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3 Thief Marc S.
Grix
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
-1 STR +4 INT
PRO
11 Armor Leather
21 +2 14
Set Max HP
STRENGTH +5 DEX +1 WIS
Shield
-1 -1 +1 CHA
CON
MAXIMUM PROFICIENCY ARMOR 3 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
+3 ARMOR
-1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+7 Acrobatics (Dex) Light
PRO
Medium Heavy Shields
PRO
+2
+1 Deception (Cha) > Common Thieves' tools
+2 History (Int) > Goblin
+1 Insight (Wis) Thieves' Cant
15
>
+1
+5 Sleight of Hand (Dex) > Fast Hands < <
SKILLS ACTIONS
SENSES
>
>
Second Story Work (Thief 3, PHB 97) I like to squeeze into compact places where nobody can harm
I can climb with no extra cost to movement me. I have bad manners and eat like a pig. I eschew bathing. I
When I make a running jump, the distance I cover increases by a number of feet equal to my sleep with my back to solid surface, with all that I own embraced
Dexterity modifier tightly in my arms.
PERSONALITY TRAITS
Thief, level 3:
Expertise (Rogue 1, PHB 96) [with two skills] I fucking hate pink skins. They act all haughty and pretend like
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level there is such a thing as a high road to take. At least it's fun to
Sneak Attack (Rogue 1, PHB 96) [2d6] watch them bleed.
Once per turn, I can add damage to finesse/ranged attack if I have adv. IDEALS
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
Thieves' Cant (Rogue 1, PHB 96) I owe a debt to Baal who returned me to life.
I know the secret rogue language that I can use to convey messages inconspicuously
Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
BONDS
Fast Hands (Thief 3, PHB 97)
As a bonus action, I can do one of the following:
I will run away from a fight if I'm outnumbered.
- Make a Dexterity (Sleight of Hand) check
I'm addicted to sammish.
- Use my thieves' tools to disarm a trap or open a lock
- Take the Use an Object action
FLAWS
Second-Story Work (Thief 3, PHB 97)
I climb at my normal speed; I add my Dex modifier to the distance of a running jump
I know the secret patterns and flow to cities and can find passages
through the urban sprawl that others would miss. When I am not in
combat, I (and companions I lead) can travel between any two
locations in the city twice as fast as my speed would normally allow.
BACKGROUND FEATURE
Fury of the Small: Once per short rest, when I hit a creature of a size
category larger than mine, I deal extra damage equal to my level.
- Tinderbox 1
10
> > > GP
> - Waterskin 5 > >
> - Hempen rope, feet of 50 0.2 > >
PP
> - Sannish 3 > >
> > >
WEIGHT CARRIED
> > >
44.7 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
41 - 80 lb
> > >
HEAVILY ENCUMBERED
> > >
81 - 120 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 43.5 SUBTOTAL 1 SUBTOTAL 121 - 240 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.97 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
> FEAT:
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
Stor Greycastle
An human sannish dealer in Baldur's Gate, Stor has ORGANIZATION
done business with Grix since he was still a young The Blessed of Baal
man. He values him as a reliable customer, and has
hired him as an assassin and thief a time or so before.
Such as in the beginning of his career, when he payed
him to kill Aron Dav, his competition, that stewed a
lasting generational rivalry.
Olma Hornraven
An old crone in Baldur's Gate that's aged out of her
use as a prostitute and changed her trade into that of
an information broker with the contacts she'd
rendered over the years. An unscrupulous and violent
sort, she's one of the few not afraid of doing business
with cunning goblins. "I've slept with worse looking, SYMBOL
Quick and mean flesh wrapped in green skin tinted Born in the year 1272, Grix has long forgotten his birth of crawling out of the gutted corpse of his mother in
blue forms the agile yet stocky figure of Grix the the sewers of Baldur's Gate. A mysterious goblin different for reasons unknown to him from the rest of his
goblin. A hooked nose and heavy chin define his kind, he bears a personality more cunning and intelligent than other goblins of Faern. Whether he's
ever-scowling face, with beady amber eyes a focus. comfortable with killing those of his kind comes from this difference or his psychopathy is as unclear as the
origin of his parents.
The gaze therein reveals almost instantly and
intelligence and ruthless cunning not found in other's He made his home in the dark nooks and cranny's of the city, living like the rats he hunted. "But I am a rat of
of his kind. His lips and fingernail beds are dyed blue, another kind," he'd tell himself, like a mantra after every meal. A cunning and ruthless surviver, Grix found
telling of his taste for Sannish. himself to not only outwit his counterparts, but to also out-age them, his life dragging on for nearly two
centuries of a wretched and vile existence that only built his bitter hatred for anything bright and contrary to
his dark view of the world.
APPEARANCE
Over time the occasional murder ceased to satisfy, and Grix began to satiate desires for greed and euphoria.
The theft of coin led to want of a place to spend it, and not every shopkeep will take goblin coin. The nefarious
Wretched LIFESTYLE DAILY PRICE denizens of the underworld will, however, and a quick trade of euphoria for stolen coin by way of narcotic led
to a hard addiction to sannish when the drug first began to enter the markets. His lips turned blue, and after a
century of use the drug left it's mark beneath his fingernails, and then adding a slight blue hue to his green
Ugruk the Defiler skin.
Grix's slayer. Ugruk finds Grix an especially offensive
Goblin, as he's the only one that's made an attempt Grix's biggest take was suppose to be a chest of gold too big for him to carry being hauled around on the
to steal his own personal chest full of gold. backs of several other Goblin slaves by a massive grey orc named Ugruk the Defiler. He is a vile war band
leader that leads his army to roam between The Cloud Peaks and The Spine of the World. Grix infiltrated his
The Flaming Fists goblin slaves killing one of the chest-bearers to take their place. At an opportune moment, he attempted to
Grix is a fan of murder, and he's not left every corpse make off with the chest bursting full of gold through an elaborate plan, but found himself a corpse instead.
behind without witnesses.
He expected death to be a cold black nothing, a simple ceasing of existence, but it seems even visceral death
Gasan Dav wouldn't end his lengthy wretched life. Baal offered him a deal: a renewed lease on life, in exchange for
A small time criminal leader in Baldur's Gate, Gasan
Dav has a rivalry with Grix--it originated with Grix's Before he takes on that task, however, he wants to find his old trusty dagger, the pig-sticker. Ugruk has long
murder of his brother, but the goblin's terrorism ago left Baldur's Gate, and if he's of the belief that if The Pig Sticker is anywhere, it'll be in the hands of that
didn't end there. stack of muscle and nerves.
He was killed by an orc named Ugruk the Defiler, and to his surprise Baal brought
him back despite no worship for the God before. In exchange, Baal made a deal
with him that he could not refuse. Either way, he knows hes not likely to get
another chance at life. This resurrection didnt give him any special powers, just a
fresh taste for the thrill of being alive and a stronger desire to stay that way.
Hes heavily addicted to Sannish, and is marked as such by the blue tint to his lips.
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.97 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)