Professional Documents
Culture Documents
22.1 Introduction
The role of personal learning style is very important for online learning process
and outcome (Claxton & Murrell, 1987). In most e-learning environments, all stu-
dents are exposed to same exercises, discussions, and delivery of content depending
on preference of institution or tutor. As commercial online entities demonstrate
(myCNN, myYahoo!, myAmazon, etc.), consumers like personalized offerings tak-
ing into account personal, often hidden, preferences. Personalization in e-learning
is the use of technology and student information to tailor interactions between a
tutor and individual students in a way that students achieve better learning out-
comes. Studies relating to personalization in e-learning concentrate on two main
aspects: first, the management of learning materials and other information; second,
the learning process, with a strong focus on the people engaged in learning activities
(Mor & Minguillon, 2004; Sehring, Bossung, & Schmidt, 2004).
V. Esichaikul (B)
Asian Institute of Technology, Klong Luang, Pathumthani 12120, Thailand
e-mail: vatchara@ait.ac.th
J.M. Spector et al. (eds.), Learning and Instruction in the Digital Age, 361
DOI 10.1007/978-1-4419-1551-1_22, C Springer Science+Business Media, LLC 2010
362 V. Esichaikul and C. Bechter
Kolb's Concrete
Experience
learning Feeling
styles
Activist Reflector
Accommodator Diverger
(concrete- (concrete-
how we think about things
active) reflective)
Perception Continuum
Pragmatist Theorist
Converger Assimilator
(abstract- (abstract-
active) reflective)
Abstract
Conceptualisation
Thinking
The four positions on the two dimensions describe four learning modes.
Feeling (concrete experience) perceive information. A high score in the con-
crete experience dimension represents a receptive experience-based approach
to learning that relies on feeling-based judgments. Thus, people tend to be
empathetic.
Watching (reflective observation) reflect on how it will impact some aspect
of life. A high score in reflective observation indicates a tentative, impartial,
and reflective approach to learning. Learners prefer learning situations such as
lectures that allow the role of impartial objective observers.
Thinking (abstract generalization or conceptualization) compare how it fits into
own experiences. A high score in abstract conceptualization indicates an ana-
lytical, conceptual approach to learning that relies heavily on logical thinking
22 Catering for Different Learning Styles in e-Learning 363
Kolbs LSI measures student learning style preference in two bipolar dimensions.
The first dimension, as shown in the Fig. 22.1, is based on task. Left end corresponds
to doing the tasks (performing), while the right end is watching the task (observing).
The second dimension runs vertically and is based upon thought and emotional pro-
cesses. The top of the dimension is feeling (responsive feelings), while the bottom
of the dimension is thinking (controlled feelings). The two lines intersect each other
and form four quadrants. These quadrants form the personal learning styles (Kolb,
Rubin, & McIntyre, 1974).
While there are plenty of studies done on learning styles, there does not seem
to be any agreement or approval of any one theory (Keegan, 2003). A research
report from the Learning and Skills Research Center (Coffield, Moseley, Hall, &
Ecclestone, 2004; Coffield, 2008) studied many learning style models and did a
critique of experimental learning style theories. This research questions the reliabil-
ity, validity, and implication of learning styles in general. In addition, the authors
have criticized some of the research that has used these models including the Kolbs
learning style model and disagreed with the way researchers came to their conclu-
sions. Questions regarding the reliability of Kolbs LSI have also been raised by
other researchers (Newstead, 1992). They point out that the instrument may capture
a learners style at a particular moment in time but does not apply to different learn-
ing situations. Since student performance was not significantly different between
the Convergers and Divergers, the reliability of the instrument was also questioned
(Garner, 2000) or empirical research showed no significant differences between the
four groups (Bechter & Esichaikul, 2005). Polhemus, Danchak, and Swan (2004)
found that by adding the word online into each of the LSI 12 items, people found
themselves in different learning quadrants. In contrast, Manochehr (2006) found the
four learning types confirmed through his empirical research.
364 V. Esichaikul and C. Bechter
1. Are there differences between Kolbs four learning styles in the usage of
e-learning tools?
2. What e-learning behaviors are influenced by learning styles?
The objectives are to identify links between Kolbs learning styles and
In 2008, 180 MBA students from four sections of an online business simula-
tion course at one university have been asked to fill in Kolbs LSI questionnaire.
A further eight questions have been added to evaluate preferred communication
tools (chat, email, and discussion board) and type of discussion board contribution.
22 Catering for Different Learning Styles in e-Learning 365
Students were also asked about their preferred support channel (discussion with
peers, teacher, and reading the handbook). The word online was added to all 12
LSI items as suggested by Polhemus et al. (2004).
Two polar opposite learning types Divergers (Dive) and Convergers (Conv) show
significant differences in their preferred learning approaches. Out of synchronous
and asynchronous communication tools, Divergers prefer chatting more than
Convergers do (see Table 22.1). A t-test shows the difference is significant and the
95% confidence interval is between 0.349 and 1.109 on a 14 scale. The 14 rank-
ing scale is adopted from Kolbs scale used to determine the learning style. Students
of the various sections of the same online business simulation course were asked to
rank how they learn best and choice of communication tools.
Table 22.1 Differences between Diverger and Converger
Std. error
LSI N Mean Std. deviation mean
Std. error
LSI N Mean Std. deviation mean
Put things into a framework/model and analyze market research data, something
they have in common with Convergers. Both learning types show high abstract
conceptualization in Kolbs model.
Offline team discussions (phone, personal meetings), which might be a result to
their focus on watching.
22 Catering for Different Learning Styles in e-Learning 367
Students were asked whether they wish to have more support from their peers
(note: simulation game is a group assignment) or from the professor on a Semantic
Differential (110). Divergers show the lowest mean, i.e., they want more sup-
port from their peers than the other three groups. Assimilators find the simulation
course most interesting (on a scale with 1: interesting, 10: boring). Although all
students find the course interesting, relatively, Accommodators find it more boring
than others.
According to Kolbs model, Accommodators will look for concrete experi-
ence. The rating of 3.42 of the simulation, being practical rather than theoretical
(10), reflects the fit between simulation as a learning tool and learning style (see
Table 22.3).
Theoretically, Assimilators (see Table 22.4) should not like a simulation, but their
tendency to abstract conceptualization makes the game interesting for them. In fact,
it makes it so interesting that they give a 1.87 out of 10 (boring).
experience (see Table 22.6). For the overall perceptions on the online simulation
course, the results show that Convergers and Assimilators have similar perceptions
as they mainly focus their learning on abstract conceptualization or the North side
of a learning style model. In the same way, Accommodators and Divergers have
similar perceptions as they mainly focus their learning on concrete experience or
the South side of a learning style model.
22.4.4 Associations
Students were presented with the question if the simulation game was a person who
would it be? A few weeks prior to the game, students were asked whom they asso-
ciate with a doing feeling watching, and thinking profession. On the thinking
dimension teacher ranked highest, football (soccer) player on feeling (concrete
experience), singer on doing, and monk on watching (see Table 22.7).
Most Divergers and Accommodators think the game is a football player. Both
types have the concrete experience dimension in common. Convergers and
Assimilators think the game is best represented by teacher. Both have the thinking
or abstract conceptualization dimension in common. This shows that the percep-
tion on the game, asked indirectly via an association test, is in line with the learning
type, i.e., a Diverger or Accommodator sees in it a concrete experience, whereas
Convergers and Assimilators as more theoretical exercise. In short, each group sees
what they want to see. This might also explain the positive results on perceptions,
e.g., Assimilators, they see in it abstract conceptualization and not reflective
observation. Consequently, they associate the simulation with the teacher and
not with the monk.
22 Catering for Different Learning Styles in e-Learning 369
Football
LSI player Teacher Monk Singer
Acco N 26 26 26 26
Mean 2.69 2.54 1.23 2.38
Std. deviation 1.123 1.140 0.652 0.983
Assi N 31 31 31 31
Mean 3.00 3.42 1.71 1.87
Std. deviation 1.183 0.720 0.824 0.619
Conv N 100 100 100 100
Mean 3.08 3.15 1.63 2.20
Std. deviation 1.061 0.880 0.872 0.876
Dive N 23 23 23 23
Mean 3.09 2.04 2.70 2.17
Std. deviation 0.793 1.186 1.428 0.650
Total N 180 180 180 180
Mean 3.01 2.97 1.72 2.17
Std. deviation 1.062 1.030 1.003 0.836
There are two schools of thought if it comes to the effectiveness of discussion board
threads. First, some evidence suggests that focused questions lead to more effective
discussion (Roblyer & Wiencke, 2003). Other researchers have reported that dis-
cussion questions should be broad because peer discussions are more effective than
educator messages at stimulating a discussion and that a too focused discussion can
shut a discussion down (Li, 2003; Mazzolini & Maddison, 2003). Following sample
postings represent two different discussion threads ranging from focused to broad
topic. Despite the variance in question, the answers given by students reflect their
learning style. The philosophy of the teacher in this course was to allow students to
construct their own knowledge. Below sample postings are in their original format,
i.e., unedited. In following section, quotes from participants are used to illustrate
learning style differences in responding to discussion threads.
. . .how would you define Ryanairs marketing strategy and its CEO Michael OLeary?
opportunistic? irritating? is he a clown? is he a marketing specialist? a marketing
innovator? Do they practice the selling concept? (in my opinion it seems they do)
My feeling is that hes really intelligent and has found the way to put Ryanair on
everybodys mouth with little investment in marketing. . . Low-cost marketing I guess.
370 V. Esichaikul and C. Bechter
It can be one of the complementary assets to make the innovation successful. Going
back to David J. Teece, only in a soft appropriability regime, the success depends on the
complementary assets. Important complementary assets can be: production facilities, dis-
tribution, infrastructure, marketing, etc. Critical complementary assets are those that are
specialized or, in other words depend on each other.
A brand could give a product this extra feature which makes it exceptional and distinguished
from its competitors and could create large exposure for the company, James Surowiecki
stated in The New Yorker that Gurus talk about building an image to create a halo over
a companys products. But these days, the only sure way to keep a brand strong is to keep
wheeling out products, which will in turn cast the halo. (The iPod has made a lot more
people interested in Apple than Apple made people interested in the iPod.)
If you come up with an innovative product, one of the factors to ensure long term success
is branding. Innovations must go along with a branding strategy otherwise will be copied
and the follower will take the credit of the resources and time invested to come up with the
innovative product or service.
If the customers have the brand well positioned in his/her mind and the brand is well
recognized and distinguished as the pioneer or the one who provides the innovative product
or service, the competition and followers will find their way more difficult to overcome
this advantage. Also the owner of the brand acquires some prestige (if the innovation is a
success) so when introducing new products or line extensions this brand will warrant the
product.
Again, these examples show how the four types differ in the dimension of abstract
vs. concrete experience. Above postings by Accommodator and Diverger express
own experiences whereas Converger and Assimilator rely more on abstract concepts
no matter whether the DB question is focused or broad.
372 V. Esichaikul and C. Bechter
Preferred type of DB
Learning type posting Communication tool Problem solving
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