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Object-Specific renders the 3D surface according to the shape of the object. For
example, a circular shape is rendered with a spherical surface.
Flat renders the 3D surface as polygons.
Spherical renders a smooth 3D surface regardless of the shape of the object.
Invert Normals inverts or reverses which side of the selected object is considered
to be the outside face and which side is considered the inside face.
Double-Sided Illumination lights an object from the outside and the inside of the
object. To use as an ambient light source, click this button, and then click Invert
Normals. This is a setting for the whole of the 3D scene and not fopr a single object
within the scene.
Double-Sided a 3D object has a front and back face. With Double-Sided
switched off, only the front face of the object is rendered. The effect, when looking from
3D Effects Shading
On the Shading page of the Effects dialog (Figure 179) you can set the shading and shadow
options for the selected 3D object.
Shading specifies the type of shading applied to a 3D object (Figure 180).
Flat Mode assigns a single color of shading to a single segment on the surface of the
object.
Gouraud Mode blends shading colors across the segments.
Phong Mode averages the shading color of each pixel in a segment based on the
pixels that surround it, and requires the most processing power.
3D Effects Illumination
On the Illumination page of the Effects dialog (Figure 183) you define how a 3D scene is lit and the
settings apply to all 3D objects in a scene. You can specify the direction of the light source for the
3D scene, as well as the color of the light source and of the ambient light.
By default one light source is already selected when you open the Illumination page. However, you
can select another light source or use more than one light source for illumination. A maximum of
eight sources can be used and each light source can use a different color. Figure 183 shows three
light sources selected with each color having a different color. At least one light source must be
active; otherwise, the rendering and shading functions on 3D Effects will not function correctly.
1) Select a Light source icon to turn the required light source on. The icon changes to an
illuminated bulb.
2) Press the space bar or click again on the selected light source so you can adjust the color
and ambient light for the light source.
3D Effects Textures
On the Textures page of the Effects dialog (Figure 184) you can set the properties of the surface
texture for a selected 3D object. The Textures page is only available after you have set the Area
Fill of a 3D object to Gradient, Hatching or Bitmap. For more information, see Chapter 4 Changing
Object Attributes.
Type sets the color properties of the texture.
Black & White converts the texture to black and white.
Projection X sets the options for displaying the texture along the X axis. Only one of the
three following options can be selected.
Object-Specific automatically adjusts the texture for best fit based on the shape
and size of the object. This is the default setting.
Parallel applies the texture parallel to the horizontal axis and is mirrored on the
rear side of the object.
Circular wraps the horizontal axis of the texture pattern around an object.
Projection Y sets the options for displaying the texture along the Y axis. Only one of the
three following options can be selected.
Object-Specific automatically adjusts the texture for best fit based on the shape
and size of the object. This is the default setting.
Parallel applies the texture parallel to the vertical axis and is mirrored on the rear side
of the object.
Circular wraps the vertical axis of the texture pattern around an object.
Filter filters out noise that can occur when you apply a texture to a 3D object.
Filtering On/Off blurs the texture slightly to remove unwanted speckles.
Before Textures can be used, you must change the area fill of the 3D object as follows:
1) Select the 3D object.
2) Right-click on the 3D object and select Area from the context menu or go to Format > Area
on the main menu bar to open the Area dialog.
3) From the Fill drop-down list, select Gradient, Hatching or Bitmap.
4) Select the fill from the list that appears and then click OK. The texture is then applied to the
selected 3D object.
3D Effects - Material
On the Materials page of the Effects dialog (Figure 185) you can change the appearance of a 3D
object to represent different materials. Materials and textures can be combined with each other and
it is a matter of trial and error to achieve the desired result.
Material assigns a predefined color scheme or lets you create your own color scheme.
Favorites select a predefined color scheme, or select a custom color scheme that has
been user defined.
Object color select the color that you want to apply to a 3D object.
Illumination color select the color to illuminate the object and brightening parts of the
object which lie in shadow making the object seem more illuminated.
Specular sets the light reflection properties for the selected object simulating the
reflecting capacity of the surface. The position of the illuminated point is determined by the
setting of the first light source.
Color select the color that you want the object to reflect.
Intensity enter the intensity of the specular effect.
The Color icon opens the Color dialog allowing you to define your own colors using
the two-dimensional graphic and numerical gradient chart.
Do not use a very high brightness values for individual colors. These are all
Tip additive and it is easy to end up with a colored area that is white.
When you use individual color parameters additional effects can be produced, which are similar to
the color parameters in 3D Effects Illumination on page 143.
Metallic and glass surfaces do not simulate well because the appearance of these
Note materials is produced using reflection.
Depth sets the extrusion depth and direction from the pop-up options.
Direction sets a view direction and a perspective or parallel projection from the pop-
up options.
Lighting sets the lighting direction and lighting intensity from the pop-up options.
Surface sets the surface material or use a wireframe display from the pop-up
options.
Combining 3D objects
Multiple 3D objects can be grouped or combined together in the same way as 2D objects. See
Chapter 5 Combining Multiple Objects for more information.
When copying and pasting a 3D scene into another 3D scene, it is not pasted in as
Note a scene, but the objects within the copied scene are pasted in.
Connectors
Draw has a comprehensive selection of connectors on a Connectors toolbar (Figure 187) to help
you connect objects in, for example, a flowchart or organization chart. To open this toolbar, click
the small triangle to the right of the Connector icon on the Drawing toolbar. Note that this icon
changes shape depending on the last connector tool used. This toolbar can become a floating
toolbar by clicking on the bottom of the pop-up toolbar and dragging it into your workspace.
Types of connectors
Connectors fall into four type groups:
Standard connectors (Figure 188) the line segments run vertically and horizontally. Draws
a connector with one or more 90-degree angle bends. Click on an object glue point on an
object, drag to a glue point on another object, then release.
Adding connectors
When you select a connector and move the mouse pointer over a filled object or the edge of an
unfilled object, glue points appear. A glue point is a fixed point where you can attach a connector
line. You can also add custom glue points to an object, see Glue points on page 153 for more
information.
Modifying connectors
To detach or reposition a connector, click and drag either end of the connector line to a different
location.
To change the connector route between objects avoiding any objects on the route, click on a
control point on the connector line and drag it to a new position. In Figure 192, the control points
are shown as small red squares at the point where the connector changes direction.
To modify a connector, right-click on the connector and select Connector from the context menu to
open the Connector dialog (Figure 193). Use this doialog to change connector type and its
properties.
Line skew defines the skew of the line and the dialog preview displays the result.
Line spacing sets the spacing for the connectors.
Begin horizontal enter the amount of horizontal space you want at the beginning of
the connector.
Begin vertical enter the amount of vertical space you want at the beginning of the
connector.
End horizontal enter the amount of horizontal space you want at the end of the
connector.
End vertical enter the amount of vertical space you want at the end of the connector.
Glue points
Glue points are not the same as the selection handles of an object. The selection handles are for
moving or changing the shape of an object; see Chapter 3 Working with Objects and Object Points
for more information. Glue points are used to fix or glue a connector to an object so that when the
object moves, the connector stays fixed to the object.
All Draw objects have glue points, which normally are not displayed and only become visible when
the Connectors icon on the Drawing toolbar is selected. Note that the Connectors icon
changes shape depending on the last connector tool used.
To add, customize or delete glue points to an object, go to View > Toolbars > Gluepoints on the
main menu bar to open the Gluepoints toolbar (Figure 194). This toolbar only becomes active after
you click on the Glue Points icon or select Edit > Glue Points on the main menu bar. Figure
192 on page 151 shows an example of active glue points.
Each glue point you have added can have only one horizontal position and one
Note vertical position. Only one of the horizontal position tools and one of the vertical
position tools can be selected and used at any one time.
3) Select the object and then the Insert Glue Point icon .
4) Move your cursor to a position where you want the glue point on an object and click to
insert the glue point.
5) To move a glue point to another position, click on the glue point and drag it to its new
position. Guide lines automatically appear when moving glue points.
1) Make sure no objects are selected and click on the Glue Points icon or select Edit >
Glue Points on the main menu bar. Glue points will appear as small crosses on objects
(Figure 192 on page 151).
2) Make sure the object is not selected and double-click on a glue point that you have added
to select the glue point.
3) Right-click on the glue point and select Cut from the context menu, or press the Delete key
on the keyboard, or go to Edit > Cut on the main menu bar.
Connector text
Text can be easily added to connectors, then formatted or edited to make, for example, your
flowchart or organization chart easier to follow. See Chapter 2 Drawing Basic Shapes and Chapter
9 Advanced Draw Techniques for more information on working with text.
Adding text
1) Select the connector.and the control points become active.
2) Click on the Text icon or Text Vertical icon on the Drawing toolbar and the familiar
flashing text cursor appears close to the connector. The Text Formatting toolbar replaces
the Line and Filling toolbar.
3) Use the Text Formatting toolbar or Format and Tools on the main menu bar to change
the default format of the text.
4) Type the text and, when you have finished typing the text and using the text tools, move the
cursor away from the objects and connector and click to end the text mode. The Line and
Filling toolbar then replaces the Text Formatting toolbar.
A connector has an invisible rectangle around it. Text anchor will position the text
Note within this invisible rectangle and Spacing to borders will create margins between
the text and the borders. These options are in addition to the standard text tools.
4) Click on the Text Animation tab where you can animate the text. However, this is not
recommended unless you are going to display the drawing as part of a presentation. See
the Impress Guide for more information on text animation.
5) When you have finished formatting and editing your text, move the cursor away from the
objects and connector and click to end the text mode. The Line and Filling toolbar then
replaces the Text Formatting toolbar.
Flowcharts
For drawing flowcharts (also known as flow diagrams), Draw has a Flowchart toolbar that includes
a large selection of flowchart tools to help you to easily draw a flowchart.(Figure 196). Click on the
small triangle to the right of the Flowchart icon on the Drawing toolbar to open the Flowchart
toolbar. Note that this icon changes shape depending on the last flowchart tool used. This toolbar
can become a floating toolbar by clicking on the bottom of the pop-up toolbar and dragging it into
your workspace.
1) When adding objects to your flowchart, see Chapter 2 Drawing Basic Shapes for
information on how to draw and resize object shapes.