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"Serious Games for Fostering

Multilingualism in Early Childhood


Education"

Greetings from Language Games NEWSLETTER


December 2016
No 2

Dear partners, colleagues Thessaly in Volos, Greece entering the second


and friends, we are and the University of phase of its
excited to bring you some Tallinn, Estonia. implementation, in which
fresh news about Language A lot has happened since the partners will work
Games, a pedagogical our last newsletter. We with kindergartens and
software product, created have organised a thorough schools to test the
within an Erasmus+ KA2 audit of the early Language Game as
Strategic Partnership childhood language learning software and the
project, which aims to use in the partner countries pedagogical methodology
serious games to foster and published a report. We developed alongside the
multilingualism in early have been developing the game.
childhood. It provides a software for the Language Teachers will be given
tool for kindergarten and Games, based on the 9 free access to the game
primary teachers to use in thematic scenarios and will be trained on how
language lessons, when identified by the partners. to use the teacher
children are getting guidelines, while being
We are now near the end
familiar with the basics of offered support by the
of the developmental
a foreign language. partners along the
phase of the project
The project is led by the where the educational process. They will then
School Inspectorate of needs have been analysed, evaluate and provide
Bucharest, Romania and the software solutions feedback on the
has five further have been defined and trialling, so that
partners the Secondary designed and the teacher partners could
School of Silves, Portugal, guidelines on how to use finalise the
edEUcation ltd. in the games in their lessons methodology.
Richmond UK, the Centre are about to be published
for Research and soon.
technology, Hellas in Volos,
The project is now
Greece, the University Of

Partners involved:
Inspectoratul Scolar al Municipiului Bucuresti, Romania (the coordinator)
Agrupamento de Escolas de Silves, Portugal

edEUcation ltd, Uk
Ethniko Kentro Erevnas Kai Technologikis Anaptyxis, Greece Project Reference Number:
2015-1-RO01-KA201-015212
Panepistimio Thessalias, Greece
Learning Needs Analysis and
Methodology Development

In the first stage of the project into account current school and wid- where English is the official lan-

all partners conducted thorough er learning practices in countries guage.

research on national level in order represented in the consortium


The analysis of direct stakeholder
to establish a baseline for this through project partners, namely
needs, namely learners and educa-
project and analyse the learning Greece, Estonia, Portugal, Romania,
tors, also took into account the
needs amongst the youngest lan- and the UK. While at proposal time
results of a contained case study
guage learners. The result of the the project aimed at focusing on the
during which educators were asked
analysis was a report and a devel- English language, the final result
to document their experiences
oped methodology. also includes the same activities for
with the deployment of technology
building skills in French as a second
This report presented the theo- as a learning tool in L2 learning.
language. This choice was made in
retical background supporting the The input from educators demon-
order to facilitate an effective and
LanguageGames project implemen- strated limited familiarity with
meaningful evaluation in the UK,
tation of a serious (learning) game what serious games as learning

for building early language skills tools offer in terms of learning

among learners aged 5-7 years. benefits; at the same time, howev-

The proposed learning methodology er, educators appear positive in

involves active and experiential participating in learning experi-

approaches that immerse learners ments that deploy serious games in

into learning activities based on language education and in evaluat-

real-life use of languages. ing the potential learning benefits

for their learners and for them-


The activities are rooted both on
selves.
school curricula and on real-life

experiences challenging learners to The results of the analysis docu-

build pre-A1 level vocabulary relat- mented in this report inform the

ed, for example, to greetings, ani- design of the LanguageGames seri-

mals, family, colours, numbers, ous game for building L2 skills

jobs, objects pertaining a class- among young learners, which con-

room, a typical house, and more. stitutes a significant outcome of

The proposed learning design takes the project.

Page 2 "Serious Games for Fostering Multilingualism in Early Childhood Education"


Game design and
software development
As a direct result of the methodolo- Appropriate game activities were is simple to use, and full of grad-
gy defined in the Learning Needs designed to introduce and consoli- ually introduced learning con-
Analysis Report the partners have date the language learning content tent .
discussed and developed the tech- like Drag&Drop, Click&Select, The game is accompanied by
nical specifications of a software Identify& Name, etc. The Greek Teacher Guidelines explaining
product to be used as a serious game partner CERTH worked on the how Language Games should be
for language teaching in early child- software development using the used in practice when working
hood. coding platform Unity, which allows with the kids. The guidelines and
to develop a software product ac- the game will be tested and
The partnership has defined 9 most
cessible through most operating trialled in the second part of the
relevant topics to be featured in the
systems and types of devices. In project in cooperation with part-
game. Those are:
cooperation with an experienced ner schools, gathering feedback
graphic designer, the developer in order to finalise the improve
1. Meet and greet
managed to code a child-friendly the teachers toolkit and the
2. Colours
and visually appealing game, which game itself.
3. Numbers
4. Animals
5. Family
6. Professions
7. Body
8. Food
9. Classroom

There is a leading story in the game


following the Earth-crashed alien
Lingo, who is learning all the basics
about humans, like a child learns the
basics of a new language.

Partner
Meetings
During the first phase of the pro- The visiting partners had the chance then the Learning Needs Analysis
ject the partners met two times. to visit some kindergartens and pri- was ready so the partners were able
The project kick-off meeting was mary schools and gather valuable to discuss its findings and define
held in May 2016 in Bucharest host- information from practitioners the guiding principles for the game
ed by the School Inspectorate of which was used in the work that fol- development which followed the
Bucharest. The Partnership Agree- lowed. meeting. All the topics and activity
ments were signed, the Management A second partner meeting was held types were finalised at the Tallinn
Handbook and Deliverables Grid in September 2016 hosted by the meeting. The next meeting will be in
were agreed and Project Website University of Tallinn in Estonia. By Silves, Portugal in May 2017.
specifications were defined.

NEWSLETTER No 2 Page 3
This project has been funded with support from the
European Commission.

This publication [communication] reflects the views


only of the author, and the Commission cannot be held
responsible for any use which may be made of the in-
formation contained therein.

Visit our website:


www.languagegames.eu

"Serious Games for Fostering Multilingualism in Early Childhood Education"


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