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Character Name: Laurana

Druid
Class: Race: Human Gender: F
Alignment: Neutral Deity: -none Age: 19
Prime Attribute: Wisdom XP Bonus: 5%
Player: Alanna LEVEL: 2 Experience Points (XP): 2001

STRENGTH: 13 ATTRIBUTE BONUSES HIT POINTS: 11


Bonus to Hit (STR): 1
DEXTERITY: 11 Open Doors (STR): 1-2 SAVING THROW: 14
Damage Bonus (STR): 1
CONSTITUTION: 14 Carry Modifier (STR): +10 ARMOR CLASS: 13
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
9
Hit Point Bonus (CON): +1 102 gp
WISDOM: 14 Raise Dead Survival (CON):
Additional Languages:
5
CHARISMA: 13 Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds: Sickle Sword 1d6 +1

Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Spells Sickle Sword
1st: Locate Animals, Faerie Fire Backpack
Mistletoe
2nd:Heat Metal Tent
Waterskin
Rations
Rope (silk) 50 feet
Character Name: Alice Leaftreader
Ranger
Class: Race: Human Gender: F
Alignment: Law Deity: Age: 19
Prime Attribute: Strength XP Bonus: 5%
Player: Alanna LEVEL: 3 Experience Points (XP): 5005

STRENGTH: 16 ATTRIBUTE BONUSES HIT POINTS: 23


Bonus to Hit (STR): +1
DEXTERITY: 14 Open Doors (STR): 1-3 SAVING THROW: 12
Damage Bonus (STR): +1
CONSTITUTION: 13 Carry Modifier (STR): +15 ARMOR CLASS: 13
Bonus to Missiles (DEX): +1
INTELLIGENCE: Armor Bonus (DEX): +1 GOLD & TREASURES:
14
Hit Point Bonus (CON): +1 59 gp
WISDOM: 8 Raise Dead Survival (CON): 100%
Additional Languages:
5
CHARISMA: 13 Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds: Longbow 1d6 +1 70 feet

Move Silently: Dagger 1d4+1 +1

Delicate Tasks: Short sword 1d6+1 +1

Hide in Shadows:
Open Locks:

NOTES
Rations +2 damage to goblins, orcs, kobolds, trolls, giants

Flask Alertness only surprised on 1 in 6


Rope 50 ft Hemp Tracking 90% outdoors - 10% for every day old

3 torches Tracking 90% indoors to start modified by different conditions indoors

flint & steel Languages: Common, Dwarven


grappling hook
Leather Armor (worn)
Backpack
___ Arrows
4 potions of healing
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES

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