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GIANTS, Citizen Kabuto

Introduction

In the midst of the cosmos there exists an island, the last vestige of a former
world, where three unique races are brought together by fate: the Meccaryns,
the Sea Reapers, and Kabuto. One island isn't big enough for all three.

Meccaryns, high-tech masters of destruction: Their ship damaged beyond


repair, the Meccs are on the island with enough firepower to destroy a small
planet.

Sea Reapers, exotic rulers of the sea: Driven from their island home to the
depths of the ocean, the Sea Reapers live in exile, commanding the devastating
elements of earth, air, sea, and fire.

Kabuto: He's simply too large, too brutal, and too hungry to co-exist with any
other living creature on the island. Using outrageous size and savage jaws, the
Kabuto will show the other two races who's at the top of the food chain.

Welcome to GameSpot's game guide for Interplay and Planet Moon's brilliant
action/strategy game Giants: Citizen Kabuto! This comprehensive Giants:
Citizen Kabuto game guide includes:

Meccaryn Strategies: This section includes strategies specific to the Meccaryns,


including weapon, backpack item, and combat strategies.

Sea Reaper Strategies: Head here for strategies specific to the Sea Reapers,
including melee and ranged weapons and spellcasting.

Kabuto Strategies: This section includes strategies specific to Kabuto, including


attacks and using offspring.

Meccaryn Mission Walk-Throughs: You'll find mission walk-throughs for all five
Meccaryn story segments in this section.

Sea Reaper Mission Walk-Throughs: This section features mission walk-


throughs for all five Sea Reaper story sections.

Kabuto Mission Walk-Throughs: Head here for mission walk-throughs for all five
Kabuto story sections.

Giants: Citizen Kabuto Cheat Codes: This section includes Giants: Citizen
Kabuto cheat codes, including restore health and reveal map.
Chapter 1: Meccaryn Strategies

The Meccaryns, on their way to a party planet for rest and relaxation, crash land
into the middle of a complicated situation that can't be solved with a friendly
conversation over a cup of tea - it will require ingenuity and lots of explosive
weaponry! This section covers strategies specific to the Meccaryn side in
Giants: Citizen Kabuto.

Meccaryn Weaponry

The Meccs carry the most diverse weaponry in the game, from simple
handguns to devastating millennium mortars. This section details the
Meccaryns' primary weaponry and how best to implement them against enemy
reapers and rippers.

Handgun

You can always fall back on the Meccaryn handgun (also called "pea shooter" in
the manual). It carries unlimited ammunition, making it a good choice if you're
between Smartie shops and out of rocket or sniper ammunition. Plus, it does
decent damage, since it fires quite rapidly. It's difficult to hit moving targets, but
it's much easier to strike stationary targets, such as turrets and barracks. Don't
hesitate to switch to the handgun when assaulting a stationary target; this lets
you conserve ammunition for use against tougher, mobile targets.

Machine Gun

The machine gun, or chain gun, fires projectiles at an alarming rate - though at
the expense of accuracy. At long range, the machine gun is almost useless.
You'll hit your target occasionally but it will waste lots of ammunition in the
process. Instead, stick with the machine gun against close-range targets. It rips
through reapers and rippers at close-range, especially with the assistance of
Mecc teammates. You may choose to conserve machine gun ammunition and
switch to the pea shooter for stationary targets; if not, though, make sure you
approach to closer range, so you aren't wasting valuable ammunition.

RPG

The rocket-propelled grenade launcher fires an explosive projectile in a straight


line at the designated target. It's a powerful weapon, but requires some
accuracy skill to consistently inflict damage on moving targets. The RPG doesn't
possess a lot of splash damage (unlike the missile launcher). Therefore, you
must strike at very close to the enemy moving target to inflict damage. It's tough
to hit a moving enemy target directly, so it is advisable to aim for the ground
around the target (to inflict, at least, some splash damage). But the small blast
radius of the RPG requires almost pinpoint accuracy.

Proximity Missile

The proximity missile is like the rocket-propelled grenade, but the projectile
doesn't explode on impact; instead, it imbeds itself in the ground waiting for an
enemy to approach its blast radius. The proximity missile works well placed in
front of reaper guards in formation. Also, lay down some proximity missiles in
front of your position when you see rippers or reapers approaching.

Sniper Gun

The sniper gun is the most versatile Meccaryn weapon! Naturally, it's best used
in zoom mode to pick off reaper guards at long range (or those concealing
themselves in towers). But, the sniper gun also works well against structures -
the sniper gun does extreme damage against organic and non-organic targets!
Its only downfall, though, is the sniper gun's inability to carry a large amount of
ammunition. You normally have only eight to ten shots between Smartie shops.
Thus, you should maximize each shot's potential. Aim for the head on reaper
guards at all times; hitting the body occasionally requires two sniper shots
instead of a single head shot. The sniper rifle complements the best style of
Meccaryn gameplay - patience. Advance through missions cautiously; zoom in
with the sniper rifle and pick off enemies from a distance.

Missile Launcher

The missile launcher operates much like the RPG, but boasts a much more
damaging blast radius. Implement the missile launcher against tightly-packed
groups of reaper troops. Use the missile launcher in a single blast to weaken a
group of foes, then switch to the handgun - or better the machine gun - to finish
off the already-damaged enemies.

Homing Missile

Just like it sounds, the homing missile locks on to an enemy and, once fired,
tracks the enemy with an explosive projectile. It's difficult to use at close range
because it takes time to obtain a lock. Instead, soften up targets from long
range (especially if you're out of sniper ammunition), then finish them off with
the handgun or machine gun.

Millennium Mortar

Though some would say the sniper gun is more powerful, the millennium mortar
still packs quite a punch. It's nearly impossible to take out moving targets with
the weapon, but the millennium mortar is extremely effective against structures,
such as enemy barracks or turrets. It doesn't carry much ammunition, though,
so make every shot count. For instance, instead of firing three mortar shots to
level a barracks, fire two, then switch to the handgun to eliminate the barracks.
That saves a mortar shot for use elsewhere.

Packs and Items

A Mecc can not survive on weapons alone - the Meccaryns have backpack
items to further bolster their abilities. Pack items can be exchanged inside the
Smartie shops and most have purposes for specific areas of a level. For
instance, the jetpack should be used to scale high cliffs or traverse chasms. The
repair pack should be implemented in tough battle situations to heal your Mecc
comrades. Finally, shield and bush pack are useful during stealth or assault
missions where long-range reaper snipers are a danger!

Jetpack

The default Meccaryn backpack item, the jetpack is used to traverse over
chasms and broken bridges and to ascend cliffs. The jetpack carries a limited
amount of fuel that recharges quickly over time (but not fast enough to
constantly remain airborne). The jetpack can be assisted by the nitro upgrade
(speed) as well as the enhanced jetpack (faster regeneration). To ascend cliffs,
walk as high as possible, following the distinctive ground texture. Once you're
as high as you can go, activate the jetpack and nitro (if applicable) to ascend.
Look for areas to land on (ground textures), so you don't fall all the way to the
bottom if the jetpack runs out of fuel.

Repair

The repair pack is extremely useful, as it not only can repair Mecc structures but
also the Mecc teammates. Your teammates don't carry unlimited health. After
taking damage, they can momentarily leave the battle only to return a few
minutes later. But, after leaving a few times, the Meccs won't return. This can
make missions quite difficult, as you're left on your own to tackle the remaining
dangers. Use the repair pack to heal your Mecc troops. This is like virtually
giving them a whole new life. Keeping them healthy can drastically change the
difficulty of a particular mission. When you can order Meccs around or use their
combined fire on specific targets, the mission becomes much easier to manage.

Shield

The shield pack provides temporary defenses against enemy attack. The shield
uses jetpack fuel so, as you read from the jetpack section, you know the shield
won't last forever. Therefore, be ready to move behind cover, such as structures
or mountains, when the shield isn't active. Return to battle once the shield can
be activated again. The shield is most effective in missions with hectic, heavily
populated battles - especially those you can't approach cautiously with the
sniper rifle. Monitor your jetpack fuel carefully when it's recharging. Activate the
shield as soon as possible to maximize your time protected from enemy attack.

MULTIPLAYER TIP: Don't neglect mineshafts and gyrocopters, especially in


multiplayer games where you're up against a Kabuto. Both of these items allow
quick travel around the map and are essential in avoiding Kabuto's attacks. Use
the gyrocopter to transport pop-up bombs quickly and to transport (or pick up)
teammates. Avoid flying too close to Kabuto or you may get eaten. Another
effective strategy against the giant is to deprive him of food. Take what you
need then kill off most of the other vimps leaving just one.

Bush Pack

Like the shield and jetpack, the bush pack uses jetpack fuel to remain active.
The bush pack essentially turns your Meccs into seemingly harmless foliage.
This is an excellent way to sneak past computer-controlled enemies during the
single-player game and can even be used to confuse unobservant multiplayer
opponents. In the single-player game, use the bush pack to sneak past deadly
snipers or to reach a more advantageous firing position without being attacked
in the process.

Deployable Turret

Drop these portable turrets as both offensive and defensive tools. Place the
deployable turrets on the paths to your base to repel attacks. Also, place them
just outside an enemy base to fire on anything that attempts to leave.

Pop-Up Bomb

A heavy device, the pop-up bomb packs a huge explosion and, during the
single-player campaign, must be used to destroy the large reaper barracks or
bust through the torture square gate. This isn't an ordinary explosion, like those
from the RPG or even the millennium mortar. The pop-up bomb is like a nuke
and obliterates anything in its blast radius - including you and your Mecc
partners! Get away quickly. Use it in combination with the Mecc gyrocopter to
transport the device quickly into enemy territory (since the pop-up bomb is so
heavy, limiting jetpack ability).

Mines

Placed in the Mecc inventory and restored at Smartie shops, mines should be
dropped either during a fierce fight or onto likely enemy pathways. When an
enemy comes near the mine, it activates, then detonates if it's touched or after
five seconds. Protect the outskirts of your base with mines until you can erect
defensive turrets.
Grenades

Grenades cause small explosions that can damage enemies within the blast
radius. Grenades are most effective against reapers in formation or slow or
immobile targets, such as the sonaks, turrets, or barracks.

Health Syringe

The health syringe is like a lifeline when you're too far from the Smartie shop - it
replenishes almost full Mecc health, but can only be used once. You can restock
health syringes at the Smartie shops and occasionally dead reaper guards drop
them. When approaching a Smartie shop, use the health syringe in your
inventory if you're damaged, since you can get a new one after entering the
shop.

Flare

Flares are used as decoys against SAM turrets. When a Mecc uses the jetpack,
enemy SAM turrets lock on with homing missiles. These projectiles can inflict a
lot of damage. It's wise to carry flares in assault missions where enemy SAM
turrets are plentiful.

Chapter 2: Sea Reaper Strategies

Delphi doesn't agree with her mother's style of rule - and Queen Sappho
apparently wants nothing to do with her daughter. Under the tutelage of Yan, the
samurai Smartie, Delphi learns the ways of the Sea Reapers, studying spells,
turbo, and combat. This section covers strategies specific to the Sea Reaper
side in Giants: Citizen Kabuto.

Delphi's Weaponry

Instead of handheld rocket launchers and machine gun, Delphi employs more
elegant weaponry - well, if you consider a sword and bows firing rockets, sniper
shells, and homing missiles "elegant." This section details Delphi's melee
(sword) and ranged (bows) weaponry and how to implement them in specific
battle situations.

Sword

Delphi carries two default weapons, one of which is a melee sword weapon.
The sword is quite powerful and can hack up reaper guards in just a few
slashes. But, being a melee weapon, you must get quite close to the enemy to
inflict damage. This leaves Delphi vulnerable to counterattack - you won't have
much room to dodge any reaper guard attacks. When using the sword, attempt
to sidestep around the enemy to keep Delphi out of the line of attack. Enemies
fire from the front. If you can angle your attack at the side or rear, you can't be
hit. Use the sword when you're trying to conserve ammunition for the more
powerful lightning, hellfire, and power-up bows.

Bow

It's unlikely you will use the standard bow often. Though it carries unlimited
ammunition, it fires slowly and doesn't inflict much damage. You're better off
using the hellfire or lightning bows (and then homing or power-up bows later in
the single-player game). It's still useful from long-range to conserve
ammunition, but you will have a tough time downing moving targets; enemies
approaching you will likely reach your position before you can terminate them
with this low-damaging bow.

Lightning (Sniper) Bow

Much like the Meccs sniper gun, Delphi's lightning bow is extremely versatile
and a weapon that provides the bulk of her offensive power. Basically a sniper
weapon, the lightning bow carries very limited ammunition, but packs a punch in
each shot. Aim for the head when attacking reaper guards to finish them off in a
single blow. You can also use the weapon against structures, like turrets and
barracks, as the lightning bow inflicts a lot of damage.

Hellfire Bow

Think of the hellfire bow as Delphi's equivalent of the Meccaryn RPG. The
hellfire bow fires explosive projectiles in a straight-line that can do moderate
direct damage and some splash damage. Delphi can carry up to 35 hellfire
arrows at a single time, making the weapon much more useful in a standard
combat situation. It fires quickly, and you don't have to worry about running out
of ammunition too quickly. Use the zoom function for better accuracy at long
range.

Screamer (Homing) Bow

The screamer bow fires rocket projectiles that track designated targets. But, the
ability to track the target is offset by the time it takes to obtain a missile lock.
The homing bow is useful at long range, but its inability to target quickly limits its
ability in close-range combat. Use the screamer to track long-range targets,
especially those in groups, until you have the benefit of the power-up bow, a
similar weapon that's much more powerful.

MULTIPLAYER TIP: Don't forget to combine spells and weapons along with
spells and spells. For instance, slow time and the sniper or power-up bow can
be especially deadly. Likewise, slow time followed by shrink works well against
a Kabuto enemy. Implement Delphi's special party house items into your game
as well. For instance, the reaperski can do significant damage as a ramming
device (and it works on land, albeit slower, as well as the sea).

Power-Up Bow

Delphi's leading bow carries the ability to inflict damage on multiple targets in a
single shot. Think of the power-up bow as a screamer bow that fires multiple
rocket projectiles. When you target the enemy, you'll notice the bow designates
several targets in range - these enemies are locked on with the power-up's
projectiles. The power-up bow is extremely handy in wiping out groups of reaper
guards in formation and best used for base defense. Fire the power-up bow at
incoming targets. Exhaust the ammunition until the targets are dead, then return
to the spell shop to replenish ammunition. Cast slow time on a group of
enemies, then use the power-up bow - no escape!

Spells

Delphi's weapons aren't her only offensive tools - she possesses a set of Sea
Reaper spells as well. You can exchange for new spells at a Smartie shop (or
spell shop inside Delphi's base). Don't hesitate to return to a shop to exchange
for a new spell if the situation requires such action. This section explains
Delphi's spells and how to implement them into battle.

Smartie Grab

Also called the bubble, Smartie grab is used to snag Smarties from long-range.
This is useful in both single- and multiplayer games. In single-player games, it
saves you some legwork in reaching the Smartie workers. Cast bubble on the
targeted Smartie and return to base faster to get construction up and moving. In
multiplayer games, use bubble to steal Smarties from Mecc and Kabuto
opponents.

Cluster

This cluster bomb explodes underneath the given target, doing moderate
damage in a given radius. Attack tightly packed groups of reaper guards or
target structures, such as turrets or barracks.

Cloak

Use this spell to turn Delphi invisible and coordinate a sneak attack on an
unsuspecting computer-controlled or multiplayer opponent. While cloaked,
Delphi also poisons enemies she touches. Combine cloak with teleport and
turbo to traverse the map more quickly to set up your sneak attacks and
flanking maneuvers.
Teleport

The teleport spell serves two functions. It transports Delphi to a designated area
quickly, but it also places a couple of Delphi clones in the area to further distract
pursuing enemies. Using teleport and turbo, Delphi can traverse map areas
quite quickly, either to escape difficult battles or gain better firing position on
ground targets and structures.

Summon Firewall

Firewall doesn't damage the targeted enemy; instead, it covers the ground
beneath the designated target. It also combs the ground in the direction you're
facing. Therefore, it's wise to target the ground just in front of the group of
enemies you're attempting to damage and set on fire. Enemies set on fire will
continue to take additional damage from the flames. Use firewall on tightly
packed groups of enemies (such as reaper guards in formation) for optimum
effect.

Summon Hail

Casting summon hail immediately changes Delphi's viewpoint to a bird's eye


view above the designated target. From this view, you can select where you
want the hail bombardment to land. Summon hail is quite nasty against
stationary ground targets, like structures, but troublesome to use against
moving enemies. Then again, if you can lead a group of reaper guards
effectively, a hail bombardment can decimate a packed formation in a single
blow.

Slow Time

Cast these spells to slow the designated target (within a given radius) by half.
Delphi can enter the radius and be unaffected by the spell, giving her an
excellent chance to pummel the slower targets. Combine slow time with other
spells and abilities, such as shrink, firewall, fire circle, and turbo. For instance,
cast slow time followed by firewall. Slowed by half, the enemies can't escape
the firewall attack. You get the same effect with fire circle. Turbo lets you reach
the slowed target more quickly, letting you start dishing out damage. Shrink
inflicts damage as well as shrinks the target - it's awesome against a Kabuto.

Shrink

As revealed in the slow time explanation, cast shrink on an enemy target to


reduce its size by half. The spell also inflicts some damage in the process. It's
most useful against Kabuto targets.

Follow
Think of follow as a way of suspending a designated target in the air - this
makes it a very easy target for Delphi's sniper or hellfire bow. Cast follow on
particularly annoying long-range targets to remove them from the fight. Use
firewall against enemy groups and follow against individual targets.

Summon Fire Circle

Use the fire circle when you're surrounded by enemies. Cast the fire circle on
the ground in front of you and quickly run to the cone to trigger the explosion -
flames fire from the cone in a circular pattern damaging all enemies within
range.

Repair

The repair spell works like the Meccaryn's repair pack. Cast repair on a friendly
structure or wall to restore its health. Its wise to keep repair in Delphi's
spellbook during base defense situations. Restore structures quickly if an attack
is imminent. Enemies will have a tougher time taking out a structure that's at full
strength.

Summon Tornado

Delphi's most devastating spell, the tornado is used in the single-player game to
demolish large barracks. It also hurls reaper guards high into the air. Don't
expect to move the large Kabuto, but the beast will take damage from the
attack.

Chapter 3: Kabuto Strategies

The giant Kabuto isn't a sophisticated sort. He basically has one mode of
thought - if it can be smashed, smash it! Towering about the Meccaryns and
Sea Reapers, Kabuto is immensely powerful, but carries a weak spot on his
underbelly. But, with adrenaline attacks and the ability to create offspring,
Kabuto is a force to be reckoned with - even if he's about as sharp as a balloon.
This section covers strategies specific to Kabuto in Giants: Citizen Kabuto.

Kabuto Tips

Kabuto's mind works as follows: smash and eat. Kabuto can perform a
variety of attacks (described in the Giants: Citizen Kabuto manual), all of which
work well against his main target - bases, barracks, turrets, and towers.
Individual rippers and reaper guards aren't a significant threat. Kabuto can take
a lot of damage. Single foes can't do much damage; Kabuto must be tackled in
numbers (including defensive turrets) and powerful spells.
In the single-player game, target barracks to clear out the production centers.
Individual rippers and reapers should be considered food. Pick these enemies
up with the right-mouse button and press the left-mouse button to force Kabuto
to eat them. Eating replenishes health, so you should always choose feeding
over simply stomping rippers or reapers. Evil reapers (otherwise known as
raiks) provide a more threatening target because they can cast spells, such as
slow time and shrink; Kabuto's intimidating stature and devastating attacks are
hindered greatly under spell influence.

Adrenaline attacks (once you're at full size in the single-player game) give
Kabuto incredible strength and the ability to destroy towers, turrets, and
barracks in just a few hits. Charge up the adrenaline attacks as you approach
and pound the structure before continuing on. Feed on the fleeing reapers to
replenish Kabuto's health. Don't forget that Kabuto can sprint for a short period
of time. You can use this in the single-player game to avoid difficult, enemy-filled
sections. Sprint your way to the target objective and avoid combat unless it's
absolutely necessary.

MULTIPLAYER TIP: Get moving fast as Kabuto and smash the Mecc and
Delphi base to smithereens. Keep vimps on you at all times for quick
nourishment. Switch to the mouth-cam to take out a pesky gyrocopter. Above all
else, follow Kabuto's instincts and smash away! Your most effective alternate
weapon in a multiplayer match will be the volcanic rock. Seek them out and hurl
into an enemy base or outpost for crushing damage.

Kabuto can also use certain items in his environment to his advantage. Seek
out the small volcanic rocks. Pound the volcano and retrieve the boulder. Toss
the boulder at large base structures to cause incredible damage. Also, look for
the giant crystals. Smash the crystal and pick up a shard. You can use the
shard as a magnifying glass to burn enemies or structures though expect the
volcanic rocks to inflict more damage for the effort involved.

Control Kabuto offspring (you'll acquire them after laying eggs in the single-
player game) and target particularly pesky enemies, such as raiks or rocket
launcher-wielding reapers. Use shortcut keys (listed in Kabuto's configuration)
to move the offspring or order them to feed. Point at the offspring first, then at
the designated target.

Chapter 4: Meccaryn Mission Walk-Throughs

The Meccaryn missions are the most diverse in the entire game. The mission
goals include base assaults, rescue missions, escort and defend, and even a
final base-building mission. This section includes the mission walk-throughs for
all five Meccaryn stories.
Mecc Story 1: The Search for Tel

Baz ejects from the crashing Meccaryn ship and must discover a way to
rendezvous with his first Meccaryn partner Tel, who unfortunately remained on
the crashing vessel. The primary order of business is to meet and greet a local
inhabitant, a Smartie named Timmy. Perhaps he has some useful information
that can lead Baz to his fallen comrade.

A Boy Called Timmy

Objectives: Find the helpless little Smartie boy. Hurry! He's in danger! Go!
Shoo! Kill all the rippers guarding him.

Hints: Use the map if you need help finding him. Beware unfriendly indigenous
critters - that's why you've got a handgun.

Baz begins on the other side of the island than the caged Smartie. As you
should before each single-player mission, press C to open up the overhead
map and note the green circle denoting the mission objective's location. There
aren't really many alternate paths to explore in this first mission - basically, it's a
straight path to the caged Smartie. Don't veer off the main path and certainly
don't venture off the island and into the water. Practice moving Baz around and
firing his default pistol (which carries unlimited ammunition) and start down the
path toward the mission objective.

Use the Mecc handgun against the ripper infestation.


During the trip to the caged Smartie, Baz encounters his first hostile creature on
this new island - the ripper! Rippers come in several different sizes, from the
small, quick scurrying variety to the large, nearly stationary artillery variety.
Defeat rippers by lining up your pistol's crosshairs and firing shots. Keep your
distance from the rippers, no matter the size. Staying away from the small ones
prevents their melee attack and potential damage. For the medium and large
varieties, staying away gives you extra time to dodge a ranged attack. Don't
advance and fire, either. Press the back directional key and retreat as you
shoot; this will further prevent damage and give you time to dodge any long-
range attacks.

The medium-sized rippers can burrow underground and pop-up elsewhere in


the region. You can still inflict damage on the ripper while it's underground;
simply shoot the pistol at where the ripper's head or upper body would be as it
moves underground (follow the shaken dirt). The large, artillery rippers also
burrow underground, but leave the head poking out slightly. Shoot this area of
the ripper to cause damage when the ripper isn't attacking.

Continue to move Baz through the forests and across the bridges. The larger
rippers are found in the village just before the caged Smartie. Use the buildings
as cover against the large rippers' attacks. Make sure to eliminate any other
rippers that can scurry close to Baz; additionally, pick up the health power-ups
left behind by a dead ripper (the large rippers leave behind the larger health
power-ups).
Approach the caged Smartie at the end of the island to complete the mission.
He introduces himself as Timmy and hands Baz his missing jetpack. Timmy
escorts Baz through a Smartie mineshaft and into the next area.

The Wax Smarties

Objectives: Save four Smarties using your sexy new jetpack. Drop them off on
the conveniently located Smartie pad nearby.
Hints: Watch out for hungry piranhas in the water.

After emerging at another island, Timmy points out a group of "wax" Smarties
hanging from several cliffs; the so-called wax Smarties are hanging over groups
of dangerous piranha. After brief conversation with Baz, Timmy realizes that the
Smarties aren't wax! (I even threw rocks at them!) Timmy requests that Baz
save some of the Smarties from becoming piranha food. To complete the
mission, Baz must save four Smarties. To save a Smartie, Baz must use the
jetpack to ascend up to the hanging Smartie and simply run into them. The
Smartie grabs onto Baz's back; escort the Smartie to the circular landing pad
beyond the cliffs to automatically drop the little guy off.

Use the jetpack to fly over the broken bridges to each island.

You must use the jetpack to reach the cliffs. The jetpack runs on energy that
regenerates over time. As you use the jetpack, the energy decreases; as you let
off the jetpack power, the energy regenerates. To go faster, press the directional
key forward while using the jetpack. Cross the broken bridges by activating the
jetpack at the edge of bridge; hold the directional key forward to ensure safe
landing on the next mini-island.

When you reach the rock formation that the Smarties are hanging from, use the
jetpack to secure firm footing on the jagged rocks beneath the Smarties. Avoid
falling into the water, or Baz will become piranha munchies. Watch the Smarties
closely. If rocks start falling from the Smartie's position, that means the Smartie
is about to fall into the water; ignore that one and look for another. Don't worry if
you start losing available Smarties; they will reappear again for another rescue
opportunity.

To successfully rescue a Smartie, use the jetpack to reach a rock platform


beneath a Smartie (or get as close as possible). Use the jetpack to ascend to
the Smartie; press the directional keys as necessarily, but implement them as
little as possible to avoid overshooting or undershooting the Smartie. Once you
have retrieved the Smartie, turn the camera viewpoint to the rock platforms
beneath you. Use this camera view and press the directional keys (and short
bursts of the jetpack) to guide Baz and the rescued Smartie to safety. Once on
the platforms, use the jetpack again to fly over to the Smartie pad and drop off
each rescued Smartie. Avoid falling into the water and taking damage from the
piranha.
Rescue the Smarties, then drop them off at the landing pad.

After rescuing four Smarties, Timmy hands Baz a present, "a weapon the space
man dropped!" He points to a "space man" dangling from a crashed ship - it's
Tel!

Tel's Dilemma
Objectives: Rescue Tel from the crashed landing! He... can't... hold on... much
longer!

Hints: Use the map if you need help finding him. Your new RPG has more
firepower, but limited ammo - ah heck, blow stuff up and worry about ammo
later.

Rescuing Tel somewhat parallels your rescue of Timmy in the first mission. The
path to Tel is basically linear with not much area for exploration. After starting
the mission, ascend the hill to the right and combat the rippers that assault from
the top. Use your pistol for the smaller rippers and cycle to the RPG for use
against the larger, tougher rippers. Approach the broken bridge and defeat the
rippers on the other side before crossing (take out as many as you can). Use
the jetpack to cross the broken bridge; grab the RPG ammo behind the rock as
you avoid and battle the remaining rippers.

Take out the large rippers before using the jetpack to cross the chasm.

Continue down the path to the hill on the left. Ascend this hill, but be careful to
avoid the artillery ripper shots raining down from above. Strafe quickly to the left
or right or use available cover to avoid the shots from the large rippers. Destroy
the rippers with several RPG shots. No need to be conservative with the RPG
assaults; the next mission starts with full ammunition no matter how many shots
remain after this mission. Spot the RPG ammo in front of the crash site. Pick it
up and defeat any remaining rippers.

Walk to the end of the crash site to rescue Tel.

Walk to the end of the crash site and approach Tel, which automatically ends
the mission. Baz rescues Tel and inquires about the whereabouts of Reg.
Timmy interjects and thinks: "The reapers may have him by now." He also
explains the existence of Smartie shops; these are used to replenish health,
acquire new items, and exchange old items.

The Ripper Nest

Objective: Find the hatch that leads to the mineshaft.


Hints: Use the map if you need help finding your way. To give orders to your
Meccs, hold down the left control button and press the following. The left mouse
button commands them to attack the selected target. The right mouse button
commands them to go to the targeted location. Pressing 2 orders your Meccs to
return to you.
This is the first mission where you're actually giving orders to another Mecc.
The pre-mission hints explain the basic controls. Though the dangers aren't
significant in this mission, you must be careful in later missions not to give your
Meccs tasks that are too difficult. After they take damage to the "death," Meccs
disappear for a short time before coming back and joining the fight. If they're
forced out of battle too many times, they won't return until the next mission.
Therefore, you should be careful how you use the Meccs. Keep them focused
against single targets and don't put them in a situation where they're drastically
overwhelmed. Assist them as much as possible; consider the Meccs added
firepower in your assault against specific enemies.

Order Tel to attack rippers, and the mission becomes much easier.

The path through the ripper nest goes opposite the crash site. Go left at the
intersection into the valley. Stay back from the rippers; order Tel to assist
against specific targets. If he moves too far away from your position, use the 2
key to call him back to you. Use retreating techniques against the ripper hordes.
Make sure you pick up the RPG ammo to keep your weapon stocked with
rockets. Be patient against the rippers. No need to charge in and face
overwhelming odds.

Use the jetpack to cross dangerous or missing island areas. Take the time to
fire upon rippers at long range, as it's easier to dodge their ranged attacks -
you'll have time to spot the attack coming and take appropriate evasive
measures. Use the map if you lose your way; it marks the mission objective
destination on the overhead. Approach the mineshaft to complete the mission.

Rippers can pop out from anywhere, so stay on your toes!

The Way to Sorcha Island

Objectives: Sneak past the sniper guard posts. Escape through the hatch
leading to Sorcha Island.

Hints: Use the map if you need help finding the hatch. Watch out for snipers
shooting at your head, as they can permanently impair memory functions.

Last mission's mineshaft wasn't the only shaft you must find. To reach Sorcha
Island, the potential location of the third Mecc Reg, you must locate the shaft
leading to the island. Open up the overhead map immediately to note the
location of the mission objective. Once again, Tel joins you on the mission, so
be prepared to use him against the dangers you'll face. It's difficult to keep him
protected from the snipers; don't worry too much if he gets taken down cause
he'll either be back, or it will be so close to the mission's conclusion that you
won't need him.
Use the Smartie shop to replenish health or restore ammunition.

Approach the first beach and defeat the pesky verm walking or hovering about.
Make sure to take out any verm eggs to counter their reproduction. Go under
the archway and combat the plethora of rippers. Be patient. Use Tel to your
advantage and keep him alive by forcing him to back off (with the 2 key) if he's
overwhelmed and taking a lot of damage. Use the RPG against the large
rippers; conserve RPG ammo against the smaller rippers by using Baz's pistol.

After clearing out the ripper infestation, you have two potential paths to follow:
one to the left and the other to the right. Both paths eventually end up in the
same clearing (which includes snipers). The left path contains a couple sections
of rippers but no Smartie shop. Take the right path instead; you'll face tougher
reaper guards, but you'll also have the benefit of a Smartie shop, which
replenishes RPG ammunition, health, and items such as grenades, mines, and
a health shot.

When battling the reaper guards, use the shop as cover. Order Tel against the
guard; once the guard is distracted by Tel's attack, emerge and fire the RPG or
pistol at the reaper guard until he's eliminated. You can also choose to toss a
grenade or even lay mines and lure the guard to his death. He's not that difficult,
though; but take note of his maneuvers and his ability to hide behind objects.
Mecc missions down the road contain many guards - take note of their abilities
now in preparation for those later battles!

Approach the hatch labeled "Sorcha Island" to complete the level.

Use the shop to heal, replace a health shot, or restore ammunition to your RPG.
Continue to the next area and spot the sniper in the tower protecting the small
village on the other side (this contains the hatch to Sorcha Island). There are
several ways of dealing with the sniper. One, you can target the sniper and
order Tel to attack. This puts Tel in extreme danger, but he's likely to deal with
the closest sniper effectively. Further, while the sniper is distracted by Tel's
attack, you can launch RPGs into the sniper's gut.

Another way would be to hug the right-hand wall to stay out of the sniper's
viewpoint. Scurry by the tower and take cover if you hear shots coming. Use the
jetpack to increase your speed. Hurry into the village and approach the hatch to
conclude the mission.
Mecc Story 2: Hunger in the Codpiece Hills
Timmy's father is hungry... and Timmy is missing! Time to put your Meccs to
work to earn the trust of Timmy's father and hopefully some information that will
lead you to additional Mecc troops, including the amorous Reggie.

Starving!

Objectives: Go hunt down some scrumptious but not-too-bright vimps. Return


20 pieces of vimp meat to Timmy's father for his dinner.
Timmy reunites with his father and inquires about the potential location of the
third Mecc, Reg. But, his father is in no mood to discuss the situation - he's
starving! His wife has wandered off (supposedly), and he needs some vimp
meat before he'll reveal any information or offer any assistance. The opening
cutscene also shows what appears to be Timmy being kidnapped! But, that's
ignored for much more important matters - his father's food!

Kill the vimps and collect the discarded meat to gather food for Timmy's father.

Open the overhead map immediately and note the swirling green objective -
that's the vimp herd. It moves around the map, so don't expect the herd to be in
the same place each time you open the overhead map. The mission is
extremely straightforward. Simply locate the herd, blow apart the vimps with
your pistol, and collect 20 pieces of meat (each dead vimp breaks into two or
three pieces of meat).

Returning up to Timmy's home is perhaps the toughest aspect of the mission.


After securing 20 pieces of meat, jetpack your way up the ledges to the left of
Timmy's home (as if you were facing the mountain his home lies on). Approach
Timmy's father with 20 pieces of meat in hand to complete the mission.

The Wife

Objective: Rescue the Smartie's wife - the man's starving!!!

Hints: Use the bush pack disguise to hide from reaper guards. Note that you
can't fly or attack while wearing your bush disguise, and you can only wear it for
limited spans of time (it draws power from your jetpack). Watch out for SAM
turrets, which detect airborne targets and hammer them with homing missiles.
You can throw homing missiles off your trail by using flares, found in the shop.

Well, securing the vimp meat wasn't enough. It's uncooked and Timmy's father
apparently can't do things for himself - he needs his stinkin' wife back! She's
currently nowhere to be found, though it's suspected she's captured and in a
reaper prison camp. To finally receive the information about Reg you need,
agree to rescue Timmy's mother so she can prepare his father's meat and
finally curb the man's hunger!

Take out the enemy barracks from long-range.

One of the most important pieces in the mission is the bush pack, which is
basically a mobile disguise. Activate the bush pack with the left shift key (that's
the default key). It drains energy from the jetpack, so once the jetpack energy is
gone, the bush pack deactivates, and the disguise is lost. The reaper prison
area is cluttered with enemies. The bush pack can help secure good cover,
avoid some fights, and provide good angles on enemy reaper guards.
Drop down from Timmy's home and go forward along the beach on left. Open
the overhead map and take note of the mission objective location. When you
reach the crossroads, spot the sniper tower beyond the village. Order Tel
against the sniper; while the reaper sniper is distracted by Tel's attack, use your
pistol or RPG to eliminate him. There's a Smartie shop beneath the towers. Use
it to replenish health, items, and ammunition.

Resume course toward the objective indicator. Combat the rippers beyond the
Smartie shop and sniper tower; take out the ripper barracks to cease their
production. Continue down the valley path and take note of the turret ahead.
This turret will fire on you if you go airborne with the jetpack. As the pre-mission
hint suggests, use flares (obtained in the Smartie shop) as decoys against the
turrets' homing missiles.

As you round the corner, you'll notice the reaper base in the distance. Use the
bush pack to approach the base and take cover along the right side away from
the center of the town. The attacks will come fast and furious once your cover is
blown. Attempt to take out the barracks from long-range (even order Tel to
assist) and eliminate the reaper guard production quickly.

Enter the large tower to find Timmy's mother.

Timmy's mother is located in the high tower in the alcove across from this right
side of the valley. You can assault the structure in several ways. One way is to
order Tel to attack the guards in the tower while you scamper by the right side of
the tower and ascend its platforms from behind. From here, you can eliminate
the guards inside and have good sight on any remaining reaper guards outside
in the base camp. Enter the tower from the front and approach the female
Smartie captive to conclude the mission.

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