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MACHETE MACK
Q MACK MACDONALD, USMC

6
GUNNERY SERGEANT
A

EXPERT - M47 BAR


OFFICER SCOUT

5
TRAIL BLAZER
MACHETE MACK

HERO
A 1x M47 BAR AUTOMATIC RIFLE
GUNNERY SERGEANT

3
Q MACK MACDONALD, USMC

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2

1x PAIRED MACHETES
EXPERT - M47 BAR: Hit on rolls of as well as .

1
Does not apply to Units Joined.
OFFICER: May take Officer Special Actions to reactivate

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or rearm their troops, or call in reinforcements.
SCOUT: Take March Move Action as first Action of game,

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leaving one further Action for that Activation.
TRAIL BLAZER: Machete Mack and any Unit he Joins

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can move up to 50cm or 20 through Terrain (rather than
the usual 40cm or 16 limit) when performing a March
Move Action.

1
RANGE

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TA191
2014
3
2
1
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LIEUTENANT BLAKE MACDONALD,

EXPERT - PAIRED MACHETES

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A

LITTLE MACK

OFFICER SCOUT

5
ASSASSIN
LITTLE MACK

USMC

HERO
LIEUTENANT BLAKE MACDONALD, USMC

3
2

1x PAIRED MACHETES
EXPERT - PAIRED MACHETES: Hit on rolls of as

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1
well as . Does not apply to Units Joined.

A 1x .45 ACP PISTOL


ASSASSIN: Choose Soldiers hit when using Close-

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combat Weapons. Does not apply to Units Joined.
OFFICER: May take Officer Special Actions to reactivate

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or rearm their troops, or call in reinforcements.
SCOUT: Take March Move Action as first Action of game,

2
leaving one further Action for that Activation.

1
RANGE

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TA266
2014
3

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AND STAY DOWN CHEAT DEATH

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EXPERT - BARE KNUCKLES
A

QUIET JACK
FRANK STONE, USMC
MASTER SERGEANT

5
NOTHINS EASY
QUIET JACK

HERO
MASTER SERGEANT FRANK STONE,

3
USMC

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2
AND STAY DOWN: Any Unit hit by Quiet Jacks .30 cal

1x BARE KNUCKLES
MG removes any Under Fire tokens on it and gains a

1
Suppression token if it does not already have one.

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A 1x .30 CAL MG
CHEAT DEATH: If Quiet jack is eliminated, roll a die.

4
On a or , cancel one point of Damage and Quiet
Jack survives, but gains a Stunned token.

3
EXPERT - BARE KNUCKLES: Hit on rolls of as
well as . Does not apply to Units Joined.

2
NOTHINS EASY: Any Unit Joined by Quiet Jack
immediately removes all Under Fire and Suppression

1
tokens and cannot gain Under Fire or Suppression tokens.

RANGE

C
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TA192
2014
3
2
1
7
6
CRAZY JIMMY
ACE PILOT CRAZY JIMMY
JAMES T MURPHY, USMC
A

5
LUCKY OFFICER
FIRST SERGEANT

4
CRAZY JIMMY

HERO
3
FIRST SERGEANT JAMES T MURPHY, USMC

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ACE PILOT: May mount a Vehicle, using their skills

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while in the Vehicle. When the Vehicle Activates, roll a

1x .45 ACP PISTOL


die. On a or Ace Pilot gains a third Action.
CRAZY JIMMY: If this Hero performs a March Move,

4
A 1x SHOTGUN
piloted Vehicle has a Cover Save until his next Activation.

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LUCKY: Once per game, may re-roll all of the dice for

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one weapon during their Attack action.
OFFICER: May take Officer Special Actions to reactivate

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or rearm their troops, or call in reinforcements.

1
RANGE

2
WA233
2014
3

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1
ARTILLERY SCOUTS

7
6
USMC OBSERVER SQUAD

ARTILLERY OBSERVER
A

CAMOUFLAGE

5
4
ARTILLERY SCOUTS

A 1x M47 BAR AUTOMATIC RIFLE


3
USMC OBSERVER SQUAD

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ARTILLERY OBSERVER: Can shoot a target in Line
of Sight with an Artillery Weapon from another Unit that

1
has not yet Activated, even if the other Unit does not

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have Line of Sight. The other Unit is counted as Activated

1x SHOTGUN

2x MACHETE
after making its Attack.
CAMOUFLAGE: Take a Camouflage Action. If in Cover,

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no enemy Unit at Range 3 or more has Line of Sight
to this Unit until it takes any Action other than Move,

2
Nothing, or Attack using Artillery Observer. Start the
game Camouflaged. Does not apply to Units Joined.

1
RANGE

C
6

2
WA216
2014
A
A

THE SAINTS
USMC DEMOLITION SQUAD

2014
TA183
THE SAINTS
USMC DEMOLITION SQUAD

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 2x M4 .45 SUBMACHINE-GUN
3 51 41 31 21 31
3x SHOTGUN
2 71 61 41 21 41 21
5x DEMO CHARGE (LIMITED AMMO)
C 13 13 13 13 13 13 12 12 12 12 12
5x MACHETE
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FRONT
3

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A

7
USMC HEAVY MACHINE-GUN SQUAD

ADVANCED REACTIVE FIRE

6
CHOPPERS
SUPPORT WEAPON

5
4
CHOPPERS

1x M47 BAR AUTOMATIC RIFLE


10 9 2 9 2 7 1 5 1 5 2 4 1 1 1

2x M4 .45 SUBMACHINE-GUN
3
USMC HEAVY MACHINE-GUN SQUAD

6 4 1 3 1 2 1 1 1 2 1 1 1
2
ADVANCED REACTIVE FIRE: Can attempt a Reactive

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Attack at up to Range 6, counting as when rolling

1
for number of Actions. Does not apply to Units Joined.

A 1x .50 CAL HMG


SUPPORT WEAPON: Support Weapons have three or

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four Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.

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2
1
RANGE
TA028
2014
FRONT
3
2
1
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M47 120MM MORTAR: ARTILLERY
LEATHERNECKS

6
USMC MORTAR SQUAD

1
SUPPORT WEAPON

5
A

1
4
LEATHERNECKS

1
2x M4 .45 SUBMACHINE-GUN
3
USMC MORTAR SQUAD

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A 1x M47 120MM MORTAR
2
SUPPORT WEAPON: Support Weapons have three or

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four Soldiers on the same base. Surviving Soldiers choose

1
which weapons to use for each attack.

1
ARTILLERY: Can fire under control of an Artillery

2x SHOTGUN
Observer.

1
3

1
2

1
1
RANGE

4-12

2
TA017
2014
A
A
A

USMC FIRE SQUAD


DEVIL DOGS

2014
TA012
DEVIL DOGS
USMC FIRE SQUAD

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 3x M47 BAR AUTOMATIC RIFLE
6 41 31 21 11 21 11 21 11
1x .30 CAL MG
6 71 61 41 21 41 21 21 21
1x M4 .45 SUBMACHINE-GUN
3 51 41 31 21 31
3

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1
7
6
FORCE RECON
A

ARTILLERY OBSERVER
USMC RECON SQUAD

5
CAMOUFLAGE
SCOUT

4
FORCE RECON

3
USMC RECON SQUAD

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ARTILLERY OBSERVER: While Unit has its Radio
Operator, it can shoot a target in Line of Sight with an

1
Artillery Weapon from another Unit that has not yet

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A 1x .30 CAL MG

5x MACHETTE
Activated instead of its own weapons, even if the other

4x SHOTGUN
Unit does not have Line of Sight. The other Unit is
counted as Activated after making its Attack.

3
CAMOUFLAGE: Take a Camouflage Action. If in Cover,
no enemy Unit at Range 3 or more has Line of Sight

2
to this Unit until it takes any Action other than Move,
Nothing, or Attack using Artillery Observer. Start the

1
game Camouflaged. Does not apply to Units Joined.
SCOUT: Take a March Move Action as first Action of

RANGE

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6

2
game, leaving one further Action for that Activation. TA234
2014
A

Suppressed.
USMC ASSAULT SQUAD
HELL BLAZERS
A

FLAME: Targets get no Saves from this weapon and are

2014
WA232
HELL BLAZERS
USMC ASSAULT SQUAD

FLAMETHROWER: FLAME

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 2x FLAMETHROWER
1 2 2 2 2 2 2 2
3x M4 .45 SUBMACHINE-GUN
3 51 41 31 21 31
5x MACHETTE
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3

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1
7
A A

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A A A

MAVERICKS
USMC RIFLE SQUAD

5
MOVE AND FIRE

4
MAVERICKS

A 5x M47 BAR AUTOMATIC RIFLE


3
USMC RIFLE SQUAD

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2
MOVE AND FIRE: May take an extra Move Action
immediately after performing an Attack or Sustained

1
Attack Action using Ranged Weapons. Applies to Heroes

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that Join this Unit as well.

5x MACHETE
3
2
1
RANGE

C
6
TA181
2014
A

weapon (but still have an Infantry Save).


HOT SHOTS
USMC ANTI-TANK SQUAD
A

GRENADE: Target Infantry get no Cover Save from this

2014
WA193
HOT SHOTS
USMC ANTI-TANK SQUAD

M18 RECOILLESS RIFLE: GRENADE

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 2x M18 RECOILLESS RIFLE
8 1 1 1 1 1 13 13 12 12 11 11
3x M47 BAR AUTOMATIC RIFLE
6 41 31 21 11 21 11 21 11
5x MACHETTE
C 12 12 12 11
MUSTANGS
USMC COMMAND SQUAD
A

repair, or rearm Units, or to summon reinforcements.


COMMAND SQUAD: May perform Special Actions
with its Officer, Medic, or Mechanic to reactivate, heal,

2014
TA187
MUSTANGS
USMC COMMAND SQUAD
COMMAND SQUAD

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x M47 BAR AUTOMATIC RIFLE
6 41 31 21 11 21 11 21 11
2x M4 .45 SUBMACHINE-GUN
3 51 41 31 21 31
2x SHOTGUN
2 71 61 41 21 41 21
5x MACHETE
C 12 12 12 11
3
2
1

23 23 23 23 2 2 24 24 23 13 12

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USMC HEAVY ENGINEER SQUAD
STEEL MARINES

2
6
M10 BAZOOKA: GRENADE
FLAMETHROWER: FLAME
A

POWER DRILL: CUTTING

2
5

2
4
STEEL MARINES

2
3
USMC HEAVY ENGINEER SQUAD


2
FLAME: Targets get no Saves from this weapon and

2x FLAMETHROWER

are Suppressed.

1
A 1x M10 BAZOOKA

3x POWER DRILL
GRENADE: Target Infantry get no Cover Save from this

2
weapon (but still have an Infantry Save).

4
CUTTING: When hits, roll again scoring another hit

2
on . Continue rolling until fail to hit.


1
RANGE

C
4

1
TA184
2014
A

BUSHMASTER
M1D LIGHT ASSAULT WALKERANTI-TANK

2014
WA237
BUSHMASTER
M1D LIGHT ASSAULT
WALKERANTI-TANK

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1X TWIN M20 75MM RECOILLESS GUN FRONT
8 2 1 1 1 2N 2N 2 4 2 3 1 3 1 2 1 2
1X .30 CAL MG FRONT
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A

weapon (but still have an Infantry Save).


M3A2 MEDIUM COMBAT
WALKERCLOSE SUPPORT
MICKEY (LIGHT)

GRENADE: Target Infantry get no Cover Save from this

2014
TA188
MICKEY (LIGHT)
M3A2 MEDIUM COMBAT
WALKERCLOSE SUPPORT
M1 75MM HOWITZER: GRENADE

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x M1 75MM HOWITZER TURRET
8 2 1 1 1 1 14 13 13 12 12 11
1x .50 CAL MG TURRET
8 52 52 41 31 32 21 11 22 22 11
1x .30 CAL MG FRONT
6 71 61 41 21 41 21
TURRET

TURRET

FRONT
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3
A

2
1

3
STEEL RAIN (LIGHT)

PETARD MORTAR: GRENADE, RELOAD

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M3F2 MEDIUM COMBAT WALKER

3
6
ASSAULT ENGINEER

4
5

4
STEEL RAIN (LIGHT)

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M3F2 MEDIUM COMBAT WALKER

3
ASSAULT ENGINEER

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2
GRENADE: Target Infantry get no Cover Save from this

A 1x PETARD MORTAR

weapon (but still have an Infantry Save).

1
RELOAD: When this weapon performs an attack, remove

2
1x .50 CAL MG

1x .30 CAL MG
the Units Loaded token. This weapon cannot attack until

4
the Unit regains its Loaded token by performing a Reload

3
Action.

4
2

5
1
RANGE

6
TA226
2014
A

WALKERANTI-TANK
M3C2 MEDIUM COMBAT
POUNDER (LIGHT)

2014
TA227
POUNDER (LIGHT)
M3C2 MEDIUM COMBAT
WALKERANTI-TANK

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x 17 PDR GUN TURRET
16 2 1 1 1 1 1 15 14 14 13 13
1x .50 CAL MG TURRET
8 52 52 41 31 32 21 11 22 22 11
1x .30 CAL MG FRONT
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Reload Action.
A

WALKERANTI-TANK
M3G2 MEDIUM COMBAT

the Units Loaded token. This weapon cannot attack


until the Unit regains its Loaded token by performing a
BARKING DOG (LIGHT)

2014
RELOAD: When this weapon performs an attack, remove

TA189
BARKING DOG (LIGHT)
M3G2 MEDIUM COMBAT
WALKERANTI-TANK
SIX M40 RECOILLESS GUNS: RELOAD

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x SIX M40 RECOILLESS GUNS TURRET
12 3 2 1 1 4 4 4 45 44 24 23
1x .50 CAL MG TURRET
8 52 52 41 31 32 21 11 22 22 11
1x .30 CAL MG FRONT
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(but may still have an Infantry Save).
Launchers Action to place Smoke on Unit.
DEVASTATOR

SMOKE LAUNCHERS: Once per game, take Smoke

PHASER: Targets get no Cover Save from this weapon


Save until vehicle takes a Move or March Move Action.
M7D HEAVY ASSAULT WALKER, PHASER
A

2014
TA190
DOZER BLADE: Take Dozer Special Action gain a Cover

DEVASTATOR
M7D HEAVY ASSAULT
WALKER, PHASER
DOZER BLADE SMOKE LAUNCHERS
480W ASSAULT PHASER GUN: PHASER

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x 480W ASSAULT PHASER GUN FRONT
8 14 1 14 1 14 1 14 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4
1x TWIN .50 CAL MG TURRET
8 7 2 7 2 6 1 4 1 4 2 3 1 1 1 32 22 11
1x TWIN .30 CAL MG TURRET
6 12 1 11 1 8 1 4 1 7 1 3 1
HUGE VEHICLE

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