Professional Documents
Culture Documents
keymapper .cfg
GHAZI CHAIEBVIERNES, 10 DE JUNIO DE 2016
You can also load a config file manually using the Andy GUI.
# <NAME_OF_GAME>
[Origin]
Author= <AUTHOR_NAME>
[Keys]
<KEYBOARD_KEY> = <ACTION>
[GamePad]
<GAMEPAD_KEY> = <KEYBOARD_KEY>
[Guidance]
<KEYBOARD_KEY> = <STRING_OR_VARIABLE_NAME_IN_STRING_SECTION>
[Strings]
<VARIABLE_NAME> = <STRING>
0 - 9;
A - Z;
Minus, Equals;
Slash, Backslash;
Left_Bracket, Right_Bracket.
Leftbutton, Rightbutton.
Supported actions:
Tap (x,y);
Tilt Absolute (x,y) Return;
Swipe Up (x,y);
SwipeHold Up (x,y);
Shake.
Example
# Temple Run
[Origin]
Author = Andy OS Inc.
[Keys]
Up = Swipe Up
Space = Tap
[GamePad]
Hat_Up = Up
Hat_Down = Down
Hat_Left = Left
Hat_Right = Right
LeftStick_Up = Up
LeftStick_Down = Down
LeftStick_Left = Left
LeftStick_Right = Right
LeftButton =Z
RightButton =X
A = Up
B = Down
[Guidance]
Up = SJump
Down = SSlide
Left = STurnLeft
Right = STurnRight
Z = SMoveLeft
X = SMoveRight
Space = SSpace
[Strings]
SJump = Jump
SSlide = Slide
SSpace = Action