Professional Documents
Culture Documents
I Introduction
II Installation
III Compatibility
IV Details - What does this mod?
V Version History
VI Known Bugs
VII Responsability
VIII Contact
IX Credits
I Introduction
II Installation
After that extract the "mission.lvl" file from the "TEC-Mod_1.7z" archive into you
"Star Wars Battlefront II\GameData\Data\_lvl_pc\" folder - extract any other file
from the archive into your "Star Wars Battlefront II\GameData\Data\_lvl_pc\side\"
folder.
To uninstall simply delete the files you extracted before and reactivate
III Compatibility
This mod should work with any version of Star Wars Battlefront II. It
should also work on every usermade map, that doesn't change the sides.
It will not work properly on maps which do this.
It will not work properly with other hex- or side-mods.
Classes:
- Riflemen: They are the backbone of any army. They got the simple task
to break hostile resistance and take command posts - they are usually
equipped with blaster carbines, blaster pistols and thermal detonators.
They also wear heavy body armor, which makes them slower but tougher.
- (CIS) B-1 Battledroids: They have only light armor and inferior
weaponary - but their high speed and their ability to fire more
precisely while moving than anybody else make them a big thread to
enemy infantry.
- Heavy Infantry: These Soldiers have the task to take out enemy vehicles -
anywhere in any situation. They are equipped with Rocketlaunchers, blaster
pistols and thermal detonators. They also wear heavy body armor, which
makes them slower but tougher.
- (Empire) Heavy Stormtroopers: Their equipment is the most advanced
weaponary that can be found on the battlefield - they are a higher
thread to enemy infantry than most other heavy infantry.
- (CIS) B-2 Super Battledroids: They are not really anti-tank units
but anti infantry as well. they are very slow but also very tough
and got an impressive amount of firepower. Their wrist blaster -
which has two modes of fire is a devistating anti-infantry weapon
while their wrist rockets also give them a good punch against
vehicles. They are most effective when combined with B-1 because
while the B-2 have enough firepower to strike a hole into the
enemy's defence the B-1 are fast enough to use these holes.
- Engineers: They have many tasks to fullfill on the battlefield. They are
responsable for the defence by building defensive turrets, placing
autotrurrets and building mine fields; they repair their faction's droids
and vehicles to keep them ready for combat and they clear enemy minefields
since they are immune to mines. They are equipped with blaster rifles,
fusion cutters, auto-turrets and mines. They wear light armor.
- Special Units: Every faction got a special unit which fullfills the same task
as the riflemen - just better...
- (Empire) Dark Trooper: He got a Jump Pack that allows him to cover big
distances in a very short time. He is equipped with an arc caster that -
if you charge it - attacks several targets at once, a commando pistol
and thermal detonators. He also wears heavy body armor, which makes him
slower but tougher.
- (Republic) Jet Trooper: He uses a jet pack to hover and is very mobile.
His EMP-Rocketlauncher gives him a serious amount of firepower. The light
commando carbine is a tricky emergency weapon because it overheats almost
imediatly when used wrong. He wears heavy body armor which makes him
tougher but slower.
- (CIS) Droideka: It's wheel form allows this droid to move quite fast -
but it should be ready for combat before it can be seen by it's enemies.
Otherwise they will very likely blow it up before the shield is set up.
When the shield is ready the most dangerous enemies are emp-weapons.
- Marines: They are exactly like riflemen but the blaster pistol was exchanged by a
rocketlauncher. They are responsible for boarding enemy capital ships or destroy
enemy boarding parties.
Changes in equipment:
- Blaster Carbine: It's the blaster rifle from the unmodded game.
- Blaster Rifle: It has a very low rate of fire and a smaller clip than the
carbine,
but a single bolt does more dammage.
- Light Carbine: It's like a blaster pistol, but has full automatic fire.
- Light Commando Carbine: It's like a commando pistol, but got full auto. It
overheats realy fast if used wrong.
- EMP-Weapons: Their explosions are highly dangerous for droids and shields - but
living beings can be killed by them either.
- Concussion Grenades: They can't be thrown very far and are not very dangerous for
infantry - but they'll stick to vehicles and will cause much dammage.
- Wrist Blaster has unlimited armor but may overheat.
Clone Wars:
- Diffrent Clone Legions on diffrent Planets
- Clones' blaster pistols were changed into light carbines
- CIS ignores the standart class system almost completely
- Droids are less precise than living character and can not use scope
- Droids get no malus on accuracy when moving
- Most droids move faster than living characters but they can not sprint
V Version History
1.1:
- Heroes were weakened to be more balanced
- The Bug that caused Mos Eisly Hero Assault to crash was fixed
- V-Wing and ARC-170 changed their roles - the V-Wing now is a fighter while the
ARC-170 now is a fighter-bomber
- The Arc-170 now has three positions
- The Jedi Starfighter's rockets were removed - it's lasers in turn were
improved
- The Superbattledroid's Wrist Rocket stopped being target seeking
- Several graphical changes
- Inclusion of Rekubot's DH-17; OOM-9's DC-15s; C-26's 3 Legion Pack,
Republic Gunship Cockpits for the A-Wing, the V-Wing and the ARC-170,
TIE-Bomber Cockpit for the Eta-2 Actis; The TIE-Interceptor now fires
it's weapons linked and the Rebel Urban Heavy Trooper got it's hands
back ;)
VI Known Bugs
VII Responsability
I am not responsable for any dammage caused by this files.
VIII Contact
IX Credits
I have to thank
- Icemember for his white sniper skin and his Commander Baccara skin
- C-26 for his 3 Legions Skinpack
- Rekubot for his DH-17 model and skin
- OOM-9 for is DC-15S model and skin
- Commander Fordo for his Clone white skin (which I slightly modified)
- Astute for explaining me how to solve some problems that occured
- Dragon 93 and Wazmol69 from CIM for assisting me
- Pandemic and Lucas Arts for creating this great game
- George Lucas for creating this even greater universe ;)