Professional Documents
Culture Documents
Bafsted
If the party is indecisive you can let them know of Most of the money has come from her father,
the girl by having her scream. This will alert a who has lost more than the others. This is mostly
group that not only is she in the wagon, but she is because he has more to loose.
in peril. If they have decide to save their own skins
and dive for cover, having the girl scream gives Some of the people in town blame Seth
them a chance to be heroes. Sandybanks, a hobbit that was recently banished
for theft, for the problem. But Anualda doesnt
This is a great opportunity for a PC to spend a think that nice Sandybanks boy could have
Courage point. Allow the PCs to be innovative and anything to do with the problems.
A large man is passing among the tables. He If the party tries to question Harv about what he
looks up and motions you towards an empty knows they can find out the following:
table. After he drops off a set of foaming mugs
to a table of farmhands, who are playing cards, Three months ago a sum of money totaling 5
he walks over, wiping his hands on a towel. gold pieces was stolen from a chest in Harvs
room. He reported this to Brontus Bellweather,
Welcome Masters (and Mistresses) to the who acts as the local magistrate. During an
White Plow. I am Harv Heathertoes, owner and investigation, an expensive ring was found in the
your host. What might I get you? room of Seth Sandybanks.
Harv is a large man of mixed decent. He is easily Seth had a fair trail and was found guilty. He
over 62 and over 250 pounds. He is broad was, therefore, banished from Bafsted.
shouldered from chopping wood for the fires and
hauling kegs of beer around the Inn. He has a If asked about other things that happened
good humor and is very rarely cross. around then Harv will tell the party the harrowing
tale of Holdman Hardbraces disappearance.
Harv runs the Inn with his wife, Nareena, and their Seems he just was gone, I know Bellweather
5 children. Nareena runs the kitchen and is rarely and a few others looked for him but never
seen without a pot or a pan in her hand. She is found nothin. Place is still empty, folks say it
such a good cook she has become hugely fat. is haunted. Aye, but that is all hogwash! If
Rumor is that she weighs as much as three times the party asks around more during the evening
that of her husband. Normally she stays in the meal they will find that Harv is one of the few that
kitchen and it is extremely rare that a guest will believe that the rumors are hogwash. Narrators
spot her. Her three daughters work as kitchen and Aid # 3 is a listing of rumors that one can hear in
Common room staff, as well as the maid staff. All The White Plow. As you can see most are about
are good-looking girls, and a word to the wise, Holdman Hardbraces Haunted House.
Harv swings a mean axe. Their two sons work
around the Inn, with the youngest working as the Dronic was down on his luck, so Harv (Dronics
sable-boy. uncle) took him in. The boy has more or less
earned his keep. He used to play cards with
Lodging will cost a person 60 copper pennies (cp). Tessfeld Grondman, but it must have gotten too
A meal will cost 50 cp this includes a large mug of expensive. The only thing he will grumble about is
ale. A character might obtain basic services; that Dronic has a habit of slipping off some
having a mount cared for 5 cp, filling a pack with a evenings.
few days of food for 40 cp/week. (See Narrator Aid
#2 for a complete price list as to what is available If the party brought in Anualda or tries to find out
in town and by whom). the owner of the broach they are told that Anualda
was the only child of Brontus Bellweather. And
If the party chooses to partake of the meal they will Brontus Bellweather is the richest man in the area.
be given a bowl of mutton stew and a large chunk Most of the folks will weakly smile and toast the
of bread. Butter is in a large crock on each table. party in an off-handed way when the rescue of
The ale is good, not outstanding, but still good. Anualda is mentioned.
If asked about recent affairs Valturn will not tell the If pressed for money, Valturn only has a few silver
party much, he will mumble that they really need to pennies (8 silver pennies total). He will arrange to
take that up with Master Brontus. He does know have Brontus pay for their lodging and meal if
that many of the locals have ideas on what is pressed. He will not advance the party any money
happening. And personally he believes that Seth or credit at the local shops.
Sandybanks is behind the problems. If fed a few
ales he will begin mumbling that they should have If asked why they cannot see Brontus at once,
hung the little rodent. With a successful Inquire Valturn will become indignant. The man has just
Forsti has a few items for sale, mostly of If asked about the bread that Dronic saw him
agricultural means. But he did make a pair of fighting with Lothan about, she will say, That
matched daggers for Holdman Hardbrace. Dronic should mind his own business. Lothan
Holman disappeared almost 3 months back and said he was mistaken and that Seth paid for the
Forsti will sell the brace if the party can afford it. bread. Just ask Lothan.
When asked about the happening of the hamlet he If the party trades her some food for a bar of soap
will grunt and then tell the party, somewhat gruffly, she will tell them the following:
that it is None o my business. What a person
does is their business and none o mine. Dronic has met a dark man on the road several
times. She saw them when she was coming
If a party member has knowledge enough to through the woods from collecting herbs.
engage the dwarf in conversation about smith craft
(Smithcraft test TN 8), he will brighten and they Brontus Bellweather found Seth guilty even after
can find out the following things: he told her that he thought it was too easy to
blame Seth.
Holdmans house was ransacked when they
went out looking for him. But Brontus Bellweather A black cloak was found at Andar Grondmans
found a piece of paper. Forsti did not see it, but he farm the day they found his best milk cow killed. It
knows Brontus has it. looked like one of his hounds had caught it. But it
was not looked into further.
When he came here 5 years back Seth
Sandybanks and Lothan Brooktoes were as thick Seth claimed to be at Rondel Rushlights place
as thieves, if ya pardon the expression. But one the night the money was stolen. Andar Grondman
day not long after Forsti came to Bafsted he saw pointed out he could have slipped away from
them fighting down by the millstream. Aye they Rushlights, stolen the money and been back in
were going at it hammer and thongs! Like as plenty of time for breakfast. Lothan did not prove
to kill each other. But they musta got over it. this wrong. But it would have been very hard for
Cause Lothan defended Seth at the trial, and him to do all of that in one night.
done a good job. If ya want to know more I
would ask Ma Sandybanks about it If the party has a hobbit in it with a high Bearing
(9+) or a good Observation skill they will find that
Young Seth was known to play cards with the Andar Grondman never asked him about Seths
younger Grondman, Dronic Heathertoes, and that alibi. He just dismissed it in court.
miller feller. They played over at the White Plow
from time to time. Lothan Brooktoes: Lothan is the Hamlets miller
and baker. He lives in the mill, which is on the
Boras knows of the fight between Lothan and west side of the hamlet. He is a short hobbit with
Seth over the loaf of bread. He suspects that Seth dark hair. He mills the grain farmed to the north
actually did steal it. But you could talk to Ma and grinds it into flour. Some of this flour he sells
Sandybanks about that. to villagers and to the Inn. The rest he uses
himself. His best-known specialty is a warm sticky
Andar Grondman: Andar was the prosecutor on bun. When one is near the mill they can hear the
the trail of Seth Sandybanks. He is a rough man rumble of the millwheel like distant thunder, and
of medium height. His temper is quick and some there always seems to be a white haze around the
During the attack a character may make an My family has lived here since the time that
Observe (Spot) test, is he/she makes a TN of 20 the Greenway was a traveled highway. A few
then will see that the Warg has a collar on it. After mangy curs will not scare me, for one, off. I
the combat, if the Warg was slain, this drops to a will stay and defend my home, my lands and
TN of 10 (this is due to the collar being under fur my family.
and the gathering gloom).
If the strange burn marks are brought up Anualda
After the attack the party may heal wounds and will tell the part she thought she saw a flight of
then move off to Brontus Bellweathers. fireflies in the woods. They flew straight at her.
These were obviously the effects of the spell cast
Scene Seven - Dinner Bell at the pony - to sting it into bolting.
The most damning piece of evidence only the Best for them if they pay attention to the land.
court saw. Two books written in a strange tongue We got no call to be lookin into others
were found in the same chest as the ring. The business. We work the land and the land will
books gave those that handled them a strange take care of us. This talk of Wars to the
sense of foreboding. If asked about the books South... We dont need none o that here.
Brontus will tell the party he has them locked in a
box in his desk. When checked the books will be The ride back to the White Plow is very
gone. Now aint that strange. I know I locked pleasant. The stars have come out and one
them in here. Seth musta gotten in and stole can see the moon beginning to rise in the east.
them back! The young man driving the cart makes quick
work of the trip. It seems just a few moments
Lothan Brooktoes made an impassioned plea and the lights of Bafsted come into view. The
both in court and to the members of the court in glow of the White Plow looks even more
private to try to save Seth. But in the end all three inviting than ever and you step off the cart.
of the court members found Seth guilty, and had
him banished from Bafsted. Have the party role-play their departure with the
young man. Have the party make Observe (Spot)
The other members of the Court were Rethan tests. A success at a TN 10 will show them
Nimblewick the local tanner, and Boras someone slipping from the back of the Inn into the
Bracegirdle, a hobbit sheep rancher. The local darkness. The figure is wearing a dark cloak and
cattleman Andar Grondman acted as the trying to slip between the shadows.
prosecution.
If none of the party can notice the fellow, or it
Brontus will mention that the reason that they seems inappropriate to ask for an Observe test,
have kept the books secret is that they did not then have the young man look up and notice the
want to hurt poor Ma and Blossom any more. Ma figure (his test was 14). He will start and say:
is the mother of Seth Sandybanks and Blossom is
his younger sister. It was Lothan that mentioned Ere now! Wots dat? His calloused finger
keeping this secret to shield the family. points into the darkness. You can just make
out a dark figure moving stealthy through the
Scene Eight - Return to the shadows. It is moving from the Inn towards
the west side of the village.
White Plow
This is the minstrel, Dronic. He has slipped out of
At the end of the meal Brontus calls for
the Inn to meet the eldest son of Andar Grondman,
Valturn. After a brief discussion Valturn turns
Tessfeld. This is to pay off some gambling debts
away and calls for others of the household.
that Dronic has run up. When Dronic came to the
Brontus looks back at you and a weary smile
hamlet three months back he began playing cards
crosses his face. with Tessfeld Grondman and a few others. He lost
heavily. In an effort to pay back the younger
I dont want you walkin back in the dark Grondman, he stole money from his uncle. This is
alone, but I cannot promise youll be safe here. the money that Seth Sandybanks was accused of
Attributes: Bearing 12 (+3), Nimbleness 7 (+/-0), The Warg will try to hide in the shadows and will
Perception 6 (+/-0), Strength 6 (+/-0), Vitality 9 attack at the very last part of the round. Of course,
(+1), Wits 12 (+3) if the party remembers the Warg and asks where
Reactions: Stamina +1, Swiftness +2, Willpower he is they can try an Observe (Spot) test against
+3, Wisdom +3 his Stealth (Sneak) skill. If they fail he is nowhere
If one of the party members begins to get the The evening after your attack on the mill, you
upper hand against Vroll, Athadol (or if needed are sitting in The White Plow, everything
Lothan) will cast a bladeshattering spell on the seems just as it has been, except the air is
weapon of the party member. Remember, this much lighter. Most of the patrons are laughing
does no damage to the person holding the and having a good time. Then Dronic the
weapon, just deprives them of the weapon. Minstrel walks out. Many clap and cheer, but
the young man looks haggard and distraught.
When the battle goes against Athadol and Vroll,
Lothan will cast Veiling Shadow to escape. He Some of the crowd calls for this or that favorite
knows this area well and has a bolthole just behind song. Dronic strums a few melancholy chords
the altar. The area will remain in shadows for over and then stops. Friends, I must say
an hour. This is Lothans last-ditch effort. He will something. For months you have thought that
only use it when one of his minions goes down. Seth Sandybanks was the one that was
causing the dark times. But last night a group
At the end of the combat give the players Handout of adventurers set that to rights.
#3. This is Lothans journal for the last few years
and explains his plans and how he fell to Shadow. Now you must know the rest of the truth. It
This is more or less unnecessary, but does tie up was not Seth Sandybanks that stole the money
loose ends. Have one player read the journal.
from my uncle, Harv. It was I. I did it to cover
When he/she is done move to the conclusion.
some debts that I had run up. I cannot tell you
all how sorry I am, and I know nothing I can do
Conclusion I (Lothan can make up for the deeds of the past. But I
am leaving town now, I will find Seth and
Escapes) return him to Bafsted. This I swear.
If Lothan escaped and sacrificed his minions read The young man turns and leaves the stage.
or paraphrase the following: The crowd is so stunned that no one stops him
as he leaves the inn and walks into the dark.
You look over the aftermath of the battle.
Lothan has escaped, but for now his power The next few days are spent basking in the
over Bafsted is broken. And the chance of him adulation of the people of Bafsted. Brontus
returning is slight. Bellweather pays your bill at the White Plow.
He also pays you the reward of 30 sp he
A slight whimper comes from the foul altar and promised. Even Forsti Fireaxe warms up to
you move to release Blossom Sandybanks you and one evening recounts several of his
from the disgusting pile of stone. She is barley past adventures. You wonder what happened
conscious and was obviously drugged to get to Lothan, but that is for an other time.
her here.
Scene Two
Twelve (12) silver pennies
A broach with a mounted blue stone, worth 15
silver pennies
Scene Six
Maximum of six wolf hides, if sold to the
hamlets tanner these are worth 60 copper
pennies.
Candle, Single 10 cp
Candle, Scented 15 cp
Candle, Box of 10 1 sp
Leather belt 20 cp
Leather pouch 10 cp
Leather, bulk, square foot 10 cp
Leather Vest 1 SP (weighs 5 lbs and absorbs 1 damage is worn in combat)
Large Plow 2 GP
Small Plow 1 GP
Candleholder, Plain 30 cp
Candleholder, Reflective 40 cp
Lantern, Candle 50 cp
Lantern, Oil 60 cp
Dagger, brace 7 SP 2sp (These were specially crafted for Holdman Hardbrace)
Sharpen Weapon, Large 10 cp
Sharpen Weapon, Small 5 cp
Available from Ma Sandybanks Will be more than willing to trade for food of like value
Bread, Wheat 10 cp
Bread, Rye 15 cp
Bread, Sourdough 20 cp
Sticky Bun, Each 8 cp
If the characters start asking around The White Ulmec The hamlets candle maker is a very
Plow, either lead by Harvs words about superstitious man. He has stayed away from the
Holdman Hardbrace or not, they will hear many empty house of Holdman Hardbrace. He will tell
rumors. The disappearance of Holdman the PCs the following:
Hardbrace has captured the imaginations for the
entire hamlet. Most of these folk are very rustic Ulmec go there with Master Bellweather.
and simple. They see omens in almost We look. Bellwaether find something. Paper,
everything. And since the disappearance of he take. Bad place. Spirits walk there.
Hardbrace marks the beginnings of the hamlets Umlec not go there. But at night Umlec can
troubles, most have attributed significance to it. hear them scraping and clawing. Umlec not
go out at night!
Below is a listing of the people, and what they
know: Tom Sandheaver Tom Sandheaver is a hand
on Boras Bracegirdles sheep farm and the
Harv Heathertoes - Harv is the owner of The nephew of the late Holdman Hardbrace. He
White Plow, so he has much knowledge of the lives at the Bracegirdles but spends many a
rumors floating around the hamlet. He refuses night at The White Plow. After his uncles
to accept that Holdman Hardbrace was spirited disappearance he has been drinking heavily. He
away by ghosts, demons, or anything else. He will become very agitated when the talk turns to
does not have a good explanation about the Hardbraces disappearance. After a while he will
disappearance, but will agree that Seth burst out with,
Sandybanks could have done it.
A younger hobbit stands up somewhat
Boras Bracegirdle Boras is an elderly unsteadily and yells out, Quite all of ye! Ya
gentlehobbit, who was one of Hardbraces best dont know what ye are talkin about. Ulmecs
friends. He feels the loss greatly. While he is a right! Dat place is unquiet, heck it is
rustic as the rest of the folk, he has a good head haunted! Haunted, I tell ye. One night I was
on his shoulders. If asked about the goin back ta Master Bracegirdles alone.
disappearance he has this to say: And I sees him! Holdman Hardbrace hisself!
He was moving around his own doorway as
All I know is that one Wednesday, I went if he could not leave! He was pale as death,
over to Holdmans place and it was right tore but some places ye could sees right through
up. I called and looked around, but there him! I swears it! Dont bring bad fortune on
was nary a sign of Holdman. Folks stay away this place by speaking of the ill!
from his house now days. Say it is haunted.
But I rightly dont know. I sent for Brontus This outburst will stop all talk of Hardbrace and
Bellweather, it is his job as magistrate, ask his house. Harv will ask that you change the
him if ye want more. Or you could ask Ulmec, subject.
the candle maker, Brontus took him to look
over the place. Young Tom has been very upset since the
disappearance of Old Holdman.
If asked about the a haunting he will shrug and Understandable considering that Holdman
add: was Toms uncle. But Tom has taken to
drink, and I cannot belive what he saw was
Well, I dont know about any haunting, but I real. Please lets change the subject and
do know that Holdman thought he knew have a round of drinks.
somethin. He was going to take it to
Bellweather. Maybe, he is lookin to finish Boras Bracegirdle will stand and leave the Inn
that out. with Tom Sandheaver. He will be comforting the
younger man.
Attributes: Bearing 6 (+/-0), Nimbleness 6 (+/-0), Perception 7 (+/-0), Strength 8 (+1), Vitality 8 (+1), Wits
8 (+1)
Reactions: Stamina +1, Swiftness +2, Willpower +/-0, Wisdom +1
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat, Axe (Axe) +2, Armed Combat: Clubs (Club) +2, Craft: Innkeeper +4, Craft: Brew
Ales +2, Jump +1, Observe (Hear) +2, Observe (Spot) +2, Run +2
Harv is the owner of the only Inn in town. He is a large man over 62 and over 250 pounds. He has a
hearty laugh and is good-natured. He runs the inn with his wife Nareena who is the Inns cook, and
immensely fat. They have three daughters and two sons.
Attributes: Bearing 6 (+/-0), Nimbleness 7 (+/-0), Perception 7 (+/-0), Strength 6 (+/-0), Vitality 7 (+/-0),
Wits 6 (+/-0)
Reactions: Stamina +0, Swiftness +2, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +2, Craft: Candle Making +4, Jump +1, Observe (Hear) +2,
Observe (Spot) +2, Run +2
Ulmec is the candle maker for the region. He moved here a few years back fleeing the unrest in his native
Dunland. His manner of speech is rough and most think him stupid, but he is not. While he is not a great
socializer, most in the hamlet dont mind him.
Attributes: Bearing 7 (+/-0), Nimbleness 7 (+/-0), Perception 6 (+/-0), Strength 6 (+/-0), Vitality 6 (+/-0),
Wits 6 (+/-0)
Reactions: Stamina +2, Swiftness +0, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +2, Craft: Tan Leather +4, Jump +1, Observe (Hear) +2, Observe
(Spot) +2, Run +2
Rethan is the hamlets tanner. He took the business over from his father a few years back. He fashions
hides from the slaughtered sheep and cattle into leather. He can, and does, make various items from the
leather for sale in the area. He is known for his rough sense of humor and steady head. If he is not in his
shop he can be found at the White Plow. He is trying to push home his suit of Harvs eldest daughters
hand.
Attributes: Bearing 9 (+1), Nimbleness 9 (+1), Perception 6 (+/-0), Strength 12 (+3), Vitality 11 (+2), Wits
5 (+/-0)
Reactions: Stamina +3, Swiftness +1, Willpower +1, Wisdom +1
HEALTH: 14
DEFENSE: 11
Skills: Armed Combat: Axes (Battleaxe) +6, Armed Combat: Clubs (Hammer) +4, Healing +3, Smithcraft
(Armorsmith) +4, Smithcraft (Weaponsmith) +3, Smithcraft (Blacksmithing) +6, Jump +1, Observe (Hear)
+4, Observe (Spot) +4, Run +2
Forsti is the blacksmith of the area. If anyone hears him in his cups he claims to have been an adventurer
and lost his leg in a Warg attack. Most of Bafsted smile behind his back, but it is a true story. He is a
gruff and dour as the rest of his people, but will brighten when speaking of Smithcraft or with those who
have proven themselves as adventurers and not wannbes.
Attributes: Bearing 7 (+/-0), Nimbleness 5 (+/-0), Perception 7 (+/-0), Strength 4 (+/-0), Vitality 5 (+/-0),
Wits 8 (+1)
Reactions: Stamina +0, Swiftness +0, Willpower +/-0, Wisdom +1
HEALTH: 8
DEFENSE: 10
Skills: Craft: Soap Making +4, Healing +2, Jump +1, Observe (Hear) +2, Observe (Spot) +2, Run +2
Ma is the old mother of Seth Sandybanks. She makes her living as the soap maker of the hamlet. Over
the years she has become a fixture in Bafsted. Her husband disappear many years ago, Seth says he
was an adventurer, most say he ran off to Hobbiton or the like to escape responsibility. She loves both of
her children.
Attributes: Bearing 9 (+1), Nimbleness 7 (+/-0), Perception 7 (+/-0), Strength 6 (+/-0), Vitality 6 (+/-0),
Wits 7 (+/-0)
Reactions: Stamina +0, Swiftness +0, Willpower +1, Wisdom +1
HEALTH: 8
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +1, Healing +1, Craft: Soap Making +4, Jump +1, Observe (Hear)
+2, Observe (Spot) +2, Run +2
Blossom is the daughter of Ma Sandybanks. She is very pretty and a bit of a recluse. She knows that she
was the root of Seth and Lothans argument several years back. She sees a sinister side of Lothan and
will readily tell anyone that listens.
Attributes: Bearing 6 (+/-0), Nimbleness 6 (+/-0), Perception 7 (+/-0), Strength 9 (+1), Vitality 8 (+1), Wits
6 (+/-0)
Reactions: Stamina +1, Swiftness +0, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +3, Craft: Sheep Ranching +4, Jump +1, Observe (Hear) +2,
Observe (Spot) +2, Run +2
Attributes: Bearing 7 (+/-0), Nimbleness 7 (+/-0), Perception 7 (+/-0), Strength 9 (+1), Vitality 8 (+1), Wits
6 (+/-0)
Reactions: Stamina +1, Swiftness +0, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +2, Craft: Cattle Ranching +4, Jump +1, Observe (Hear) +2,
Observe (Spot) +2, Ride: Horse +4, Run +2
Andar is a human cattle rancher that lived north of Bafsted. He is a dour individual that believes that work
is everything. He has several sons to help him at the ranch. He was one of the members in Seth
Sandybanks trail.
Attributes: Bearing 9 (+1), Nimbleness 7 (+/-0), Perception 7 (+/-0), Strength 7 (+/-0), Vitality 8 (+1), Wits
8 (+1)
Reactions: Stamina +1, Swiftness +0, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Blades (Dagger) +2, Perform (Sing) +6, Perform (Tale Telling) +5, Jump +1,
Observe (Hear) +2, Observe (Spot) +2, Ride: Horse +4, Run +2
Dronic is Harv Heathertoes nephew. He is a minstrel that has moved around a bit. He is not bad as a
minstrel, but not as good as he thinks he is. He has a Corruption Point from stealing from his uncle. He is
torn up over this. He does not know Tessfeld cheated to win.
Attributes: Bearing 7 (+/-0), Nimbleness 7 (+/-0), Perception 7 (+/-0), Strength 9 (+1), Vitality 8 (+1), Wits
6 (+/-0)
Reactions: Stamina +1, Swiftness +0, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat: Clubs (Club) +2, Craft: Cattle Ranching +1, Games (Card Playing) +6, Jump +1,
Legerdemain +4, Observe (Hear) +2, Observe (Spot) +2, Ride: Horse +4, Run +2
Tessfeld is the son of Andar Grondman. He is the town bully. He spends most nights in The White Plow
playing cards. When a new person comes into town he will use his skills in card playing and legerdemain
to fleece the person, either honestly or if he can by cheating. He used these skills to bilk Dronic out of his
money, and forced him to steal from his uncle. He has been waiting nearly three months for his payment.
Dronic used the excuse of the robbery to postpone him. Lately he has threatened Dronic for his money.
WOLF (5)
Attributes: Bearing 6 (+/-0), Nimbleness 6 (+/-0), Perception 8 (+1), Strength 8 (+1), Vitality 8 (+2), Wits 2
(-2)
Reactions: Stamina +2, Swiftness +2, Willpower +/-0, Wisdom +/-0
HEALTH: 9
DEFENSE: 10
Skills: Armed Combat, Natural Weapon (Fangs) +4, Intimidate (Fear) +3, Jump +3, Observe (Smell)
+4, Run +4, Stealth (Sneak) +8, Survival (Mountains) +4, Track (Scent) +4
BITE DAMAGE: 1d6+1
WARG (1)
Attributes: Bearing 8 (+1), Nimbleness 8 (+1), Perception 9 (+1), Strength 10 (+2), Vitality 10 (+2), Wits 4
(+/-0)
Reactions: Stamina +4, Swiftness +3, Willpower +1, Wisdom +/-0
HEALTH: 12
DEFENSE: 11
Skills: Armed Combat, Natural Weapon (Fangs) +6, Intimidate (Fear) +5, Jump +5, Language: Warg-
Speak +4, Observe (Smell) +6, Run +9, Stealth (Sneak) +9, Survival (Mountains) +5, Track (Scent) +4
BITE DAMAGE: 2d6+1
Tactics: If they are able, the Warg and one of the others will double-team any hero that was foremost in
the rescue of Anualda. The wolf will attack from the front while the Warg will move in for a flank attack.
If the Warg is taken to near death in the first four combat rounds, or half of the wolves are taken to
Incapacitated in the first six rounds the attack will break off. The wolves will scatter making tracking then
almost impossible in the gathering gloom.
During the attack a character may make an Observe (Spot) test, is he/she makes a TN of 20 then will see
that the Warg has a collar on it. After the combat, if the Warg was slain, this drops to a TN of 10 (this is
due to the collar being under fur and the gathering gloom).
Attributes: Bearing 8 (+1), Nimbleness 10 (+1), Perception 6 (+/-0), Strength 12 (+3), Vitality 10 (+2),
Wits 5 (+/-0)
Reactions: Stamina +3, Swiftness +3, Willpower +1, Wisdom +1
HEALTH: 14
DEFENSE: 11
Skills: Armed Combat: Axes(Battleaxe) +6, Armed Combat: Blades(Short Sword) +5, Healing +3,
Language: Westron +2, Language: Black Speech +4, Language: Warg Speech +3, Smithcraft +4, Jump
+1, Observe (Hear) +2, Observe (Spot) +2, Run +2
Vroll is a gift to Lothan from his Master. He originally came from north and is from Angmar. He hates all
people who do not worship the Dark, but especially the Noldor Elves. His father was a cruel man and sold
him at the age of 8 to a Captain of the Dark. Vroll was placed in the kennels and because skilled at
handling the Wolves and Wargs used by the goblins as mounts. He is pure evil and lives only to kill.
Attributes: Bearing 12 (+3), Nimbleness 7 (+/-0), Perception 6 (+/-0), Strength 6 (+/-0), Vitality 9 (+1),
Wits 12 (+3)
Reactions: Stamina +1, Swiftness +2, Willpower +3, Wisdom +3
HEALTH: 8
DEFENSE: 10
Skills: Armed Combat: Blades (Dagger) +1, Craft: Calligraphy +2, Debate +3, Healing +2, Inquire +2,
Observe (Spot) +2, Run +2
Spells: Bladeshattering [S], Blast of Sorcery [S], Blinding Flash, Burning Sparks, Calling, Create Light,
Dumbness [S], Evoke Fear [S], Lightning, Kindle Fire, Veiling Shadow [S], Voice of Command [S]
Born to a noble Gondorian family, it was made clear over time that Athadol would be a disappointment to
the family. Sickly as a child, he learned to read while spending most of his time buried under scrolls &
books. Athadol remained frail, skinny and weak as his brothers grew tall & strong. Sickly as a child he
learned to read and spend most of his time buried in books and scrolls. It was here that he first felt the
draw of the Shadow. He taught himself to be a magician and left home to learn more. Once on the road
he fell to the Shadow and was sent here to assist Lothan. He has lived in the basement for over three
months, coming out only late at night.
Warg
Attributes: Bearing 8 (+1), Nimbleness 8 (+1), Perception 9 (+1), Strength 10 (+2), Vitality 10 (+2), Wits 4
(+/-0)
Reactions: Stamina +4, Swiftness +3, Willpower +1, Wisdom +/-0
HEALTH: 12
DEFENSE: 11
Skills: Armed Combat, Natural Weapon (Fangs) +6, Intimidate (Fear) +5, Jump +5, Language: Warg-
Speak +4, Observe (Smell) +6, Run +9, Stealth (Sneak) +9, Survival (Mountains) +5, Track (Scent) +4
BITE DAMAGE: 2d6+1
Attributes: Bearing 12 (+3), Nimbleness 7 (+/-0), Perception 10 (+2), Strength 6 (+/-0), Vitality 9 (+1),
Wits 12 (+3)
Reactions: Stamina +1, Swiftness +2, Willpower +4, Wisdom +3
HEALTH: 9
DEFENSE: 10
Skills: : Armed Combat: Blades (Dagger) +1, Craft: Calligraphy +2, Debate +3, Healing +2, Inquire +2,
Observe (Spot) +2, Run +2
Spells: Bladeshattering [S], Blast of Sorcery [S], Blinding Flash, Burning Sparks, Calling, Command [S]
Create Light, Dumbness [S], Evoke Fear [S], Farseeing, Lightning, Kindle Fire, Shadows and Phantoms
[S], Veiling Shadow [S], Voice of Command [S], Wizards Guise
Lothan is a hobbit of surprising magical abilities. He first learned of this after a traveling magician came
through Bafsted when he was a child. He used is trips to Bree on grain buying expeditions for his father to
further this learning. At the Prancing Pony he met other magician and learned from them. Five years ago
after his rejection by Blossom Sandybanks he turned inward and to the Shadow. He took a long trip
supposedly for his father to buy ingredients for the bakery. But he was looking for other things. In an Inn
in the ruined city of Tharbad he found it. A dark cloaked man taught him his first spell of sorcery. He
reveled in the raw power! He learned many more spells from him and soon had fallen completely under
the Shadow.
Date Event
2936 Lothan Brooktoes and Seth Sandybanks argue over Lothans suit of Seths sister,
Blossom. Lothan leaves Bafsted and travels south.
2837 Lothan meets his Master in the ruined city of Tharbad. He falls to the shadow
and over the next two years he learns the secrets of Sorcery.
2939 Lothan returns to Bafsted. His father dies and he takes over the mill.
Dec 18, 2940 Lothan becomes aware of Holdman Hardbraces dreams. He sacrifices Holdman
to his Dark Master. He asks for help and receives Vroll and Athadol.
Dec 22, 2940 Dronic shows up in town. Lothan uses Reading the Heart to assess Dronic. He
has found his key. Vroll disposes of Hardbraces body by feeding it to his wolves.
Dec 26, 2940 At the urging of Lothan Dronic plays cards with Tessfeld Grondman.
This scrap of paper was found at Holdman Hardbraces home after his disappearance
the dream came again. Over and over a voice calls out:
This is the last entry found in the Journal found in Holdman Hardbraces study.
Dec 16, 2941 That darn dream again. This time I saw Ma Sandybanks face. I
will go talk to her about this.
June 14, 2936 That trollop Blossom Sandybanks told he fool brother I asked if I could court her. He
came to the Mill and tried to fight me. The idiot, I so wanted to cast a spell on him. Why can they not see
that we are all held under the boot of Bellweather? We should rise up and cast him out.
June 20, 2936 I am leaving Bafsted. My father is a fool. He crawls around and grovels at the feet of
those in power here. It sickens me. I am going to travel and find a place where I dont have to be a slave.
The next few months all he does is complain about how no one can see that he has great power and that
he has left this place and that place to find where he can live in peace. It is obvious that Lothan is loosing
his grip upon reality.
Jan 18, 2837 Why did I ever come to this ruin? Tharbad the Great! Bah, it is a pile of broken down
stone and lost dreams. But something strange happened today. It was raining and I did not want to get
wet. Leaving the bakery where I am forced to work I cast a simple rain-warding spell. Upon arriving at the
inn for my meager supper I noticed a Man looking at me.
He motioned for me to join him at dinner and I took a chance and did. Over dinner he asked me who
taught me my spells. And then he told me he was impressed that I could learn as much as I had living in a
backwater.
Jan 25, 2837 Finally, someone that notices that I have great power. But I have found one that make me
look small. The Dark Man I met has begun to teach me things. Things I could never have learned in
Bafsted. I have never seen much of his face. Always he is hooded and cloaked in black. But that does
not matter; all that matters is the power I am learning!
Feb 2, 2837 Tonight I learned to cast a bolt of lighting to attack my foes. Just let Seth Sandybanks try to
beat me again. I will strike him down with my power!
Feb 10, 2837 My Master asked me if I was ready to take my rightful place in the world tonight. When I
questioned him he told me I have the potential for great power. But I have to open my mind to an even
greater power. The Darkness. He taught me that the Giver of Freedom lives in the Darkness. And that to
be truly free we must see that. I have been so blind! Bellweather envied us because we had nothing and
because we were free.
March 9, 2837 Today I shattered a blade with power. It felt so good to see that happen. Darkness took
the middle of the blade and ran along it. My Master was pleased. Tomorrow night we are leaving here
and traveling south.
The next few months Lothan seems to become less and less communicative in his journal. Sometimes
going weeks with no entries. Then there is one:
Mar 21, 2939 Strange, I seem to have come full circle. I sit in the same room in the inn I left almost two
years ago. And tomorrow I leave for Bafsted. My Master has seen that it is ripe for the plucking. I have
gained in power since I left, and now can see that I am destined to rule over those that live there.
April 20, 2939 Bafsted is as full of fools as I remember. I have started to make plans to deliver this land
to my Master. I must be careful and not arouse my fathers suspicions.
Dec 17, 2941 I have a new opponent. One of the Farmers here in town seems to have something of the
gift of foresight. Last night I was using a Farseeing spell to see what the fools in town are doing and I saw
Hardbrace writing in his journal. He suspects me! I must stop him. I will let him be embraced by the
Darkness too.
Dec 18, 2941 It is done. The fool was easy to catch. And he squealed as I opened him to the
Darkness. But I know that soon I will receive some minions.
Dec 22, 2941 My minions have arrived. Vroll is a perfect tool. He is knowledgeable of animal. And he
brought a large wolf. Lucky he did. I have put him up in Hardbraces old house. He took Hardbraces
body to feed to his wolf. Good, dispose of the body before it can stink. And Athadol is now my apprentice.
Dec 24, 2941 I must use this Dronic. I have read his heart a few days ago. He is weak and can be
turned to my purposes. But how?
Dec 26, 2941 It was all too easy. This evening I suffered the company of fools. Darkness, how I hate
them and their petty thoughts. I feel unclean being around them. But I went there and set my plans into
motion. Dronic thinks he can fool these simple folk. Maybe, but not me. I had him join a card game with
Tessfeld Grondman. I laugh; Dronic thinks he can take Grondman. Perhaps, but not with Grondmans
cheating.
Jan 7, 2941 I have seen Grondman cheat Dronic night after night. I laugh, he thinks he can win. Fool!
Soon he will lash out and a break between Grondmans father and Heathrtoes will drag this village down.
Jan 18, 2941 Darkness has rewarded me! Tonight I watched Dronic steal money from his uncle. I must
put this to good use. Now, I will have my revenge on Sandybanks and that trollop he calls a sister.
Jan 24, 2941 Things progress well. Seth Sandybanks has been seized for the theft and Dronic is too
weak to confess. I have offered to defend Seth due to our friendship. I laugh to see them all think I do
this for him. Now my stroke falls. Vrolls attacks on the town have everyone ready to jump out of their
skins.
Jan 26, 2941 I was almost undone. Three Command Spells and I almost fainted. But I won. My power
is pure and I can feel the Heart of Darkness. Each one of the Court turned on Sandybanks under my
spell. And when I almost fainted in the courtroom everyone thought it was due to trying to help that cur!