Professional Documents
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0 (Fantasy)
by JD Wiker
Initiative Cards v3.0 2003 The Game Mechanics, Inc. All rights reserved.
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Made in the U.S.A.
AC
you roll initiative for any oppo- STR INT FORT
in which you can mark any tem- SPEED
Set aside any cards for characters AC (TMP) that occur during the CR XP
CON CHA WILL
or creatures that are surprised. SKILLS course of the game.
One by one, go around the table CLASS/LEVEL: Record any
and ask each player for his or her classes and levels the monster
characters initiative result. Write ATTACK (#) BONUS
might have. If the monster has
TYPE DAMAGE
rewriting these numbers fairly where you can find the monsters
often. Fortitude, Reflex, and Will saving
SPECIAL/NOTES
concluded its turn. When you The Monster Card as flying speed or swimming
once again reach the first card in the initiative order, speed, are recorded here as well.
if anyone has not yet rolled initiative, ask them to CMB: The monsters Combat Maneuver Bonus
roll for initiative now. Then jot down their initiative appears here.
numbers, and place their cards in the proper place in CMD: The monsters Combat Maneuver Defense
the initiative order. appears here.
If a character or creature delays, or readies CR: The monsters Challenge Rating appears here. 2
XP: The monsters Experience Point value appears box in which you can mark any temporary changes
here. to the characters AC (TMP) that occur during the
Skills: The monsters skills and total skill modi- course of the game.
fiers (skill rank + ability modifier + miscellaneous CLASS/LEVEL: Record the characters classes and
modifiers) are listed here. Unlike Character Cards, levels here. If the character has several classes, you
the skills listed here vary from monster to monster. might want to use abbreviations: Brb for Barbarian,
Attacks: The monsters attacks appear here. The Clr for Cleric, or Wiz for Wizard, for example.
information listed includes Attack (#) (the method of DELAY or READY: Turning the card so this space
attack, such as Bite, Claw (2), or Sword); Bo- is showing indicates the character is delaying or has
nus (the attack modifier; for clarity, you can also add readied an action.
an m for melee attacks, or r for ranged attacks); STR, DEX, CON, INT, WIS, and CHA: Record the
Type (P for piercing, B for bludgeoning, and S characters ability scores and ability modifiers here.
for slashing); and Damage (the damage caused by FORT, REF, and WILL: Record the characters
the attack). Fortitude, Reflex, and Will saving throws here.
AMMO: If the monsters attacks use ammo, use SPEED: Record the characters base movement
these boxes to keep track of it. (You can also use here.
these boxes to keep track of charges on magic items.) CMB: The character's Combat Maneuver Bonus
HP: Use this space to keep track of the monsters appears here.
hit points. If the monster has Damage Reduction, CMD: The character's Combat Maneuver Defense
this is usually the best place to note that, as well. appears here.
Special/Notes: Use this space to record any tem- Senses: This area notes any special vision modes
porary effects on the monster, such as spells or the the character might have, such as low-light vi-
special attacks of other monsters, and to keep track sion, darkvision, or blindsight, as well as the vision
of the duration of such effects. Any special sense modes range, if applicable. If the vision mode has a
the character might havesuch as low-light vision, range, make sure you note that, such as Dark 60.
darkvision, or blindsight NAME Skills: Record the total skill
CLASS/LEVEL
Unconscious: Turning the card those skills for which the GM CMB CMD
Character Cards
SENSES
Diplomacy
SPECIAL/NOTES to record any temporary effects Stealth
ful for spells that work off of a than Common. (You can check
characters alignment; the latter is which of the characters might
LANGUAGES
ations that take the characters The Character Card ask the players which languages
race into consideration. If youre using the character each character knows.)
card to represent a familiar, record the animals spe- Unconscious: Turn the card so this space is show-
cies (cat, hawk, weasel, etc.) here. ing to indicate the character is unconscious.
INIT: Leave this space blank at first. When combat
begins, use it to record the characters initiative roll.
AC: Record the characters base armor class here,
including AC for touch attacks (TCH) and for attacks
when the character is flatfooted (FLT). There is also a 3
N
RACE
Pembroses card back up to the
isnt prepared to charge SPEED front. Pembrose runs to where the
STR 21 INT 2 FORT +8 40 ft.
into the midst of the CMB CMD
two orc archers are standing and
enemy, so he delays. JD DEX 13 WIS 12 REF +5 +9 (+13 grpl) 20 (24 vs. trip)
uses his sword to inflict a stun-
turns Pembroses card 90 ning 14 points of damage! This is
CR XP
CON 19 CHA 6 WILL +2 4 1,200
degrees to the right, leav- SKILLS
5 more hit
+6
ing the Delay or Ready Perception
UNCONSCIOUS points than
+5
20032011 The Game Mechanics, Inc. The Game mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
+14
moves Pembroses card to Swim
ATTACK (#)
orc has, so JD
SPEED
42
HP
her crossbow, but misses. card.
SENSES
30
FORT
REF
WILL
Perception
SPECIAL/NOTES
WIS
CHA
the ogre, who charges Cro- Skill Focus (Survival) Zugg with
TCH
UNCONSCIOUS
SPECIAL/NOTES
AC
STR
DEX
CON
Diplomacy
Bluff
DELAY or READY
20032011 The Game Mechanics, Inc. The Game mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
Designation of Open Game Content. All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic items, monsters, rituals,
artifacts AND OR the names of abilities presented within this book are Open Game Content as described in Section 1(d) of the License.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.
1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material
including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compi-
lation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the
extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content
by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
(e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots,
thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places,
locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trade-
mark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the
Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h)
You or Your means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave
Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawver-
male, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
Initiative Cards v3.0 (Fantasy). Copyright 2011, The Game Mechanics, Inc.. Authors: JD Wiker
DELAY or READY
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
TM TM
UNCONSCIOUS
UNCONSCIOUS
LANGUAGES LANGUAGES
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
TM TM
UNCONSCIOUS
UNCONSCIOUS
LANGUAGES LANGUAGES
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
TM TM
UNCONSCIOUS
UNCONSCIOUS
LANGUAGES LANGUAGES
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
TM TM
UNCONSCIOUS
UNCONSCIOUS
LANGUAGES LANGUAGES
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
CR XP CR XP
CON CHA WILL CON CHA WILL
SKILLS SKILLS
AMMO AMMO
HP HP
TM TM
SPECIAL/NOTES SPECIAL/NOTES
UNCONSCIOUS
UNCONSCIOUS
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
CR XP CR XP
CON CHA WILL CON CHA WILL
SKILLS SKILLS
AMMO AMMO
Original found at http://www.thegamemechanics.com/
HP HP
Permission granted to photocopy for personal use.
TM TM
SPECIAL/NOTES SPECIAL/NOTES
UNCONSCIOUS
UNCONSCIOUS
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
CR XP CR XP
CON CHA WILL CON CHA WILL
SKILLS SKILLS
AMMO AMMO
HP HP
TM TM
SPECIAL/NOTES SPECIAL/NOTES
UNCONSCIOUS
UNCONSCIOUS
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
AC AC
SPEED SPEED
STR INT FORT STR INT FORT
CMB CMD CMB CMD
DEX WIS REF DEX WIS REF
CR XP CR XP
CON CHA WILL CON CHA WILL
SKILLS SKILLS
AMMO AMMO
Original found at http://www.thegamemechanics.com/
HP HP
Permission granted to photocopy for personal use.
TM TM
SPECIAL/NOTES SPECIAL/NOTES
UNCONSCIOUS
UNCONSCIOUS
20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032011 The Game Mechanics, Inc. The Game Mechanics and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.