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LUCKY EXPERT - GRENADE LAUNCHER
AUTO GRENADE LAUNCHER: GRENADE
INFANTRY ACE MERCENARY OFFICER

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SISTER DIANA BONDARENKO,
RED YANA

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A

MERCENARY
RED YANA

HERO
A 1x AUTO GRENADE LAUNCHER
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SISTER DIANA BONDARENKO,

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MERCENARY

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EXPERT - GRENADE LAUNCHER: Hit on rolls of
as well as . Does not apply to Units Joined.

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INFANTRY ACE: When the Infantry Ace Activates, roll
a die. On a or Unit gains a third Action.

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LUCKY: Once per game, may re-roll all of the dice for

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one weapon during her Attack action.

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MERCENARY OFFICER: Can be fielded by any Bloc.

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May take Officer Special Actions to reactivate or rearm

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Mercenary Units, or call in Mercenary reinforcements.

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GRENADE: Target Infantry get no Cover Save from this

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weapon (but still have an Infantry Save).

RANGE

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TM262
2014
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2
1

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A

AUTO GRENADE LAUNCHER: GRENADE


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COORDINATED FIRE MERCENARY

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MERCENARY CLEANING TEAM

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A

SULPHUR JET: FLAME

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DEMOLITION
SISTERS OF

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SISTERS OF

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4
DEMOLITION

A 3x AUTO GRENADE LAUNCHER


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MERCENARY CLEANING TEAM


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COORDINATED FIRE: All Auto Grenade Launchers in


or Joined to this Unit targeting the same Unit must select

3x DEMO CHARGE
2x SULPHUR JET
the same target square or the same position for the centre

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of their Blast templates. Resolve all of their attacks at the

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same time, rolling 1 die for each Auto Grenade launcher
against each miniature under the combined templates.

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MERCENARY: Can be fielded by any Bloc. Non-


Mercenary Command Squad Special Actions cannot

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target a Mercenary Unit.
GRENADE: Target Infantry get no Cover Save from this


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weapon (but still have an Infantry Save).

RANGE
FLAME: Targets get no Saves from this weapon and are

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Suppressed. WA006
2014
FRONT
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A

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SISTERS OF MAYHEM
HEAVY MACHINE GUN SQUAD

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ADVANCED REACTIVE FIRE
SUPPORT WEAPON

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MERCENARY
MERCENARY
SISTERS OF MAYHEM

1x M47 BAR AUTOMATIC RIFLE


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MERCENARY

1x MP 47 SUBMACHINE-GUN
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HEAVY MACHINE GUN SQUAD

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A 1x DSHK 12.7MM HMG
MERCENARY: Can be fielded by any Bloc. Non-
Mercenary Command Squad Special Actions cannot

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target a Mercenary Unit.
ADVANCED REACTIVE FIRE: Can attempt a Reactive

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Attack at up to Range 6, counting as when rolling

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for number of Actions. Does not apply to Units Joined.|

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SUPPORT WEAPON: Support Weapons have three or
four Soldiers on the same base. Surviving Soldiers choose

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which weapons to use for each attack.

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RANGE

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WA273
2014
3
2
1
7
A

MAINTENANCE CONTRACTORS
A

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JUSTINE & CO
A A

MECHANIC CREW

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MERCENARY

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JUSTINE & CO

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MAINTENANCE CONTRACTORS

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A 4x MECHANICS TOOLS
MERCENARY: Can be fielded by any Bloc. Non-
Mercenary Command Squad Special Actions cannot

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target a Mercenary Unit.

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MECHANIC CREW: Perform a Makeshift Repair Action

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to roll four dice plus one additional die for each Miniature
in the Unit. Cancel one point of damage on an adjacent

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vehicle for each rolled. Does not apply to Units
Joined.

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RANGE

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TM270
2014
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2
A

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7
A

MAINTENANCE CONTRACTORS

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A

JUSTINE & CO
MECHANIC CREW

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A

MERCENARY

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JUSTINE & CO

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MAINTENANCE CONTRACTORS

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A 4x MECHANICS TOOLS
MERCENARY: Can be fielded by any Bloc. Non-
Mercenary Command Squad Special Actions cannot

1
target a Mercenary Unit.

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MECHANIC CREW: Perform a Makeshift Repair Action

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to roll four dice plus one additional die for each Miniature
in the Unit. Cancel one point of damage on an adjacent

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vehicle for each rolled. Does not apply to Units
Joined.

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1
RANGE

C
TM270
2014

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