Professional Documents
Culture Documents
1 . I NT R ODUC T I ON
DUNGEON OF D The Black Knights plans were set back by the Hero's success in Dawn, and it took
longer for him to organize his minions. But the time has come at last and the Great War
has begun! Backed up by a very strong Dark Magic, the Black Knight commands a huge
A SINGLE PLAYER DUNGEON-CRAWLING CARD GAME
army of Greenskins, (including the fierce Goblorcs), Unnatural Beasts, Ice Monsters and
even the Undead. The worst part is the Light Sword's new power -- the Black Knight now
can heal his minions around him, including himself, in seconds!
The massive horde approaches from the west, swiftly heading to the capital of D,
and in a very short time three castles have fallen to his hands. Once again the situation
seems hopeless and the King of D has called upon 18 legendary heroes to gather in the
Dungeon of D, deep in the Forest of D to the south, where legend says that centuries ago
the Great Wizard of D hid the Amulet of D'eugor. It is believed that only the legendary
Amulet of D'eugor can nullify the Light Swords power. Unfortunately, the Black Knight
knew about the legend also, and so he placed a very strong magical barrier on the entrance
to prevent anyone from entering.
Luckily, the King has also summoned Daryn and Derek. They can combine their magical
abilities to open the barrier for a very short time, allowing just one person to enter the
dungeon. But even with their combined power, they can only do this once every three
hours. So, one by one the 18 heroes enter the dungeon, hoping to find the Amulet of
D'eugor and survive to exit the dungeon. So far no one has returned and you are hero
number 18, the last person to enter the dungeon. Daryn looks into your eyes before you
enter the crack in the barrier. "Please, you are our last hope" You nod a little, and then
jump in.
2 . T HE MI SSI ON
Get out of the dungeon alive as rich as you can. And if you are able to, bring the Amulet of
Deugor!!
40 Power Cards If you MEET another Character during your journey, draw a card from the Character Deck.
18 Room Cards If you want to learn that Characters Skill (and you are allowed to do so) place the card
18 Character Cards under your Character Card. Otherwise, put the card at the bottom of the Character Deck.
4 Monsters Cards
3 Upgrade Cards
2 Gold Cards
1 Poisoned! Card
1 Amulet of Deugor Card
1 Fruits Card
1 Arrows Card
1 Level Card
1 Ending Card (You Lose / You Survive)
2 Rules Reminder Cards
You will also need 1 Token for your Character
PS: After you win the game you will receive a replacement Amulet Deugor card with the
You Win side on the back.
3 . 1 . A B O U T T H E C A R D S: C H A R A C T E R C A R D S When you MEET a Character in the Dungeon, the Character you meet is in a very bad
condition. That Character can teach you his/her Skill but cannot continue his/her journey at
The Character Cards are used: all.
- As Characters (to represent your Character and the Characters you meet in your
journey).
- As Skill Cards (you will learn Skills throughout your adventure). 3 . 2 . A B O U T T H E C A R D S: P O I S O N E D ! / U P G R A D E / A M U L E T
You can learn X+1 Skills (including your original Skill), where X=your INT. The Poisoned! Card is used when you are poisoned; put it above the Character Card.
Example: at the beginning of the game you have 1 Skill (your original Skill) and your INT=0, The Upgrade Cards are used when you upgrade your Character (you can do this in certain
so you cant learn any new Skill. Rooms), to a maximum of +4 for each of your STR / AGL/ INT stats. When upgrading, you
must do it consecutively. Example: your STR=1, INT=3 and AGL=4. You cannot Upgrade
If at any time you learn more Skills than allowed, immediately discard Skill(s) until the your STR straight to 3 but must Upgrade to STR=2 first, then to STR=3.
condition above is met. You may discard any Skills anytime (put that discarded Character
There are 5 parts in a Power Card: Power, Monster, Item, Special Item and Potion part.
The Power (number in top left) is used as an Effort Card (in a Test / Combat) and used as
many kinds of random number throughout the game.
The Monster part is used only when you meet a Wandering Monster when you MOVE.
The Item, Special Item and Potion parts are used to represent Item, Special Item or Potion
you get during your adventure. If at any time you get Item/Special Item/Potion, draw 1
Power Card then look at the corresponding part.
Some Special Items are Unique; you may have only one each (if you have a duplicate,
immediately discard the last one).
3 . 3 . A B O U T T H E C A R D S: P O W E R C A R D S
There are 4 types of Power Cards: (STR), (INT), (AGL) and (MOV).
Each type can have a Power of 1-5.
There are 2 sets of Power Cards, so there are (4 types x 5 Power) x2 sets=40 Power Cards.
The main use for Power Cards is to represent your HP (Health Points): your HP equals the
number of Power Cards in your hand. Example: 4 cards in your hand means HP=4.
Your maximum HP is 9 (nine). At any time your HP cannot exceed your HP max. If you do,
immediately discard any cards from your hand until your HP=your HP max.
Example:
GUESS1, if your guess is wrong the monster is defeated. (Special Item Holy Water)
You speak a number between 1-5: four! Then draw 1 card put it on the Discard Pile, the
Power is 4. So your guess is right (4 = 4), the monster is unharmed.
POTION S
If at any time during your adventure you get a Potion, the Potion always comes
unidentified (use the back of Power Card so you dont know what kind of Potion it is). To
see what kind of Potion it is you must DETECT that Potion first (certain Skill / Room / Item /
Special Item allow you to do that).
DETECT 1 POTION: Flip a Potion you have so you know whats inside the Potion.
You may drink (discard) an unidentified (prepare for the result, good or bad!) or an
identified Potion only at the beginning / end of a Turn / Test / Combat / Melee.
You cannot drink a Potion as a reaction to prevent the loss of your last HP.
3 . 4 . A B O U T T H E C A R D S: I T E M S , F R U I T S A N D A R R O W S C A R D S
Items (including Fruits and Arrows), Potions and Special Items are placed in your Inventory.
Your Inventory has 8 (eight) slots and each slot can hold 1 card (so 4 Fruits fills only 1 slot).
You may discard Items/ Special Items/Potions from your Inventory anytime.
The Resource Cards are used to count how many (Resource Points) you have. At The Level Card represents how deep you are in the dungeon. Each Level contains 4
maximum you may have 79 Resource Points. different Monsters: set up all 4 Monster Cards according to the Level Card.
This Resource Points represent the experience and the gold you get during your adventure. If at any time you Combat a Monster, slide down the corresponding Monster Card. Then
after the Combat ends, slide the Monster Card back.
Each Level contains an amount of . This amount of is used in some Test symbols,
Resource Points symbols and in certain Monsters Curse special abilities.
Your Character will move around in revealed (picture side up) Room Cards.
The Special Room: Pit of Darkness is only used in Level 8 of the Dungeon.
In Room Cards, if there is a + in the Resource Points symbol or in the Test symbol it
means: add the number with the number of for this Level (see the Level Card).
Example: youre in the PECULIAR SHOP in Level 3. The price for 1 Potion is . Since
Level 3 has , the price of the potion is actually .
3 . 8 . A B O U T T H E C A R D S: E N D I N G A N D R U L E S R E M I N D E R C A R D S
When you lose or survive the dungeon see the Ending Card (see 6. Winning and Losing).
The Rules Reminder Cards are used as a reminder for the important rules.
DISC AR D PIL E
When you discard any Power Card (including when you are discarding an Item / Special
Item / drink a Potion), put it face up on the Discard Pile.
You may not check the cards in the Discard Pile (only the top card is visible).
1. Prepare the Level Card and the 4 Monsters Cards according to the Level.
2. Separate the Mystic Portal Room then shuffle the other 17 Room Cards
(remember: do not include the Special Room Card)
3. If this is Level 1-7:
- Take 8 Room Cards (face down) then put the Mystic Portal Room in the
middle, and shuffle these 9 Room Cards again. This is the Room Deck
used in this Level.
- The other 9 Room Cards are called Unused Room Cards, put it face
down horizontally below the Room Deck (see the Diagram below).
TO REST: In some Rooms (Steep Chasm, Large Chest and Pit of Darkness Rooms), theres a
1. Subtract your Fruit by 1(if your Fruit=0 then put the Fruit Card to the Unused Continuous Action (theres a + symbol for each Action following the first Action). Unless
Card place) stated otherwise, you must continue taking those continuous Actions (until the last +
2. You may discard any number of Power Cards from your hand (remember: always Action).
leave at least 1 card in your hand!). Remember: whenever you DO a continuous Action, always start from the beginning Action!
3. You may draw Power Cards until your HP = (your max HP - the Rooms Danger
Level). Note: your HP max is 9. Example: In the Large Chest Room, you choose to DO the Action:
4. Shuffle the Discard Pile and the Power Deck together. Its an INT 7+ Test . You L (lose) the Test (LOSE 1 HP but you manage to
open the chest!). Inside the Chest you find (the result of CHECK1 is 1) an Item:
Example: your HP= 3 in a Room with Danger Level = 2 (if you choose to REST here, you can draw 1 card again (see the Item part); its a Lantern, put in your Inventory. End
draw until your HP=9-2=7). You choose to REST here, then choose to discard 2 cards from the Turn.
your hand (your HP=1), it means you may draw 6 more cards (so your HP=7).
Example: In Level 6, you have 1 Rope. You DO Action in the Steep Chasm Room:
Example: your HP=6 in a Room with Danger Level = 4 (if you REST here, you may draw until
Its , but you L (Lose) the Test (fail to climb), end the Turn. On the next
your HP= 9-4=5). If you choose to REST here & discard no card, you may draw no cards. (If
Turn you DO the Action again, this time you W (Win) the Test: get the Special
you want to draw card(s) you must first discard 2 or more cards, then draw until your
HP=5). Item and . Then you have to go down, . You L the Test: LOSE 1 HP
(Ouch!), end the Turn.
5 . 2 . G A M E P L A Y : D O AC T I O N Its , and you W the Test. Then , you L the Test. You try again and
LOSE 1 HP again. The third try you (at last!) W the Test then Combat the Ice
Dragon. You decide to Run Away in the Combat, this ends your Turn.
Your Room will contain one or more Action symbols (A). You may choose to DO one of the
On the next Turn, you REST. Then on the following Turn, you try to enter the Pit
available Action(s): put the Character Token pointing to the chosen Action then follow the
of Darkness again, , and so on
Hint: the dungeon has a bad magical aura - you will lose HP frequently as you travel
between Rooms, so it is important to keep looking at your HP and choose the best Room to
REST.
TE L E PORT
When you are teleported to a Room, put your Character Token to the destination Room
You may not choose to move to an unrevealed Room if theres no cards left in the and you are immediately come to that Room (do not check for wandering monster) then
Room Deck. end your Turn. But if theres an ((A)) Action in that (new) Room, you must immediately DO
4. Move your Character Token to the new Room (on your chosen direction as above). that Action first before ending your Turn.
RA NGE D A TT ACK:
1. Subtract 1 Arrow (if your Arrow=0 then put the Arrows Card to the Example: Your STR=0, AGL=1 and INT=1. You Combat a Skeleton.
Unused Card place) or discard 1 Magic Arrow or discard 1 Vampiric
To Run Away: since your INT=1 you have to discard any number of Power Cards with total
Arrow.
2. CHECK1: Power 2 (to defeat the Skeletons INT=3). It can be or or [ and ].
If the result + your AGL the Monsters AGL:
Suppose you choose to Fight and you have (only) 1 Arrow and want to use it. You discard
- You have defeated the Monster!
the Arrows Card (since you have zero Arrows now), and then the result of CHECK1 is 1!
- You get the Monsters , and then slide the Monster
Since 1 (your AGL) + 1 (the result of CHECK1) = 2 < 3 (the Skeletons AGL), you have missed!
Card back. The Combat ends. (You win the Combat).
Begin the Melee now:
If the result + your AGL < the Monsters AGL: its a miss! Continue to
1. You play as your First Effort Card
Melee.
2. You get the Bonus Card (since you used )
3. Your Second Effort Card is .
4. Your total power is 3+3+0=6 < 7 (the Skeletons STR), you LOSE 1 HP.
REGENERATE:
Right after this Monster is defeated (you get the as normal), immediately make a
Q) In Level 8 I DO Action in the Guardian Monster Room, so I Combat Monster #4 (an Ice
Regenerate Check: GUESS1, if your guess is right the Monster regenerates: the Combat
Dragon). I defeat the Monster (get ), but it regenerates. I defeat the Monster once
does not end and you have to Combat the Monster again from the beginning (choose Run
Away / Fight). A Monster can regenerate many times, so be careful! more (get again), but it regenerates again! Then I Run Away. Do I get the Special
Item?
POISON: A) No. Regenerate means: the Combat does not end / you are still in the Combat (even
If you lose a round of Melee against this Monster, you do not LOSE 1 HP but get the though you get the ). So the end result is: you lose the Combat (because you run
Poisoned! Card instead. away).
STEAL:
If you lose a round of Melee against this Monster, you do not LOSE 1 HP but you lose
(discard) 1 Potion / Item (other than Fruits) / Special Item. If you dont have any of those
things, you LOSE 1 HP instead. Note: the Monster cannot (and will not) steal your precious
Fruit!
CURSE:
If you lose a round of Melee against this Monster, you do not LOSE 1 HP but LOSE ,
where X= number of for this Level (see the Level Card). If you cant, you LOSE 1 HP.
In a Test theres a W (win) result and an L (lose) result. REVEAL X ROOM CARD : draw X Room Card from the Room Deck then put it face up on
If theres a +on the Test symbol it means: add the Test difficulty (the number) with the any unrevealed & legal (no diagonal) space nearby an already revealed Room Card. You
number of for this Level (see the Level Card). may not REVEAL any Room card if the Room Deck is empty.
Example: youre in Level 3 and facing a Test, . Since Level 3 has , it means
Since there are a lot of Skills, Items, Special Items and Potions, sometimes it can be difficult You lose the game if you lose your last card in your hand by any means (so you must always
to judge the result of your action. Heres the concept for timing: FIFO (First in First Out). have at least 1 card in your hand). If you lose, see the Ending card (the You Lose side).
FA Q: If you can escape (teleport out of the Dungeon of D) alive, you win the game! There are
two kinds of winning:
Q) I defeat a Skeleton in a Combat then check for Regenerate, it regenerates! Can I use my - You escape without the Amulet of Deugor. See the Survival Ending card.
Silver Necklace now to cancel the Regenerate? - You escape with the Amulet of Deugor! See the Epilogue and download the You
A) No, its too late. You must use the Silver Necklace before the Regenerate check. The Win card at www.hullahop.biz/jackdarwid/DOD/epilogue.html . Congratulations!
Skeleton already regenerates now, prepare for Combat again! (Dont worry, you can
choose to Run Away).
Q) Im in a Melee against a Giant Bat (STR=6). My STR=0 and my HP=2. I play a card,
6.1. SCORIN G
so I have only 1 card left. Then I draw the Second Effort Card, ! I will lose the Melee
(as 3+2+0 < 6), but I have 1 Potion of Stamina and 1 Dagger. Can I use my Dagger so I can
Your score at the end of the game represent the wealth you gain after you exit the
win that Combat? Or drink my Potion of Stamina?
dungeon alive.
A) No and no. You can use the Dagger right after you play your first Effort Card (but before
drawing your second Effort Card). You cant drink the Potion of Stamina because you If you lose = 0 VP
cannot drink a Potion as a reaction to prevent the loss of your last HP (see 3.3. Potions).
If you win = 5000 VP if you have the Amulet of Deugor
Q) I MOVE to the Storage Room. I dont have a Lantern, can I Rest here first?
+ [for each you have at the end of the game, 10 VP each]
A) No, you have to immediately MOVE to another Room (you dont have the chance to
+ [the total VP of your inventory: add the starred numbers below the Picture of
Rest). Items/ Special Items/ Potions]
+ [Dungeon Level x 100]
(If youre cheating / using take-back move , the Training Mode is activated and your
final score will be 0)
Example: you escape the Dungeon alive from Level 8. You have the Amulet of Deugor,
, 1 Fruit and 2 unidentified Potions. So youre final score will be: 5000 + 270 + 10 +
(2x10) + (8x100) = 6100 VP.
Fruits are very valuable inside the dungeon, but outside the dungeon, they are cheap. So,
why not bring a lot of Fruits to the dungeon? The magical barrier in the entrance (set by the
Black Knight) destroyed almost your entire inventory, and absorbed most of your power.
Thats why you start the game with almost nothing, and with STR = AGL = INT = 0)
Q1+) If theres a revealed HIDDEN DOOR Room. What happens? Example: your HP=5. In a Test you play as the first Effort Card and the Second Effort
A) The Test / Combat / Melee immediately ends (no effect for winning/losing because you Card is . You have in your hand, and you use the Struggle Skill: you take the to
dont win and you dont lose), and you are teleported to your destination. your hand and play as the new Second Effort Card. The end result: the Effort Cards
total Power is 2+4=6.
Q2) In a Melee, can I use the GRAPPLE (Wrestlers Skill), the WEAPON MASTER (Dwarfs
Skill), and use a Dagger to make my First Effort Card Power+3? Q8) My HP=4 in a Melee against a Wright. I play (now my HP=3) then I use
A) Yes (pity for your enemy!) Determination (Hobbits Skill). How many cards should I discard?
A) You lose half your HP = 3/2 = 1, 5 = 1 (rounded down). So you discard 1 Power Card.
Q3) My HP=2. I choose to MOVE (I put on the Wandering Monster place) and (alas!) I
meet the monster. I have only 1 card left ( ). Can I use my last card as First Effort Card Q9) I make a Ranged Attack using a Vampiric Arrow and at the end of the Ranged Attack, I
in Melee (I will get a bonus card)? use RECYCLE (Rangers Skill). I will get 1 Arrow or 1 Vampiric Arrow?
A) Yes, but you lose the game immediately. You lose the game if you lose your last card in A) Nice try , but as stated in the Ranger Character Card: you (will) get 1 Arrow.
your hand by any means.
Q10) My STR=2. I want to upgrade to STR=4. How much should I pay?
Q4) I use the Elf Boots. Should I discard it?
A) You must first pay to upgrade to STR=3, then pay to upgrade to STR=4.
A) No. Discard something when it says discard (Exception: when you drink a Potion, you
(The total you must pay is .)
always discard it, explained in 3.3. Potions).
Everything about Jack Darwid Games: Card art was culled from a variety of internet sources, and is attributed where possible.
www.hullahop.biz/jackd