m o v e action w h e n you reduce your oath

of enmity t a r g e t to 0 hit p o i n t s

Closing Pledge Censure of P u r s u i t , S h i f t c l o s e r t o y o u r o a t h of enmity t a r g e t after h i t t i n g it

o a t h of enmity with ranged attack

Divine Distraction Censure of Unity, A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u

o a t h of enmity are adjacent to target

Evade and Strike H a l f l i n g , o a t h of e n m i t y If y o u r o a t h of enmity t a r g e t m i s s e s d u e t o second chance,

y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t

Fearsome W r a t h H a l f - o r e , o a t h of enmity Use furious assault t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity target

Fey Fate Elf, o a t h of enmity If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n accuracy,

y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t

Feyborn Pursuer Eladrin, oath of enmity T e l e p o r t e x t r a 5 s q u a r e s w i t h fey step if y o u e n d a d j a c e n t

t o y o u r o a t h of enmity target

Oath Strike O o t h of e n m i t y M a r k y o u r o a t h of e n m i t y t a r g e t

Psychic Retaliation K a l a s h t a r , o a t h of enmity U s e b a s t i o n of m e n t a l clarity t o c h a n g e y o u r o a t h o f e n m i t y t a r g e t

Taunting Visage Changeling or doppelganger, U s e change shape t o g a i n c o m b a t a d v a n t a g e a g a i n s t y o u r o a t h

o a t h of e n m i t y of enmity target

Unleash the Beast Shifter, ooth of enmity U s e r a c i a l p o w e r a s i m m e d i a t e r e a c t i o n w h e n hit b y y o u r oath

of enmity target

Vicious Darkfire D r o w , oath of enmity U s e darkfire a g a i n s t y o u r o a t h of enmity t a r g e t t o g i v e it

vulnerability to all d a m a g e

C H A P T E R 5 | Divine Options
" V
Cleric Feat Other Prerequisites Benefit
Battle Healer Healing word R e g a i n hit p o i n t s w h e n y o u use healing w o r d
B l e s s i n g of A v a n d r a Halfling If e n e m y m i s s e s d u e t o s e c o n d chance, ally can spend healing surge
<
LU
Blessing of Corellon Elf If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e U.

B r e a t h o f Life Dragonborn Y o u r dragon breath g i v e s t e m p o r a r y hp to allies


UJ
Darkfire Vitality Drow A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r darkfire z
Defensive Grace H e a l e r ' s mercy B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy
Defensive Healing W o r d Healing word B o n u s t o recipient's defenses w h e n y o u u s e healing word
D w a r f Battle Priest D w a r f , healing w o r d G a i n t e m p o r a r y hp w h e n you use healing w o r d
Feyborn Fortune G n o m e , divine fortune Divine fortune also affects o n e ally
Healer's Implement A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s
Holy Resolve Warforged B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged resolve
Pacifist Healer Y o u r h e a l i n g p o w e r s a r e b e t t e r , b u t y o u ' r e p u n i s h e d for
d a m a g i n g bloodied foes
Shared Perseverance Human W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l

I Invoker Feat O t h e r Prerequisites


Armor of wrath gains fire k e y w o r d , a n d target takes
Burning Wrath - 1 to s a v i n g t h r o w s
Astral Preservation D e v a , C o v e n a n t of W h e n y o u u s e preserver's rebuke, n e a r b y a l l i e s g a i n +1 a g a i n s t
Preservation attacks by bloodied creatures
Baleful Malediction C o v e n a n t of M a l e d i c t i o n E n e m i e s y o u hit w i t h e n c o u n t e r or d a i l y p o w e r s t a k e
- 2 to a t t a c k s against y o u
Deadly Rebuke C o v e n a n t of G a i n m o r e d a m a g e w i t h preserver's rebuke
Preservation
Demonbane C o v e n a n t of M a l e d i c t i o n E l e m e n t a l s y o u hit w i t h maledictor's d o o m g r a n t
Malediction c o m b a t a d v a n t a g e to y o u r ally
Elemental Rebuke G e n a s i , C o v e n a n t of A l l y gains b e n e f i t s w h e n y o u use preserver's rebuke
Preservation
Fey P r e s e r v e r E l a d r i n , C o v e n a n t of T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's rebuke
Preservation
Infernal Malediction Tiefling Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal wrath
Invoke Resilience Human A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e power
Invoke Teamwork Half-elf A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r
Preserver's Call Kalashtar. Covenant of Pull allies 1 square closer w h e n y o u use a daily divine p o w e r
Preservation
Preserving G n o m e , Covenant of G r a n t c o n c e a l m e n t t o ally w h e n y o u use preserver's rebuke

Concealment Preservation

W r a t h of A g e s P a s t Dwarf, Covenant G a i n m o r e d a m a g e w h e n y o u u s e armor of wrath against


of W r a t h e n e m i e s larger t h a n y o u
W r a t h of t h e Goliath, Covenant of K n o c k t a r g e t p r o n e w h e n y o u u s e armor of wrath
Mountain King Wrath

P a l a d i n Feat O t h e r Prerequisites Benefit


Blessed Shifter Shifter G a i n m o r e d a m a g e w i t h m e l e e attacks w h e n you use shifting
Channel Might Y o u g a i n +1 t o m e l e e a t t a c k s a f t e r y o u u s e C h a n n e l D i v i n i t y
Devoted Paladin Lay on hands G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands
Divine Assault Half-ore A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault
Divine Perseverance Human Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e
Draconic Challenge Dragonborn Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s
Elemental Challenge Genasi Y o u r d i v i n e challenge deals acid, cold, fire, lightning, or thunder d a m a g e
Group Defense Half-elf A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k
M a r k of t h e Infernal Tiefling Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal wrath attack hits
Mighty Challenge Divine challenge Divine challenge d e a l s extra radiant d a m a g e
Protector's Commitment Cha15 G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y
S t r e n g t h of S t o n e Goliath A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of virtue
Virtuous Recovery G a i n resist all w h e n y o u s p e n d h e a l i n g surge
Warforged Example Warforged A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged resolve

:
C H A P T E R 5 Divine Options
DIVINE PERSEVERANCE EVADE AND STRIKE
Prerequisite: H u m a n , p a l a d i n Prerequisite: H a l f l i n g , a v e n g e r , oath of enmity
Benefit: W h e n y o u s u c c e e d o n a saving throw, power
y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e Benefit: W h e n y o u r o a t h of enmity target misses
b e f o r e t h e e n d of y o u r n e x t turn. o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r
second chance r a c i a l p o w e r , y o u g a i n a +2 b o n u s to

DRACONIC CHALLENGE d a m a g e rolls against that target until the e n d o f y o u r

Prerequisite: D r a g o n b o r n . p a l a d i n next turn.

Benefit: W h e n y o u u s e y o u r dragon breath r a c i a l The b o n u s i n c r e a s e s to + 4 at 1 1 t h l e v e l a n d + 6 at

power, y o u subject e a c h e n e m y targeted by that 21st level.

p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e sanction
l a s t s u n t i l t h e s t a r t of y o u r n e x t turn. EEARSOME WRATH
Prerequisite: H a l f - o r e . a v e n g e r , o a t h of enmity

DWARF BATTLE PRIEST power

Prerequisite: D w a r f , c l e r i c , healing word p o w e r Benefit: W h e n y o u u s e y o u r f u r i o u s assault racial

Benefit: W h e n y o u u s e y o u r h e a l i n a word o n a n p o w e r a g a i n s t y o u r o a t h of enmity target, the target

ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n t a k e s a - 1 p e n a l t y to attack rolls u n t i l t h e start o f y o u r

stitution modifier. next turn.

ELEMENTAL BLESSING FEY FATE


Prerequisite: G e n a s i , a n y d i v i n e class Prerequisite: E l f , a v e n g e r , oath of enmity power

Benefit: W h e n y o u u s e t h e r a c i a l p o w e r associ Benefit: W h e n y o u u s e y o u r elven accuracy racial

ated w i t h your elemental manifestation, you or one p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath

ally w i t h i n 5 squares of y o u gains temporary hit of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o

points e q u a l to y o u r S t r e n g t h m o d i f i e r . d a m a g e rolls against that target until the e n d o f y o u r


next turn.

ELEMENTAL CHALLENGE The b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at


21st level.
Prerequisite: G e n a s i , p a l a d i n
Benefit: W h e n y o u d e a l d a m a g e to a c r e a t u r e b y
u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the FEY PRESERVER
d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , light Prerequisite: E l a d r i n , i n v o k e r . Covenant of Pres

ning, or thunder. Choose each time you deal d a m a g e ervation class feature

w i t h divine challenge. Benefit: W h e n y o u u s e y o u r preservers rebuke


p o w e r , y o u c a n also teleport t h e all}' w h o w a s hit by

ELEMENTAL REBUKE the triggering e n e m y 2 squares.

Prerequisite: G e n a s i , invoker, C o v e n a n t of Pres


ervation class feature FEYBORN FORTUNE
Benefit: W h e n y o u u s e y o u r preserver's rebuke Prerequisite: G n o m e , c l e r i c , d i v i t t e / o r t u n e power

power, y o u also grant a bonus to the ally attacked by Benefit: W h e n y o u u s e y o u r d i v i n e fortune, you

the triggering e n e m y based on your current elemen a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s

tal manifestation. of you.

F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r
titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r FEYBORN PURSUER
next turn. Prerequisite: E l a d r i n , a v e n g e r , o a t h of enmity
Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x power
a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t turn. Benefit: W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,

Stormsoul: T h e ally g a i n s a +1 p o w e r b o n u s to F o r y o u c a n teleport a n extra 5 s q u a r e s as l o n g as y o u e n d

t i t u d e a n d resist 5 l i g h t n i n g u n t i l t h e start o f y o u r a d j a c e n t t o y o u r oath of enmity target.

next turn.
Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to FICKLE SERVANT
saving throws against ongoing d a m a g e until the start Prerequisite: Changeling or doppelganger. any
of y o u r next turn. divine class
Windsoid: T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d Benefit: Y o u c a n s e l e c t d o m a i n feats for a n y
and resist 5 c o l d u n t i l t h e start o f y o u r n e x t turn. d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h
your deity.
A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .

C H A P T E R 5 I Divine Options
FURIOUS DEVOTION INFERNAL BLESSING
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l P r e r e q u i s i t e : Tiefling. any divine class
Divinity class feature B e n e f i t : W h e n y o u use y o u r infernal wrath racial
B e n e f i t : W h e n you use a C h a n n e l Divinity power, p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t points
y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h divine e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1
a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t turn. p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n
e n e m y that hit y o u s i n c e y o u r last t u r n .

GROUP DEFENSE
P r e r e q u i s i t e : Hall-elf. paladin INFERNAL MALEDICTION
B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s P r e r e q u i s i t e : Tiefling, invoker
against creatures m a r k e d by y o u . B e n e f i t : W h e n y o u u s e y o u r infernal wrath racial
power, all attacks y o u m a k e until the e n d of y o u r next

HEALER'S IMPLEMENT t u r n gain the fear k e y w o r d .

Prerequisite: Cleric
B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of INVOKE RESILIENCE
y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's P r e r e q u i s i t e : I l u m a n . invoker
e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e recipient B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or
regains. daily attack p o w e r on your turn, one ally w i t h i n 10
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r

HEALING STEP next saving t h r o w bclbre the end of y o u r next turn.

P r e r e q u i s i t e : E l a d r i n . a n y divine class
B e n e f i t : W h e n y o u u s e your fey step r a c i a l p o w e r , INVOKE TEAMWORK
o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r P r e r e q u i s i t e : Half-elf, invoker
d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to B e n e f i t : W h e n you use a divine encounter or
y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a daily attack power o n your turn, one ally w i t h i n 10
free action. s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s
until the e n d of your next turn.

HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l KORD'S RESILIENCE
Divinity class feature P r e r e q u i s i t e : Goliath, any divine class
B e n e f i t : W h e n you use a C h a n n e l Divinity power, B e n e f i t : W h i l e y o u r s t o n e ' s endurance racial power
y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t turn. is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resis
t a n c e that the p o w e r g r a n t s y o u .

HOLY RESOLVE
P r e r e q u i s i t e : W a r f o r g e d . cleric MAJESTIC PRESENCE
B e n e f i t : W h e n y o u u s e y o u r warforged resolve P r e r e q u i s i t e : D e v a , a n y divine class
r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e hit B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3
points regained by targets of y o u r cleric healing n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s
p o w e r s u n t i l the e n d of y o u r next turn. t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .

HOLY SAVAGERY MARK OF THE INFERNAL


P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l P r e r e q u i s i t e : Tiefling, paladin

D i v i n i t y class feature B e n e f i t : I f a n attack e n h a n c e d by your infernal

B e n e f i t : W h e n y o u use a C h a n n e l Divinity power wrath r a c i a l p o w e r hits, y o u also subject t h e target to

w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l

attack rolls until the e n d o f y o u r next turn. t h e s t a r t of y o u r n e x t turn.

HOLY SPEECH MIGHTY CHALLENGE


P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l P r e r e q u i s i t e : P a l a d i n , divine challenge p o w e r
B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or B e n e f i t : W h e n e v e r a target o f y o u r divine challenge
I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra suc t a k e s d a m a g e f r o m t h a t p o w e r , it t a k e s e x t r a radiant
cess t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .
time you succeed on a skill c h e c k involving any one of
those skills.

C H A P T E R 3 Divine Options
NIMBUS OF LIGHT RELIGIOUS DABBLER
Prerequisite: A n y d i v i n e class Prerequisite: H a l f - e l f , a n y divine class
Benefit: W h e n y o u u s e a divine encounter or Benefit: C h o o s e a l s t - l e v e l at-will attack power
daily power that has the radiant k e y w o r d , y o u c a n f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w
create a zone of bright light in a close burst 1 . T h e o n , y o u c a n use either that p o w e r or the p o w e r
zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n
w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k rolls encounter p o w e r (but y o u can't use both in the
w i t h radiant powers. same encounter).

OATH STRIKE SHARED PERSEVERANCE


Prerequisite: A v e n g e r , oath of enmity power Prerequisite: H u m a n , c l e r i c
Benefit: W h e n y o u u s e o a t h of e n m i t y , you can Benefit: W h e n y o u u s e a p o w e r that allows a n ally
m a r k the target until the e n d of y o u r next turn. to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to
the saving throw.

PACIFIST HEALER
Prerequisite: C l e r i c STRENGTH OF STONE
Benefit: W h e n y o u u s e a d i v i n e p o w e r that a l l o w s Prerequisite: G o l i a t h , p a l a d i n
a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s Benefit: W h e n y o u u s e y o u r l a y on hands o r c a l l of
a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a virtue p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l
m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 + d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d
y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6 + of your next turn.
y o u r C h a r i s m a m o d i f i e r at 21st level.
A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d TAUNTING VISAGE
ied enemy, y o u are stunned until the e n d of y o u r Prerequisite: Changeling or doppelganger,
next turn. a v e n g e r , o a t h of enmity power
Benefit: If y o u u s e y o u r change shape racial p o w e r
PRESERVER'S CALL t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of enmity
Prerequisite: K a l a s h t a r . i n v o k e r , C o v e n a n t of target, y o u gain c o m b a t a d v a n t a g e against that crea
P r e s e r v a t i o n class feature ture until t h e e n d o f y o u r next turn.
Benefit: W h e n you use a divine daily attack
power on your turn, y o u c a n pull each ally w i t h i n 5 UNLEASH THE BEAST
squares of y o u 1 square instead of using the normal Prerequisite: S h i f t e r , a v e n g e r , o a t h of enmity
benefit of your C o v e n a n t Manifestation. power
Benefit: If y o u a r e b l o o d i e d a f t e r y o u r o a t h of
PRESERVING CONCEALMENT e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth shift
Prerequisite: G n o m e , invoker. Covenant of Pres ing o r razorclav.' shifting racial p o w e r as a n immediate
ervation class feature reaction.
Benefit: W h e n y o u u s e y o u r preserver's rebuke
p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally VERSATILE CHANNELER
w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l Prerequisite: A n y d i v i n e class, C h a n n e l Divinity
m e n t lasts u n t i l t h e e n d of y o u r next turn. class feature
Benefit: C h o o s e a divine class other t h a n y o u r
PROTECTOR'S COMMITMENT o w n a n d a C h a n n e l Divinity power available as a
Prerequisite: C h a 1 5 . p a l a d i n class feature for that class. A d d that C h a n n e l D i v i n
Benefit: W h e n y o u o r y o u r t a r g e t is adjacent to a ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l Divinity
b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s . powers.

PSYCHIC RETALIATION Vicious DARKFIRE


Prerequisite: K a l a s h t a r . a v e n g e r , o a t h of e n m i t v Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r
power Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v
Benefit: W h e n y o u u s e y o u r bastion of mental clar t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r
ity r a c i a l p o w e r , y o u c a n m a k e t h e t r i g g e r i n g e n e m y ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y modifier
y o u r n e w oath of enmity target as a free action. u n t i l t h e start of y o u r next turn.

C H A P T E R 5 I Divine Options
VIRTUOUS RECOVERY PARAGON TIER FEATS
Prerequisite: Paladin A c h a r a c t e r m u s t b e at least 11th level to select a n y o f
B e n e f i t : W h e n e v e r you spend a healing surge, you t h e feats in this s e c t i o n .
g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m
modifier until the start o f y o u r next turn.
ARMORED BY FAITH
P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n
WARFORGED EXAMPLE n e l D i v i n i t y class feature
Prerequisite: Warforged. paladin
B e n e f i t : W h e n you use a C h a n n e l Divinity power,
B e n e f i t : W h e n y o u u s e y o u r warforged resolve
y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m
racial power, e a c h ally w i t h i n 5 squares of you c a n
modifier.
m a k e a saving t h r o w against o n e effect that d e a l s
ongoing d a m a g e a n d that a save c a n end.
AVENGING SURGE
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of
WARFORGED FAITH U n i t y c l a s s f e a t u r e , o a t h of enmity power
P r e r e q u i s i t e : W a r f o r g e d . any divine class
B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of enmity
B e n e f i t : W h e n y o u u s e y o u r warforged resolve
target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 - 3
r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s temporary
p e r a l l y a d j a c e n t to t h a t target.
hit points e q u a l to y o u r C o n s t i t u t i o n modifier and
c a n m a k e a saving t h r o w against a n effect that d e a l s
CENSURES GRIP
ongoing d a m a g e a n d that a save c a n end.
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r
s u i t c l a s s f e a t u r e , o a t h of enmity power
WRATH OF AGES PAST B e n e f i t : W h e n you have combat advantage
P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h
a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n
class feature
avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m
B e n e f i t : W h e n y o u u s e y o u r armor 0/wroth p o w e r
y o u u n t i l the e n d o f y o u r next turn.
against a n e n e m y larger than y o u . add your W i s d o m
m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .
CLINGING RADIANCE
P r e r e q u i s i t e : 11th level, a n y d i v i n e class
WRATFI OF THE MOUNTAIN KING B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e
P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of
attack p o w e r that h a s the radiant k e y w o r d , the target
W r a t h class feature
l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d
S B e n e f i t : W h e n y o u u s e y o u r armor of wrath power.
c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until
: y o u c a n c h o o s e to k n o c k t h e target p r o n e after push-
the e n d of y o u r next turn.
; ingit.

CHAPTER 5 ! Divine Options


CONTAGIOUS CHALLENGE EAGER EOR BLOOD
Prerequisite: 1 1 t h l e v e l , p a l a d i n , divine challenge Prerequisite: 1 1 t h l e v e l , a v e n g e r
power Benefit: D u r i n g t h e f i r s t r o u n d o f combat, your
Benefit: W h e n y o u hit a n e n e m y m a r k e d b y y o u r avenger w e a p o n attacks deal 1 | W ] extra damage.
divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t
to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c EXTENDED HEALING
tion lasts u n t i l the start o f y o u r next turn. Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g word power
Benefit: T h e b u r s t o f y o u r h e a l i n g word increases
DARKEOE by 5.
Prerequisite: 11th level, a n y d i v i n e class, C h a n
nel D i v i n i t y class feature EOCUSED WRATH
Benefit: W h e n you use a C h a n n e l Divinity Prerequisite: 11th level, invoker, C o v e n a n t of
power, y o u a n d e a c h ally w i t h i n 10 s q u a r e s of y o u W r a t h class feature
g a i n r e s i s t a n c e to n e c r o t i c d a m a g e e q u a l t o 5 + y o u r Benefit: W h e n y o u u s e y o u r armor of wrath power
W i s d o m m o d i f i e r until the start of y o u r next turn. a n d t h e t r i g g e r i n g e n e m y is t h e o n l y e n e m y i n t h e
burst, y o u deal l d 6 extra d a m a g e w i t h that power.
DEVOUT GUIDANCE A t 21st level, this e x t r a d a m a g e i n c r e a s e s to 2d6.
Prerequisite: 11th level, avenger, divine guidance
power FOOTSTEPS OF DOOM
Benefit: W h e n y o u u s e y o u r divine guidance, Prerequisite: 1 1 t h l e v e l , i n v o k e r , C o v e n a n t of
t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d M a l e d i c t i o n class feature
attack roll. Benefit: E a c h t a r g e t o f y o u r m a l e d i c t o r ' s doom power
gains v u l n e r a b l e 5 to all d a m a g e f r o m fear attacks
DIVINE CLEANSING until the end of your next turn.
Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead power
Benefit: W h e n y o u d e a l d a m a g e to at least o n e FORCEFUL COVENANT
u n d e a d e n e m y w i t h y o u r turn undead. e a c h ally in the Prerequisite: 11th level, invoker. C o v e n a n t of
power's burst c a n m a k e a saving throw. M a l e d i c t i o n class feature
Benefit: A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r
C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.

W H A T IS A N E X A R C H ?
A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n lord, agreement b e t w e e n character and patron. S o m e t i m e s the
o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d prospective exarch a p p r o a c h e s t h e deity a n d offers service,
ing to the title of exarch; a n exarch m i g h t b e someone and other times t h e deity a p p e a r s to a character with
w h o has a d o p t e d an appropriate epic destiny, a legendary p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n
monster, a n archangel, or a d a m n e d or exalted soul of great erally e x p e c t e d t o serve as a n exarch; characters of o t h e r
power. Almost a n y epic character might b e c o m e an exarch, destinies are generally free t o s e e k or refuse patronage
regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c as t h e y w i s h , although gods are not above manipulating
ters w h o take the Chosen, the D e m i g o d , or the Saint epic promising D e m i g o d s into entering their service.
destiny are naturally suited to b e c o m i n g exarchs. A n exarch gains no special p o w e r s above a n d beyond
T h e n u m b e r of exarchs a deity e m p l o y s , and their exact a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r ,
nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d
o n e or t w o exarchs in their service; s o m e h a v e n o exarchs to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t
a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs
m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e shining f r o m t i m e to t i m e . A n e x a r c h off o n s o m e m i s s i o n or
host k n o w n as the M o r n d i n s a m m a n , w h i c h includes the a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h
exarchs Berronar, Clangeddin, Dugmaren, Dumathoin. a d r e a m or a vision, visited by a messenger angel or a
G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to
the other extreme, Avandra has taken n o exarch into her the deity's dominion. S o m e deities m a n a g e their exarchs'
s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r affairs closely, a n d others l e a v e exarchs to a c t at their o w n
followers, a n d s h e guides her m o r t a l servants to battle discretion. A n exarch doesn't have a n y innate ability to
against her e n e m i e s - n o t o u t of a n y sort of personal c o w signal for his or h e r deity's a t t e n t i o n , but in practice most
ardice, but b e c a u s e s h e b e l i e v e s in a l l o w i n g mortals to deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or
solve their o w n problems. special p o w e r s to c o m m u n e w h e n necessary.

C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l

CHAPTER 5 Divine Options


GREATER FORTUNE HONORED FOE
Prerequisite: 11th level, cleric, divine fortune Prerequisite: 1 1 t h l e v e l , p a l a d i n
power Benefit: W h e n a c r e a t u r e m a r k e d by vou d a m

Benefit: Y o u r divine/orfune c h a n g e s f r o m personal a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r

to close b u r s t 1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e W i s d o m modifier.

burst.

P A R A G O N TIER FEATS

pVnyDivineClass^ Other Prerequisites

m m u i c u u y rtjiui \_lldlllici i_ivniiLy vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny

Clinging Radiance N o c o n c e a l m e n t with r a d i a n t p r a y e r


Channel Divinity
Darkfoe Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y

Invigorating Critical A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r


P e r v a s i v e Light
- E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t

use a r a d i a n t p o w e r

Saving Grace
- G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on

vour own savins throw

1 Avenger Feat Other Prerequisites Benefit

Avenging Surge C e n s u r e of U n i t y , G a i n t e m p o r a r y h i t p o i n t s w h e n a l l y h i t s y o u r o a t h of enmity target

o a t h of enmity
Censure's Grip C e n s u r e of P u r s u i t , If c o m b a t a d v a n t a g e a n d a hit, target cannot shift

o a t h of enmity
-
T C I* * * 1 * 1 "1 A 1 I II
Devout Guidance Divine guidance T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l

Eager for B l o o d D u r i n g first round of c o m b a t , w e a p o n a t t a c k s deal extra d a m a g e

Pledge of Retribution Censure of Retribution, G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s


oath of enmitv that t a r g e t

1 Cleric Feat Other Prerequisites Benefit

uivine cleansing iurn unaeaa cacn a n y i n Durst can m a i c e s a v i n g tnrow

Extended Healing Healing word A d d 5 to t h e burst of y o u r healing word

Greater Fortune Divine fortune C h a n g e divine/ortune f r o m personal to close burst 1

Merciful Power Healer's mercy E a c h target of your healer's m e r c y c a n m a k e saving t h r o w

Radiant Vessel U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word


Swift Turning Turn undead U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n

| Invoker Feat Other Prerequisites

hocused w r a t n c o v e n a n t or w r a t n G a i n e x t r a d a m a g e i f y o u r armor of wrath a f f e c t s o n l y one t a r g e t

Footsteps of Doom C o v e n a n t of M a l e d i c t i o n T a r g e t s o f y o u r maledictor's doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s


Forceful Covenant C o v e n a n t of M a l e d i c t i o n A d d 1 to push w h e n you use your Covenant Manifestation

Invoker's Blaze +2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d )

Invoker's Control - +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r
- divine powers

W a r d i n g Covenant C o v e n a n t of P r e s e r v a t i o n Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t

combat advantage

1 Paladin Feat Other Prerequisites Benefit

Contagious Challenge Divine challenge P l a c e d i v i n e sanction o n e n e m y adjacent to target y o u have

challenged

Honored Foe G a i n t e m p o r a r y hit p o i n t s w h e n a m a r k e d f o e d a m a g e s y o u

Persistent Challenge C h a 1 5 . divine c h a l l e n g e M a i n t a i n d i v i n e challenge e v e n i f y o u don't a t t a c k t a r g e t

Resurgent Attack S t r 17 G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e

T o u c h of Salvation C h a 1 5 . lay on hands or G r a n t s a v i n g t h r o w w i t h b o n u s w h e n y o u use fay on hands or

call of virtue call of virtue

Untiring Virtue Ardent vow, call of virtue, G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue, o r l a y on hands

o r l a y on h a n d s w h e n you reach a milestone

C H A P T E R 5 | Divine Options J *
lM VIGOR AT IMG CRITICAL y o u u s e h e a l i n g word before the e n d of y o u r next turn

Prerequisite: l l l h l e v e l , a n y d i v i n e c l a s s the target regains 2 d 6 additional hit points.

Benefit: T h e f i r s t t i m e y o u s c o r e a c r i t i c a l hit with


a divine attack p o w e r d u r i n g a n encounter, a n ally RESURGENT ATTACK
a d j a c e n t to y o u o r a d j a c e n t t o t h e t a r g e t r e g a i n s h i t Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n
p o i n t s e q u a l to 10 + y o u r W i s d o m m o d i f i e r . Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e , you
g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u

INVOKERS BLAZE m a k e before the end of y o u r next turn.

Prerequisite: 11th level, invoker


B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls SAVING GRACE
w i t h d i v i n e attack powers that have the fire k e y w o r d Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s
or the radiant k e y w o r d . W h i l e you are bloodied, this Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w ,
feat b o n u s i n c r e a s e s to +4. y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t

A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r +6 a n d instead allow a n ally w i t h i n 5 squares of y o u

while bloodied). to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r
W i s d o m modifier.

IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e v e l , i n v o k e r SWIFT TURNING
Benefit: W h e n a n e n e m y f a i l s a s a v i n g throw Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead power

against a n effect c a u s e d by o n e of y o u r d i v i n e attack Benefit: Y o u c a n u s e y o u r turn undead a s a minor

p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t attack action instead of a standard action.

roll y o u m a k e against that target before the e n d of


your next turn. TOUCH OF SALVATION
Prerequisite: 11th level, C h a 15. p a l a d i n . lay on
MERCIFUL POWER h a n d s o r c a l l of v i r t u e p o w e r

Prerequisite: 1 1 t h level, c l e r i c , healer's mercy Benefit: W h e n y o u use y o u r lay on hands o r call of


power virtue o n a n ally, that ally c a n m a k e a s a v i n g throw

Benefit: E a c h target o f y o u r healers mercy can w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .

m a k e a saving throw.

UNTIRING VIRTUE
PERSISTENT CHALLENGE Prerequisite: 11th level, p a l a d i n ; ardent vow. call of
Prerequisite: 11th level, C h a 15. p a l a d i n , divine v i r t u e , o r l a y on h a n d s p o w e r

challenge p o w e r Benefit: W h e n e v e r you reach a milestone, you

Benefit: O n c e per encounter, if y o u fail to e n g a g e g a i n o n e a d d i t i o n a l u s e o f y o u r ardent vow. call of

t h e target o f y o u r divine challenge o n y o u r t u r n , y o u v i r t u e , o r lay on hands for today.

c a n m a i n t a i n that divine challenge a s if y o u h a d


engaged the target. WARDING COVENANT
Prerequisite: 11th level, invoker. C o v e n a n t of

PERVASIVE LIGHT P r e s e r v a t i o n class feature

Prerequisite: 1 1 t h level, a n y d i v i n e class Benefit: W h e n you use your Covenant Mani

Benefit: W h e n y o u hit a target that h a s v u l n e r festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t

a b i l i t y to r a d i a n t d a m a g e w i t h a n a t t a c k t h a t d o e s n o t advantage against that ally until the end of your

d e a l radiant d a m a g e , y o u d e a l extra d a m a g e e q u a l to next turn.

that vulnerability.

E P I C TIER FEATS
PLEDGE OF RETRIBUTION T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f
Prerequisite: 11th level, avenger. C e n s u r e of Ret 21st level or higher.
r i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r
Benefit: 11 y o u m i s s y o u r o a t h of enmity target with
BEATIFIC HEALER
a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l
Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l
y o u m a k e against that target before the e n d of y o u r
Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r ,
next turn.
a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points the
recipient regains.
RADIANT VESSEL
Prerequisite: 1 1 t h l e v e l , c l e r i c
Benefit: If y o u h i t a n e n e m y w i t h a cleric attack
p o w e r that h a s the radiant k e y w o r d , t h e next time

C H A P T E R 5 | Divine Options
CRUSADING WRATH GREAT MALEDICTION
Prerequisite: 21st level. S t r 2 1 . W i s 15. p a l a d i n , Prerequisite: 21st level, i n v o k e r . C o v e n a n t o f
d i v i n e strength power M a l e d i c t i o n class feature
Benefit: W h e n y o u u s e y o u r d i v i n e strength, the Benefit: W h e n y o u use a divine encounter or
next e n e m y y o u attack before the e n d ol y o u r next daily attack power on your turn, you c a n push each _
t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g ^
the encounter. t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).
W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n ,
a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s GUIDING REBUKE
from the divine sanction. Prerequisite: 2 1 s t l e v e l , i n v o k e r . C o v e n a n t of
Preservation class feature
DEVASTATING INVOCATION Benefit: W h e n y o u u s e y o u r preservers rebuke

Prerequisite: 2 1 s t l e v e l , i n v o k e r p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a

Benefit: W h e n y o u s c o r e a c r i t i c a l hit w i t h a n b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r

invoker power, each enemy within 5 squares of the her next attack roll against the triggering e n e m y .

target of t h e critical hit t a k e s d a m a g e e q u a l to 5 +


y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e HEAVENLY TORRENT
as that d e a l t by t h e c r i t i c a l hit. Prerequisite: 2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y
power
DIVINE HEALTH Benefit: T h e first t i m e y o u s c o r e a c r i t i c a l h i t on

Prerequisite: 2 1 s t l e v e l , a n y divine class y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h

Benefit: Y o u g a i n r e s i s t a n c e to p o i s o n e q u a l to ally c a n m a k e a second attack roll a n d use either

one-half y o u r level + y o u r W i s d o m modifier. result on the next attack h e or she m a k e s against that

Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l t a r g e t b e f o r e t h e s t a r t of y o u r n e x t turn.

30 or lower.

ICON OF HOPE
DIVINE MASTERY Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e class Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s of you
Benefit: W h e n y o u s p e n d a n a c t i o n point to g a i n a +1 b o n u s t o s a v i n g t h r o w s .
take a n extra action, y o u also regain the use o f a
divine encounter p o w e r you have used d u r i n g this ICON OF PURITY
encounter. Prerequisite: 2 1 s t l e v e l , a n y divine class
Benefit: Y o u g a i n r e s i s t a n c e to necrotic d a m a g e

ENMITY SHARED e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .

Prerequisite: 2 1 s t l e v e l , a v e n g e r , o a t h of enmity
power INDISCRIMINATE WRATH
Benefit: W h e n y o u u s e y o u r o a t h of e n m i t y , t h e Prerequisite: 21st level, i n v o k e r . C o v e n a n t o f
t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of your W r a t h class feature
next turn. Benefit: W h e n y o u u s e y o u r armor of wrath power,
y o u c a n target e a c h e n e m y in the burst, rather than
EPIC TURNING only the triggering enemy.

Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r
Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e INVOKER'S AURA
o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d Prerequisite: 21st level, invoker
even on a miss. Benefit: U n t i l the e n d of y o u r next turn, alter you
use a C h a n n e l Divinity power, any enemy within 1

FIST OF HEAVEN squares o f y o u that hits y o n or a n y e n e m y that e n d s

Prerequisite: 2 1 s t l e v e L a v e n g e r , o a t h of enmity i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e

power e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n

Benefit: Y o u r oath cfenrrtiTy target t a k e s a - 2 p e n take this d a m a g e m o r e t h a n once per turn.

alt\' to s a v i n g t h r o w s .

PALADIN'S TRUTH
GLORIOUS CHANNTLER Prerequisite: 2 1 s t l e v e l , p a l a d i n
Prerequisite: 2 1 s t I c r e L a n y d i v i n e class. C h a n n e l Benefit: W h e n y o u a t t a c k a c r e a t u r e marked

D i v i n i t y class feature by y o u . y o u ignore that creature's resistances a n d

Benefit: T w i c e p e r encounter, y o u c a n use a C h a n immunities.

nel Divinity power, but not t h e s a m e p o w e r t w i c e .

C H A P T E R S | Divine Options
EPIC TIER FEATS ,
Any Divine Class O t h e r Prerequisites Benefit

uivine neaicn you gain resistance to poison


Divine Mastery R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t
(~iIririfiii'v
V llUI IUUJ rV h.IaIO
nIn
M pIC
l pIC
rI Channel Divinity You can use C h a n n e l Divinity t w i c e per encounter
Icon of H o p e B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s
Icon of P u r i t y Trained in Religion You gain resistance to necrotic d a m a g e

Punishing Radiance Critical hit increases target's vulnerability to radiant d a m a g e

A v e n g e r Feat Other Prerequisites Benefit


Enmity Shared O a t h of enmity O a t h of enmity target grants c o m b a t a d v a n t a g e w h e n first chosen
Fist o f H e a v e n Oath of enmity O a t h of enmity target takes -2 penalty to saving throws

Heavenly Torrent Oath of enmity G r a n t a l l i e s r e r o l l s o n a t t a c k s a g a i n s t y o u r o a t h of enmity target


after you score critical h t o n target

Righteous Focus Censure of Unity, A l l i e s g a i n +1 t o a t t a c k s a g a i n s t o a t h of e n m i t y t a r g e t w h i l e


o a t h of enmity you are adjacent to target

Vengeance Recalled O a t h of e n m i t y O n a m i s s , g a i n +5 d a m a g e against target

Cleric Feat Other Prerequisites Benefit


Beatific Healer T r a i n e d in H e a l A d d bonus to healing you grant w i t h divine powers
Epic Turning Turn undead Increase burst by 2 , a n d target pushed e v e n o n miss
Radiant Advantage Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e
Reactive Healing Healing word U s e healing word as reaction to save d y i n g ally
Shared Healing Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target
Supreme Healer Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d

Invoker Feat Other Prerequisites Benefit


Devastating Invocation D e a l extra d a m a g e to e n e m i e s near target w h e n y o u score
critical hit w i t h invoker p o w e r
Great Malediction Covenant of Malediction Targets y o u hit w i t h encounter or daily divine p o w e r are pushed 1
. a , t r t i l
Guiding Rebuke Covenant of Preservation A l l y g a i n s a t t a c k b o n u s a g a i n s t t a r g e t o f y o u r preservers rebuke
Indiscriminate W r a t h Covenant of W r a t h T a r g e t a l l e n e m i e s i n b u r s t w h e n y o u u s e a r m o r of wrath
Invoker's A u r a Gain d a m a g i n g aura after using C h a n n e l Divinity
Unbearable Malediction Covenant of Malediction I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's doom

P a l a d i n Feat Other Prerequisites Benefit


Crusading W r a t h Str21,Wis15, P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine

divine strength strength; a d d W i s m o d t o d a m a g e dealt b y sanction


Paladin's Truth Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d
Pious Champion Calf of virtue o r f a y o n h a n d s T a r g e t t w o allies w i t h call of virtue or fay on h a n d s
Protecting Boon C h a 2 1 , S t r 1 5 , divine mettle T a r g e t e a c h ally in burst w i t h divine mettle

Tireless W r a t h S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r

Virtuous Company C h a 2 1 , W i s 1 5 , divine mettle G r a n t t e m p o r a r y h p t o e a c h ally w h o s u c c e e d s o n a s a v i n g t h r o w


g r a n t e d b y divine mettle

Pious CHAMPION Benefit: W h e n y o u u s e y o u r divine mettle, y o u c a n

target e a c h ally in the burst.


Prerequisite: 21st level, p a l a d i n , call of virtue o r
lay o n hands p o w e r
Benefit: W h e n y o u use y o u r call of virtue or lay PUNISHING RADIANCE
on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f you Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s
t a r g e t t w o c r e a t u r e s w i t h lay on h a n d s , y o u s p e n d o n e Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t with

h e a l i n g surge a n d e a c h target r e g a i n s h i t points a s a d i v i n e attack p o w e r that has t h e radiant k e y w o r d ,

n o r m a l for t h e power. t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n
v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y to

PROTECTING BOON radiant d a m a g e increases by 10) until t h e e n d of y o u r


next turn.
Prerequisite: 21st level. C h a 2 1 . S t r 1 5 . p a l a d i n ,
divine mettle p o w e r

C H A P T E R S Divine Options
RADIANT ADVANTAGE TIRELESS WRATH
P r e r e q u i s i t e : 21st level, cleric P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n , <
B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n divine strength p o w e r
enemy, you a n d y o u r allies gain combat advantage B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength, the
a g a i n s t it u n t i l t h e e n d o f y o u r n e x t turn. e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f w
y o u r next turn.

REACTIVE HEALING
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word power UNBEARABLE MALEDICTION
B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word as a n P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f
i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n M a l e d i c t i o n class feature
5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom power
m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing word. a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r
Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .

RIGHTEOUS FOCUS
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of VENGEANCE RECALLED
U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of enmity
B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of power
enmity t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k B e n e f i t : W h e n you miss with an avenger power
r o l l s a g a i n s t it. a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5 bonus
to d a m a g e rolls against that target u n t i l t h e e n d of

SHARED HEALING y o u r next turn.

P r e r e q u i s i t e : 21st level, cleric


B e n e f i t : W h e n you use a power that allows a n ally VIRTUOUS COMPANY
to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n ,
ally r e g a i n hit points as if he or she had spent a heal divine mettle p o w e r
ing surge, a n d y o u or another willing ally w i t h i n 5 B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n
squares of you spends the healing surge instead. t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i
fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w

SUPREME HEALER granted by this power.

P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word power
B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word, you can MULTICLASS FEATS
h e a l t w o targets instead of o n e (either t w o allies or
S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a
one ally a n d yourself).
p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h
a feat, y o u m u s t h a v e c h o s e n p a r a g o n multiciassing

RITES F O R T H E DEITIES (Player's Handbook, page 209).


The p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s
in different w a y s . S o m e c o m m o n practices are almost CHANNEL OE FAITH [MULTICLASS CLERIC]
universal from culture to culture. P r e r e q u i s i t e : A n y m u l t i c l a s s c l e r i c feat, p a r a g o n

W h e n you are proven wrong, write d o w n t w o copies multiciassing as a cleric

of t h e truth y o u discover, keeping o n e a n d taking the B e n e f i t : Y o u gain the cleric C h a n n e l Divinity

o t h e r to a s h r i n e t o l o u n . p o w e r s divine fortune a n d turn undead. I f y o u don't


A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace already have the C h a n n e l Divinity class feature, y o u

a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t can use a single C h a n n e l Divinity p o w e r once per

you've taken. e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class

S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to bring f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.

s o m e o n e to justice.

W h e n y o u agree to a n alliance or a business arrange CHANNEL OF INVOCATION


ment, interlock your fingers like t h e t e e t h of two [MULTICLASS INVOKER]
g e a r s - f o r m i n g the s y m b o l of Erathis. P r e r e q u i s i t e : A n y multiclass i n v o k e r feat, para
E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe gon multiciassing as a n invoker
c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . B e n e f i t : Y o u g a i n the invoker C h a n n e l Divinity
S h o u t at the h e a v e n s d u r i n g a storm to prove your p o w e r s armor of w r a t h a n d p r e s e r v e r ' s rebuke. If you
bravery to Kord. don't already have the C h a n n e l D i v i n i t y class feature,
W e a r golden j e w e l r y during the day a n d silver at night, you c a n u s e a single C h a n n e l D i v i n i t y p o w e r o n c e
to please both Pelor and Sehanine. per encounter, a n d you're considered to have the class
Inter a raven's feather w i t h a corpse to k e e p u n d e a t h f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.
f r o m claiming the body.

C H A P T E R 5 I Divine Options
MULTICLASS FEATS

Channel of Faith Any multiclass cleric feat, C l e r i c : d i v i n e fortune or turn undead 1/encounter
paragon multiciassing as a cleric
C h a n n e l of I n v o c a t i o n Any multiclass invoker feat, I n v o k e r : armor of wrath or preserver's rebuke 1/encounter
paragon multiciassing as a n invoker
C h a n n e l of V a l o r Any multiclass paladin feat, P a l a d i n : divine mettle o r divine strength 1/encounter
paragon multiciassing as a paladin
C h a n n e l of V e n g e a n c e A n y multiclass avenger feat, A v e n g e r : a b j u r e undead or divine guidance 1/encounter
paragon multiciassing as a n avenger
Divine Channeler W i s 13, trained in Religion G a i n o n e C h a n n e l D i v i n i t y p o w e r f r o m a n o t h e r class
Divine Healer W i s 15 C l e r i c : t r a i n i n g in H e a l , H e a l e r ' s L o r e
Divine Secretkeeper Invoker: training in Arcana, History, or Religion,
Wis13,lnt13 Ritual Casting
H e r o of Faith A v e n g e r : t r a i n i n g i n o n e c l a s s s k i l l , o a t h of enmity
W i s 15
1/encounter
Soldier of V i r t u e P a l a d i n : t r a i n i n g in o n e class skill, virtue's touch 1 / d a y
W i s 15

CHANNEL OF VALOR i n p l a c e o f t h e p o w e r g r a n t e d b y t h i s feat, b u t that


doesn't c h a n g e y o u r n o r m a l limit o n uses of C h a n n e l
[MULTICLASS PALADIN]
Divinity.
Prerequisite: A n y m u l t i c l a s s p a l a d i n feat, p a r a
gon multiciassing as a paladin
Special: T h i s feat c o u n t s a s a c l a s s - s p e c i f i c m u l t i -
class feat for t h e c h o s e n class.
Benefit: You gain the paladin C h a n n e l Divinity
p o w e r s divine mettle a n d divine strength. I f y o u don't
already h a v e the C h a n n e l D i v i n i t y class feature, y o u DIVINE HEALER [MULTICLASS CLERIC]
can use a single C h a n n e l D i v i n i t y p o w e r once per Prerequisite: W i s 1 5
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e the class Benefit: Y o u g a i n t r a i n i n g in t h e H e a l skill.

f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites. Y o u g a i n the cleric's H e a l e r ' s L o r e class feature.


In addition, y o u c a n wield cleric implements.

CHANNEL OF VENGEANCE
[MULTICLASS AVENGER] DIVINE SECRETKEEPER
Prerequisite: A n y m u l t i c l a s s a v e n g e r feat, p a r a
[MULTICLASS INVOKER]
gon multiciassing as a n avenger Prerequisite: W i s 1 3 , I n t 1 3
Benefit: Y o u gain the avenger C h a n n e l Divinity Benefit: Y o u g a i n t r a i n i n g i n the A r c a n a skill, the

p o w e r s a b j u r e undead a n d d i v i n e g u i d a n c e . If y o u don't H i s t o r y skill, or the R e l i g i o n skill.

a l r e a d y h a v e the C h a n n e l D i v i n i t y class feature, y o u Y o u g a i n the i n v o k e r s R i t u a l C a s t i n g class feature.

can use a single C h a n n e l D i v i n i t y p o w e r o n c e per I n addition, y o u can wield invoker implements.

e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class
f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites. HERO OF FAITH [MULTICLASS AVENGER]
Prerequisite: W i s 1 5
DIVINE CHANNELER [MULTICLASS] Benefit: Y o u g a i n t r a i n i n g in one skill from the

Prerequisite: W i s 1 3 , t r a i n e d in Religion a v e n g e r ' s c l a s s skills list.

Benefit: C h o o s e a d i v i n e c l a s s other than your O n c e p e r e n c o u n t e r , y o u c a n u s e t h e o a t h of e n m i t y

o w n and a C h a n n e l Divinity power available as a p o w e r . Y o u d o not r e g a i n the u s e o f the p o w e r i f t h e

class f e a t u r e for t h a t class. t a r g e t d r o p s to 0 hit points.

If you don't already have the C h a n n e l D i v i n In addition, you c a n wield avenger implements.

ity class f e a t u r e , y o u c a n u s e the s e l e c t e d C h a n n e l


D i v i n i t y p o w e r o n c e p e r day. SOLDIER OF VIRTUE
If you already have the C h a n n e l Divinity class [MULTICLASS PALADIN]
feature, a d d the s e l e c t e d C h a n n e l D i v i n i t y p o w e r to Prerequisite: W i s 1 5
y o u r list o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s . Benefit: Y o u g a i n t r a i n i n g in one skill from the
You are treated as having the C h a n n e l Divinity p a l a d i n ' s c l a s s skills list.
class f e a t u r e for t h e p u r p o s e o f m e e t i n g p r e r e q O n c e p e r d a y , y o u c a n u s e t h e virtue's touch p o w e r .
uisites. I f y o u g a i n additional C h a n n e l Divinity In addition, you can wield paladin implements.
p o w e r s b y selecting d i v i n i t y feats, y o u c a n u s e t h e m

C H A P T E R S Divine Options
M a n y epic-level divine characters c a n anticipate
exaltation or d a m n a t i o n after death: as powerful
stewards of divine causes in the mortal w o r l d , they
are naturally a m o n g the favorites of the gods. T h e
f o l l o w i n g epic d e s t i n i e s offer paths that t r a n s i t i o n
t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d to t h e domin
ions b e y o n d .

AVATAR OF DEATH
V o u know that life i s f l e e t i n g , but death is forever. Your
e n e m i e s w o u l d b e w e l l a d v i s e d to r e m e m b e r t h a t as they
face you.

P r e r e q u i s i t e : 21st level. D e a t h K n e l l feat


IMMORTALITY
Vou are the mortal incarnation of a deity w h o holds Y o u c a r e little a b o u t t h e fate o f y o u r m o r t a l s h e l l , for

s w a y over d e a t h . V o u a r e not simply J o z a n t h e cleric: you k n o w that in time you will rejoin with y o u r true

you a r e t h e R a v e n Q u e e n , w h o for a t i m e incarnates self. A f t e r a l l . e v e n g o d s m u s t d i e i n t i m e . O n e o r two

in t h e f o r m o f J o z a n . V o u r b o d y is a m e r e s h e l l , a previous incarnations have turned against the Raven

t e m p o r a r y vessel for t h e u n t h i n k a b l e might of a Q u e e n i n ages past, u s i n g their p o w e r s to prolong

deity's s o u l . V o u w e r e b o r n to b e t h e R a v e n Q u e e n ' s t h e i r m o r t a l e x i s t e n c e s . W h e t h e r y o u m e e t y o u r fate

m o r t a l f o r m , a n d as y o u g r o w in understanding w i t h j o y . r e s i g n a t i o n , o r d e f i a n c e is u p t o y o u .

and p o w e r , the light (or d a r k n e s s ) w i t h i n y o u s h i n e s D i v i n e R e u n i o n : W h e n you complete your final

out lor a l l to see. Y o u m i g h t not h a v e r e a l i z e d y o u r q u e s t , t h e p u r p o s e o f y o u r c u r r e n t i n c a r n a t i o n is

true n a t u r e before, but n o w y o u k n o w e x a c t l y w h a t accomplished. T h e w i n d s of oblivion s w e e p your body

you are. i n t o n o t h i n g n e s s , f r e e i n g y o u r s o u l t o r e t u r n t o its

A s an avatar of death, you incarnate the death d i v i n e origin. Y o u rejoin the deity w h o s e incarnation

a s p e c t o f y o u r d e i t y . M o s t l i k e l y t h i s is t h e Raven you were, a n d you resume your existence i n the eternal.

Q u e e n , but o n r a r e o c c a s i o n s a v a t a r s o f d e a d , dor
mant, or interloper gods ariseyou might be a n avatar AVATAR OF DEATH FEATURES
of the d e a d g o d N e r u l l . or s o m e other d e a t h deity c o n Foresight of Mortality (21st level): Your Intel

testing the R a v e n Queen's sway. ligence score a n d your W i s d o m score both increase

G o o d a n d e v i l a r e j u s t w o r d s to y o u . for d e a t h by 2 .

m a k e s all causes meaningless. V o u stare into the D e a t h C o m e s to A l l (21st level): Your powers

vacant sockets of long-dead kings, gaze across the i g n o r e n e c r o t i c r e s i s t a n c e u p to 2 0 .

soul-filled plains of the S h a d o w f c l l . a n d s t a n d u p o n D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e each

blood-soaked fields o f b a t t l e . T h r o u g h it a l l . y o u day y o u begin y o u r t u r n dying or dead, you revive.

feel n o sorrow, n o r e m o r s e - o n l y a g r i m s e n s e o f You r e g a i n h i t p o i n t s e q u a l to y o u r b l o o d i e d v a l u e ,

b e m u s e m e n t at m o r t a l f o o l i s h n e s s i n t h e f a c e o f t h e and e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u g a i n s v u l

i n e v i t a b l e . A d v e n t u r i n g is a n a m u s i n g w a y t o e n t e r nerable 15 necrotic until the e n d o f y o u r next turn.

tain y o u r s e l f before life c o m e s to a n e n d . Harbinger of D e m i s e (30th level): Enemies thai


end their t u r n adjacent to y o u a n d h a v e 2 5 hit points
or fewer die.

AVATARS HAVE MANY USES


G o d s c r e a t e avatars for m a n y reasons. S o m e d e i t i e s w a n t AVATAR OF DEATH P O W E R
to e x p e r i e n c e mortality a n d learn f r o m mortal trials. S o m e
Inevitable Death A v a t a r of D e a t h U t i l i t y 2 6
use t h e i r a v a t a r s a s a g e n t s a n d c h a m p i o n s to b a t t l e their
D a r t energy swirls a b o u t y o u a n d then explodes in a hurst that
e n e m i e s in t h e w o r l d . O t h e r s s e n d a v a t a r s a s t e a c h e r s
encirclesyour enemies, causing their wounds to r e m a i n open.
and exemplars to their followers. Likewise, different gods
Daily Divine
m i g h t c h o o s e to i n c a r n a t e their a v a t a r s in s e c r e t or to
Minor Action C l o s e burst 5
p r o p h e s y t h e i r a r r i v a l , t o i n c a r n a t e w i t h full a w a r e n e s s o f T a r g e t : E a c h e n e m y in b u r s t
their true nature or to a l l o w their mortal vessels to live E f f e c t : T h e target gains v u l n e r a b l e 1 0 to all d a m a g e
w e l l i n t o life b e f o r e b e c o m i n g a w a r e o f t h e m s e l v e s . a n d c a n n o t regain hit points f r o m h e a l i n g p o w e r s or
r e g e n e r a t i o n (save e n d s both).

C H A P T E R 5 | Divine Options
AVATAR OF FREEDOM IMMORTALITY
Tyranny, slavery, oppression-these are your Joes. You battle A s y o u r life's t r i b u l a t i o n s c o m e to a c l o s e a n d y o u r

against those who think themselves above others. D e s t i n y Q u e s t c o m e s to a n e n d . y o u a r e r e a d y to f r e e


yourself o f the shackles of mortality a n d physicality.

P r e r e q u i s i t e : 21st l e v e l . P a t h o f F r e e d o m feat G r e a t struggles await y o u throughout the cosmos,


and Immortality represents a n o p p o r t u n i t y to con

Y o u a r e t h e i n c a r n a t i o n of a deity o f f r e e d o m a n d lib tinue y o u r light against the oppressive forces in the

eration. E v e r y w o r d y o u speak, every action y o u take, universe. A s long as tyranny flourishes a n y w h e r e ,

is i n exact a c c o r d a n c e w i t h y o u r deity's w i l l - b e c a u s e f r e e d o m e v e r y w h e r e is t h r e a t e n e d .

y o u r choices a r e y o u r deity's choices. I n t i m e y o u w i l l D i v i n e R e u n i o n : At the conclusion of your

a b a n d o n y o u r mortal form a n d rejoin y o u r eternal Destiny Quest, you abandon your current incarna

essence in the h e a v e n l y d o m i n i o n s , but u n t i l that tion. A m i d g o l d e n light a n d p e a l s of t h u n d e r , y o u r

time comes you are a champion, teacher, a n d exam s o u l a s c e n d s to t h e h e a v e n l y d o m i n i o n s t o rejoin

p l e for all w h o m y o u a n d y o u r d e i t y h o l d d e a r . y o u r deity. Y o u a r e o n c e again A v a n d r a , M e l o r a , or a


c o s m i c spirit o f r e v o l u t i o n - b u t y o u still r e c a l l y o u r
A s a n a v a t a r of f r e e d o m , y o u i n c a r n a t e y o u r d e i t y ' s
m o r t a l p e r s o n a . F o r a g e s to c o m e t h e m e m o r i e s o f
aspects o f liberation. Y o u m i g h t be A v a n d r a or M e l o r a
y o u r e x p e r i e n c e s a n d c o m p a n i o n s in y o u r mortal
in mortal form.
existence influence your divine thoughts a n d actions.
R e g a r d l e s s of y o u r d i v i n e i d e n t i t y , y o u b e l i e v e
t h a t t h e n a t u r a l s t a t e o f m o r t a l k i n d is o n e f r e e f r o m
oppression. Y o u fight a n y force that seeks the enslave AVATAR OF FREEDOM FEATURES
ment of others a n d stand against deities bent on w a r F r e e d o m of M i n d a n d B o d y (21st level): Your
a n d d o m i n a t i o n , s u c h as A s m o d e u s a n d B a n e . Y o u I )exterity score a n d v o u r W i s d o m score b o t h increase
b e l i e v e t h a t f r e e d o m o f c h o i c e is t h e p a r a m o u n t free by 2.
d o m o f a l l m o r t a l c r e a t u r e s , a n d t h a t d e s t i n y is n o t L i b e r a t e t h e M i n d (21st level): Allies adjacent
p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It to y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a g a i n s t b e i n g
w o r d s of f r e e d o m , a n d y o u l e a d t h e m in a t t e m p t s to dominated, immobilized, restrained, or slowed.
o v e r t h r o w their vile masters. L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e
each d a y you begin y o u r t u r n d y i n g or d e a d , y o u
revive. Y o u r e g a i n hit points e q u a l to y o u r bloodied
v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u e n d s
any immobilizing, slowing, or restraining effect cur
rently affecting h i m or her.
A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You cannot be
dominated, immobilized, slowed, restrained, or petri
B e d . Y o u ignore difficult t e r r a i n , a n d y o u c a n shift
your speed as a move action.

AVATAR OF FREEDOM P O W E R

Broken Chains A v a t a r of F r e e d o m U t i l i t y 2 6

R a i s i n g y o u r w e a p o n or implement h i g h , y o u issue a procluma


tion thai y o u shall not abide oppression. Your allies respond by
shaking off their ajjlictions.

Daily Divine. Stance


Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n ally starts his or h e r
t u r n w i t h i n 5 s q u a r e s of y o u , t h a t a l l y c a n m a k e a s a v i n g
t h r o w against e a c h e f f e c t o n h i m or h e r t h a t a s a v e
can end.

C H A P T E R 5 l Divine Options
AVATAR OF HOPE
You steadfastly believe t h a i h o p e lifts u p e v e r y o n e e v e n in
t h e d a r k e s t t i m e s . B y word and deed, you spread hope wher
ever you go.

Prerequisite: 21st level. H o p e R e m a i n s feat

As a n avatar of hope, y o u are a n aspect of a god of


h o p e w h o h a s c h o s e n to i n c a r n a t e h i m s e l f or h e r s e l f
i n a m o r t a l b o d y for a t i m e . Y o u n o w k n o w t h a t y o u
a r c b o t h y o u r deity a n d y o u r o w n m o r t a l shell at t h e
s a m e time. W h e n y o u speak, w h e n y o u act, y o u r god
speaks a n d acts through y o u . N o matter w h a t y o u r
n a m e , you are a beacon of hope in a dark world.

Sorrow cannot abide your presence; y o u bring


o p t i m i s m a n d v i r t u e to places o f d e s p a i r a n d sadness.
Y o u are a n e n e m y of all t h e gods of evil, for they a r e
destroyers of hope. Y o u hold particular v e h e m e n c e
t o w a r d d e v i l s a n d d e m o n s - d e v i l s for their malicious
p r a c t i c e s , a n d d e m o n s for t h e i r r e c k l e s s l y d e s t r u c
tive intentions. It's t r u e that y o u ' v e s e e n s o m e terrible
sights d u r i n g y o u r t r a v e l s - m u r d e r , cruelty, slavery,
w a r - b u t these horrors only fortify y o u r d e t e r m i n a
tion. B y y o u r p o w e r , t h e points o f light that lie w i t h i n
a s e a o f d a r k n e s s b u r n a little b r i g h t e r for a t i m e .

IMMORTALITY Indomitable Courage (21st level): Y o u a r e


i m m u n e to f e a r e f f e c t s . I n a d d i t i o n , y o u a n d a n y a l l i e s
You h a v e fought battles against d e s p a i r all v o u r life,
w i t h i n 5 s q u a r e s o f y o u g a i n a +1 b o n u s to s a v i n g
b r i n g i n g light to the d a r k e s t c o r n e r s o f the w o r l d .
throws.
Y o u r e x p e r i e n c e has taught y o u that people n e e d only
a little i n s p i r a t i o n to f i n d h o p e , so y o u h a v e set y o u r
Hopeful Revival ( 2 4 t h level): T h e first time
each day you begin your turn dying or dead, you
self the task o f p r o v i d i n g a n e x a m p l e , a legend, that
r e v i v e . Y o u r e g a i n h i t p o i n t s e q u a l to y o u r bloodied
w i l l i n s p i r e p e o p l e for ages to c o m e .
v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u gains
Divine Reunion: W h e n you complete your
2 0 t e m p o r a r y hit points.
Destiny Quest, your soul bursts forth in a golden
f l a m e that c o n s u m e s y o u r mortal form, a n d y o u are
Triumph of the Heart (30th level): O n c e per
day, y o u c a n c h a n g e t h e result of a s i n g l e d 2 0 roll
reunited with your immortal self.
m a d e b y a n ally to 2 0 . T h i s r e q u i r e s n o a c t i o n o n
y o u r part, but y o u m u s t b e c o n s c i o u s to d o so.
AVATAR OF HOPE FEATURES
Undaunted Will (21st level): Your W i s d o m
score a n d y o u r C h a r i s m a score both increase by 2 . AVATAR OF HOPE P O W F R
Elevate the Spirit A v a t a r of H o p e U t i l i t y 2 6

You conjure an angelic entity t h a t infuses one of your allies'


CREATING AVATARS with hope and the m e n t a l fortitude to w i t h s t a n d attempts a t
M o s t deities have incarnated only a handful of avatars control.
throughout the ages of t h e w o r l d , although s o m e h a v e Daily Conjuration, Divine
n e v e r d o n e so. a n d a f e w (for e x a m p l e . M o r a d i n a n d A v a n Minor Action Ranged 10
dra) i n c a r n a t e in e v e r y g e n e r a t i o n of m o r t a l k i n d . C r e a t i n g E f f e c t : Y o u c o n j u r e a n a n g e l i c figure in a s q u a r e w i t h i n
an a v a t a r w e a k e n s a g o d f o r a t i m e a n d c a n r e n d e r it r a n g e . T h e figure lasts until t h e e n d of y o u r n e x t t u r n .

v u l n e r a b l e t o its e n e m i e s . B e i n g i n t w o p l a c e s a t o n c e W h i l e t h e figure is i n a n a l l y ' s s p a c e , t h a t a l l y g a i n s a + 4


p o w e r b o n u s t o all d e f e n s e s a n d c a n ' t b e d o m i n a t e d . If
is d i f f i c u l t , e v e n f o r a g o d . I n t h e p a s t , p o w e r f u l d e v i l s o r
a n a l l y is a f f e c t e d b y a d o m i n a t i n g effect t h a t a s a v e c a n
w i c k e d mortals h a v e m a n a g e d to trap, coerce, or corrupt
e n d w h i l e t h e figure is in his or h e r s p a c e , t h a t effect
g o d s t h r o u g h t h e i r a v a t a r s . H o w e w r , d o i n g t h i s is d i f f i c u l t
immediately ends. A s a m o v e action, you c a n m o v e the
in t h e e x t r e m e , s i n c e t h e d e i t y c a n e n d its i n c a r n a t i o n a t figure 5 s q u a r e s .
a n y t i m e a n d r e j o i n its t r u e b e i n g . S u s t a i n M i n o r : T h e figure persists.

C H A P T E R 5 | Divine Options y'


1
AVATAR OF JUSTICE
Your sole purpose is to balance the scales of justice, punish
i n g t h e w i c k e d a r i d r e w a r d i n g the good.

P r e r e q u i s i t e : 21st level. I m m e d i a t e J u s t i c e feat

You are a god of justice incarnated in mortal form.


A l l y o u r life y o u h a v e f o u g h t lor j u s t i c e , but n o w y o u
k n o w y o u r s e l f for w h a t y o u a r e . Y o u r s e l f - a w a r e n e s s
merges with divine truth, a n d your consciousness
b e c o m e s o n e w i t h t h e c o n c e p t o f j u s t i c e . I n y e a r s to
come, people will r e m e m b e r that you w e r e y o u r deity
in the flesh, a shining c h a m p i o n w h o battled against
w r o n g and a golden example of a righteous a n d cou
r a g e o u s l i f e w e l l l i v e d , b u t i b r n o w it is u p t o y o u t o
forge that l e g e n d .

I n y o u r true self you m i g h t b e B a h a m u t , some other


active deity, or e v e n a d e a d deity s u c h a s A m o t h -
avatars o f d o r m a n t deities, interloper gods, or cosmic
principles sometimes appear in the world. Regardless
o f w h i c h d e i t y y o u a r e t h e i n c a r n a t i o n of, y o u g r a s p
y o u r d e s t i n y a s a g r e a t l a w g i v e r a n d a force for righ
t e o u s n e s s . A s y o u t a k e t h e g u i s e o f j u s t i c e itself, d i v i n e
k n o w l e d g e guides y o u along the right course.

IMMORTALITY
Your path might involve the elimination of a major
source o f injustice, s u c h as a n evil deity. T h e evil
gods a n d t h e i r w o r s h i p e r s scoff at j u s t i c e , r e v e l i n g i n
cruelty, theft, a n d m u r d e r . D e s t r o y i n g o n e of these e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u takes a - 2 pen

deities b r i n g s t h e scales o f justice closer to b a l a n c e . a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t turn.

D i v i n e R e u n i o n : During your Destiny Quest, you Instant Retribution (30th level): Each time an

b e g i n to c h a n g e . Y o u n o longer m a k e d e c i s i o n s - y o u enemy within 5 squares of you scores a critical hit

m e r e l y d o t h e w i l l o f justice. W h e n y o u r f i n a l foe is against y o u or o n e of y o u r allies, the e n e m y takes

vanquished, you abandon your mortal body, w h i c h d a m a g e e q u a l t o t h e d a m a g e it d e a l t w i t h t h e hit.

falls to s i l v e r y dust a n d b l o w s a w a y i n t h e w i n d . Y o u r
s o u l f i n d s its w a y b a c k to y o u r e t e r n a l b e i n g a n d
AVATAR OF JUSTICE P O W E R
r e u n i t e s , b r i n g i n g w i t h it a l l t h e j o y s , t h e s o r r o w s ,
the w i s d o m , a n d the compassion y o u have learned A v a t a r of J u s t i c e U t i l i t y 2 6
in your mortal years. Y o u r mortal existence might be
You deem an attack unjust, a n d reverse its effects.
donebut as a god of justice you well r e m e m b e r the
Daily Divine, Healing
lessons y o u l e a r n e d d u r i n g y o u r t i m e i n the world,
Immediate Reaction Ranged 10
and temper your judgments with memories of your T r i g g e r : A n a l l y w i t h i n 1 0 s q u a r e s o f y o u is h i t b y a n a t t a c k
mortal experience. T a r g e t : T h e t r i g g e r i n g ally
E f f e c t : T h e t a r g e t t a k e s n o d a m a g e f r o m t h e triggering
a t t a c k a n d g a i n s hit p o i n t s e q u a l to t h e d a m a g e h e or s h e
AVATAR OF JUSTICE FEATURES w o u l d have taken.
Justice's M i n d (21st level): Y o u r Intelligence
score a n d your W i s d o m score both increase by 2.
Just C o n s e q u e n c e (21st level): W h e n an enemy
TRAPPINGS O F JUSTICE
hits y o u o r a n ally adjacent to y o u , t h e next ally who You might c h o o s e to use symbols that represent justice

attacks that e n e m y before the end of y o u r next turn as y o u r insignia. H e r e a r e s o m e of t h e m o s t common

g a i n s a +1 b o n u s t o t h e a t t a c k r o l l . symbols used by avatars of justice:

J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h d a y B a l a n c e scales

you b e g i n y o u r t u r n d y i n g or d e a d , y o u r e v i v e . Y o u F l a m e s (especially silver o r w h i t e )

r e g a i n hit points e q u a l to y o u r b l o o d i e d v a l u e . E a c h Double-edged w e a p o n s (such as swords or

a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a +2 p o w e r b o n u s battleaxes)

to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t t u r n , a n d Closed eyes or a blindfold

C H A P T E R 5 I Divine Options
AVATAR OF LIFE UJ

D e s p i t e war. chaos, and hate, life e n d u r e s , and you w i l l

e n s u r e t h a t it n e v e r / a l t e r s . r-
UJ

Prerequisite: 21st l e v e l . P u l s e o f L i f e feat


n
You are theIncarnation o f a god. mortal a n d immor U
tal b e i n g s u n i t e d i n t h e s a m e f l e s h . Y o u exist f o r t h e

p u r p o s e o f battling y o u r t r u e godly self's foes i n t h e

m o r t a l w o r l d , o f p r o v i d i n g i n s p i r a t i o n a n d h o p e to

all w h oworship your divine being, a n d just possibly

t o l e a r n a f e w t h i n g s a b o u t w h a t it m e a n s t o w a l k i n

the w o r l d y o u helped to shape at t h e d a w n of t i m e . A t

the s a m e time, y o ua r e also t h e m o r t a l persona y o u

h a v e b e e n t h r o u g h o u t y o u r c u r r e n t life, a n d y o u a r e

d e s t i n e d to b e c o m e part o f t h e g o d y o u h a v e s e r v e d

so w e l l .

Avatars represent m a n y different aspects o f the

gods, but y o u specifically e m b o d y t h e vital principle,

t h e a n i m a t i n g spirit o f y o u r deity. A l l life is s a c r e d t o

you, a n d y o ua r e its d i v i n e protector. Y o u r t i m e as a n

a d v e n t u r e r h a s taught y o uh o w p r e c a r i o u s life c a n b e .

w h e t h e r it i s t h e l i f e o f a b u t t e r f l y s t r u g g l i n g t o e s c a p e

its c o c o o n o r a c i v i l i z a t i o n l i v i n g o n t h e e d g e o f l a n d s

inhabited by ores a n d goblins. Y o u hate t a k i n g life,

b u t y o u r e c o g n i z e t h a t it i s t h e n a t u r e o f t h e world

that y o u must s o m e t i m e s kill o r b e killed.

IMMORTALITY
A s a n a v a t a r o f life, y o u m i g h t b e blessed w i t h i n c r e d Vital Revival ( 2 4 t h level): T h e first t i m e each
ible longevitv. Y o u r c a l l i n g could d r a w y o u to retire day y o ubegin y o u r t u r n d y i n g o r d e a d , y o u revive.
to a m o n a s t e r y o r a t e m p l e to live i n obscurity, pro Y o u r e g a i n hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e ,
tecting a small c o m m u n i t y from h a r m . Y o u might and e a c h ally w i t h i n 10 s q u a r e s o f y o u c a n s p e n d a
be fated to h e a l s o m e great s i c k n e s s i n t h e w o r l d , healing surge.
battling a magical plague o r putting a n e n dto s o m e Persistence of Life (30th level): Y o u a n d a n y
c o r r u p t i o n o r m o c k e r y o f life that t h r e a t e n s t h e allies w i t h i n 5 squares of you c a n use second w i n d a s
natural order. O r y o umight b e compelled to v e n t u r e a minor action. I f a character c a n already use second
across the planes, bringing a n example of hope a n d w i n d a s a m i n o r a c t i o n , t h e n t h e c h a r a c t e r c a n u s e it
healing wherever you go. as a free a c t i o n . W h e n y o uo r a n ally w i t h i n 5 s q u a r e s
Divine Reunion: A f t e r you have completed your of y o u uses second w i n d , twice t h e n o r m a l n u m b e r o f
Destiny Quest a n dlived out t h eyears appointed to hit p o i n t s a r e r e s t o r e d .
y o u . y o u a r e c a l l e d b a c k t o y o u r t r u e self. L y i n g down

in a fair g r e e n m e a d o w o r forest c l e a r i n g , y o u a l l o w

y o u r b o d y to c r u m b l e i n t o dust, n o u r i s h i n g flowering
AVATAR OF LIFE P O W E R
v i n e s a n d c r e e p e r s . Y o u r s o u l r e t u r n s to y o u r divine
Font of Life A v a t a r of Life Utility 2 6
self, r e c a l l i n g t h e a w e s o m e p o w e r a n d u n d e r s t a n d
F o r m i n g a circle w i t h y o u r fingers.you bring forth a sphere of
i n g that conies w i t h g o d h o o d . B u t s o m e part o f y o u r
divine energy that helps y o u and your allies continuously recover
m o r t a l b e i n g still s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r
from wounds.
cares, a n d your journeys a r e n o wyour deity's too.
Daily Divine, Healing
Minor Action C l o s e burst 2

AVATAR OF LIFE FEATURES T a r g e t : Y o u a n d e a c h ally in b u r s t


Effect: Each target gains regeneration equal t o 5 + your
Life's Wisdom (21st level): Y o u r Constitution
W i s d o m m o d i f i e r until t h e e n d o f t h e e n c o u n t e r .
s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e b y 2.

Unfettered Durability (21st level): W h e n you

r o l l a 20 o n a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r line

of s i g h t c a n m a k e a s a v i n g t h r o w a g a i n s t o n e e f f e c t

? that a save c a n e n d .

C H A P T E R 5 ! Divine Options
AVATAR OF STORM IMMORTALITY
You ride the force of n a t u r e ' s fury, b r i n g i n g w i n d a n d Longevity is rarely important to a n a v a t a r o f s t o r m .

t h u n d e r a n d l i g h t n i n g w i t h you. Where you go. the Y o u r e c o g n i z e that life a n d civilization a r e fleet

tempest goes. ing things in this world, a n d that e n o u g h w i n d a n d


rain c a n w a s h away theexistence o f anything. Y o u

P r e r e q u i s i t e : 21stlevel, S t o r m S a c r i f i c e feat m i g h t w a n d e r into t h e w i l d e r n e s s to live i n isola


tion or to revel in y o u r c o m m u n i o n w i t h t h e p r i m a l

Y o u a r e t w o beings at the s a m e time: a great m o r t a l forces o f the universe. Y o u m i g h t even challenge the

hero a n d theg o do f storms. Y o u have a l w a y s known Elemental Chaos, battling primordials for d o m i n i o n

you w e r e different f r o m t h e people a r o u n d y o u . but over storms.

now you understand what you are and w h y your D i v i n e R e u n i o n : W h e n you accomplish your

heart sings w h e n lightning flashes a n d t h u n d e r rolls final q u e s t , y o u r m o r t a l e x i s t e n c e c o m e s to a n e n d

in t h e d i s t a n c e . Y o u a r e d e s t i n e d to w a l k t h e w o r l d i n a n d y o u r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n

m o r t a l f o r m for a single b r i e f l i f e t i m e , a n i n s p i r a t i o n ishes i n a blinding thunderstroke, leaping u p w a r d

to t h o s e w h o w o r s h i p y o u r t r u e s e l f a n d a t e r r i b l e f o e into t h e dark storm clouds that gather overhead. Y o u r

to t h o s e w h o o p p o s e y o u . A n d a l t e r y o u r i n c a r n a ascension is m a r k e d b y a thunderstorm of spectacu

tion ends a n d y o u reunite with vour i m m o r t a l being, l a r p o w e r . W h i l e y o u r m o r t a l life is at a n e n d . y o u r

people w i l l look b a c k o n y o u r d e e d s for c e n t u r i e s to m e m o r i e s , y o u r passions, a n d y o u r struggles a r ca l l

come and sec i n t h e m theh a n d of the divine. n o w part of your divine being.

A s a n avatar of storm, y o u are most likely a n


incarnation of K o r d . H o w e v e r , m i n o r storm deities o r AVATAR OF STORM FEATURES
d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e a savatars, so S t r e n g t h o f the S t o r m (21st level): Your
y o u might b e t h e m o r t a l vessel o f s o m e o t h e r deity, o r Constitution score a n d your Strength score both
even a cosmic principle of storms a n d destruction. increase by 2 .
Thunder and lightning are your weapons, and y o u S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n y o u u s e a light
wield t h e m with all thefury and wrath of the most n i n g o r a t h u n d e r p o w e r , y o u c a n c h o o s e t o t u r n its
violent storm. W h e r e v e r y o u go, s t o r m s follow i n y o u r lightning d a m a g e o r t h u n d e r d a m a g e into lightning
w a k e . Y o u c o m m a n d t h e m a n d use their p o w e r to a n d t h u n d e r d a m a g e (if y o u d o so, t h e p o w e r g a i n s
bring your vengeance upon your enemies. the keyword of the second damage type if the power
d i d n ' t a l r e a d y h a v e it).
T h u n d e r i n g Revival (24th level): T h e first time
each day you begin your turn dying or dead, you
revive. Y o u regain hit points e q u a l to your bloodied
value, a n d each enemy within 5 squares of you takes
2 d 1 0 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is
pushed 2 squares.
W i n d s t r i d e r ( 3 0 t h level): Y o u gain a fly speed
e q u a l to y o u r s p e e d + 2 , a n d y o u c a n h o v e r .

AVATAR OF STORM P O W E R
Gather the Storm Avatar o f S t o r m Utility 2 6

You stand at the heart of the storm, surrounded by tumbling


thunder a n d crarfcli7i<j lightning that leaves n e a r b y foes
vulnerable.

Daily Divine
Minor Action Personal
Effect: Until t h e e n d of t h e encounter, any e n e m y that
e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u g a i n s v u l n e r a b l e 1 0
t h u n d e r a n d v u l n e r a b l e 1 0 l i g h t n i n g until t h e e n d o f y o u r
next turn.

C H A P T E R S | Divine Options
AVATAR OF W A R AVATAR OF W A R FEATURES
You know that peace c a n n o t e n d u r e , a n d w h e n if f a i l s , y o u P o w e r in Conflict (21st level): Your Strength

w i l l be there to take over. score a n d either your Intelligence score or your Cha
risma score increase by 2.

Prerequisite: 21st level. P a t h of W a r feat M a s t e r of the Battlefield (21st level): You never
grant combat advantage.

R a t t l e c a l l s y o u . for y o u a r e t h e g o d o f w a r . For a mortal Invoker of W a r (24th level): Your Channel

lifetime you are incarnated in h u m a n o i d shape, shar D i v i n i t y p o w e r p a t h of war g r a n t s a +4 b o n u s to

ing the existence a n d consciousness of a mortal hero. d a m a g e rolls i n a d d i t i o n to a +2 b o n u s to attack rolls.

W h e n v o u s p e a k , y o u s p e a k for y o u r t r u e d i v i n e self. Lord of W a r (30th level): Your first attack of

W h e n y o u act, y o u act as y o u r godly essence directs. e a c h e n c o u n t e r that hits d e a l s 2 5 extra d a m a g e .

You exist to c h a m p i o n c a u s e s w o r t h l i g h t i n g for, to p r o


vide the people of the world w i t h a shining example of
AVATAR OF W A R P O W E R
v a l o r a n d s k i l l , a n d to t e a c h p e o p l e h o w t o s u r v i v e i n a
w o r l d filled w i t h d a r k n e s s a n d strife. Rouse Conflict Avatar of W a r Utility 2 6
As a n a v a t a r of w a r , y o u a r e p r o b a b l y t h e i n c a r n a You raise your weapon or implement a n d let out a rousing war-
tion of B a h a m u t . K o r d . B a n e , or possibly a d e a d w a r cry, invoking your powers of battle. Your shout and divine power
deity s u c h as T u c r n . H o w e v e r , w a r is a c o s m i c force stirs allies into action against n e a r b y foes.

t h a t s e e m s to h a v e its o w n g u i d i n g c o n s c i o u s n e s s , a n d Daily Divine


you m i g h t i n fact b e the i n c a r n a t i o n of the principle Minor Action C l o s e burst 1 0

o f war. o r a n e t e r n a l h e r o r e b o r n to fight i n e v e r y c o n T a r g e t : E a c h ally in b u r s t


E f f e c t : T h e t a r g e t c a n m a k e a n a t - w i l l a t t a c k a s a free
flict s p a w n e d u p o n the m o r t a l world.
a c t i o n . If t h e t a r g e t h a s a n u n u s e d d i v i n e e n c o u n t e r
Life as a n a d v e n t u r e r h a s o p e n e d y o u r eyes to
a t t a c k p o w e r , h e or s h e c a n i n s t e a d u s e t h a t p o w e r a s
the fact that strife a n d evil a r e ubiquitous. Y o u h a v e a free action.
journeyed through m a n y lands, both civilized and
w i l d , a n d t h e o n l y constant is the fragility o f p e a c e .
O t h e r s w o r k h a r d t o s t o p w a r , b u t y o u b e l i e v e it is t h e
n a t u r a l state o f the w o r l d . Y o u r e c o g n i z e that conflict
is e v e r y w h e r e , a n d y o u e m b r a c e it. T h e m a c h i n a
tions of usurpers, tyrants, a n d w a r l o r d s w i l l a l w a y s
drive civilization toward violence a n d destruction
b u t s o m e t i m e s it i s e x a c t l y t h i s d e s t r u c t i v e force
that gives rise to t h e m o s t p o w e r f u l a n d e n d u r i n g of
civilizations.

IMMORTALITY
The r o u t e to i m m o r t a l i t y is f r a u g h t w i t h d a n g e r for
an a v a t a r o f w a r . D u e to a t h i r s t for c o n f l i c t , a n a v a t a r
of w a r engages in m a n y m o r t a l contests. H i s t o r y tells
the tale of several avatars of w a r cut d o w n in epic
b a t t l e s - i t c o u l d b e that y o u r fate is to forge a l e g e n d
o f a h e r o w h o only s u c c e e d e d i n d y i n g w e l l . T h e ulti
m a t e c h a l l e n g e lies i n g i v i n g battle to t h e gods a n d
p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m
B a n e a n d conquer his h o m e plane of C h e r n o g g a r or
to r a i n d e s t r u c t i o n d o w n u p o n s u r v i v i n g primordials,
you c a r r y i n your ambition a w a r the likes of w h i c h
hasn't b e e n seen i n a t h o u s a n d years.

Divine Reunion: W h e n y o u r f i n a l q u e s t is
a c c o m p l i s h e d a n d y o u r l a s t f o e l i e s v a n q u i s h e d at
y o u r feet, y o u r m o r t a l i n c a r n a t i o n e n d s . Y o u r body
falls i n t o g r a y d u s t a n d b l o w s a w a y to t h e s o u n d s of
ravens c r o a k i n g a n d tattered b a n n e r s flapping i n the
c o l d w i n d . Y o u r s o u l a s c e n d s to t h e a s t r a l dominions
t o r e j o i n y o u r d i v i n e b e i n g , b r i n g i n g w i t h it a l i f e t i m e
o f m e m o r i e s : battles w o n . battles lost, d e e d s o f c o u r
age, acts of cowardice.

CHAPTER 5 Divine Options


CHOSEN CHOSEN POWERS
Your deity m a k e s y o u the living vessel of his or her power in E a c h C h o s e n has a specific level 2 6 utility p o w e r

the mortal world. g r a n t e d by his or her deity. T h e p o w e r s associated


w i t h gods w h o are either good, lawful good, or

P r e r e q u i s i t e : 21st level, a n y d i v i n e class unaligned are described below.

Y o u r d e i t y s e l e c t s y o u to s e r v e a s h i s o r h e r a g e n t Freedom Is Life C h o s e n of A v a n d r a U t i l i t y 2 6

in the m o r t a l w o r l d . Y o u w a t c h over y o u r deity's Ribbons of glowing symbols (lew out of you. linking you and
w o r s h i p e r s , protect s a c r e d sites, a n d w o r k to o p p o s e your allies in a river of celestial light.
y o u r deity's foes. T o p r e p a r e y o u for t h i s t a s k , y o u r Daily Divine

deity bestows upon y o u a spark of divine energy that Minor Action Personal
E f f e c t : U n t i l t h e e n d o f y o u r n e x t t u r n , y o u a n d a n y allies
g r a n t s y o u p o w e r s c o m p a r a b l e to those o f a d e m i g o d .
w i t h i n 2 0 s q u a r e s of y o u g a i n a + 1 0 b o n u s t o s a v i n g
A s w i t h the D e m i g o d epic destiny detailed in the
throws.
Player's Handbook, this d i v i n e spark increases y o u r
abilities a n d bestows great physical resilience. H o w
Sheltering Wings C h o s e n of B a h a m u t U t i l i t y 2 6
ever, y o u r e p i c d e s t i n y utility p o w e r is u n i q u e to t h e
I t is no shame to take refuge beneath the Platinum Dragon's
deity you serve.
wings.
U n l i k e a D e m i g o d , y o u a r e s w o r n to t h e s e r v i c e
Daily Divine, Healing
o f a p a r t i c u l a r deity. S o m e deities m i g h t l e a v e y o u to
Minor Action Melee 1
p u r s u e c a u s e s d e a r to t h e m a s y o u s e e fit, t r u s t i n g i n
E f f e c t : Y o u regain hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e .
the good judgment you have demonstrated in your O n e ally a d j a c e n t to y o u also regains h i t p o i n t s e q u a l t o
adventuring career. O t h e r deities m i g h t task you w i t h your bloodied value.
m i s s i o n s of i m p o r t a n c e to t h e m , m a k i n g s u r e that
y o u keep their concerns foremost in y o u r mind. High Arcana C h o s e n of Corellon Utility 2 6
N o t all deities h a v e the p o w e r or the inclination Corellon's m a s t e n ' o f the arcane a l l o w s y o u to choose between
to elevate a C h o s e n . S o m e deities c a n e l e v a t e s e v e r a l empowerment or defense for you and your allies.
C h o s e n at o n c e , but m o s t h a v e o n l y a single C h o s e n at Daily Divine
any given t i m e . Deities most often bestow this honor Minor Action C l o s e burst 1 0
on the most faithful of their worshipers, but a few T a r g e t : Y o u a n d e a c h ally in b u r s t

gods take pleasure in selecting undeserving or fickle E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start o f e a c h


t a r g e t ' s t u r n , t h e target c a n c h o o s e t o g a i n e i t h e r a +2
m o r t a l s for t h e i r e a r t h l y a g e n t s .
p o w e r b o n u s t o i m p l e m e n t a t t a c k rolls or a + 4 b o n u s
t o F o r t i t u d e , Reflex, a n d W i l l u n t i l t h e start of his o r h e r
IMMORTALITY next turn.

C h o s e n often live for c e n t u r i e s . H o w e v e r , as y o u g r o w


m o r e powerful, the divine fire placed i n y o u r soul Anthem of Progress C h o s e n of Erathis Utility 26
inevitably transfigures your mortal body. W h e n no E r a t h i s ' s g r i m efficiency inspires v o u r comrades to their neces
v e s t i g e o f y o u r m o r t a l n a t u r e r e m a i n s , it i s t i m e for sary work.
y o u to j o i n y o u r d e i t y i n t h e a s t r a l d o m i n i o n s and Daily Divine
c h a m p i o n his or her causes there. I n y o u r place, Minor Action C l o s e burst 1 0
another deserving mortal can be raised up. Target: Y o u and e a c h ally in burst
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t c a n
score a critical hit w i t h a n y a t - w i l l a t t a c k o n a roll of
CHOSEN FEATURES 16-20.
C h o s e n h a v e t h e s a m e f e a t u r e s a s t h e D e m i g o d epic-
destiny.
D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o ability scores of DIVINE A L L I E S B R I N G
y o u r choice both increase by 2 .
DIVINE E N E M I E S
D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e first t i m e
A s you might expect, your deity's e n e m i e s are yours as
y o u a r e r e d u c e d to 0 hit points o r f e w e r e a c h d a y ,
well. Y o u , however, are a m u c h more accessible target.
y o u r e g a i n hit p o i n t s e q u a l to h a l f y o u r m a x i m u m hit
B e c a u s e v e r y f e w beings c a n seriously entertain the idea
points.
of c h a l l e n g i n g Pelor, for instance, destroying t h e C h o s e n
D i v i n e M i r a c l e ( 3 0 t h level): W h e n you have
o f P e l o r is a m o r e r e a l i s t i c a n d a t t a i n a b l e g o a l . M o s t d e i
e x p e n d e d y o u r last r e m a i n i n g e n c o u n t e r p o w e r , y o u
ties don't directly attack e a c h other's C h o s e n , but they
regain the use of one encounter power of your choice.
are certainly c a p a b l e of instructing their o w n C h o s e n or
I n this way, y o u never r u n out of e n c o u n t e r powers.
lesser s e r v a n t s t o d o s o in their s t e a d .

C H A P T E R 5 | Divine Options
Unerring Foreknowledge C h o s e n of I o u n U t i l i t y 2 6

H i n t s of action a n d intention spread" like gossamer trails that


only you and your friends can perceive. follow the trails and
pierce the veils of time.
Daily Divine
Minor Action Ranged 10
Target: O n e ally
E f f e c t : T h e target c a n t a k e a n extra s t a n d a r d a c t i o n o n his
or h e r next t u r n .
S u s t a i n M i n o r : C h o o s e a d i f f e r e n t ally w i t h i n r a n g e . T h a t
ally c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r n e x t
t u r n . Y o u c a n n o t c h o o s e a n ally a s a t a r g e t of t h i s p o w e r
more than once during an encounter.

Test of Strength C h o s e n of K o r d U t i l i t y 2 6

Strong.' Wormy? Kord will judge.


Daily Divine
Minor Action Melee 1
Target: You and one e n e m y
E f f e c t : T h e t a r g e t s s i m u l t a n e o u s l y hit e a c h o t h e r w i t h
m e l e e b a s i c a t t a c k s a s f r e e a c t i o n s . If y o u r a t t a c k d e a l s
more d a m a g e than the e n e m y ' s , you can take a standard
a c t i o n a s a f r e e a c t i o n . A n y a t t a c k roll y o u m a k e w i t h this
s t a n d a r d a c t i o n h a s a +4 p o w e r b o n u s .

Wild Surge C h o s e n of M e l o r a U t i l i t y 2 6

W i l l i M e l o r a blesses those w h o c a n k i l l / o r themselves.

Daily Divine
Minor Action Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y ally
w i t h i n 5 s q u a r e s of y o u c a n s c o r e a critical hit w i t h a n y
d a l l y a t t a c k p o w e r o n a roll of 1 8 - 2 0 .

Forge of Creation C h o s e n of M o r a d i n U t i l i t y 2 6

The fervor ofWoradins ancient workshops of creation inspires


you a n d vour allies as you hammer upon your foes.
Daily Divine
Minor Action Personal
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u a n d a n y of y o u r
Death Is Nigh C h o s e n of t h e R a v e n Q u e e n U t i l i t y 2 6
allies w h o hit w i t h a t least o n e a t t a c k r e g a i n t h e i r s e c o n d
T h e shadow o f the queen's w i n g fails over your fight.
w i n d if t h e y h a v e a l r e a d y u s e d it d u r i n g t h i s e n c o u n t e r ,
r e g a i n o n e h e a l i n g s u r g e , a n d gain t h e u s e of a n o t h e r Daily Divine
daily magic item power. Minor Action Personal
R e q u i r e m e n t : Y o u or o n e of y o u r allies m u s t h a v e f a i l e d a
d e a t h saving t h r o w during this encounter.
Celestial Balance C h o s e n of Pelor Utility 2 6
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d y o u r allies
A g a i n s t the mightiest enemies, there is one hope: Pelor endures.
g a i n a - 2 b o n u s to a t t a c k rolls.
Daily Divine, Healing
Immediate Interrupt C l o s e burst 10
Horns of the Moon C h o s e n of S e h a n i n e U t i l i t y 2 6
Trigger: A creature w i t h i n 1 0 squares of you spends a n
The goddess blesses and curses, sometimes i n the same breath.
action point
T a r g e t : Y o u or o n e ally in burst Daily Divine
E f f e c t : T h e t a r g e t c a n s p e n d a h e a l i n g s u r g e a n d g a i n s a +1 Minor Action Personal
b o n u s to all d e f e n s e s u n t i l t h e e n d of t h e e n c o u n t e r . E f f e c t : A t t h e start of e a c h o f y o u r t u r n s u n t i l t h e e n d of
t h e e n c o u n t e r , a s a f r e e a c t i o n y o u c h o o s e o n e ally a n d
o n e e n e m y w i t h i n y o u r line of sight. T h e a l l y y o u c h o o s e
g a i n s a +2 b o n u s t o a t t a c k rolls until t h e s t a r t of y o u r
next t u r n . T h e e n e m y y o u c h o o s e t a k e s a - 2 p e n a l t y t o
a l l d e f e n s e s u n t i l t h e s t a r t of y o u r next t u r n .

C H A P T E R 5 | Divine Options
EXALTED ANGEL IMMORTALITY
Your wisdom, courage, and d e v o t i o n have earned you an E v e n saints a n d other e l e v a t e d souls k n o w t h e bitter

honor granted to only a handful of m o r t a l s across all the ness o f d e a t h , but y o u a r e s p a r e d that fate. F r o m t h e

ages of the world-you are transformed into an angel. moment of your ascension,you are immortal. For a

time you w a l k the world, a n agent of whatever cause

y o u r deity holds dear. B u t eventually you are called


Prerequisites: 21st level, a n y d i v i n e class
a w a y to s e r v e y o u r p a t r o n i n t h e astral dominions,

l e a v i n g t h e affairs o f y o u r m o r t a l life b e h i n d .
B y the favor of the gods, y o u transcend mortality

and j o i n the angelic hosts. Y o u r m o r t a l flesh a n d

blood are transformed into i m m o r t a l substance; e v e n EXALTED AMGEL FEATURES


t h o u g h y o u still h a v e y o u r m o r t a l a p p e a r a n c e , y o u r Angelic Nature (21st level): Your origin changes
spirit shines inside y o u r perfected b o d y like a blazing to i m m o r t a l , a n d y o u c e a s e to age. Y o u g a i n t h e abil
fire in a crystal vessel. A s a n angel, y o u n o longer age. i t y t o s p e a k S u p e r n a l , r e s i s t 15 fire, a n d resist 15
and all t h e infirmities of mortality fall a w a y . I n time r a d i a n t . Y o u a r c i m m u n e to f e a r a t t a c k s .
y o u l e a r n to a s s u m e m o r e a n d m o r e of t h e a p p e a r You gain a pair of angelic wings, w h i c h y o u c a n
ance a n d p o w e r s of angels. manifest or conceal as a minor action. W h i l e your

You a r e closely b o u n d to t h e g o d w h o raised y o u w i n g s a r e m a n i f e s t e d , y o u c a n fly at a s p e e d e q u a l to

u p . Y o u c a n c o n t i n u e to p u r s u e t h e q u e s t s a n d goals y o u r s p e e d + 2 , b u t y o u l a n d at t h e e n d of y o u r turn.

o f y o u r m o r t a l life, but f r o m t i m e to t i m e y o u r deity I f y o u r t u r n e n d s w h i l e y o u a r e still f l y i n g , y o u swiftly

s u m m o n s y o u to specific missions or dispatches descend a n d land without taking falling d a m a g e .

y o u o n i m p o r t a n t e r r a n d s , a n d y o u a r e e x p e c t e d to W h i l e your wings are concealed,your angelic nature

answer any such call. Because you were once mortal, is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e

you can resume your mortal appearance whenever were.

y o u wish, h i d i n g your i m m o r t a l nature. T h i s attribute If y o u already have wings from some other source

m a k e s y o u a valuable servant, since you c a n go w h e r e (such as the favored soul paragon path; see page 23),

other angels cannot; exalted angels often serve as these angelic wings take the place of the w i n g s y o u

spies or advise m o r t a l s o n i m p o r t a n t m a t t e r s without previously gained.

ever revealing their true nature. Reborn in Light ( 2 4 t h level): O n c e per day,

w h e n you die, your body disappears in a flash of radi

ance. E a c h e n e m y w i t h i n 10 squares of y o u takes

2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is

b l i n d e d (save ends). Y o u r e a p p e a r in a c o l u m n of light

a t t h e e n d o f t h e e n c o u n t e r at f u l l h i t p o i n t s w i t h a l l

h a r m f u l effects e n d e d .

Angelic Form (30th level): A t t a c k s against you

take a - 2 penalty as long as y o u a r c not bloodied.

Also, while your angelic wings arc manifested, you

can h o v e r . ( Y o u n o l o n g e r n e e d to l a n d at t h e e n d of

your turn.)

EXALTED ANGEL P O W E R
Angelic Hosts Exalted Angel Utility 2 6

You fly a short distance, w h i l e a host of minor angels appear to


bear your comrades out of peril.
Encounter Divine
Move Action C l o s e burst 1 0
T a r g e t : Y o u a n d e a c h ally in b u r s t
E f f e c t : E a c h t a r g e t g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s
u n t i l t h e e n d o f y o u r next t u r n . I n a d d i t i o n , y o u fly y o u r
s p e e d + 2 a n d land, a n d as a free action, targeted allies
c a n fly 8 s q u a r e s a n d l a n d , w i t h o u t p r o v o k i n g o p p o r t u
nity attacks.

C H A P T E R 5 Divine Options
SAINT (/I

You are the perfected mortal servant of a god, a s h i n i n g


example o f a l l v o u r d c i t v hold's dear.

UJ

P r e r e q u i s i t e : 21st level, a n y d i v i n e c l a s s Q

I n recognition of y o u r faith, holiness, courage, a n d


UJ
p i e t y , y o u a r e e l e v a t e d to s a i n t h o o d . F r o m t h e d a y
y o u e m b a r k o n this p a t h , y o u c a n c l a i m the title o f
Saint. T h r o u g h d r e a m s , o m e n s , or angelic visitations,
y o u r deity m a k e s v o u r s a i n t h o o d k n o w n to followers
a r o u n d the world. T h o s e w h o share y o u r faith hold
y o u in the highest regard, w h i l e the e n e m i e s of y o u r
god naturally v i e w y o u as the most terrible o f foes.
Y o u m i g h t b e a great crusader, a m i g h t y prophet, or a
r e v e r e d sage. Y o u set a sterling e x a m p l e o f y o u r deity's
values and guidance.

IMMORTALITY
I n the mortal world, you have only the years allotted
b y n a t u r e a n d f a t e . Y o u c o u l d l i v e to g r e a t o l d a g e . o r
y o u m i g h t d i e y o u n g a s a h e r o o r a m a r t y r . W h e n at
last d e a t h d r a w s n e a r , y o u m e e t y o u r e n d w i t h joy
for n o w y o u g o to t h e p r e s e n c e o f t h e d e i t y y o u h a v e
served so long a n d well. Y o u r mortal body r e m a i n s
u n c o r r u p t e d . a n d s e e m s to b e m e r e l y a s l e e p ; e v e n t h e
most gruesome w o u n d s slowly vanish, leaving your
body a n imperishable symbol of divine grace.

Y o u r i m m o r t a l i t y lies b e y o n d this w o r l d , w h e r e S a n c t i f i e d T o u c h ( 2 4 t h level): W h e n you enable


y o u will stand a m o n g the highest of the elevated souls a c r e a t u r e a d j a c e n t to y o u to s p e n d a h e a l i n g surge,
g r a n t e d life after life in t h e d i v i n e d o m i n i o n s . I n t h e the recipient c a n also m a k e a saving throw. W h e n
d o m i n i o n of y o u r deity, y o u h a v e a n e w . immortal y o u g r a n t a s a v i n g t h r o w t o a c r e a t u r e a d j a c e n t to y o u .
body. Y o u join his or her celestial court as a w i s e that creature c a n also s p e n d a h e a l i n g surge. W h e n
a n d v a l u e d c o u n s e l o r . T h r o u g h o u t t h e w o r l d y o u arc- y o u use the H e a l skill, a n y creature y o u g r a n t a saving
regarded as a n example of devotion and honor. W h e n throw or stabilize w i t h a successful H e a l c h e c k c a n
p e o p l e face c h a l l e n g e s a n d h a r d s h i p s s i m i l a r to t h o s e spend a healing surge.
y o u faced i n y o u r m o r t a l life, t h e y a r e h e a r t e n e d b y G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y light streams
your example. f r o m y o u r v i s a g e . Y o u r h a l o g i v e s off b r i g h t l i g h t
w i t h i n 5 s q u a r e s , a n d y o u g a i n a +2 b o n u s to

SAINT FEATURES Diplomacy checks and Intimidate checks.You can

S a i n t l y G r a c e ( 2 1 s t l e v e l ) : Y o u g a i n a +2 bonus suppress or r e s u m e your halo as a free action. I n

to F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o addition, w h e n y o u use a divine healing power, the

n e c r o t i c d a m a g e e q u a l to 15 + y o u r W i s d o m m o d i r e c i p i e n t r e g a i n s 2 5 a d d i t i o n a l hit points.

fier. Y o u c a n n o t b e d o m i n a t e d : a n y a t t a c k or effect
that w o u l d d o m i n a t e v o u d a z e s v o u instead.
SAINT P O W E R

Sanctified Revival Saint Utility 2 6

DARK SAINTS A halo appears aroundyour head, shining w i t h bright golden


light. A fallen ally is lifted up and healed by the h e a v e n l y lighr.
l o u g h f e w saints serve evil gods, t h o s e t h a t d o are
Daily Divine, Healing
f e a r s o m e b e i n g s i n d e e d . A d a r k saint g a i n s resist radiant
Standard Action C l o s e burst 5
i n s t e a d o f r e s i s t n e c r o t i c a t 2 1 st l e v e l .
T a r g e t : O n e d e a d or d y i n g ally in b u r s t
E f f e c t : T h e t a r g e t is r e s t o r e d to m a x i m u m hit p o i n t s , e n d s
a n y o n e e f f e c t o n h i m or h e r t h a t a s a v e c a n e n d , a n d
s t a n d s up. U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t
g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls a n d a l l d e f e n s e s .

C H A P T E R 5 Divine Options
NEW RITUALS N u m b e r of
Successes Effect
0 or 1 The creature has authority over you and can
Countless minor rites exist in the various holy writ issue o n e c o m m a n d that y o u m u s t obey,
ings of the world's shrines and temples. Rituals, on a task that requires up to a d a y of effort.
the other hand, are powerful magical ceremonies 2 o r 3 You have immediate authority over the
that can summon and shape awesome, long-lasting creature. Y o u c a n c o m m a n d the c r e a t u r e to
magical effects. Although any character who has perform o n e task t h a t t a k e s no m o r e t h a n
the Ritual Caster feat can master and perform the 5 minutes.
rituals appearing here, most are associated with the4 o r 5 You have moderate authority over the
Religion skill, and therefore more easily accessible creature. You can c o m m a n d the creature
to divine characters than to others. to p e r f o r m a task t h a t requires up t o a d a y
of effort.
RITUALSBYLVEL
6 or 7 Y o u have significant authority over the
Key Skill creature. You can command the creature to
1 Create Holy W a t e r Religion p e r f o r m a task that requires up to a w e e k
3 Thief s Lament A r c a n a or Religion of effort.
4 Iron Vigil Religion 8 or 9 Y o u have great authority over the creature.
12 Hallowed Temple Religion Y o u can command the creature to perform a
12 M a r k of J u s t i c e Religion task that requires up to a m o n t h of effort.
16 Adjure Religion 10 Y o u have ultimate authority over the
20 Succor Religic creature. Y o u c a n c o m m a n d the c r e a t u r e to
25 Ease Spirit Heal p e r f o r m a task t h a t requires up to a y e a r a n d
a day of effort.

ADJURE
W h e n t h e s p e c i f i e d t a s k is c o m p l e t e d , t h e r i t u a l is
K i l l e d w i t h r i g h t e o u s authority, you o r d e r an immortal
d i s c h a r g e d , a n d t h e c r e a t u r e ( o r y o u ) is r e l e a s e d f r o m
e n t i t y t o serve you.
service. Y o u c a n request any kind of service that d o e s not
c o m p e l t h e s u b j e c t to o b e y m u l t i p l e c o m m a n d s , force
L e v e l : 16 Component Cost:
t h e s u b j e c t to e n g a g e in c o m b a t , o r e n s u r e t h e s u b j e c t ' s
Category: Binding 3 . 0 0 0 gp
d e a t h . ( T h e s u b j e c t c a n e n g a g e in c o m b a t t o a c h i e v e a
T i m e : 1 hour M a r k e t P r i c e : 7,500 gp
t a s k if it w i s h e s , b u t c o m b a t c a n n o t b e r e q u i r e d . ) If t h e
D u r a t i o n : 8 hours o r until K e y S k i l l : Religion
t a s k is i m p o s s i b l e , s u c h a s c o m m a n d i n g a c r e a t u r e t h a t
discharged
c a n n o t fly t o s o a r into t h e sky, t h e c r e a t u r e c a n i g n o r e

Y o u c o m m a n d a n i m m o r t a l creature w h o s e level d o e s the command.

n o t e x c e e d y o u r s . T h e s u b j e c t of this ritual m u s t b e a b l e
to see and hear you and must remain w i t h i n 5 squares of CREATE HOLY WATER
y o u for t h e entire t i m e n e c e s s a r y t o p e r f o r m t h e ritual.
T h e s p a r k l i n g water you create seems proof against all
B e c a u s e m o s t c r e a t u r e s d o n o t w i l l i n g l y s u b m i t t o this
impurities.
ritual, y o u m u s t usually m a k e t h e c r e a t u r e h e l p l e s s or
restrain t h e c r e a t u r e by m e a n s o f a M a g i c C i r c l e ritual.
Level: 1 C o m p o n e n t Cost: Special
U n l e s s it is p r e v e n t e d f r o m d o i n g s o , t h e c r e a t u r e c a n
C a t e g o r y : Creation M a r k e t Price: 50 gp
l e a v e at a n y t i m e . Finally, y o u m u s t b e a b l e t o c o m m u n i
T i m e : 1 hour K e y S k i l l : Religion
c a t e w i t h t h e c r e a t u r e , or t h e ritual a u t o m a t i c a l l y fails.
D u r a t i o n : 24 hours (no check)
T o d e t e r m i n e t h e e x t e n t of y o u r a u t h o r i t y o v e r t h e
s u b j e c t , y o u e n g a g e i n a s p e c i a l skill c h a l l e n g e d u r i n g t h e
T h i s ritual infuses astral r a d i a n c e into a small q u a n t i t y of
t i m e it t a k e s t o p e r f o r m t h e r i t u a l . T h e D C s for t h e c h e c k s
ordinary w a t e r . T h e cost to d o so d e p e n d s o n t h e level of
in this c h a l l e n g e a r e e q u a l to t h e s u b j e c t ' s l e v e l + 1 0 .
t h e holy w a t e r y o u c h o o s e to c r e a t e . Y o u c a n n o t c r e a t e
R e l i g i o n is t h e p r i m a r y skill; e a c h t i m e y o u o r a n a l l y s u c
h o l y w a t e r o f a l e v e l h i g h e r t h a n y o u r o w n . A s i d e f r o m its
c e e d s o n a R e l i g i o n c h e c k in t h e c h a l l e n g e , y o u o r a n ally
effect on u n d e a d and d e m o n s , holy w a t e r a c t s as normal
c a n use D i p l o m a c y . History. A r c a n a , o r I n t i m i d a t e for o n e
p u r e w a t e r i n a l l w a y s . It c a n b e d i s t i n g u i s h e d from
s u b s e q u e n t c h e c k . O n c e y o u h a v e a m a s s e d 3 failures or
normal w a t e r w i t h examination and a successful D C 15
a c h i e v e d 1 0 s u c c e s s e s , t h e skill c h a l l e n g e e n d s . C o n s u l t
Religion or A r c a n a check.
the following table a n d apply the effect associated w i t h
the n u m b e r of successes you achieved.

C H A P T E R S | Divine Options
HALLOWED TEMPLE VI

A b r i l l i a n t s h r i n e appears in the area, welcoming those


pure of heart and striking fear in those who know only
corruption. DC

L e v e l : 12 C o m p o n e n t C o s t : 5 2 0 gp
C a t e g o r y : Creation M a r k e t P r i c e : 1,300 gp 2

T i m e : 1 hour K e y S k i l l : Religion
D u r a t i o n : 8 hours (no check)

T h e Hallowed Temple ritual creates a shimmering temple


associated w i t h your deity. T h e temple occupies a close
burst 7 as it materializes around you. T h e structure incor
porates as many appropriate artistic e l e m e n t s as you like:
the exterior features iconography, stained-glass w i n d o w s ,
and other decorative features, and the interior contains
an altar, statues, or other appropriate items related to
your faith.
The temple is comfortable, and creatures inside it feel
close to your god. It is i m m u n e to damage. A c c e s s to the
interior is through the temple's front (and only) door. T h e
walls of the temple, including the door, are solid obsta
cles. T h e temple and all its contents (even items removed
from the temple) vanish at the e n d of the ritual's duration.
D e m o n s and undead cannot cross the temple's thresh
old. Any creatures w i t h i n the burst (except for you) w h e n
Holy Water Level 1 - the temple materializes are displaced to a space outside
the temple as close to their former location as possible.
Undead iirnl demons react poorly to the touch of this liquid.
If insufficient space exists either for the t e m p l e itself or
Lvll 2 0 gp Lvl16 1.800 gp
for the displacement of creatures, the ritual cannot b e
Lvl 6 75 gp Lvl21 9 . 0 0 0 gp
Lvl 1 1 3 5 0gp Lvl 2 6 45,000 gp performed.
Alchemical Item
Power (Consumable Radiant): Minor Action. M a k e a n
attack: R a n g e d 3 / 6 : ^ 4 v s . Reflex: o n a hit, t h e attack
IRON VIGIL
d e a l s 1 d 1 0 radiant d a m a g e t o a n u n d e a d c r e a t u r e o r a M e d i t a t i o n a n d prayer are all the sustenance you need.

demon.
Level 6 : - 9 v s . R e f l e x : 1 d l 0 r a d i a n t d a m a g e . Level: 4 C o m p o n e n t C o s t : 35 gp
Level 7 1 : + 1 4 v s . R e f l e x ; 2 d 1 0 radiant d a m a g e . C a t e g o r y : Exploration M a r k e t P r i c e : 170gp
Level 16: - 1 9 v s . R e f l e x ; 2 d 1 0 r a d i a n t d a m a g e .
T i m e : 10 minutes K e y S k i l l : Religion
Level 2 1 : + 2 4 v s . R e f l e x 3 d 1 0 radiant d a m a g e .
D u r a t i o n : 8 hours (no check)
Level 2 6 : * 2 9 v s . R e f l e x 3 d 1 0 radiant d a m a g e .

You invoke your dedication to your god and let it w a s h


EASE SPIRIT your fatigue and needs from you. Iron Vigil fulfills your
D e a t h ' s memory fades as the s p i r i t settles more firmly body's need for food and w a t e r w h e n you perform it and
i n t o the f l e s h . allows you to remain a w a r e and alert w h i l e taking an
extended rest anytime during the ritual's duration.
L e v e l : 25 Component Cost:

C a t e g o r y : Restoration 2 5 . 0 0 0 gp
T i m e : 2 hours M a r k e t P r i c e : 7 0 . 0 0 0 gp
D u r a t i o n : Insta ' - e o u s K e y S k i l l : H e a l (no check)

You designate o n e creature adjacent to you that is cur


rently affected by a death penalty, such as that gained
from the Raise D e a d ritual. This ritual lessens the sub
ject's death penalty by 1 .

C H A P T E R 5 | Divine Options
MARK OF JUSTICE Y o u m u s t p e r f o r m t h i s ritual i n s i d e a s h r i n e , a t e m p l e ,
o r s o m e o t h e r site of religious significance to y o u r deity.
Some lessons are best learned through suffering. Your
S u c c o r a t t u n e s t h e ritual's f o c u s t o t h e s i t e , l i n k i n g t h e t w o
magic ensures that the g u i l t y creature continues its
u n t i l t h e r i t u a l is d i s c h a r g e d . A f t e r t h e t i m e r e q u i r e d t o p e r
offenses only at great peril.
f o r m t h e ritual, t h e c r e a t u r e h o l d i n g t h e f o c u s c a n s p e n d a
s t a n d a r d a c t i o n t o a c t i v a t e t h e ritual's e f f e c t : A t t h e e n d o f
L e v e l : 12 Component Cost:
the creature's next turn, t h e creature a n d up to eight willing
Category: Binding 1.000 gp
c r e a t u r e s w i t h i n its line o f sight t e l e p o r t t o t h e h o l y s i t e t o
T i m e : 10 minutes Market Price: 2.600;
w h i c h t h e f o c u s w a s a t t u n e d , a n d t h e r i t u a l is d i s c h a r g e d .
Duration: Permanent K e y S k i l l : Religion
Succor crosses any distance and planar boundaries.
(no c h e c k )
A n y effect or condition that p r e v e n t s teleportation
also p r e v e n t s this ritual f r o m f u n c t i o n i n g ( b u t d o e s n o t
Y o u d r a w a m a r k o n t h e s u b j e c t of t h e ritual, w h o must
d i s c h a r g e it).
b e w i l l i n g o r h e l p l e s s f o r t h e t i m e it t a k e s t o perform
F o c u s : Prayer beads, a holy book, or s o m e other item
t h e ritual. A t t h e ritual's c o m p l e t i o n , d e s i g n a t e a n
of religious significance.
a c t i o n or a kind of b e h a v i o r t h a t t h e m a r k forbids, a n d
s e l e c t o n e of t h e f o l l o w i n g p e n a l t i e s o r a n o t h e r w o r k e d
out by y o u a n d y o u r D M . W h e n t h e subject performs THIEF'S LAMENT
t h e forbidden action or displays the forbidden behavior, T h o s e of c r i m i n a l i n t e n t f i n d t h e i r t a l e n t s J a i l t h e m w h e n
t h e s u b j e c t is a f f e c t e d b y t h e p e n a l t y f o r t h e n e x t 24 t h e y e n t e r t h e a r e a protected by this magic.
hours. Example penalties include the following:

I n e p t n e s s : W h e n the subject m a k e s a successful d 2 0 Level: 6 C o m p o n e n t C o s t : 140 gp,


r o l l , it m u s t roll a g a i n a n d u s e t h e s e c o n d r e s u l t . Category: Warding plus 2 healing surges
W e a k n e s s o f F l e s h : T h e subject gains vulnerable 10 T i m e : 1 hour M a r k e t P r i c e : 3 6 0 gp
to all d a m a g e . D u r a t i o n : 24 hours or K e y Skill: Arcana or
C u r s e o f S o l i t u d e : T h e s u b j e c t is b l i n d e d a n d m o r e (see text) Religion
deafened.

C r e a t u r e s in t h e w a r d ed a r e a t a k e a - 5 p e n a l t y t o S t e a l t h
N o matter the distance, y o u are a w a r e w h e n the sub
c h e c k s and T h i e v e r y cf e c k s .
j e c t t r i g g e r s t h e p e n a l t y o r w h e n t h e p e n a l t y is l i f t e d .
Y o u r A r c a n a o r R e l i f i o n c h e c k d e t e r m i n e s t h e size of
The R e m o v e A f f l i c t i o n ritual c a n e n d t h e e f f e c t of M a r k
the w a r d e d area.
of J u s t i c e , using t w i c e y o u r level a s t h e p e n a l t y to t h e
Heal check.
1 Skill C h e c k Result W a r d e d Area

SUCCOR 10-19 Burst 3

A site sacred to your deity is a l w a y s open to those in need. 20-29


30-39 Burst 8
4 0 or higher B u r s t 12
Level: 20 C o m p o n e n t Cost:
C a t e g o r y : Travel 5 , 0 0 0 gp. plus 4 healing
T h e w a r d i n g e f f e c t lasts f o r 2 4 h o u r s , b u t y o u ( a n d n o t a n y
T i m e : 8 hours surges and a focus w o r t h
assistants) c a n e x t e n d t h e d u r a t i o n by a n a d d i t i o n a l 24
D u r a t i o n : P e r m a n e n t until 5,000 gp
h o u r s for e a c h e x t r a h e a l i n g s u r g e y o u e x p e n d j u s t b e f o r e
discharged M a r k e t Price: 25,000 gp
t h e c u r r e n t d u r a t i o n e x p i r e s . Y o u n e e d n o t b e in t h e s a m e
K e y S k i l l : Religion
a r e a o r e v e n o n t h e s a m e p l a n e t o e x t e n d t h e d u r a t i o n . If
(no c h e c k )
y o u e x t e n d t h e ritual's d u r a t i o n for a y e a r a n d a d a y w i t h
out interruption, the effect b e c o m e s permanent.

C H A P T E R 5 | Divine Options
GLOSSARY <
This brief glossary contains game terms that appear e n d o f y o u r t u r n . W h i l e f l y i n g , y o u c a n ' t s h i f t o r
in this book and are defined in a book other than am a k e o p p o r t u n i t y a t t a c k s , a n d y o u c r a s h i f y o u ' r e
Player's Handbook. k n o c k e d p r o n e . S e e t h e Dungeon M a s t e r ' s G u i d e ,
p a g e 4 7 , for m o r e a b o u t flying,
attacking objects: W i t h your DM's permission, you h o v e r : If y o u h a v e a f l y s p e e d a n d c a n h o v e r , y o u c a n
can use a p o w e r that normally attacks creatures r e m a i n in t h e air w i t h o u t m o v i n g d u r i n g y o u r turn.
to a t t a c k o b j e c t s . S e e t h e Dungeon Master's Guide, Y o u c a n also shift a n d m a k e o p p o r t u n i t y a t t a c k s
p a g e 6 5 . for h o w to d a m a g e o b j e c t s . while flying.
blindsight: A creature that has blindsight c a n clearly t r e m o r s e n s e : If y o u h a v e t r e m o r s e n s e , y o u c a n c l e a r l y
s e e c r e a t u r e s or o b j e c t s w i t h i n a specified range s e e c r e a t u r e s or objects w i t h i n a specified r a n g e ,
a n d w i t h i n l i n e o f e f f e c t , e v e n if t h e y a r e invisible e v e n if t h e y a r e i n v i s i b l e , o b s c u r e d , o r o u t s i d e line
or o b s c u r e d . T h e creature o t h e r w i s e relies o n its o f e f f e c t , b u t y o u a n d t h e y m u s t b e in c o n t a c t with
normal vision. the ground or the same substance, such as w a t e r or

f l y s p e e d : If y o u h a v e a fly s p e e d , y o u c a n f l y a a w e b . Y o u o t h e r w i s e rely o n your n o r m a l vision.

n u m b e r of s q u a r e s u p to t h a t s p e e d as a m o v e t r u e s i g h t : If y o u h a v e t r u e s i g h t , y o u c a n s e e i n s i v i b l e
a c t i o n . T o r e m a i n i n t h e air, y o u m u s t m o v e a t l e a s t creatures or objects within a specified range, as
2 squares during your turn, or you crash at t h e long as t h e y a r e w i t h i n y o u r line of sight.

ABOUT THE DESIGNERS


R O B H E I N S O O led t h e design of the 4 t h Edition D&D* R O B E R T J . S C H W A L B w o r k s a s a f r e e l a n c e d e s i g n e r for
Roleplaying G a m e . His 4th Edition design credits include W i z a r d s of t h e Coast; his recent credits include Martial
the Martial Power s u p p l e m e n t a n d t h e FORGOTTEN REALMS* Power, Draconomicon, a n d Player's Handbook" 2.
Player's Guide. H i s other designs include Three-Dragon R o b e r t lives in T e n n e s s e e w i t h his incredibly patient
1
A n t e a n d DUNGEONS & DRAGONS I n n Fighting . wife, Stacee, a n d his pride of fiendish w e r e c a t s , but is
h a p p i e s t w h e n c h a i n e d to his d e s k , toiling for his dark
RICHARD BAKER is a n a w a r d - w i n n i n g g a m e designer m a s t e r s in S e a t t l e .
w h o has w r i t t e n scores of D & D adventures a n d supple
ments, including M a n u a l of the Planes. Divine Power, L O G A N B O N N E R t r a d e d t h e G r e a t P l a i n s of Kansas for
and Draconomicon 2. R i c h is a l s o a b e s t - s e l l i n g a u t h o r Seattle w h e n h e l a n d e d a job at W i z a r d s of t h e Coast.
o f FORGOTTEN R E A L M S n o v e l s , i n c l u d i n g S w o r d m a g e a n d H i s d e s i g n c r e d i t s i n c l u d e t h e FORGOTTEN REALMS* Player's
Corsair in t h e B l a d e s of t h e M o o n s e a series. Guide a n d Adventurer's Vault, as w e l l as various D&D
Dungeon Tiles a n d D & D " Miniatures products.

C H A P T E R 5 | Divine Options

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