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Jedi Masters Program Candidate Test

Organic Modeling and Texture Test

The goal of this test is to give us a sense of how you approach


modeling and texturing organic shapes and also to give you a
better idea of the types of challenges faced by artists at
Lucasfilm Animation Singapore.

Using the CG applications you are most familiar with (we use Maya, Photoshop
and ZBrush at the studio), model and texture the orchid in the photos below
(high-resolution image files and additional reference are included with this test).

Do your best to create geometry and texture that matches the orchid pictured
exactly. Be sure to model the entire plant shown, including three open blossoms,
six closed buds and the segmented stem.

Reference Photos:

Above are photographs of four different views of the same orchid stem. The plant was rotated
approximately 90° for each photograph. Some attempt was made to keep each view in scale with
one another, but because of the stem’s shape, the size of each may need to be adjusted.
Above are close-up photographs of one of the blossoms. This should give a better sense of the
shape of the petals and the way they connect with the stem.

Assignment Details
Flower Model
Treat this assignment as you would any production asset for a Gen-
3 console game or digital animated feature. Pay attention to
creating clean geometry with optimal edge flow using polygonal and
Sub-D surfaces as you see fit.
Estimated time to complete geometry: 20 hours

Flower Textures
Once you have created your geometry, create UV layouts and
textures that match the photo reference as closely as possible.
Textures should be created between 1K and 2K in size in order to
hold up to close-up rendering at film resolution.
Create the following textures:
• Diffuse/color/RGB map
• Bump/displacement map
• Specular map
Estimated time to complete texture: 15 hours

Texture Variations
After you have created textures to match the reference photos,
create two different variations to give your model the look of other,
more colorful breeds of orchid. You may either replicate the color
patters of an actual breed of orchid or design your own.
Estimated time to complete texture variations: 5 hours
What You Need to Send Us
You will need to send us your project files to review. If you create your base-
mesh in one application (Maya, 3ds max, XSI, Modo), and sculpt displacement in
another (ZBrush, Mudbox), send us a separate file from each application (.ma,
.lwo, .ztl, etc.) This will allow us to evaluate your geometry.

In addition to your project files, generate a series of grey-shaded (or some other
neutral, easy to read surface) still images of your model from the same four
angles shown in the reference photos above so we can evaluate your geometry.
JPEG images are fine.

For your textures, you can send us a layered Photoshop file (with clearly labeled
layers), or individual image files in a standard format (.png, .iff).

In addition to your texture image files, render full-color images of your textured
model from the same views as you used to render the grey version.

The Lucasfilm recruiter who sent you this test will have details about delivery of
your files to us.

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