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Once the scale of the conflict is determined, you Characters begin with 8 total Stress boxes
need to figure out who goes when. Determine each distributed between Health and Composure.
character's rank in regards to acting quickly in the Neither track may begin with fewer than 2 boxes
current conflict. Proceed in rank order. Resolve ties or more than 6.
by counting the total number of Aspects; remaining
ties go at the same time. Block -- One character acts to prevent another
character from performing a specific action.
Attack -- This action is an attempt to harm another Examples include leaving a room, attacking
character in some way, based on the nature of the another character, or entering a password into a
conflict. computer.
Roll attacks using an appropriate rank. Defenders The initiating player rolls their rank. Then anyone
contest. If the attack succeeds, the defender takes else attempting to perform the specified action uses
Stress equal to the difference. that roll as a difficulty if it is higher than the
normal difficulty of the action.
Characters receiving Stress check off that number
of boxes of the appropriate Stress track. Physical ADVANCEMENT
damage, illness, and weariness damage the Health
track. Emotional trauma, psychic shock, and At the end of each session, players may alter a
mental strain damage Composure. Stress tracks single Aspect.
clear at the end of the conflict.