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Tau Empire v3.3.

TAU EMPIRE
This team list uses the special rules and wargear found During a campaign, these Drones act in exactly the same
in Codex: Tau Empire. If a rule differs from the Codex, it way as wargear e.g. they can be sold and are
will be clearly stated. automatically sold if their bearer rolls a Dead! result. As
they are wargear, Drones do not have to roll for Injury
and can never gain Battle Honours.
Do not use the Supporting Fire rule from the Codex,
instead use the following: During the Overwatch sub-
phase, any model with the Supporting Fire special rule All Guardian Drones, Grav-inhibitor Drones and Pulse
within 6" of a friendly Charge target, may choose to Accelerator Drones treats all friendly Tau models within
immediately also fire Overwatch as well. This is instead 6" as being in a unit with them for the purposes of their
of the usual 3 (see the Kill Team Overwatch rules). special rules.

Whenever a Tau model declares its using one or more


A model with the Bonding Knife Ritual may re-roll failed
of the markerlight abilities, all friendly Tau models
Pinning tests that are caused by a friendly model being
within 6" of the shooter may benefit from the same
killed within 3".
abilities against the same target during this shooting
phase.
Drones bought as wargear use the rules for Unit
Upgrade Drones found in the codex as normal. During a
game they form a unit with their owner and use the You must adhere to the following model requirements
Squad special rule (found in the core Kill Team rules). when building your Kill Team:
Wargear Drones do not count towards Model 1 Team Leader model
Availability but are treated as normal models for Rout 1-25 Core models
Test purposes. Drone models may not claim an 0-3 Special models
Objective or carry anything (such as Relics).

32 points

WS BS S T W I A Ld Sv Options:
May take up to three items from the Ranged Weapons
2 3 5 4 2 2 3 9 3+ and/or Support Systems list.
May take any of the following:
Unit Type: Special Rules: - Bonding Knife Ritual 1 pt
Jet Pack Infantry (Character) Inspiring Presence - XV8-02 Crisis Iridium Battlesuit 25 pts
Supporting Fire May take up to two drones from the Drones list.
Wargear: Very Bulky May take wargear from the Tau Empire armoury
Crisis Battlesuit including Battlesuit and Leader only items.

40 points

WS BS S T W I A Ld Sv Options:
May replace Burst Cannon with:
2 3 4 3 2 2 3 9 3+ - Fusion Blaster 5 pts
May take any of the following:
Unit Type: Special Rules: - Bonding Knife Ritual 1 pt
Jet Pack Infantry (Character) Inspiring Presence - Markerlight 5 pts
Infiltrate May take up to two drones from the Drones list.
Wargear: May take one item from the Support Systems list.
Supporting Fire
Stealth Battlesuit May take wargear from the Tau Empire armoury
Stealth
Burst Cannon including Battlesuit and Leader only items.
Shrouded

1
Tau Empire v3.3.1

19 points
WS BS S T W I A Ld Sv Options:
May replace Pule Rifle with:
2 3 3 3 2 2 2 8 4+ - Pulse Carbine Free
- Pulse Pistol and Close Combat Weapon Free
Wargear: Special Rules: - Pulse Blaster and Field amplifier relay Free
Pulse Rifle Inspiring Presence May take any of the following:
Combat Amour Supporting Fire - Bonding Knife Ritual 1 pt
Photon Grenade - EMP Grenade 2 pts
- Markerlight 5 pts
- DS8 tactical support turret 10 pts
DS8 tactical support turret: May take up to two drones from the Drones list
A DS8 turret is armed with either a missile pod or a (including the Guardian Drone).
smart missile system. When deployed it forms a unit May take wargear from the Tau Empire armoury
with the Shasui and uses the Squad special rule. including Shasui and Leader only items.

21 points
WS BS S T W I A Ld Sv Options:
May replace Pulse Carbine and Markerlight with:
2 3 3 3 2 2 2 8 5+ - Ion Rifle 10 pts
- Rail Rifle 15 pts
Wargear: Special Rules: May take any of the following:
Pulse Carbine Inspiring Presence - Bonding Knife Ritual 1 pt
Recon Amour Supporting Fire - Blacksun Filter 1 pt
Photon Grenade Scouts - EMP Grenade 2 pts
Markerlight Recon Leader* May take up to two items from the following list:
- A drone from the Drones list.
- Grav-inhibitor Drone 15 pts
Recon Leader: - Pulse Accelerator Drone 15 pts
In a team lead by a Pathfinder Shasui, you may take up
- Recon Drone 28 pts
to 5 pathfinders.
May take wargear from the Tau Empire armoury including
Shasui and Leader only items.

21 points
WS BS S T W I A Ld Sv Options:
May replace Kroot Rifle with:
4 3 3 3 3 3 3 8 6+ - Pulse Carbine 4 pts
- Pulse Rifle 4 pts
Wargear: Special Rules: May upgrade Kroot Rifle to Sniper Rounds for 1 pt.
Kroot Armour Inspiring Presence May take wargear from the Tau Empire armoury
Kroot Rifle with Infiltrate including Shaper and Leader only items.
Pulse Rounds Move Through Cover
Stealth (Forests)

28 points

WS BS S T W I A Ld Sv Strain Leader:
3 3 3 4 2 6 2 9 4+ In a team lead by a Vespid Strain Leader, Vespid Stingwing
models may be taken as Core.
Unit Type: Special Rules:
Options:
Jump Infantry (Character) Inspiring Presence
May take wargear from the Tau Empire armoury including
Fleet
Wargear: Vespid and Leader only items.
Hit & Run
Combat Armour Move Through Cover
Neutron Blaster Stealth (Ruins)
Strain Leader*

2
Tau Empire v3.3.1

9 points

WS BS S T W I A Ld Sv Options:
May replace Pule Rifle with:
2 3 3 3 1 2 1 7 4+ - Pulse Carbine Free
- Pulse Blaster and Field amplifier relay Free
Wargear: Special Rules: May take any of the following:
Pulse Rifle Supporting Fire - Bonding Knife Ritual 1 pt
Combat Amour - EMP Grenade 2 pts
Photon Grenade

6 points

WS BS S T W I A Ld Sv Wargear: Special Rules:


Kroot Armour Infiltrate
4 3 3 3 1 3 1 7 6+ Kroot Rifle with Move Through Cover
Pulse Rounds Stealth (Forests)
Options:
May upgrade Kroot Rifle with Sniper Rounds for 1 pt.

5 points
You may only take one Kroot Hound for every one Kroot you take in your Kill Team.

WS BS S T W I A Ld Sv Unit Type: Special Rules:


Beasts Acute Senses
4 0 3 3 1 5 2 6 - Infiltrate
Wargear: Move Through Cover
Close Combat Weapon Stealth (Forests)
Non-Learning

25 points
You may only take one Kroot Rider for every five Kroot you take in your Kill Team.

WS BS S T W I A Ld Sv Wargear: Special Rules:


Kroot Armour Bulky
4 3 6 3 2 3 2 7 6+ Kroot Gun Infiltrate
Move Through Cover
Stealth (Forests)

36 points
You may only take one Drone Squadron for every five Fire Warriors you take in your Kill Team.

WS BS S T W I A Ld Sv Artificial Intelligence:
During a Campaign, if a member of the Drone Squadron
2 2 3 4 1 4 1 7 4+
must make an Injury roll it does not use the normal chart,
instead roll a D6: 1 = Dead!, 2+ = Full Recovery. Also, Drone
Unit Type: Special Rules: Squadrons may never claim an Objective or carry anything
Jet Pack Infantry Supporting Fire (such as Relics).
Squad (3 Drones)
Wargear: Non-Learning Options:
Twin-linked Pulse Carbine Artificial Intelligence*
A Drone Squadron may take up to two additional Drones
for 12 pts per model (to a maximum of five).
Any Drone in the Squad may replace its Twin-linked Pulse
Carbine with one of the following:
- Markerlight Free
- Shield Generator Free

3
Tau Empire v3.3.1

11 points
You may only take a maximum of three Pathfinders in your Kill Team.

WS BS S T W I A Ld Sv Options:
Up to two Pathfinders in your team may replace their
2 3 3 3 1 2 1 7 5+ Pulse Carbine and Markerlight with:
- Ion Rifle 10 pts
Wargear: Special Rules: - Rail Rifle 15 pts
Pulse Carbine Scouts May take any of the following:
Recon Amour Supporting Fire - Bonding Knife Ritual 1 pt
Photon Grenade - EMP Grenade 2 pts
Markerlight

31 points
You may only ever have a single Kroot Shaman in your Kill Team.

WS BS S T W I A Ld Sv Psychic Powers:
Before the battle the Kroot Shaman may choose a single
4 3 3 3 2 3 2 8 6+
Psychic Power from the following list:

Wargear: Special Rules: - Prescience (Divination)


Kroot Armour Infiltrate - Scriers Gaze (Divination)
Close Combat Weapon Move Through Cover - Forewarning (Divination)
Stealth (Forests) - Psychic Shriek (Telepathy)
Psyker (Master Level 1) - Mental Fortitude (Telepathy)

30 points

WS BS S T W I A Ld Sv Options:
One Stealth Shasui in your team may replace its Burst
2 3 4 3 1 2 2 8 3+ Cannon with:
- Fusion Blaster 5 pts
Unit Type: Special Rules: May take the following:
Jet Pack Infantry Infiltrate - Bonding Knife Ritual 1 pt
Supporting Fire May take one item from the Support Systems list.
Wargear: May take Battlesuit only wargear from the Tau Empire
Stealth
Stealth Battlesuit armoury.
Shrouded
Burst Cannon

50 points
You may only ever have a single Broadside Shasui in your Kill Team.

WS BS S T W I A Ld Sv Options:
May replace Twin-linked Heavy Rail Rifle with:
2 3 5 4 2 2 2 8 2+ - Twin-linked High-yield Missile Pod Free
May take one of the following:
Wargear: Special Rules: - Twin-linked Smart Missile System 15 pts
Broadside Battlesuit Supporting Fire - Twin-linked Plasma Rifle 20 pts
Twin-linked Heavy Rail Extremely Bulky May take the following:
Rifle - Bonding Knife Ritual 1 pt
- Seeker Missile 8 pts
May take up to two drones from the Drones list.
May take one item from the Support Systems list.
May take Battlesuit only wargear from the Tau Empire
armoury.

4
Tau Empire v3.3.1

22 points
You may only take a maximum of two Crisis Shasui in your Kill Team.

WS BS S T W I A Ld Sv Options:
May take up to three items from the Ranged Weapons
2 3 5 4 2 2 2 8 3+ and/or Support Systems list.
May take the following:
Unit Type: Special Rules: - Bonding Knife Ritual 1 pt
Jet Pack Infantry Supporting Fire May take up to two drones from the Drones list.
Very Bulky May take Battlesuit only wargear from the Tau Empire
Wargear: armoury.
Crisis Battlesuit

28 points
Firesight Marksman: Unit Type (Firesight Marksman): Infantry
WS BS S T W I A Ld Sv Unit Type (Sniper Drone): Jet Pack Infantry
2 5 3 3 1 2 1 7 4+ Drone Team:
Sniper Drone: A Firesight Marksman uses the normal rules for Injury
during a Campaign. Drones, however, are easy to repair. If a
WS BS S T W I A Ld Sv
Sniper Drone must make an Injury roll it does not use the
2 2 3 4 1 4 1 7 4+ normal chart, instead roll a D6: 1 = Dead!, 2+ = Full
Recovery. Sniper Drone models may never claim an
Wargear (Marksman): Special Rules (All ): Objective or carry anything. If the Firesight Marksman rolls
Combat Armour Squad (1 Marksman a Dead! result during a Campaign, a replacement may be
Pulse Pistol and 1 Drone) bought for 13 pts IF there are still Sniper Drones left alive.
Drone Controller Stealth
Single Unit:
Markerlight Supporting Fire
The entire Sniper Drone Team counts as a single Special
Drone Team*
Wargear (Sniper Drone): model in regards to the model availability requirements.
Single Unit*
Longshot Pulse Rifle Options:
Special Rules (Drone): A Sniper Drone Team may take up to two additional
Non-Learning Sniper Drones for 15pts per model (to a maximum of three).

18 points

WS BS S T W I A Ld Sv Unit Type: Special Rules:


Jump Infantry Fleet
3 3 3 4 1 6 1 6 4+ Hit & Run
Wargear: Move Through Cover
Options: Combat Armour Stealth (Ruins)
May take Vespid only wargear from the Tau Empire Neutron Blaster
armoury.

5
Tau Empire v3.3.1

Hard-wired Light Shield (Leader Only) 15 pts 4. Eldar +1 Initiative.


Grants a 5+ invulnerable save. 5. Space Marine +1 Strength.
6. Ork +1 Toughness.
Portable Repulsor Field (Leader Only) 5 pts
At the start of the Fight sub-phase, at the Initiative 10 Master of the Hunt (Shaper Only) - 10 pts
step, the bearer inflicts a Strength 4 AP hit on every The Kroot Shaper is adept at detecting hiding enemies.
model that completed a charge against him. Hidden models are automatically revealed if they come
within 12" of a Kroot Shaper, and if the Shaper is
Command Node (Leader Only) 10 pts deployed before enemy Infiltrators no enemy may
A sophisticated communications system. Increases a Infiltrate within 24" of him.
Leaders Inspiring Presence radius from 6 to 12.
Blood of the Stalker (Shaper Only) - 5 pts
XV05 Armour (Leader Only) 5 pts The Shaper has daubed themselves with the blood of
An advanced light-weight personal armour. Grants the local predators before battle. This has the effect of
model a 3+ armour save. A Pathfinder Shasui may not augmenting their already prodigious ambush skills. The
take this item. model gains the Acute Senses special rule.

Sniper Training (Leader Only) 5 pts Specialist Hunter (Shaper Only) - 5 pts
Time spent on the shooting range can really pay off on The model gains Preferred Enemy (Codex). Choose the
the battlefield. The model can re-roll To Hit rolls of 1 Codex when the model buys this wargear.
when shooting if it didnt move in the previous
Movement phase. Vicious Strain (Vespid Only) 5 pts
The DNA strain the Vespid has developed from is
Kodachi (Leader Only) 10 pts particularly ferocious. The model gains the Furious
Although the Tau usually eschew any form of melee Charge special rule.
combat, some individuals have learned that it is good
idea to have a weapon to fall back on when melee is Extra Chitin Layers (Vespid Only) 10 pts
unavoidable. A Kodachi counts as a Power Sword. Some Vespid develop additional armour plates
overlaying their natural exoskeleton. The model gains
Twin-Linked Rail Carbine (Leader Only) 20 pts the Feel no Pain special rule.
A custom weapon for special operations, it has the
following profile: Multi-targeting Array (Bettlesuit Only) 10 pts
This is an AI-assisted sensor array that scans for hostiles
Range S AP Type and automatically aligns weapon arms. The model can
Twin-Linked Rail 18 6 1 Assault 2, Twin- shoot each of its weapons at a different target.
Carbine Linked

Extended Drone Controller (Leader Only) 10 pts Stabilised Jet (Battlesuit Only) - 10 pts
Any friendly Gun Drones and Marker Drones within 12 The model may roll 3D6 and choose two of the dice for
of the Team Leader may use his BS instead of their own. the distance rolled for its additional move in the Assault
phase.
DNA Samples (Shaper Only) 10 pts
The Kroot physiology is able to consume DNA in order to Low Weight Composite (Battlesuit Only) 5 pts
absorb its genetic traits. At the start of every battle, roll The model is immune to Strikedown.
a D6. Consult the chart below to find out what trait the
Shaper gains for the duration of that battle: Coolant Injectors (Battlesuit Only) - 5 pts
The model automatically passes Initiative tests caused
1. Ogryn +1 Weapon Skill.
by 'Flaming' weapons.
2. Ratling +1 Ballistic Skill.
3. Human +1 Leadership.

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