Professional Documents
Culture Documents
Ranger
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2016 by Diego Erik and published under the
Community Content Agreement for Dungeon Masters Guild.
Not for resale. Permission granted to print or photocopy this document for personal use only. 1
BEAST MASTER Whenever the companion would force
a saving throw, its save
ave DC is the same as the
The Beast Master becomes one with his save DC for your spells from this class.
animal side, and manifests it as a spirit While traveling through your favored
companion that follows and helps him.
him terrain with only the familiar, you can move
stealthily at a normal pace.
Note: This is intended to replace the normal
Beast Master. This archetype was designed BEAST BOND
around the ability to command the beast b to Starting at 7th level, your telepathic link with
attack as a bonus action after you make one your beast companion
anion is extended to 1 mile.
weapon attack, similar to Two Weapon
Fighting or Martial Arts. So -as
as bad as it might BESTIAL FURY
sound- from a balance point of view the Starting at 11th level, your beast companion
companion is a "fancy
fancy extra attack ". As I said can make two attacks when you use your
on the Druid document, I don't believe
elieve that CR bonus action to command it to attack.
is a good indicator for PC abilities, so instead
of the common fix of allowing creatures of a SHARE SPELLS
higher CR, we decided that this extra attack At 15th level, when you cast a spell targeting
should follow progressions already present on yourself, you can also affect your beast
the PHB. Soo the creature may attack with your companion with the spell if the beast is within
Wisdom modifier
ifier and its damage die increase 30 feet of you.
as a monk. That keeps this "fancy
fancy extra attack"
attack
progressing and giving you another good
reason to invest in Wisdom.
BEAST COMPANION
At 3rd level,, you learn the Find Familiar spell
and can cast it as a ritual. The spell doesnt
do
count against your number of spells known.
When you cast the spell, you can choose one
of the normal forms for your familiar or a
beast no larger than Medium and that has a
challenge rating of 1/4 or lower.
lower Familiar
summoned with this ability are always
alw Fey.
This Beast Companion works as normal
familiar, except with the following changes:
Add your proficiency bonus to the
beasts AC, attack rolls, and damage rolls, as
well as to any saving throws and skills it is
proficient in.
Its hit point maximum um equals (4 +
your Wisdom modifier) times your ranger
level.
ts natural weapons use their normal
Its
damage die,, or the unarmed strike damage die
of a Monk of your level, whichever is higher
The beast uses its normal stats or your
Wisdom modifier for attackack and damage rolls,
rolls
whichever is higher.
When you use the Attack action with a
weapon attack on your turn, you can use your "He is not "my wolf", norr am I "his human". We
Bonus action to command your beast are one. He is me,, and I am him."
companion to make a single attack.
Not for resale. Permission granted to print or photocopy this document for personal use only. 3