You are on page 1of 153

FORCES OF WARMACHINE

COMMAND
CREDITS
PRESIDENT Sherry Yeary CHIEF CREATIVE OFFICER Matthew D. Wilson CREATIVE DIRECTOR Ed Bourelle
EXECUTIVE DIRECTOR William Shick DIRECTOR OF OPERATIONS Jason Martin DIRECTOR OF PUBLICATIONS Michael G. Ryan

WARMACHINE GRAPHIC DESIGN DIRECTOR CONCEPT ARTISTS STUDIO DIRECTOR SENIOR PROJECT MANAGER
CREATED & DESIGNED BY Laine Garrett Roberto Cirillo Dan Roman Gabriel Waluconis
Matthew D. Wilson Andrea Uderzo
LEAD GRAPHIC DESIGNER STUDIO MODELER PROJECT MANAGER
LEAD DESIGNER & DEVELOPER Richard Anderson Matthew D. Wilson James A. Thomas Michael J. Mulligan
Jason Soles SCULPTING DIRECTOR
GRAPHIC DESIGN & LAYOUT DIGITAL ENGINEERS SENIOR PRODUCT MANAGER
DEVELOPMENT MANAGER Robert Mickschl Ron Kruzie Nathan Lombardi Geoffrey Konkel
William Schoonover Jessy Stetson STAFF SCULPTOR Luke Sheridan PRODUCT MANAGER
ADDITIONAL DEVELOPMENT Ainsley Yeager Doug Hamilton Stuart Spengler Wendy Vermeers
David Carl ART DIRECTOR SCULPTORS PAINTING & TERRAIN MANAGER PLAYTEST COORDINATOR
Jack Coleman Mike Vaillancourt Shawn Bruner Dallas Kemp Jack Coleman
William Hungerford Sean Bullough
CARTOGRAPHER STAFF PAINTER INFERNALS
WRITING MANAGER Laine Garrett Carlos Castao Brendan Roy
Adam Clarke Peter Gaublomme
Matt Goetz
COVER ILLUSTRATOR
Brian Dugas MINIATURE PAINTERS Travis Marg
SENIOR WRITER & CONTINUITY Andrea Uderzo Matt DiPietro John Morin
Douglas Seacat Peter Flannery
ILLUSTRATORS Julie Guthrie Geordie Hicks Gilles Reynaud
WRITERS Marco Brunelleschi Todd Harris Dallas Kemp D. Anthony Robinson
Matt Goetz Carlos Cabrera Yannick Hennebo Ron Kruzie Donald Sullivan
Zachary C. Parker Oscar Cafaro Bobby Jackson Meg Maples PROOFREADERS
ADDITIONAL WRITING Jeremy Chong Michael Jenkins Ali McVey Jack Coleman
Ron Kruzie Luis Gama Dave Kidd Mike McVey Matt Goetz
William Shick Jake Gumbleton Werner Klocke Quentin Smith Dan Henderson
EDITORIAL MANAGER
Todd Harris Fausto Gutierrez Lopez HOBBY & TERRAIN SPECIALIST William Hungerford
Dan Henderson Imaginary Friends Studio Ben Misenar Michael Archer Lyle Lowery
Luke Mancini Paul Muller PHOTOGRAPHY Elisa Mader
EDITORS Slawomir Maniak Edgar Ramos Cal Moore
Dan Henderson Matt Ferbrache
Marco Mazzoni Jose Roig Robert Mickschl William Schoonover
Elisa Mader Marcel Mercado Steve Saunders William Shick
Cal Moore Stuart Spengler
Josh Newton Nate Scott Jessy Stetson Jason Soles
Nstor Ossandn Javier Garcia Urea
Xavier Ribeiro Kev White
Andrea Uderzo Jeff Wilhelm
Matthew D. Wilson

SPECIAL THANKS TO OUR FANTASTIC PLAYTESTERS!


Charles Agel, Andrew Allen, James Arbuthnot, Oren Ashkenazi, Alice Bettoli, Jonathan Boggs, Ed Bourelle, Corey Brown, David Carl, Johan
Cea, Jack Coleman, Stephen Cox, Bryan Cutler, Cody Ellis, Charles Foster, JR Godwin, Matt Goetz, Brian Green, Doug Hamilton, Geordie Hicks,
William Hungerford, Federico Ingrosso, Tony Konichek, Geoffrey Konkel, Ron Kruzie, Stu Liming, Lyle Lowery, Bryan Maclaflin, Matthew Millar,
James Moreland, Michael Plummer, Joseph Michael Raper III, Andrew Ready, Erik Reierson, Giles Reynaud, Aeryn Rudel, William Schoonover,
William Shick, Tim Simpson, Jason Soles, Stuart Spengler, Jesse Sterland, Brent Waldher

ADDITIONAL STAFF SUPPORT


LICENSING & CONTRACT MANAGER Brent Waldher ORGANIZED PLAY DEVELOPER William Hungerford EXECUTIVE ASSISTANT & HUMAN RESOURCES MANAGER Michelle
Horton CUSTOMER SERVICE SUPERVISOR Justin Cottom CUSTOMER SERVICE Matt Razincka, Mariana Robinson IT ADMINISTRATOR Micah Scott Ralston CONVENTION
MANAGER JR Godwin CONVENTION COORDINATOR Brian Green SOCIAL MEDIA COORDINATORS Valerie Herron, John Swinkels VOLUNTEER COORDINATOR James
Arbuthnot VIDEO PRODUCER Tony Konichek NO QUARTER EDITOR-IN-CHIEF Lyle Lowery PRODUCTION DIRECTOR Mark Christensen TECHNICAL DIRECTOR Kelly
Yeager PACKING & SHIPPING MANAGER Joe Lee METAL PRODUCTION SUPERVISOR Marcus Rodriguez RESIN PRODUCTION SUPERVISOR Eric Reierson PRODUCTION Sheri
Arellano, Nelson Baltzo, William Binder, Thomas Cawby, Johan Cea, Stephen Cox, Bryan Dasalla, Matt Davis, Alfonso Falco, Joel Falkenhagen,
Brian Green, Trevor Hancock, Chris Lester, David Lima, Clayton Links, Keith Loree, Bryan McClaflin, Antonio Mora, Phuong Nguyen, Kenton
Nutter, Antwan Porter, Sam Rattanavong, Jesse Sterland, Colton Stoddard, Jeremy Taylor, Chris Tiemeyer, Roel Toro, Ben Tracy, Ryan Walker,
Gabe Wilcox, Zixiao Zhou

Privateer Press, Inc. For online customer service, Forces of WARMACHINE:


1705 136th Pl. NE, Ste. 120 email frontdesk@privateerpress.com. Cygnar Command
Bellevue, WA 98005
Tel (425) 643-5900 First printing: October 2016. Hardcover: 978-1-943693-33-7
Fax (425) 643-5902 Printed in China. Softcover: 978-1-943693-32-0

This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks
herein including Privateer Press, Iron Kingdoms, Full Metal Fantasy, Immoren, WARMACHINE, Forces of WARMACHINE, Steam-Powered Miniatures Combat,
Cephalyx, Convergence of Cyriss, Convergence, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster,
warjack, HORDES, Forces of HORDES, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood,
warbeast, Formula P3, Formula P3 Hobby Series, War Room, Skull Island eXpeditions, and all associated logos are property of Privateer Press, Inc. This book is
a work of fiction. Any resemblance to actual people, places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or
transmitted in any form without written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within
the work or by written permission from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely
for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith.
In other words, dont abuse our IP. The Artificer General is always watching, and riding the lightning isnt as fun as it might sound.

2 privateerpress.com
CONTENTS
Foreword. . . . . . . . . . . . . . 5 Ironclad. . . . . . . . . . . . . . . . . . 82
Lancer. . . . . . . . . . . . . . . . . . . 83
The Cygnaran Military. . . . . . . . 6
Minuteman. . . . . . . . . . . . . . . . 84

Theme Forces . . . . . . . . . . . . 16 Reliant . . . . . . . . . . . . . . . . . . . 85


Sentinel. . . . . . . . . . . . . . . . . . 86
Warcasters of Cygnar . . . . . . . 18
Stormclad . . . . . . . . . . . . . . . . . 87

Warcaster Model Entries Ace . . . . . . . . . . . . . . . . . . . . 88


Brickhouse. . . . . . . . . . . . . . . . 90
Major Markus Siege Brisbane. . . . . . 22
Dynamo . . . . . . . . . . . . . . . . . . 92
Lieutenant Allister Caine. . . . . . . . . 24
Ol Rowdy . . . . . . . . . . . . . . . . . 94
Captain Allister Caine. . . . . . . . . . . 26
Thorn. . . . . . . . . . . . . . . . . . . 96
Captain E. Dominic Darius & Halfjacks. . 28
Thunderhead. . . . . . . . . . . . . . . 98
Captain Victoria Haley. . . . . . . . . . 30
Triumph. . . . . . . . . . . . . . . . . . 100
Major Victoria Haley . . . . . . . . . . . . 32
Hurricane. . . . . . . . . . . . . . . . . 102
Major Prime Victoria Haley . . . . . . . . 34
Stormwall & Lightning Pods. . . . . . . 104
Captain Allison Jakes. . . . . . . . . . . 38
Gallant. . . . . . . . . . . . . . . . . . 106
Captain Jeremiah Kraye. . . . . . . . . 40
Major Beth Maddox . . . . . . . . . . . . 42 Troops of Cygnar . . . . . . . . . 108
Commander Adept Nemo. . . . . . . . . 44
Unit & Solo Model Entries
General Adept Nemo. . . . . . . . . . . 46
Artificer General Nemo & Arcane Tempest Gun Mages. . . . . . . 1 10
Storm Chaser Finch. . . . . . . . . . 48 Arcane Tempest Gun Mage Officer . . . . 1 1 1
Captain Kara Sloan. . . . . . . . . . . . . 52 Field Mechaniks. . . . . . . . . . . . . . 1 1 3
Commander Coleman Stryker. . . . . . 54 Long Gunner Infantry. . . . . . . . . . . 114
Lord Commander Stryker . . . . . . . . 56 Long Gunner Infantry Officer & Standard . 1 1 5
Lord General Coleman Stryker . . . . . . 58 Sword Knights. . . . . . . . . . . . . . 1 16
Commander Dalin Sturgis. . . . . . . . . 60 Sword Knight Officer & Standard. . . . 1 17
Constance Blaize, Knight of the Prophet. . 62 Tempest Blazers . . . . . . . . . . . . . 1 18
Caines Hellslingers. . . . . . . . . . . . 64 Black 13th Strike Force . . . . . . . . . . 120
Arcane Tempest Rifleman. . . . . . . . 122
Warjacks of Cygnar . . . . . . . . 68
Gun Mage Captain Adept. . . . . . . . . 123
Warjack Model Entries Journeyman Warcaster . . . . . . . . . 124

Avenger . . . . . . . . . . . . . . . . . . 72 Squire. . . . . . . . . . . . . . . . . . . 125

Centurion. . . . . . . . . . . . . . . . . . 73 Lieutenant Allison Jakes. . . . . . . . . 126

Charger. . . . . . . . . . . . . . . . . . 74 Archduke Alain Runewood, Lord of Fharin . 128

Cyclone. . . . . . . . . . . . . . . . . . . 75 Captain Arlan Strangewayes. . . . . . 130

Defender . . . . . . . . . . . . . . . . . 76
Model Gallery . . . . . . . . . . . 132
Firefly. . . . . . . . . . . . . . . . . . . 77
Grenadier. . . . . . . . . . . . . . . . . 78 Painting Your Army. . . . . . . . 143
Hammersmith . . . . . . . . . . . . . . . 79
Templates. . . . . . . . . . . . . 152
Hunter . . . . . . . . . . . . . . . . . . . 81

3
4
FOREWORD
A shining beacon of innovation, freethinking, and industry, Allister Caine to the techno-arcane genius Sebastian Nemo to
the resource-rich nation of Cygnar rightfully claims its title the time-shifting Victoria Haley, each of Cygnars warcasters
as the jewel of the Iron Kingdoms. Though it enjoys many wields the power of a small army. When in command of the
advantages, Cygnar is a nation surrounded on all sides by formidable warjacks of their homeland, these battle mages
enemies that wish to take her riches for themselves. Against are nigh unstoppable.
these external threats stands what is arguably the most
Within its pages, Forces of WARMACHINE: Cygnar Command
advanced fighting force in western Immoren. The Cygnaran
gives you an extensive look at the background of the kingdom
army boasts ranks of hard-bitten trenchers, deadly Arcane
of Cygnar and access to all of its valiant warcasters and state-
Tempest gunslingers, and gleaming knights who command
of-the-art warjacks, as well as a range of units and solos to
the voltaic power of the storm with their mechanika weapons,
support them in battle. In addition, this volume introduces
but the true core of this army lies within the ranks of keen-
three exciting additions to Cygnars forces: the warcaster
eyed long gunners, brave CRS rangers, expert mechaniks,
Captain Allison Jakes, the warcaster unit Caines Hellslingers,
and proud sword knights. Guided by the strong hand of their
and the heavy-hitting character warjack Brickhouse.
king and his chosen generals, the soldiers of Cygnar stand
ready and willing to lay down their lives in duty to their king Along with a wealth of information about specific models
and country. that can form the cornerstone of any Cygnaran army, this
book also includes the first new theme forces for Cygnar.
Alongside these stalwart soldiers march the most cutting-
The Heavy Metal theme force marshals the full might of
edge warjacks in the Iron Kingdoms, each a physical testament
Cygnars warjacks into a roiling storm front of blue and gold,
to the Cygnaran spirit that it defends. Armed with versatile
while Sons of the Tempest brings together the deadly ranks
weaponry that includes accurate long-range, armor-piercing
of the arcane gunslingers known as the Arcane Tempest,
cannons as well as swords and hammers that crackle with
ready to annihilate your foes in a hail of magically enhanced
barely contained electrical energies, the warjacks of Cygnar
firepower.
are a deadly blend of strength, technological advancement,
and durability. Battle-tested and utterly determined, the soldiers of Cygnar
are ready to heed your command. Muster your troops
Leading the brave armies of Cygnar are its warcasters
and unleash the power of the storm upon any who would
patriots and heroes with the ability to control warjacks
threaten the jewel of the Iron Kingdoms!
through their arcane gifts. From the peerless gunslinger

5
THE CYGNARAN
MILITARY
BY RIFLE, CANNON & LIGHTNING

Cygnars military prides itself on having the most- success, demonstrating that mortals could contend with the
disciplined and best-trained soldiers in western Immoren, undead seeking to eradicate them. The combined Cygnaran,
as well as providing them with the resources and equipment Khadoran, and Protectorate forces managed to uproot the
to overcome nearly any challenge. It has earned a reputation necrofactorium controlled by Lich Lord Asphyxious. The
for defeating its enemies even while outnumbered, with accord between them did not last beyond the declaration
an emphasis on the quality rather than the quantity of its of victory, however, as the Khadorans demonstrated their
infantry and warjacks. Cygnars warjacks have a wide perfidy by turning on Cygnar the moment Cryx was defeated.
range of capabilities and incorporate sophisticated military-
Taking advantage of the chaos in the aftermath of this conflict,
grade cortexes that make them highly effective whether
Khador sought to cement its hold over the Thornwood. The
controlled by warcasters or jack marshals. The army has
Khadorans conducted punitive attacks against eastern Ord
changed considerably in recent years to incorporate gains
and launched a renewed invasion into Cygnar, hoping to
from industrialization and mechanika and now stands at
use Stonebridge Castle as their gateway into its interior. This
the cutting edge of technological ingenuity applied to the
offensive was forestalled by an unexpected counterattack:
arts of war.
Vinter RaelthorneIV, with the support of northern nobles
and the Fourth Army, reclaimed the fortress. This maneuver
Recent Conflicts was part of Vinters opening bid to reclaim the throne and
Despite its status as a major power in the region, the last the beginning of the Second Cygnaran Civil War.
six years have been a dark time for the Cygnaran Army.
Surrounded on all sides, Cygnar has endured long periods Vinter had chosen his timing well, as King Letos armies
of intense warfare, including a failed war to defend Llael, were already pinned downthe First Army embattled with
fierce fighting in the Thornwood, subsequent battles to drive Khador, the Second Army facing a renewed Protectorate
out the largest Cryxian invasion in recorded history, renewed incursion near Caspia, and the Third Army defending the
fighting with Khador in the Thornwood, and a bitter civil coast from Cryx. King Leto was forced to withdraw into the
war fought for the Cygnaran crown. The year 609AR was interior with a small but dedicated force, reaching Fharin,
particularly tumultuous, as many of the struggles and where they would make their last stand with the fate of
turmoil that had been building over the last several years Cygnars future rulership in the balance.
came to a head. A third contender for the throne revealed himself at this
While short-lived, the brief alliance between Khador and time: Julius Raelthorne, bastard son of VinterIV and
Cygnar to drive Cryx from the Thornwood was largely a nephew of Leto. Supported by the exiled Asheth Magnus

6
CYGNARAN
INNER COUNCIL KING
JULIUS
Lord High Chancellor Leto Raelthorne CYGNARAN
Warmaster General Kielon Ebonhart IV
Navarch Galten Sparholm III
ROYAL ASSEMBLY
Scout General Bolden Rebald [All Archdukes, Dukes, Earls, & Barons]
Arcane Administrator Orin Midwinter
Lord Treasurer Lars Corumny RAELTHORNE
Lord of Industry Lassiter Polk

NORTHERN FLEET
SEA OF A THOUSAND SOULS
Lord Admiral Tucker Luptine
RANGERS
[Military Recon]
EASTERN FLEET
CYGNARAN CYGNARAN CYGNARAN GULF OF CYGNAR
RECONNAISSANCE ARMY NAVY Lord Admiral Blythe Wassal
AGENTS SERVICE Warmaster General Navarch
[Espionage] Kielon Ebonhart IV, Duke Galten Sparholm III, Archduke
Scout General Bolden Rebald
SOUTHERN FLEET
BROKEN COAST
Lord Admiral Horace Nelson

FIRST ARMY SECOND ARMY THIRD ARMY FOURTH ARMY


KHADORAN CAPITAL & WESTERN & RESERVES &
BORDER EASTERN BORDER SOUTHERN COAST ORDIC BORDER
Lord General Olan Duggan, Duke Lord General Evelyn Turpin Lord General Vincent Gollan, Earl Commander Miller Gant

1st 2nd & 5th 3rd 4th 10th 7th 8th 12th STORM 9th 13th 14th 11th
DIVISION DIVISIONS DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION DIVISION
NORTHGUARD CORVIS STONEBRIDGE FELLIG PT. BOURNE EASTWALL CASPIA FORT FALK MOBILE HQ HIGHGATE WESTWATCH MERCIR FORT BALTON
General Generals General General General General General General Lord General General General General *General
Worley Nemo & Krismoor Mathern Terswell Runewood Halstead Dutton Stryker Gately Pike Roper Ossrum Dhurg
Langworth
* Hired interim
consultant

LORD GENERAL STRYKER


6TH DIVISION, LIGHTNING RESPONSE FORCE

18th 23rd 30th


BRIGADE BRIGADE BRIGADE
Commander

77th INFANTRY 79th INFANTRY 80th INFANTRY 82nd CAVALRY


REGIMENT REGIMENT REGIMENT REGIMENT
Colonel

16th INFANTRY 18th HEAVY INFANTRY 19th HEAVY INFANTRY


BATTALION BATTALION BATTALION
Major

31st STORM KNIGHT 32nd STORM KNIGHT 21st SWORD KNIGHT 82nd RIFLE
COMPANY COMPANY COMPANY COMPANY
Storm Chasers Storm Watch Ready Blades Metal Thunder
Captain

1st 2nd 3rd 4th 5th


PLATOON PLATOON PLATOON PLATOON PLATOON
Stormblades Stormblades Stormguard Stormguard Storm Lances
Lieutenant
and a large mercenary army, Julius played an instrumental
part in the wars outcome. At the Battle of Fharin, Vinter
The Government
was defeated and slain. King Leto subsequently abdicated One of Cygnars greatest assets is its adaptive government,
the throne and passed his crown to Julius, hoping to save which is able to facilitate the efficient organization of its
the kingdom from years of potential strife. Most of those vast military. While the realm operates as a monarchy with
who had fought against Leto were pardoned in the interests methods of governance similar to those employed by the other
of preserving the nation. nations of the Iron Kingdoms, notable distinctions exist. In
some ways, Cygnar boasts the most progressive government
Even amid this civil war, other threats sapped strength from in western Immorenat least under the leadership of its
the Cygnaran military and added to the chaos and disruption current and previous king. King Leto implemented many
inside this embattled nation. Angry trollkin kriels banded laws to foster industry, innovation, and a high standard of
together and emerged from the forests and mountains under living along with justice and equity. King Julius inherited a
the banner of war. Dragons clashed over Cygnaran skies and government supported by a robust economy but suffering
left an indelible stain of blight on the land. In this time of from divided interests.
uncertainty, the nations new and untested king has sought
to change the fortunes of his nation. Cygnars system of government is rooted in ancient
traditions but includes checks and balances that promote
Temporary Peace & stability. Though the king wields great power, in practice
his actions require cooperation from the kingdoms body of
a New War
nobles, collectively known as the Royal Assembly. Politics
With the nation united behind him, the young kings first in Cygnar is a complicated and often messy business, but
actions were to consolidate support behind the First Army in when the realm is threatened, officials can usually put aside
the Thornwood, demonstrating to Khador that their invasion their differences to support the military and its commanding
would be costly and ultimately futile. The Khadorans had officers, many of whom are members of the aristocracy.
hoped the civil unrest would tear Cygnar apart, but they soon
realized their error. After a few short months the Khadoran
The King
Army withdrew and a tense peace was negotiated.
As the highest authority in Cygnar, by law the sovereign
King Julius and his new inner council knew their northern possesses all the vast powers typically held by kings,
rival agreed to peace only to buy time to rebuild their including the ability to declare war, raise and command
strength. Shrewdly, Julius negotiated for a peace that left an armies, negotiate treaties, make laws, and collect taxes. That
opening for future gains. The Khadorans surrendered the said, the king is expected to obey certain laws and traditions
Thornwood in exchange for Cygnar publicly legitimizing regarding the mechanisms by which he can exercise his
their hold over Llaelso long as no heir to the old Llaelese authority and the deference expected of the peers of the
royal line emerged. Khadoran spies believed all members of realm.
that bloodline had been eliminated, but they were mistaken.
Ultimately, the balance of power between the king and the
Julius agents had discovered and safeguarded Kaetlyn Royal Assembly changes with each sovereign. Some tyrants
di la Martyn, the last of Llaels royal line, who is now his have largely ignored this body, while others have preferred
betrothed. Their marriage is contingent on recovering Llael to let the assembly effectively rule in their stead. A king who
for its people, a task to which King Julius has committed. acts entirely as he pleases or who earns the enmity of the Royal
By revealing this heir and confronting the empress with Assembly runs the risk of fomenting rebellion. Cygnars last
the treaty she had signed, Julius forced the hand of the two kings both faced insurrection: VinterIV was overthrown
Khadorans. As expected, Khador refused to yield the lands by his younger brother Leto, and Leto abdicated following
they had seized during the Llaelese War, giving Cygnar the a civil war that threatened to restore his elder brother to the
pretext to launch a new war. throne. While Leto and Vinter were vastly different kings
with opposite approaches to governance, neither was able to
In early 611AR, the Storm Division led by Lord General
retain the undivided loyalty of the realms powerful nobles.
Coleman Stryker seized the initiative by marching into the
Without the cooperation of the Assembly, a kings power
Llaelese interior. Despite bitter opposition, they managed
is diminished. Although the Cygnaran Army technically
to seize the northern city of Riversmet from Khador before
answers to the king, many ranking officers are also nobles,
advancing on Rynyr. The king soon sent additional troops
and loyalty tends to be personal. Tyrants can be overthrown,
from the First Army as reinforcements. If the campaign is
as has been shown.
successful, the heirs of King Julius and Queen Kaetlyn stand
to inherit rulership of both Llael and Cygnar. Cygnar is not entirely beholden to primogeniture in
determining succession, thanks to Woldreds Covenant.
This law allows Cygnaran royalty to determine their own

THE CYGNARAN MILITARY


8
successors from among the noble families of Cygnar. Even
with this law, the greatest bloodlines in Cygnar retain
considerable status and symbolic power. A Cygnaran king
has never appointed an heir who did not descend from the
royal families of ancient Calacia, as such a ruler would be
neither respected nor accepted.

The circumstances of King Julius ascension to the throne


was one of the most unusual in Cygnars history. Julius was
raised in secret by a cabal of former members of Vinters
Inquisition. This cabal eventually decided to overthrow Leto
and see Julius crowned instead. With the help of former
Cygnaran warcaster Asheth Magnus, Julius survived several
attempts on his life and took part in the Second Cygnaran
Civil War in 609AR, helping defeat Vinters loyalists.

Much to the surprise of everyone involved, at the end of the


war King Leto decided to abdicate the throne for the good of
the kingdom. Leto used Woldreds Covenant to appoint Julius
as his heir, reinforcing this argument by calling into question
the legitimacy of his own reign due to his usurpation. This
gave him a pretext to pardon the crimes committed by those
who had otherwise committed treason against him, bringing
peace to the Royal Assembly. Crowned shortly thereafter in
Caspia, Julius has proven to be a cunning and bold leader
who can handle himself at court as well as with his military
staff. Though he is young and unproven, many hope he has
inherited the more positive traits of the Raelthorne line.

Cygnaran Nobility &


the Royal Assembly
Nobility in Cygnar is organized in a system of ranks essential
to the social and political fabric of the nation. The power to
create nobles, to adjust the bounds of familial holdings, and
to create new territories and divisions rests with the king.
Cygnar is divided into duchies, provinces, and baronies.
The largest territories, the duchies, are ruled by a duke or
archduke, while provinces are ruled by earls, and the much
smaller baronies are governed by barons. There exist other
noble titles to signify familial relationships, but these are a
matter of courtesy and carry no authority.

Barons, earls, and dukes can vote in the Royal Assembly, as


can high chancellors and Cygnaran exarchs and vicars of the
Church of Morrow. Others may be invited to speak but cannot
vote. Wealthy merchants, military officers, and others often
attend the Assembly to champion or oppose proposed laws.

Knights hold the lowest land-owning rank of peerage. They


are vassals sworn to serve the nobles granting their lands
to them. Knights are expected to be armed and capable
liegemen, ready to answer their lords call to war. Cygnaran
law limits the size and disposition of a nobles household
guard. Barons may retain only a small armed force to protect
their lands, with proportionately larger forces being allowed
to earls and dukes.

THE CYGNARAN MILITARY


9
By those same laws, the Cygnaran military no longer the bulk of its numbers. Cygnar also maintains an impressive
relies on the mustering of nobles and their households; array of heavy infantry, including its famed Storm Knights.
instead, it leverages the power of a professional standing These soldiers wield mechanikally augmented weaponry to
army. Many nobles of the realm also hold positions as deliver the power of lightning to Cygnars enemies.
officers in the Cygnaran Army or Navy. Such service is a
Supporting these forces are a range of specialized soldiers
matter of duty and honor, and strict covenants separate
and crews. These support troops include field mechaniks,
a nobles social standing and his duties as an officer. For
who maintain the nations warjacks; gun mages, who
example, nobles are disallowed from using the nations
combine firearms and sorcery to devastating effect; and the
forces to resolve disputes over their holdings and cannot
rangers of the Cygnaran Reconnaissance Service, who are
abuse their authority by bestowing officer commissions as
versed in scouting, discerning enemy troop movements, and
favors. Such matters are taken seriously, though eliminating
assisting in strike coordination.
politics from the military has never been entirely successful.
Additionally, ranking nobles are still entitled to maintain Cygnars wealth and resources have allowed it to augment
armed household guards and can employ them to enforce its own formidable forces by establishing long-standing
the peace. The use of hired mercenaries is also common, relationships with many reputable professional mercenary
which creates a grey area in the law. companies. These soldiers-for-hire are not relied upon to
protect Cygnars most vital interests on their own, but they
The Inner Council strengthen existing forces with their numbers and versatility.
Initially instituted by King Leto in 595 AR as an advisory The mercenary tradition has deep and ancient roots in
council but transitioning to a full war body in 603AR, the the region, and Cygnar hires only those companies with a
Inner Council is the core of the government. It exists to keep reputation for obeying strict contractual laws.
the king informed about the state of the realm and to assist Enlistment in the Cygnaran Army has long been voluntary.
in his most vital decisions. Julius reign has seen the council Most enlisted soldiers begin their military careers among
undergo a return to its traditional role as a board of advisors the ranks of the long gunners or the trenchers. The
for all aspects of governance, though it also discusses the more specialized service branches each have their own
nations military concerns. requirements for recruits, often looking for specific physical
After the Second Cygnaran Civil War, Warmaster General or personality traits that are key indicators of a soldiers
Olsen Turpin stepped down, as did several other members of suitability for heavy infantry, cavalry, or other roles. In
the Inner Council. In addition to the king, the main body of the addition, career soldiers of notable merit may be singled out
Inner Council is composed of the kings high chancellors: Lord for advanced training.
High Chancellor Leto Raelthorne; Warmaster General Kielon Since the Raelthorne dynasty took the throne, commissioned
EbonhartIV, supreme commander of the Cygnaran Army; officers are no longer drawn exclusively from the Cygnaran
Navarch Galten SparholmIII, supreme commander of the aristocracy, as had been the tradition previously. Soldiers
Cygnaran Navy; Arcane Administrator Orin Midwinter, advisor now more easily rise through the ranks by merit and are
to the king on supernatural matters; Scout General Bolden frequently allowed to keep brevet ranks earned in the
Rebald, commander of the Cygnaran Reconnaissance Service; fieldnot an uncommon occurrence among companies with
Lord Treasurer Lars Corumny, who manages the governments heavy casualties. Attending a military academy remains
budget and taxation; and Lord of Industry Lassiter Polk, who the best way to ensure an officers commission, and even
oversees military production and the realms commerce. brevet officers eventually receive formal training. The most
During Letos reign, the Church of Morrows primarch had an prominent military school is the Strategic Academy, which
open invitation to the council. While the Churchs role has been maintains locations in Point Bourne and Caspia.
diminished, Exarch Sebastian Dargule is sometimes asked to
attend when he has useful intelligence to contribute. Other Four Armies
frequent attendees include Commander Adept Birk Kinbrace
Cygnar is a large nation in the unfortunate position of being
of the Strategic Academy and Lord General Coleman Stryker,
surrounded by hostile powers. Each of the kingdoms four
the armys highest-ranking warcaster.
corners is isolated from the others as much by imposing
geography as by distance, and many dedicated military
Army Organization personnel are required to defend the nation against
The Cygnaran Army utilizes a combined-arms approach to immediate threats. In recognition of this fact, the Cygnaran
warfare with an emphasis on ranged firepower. Its infantry Army is divided into four smaller armies, each tasked with
delivers unrelenting fire at a distance by employing a large defending a specific region. Warmaster General Ebonhart
number of riflemen such as long gunners and trenchers. is supreme commander of the entire Cygnaran Army. He
These soldiers form the backbone of the army and make up coordinates shared actions among the forces and determines
their current priorities, reassigning manpower and key
personnel as needed.
THE CYGNARAN MILITARY
10
In the aftermath of the Llaelese War, the First Army endured
THE STRATEGIC ACADEMY severe setbacks. The Khadorans overran the fortress of
Northguard and occupied the vast Thornwood Forest,
A lasting legacy of King Hector Sunbright IV, the Strategic
pushing the First Army back to the Dragons Tongue River.
Academy (SA) has earned its reputation as a cornerstone of the
This defeat and retreat was one of the bleakest periods in
Cygnaran Army. The SA provides commissioned officers with a
the armys history, but despite the heavy casualties suffered
thorough background in military history, tactics, engineering,
and philosophy. Its instructors also train cadets to endure across the ranks, these hardened border defenders were up
the physical rigors of war and to master the weapons used by to the task of regaining what was lost and proved they are
modern soldiers. Its foremost goal is to create great leaders neither cowed nor broken.
by developing its cadets intellectually, physically, militarily, Recent conflicts have pitted the First Army against the
and ethically. Academy staff also coordinate arcane instruction nightmarish forces of Cryx as well. Cryxian infiltrators
and research. The SA is tasked to locate, harness, and develop entrenched themselves in the Thornwood Forest from
unique talents such as gun mages and warcasters.
607609AR as part of the largest concerted assault on the
The academy includes programs to train specialists such mainland since the Scharde Invasions. Driving them out
as military alchemists, who produce munitions, and field required a combined effort by the First Army and elements
mechaniks dedicated to warjack repair and fabrication. The of the Second. Even then, ending this conflict required
stormsmiths are a separate branch of arcane researchers who forming a tense alliance with Khador and cooperation with
rely on technology to call down the fury of the heavens. Field Protectorate military forces in the region.
mechaniks and stormsmith stormcallers are as vital to Cygnaran
operations as its soldiers, and the hazards of their vocations Khador broke its alliance with Cygnar almost immediately,
earn them the respect of enlisted men and officers alike. even as the Second Cygnaran Civil War began and spread
across the kingdom, occupying the attention of the king
The Strategic Academy is divided into two major campuses. and many of his most loyal forces. Hostilities with Khador
The original grounds are in Caspia, located within a section of occupied the First Army with yet another bloody conflict
the great wall overlooking the Black River. Commander Adept in the Thornwood. While the opening days of this clash
Birk Kinbrace is the current chancellor, and under his expert
looked bleak, the First rallied and gained the opportunity
supervision the academy has further refined the nations
to repay Khador for Northguard. The First managed to hold
warcaster training program. The Caspian campus also focuses
back an opportunistic strike by the Khadoran 2nd Army,
on teaching the military applications of mechanika, and they
consolidating its scattered forces and eventually driving
work closely with the Cygnaran Armory.
the Khadorans from the forest. The Cygnarans attained this
The Point Bourne branch is also highly regarded and is victory despite limited supplies and significant casualties
particularly noted for its expertise in training gun mages and from fighting with the Cryxians. Many new Cygnaran heroes
readying warcasters for front-line duty in environments like arose in the process of reclaiming the Thornwood.
the Thornwood. The Tempest Academy was created at Point
Bourne, and the majority of Cygnars gun mages train there. The battles against Khador in the Thornwood did not permit
In recent decades more warcasters have mastered their craft the First Army to take part in the unfolding civil conflict
at Point Bourne than in Caspia, and it is fully equipped for such King Leto ordered these forces to focus on preserving the
tasks, including maintaining numerous older warjacks put north from Khadoran invasion. The end of the Thornwood
aside specifically for apprentices and journeymen. The current conflict was followed by more than a year of tense peace, but
chancellor is Commander Elias Sunbright, son of the Duke of the recent campaign in Llael has summoned the men and
the Western Midlunds, who assumed the post in 610AR. women of the First Army, though the initial clashes were
handled by Lord General Strykers Storm Division.

Lord General Duggan leads the First Army from Northguard,


The First Army but its official headquarters is in Point Bourne. Northguard
(Northern Army) was severely damaged in the conflicts of 606607 and has
The First Army has traditionally shouldered the difficult yet to be fully restored, though it serves as an important
responsibility of defending Cygnars northernmost border northern garrison and bastion. Other commanders serving
against Khador. Since its establishment, this army has seen in this army include Generals Galt Langworth, Kierlan
more combat than the other three armies combined. The Krismoor, Dargus Mathern, Shay Terswell, Joseph Worley,
fighting men and women of the First are rightfully proud of and Sebastian Nemowhen the latters duties as artificer
their singular expertise in battling Cygnars greatest rival, general do not require him elsewhere.
and the recent escalation of fighting in this region has forced
them to become familiar with the tactics of both Cryx and the
Protectorate.

THE CYGNARAN MILITARY


11
The Second Army
STRYKERS STORM DIVISION (Army of the Black River)
Previously attached to Cygnars Second Army and still The Second Army defends the eastern border, maintaining
designated as the 6th Division, the Storm Division has a large garrison at the capital and smaller forces at Fort Falk
become a sizable autonomous military force commanded by and Eastwall. It has traditionally defended Corvis as well,
Lord General Coleman Stryker, who was promoted to that but since Khadors invasion of the Thornwood in 607 AR
rank at the end of 608AR. As a lord general, Stryker answers that city has also hosted soldiers of the First Army. Most
only to the warmaster general and the king. This division is Second Army battalions in the city were transferred to the
viewed by many as the ultimate culmination of the ongoing First to reinforce its numbers and shore up defenses along
efforts to modernize and transform Cygnars army, making the contested northern border.
use of the latest weaponry and hardware produced by the
Although it relies on a foundation of long gunners and
Cygnaran Armory. Composed of the largest concentration of
trenchers, the Second Army also includes the largest
Storm Knights in Cygnar, it is a highly mobile force that can
proportion of heavy infantry and cavalry in the Cygnaran
be reallocated quickly to any theater of war where it is most
needed. The division was freed from a permanent garrison to Army, including veteran Storm Knights and Royal Sword
allow it to serve at the vanguard of any new conflict. Knights. Many ranking officers of these companies are the
vassals of nobles sitting on the Royal Assembly. Because the
As part of the Second Army, this division earned its fame fighting Cygnaran Armory operates out of Caspia, the Second Army
the Protectorate of Menoth in the Caspia-Sul War, but it has also boasts substantial warjack support and often serves as
since gained just as many accolades in the north battling Cryx the testing ground for new chassis and weapon designs.
and Khador. The Storm Division is assigned the most difficult, Providing repair and resupply to these forces is considerably
perilous, and sensitive missions, and at any given time it might
faster and easier than to Cygnars other armies, thanks to the
include a number of other major warcasters answering to
commercial and industrial might of the capital.
Stryker. Its most recent mission was to strike deep into Llael,
seizing the city of Riversmet with a follow-up attack on Rynyr. The Second Army earned a reputation for doggedness
during the Caspia-Sul War of 606607 AR, a costly conflict

THE CYGNARAN MILITARY


12
that caused significant damage to both cities. In more out of Highgate itself, while Commander Harriet Pike leads
recent years, it engaged in battles against the traitors of the the 13th Division from Westwatch, the armys northernmost
Fourth Army and their Protectorate allies during the Second outpost. Since Evelyn Turpin was promoted to lead the Second
Cygnaran Civil War. Survivors of the conflict consolidated Army, the 14th Division is now led by Commander Matthias
into veteran regiments that are among the most dedicated in Roper. While headquartered in Mercir, Commander Ropers
Cygnars four armies. garrison includes both the reserves and the battle-ready patrols
that scour the Wyrmwall Mountains for threats to the realm.
At present, Lord General Evelyn Turpin leads the Second
Army from its headquarters in Caspia. Granddaughter of
The Fourth Army
decorated former Warmaster General Olsen Turpin, who
(Army of the Dragons Tongue)
fought under King Leto, Lord General Turpin is the youngest
Cygnars Fourth Army is the smallest of Cygnars armies,
individual to achieve this rank other than Coleman Stryker
having historically been a reserve force numbering only about
of the Storm Division.
28,000 soldiers. Because Cygnars kings have considered it
The 8th Division, which protects Caspia against their important to watch all borders, the Fourth Army is charged
Protectorate counterparts in Sul, is led by General Artoris with patrolling the land shared with Ord, a relatively friendly
Halstead. General Alain Runewood commands the 7th nation. Its less vital mission turned the Fourth into more of a
Division out of Eastwall, and his troops guard a sizable rarely deployed reserve force than an active army and left it
portion of the eastern border. The northern patrols of this vulnerable to corruption.
border report to General Elizabeth Dutton, who commands
The Fourth was historically used as a dumping ground
the 12th Division from Fort Falk.
for undesirable and insubordinate soldiers branded as
The Third Army troublesome but not incompetent enough to be booted from
(Army of the Wyrmwall) service. While such elements did not comprise the majority
of the army, the Fourth nonetheless counted more criminal
Based out of Highgate, the Third Army is responsible for
behavior among its ranks than the rest of the army as a
protecting the southern shores, primarily from Cryxian
whole, including extortion, graft, bribery, misallocation of
attack. No soldiers in Cygnar are better versed in Cryxian
resources, looting, and violence against civilians.
tactics than those in the Third, and this army includes a sizable
complement of Morrowan priests and Precursor Knights to This disreputable state opened the door for the ranking
assist in battling these horrors. Due to the ability of Cryxian officers of the Fourth Army to become involved in a treasonous
forces to strike and vanish without warning, defending the conspiracy with some of Cygnars most powerful nobles,
coastline has always proved a challenge, and in recent years who sought to reinstate the exiled Vinter RaelthorneIV to
the threat has escalated to unprecedented levels. the nations throne. Their seditious plans were hatched in
early 609AR with the onset of the Second Cygnaran Civil
Operationally, the Third is quite different from the other
War but did not succeed, leading to the death of Vinter in
armies of Cygnar, since none of the others work as closely
the Battle of Fharin. The armys involvement prompted an
with the Cygnaran Navy. In fact, army and navy personnel
investigation into the conduct of the Fourths officer corps,
here are tightly integrated and accustomed to joint
and many officers were unceremoniously discharged. Most
operations. The admirals of the Southern Fleet stationed at
who were willing to bend the knee to Cygnars new king
Highgate answer to both Lord General Vincent Gollan and
were pardoned, thereby escaping execution for their crimes.
their lord admiralan unusual but effective partnership. At
times, vessels from both the Northern and Eastern Fleets join The Fourth Army is in a period of rebuilding. Loyal officers
in these assignments, and they have also shared operations from other armies, most notably the First, have been
with squadrons and soldiers from Ord. transferred to the Fourth to ensure its future loyalty, and the
Inner Council is working on incentives to lure fresh recruits to
Lord General Vincent Gollan, earl of Shieldpoint and senior
the ranks. Leadership of the Fourth Army has been given to
knight of the Prophet, has led the Third Army for over thirty
Commander Miller Gant, a reliable veteran of Strykers Storm
years. Though he is well past his prime, Gollan is a living
Division. To assist in restructuring the army, Cygnar opened
legend among the Third, respected as both a servant of
its coffers to hire mercenary warcaster General Ossrum Dhurg
Morrow and a determined enemy of Cryx. He surprised King
as a consultant and tasked him with assisting Gant in bringing
Leto by marching to the sovereigns aid at the end of the civil
the Fourth up to the highest standards of discipline. Dhurg
war, proving his loyalty to the crown.
draws on decades of experience organizing warriors from
From Highgate, Lord General Gollan supervises the armys disparate Rhulic clans into a professional fighting force. For all
complex engagements both at sea and on land. Ancillary its checkered past, the Fourth Army is a reflection of Cygnar
garrisons exist at numerous forts along the western and southern itselfafter surviving a period of conflict and uncertainty, it is
coast. General Bors Gately commands the large 9th Division being rebuilt into something greater.

THE CYGNARAN MILITARY


13
The Cygnaran Navy backbone of the army. Storm Knights and gun mages are
Cygnar boasts the longest stretch of continuous shoreline of any part of both the infantry and the armys small cavalry arm
nation in the Iron Kingdoms, and it has the dubious distinction and bring considerable versatility to their roles. Support
of sharing the Broken Coast with Cryx. The responsibility for units include the field mechaniks who maintain the nations
patrolling these waters falls to the Cygnaran Navy, commanded warjacks and the rangers of the Cygnaran Reconnaissance
by Navarch Galten SparholmIII, who took over after the Service.
retirement of Govan Trent in 609 AR. The navy maintains officer
Long Gunners
training facilities separate from the army, supervised from the
Sentinel Point Naval Fortress south of Caspia,. Since the advent of the long gun, Cygnar has fielded skilled
riflemen as part of its vast armies. Long gunners have an
The Cygnaran Navy is divided into three distinct fleets: extensive history of service and historically have represented
the Northern Fleet, based in Ceryl and assigned to guard one of Cygnars two primary infantry servicesthe other
Cygnars northern waters against all threats, including the being the trenchers. However, the days of the venerable
Khadoran Navy; the Eastern Fleet (or Caspian Fleet), based long gunner may be nearing their end. Most Cygnaran
in Caspia and charged with patrolling the Gulf of Cygnar; officers prefer to lead the more versatile trencher corps in the
and the Southern Fleet, based in Highgate and entrusted with field. Long gunners are still highly valued for their ability
defending the southern peninsula most directly threatened to provide concentrated firepower, but their numbers have
by Cryx. These fleets are respectively led by Lord Admirals diminished as their role has become more specialized.
Tucker Luptine, Blythe Wassal, and Horace Nelson, each with
several subordinate admirals serving them. The Southern Trencher Corps
Fleet is the largest and sees the most action, working closely The men and women of the trenchers comprise the
with Cygnars Third Army to protect the kingdom from Cryx toughened core of the enlisted soldiers of the Cygnaran
with support from the other two fleets. The Southern Fleet Army. Nicknamed gravediggers for their courage and the
also plays a role in protecting the shipping lanes between high casualties they sometimes suffer while defending their
southern Cygnar and Zu as well as other Cygnaran colonies fortifications, they are the first onto the field and often the last
abroad, though their ability to do so is limited. The privately to leave. Trenchers form the bulk of any Cygnaran vanguard.
owned Mercarian League has its own warships to escort its Spread across trench lines and hastily dug emplacements,
trading vessels, and League officers coordinate and cooperate they seize ground and hold it, enduring withering enemy fire
with their counterparts in the navy. and buying time for the rest of the army.
Cygnar classifies its warships according to a system of ratings. The standard trencher weapon is a heavy rifle with a
First-rate ships of the line are the largest naval vessels in all bayonet, supplemented by smoke grenades to obscure the
of western Immoren and typically serve as flagships to fleet soldiers advance. Trenchers endure a lengthy period of
admirals. Second- and third-rate ships are somewhat smaller, training and physical conditioning that prepares them for all
but their maneuverability and considerable firepower make battlefield conditions. Trencher regiments are supported by
them masters of naval combat. With ratings all the way mobile artillery teams and specialist units like commandos.
down to sixth, smaller ships like schooners, frigates, and To become a trencher commando, a soldier must complete a
corvettes comprise the reconnaissance and supply ships of punishing training regimen taught by veteran instructors of
the Cygnaran Navy. Almost all naval ships, no matter their the Cygnaran Reconnaissance Service. Such units specialize
age or class, are equipped with both sails and steam engines. in irregular warfare and alternative weaponry.
Cygnar boasts the most modern naval force to sail the The trencher corps began as an experiment by Cygnaran
Meredius. Its small but growing fleet of ironhull warships, generals, who wanted to see if harsh training might transform
heavily armored and driven purely by steam, signals a move unfit soldiers into hardened and versatile fighters. The
away from sail and hybrid power, though many captains still programs success has made trenchers the cornerstone of the
prefer the latter. The Cygnaran Navy has even commissioned Cygnaran Army. It is also the primary service branch open
several highly advanced vessels, including a number of to Cygnaran trollkin and ogrun with patriotic inclinations.
experimental submersibles.
Storm Knights
Service Branches Selected from the ranks of enlisted and commissioned soldiers,
Reflecting its combined-arms approach to warfare, the Storm Knights are galvanic warriors trained to fight in heavy
Cygnaran Army is composed of a diverse array of service plate armor that insulates them against the lethal currents of
branches, including a trencher infantry corps that is the the weaponry they wield. Several branches of Storm Knights
exist, each with a distinct battlefield role. The largest number
train as Stormblades. These warriors specialize in leading

THE CYGNARAN MILITARY


14
aggressive advances, relying on their powerful storm glaives Stormsmiths
to break through heavy armor. The Stormguard are trained to Many of todays most brilliant minds serve the Cygnaran
fight in close formations with their voltaic halberds, while the Army, and notable among these eccentric patriots are
Storm Lances are a swift and hard-hitting cavalry force at the the stormsmiths. After being recruited for their aptitude
vanguard of Cygnars armies. The Storm Knights were founded and trained by the Strategic Academy, stormsmiths are
by Leto Raelthorne during his time as VinterIVs warmaster immersed in the fields of weather manipulation and galvanic
general and have since earned a reputation as the elite heavy thaumaturgy. Though many spend the bulk of their time
infantry and cavalry in service of the Cygnaran crown. engaged in theoretical voltaic research, the ultimate testing
ground for their work is the battlefield, where they take pride
Royal Sword Knights in supporting both their research and their comrades with
Among the oldest of the knightly orders in western Immoren the practical and lethal application of fulgurating energies.
and drawn exclusively from noble Cygnaran families, the
Royal Sword Knights have been a pillar of Cygnars military Cygnaran Reconnaissance
for centuries. Unlike some modern knightly orders, these Service
knights fight with their traditional weaponsthe Caspian Traditionally, the Cygnaran Reconnaissance Service (CRS)
battle blade and shield. Upon a knights acceptance into this was tasked with overseeing Cygnars military scouts and
order, he also receives a ceremonial blade to be kept with cartographers, and this remains its acknowledged primary
him at all times. He is expected to maintain this ornamental function. The majority of its personnel are rangers working
weapon throughout his life, never to be drawn in battle. alongside the military. Picked from among the toughest
Upon a valiant knights death, the blade is buried alongside and brightest the military has to offer, rangers are trained
him to keep him safe in the wilds of Urcaen. in survival skills, stealth, and secret communications. They
function in a variety of roles, including guides, forward
Militant Order of the observers, and clandestine operatives, typically in self-
Arcane Tempest contained teams no larger than a squad. Their swift sergeants
For more than two decades, the gun mages of the Militant represent the pinnacle of their fighting ranks.
Order of the Arcane Tempest have trained in the art of
harnessing arcane powers to augment their gunfighting Following the dissolution of the spy network employed by
prowess. The order grew out of the Tempest Academy, an King Vinter IV, which was dominated by the Inquisition,
adjunct of the Strategic Academy established by Warmaster King Leto broadened the purview of the CRS to also serve
General Carston Laddermore at the height of VinterIVs as Cygnars intelligence-gathering body. Its officers now
reign. Originally a cabal of arcanists who came together in supervise the nations convoluted network of spies, contacts,
the early days of the gun mages craft, over time this group and informants, including covert agents. To lead this
became a true branch of the Cygnaran Army and has grown organization, Leto created the rank of scout general, a position
into a professional and disciplined fighting force. that would report directly to the king and coordinate the
activities of the rangers along with the office of the warmaster
Initiates of the Arcane Tempest undergo strenuous training general. Bolden Rebald has held this post since its inception.
at the Point Bourne Strategic Academy. All graduates are
lethal marksmen, having mastered a variety of gun-based As Cygnars premier spy agency, the CRS is interested in both
sorceries and small-unit tactics before earning the right to domestic and foreign affairsanything that threatens the peace
wield the magelock pistol and wear the distinctive uniform of and welfare of the nation. It has succeeded in infiltrating trade,
the Arcane Tempest. Most often they are organized into small religious, and criminal organizations as well as compromising
strike teams within larger forces, whose commanders can foreign governments and military structures.
use them against special targets. Sometimes these teams are Agents in the field report to senior field agents or ranking
integrated into regular infantry companies, fighting alongside CRS handlers and are supported by networks of safe
trenchers, long gunners, heavy infantry, or rangers. Some houses and secret arms caches. Field agents, most of whom
strike forces set aside for special tasks also share training with are officers, are tasked with creating personal networks of
the CRS. This is also true of Tempest Academy initiates who contacts and informants, including recruiting those who can
score highly enough for cavalry aptitude and train to become work and live on foreign soil. They often rely on complex
Tempest Blazers, extremely versatile light cavalrymen. coded messages and other clandestine means of contact.
Field agents are expected to report regularly to a liaison in
order to keep information flowing and to receive orders. CRS
colonels supervise the liaisons, coordinating the missions of
junior field agents, covert gun mage strike teams, or military
rangers, and report directly to the scout general.

THE CYGNARAN MILITARY


15
CYGNAR THEME FORCE

HEAVY METAL
Although Cygnar generally prefers a combined-arms approach to conflict, when its advanced warjacks are
massed on the field under the control of a skilled warcaster, they are a match for any enemy. Such large, self-
sufficient battlegroups are typically deployed to besiege fixed positions or to meet concentrations of enemy
armor and heavy infantry on the battlefield. Where Cygnar faces deeply entrenched or armored foes, the
tread of its mighty machines shakes the earth and its storm technology blackens the sky.

ARMY COMPOSITION
An army made using this theme force can include only the following Cygnar models:

Cygnar warcasters Archduke Alain Runewood,


Non-character warjacks Lord of Fharin

Thunderhead Solos with the Battlegroup Controller


ability
Mechanik models/units
Squire solos
Sword Knight models/units
Cygnar battle engines

SPECIAL RULES

For every full 25 points of warjacks and battle engines in this army, you can add one command
attachment or solo to the army free of cost.
Solos and Mechanik units in this army gain Reposition [3]. (At the end of an activation in
which it did not run or fail a charge, a model with Reposition [3] can advance up to 3, then its
activation ends.)
Your deployment zone is extended 2 forward.

16
CYGNAR THEME FORCE

SONS OF THE TEMPEST


Mobile and versatile, the Arcane Tempest are called upon to deal with situations beyond the capacity
of standard military forces, particularly arcane threats that are warded against conventional firepower.
Coordinated by experienced gun mages to fight in conjunction with traditional battlegroups, these strike
teams can operate in any theater of war. As their ranked guns tear apart the enemy with fusillades of deadly
firepower, lone marksmen pick off high-priority targets with speed and accuracy.

ARMY COMPOSITION
An army made using this theme force can include only the following Cygnar models:

Cygnar warcasters Arcane Tempest models/units


Non-character warjacks with Mechanik models/units
ranged weapons Journeyman Warcaster solos

SPECIAL RULES

For every full 20 points of Arcane Tempest models/units in this army, you can add one Arcane
Tempest command attachment or small-based Arcane Tempest solo to the army free of cost.
Free models do not count toward the total point value of Arcane Tempest models/units in the
army when calculating this bonus.
Arcane Tempest Gun Mage units in this army gain Combined Ranged Attack .
Friendly models/units can begin the game affected by the upkeep spells of warcasters in
this army. These spells and their targets must be declared before either player deploys their
models. Warcasters in this army do not have to pay focus to upkeep their spells during your
first turn of the game.

17
WARCASTERS
OF CYGNAR

Cygnar rightfully considers itself the birthplace of both warjacks The development of Cygnars modern warcaster training
and warcasters. Since the first warcasters emerged at the end of program drew on the knowledge and expertise of the realms
the Rebellion against the Orgoth and manifested their talents, arcanists, including leading members of the Fraternal Order
their kind has reshaped the face of warfare. No other nation of Wizardry. After the Lions Coup, training practices were
has invested so much in training, arming, and integrating these reformed with the assistance of Magus Arland Calster of
exceptional individuals into its fighting forces. the Caspian branch of the Fraternal Order, modernizing
processes and removing some of the influence of VinterIVs
Mechanika and other evolving technologies are a defining
Inquisition. King Leto Raelthorne sought to improve upon
feature of the Cygnaran Army. The fact that warcasters can
Cygnars existing regimen through a stronger emphasis on
use these technologies to maximum effect has made Cygnar
precise control and battlegroup functionality; in addition,
a force to be reckoned with. The Cygnaran doctrine of war
the older tradition of journeyman warcasters training under
focuses on deploying fewer but better-trained soldiers
senior warcaster mentors was refined to include a systematic
to achieve victory in the field. They compensate for raw
testing regimen that ensured every magus possessed the
numbers with discipline, equipment, and overwhelming
requisite fundamental skills before being promoted. The
firepower. Cygnars warcasters embody this doctrine and
modern journeyman process has served very well, achieving
have become a symbol of hope for combatants on the front
a high standard of excellence among Cygnars warcasters.
lines as well as for the rest of the nations populace.
Cygnars warcasters each have their individual strengths

Cygnar & the Arcane and unique skills, but the systematic approach to magic
means they also draw on a number of common techniques
Cygnar is the birthplace of organized magic, but this legacy in battle, including a reliance on lightning magic, protective
has not quieted the distrust some of its people feel toward the spells to shield the nations valuable soldiers, and spells
gifted. The government keeps a wary eye on arcanists living that augment the mechanika for which Cygnar is famed.
within the nations borders who do not belong to a respected In recent times, lightning has been used as a power source
organization like the Fraternal Order of Wizardry. Those who for the innovative weaponry wielded by several warcasters
practice sorcery and are unwilling to join the military are and many of Cygnars soldiers, such as the Storm Knights
typically viewed with suspicion and fear. In Cygnar the only and stormsmiths. The last few years have also seen various
trusted magic is that which has been studied and catalogued. iterations of voltaic-powered warcaster armor. Originally
This rigid, structured approach to the arcane also applies to utilized only by Sebastian Nemo, such armor has since been
the instruction and supervision of the nations warcasters. employed by several other prominent warcasters, including
Lord General Stryker, Major Haley, and Major Maddox.

18
Recruitment Potential warcasters are notoriously difficult to identify,
especially if their talent is latent. The task is made easier
The Cygnaran crown has invested considerable resources when the talent activates at an early age, as there may be clear
in locating those who manifest the rare ability to become outward signs such as a faint glow in the individuals eyes
a warcaster. The Strategic Academy oversees the ongoing when in close contact with mechanikal objects. Those with the
search for these talented individuals. Its branches in warcaster gift may draw on their power without realizing it,
Caspia and Point Bourne support a sizable staff of experts demonstrating preternatural reflexes, unusually keen senses,
whose lifes work is to locate, recruit, and instruct military or a heightened awareness of their surroundings, and some
arcanists to turn them into battlefield assets. Many of these will manifest spontaneous magic when under duress. This
recruits become stormsmiths, arcane mechaniks, gun mages, ability often remains dormant well into adulthood, however,
alchemists, or other specialists, but the search for potential awakening only at a time of stress or crisis while in proximity
warcasters is the highest priority. to steamjacks or warjacks.
The Cygnaran Reconnaissance Service assists the Strategic Those with little or no exposure to mechanika have a much
Academy in finding warcasters, making use of its extensive lower chance of ever definitively manifesting their potential.
network of agents, contacts, and informants. When the The conditions needed to awaken the warcaster talent
CRS receives reports of unusual disturbances involving are most commonly found on the field of battle, so it is no
magic or mechanika, it is standard policy to inform the surprise that many warcaster candidates are discovered
Strategic Academy, which then dispatches investigators who among the ranks of the Cygnaran military when soldiers are
conduct interviews and tests to identify potentially gifted fighting side by side with warjacks. Those with undiscovered
individuals. Incidents of unexpected magic combined with talents may serve for years while seeming to be nothing
erratic steamjack behavior are the most likely indicators of an more than remarkable soldiers. When their abilities finally
emerging warcaster talent. awaken, such individuals are sent to the Strategic Academy

WARCASTERS OF CYGNAR
19
for proper training. There they learn to harness their gifts, to In truth, military service as a warcaster is a rewarding career
integrate their minds with advanced weapons and armor, to with good pay and an officers commission upon completion
wield magic, and to control warjacks. In addition, those who of training. It is a profession that offers greater status and
are not yet full officers continue their officer training at the excitement than most. Rarely do potential warcasters refuse
same time. the call outright, especially if they are already serving in the
military. Some do withdraw after serving out a term, turning
The Cygnaran government keeps records of the lineage of
to the mercenary life instead.
warcasters who have served since the kingdom was founded
and routinely tests descendants for latent potential. This testing
is an unreliable indicator because the warcaster talent only The Military Role of
rarely passes from one generation to the next, but there are a
select few bloodlines that have yielded warcasters with greater
the Warcaster
regularity than the average. Twins have also been known to Cygnaran warcasters are given tremendous operational
share this gift, and history has shown that arcane talents seem freedom regardless of rank. They move with liberty from one
to arise more frequently in twins than in regular siblings. battlefield to another and are granted relatively unfettered
access to warjacks and supplies. While Cygnaran warcasters
Once identified, individuals with warcaster talent are may be temporarily attached to a given army division or
put under considerable pressure to enlist if they are not company, they are commonly transferred where they are
already part of the Cygnaran military. In the past, when most needed. More often than not, when warcasters ask to be
the Inquisition oversaw the recruitment of warcasters, accompanied by the trusted officers and soldiers with whom
these candidates were given little choice in the matter, since they have forged relationships, those requests are granted.
refusing to serve often translated into a death sentence. With
the discontinuation of the Inquisition, these policies were Managing these assets can be a headache for the king and
also swept aside. While this practice is no longer followed generals alike, but warcasters are irreplaceable military assets
and warcasters are under no legal compulsion to enlist, that are handled differently from other officers. The military
recruiters do stress that untrained arcanists are at greater hierarchy commands them with care and deliberation, giving
risk of bringing harm to themselves and to others, which can them considerable latitude. Warcasters are theoretically
have severe legal repercussions. accountable to the same code of honor and behavior as the

WARCASTERS OF CYGNAR
20
rest of the military, but they are seldom harshly disciplined. will form a permanent bond, developing a personality that
Some soldiers resent the double standard, but most who have can affect behavior in combat. Technically these jacks are still
served any time in the field have witnessed the warcasters owned by the army, not the warcaster, though no one in the
ability to radically alter the outcome of a battle and so do not supply chain would dare reassign valued jacks away from
begrudge them their special status. a warcaster who has expressed a strong preference. Most
warcasters field battlegroups with one or two favored jacks
After completing training at the Strategic Academy, either in
and rotate out any others as needed for the mission at hand.
Caspia or in Point Bourne, warcasters are guaranteed an officer
commission. Upon graduation they become journeymen and While all warcasters have considerable clout, the scope of
are promoted to lieutenant if they do not already carry that what they can requisition increases proportionately with
rank or higher. Journeyman warcasters must complete a tour rank. A warcaster commander can call on entire brigades,
of service under the supervision of a senior warcaster, an commanding tens of thousands of soldiers if need be. Even
obligation that varies in length from six months to a year or a freshly minted captain has flexibility in selecting personnel
longer depending on the assessment of their mentor. Upon and equipment but will generally command a much smaller
completing the journeyman tour, a warcaster is promoted to complement. A warcasters authority extends beyond his
captain and takes on the full authority and responsibility of rank in a number of ways. Though warcasters must obey
his rank. orders given by higher-ranking command officers, in battle
a warcaster has operational control, even over officers who
A warcaster entering active service is assigned a complement
outrank them. When several warcasters are present in a single
of warjacks along with a supply train and support staff.
engagement they follow an operational hierarchy, deferring
Senior warcasters can request specific warjacks from the
to the highest-ranked warcaster. Similarly, when a warcaster
military as needed, and those jacks will remain with them
must be called to task or reprimanded, it is generally handled
as long as the caster desires, in most circumstances. Often,
by a higher-ranking warcaster. The senior-most warcasters
a warjack that spends long periods of time with a warcaster
are answerable only to the warmaster general and the king.

ARCANE RANKS
The Strategic Academy bestows an additional rank to soldiers Only those who have demonstrated exceptional power
who have undergone arcane training, including gun mages, and control in a given field are promoted to adept. Each
arcane mechaniks, gifted stormsmiths, and warcasters. These specialization has specific standards that an arcanist must
ranks are honorific and do not convey military authority. In meet before qualifying for this esteemed appellation.
circumstances where arcane specialists of the same rank
The ultimate rank of prime is much more rare, signifying a
cooperate on tasks related to their specialty, arcane rank
practitioner of unequivocal genius who possesses unique
might affect who is given oversight.
mastery. The Strategic Academys arcane instructors meet
All military arcanists begin training as apprentices and end annually to determine whether any existing magi deserve
training as journeymen. Journeyman status denotes an adept or prime status. The rank of prime requires a unanimous
important probationary period during which theory is put vote from the arcane instructors of both academy faculties.
to the test and powers are applied in the field. Individuals This requirement has led to criticism that the standards for
who have completed their journeymanship are promoted to these appellations are unreasonably high, but the academy
magus and are counted as acknowledged members of the board insists these ranks would lose their prestige if awarded
arcane specialty. Few receive higher arcane ranks. more liberally. The only active-duty warcaster who sits on this
board is Sebastian Nemo, who is himself an adept.

APPRENTICE JOURNEYMAN MAGUS ADEPT PRIME

WARCASTERS OF CYGNAR
21
MAJOR MARKUS SIEGE BRISBANE
CYGNAR WARCASTER

BRISBANE 1 FOCUS: 6 HAVOC SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL FORCE HAMMER 4 10 12 YES
5 7 7 6 14 17 9
CRITICAL SMITE On a critical hit, the model Instead of suffering a normal damage roll, a
hit can be slammed d6 directly away from this non-incorporeal model Force Hammer hits is
ROCKET CANNON model. If the model hit has a larger base than slammed d6 directly away from the spells point
RNG ROF AOE POW the attacking model, it is moved only half the of origin and suffers a POW12 damage roll.
14 1 14 distance rolled. The POW of collateral damage is Collateral damage from this slam is POW12.
equal to the STR of this model. FOXHOLE 2 CTRL 5 UP NO
HAVOC Place a 5 AOE anywhere completely within
RNG POW P+S FEAT: BREACH the spellcasters control range where it does
1 7 14 With a veterans eye for the ebb and flow of battle, not touch a models base, an obstruction, or an
Major Markus Brisbane can find a way to nullify obstacle. Models completely within the AOE
DAMAGE:18 even the most formidable defenses. Choosing his have cover and do not suffer blast damage. When
moment carefully, he delivers a wave of arcane drawing LOS to a model not completely within
energy to render the armor of his foes brittle and the AOE, ignore intervening models completely
WJ FA
BASE:SMALL weak before coordinating his allies to perfectly within the AOE.
+28 C
execute a singular, crushing assault. MAGE SIGHT 2 CTRL 5 UP NO
BRISBANE 1 Remove all wall templates currently in Sieges Place a 5 AOE completely within the
control range. Additionally, the next time each spellcasters control range. While a model is
TOUGH
enemy model suffers a damage roll while in within the AOE, models in the spellcasters
COMBAT ENGINEER This model gains an additional Sieges control range, halve its base ARM when battlegroup ignore forests and cloud effects when
die on its damage rolls against structures. calculating damage. Breach lasts for one turn. drawing LOS to it and ignore Stealth when
ROCKET CANNON attackingit.
SPELLS COST RNG AOE POW DUR OFF
GROUND POUNDER (HATTACK) Place a 4 AOE RIFT 3 8 4 13 RND
YES
anywhere completely within this weapons RNG that EXPLOSIVO 1 6 UP NO The AOE is rough terrain and remains in play for
is in this models LOS. This model makes one ranged Target friendly Faction models ranged weapons one round.
attack roll against each model in the AOE, ignoring gain Damage Type: Magical . If the affected
concealment, elevation, and Stealth . This model does model directly hits and boxes an enemy model
not gain a bonus for aiming when resolving a Ground with an attack from a ranged weapon, center a
Pounder attack. Models do not gain the target in melee 3 AOE on the boxed model, then remove that
DEF bonus when resolving Ground Pounder attack rolls, model from play. Models in the AOE are hit
and a missed Ground Pounder attack roll is not rerolled and suffer an unboostable POW8 magical blast
against another model. Models hit suffer a ranged attack damage roll .
damage roll with a POW equal to the POW of this
weapon. Ground Pounder attacks are simultaneous.

Some soldiers thrive on a life under fire, and Major Markus echo through eternity. Suls walls had stood unconquered for
Brisbane is a man who eats, sleeps, and breathes warfare. millennia, a visible symbol of the Menite faith. When Siege
He is a professional soldier with more field experience than succeeded in breaching those walls, he shook the Sul-Menites
virtually any other warcaster in the Cygnaran Army. It to the very core of their beliefs.
has been said there is no strategic obstacle the man cannot
In the months of bitter street-fighting that followed the
overcome, nor is there any wall in western Immoren that can
incursion of Sul, Major Brisbane was key to many of Cygnars
stand against him.
successes. His intuitive understanding of demolitions,
Brisbane has served the Cygnaran military faithfully for warfare, and artillery, along with his habitual grim
over two decades, living in the field almost constantly. determination, made him superbly suited for the realities of
Whereas other warcasters of Cygnar are embroiled in various urban combat.
personal or political intrigues, Brisbane is a soldier, pure and
After the Caspia-Sul War, Major Brisbane was sent north
simple. This is not to say he is overly bloodthirsty or lacks
to help reinforce Cygnars war-torn and tattered border.
intelligence, only that he embraces a simpler life, a life with
Even being grievously wounded in a clash with an insane
a single, narrow purpose: to negotiate the battlefield and
Khadoran warcaster could not blunt Sieges enthusiasm for
emerge victorious.
battle or his dedication to duty. After the gun mage Allister
Armed with a personal arsenal of mechanikal weapons, Caine helped him escape from Khadoran captivity, Brisbane
Brisbane has torn apart ramparts and palisades with his war went on to play a significant role in defending Fharin during
maul Havoc and pounded his enemy to bloody pulp with the Second Cygnaran Civil War. So long as there is breath in
the explosive volleys of his rocket cannon. The major breaks his lungs, he will stand on the front line of Cygnars conflicts.
apart any combat engagement as if it were a puzzle, skilled at
finding and exploiting the weaknesses in any fortification or TACTICAL TIPS
enemy plan of attack. Even the toughest walls and strongest Force Hammer Incorporeal models are not slammed. They just suffer a
bulwarks have fallen before himincluding the walls of Sul damage roll.

itself. That achievement alone ensured that Sieges name will

22
23
LIEUTENANT ALLISTER CAINE
CYGNAR WARCASTER
The Militant Order of the Arcane Tempest requires a great degree of control over its
CAINE 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
students, for each is expected to graduate as an elite soldier. When it inducted an
7 5 4 8 17 13 8 intense and troubled former hoodlum by the name of Allister Caine, the order had
no idea what it had on its hands. The warcaster he became would single-handedly
SPELLSTORM PISTOL
RNG ROF AOE POW pioneer gunplay into an art of war.
12 1 12
Caines warcaster capability was revealed by accident during his gun mage training.
SWORD His Arcane Tempest instructors were relieved, for the discovery allowed them to
RNG POW P+S
0.5 3 8 speed the brash and defiant young man through their regimen and pass him to
other hands. Even after being urged to enlist as a warcaster by King Letobased
DAMAGE:15
on a demonstration of his impressive talentsCaine chafed under instruction and
WJ FA thirsted to put his skills to use in battle.
BASE:SMALL
+30 C
Shortly after Caine graduated from the Tempest Academy, he made an unfortunate
CAINE 1 visit to his hometown of Bainsmarket. There he was incarcerated for the murder
GUNFIGHTER
FIELD MARSHAL [ARCANE AMMUNITION] The ranged
of a gangster of no small status. The brash new officer made no attempt to deny
weapons of warjacks in this models battlegroup gain his guilt. Rumors suggest invisible hands were involved in extricating the up-
Damage Type: Magical .
RANGE AMPLIFIER When this model casts a spell
and-coming warcaster and officer from his legal troubles. This incident started his
and is the point of origin for the spell, the spell gains career with a black mark that has never entirely faded.
+5RNG.
SPELLSTORM PISTOL Despite his significant skill, Caines ego and irreverent attitude made him a difficult
DAMAGE TYPE: MAGICAL man to befriend. He quickly gained a reputation as a loner, drifter, and scoundrel
RELOAD [1] This model can spend 1 focus point to
make one additional ranged attack with this weapon who frequented seedy dives along the borders of Cygnar and Ord. He enjoyed
during its Combat Action. slumming in the guise of a common drunk to show off his unmatched skills for
FEAT: MAELSTROM a handful of crowns, and his behavior often earned him a night in a jail cell. His
In an awesome display of speed and skill, Allister Caine drinking, improprieties with women, unrelenting swagger, and insubordination
launches himself into the air and spins about, firing his
brace of Spellstorm pistols in rapid succession to rain death
all precluded him from advancement. In fact, he is the only warcaster in recent
upon his enemies. history to lose his captains rank just weeks after his initial promotion for conduct
Caine can make a basic Spellstorm Pistol attack not befitting an officer.
against every enemy model currently in his control
range, ignoring intervening models. When resolving
Maelstrom, Caine can target models in his back arc. Those who have fought alongside Caine view him differently. For any who have
Caine cannot use Maelstrom while he is in melee. seen the determination in his eyes when he is outnumbered by enemies before
Maelstrom attacks are simultaneous.
he unleashes a blazing storm through his pistols, there is no question why he has
SPELLS COST RNG AOE POW DUR OFF kept his commission and the right to lead men to war. Observant soldiers who
BLUR 2 6 UP NO
Target friendly Faction model/unit gains +3DEF
have survived these bloody engagements note Caines uncanny knack for finding
against ranged and magic attack rolls. Models are not trouble. The frequency with which threats to Cygnar have been neutralized in
affected while out of formation.
the ensuing chaos of these supposedly chance encounters suggests some more
DEADEYE 2 6 TURN NO
Target friendly Faction model/unit gains an additional deliberate providence.
die on each models first non-spray ranged attack roll
this turn.
SNIPE 2 6 UP NO
TACTICAL TIPS
Target friendly Faction models/units ranged weapons Maelstrom Caine can perform Maelstrom ranged attacks outside his Combat Action or during a Combat
gain +4 RNG. Action in which he chose to make melee attacks. If Caine aims during the activation he uses Maelstrom, the
TELEPORT 2 SELF NO aiming bonus applies to his Maelstrom attacks.
Place the spellcaster anywhere completely within 6 of Range Amplifier Channeled spells do not benefit from Range Amplifier.
its current location, then its activation ends.
Teleport This model cannot be placed on or in an obstruction or in impassable terrain as a result of Teleport.
THUNDER STRIKE 4 8 14 YES
Instead of suffering a normal damage roll, a non- Thunder Strike Incorporeal models are not slammed. They just suffer a damage roll.
incorporeal model hit by Thunder Strike is slammed
d6 directly away from the spells point of origin and
suffers a POW14 damage roll. Collateral damage from
this slam is POW14.

24
25
CAPTAIN ALLISTER CAINE
CYGNAR WARCASTER
Caines extravagances as a youth were genuine expressions of an irrepressible
CAINE 2 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
spirit and a wild abandon essential to his nature. Time has seasoned him, exposing
7 5 4 9 17 13 8 him to the gritty reality of life during constant war and giving him the opportunity
to learn from his mistakes. What was once simply reckless, instinctive talent has
SPELLSTORM PISTOL
RNG ROF AOE POW cooled and refined into a sublime precision in the art of gunplay. No one walking
12 1 12 Caen can best Allister Caine as long as his Spellstorm pistols are in his hands. He
DAMAGE:15
has eschewed all other weapons, and he is able to rain down death from afar as
easily as at the range of a blades thrust.
WJ FA
BASE:SMALL
+27 C The last few years have lined the rugged face of the warcaster and gun mage. He
has been forced to make difficult decisions, and his skill and conviction have been
CAINE 2
GUNFIGHTER
put to the test. He has been involved in a complicated and increasingly convoluted
TRUE SIGHT This model ignores cloud effects when web of intrigue, subterfuge, and assassination. If the full scope of his deeds were
determining LOS. This model also ignores Stealth .
uncovered, he could be executed for treasonor heralded as a national hero,
SPELLSTORM PISTOL
DAMAGE TYPE: MAGICAL
depending on how the information was unveiled.
EMPOWERED SHOT When this model makes an attack
with this weapon, before the attack roll it can spend 1 At the outbreak of war between Cygnar and Khador, Caine barely maintained
focus point to gain one of the following special rules. the appearance of a warcaster or officer. He was a man of sordid reputation,
Empowered Shot can be used only once per attack.
BLACK PENNY This attack ignores the target in
frequently at odds with his superior officers. He had the dubious distinction of
melee DEF bonus. being the only full warcaster at the junior rank of lieutenant, and he had been seen
GRIEVOUS WOUNDS A model hit by this weapon
loses Tough and cannot have damage removed
fraternizing with dangerous elements, sometimes meeting with wanted criminals
from it for one round. such as former commander Asheth Magnus. Many considered him a man with few
TRICK SHOT If this attack directly hits, choose
another model within 4 of the model hit. The
apparent loyalties.
chosen model suffers an unboostable POW10
magical damage roll. The point of origin for this What no one suspected was that the brash Allister Caine had been serving as
damage is the model hit. Trick Shot damage rolls one of the top agents of Scout General Bolden Rebald, head of the Cygnaran
are not considered to have been caused by an attack.
RELOAD [] This model can spend focus points to Reconnaissance Service. The exact moment Caine began serving the CRS is known
make additional ranged attacks with this weapon during only to those two men, but it was after the gun mage was briefly held for crimes
its Combat Action. It can make one additional attack
for each focus point spent. in his hometown of Bainsmarket very early in his career. Those with the political
FEAT: OVERKILL means to do so buried the details of those crimes, and the incident was quickly
Caine has achieved perfect, deadly synergy with his pistols.
forgotten. He has served with the CRS ever since.
The bullets he fires are infused with sorcerous energies, each
one more lethal than the one before, unleashing a focused Under Rebalds command, Caine entered into a lengthy plot to eliminate an
onslaught of destruction.
insidious threat to the kingdom. Sworn to secret oaths that could be considered
After resolving each ranged attack that hits an enemy
model, Caine gains a cumulative +1 to his Spellstorm treason, he worked to uncover the location of a hitherto-unknown offspring of
Pistol attack damage rolls. Overkill expires at the end of King Vinter Raelthorne IV. The scout general feared that learning such a child
Caines activation.
existed might prompt Leto to abdicate the throne to restore a chain of succession
SPELLS COST RNG AOE POW DUR OFF broken by his own coup. To prevent this and the chaos that would ensue, the child
BULLET DODGER 2 6 UP NO
Target friendly Faction model gains +2DEF and
had to be found and eliminateda task entrusted to Caine.
Dodge. (A model with Dodge can advance up to 2
immediately after an enemy attack that missed it is In this pursuit, Caine stalked and assassinated dozens of former inquisitors,
resolved unless it was missed while advancing. It cannot including those directly in the service of his own superior officer. He also clashed
be targeted by free strikes during this movement.)
FIRE FOR EFFECT 3 6 UP NO
multiple times with the traitor Asheth Magnus, who sought first the inquisitors
Boost the attack and damage rolls of target friendly and now the heir for his own purposes. Magnus succeeded in outmaneuvering
Faction models first ranged attack each activation.
Caine during the Menite intrusion in the streets of Caspia and escaped with the
GATE CRASHER 2 SELF NO
Place the spellcaster anywhere completely within 5 location of the heir. This hurled Caine headlong into events that would ultimately
of its current location. After casting Gate Crasher, determine the course of Cygnars history and its rulership. The gun mage was
for the rest of this activation the spellcaster cannot
advance and its ranged attacks must target models in forced to decide whether he owed his duty and loyalty to Bolden Rebald or to the
its melee range. Gate Crasher can be cast only once per
activation.
stability of Cygnar itself.
HEIGHTENED REFLEXES 2 6 UP NO
Target friendly Faction model/unit cannot become TACTICAL TIPS
knocked down or stationary. Models are not affected
while out of formation. Gate Crasher A model cannot be placed in an obstruction or in impassable terrain as a result of this spell.
Heightened Reflexes Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn in which it was thrown.
Overkill The extra hits gained from Trick Shot are not themselves ranged attacks; therefore, they are not
affected by Overkill and do not add to the cumulative Overkill bonus.

26
27
CAPTAIN E. DOMINIC DARIUS & HALFJACKS
CYGNAR WARCASTER & CYGNAR SOLOS

DARIUS 1 FOCUS: 6 FEAT: PIT STOP HALFJACK


SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
5 8 6 5 13 18 8 Captain Darius draws upon his unmatched 6 2 3 1 13 14
mechanikal experience to repair damaged
warjacks in the field almost instantaneously.
STEAM CANNON Releasing a wave of directed energy to augment BASE:SMALL
RNG ROF AOE POW their efforts, he works with his halfjacks at
12 1 4 14 a mind-boggling pace, restoring even heavily
damaged warjacks to perfect operating condition. HALFJACK
QUAKE HAMMER Darius and the Halfjacks in his battlegroup CONSTRUCT
RNG POW P+S currently in his control range can each COMPANION [CAPTAIN E. DOMINIC DARIUS]
1 7 15 completely repair one friendly Faction warjack This model is included in any army that
with which he or it is B2B. Remove all damage includes Captain E. Dominic Darius. If Darius
WRENCH from those warjacks. is destroyed or removed from play, remove this
RNG POW P+S model from play. This model is part of Darius
0.5 3 11 SPELLS COST RNG AOE POW DUR OFF battlegroup. Place all three Halfjacks in play at
the start of the game.
ARCANTRIK BOLT 2 10 12 * YES
DAMAGE:22 A warjack damaged by this attack becomes PRIME MINE (HACTION) Replace this model
stationary for one round. with a mine marker. You can have up to three
mine markers in play at any time. After resolving
WJ FA FORTIFY 2 6 UP NO continuous effects during your Maintenance
BASE:MEDIUM
+29 C Target warjack in the spellcasters battlegroup Phase, you can detonate any number of friendly
gains +2 ARM. The affected model and any mine markers. Center a 4 AOE template on each
DARIUS 1 friendly model B2B with it cannot become detonated mine and remove the mine marker
knocked down, be pushed, or be moved by a from the table. Models in the AOE are hit and
ACTIVATE HALFJACK At the end of your Control slam.
Phase, you can put one Halfjack solo into play within 1 suffer an unboostable POW14 blast damage roll.
of this model if there are fewer than three Halfjacks in FULL THROTTLE 3 SELF CTRL TURN NO REPAIR [1] (HACTION) RNG B2B. Target
play in Darius battlegroup. Warjacks in the spellcasters battlegroup friendly Faction construct model. If the model is
beginning their activations in its control range in range, remove 1 damage point fromit.
CRANE Once per turn at any time during its activation,
can run, charge, or make slam or trample power
this model can choose one other friendly large-based or
attacks without spending focus that activation.
smaller model within 2 of it. You can place that model
While in the spellcasters control range, models
anywhere completely within 2 of its current location,
in its battlegroup gain boosted melee attack rolls.
and if it is knocked down, it immediately stands up. TACTICAL TIPS
Full Throttle lasts for one turn.
REPAIR [d3 + 3] (HACTION) RNG B2B. Target friendly
Faction construct model. If the model is in range, JACKHAMMER 1 6 NO Activate Halfjack A Halfjack can activate the turn
remove d3+3 damage points fromit. Target model in the spellcasters battlegroup Darius puts it in play.
REPAIRABLE This model can be targeted with Repair
immediately makes one basic melee attack.
Crane A model cannot stand up as a result of
special actions as if it were a construct model. REFUGE 2 6 UP NO Crane during a turn it was knocked down.
QUAKE HAMMER At the end of an activation in which target
friendly Faction model hit an enemy model with Fortify Remember, even if a thrown model cannot
CRITICAL KNOCKDOWN On a critical hit, the model hit an attack, the affected model can make a full be knocked down, it must still forfeit its Normal
becomes knocked down. advance. It cannot be targeted by free strikes Movement or Combat Action if it activates later in a
TREMOR (HATTACK) Before resolving damage from during this movement. turn it was thrown.
this attack, center a 4 AOE on the model directly hit.
Models in the AOE become knocked down. This model Pit Stop Pit Stop cannot be used to remove
is not affected by Tremor. damage from Darius.

Encased in his enormous steam-powered armor, Edward he can also carry around a shops worth of heavy tools. The
Dominic Darius strides into battle like a man of iron. This mechanikal armor can withstand considerable punishment
armor is an invention of his own design that surrounds him while giving Darius the strength to wield an Ironclads quake
with a bulwark of solid steel and machinery, augmenting his hammer in one hand and an oversized mechaniks wrench in
strength while protecting his hide. Known in military circles the other. The powerful cannon mounted on the shoulder uses
as the mechanik, he earned his moniker not only for his steam pressure to propel devastating high-explosive rounds.
mechanikal mastery but also for the efficiency with which he
The most ingenious element of this walking arsenal is
dismantles adversaries in his path.
the halfjack deployment system at the rear of the armored
No other warcaster in the service of the crown has logged chassis. Darius can unleash several simple self-powered
more time elbow-deep in grease and gears, repairing and machines to serve both as weapons and as battlefield repair
readying warjacks for battle. Even Nemo defers to the practical assistants. Each halfjack carries a powerful explosive charge
expertise of Dominic Darius, and the two collaborated on the and can burrow into the earth to transform into a devastating
designs for Cygnars great colossals and the factories to build remote landmine.
them. Though most warcasters rely on a team of mechaniks
Darius and his battlegroup can respond to any threat with
to maintain their warjacks, Darius insists on maintaining his
surprising alacrity. More than one Khadoran kommander
machines himself. Instead of allowing scrapped warjacks to
has ordered an attack based on intelligence that suggested
rust away, he has restored countless wrecks, breathing life
Cygnars warjacks were too far from the front to respond,
into the most dilapidated hulks.
only to have their plans shattered by the rapid arrival of
Darius steam-powered armor serves many uses. Not only Darius and his battlegroup. Captain E. Dominic Darius
does it allow him to keep a small arsenal at the ready, but shrinks from no challenge, standing resolutely alongside his
men and warjacks even when seriously outnumbered.
28
604 ar E. D. DARIUS
EXPLOSIVE PAYLOAD

3 ft 3 in 0.05 tons 25 lbs


1 hrs 20 mins
NONE

29
CAPTAIN VICTORIA HALEY
CYGNAR WARCASTER
A strong-willed woman capable of both grim resolve and singular heroism, Victoria
HALEY 1 FOCUS: 7
SPD STR MAT RAT DEF ARM CMD
Haley has risen from meager origins to become one of the greatest assets of the
6 5 6 5 16 14 8 Cygnaran Army. She was born in Ingrane, a small fishing village on the western
coast of Cygnar, north of Frogs Bight. Her parents were humble folk who endured
HAND CANNON
RNG ROF AOE POW a hard existence to provide for Victoria and her twin sister Gloria. Their lives were
12 1 12 simple but happy, and it would have stayed that way were it not for the horrifying
VORTEX SPEAR intervention of Cryxian raiders.
RNG POW P+S
2 6 11 The girls were just five summers old in late spring of 584AR when raiders from
the Scharde Islands landed on Ingranes wooden docks. They charged into the
DAMAGE:15
peaceful village and met little resistance. The twins mother barely had enough
WJ FA time to push Victoria and Gloria through the cellar trapdoor before the Cryxian
BASE:SMALL
+27 C forces battered their way into the home. Through cracks in the floorboards,
HALEY 1 Victoria watched in horror as her mother was murdered. She huddled frozen in
ARCANE VORTEX This model can immediately negate a lightless corner as the raiders wrenched the trapdoor open and dragged Gloria
any spell that targets it or a model within 3 of it by whimpering from the cellar.
spending 1 focus point. The negated spell does not take
effect, but its COST remains spent.
SET DEFENSE A model in this models front arc suffers
Nothing but dark memories and restless spirits dwell in the ruins of Ingrane. Now
2 on charge, slam power attack, and impact attack rolls the village is a place of shadowy things, and icy winds howl down from the high
against this model.
bluffs to scrape across the necks of travelers and sailors who venture too near.
VORTEX SPEAR
DAMAGE TYPE: MAGICAL
The few survivors of that night gathered what they could of their old lives and
made the voyage through moors and woods to the larger nearby town of Ramarck.
FEAT: BLITZ
Victoria Haley was fostered at a nearby Morrowan abbey; though she was not
Drawing on her powers to bend the flow of time, Captain
Victoria Haley lends blinding speed to those under her treated unkindly there, the sisters of the order did their best to curb her budding
command. arcane power, believing it was unhealthy. At thirteen summers Victoria fled the
Haley and friendly Faction models beginning
their activations in her control range can make
school, made her way to New Larkholm, and found employ as a fishmongers
one additional ranged or melee attack during their assistant. It was while in the proximity of a laboring steamjack on the docks that
activations. Blitz lasts for one turn.
her warcaster talents manifested and she caught the eye of military recruiters.
SPELLS COST RNG AOE POW DUR OFF In the army her latent power was ultimately fostered and unleashed like water
ARCANE BOLT 2 12 11 YES rushing through a broken dam. Two years later, in 599AR, she finished her arcane
Magical bolts of energy streak toward the target model.
ARCANE SHIELD 2 6 UP NO
training and joined the ranks of the Cygnaran Army as a powerful warrior and a
Target friendly Faction model/unit gains +3ARM. determined warcaster even at the age of twenty.
Models are not affected while out of formation.
CHAIN LIGHTNING 3 10 10 YES Captain Victoria Haley has a furious loathing for anything Cryxian. Where the
A model hit by Chain Lightning suffers a POW10
electrical damage roll , and lightning arcs from
armies of the Nightmare Empire assemble she is often found throwing everything
that model to d3 consecutive additional models. The she can muster toward the undead hordes. She attracted the attention of the
lightning arcs to the nearest model it has not already
arced to within 4 of the last model it arced to, ignoring warwitch Deneghra long before learning her true identity, and the two seem hell-
this model. Each model the lightning arcs to suffers bent on mutual destruction. Where Haley moves, Deneghra maneuvers to counter,
a POW10 electrical damage roll . Lightning arc
damage rolls are not considered to have been caused and more than once their forces have collided in bloody conflict. Captain Haleys
by an attack. Chain Lightning damage rolls are motive is clear: there will never be enough bloodshed to balance what the minions
simultaneous.
DEADEYE 2 6 TURN NO
of Lord Toruk took from her on the bluffs of Ingrane years ago.
Target friendly Faction model/unit gains an additional
die on each models first non-spray ranged attack roll
this turn. TACTICAL TIPS
SCRAMBLE 2 10 RND YES Blitz You do not have to spend focus for the additional attacks.
Target warjack suffers Disruption for one round. Chain Lightning Remember, lightning will not arc to a model with Immunity: Electricity. Damage from
TEMPORAL BARRIER 4 SELF * RND NO Chain Lightning is magical damage as well as electrical damage.
While in the spellcasters control range, enemy
models suffer 2DEF. Enemy models beginning their
activations in the spellcasters command range suffer
2SPD. Temporal Barrier lasts for one round.

30
31
MAJOR VICTORIA HALEY
CYGNAR WARCASTER
Victoria Haley is a powerful tempest within whom a deep and sorrowful calm
HALEY 2 FOCUS: 8
SPD STR MAT RAT DEF ARM CMD
resides. Her unmatched talents are tempered with the experience of years of
6 6 6 5 16 14 8 combat as a warcaster. As she has gained wisdom in the field of war, she has also
grown into her own power, drawing on a deep well of seemingly inexhaustible
HAND CANNON
RNG ROF AOE POW potential. She flexes her arcane might to dominate the battlefield with magic
12 1 12 unrivaled by any warcaster in western Immoren. Her ability to manipulate the
ECHO ebb and flow of time has also increased. In battle her warjacks rush forth like
RNG POW P+S blurs of destruction in comparison to the glacial movement of her foes. She can
2 7 13
wield times flux like a weapon by unleashing a torrent of conflicting temporal
DAMAGE:15 energies to shred enemies apart.

WJ FA Major Haley has faced terrible trials and survived. Within the barbed groves of
BASE:SMALL
+25 C the Thornwood, after years of inconclusive duels between them, the warwitch
HALEY 2 Deneghra assailed Haley with a pent-up fury of hatred and cruelty. Haleys
FIELD MARSHAL [FUTURE SIGHT] Warjacks in this malevolent twin sought to end her life and consume her soul. Faltering under
models battlegroup gain Future Sight. Deneghras onslaught, Haley fell, pushed to the edge of defeat.
FUTURE SIGHT This model can boost attack and
damage rolls after rolling.
Near death and with one arm ruined, Haley forced herself to mentally rupture
SET DEFENSE A model in this models front arc suffers
2 on charge, slam power attack, and impact attack rolls the cortex locks securing the mind of Deneghras helljack. She turned the might
against this model. of the Slayer upon her wicked twin, ordering the foul machine to hold Deneghra
ECHO
fast. Then Haley struck, tearing the warwitch in half with her spear and instantly
DAMAGE TYPE: MAGICAL
ending her life. Never before and never since has a warcaster been able to so
FEAT: TEMPORAL SHIFT
completely wrest the control of a warjack from another.
Calling upon her uniquely formidable arcane power, Major
Victoria Haley manipulates the flow of time itself to slow She still bears physical and mental scars from this battle with the warwitch. Her
her enemies to a crawl.
Enemy models activating in Haleys control range
arm was ripped from her body during the fight, and none of the finest of military
must forfeit either their Normal Movement or Combat surgeons could save it. Now a mechanikal prosthetic serves as a reminder of the
Action during their activations. Temporal Shift lasts for
one round. fray. After Haley witnessed Deneghras transformation into a wraithlike creature
by the power of Asphyxious during the Battle of the Temple Garrodh, the sisters
SPELLS COST RNG AOE POW DUR OFF
clashed again. This confrontation left no clear victor, but subsequently Haley was
ARCANE BOLT 2 12 11 YES
Magical bolts of energy streak toward the target model. able to grieve the child she remembered as her sister, and for a time she considered
DOMINATION 4 8 YES that part of her heart safely sealed off.
Take control of target enemy warjack that has a non-
crippled cortex. You can make a full advance with
the warjack and can then make one basic attack, then
Haley was distracted from this enmity by the needs of the northern border, where
Domination expires. The enemy warjack cannot be she fought alongside Sebastian Nemo to keep the Khadorans at bay. She proved her
targeted by free strikes during this movement. Domination
can be cast only once per activation. A warjack can be valor time and again, but in the end the Khadoran onslaught proved impossible to
affected by Domination only once per turn. stop. It was in the Thornwood after the fall of Northguard that Haley saw her twin
FORCE FIELD 2 SELF CTRL UP NO again. This latest meeting opened wounds Haley thought were healed, particularly
The spellcaster does not suffer blast or collateral
damage and cannot become knocked down. When an when her sister did not attack her as expected. Deneghra came upon Haley when
enemy AOE ranged attack deviates from a point in the the Cygnaran warcaster was separated from the rest of her forces and surrounded
spellcasters control range, after the deviation distance is
rolled you choose the deviation direction. by Khadorans. Strangely, Deneghra saved her life and then offered Haley her
TELEKINESIS 2 8 * freedom. She professed to feel the renewal of long-buried sisterly affections and
Place target model completely within 2 of its current
location. When Telekinesis targets an enemy model, it declared their antagonism at an end.
is an offensive spell and requires a magic attack roll. A
model can be placed by Telekinesis only once per turn. Haley distrusts Deneghra completely, and though she would never admit it, the
TEMPORAL ACCELERATION 3 6 TURN NO encounter greatly unsettled her. She could not fathom her sister connecting in
Target friendly Faction model gains +2 movement
when advancing as part of its Normal Movement and death to emotions she clearly lacked in life, but Deneghras true goals remained a
can make one additional ranged or melee attack during mystery. Even as Haley tries to concentrate on the defense of Cygnars northern
its activation. Temporal Acceleration lasts for one
turn. Temporal Acceleration can be cast only once per border, she is aware of the unfinished business between the two. Meanwhile, her
activation. arcane power grows with each passing battle, and she knows she must unleash her
TIME BOMB 4 10 4 14 * YES
A model directly hit by Time Bomb suffers 2SPD and full potential to earn a decisive and overwhelming victory for Cygnar.
DEF for one round.

TACTICAL TIPS
Domination You cannot spend focus points on the affected warjack.

32
33
MAJOR PRIME VICTORIA HALEY
CYGNAR WARCASTER UNIT
Despite humble beginnings and a tragic childhood, Victoria Haley has risen
HALEY 3 FOCUS: 8
SPD STR MAT RAT DEF ARM CMD
through the ranks of the Cygnaran Army to become one of the most formidable
6 5 6 5 16 14 9 warcasters the nation has ever seenand perhaps one of the most potent arcanists
in all recorded history. Her inexplicable and unique control over the flow of time
HAND CANNON
RNG ROF AOE POW has continued to develop in recent years, though it was only with her recent brush
12 1 12 with death that the nature of her power became fully apparent. Bending the fabric
ECHO of time to suit her needs, Major Prime Victoria Haley draws upon the past and
RNG POW P+S present to outpace, outmaneuver, and outfight the foes of Cygnar.
2 7 12
The young warcasters bright future took a dark twist when, during an attempt
DAMAGE:15
to save the life of her friend and mentor Sebastian Nemo, the blade of a Cryxian
WJ FA assassin meant for him found her instead. The blade was coated with a poison
BASE:SMALL
+25 C designed to neutralize an arcanists magic, and the alchemical solution thrived
HALEY 3 on the font of her power, becoming a lingering toxin ravaging her body and
OFFICER threatening to end her life if she drew on her powers.
REITERATION This model can cast any spell cast by
another model in its unit this activation as if it were one The complete deprivation of her arcane potential and warcaster abilities led to
of its own spells.
a loss of identity for the woman who had come to be defined by them. Since her
SET DEFENSE A model in this models front arc suffers
2 on charge, slam power attack, and impact attack rolls teenage years it had been Haleys magic that had given her freedom and opened
against this model.
up new opportunities, and it was as a warcaster that she had discovered a sense
TIME WALKER At any time during its units activation,
this model can spend 2 focus points to add Haley Past of her lifes purpose. The military has been her home and family since her power
or Haley Future to this unit if that model is not already
in play. Place that model completely within 2 of Haley
was first discovered, and this illness left her feeling useless and irrelevant. This
Prime. The placed model enters play with a number of period proved to be one of the hardest trials of Haleys life, particularly when the
focus points equal to its FOCUS and cannot activate
this turn. affliction was determined to be both incurable and inevitably fatal.
After this model replenishes its focus points during your
Control Phase, it can spend 2 focus points each to keep With time growing short, Haley began to listen to the whispers of the Convergence of
Haley Past and/or Haley Future in play. If it does not, Cyriss, a cult of machine worshipers with the ability to house a living consciousness
that model is removed from the table.
WARCASTER UNIT This unit is made up of Haley in an artificial bodyto grant immortality of a sort. The Convergence offered to
Prime, Haley Past, and Haley Future. However, only transfer her mind and soul into such a body, anticipating her eventual conversion
Haley Prime begins the game in play.
ECHO
to their beliefs. Haley found that she could not overlook her deeper philosophical
DAMAGE TYPE: MAGICAL concerns, however. After considerable soul-searching and a difficult conversation
with Sebastian Nemo, she ultimately rejected the machine cults offer, choosing to
FEAT: ARCANE SINGULARITY
retain her humanity even though it would bring about her demise. She sought to
Victoria Haleys mastery of time and space has served to
refine her seemingly infinite mystical potential. Drawing on compose herself to face death on her own terms.
what has been, what is, and what will be, Haley summons
a maelstrom of arcane power. Haleys time came soon after. As her soul departed her bodyand before it could
The models in this unit currently in this models control
range gain +2FOCUS for one turn and immediately
pass into Urcaenher essence reconnected with the source of her power. Freed
gain 2 focus points. from the agonies and limitations of the flesh, she felt a joyous realization that her
SPELLS COST RNG AOE POW DUR OFF end was not necessarily irreversible. She awakened to her full, unfettered potential.
DOMINATION 4 8 YES Amid this moment of arcane enlightenment, the threads of fate revealed themselves
Take control of target enemy warjack that has a non- to her, extending as an infinite web both forward and backward in time. In this
crippled cortex. You can make a full advance with
the warjack and can then make one basic attack, then instant of clarity Haley seized these threads and manipulated them, summoning
Domination expires. The enemy warjack cannot be
targeted by free strikes during this movement. Domination
into the present echoes of herself from both past and future. By connecting with
can be cast only once per activation. A warjack can be her own essence, she was able to summon a reflection of her former self and make
affected by Domination only once per turn.
it tangible, restoring her body. This not only erased the ravages of the poison
REPUDIATE 2 10 YES
Enemy upkeep spells and animi on the model/unit but made her body whole, restoring the arm she had lost years before. Rejecting
directly hit by Repudiate immediately expire. When an passage to the realm beyond life, her soul rejoined her body and she awoke, deeply
upkeep spell expires as a result of Repudiate, the model
maintaining the spell suffers d3 damage points. changed and intimately aware of the fabric of reality around her.
TACTICAL SUPREMACY 2 6 UP NO
Target friendly Faction model/unit gains Reposition[3]. She retains the ability to see and manipulate the streams of time, instinctively
(At the end of an activation in which it did not run or fail apprehending how they warp and change in response to the decisions of those
a charge, a model with Reposition[3] can advance up to
3, then its activation ends.) around her. By combining her power with this perception, she can summon and
TEMPORAL DISTORTION 2 SELF RND NO
Models in this unit gain +2DEF. While within 5
of a model in this unit, friendly Faction models gain TACTICAL TIPS
+2DEF and enemy models suffer 2DEF. Temporal Domination You cannot spend focus points on the affected warjack.
Distortion lasts for one round.
Repudiate Because they expire immediately, upkeep spells and animi that had an effect when the
model/unit was hit or damaged will have no effect.
Tactical Supremacy If a model is part of a unit, its activation does not end until all models in its unit have
completed their activations.
34 Time Walker You can put both Haley Past and Haley Future in play during the same turn.
35
conjure ghostly manifestations of her past and future selves to fight at her side.
HALEY PAST FOCUS: 4
SPD STR MAT RAT DEF ARM CMD
It is a mysterious ability even to her, accomplished as unconsciously as opening
6 5 6 5 16 14 8 or closing her hand. She did not choose these specific echoes so much as discover
them, finding they were the most tangible and ready to respond to her needs.
TELEKINETIC STRIKE
RNG POW P+S
2 5 10
From her past, a willful and reckless youth strides onto the field with unabashed
confidence, a reminder of a time when Haleys arcane potential had just emerged.
DAMAGE:5 This echo lacks the self-control to regulate her power, which surges forth
explosively. Still angry from the death of her parents and rebelling against the
BASE:SMALL
suppression of her powers by those in charge of the Morrowan abbey that sought
to raise her, the younger Victoria Haley embodies the defiant streak still present in
HALEY PAST
INCORPOREAL
the warcaster today.
RAW TALENT This model gains an additional die on
damage rolls. The future echo yields a side of her she does not fully understand or recognize,
TIME PROJECTION This model is not a warcaster an enigma possessed of wisdom earned from many years of warfare and having
but has the following warcaster special rules: Control
Range, Focus Manipulation, Power Field, and confronted the consequences of wielding her vast powers. She is a daunting
Spellcaster. During your Control Phase, this model can affirmation of the fact that the depth of Haleys power remains unplumbed. How
allocate focus points to warjacks in its control range
that are in Haley Primes battlegroup. This model distant the future from which this echo travels is unclear, but her mere presence
can channel spells through warjacks in Haley Primes has disturbing cosmological implications regarding the nature of fate and free will.
battlegroup that have the Arc Node advantage and
are in this models control range.
Though these manifestations do not speak, when both are summoned by Haley,
TELEKINETIC STRIKE
DAMAGE TYPE: MAGICAL each of the three intuitively knows the pending actions of the others, allowing
SPELLS COST RNG AOE POW DUR OFF
CHAIN BLAST 3 10 3 12 YES
TACTICAL TIPS
After determining the point of impact for this attack, Force Hammer Incorporeal models are not slammed. They just suffer a damage roll.
roll deviation for an additional 3 AOE from that point.
Models in that AOE are hit and suffer a POW6 blast
damage roll.
FORCE HAMMER 4 10 12 YES
Instead of suffering a normal damage roll, a non-
incorporeal model Force Hammer hits is slammed d6
directly away from the spells point of origin and suffers
a POW12 damage roll. Collateral damage from this
slam is POW12.

36
them to act in concert. Among them they have access to a diverse arcane arsenal
HALEY FUTURE FOCUS: 4
collected from across the span of Haleys past and future lives. In a flurry of martial SPD STR MAT RAT DEF ARM CMD
and magical prowess, the trio unleashes a tempest of power on their foes, exploiting 6 5 6 5 16 14 8
the fabric of time to achieve astonishing levels of coordinated destruction.
PHASE BOLT
RNG ROF AOE POW
Haleys ability to manipulate the flow of time is unprecedented. Even Cygnars 10 1 13
finest minds cannot begin to grasp the fundamental principles at work. The
exceptional nature of her powers has prompted the Strategic Academyon DAMAGE:5

Artificer General Nemos recommendationto grant Haley the arcane rank of


BASE:SMALL
Prime. This prestigious rank is awarded only to those operating well beyond the
capability and power of other arcanists; only a few individuals have achieved it in
HALEY FUTURE
the armys history. GUNFIGHTER
INCORPOREAL
After her restoration, Haley was glad to return to the front lines in order to wield GRANTED: TRUE SIGHT While this model is in
her powers in support of her nation and those she holds dear. Her ability to see formation, models in its unit ignore cloud effects when
determining LOS. While this model is in formation,
the threads of fate allowed her to anticipate a dire threat to her nation, one that models in its unit also ignore Stealth .
required the full extent of her powers to thwart. Fresh from her return from death, TIME PROJECTION This model is not a warcaster
but has the following warcaster special rules: Control
Major Haley joined Constance Blaize just in time to mitigate the devastation Range, Focus Manipulation, Power Field, and
resulting from a clash between Toruk and his brood of dragons over the Wyrmwall Spellcaster. During your Control Phase, this model can
allocate focus points to warjacks in its control range
Mountains in 609 AR, preventing the deaths of thousands. Bolstered by her that are in Haley Primes battlegroup. This model
can channel spells through warjacks in Haley Primes
formidable abilities, Major Prime Victoria Haley is resolved to meet whatever battlegroup that have the Arc Node advantage and
dangers lie ahead for Cygnar with confidence and conviction. are in this models control range.
PHASE BOLT
DAMAGE TYPE: MAGICAL
TACTICAL TIPS RELOAD[2] This model can spend focus points to
Revive Remember, a returned Grunt can activate normally with its unit this turn. If all models in the make up to two additional ranged attacks with this
Grunts unit have been destroyed, it cannot be placed within 3 of a model in its unit and therefore cannot weapon during its Combat Action. It can make one
return to play. additional attack for each focus point spent.

SPELLS COST RNG AOE POW DUR OFF


GHOST WALK 2 6 TURN NO
Target friendly Faction model/unit gains Ghostly for
one turn. (A model with Ghostly can advance through
terrain and obstacles without penalty and can advance
through obstructions if it has enough movement to
move completely past them. It cannot be targeted by
free strikes.)
REVIVE 3 CTRL NO
Return one destroyed Grunt to a friendly Faction unit
with one unmarked damage box. Place the returned
Grunt in the spellcasters control range, in formation,
and completely within 3 of another model in its unit.
The Grunt must forfeit its Combat Action the turn it is
put into play.

37
CAPTAIN ALLISON JAKES
CYGNAR WARCASTER

JAKES 2 FOCUS: 6 FEEDBACK BLADE SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL BULLET DODGER 2 6 UP NO
6 5 7 6 16 14 9
FEEDBACK If this weapon damages a warjack Target friendly Faction model gains +2DEF
that is part of a battlegroup, the warjacks and Dodge. (A model with Dodge can advance
HAND CANNON controller suffers 1 damage point. up to 2 immediately after an enemy attack that
RNG ROF AOE POW missed it is resolved unless it was missed while
12 1 12 ELECTRO BLADE
advancing. It cannot be targeted by free strikes
DAMAGE TYPE: MAGICAL
during this movement.)
FEEDBACK BLADE ELECTRO LEAP When a model is directly hit
with a basic attack made with this weapon, ESCORT 2 SELF CTRL UP NO
RNG POW P+S Warjacks in the spellcasters battlegroup
0.5 7 12 you can have lightning arc to the nearest model
within 4 of the model hit, ignoring the attacking beginning their activations in its control range
model. The model the lightning arcs to suffers an gain +2 movement when advancing as part of
ELECTRO BLADE unboostable POW10 electrical damage roll . their Normal Movement. The spellcaster gains
RNG POW P+S Lightning arc damage rolls are not considered to +2ARM while one or more warjacks in its
0.5 7 12 have been caused by an attack. Resolve lightning battlegroup are within 3 of it.
arc damage rolls simultaneously with the damage LIGHTNING
DAMAGE:14 resulting from the attack that caused the leap. STORM 3 8 3 10 RND
YES
Models hit suffer a POW10 electrical damage
FEAT: POWERHOUSE roll . This spells AOE is a hazard that remains
WJ FA in play for one round. Models entering or ending
BASE:SMALL
+28 C Captain Allison Jakes channels a surge of voltaic their activations in the AOE suffer a POW10
energy through the forces under her command. electrical damage roll .
JAKES 2 Armed with galvanic weapons spouting tendrils of
lightning, her soldiers and warjacks thunder across POSITIVE
PARRY the battlefield to deliver leaping arcs of electricity CHARGE 2 6 TURN NO
ACROBATICS This model can advance through other deep into the enemy ranks. Target friendly Faction warjack gains +2 to melee
models if it has enough movement to move completely attack and melee damage rolls. While within 3
While in Jakes control range, friendly Faction of the affected warjack, friendly Faction models
past their bases. This model ignores intervening models
models gain Immunity: Electricity and gain +2 to melee attack and melee damage rolls.
when declaring its charge target.
Parry . Affected models melee weapons Positive Charge lasts for one turn.
FIELD MARSHAL [SPRINT] Warjacks in this models become RNG2 and gain Electro Leap.
battlegroup gain Sprint. Powerhouse lasts for one round.
SPRINT At the end of an activation in which it
destroyed or removed from play one or more enemy
models with melee attacks, this model can immediately
make a full advance, then its activation ends.

The transition from journeyman to full-fledged warcaster is Following these events, Jakes was evaluated by a military
never easy, but Captain Allison Jakes earned her promotion tribunal and absolved of any fault in the death of Sturgis.
through circumstances far beyond the scope of any ordinary She had expected to be punished, but the tribunal instead
trial. She now carries herself with the confidence of one who lauded her for going above and beyond the duties of her
has seen the ravages of war, moving across the battlefield junior rank, effectively commanding her forces in a manner
with a grace expressed through acrobatic stunts, nimble befitting a true Cygnaran warcaster. Jakes received the
parries, and cunning dodges. Wielding a pair of swords, arcane rank of magus and was promoted to captain; her
Jakes cuts through the opposition with a fluidity that speaks journeyman tour had ended.
of her skill as a duelist and the innumerable hours she has
Since her promotion she has continued to strive for perfection
devoted to mastering the art of close combat. As she advances
as both a combatant and officer. Jakes now wields dual swords
downfield, she freely lashes her foes with deadly voltaic
reforged from the broken remains of Sturgis bladed staff. As
strikes, and those who fight alongside her find themselves
they did when the staff was whole, these twin blades crackle
moving with the speed of a swiftly approaching storm. With
with arcane and voltaic energies, and through Captain Jakes
each new battle her reputation grows, and despite her youth
they continue to serve a noble purpose. Jakes continually
she commands the respect of any fortunate enough to serve
seeks to rise above the darkness that had threatened to destroy
under her command.
her and to find a way to honor the memory of Commander
The death of her mentor during her journeyman tour was Sturgis through her actions on the battlefield.
a severe blow to Jakes, but this experience was only the
beginning of her extended ordeal. Battling Khadorans on TACTICAL TIPS
a mission deep within the Thornwood, Jakes detachment Electro Leap Remember, lightning will not arc to a model with
was cut off from the rest of the army. Rather than retreat Immunity: Electricity.
Field Marshal [Sprint] Warjacks advancing as a result of Field Marshal
from the forest, she gathered the survivors and pressed on
[Sprint] do not gain a movement bonus for Escort because Sprint movement
to complete her objective, facing both the Khadoran forces does not occur as part of the warjacks Normal Movement.
and a host of Cryxians lurking in the shadows. The ensuing
string of battles ultimately ended with Jakes confronting the
risen corpse of Commander Sturgis, a corrupted mockery of
her former mentor reanimated by the Cryxians. This horrific
reunion had a lasting and traumatic impact on Jakes.

38
39
CAPTAIN JEREMIAH KRAYE
CYGNAR WARCASTER
In previous centuries, salvation or doom was heralded by the sound of galloping
KRAYE 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
hooves on the battlefield. The modern battlefield boasts the more fearsome sound
8 6 6 6 15 15 8 of warjacks shaking the earth underfoot, but the meaning is unchanged. Captain
Jeremiah Kraye of the Cygnaran Reconnaissance Service blends these old and new
RADCLIFFE CARBINE
RNG ROF AOE POW fighting disciplines into a doctrine of rapid, devastating assault. Kraye prefers to
13 2 11 strike against an exposed flank or harass an enemys reinforcements, and he instills
BITTER END his warjacks with unprecedented mobility and crushing momentum.
RNG POW P+S
1 7 13 Jeremiah Kraye comes from a long line of Cygnaran officers. His father Sheridan
retired as a respected colonel, and history records Jeremiahs grandfather Nathan as
MOUNT
RNG POW
one of the finest generals to serve King Vinter III. Jeremiah continued this tradition
0.5 10 by graduating with the highest honors from the Strategic Academy and entering
the Cygnaran cavalry. His early career coincided with the Scharde Invasions, but
DAMAGE:18
he did not join in the fighting. He served instead with Cygnars often-overlooked
WJ FA
BASE:LARGE
border defenders.
+30 C
As Cygnar allocated more and more forces to the Broken Coast, it had fewer
KRAYE 1
soldiers to guard the hundreds of miles of borderlands. The cavalry proved vital,
CAVALRY
PARRY and Kraye demonstrated he had the mettle to deliver crushing blows to the enemy.
PATHFINDER He learned how to make do with whatever supplies and resources the army could
IRON HORSE Light and heavy warjacks in this models
battlegroup gain Cavalry and Reposition[5]. When provide and often relied on foraging to survive. He always found a way to achieve
an affected warjack makes an impact attack, that attack victory against all odds.
has a base POW equal to its STR. The melee range of
impact attacks is 0.5. Affected warjacks do not gain
Mount attacks from Iron Horse. In a move that did lasting damage to his career, Kraye resigned his commission
REPOSITION[5] At the end of an activation in which in 589 AR after his uncle was arrested on charges of treason and later executed by
it did not run or fail a charge, this model can advance
up to 5, then its activation ends. Vinter Raelthorne IV. This was at the peak of the Inquisitions power, when they
BITTER END could arrest and execute anyone who spoke out against the king. Not until after the
DAMAGE TYPE: MAGICAL overthrow of the tyrant and the rise of King Leto did Kraye return to active duty.
FEAT: HORSEPOWER His reinstatement came at the urging of Scout General Bolden Rebald in 595 AR, at
Jeremiah Kraye can send forth a wave of charged energy which time Kraye avenged his uncle by running many Vinter loyalists to ground.
to the warjacks around him that infuses them with speed He brought his extensive experience along Cygnars borderlands to the Cygnaran
and raw arcane power. They follow Krayes lead in
a thunderous assault across the battlefield that grinds Reconnaissance Service during the early days of that fledgling organization. With
anything caught in their path into themud. Cygnars defenses once more stretched thin, Captain Kraye remained busy leading
Warjacks in Krayes battlegroup beginning their
activations in Krayes control range gain +2SPD forces from one battlefield to the next.
and can run, charge, or make a power attack without
spending focus. Horsepower lasts for one turn. Kraye is an outspoken man of intelligence and education. His refined breeding
SPELLS COST RNG AOE POW DUR OFF shows through despite his grimy, road-weary appearance. He enthusiastically
ARCANE BLAST 3 10 4 13 YES debates military history, tactics, and strategy but has no patience for politics
A magical energy blast radiates from a single point to and claims no ambition to higher rank. He has a unique rapport with his trusted
strike all models in theAOE.
and expertly trained warhorse Malagant, who responds with almost empathic
BULLET DODGER 2 6 UP NO
Target friendly Faction model gains +2DEF and awareness to his riders will. Malagant heeds subtle shifts in weight and pressure
Dodge. (A model with Dodge can advance up to 2
immediately after an enemy attack that missed it is
as instructions to rear up and shred enemies with strikes of his iron-shod hooves.
resolved unless it was missed while advancing. It cannot
be targeted by free strikes during this movement.) Kraye requires no accolades or praise for his service to the army and his king,
EASY RIDER 3 SELF
CTRL TURN
NO only the opportunity to lead his jacks to war and deliver swift retribution against
The spellcaster and friendly Faction models beginning
their activations in its control range gain Pathfinder . Cygnars enemies. He was one of the few warcasters available to help defend Fharin
Easy Rider lasts for one turn. at the end of the Second Cygnaran Civil War, fighting to forestall a Protectorate
PURSUIT 2 8 UP YES army allied to Vinter that threatened to burn the city to the ground. He has adapted
If target enemy model/unit advances during its
activation, one model in the spellcasters battlegroup to the crowning of Julius, persuaded that the youth is a very different man from his
that is in its control range can immediately make a full father. Officers who have fought beside him claim Kraye can find the best fighting
advance.
ground anywhere along Cygnars borders, which he roams as a tireless and vigilant
guardian. He needs only his horse, his warjacks, and soldiers courageous enough
to plunge into peril when he sounds the charge.

TACTICAL TIPS
Iron Horse Warjacks can spend focus points to boost impact attack and damage rolls.
Pursuit Remember, if an affected model made a full advance, ran, or charged during its activation, a
model in this models battlegroup gets to make a full advance.

40
41
MAJOR BETH MADDOX
CYGNAR STORM KNIGHT WARCASTER
Born survivor and professional soldier, Major Beth Maddox has become the face of
MADDOX 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
the modern Cygnaran military. Her trials and tribulations have not only garnered
6 6 7 6 15 16 9 the respect of those with whom she serves, but also the gratitude and support of
the nation at large.
STORM STRIKE
RNG ROF AOE POW
10 1 12 Raised as a farmhand, Maddox spent the early years of her life harvesting crops
and practicing swordplay with her younger brothers. Like most of her family, she
TEMPEST served as a member of the town militia. Acting on a strong sense of patriotism, she
RNG POW P+S
2 7 13 left home to join the military at the age of seventeen. Through exemplary service as
a member of the Storm Knights, she eventually saw herself promoted to the rank
DAMAGE:16
of captain. It was not until she had dedicated several years of her life to military
WJ FA
BASE:SMALL
service that her latent warcaster talents manifested.
+30 C
Soon after Maddox completed warcaster training, the Caspia-Sul war broke out and
MADDOX 1
thrust new responsibilities on her shoulders. At the height of the conflict, Maddox
IMMUNITY: ELECTRICITY
QUICK WORK When this model destroys one or more was captured by Protectorate forces and relocated to an internment camp deep
enemy models with a melee attack during its Combat within the Protectorate of Menoth. The conflict came to a close shortly after, and
Action, immediately after that attack is resolved this
model can make one basic ranged attack. with Cygnar unwilling to reignite the war by breaking the ceasefire, Maddox was
STORM STRIKE left to her fate. She would spend the next four years of her life in chains, amassing a
CRITICAL DISRUPTION collection of scars both physical and psychological. Rather than resigning herself to
DAMAGE TYPE: ELECTRICITY
a life of suffering, Maddoxs up by your bootstraps mentality led her to plan and
TEMPEST
DAMAGE TYPE: MAGICAL execute her own escape. Armed with nothing more than ingenuity and makeshift
CRITICAL CORTEX DAMAGE On a critical hit on a weapons crudely fashioned in her cell, she killed her captors and freed her fellow
warjack, the warjack suffers 1 damage point to its first
available Cortex system box. prisoners before fleeing into the desert where she was discovered weeks later by a
CRS patrol, dehydrated and suffering from sun stroke. Upon her return to Caspia,
FEAT: THUNDERING RAGE
Maddox was hailed as a national hero and soon after promoted to the rank of
The atrocities Major Beth Maddox endured during her
imprisonment fill her with rage. In the heat of battle major. Despite national interest in the warcasters escape from enemy hands, she
she can unleash this anger to imbue her allies with the left the capital soon after her arrival, choosing to rejoin her former battalion rather
thunderous might of a rolling storm.
While in Maddoxs control range, friendly Faction than be subjected to the attention of admirers. This prompt return to active duty
models melee weapons gain +3POW and Beat Back. only galvanized the respect her countrymen held for her.
Thundering Rage lasts for one turn. (Immediately after
a basic attack with a weapon with Beat Back is resolved
during this models Combat Action, the enemy model
Maddox does not always see eye to eye with her superiors. Unable to keep her
hit can be pushed 1 directly away from the attacking opinions to herself, she can come off as abrasive and overly critical. Her experiences
model. After the enemy model is pushed, the attacking
model can advance up to 1 directly toward it.) have left her with little tolerance for those who do not take to the battlefield
themselves, and she has more in common with those in the trenches than with
SPELLS COST RNG AOE POW DUR OFF
the Cygnaran military brass. Prior to capture, Maddox was a staunch supporter
ASSAIL 2 6 UP NO
Target friendly Faction warjack can charge or make of Leto Raelthorne, as were most Storm Knights. Though she continues to serve
slam or trample power attacks without spending focus.
The warjack gains +2 movement when it charges
her country and holds no grudges about the years she lost, the recent change
or makes a slam or trample power attack. Models in leadership has left the warcaster in a state of uncertainty, and she maintains
slammed by the warjack are moved +2.
reservations about the rule of King Julius.
DAUNTLESS RESOLVE 2 6 UP NO
Target friendly Faction warrior model/unit gains
+3ARM and Tough . Models are not affected while In light of her own imprisonment, Maddox has adopted a no man left behind
out of formation. policy, putting the lives of her soldiers above military protocol and often going off
ELECTRICAL BLAST 3 8 3 13 YES book to ensure the safety of those under her command.
Electrical Blast causes electrical damage . Warjacks
damaged by Electrical Blast suffer Disruption .
ONSLAUGHT 2 SELF
CTRL UP NO TACTICAL TIPS
The spellcaster and friendly Faction models beginning
their activations in its control range gain Relentless Beat Back You cannot move toward a model you destroyed.
Charge for one turn. (While advancing as part of Critical Cortex Damage Because this damage is caused by the effect when the model is hit, mark it before
a charge, a model with Relentless Charge gains making the damage roll.
Pathfinder .)
Quick Work This model cannot make the additional attack if it is still in melee.
SNIPE 2 6 UP NO
Target friendly Faction models/units ranged weapons
gain +4RNG.

42
43
COMMANDER ADEPT NEMO
CYGNAR WARCASTER

NEMO 1 FOCUS: 7 BALL LIGHTNING SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: ELECTRICITY DECELERATION 3 SELF CTRL RND NO
5 5 5 5 14 15 8
DAMAGE TYPE: MAGICAL While in the spellcasters control range, friendly
LIGHTNING ROD Faction models gain +2ARM against ranged
BALL LIGHTNING and magic attack damage rolls. Deceleration lasts
RNG ROF AOE POW DAMAGE TYPE: MAGICAL
for one round.
10 1 4 14 DISRUPTION
LIGHTNING
FEAT: ELECTRICAL STORM SHROUD 2 6 UP NO
LIGHTNING ROD Target warjack in the spellcasters battlegroup
RNG POW P+S Commander Adept Nemo can control the forces of gains +2STR and Immunity: Electricity ,
1 7 12 voltaic energy and bend electro-magnetism to his and its melee weapons gain Electro Leap. (When
will aided by the advanced mechanika built into a model is directly hit by a basic attack made
his warcaster armor. With a sufficient amount of with a weapon with Electro Leap, you can have
DAMAGE:14
arcane energy, he can unleash a static storm that lightning arc to the nearest model within 4 of
electrocutes warbeasts and scrambles the cortexes of the model hit, ignoring the attacking model.
WJ FA enemy warjacks. The model the lightning arcs to suffers an
BASE:SMALL
+30 C unboostable POW10 electrical damage roll .
Enemy warjacks and warbeasts currently in
Nemos control range suffer a POW14 electrical Lightning arc damage rolls are not considered to
NEMO 1 damage roll . Electrical Storm damage rolls are have been caused by an attack. Resolve lightning
IMMUNITY: ELECTRICITY simultaneous. Warjacks damaged by Electrical arc damage rolls simultaneously with the damage
ARCANE ACCUMULATOR When another model in this Storm suffer Disruption . resulting from the attack that caused the leap.)
models control range casts a spell, this model gains LOCOMOTION * 6 NO
one power token. This model can have up to three SPELLS COST RNG AOE POW DUR OFF The spellcaster spends up to 3 focus points to cast
power tokens at any time. After this model replenishes CHAIN LIGHTNING 3 10 10 YES Locomotion. Target warjack in the spellcasters
its focus during your next Control Phase, replace each A model hit by Chain Lightning suffers a POW10 battlegroup immediately advances up to 1 for
power token with 1 focus point. electrical damage roll , and lightning arcs from each focus point spent. A warjack can be targeted
FIELD MARSHAL [SUPERCHARGED] Warjacks in this that model to d3 consecutive additional models. by Locomotion only once per activation.
models battlegroup can have up to 4 focus points at any The lightning arcs to the nearest model it has VOLTAIC SNARE 2 8 4 RND
YES
time instead of the normal limit of 3. not already arced to within 4 of the last model This attack causes no damage. Warjacks hit
OVERPOWER After this model replenishes its focus it arced to, ignoring this model. Each model suffer 4DEF and cannot run, charge, or
during your Control Phase but before it allocates focus, the lightning arcs to suffers a POW10 electrical make slam or trample power attacks for one
this model can spend focus to increase its control range damage roll . Lightning arc damage rolls are round. Voltaic Snare can be cast only once per
for one round by 2 for each focus point spent. not considered to have been caused by an attack. activation.
Chain Lightning damage rolls are simultaneous.

One of the most famous warcasters in Cygnaran history, side of Leto the Younger during the Lions Coup. Since Letos
Commander Adept Sebastian Nemo has served the nation rise to the throne, Nemo has taken to the battlefield with a
he loves well into his twilight years. Despite his age, the renewed commitment and has shaped the talents of several
commander adept remains a potent and welcome presence on of Cygnars foremost warcasters.
any battlefield. Long after he is gone the changes he has wrought
In combat, Nemo relies primarily on his magical prowess. His
will serve as a lasting legacy within the Cygnaran Army.
ability to control warjacks is legendary, as is the variety and power
Raised in a military household with soldiers stretching back of his arcane repertoire. His armor itself represents a previously
several generations, Nemo has endured more than his share of unthinkable innovation: Nemo crackles with electrical energy
loss and hardship. Among the worst of these misfortunes was that emits a faint nimbus of light. He was the first to harness
the loss of a brother serving under him, an event for which voltaic energy as a power source for Cygnars weapons, and he
he blamed himself. He immersed himself in his military has continued to experiment with its expression, incorporating
responsibilities after that, leaving time and energy for little sometimes risky prototypes into his own gear.
else. His wife took their daughter and left him upon realizing
This senior warcaster is misunderstood by most of his
there was no space for them in his life. She died just months
contemporaries. He is viewed as harsh, arrogant, and
later of rip lung, and the guilt of not being there to care for
demanding, an eccentric visionary. In truth, Sebastian Nemo
her haunts him still. His daughter was sent back to his care,
has spent his life giving all to his country. If his standards
but he soon arranged for her to be raised by his family in
are high, it is because he drives himself hard and expects his
Shieldpoint province, and the two have been estranged since.
subordinates to keep pace. If he flaunts his power, it is because
There is no question Nemos dedication to his nation and his
he has no patience for those who give less than their best.
duty has come at a cost.

Nemo became embittered with the crown during Vinter the TACTICAL TIPS
Elders reign. Preferring to avoid the atrocities committed Arcane Accumulator A model can have more focus points than its FOCUS as
by Vinters handpicked officers, Nemo refused promotion to a result of Arcane Accumulator.
Chain Lightning Remember, lightning will not arc to a model with
focus on weapon research and development. It was during
Immunity: Electricity. Damage from Chain Lightning is magical damage as well
the Scharde Invasions that he earned his reputation as one as electrical damage.
of the most brilliant commanders in the Cygnaran Army. A Electrical Storm This damage roll can be boosted.
few short years later, the greying warcaster fought on the Lightning Shroud Remember, lightning will not arc to a model with
Immunity: Electricity.

44
45
GENERAL ADEPT NEMO
CYGNAR WARCASTER

NEMO 2 FOCUS: 7 GALVANIC BOLT SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: ELECTRICITY ENERGIZER 2 SELF NO
5 5 5 5 14 16 9
DAMAGE TYPE: MAGICAL Each model in the spellcasters battlegroup that
TRACTOR FIELD Warjacks hit by this attack is currently in its control range can immediately
GALVANIC BOLT cannot advance and suffer 4DEF. Warjacks advance up to 2. Energizer can be cast only once
RNG ROF AOE POW beginning an advance within 2 of a warjack hit per activation.
10 1 13 cannot run, charge, or make slam or trample FAIL-SAFE 2 6 UP NO
power attacks. Tractor Field lasts for one round. Target friendly Faction warjack gains +2ARM
FULGER FULGER and does not suffer the effects of crippled
RNG POW P+S systems.
DAMAGE TYPE: MAGICAL
1 7 12
DISRUPTION LIGHTNING SHROUD 2 6 UP NO
Target warjack in the spellcasters battlegroup
DAMAGE:14 FEAT: HIGH VOLTAGE gains +2STR and Immunity: Electricity , and
General Adept Sebastian Nemo boasts supreme its melee weapons gain Electro Leap. (When a
WJ FA mastery over the voltaic energies provided by model is directly hit by a basic attack made with a
BASE:SMALL
+26 C weapon with Electro Leap, you can have lightning
the thrumming coils of his warcaster armor. He
has refined these energies to provide a precisely arc to the nearest model within 4 of the model
NEMO 2 controlled surge channeled straight into his hit, ignoring the attacking model. The model the
warjacks cortexes, which can then advance in a lightning arcs to suffers an unboostable POW10
IMMUNITY: ELECTRICITY
crushing offensive strike. electrical damage roll . Lightning arc damage
FOCUS MATRIX This model can allocate focus rolls are not considered to have been caused by
points during its activation. Once per turn during its Each warjack in Nemos battlegroup currently in an attack. Resolve lightning arc damage rolls
activation, you can remove focus points from warjacks his control range is allocated up to 3 focus points. simultaneously with the damage resulting from the
in this models battlegroup that are in its control range attack that caused the leap.)
and give those focus points to this model. This model SPELLS COST RNG AOE POW DUR OFF
cannot have more focus points than its FOCUS as a POLARITY SHIELD 2 6 UP NO
ELECTRICAL BLAST
3 8 3 13 YES Target friendly Faction model/unit gains Polarity
result of Focus Matrix.
Electrical Blast causes electrical damage . Field. Models are not affected while out of
VETERAN LEADER [STORMSMITH] While in this Warjacks damaged by Electrical Blast suffer
models command range, friendly Stormsmith models formation. (A model with Polarity Field cannot
Disruption . be charged or slam power attacked by a model
gain +1 to attack rolls.
beginning the charge or slam in its front arc.)

During peacetime, the promotion of a warcaster to the rank Such wars do not allow men like Sebastian Nemo long to
of general most often serves as a prelude to retirement. The rest. Even after suffering injury at the Battle of the Temple
honorific provides a commander a chance to quit the field of Garrodh, he found the strength to hasten north just in
with honor and leave the next battles to the young. Sebastian time for the now famous Relief of Northguard. Without the
Nemo has defied this tradition. So long as he has the strength warcasters jacks and his ability to push them past their
to lift a weapon and his warjacks heed his call, Sebastian normal limits, the fortress would have fallen months sooner
Nemo will never quit the battlefield. and endured worse losses. When Northguard at last gave
way before the might of Supreme Kommandant Irusk, Nemo
The general adepts mind remains at its peak. No one can
fought to save the lives of countless defenders as he led one
match Nemos deep and fundamental understanding of
of the most valiant rearguard actions of the current era.
warjacks and the voltaic technologies empowering the greatest
weapons of Cygnar. His schematics are decades ahead of Wherever aggressors threaten his nations fortresses and
those created by his peers. Sebastian Nemos intellectual leaps military bases, Nemo sees innocent Cygnaran civilians in the
have created new power sources and provided unanticipated line of fire. He is prepared to utilize every stratagem and trick
innovations in warjack cortexes and weapons technology. The from a lifetime of soldiering to make Cygnars enemies pay
most brilliant minds of other nations struggle for even a basic dearly for every inch of his soil they tread upon. Sebastian
understanding of Nemos designs; meanwhile, he moves on Nemo stands as an inspiration to his men and a legend to
to the next invention. Even with the increased time he spends every stormsmith and mechanik wearing the Cygnus.
at war, Nemo finds time to develop new projects, such as
Cygnars military telegraph network. TACTICAL TIPS
Fail-Safe When all its damage boxes have been marked, the warjack is still
Many of Nemos battlefield tactics evolved from the period destroyed as normal.
when he led a brigade of the Third Army against the Cryxian High Voltage A warjack cannot exceed normal focus limits as a result of High
menace during the reign of VinterIV. Nemo learned to wrestle Voltage.
with an elusive enemy capable of striking anywhere, and Lightning Shroud Remember, lightning will not arc to a model with
Immunity: Electricity.
these lessons served him well when he aided Prince Leto in
overthrowing his tyrannical brother. Recent years have seen
Nemo on the northern front, and the battles against Khador
have prompted him to rethink his methods. Accustomed as
an inventor to tearing up old schematics and starting fresh,
Nemo has taken the same approach to his plans of war.

46
47
ARTIFICER GENERAL NEMO & STORM CHASER FINCH
CYGNAR WARCASTER UNIT

NEMO 3 FOCUS: 7
TACTICAL TIPS
SPELLS COST RNG AOE POW DUR OFF Chain Lightning Remember, lightning will not
SPD STR MAT RAT DEF ARM CMD
5 5 5 6 14 16 9 CHAIN LIGHTNING 3 10 10 YES arc to a model with Immunity: Electricity. Damage
A model hit by Chain Lightning suffers a from Chain Lightning is magical damage as well as
POW10 electrical damage roll , and lightning electrical damage.
LIGHTNING STRIKE arcs from that model to d3 consecutive
RNG ROF AOE POW additional models. The lightning arcs to the Force Hammer Incorporeal models are not
CTRL 1 12 nearest model it has not already arced to within slammed. They just suffer a damage roll.
4 of the last model it arced to, ignoring this
Lightning Generator Remember, lightning will
TEMPEST ACCUMULATOR model. Each model the lightning arcs to suffers
a POW10 electrical damage roll . Lightning not arc to a model with Immunity: Electricity.
RNG POW P+S
1 7 12 arc damage rolls are not considered to have been Lightning Shroud Remember, lightning will not
caused by an attack. Chain Lightning damage arc to a model with Immunity: Electricity.
rolls are simultaneous.
DAMAGE:14 Magnetic Field Remember, even if a thrown
ELECTRIFY 2 6 UP NO
model cannot be knocked down, it must still forfeit
Target friendly Faction model/unit gains
WJ FA its Normal Movement or Combat Action if it
BASE:SMALL +2ARM and Repulsor Field. Models are not
+25 C activates later in a turn in which it was thrown.
affected while out of formation. (When a model
with Repulsor Field is hit with a melee attack,
NEMO 3 after the attack is resolved the attacking model is
IMMUNITY: ELECTRICITY pushed 1 directly away from the model hit.)
OFFICER FORCE HAMMER 4 10 12 YES
WARCASTER UNIT This unit is made up of Nemo and Finch. Instead of suffering a normal damage roll, a
LIGHTNING STRIKE non-incorporeal model Force Hammer hits is
DAMAGE TYPE: ELECTRICITY
slammed d6 directly away from the spells point
of origin and suffers a POW12 damage roll.
LIGHTNING GENERATOR When a model is directly hit
Collateral damage from this slam is POW12.
with a basic attack made with this weapon, lightning
arcs from the model hit to d3 consecutive additional LIGHTNING SHROUD 2 6 UP NO
models. The lightning arcs to the nearest model it has Target warjack in the spellcasters battlegroup
not already arced to within 4 of the last model it arced gains +2STR and Immunity: Electricity ,
to, ignoring this model. Each model the lightning arcs and its melee weapons gain Electro Leap. (When
to suffers an unboostable POW10 electrical damage a model is directly hit by a basic attack made
roll . Lightning arc damage rolls are not considered with a weapon with Electro Leap, you can have
to have been caused by an attack. Resolve lightning arc lightning arc to the nearest model within 4 of
damage rolls simultaneously with the damage resulting the model hit, ignoring the attacking model.
from the attack that caused the lightningarc. The model the lightning arcs to suffers an
unboostable POW10 electrical damage roll .
TEMPEST ACCUMULATOR Lightning arc damage rolls are not considered to
DAMAGE TYPE: MAGICAL have been caused by an attack. Resolve lightning
DISRUPTION arc damage rolls simultaneously with the damage
resulting from the attack that caused the leap.)
FEAT: EYE OF THE STORM
MAGNETIC FIELD 2 SELF CTRL UP NO
With an outpouring of power, Artificer General Nemo While in the spellcasters control range, models
unlocks the governors of every storm chamber in his in its battlegroup cannot become knocked down,
vicinity to send these weapons into keening overload and cannot be placed or pushed, and cannot be
unleash a torrent of voltaic destruction. moved by a slam.
While in Nemos control range, friendly Faction models
gain an additional die on electrical damage rolls . Eye
of the Storm lasts for one turn.

When the present fades into history, Sebastian Nemo will he demanded, the nation might have made decisive strikes
be remembered not only for his military record but also as against its enemies before they could field similar machines.
one of the greatest minds of Cygnar. He has advanced the In light of this missed opportunity, King Leto and his
arcane science of mechanika through his willingness to put War Council decided in 608 AR to empower Nemo to act
his hypotheses and experimental devices to the test on the with greater latitudewith the hope that future crucial
battlefield, shattering preconceptions of what is and is not developments might not be delayed by such laborious
possible. As his nations wars grew more desperate, King Leto bureaucracy. He was given considerable authority and
recognized the necessity of empowering this national hero to oversight over the entirety of Cygnars military industry.
do whatever was necessary to improve the Cygnaran Army, He was also entitled to choose from among the nations
resulting in Nemos elevation to the title of artificer general. brightest minds to fill the specialized ranks of his army and
the workshops where his latest creations take form.
Nemos contributions to his craft cannot be overstated: all modern
weaponry that draws upon the storm chamber and galvanic Nemo is deeply concerned with the next generation of
power derives from his pioneering work. The stormsmiths Cygnars warcasters. He has mentored and fought alongside
might not even exist if not for his theories, and the same applies many of them over the past half-century. Unfortunately, he
to the Storm Knights empowered by his inventions. has also outlived several of his former students and felt the
grief of seeing them fall in battle. His uncompromising values
Perhaps his crowning achievement will be the ideas that
and irascible nature have profoundly affected many of these
have led to the modern colossal. Had Cygnars leadership
powerful individuals; in fact, it can be argued that Nemo has
met Nemos visionary Stormwall project with the urgency
directly molded the ideal of the modern Cygnaran warcaster.

48
49
As artificer general, Nemo also has direct authority over the stormsmith specialist
FINCH 1
SPD STR MAT RAT DEF ARM CMD
branch of the Cygnaran Army. He oversees them by communicating with their
6 5 5 5 14 12 8 ranking storm chasers, the most senior of the stormsmith officers engaged in
active fieldwork. One of the finest is also one of the youngest: Adept Caitlin
ELECTRICAL BOLT
RNG ROF AOE POW Finch. Nemo recognized Finch as one of the most brilliant minds of her generation
10 1 10 when she came to his attention while contributing to the prototype of the Squire.
TUNING FORK Demonstrating keen insight, she developed a unique mechanikal improvement
RNG POW P+S that greatly enhanced the mechanism assisting a warcaster with spell targeting.
1 5 10
Finch possesses a reserved nature Nemo has come to respect despite her occasional
DAMAGE:5
arrogance. He recognizes her attitude as healthy in an ambitious young arcanist
even if her stubborn adherence to military protocol occasionally irritates the
BASE:SMALL
artificer general, who holds no love for bureaucracy. Still, Finch is utterly devoted
FINCH 1 to Nemo and delights in the opportunities she has to test experimental devices in
IMMUNITY: ELECTRICITY the field alongside the prestigious warcaster.
FINE TUNING While this model is in formation, Nemo
can upkeep one spell without spending focus. With his time split between fighting on the front lines and directing advanced
POWER BOOSTER When Nemo allocates 1 or more
military research, Artificer General Nemo is busier than ever. Nevertheless, he is
focus points to a warjack in this models command
range, the warjack is allocated 1 additional focus point. acutely aware of the limited time he has remaining to pass on what he knows and
ELECTRICAL BOLT to fulfill his vision for Cygnar. Despite Finchs warnings that he should leave the
DAMAGE TYPE: ELECTRICITY
fighting to younger officers, he continues to wield his power wherever his nation
ELECTRO LEAP When a model is directly hit with
a basic attack made with this weapon, you can have faces its most dangerous adversaries.
lightning arc to the nearest model within 4 of the
model hit, ignoring the attacking model. The model
the lightning arcs to suffers an unboostable POW10 TACTICAL TIPS
electrical damage roll . Lightning arc damage rolls
are not considered to have been caused by an attack. Electro Leap Remember, lightning will not arc to a model with Immunity: Electricity.
Resolve lightning arc damage rolls simultaneously Power Booster A warjack cannot exceed normal focus limits as a result of Power Booster.
with the damage resulting from the attack that caused
the leap.
TUNING FORK
DISRUPTION

50
51
CAPTAIN KARA SLOAN
CYGNAR WARCASTER
Captain Kara Sloan goes to war as a one-woman rifle brigade. She orchestrates the
SLOAN 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
unremitting onslaught of her battlegroup with a watchmakers sense of precision.
6 5 5 8 16 14 8 When focused on the destruction of her foe, every warjack she commands becomes
linked to the pull of her rifles trigger to simultaneously unleash a barrage of
SPITFIRE
RNG ROF AOE POW unparalleled accuracy and power. She has concentrated her considerable talent
14 1 12 and skills toward the art of annihilation, which she applies mercilessly. Armed
SWORD with her custom magelock rifle, she walks into the most vicious of firefights
RNG POW P+S without hesitation and always emerges the victor.
0.5 3 8
Sloan advanced swiftly through her training in the Militant Order of the Arcane
DAMAGE:16
Tempest. Her instructors noted her prodigious talents early and recognized her
WJ FA potential as a warcaster. While some gun mages approach combat with a duelists
BASE:SMALL
+28 C extravagance, Sloan sees herself as a professional soldier and her warjacks as simply
SLOAN 1 another set of weapons at her disposal. When she graduated from the Tempest
FIELD MARSHAL [TRUE SIGHT] Warjacks in this Academy near the top of her class, she was fortunate to serve her time as a journeyman
models battlegroup gain True Sight. warcaster under Markus Siege Brisbane, a mentor who suited her perfectly.
TRUE SIGHT This model ignores cloud effects when
determining LOS. This model also ignores Stealth .
Most of her formative combat experiences were against the legions of Cryx along
SPITFIRE
the Broken Coast. The relentless undead raiders could not be demoralized or routed,
DAMAGE TYPE: MAGICAL
WEAPON MASTER and the necessity of their complete destruction left a lasting impression on Sloan. In
FEAT: FIRING SQUAD addition to joining periodic patrols with the Third Army, she has proven herself against
Captain Kara Sloan is a master of coordinating Cygnars
Khadoran border raiders while attached to the First Army and guarded the Black
formidable firepower. Invoking her will, Sloan enhances River from Menite incursions alongside soldiers of the Second. When the Khadorans
the weapons of her machines with gleaming runes of power
that enable them to deliver an artillery barrage no enemy attacked Point Bourne and the city was subsequently invaded by Cryx, Sloan fought
can withstand intact. ably in the citys defense, taking a heavy toll on those intent on despoiling it.
Sloan immediately casts Fire Group without
spending focus. Additionally, Sloan and models in her Soon after her promotion to captain, Sloan was issued Spitfire, the custom rifle
battlegroup beginning their activations in her control
range can make one additional ranged attack during built to her exacting specifications and one of the finest firearms ever produced
their activations. Firing Squad lasts for one turn. in western Immoren. Chambered for truly massive rounds, it is a masterpiece
SPELLS COST RNG AOE POW DUR OFF of mechanikal weaponry capable of blasting open the carapace of a warjack. Its
DUST TO DUST 2 10 12 * YES advanced steel alloy barrel is also reinforced to withstand the tremendous arcane
When an enemy warrior model is boxed by Dust to
Dust, center a 3 AOE cloud effect on it, then remove energies Sloan channels with every shot.
the model from play. The AOE remains in play for
one round. Despite her successes, Captain Sloan is not popular with her troops. She holds
FIRE GROUP 2 SELF
CTRL TURN
NO herself apart from those under her command and has a reputation for chilly
While models in the spellcasters battlegroup are in its
control range, their ranged weapons gain +2RNG. Fire conversation even with fellow officers. To some extent, this distance is a result of
Group lasts for one turn. overcompensation for the guilt she feels at having broken Cygnars military code.
GUIDED FIRE 3 SELF
CTRL TURN
NO
While she has been careful to keep it secret, she has been romantically involved
While in the spellcasters control range, models in its
battlegroup gain boosted ranged attack rolls for one with one of her junior officers for several years. Such relationships are not entirely
turn.
uncommon but are nonetheless disallowed by the Cygnaran Army. Sloan has come
REFUGE 2 6 UP NO
At the end of an activation in which target friendly to terms with the notion that bonds between people must be nurtured where they
Faction model hit an enemy model with an attack, the can be found amid the horrors of war, and her relationship provides an occasional
affected model can make a full advance. It cannot be
targeted by free strikes during this movement. reprieve from the stress of constant battles and bloodshed.
RETURN FIRE 1 6 RND NO
When target friendly Faction model is targeted by an After conducting several difficult covert operations along the Dragons Tongue River,
enemy ranged attack, after the attack is resolved the Sloan was swept up in the brutal fighting in the Thornwood in the aftermath of the
affected model can make one basic melee or ranged
attack, then Return Fire expires. Return Fire lasts for brief alliance between Cygnar and Khador. She helped rally soldiers of the First Army
one round. in the chaotic early battles and held the line until the Khadorans could be pushed from
the forest. Since the ceasefire between Cygnar and Khador, Sloan remains at the ready
on the northern front. Her response to the border skirmishes that inevitably break out
is to crush the enemy as quickly and overwhelmingly as possible.

TACTICAL TIPS
Dust to Dust The boxed model does not provide a soul or corpse token.
Guided Fire The spellcaster gains the boosts as well.

52
53
COMMANDER COLEMAN STRYKER
CYGNAR WARCASTER
Coleman Stryker was only nineteen years old when King Leto took the throne in
STRYKER 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
594 AR. He fought during the Lions Coup palace revolt, and though he started
6 6 7 6 16 15 9 the day on the side of Vinters loyalists, in the end he was instrumental in Letos
successforever changing the course of history as well as his own destiny.
DISRUPTOR PISTOL
RNG ROF AOE POW
10 1 10
Born with sorcerous ability, Stryker was a hotheaded youth who wanted nothing
more than to become a celebrated hero. Under the direct tutelage of the senior
QUICKSILVER warcaster Commander Adept Sebastian Nemo, he mastered the art of martial
RNG POW P+S
1 7 13 spellcraft and honed his natural abilities to control Cygnaran warjacks. They obeyed
him with uncanny precision, and he demonstrated none of the usual fumbling and
DAMAGE:17
uncertainties of other fresh warcasters. One notable early demonstration of this
WJ FA talent was his ability to tame and control a particularly ornery Ironclad, a battle-
BASE:SMALL
+30 C seasoned jack nicknamed Ol Rowdy that continues to fight alongside him today.
DISRUPTOR PISTOL It was with no small measure of pride that Stryker accepted his mentors
DAMAGE TYPE: MAGICAL
DISRUPTION
pronouncement that he was ready to stand as a full warcaster. He had accomplished
QUICKSILVER a great deal in a short time, inducted into military life by a less-than-scrupulous
DAMAGE TYPE: MAGICAL benefactor who had set the naive youth on an initially darker path. Had things
DISRUPTION
gone differently during the Lions Coup, Coleman Stryker would surely be a
FEAT: INVINCIBILITY different man. But under the often heavy-handed guidance of Nemo, Strykers
Commander Stryker is renowned for his strategic prowess course was realigned, and he stalwartly pursued his role as a champion of Cygnar
and his protective regard for the soldiers under his
command. With powerful arcane energies he summons even before earning his first commission.
a warding shield around his allies that deflects powerful
explosions and disperses torrents of incoming fire. Not content to idly await the call to battle, Stryker committed to proactive patrols
While in Strykers control range, friendly Faction along the border regions, spending time in every significant post where hostile
models gain +5ARM for one round.
enemies threatened Cygnaran soil. He has killed many enemy soldiers and seen
SPELLS COST RNG AOE POW DUR OFF close friends die ugly deaths, and at times their faces haunt his thoughts. Still, he
ARCANE BLAST 3 10 4 13 YES
A magical energy blast radiates from a single point to
knows sacrifice is necessary to preserve the nation he loves.
strike all models in the AOE.
ARCANE BOLT 2 12 11 YES
His dedication to Cygnars defense allowed him to advance rapidly through the
Magical bolts of energy streak toward the target model. ranks to the coveted position of commander, a distinction he achieved at a remarkably
ARCANE SHIELD 2 6 UP NO young age. Though Commander Stryker sees himself as just another soldier fighting
Target friendly Faction model/unit gains +3ARM.
Models are not affected while out of formation. for the crown, King Leto himself was present for his promotion ceremony, publicly
BLUR 2 6 UP NO affirming this warcaster as the nations finest young battlefield leader.
Target friendly Faction model/unit gains +3DEF
against ranged and magic attack rolls. Models are not Strykers youth compared to the aged generals leading the kings army may
affected while out of formation.
deceive some into believing he has not earned his rank, but battlefield experience
EARTHQUAKE 3 10 5 YES
Models hit by Earthquake become knocked down. has made him wise beyond his years. He goes to great lengths to preserve the lives
SNIPE 2 6 UP NO of his men.
Target friendly Faction models/units ranged weapons
gain +4RNG. A fine leader, a better soldier, and one of the most accomplished warcasters in the
Iron Kingdoms, Coleman Stryker was born to be a hero of Cygnar and expects to
die defending his beloved nation.

TACTICAL TIPS
Earthquake Every model in the AOE is knocked down, friendly and enemy alike.

54
55
LORD COMMANDER STRYKER
CYGNAR WARCASTER
If King Leto has ever placed his faith in one man, it would be Coleman Stryker.
STRYKER 2 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
Few others have been as tested in battle and character as Stryker. The warcaster has
6 7 7 6 16 16 9 proven his bravery and unfailing loyalty to the Cygnaran crown in dozens of battles,
but the carnage he witnessed during the invasion of Llael scourged him clean of his
MAGNUM
RNG ROF AOE POW youthful ideals. The once-merciful soldier became a man of pitiless inclinations, and
10 2 12 many within Cygnar questioned his actions in the conflict that soon followed.
QUICKSILVER MK II Given carte blanche to wage war against the enemies of the crown as he saw fit,
RNG POW P+S
2 8 15 Lord Stryker assembled a force handpicked from the best of the Cygnaran Army
to create his Storm Division to replace the 6th Division of the Second Army. He
DAMAGE:17
then ordered the arrest of every Menite man, woman, and child in eastern Cygnar.
WJ FA Stryker went so far as to pardon former inquisitors of King Vinter RaelthorneIV
BASE:SMALL
+28 C and employ them to interrogate Menites among the Cygnaran populace. War
STRYKER 2 barges delivered these civilians to Bloodstone Island, a prison previously reserved
IMMUNITY: ELECTRICITY for Cygnars worst criminals.
OVERLOAD Once per activation, you can roll one to
three dice. This model gains a STR bonus equal to the Commander Stryker fought the Sul-Menites with a bitter hatred that would have
total of that roll. Then roll the same dice again. This
model suffers damage equal to the total of that roll. been unimaginable in the young man just a few years earlier. Under his command,
This model cannot spend a focus point to reduce this Major Brisbane breached the walls of Sul and the flag of Cygnar was carried almost
damage. This bonus expires at the end of this models
activation. to the Great Temple of the Creator. Stryker spent a harsh year embattled in the
MAGNUM streets of Sul, engaged in continuous strife to the extent that he nearly forgot all
DAMAGE TYPE: MAGICAL memories of peace.
QUICKSILVER MK II
DAMAGE TYPE: MAGICAL During a brutal clash against Feora, the Protector of the Flame, Strykers enemy
DISRUPTION
ignited the temple where they fought in a desperate gamble to save her own life.
FEAT: ROLLING THUNDER Stryker had to choose between pursuing Feora and saving the innocent Menites
Lord Commander Stryker is an unstoppable force of around him. This was a choice that offered the last chance of redemption. After
absolute vindication, driven to rage by the atrocities
committed by Cygnars enemies. Pushing ever forward, he ensured the safety of the Menites, the burning building collapsed on him and
Strykers army thunders across the battlefield offering no nearly ended his life.
mercy to those opposing them.
After all friendly models have completed their Stryker was unconscious for weeks while he recovered. By the time he could walk
activations this turn, friendly Faction models/units
currently in Strykers control range can advance up to again, the tides of war had turned. Cygnaran forces had been pushed out of Sul,
3 and then can make one basic melee attack. When and the emboldened Menites surged into the streets of Caspia. Joined by Hierarch
resolving these attacks, affected models can spend focus
points to boost one attack or damage roll for each focus Garrick Voyle, supreme leader of the Protectorate of Menoth, the Menite crusaders
point spent.
became an almost unstoppable force threatening to destroy everything in their
SPELLS COST RNG AOE POW DUR OFF path. Stryker armed himself and rejoined the defenders, hoping to place another
DECELERATION 3 SELF
CTRL RND NO obstacle in the way of a seemingly invincible foe.
While in the spellcasters control range, friendly Faction
models gain +2 ARM against ranged and magic attack
damage rolls. Deceleration lasts for one round.
Stryker initially sought to end the battle peaceably, going so far as to free the Menites
LIGHTNING STORM 3 8 3 10 RND YES he had once imprisoned. Voyle remained undeterred, so bent on conquest that he
Models hit suffer a POW10 electrical damage roll . was willing to risk the lives of his own unarmed civilians. Stryker crossed blades
This spells AOE is a hazard that remains in play for
one round. Models entering or ending their activations with the hierarch to protect those he had once arrested for treason. The results
in the AOE suffer a POW10 electrical damage roll . of this titanic duel surprised all who watched, including the lord commander, as
POSITIVE CHARGE 2 6 TURN NO
Target friendly Faction warjack gains +2 to melee
Hierarch Voyles reign ended by Strykers hand. Some have taken this as a sign of
attack and melee damage rolls. While within 3 of the divine providence.
affected warjack, friendly Faction models gain +2 to
melee attack and melee damage rolls. Positive Charge After this experience, Stryker was a changed man. He remained willing to commit
lasts for one turn.
REBUKE 2 10 UP YES
to ruthlessness to earn victory, yet learned to balance these violent impulses with
Target model/unit cannot give orders, receive orders, or the need to protect the innocent. His battles from this point forward were informed
make power attacks or special attacks.
by the knowledge that the survival of his nation relies on not only his strength but
VELOCITY * SELF NO
The spellcaster can spend up to 3 focus points to also his restraint. His deeds have become legendary: those who confront him in
immediately advance up to 2 for each focus point battle know true fear, for he is the man who toppled the high priest of the Creator
spent. Velocity can be cast only once per activation.
and emerged stronger than before.

TACTICAL TIPS
Rolling Thunder This feat affects models that are in Strykers control range at the time he uses it.

56
57
LORD GENERAL COLEMAN STRYKER
CYGNAR WARCASTER
Coleman Stryker has long shouldered the greatest responsibilities for his
STRYKER 3 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
beloved nation and king. While he committed to the call of duty with seemingly
8 6 7 6 15 16 10 inexhaustible reserves of stamina, recent events have included trials that have
tested his very soul. Indeed, many thought Stryker lost during the campaign
QUICKSILVER BLAST
RNG ROF AOE POW in Sul, in both spirit and body. It was with great relief that they saw the lord
8 1 14 commander rise from the proverbial ashes, his body still broken but his belief in
QUICKSILVER MK III the noble ideals of Cygnar renewed.
RNG POW P+S
2 8 14 Since that time, Stryker has been at the center of every major Cygnaran conflict,
tasked by his king with keeping the Storm Division ready for any battle where the
MOUNT
RNG POW
expertise of its veteran soldiers can be brought to bear. Created to be separate from
0.5 12 Cygnars primary armies and to serve in support of them, this force quickly became
one of the nations most powerful offensive assets. Stryker led his division north
DAMAGE:18
to liberate Point Bourne from the Cryxian invasion and then to fight alongside
WJ FA
BASE:LARGE
the Khadoran Army confronting the Nightmare Empire deep in the Thornwood.
+28 C
Through it all, Stryker has remained a bastion of courage for the Cygnaran Army.
STRYKER 3
Strykers promotion to lord general late in 608 AR sent a clear message to the
ASSAULT
CAVALRY kings general staff. The freedoms granted to the lord commander had raised
IMMUNITY: ELECTRICITY some concerns among the War Council about the impact of this special rank on
PLASMA NIMBUS If this model is hit by a melee attack,
immediately after the attack is resolved you can choose Cygnars chain of command. King Leto responded by demonstrating utmost
to have the attacking model suffer a POW10 electrical confidence in this warcaster and his judgment; as lord general, Strykers place
damage roll unless this model was destroyed or
removed from play by the attack. among the preeminent commanders of the nation was reinforced. Shortly after this
REPOSITION[3] At the end of an activation in which promotion, Stryker was at the center of a string of impressive victories, including
it did not run or fail a charge, this model can advance
up to 3, then its activation ends. the successful second assault against Cryx in the Thornwood and a daring strike
QUICKSILVER BLAST in which he defeated Lich Lord Terminus. This battle also let Cygnar seize from
DAMAGE TYPE: ELECTRICITY Cryx a prize more valued than any territory or wealth: a dragon athanc, which was
DAMAGE TYPE: MAGICAL
QUICKSILVER MK III
prevented from falling to the clutches of Lord Toruk.
DAMAGE TYPE: MAGICAL
DISRUPTION
After Khador betrayed its alliance with Cygnar and Vinter Raelthorne IV rallied his
treacherous supporters in an attempt to seize back his throne, Lord General Stryker
FEAT: LIGHTNING CHARGE
protected King Leto and ensured he could reach Fharin, where the final battle of
Ordered forward by Lord General Coleman Stryker, the
Storm Division becomes a sweeping tempest of destruction. the Second Cygnaran Civil War would take place. Stryker stood at the center of this
Whether advancing on foot or galloping on horseback, storm alongside his liege, confronting the tyrant they had both helped overthrow
Strykers knights rush forward while the air darkens with
black clouds. They smash into the enemy line as a galvanic in the Lions Coup.
inferno of arcing lightning and booming thunder.
When a friendly Faction model makes an impact attack The last few years have been difficult for Coleman Stryker as he has had to come to
or a charge attack while in Strykers control range, the grips with Cygnar under new rule, led by a king whose face reminds him of a hated
attack automatically hits and gains an additional die on
the damage roll. Lightning Charge lasts for one round. villain. Yet now more than ever the Cygnaran Army has need of his experience,
SPELLS COST RNG AOE POW DUR OFF courage, and convictions. He stands as the greatest hope of his new king and his
ARCANE BOLT 2 12 11 YES tattered nation in these trying times.
Magical bolts of energy streak toward the target model.
CHAIN BLAST 3 10 3 12 YES
After determining the point of impact for this attack,
roll deviation for an additional 3 AOE from that point.
Models in that AOE are hit and suffer a POW6 blast
damage roll.
ESCORT 2 SELF
CTRL UP NO
Warjacks in the spellcasters battlegroup beginning
their activations in its control range gain +2 movement
when advancing as part of their Normal Movement.
The spellcaster gains +2ARM while one or more
warjacks in its battlegroup are within 3 of it.
FURY 2 6 UP NO
Target friendly Faction model/unit gains +3 to melee
damage rolls but suffers 1DEF.
IRON AGGRESSION 2 6 UP NO
Target friendly Faction warjack can run, charge, or
make slam or trample power attacks without spending
focus and gains boosted melee attack rolls.

58
59
COMMANDER DALIN STURGIS
CYGNAR WARCASTER

STURGIS 1 FOCUS: 6 BLADE (LEFT) SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL ARCANE SHIELD 2 6 UP NO
6 6 7 5 16 15 9
FEEDBACK If this weapon damages a warjack Target friendly Faction model/unit gains
that is part of a battlegroup, the warjacks +3ARM. Models are not affected while out of
HAND CANNON controller suffers 1 damage point. formation.
RNG ROF AOE POW
12 1 12 BLADE (RIGHT) CONVECTION 2 10 12 YES
DAMAGE TYPE: MAGICAL When Convection destroys a living enemy
ELECTRO LEAP When a model is directly hit model, you can give 1 focus point to a warjack in
BLADE (LEFT) the spellcasters battlegroup that is in its control
RNG POW P+S with a basic attack made with this weapon,
you can have lightning arc to the nearest model range.
2 7 13
within 4 of the model hit, ignoring the attacking LIGHTNING STORM
3 8 3 10 RND
YES
model. The model the lightning arcs to suffers an Models hit suffer a POW10 electrical damage
BLADE (RIGHT) unboostable POW10 electrical damage roll . roll . This spells AOE is a hazard that remains
RNG POW P+S Lightning arc damage rolls are not considered to in play for one round. Models entering or ending
2 7 13 have been caused by an attack. Resolve lightning their activations in the AOE suffer a POW10
arc damage rolls simultaneously with the damage electrical damage roll .
DAMAGE:18 resulting from the attack that caused the leap.
SNIPE 2 6 UP NO
Target friendly Faction models/units ranged
FEAT: DEAD ON ARRIVAL
WJ FA weapons gain +4RNG.
BASE:SMALL
+30 C Leveraging his indomitable will into raw arcane TELEPORT 2 SELF NO
power, Commander Dalin Sturgis seizes every enemy Place the spellcaster anywhere completely within
STURGIS 1 around him and pulls them closer before unleashing 6 of its current location, then its activation ends.
an explosion of rending force. Amid the aftermath
CHAIN ATTACK: FLASH If this model hits the same his warjacks are empowered to annihilate those foes
target with both its initial melee attacks, after resolving left standing.
the attacks you can immediately place this model
anywhere completely within 3 of its current location. Enemy non-warcaster, non-warlock models in
Sturgis control range are pushed 3 directly
RELENTLESS CHARGE While advancing as part of a
toward Sturgis in the order you choose. Then
charge, this model gains Pathfinder .
enemy models within 3 of Sturgis suffer a
REVERSAL When a model misses this model with a POW12 magical damage roll . These damage
charge or a power attack, the attacking model becomes rolls are simultaneous. For each model destroyed
knocked down. by Dead on Arrival, you can allocate 1 focus
SNAP STRIKE This model can make one additional point to a warjack in Sturgis battlegroup in his
attack with each melee weapon for each focus point control range.
spent to make additional attacks.

Commander Dalin Sturgis earned his fame as a master Though Commander Sturgis deeds will be remembered, he
duelist who led his troops from the front lines. Nimble and disappeared from active duty during the chaotic battles in the
deadly, he honed his impressive combat skills to support his Thornwood Forest after Cygnars brief alliance with Khador
warjacks and soldiers while surging across the battlefield was shattered. Cygnaran authorities are silent on Sturgis
delivering death with his twin-bladed mechanikal staff. fate, but leaked reports suggest he gave his life during an
This collapsible weapon was at the center of the warcasters undercover operation, battling Khadoran forces in an effort
fighting style, allowing him to rend his foes with a flurry of to buy time for the soldiers under his command to escape.
precisely targeted blades before disappearing in a flash of Such a heroic death would normally deserve an equally
arcane light, only to reappear within striking distance of his heroic funeral, but his body was never recovered.
next opponent.
Captain Allison Jakes later disclosed that the commander was
An accomplished strategist and combatant, Sturgis inspired brought back from the dead and fought against her within
many with his acts of valor, and those who served under his the Thornwood. Her report was corroborated by subsequent
command can attest to his strength of character. As a young sightings of an undead warcaster resembling Sturgis alongside
man, he began his military career during the Scharde Invasions helljacks and soldiers of the Nightmare Empire of Cryx. It is a
and played a significant role in the conflicts in and around tragedy that this great Cygnaran champion has had his body
Llael. He developed a reputation for only giving orders that reanimated and his personality and memories warped to
he himself would be willing to carry out. The men and women serve the Dragonfather. Those who served with him prefer to
who fought at his side spoke often of his selflessness. remember him as a hero who gave his life for others.

Sturgis also proved to be an enthusiastic and thoughtful


TACTICAL TIPS
mentor, one who knew the importance of preparing the
Convection A warjack cannot exceed normal focus limits as a result of
next generation of Cygnars valued battlefield assets. He Convection.
volunteered time at the Strategic Academy to instruct regular Electro Leap Remember, lightning will not arc to a model with Immunity:
officer cadets in addition to warcaster apprentices. His most Electricity.
prominent former pupil is Captain Allison Jakes, with whom Teleport This model cannot be placed on or in an obstruction or in impassable
terrain as a result of Teleport.
he shared a strong bond. She absorbed his approach to war
and now fights with a fervor matching her mentors.

60
61
CONSTANCE BLAIZE, KNIGHT OF THE PROPHET
MERCENARY MORROWAN WARCASTER
The Radiance of Morrow is more than a symbol of faith for the young warcaster
BLAIZE 1 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
Constance Blaize; her gods light fills her every thought and action. Morrow is
6 6 7 5 15 17 9 a deity who prefers to guide rather than intervene, counting upon his mortal
followers to defend the powerless from the many evils besetting the world.
SUN SPEAR
RNG POW P+S Empowered by her faith, Blaize fights for her god and her nation with a fervor
2 7 13 inspired by the holy ascendants she reveres.
DAMAGE:16 In her lifetime, Blaize has received several unforgettable visions that have confirmed
her calling and her connection to Morrow. Realizing there was something extraordinary
WJ FA
BASE:SMALL
+30 C about her, the vicar of her home town sent her to attend the Sancteum Seminary in
Caspia. When she beheld the glory that was the Sancteumthe holy city and heart
ANIMOSITY [THAMARITE OR UNDEAD MODELS]
This model cannot be part of an army that includes of the Morrowan faithshe saw a resplendent figure she recognized as an archon of
Thamarite or Undead models.
the Host of Morrow pointing toward an ancient statue of Ascendant Katrena. She saw
MERCENARY This model will work for Cygnar.
PARTISAN [CYGNAR] When included in a Cygnar herself clad in shining armor, wielding a great spear gleaming with the light of the
army, this model is a Cygnar model instead of a sun, and knew what she had been born to do. Hers was not to be the way of the priest.
Mercenary model.
BLAIZE 1 Blaize spent the rest of her youth learning the Morrowan philosophies on the
BLESSING OF MORROW While in this models control
range, undead models suffer 2 to damage rolls.
honorable role of the soldier and the rites and responsibilities required of the
FLANK [MORROWAN] When this model makes a melee faithful in a time of war. She was taught the Prayers for Battle and was immersed
attack against an enemy model in the melee range in the lessons of the churchs Martial Trinity: Ascendants Katrena, Solovin, and
of another Morrowan model, this model gains +2 to
attack rolls and gains an additional damage die. Markus. She was initiated into the Primarch Knights, guardians of the Sancteum.
SUN SPEAR When her warcaster gift was discovered, she was taken aside for special training
BLESSED
and became a vital part of the churchs arsenal.
DAMAGE TYPE: MAGICAL

FEAT: DIVINE INTERVENTION During her training, Blaize received news that her elder brother Corrin had been
By prayers to Morrow, Constance Blaize becomes a killed in action in one of the first battles of the Llaelese War. Blaize was devastated
conduit to speed the souls of the fallen to their final rest but had no time for grief; she was sent to join Cygnars Third Army at Highgate
in Urcaen. The power released in the passage of these
souls protects their remaining brothers in arms as Blaize to provide support to the towns and villages threatened by Cryx. She rose to the
becomes a font of holy might.
challenge of leading mixed forces of church and kingdom soldiers, providing
When a friendly living Faction warrior model is
destroyed by an enemy attack or collateral damage from spiritual solace as well as strength of arms.
an enemy attack while in Blaizes control range, Blaize
gains the destroyed models soul token. While in her Her camaraderie with her soldiers changed how she saw her role as both a
control range, friendly living Faction warrior models
gain +1ARM for each soul token on Blaize. When Cygnaran and a sworn knight of the Morrowan Church. Even as Cryxian raids
Blaize replenishes her focus during your next Control along the coast decreased, news of heavy Cygnaran casualties on the northern
Phase, replace each soul token on her with 1 focus
point, then Divine Intervention expires. war front reinforced this shift, and the young warcaster repeatedly requested to be
transferred to a more active military theater. Primarch Arius eventually consented
SPELLS COST RNG AOE POW DUR OFF
CRUSADERS CALL 3 SELF
CTRL TURN
NO
to send a warcaster of the church into the war in the north.
Friendly Faction models beginning a charge in the
spellcasters control range gain +2 movement. Blaizes arrival was timely, and she fought alongside Lord General Stryker against
Crusaders Call lasts for one turn. Cryxian forces seeking to return a dragon athanc to their god and master. She was
FLASHING BLADE 1 SELF NO
The spellcaster immediately makes one basic attack
entrusted with securing this dangerous asset by taking it deeper into the kingdoms
with one of its melee weapons against each enemy interior. In a tumultuous confrontation in the Wyrmwall Mountains, dragons,
model in its LOS that is in the weapons melee range.
These attacks are simultaneous. dragonspawn, and blighted Nyss came after the prize she carried. It required the
RADIANCE OF MORROW 2 SELF CTRL UP NO combined heroics of Blaize and Major Haley to salvage this impossible situation,
While in the spellcasters control range during their preventing Toruks ascendancy and lessening the devastation from the dragon
activations, friendly non-warcaster Morrowan models
can spend focus points on this model to boost one attack. Throughout these battles Blaize strove to protect the innocent and see to the
attack or damage roll for each focus point spent.
proper rites for the dead while adhering to her code of conduct.
REPUDIATE 2 10 YES
Enemy upkeep spells and animi on the model/unit
directly hit by Repudiate immediately expire. When an
Constance Blaize remains a Sword of the Church. She does not revel in bloodshed,
upkeep spell expires as a result of Repudiate, the model but neither does she shy away from battle in defense of Morrow and Cygnar. Ready
maintaining the spell suffers d3 damage points.
and willing to fight against any who would imperil innocents, she knows she must
SUNBURST 3 10 3 13 YES
Sunburst blast damage affects only enemy models. fulfill the destiny that has been laid upon her, no matter what comes.
Models boxed by Sunburst are removed from play.

TACTICAL TIPS
Divine Intervention The normal rules for collecting soul tokens still apply. If more than one model is
eligible to collect a models soul token, the closest eligible model collects it.
Repudiate Because they expire immediately, upkeep spells and animi that had an effect when the
model/unit was hit or damaged will have no effect.
Sunburst Because boxed models are removed from play before they are destroyed, they do not generate
soul or corpse tokens.
62
63
CAINES HELLSLINGERS
MERCENARY WARCASTER UNIT
The trio of mercenary gun mages known as Caines Hellslingers has quickly
CAINE 3 FOCUS: 6
SPD STR MAT RAT DEF ARM CMD
developed a reputation as one of the toughest and deadliest outfits in western
7 5 4 9 17 13 8 Immoren. Comprised of former Black 13th members Lieutenant Darsey Ryan
and Sergeant Samuel Watts as well as the renegade Allister Caine himself, this
SPELLSTORM PISTOL
RNG ROF AOE POW team has gunned down scores of opponents during their short time together. The
12 1 12 circumstances leading to the assembly of the Hellslingers were tragic, and they
DAMAGE:15
have focused their immediate attention on tracking down enemies in Cryx. Their
intelligence, expertise, and lethality make them a force to be reckoned with.
WJ FA
BASE:SMALL
+20 C For the better part of thirteen years, Allister Caine hunted the bastard son of Vinter
Raelthorne IV under the direction of Scout General Bolden Rebald. This life as an
MERCENARIES This unit will work for Cygnar.
PARTISAN [CYGNAR] When included in a Cygnar army, undercover agent saw Caine perpetually on the move, frequenting seedy taverns
this unit is a Cygnar unit instead of a Mercenary unit. and rubbing shoulders with criminals. Put in a position where he had no choice
CAINE 3 but to disobey orders, Caine was disdained by his fellow officers as an unreliable
GUNFIGHTER
OFFICER braggart, drunk, and wastrel.
WARCASTER UNIT This unit is made up of Caine,
Ryan, and Watts. When Caine finally caught up with Julius Raelthornethe bastard in question
SPELLSTORM PISTOL after years of pursuit littered with the bodies of former inquisitors, he could not pull
DAMAGE TYPE: MAGICAL
the trigger. Though Rebalds orders had been clear, the idea of carrying out such an
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules: act without the approval of King Leto, or indeed even the kings knowledge of his
BLACK PENNY This attack ignores the target in nephews existence, gave Caine pause. The deed felt more like murder than like
melee DEF bonus.
BLAST This attack becomes AOE3.
the justifiable elimination of a threat to the crown. Rather than play the mindless
WITCH MARK If this attack hits an enemy model killer he was expected to be, Caine disobeyed Rebalds orders and helped bring
during this models activation, until the end of that
activation this model can target and automatically
Julius before Leto so that the king could make his own decision on the matter.
hit that enemy model with spells, ignoring RNG
andLOS. This choice put Caine on the wrong side of Scout General Rebald. After an angry
RELOAD [1] This model can spend up to 1 focus point confrontation between the two at the end of the Second Cygnaran Civil War, Caine
to make one additional ranged attack with this weapon
during its Combat Action. deserted his commission and turned his back on the organization he had served so
long. Leto abdicated his throne and Julius was crowned king, something that would
FEAT: REAP THE WHIRLWIND
not have been possible without Caine. The gun mage hoped this change in Cygnars
Focusing his arcane reserves, Caine commands his
companions and the warjacks he controls to unleash a rulership would let him settle matters with Rebald amicably. He promised to put
salvo of unrivaled fury. Their unerring fire builds to a
crescendo of raw destructive power, laying waste to any
aside past grudges and to keep the spymasters secrets in exchange for letting him
target in their path. live a quiet life away from political intrigues and military responsibilities.
While in Caines control range, models in his
battlegroup gain a +1 cumulative bonus on ranged Rebald proved unable to let the matter rest, seeing the gun mage as a loose end
attack and ranged damage rolls for each other model
in his battlegroup that hit an enemy model with a that needed tying up. Though Caine went into isolation, his solitude has been
ranged attack this turn while in Caines control range. interrupted by a steady stream of assassins and bounty hunters intent on collecting
This cumulative bonus cannot exceed+3. Reap the
Whirlwind lasts for one turn. the fee Rebald placed on his head. Wanting to put his violent past behind him,
Caine initially did his best to evade or disarm these would-be assassins and bounty
SPELLS COST RNG AOE POW DUR OFF
CALAMITY 3 10 UP YES
hunters, but their persistence has made the peaceful life he sought unattainable.
Target model/unit suffers 2DEF and ARM.
FLICKER 2 SELF NO
Looking for a more lasting solution to avoiding Rebalds hired guns, Caine sought
Place models in the spellcasters unit anywhere help from a Thamarite witch who offered to create a decoy, a wraith bearing his
completely within 2 of their current locations. Models
are not affected while out of formation. Flicker can be perfect likeness. This scheme backfired when the wraith went on a murderous
cast only once per activation. rampage targeting people Caine had wronged in the past. Broadsheets throughout
LOCOMOTION
* 6 NO Cygnar picked up news of the brutal string of slayings, dubbing Caine the
The spellcaster spends up to 3 focus points to cast
Locomotion. Target warjack in the spellcasters Hellslinger.
battlegroup immediately advances up to 1 for each
focus point spent. A warjack can be targeted by Caine learned to his horror that the wraith was hunting a daughter he never knew he
Locomotion only once per activation.
had sired. Despite his best efforts, Caine was unable to stop his double from taking the
MAGE SIGHT 2 CTRL 5 UP NO
Place a 5 AOE completely within the spellcasters girl, stolen for some unknown but presumably terrible purpose. Caine has vowed to
control range. While a model is within the AOE,
models in the spellcasters battlegroup ignore forests
find those responsible for the abduction and bring to them a swift end no matter the
and cloud effects when drawing LOS to it and ignore cost. The fact that his quarry apparently fled to Cryx has in no way dissuaded him.
Stealth when attacking it.

TACTICAL TIPS
Flicker Remember, troopers must be placed in formation.
Officer Because Caine is an Officer, when he is destroyed he does not replace Ryan or Watts. Instead Ryan
or Watts becomes the new unit commander.

64
65
Joining him on his mission are Lieutenant Ryan and Sergeant Watts. Originally
RYAN 2
SPD STR MAT RAT DEF ARM CMD
set on Caines trail by Bolden Rebald, these gun mages fully intended to obey
6 4 5 8 14 11 7 their orders even though they doubted the warcaster was capable of the crimes
attributed to him. Thinking they were tracking the real Caine, the Black 13th
MAGELOCK PISTOL
RNG ROF AOE POW unwittingly interfered with Caines hunt for the murderous wraith. Captain Dixon
10 1 10 Lynch, the groups commanding officer, was slain in the ensuing gunfight. The
WATTS 2 surviving members have come to regret their mission and are filled with a seething
SPD STR MAT RAT DEF ARM CMD rage over the death of Captain Lynch. Ryan and Watts soon joined forces with
6 4 5 8 14 11 7
Caine, willingly putting themselves on the wrong side of the law.
MAGELOCK RIFLE
RNG ROF AOE POW
Ryans unorthodox entry into the Black 13th made the strike team the only
14 1 10 friends and family she had ever known. She is determined to avenge Lynchs
death, and this shared purpose has strengthened her ties to Watts and Caine. Both
DAMAGE: 5 EACH
surviving members of the Black 13th had chafed under authority, but Watts has
BASE:SMALL
taken particularly well to his newfound freedom outside the armys hierarchy. He
has traded in his pistol for a powerful magelock rifle, making him a terror when
RYAN 2 & WATTS 2 downfield from the enemy. The nature of this weapon has also led the sergeant to
GUNFIGHTER develop a measure of patience and foresight he previously lacked.
MAGELOCK PISTOL
DAMAGE TYPE: MAGICAL Bolden Rebald now regards Ryan and Watts as accomplices in Caines treachery, but
ATTACK TYPE Each time this weapon is used to make few bounty hunters are willing to confront the trio of gun mages or follow them on
an attack, choose one of the following special rules:
BLACK PENNY This attack ignores the target in
their mission to the Scharde Islands. On the contrary, some of the sellswords Rebald
melee DEF bonus. might have bribed to hunt the gunslingers are now in the employ of Caine himself.
BRUTAL DAMAGE On a direct hit, gain an
additional die on this weapons damage rolls against Rather than turning to his friends in the Cygnaran military, Caine has reached out to
the target directly hit. his more disreputable contacts, sparing no expense and leaving no favor uncollected
SHADOW FIRE A model hit by this attack does not
block LOS for one turn.
in the assembly of his own ragtag army for his foray into the Nightmare Empire.
MAGELOCK RIFLE
DAMAGE TYPE: MAGICAL
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules.
BLACK PENNY See above.
BRUTAL DAMAGE See above.
GRIEVOUS WOUNDS A model hit by this weapon
loses Tough and cannot have damage removed
from it for one round.

66
67
WARJACKS
OF CYGNAR

Cygnars warjacks and modern colossals are the most refined machines that could navigate the forest with relative ease.
military machines in the Iron Kingdoms. Built to fill key Using warjacks with smaller yet more advanced cortexes
battlefield roles, these warjacks represent the pinnacle of and sophisticated weaponry, Cygnar defeated the kriels once
mechanikal engineering applied to warfare. again, and the colossals were decommissioned and replaced
by their tactically superior modern counterparts.

Evolution of the Since its earliest days, Cygnar has been deeply invested in its

Modern Warjack technology. Indeed, mechanikal advancement has proven as


instrumental as the kingdoms vast wealth in withstanding
Cygnar has long been a pioneer of warjack development. the myriad foes gnawing at its borders. Some of the greatest
The first factories and workshops for assembling the minds in western Immoren call Cygnar home, and their
great colossals for the Rebellion against the Orgoth were innovations range from high-tech weaponry to experimental
constructed in Caspia on the grounds that would eventually new power sources that provide an alternative to coal.
house the Cygnaran Armory. After the Rebellion, the machine Through their work the Cygnaran military is always evolving
shops, forges, and smelting furnaces continued operating to and changing, seeking to improve both the weapons it
create the first colossals to bear the Cygnus, which would employs and the processes by which they are built, supplied,
shake the earth and battle with their Khadoran counterparts and transported across the kingdom.
during the Colossal War.
Warjack advancement and evolution is a slow process of
While conflicts with the Orgoth and Khador informed iterative design. Since the move from the original, oversized
the design of Cygnars colossals and their improvements, colossals to the more sophisticated and adaptable warjacks,
the battles against the trollkin in the Thornwood and the Cygnar has focused on incremental improvements to proven
Gnarls initiated the next major change in design. In the First designs. Over generations of technological development, a
Trollkin War, the kriels were routed and suffered substantial warjack chassis receives improvements to key systems, such
casualties, but they quickly adapted their tactics. By the time as more advanced optical sensors, improved cortexes and
of the Second Trollkin War, the trollkin has learned to use the fine motor control relays, ever more compact and powerful
complex terrain of their native territories to their advantage furnaces, and chassis designs that allow for greater mobility.
and employed ambush tactics and rudimentary traps to These advances can also lead to new weapon suites that
defeat the lumbering colossals. After these defeats the allow Cygnaran engineers and mechaniks to outfit warjacks
Cygnarans adapted smaller steamjacksinitially created for to fill critical battlefield roles or to explore new design
heavy laborinto the first true warjacks, agile and nimble philosophies altogether. Entirely new ideas are rare; rather,

68
Cygnaran engineers build upon the centuries of increasing hammers, spears and shields. Mechanikal improvements to
refinement achieved by their predecessors. these weapons allowed for more effective arms, such as the
devastating impact produced by the Ironclads quake hammer
Perhaps the most significant warjack innovation in Cygnar
or the cortex-rending feedback created by the Lancers shock
was the arcantrik relay, the precursor to the modern arc node.
shield. Ranged armaments required the development of
These devices expanded a warcasters influence over the
automated reloading mechanisms and improvements to the
battleground by extending the range of their spells through
overall stability of a warjack. Once affixed to reliable chassis,
the warjacks in their battlegroups. Arc nodes are linked
these weapons provided the Cygnaran army with potent
by conduits to a warjacks cortex, allowing the controller
mobile artillery and the ability to disable heavy targets at a
to channel arcane energy through the machine and to take
great distance.
advantage of the warjacks optical systems for targeting.
The original arcantrik relays had a number of design flaws, A significant breakthrough in warjack armament came
including the risk of feedback that could damage the from the development of warjack-scale storm chambers.
warcaster and destroy the connected warjack cortex, but The storm chamber was originally developed as a self-
these issues were eventually resolved through incremental sustaining source of voltaic energy to power infantry melee
refinements. The manufacture of arc nodes is still time- weapons such as storm glaives. Small storm chambers
consuming and expensive, however, and they are reserved proved extremely effective in powering the weapons arming
for warjack models with a proven track record of synergizing Cygnars various Storm Knights, but making chambers
well with the device. The advent of arc nodes immediately large enough for use on warjacks proved a challenge. While
opened up new tactics and strategies for warcasters, allowing greater power could be harnessed by increasing the size of a
them to wield offensive spells without exposing themselves storm chamber, it also created wild energy surges that could
to harm. lead to a dangerous and destructive explosion. Over time
this issue was partially solved, resulting in the creation of the
Most early warjack armaments were based on the simple
Stormclad. Built in 597AR by direct order of King Leto and
but effective weapons of the Cygnaran infantry: swords and

WARJACKS OF CYGNAR
69
designed to serve alongside his loyal Stormblades in battle, staggering odds, these innovations have also kindled similar
this heavy warjack was outfitted with a massive generator developments in the armies of its enemies. Cygnars soldiers
blade not unlike the weapons of the Stormblades themselves. have become accustomed to the idea that the advanced
The warjacks success in the field prompted the outfitting of technologies they employ might eventually be used against
other Cygnaran warjacks with voltaic weaponry, a trend that them. Arc nodes, for example, are found in the arsenals of
has steadily increased. several of Cygnars enemies. Cygnars cortex innovations
and modern colossal fabrication techniques have similarly
Although the boilers of modern warjacks are more efficient
benefited other nations as the schematics eventually find
than those of their predecessors, they nonetheless require
their way into the hands of spies. The nations mechaniks
considerable resources to run battle-ready. Conventional
know they can never stop innovating.
warjacks consume both coal and water at prodigious rates,
requiring a smooth chain of supply to the front lines to keep
them functioning. For this reason Artificer General Nemo, Deployment
supported by the Cygnaran Armory, has worked to develop To avoid forcing warjacks to cross large distances under their
stable storm chambers large enough to power the warjacks in own power, they are hauled to their deployment locations
the hope of one day replacing the steam engine. These efforts on trains, boats, or horse-drawn wagons whenever possible.
have proven to be very difficult, but the challenges are not This requires logistical coordination but consumes far fewer
insurmountable. Warjacks that run solely on voltaic energy resources and inflicts less wear on the warjacks, allowing
have been produced, but these machines are presently one- them to be delivered fully fueled and ready for battle.
off implementations whose fabrication techniques cannot
yet be widely applied. At present the most widespread and The military relies heavily on Cygnars extensive railway
successful use of this energy source is to power weaponry, system to transport its warjacks. Trains in Cygnar are owned
not the warjack itself. and operated by two competing companies: Steelwater Rail
and Caspian Rail. These commercial interests often operate
Cygnar can point to many examples of cutting-edge under contract with the Cygnaran government to relocate
technologies that give it a battlefield advantage over rival troops and supplies. Competition between these companies
nations, from the Centurions modified shield that can stop means quick and efficient travel, and the use of the expansive
charging warjacks in their tracks to the Minutemans ability rail lines allows both troops and warjacks to be redeployed
to propel itself into the air by venting its heartfire through swiftly from one location to another. Access to this mode of
a series of compression chambers feeding into an arcane transportation greatly amplifies the ability of the military to
turbine to the Avengers seismic cannon that can create react to new threats and allows the Cygnaran Army to cover
localized earthquakes. While Cygnars advanced technology huge swaths of territory.
has helped it attain numerous victories in the face of

WARJACKS OF CYGNAR
70
Keeping warjacks ready for battle in sufficient quantities
is vital to the Cygnaran Armys success. Meeting this goal
requires the generals to anticipate their needs for these
machines and reallocate them regularly. Whenever possible,
older warjacks that have suffered damage in battle are
repaired to fighting trim. So long as its cortex is intact and
it receives the proper repairs and maintenance, a warjack
can remain combat-ready for many decades of active duty.
Cygnar only decommissions warjack chassis when they
have been rendered obsolete by newer designs. The quality
of Cygnars designs is demonstrated by the fact that even
its outmoded chassis often find a second life on the black
market or by being retooled for mercenary use.

Each of the major forts in Cygnar is kept well supplied with


warjacks against the inevitability of war. Support staff and
command officers ensure that Cygnars warcasters need not
concern themselves with details of supply so they can instead
focus on the tactical requirements of the battle at hand.

Development of
Modern Colossals
Although the hulking colossals of old were retired due to
their inherent design flaws and the expense of keeping
them fueled and battle-ready, modern incarnations of these
behemoths now stride the battlefield once more. Taking
advantage of recent advances in metallurgy, cortex design,
and engineering, these machines have little in common with
their predecessors. CYGNARAN WARJACK
The original colossals were powerful but simplistic machines, SERVICE MARKERS
most useful for shattering fortress walls or smashing slow- Warjacks that have served in notable battles are often
moving targets with their massive fists. Cygnars modern decorated with service markers to denote their length and
colossals demonstrate considerably improved maneuverability regions of service. The warjacks themselves do not notice such
and engine efficiency and serve as weapons platforms for an distinctions, but the honors inspire confidence in the soldiers
imposing array of firepower. The advanced cortexes employed fighting alongside them.
in these machines give them the ability to control multiple
weapons and track multiple targets simultaneously. Cygnaran SCHARDE INVASIONS

colossals like the Stormwall and Hurricane use a combination This service marker was affixed to the few
of galvanic storm chambers and traditional steam engines warjacks that served in the Scharde Invasions
from 584588AR and survived. Primarily light
the former to power the machines many weapons systems
warjacks but including several Defenders,
and the latter to provide mobility.
these decorated jacks are considered to
Although Cygnars modern colossals represent a vast bring particularly good luck to those who
investment of time and resources, their capabilities make them can maintain them, and some claim they are
strategically significant assets. Able to withstand damage especially effective against Cryxian forces.
that would devastate smaller warjacks and outfitted with
DEFENSE OF LLAEL
armaments equally useful in assault, siegecraft, and defense, Warjacks that participated in the defense
colossals serve as the linchpins of large military operations. of Llaels capital were awarded this service
They are most effective when supported by smaller warjacks marker. Though the battle was ultimately a
and infantry, allowing them to reach their intended targets defeat, many see these icons as a symbol
intact and deliver overwhelming assaults. As Cygnar moves of what was lost in the name of Khadoran
forward to new theaters of war, its colossals are often the aggression.
vanguard of any successful assault.

WARJACKS OF CYGNAR
71
AVENGER
CYGNAR HEAVY WARJACK
Armed with an advanced seismic cannon, the Avenger is at the forefront of an ongoing
AVENGER
SPD STR MAT RAT DEF ARM CMD
contest of mechanikal innovation between Cygnar and its enemies. This cannon fires
4 12 7 5 11 19 sophisticated projectiles that unleash a violent but localized earthquake upon impact.
Roughly the size of a mans head, each shell contains a complex arcanodynamic
SEISMIC CANNON
RNG ROF AOE POW generator, a series of intricate and precisely arranged mechanikal rune plates, and
L 10 1 4 14 a small alchemical detonator. Upon impact the detonator initiates an astonishing
STUN BLADE eruption of arcane force. The ground shakes with all the power of a mighty earthquake
RNG POW P+S focused in a tiny area. Enemy combatants that manage to survive the explosion are
R 2 6 18
hurled to the ground, dazed and disoriented, where they are easy targets.

DAMAGE The Centurion chassis was originally developed to provide not only superior
durability but also the mechanikal infrastructure and conduits needed to support

advanced weapons such as its polarity shield. With suitable modifications, this

platform proved ideal for the Avengers seismic cannon as well as its stun blade,

which complements the cannons ability to disrupt enemy movement by stopping
L R
opposing warjacks cold.
L L M C R R
M M C C The Avenger is almost exclusively entrusted to seasoned warcasters who have
proven they will not squander its costly ammunition. Cygnar also takes great pains
PC FA to recover key components of any Avengers that fall in battle to prevent enemies
BASE:LARGE
17 U
from reverse engineering its technological advances.
AVENGER
CONSTRUCT
SEISMIC CANNON
QUAKE On a direct hit against an enemy model, all
models hit become knocked down.
STUN BLADE
STALL A warjack hit by this weapon becomes
stationary for one round.

607 ar
SEISMIC CANNON, STUN BLADE

12 ft 7 in 8.6 tons 750 lbs


4.5 hrs 50 mins
CYGNARAN ARMORY/FRATERNAL ORDER OF WIZARDRY

72
CENTURION
CYGNAR HEAVY WARJACK
Cygnaran military doctrine is grounded in a preference for advanced technological
CENTURION
development over brute force. Challenged to design a warjack to rival the size SPD STR MAT RAT DEF ARM CMD
and strength of Khadoran jacks, the engineers of Caspia developed a hulking and 4 12 7 5 11 19
heavily armored chassis and then outfitted it with some of the most advanced
SHIELD
mechanika available. The first melee-oriented heavy warjack chassis introduced RNG POW P+S
since the Ironclad forty-three years before, the Centurion was also the largest and L 1 2 14

heaviest non-colossal warjack added to Cygnars arsenal. Though the increased PISTON SPEAR
bulk makes it one of the nations slowest warjacks, what the Centurion lacks in RNG POW P+S
R 2 6 18
speed it makes up for in durability. Many of Cygnars warcasters increasingly look
to this steam-belching behemoth of iron as a cornerstone of their personal defense
DAMAGE
and battlefield strategy.

Nearly unassailable via frontal assault, the Centurion is both immovable and

nearly invulnerable thanks to its augmented shield. Powerful techno-arcane coils

embedded in the core can generate a field of arcano-magnetic force capable of
L R
stopping a charging warjack.
L L M C R R

Even the hardest targets are ground to scrap at the working end of the Centurions M M C C

piston spear. The wickedly sharp point, crafted for piercing layers of armor, is
hydraulically powered to plunge repeatedly into an enemy, ripping through even PC FA
BASE:LARGE
17 U
thick warjack armor in short order.
CENTURION
CONSTRUCT
IMPRINT: POLARITY FIELD This model can spend 1
focus point at any time during its activation to gain
Polarity Field for one round. (A model with Polarity
Field cannot be charged or slam power attacked by a
model beginning the charge or slam in its front arc.)
SHIELD
SHIELD
PISTON SPEAR
CRITICAL SUSTAINED ATTACK On a critical hit during
this models Combat Action, attacks made with this
weapon against the model critically hit by this weapon
automatically hit that activation. If this model attacks
another model with this weapon this activation, attacks
against the last model critically hit with this weapon no
longer automaticallyhit.

599 ar
MAGNO SHIELD, PISTON SPEAR

12 ft 7 in 8.5 tons 700 lbs


4.5 hrs 50 mins
CYGNARAN ARMORY

73
CHARGER
CYGNAR LIGHT WARJACK
More Chargers have rolled off Cygnaran factory assembly lines and been
CHARGER
SPD STR MAT RAT DEF ARM CMD
hammered together in far-flung steamjack shops than any other light warjack in
6 9 6 6 13 16 history. Commanders continue to rely on the Charger to bring versatility to the
modern battlefield. This mainstay remains a dependable element stationed at
DUAL CANNON
RNG ROF AOE POW nearly every forward post of the army.
L 12 2 12
The combination of a powerful and reasonably accurate light dual cannon and a
BATTLE HAMMER heavy battle hammer allows this jack to operate with equal ease at range or in close
RNG POW P+S
R 1 4 13 melee. Many journeyman warcasters have cut their teeth with Chargers, sending
them forward to blast shells into oncoming infantry and support the advance of
DAMAGE heavier warjacks.

The Charger is an improvement on the reliable Talon, its immediate predecessor.


The newer jack retains the Talons powerful pistons and compact steam engine
capable of driving it forward at surprising speeds. In addition, a number of subtle
L R upgrades to the leg and hip components afford the Charger greater articulation,
L L M C R R which enables it to react more quickly to threats in combat. Its cannon utilizes the
M M C C
reloading assembly originally developed for the Defenders heavy barrel but adds a
recoil-based mechanism that helps reload the second cannon barrel for another shot.
PC FA
BASE:MEDIUM
9 U

CHARGER
CONSTRUCT
DUAL CANNON
POWERFUL ATTACK When attacking with this weapon,
this model can spend 1 focus point to boost all attack
and damage rolls for the attack.

567 ar
DUAL CANNON, BATTLE HAMMER

8 ft 7 in 2.6 tons 297 lbs


6.5 hrs 75 mins
FRATERNAL ORDER OF WIZARDRY

74
CYCLONE
CYGNAR HEAVY WARJACK
The Cygnaran Armory prides itself on its innovation and technological superiority.
CYCLONE
It maintained this tradition of excellence with the introduction of the Cyclone, a SPD STR MAT RAT DEF ARM CMD
singularly deadly warjack capable of terrifying displays of rapid firepower. 5 11 7 6 12 18

The Cyclones chain guns are a refined evolution of their older counterparts on the METAL STORM
RNG ROF AOE POW
smaller Sentinel, with smoother cycling of ammunition and a reduced likelihood L 12 d3 12
of jamming after protracted fire. With two sets of spinning barrels at its disposal,
this hulking jack is a nightmare to Cygnars enemies. Those unfortunate enough METAL STORM
RNG ROF AOE POW
to find themselves caught in its field of fire are literally ripped apart in a hail of R 12 d3 12
smoke and lead.
OPEN FIST
Thanks to its suppressive fire, the Cyclone provides Cygnaran commanders a tool RNG POW P+S
L 1 3 14
that supports sweeping advances across the battlefield, affording them greater
ability to engage the enemy where and when they choose. OPEN FIST
RNG POW P+S
R 1 3 14

DAMAGE




L R
L L M C R R
M M C C

PC FA
BASE:LARGE
13 U

CYCLONE
CONSTRUCT
METAL STORM
COVERING FIRE (HACTION) Place a wall template
anywhere completely within this weapons RNG and
this models LOS, ignoring intervening models. A
model entering or ending its activation in the template
suffers a damage roll with POW equal to the POW
of this weapon. The template remains in play for one
round. If this model is destroyed or removed from play,
immediately remove the template from play.
OPEN FIST
OPEN FIST

MODIFIED BY ADDITIONAL CORTEX MFG


cygnaran armory

12 2 6.5 638

599 5 50

DUAL METAL STORM CHAIN GUNS

FRATERNAL ORDER OF WIZARDRY

75
DEFENDER
CYGNAR HEAVY WARJACK
The Defender is a stout heavy warjack boasting unprecedented long-range and
DEFENDER
SPD STR MAT RAT DEF ARM CMD
accurate firepower without sacrificing effectiveness in melee. It is a deadly machine
5 11 7 6 12 18 no enemy can ignore, as dangerous at a distance as when it closes.

HEAVY BARREL The primary weapon of this impressive warjack is the enormous heavy barrel, a
RNG ROF AOE POW
L 16 1 15
deceptively simple-looking cannon. In addition to a rapid reloading mechanism,
the cannon has mechanikal stability enhancements that provide accurate fire
SHOCK HAMMER at tremendous ranges, aided by custom-designed targeting protocols in the
RNG POW P+S
R 1 6 17 machines advanced cortex. The Cygnaran Armory also provided the jack with a
shock hammer whose electrical jolt causes immediate damage to an enemy cortex.
DAMAGE
The design of the Defender marked a significant evolution in Cygnaran military
tactics. After bloody clashes with Khador along the northern border during the
reign of Vinter III, Cygnaran generals demanded more accurate and longer-
ranged firepower. The Armory delivered by modifying the chassis of the Ironclad
L R to create a uniquely powerful warjack that has yet to be surpassed in its role on
L L M C R R the battlefield.
M M C C

TACTICAL TIPS
PC FA Cortex Damage Because this damage is caused by the effect when the model is hit, mark it before making
BASE:LARGE
16 U the damage roll.

DEFENDER
CONSTRUCT
SHOCK HAMMER
CORTEX DAMAGE When a warjack is hit by this
weapon, it suffers 1 damage point to its first available
Cortex system box.

MODIFIED BY ADDITIONAL MFG


cygnaran armory

12 2 6.5 655

564 5 45

HEAVY BARREL, SHOCK HAMMER

FRATERNAL ORDER OF WIZARDRY

76
FIREFLY
CYGNAR LIGHT WARJACK
Crackling with galvanic energy and unleashing lethal bolts of electricity to arc
FIREFLY
through the enemy, the Firefly was developed to support Cygnars stormcallers SPD STR MAT RAT DEF ARM CMD
and Storm Knights. It is among the most advanced light warjacks stalking the 6 9 6 6 13 16
battlefields of western Immoren today and is the culmination of years of careful
STORM BLASTER
research and design. RNG ROF AOE POW
L 10 1 10
The Firefly illustrates the versatility of the Charger chassis. Nothing spurs
innovation like warfare, and the arcane mechaniks of the Cygnaran Armory applied ELECTRO GLAIVE
RNG POW P+S
many of their recent breakthroughs to this jack. Cygnars electrified weapons are R 2 4 13
increasingly designed to complement each other, and the Firefly represents that
design philosophy. DAMAGE

This battle machines powerful weaponry is not reliant on a warcasters guiding


hand, making it a favorite with jack marshals. Stormblades in particular favor the
Firefly for its outstanding ability to provide warjack support that complements

their own voltaic assaults. L R


L L M C R R
M M C C
TACTICAL TIPS
Lightning Generator Remember, lightning will not arc to a model with Immunity: Electricity.
PC FA
BASE:MEDIUM
8 U

FIREFLY
CONSTRUCT
IMMUNITY: ELECTRICITY
IONIZATION When a model suffers an electrical
damage roll while within 5 of this model, add +2
to the roll.
STORM BLASTER
DAMAGE TYPE: ELECTRICITY
LIGHTNING GENERATOR When a model is directly hit
with a basic attack made with this weapon, lightning
arcs from the model hit to d3 consecutive additional
models. The lightning arcs to the nearest model it has
not already arced to within 4 of the last model it arced
to, ignoring this model. Each model the lightning arcs
to suffers an unboostable POW10 electrical damage
roll . Lightning arc damage rolls are not considered
to have been caused by an attack. Resolve lightning arc
damage rolls simultaneously with the damage resulting
from the attack that caused the lightning arc.

606 ar
STORM BLASTER, ELECTRO GLAIVE

8 ft 10 in 3.05 tons 321 lbs


7 hrs 70 mins
FRATERNAL ORDER OF WIZARDRY

77
GRENADIER
CYGNAR LIGHT WARJACK
Tempered in the relentless firefights and waterlogged trenches riddling the front
GRENADIER
SPD STR MAT RAT DEF ARM CMD
lines, the Grenadier has proven a worthy addition to the battlefield. Since being
6 8 6 6 14 15 introduced early in the Llaelese War, it quickly became a welcome companion
to any trencher unit in a forward position. Production was quickly ramped up,
GRENADE LAUNCHER
RNG ROF AOE POW making use of the easier-to-produce parts first designed for the more expensive and
L 10 1 3 13 limited Hunter. The combined power of this warjack and trencher forces working
MATTOCK in unison presents a devastating partnership. Wielding a massive mattock, the
RNG POW P+S Grenadier easily tears up great clods of earth to dig makeshift emplacements, and
R 1 5 13
its low profile makes for a hard target when it is nestled into a rough and muddy
pit amid the farrow spikes and foxholes.
DAMAGE
The Grenadiers most potent weapon is its grenade launcher, which can rapidly lob

deadly shells across the battlefield. While the jack zeroes in on multiple targets,

fire teams feed grenades into the launcher until their fingers burn with heat and

effort. Enemies who survive the barrage may experience a brief moment of silence,
L R
but the reprieve ends with the roaring battle cry of valiant trenchers charging
L L M C R R
M M C C
through mud and blood to close in for the kill.

PC FA
BASE:MEDIUM
9 U

GRENADIER
ADVANCE DEPLOYMENT
CONSTRUCT
DIG IN (HACTION) This model gains cover, does not
suffer blast damage, and does not block LOS. The
model remains dug in until it moves, is placed, or is
engaged. It can begin the game dugin.
GRENADE LAUNCHER
ARCING FIRE When attacking with this weapon, this
model can ignore intervening models except those
within 1 of the target.
MANUAL RELOAD This model can make one additional
Grenade Launcher ranged attack during its Combat
Action for each Trencher model B2B with it, up to a
maximum of two additional attacks.

605 ar
GRENADE LAUNCHER, MATTOCK

8 ft 5 in 2.8 tons 350 lbs


7.5 hrs 80 mins
CYGNARAN ARMORY

78
HAMMERSMITH
CYGNAR HEAVY WARJACK
There is an old saying among mechaniks: fewer moving parts, fewer things to go
HAMMERSMITH
wrong. As war continues to rage, warjacks on every side of the conflict become SPD STR MAT RAT DEF ARM CMD
increasingly dependent on repairs. Supply lines grow less reliable every day, and 4 12 7 5 11 19
front-line military commanders are concerned about finding their tactical options
HAMMER
limited by faulty systems. The Hammersmith was outfitted with this pragmatic RNG POW P+S
philosophy in mind. L 1 5 17

Although it is built on the same chassis as the Centurion, the Hammersmith HAMMER
RNG POW P+S
takes the idea of unstoppable force to a completely different level. Gone are the R 1 5 17
intricately mechanized armaments of the Centurion, replaced by massive twin
forge hammers. These direct, almost brutish weapons are clearly designed for DAMAGE
pounding metaland anything else in their pathas flat as the farmlands of the

eastern Midlunds. They are capable of rocking even the heaviest opponent back on

its heels and then pressing that advantage for everything it is worth.

Every titanic blow from this heavy jack pushes its foe back, and the Hammersmith L R

strides forward to strike again and again in a cacophonous rhythm like an L L M C R R

ironworker shaping metal. At the end of the deafening sequence, the Hammersmith M M C C

focuses its strength to deliver one final resounding attack that violently sends its
enemy hurtling backward. PC FA
BASE:LARGE
12 U

TACTICAL TIPS HAMMERSMITH


Beat Back You cannot move toward a model you destroyed. CONSTRUCT

Chain Attack: Smite A model with a crippled weapon system cannot use it to make chain attacks, special FOLLOW UP When this model slams an enemy model,
immediately after the slam is resolved this model can
attacks, or power attacks.
advance directly toward the slammed model, up to the
Follow Up This model stops moving if it contacts another model. This model does not advance if the distance the slammed model was moved.
model slammed is destroyed by the attack. HAMMER
BEAT BACK Immediately after a basic attack with
this weapon is resolved during this models Combat
Action, the enemy model hit can be pushed 1 directly
away from the attacking model. After the enemy model
is pushed, the attacking model can advance up to 1
directly towardit.
CHAIN ATTACK: SMITE If this model hits the same
model with both its initial attacks with this weapon,
after resolving the attacks it can immediately make one
additional melee attack against the model hit. If the
additional attack hits, the target is slammed d6 directly
away from this model and suffers a damage roll with
POW equal to the STR of this model plus the POW of
this weapon. The POW of collateral damage is equal to
the STR of this model.

604 ar
TWIN FORGE HAMMERS

12 ft 7 in 8.8 tons 750 lbs


4.5 hrs 50 mins
CYGNARAN ARMORY

79
80
HUNTER
CYGNAR LIGHT WARJACK
The Hunter was developed for one purpose only: to seek out and destroy opposing
HUNTER
warjacks. Swift and maneuverable, it is effective at crippling enemy jacks before SPD STR MAT RAT DEF ARM CMD
they even have the opportunity to engage Cygnaran forces. The agile machine is 6 8 6 7 14 15
able to traverse most terrain with ease to gain the perfect vantage point from which
LONG ARM
to deliver supremely accurate armor-piercing firepower. RNG ROF AOE POW
L 14 1 6
A sterling example of a mobile firing platform, the Hunter is armed with a precision-
made high-velocity cannon known as a long arm. This cannon is uncannily accurate BATTLE AXE
RNG POW P+S
and fires alchemically hardened steel-alloy ammunition that can punch through R 1 4 12
the thickest armor, allowing the Hunter to engage and potentially disable the
heaviest warjacks on the field. The axe it carries is less weapon than tool, primarily DAMAGE
used for clearing obstacles and brush, but it can be brought to bear against enemies

in close quarters when necessary.

The Hunter boasts additional specialized features to better fill its role in battle.
First, it is equipped with the augmented cortex receiver, a device that enables it L R

to register its warcasters directives at almost twice the normal distance. The ACR L L M C R R

makes the Hunter its warcasters most distant eyes and ears in battle, enabling it M M C C

to scout far ahead of the rest of the battlegroup and provide valuable information
for the warcaster commander. Nearly as innovative are the warjacks upgraded PC FA
BASE:MEDIUM
11 U
joint and gyroscope components, which give the machine unparalleled mobility in
even the roughest of terrain. This ability allows the Hunter to take full advantage HUNTER
of both its ACR and its potent long-range cannon. ADVANCE DEPLOYMENT
CONSTRUCT
PATHFINDER
EXTENDED CONTROL RANGE When checking to see
if this model is in its controllers control range, double
the range.
LONG ARM
ARMOR-PIERCING When calculating damage from this
weapon, halve the base ARM stats of modelshit.

603 ar
LONG ARM CANNON, BATTLE AXE

8 ft 5 in 2.75 tons 400 lbs


8.5 hrs 90 mins
CYGNARAN ARMORY

81
IRONCLAD
CYGNAR HEAVY WARJACK
The Ironclad is a walking behemoth of metal twice the height of a man. Gigantic
IRONCLAD
SPD STR MAT RAT DEF ARM CMD
smokestacks blow sooty breath from its heartfires furnace, and its mechanikal
5 11 7 6 12 18 eyes emit a bright orange glow that gives it a fearsome demeanor. Armed with
a powerful quake hammer, the Ironclad effortlessly smashes lesser combatants
QUAKE HAMMER
RNG POW P+S to scrap.
L 1 7 18
When it came time to upgrade Cygnars frontline heavy warjack in the 550s, the
OPEN FIST contract went to Engines East in Corvis. This independent shop had earned its
RNG POW P+S
R 1 3 14 fame a century earlier creating several mainstays of the Cygnaran Army. As good
as those predecessors were, they were designed on old principles evolved from
DAMAGE mundane laborjacks. The Ironclad, by contrast, was built from the ground up to be
nothing but a weapon of war.

The two most notable advances in this design are the use of a more sophisticated
cortex, allowing considerably better performance in combat, and the addition of
L R its signature quake hammer. Even when completely surrounded, the Ironclad can
L L M C R R seize victory by smashing the earth with its hammer to send surrounding enemies
M M C C
tumbling to the ground. If an Ironclad cannot break something, it is safe to say that
thing cannot be broken.
PC FA
BASE:LARGE
12 U

IRONCLAD
CONSTRUCT
QUAKE HAMMER
CRITICAL KNOCKDOWN On a critical hit, the model hit
becomes knocked down.
TREMOR (HATTACK) Before resolving damage from
this attack, center a 4 AOE on the model directly hit.
Models in the AOE become knocked down. This model
is not affected by Tremor.
OPEN FIST
OPEN FIST

MODIFIED BY ADDITIONAL CORTEX MFG


cygnaran armory

12 3 6 582

556 5.5 60

QUAKE HAMMER

FRATERNAL ORDER OF WIZARDRY

82
LANCER
CYGNAR LIGHT WARJACK
The development of the arc node and its precursor, the arcantrik relay, is among the
LANCER
most significant advances in modern warfare. A device of unquestionable utility, SPD STR MAT RAT DEF ARM CMD
the arc node enables a warcaster to extend his arcane reach across the battlefield. 6 9 6 6 13 16

For years before the creation of the Lancer, Cygnaran warcasters lamented the lack SHOCK SHIELD
RNG POW P+S
of a proper chassis to support this arcane relay. Cygnaran mechaniks had pioneered L 0.5 2 11
the field with such jack designs as the Javelin used in the Thornwood War and
the Arcane of later years, but neither of these performed adequately. After several WAR SPEAR
RNG POW P+S
decisive Cryxian victories along Cygnars western coast, King Leto pressured R 2 4 13
Warmaster General Turpin to heed the warcasters assessment and challenged the
Royal Cygnaran University to provide a better platform for the costly arc node. DAMAGE

Adapted from the reliable Charger chassis but developed with an emphasis
on defense and survivability, the Lancer is a rugged yet agile masterpiece. The
machines main weapon is a heavy spear designed to keep adversaries at bay, and

its sturdy shield generates a shock field capable of burning out a warjack cortex L A A R

on contact. These innovations are the basis for what most Cygnaran warcasters L L M C R R
M M C C
consider to be the most valued light warjack in the Cygnaran arsenal.

TACTICAL TIPS PC FA
BASE:MEDIUM
10 U
Cortex Damage Because this damage is caused by the effect when the model is hit, mark it before making
the damage roll.
LANCER
ARC NODE
CONSTRUCT
SET DEFENSE A model in this models front arc suffers
2 on charge, slam power attack, and impact attack rolls
against this model.
SHOCK SHIELD
SHIELD
CORTEX DAMAGE When a warjack is hit by this
weapon, it suffers 1 damage point to its first available
Cortex system box.
SHOCK FIELD If a warjack in this models front arc
hits it with a melee attack, immediately after the attack
is resolved the attacker suffers 1 damage point to its first
available Cortex system box. This model loses Shock
Field while this weapon system is crippled.

605 ar
SHOCK SHIELD, WAR SPEAR, ARC NODE

9 ft 1 in 3.15 tons 363 lbs


7 hrs 70 mins
CYGNARAN ARMORY

83
MINUTEMAN
CYGNAR LIGHT WARJACK
Able to swiftly reach any part of the battlefield and obliterate the enemy with a
MINUTEMAN
SPD STR MAT RAT DEF ARM CMD
punishing short-range assault, the Minuteman fills a critical role. It was designed
6 8 6 6 14 15 to circumnavigate any obstacle, giving the Cygnaran Army a warjack with
unparalleled mobility. Over time, it has become a favorite of Cygnars warcasters,
SLUG GUN
RNG ROF AOE POW particularly those who favor rapid assault tactics in the otherwise impassable
L 4 1 14 trenches of no mans land.
SLUG GUN The Minuteman is a product of numerous advances in mechanikal warfare.
RNG ROF AOE POW
R 4 1 14 Utilizing a precisely designed series of compression chambers, the warjack can
vent its heartfire through an arcane turbine that powers a special propulsion
OPEN FIST
RNG POW P+S
system to launch it briefly into the air. Upon landing, it can annihilate entire
L 0.5 2 10 squads of infantry with its short-range grenade launchers, clearing its line of sight
to an intended target. The Minuteman can then unload its dual short-range slug
OPEN FIST
RNG POW P+S guns into the enemy. Each of these forearm-mounted guns fires a sizable piece of
R 0.5 2 10 metal that generates considerable stopping power, making this light jack capable
of damaging even heavy warjack armor, so long as it can get close enough.
DAMAGE
When not clearing infantry, Minutemen are often deployed in pairs to assault
heavy jacks, using their battlefield mobility and powerful armament to preempt
the attacks of more lumbering enemies. Relying on nimbleness over heavy armor

of their own, a pair of these jacks can quickly cripple many enemy warjacks or
L R
keep them occupied until other assets can be brought to bear.
L L M C R R
M M C C
TACTICAL TIPS
Flak Field Running or failing a charge ends this models activation, so it cannot use Flak Field afterward.
PC FA
BASE:MEDIUM
9 U

MINUTEMAN
ADVANCE DEPLOYMENT
CONSTRUCT
GUNFIGHTER
BOUNDING LEAP Once per activation, after making
a full advance as its Normal Movement but before
performing its Combat Action, this model can spend 1
focus point to be placed completely within 5 of its
current location.
FLAK FIELD This model can use Flak Field once
per turn at any time during its activation. When this
model uses Flak Field, models B2B with it suffer an
unboostable POW12 blast damage roll and other
models within 2 of it suffer an unboostable POW6 blast
damage roll. This model is not affected by Flak Field
OPEN FIST
OPEN FIST

605 ar
DUAL SLUG GUNS, FIRE-AND-FORGET FRAGMENTATION GRENADES (FFFG)

8 ft 5 in 2.4 tons 385 lbs


8.2 hrs 85 mins
CYGNARAN ARMORY

84
RELIANT
CYGNAR HEAVY WARJACK
Whether enveloping the enemy with crackling electrical fields at range or driving
RELIANT
the opposition to its knees with titanic blows in melee combat, the Reliant brings SPD STR MAT RAT DEF ARM CMD
invaluable combat versatility to Cygnars storm arsenal. As the count of smoking 5 11 7 6 12 18
and shattered bodies has grown, the Reliant heralds a new era for Cygnaran
STORMBRINGER
battlefield technology. RNG ROF AOE POW
L 12 1 3 13
The Cygnaran Armory designed the Reliant to expand Cygnars storm-based
weaponry to fill different strategic roles. Just as the older Defender and Ironclad PULSE HAMMER
RNG POW P+S
complement one another, the Reliant was engineered to support the close-fighting R 1 6 17
Stormclad by delivering a longer-ranged storm-generating attack platform without
entirely sacrificing melee capability. DAMAGE

Key to this strategy was the Stormbringer, the new ranged weapon designed
specifically for the Reliant. The Stormbringer is capable of generating and
projecting electrical fields at distancefields that linger as swirling storms of
crackling power to keep enemy infantry at bay while insulated Storm Knights L R

charge through without hindrance. L L M C R R


M M C C
The Reliants pulse hammer is a less complex but tremendously effective mechanikal
melee weapon. The pulse hammer can generate a powerful electrical discharge and
PC FA
thunderclap. Those in proximity are rendered senseless and hurled to the ground by 14 U
BASE:LARGE
the thunderous report, making it easy for the Reliant or other allies to finish them off.
RELIANT
CONSTRUCT
IMMUNITY: ELECTRICITY
STORMBRINGER
DAMAGE TYPE: ELECTRICITY
ELECTRO FIELD The AOE remains in play for one
round. Models entering or ending their activations in
the AOE suffer a POW10 electrical damage roll .
PULSE HAMMER
CRITICAL THUNDERCLAP On a critical hit on an enemy
model, center a 4 AOE on the model directly hit.
Models in the AOE without Immunity: Electricity
become knocked down.

607 ar
STORMBRINGER, PULSE HAMMER

12 ft 3 in 6.7 tons 650 lbs


5.5 hrs 55 mins
CYGNARAN ARMORY

85
SENTINEL
CYGNAR LIGHT WARJACK
The first Cygnaran warjack outfitted with the infantry-shredding chain gun, the
SENTINEL
SPD STR MAT RAT DEF ARM CMD
Sentinel fills an essential role on the battlefield. Its rapid-fire weapon enables it to
6 9 6 6 13 16 cut down wide swaths of infantry, making it invaluable against charging platoons
of Winter Guard, tides of Menite zealots, or waves of Cryxian mechanithralls.
CHAIN GUN
RNG ROF AOE POW
R 10 d3 10
It was the invention of the chain gun that set this warjack apart. This intricate
machinery was advanced beyond anything seen until that point. Designed
SHIELD by the brilliant Albere Gungria, a member of the engineering department of
RNG POW P+S
L 0.5 2 11 the Royal Cygnaran University and consultant to its Strategic Academy, this
innovative weapon was the first to feature brass casings that allowed rapid belt-
DAMAGE fed ammunition. Sentinels often fight alongside trenchers, drawing concentrated
fire from enemy infantry. To protect the warjack, Gungria outfitted it with a heavy

assault shield large enough to cover most of its chassis. The shield allows the

Sentinel to maintain a withering hail of gunfire against an enemy position.

L R Closing with a Sentinel costs enemies dearly. Once within striking range of the
L L M C R R machine, they encounter the crushing power of its assault shield. The warjack has
M M C C few rivals when deployed in the hands of cunning warcasters who know how to
exploit its firepower.
PC FA
BASE:MEDIUM
8 U

SENTINEL
CONSTRUCT
SHIELD GUARD Once per round, when a friendly
model is directly hit by a non-spray ranged attack
during your opponents turn while within 3 of this
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
SHIELD
SHIELD

573 ar ROYAL CYGNARAN UNIVERSITY


CHAIN GUN, ASSAULT SHIELD

8 ft 6 in 3.25 tons 300 lbs


6 hrs 65 mins
CYGNARAN ARMORY

86
STORMCLAD
CYGNAR HEAVY WARJACK
In the days following the Lions Coup, King Leto set his engineers to the task
STORMCLAD
of developing a new weapon to serve his loyal Stormblades in the field. The SPD STR MAT RAT DEF ARM CMD
Stormclad was the resulting masterpiece, a suitable addition to their ranks. By 5 11 7 6 12 18
taking the impressive bulk and chassis of the Ironclad and arming it with a weapon
GENERATOR BLAST
of incredible raw galvanic fury, Letos engineers crafted a walking tempest of steel RNG ROF AOE POW
and lightning. R 8 1 14

When the new warjack was demonstrated for the Stormblades, the knights GENERATOR BLADE
RNG POW P+S
roaring cheer confirmed that the Cygnaran engineers had created a machine of R 2 8 19
unprecedented capabilities. Each Stormclad bore the banner of the unit to which it
OPEN FIST
was assigned, a tradition the Stormblades uphold with pride. RNG POW P+S
L 1 3 14
The Stormclad is equipped with an accumulator that draws on the excess galvanic
energies emitted by storm glaives, processing the charges through a modified
DAMAGE
storm chamber into the warjacks own cortex. Its primary weapon is the generator
blade, a massive mechanikal sword built following the same principles used in
designing the Stormblades smaller storm glaives. The energy flowing through the

generator blade allows the Stormclad to cleave through the heaviest armor like

lightning splitting a tree, projecting cataclysmic electrical blasts with every impact. L R
L L M C R R
M M C C
TACTICAL TIPS
Accumulator This model cannot exceed normal focus limits as a result of Accumulator.
Electro Leap Remember, lightning will not arc to a model with Immunity: Electricity. PC FA
BASE:LARGE
18 U

STORMCLAD
ASSAULT
CONSTRUCT
IMMUNITY: ELECTRICITY
ACCUMULATOR [STORM KNIGHT] When it begins its
activation within 3 of one or more friendly Storm
Knight models, this model gains 1 focus point.
GENERATOR BLAST
DAMAGE TYPE: ELECTRICITY
ELECTRO LEAP When a model is directly hit with
a basic attack made with this weapon, you can have
lightning arc to the nearest model within 4 of the
model hit, ignoring the attacking model. The model
the lightning arcs to suffers an unboostable POW10
electrical damage roll . Lightning arc damage rolls
are not considered to have been caused by an attack.
Resolve lightning arc damage rolls simultaneously
with the damage resulting from the attack that caused
the leap.
GENERATOR BLADE
ELECTRO LEAP See above.
OPEN FIST
BUCKLER
OPEN FIST

MODIFIED BY ADDITIONAL CORTEX MFG


cygnaran armory

12 3 6.5 650

597 5.5 55

GENERATOR BLADE, BUCKLER

FRATERNAL ORDER OF WIZARDRY

87
ACE
CYGNAR LIGHT WARJACK
Designed in secret by the Cygnaran Armory to carry out covert operations for the
ACE 1
SPD STR MAT RAT DEF ARM CMD
Cygnaran Reconnaissance Service, Ace was built as a one-of-a-kind prototype. The
6 8 6 7 14 15 machine integrated an experimental mechanikal device intended to camouflage
the warjack, rendering it almost invisible in the field. Eight years after Ace was
RUNE SHOT CANNON
RNG ROF AOE POW completed, some elements of its chassis, including those which allowed it to
L 14 1 12 negotiate forests with relative ease, influenced the design of the Huntera warjack
BATTLE AXE that has since become a Cygnaran mainstay.
RNG POW P+S
R 1 4 12 Aces original chassis was an advanced wonder for its day. Its steam engine was
engineered with sound baffles, its frame incorporated various dampeners to
DAMAGE minimize noise, and its exhaust system was modified to produce less recognizable
plumes. Similarly, its high-grade cortex was conditioned to prioritize stealth

and to function smoothly under cover of darkness and in either urban or forest

environments. Ace was outfitted with thin armor plating that left the warjack more

vulnerable to direct hits but made it quite nimble and evasive, complementing its
L R
elusive personality. In battle it sought to avoid direct engagement and to kill foes at
L L M C R R
M M C C
a distance whenever possible. The most ingenious aspect of Aces technologyits
umbrella infiltration fieldremained a mystery, ill-understood by the mechaniks
who took over the machines maintenance after its inventor disappeared under
PC FA
12 C
BASE:MEDIUM suspicious circumstances.

ACE 1 Aces first tour, alongside Allister Caine on a top-secret mission in Llael in 595 AR,
ADVANCE DEPLOYMENT also nearly turned out to be its last. The warjack proved itself to be intelligent and
CONSTRUCT
PATHFINDER
surprisingly self-willed, quickly developing a strong bond with the gun mage. The
BOND [CAINE] If this model begins the game in use of its infiltration field helped Caine succeed at a mission that should have
Caines battlegroup, it is bonded to him. This model been impossible. Unfortunately, Ace did not make it home from this operation:
is not considered to be bonded while under your
opponents control. Each time this model makes a basic just outside Merywyn the warjack sacrificed itself to save Caine from an artillery
Rune Shot Cannon attack while bonded to Caine and
in his control range, choose one of the following special
barrage and wound up sinking into the Black River.
rules:
SHADOW FIRE A model hit by this attack does not Despite the destruction of the original chassis, years later Allister Caine was able to
block LOS for one turn. convince Scout General Rebald to launch a mission to recover Aces unique cortex.
THUNDERBOLT Enemy models hit are pushed
d3 directly away from the attacking model. On With the backing of the CRS, Caine saw the jack rebuilt with several modifications,
a critical hit, the enemy model becomes knocked including a rune shot cannon capable of enduring the force of spell-charged
down after being pushed.
TRICK SHOT If this attack directly hits, choose
ammunition. Though Aces infiltration system was replicated, it is an imperfect
another model within 4 of the model hit. The copy. The field it generates is temporary and unstable, and the machinery must be
chosen model suffers an unboostable POW10
magical damageroll . The point of origin for this repaired after each use. Despite this flaw, the warjack has been well worth the effort
damage is the model hit. Trick Shot damage rolls to recover and restore it, becoming Caines trusted and constant companion. Caine
are not considered to have been caused by an attack.
INFILTRATE This model can use Infiltrate once per has relied on it during a number of vital CRS missions requiring an abundance of
game at any time during its activation. This model both discretion and firepower, including the actions which would ultimately result
gains Stealth . While its controlling warcaster is
B2B with this model, that model also gains Stealth . in the crowning of King Julius Raelthorne.
Infiltrate lasts for one round.
TRUE SIGHT This model ignores cloud effects when
determining LOS. This model also ignores Stealth .
RUNE SHOT CANNON
DAMAGE TYPE: MAGICAL

595 ar CYGNARAN RECONNAISSANCE SERVICE


RUNE SHOT CANNON, BATTLE AXE

8 ft 5 in 2.8 tons 400 lbs


8.5 hrs 90 mins
CYGNARAN ARMORY

88
89
BRICKHOUSE
CYGNAR HEAVY WARJACK
With its advanced armament and heavily armored hull, Brickhouse is a veritable
BRICKHOUSE 1
SPD STR MAT RAT DEF ARM CMD
wall of steel. More than capable of enduring sustained assaults and holding vital
4 12 8 5 11 19 positions on the battlefield, the warjack is just as eager to wade into enemy ranks to
crush opposing warjacks with blows from its devastating power maul. No matter
MAGNO FIST
RNG POW P+S the situation, this bulwark of Cygnaran engineering is a welcome sight to its allies,
L 1 3 15 particularly the Storm Knights fighting alongside Captain Elizabeth Maddox.
POWER MAUL Brickhouse began its service as a standard-issue Centurion under the command of
RNG POW P+S
R 2 6 18 Captain Maddox during the Caspia-Sul War. Fighting street to street through the
Protectorate city of Sul in the final days of the conflict, Maddox strove to prove
DAMAGE herself in her first major engagement. When she was ambushed by the Protectorate
warcaster Thyra, Flame of Sorrow and a host of Daughters of the Flame, Maddox

and her forces fought to the last. In the end the Centurion fell under the weight

of numerous enemies, and Captain Maddox was captured. For a time the battered

remains of the jack lingered on the battlefield. When a search party finally arrived
L R
to investigate Maddoxs disappearance, they discovered the wrecked machine and
L L M C R R
M M C C
relocated it to Caspia.

The warjacks cortex and chassis had suffered significant damage in the battle. At
PC FA first glance the cortex appeared unsalvageable, and it was placed in storage within
BASE:LARGE
18 C
the Cygnaran Armory in Caspia amid piles of other damaged equipment awaiting
BRICKHOUSE 1 disassembly and reuse. A spark still lingered deep within this battered cortex,
CONSTRUCT however, and four years later, while touring the armory following her return to
IMMUNITY: ELECTRICITY
Caspia after escaping from a Protectorate temple prison, Major Maddox sensed it.
BOND [MADDOX] If this model begins the game in
Maddoxs battlegroup, it is bonded to her. This model
is not considered to be bonded while under your Disregarding the protests of the officers escorting her, Maddox followed the
opponents control. While this model is bonded to call of the cortex until she arrived at the facility in which her old Centurion was
Maddox and in her control range, it gains Retaliatory
Strike. (If a model with Retaliatory Strike is hit by a being stored. At her touch, the inert cortex leapt to life once more, heeding her
melee attack made by an enemy model during your call without hesitation. Maddox requested that a new custom chassis be built, and
opponents turn, after that attack is resolved the model
with Retaliatory Strike can immediately make one work began without delay on the warjack that would be called Brickhouse.
basic melee attack against that model. The model with
Retaliatory Strike can make only one Retaliatory Strike Artificer General Nemo asked Master Mechanik Lassiter Polk of the Cygnaran
per turn.)
CARAPACE This model gains +4ARM against free Armory to have his best mechaniks build a machine that would be worthy of
strike damage rolls and ranged attack damage rolls. the warcaster who now stood as a powerful symbol for Cygnars military might
FORCE HOLD Enemy models beginning an advance
within 2 of this model cannot advance except to and perseverance. Equipped with an experimental magno fist that can stop its
change facing. This model loses Force Hold while its opponents in their tracks, Brickhouse stands as an immovable obstacle between
Magno Fist weapon system is crippled.
Maddox and those who would do her harm. Significant time and resources
MAGNO FIST
OPEN FIST were invested in the construction of the chassis and the integration of advanced
POWER MAUL technologies into Brickhouses systems, and the remade warjack was delivered to
CRITICAL SMITE On a critical hit, the model hit can Major Maddox only after her participation in the recent liberation of Riversmet.
be slammed d6 directly away from this model. If the
model hit has a larger base than the attacking model, Since being reunited with its master, Brickhouse has proven fiercely protective of
it is moved only half the distance rolled. The POW of Maddox, and the pair are a force to be reckoned with on any battlefield.
collateral damage is equal to the STR of this model.

611 ar L. POLK
MAGNO FIST, POWER MAUL

12 ft 7 in 8.5 tons 700 lbs


4.5 hrs 50 mins
CYGNARAN ARMORY

90
91
DYNAMO
CYGNAR HEAVY WARJACK
Armed with an experimental cannon fed by the energies of its storm chamber,
DYNAMO 1
SPD STR MAT RAT DEF ARM CMD
Dynamo unleashes sustained voltaic pulses, each discharge more potent than the
5 11 7 6 12 18 last. This brilliant stream of destruction can focus fire on hard targets or scatter
shots to gun down infantry in quick succession. The telltale whine of this cannon
FIRESTORM CANNON
RNG ROF AOE POW charging is enough to rally faltering lines and send enemies diving for cover.
L 10 1 12
The concept for the Firestorm cannon first occurred to Nemo after completing the
BATTLE SPEAR Thunderhead, when he was eager to create another warjack deriving its power
RNG POW P+S
R 2 6 17 from an integrated storm chamber. He was convinced there was a way to prevent
it from exploding under combat stresses without resorting to components that
DAMAGE were difficult to manufactureand therefore expensive. It occurred to him that the
proper weapon might itself channel and store excess energy, essentially serving as

a pressure valve.

Nemo avoided the expense of fabricating new prototypes by requisitioning severely
L R damaged machines from the war front and working on the project in his spare
L L M C R R hours. The initial cortexes he subjected to his hardware succumbed to overload
M M C C and either had their memories wiped or suffered cataclysmic failure outright.

The solution came from a battle-scarred cortex recovered from a highly decorated
PC FA
18 C
BASE:LARGE Stormclad that had been battered to scrap in the Caspia-Sul War. For unknown
reasons, this veteran cortex proved resistant to the tempestuous environment
DYNAMO 1 created by the storm chamber, and it was uniquely suited to regulating galvanic
CONSTRUCT
IMMUNITY: ELECTRICITY energies. After months of experimenting with new methods to insulate both the
BOND [NEMO] If this model begins the game in cortex and the chassis from building energies, Nemo attached the Firestorm and
Nemos battlegroup, it is bonded to him. This model
is not considered to be bonded while under your braced for the worst. Dynamo took to its weaponry with enthusiasm, effortlessly
opponents control. While this model is bonded stabilizing energy levels by releasing blasts of electrical energy from the cannon.
to Nemo and in his control range, it can reroll
missed attack rolls for weapons with Damage Type:
Electricity . Attack rolls can be rerolled only once Since being outfitted with the Firestorm, Dynamo has displayed an impulsive
as a result of this bond. eagerness that belies the age of its cortex. Those who observe the warjack describe
CHAIN REACTION When this model hits an enemy
model with a melee or ranged attack during its
it as hyperactive, which seems appropriate given its power source. It has developed
activation, after the attack is resolved this model gains a a strong attachment to Nemo, who insists his own preference for this machine is a
cumulative +1 to its damage rolls on subsequent attacks
that activation. result of its independence from coal and regular supply lines, but the many hours
INSULATED FRAME Friendly Faction models B2B with he invested in restoring it to functionality likely play a part. Dynamo remains a
this model gain Immunity: Electricity .
finicky machine, continually in need of fine tuning that only Nemo can provide,
FIRESTORM CANNON
DAMAGE TYPE: ELECTRICITY
but these efforts have proven well worth it. Dynamo can unleash a fury of galvanic
MULTI-FIRE (HATTACK) Make an attack with this energies on Cygnars foes and has become the favored battlefield companion of the
weapon. On a hit, after resolving the attack this model
can immediately make one additional attack with this
nations oldest and most experienced warcaster.
weapon targeting the last model hit or another model
within 2 of that model. This model can make up to four
attacks during its activation as a result of Multi-Fire. TACTICAL TIPS
Multi-Fire Multi-Fire ignores ROF but does not ignore RNG. Additional attacks against targets beyond
this weapons range will automatically miss.

608 ar S. NEMO
FIRESTORM CANNON, BATTLE SPEAR

12 ft 3 in 6.5 tons NONE



FRATERNAL ORDER OF WIZARDRY

92
93
OL ROWDY
CYGNAR HEAVY WARJACK
The image of Lord Commander Stryker fighting back-to-back with the jack
ROWDY 1
SPD STR MAT RAT DEF ARM CMD
affectionately named Ol Rowdy is indelibly imprinted on the minds of those who
5 11 8 6 12 19 fight under the banner of the Cygnus. The earth-shaking blows of the warjacks
hammer striking in counterpoint to the flash of the warcasters heavy blade has
QUAKE HAMMER
RNG POW P+S become a familiar spectacle to the men and women of the Storm Division. Although
L 1 7 18 Ol Rowdy may look like any other Ironclad at first glance, its eyes smolder with
OPEN FIST an unusual eagerness to charge into the heart of battle and reduce anything in its
RNG POW P+S path to scrap. It is as much a simple warjack as Coleman Stryker is a simple soldier.
R 1 3 14
Hailing from the first generation of Ironclads hammered together at Engines East,
DAMAGE Ol Rowdy has more than five decades of service to its credit. Many of the warjacks
produced at that time had an unfortunate flaw in their cortexes that emerged

only under the pressure of battle, but it was only after years of fighting during

the Scharde Invasions that the ornery temper that would characterize Ol Rowdy

came to the fore: the jack is so eager for a fight it will throw itself at any enemy
L R
that dares come near.
L L M C R R
M M C C Of all the personality quirks a warjack might develop, the habit of charging into
battle without prompting is among the least desirable. A jack found to have a flaw
PC FA of this nature generally has its cortex wiped clean, but OlRowdys service record
BASE:LARGE
18 C
gave the mechaniks reason to leave its cortex untouched. Few jacks survived the
ROWDY 1 war, and each boasted valuable combat experience that was impossible to replicate.
CONSTRUCT
AGGRESSIVE This model can run or charge without Eventually Ol Rowdy was retired from the field to serve in the training of
spending focus. young warcasters at the Point Bourne Strategic Academy. The warjack served
BOND [STRYKER] If this model begins the game
in Strykers battlegroup, it is bonded to him. This in this capacity for several years, until it was assigned to twenty-one-year-old
model is not considered to be bonded while under Lieutenant Coleman Stryker for his journeyman tour as a test of skill. Strykers
your opponents control. While this model is bonded
to Stryker and B2B with him, Stryker gains +2DEF instructors thought he would learn humility from the challenge of controlling
against melee attack rolls and cannot become knocked Rowdy; instead, the journeyman warcaster thoroughly enjoyed the machines
down. While bonded to Stryker and B2B with him, this
model is not moved when slammed. spirit and will to fight.
COUNTERCHARGE When an enemy model advances
and ends its movement within 6 of this model and in As the years go by, Ol Rowdy stands ever further apart from its peers. Its chassis
its LOS, this model can immediately charge it. This
model can use Countercharge only once per round and
has been demolished and rebuilt several times, but its cortex has endured. Stryker
not while engaged. has invested a large portion of his wages in the warjack to enhance its abilities and
RETALIATORY STRIKE If this model is hit by a
melee attack made by an enemy model during your
keep it in prime fighting condition. At his direction, mechaniks have worked to
opponents turn, after that attack is resolved this model squeeze every possible ounce of performance out of its systems. Huge custom-built
can immediately make one basic melee attack against
that model. This model can make only one Retaliatory armored plates provide additional protection for its arms, and its steam engine has
Strike per turn. been expanded and augmented to handle the added weight without sacrificing
QUAKE HAMMER mobility. Its hull bears a collection of service markers earned in countless battles
CRITICAL KNOCKDOWN On a critical hit, the model hit
becomes knocked down. over the past fifty-odd years, and Stryker has lost count of the number of times Ol
TREMOR (HATTACK) Before resolving damage from Rowdy has saved his lifewhether by hurling itself into harms way or by simply
this attack, center a 4 AOE on the model directly hit.
Models in the AOE become knocked down. This model
refusing to stop fighting no matter how much punishment it has taken.
is not affected by Tremor.
OPEN FIST
BUCKLER
OPEN FIST TACTICAL TIPS
Bond [Stryker] Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn it was thrown.

MODIFIED BY ADDITIONAL MFG


b. lovejoy

12 3 6.75 750

606 6 70

QUAKE HAMMER, BUCKLER

FRATERNAL ORDER OF WIZARDRY

94
95
THORN
CYGNAR LIGHT WARJACK
Even the most skeptical arcanists of the Fraternal Order will admit that there
THORN 1
SPD STR MAT RAT DEF ARM CMD
is something exceptional going on in the cortex of this Lancer: it consistently
6 9 7 6 13 16 demonstrates an intelligence considerably above the norm for a warjack. Given
Major Haleys prodigious arcane talents, it seems likely Thorns singular capabilities
SHOCK SHIELD
RNG POW P+S result from continuous exposure to her extraordinary will. Experts on cortex
L 0.5 2 11 development at the Strategic Academy theorize the strength of Haleys mental
DISRUPTION SPEAR influence has imprinted additional arcane connections on the intricate machinery,
RNG POW P+S forging myriad new pathways its creators never anticipated. As the only jack Haley
R 2 5 14
has retained from her impetuous first years in the service fighting Cryx along the
Broken Coast, Thorn has been with her for virtually her entire career.
DAMAGE
Thorns transformation into one of the most efficient warjacks in Cygnars arsenal

did not happen overnight. During its long and distinguished service, it has been

battered into a nearly unrecognizable heap time and time again. Haley feels a

special connection to its cortex, and she saw that her mechaniks salvaged and
L A A R
rebuilt the warjack on each occasion. She noticed a dramatic improvement in
L L M C R R
M M C C
subsequent combat behavior every time, a demonstration of Thorns ability to learn
from its experiences. The warcaster also pushed for technological improvements
to the jacks chassis as part of each reconstruction to expand the capabilities of the
PC FA
13 C
BASE:MEDIUM singular machine.

THORN 1 Thorns most recent upgrades included an experimental reaction drive that utilizes
ARC NODE a high-end accumulator and reflexive trigger relay to translate overflow arcane
CONSTRUCT
energy into motive power. So long as the warjack regularly receives channeled
BOND [HALEY] If this model begins the game in
Haleys battlegroup, it is bonded to her. This model spell energy, it can perform short bursts of exceptional speed. Thorns reaction
is not considered to be bonded while under your
opponents control. While this model is bonded to
drive allows it to deliver Haleys magic exactly where she needs it the most and
Haley and in her control range, Haley can channel then reposition itself behind cover to avoid incoming firemaking it almost
spells through it as if it were not engaged.
impossible to pin the warjack down in combat.
DODGE This model can advance up to 2 immediately
after an enemy attack that missed it is resolved unless
it was missed while advancing. It cannot be targeted by To bolster its ability to evade opposing jacks, Haley had Thorn outfitted with
free strikes during this movement. a disruption spear. Since this modification, Thorn behaves with almost reckless
REACTION DRIVE Once per turn immediately after
this models controller channels a spell through it, this aggression in battle, as if it enjoys taunting the enemy into pursuit while it rushes
model can advance3. forward. Haleys soldiers believe the warjacks willingness to go for the throat
SET DEFENSE A model in this models front arc suffers
2 on charge, slam power attack, and impact attack rolls comes directly from the warcaster herself.
against this model.
SHOCK SHIELD One of Thorns most impressive capabilities is not derived from mechanikal
SHIELD upgrades. Haley has fought so closely with the warjack that her control over it is
CORTEX DAMAGE When a warjack is hit by this unparalleled. Her senses are so finely attuned to Thorns cortex that even the most
weapon, it suffers 1 damage point to its first available
Cortex system box. intense close combat does not impede her ability to channel spells through its arc
SHOCK FIELD If a warjack in this models front arc node. More than one enemy has closed with the jack expecting to neutralize its
hits it with a melee attack, immediately after the attack
is resolved the attacker suffers 1 damage point to its first cortex only to be immediately subjected to Haleys arcane will.
available Cortex system box. This model loses Shock
Field while this weapon system is crippled. Mechaniks at the Cygnaran Armory had hoped to use Thorn as a prototype for
DISRUPTION SPEAR the next generation of arc node technology, but thus far they have found their
DISRUPTION
efforts frustrated. Warjacks with less refined cortexes cannot operate the reaction
drive, and the overflowing arcane power often causes delicate arc nodes to suffer
catastrophic failure. Every attempt to get a closer look at Thorn itself has been
rebuffed. Petitions to both the warmaster general and the artificer general for
601 ar ROYAL CYGNARAN UNIVERSITY permission to dismantle and study the warjack have been refused. The importance
SHOCK SHIELD, DISRUPTION SPEAR, GRADE IX ARC NODE
of Major Haleys presence on the front lines and her reliance on this machine has
9 ft 1 in 3.3 tons 380 lbs kept it out of their hands, and the warcaster has made no secret of how she feels
7 hrs 70 mins about letting curious gearheads poke around inside her most trusted warjack.
FRATERNAL ORDER OF WIZARDRY

TACTICAL TIPS
Cortex Damage Because this damage is caused by the effect when the model is hit, mark it before making
the damage roll.

96
97
THUNDERHEAD
CYGNAR HEAVY WARJACK
Arguably the most sophisticated warjack ever built by human hands, the
THUNDERHEAD 1
SPD STR MAT RAT DEF ARM CMD
Thunderhead is a marvel of technological innovation and sheer artistry. This
5 12 7 6 12 19 powerhouse of a warjack, a source of awe and devastation on the battlefield,
relies on technologies developed by Sebastian Nemo decades ahead of their time.
LIGHTNING COIL
RNG ROF AOE POW It draws its power entirely from galvanic energy generated by its massive storm
10 1 14 chamber. Nemo originally envisioned a warjack fueled by arcane electricity, able
SHOCK FIST to function without coal or water or the telltale signs of steam power, but he never
RNG POW P+S found a way to disguise the brilliant corona of energy surrounding the massive
L 1 5 17
construct. The air around the mechanikal behemoth hums with pale, crackling
SHOCK FIST arcs of electricity as its galvanic aura scorches the ground with each step. The
RNG POW P+S Thunderhead is no subtle or quiet machinebut it does not need to be.
R 1 5 17
After several prototypes that failed in spectacular explosions, Nemo finalized
DAMAGE construction plans in 604AR. The size and complexity of the machine required every
part to be carefully fabricated to the senior warcasters exacting specifications. Its

design pushes the envelope of modern mechanikal science and integrates a number

of technological advances initially developed by the Cult of Cyriss and reverse

L R
engineered by Nemo. Though thousands of crowns worth of equipment were
L L M C R R destroyed and two assistants were badly burned developing its power generator,
M M C C Nemo proceeded with the project until he knew he had a workable device that
could generate sufficient power and still remain stable enough to be viable in a
heavy warjack chassis. The result was a new pinnacle of warjack design.
PC FA
BASE:LARGE
20 C
The Thunderhead is large even for a heavy warjack, its great lightning coils rising
THUNDERHEAD 1 from the rear of the machine in place of conventional smokestacks. Its carapace is
CONSTRUCT composed of huge, graceful plates of curving steel that bulge as if barely containing
IMMUNITY: ELECTRICITY
the energy within. A blue-tinged glow seeps from the joints and edges of the
LIGHTNING COIL
DAMAGE TYPE: ELECTRICITY armor. The twin brass-capped coils tower a full five feet over the hull, and arcs
ENERGY PULSE (HATTACK) Each other model within of electricity continually lash the air between them. So powerful are the galvanic
6 of this model that is in its front arc is automatically
hit unless this models LOS to it is blocked by terrain. forces involved that it took Nemo over six months to engineer shielding to protect
Models hit suffer a POW12 electrical damage roll . the jacks own cortex.
Energy Pulse damage rolls are simultaneous.
RELOAD [2] This model can spend focus points to
All the Thunderheads weapon systems were designed to take advantage of its
make up to two additional ranged attacks with this
weapon during its Combat Action. It can make one galvanic heart. A pair of enormous lightning coils channel the electricity generated
additional attack for each focus point spent.
by the oversized storm chamber into devastating pulses, annihilating anyone who
SUSTAINED ATTACK During this models activation,
when it makes an attack with this weapon against the comes too near without the protection of mechanikal insulation. Alternatively,
last model hit by the weapon this activation, the attack
automatically hits.
the pulse can be narrowed into directed blasts through the smaller arrays of coils
SHOCK FIST that run down the warjacks massive fists. In melee combat, lightning plays across
CRITICAL DISRUPTION the Thunderheads fists and grounds through anything smashed by its powerful
OPEN FIST
blows. These energies sometimes surge unpredictably, frying the cortexes of
SUSTAINED ATTACK See above.
enemy warjacks.

Given its staggering cost and technical complexities, this is not a machine Cygnar
can afford to manufacture in great numbers. As a result, the Thunderhead is
606 ar S. NEMO/B. GORMLEIGH reserved for only the direst of battles where its presence can assure crucial victories
LIGHTNING COIL , TWIN SHOCK FISTS for the crown.
14 ft 0 in 12.5 tons NONE

TACTICAL TIPS
CYGNARAN ARMORY Energy Pulse Energy Pulse is a ranged attack. All models hit are the last model hit and are eligible for
Sustained Attack. Remember that after making an Energy Pulse attack, this model can spend focus to make
up to two additional Lightning Coil attacks.

98
99
TRIUMPH
CYGNAR HEAVY WARJACK
When Major Markus Seige Brisbane brought low the walls of Sul, he wrote his
TRIUMPH 1
SPD STR MAT RAT DEF ARM CMD
name into history. He carefully sought out the weakest parts of those massive
5 11 7 7 12 18 fortifications and orchestrated a ceaseless barrage of ordnance using an arsenal
of Defenders and other Cygnaran artillery. During the protracted attack, Siege
HEAVY BARREL
RNG ROF AOE POW came to know the idiosyncrasies of his warjacks well. One Defender in particular
L 16 1 15 showed an extraordinary aptitude for targeting the most vulnerable spots in enemy
ASSAULT SHIELD defenses, almost as if by instinct. Siege came to trust the innate capabilities of this
RNG POW P+S jack and soon allowed it to select its own targets, freeing himself to concentrate
R 1 3 14
on other matters in the heat of battle. Whenever he returned his attention to the
machine, he found it responded readily and quickly to his mental directives,
DAMAGE
requiring almost no effort on his part.

Sieges appreciation for the warjack he eventually named Triumph only grew

throughout the campaign. In the aftermath of the Menite withdrawal from Caspia,

he made use of his limited time on leave to draft plans for numerous improvements
L R
to his favored warjack. The warcaster worked closely with some of the finest arcane
L L M C R R
M M C C
mechaniks of the Cygnaran Armory to realize his vision, and soon he had an ideal
warjack outfitted to his specifications. Now armed with a heavy assault shield,
Triumph was able to withstand incoming fire with near impunity as it moved
PC FA
20 C
BASE:LARGE into position. The crowning achievement of Sieges upgrades was Triumphs
new sighting system, which links the cortex directly to a scope integrated into the
TRIUMPH 1 warjacks cannon.
CONSTRUCT
ARCANE PRECISION If this model uses its Normal
In late 608AR, the limits of Triumphs durability were discovered when Siege
Movement to aim, it ignores Stealth that activation.
BOND [SIEGE] If this model begins the game in Sieges was attacked by the Butcher of Khardov during the brief alliance between Cygnar
battlegroup, it is bonded to him. This model is not and Khador in the Thornwood. Ignorant of the nature of this alliance, the Butcher
considered to be bonded while under your opponents
control. While this model is bonded to Siege and in his attacked and demolished Triumph and then almost killed Siege, taking the severely
control range, its ranged weapon becomes AOE3 and
gains Damage Type: Magical .
wounded warcaster into his custody. As soon as Major Brisbane was rescued and
RAPID FIRE This model can make one basic ranged returned to the army, he arranged for Triumph to be recovered and rebuilt. Since that
attack during your Maintenance Phase. day, the warjack has proven to be even more protective than before, quite willing to
SHIELD GUARD Once per round, when a friendly
model is directly hit by a non-spray ranged attack put itself in harms way to prevent injury to Siege or others under his command.
during your opponents turn while within 3 of this
model, you can choose to have this model directly hit Siege rarely goes into battle without Triumph. Given his preference for the use
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield of precision ordnance, he has equipped Triumph with mechanikal ammunition
Guard while it is incorporeal, knocked down, or receptive to the warcasters explosive power. This combination of arcane firepower
stationary.
ASSAULT SHIELD
and protective shielding allows Triumph to bring the fight to the heart of the
SHIELD battlefield, assailing even the most heavily defended positions with a rain of shells.

607 ar M. BRISBANE
SCOPED HEAVY BARREL, ASSAULT SHIELD

12 ft 2 in 6.8 tons 655 lbs


4.9 hrs 45 mins
CYGNARAN ARMORY/FRATERNAL ORDER OF WIZARDRY

100
101
HURRICANE
CYGNAR COLOSSAL WARJACK
Flashes of lightning and echoing thunder herald the Hurricane as it arrives to
HURRICANE
SPD STR MAT RAT DEF ARM CMD
battle like a tempest. Torrential rain and driving winds swirl about the colossals
5 17 6 6 10 19 towering form, and both man and beast take cover at its approach. The vortexes of
wind it generates can toss aside enemy soldiers and topple warjacks, sending them
STORM EMITTER
RNG ROF AOE POW sliding across muddied ground. Its arc node flashes like a beacon in the heart of
L 12 1 16 the downpour, channeling one blistering spell after another to extend the power of
STORM EMITTER Cygnars warcasters across the battlefield. Infantry and machines are smashed into
RNG ROF AOE POW streaks of gore or heaps of smoldering metal beneath the Hurricanes fists as each
R 12 1 16
strike issues its own clap of thunder to punctuate the storm.
CANNON
RNG ROF AOE POW
Though production of the Stormwall was slowed by numerous setbacks and
L 14 1 4 13 spools of red tape, that machines creation smoothed the way for the Hurricane,
whose design was finalized even before the first Stormwall strode from the
CANNON
RNG ROF AOE POW assembly line. Cygnars engineers were able to use the same factories to construct
R 14 1 4 13 the Hurricane immediately after the initial run of Stormwalls was completed. A
SHOCK FIST streamlined assembly process cut production times on the Hurricane to nearly
RNG POW P+S half that of the Stormwall despite its complex design. In addition, Sebastian
L 2 3 20
Nemos role as artificer general helped accelerate progress on the project, as the
SHOCK FIST Cygnaran Armory could immediately act on his directives rather than having to
RNG POW P+S wait for funds to be approved.
R 2 3 20
Influenced by clashes involving strong warjack support in the north, including
LEFT DAMAGE RIGHT DAMAGE the recent setbacks in the Thornwood, the designers of the Hurricane set out to
craft a colossal with the ability to stop the heaviest enemies in their tracks. To this

end, hardware, conduits, and insulating framework surrounding the Stormwalls

lightning pods were repurposed to house several new systems. The most extensive
A A A A
L L A C C A R R
divergent system is a pair of storm emitters set into the shoulders of the Hurricanes
L L C C C C C C C C R R chassis. Applying technology already wielded by stormsmiths but on a scale
L C M M M M M M M M C R previously unseen, these devices generate potent localized storms capable of
driving back the stoutest opponents with focused winds while lashing them with
streaks of lightning. Similarly, the Hurricanes fists include subtle adjustments to
PC FA
BASE:HUGE the routing of voltaic energies to render them particularly useful in damaging the
39 2
cortexes of any warjacks tough enough to survive direct strikes, diminishing their
HURRICANE
ARC NODE
ability to retaliate.
CONSTRUCT
IMMUNITY: ELECTRICITY The Hurricane marks not just another engineering triumph but a beacon of hope
PATHFINDER for a nation so often beset on all sides. For Cygnarans, the distant rumble of its
TURBULENCE Models activating within 12 of this
model lose Flight for one round. thunder represents the infinite power of storms wielded against those who would
STORM EMITTER do their people harm.
DAMAGE TYPE: ELECTRICITY
THUNDER CHARGE A small- or medium-based model
without Immunity: Electricity hit by this attack TACTICAL TIPS
is slammed d3 directly away from this model. The Cortex Damage Because this damage is caused by the effect when the model is hit, mark it before making
POW of collateral damage is equal to the POW of this the damage roll.
weapon. In addition to suffering a normal damage roll,
large-based models without Immunity: Electricity hit
by this attack become knocked down.
SHOCK FIST
OPEN FIST
CORTEX DAMAGE When a warjack is hit by this
weapon, it suffers 1 damage point to its first available
Cortex system box.

102
608 ar S. NEMO / E.D. DARIUS
DUAL STORM EMITTERS, DUAL CANNONS,
TWIN SHOCK FISTS

28 ft 60 tons 1,650 lbs


10 hrs 110 mins
CYGNARAN ARMORY/FRATERNAL ORDER OF WIZARDRY

103
STORMWALL & LIGHTNING PODS
CYGNAR COLOSSAL WARJACK & CYGNAR SOLO

STORMWALL STORMWALL LIGHTNING POD


SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
CONSTRUCT
5 17 6 6 10 19 5 15
IMMUNITY: ELECTRICITY
PATHFINDER
BIG GUN LIGHTNING POD CIRCLES: 3
ACTIVATE LIGHTNING POD Once per activation,
RNG ROF AOE POW after the Stormwalls Normal Movement, you
L 14 1 15 can mark one unmarked lightning pod circle on
BASE:SMALL
this models card to place one Lightning Pod
BIG GUN anywhere completely within 10 of this model.
RNG ROF AOE POW When a Lightning Pod is placed, enemy models LIGHTNING POD
R 14 1 15 whose bases are intersected by a line drawn
CONSTRUCT
from the center of the Lightning Pods base to
IMMUNITY: ELECTRICITY
CHAIN CANNON the center of this models base suffer a POW10
electrical damage roll . Warjacks damaged by a CONDUCTOR When a friendly Stormsmith
RNG ROF AOE POW Stormcaller makes a Surge or Triangulation
Lightning Pod damage roll suffer Disruption .
L 10 d3 10 Stormcall, this model is considered to be another
The S boxes of this models damage grid
represent its Lightning Pod system. While its friendly Stormsmith Stormcaller.
CHAIN CANNON Lightning Pod system is crippled, this model CREATED This model does not begin the game
RNG ROF AOE POW cannot use Activate Lightning Pod. in play.
R 10 d3 10 IMMOBILE This model has no Normal
CHAIN CANNON
Movement or Combat Action, cannot become
SUSTAINED FIRE Instead of making attacks knocked down or be moved, and is automatically
VOLTAIC FIST with this weapon during this models activation,
RNG POW P+S hit by melee attacks.
place a wall template anywhere completely
L 2 3 20 within this weapons RNG and field of fire
and in this models LOS, ignoring intervening
VOLTAIC FIST models. This model cannot place a wall template
RNG POW P+S for this weapon while it is disabled. A model
R 2 3 20 entering or ending its activation in the wall
template suffers a damage roll with POW equal
to the POW of this weapon. The wall template
LEFT DAMAGE RIGHT DAMAGE remains in play for one round. If this model is
destroyed or removed from play, immediately
remove the wall template from play.

VOLTAIC FIST

OPEN FIST
S S S S ELECTRO LEAP When a model is directly hit TACTICAL TIPS
L L S C C S R R with a basic attack made with this weapon,
you can have lightning arc to the nearest model Activate Lightning Pod The damage roll is
L L C C C C C C C C R R boostable.
within 4 of the model hit, ignoring the attacking
L C M M M M M M M M C R model. The model the lightning arcs to suffers an Chain Cannon One Chain Cannon can be used to
unboostable POW10 electrical damage roll . make attacks and the other can use the Sustained
Lightning arc damage rolls are not considered to
Fire ability.
have been caused by an attack. Resolve lightning
PC FA arc damage rolls simultaneously with the damage
BASE:HUGE Electro Leap Remember, lightning will not arc to
39 2
resulting from the attack that caused the leap. a model with Immunity: Electricity.
Immobile This model can be placed.

The looming tempest that is the Stormwall sprang from the Cygnaran Armory mechaniks brilliantly executed the synergy
genius of Commander Sebastian Nemo. During the battle of Nemos and Darius designs. The Stormwalls largest
at the Temple Garrodh, the renowned inventor discovered moving parts are driven by the most efficient and powerful
a functioning cerebral matrix within the shattered hull of a central steam engine Cygnar has ever produced, while the
colossal forgotten since the Rebellion. Mechanikal innovation electrical weapon systems draw power from sizable galvanic
in warjack fabrication had greatly advanced since that time, chambers. The combination of the two power sources allows
and Nemo saw the potential of a modern colossal. the Stormwall to sustain itself between refueling longer
than any Cygnaran heavy warjack save experimental storm-
While he pushed for sufficient funding from the reluctant
powered one-offs, like the Thunderhead and Dynamo.
Royal Assembly, Nemo labored over detailed schematics.
Captain Dominic Darius reviewed the plans and offered Within its central chassis the Stormwall carries several
suggestions vital to the final shape of the machine. In experimental lightning pods launched using powerful
particular, Darius saw the benefit of reliable ammunition-fed explosive charges. The pods open on impact to form conduits
weapons systems and convinced Nemo to supplement the for destructive energies produced by the Stormwalls voltaic
storm chambers with coal-based steam power. Collaboration coils. Even after a pod has discharged its initial fury, it serves
between Nemo and the Fraternal Order of Wizardry resulted as an ongoing strategic asset for nearby stormcallers, who
in the arcanum supernum cortex, a large but powerful design use it to triangulate subsequent lightning strikes. Firing rates
capable of controlling multiple weapon systems. of the Stormwalls more traditional storm cannons and main
guns require an enormous amount of ammunition. In action,
The Royal Assemblys reluctance to provide funding
the Stormwall unleashes torrents of infantry-shredding
evaporated upon learning that the Khadorans had obtained
bullets and riddles warjacks with cannon shells, all before
key schematics and worked to build their own colossals.
closing with electrified fists.

104
608 ar S. NEMO / E.D. DARIUS
LIGHTNING POD LAUNCHER & VOLTAIC COILS
DUAL BIG GUNS, DUAL CYCLONE CHAIN CANNONS, TWIN VOLTAIC FISTS

28 ft 60 tons 1,650 lbs


10 hrs 110 mins
CYGNARAN ARMORY/FRATERNAL ORDER OF WIZARDRY

105
GALLANT
MERCENARY MORROWAN HEAVY WARJACK
The favored battlefield companion of the warcaster Constance Blaize, Gallant
GALLANT 1
SPD STR MAT RAT DEF ARM CMD
is a walking instrument of faith. Though the Cygnaran Armory first crafted
5 11 7 6 13 18 the underlying chassis of the great machine, based on the Ironclad design, the
Morrowan armorers of the Sancteum have made their own alterations to shape
LASTING LIGHT
RNG POW P+S it into the weapon required of one of their most accomplished warcasters. The
L 2 7 18 warjack is as much a work of art as a formidable foe on the battlefield, intended to
OPEN FIST inspire hope in its allies and dread in the wicked who stand against it.
RNG POW P+S
R 1 3 14 To the degree that such concepts can be translated into a warjacks mind, the
armorers endeavored to imprint Gallants cortex with the warrior philosophies
DAMAGE extolled by Morrow and his martial ascendants. Its behavior follows the example of
Constance Blaize, seeking to prioritize enemies based on the threat they represent

not only to her but also to her soldiers and any innocents or noncombatants that

may be in danger. Gallant has a keener sense of consequence than most fighting

machines; it is able to anticipate the potential for collateral damage and has the
L R
autonomy to act to prevent it.
L L M C R R
M M C C A copy of the holy catechism called the Prayers for Battle is mounted on its hull,
including passages from the Enkheiridion as well as other teachings related to
PC FA proper conduct in a time of war. The tome is open to pages that speak of Morrows
BASE:LARGE
17 C
entreaties to his followers to protect one another from evil in all its forms. Some
ANIMOSITY [THAMARITE OR UNDEAD MODELS] among the Churchs defenders claim this tome to be a holy relic once held by past
This model cannot be part of an army that includes primarchs, maintaining that its holy aura both protects Gallant from foul magics
Thamarite or Undead models.
MERCENARY This model will work for Cygnar. and imbues his personality with an almost human awareness.
PARTISAN [CYGNAR] When included in a Cygnar
army, this model is a Cygnar model instead of a Where Gallant strides, the light of Morrow shines. As it walks beside its mistress,
Mercenary model.
each strike of its blade unravels the dark invocations of the damned like
GALLANT 1
CONSTRUCT
shadows before the dawn. Those who would raise a hand against Blaize find
ACCUMULATOR [MORROWAN] When it begins its Gallant moving to block their blows with phenomenal speed. Even as the huge
activation within 3 of one or more friendly Morrowan jack knocks aside the blades of the enemy, Blaize steps forward alongside it to
models, this model gains 1 focus point.
BOND [BLAIZE] If this model begins the game in administer righteous justice.
Blaizes battlegroup, it is bonded to her. This model
is not considered to be bonded while under your
opponents control. While this model is bonded to TACTICAL TIPS
Blaize and in her control range, it gains Shield Guard.
Accumulator This model cannot exceed normal focus limits as a result of Accumulator.
(When a friendly model is directly hit by a non-spray
ranged attack during your opponents turn while within
3 of a model with Shield Guard, you can choose to
have the model with Shield Guard directly hit instead.
It is automatically hit and suffers all damage and effects.
A model can use Shield Guard only once per round and
cannot use Shield Guard if it is incorporeal, knocked
down, or stationary.)
SACRED WARD This model cannot be targeted by
enemy spells.
LASTING LIGHT
DAMAGE TYPE: MAGICAL
PURGATION Gain an additional die on attack and
damage rolls with this weapon against models with an
enemy upkeep spell or animus on them.
OPEN FIST
BUCKLER
OPEN FIST

MODIFIED BY ADDITIONAL MFG


sancteum armory

12 3 6 582

604 5.6 65

LASTING LIGHT, BUCKLER

FRATERNAL ORDER OF WIZARDRY

106
107
TROOPS
OF CYGNAR

Cygnar relies heavily on its infantry to defend its borders infantry. Any who rise to the top are given the option to join
against a wide array of foes, trusting in the patriotic courage one of the elite branches of the military, such as the Storm
of those who volunteer for this service. Though often Knights. Both the Storm Knights and Royal Sword Knights
outnumbered, the disciplined, highly trained, and well- have their own standards but tend to give preference to
equipped Cygnarans have acquitted themselves admirably relatives of existing knights and those of noble birth.
time and time again in battles both within Cygnar and abroad.
Recruits with unusual aptitudes, such as arcane mechaniks
or frontiersmen, may be recommended for other specialized
Recruitment & branches such as the rangers of the Cygnaran Reconnaissance

Training Service or the stormsmiths. Gifted recruits are almost always


shunted over to a branch of the army that can capitalize on
Bordered by several hostile kingdoms, Cygnar maintains their arcane talents, including the formidable Militant Order
a strong contingent of able-bodied soldiers at all times. To of the Arcane Tempest.
ensure the nation has an adequate number of volunteers,
Cygnar provides a decent wage for soldiers of all ranks.
Recruitment bills encouraging patriotic young citizens to Rank Structure
enlist are a common sight in major cities, and recruitment The army includes both enlisted soldiers and commissioned
drives are frequent. While Cygnar relies primarily on officers. Cygnarans who complete courses at the Strategic
volunteers, King Julius has implemented several penal Academy enter the military as junior officers. Many come
battalions, mustered from the ranks of soldiers whose crimes from affluent families, with preference given to children of
did not warrant a full pardon at the end of the civil war. former officers or the nobility. In some cases these individuals
have trained for these roles since early childhood and thus
Those demonstrating exceptional endurance and mental
have an advantage over those who were not born to privilege.
fortitude are selected for the intensive and grueling trencher
training, while others enter the army as long gunners or field The Cygnaran Army has increasingly sought to expand
mechaniks or possibly in other support roles. In an effort to its officer pool by offering commissions to those who have
increase numbers in the trencher corps, the army recently proven themselves in battle. In times of war, this process
lowered the entrance requirements, relying instead on the can be accelerated as officers are killed in action. Battle-
training regimen to bolster the recruits physical endurance tested sergeants may be promoted to lieutenant and quickly
and strength. The results have been promising, affording a on to captain, though some prefer to remain sergeants and
wider variety of individuals the chance to become front-line instead advance in grade only. As a probationary measure,

108
brevet ranks earned in combat become permanent only after In the course of service, it is expected that soldiers will
the officers aptitude is demonstrated. Enlisted personnel develop an esprit de corps and take pride in their companys
promoted to officers are technically required to attend the accomplishments. Many soldiers remain in the same company
Strategic Academy, although this duty is often postponed. throughout their career. There is no guarantee a soldier will
Few trencher officers who have risen through enlisted ranks have that choice, however, as some troops are rotated as
have ever attended courses at Point Bourne or Caspia. needed to fill specialized roles elsewhere, reinforce other
companies, or, in the case of veterans, lend their experience
During training, an enlisted soldier is a recruit; at the end of
to companies with an imbalance of new recruits.
training, a recruit becomes a private. After proving competence,
a private may earn promotion to corporal, the first grade of
non-commissioned officer. Corporals are entrusted by their
CYGNAR MILITARY RANKS
sergeants to supervise small fire teams. Above corporals are
sergeants, vital non-commissioned officers who lead squads For most officers, the gold Cygnus is displayed on the left
formed from larger units comprised of multiple fire teams. shoulder, with rank insignia on the right. Many warcasters and
This rank has a number of grades, varying by service, and is certain branches such as the CRS are afforded liberties with
as high as most soldiers will ever climb. Cygnaran sergeants the dress code. Rank insignia are sometimes placed on other
locations of a uniform, such as the helmet or forearm.
must serve at least two terms of enlistment, each lasting five
years. A soldier may be promoted to sergeant before his first
term ends, but acceptance of the rank requires reenlistment
for a second term, and most become career soldiers. Some SERGEANT
specialist branches have their own NCO ranks, such as the
crew chiefs who lead groups of field mechaniks.

Officers in training are called cadets and graduate as COMMANDER


lieutenants. Promotion above the rank of lieutenant is based LIEUTENANT
on both performance and the availability of positions. The
role of an officer of a given rank varies from one branch of
the army to the next. In larger infantry companies such as the
trenchers and long gunners, lieutenants lead entire platoons.
In more specialized groups such as gun mages, higher- GENERAL
ranking officers may lead the same number of soldiers as
lower-ranking officers but will often be selected to command CAPTAIN
veteran subordinates on high-priority missions.

Among the general infantry, captains lead companies, majors


lead battalions, colonels lead regiments, commanders lead
brigades, and generals lead army divisions. Lord generals
LORD GENERAL
command Cygnars three largest armies; the fourth and smallest
army is traditionally commanded by a general. Providing a MAJOR
single voice of authority above these officers is the warmaster
general, who enacts the kings will across the entire army.

Deployment
Once they complete their training, soldiers are placed within
COLONEL WARMASTER GENERAL
companies attached to one of Cygnars four armies or assigned (GENERAL OF THE CROWN)
to the Storm Division in the case of some special forces recruits.
While platoons and many companies are composed entirely of
a single service branch, mixed companies are also common.
Heavy infantry companies usually include only knights,
while regular infantry companies might include trenchers,
long gunners, and rangers. Each company is organized with
a specific battlefield role in mind, and commanding officers
scrutinize the composition of their companies to ensure they
are suitable to their missions and assignments.

TROOPS OF CYGNAR
109
ARCANE TEMPEST GUN MAGES
CYGNAR UNIT
Gun mages represent an elite caste of gunfighters within the Cygnaran military.
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
For three decades the Militant Order of the Arcane Tempest has trained pistol-
6 4 5 7 14 11 7 attuned sorcerers to harness their unique powers. Tempest members focus arcane
energy into ammunition for their magelock pistols, which are crafted from an
MAGELOCK PISTOL
RNG ROF AOE POW expensive steel alloy noted to be particularly responsive to arcane forces. In the
10 1 10 hands of members of the Arcane Tempest, these pistols unleash a torrent of deadly
SWORD energies to enhance their firepower with tactical versatility.
RNG POW P+S
0.5 3 7 When gun mages of the Arcane Tempest march to join the front line, the sight
of their uniforms inspires immediate confidence among their comrades. The
FA mages pistols foretell pyrotechnics to come when these elite gunslingers spring
PC Leader & 5 Grunts 11
2
BASE:SMALL
into action. Working like a well-oiled machine, they unleash a hail of rune-carved
bullets enchanted by their unique sorcery.
LEADER & GRUNTS
GUNFIGHTER Since the invention of the firearm, only a select few have been born with the talent
MAGELOCK PISTOL to become gun mages. Such sorcerers feel an instant affinity with pistols and an
DAMAGE TYPE: MAGICAL
urge to extend their power through the guns barrel. Recognized by the Cygnaran
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules: military only thirty years ago, this once secret and exclusive fellowship of duelists
CRITICAL BRUTAL DAMAGE On a critical hit, gain has been absorbed into its ranks as gun mages. Arcane Tempest instructors temper
an additional die on this weapons damage rolls
against the target directly hit. talent with discipline and instill each gun mage with unwavering patriotism and
SNIPE This attack gains +4RNG. utter loyalty to the crown.
THUNDERBOLT Enemy models hit are pushed
d3 directly away from the attacking model. On Gun mages must earn the right to wield the magelock pistol and wear the uniform
a critical hit, the enemy model becomes knocked
down after being pushed. of their order. Once recognized in this way, they are deployed in precision teams to
take down adversaries by attacking with coordinated strikes that can knock back
enemy warjacks or tear entire ranks of soldiers to shreds with brutal efficiency.

110
ARCANE TEMPEST GUNCYGNAR
MAGE OFFICER
COMMAND ATTACHMENT
As battles intrude on Cygnar, the Militant Order of the Arcane Tempest has
OFFICER
stepped up to answer its nations call. Bringing an arsenal of arcane abilities SPD STR MAT RAT DEF ARM CMD
together with deadly accurate magelock pistol fire, the orders captains and their 6 4 6 8 14 11 9
teams are highly prized for their versatile fire support.
MAGELOCK PISTOL
RNG ROF AOE POW
Though esteemed as officers, these specialized combatants rarely rise to higher 10 1 10
command ranks, with peerless veterans remaining at the rank of captain for most
of their careers. A gun mage is expected to fight as long as he is able. It is typically SWORD
RNG POW P+S
only in old age or after suffering a crippling wound that one is elevated to the rank 0.5 3 7
of major or rarely colonel, and even then he will most likely spend the duration
DAMAGE:5
of his service as an Arcane Tempest instructor. The most talented of the younger
lieutenants and seasoned captains are chosen to lead elite teams of gun mages, PC FA
BASE:SMALL
often under the direct command of a warcaster. The Militant Order expends 4 2

considerable resources to requisition warjacks for these veteran teams. ATTACHMENT [ARCANE TEMPEST GUN MAGES] This
attachment can be added to an Arcane Tempest Gun
Research has demonstrated that experienced gun mages can prepare warjack Mages unit.
ammunition to transmit arcane energy with the same techniques used to create OFFICER
GUNFIGHTER
rune bullets, and the Arcane Tempest has trained a number of its officers to master
JACK MARSHAL
this process. Unfortunately, firing rune-carved ammunition often damages a OFFICER
jacks weaponry, as warjack armament is not constructed from the same alloy DRIVE: RUNE SHOT While in this models command
range, the ranged weapons of a warjack under its
as magelocks. A single battle usually does not render the weapons ineffective, control gain Damage Type: Magical . When a
however, and the benefits can mean the difference between victory and defeat. warjack controlled by this model makes a basic ranged
attack during its Combat Action while in this models
command range, you can choose one attack type
available to this model to apply to the attack.
TACTICAL TIPS GRANTED: SWIFT HUNTER While this model is in
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the formation, models in its unit gain Swift Hunter. (When
Leader becomes the unit commander. Remember this model can issue the Arcane Inferno order to its unit. a model with Swift Hunter destroys one or more enemy
models with a basic ranged attack, immediately after
the attack is resolved it can advance up to 2.)
TACTICS: PRACTICED MANEUVERS Models in this unit
gain Practiced Maneuvers. (Each model in this unit
can ignore other models in this unit when determining
LOS and can advance through them if it has enough
movement to move completely past them.)
MAGELOCK PISTOL
DAMAGE TYPE: MAGICAL
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules:
CRITICAL BRUTAL DAMAGE On a critical hit, gain
an additional die on this weapons damage rolls
against the target directlyhit.
SNIPE This attack gains +4RNG.
THUNDERBOLT Enemy models hit are pushed
d3 directly away from the attacking model. On
a critical hit, the enemy model becomes knocked
down after being pushed.

111
112
FIELD MECHANIKS
CYGNAR UNIT
Armor gets mangled. Firearms misfire. Warjacks break down. Any of these things
CREW CHIEF
could spell doom to a battlefield commander if it were not for the mechaniks SPD STR MAT RAT DEF ARM CMD
who brave the combat zone. These staunch soldiers dive into the midst of battle 6 4 3 3 12 11 6
wearing little in the way of armor. They shun anything that would impede their
RIVET GUN
ability to move into position and make necessary repairs quickly. Their repairs can RNG ROF AOE POW
be miraculous, and many battles have been turned at the point of defeat by the 4 1 10

reappearance of a warjack thought to have been destroyed just moments earlier. MONKEY WRENCH
RNG POW P+S
A mechaniks pockets, pouches, and satchels overflow with extra parts and tools. 0.5 2 6
Any self-respecting field mechanik can never have enough gear, as not having a
GOBBER GRUNTS
single specific piece might mean disaster for hundreds of soldiers. This is why they SPD STR MAT RAT DEF ARM CMD
keep company with the ever-present and ever-willing gobber bodgers. 6 4 3 3 14 9 4

Gobbers love to tinkerno matter what, where, or how. They earn a pittance for MONKEY WRENCH
RNG POW P+S
the dangers they endure to carry extra parts and tools for their crew chiefs, but to 0.5 2 6
them the adventure and excitement of the work is at least half its reward.
Crew Chief & 3 Grunts 3 FA
PC
Crew Chief & 5 Grunts 5 3
TACTICAL TIPS BASE:SMALL
Iron Sentinel Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown. CREW CHIEF
Officer Because the Crew Chief is an Officer, when it is destroyed it does not replace a Grunt in its unit. OFFICER
Instead one of the Gobber Grunts becomes the new unit commander. IRON SENTINEL While B2B with a friendly Faction
warjack, this model gains +2DEF and ARM and
cannot become knocked down.
REPAIR [d6] (HACTION) RNGB2B. Target friendly
Faction construct model. If the model is in range,
remove d6 damage points from it.
GOBBER GRUNTS
REPAIR [d3] (HACTION) RNGB2B. Target friendly
Faction construct model. If the model is in range,
remove d3 damage points from it.

113
LONG GUNNER INFANTRY
CYGNAR UNIT
Since the advent of the long gun, Cygnar has assembled skilled riflemen to
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
support its vast armies. Originally the guns were muzzleloaders, and gunners
6 4 4 5 12 12 7 had to line up in pairs with one gunner shooting while the other reloaded each
ball down the barrel by hand. The introduction of the breechloader eliminated
REPEATING LONG GUN
RNG ROF AOE POW the need for firing in pairs and vastly improved the rate of fire. Current long
14 1 10 guns employ the ammo wheel, which allows a single gunner to fire up to six
SWORD
shots by cranking a lever atop the gun. Preloaded replacement wheels are easy to
RNG POW P+S substitute even in the heat of combat, allowing ranks of long gunners to deliver
0.5 3 7
a constant hailstorm of crippling fire.
Leader & 5 Grunts 11 FA Long gunners reflect Cygnars relatively modern focus on outfitting its army
PC
Leader & 9 Grunts 18 2
BASE:SMALL
with the best weapons for war. Rifle soldiers were once seen only in small squads
providing support fire to the main line, but now Cygnar relies on them to man its
LEADER & GRUNTS garrisons and defend its borders alongside squads of hardened trenchers. Long
COMBINED RANGED ATTACK
DUAL SHOT If this model uses its Normal Movement
gunners are well trained in concentrating their fire, releasing barrages of withering
to aim, it can make one additional ranged attack this shots that tear through even thickly armored enemies and warjacks. Fresh recruits
activation.
who have just learned to handle their weapons fight alongside seasoned veterans
who have earned widespread fame and notoriety for their skill.

114
LONG GUNNER INFANTRY OFFICER & STANDARD
CYGNAR COMMAND ATTACHMENT
A long gunner officer lends confidence and experience to any group of riflemen
OFFICER
lucky enough to serve with him. Respect for these men is quickly earned; most SPD STR MAT RAT DEF ARM CMD
are seasoned soldiers promoted to command in the field. These lieutenants and 6 4 5 6 12 12 7
captains are experts in the tactics of their unit and ensure that their soldiers are
REPEATING LONG GUN
drilled in specific firing sequences to allow for complex maneuvers in the midst of RNG ROF AOE POW
a frantic battle. 14 1 10

Peppering tactical points on the battlefield with a barrage of gunfire, long gunners SWORD
RNG POW P+S
are drilled to fire and fall back from the enemy when the need arises, covering 0.5 3 7
their repositioning with the coordinated bark of rifle fire. Anyone trying to draw
STANDARD BEARER
close to a formation of long gunners often earns a blackpenny in the forehead for SPD STR MAT RAT DEF ARM CMD
his troubles. 6 4 4 5 12 12 7

Close by the officer is the platoon or companys standard bearer, a courageous SWORD
RNG POW P+S
enlisted soldier chosen to walk into battle with a blade and a banner rather than 0.5 3 7
a rifle. Shouting battle cries, the standard bearer keeps morale high and serves as
a stalwart example to her fellow gunners. Should she fall, another will take her DAMAGE:5

place, eager to keep the ranks rallied.


FA
PC Officer & Standard 4
2
TACTICAL TIPS BASE:SMALL
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
ATTACHMENT [LONG GUNNER INFANTRY] This
Instead the Leader becomes the unit commander. attachment can be added to a Long Gunner Infantry
unit.
OFFICER
COMBINED RANGED ATTACK
OFFICER
DUAL SHOT If this model uses its Normal Movement
to aim, it can make one additional ranged attack this
activation.
FLAWLESS MANEUVERS This model can use Flawless
Maneuvers once per game at any time during its
units activation. This activation, models in this unit
gain Reposition[5]. (At the end of an activation
in which it did not run or fail a charge, a model
with Reposition[5] can advance up to 5, then its
activation ends.)
GRANTED: TRAINED FIRE While this model is in
formation, models in its unit gain Trained Fire. (A
model with Trained Fire gains an additional die on
ranged attack rolls against models within 8 of it.)
TACTICS: PRACTICED MANEUVERS Models in this unit
gain Practiced Maneuvers. (Each model in this unit
can ignore other models in this unit when determining
LOS and can advance through them if it has enough
movement to move completely past them.)
STANDARD BEARER
STANDARD BEARER While this model is within 5
of its unit commander, the unit commander gains
+2CMD.
TAKE UP If this model is destroyed, you can choose
a Grunt in this unit within 1 of it to be destroyed
instead. Effects on this model expire, and it gains
the effects on the chosen Grunt. Remove the Grunt
from the table instead of this model. This model has
the same number of unmarked damage boxes as the
chosen Grunt.

115
SWORD KNIGHTS
CYGNAR UNIT
Among the oldest of the knightly orders in western Immoren, the legendary Royal
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
Sword Knights are one of the cornerstones of Cygnars armies. Each knight is the
6 6 6 4 13 14 8 inheritor of an illustrious legacy marked by faith, service, and courage in defense
of crown and country. Whereas some modern orders carry advanced mechanika,
BATTLE BLADE
RNG POW P+S sword knights fight with the same weapons and armor they have borne for
1 4 10 centuriesa testament to their deadly prowess.

PC
Leader & 5 Grunts 8 FA Sword knights are masters of the Caspian battle blade. Every knight practices
Leader & 9 Grunts 13 2
tirelessly with the weapon until it becomes an extension of his mind and body.
BASE:SMALL
Upon a knights acceptance into this order, two swords are bestowed upon him:
LEADER & GRUNTS the battle blade that will serve as his weapon, and a ceremonial blade to be kept
DEFENSIVE LINE While this model is B2B with one or
with him at all times. He is expected to maintain this second weapon throughout
more models in its unit, it gains +2DEF against melee
attacks and cannot become knocked down. his life, though it is never to be drawn in battle. Upon a valiant knights death, the
FLANK [FRIENDLY FACTION WARJACK] When this ornamental blade is buried alongside him to keep him safe in the wilds of Urcaen.
model makes a melee attack against an enemy model
in the melee range of a friendly Faction warjack
model, this model gains +2 to attack rolls and gains an For centuries the Royal Sword Knights have served Cygnar, keeping the countryside
additional damage die. free of brigands and rampaging beasts. Since the advent of the warjack, these
PENETRATING STRIKE When this model hits a warjack
or warbeast with a melee attack, you can choose to have knights have adapted their time-honored tactics to deal with monsters of metal
the model hit suffer 1 damage point instead of a normal as well as flesh. Trained to fight against as well as alongside warjacks, knights are
damage roll.
expected to learn their inner workings. This knowledge enables the knight to inflict
considerable damage by targeting a warjacks most vulnerable points.

Sword knights reach their full fighting potential when accompanied by warjacks in
battle. Well versed in warjack maneuvers, they use their massive counterparts to
spearhead daring advances, and they flank the jacks as they make their way across
the battlefield, felling any enemy within striking range of the knights cleaving blades.

TACTICAL TIPS
Defensive Line Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn it was thrown.

116
SWORD KNIGHT OFFICER & STANDARD
CYGNAR COMMAND ATTACHMENT
Sword knight officers carry forward the proud tradition of their order, proving
OFFICER
in every battle that some methods of waging war never become obsolete. These SPD STR MAT RAT DEF ARM CMD
warriors fight unrestrained by reliance on charged accumulators, storm chambers, 6 6 7 4 13 14 8
or mechanikally insulated armor; they require nothing but a stout shield, a sharp
BATTLE BLADE
blade, and their amazing skill. No man wearing the Cygnus can compare with RNG POW P+S
these senior knights when it comes to coordinating focused and devastating strikes 1 4 10

that tear apart rushing warjacks or hulking warbeasts with surpassing ease. STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
Most sword knight companies serve alongside other heavy infantry, but several 6 6 6 4 13 14 8
battalions in each army remain composed solely of sword knights, led by a major
DAMAGE:5
with decades of decorated service to the crown. The men holding these esteemed
ranks descend from the noble blood of the ruling families comprising the Royal FA
PC Officer & Standard 4
Assembly. They are masters of the Caspian battle blade, their skills shaped by 2

uncompromising instructors and honed in war. Years of experience fighting and BASE:SMALL

leading knights has given these officers tremendous insight into the best way ATTACHMENT [SWORD KNIGHT] This attachment can
to direct their soldiers and jacks in battle, allowing their complex and precisely be added to a Sword Knight unit.
OFFICER
timed maneuvers to bring untold destruction to the enemy.
JACK MARSHAL
OFFICER
TACTICAL TIPS DEFENSIVE LINE While this model is B2B with one or
more models in its unit, it gains +2DEF against melee
Defensive Line Remember, even if a thrown model cannot be knocked down, it must still forfeit its attacks and cannot become knocked down.
Normal Movement or Combat Action if it activates later in a turn it was thrown. FLANK [FRIENDLY FACTION WARJACK] When this
Granted: Reposition[3] If a model is part of a unit, its activation does not end until all models in its unit model makes a melee attack against an enemy model
have completed their activations. in the melee range of a friendly Faction warjack
model, this model gains +2 to attack rolls and gains an
Officer Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead additional damage die.
the unit leader becomes the unit commander. GRANTED: REPOSITION[3] While this model is in
formation, models in its unit gain Reposition[3]. (At
the end of an activation in which it did not run or fail a
charge, a model with Reposition[3] can advance up to
3, then its activation ends.)
PENETRATING STRIKE When this model hits a warjack
or warbeast with a melee attack, you can choose to have
the model hit suffer 1 damage point instead of a normal
damage roll.
TACTICS: COMBINED MELEE ATTACK Models in this
unit gain Combined Melee Attack .
STANDARD BEARER
DEFENSIVE LINE See above.
STANDARD BEARER While this model is within 5
of its unit commander, the unit commander gains
+2CMD.
TAKE UP If this model is destroyed, you can choose
a Grunt in this unit within 1 of it to be destroyed
instead. Effects on this model expire, and it gains
the effects on the chosen Grunt. Remove the Grunt
from the table instead of this model. This model has
the same number of unmarked damage boxes as the
chosen Grunt.

117
TEMPEST BLAZERS
CYGNAR ARCANE TEMPEST UNIT
Few sounds inspire patriotism in a faltering Cygnaran line like the thunder of
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
hooves coupled with the sharp report and glow of arcane gunfire. As the premier
9 4 5 7 14 13 9 light cavalry division of the Militant Order of the Arcane Tempest, the Tempest
Blazers traverse the battlefield at great speeds, leveling their magelock pistols to
MAGELOCK PISTOL
RNG ROF AOE POW unleash devastating volleys on those who threaten the crown.
10 1 10
A small number of Tempest Academy initiates who score highly for cavalry
MOUNT aptitude are invited to train with both gun mage instructors and light cavalry drill
RNG POW
0.5 10 sergeants from the Cygnaran Reconnaissance Service. Lessons range from crafting
rune shot to the implementation of cavalry tactics. Their steeds are drawn from
DAMAGE: 5 EACH
the swiftest and most durable stock, including Cardovars imported from southern
Leader & 2 Grunts 11 FA Ord, and are viewed by the riders as an extension of themselves.
PC
Leader & 4 Grunts 18 2
BASE:LARGE With practiced hands, these gunslingers can adroitly select the proper rune bullets
to reload even at a full gallop amid the chaos of battle. Their role forces them to be
LEADER & GRUNTS
ready to reposition at a moments notice and requires focused concentration and
CAVALRY
GUNFIGHTER discipline. While they excel at hit-and-run tactics, the Tempest Blazers have no
PATHFINDER qualms about snapping off point-blank shots at any who close with them.
REPOSITION[5] At the end of an activation in which
it did not run or fail a charge, this model can advance
up to 5, then its activation ends. TACTICAL TIPS
MAGELOCK PISTOL Electro Leap Remember, lightning will not arc to a model with Immunity: Electricity.
DAMAGE TYPE: MAGICAL
Reposition If a model is part of a unit, its activation does not end until all models in its unit have
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules: completed their activations.
BRUTAL DAMAGE On a direct hit, gain an
additional die on this weapons damage rolls against
the target directlyhit.
ELECTRO LEAP When a model is directly hit with
a basic attack made with this weapon, you can have
lightning arc to the nearest model within 4 of the
model hit, ignoring the attacking model. The model
the lightning arcs to suffers an unboostable POW10
electrical damage roll . Lightning arc damage rolls
are not considered to have been caused by an attack.
Resolve lightning arc damage rolls simultaneously
with the damage resulting from the attack that
caused the leap.
WARD BREAKER When resolving this attack, this
weapon gains Blessed .

118
119
BLACK TH STRIKE FORCE
CYGNAR ARCANE TEMPEST UNIT
The Black 13th, an elite strike force of the Militant Order of the Arcane Tempest,
LYNCH 1
SPD STR MAT RAT DEF ARM CMD
is a weapon of war sharpened to a razors edge by relentless service to the crown.
6 4 5 8 14 11 7 The exact number of men and women serving in this tight-knit organization
has varied since its founding, but it has always consisted of a select few who
MAGELOCK PISTOL
RNG ROF AOE POW demonstrate deadly skill with the magelock pistol. For most of its history, the Black
10 1 10 13th has been based at Northguard, from which its company undertook highly
RYAN 1 secret missions deep into Khador and occupied Llaelese territory. These sensitive
SPD STR MAT RAT DEF ARM CMD assignments included lightning raids, daring rescues, and flawless assassinations.
6 4 5 8 14 11 7
The members of the Black 13th have carried out missions that would break the
MAGELOCK PISTOL nerve of lesser combatants, and they have done so knowing they can never receive
RNG ROF AOE POW more recognition than a handshake and the quiet thanks of their superiors.
10 1 10
After the fall of Merywyn in 605AR, the Black 13th covered Cygnars withdrawal
WATTS 1
SPD STR MAT RAT DEF ARM CMD from Llael by harrying vast numbers of Khadoran forces and buying time for weary
6 4 5 8 14 11 7 soldiers to regroup at the northern fortresses. Intense fighting near Northguard cut
MAGELOCK PISTOL the units complement to three, and they did not deign to add more companions to
RNG ROF AOE POW replace the fallen. Captain Dixon Lynch is the longest-standing veteran, the only
10 1 10
member who remains of the original founders of the Black 13th. Lynch does not
DAMAGE: 5 EACH talk about the teams history, whether from a desire to preserve its secrets or due
to an abundance of painful memories, and he will not identify the ultimate source
FA
PC Lynch, Ryan & Watts 10
C
of its sometimes-enigmatic orders.
BASE:SMALL Many at the Tempest Academy rightfully view Lynch as a legend. One of the eldest
gun mages still serving in the field, years ago Lynch belonged to the Brothers of the
LYNCH 1
GUNFIGHTER
Tempest, the secretive fraternity that predated the founding of the Militant Order
OFFICER and its formal adoption as a branch of the Cygnaran Army. Despite being a man of
CONCENTRATED FIRE Models in this unit gain a +1
few words, his cold but steady leadership has earned him the unshakable loyalty
cumulative bonus to ranged damage rolls for each other
model in this unit that has hit an enemy model with a of his team.
ranged attack this activation.
PROWL While this model has concealment, it gains Those who see Lynch as taciturn view Sergeant Samuel Watts as downright
Stealth .
SWIFT HUNTER When this model destroys one
unfriendly. Infamous for his biting wit and loud mouth, the gaunt and scarred
or more enemy models with a basic ranged attack, gun mage has few friends. Rumor has it Watts remains a sergeant despite over
immediately after the attack is resolved it can advance
up to2. seven years with the unit after earning the ire of Lord General Olan Duggan,
RYAN 1 & WATTS 1 who allegedly declared, That man will never be an officer so long as I am still
GUNFIGHTER breathing. Those who know Watts reputation carefully avoid responding to his
CONCENTRATED FIRE See above.
baiting. He is said to have a habit of taunting fools into reaching for a weapon as
PROWL See above.
SWIFT HUNTER See above. an excuse to demonstrate his own lightning-fast draw.
MAGELOCK PISTOL
DAMAGE TYPE: MAGICAL
The reputations of Lynch and Watts might lead people to think of Lieutenant
ATTACK TYPE Each time this weapon is used to make Darsey Ryan as the friendly face of the team. A coolly polite and professional
an attack, choose one of the following special rules: duelist of unsurpassed skill, Ryan joined the Black 13th just before the invasion
BLACK PENNY This attack ignores the target in
melee DEF bonus. of Llael and remains as tough an opponent as ever. She attracts challengers like
BRUTAL DAMAGE On a direct hit, gain an a flame attracts moths and has left dozens of overconfident pistoleers dead in the
additional die on this weapons damage rolls against
the target directlyhit. dirt. Even Watts admits she once beat him at his own game. In battle, she wields a
SNIPE This attack gains +4RNG. magelock in each hand with no apparent inhibition to her sorcerous power.

When these three fight together, each effortlessly watches the blind spots of the
others while combining their fire to tear apart any opposition. For the Black 13th
there can never be capture or surrender, only victory or death.

TACTICAL TIPS
Officer Because Lynch is an Officer, when he is destroyed he does not replace Ryan or Watts. Instead Ryan
or Watts becomes the unit commander.

120
121
ARCANE TEMPEST RIFLEMAN
CYGNAR SOLO
These highly skilled marksmen represent an expansion of the armed might of
RIFLEMAN
SPD STR MAT RAT DEF ARM CMD
the Militant Order of the Arcane Tempest. They are often deployed where more
6 4 5 7 14 11 7 conventional support is either impractical or ineffective, to provide swift-moving
firepower to gun mage units and other branches of the Cygnaran military. Armed
MAGELOCK RIFLE
RNG ROF AOE POW with steely nerve, long-ranged magelock rifles, and witheringly effective combat
14 1 10 magic, these professional soldiers operate autonomously to neutralize enemy
SWORD officers or to help bring down hard targets.
RNG POW P+S
0.5 3 7 Arcane Tempest riflemen are drawn from both new recruits and those already serving
in the militant order. Anyone with the will and raw talent can test as a rifleman, but
DAMAGE:5
many young recruits bristle at the arduous training process required to fashion them
PC FA into military assets that can be relied upon in the field. Of the soldiers admitted into
BASE:SMALL
4 2 this highly selective program only one in five successfully completes the required
RIFLEMAN training, making them a rarity even among the elite gun mages.
ARCANE PRECISION If this model uses its Normal
Movement to aim, it ignores Stealth that activation.
In addition to the Arcane Tempest training they receive at the Strategic Academy,
MARKSMAN When damaging a warjack or warbeast prospective riflemen undergo instruction from officers of the Cygnaran
with a ranged attack, choose which column or branch
suffers damage.
Reconnaissance Service and conduct field operations alongside CRS scouts both
REPOSITION [3] At the end of an activation in which during and after training. Such experience has granted Arcane Tempest riflemen
it did not run or fail a charge, this model can advance greater awareness when navigating battlefields, selecting appropriate firing
up to 3, then its activation ends.
MAGELOCK RIFLE positions, and identifying enemy forces attempting to move unseen.
DAMAGE TYPE: MAGICAL
ATTACK TYPE Each time this weapon is used to make
an attack, choose one of the following special rules:
DEADLY SHOT Instead of making a damage roll to
resolve an attack with this weapon, you can choose
to have a model hit by this weapon suffer 3 damage
points instead. A model disabled by this attack
cannot make a Tough roll.
SNIPE This attack gains +4RNG.
WARD BREAKER When resolving this attack, this
weapon gains Blessed .

122
GUN MAGE CAPTAIN ADEPT
CYGNAR ARCANE TEMPEST SOLO
The journey to becoming a gun mage is difficult and long, and few are born with
CAPTAIN
the gift and the unique connection to the firearm that lets them take even the first SPD STR MAT RAT DEF ARM CMD
step. Of those who survive the trials of the Arcane Tempest and have the mettle 6 4 5 8 14 11 7
required to take up the magelock, only a very few make captain, and fewer still
MAGELOCK PISTOL
earn the arcane rank of adept. Gun mages of this level are rare, and the army RNG ROF AOE POW
reserves them for the most crucial battles and demanding missions. 10 1 10

Captain adepts would be among the deadliest pistoleers in all of western Immoren SWORD
RNG POW P+S
even without their sorcerous talents. Each has the eyes of a hawk, able to discern 0.5 3 7
the subtlest movement in battle. Their vision is so uncanny that some say the
DAMAGE:5
rounds they fire never miss, especially if a captain adept takes a moment to aim.
PC FA
With an arsenal of arcane knowledge at his disposal, the gun mage captain is the 5 2
BASE:SMALL
nexus of the corps. He commands soldiers with an unfaltering voice and consigns
enemies to death with each blast from his magelock pistol as he strides the battlefield. CAPTAIN
GUNFIGHTER
Uttering words of power, he can greatly enhance the range and accuracy of his SWIFT HUNTER When this model destroys one
weapon to hit targets at incredible distances or blast apart those who venture too or more enemy models with a basic ranged attack,
immediately after the attack is resolved it can advance
close with gunshots that hit with the force of cannon balls. His glowing shots can up to2.
leave the stealthiest assassin exposed and revealed, while a bodyguard standing in TRUE SIGHT This model ignores cloud effects when
determining LOS. This model also ignores Stealth .
the way of a priority target can be made as insubstantial as smoke.
MAGELOCK PISTOL
DAMAGE TYPE: MAGICAL
ARCANE SAVANT Each time this weapon is used to
make an attack, choose two of the following special
rules:
BRUTAL DAMAGE On a direct hit, gain an
additional die on this weapons damage rolls against
the target directlyhit.
FLARE Models hit by this attack lose Stealth
and suffer 2DEF for one turn.
SHADOW FIRE A model hit by this attack does not
block LOS for one turn.
SNIPE This attack gains +4RNG.

123
JOURNEYMAN WARCASTER
CYGNAR SOLO
The tales of warcaster accomplishments have brought many hopefuls to the Strategic
JOURNEYMAN WARCASTER FOCUS: 3
SPD STR MAT RAT DEF ARM CMD
Academy to see if they have the spark. It is difficult to predict who will manifest the
6 5 5 4 14 14 7 ability to meld the mind with a warjack cortex. Those who prove promising begin
training with veterans of the warcaster discipline in the hopes of unlocking their
HAND CANNON
RNG ROF AOE POW potential. Finding new warcasters is one of the kingdoms highest priorities.
12 1 12
Becoming a warcaster requires the reinvention of a soldier. Many fresh warcasters
MECHANIKA BLADE have already served for years before realizing their ability to sense cortexes and
RNG POW P+S
0.5 5 10 must work hard to master these new skills. Beginning as apprentices, they control
labor-exclusive steamjacks. Soon they move to disarmed warjacks and eventually
DAMAGE:5
earn the right to command a warjackalbeit typically an old or battered one
PC FA when reaching journeyman rank.
BASE:SMALL
4 1
As part of a tradition as old as the Strategic Academy, each journeyman spends
JOURNEYMAN WARCASTER a tour of duty under the tutelage of a veteran warcaster before graduating to the
BATTLEGROUP CONTROLLER This model is not a
warcaster but has the following warcaster special rules:
title of magus. In a time of war, this means journeymen must learn vital lessons
Battlegroup Commander, Focus Manipulation, Power while evading death, and some will not survive the tour. New warcasters are juicy
Field, and Spellcaster. This model must have at least
one warjack in its battlegroup at the start of the game. targets of opportunity, and enemies seek to kill them before they can mature into
MECHANIKA BLADE greater threats. As they develop they become great assets, fighting alongside their
DAMAGE TYPE: MAGICAL mentors and learning to become leaders of men and machines. Some mentors
SPELLS COST RNG AOE POW UP OFF wince at allowing a rookie to command a six-ton powerhouse with lives on the
ARCANE BOLT 2 12 11 YES line, but most know it is a crucial step in their development. Only the heat of battle
Magical bolts of energy streak toward the target model.
burns hot enough to forge even the strongest talents into accomplished warcasters.
ARCANE SHIELD 2 6 UP NO
Target friendly Faction model/unit gains +3 ARM.
Models are not affected while out of formation. TACTICAL TIPS
Battlegroup Controller This model is a non-warcaster model and is not affected by special rules that
specifically affect warcasters. Models with the Attached rule cannot be attached to this model.

124
SQUIRE
CYGNAR SOLO
The Squire represents the culmination of decades of painstaking work by the
SQUIRE
experimental engineering branches of three of the leading centers of thinking SPD STR MAT RAT DEF ARM CMD
in Cygnar: the Strategic Academy, the Royal Cygnaran University, and Caspias 6 3 4 1 13 14
Cygnaran Armory. Powered by an advanced arcane turbine similar to those found
DAMAGE:5
in warcaster armor, the Squire has no tools or weaponry, as its designers intended
it to neither labor nor fight. Instead, this compact mechanikal marvel enhances the ACCUMULATOR CIRCLES: 3
innate powers of the warcaster controlling it.
PC FA
BASE:SMALL
5 1
While its designers admit the fact only reluctantly even in their most secret reports,
some of the final pieces needed to assemble the Squire fell into place only once ATTACHED Before the start of the game, attach this
model to a friendly Faction warcaster for the rest of
the Cult of Cyriss in Caspia consented to provide certain key technologies as part the game. Each Faction warcaster can have only one
of an undisclosed agreement with King Leto. The main difficulties on the project model/unit attached toit.
involved finding a way to miniaturize a tremendous volume of extremely sensitive SQUIRE
CONSTRUCT
and fragile equipment into a portable armored shell that would hold up when
ARCANE REALIGNMENT While this models warcaster
exposed to the hazards of the battlefield. is within 5 of it, that warcaster can reroll one failed
magic attack roll each turn.
To augment the enigmatic mental field warcasters use to control warjacks in ARCANE REPEATER While this models warcaster
is within 5 of it, that warcasters control range is
combat, the Squire integrates sensitive relays that expand this field to allow extended2.
warcasters to control jacks at significantly extended distances. Its other powerful RESERVE ACCUMULATOR Once per turn during your
Control Phase after replenishing focus, if this model is
features include enhanced spell targeting technology and a refined accumulator within 5 of its controlling warcaster, you can mark one
that temporarily stores reserves of arcane energy. Development and production unmarked accumulator circle on this models card to
give 1 focus point to its warcaster.
costs for the Squire are tremendous, given its compact cortex and many difficult-
to-engineer components, and very few have been manufactured.

TACTICAL TIPS
Attached This model cannot be reassigned if its warcaster is destroyed or removed from play. 607 ar S. NEMO / C. FINCH
ARCANE REPEATER, RESERVE ACCUMULATOR
Reserve Accumulator A model can have more focus points than its FOCUS as a result of Reserve
Accumulator.
3 ft 11 in 0.15 tons 50 lbs
12 hrs 3 hrs
CYGNARAN ARMORY

125
LIEUTENANT ALLISON JAKES
CYGNAR SOLO
A consummate duelist, Lieutenant Allison Jakes moves across the war-torn battlefields
JAKES 1 FOCUS: 4
SPD STR MAT RAT DEF ARM CMD
of western Immoren with deadly poise, striking down foes and then darting away in
6 5 6 5 15 13 7 preparation for her next attack. She utilizes her arcane abilities to impart the same
fluidity of movement to the warjacks in her battlegroup, granting them a burst of
HAND CANNON
RNG ROF AOE POW speed at the critical moment or imbuing them with the grace of a duelist.
12 1 12
Having discovered her warcaster talent at a young age, Allison Jakes learned early
MECHANIKA BLADE in life that her destiny was to serve her country and protect those who cannot
RNG POW P+S
0.5 5 10 protect themselves. When she entered warcaster training at the Strategic Academy
in Caspia, her vibrant energy and youthful determination, combined with her
DUELING DAGGER
RNG POW P+S
burgeoning sorcerous talents, made her stand out to her instructors. But it was her
0.5 2 7 reflexes, athleticism, and natural affinity for a blade that marked her as a perfect
candidate for the academys elite dueling school.
DAMAGE:5
Something of a holdover from an older era, Caspias military academy has
PC FA
BASE:SMALL long maintained its esteemed dueling tradition, favored in particular by officer
4 C
candidates of noble birth and those aspiring to join the sword knights or storm
JAKES 1
knights. Given the extensive generalized study already expected of them, it was
PARRY
BATTLEGROUP CONTROLLER This model is not a rare for warcaster apprentices to join, but Jakes soon proved willing and possessed
warcaster but has the following warcaster special rules: of sufficient stamina to endure this regimen on top of her other instruction. During
Battlegroup Commander, Focus Manipulation, Power
Field, and Spellcaster. This model must have at least her time at the academy, the young Jakes defined her personal approach to combat
one warjack in its battlegroup at the start of the game. and warfare. She became enamored of the precision and exacting execution
SPRINT At the end of an activation in which it
destroyed or removed from play one or more enemy required by the graceful fighting style as well as its ability to grant lethal force to
models with melee attacks, this model can immediately the lightest blow through speed and accuracy. Not only was it well suited to her
make a full advance, then its activation ends.
MECHANIKA BLADE thin frame, but it was also a good match for her personality.
DAMAGE TYPE: MAGICAL
At her core, Allison Jakes is a perfectionist. Few among her peers can match her
DUELING DAGGER
DAMAGE TYPE: MAGICAL
determination and unwavering dedication in the pursuit of a goal once she sets
her sights on it. While this trait can also have an isolating effect, Jakes positive
SPELLS COST RNG AOE POW DUR OFF
and upbeat nature tends to compensate for it. Her deep sense of responsibility
ENERGIZER 2 SELF NO
Each model in the spellcasters battlegroup that is and caring for the welfare of those serving with her has helped earn the respect
currently in its control range can immediately advance
up to 2. Energizer can be cast only once per activation.
and loyalty of her fellow soldiers. She is always the first to volunteer for any
SIDEKICK 3 6 UP NO
assignment, and she actively takes the most dangerous positions on the battlefield
Target warjack in the spellcasters battlegroup gains to spare the soldiers under her command from harm.
+2DEF and cannot become knocked down or be
pushed, placed, or moved by a slam. While B2B with
target model, the spellcaster gains +2DEF and cannot
While Lieutenant Jakes is proud to serve her beloved homeland, her fierce
become knocked down or be pushed, placed, or moved dedication stems from something greater than a sense of obligation or national
by a slam.
pride: she believes to her core that it is every persons duty to make the world a
better place whenever and wherever possible. For Jakes, that work will be done
amid the mud and blood of Cygnars war-ravaged borders.

TACTICAL TIPS
Battlegroup Controller This model is a non-warcaster model and is not affected by special rules that
specifically affect warcasters. Models with the Attached rule cannot be attached to this model.
Sidekick Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.

126
127
ARCHDUKE ALAIN RUNEWOOD, LORD OF FHARIN
CYGNAR SOLO
The Lord of Fharin is one of the few men Leto Raelthorne looks upon as a true
RUNEWOOD 1
SPD STR MAT RAT DEF ARM CMD
friend, and with good reason. Archduke Alain Runewood has given up the
6 6 7 6 13 14 10 comfort and safety of his estates to come to the aid of his country and his king. He
has answered the call of his nation and has become one of the greatest leaders of
HAND CANNON
RNG ROF AOE POW his generation.
12 1 12
Runewoods friendship with the former king goes back many decades, but his
VINDICATOR loyalty was cemented when he was a young officer in the Cygnaran Army. Under
RNG POW P+S
1 6 12 the reign of King Vinter RaelthorneIV, he saw too many lives carelessly wasted in
war. The grim realities of battle made the young heir to the Duchy of the Eastern
DAMAGE:5
Midlunds realize the inherent value of life, no matter the station. When the young
PC FA prince staged his coup against his ruthless brother, Alain Runewood was proud to
BASE:SMALL
4 C fight beside him.
RUNEWOOD 1 After the coup, Runewood was entrusted to govern considerable lands once held
JACK MARSHAL
BATTLE PLAN This model can use one of the following
by less loyal nobles, particularly Archduke Fergus Laddermore. Another man
plans at any time during its activation. A friendly might have retired from active command, but Runewood refused to put down
Faction model/unit can be affected by only one plan
each turn. his sword. Wherever his command fights, Runewood leads from the heart of the
MARCH RNG5. Target friendly Faction warrior battle. His tactical acumen is finely honed, and his men are inspired by the sight of
model/unit. If the model/unit is in range, it gains
Pathfinder for one turn.
him swinging his heirloom blade, Vindicator, as he fights by their side.
PATH TO VICTORY RNG 5. Target friendly Faction
warrior model/unit. If the model/unit is in range, it Archduke Runewood stood ready to do anything to prevent the return of the
gains +2 to charge attack rolls. Path to Victory lasts tyranny imposed under VinterIV, and he nearly gave his life in this cause during
for one turn.
REVEILLE Knocked down friendly Faction models the Second Cygnaran Civil War. When conspirators against King Leto took the
in this models command range immediately stand field of battle, Runewood fought to defend his king and friend. He led a daring
up. Models that became knocked down this turn are
not affected by Reveille. night raid against Vinters loyalists, during which he was shot by Colonel Lynn
DRIVE: REPOSITION[5] While in this models Hawkins, a traitor in the Fourth Army. Despite the injuries he suffered that day,
command range, a warjack under its control gains
Reposition[5]. (At the end of an activation in Runewood bore witness to the end of the civil war and the elevation of Cygnars
which it did not run or fail a charge, a model with new king. He followed Letos example and now serves Julius with the same sense
Reposition[5] can advance up to 5, then its activation
ends.) of duty that has marked his long and illustrious career.
VETERAN LEADER [SWORD KNIGHT] While in this
models command range, friendly Sword Knight models Almost twenty thousand men fight for crown and country under the Lord of Fharin
gain +1 to attack rolls.
in his role as general of the 7th Division of the Cygnaran Second Army, and they
VINDICATOR
DAMAGE TYPE: MAGICAL
are proud to do so. His Royal Sword Knights will risk all in his defense, knowing
WEAPON MASTER the honor and glory that he embodies must endure.

TACTICAL TIPS
Reveille Remember, a model cannot stand up during a turn it was knocked down.

128
129
CAPTAIN ARLAN STRANGEWAYES
CYGNAR MECHANIK SOLO
The arcane mechanik Arlan Strangewayes views every challenge in life and in battle
STRANGEWAYES 1
SPD STR MAT RAT DEF ARM CMD
as a puzzle with a corresponding actionable solution. Whether handling an arrogant
5 7 5 6 12 16 7 superior, repairing a hopelessly mangled arcane turbine, or facing a charging
Khadoran Juggernaut, Strangewayes discovers and executes the best course of
VOLTAIC GAUNTLET
RNG ROF AOE POW action. He finds the chaos of battle and the complex inner workings of warjacks
SP 8 1 10 easier to fathom than military politics, and he boasts of having solved many of his
FIXER most difficult dilemmas just by swinging his enormous mechanikal wrench.
RNG POW P+S
1 5 12 Strangewayes is first and foremost a battlefield mechanik. While some of his
colleagues enter the fray only reluctantly, Strangewayes seeks out danger.
DAMAGE:8
Younger men have often mistaken Arlans recklessness in battle as a death wish,
PC FA but it actually arises from his complete and utter faith in Cygnaran warjacks. With
BASE:SMALL
4 C a Defender, a Stormclad, or even a simple Sentinel in front of him, Strangewayes
STRANGEWAYES 1 becomes oblivious to peril. He concentrates only on the jacks in his charge,
IMMUNITY: ELECTRICITY watching pressure gauges and weighing the impact of damaged systems, and he
JACK MARSHAL stands ready to use his potent magic to enhance the capabilities of these machines.
MAGIC ABILITY
ARCANE REINFORCEMENT (HACTION) RNG CMD. With a little arcane boost, warjacks near him spring into a blur of motion and
Target friendly Faction warjack. If the target nimbly evade blows or destructive magic.
warjack is in range, its weapons gain Damage
Type: Magical . Arcane Reinforcement lasts for
one turn. When not on the battlefield, Strangewayes focuses on lovingly repairing these
EMPOWER (HACTION) RNG CMD. Target friendly machines. He takes every damaged armor plate, torn connecting rod, and burst
Faction warjack. If the target warjack is in range
and it was suffering Disruption, it is no longer
conduit as a personal affront, going to great lengths to restore machines to full
disrupted. The warjack also gains 1 focus point. functionality. Unlike many arcane mechaniks, Strangewayes prefers to find simple
EVASIVE ACTION (HACTION) RNG CMD. Target
friendly Faction warjack. If the warjack is in range,
solutions to repairs in the field.
it gains Evasive for one round. (When a model
with Evasive is hit by an enemy ranged attack, Strangewayes ignores many ordinary dangers of combat thanks to the safety
immediately after the attack is resolved the model afforded him by his massive customized, steam-powered armor. Strangewayes
with Evasive can advance up to2.)
REPAIR [d3 + 3] (HACTION) RNG B2B. Target friendly armor grants considerable protection and allows him to shrug off explosions or
Faction construct model. If the model is in range, blows that would easily fell an unprotected man. He has become quite comfortable
remove d3+3 damage points fromit.
VOLTAIC GAUNTLET in his armor despite the work involved in keeping it refueled and maintained. He
CRITICAL DISRUPTION also relies on its enhanced strength to manipulate oversized warjack parts during
DAMAGE TYPE: ELECTRICITY
field repairs. Adding to the armors utility, Strangewayes adapted Cygnaran
voltaic technology to create an electromechanikal gauntlet that can send forth a
powerful electrical surge capable of frying both men and machines.

Strangewayes is a paragon of expertise among the field mechaniks serving the


Cygnaran Army. Most of its best mechaniks heed his advice, though many find
him a grueling taskmaster, unforgiving and prone to calling out the mistakes of
others in the most embarrassing way. Even in casual settings Strangewayes comes
across as gruff and difficult to please. His eyes bore into anyone addressing him as
if suggesting he has more important things to do than waste time in conversation.

One might expect a sense of kinship between Arlan Strangewayes and Sebastian
Nemothey have indeed fought and worked together on numerous occasions
but the two men have many differences. Nemo is a warcaster, inventor, and
theoretician fascinated by ideas for the future, while Strangewayes is a pragmatic
nuts-and-bolts man focused on keeping warjacks running in the here and now.
Strangewayes has openly called both the Thunderhead and Dynamo overly
complicated and impractical, and that has strained the mens relationship.

Even with his voltaic gauntlet, Strangewayes advocates steam power and has a
keen admiration for the older jack chassis, particularly those of the Ironclad and
the Defender. This has added to his reputation as a curmudgeon, but he nonetheless
remains the man every Cygnaran warcaster wants patching his machines back
together after a major battle.

130
131
CAPTAIN ALLISTER CAINE
LIEUTENANT Warcaster
ALLISTER CAINE
Warcaster
MAJOR MARKUS
SIEGE BRISBANE
Warcaster

CAPTAIN E. DOMINIC
DARIUS & HALFJACKS
Warcaster & Solos

CAPTAIN VICTORIA HALEY


Warcaster

MAJOR VICTORIA HALEY MAJOR PRIME VICTORIA HALEY


Warcaster Warcaster Unit

CAPTAIN ALLISON JAKES


Warcaster

MAJOR BETH MADDOX


CAPTAIN Storm Knight Warcaster
JEREMIAH KRAYE
Warcaster

MODEL GALLERY
132
ARTIFICER GENERAL NEMO &
COMMANDER ADEPT NEMO STORM CHASER FINCH
Warcaster Warcaster Unit

GENERAL ADEPT NEMO


Warcaster

CAPTAIN KARA SLOAN


Warcaster

COMMANDER
COLEMAN STRYKER LORD COMMANDER
Warcaster STRYKER
Warcaster

CONSTANCE BLAIZE,
KNIGHT OF THE PROPHET
Mercenary Morrowan Warcaster

LORD GENERAL
COLEMAN STRYKER
Warcaster COMMANDER
DALIN STURGIS
Warcaster

MODEL GALLERY
133
AVENGER
Heavy Warjack

CENTURION
Heavy Warjack

CYCLONE
Heavy Warjack

CHARGER
Light Warjack

MODEL GALLERY
134
DEFENDER FIREFLY
Heavy Warjack Light Warjack

GRENADIER
Light Warjack

HAMMERSMITH
Heavy Warjack

HUNTER
Light Warjack

IRONCLAD
Heavy Warjack
MINUTEMAN
Light Warjack
LANCER
Light Warjack

MODEL GALLERY
135
RELIANT STORMCLAD
Heavy Warjack Heavy Warjack

SENTINEL
Light Warjack

DYNAMO
ACE Heavy Warjack
Light Warjack

THORN
Light Warjack

OL ROWDY
Heavy Warjack
THUNDERHEAD
Heavy Warjack

MODEL GALLERY
136
TRIUMPH
Heavy Warjack

GALLANT
Mercenary Morrowan
Heavy Warjack

HURRICANE
Colossal Warjack

MODEL GALLERY
137
STORMWALL
& LIGHTNING PODS
Colossal Warjack & Solos

MODEL GALLERY
138
ARCANE TEMPEST
GUN MAGES
Unit

FIELD MECHANIKS
Unit
ARCANE TEMPEST
GUN MAGE OFFICER
Command Attachment

LONG GUNNER INFANTRY LONG GUNNER INFANTRY


Unit OFFICER & STANDARD
Command Attachment

SWORD KNIGHTS
Unit

MODEL GALLERY
139
SWORD KNIGHT
OFFICER & STANDARD
Command Attachment

BLACK 13TH STRIKE FORCE


Arcane Tempest Unit

TEMPEST BLAZERS
Arcane Tempest Unit

MODEL GALLERY
140
SQUIRE
Solo

GUN MAGE
CAPTAIN ADEPT
Arcane Tempest
ARCANE TEMPEST Solo
RIFLEMAN JOURNEYMAN
Solo
WARCASTER
Solo

CAPTAIN ARLAN
STRANGEWAYES
Mechanik Solo
LIEUTENANT
ALLISON JAKES
Solo ARCHDUKE ALAIN RUNEWOOD,
LORD OF FHARIN
Solo

MODEL GALLERY
141
142
PAINTING
YOUR ARMY
As a hobby miniatures game deeply rooted in lore and several notable companies and divisions, many of which
character, WARMACHINE offers hundreds of distinctive and march to war in their own particular colors drawn from the
highly detailed models designed for maximum modeling standard Cygnaran Army palette. Such battledresses include
and painting enjoyment. Each model is a canvas on which the bright yellow and tans of the 32nd Storm Watch, the cool
to unleash your own creativity and imagination. You can greys of Fort Falk, and the dusty whites of the Northguard
choose to try your hand at the tried-and-true P3 Studio Gravediggers. By combining ideas from the setting, the
scheme, dive deeper into the Iron Kingdoms setting with an studio scheme, and the real world, you can easily create a
alternate paint scheme drawn from the lore and background unique look for your army that still feels right at home in the
of your Faction, or throw convention to the wind and create Iron Kingdoms.
a completely original look for your models. Whatever your
Finally, for those who really want to flex their creative
choice, few things are as rewarding as bringing your army to
muscles, we present a radically different paint scheme drawn
life with your brush and some paints.
straight from the imagination of the painter who created it,
When painting an army, as in life, the fun truly lies in the as well as some great examples of Cygnar models painted
journey more than in the destination. And like every journey, by the WARMACHINE and HORDES community to inspire
the road to a fully painted force begins with a crucial first your own unique creations. Choosing a more original or
stepin this case, deciding how you want your army to look! whimsical approach can result in a truly eye-catching army,
but such schemes rely on careful planning and a willingness
The following pages contain color guides and quick tips
to experiment with multiple combinations of colors until
designed to provide inspiration for your Cygnar painting
everything has been dialed in just right to create a balanced
adventure. We begin with a look at models painted in the
yet visually striking effect. When it comes to your armys
traditional studio scheme for the Cygnaran Army. This scheme
special look, inspiration can spring from anywhere.
is shown throughout the model gallery on pages 132141.
Whether or not you decide to emulate the studio scheme, it is Regardless of which direction you decide to take in painting
a great foundation to draw from with its eye-catching blue and your own Cygnar force, we hope this guide provides you
gold contrast, alongside cool whites and tans. with the spark needed to set your imagination on fire as you
sit down with brush in hand to create an army as individual
Next we present some alternative approaches to painting
as you!
your Cygnar models. The Cygnaran Army is composed of

143
STUDIO
PAINT SCHEME
RELIANT

Yellow
Blue
base: Cygnus Yellow
base: Cygnar Blue Base
shade: Bloodtracker Brown
shade: Exile Blue
highlight: Menoth White Highlight
highlight: Cygnar Blue
Highlight

Gold
base: Rhulic Gold
shade: Brown Ink Steel
highlight: Solid Gold base: Pig Iron
shade: Greatcoat Grey
highlight: Cold Steel

Vent Glow
base: Heartfire
shade: Skorne Red
highlight: Arcane Effects
Cygnus Yellow
base: Arcane Blue
shade: Meredius Blue
highlight: Menoth
White Highlight

Painters Inspiration
The Cygnar color scheme grabs your attention and easily
holds it through its elegant use of contrast. Large areas of
rich, cool blue contrast with regions of warm gold, causing
the eye to glide over the model. On some models the rich
Cygnar blue is replaced with denim and the gold takes
on the warm tones of tan and leather, but the contrast
between cool and warm colors is always maintained,
since it really defines the Cygnar paint scheme.

For more examples of Cygnar models with studio paint


schemes, see the gallery on pages 132141 or go to
privateerpress.com.

PAINTING YOUR ARMY


144
STUDIO
PAINT SCHEME
JOURNEYMAN WARCASTER

Hair Steel
base: Sulfuric Yellow base: Pig Iron
shade: Rucksack Tan shade: Greatcoat Grey
highlight: Menoth highlight: Cold Steel
White Base

Gold Pants
base: Rhulic Gold base: Trollblood Base
shade: Brown Ink highlight: Coal Black
highlight: Solid Gold highlight: Underbelly Blue

Flesh Cloth
base: Midlund Flesh base: Trollblood Highlight
shade: Flesh Wash shade: Bastion Grey
highlight: Ryn Flesh highlight: Menoth White
Highlight

Blue Leather
base: Cygnar Blue Base base: Bootstrap Leather
shade: Exile Blue shade: Brown Ink
highlight: Cygnar Blue highlight: Jack Bone
Highlight

PAINTING TIPS
When painting your arcane glow, add a small amount of P3 Mixing
Medium to Menoth White Highlight for your final highlight. You
may have to apply two coats to achieve coverage, but doing so
will help keep the paint smooth and slightly translucent.

PAINTING YOUR ARMY


145
KELLERS LIONS
PAINT SCHEME
RELIANT

Black
Yellow
base: Thamar Black
base: Sulfuric Yellow
highlight: Coal Black
shade: Battlefield Brown
highlight: Frostbite
highlight: Menoth White
Highlight

Gold
base: Rhulic Gold
shade: Umbral Umber Steel
highlight: Solid Gold base: Pig Iron
shade: Armor Wash
highlight: Cold Steel

Vent Glow
base: Heartfire
shade: Skorne Red
highlight: Arcane Effects
Cygnus Yellow
base: Arcane Blue
shade: Meredius Blue
highlight: Menoth
White Highlight

Painters Inspiration
Kellers Lions are one of the most highly decorated
companies currently deployed to the defense of Eastwall
under Commander Timeck Keller. The company first
earned its notoriety during the Scharde Invasions,
but it wasnt until the Lions Coup under command of
then Captain Keller that the company earned its name.
In honor of the moniker, the company replaced its
traditional Cygnaran blues with a scheme inspired by its
namesake animal. The company now marches to battle in
rich golden yellows and browns, a perfect homage to the
fierce determination and loyalty in defense of king and
country for which this elite company is renowned.

PAINTING YOUR ARMY


146
KELLERS LIONS
PAINT SCHEME
JOURNEYMAN WARCASTER

Hair Steel
base: Menoth base: Pig Iron
White Highlight shade: Armor Wash
shade: Bastion Grey highlight: Cold Steel
highlight: Morrow White

Flesh Leather
base: Midlund Flesh base: Bootstrap Leather
shade: Khardic Flesh shade: Brown Ink
highlight: Ryn Flesh highlight: Jack Bone

Black Yellow
base: Thamar Black base: Sulfuric Yellow
shade: Coal Black shade: Battlefield Brown
highlight: Frostbite highlight: Menoth White
Highlight

PAINTING TIPS
A touch of Battlefield Brown with a glaze of Umbral Umber added
to the bottoms of the Cygnaran greatcoats adds to the drama of
warriors fighting on your battlefield.

PAINTING YOUR ARMY


147
BUBBLEGUM BLUES
PAINT SCHEME
RELIANT

Red
Pink
base: Khador Red Base
base: Murderous Magenta,
shade: Skorne Red
Carnal Pink 1:1
highlight: Khador Red Highlight
shade: Murderous Magenta
highlight: Carnal Pink

Bone
base: Menoth White
Brown
Highlight
base: Beast Hide shade: Jack Bone
shade: Umbral Umber highlight: Morrow
highlight: Hammerfall Khaki White

Metal
base: Cold Steel
shade: Thamar Black
highlight: Quick Silver

Gold
base: Rhulic Gold
shade: Blighted Gold
highlight: Solid Gold Arcane Effects
base: Heartfire
shade: Red Ink
highlight: Menoth
White Highlight

Painters Inspiration
By Brendan Roy

When I first started playing Cygnar, I wanted to paint some


sort of bone on the armor plates. I wasnt sold on that being
the primary color, however, so I needed a complementary
color. As I thought about it, the idea of having a very in-
your-face color scheme kept running through my head.
I eventually settled on a bright, bubblegum pink. In case
you werent aware of this fact, bubblegum pink isnt a
good complement to bone. Its a great one!

With my color scheme chosen, I still had a hurdle before


me. My paint collection lacked the pink that I wanted for
this scheme. I knew Murderous Magenta and Carnal Pink
had all the right tones I was looking for, so I got to mixing.
With a simple 1:1 ratio of each, I had the color I wanted
and dived into painting.
PAINTING YOUR ARMY
148
BUBBLEGUM BLUES
PAINT SCHEME
JOURNEYMAN WARCASTER

Hair Metal
base: Ironhull Grey base: Cold Steel
shade: Thamar Black shade: Thamar Black
highlight: Trollblood highlight: Quick Silver
Highlight

Gold Bone
base: Rhulic Gold base: Menoth White
shade: Blighted Gold Highlight
highlight: Solid Gold shade: Jack Bone
highlight: Morrow White

Flesh Leather
base: Midlund Flesh base: Beast Hide
shade: Rucksack Tan shade: Umbral Umber
highlight: Ryn Flesh highlight: Hammerfall Khaki

Pink
base: Murderous Magenta, Cloth
Carnal Pink 1:1
base: Umbral Umber
shade: Murderous Magenta
shade: Thamar Black
highlight: Carnal Pink
highlight: Bootstrap Leather

PAINTING TIPS
Many models in the Cygnar range have a quilted pad to protect
them from electricity. When painting the quilt, communicate the
flow of the cloth by using a mix of Battlefield Brown and Brown
Ink as a second shade to define the texture by drawing lines
along the underside of the pattern.

PAINTING YOUR ARMY


149
SQUIRE
by William Shick

PRECURSOR KNIGHTS
by Dallas Kemp

ARCANE TEMPEST GUN MAGES


by William Shick

COMMANDER
COLEMAN STRYKER
by Eric Liu

LANCER TRENCHER CHAIN GUN CREW


by Jason Soles by Ron Kruzie

MAJOR VICTORIA HALEY HUNTER


by Eric Liu by Eric Liu

CENTURION
by Eric Liu

PAINTING YOUR ARMY


150
CAPTAIN E. DOMINIC DARIUS
by Ron Kruzie

OL ROWDY
by Michael Archer

STORM STRIDER
by Brant Benoit

PAINTING YOUR ARMY


151
TEMPLATES

MAGE SIGHT
(Major Markus Siege Brisbane, Caines Hellslingers)

COVERING FIRE LIGHTNING STORM


(Cyclone) (Captain Allison Jakes, Lord Commander Stryker, Commander Dalin Sturgis)

You may photocopy these templates for your personal use.

You might also like