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Script?
"If a writer of prose knows enough about what he is writing about, he may
omit things that he knows and the reader, if the writer is writing truly enough,
will have a feeling of those things as strongly as though the writer had stated
them. The dignity of movement of an iceberg is due to only one-eighth of it
being above water. -- Ernest Hemingway
But, to put it bluntly, some writers just can't help having their characters say
what they mean (and the movie business isn't, you know, the truthiest). And
gosh bless 'em, they turn out screenplays by the forest, screenplays that
sometimes get made into movies.
Mamet's plays and films (and TV shows) have brought a unique take on the
American vernacular to audiences for going on five decades. In his work,
when a character speaks, you better believe it's necessary. And no one says
what they mean. Even in Alec Baldwin's famous scene from Glengarry Glen
Ross, the issue isn't steak knives. And it's not just Alec Baldwin's (nameless,
except for a NSFW sobriquet) character's motivation that provokes his
unforgettable monologue. His superficial motivation would be his favor to
Mitch and Murray, the bosses at the real estate company for whom he is
doing a favor by lighting a fire under an underperforming, sad-sack sales
team.
(Note: In case you've never had the pleasure of basking in the gleeful tirade
below, it's super NSFW, depending on where you work.)
And yet, and I hate to say it -- and usually run screaming from the room
when someone does, but it's more complex than that. Characters do not eat
by motivation alone. On any given day, we are buffeted by the slings and
arrows of outrageous fortune that assailed Shakespeare's prince, from the
alarm clock that fails to go off, the lack of hot water in our shower, the
missed bus/train/unforeseen traffic jam/headache/cheating spouse/etcetera.
What we say and do are frequently not only diametrically opposed, but,
ironically, the sum of what has happened to us throughout the course of the
day, and by extension, our lives. Cosmic, no?
"People only speak to get something. If I say, Let me tell you a few things
about myself, already your defenses go up; you go, Look, I wonder what he
wants from me, because no one ever speaks except to obtain an objective.
Thats the only reason anyone ever opens their mouth, onstage or offstage.
They may use a language that seems revealing, but if so, its just
coincidence, because what theyre trying to do is accomplish an objective."
Well, that's all very well and good, but how does this help me, you might be
asking? And in doing so, you're illustrating his (and by extension, my)
point: all actions are undertaken to accomplish an objective. A few general
rules, courtesy of Mr. Mamet:
1. It's not what they say, it's what they do: "A character can swear up and
down that they're 'an honest man,' but it's their actions that define them."
2. Never forget the audience: "And the way you make it easier is by following
those tenets: cutting, building to a climax, leaving out exposition, and always
progressing toward the single goal of the protagonist."
3. Let the dialogue speak for itself: "When you write stage directions --
unless theyre absolutely essential for the understanding of the action of the
play (He leaves. She shoots him.) -- something else is going to happen
when the actors and directors get them [on the set]."
And a few more (not from Mamet, but insightful), courtesy of a great article
on the film over at Script Shadow:
6. CONFLICT! "Ive said it before and Ill say it again. One of the easiest
ways to create good dialogue is through conflict. In almost every single
scene in Glengarry Glen Ross, one character wants something while the
other character wants something else."