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Wilson Yang 206.747.

5864
wilsonyaj@outlook.com
Software Engineer
WORK HISTORY SKILLS
Experis/Microsoft Redmond, WA LANGUAGES:
Test Associate II 07/2015 Present C/C++ (Proficient)
Project: Forza Motorsport 6 - Turn10 Studios (On site) Python (Familiar)
Responsible for daily Build Verification Testing on released game builds and report results
C# (Familiar)
Used TFS and Perforce as a source control and TFS for bug tracking solution
SQL (Familiar)
Performed test coverages on content pipelines, asset creation toolsets, and game builds
Communicated with the core team, test owners, engineers, artists, and developers to resolve and regress issues
Worked within a quality assurance team to conduct manual and automated testing on Xbox and Windows titles
Used XDK, Windows, and PowerShell command lines to run scripts and perform a variety of tasks TESTING:
Bug Tracking (Intermediate)

Test Associate I 06/2014 09/2014 TFS (Intermediate)


Project: Xbox Fitness Smoke Testing (Intermediate)
Executed pre-written manual test cases in an accurate and efficient manner BVT (Proficient)
Worked closely with multiple teams to both identify areas of concern and follow items through to a clear resolution
Black box (Proficient)
Logged both test results and bug reports in TFS
MTM (Intermediate)
Flexasoft/HCL Redmond, WA
Pavilion (Intermediate)
Game Tester 03/2014 06/2014
Performed Functional and Hardware Testing METHODOLOGIES:
Supported partner teams with general test coverage
Logged bug reports into a database Functional (Intermediate)
Hardware (Intermediate)
Volt Workforce Solutions Redmond, WA
Game Tester 08/2011 06/2012 Exploratory (Intermediate)
Performed Functional and Black-box testing on unreleased and current titles Agile/Scrum (Intermediate)
Generating bugs reports, clearly describing how the bugs can be reproduced
Performed ad-hoc testing procedures to find bugs and gameplay issues API:
Worked through test plans to check possible in-game combination problems
DirectX (Intermediate)
STUDENT PROJECTS OpenGL (Familiar)

Learn Hmong 05/2015 12/2015


A mobile application that helps teach the Hmong language to users. IDE:
Program: C#, XML, Unity Visual Studio (Intermediate)
Solo Project Team of 1
Built the application in Unity for the Android platform using C#
PLATFORM:
Designed the game flow and lessons
Scripted a simple menu system and menu transitions Windows (Proficient)
Mac (Familiar)
Powerrr 09/2014 04/2015
A 3D local-multiplayer racer with elemental power-ups.
Program: C++, XML, LUA MEDIA:
Graphics Programmer Team of 8 Maya 2013 (Intermediate)
Selected by DigiPen faculty to compete in IGF Student and IndieCade 3ds Max (Intermediate)
Implemented DirectX 9 API and used HLSL for rendering 3D models, textures, and debug drawing
Photoshop (Intermediate)
Created functions to display the UI and render texture bump maps
Designed the input system to use the Xinput API for gamepads such as the Xbox 360 controller
Co-Programmed the particle system to create particle effects PRODUCTIVITY:
Office (Proficient)
EDUCATION
BitBucket (Familiar)
DigiPen Institute of Technology Redmond, WA
Mercurial (Familiar)
BS in Computer Science in Real-Time Interactive Simulation 04/2016 Perforce (Familiar)
Minor in Mathematics

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