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International Journal of Information Management 34 (2014) 344350

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International Journal of Information Management


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Innovation drivers in retail industry


Eleonora Pantano
Department of Energetics, Mechanical and Management Engineering, University of Calabria, Via P.Bucci, cubo 46C, 87040 Arcavacata di Rende, CS, Italy

a r t i c l e i n f o a b s t r a c t

Article history: Although in recent years research in innovation management in retail industries have increased dras-
Available online 28 March 2014 tically, most of these industries have focused only on addressing consumers acceptance of the most
effective novel systems. For these reasons, a deeper understanding is needed in three main areas: the
Keywords: innovation management approaches in retail industry, the degree of innovation heterogeneity, and the
Innovation management innovation drivers. Starting from these evidences, this paper identies to what extent there are similari-
Technology management
ties and differences in the main innovation drivers in retailing if compared to other sectors (i.e. education,
Information technology
game, etc.).
Innovation driver
Retailing 2014 Elsevier Ltd. All rights reserved.

1. Introduction is spreading fast, by making available many interactive and inno-


vative systems able to support both consumers while shopping
Information technology is increasingly considered as an enabler and retailers for achieving fast and update information on market
of business competitive advantage in addition to its contribution trends and selling process (Bennett & Savani, 2011; Fiorito, Gable,
to satisfy consumers demand of innovative and qualitative prod- & Conseur, 2010; Pantano & Viassone, 2014; Walter, Battiston,
uct and services (Chen & Tsou, 2012; Pantano & Viassone, 2014). Yildirim, & Schweitzer, 2012). For instance, in recent years groceries
Due to the large deal of research on advanced technologies and have introduced self-service technologies equipped with radio fre-
the subsequent speed of development of new systems for sup- quency identication (RFID) systems, such as the self-cash desks,
porting retailers and consumers (Gunday, Ulusoy, Kilic, & Alpkan, and informative touch points; electronics have introduced inter-
2008; Pantano & Viassone, 2014), retail industry is frequently sub- active displays equipped with touch screens; other stores have
ject to a disruptive innovation process that makes available a large introduced digital signage and applications for mobile phones; fur-
amount of novel information systems able to modify the traditional ther retail-oriented rms created completely virtual stores based
organizational process. Furthermore, the novelty involved in these on ubiquitous computing, such as the Spanish Pickbe, which allows
technologies affects both consumers and retailers familiarity and consumers to access stores and products directly from their mobile
expertise, with consequences for the subsequent effective usage (when this is located in a certain area); another consistent part of
(Pantano & Viassone, 2014). In fact, capturing value from informa- retailers has not introduced advanced technologies in the points
tion technologies requires the development of new metrics and of sale yet (Pantano & Viassone, 2014). Hence, different retailers
measurement tools (Grant, Alefantos, Meyer, & Edgar, 2013). actually show a consistent heterogeneity in innovating strategies.
Usually, innovation in services is characterized by non- Despite the still limited and discontinuous diffusion of
technological innovation and a limited effort in Research and technology-based innovations in retail industry, other industries
Development (R&D) (Trigo, 2013). For this reason, retail industries already introduced more advanced and sophisticated systems. For
R&D effort is mainly devoted to the development of new products instance, game industry is largely paying attention to the devel-
than to the development of new tools for improving the deliv- opment of the best haptic technologies and applications, virtual
ered services. Thus retailers are usually the adopters of innovations and augmented reality enriched scenarios, multimodal interac-
produced by other manufacturing companies. In fact, retailers gen- tion (i.e. new input devices invisible to humans for enhancing the
erally lack of innovative capacity, thus they tend to outsource all realism of the environment, such as the motion capture systems),
the activities involved in R&D. Despite these conditions, the wave interactive digital storytelling systems, customizable interfaces for
of innovative technologies available for selling goods and services increasing the level of excitement and enjoyment (Hamam, Eid, &
El Saddik, 2013; Lai & Wang, 2012). Similarly, the education indus-
try is currently oriented to the development of digital storytelling,
Tel.: +39 0984492235; fax: +39 0984492277. virtual and augmented enriched scenarios, and collaborative 3D
E-mail addresses: eleonora.pantano@unical.it, e.pantano@tue.nl environments for enhancing the effectiveness of learning (Adamo,

http://dx.doi.org/10.1016/j.ijinfomgt.2014.03.002
0268-4012/ 2014 Elsevier Ltd. All rights reserved.
E. Pantano / International Journal of Information Management 34 (2014) 344350 345

Bertacchini, Bilotta, Pantano, & Tavernise, 2010; Noguera, Jimenez, (Manley & McFallan, 2006). The role of entrepreneurs innovative-
& Osuna-Perez, 2013). While tourism and hospitality industry is ness is marked especially in the case of small-medium enterprises
exploiting the most recent advances in 3D graphics, communica- (SME), where the gure of CEO and entrepreneur coincide in one
tion technologies (such as ubiquitous computing and new systems person. Usually, big companies have more nancial resources if
for increasing the quality of connectivity and data interchange), and compared to SMEs, which have also limited capacities of Research
geographical identifying systems for promoting tourism destina- and Development and technical skills, and are more focused on the
tion in a global perspective and attracting more visitors (Lin et al., technology and market uncertainty and risk that may affect neg-
2013; Martinez-Grana, Goy, & Cimarra, 2013; Noguera, Barranco, atively their cash ow (Lofqvist, 2012). As a consequence, rms
Segura, & Martinez, 2012). size and age may play an important role on the emerging ability to
The purpose of this study is to provide a deeper understanding innovate.
of the causes of a different level of innovation adoption and diffu- Moreover, extant literature shows some links between organi-
sion in retailing if compared to other sectors, while identifying the zational characteristics, such as dynamic capabilities and ability of
drivers that push retailers to innovate. innovating (Chen, 2010), by including capability to react to envi-
The paper is organized as follows: the rst part is devoted to the ronmental change (Teece, Pisano, & Shuen, 1997; Verona & Ravasi,
innovation drivers emerging in other sectors such as manufactur- 2003). The adjective dynamic refers to the ability to perceive
ing, while the following sections focus on innovation management environmental changes and to behave consequently, by renewing
in retail industry, with emphasis on the current approaches, theo- competencies; whereas the term capabilities emphasizes the role
ries and determinants, for underlying some lines of inquires and a of strategic management in the process of integrating and recong-
research agenda. uring internal and external organizational skills and competencies
for the innovation goal (Wang, Lin, & Luarn, 2006). In fact, they lie
in (i) the rms ability of perceiving environmental changes (for
2. Plurality of innovation drivers: evidence from recent rapidly recognizing the challenges and the opportunities of the
studies changes in the competitive scenario and to subsequent modify the
strategies), (ii) the organizational learning (the continuous learning
Organization might achieve a series of benets from introducing process that allows acquiring explicit and tacit knowledge to trans-
information technologies, which need to be adopted through differ- fer into competitive advantages, by constantly learning to adapt to
ent practice (Ashurst, Freer, Ekdahl, & Gibbons, 2012). The adoption fast changes in the environment), (iii) the resource assignment and
strategies are solicited by several components within the organi- integration, and (iv) the value chain assignment and integration
zation, such as innovation, market orientation, etc. In this paper (Teece et al., 1997; Wang & Wu, 2010). Thus, these capabilities
we want to understand the main factors inuencing the informa- are able to reduce the innovation failure risk, by adjusting and
tion technologies adoption in retailing, starting from the innovation correcting the actual strategies based on the organizational and
drivers carried out in other sectors. For instance, innovativeness managerial competences (Teece et al., 1997).
represents a new and nonnancial measure for evaluating organi- In addition, recent works identied the continuous progresses in
zational performance, and understanding rms reaction to market science and technology (technology push) as further strong drivers
changes (such as the speed of reaction to changes in the market, (Pantano & Viassone, 2014; Parrilli & Elola, 2012), by providing a
etc.) (Moos, Beimborn, Wagner, & Weitzel, 2010). Thus, it is strictly huge number of advanced systems able to enhance several organi-
linked to rms ability to adopt and implement innovations, from zational processes. Table 1 summarizes the main drivers emerging
both a product and service perspective. across the different industries.
Some past studies pointed out also the role of market orienta- Interest towards innovation studies has increased fast also in
tion and entrepreneurial innovativeness (including demand factors several industries beyond manufacturing (Trigo, 2013), thus sec-
such consumers requirements and individual-CEO characteristics) tors characterized by a low focus on technology and on R&D
as innovation drivers in manufacturing/production sector (Boso, effort have been strongly acknowledged (Trigo, 2013). Since
Cadogan, & Story, 2012; Hameed, Counsell, & Swift, 2012), whereas retail-oriented rms operate in a high competitive and uncer-
other ones outlined the important role of organizational charac- tain environment, a deeper understanding of retailers ability to
teristics (i.e. dynamic capabilities, nancial resources including innovate for successfully competing plays a key role for achieving
equity capital and external nancing, rm size and age) (Ashurst business protability. Although past studies identied innovation
et al., 2012; Ellonen, Wikstrom, & Jantunen, 2009; Gunday et al., as a concept related exclusively to R&D efforts and number of
2008; Hameed et al., 2012; Plessis, 2008). Market orientation is patents, subsequent research demonstrated the existence of impor-
based on three main activities: generation of market intelligence tant innovative activities in services distinct from manufacturing
(for understanding and predicting future consumers needs and innovation (Mothe & Nguyen-Thi, 2013; Vence & Trigo, 2009),
behaviours), dissemination of intelligence across organizational thus the presence of a plurality of new technologies aiming at
functions (distribution of gathered information across depart- innovating and enhancing also retail process prompts to recon-
ments), and organizationwide responsiveness to such information sider innovation management and innovation drivers also in retail
(Kohli & Jaworski, 1990; Lewrick, Omar, & Williams, 2011; Sandvik industry.
& Sandvik, 2003). Similarly, it consists of consumer orientation
(focus on consumers behaviour), competitor orientation (focus on
competitors strategies) and inter-functional coordination (Lewrick 3. Recent approaches to innovation management in
et al., 2011). While entrepreneurial innovativeness refers to rms retailing
ability to innovate, and it is linked to the capacity to adopt an inno-
vation before the competitors (Gunday et al., 2008; Marcati, Guido, As anticipated, retailers are mainly innovation adopters than
& Peluso, 2008). It is further triggered by entrepreneurs innova- developers. They are more interested in selling activities, while
tiveness, with specic regard to his/her personality in terms of the advanced technologies should enhance the service deliver-
openness to novelty and willingness to be the rst adopter in a spe- ing process. Hence, retailing can be viewed as a service-oriented
cic domain (Marcati et al., 2008). In particular, this emphasizes the industry subject to continuous innovations. As service related pro-
role of human capital in the innovation propensity (Parrilli & Elola, cesses, the involvement of consumers may increase the quality
2012), by encouraging new ideas for improving existing processes of provided service, by adding clients interactions to the set of
346 E. Pantano / International Journal of Information Management 34 (2014) 344350

Table 1
Main drivers emerging across different industries.

Drivers Meaning Industry Reference

Market orientation It is based on three main activities: Manufacturing/new Boso et al. (2012), Fortuin and Omta
generation of market intelligence, product development, food (2009), Hameed et al. (2012), Kohli and
dissemination of the intelligence across processing Jaworski (1990), Lewrick et al. (2011),
organizational functions, and Rhee, Park, and Lee (2010) and Sandvik
organizationwide responsiveness to this and Sandvik (2003)
information. It consists of consumer
orientation and inter-functional
coordination.

Entrepreneurial innovativeness It represents rms ability to innovate, and it Manufacturing/new Boso et al. (2012), Gunday et al. (2008),
is linked to the capacity to adopt an product development Hameed et al. (2012) and Marcati et al.
innovation before the competitors. (2008)

Human capital It concerns employees and CEO, in terms of Research & development Manley and McFallan (2006), Marcati
openness to novelty, willingness to be the (R&D), construction et al. (2008) and Parrilli and Elola
rst adopter in a specic domain and industry (2012)
propensity to engage new ideas for
improving organizational processes.

Organizational characteristics Dynamic capabilities (they lie in the rms Manufacturing, R&D Ellonen et al. (2009), Gunday et al.
ability of perceiving environmental changes (2008), Hameed et al. (2012) and Rhee
and consequently reacting), nancial et al. (2010)
resources, rm size and age

Progresses in technology Continuous progresses in science and R&D Pantano and Viassone (2014) and
technology (technology push) provide a huge Parrilli and Elola (2012)
number of advanced systems able to enhance
several organizational processes.

key resources as main factors in the service design (Chen & Tsou, acceptance of these advanced systems than on their effective devel-
2012). For this reason, consumers acceptance of new technolo- opment or on retailers and employees adoption.
gies, in terms of attitude, behavioural intention and effective usage Acceptance has been extensively investigated through the Tech-
of the systems is a critical variable for technology selection and nology Acceptance Model (TAM), which has been developed with
adoption. Other critical factors involved in the technology intro- the initial purpose to predict Internet usage behaviour, on the
duction may focus on the amount of monetary investment and base of four main constructs: perceived ease of use, perceived
obsolescence risk of the technical components of the adopted inno- usefulness, attitude, and behavioural intention (Davis, 1989). In
vative system (Pantano, Iazzolino, & Migliano, 2013; Shim & Lee, particular, perceived ease of use is related to the degree to which
2011). To reduce the uncertainty encountered while innovating, a subject believes that using a certain system will not require
retailers may employ different tools and approaches. For instance, any effort; perceived usefulness is the degree to which a subject
Risk Breakdown Structure (RBS) is a useful tool for identifying the believes that using a certain system will enhance his/her perfor-
involved risks, by identifying the potential source of risks (starting mance; both these constructs have an effect on the attitude that
from a root node representing a generic risk) and splitting this one represents subject assessment towards the system, and the sub-
into layers of increasing detail (Hillson, 2002; Pantano et al., 2013). sequent behavioural intention (the degree to which the subject
While for the effective risk estimation, the probability-impact grid is willing to use a certain system) (Pantano & Di Pietro, 2012;
is preferred (Ward, 1999), which rates the risk value according to Venkatesh, Morris, Davis, & Davis, 2003; Venkatesh, Thong, & Xu,
the probability of occurrence and its impact. Furthermore, Pantano 2012). TAM has been developed from the Theory of Reasoned
and colleagues (2013) proposed a new graphic tool based on the Action (TRA) (Fishbein & Ajzen, 1975), which states that human
analysis of the interdependences among risks, in order to identify behavioural intention may depend on his/her attitude towards a
if the importance of a risk increases according to the high impact certain behaviour and the subjective norms (expectations of oth-
of other risks. ers towards performing a certain behaviour, thus they represent to
Due to the large amount of technology-based innovations, what extent a subject is inuenced by others perception of his/her
innovation management is strictly linked to the technology man- behaviour).
agement concept, by pushing research on focusing on how to A common attempt to investigate innovation strategies in retail-
design, develop and introduce an innovation based on new ing refers to the investigation of consumers acceptance of specic
progresses in technology. In fact, the innovation management technologies, such as self-service technologies (Lee, Fairhurst, &
perspective in retailing is strictly linked to the management of Lee, 2009; Lin & Chang, 2011; Lee & Yang, 2013; Schuster, Drennan,
advanced technologies introduced in the points of sale, which & Lings, 2013), radio frequency identication (RFID) (Kowatesh &
enhanced the process from several viewpoints (i.e. clients, ven- Maass, 2010; Muller-Seitz, Dautzenberg, Creusen, & Stromereder,
dors, retailers, etc.), and can be investigated through different 2009; Rothensee & Spiekermann, 2008), recommendation systems
approaches (i.e. acceptance models, ethnography, usability, etc.). (Kohler, Fueller, Stieger, & Matzler, 2011; Kowatesh & Maass, 2010;
Ku & Tai, 2013), mobile applications (Chong, 2013; Schierz, Schilke,
3.1. Innovation adoption in retailing: theories and determinants & Wirtz, 2010; Wang et al., 2006), etc., by adding several constructs
to the traditional ones previously identied in the TAM, such as
Retailers introduced advanced technologies by mainly question- social inuences (inuences by reference groups such as family,
ing to what extent consumers would make an extensive usage of colleagues and supervisors), perceived risk (uncertainty involved
these ones, as well as to what extent managers would achieve in the usage of a certain technology), trust (a psychological state
detailed data for predicting the future market trends. For this rea- involving the acceptance of the vulnerability of a positive expec-
son, an important line of inquiry focused more on consumers tation or a certain behaviour), perceived enjoyment (the degree to
E. Pantano / International Journal of Information Management 34 (2014) 344350 347

which a subject believes that a certain technology is pleasant), etc. this case the service is available 24/7). This technology exploits
(Pantano & Di Pietro, 2012; Venkatesh et al., 2003, 2012). Therefore, the advantages of self-service systems based on interactive touch
despite the different technologies investigated, past studies used screen displays, which support consumers interaction with prod-
the common approach of TAM, by developing extended models that ucts. For this reason, they are extensively used by large department
incorporate more variables able to explain better the motivations stores and groceries (e.g. Ikea, Carrefour) for enhancing the ser-
to adopt a certain technology. In this wide scenario, Pantano and Di vices that consumers are able to deliver by themselves without
Pietro (2012) grouped the extensive range of possible constructs the direct employees assistance (Hung, Yen, & Ou, 2012; Pantano
into four main categories: safety and cost of the technology (i.e. & Di Pietro, 2012). In fact, these kinds of stores largely adopted
privacy concerns, etc.), consumers personal traits (i.e. user inno- automatic cash desks that allow consumers to self-checkout, with
vativeness and disposition to novelty, experience with advanced benets for time saving and queues reducing. Recently, also some
systems, etc.), social pressure (i.e. word-of-mouth communication, fashion brands, like American Apparel, introduced self-service sys-
number of friends using a certain system, etc.) towards the usage tems for self-design and self-creation of own t-shirt. In particular,
of a certain technology and its hedonic value (i.e. perceived enjoy- this company introduced in Boxpark (one of the largest shopping
ment). centre in London, UK) the possibility to design a new t-shirt through
Another approach to innovation management for retailing an interactive screen, and subsequently pay and print it.
consists of involving consumers in the new product/service devel- Novel mobile applications have been further introduced by
opment process for improving the acceptance of the nal outcome retailers with the function of communicating news, promotions and
and the quality level of the emerging result, with benets for com- advertising, store locator (e.g. nding the closest store to the users
petitive advantages (Chandra & Leenders, 2012; Greer & Lei, 2012). geographical position), and of creating and managing a wish list for
For instance, Alexander, Nell, Bailey, and Shaw (2009) highlighted easily nd products in the store and calculate the total amount of
out the critical role of consumers in the development of new retail purchase on real time. For instance, the luxury brand Tiffany devel-
format in England; whereas Fujioka (2009) identied the funda- oped a free mobile application that offers the possibility to choose
mental steps for the success of this process: (i) recognition of a point the favourite ring, virtually try it, share the item through social
of contact between consumer and retailer, (ii) starting of the inter- networks, dene a date of engagement and share the news, and
action between these two gures, by building a strong relationship, book a visit in the closest store for really trying the ring. Whereas
and (iii) retailers reaction towards the consumer viewpoint. other rms, such as Ikea, offer a smart catalogue based on a mobile
While retailers understood the importance of consumers in the application that supports the interaction between consumers and
process, consumers awareness towards their role in the process the print catalogue.
is still limited (Andreu, Sanchez, & Mele, 2010). For this reason, In addition, totally new (small-size) companies have been
a large deal of current studies focuses on the best strategies for founded for exploiting the benets of ubiquitous computing,
enhancing consumers active participation in the co-creation pro- consisting of constant network accessibility, consumers mobile
cess and extracting their knowledge from these interactions to be connectivity, and geographical position identier systems. In this
transformed into new products/services, by also exploiting new way, a new ubiquitous retail scenario emerges as a distributed
internet-based tools, such as social media (Greer & Lei, 2012; Kohler store where retailer is able to offer items without the physical
et al., 2011; Sawhney, Verona, & Prandelli, 2005). store constraints (Bennett & Savani, 2011; Kourouthanassis, Giaglis,
& Vrechopoulos, 2007; Pantano & Viassone, 2014). A meaningful
3.2. Heterogeneity of adopted innovations example is the case of Pickbe, a Spanish small enterprise that allows
consumers to buy products at metro stop in Barcelona, by focus-
As anticipated, the innovation diffusion among retailers is still ing the mobile camera on the tag (QR code) corresponding to the
limited. Few retailers introduced innovations in the points of sale, item of interest, virtually showed on the wall. Since this system is
whereas a huge variety of technologies for different product typolo- based on consumers own technology (smartphone), rms invest-
gies emerges among the ones who already adopted new systems. ment mainly includes the software (including databases, intelligent
The most diffused technologies are self-service technologies, digital systems for matching products, consumers requests, etc.), thus
signage, mobile applications and ubiquitous computing (Pantano nancial resources do not represent a limitation for the choice to
& Viassone, 2014). Digital signage has been mainly employed for invest in innovations for the points of sale and also small rms are
enriching and making more attractive storefront windows. It is able to develop in this direction.
based on large screens showing advertising able to inuence con- Past studies on consumers acceptance of technology-based
sumers behaviour (Dennis, Newman, Michon, Brakus, & Wright, innovations for retailing showed to what extent buyers are willing
2010; Kim, 2012; Park, Kim, & del Pobil, 2011). For instance, some to use these innovative systems, with benets for their shopping
luxury brands, such as Christian Louboutin, introduced in some experience, satisfaction and loyalty (Kohler et al., 2011; Ku & Tai,
selected stores large screens projecting humans wearing the prod- 2013; Muller-Seitz et al., 2009; Pantano & Di Pietro, 2012).
ucts substituting physical mannequins in the storefront windows; Table 2 synthetizes the most used technologies, the number of
these technologies require a huge investment in the hardware part adopters (number of retailers who already introduced the technol-
with a high threat of substitution by new and more efcient screens. ogy), the amount of investment (specifying if it is mainly devoted
Kate Spade introduced in some selected storefronts an interac- to software or hardware) and the typology of adopters (i.e. big
tive touch point where users can access the online store and buy retailers, luxury retailers, etc.).
items also out of the store opening hours (see Kate Spade Saturday
project in New York), to integrate the advantage of e-commerce 3.3. Emerging innovation drivers for retailing
(24/7 openings) and ofine stores (the possibility to really see and
touch the item); in this case, both the hardware part consisting of Our analysis showed to what extent the innovation manage-
the interactive screen and the software based on databases con- ment in retailing lays on the intersection between different areas
taining the available items and consumers proles need constant of research, such as marketing, technology management, computer
updates and continuous investments. Similarly, Luxottica proposed science and psychology. It is possible to identify and evaluate inno-
the Eye Candy vending machine, which allows clients to virtually vation drivers in retail industry, by taking into account the current
try sunglasses and purchase their favourite ones through a (physi- knowledge of innovation phenomenon in this specic sector, from
cal) self-service machine equipped with a touch screen system (in different sides.
348 E. Pantano / International Journal of Information Management 34 (2014) 344350

Table 2
Innovation diffusion in retail industry.

Technology Number of adopters Amount of investment Typology of adopters

Digital signage Medium Medium (mainly in Fashion industry (i.e.


hardware) luxury brands)
Self-service technologies High Medium (mainly in Groceries and department
hardware) stores
Mobile apps High Low (mainly in software) Both small-medium
retailers and large retailers,
both luxury brands and
low cost ones, etc.
Ubiquitous stores Low Low (mainly in software) Small and frequently
ad-hoc enterprises

Table 3
Summary of ndings from cross-retailer analysis.

Retailers Innovation Level of exploitation Role of innovation

Fashion Digital signage Medium Informative (providing


consumers information)
Groceries and (large) department stores Self-service technologies High Providing new services for
consumers
(Large) department stores Self-service technologies High Providing new services for
and mobile apps consumers
Ad-hoc new retailers Ubiquitous computing Low Creating new services for
consumers, reducing the
number of employees,
managing data on market
trends

Stores that introduced innovations provided a range of insights Especially youth showed a large interest in new technologies for
into how the different retailers are succeeding with innovation. supporting purchasing decision, such as interactive tools for com-
Table 3 summarizes the ndings achieved from the analysis of paring, searching and tasting/trying products, or reducing in-store
actual innovation diffusion among retailers. waiting time and queues (Pantano & Viassone, 2014). Moreover,
these systems are able to attract also that part of population less
interested in shopping activities, such as male cohorts.
4. Discussion
The heterogeneity of adopted systems delivers further stimuli
for soliciting consumers interest, by proposing exciting and novel
In this paper, we considered some examples of the most adopted
sensorial experiences able to communicate products and brands
innovations in retailing. Noteworthy consideration relates to the
with innovative and more efcient tools, i.e. touch screen displays
number of retailers that show either no or limited involvement
with interactive functionality, haptic technologies for increasing
in innovating. Starting from the main functions of the informa-
human-computer interaction (enhancing the realism of interac-
tion technologies-enabled innovations and taking into account that
tion), speed of response towards consumers requests, etc.
organizational factors like size and age of the retailer do not inu-
A critical issue is related to the privacy concerns that may reduce
ence the ability to innovate (i.e. the availability of not expensive
users behavioural intention. Moreover, the ability to offer pre-
technologies allows also small retailers to innovate), we identied
cise technology-based innovation tting consumers interest is also
three main innovation drivers in retail industry: (i) (consumers)
linked to a well-developed capacity to deeply understand and pre-
demand for innovating, (ii) availability of new technology-based
dict market trends.
tools for investigating market, (iii) uncertainty in adopting innova-
tions.
4.2. Availability of new advanced technology-based tools for
4.1. Demand of innovating investigating market

As discussed in the previous sections, research with consumers The capacity to understand market and predict future trends
indicated their increasing demand of innovation in the point of is a critical issue, as it was been argued that rms capabilities
sale (Chen & Tsou, 2012; Pantano & Viassone, 2014). Past studies to fast perceive and react to environmental change is a funda-
showed to what extent consumers desire to live more engaging mental factor for innovating (Teece et al., 1997; Verona & Ravasi,
experiences while shopping. This means that they expect to nd 2003; Wang et al., 2006). Advanced technologies provide bene-
both entertaining elements and supporting tools able to enhance ts for achieving this task (Bennett & Savani, 2011; Fiorito et al.,
the quality of the shopping experience, as well as to increase their 2010; Pantano & Viassone, 2014; Walter et al., 2012). In fact, they
empowerment. Possibility of successfully innovating in the points provide updated information on consumers behaviours, in terms
of sale has been extended by the recent advances in technologies, of both purchases and accessed products (such technologies are
which make available a huge number of systems with different able to memorize also the visualized products which consumers
monetary investments and benets. As emerged in previous works, did not purchase). These data are collected in particular databases
integration of virtual and augmented reality, social networks and integrated with informative systems that support the access to
mobile technologies is evolving as a promising area for captur- consumercomputer interactions for extracting knowledge to be
ing consumers attention and inuencing their purchasing decision used for developing customized selling strategies and advertising,
(Dennis et al., 2010; Fiorito et al., 2010; Kim, 2012; Kohler et al., as well as to understand factors inuencing consumers decision-
2011; Kourouthanassis et al., 2007; Shim & Lee, 2011). making process. Hence, retailers might easily explore market
E. Pantano / International Journal of Information Management 34 (2014) 344350 349

trends by interrogating the systems and dening the best strat- increasing demand for innovating, advanced technology-based
egy according to the emerging insights. For instance, fuzzy-logic tools for investigating market, and uncertainty in adopting inno-
and ad-hoc agent-based simulators allow for deeply understanding vations as the major elements inuencing the innovation in retail
market and consequently reacting, by predicting clients behaviour domain. Thus, a question for future research is how such changes
from the historical data (past behaviours). The quality of the results can be accomplished quickly enough to meet market expectations.
and the ability to understand the insights will require constant There is also another open question about retailers adoption strat-
updated technologies. To achieve this goal, retailers are prompted egy, the timing of adoption. When does retailer should be pioneer
to employ novel software able to match consumers, trends and and when adopter?
future strategies, with benets for the competitive advantage. Pioneering can be achieved by adopting a new technology as
the rst-move, by soliciting the demand of innovation for their
new service and continuing satisfying the past demand before other
4.3. Uncertainty in adopting innovations
competitors offer the same technology. In opposite, adopting aims
at maximizing the late-move advantages. When technology pushes
The amount of investment may limit the capacity to invest and
and demand pulls, the competitive scenario requires signicant
innovate of several rms. In fact, each technology for retailing may
R&D effort. Hence, the successful strategy will lay on retailers abil-
involve a certain level of risk and uncertainty that the current
ity to assume risks and reduce uncertainty, by developing new
tools may only partially reduce (Hillson, 2002; Pantano et al., 2013;
models able to integrate prediction of consumers acceptance and
Rothensee & Spiekermann, 2008). The recent advances in technol-
usage of new systems, amount of investment, benets for retailers
ogy developed also systems that do not require huge monetary
and return on investment in terms of number of consumers, quality
investments, such as the mobile applications, mainly consisting
and quantity of achieved data, as well as of the monetary resources
of a software available for consumers own smartphone. Hence,
needed. Although this question still needs to be examined, another
retailer need a limited investment if compared to technologies
critical issue concerns the way to be a good-follower emerging from
based on large and interactive screens like digital signage, touch
the increasing consumers demand of innovating in the points of
points in storefront windows etc. Although this economic compo-
sale. It is possible to predict that also traditional points of sale need
nent may be an incentive for small retailers, also luxury brands
to integrate some new technologies at least for maintaining exist-
and huge retailers adopted mobile technologies for attracting their
ing clients, who may prefer more exciting retailers offering new
consumers, such as Tiffany. For these reasons, the uncertainty of
shopping experiences.
consumers reaction emerges as the most signicant restraining
force. Furthermore, a still scarce number of current studies analysed
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Geosciences, 61, 8393. and researcher at Technical University of Eindhoven (The Netherlands). She holds
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international conference on system sciences IEEE, (pp. 110). Mentroship programme for Management Engineering at University of Calabria. Her
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Management, 63(1/2), 125144. specically, her research aims to improve our knowledge of advanced technolo-
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acceptance of RFID technology: Evidence from the German electronic retail sec- models, and how these are implemented in terms of innovation and technology
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Noguera, J. M., Barranco, M. J., Segura, R. J., & Martinez, L. (2012). A mobile 3D- of numerous international journals. Her works appear in numerous international
GIS hybrid recommender system for tourism. Information Sciences, 215(15), journals such as the Journal of Marketing Management and the Journal of Retailing
3752. and Consumer Services.

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