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KAIJU SIEGE GAME RULES

INTRODUCTION SETUP


You are a daimyo in the Edo period, sworn to protect your Choose a Daimyo and a Kaiju and set up as shown:

shogun against all enemies. However, no one was prepared for This is the Castle game sheet.

the emergence of Kaiju attacking castles all over Japan. The This is your Weapons track (you start with 2 ) and the Round track (place 1 grey cube on 1)
battles against these bovine headed Kaiju faded into folklore This is the Shoguns Tower.
Place 1 red damage token
as the Ushi-Oni, or the Ox Demons.
Place your starting on the top square side.
population of

Note that all squares here


2 Peasants and

are shaded red or Severe
2 Warriors in the
GOAL
Garden Damage.


The Tower is destroyed if it
You command a group of Peasants and Warriors to defend
your castle and protect your Shogun against a Kaiju attack. C
suffers 3 Severe Damage at
the end of a round, and the


game is lost!
You win if you manage to kill the Kaiju and have 2 or less
A
Severe Damage on the castle wall and tower by the end of B
round 10.
R


Set the rest aside Wall
You lose if either: This is 1 of the 3 Castle Wall

in the supply pool D L
Wall
1 section of the castle wall is destroyed; or
Sections. Place 6 red damage
E tokens: 2 for each section on the
Total Severe Damage exceeds 4 at end of a round; or
left (L) and right (R) walls.

The Shoguns Tower is destroyed; or Place the 2 Ally

Warriors next to
Slide the cube downwards for
You fail to kill the Kaiju by the end of round 10.
Hakone

each damage. If both L and R wall

are in the shaded squares or
Severe Damage, the wall is
COMPONENTS
destroyed and the game is lost!

- 5 x Orange meeples (Peasants)
This is the Kaijus movement track (labeled with dice facing) This is Odawara, 1 of the 2 Ally Towns

- 5 x Blue meeples (Warriors)
covering the 3 Wall Sections and the Shoguns Tower you can travel to to get resources
- 2 x Black meeples (Ally Warriors)

- 1 x Brown (large) meeple (Kaiju)

- 7 x Red cubes (Damage tokens)

- 6 x Grey cubes (as markers)

- 1 x Yellow cube (for Mission use only)
- 4 x six-sided die (d6)


Printed components:


- 1 x Castle game sheet
Daimyo card Mission card
special power for Ally
not recommended These 2 cubes are only
- 1 x Kaiju sheet used for certain Kaiju
Warriors is specified for your first game
- 1 x Daimyo sheet and Missions
here
This is the Kaiju game sheet.
- 1 x Mission sheet (optional) Place a cube on the top square of its Health bar.

The donut is known as the Kaijus Attack Cycle chart


Draft v0.2 18 Jun 2017

1
ROUND SEQUENCE 2 PLACE WORKERS C Shoguns Tower


The game consists of 10 rounds with 4 phases in each round: Reward: Send 1 Warrior to the roof to

Place your workers from the garden on the circular spots
(A to E below) on the Castle game sheet to gain rewards: protect the Tower or
1 Kaiju Movement
P send 2 Peasants to repair the
2 Place Workers
Orange border: Peasants only Tower.
3 Kaiju Attack W
4 Resolve Workers Actions Blue border: Warriors only (including Ally)


Grey border: All Workers (including Ally) Place 1 Warrior: during Phase 4, the Warrior climbs to
1 KAIJU MOVEMENT


Blue dotted:
Cannot place directly the roof (to dotted square) and can be sacrificed to
Round 1 only: Roll 1 x d6 and place the Kaiju on the (see C - Shoguns Tower and block 1 damage to the Shoguns Tower. You may choose
corresponding spot on the Kaiju Movement track D - Seek Allys Assistance) to return a Warrior on the roof to your garden during
(rectangular spots with d6 icons) on the Castle game sheet. Phase 2 of each round.
See Annex B for an example of how to place your workers.
Place 2 Peasants: Move damaged token upwards by 1. If
Note: A Kaiju will not start at (attacking the Shoguns

Tower). Re-roll the movement d6 if a 6 is rolled. the damaged token is in the top square, remove it from

A Warehouse the game sheet.
Place a grey cube on the Kaijus Attack Cycle track on the
Kaiju game sheet, corresponding to the d6 rolled. Reward: Take 1 Worker from the Note: All damage to the Tower are Severe Damage
supply (either Peasant or that requires 2 Peasants to repair each damage.
Example: Warrior) and add to your

garden D Seek Allys Assistance
rolled for Kaiju
movement at Setup


Reward: Travel 1 space towards the


Place the cube at Place 1 to 3 Peasants. The higher your population, the Allys towns to gain either an
the sector with the more Peasants are required at the warehouse to get the additional Worker or more
matching die value reward. Weapons.

Population of 1 to 3: 1 Peasant required


Population of 4 to 6: 2 Peasants required
Blocking: When the Kaiju attacks from its spot, it blocks 1 Place 1 Warrior: during Phase 4, the Warrior travels 1
Population of 7+: 3 Peasants required
area on the Castle game sheet marked by the space towards either to Hakone (bottom left corner
of Castle game sheet) or to Odawara (bottom right),
corresponding d6 and a icon. For e.g., a Kaiju attacking provided the path is not blocked by the Kaiju.
from will block building A (see game sheet on pg 1). B Blacksmith
When the Warrior has traveled 1 space (i.e. on the
Place a grey Block cube at the area as a reminder that it is
Reward: Gain Weapons for your bridge), you can choose to either gain the intermediate
blocked for this round, and no workers can be placed there.
Warriors use to attack the reward or travel 1 more round to the Allys town for the
final reward.
Kaiju.
At Start of each Round (Rounds 2 to 10):

Roll 1 x d6 and move the Kaiju to the corresponding spot on
Hakone track intermediate reward travel 1 space or
the Kaiju Movement track.
gain 1 worker (Warrior or Peasant); final reward

gain 1 Ally Warrior or 1 worker if you wish.
Note: A Kaiju will not stay at the same spot. Re-roll the Place 1 to 3 Peasants. More peasants working in the
movement d6 if necessary to place the Kaiju in a Blacksmith will get you more weapons. Place 1, 2 or 3 Note: Ally Warriors cannot be placed as Peasants. Their
different spot. Peasants to gain 1/ 2/ 4 respectively. power differs based on the Daimyo, as described
on the Daimyo cards.
Move the Block cube on the Castle Game Sheet to block
the area corresponding to the Kaijus new attack spot. 2
Odawara track intermediate reward travel 1 space or token is in the top square, remove the token from the (matching the number labelled in brackets on each spot
gain 2 ; final reward gain 6 . game sheet. on the Castle Wall) that the Kaiju attacks this round.
Any worker placed on an attacked spot is removed from
The Warrior returns to your garden together with the A Peasant can only repair a specific side of the wall when the game sheet and returned to the supply pool without
reward during Phase 4. placed in the corresponding side (L or R) as labelled on performing any actions. Return Ally Warriors to Hakone.
the spots.
Note: Warriors on roof, travelling, and Ally Warriors If the meeple icon shows a ?, roll 1 x d6 to determine
gained all count as part of your population Note: If the damage token has moved into the red which spot the Kaiju attacks.
shaded square or Severe Damage, it takes 2
Peasants to repair the severe damage. Hint: While this is more random, there is a higher
Blocked: If the Kaiju moves during Phase 1 and blocks a
chance of survival as a 5 or 6 rolled means the
bridge occupied by a Warrior, lay the Warrior down (as
Place 1 to 4 Peasants (Kaiju is in the same section): Each Kaiju missed!
shown in Annex B) he must remain on the same spot
Peasant can prevent 1 wall damage if the Kaiju attacks
during Phase 4 with no rewards. Stand the Warrior up
the wall. This action is also specific to the side (L or R) Attacking Walls: The text on the perimeter of the Kaiju
after the Kaiju moves off at the start of the next round.
that the Peasant is placed on. Attack Cycle indicates if the attack is on the L, R or

Shoguns Tower.
E Castle Wall
Note: Each Peasant can only prevent 1 wall damage;

return him to the garden once he has done that. Shift the damage token down by 1 square for each
Reward: A Warrior can attack the
damage dealt by the Kaiju. However, Peasant/s placed on
Kaiju. A Peasant can repair
Wall damage prevention will be discussed in the next the same side of the wall attack can prevent 1 damage
the wall or prevent wall
Phase Kaiju Attack. each.
damage from Kaijus attack.


Wall Crumbling: When the Kaiju deals at least 1 damage

3 KAIJU ATTACK to one side of a wall section, the other side of the same
There are 4 Castle Wall placement on the Castle game wall will crumble and suffer 1 damage as well. However,
sheet: 3 wall sections and 1 beside the Shoguns Tower
if a Peasant worker is placed there, the wall crumbling
for Warriors only. The 3 wall sections have a left (L) and After placing all your workers, roll 1 x d6 to determine the
damage will be prevented.
right (R) side. You may place 1 worker of any type on Kaijus attack. This is done by moving the token on the

each spot. However, be aware that you may lose 1 or 2 Kaijus Attack Cycle on the Kaiju game sheet, the same Note: The wall crumbling effect will not occur if a
workers to the Kaijus attack! spaces as the die rolled: Peasant had prevented the original attack such

that no damage has been dealt to the wall.
Place 1 to 4 Warriors: Spend 1 for each Warrior/ Ally Example showing a rolled for Kaiju Attack
Warrior placed. You cannot place any Warriors if you do

Example: Say the Kaiju attacks spot 4 and the R wall twice.
not have sufficient Weapons at the start of Phase 2. Lets look at how 2 different Peasants placement can
Move the cube 5 affect the outcome.
During Phase 4, each surviving Warrior can roll 1 x d6 to spaces clockwise


attack the Kaiju. The To Hit number for each Kaiju is Scenario 1: You placed a Peasant on spot 4

The Kaiju attacks any
stated on the Kaiju game sheet next to its Health bar. worker placed in the

spot labeled 3 and The Peasant is lost to
attack the R wall twice the Kaijus attack
Re-roll: If a Warrior misses, you may spend 1 additional

to re-roll the die once per round for each Warrior. You
may use Weapons you have gained this round for re-rolls. The R wall takes 2 damages.

As there are no Peasants on
Hint: The Attack Cycle allows you to somewhat predict the L wall, it crumbles and
Place 1 to 4 Peasants (Kaiju is not in the same section): takes 1 damage.
the Kaijus attacking tendency each round.
Each Peasant can repair 1 wall damage only if the Kaiju is

not in the same section. The game is lost as this wall


Attacking Workers: Always resolve a Kaijus attack on section has been destroyed!

workers before its attack on walls. The number shown in
Move the damage token upwards by 1 square for each
Peasant present on the side of the wall. If the damage the meeple icon on its Attack Cycle is the spot/s 3


Scenario 2: You placed 1 Peasant on spot (1) and 1 on spot (2) , (3) Lets use the same example of the Kaiju attacks spot
Example:
4 and the R wall twice, this time from Perform a count of the Severe Damage:


As the Peasant on spot (2), (3) All damages to the Shoguns Tower are considered
This Warrior standing on (1), (2) is safe
can tend to either L or R wall, Severe Damage and each damage is a unique count


he prevented 1 of the 2 and can attack the Kaiju in Phase 4 for total Severe Damage at the end of each round.
damages to the R wall.


As the R wall took a damage, Note: When total Severe Damage in your castle
the L wall is subjected to exceeds 4 at the end of a round, the game is
crumble. Fortunately, your Since the Kaiju is at lost!
Peasant on spot (1) prevented it deals 2 damages to
it and the L wall takes no

the Tower instead of the Move any Warriors you have placed at the Shoguns
damage. R wall the Warrior on
Tower or on the Seek Allys Assistance path, and gain
st
the roof takes the 1 any reward accordingly.
damage, and the Tower

Severe Damage: When the damage token on the wall nd
takes the 2 damage.
reaches the red shaded square, that side of the wall is Note: You do not gain a reward immediately upon

considered Severe Damage. traveling to a spot. The reward is earned only
The 3rd damage cannot be repaired by after the Warrior spent 1 round at that spot, i.e.
If the Kaiju attacks the side of a wall that has already the end of this round. The game is lost! during Phase 4 of the next round.
suffered Severe Damage, it cannot take any further

damage. However, it is still considered a wall damage and Attack the Kaiju - Roll 1 x d6 per Warrior on the

hence, the other side of the wall will still crumble. Castle Wall in the same Wall Section as the Kaiju.
Some Kaiju have special attacks that damages the
Check success against the Kaijus Health bar on the
Shoguns Tower remotely. Such attacks can also be
Note: When both L & R sides of a same wall section are blocked by a Warrior on the roof. Kaiju game sheet. You may pay 1 additional to
in Severe Damage, the game is lost! perform a re-roll of a miss die once per Warrior.

Return Warrior to your garden after attacking.
Hint: As the Shoguns Tower spot is blocked when the
Shoguns Tower: If the Kaiju is on the spot of its
Kaiju attacks it, It is important to protect/ repair it
movement track next to the Shoguns Tower, it will attack Note: Resolve Ally Warriors attack dice roll separately
when possible or things can turn dire quickly.
due to their variable power.
the Shoguns Tower for the same number as the

icon shown on its Attack Cycle, ignoring any L, R or .
Move the cube on the Round Track down by 1 and
So, in the example above, it will simply deal 2 damage to 4 RESOLVE WORKERS ACTIONS start Phase 1 of the new round.

the Shoguns Tower.
Return any Peasants you have placed in the Note: You win if you reduce the Kaijus health to 0 and
Note: When the Shoguns Tower suffers 3 Severe Warehouse and Blacksmith to the garden and gain have 2 or less Severe Damage by the end of
Damage at the end of a round, the game is lost! the rewards accordingly. Place new Worker gained in round 10
the garden; slide the token on your Weapons track to
Hint: if the Shoguns Tower was attacked remotely, i.e. indicate any Weapons gained.
the Kaiju is not standing on and the spots on ~ End ~
Shoguns Tower is not blocked, it is possible to Return any Peasants you have placed at the Shoguns
place 2 Peasants to repair the damage in Phase 4, Tower or on the Castle Wall. Perform any wall repairs
sometimes saving the Tower from destruction. if the Kaiju is not in the same Wall Section. You are now ready to play the game.
Refer to Annex A and Annex B later for more information,
Warrior on Roof: A Warrior placed on the roof can be Return any Peasants on the Castle Wall who did not and Annex C for bonus Kaiju!
sacrificed to block 1 damage to the Shoguns Tower. prevent any wall damage and cannot perform any
Return the sacrificed Warrior to the supply pool. wall repairs.

4
ANNEX A NOTES ON KAIJU, DAIMYO & MISSIONS
DAIMYO CARDS MISSION CARDS
KAIJU
#1 LORD AKI After you are familiar with the game, you may choose to add
#1 SASORI one of the Mission cards to your game to increase difficulty. A
Urgent Repair - You may deal 2 damages to 1 side or 1 to Mission is mandatory, and must be fulfilled for you to win.
Tail Sweep - Attacks both L and R wall; apply Wall each side of 1 Wall Section, with no Wall Crumbling effect.
Crumbling effect just once on the side with less damage. If #1 ANSWER ODAWARAS CALL FOR HELP
both sides are equal, apply Wall Crumbling to the L wall. #2 LORD ARASHI
The Peasant sent is returned to the supply (not the garden),
#2 JISHINRA Ronin - You may pay 1 to re-roll a miss die for the extra and can still be added to your population on later rounds.
attack, as per a normal attack.
Earth Shaking Stomp - Apply Wall Crumbling effect for Ronin vs Ryotogon Ronin must jump from the side of the #2 HAKONE HAS RUN OUT OF WEAPONS
any damage on Castle Wall. Able to damage the Shoguns Wall corresponding to the head he wishes to attack.
Tower remotely. Use a yellow cube for this Mission.
#3 LORD FUYU
- Jishinra can be hit either by 1 attack die roll of 6 or by #3 ODAWARA HAS DISCOVERED THE KAIJUs WEAKNESS
2 dice of value 4 or higher from 2 or more Warriors (or Ninja - A Ninja who survived an attack on the roof would
Lord Akis Dual Katana Samurai who rolls 2 attack dice). have still prevented the 1 damage to the Shoguns Tower Use a yellow cube for this Mission. Note that you do not
and may return to the garden or stay on the roof. gain any reward at Odawara when picking up the cube.
#3 DOKUDON
#4 LADY HARU #4 HAKONES ALLOY MAKES EFFECTIVE WEAPONS
Heal Dokudon will heal 1 (up to its max of 9 ) for
each you rolled, even if you re-roll it. Rain Arrows - Adjacent refers to a spot of a +1 or -1 die Use a yellow cube for this Mission. Note that you do not
value. The Shoguns Tower is adjacent to 1 and 5. gain any reward at Hakone when picking up the cube.
Poison Spit - Use the spare grey cube as a second Block
token when playing with Dokudon. When Dokudon moves #5 LORD KAYAKU #5 TRADE STONES FOR WEAPONS

off after Poison Spit, do not move its existing Block token.
nd Matchlock Ashigaru - Shoguns Tower is adjacent to the Use a yellow cube for this Mission. Add all 3 wall damages
Instead, place the 2 Block token on the new spot it has
Wall Section in front of the Blacksmith. in a single round during Phase 4 to earn the cube. The 3
moved to. The effect lasts 1 round only. After 1 round,
damages can be from any wall sections in any combination.
resume using just 1 Block token.
#6 LADY KAIYO

#6 REPAIR WALL TO PREPARE FOR NEXT ATTACK
#4 RYOTOGON
Engineering - 1 Peasant can either repair 2 wall damages,

or single handedly repair 1 Severe Damage. If you managed to kill the Kaiju before round 10, you can
Two-headed - Use the spare grey cube as a second
still perform wall repair until round 10.
token when playing with Ryotogon. Unlike the previous 3
#7 LORD NATSU
Kaiju, Warriors must stand on the side of the Castle Wall
#7 GATHER MEN TOGETHER FOR THE NEXT BATTLE
corresponding to Ryotogons L/ R head he wishes to attack.
Logistics You do not need to pay for any Warriors
A Warrior can attack both its L/R head from the Shoguns If you managed to kill the Kaiju before round 10, you can
Tower Castle Wall. who got killed by the Kaijus attack this round.
still gain Workers until round 10.

Terror Shriek After Ryotogon has performed the attack #8 LORD YAMA
#8 STOCK WEAPONS TO PREPARE FOR NEXT ATTACK
on Workers, resolve Terror Shriek before resolving its
Barricade - If a Kaiju is blocked, re-roll its movement die
attack on Castle Wall. Terror Shriek causes 1 of the If you managed to kill the Kaiju before round 10, you can
until it can move out of its current location.
remaining Workers (players choice) to abandon his post still gain Weapons until round 10.
and flee to the garden. Yamabushi Monks - Adjacent refers to a worker/ spot of
the same wall section only, and regardless of L or R side.


ANNEX B

Overview of a game in progress Phase 3 (Kaiju Attack)

You are out of Weapons and will not be able to deploy any Warriors next round.
However, the Samurai Archer can still be deployed as he is equipped with his own weapons.


4 Kaiju Attacks Shoguns Tower
The Warrior on the roof can be sacrificed to block the 1
damage dealt to the Shoguns Tower.

The Severe Damage for the Shoguns Tower stands at
2, and the total Severe Damage for this round is 3.





As your population

is currently 7
This Warrior carrying the yellow cube for the

(including Ally and Mission is blocked (the Block token is the grey

traveling Warriors),
cube next to the bridge) while on the bridge.

you needed to
Therefore, hell have to remain here during

place 3 Peasants at

Phase 4, with no rewards
the Warehouse to

gain 1 new worker



3 Kaiju Attacks L Wall
A good move your Peasant placed on the L wall saved
the day! Otherwise, the Kaiju would have dealt 1
damage on the L that will cause the R wall to crumble
and this wall section destroyed!


Youll have to place

2 Peasants on the L
wall to repair this

Severe Damage

when you get a
chance. 2 Kaiju Attacks (?) Meeple
A 2 was rolled. Fortunately, you did not place
any worker there
This center wall

section gets

attacked the most

frequently when

the Kaiju is on 2,

3 or 4 of its

movement track

1 Kaiju Attack Cycle
After rolling the d6, the token was moved to this sector, where
the Kaiju attacks 1 random meeple (?) by rolling a d6, do 1
damage on the L wall and 1 damage on the Shoguns Tower

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