Professional Documents
Culture Documents
The
Meta-
gamer
So how does this translate to the game? Well if say a player at your table has previously played a
module or adventure you are running, they may use their knowledge of the scenario to alter or make
choices their character would have no way of knowing.
Example: John having played through the current adventure Ian is running comes up to a
hallway that makes a T junction. He knows if he goes right it leads to a pit trap where the only way
across is by using a grappling hook. Looking over his own sheet and of course having paid attention to
what the other players possess (another example of meta-gaming) he steers the party to the left instead
where he knows a chest lies in the second room that contains mountain climbing equipment such as
100 feet of rope and 2 grappling hooks. Armed with the grappling hooks now, he steers the party back
to the right tunnel using some invented excuse, making sure to Search for traps to find the pit and
circumvent the trap.
The above example is one of the more common forms of meta-gaming, and sadly one that is
seen ALL too often, especially in convention play. It is hard in a convention scenario to call a player
out for the decisions they make without solid proof they are using out of character knowledge.
Essentially this is a form of cheating though, akin to using a cheat guide to get through a video game
instead of encountering things and figuring them out for yourself. It is hard to convince folks these
days though that using out of character knowledge is wrong at a tabletop game. Our culture almost
encourages it these days. A new hardcore video game comes out and the cheat guide with walk-
through releases the same day if not before the actual game release.
This has fostered a mentality of needing or feeling like you have to have the cheat guide just to
play through the game. I would therefore suggest that players and GM's alike have been coaxed into
believing the same is to be said with any game they play. Sadly, it is the author's humble opinion that
culturally we could not be more wrong. Role-playing games encourage, nay enforce the power of
critical thinking. Role-players are constantly forced into unfamiliar scenarios in which the intent is for
them to think through mindset of their character and how they would react to said danger or trial. It's
not about winning, it is about surviving, and later through problem solving, flourishing.
So how do you deal with the meta-gamer? They are hell bent upon succeeding and willing to
do whatever it takes to make that happen. They will crunch numbers, spend hours if not days analyzing
a system for a perceived advantage, and often times border on being a Rules Lawyer themselves. The
simple fact is, it is going to have to start with a conversation in private.