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2017 Catalog

Volume X X V III, Edition 12, 0 6/ 2017


Table of Contents
INTRODUCTION 06

MI S SION 06

EDUC ATION A L PHILOSOPH Y 07

HI S TORY 08

CAMPUS & FACILITIES 10

FULL S A IL S TUDIOS 11

COMPUTER L A B S 12

FILM / V IDEO EDITING SUITE S & L A B S 15

THE BACK LOT 16

FILM CENTER 18

FILM / V IDEO SOUNDS TAGE S


& EQUIPMENT 19

R ECOR DING L A B S & S TUDIOS 20

V IRTUA L SE T 22

DUBBING S TAGE 23

LI V E PER FOR M A NCE V ENUE S & L A B S 24

ENTERTA INMENT/ MUSIC


BUSINE S S CENTER 26

FULL S A IL S TUDIOS:
R ECOR DING S TUDIO 27

3D A RT S CENTER 28

FULL S A IL S TUDIOS:
G A ME PRODUC TION S TUDIO 29

3
Table of Contents (Cont.)

DEGREE PROGRAMS 31 DEGREE PROGRAMS (Cont.) COURSE DESCRIPTIONS 101


AUDIO PRODUCTION 32 MEDIA COMMUNICATIONS 67
Undergraduate Degree Program Undergraduate Degree Program
BUSINESS INTELLIGENCE 34 MEDIA DESIGN 69
Graduate Degree Program Graduate Degree Program
GENERAL INFORMATION 159
CLOUD TECHNOLOGIES 35 MOBILE DEVELOPMENT 70
Undergraduate Degree Program Undergraduate Degree Program
COMPUTER ANIMATION 37 MOBILE GAMING 72 A DMI S SION S 160
Undergraduate Degree Program Graduate Degree Program
CREATIVE WRITING 39 MUSIC BUSINESS 73 FIN A NCI A L A ID 163
Graduate Degree Program Undergraduate Degree Program
CREATIVE WRITING FOR ENTERTAINMENT 40 MUSIC PRODUCTION 75 C A R EER DE V ELOPMENT DEPA RTMENT 165
Undergraduate Degree Program Undergraduate Degree Program
DIGITAL ARTS & DESIGN 42 NEW MEDIA JOURNALISM 77 GENER A L INFOR M ATION 165
Undergraduate Degree Program Graduate Degree Program
DIGITAL CINEMATOGRAPHY 44 PUBLIC RELATIONS 78 TUITION BR E A K DOW N 166
Undergraduate Degree Program Graduate Degree Program
ENTERTAINMENT BUSINESS 46 RECORDING ARTS 79 CL A S S SCHEDULE S 170
Undergraduate Degree Program Undergraduate Degree Program
ENTERTAINMENT BUSINESS 48 SHOW PRODUCTION 81 ONLINE EDUC ATION 171
Graduate Degree Program Undergraduate Degree Program
ENTERTAINMENT BUSINESS 49 SIMULATION & VISUALIZATION 83 S TUDENT SERV ICE S 171
WITH A SPORTS MANAGEMENT ELECTIVE TRACK Undergraduate Degree Program
Graduate Degree Program SOFTWARE DEVELOPMENT 85 POLICIE S & PROCEDUR E S 172
FILM 50 Undergraduate Degree Program
Undergraduate Degree Program SPORTS MARKETING & MEDIA 87
LICEN SE S & ACCR EDITATION 180
FILM PRODUCTION 52 Undergraduate Degree Program
Graduate Degree Program WEB DESIGN & DEVELOPMENT 89
GAME ART 53 Undergraduate Degree Program A DMINI S TR ATION 181
Undergraduate Degree Program Extended Studies 91
GAME DESIGN 55 Internship Program
Undergraduate Degree Program
GAME DESIGN 57
Graduate Degree Program
COURSES OF STUDY &
GAME DEVELOPMENT 58 CERTIFICATE PROGRAMS 93
Undergraduate Degree Program
GRAPHIC DESIGN 60
Undergraduate Degree Program AUDIO PRODUCTION 94
Undergraduate Certificate
INNOVATION & ENTREPRENEURSHIP 62
Graduate Degree Program INSTRUCTIONAL DESIGN & TECHNOLOGY 95
Graduate Certificate
INSTRUCTIONAL DESIGN & TECHNOLOGY 63
Graduate Degree Program INTENSIVE ENGLISH 96
Courses of Study
INTERNET MARKETING 64
Undergraduate Degree Program INTERNET MARKETING 97
Graduate Certificate
INTERNET MARKETING 66
Graduate Degree Program MEDIA COMMUNICATIONS 98
Undergraduate Certificate

4 5
Introduction Introduction
MISSION EDUCATIONAL PHILOSOPHY

People from around the world come to Full Sail to Empower our students through Provide learning environments
pursue their educational goals, and they share one an active relationship with the that are real world
thing in common a passion for creative careers in entertainment and media industry Full Sails campus is designed to provide students with
the entertainment and media industry. Full Sail is dedicated to serving the needs and careers of our educational environments that are on par with some of the
students and graduates by actively engaging the companies best production facilities in the world. In these studios, labs,
Full Sails mission is to provide students with an
that make up the entertainment and media industry, both and classrooms, students gain real-world experience with
innovative style of education, delivered by a sta the creative and technical tools employed at all levels of the
in the United States and around the world. At Full Sail, every
of dedicated individuals, that addresses the career degree program goes through ongoing assessment and industry. At the same time, they learn the same production
opportunities available in an ever-growing, constantly evolution, ensuring that students receive an education that is workow used in lm productions, recording sessions,
evolving industry. We do this by developing unique current and relevant. This is accomplished through industry live events, animation and design projects, and in the
curricula that combine elements of creativity, art, feedback and insight, and the specic guidance of groups development of video games, websites, and entertainment
business and life skills, technical prowess, and of entertainment and media professionals who make up business strategies.
academic achievement. Our education is delivered Program Advisory Committees for each of our degrees. In
Full Sails online courses and degrees are driven by a real-
addition, our commitment to a close relationship with the
via immersive teaching methods, both in Full Sails world approach that uses current technology to educate
industry allows employers to easily recruit qualied talent,
real-world production studios and classrooms, and inspire. Through the capabilities of todays Internet,
and also allows our Career Development Department to
as well as through our online learning environment. traditional assignments are complemented by videos,
promote our graduates to the widest possible audience.
animations, and interactive exercises. Our online learning
Every one of our degree programs is designed to environment is also built around the concept of connecting
provide students with knowledge and real-world Connect students with educators you with people from accessible instructors, to exclusive
experience that will help them realize their career
and industry guests who inspire guest lecturers, to collaboration tools that enable you to
and challenge meet, share, and receive feedback from your peers.
goals in the entertainment and media industry.
The core of Full Sail is our sta, many of whom bring years Whether on campus or online, Full Sails goal is to deliver
of industry credentials and educational experience to our a real-world educational experience that is engaging
campus. Because many of our educators and guests are and exceptional.
active in the professional community through conventions,
industry aliations, and professional projects, they are able
Promote professionalism throughout
to inspire students with current knowledge that speaks to
the educational experience
how entertainment and media companies create exceptional
If youre serious about your dream, professional product. We believe that students should approach their education
like professionals because it will increase their chance for
well take your dream seriously.

success throughout their careers. There are initiatives
woven throughout a students educational journey designed
to instill professional protocol, attitude, and a mindset
for creativity and success. These elements are integral to
our real-world educational formula, alongside up-to-date
curricula, professional settings, immersive projects, and
experienced educators.

6 FUL L SA I L U NI VE R SI T Y I NTRO D U C TI O N 7
1994 1996
TODAY

2017
3 Graduate credits on Graduate credits on
The Rolling Stones Kiss 2005
Voodoo Lounge Tour Reunion Tour One of the Top 5 Film Schools in the Country
Top Grossing World Tour 1994 Top Grossing World Tour 96 UNleashed Magazine (2005)

Our
2007
2005 Full Sails redesigned
1996
First One of the 5 Best Music Programs in the Country website receives
Rolling Stone Magazine multiple nominations
GRAMMY- in the Webby Awards
WINNING
You can get there from here

HISTORY
1995 for Best Home/
Graduate credit on Graduate 2005 Welcome Page and
One of the 3 Best Music Business Departments Best Website - School
1991
Braveheart Schools That Rock
Graduate credit on OSCAR Winner for Best Picture The Rolling Stone College Guide
1997
Nirvanas Nevermind 8 Graduate credits 2007
#1 Album (Billboard 200) Full Sail is the Harvard
Titanic of Game Schools
Top Grossing Film of All Time - Tips & Tricks Magazine
OSCAR Winner for Best Picture
SOME HIGHLIGHTS 2008 & 2011
Full Sail University
named School/
College of the
Since FullSails inception in 1979, over 36,800 graduates have March 1998 witnessed the introduction of the Game Design In June 2007, FullSail launched its rst Master of Science Degree in Throughout the world, FullSail graduates are employed Year by the Florida
prepared for careers in the entertainment and media industry. Specialized Associates Degree as well as the Show Production & Entertainment Business, and in July 2007, FullSail launched a new in music recording, lm production, video production, Association of
Postsecondary
The following features some of the highlights of FullSails history Touring Specialized Associates Degree. In January of that same Associate of Science Degree in Graphic Design. animation, sound design, web development, concert Schools & Colleges
as well as that of our graduates. year, FullSail achieved additional accreditation and licensing sound, concert lighting, postproduction, game design, (FAPSC)
October 2007 was a historic month, with the introduction of
enabling students to earn Associate of Science Degrees in music, interactive title development, graphic design,
In 1980, FullSail moved from its original home in Dayton, Ohio FullSails rst online degree program an online version of 2014
Recording Arts, Film and Video Production, and Digital Media. virtual reality and simulation, entertainment companies,
to Orlando, Florida. During the six years that followed, new the schools existing Entertainment Business Master of Science Full Sail University
In February of 1999, a new accredited program was introduced and worldwide corporations. Hundreds of media celebrates its
audio courses were added to the original recording arts oering Degree Program. The launch of this rst online degree was years 35th Anniversary
the Computer Animation Associate of Science Degree. businesses have been built and GRAMMY, Emmy, Addy,
until, in 1986, the Recording Arts Comprehensive Program was in the making and saw the school build a proprietary online & 5th Annual
Additionally, the Game Design and Show Production & Touring and Recording Industry Association of America (Gold and Hall of Fame
introduced. In 1988, a new curriculum with a focus on the visual learning platform from the ground up. Celebration
Programs were modied and approved to be oered as Associate Platinum Records) awards have been earned by numerous
arts was born the Video and Film Production Comprehensive
of Science Degrees. In December 2007, Full Sail launched a new on-campus degree alumni. In addition, 2005 marked the rst graduate to ever
Program. In July 1989, FullSail moved into its current home
program the Game Art Bachelor of Science Degree designed be nominated for an OSCAR.
in Winter Park, Florida (a suburb of Orlando) which has since In November 2003, FullSail oered its rst Bachelors Degree - the
to meet the growing demand for game-specic artists. In January 2003
expanded into a 110+ studio multimedia campus. Entertainment Business Bachelor of Science Degree Program. In
2008, Full Sail launched two additional online degree programs One of the Top 5 Game Degree
addition, the Game Development Degree Program was revised Programs in the World 2006

111
August 1990 marked a milestone in history when FullSail received the Education Media Design & Technology Master of Science
and expanded to become a Bachelor of Science Degree Program. Electronic Gaming Monthly
accreditation allowing students to earn Specialized Associates Degree and the Entertainment Business Bachelor of Science
Degrees upon successful completion of the curricula in the Degree, and a new on-campus degree program the Web Design 2003
Another milestone was achieved in August 2005 when three
Graduate credit on Graduates
Recording Arts and/or Film and Video Production Programs. A of FullSails Associate of Science Degrees were revised and & Development Bachelor of Science Degree.
PIXARS The Incredibles involved with

est. GRAMMY-
third Specialized Associates Degree in Digital Media was launched expanded to become Bachelor of Science Degrees Computer OSCAR Winner for
In March 2008, Full Sail was granted University status and became nominated projects
in March 1995 this addition marked FullSails entrance into Animation, Digital Arts & Design (formerly Digital Media), and Film. Best Animated Feature Film
1979

known as Full Sail University. Since then, the school has continued
training for the vast, emerging eld of interactive media. In April of 2006, the Entertainment Business Bachelors Degree 1998
to expand its online and campus degree oerings into new elds, 2005
Program changed focus slightly and was renamed Music Business. EMMY-
including Game Design, Internet Marketing, Graphic Design, and First Graduate
WINNING
1989 1990
more, while also revising and expanding its agship Recording
Arts and Show Production programs to be oered as Bachelor of
Graduate
XVIII Olympic Games
OSCAR
Nomination
Most Outstanding Technical Team 2005-2007
Full Sail moves into Graduate credit on Science Degrees. 2003
its current home in Graduate Directs
1979 LL Cool J 1989-1991 Graduate credit on
Founded in
Winter Park, Florida
Mama Said Knock You Out For three years in
Lord of the Rings: Saw 2,3,4
Dayton, Ohio succession, Full Sail 1996 #1 Box Office Film
#1 Billboard Rap Single wins the prestigious Full Sail earns the 1997
Return of the King
1980 TEC Award (Technical Florida-based OSCAR Winner for on Halloween
Lycos presents
Moved to Excellence and Creativity) 1995 Educational Award Full Sail with their Best Picture 2004 3 Years in a Row
Orlando, Florida for Best Recording Graduate credit on for Most Innovative Top Five Percent 2003 Full Sails website
1987 School/Program, Program as well as is awarded a
Graduate credit on presented annually PIXARS Toy Story Educator of the Year
Award for the GRAMMY Album of the Year
National Gold
Michael Jacksons Bad by Mix Magazine #1 Box Office Film -
schools website Outkast Speakerboxxx/ ADDY in the Flash
OSCAR Nominated
The Love Below Website category
8 million copies sold
3 Graduates Win
8 FUL L SA I L U NI VE R SI T Y HI S TO RY 9
Campus & Facilities

The Campus, The Facilities, The Equipment


The Full Sail Campus is located in Winter Park, Florida (a suburb of
Orlando). A number of multimedia complexes specically designed
to house 110+ studios/production suites as well as classrooms,
administrative oces, conference rooms, a media center, and
other support facilities are located on a 210-acre campus.

Campus Landmarks

1. Full Sail Live


2. Welcome Center
3. The HangR - Campus Store 12. Live Venue
4. Dubbing Stage 20. Soundstages & Labs
13. Blackmoor Game Studio &
5. Studios A & B Audio Temple Recording Studio 21. Web Design & Development Building
6. The Virtual Set 14. EB Center/Hall of Fame 22. Fab Lab & VR/AR Lab
7. Digital Arts & Graphic Design Facilities 15. The Backlot 23. Film Center
8. Soundstages 1A, 1B, & 1C 16. Game Development Building 24. 3D Arts Center Full Sail Studios
The custom-built, 2.2-acre Full Sail Studios encompass
9. Park/Walkway 17. Mix Palace 25. The Treehouse
the multipurpose Full Sail Live venue, a agship
10. FSNET Message Center 18. Water Tower 26. Career Development
recording studio, a complete game production studio,
11. Full Sail Studios Gateway 19. Library 27. Full Sail Live 3
and an outdoor plaza courtyard.

10 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 11


Campus & Facilities

Computer Labs
The Mac Pro Lab Game Development Labs/ The Final Project Lab
This lab features a total of 25 quad-core Apple Mac Pro Final Project Labs In this lab, students execute their nal animation
workstations equipped with 12GB RAM and running These labs are specically designed to provide projects on some of the schools most powerful graphic
professional software, including Adobe Creative Suite a focused and exible environment for Game workstations quad-core Apple Mac Pros connected
5 Design Premium, After Eects, Final Cut Pro, Motion, Development students as they plan, program, and to network storage and equipped with DVD burners,
and DVD Studio Pro. Students in this lab focus on a wide produce their custom-designed video game projects. Wacom tablets, and dual Samsung 24 LED backlit LCD
range of digital content creation, including digital video screens, as well as software including Autodesk Maya,
The Gaming Lab
production, 2D motion graphics, photo manipulation, Quicktime Pro, Adobe Photoshop CS5, and Adobe
This room houses 44 workstations, each equipped with
3D graphic creation, and CD-ROM/DVD authoring. After Eects.
QTY 44 HP Z210 workstations w/ 22 LCDs. Students
Peripherals include digital video decks and professional
use these machines to further their knowledge of Motion Capture Studio
video cameras for the capture, creation, and output of
workstation architecture, system performance, and This impressive lab features 24 Motion Analysis Eagle
digital video imagery.
congurations, as they develop, test, and rene their RealTime motion capture cameras, linked to two high-
HP z600 Labs nal video game projects. end Hewlett-Packard workstations used to capture and
These labs features 24 powerful Hewlett-Packard render actor movement in real time, with the output
The Mac Animation Labs
workstations running professional software packages projected onto a 28 curved screen. Students in this
These ve dedicated animation labs feature a total of
such as Adobe Creative Suite 5 Design Premium lab create real-time motion capture movements by
72 Apple Mac Pro quad-core workstations, connected
(including Photoshop and After Eects), 3D Studio Max, using a bodysuit with sensors, then view a rendering
to network storage and paired with high-denition
Unreal, Sound Forge, and Acid Pro. Students in this lab of those motions applied to a character designed in
displays. The key software packages utilized are
create a wide variety of digital art projects, including 2D a 3D application.
Autodesk Maya and The Foundry Nuke, as instructors
and 3D graphics, digital audio and video, web design,
introduce students to 3D modeling, animation The Mac Audio Lab
digital publishing, motion graphics, and interactive
concepts, compositing, and demo reel assembly. The Mac Audio Lab is a multi-station environment
application development.
where students take part in 100-level Avid Pro Tools
The Hewlett-Packard xw6400 Lab
Mac Pro HD Editing Lab Operator Certication training, software synthesis,
This lab features 24 Hewlett-Packard xw6400 dual-Xeon
This room is home to 26 powerful Apple Mac Pro and other digital audio techniques. Each Apple Mac Pro
processor workstations optimal for high-level visual
workstations running Final Cut HD. Students in this lab workstation features Avid Pro Tools 002, Korg and EMU
eects animation and rendering. Each workstation
edit projects that were shot in HDV and on Full Sails sound module systems, a M-Audio Radium 49 MIDI
is equipped with DVD burning capabilities, a Wacom
Virtual Set. All computers are connected to an Apple controller, a Lexicon sound processor, and an array of
tablet, 20 LCD display, and is connected to a 50-node
XSAN server that streams the necessary HD footage to industry-standard plug-ins.
Boxx rendering system. Each station is also outtted
each students workstation.
with industry-standard software including Autodesk
Cintiq Lab Maya, and Adobe Photoshop CS5.
This lab features 24 Cintiq monitors for the use of
students in a number of courses in the Digital Arts
& Design program. By using the Cintiq monitors in
conjunction with their laptops, students are able to
perform a variety of tasks, including digital painting
and photo retouching.
12 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 13
Campus & Facilities

Suites & Labs


The Avid Media Composer Lab
This lab houses eighteen Hewlett-Packard Z400
digital editing workstations equipped with Avid Media
Composer 6. They are capable of compression choices
from 20:1 to 1:1 using high-quality Avid codecs, known
in the industry for stunning image quality even at high
compression settings. Each Avid system has a powerful
set of titling, graphics, compositing, and audio features,
and is equipped with dual 22 HP LCD screens.

The Avid Media Composer Nitris DX Labs


Each of these two labs features six digital editing
systems that allow students to edit 35mm lm footage
with a full array of unsurpassed professional editing
tools. Media Composer 6 features high performance
real-time capabilities including 3D eects, titles, and
graphics. Each Hewlett-Packard Z800 workstation
is equipped with a Blu-Ray burner, dual 22 HP LCD
screens, and a 24 JVC reference monitor. Students also
utilize graphic software like Adobe After Eects and
Photoshop to nish their projects.

The Avid DS Nitris Labs


Avid DS Nitris is the ultra high-performance standard
denition and high-denition nishing and mastering
system. Each of these six-station labs oers students
the chance to experience the highest standard of non-
linear editing, special eects, and image treatment.

The Pro Tools Post-production Lab


This Pro Tools lab supports workstations and mastering
labs for the Recording Arts Department, and trains
students in professional post-production techniques
and tools, using Pro Tools LE with the Avid 003
interface. The systems are driven by 2.66 Ghz Dual-
Core Mac Pro workstations with 4GB RAM, and the lab
features extensive sound eects libraries for students
to build their projects.

14 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 15


Campus & Facilities

The Backlot
Full Sails professional Hollywood-style Backlot is
comprised of multiple outdoor locations designed to
expand students storytelling capabilities, giving them
exibility and creative range for student projects. The
Backlot features such iconic locations as the Seattle Fish
Market, New Orleans French Quarter, and New York
Citys brownstones, as well as general locations like a
gas station, multiple urban and suburban storefronts,
and even a studio water tower.

16 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 17


Campus & Facilities

Film/Video Soundstages & Equipment


HD Studio
The High-denition (HD) Studio features a complete
HD environment for Full Sail Film students. This lab
features Sony HDC-1000 TV Studio cameras, Sony
HDW-F730 HD eld cameras, a Sony MFS-2000 HD
switcher, and Sony HDW-M2000 HD decks. Students
in this lab learn television lighting and sound,
teleprompter operation, jib control, and more.

The Soundstages
Full Sails 10 soundstages are professionally equipped
for lm and digital production and are complemented
by working scenic/carpentry shops, prop areas, and
lighting and grip departments.

Film & Digital Cameras


The cameras used for production in the soundstages
and on location include an Arricam Studio 35mm
camera, two Arricam 235 35mm cameras, Arricam
Lite 35mm lm camera, four Arri ex SR3 16mm lm
cameras, Arri 416 16mm cameras, the Sony NXFS100,
20 Panasonic AG-HVX200 HD camcorders, and 10 Sony
PMWEX1 HD camcorders.

Lighting/Grip Equipment
The lighting and grip department features a full
complement of equipment for soundstage and location
shoots, including Matthews and American Grip lighting/
grip equipment, HMI Daylight instruments, and Mole-
Richardson, Arri, and LTM quartz lighting packages.
The Film Center Additional grip equipment includes 14 extendable
Full Sails Film Center is designed to be a complete The Film Center also features amenities like a green Chapman Nike cranes, and Super Pee-Wee dollys and
motion picture production facility, giving students room and casting areas for talent as well as student dolly track systems.
the tools and space to turn scripts and storyboards areas for relaxing and networking during downtime.
into feature lms. The building houses workshops
for constructing sets as well as a complete array of
lighting and grip equipment, and thousands of feet
of open soundstages for building sets of varying size
and complexity.

18 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 19


Campus & Facilities

Recording Labs & Studios


The Analog Mix Lab The MIDI Lab The PC Audio lab Studio C
This unique 12-station learning environment allows The MIDI Lab is home to quad-core Mac Pro This room supports the Music Theory, Songwriting Another 72-Channel, 144-input Amek 908i console
students to work one on one with a 32-input Audient workstations which are equipped with M-Audio Prore and Producing and Arrangement classes. It runs Avid resides in this room. Designed by the legendary Rupert
ASP8024 analog recording console, using a Mac 2626 interfaces. The facility also features Korg Triton Sibelius plus other apps for teaching students about Neve, this console is a technical marvel. Outtted like
computer running Logic Pro as the record and playback modules, Roland Fantom X6 keyboards, Proteus 2000 theory, composition and arrangement. Studios A and B, with multiple recording and processing
device for the lab. Each station includes a patchbay, modules, and AKAI MPC 2500 beat production stations options, this room allows students to learn signal ow
Posting Suites 3, 4, 5, & 6
CD recorder, and a full complement of outboard signal plus Logic Pro, Korg Legacy software, Steinberg Halion and automation in an environment that is the equal of
Suites 3, 4, 5, and 6 are identical quadruplets, with
processors from Lexicon, TC Electronic, dbx, and other software, and more. many professional recording studios. Record to and
each room featuring new Hewlett Packard Z800
respected manufacturers. playback from Apple Logic Pro or Pro Tools on Mac Pro
The Mix Palace workstations, a 32-fader Avid ICON digital work surface
workstations with Apogee DA16x and AD16x converters.
The Avid Pro Tools Labs This unique recording environment, equipped with with AV Option installed. The ICONs are interfaced to
These two multi-workstation environments each feature quad-core Mac Pro workstations, provides students networked Pro Tools HD digital audio workstations Studio D
12 Pro Tools|HD-2 Accel digital audio workstations with 24 individual one-on-one audio production suites and paired with JBL LSR Series 5.1 speaker systems, Studio D is home to another SSL SL9000J recording
paired with Avid Control 24 digital work surfaces. consisting of: isolation booths, and HP 24 LCD screens making console, a longtime industry standard for large format
Each workstation is built around quad-core Mac Pro these suites ideal for audio post-production work. console technology. Outtted like Studios A and B
12 Post-production Suites
computers and a PreSonus processor, and includes with multiple recording and processing options, this
This multi-room lab allows students to work with the Studio A
peripheral equipment from manufacturers such as room allows students to learn the operation of the
same gear found in Full Sails Posting Suites. In this lab, A network of several professionally designed recording
Korg. In these labs, students explore digital hard-disk console and its automation system. Record to and play
each student commands their own 5.1 Surround Pro areas, Studio A is a world-class recording facility built
recording, editing, mixing, and MIDI integration. back from Apple Logic Pro or Pro Tools on Mac Pro
Tools ICON System, with a host of industry standard around a 72-channel, 144+ input Amek 9098i console
workstations with Apogee DA16x and AD16x converters.
The Digital Mix Labs plug-ins. Each suite is networked to an Avid Unity media with Supertrue 4 automation and Recall. This studio is
These advanced learning environments allow students server, allowing for streamlined media management equipped with a networked Avid Pro Tools|HD digital Suites 1 and 2
to work one-on-one with the SSL Matrix analog/digital during post-production sessions. audio workstation, and a Studer A827 analog multitrack Suites 1 and 2 provide students with a professional
audio console using 24 tracks of audio from Apple Logic machine. Studio A is also home to an extensive production environment built around fully featured
12 Music Suites
Pro with Apogee DA16x converters. Each station includes collection of signal processing equipment from TC 36-channel, 80-input Audient ASP8024 analog consoles.
This section of the Mix Palace features 12 mini-mix
a CD burner and a full complement of outboard signal Electronic, Lexicon, Tube-Tech, dbx, and others. The consoles will also feature 24-track routing and
suites, allowing students to get one-on-one in a
processors from Sony, TC Electronic, PreSonus, Eventide, 14 auxiliary buses, making these suites idea for
professional studio environment. Each suite features Studio B
and other respected manufacturers. overdubbing, mixing, recall, and computer automations.
a SSL AWS900+ console and X-Rack Dynamics Rack Studio B is another of Full Sails exceptional recording
The Mastering Suites with Pro Tools HD, a 22 LCD screen, a Dynaudio facilities, featuring an 80-channel, 160-input Solid
Three Mastering Suites support the Recording Arts speaker system, Apogee converters, and a full State Logic (SSL) SL9000J console with Total Recall
Department and feature an SPL console, B&W and patchbay connected to outboard audio processors and the Ultimation moving fader automation system.
Dynaudio speakers, Tube Tech, Manley, Massalec and from companies like dbx, UA, Manley, Aphex, Drawmer, Boasting a Studer A827 analog multi-track recorder
GML outboard processors plus Magix Sequoia, Waves Summit Audio, TC Electronic, Lexicon, Yamaha, and a networked 48-input Avid Pro Tools HD digital
Mastering Software, and Pro Tools. and Eventide. audio workstation, Studio B is capable of more than 100
tracks of recording.

20 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 21


Campus & Facilities

Virtual Set The Dubbing Stage


This unique lab allows students to combine live Full Sails Dubbing Stage is Dolby certied, and With high-denition video and 35mm projectors, a
footage with virtual sets previously created in a 3D is a fully functional, professionally designed post- Harrison MPC3-D mixing desk, multiple Pro Tools HD
application, all while working in real time with Sony HD production facility where student interns work systems, theater seats for private screenings, and an
video cameras, a Telemetrics camera control system, with instructors to learn the intricacies of the post- Oscar-winning JBL theater surround sound system,
Ultimatte digital keying/compositing system, and production process. Its in this environment that all of a this room is fully capable of handling the re-recording
Final Cut Pro. lms audio from dialogue and sound eects to music mixing for a major motion picture.
meets the nal cut of the lm.

22 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 23


Campus & Facilities

Live Performance Venues & Labs


Full Sail Live Venues The Simulcast Suite The Audio Workstation Lab
These four performance venues are optimized The Simulcast Suite functions as the digital multitrack This lab features six individually networked mobile
for teaching virtually every aspect of modern-day record room for capturing live performances and event digital audio workstations along with the instructor
live production, including sound reinforcement, presentations from the main hall of Full Sail Live. The master control station, with each station employing a
computerized and conventional lighting systems, suite is outtted with a Avid VENUE D-Show digital Yamaha M7CL digital console. The stations are capable
acoustical measurement, equipment maintenance, mixing console and a host of outboard processors. of performing multiple functions students can access
installation for home theater and corporate boardrooms, Digital audio recording and le management is audio from the main performance stage via a CobraNet
and video production. Students working in these rooms accomplished by utilizing Avid Pro Tools and a 7TB Apple network or mix down previously recorded tracks via a
utilize audio consoles from Digico, Midas, Yamaha, XServe RAID system. Pro Tools digital audio system locked to a Grass Valley
Soundcraft, and Avid; sound systems from JBL, EV, iDDR containing performance video. The lab can also be
Video Switching & Broadcast Audio Suites
Dynacord, EAW, and Meyer Sound; computerized lighting used to emulate an on-location sporting event mixdown
The Video Switching & Broadcast Audio Suites function
systems from Martin, Vari*Lite, High End Systems, experience, including video playback, audio from color
as the main control center for all in-house productions
and MA Lighting; acoustical measurement systems commentator, and producer tracks.
at Full Sail Live, such as live labs and special events. The
from Meyer Sound, TEF, SMAART, and EASE; and video
Video Switching Suite employs a 16-input Sony MFS2000 The Virtual Programming Lighting Lab
equipment from Sony, Ross, Christie, JVC, and Pioneer.
switcher, SONY DXC D50 broadcast camera package, In this lab, students bring virtual lighting design and
The Show Production CAD Classrooms Leitch NEO Suite View LCD display system, and multiple- programming to life using six workstations. Students
Full Sail Live 1 and 2 each feature an independent CAD format Sony and Pioneer record and playback machines, learn automated light programming while working
classroom designed for maximum exibility. Full Sail with a Grass Valley iDDR digital video recorder that toward their nal solo demo project. ESP Vision
Lives CAD classroom is outtted with 30 computer enables video le storage and transfer. software provides photo-realistic, render-quality
workstations, each featuring software including SMAART lighting simulation in real time viewed on large screen
The Broadcast Audio Suite includes a Midas Legend 3000
Live V6, WinSpeakers, EZ edit, EASE, and Vectorworks displays, while six MA Lighting ultra-light consoles with
audio console, outboard processors including Lexicon,
as well as Microsoft Oce, Adobe Photoshop, and Adobe at panel LCD monitors provide virtual control.
DBX and TC Electronic, as well as a JBL LSR audio monitor
Illustrator for students general layout demands. Full
system. Guest lectures and events are supported by The Home Theater Lab
Sail Live 2 features a CAD classroom featuring another
Christie DW6K and JVC D-ILA GA20 projectors and JVC This lab is designed to train students in home theater
18 computer workstations with much of the same
plasma displays, giving each production a professional and corporate-style installation training, using a variety
software this classroom is often open to students for
approach. In addition, this suite provides for RTS of related equipment including gear from AMX, BSS,
independent study and research.
broadcast-style communications training. Krell, Sharp, Crown, and JBL.

The Digital Audio Lab


This lab allows students to learn digital audio console
engineering using the Digico SD7 and SD8, as well as Avid
VENUE digital consoles. The lab is networked to the main
performance stage at Full Sail Live and can be used for
live tracking and mixdown.

24 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 25


Campus & Facilities

Entertainment/Music Business Center Full Sail Studios: Recording Studio


As the central hub for Full Sails business degree The Entertainment/Music Business Center also features With its carefully crafted acoustical environment, this
programs, the Entertainment/Music Business Center is a wireless Internet access, several common areas for agship recording studio serves as a full-featured audio
unique and creative atmosphere for future professionals impromptu business meetings, and a caf. recording environment for students and professionals
and entrepreneurs. The building was designed to alike. Guests are able to view the recording process
meet the needs of our business students with multiple through the oversized, acoustically treated windows
classrooms, boardrooms for group meetings, and an that line the hallways of the building.
auditorium for professional presentations.

26 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 27


Campus & Facilities

3D Arts Center Full Sail Studios: Game Production Studio


The 3D Arts Center provides a creative environment for The collaborative atmosphere is ideal for artists The Game Production Studio is a primary environment
Full Sails visual artists and animators. With traditional to work together on projects, trade animation tips, for game development teams at FullSail. This dedicated
art studios and labs that feature powerful computer or simply build relationships with like-minded people. facility features areas specically designed for audio,
workstations, this building allows students to develop In addition, the walls of the 3D Arts Center are covered graphics, and technical development, a game console
their animation projects in an inspirational and with student-created artwork and sculptures, as well as timeline (complete with vintage hardware), and a
welcoming environment. framed examples of professional projects created by VIP grati wall. The building also features student
Full Sail graduates. amenities like common areas and game testing rooms
for unwinding between classes.

28 FUL L SA I L U NI VE R SI T Y CA M PU S & FAC I LI TI E S 29


Degree
PROGRAMS

30 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y D E G RE E PRO G RA M S 31
Audio Production Audio Production
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATES OBJECTIVE Online
Recent developments in the recording industry have created new opportunities to The goal of the Audio Production Associate of Science degree program is to Chronological Course Schedule by Months
build upon Full Sail Universitys foundational recording curriculum. Audio production prepare you for entry-level industry positions in the recording and audiovisual
MONTH CODE COURSES CREDIT HOURS
is now often the domain of independent recording engineers, editors, vocal communications industry, such as remote recording engineer, sound effects editor,
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
specialists, and other craftspeople who work in small facilities and project studios. assistant engineer, sound designer, and mix engineer. With a focus on computer-
2 DEP1013 Psychology of Play 3.0
As such, the Audio Production degree programs provide you with the knowledge, based, project-studio production, you will gain the ability to record and mix audio
3 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
skills, and attitudes necessary to conduct business as an independent audio creator. for music projects, games, new media, video, television, and film. Upon completion
4 ENC1101 English Composition I 4.0
of the program, you will also be equipped with the knowledge and skills necessary to
The Audio Production curriculum features courses that encompass listening skills,
become an independent audio professional. 5 AUD1923 Recording Principles 4.0
production and vocal techniques, audio postproduction, and advanced editing and
6 APR1355 Fundamentals of Music 3.0
mixing skills. The Audio Production degree program also has foundational courses The curriculum of this program was also designed to develop your critical-thinking
7 REC1732 Sequencing Technology 4.0
focusing on college mathematics, professional writing, and art history. Project and and listening skills as well as creative problem-solving abilities to support lifelong
8 AUD119 Project and Portfolio I: Audio Arts 3.0
portfolio courses are threaded throughout each program and provide you with a learning and to help you sustain a long and productive professional career in the
CAR1011 Career Module I: Personal Branding 1.0
relevant and comprehensive project-based learning experience that is developed recording industry.
throughout your academic journey. Career-development modules are also woven 9 MGF1213 College Mathematics 4.0

throughout the curriculum to provide you with systematic opportunities to prepare 10 REC3414 Audio Workstations 4.0
BACHELORS OBJECTIVE
for your future career. These modules focus on strengthening different career 11 AUD3425 Sound Design for Games 4.0
skills and professional strategies that will assist you with your transition into the The goal of the Audio Production Bachelor of Science degree program is to 12 APB229 Project and Portfolio II: Audio Production 3.0
entertainment and media industries. prepare you for entry-level industry positions in the recording and audiovisual
CAR2011 Career Module II: Career Research 1.0
communications industry, such as remote recording engineer, location audio
In addition, a team of Career Development professionals will be available to help 13 APR3570 Musical Structure and Analysis 4.0
recordist, project studio engineer, music editor, and mix engineer. With a focus on
you polish your interviewing skills and rsum and get you ready to enter the job 14 APR3466 Mixing Techniques 4.0
computer-based, project-studio production, you will gain the ability to record and
market. Not only will our Career Development advisors and services be available to mix audio for music projects, games, new media, video, television, and film. Upon
15 HUM1505 Popular Culture in Media 4.0
you while you are a student, but they will also for support and assist you throughout completion of this program, you will also be equipped with the knowledge and skills 16 APB239 Project and Portfolio III: Audio Production 3.0
your career. necessary to become an independent audio professional. CAR2012 Career Module III: Rsum Fundamentals 1.0
17 APR3211 Listening Skills for Audio Professionals 4.0
In addition to these academic aims, the curriculum of this program was designed to
PHY1020 Fundamentals of Physical Science 4.0
develop your critical-thinking and listening skills as well as creative problem-solving
18 APR2703 Contemporary Production Techniques 4.0
abilities to support lifelong learning and to help you sustain a long and productive
19 AUD3011 Fundamentals of Music Business 3.0
professional career in the recording industry.
20 APB349 Project and Portfolio IV: Audio Production 3.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
21 AUD3311 History of Recorded Music 3.0
ENC326 Professional Writing 4.0
22 REC3805 Audio Postproduction 4.0
23 APR4316 Game Audio Production Techniques 3.0
24 APB359 Project and Portfolio V: Audio Production 3.0
25 APR4111 Advanced Audio Editing Techniques 4.0
ART2006 Art History 4.0
26 APR4404 Vocal Techniques 3.0
27 APR4703 Advanced Mixing Techniques 4.0
28 APB469 Project and Portfolio VI: Audio Production 3.0
29 APB479 Project and Portfolio VII: Audio Production 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Rsum Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 64

This specific course uses the Florida Statewide Course Numbering System (SCNS).

32 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 33
Business Intelligence Cloud Technologies
Graduate Degree Program - Online Undergraduate Degree Program - Campus
OVERVIEW Online OVERVIEW ASSOCIATES OBJECTIVE
The Business Intelligence master of science degree program prepares students for Chronological Course Schedule by Months The Cloud Technologies curriculum introduces you to concepts surrounding the Todays information-technology professionals require a significant depth and breadth
careers in Big Data, including business analysts, data warehouse administrators, virtualization of systems and networks as well as the emerging technologies used to of both knowledge and skills to compete in the growing and dynamic field of cloud
MONTH CODE COURSES CREDIT HOURS
and consultants. Business Intelligence master of science students receive graduate- handle and deliver media-rich information to individuals, businesses, and institutions computing. In addition to gaining a foundational understanding of virtualizing
1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program
level instruction that develops the technical, business, and analytic competencies around the globe. systems, networks, and storage, you will understand how to create software-defined
2 BIN520 Foundations of Business Intelligence 3.0
necessary to inform effective organizational decision-making. Graduate courses data centers that leverage this technology. The goal of the Cloud Technologies
3 BIN530 Enterprise Data Management 3.0 This program provides you with a comprehensive understanding of cloud
in data management, qualitative analysis, and business intelligence technologies Associate of Science degree program is to prepare you for this field by developing
4 BIN550 Business Intelligence Technologies 3.0
architecture, the communication and storage of information, and how to manage
introduce core knowledge and skills through a series of interconnected learning your ability to virtualize information via distributed networks and the cloud.
systems through project plans and industry best-practices. You will study computing
experiences. Students further develop key technical and analytical skills in courses 5 BIN560 Business Intelligence Analytics 3.0
architecture, information storage, and systems administration, and then implement Upon completion of this program, you will be prepared for entry-level positions
that address topics such as data mining methodologies, pattern recognition and 6 BIN580 Data Mining 3.0
these concepts through comprehensive, hands-on projects where you will design and as server administrators, network administrators, application-systems specialists,
analysis, and process modeling. As they complete the program, students will refine 7 BIN610 Patterns and Recognition 3.0
build solutions in a collaborative environment modeled on real industry workflows. hardware technicians, technical trainers, and a variety of other positions in the
their critical thinking and communication skills by examining a variety of real-world 8 BIN620 Process Modeling and Analysis 3.0
As a result, you will learn how to implement private, public, and hybrid clouds, how to entertainment, media, and information technology industries.
business challenges, through advanced lessons in data visualization, creative 9 BIN630 Data Visualization and Creative Reporting 3.0
securely interconnect and distribute information through various networks, and how
reporting, case studies, project management, and leadership development. Each 10 BIN650 Business Intelligence Leadership & Communication Skills 3.0 to scale, administer, and manage systems.
course will develop the students academic research skills, tools, and methodologies 11 BIN660 Business Intelligence Case Studies 3.0
BACHELORS OBJECTIVE
as students learn how to utilize academic research for a variety of contexts and In the Cloud Technologies curriculum, hands-on projects are implemented through a Todays information-technology professionals require a significant depth and breadth
12 BIN680 Business Intelligence Capstone 3.0
learning activities. Throughout the program, students will develop their capstone series of project and portfolio courses that are threaded throughout the programs of both knowledge and skills to compete in the growing and dynamic field of cloud
thesis project focusing on building a data warehouse, which they will deliver in the TOTAL CREDIT HOURS: 36 curriculum. These courses are dedicated to providing you with an extensive and computing. In addition to gaining a foundational understanding of virtualizing
final month of the degree. TOTAL WEEKS: 48 comprehensive project-based learning experience throughout your academic journey. systems, networks, and storage, you will understand how to create software-defined
With career development modules woven throughout the curriculum, the Cloud data centers that leverage this technology. The goal of the Cloud Technologies
Technologies curriculum also provides you with systematic opportunities to prepare Bachelor of Science degree program is to prepare you for this field by developing your
MASTERS OBJECTIVE
for your future career. These modules focus on strengthening different career ability to virtualize information via distributed networks and the cloud.
Todays businesses have access to a vast amount of information that can be utilized
skills and professional strategies that will assist you with the transition into the The mission of the Cloud Technologies Bachelor of Science degree program is to
to improve their products and services, make their companies run more effectively,
entertainment and media industries. prepare you for entry-level positions in the information technology field with the
and transform their business. As such, utilizing Big Data to make informed business
decisions is a rapidly growing trend for businesses around the world. The objective To help you move toward your desired career, the Career Development department expertise to define and develop the virtualization and interconnection of data, media.
of the Business Intelligence master of science degree program is to prepare students has a team of professionals who will help you polish your interviewing skills and
to collect, manage, prepare, analyze, interpret, and communicate this information rsum. In addition, our Career Development advisors and services will be available
for the improvement of specific business processes and to inform business for support and assistance throughout your careernot just while you are a student.
decisions. This goal will be accomplished by providing students with the knowledge,
skills, and abilities necessary to effectively utilize data for the improvement of
business results. It will also be accomplished through project-based learning
activities and guided academic research applications, which will enable students
to use the appropriate tools and technologies for data management, analysis,
visualization, and communication.

34 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 35
Cloud Technologies Computer Animation
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months The Computer Animation curriculum is centered on real-world production Our goal is to provide you with the focused knowledge and understanding of 3-D
processes. From storyboarding, sketching, and visual development to modeling, modeling and digital animation needed to qualify for such entry-level industry
MONTH CODE COURSES CREDIT HOURS
character animation, and final compositing, this Computer Animation curriculum positions as scene builders, environmental and prop modelers, texture artists,
1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

takes you through the entire production pipeline. Our programs start by and renderers. Besides the programs strong 3-D computer-graphics focus, you
DEP1013 Psychology of Play 3.0
familiarizing you with the art concepts behind animation, drawing, sculpting, and will build other skills in peripheral media and digital courses that will enhance your
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
other traditional forms of expression, which are essential parts of getting your art opportunities in related fields.
ENC1101 English Composition I* 4.0
onto the computer. You will also learn the foundational principles behind computer-
3 CTI1201 Information Management and History 4.0 In addition to technical proficiency and creative development, your education will
generated models, characters, animation, and compositing. Then you will apply
CTI1120 Computer Systems 3.0 help you develop critical-thinking, problem-solving, and analytical skills that will
those principles when developing films, TV shows, commercials, and games. By
4 CTI1105 Computer Operating Systems 3.0 contribute to lifelong learning and provide you with tools to help sustain a long and
using the same hardware and software as professional animation studios, you will
5 CTI2006 Networking Technologies 3.0 productive professional career in the entertainment and media industries.
gain the skills you will need when you embark on your career. You will also have
CTI2111 System Scripting Fundamentals 3.0
courses focusing on physical science, mythology, communication skills, and how to
6 CTI3001 Introduction to Application Servers 4.0
prepare yourself for the animation industry. BACHELORS OBJECTIVE
ENG119 Project and Portfolio I: Engineering 3.0
The Computer Animation curriculum offers project and portfolio courses that are Our goal is to provide you with the focused knowledge and understanding of 3-D
CAR1001 Career Module I: Personal Branding 1.0
threaded throughout each programs curriculum. Project and portfolio courses are modeling and digital animation needed to qualify for such entry-level industry
7 CTI3021 Information Storage Fundamentals 4.0
threaded throughout each programs curriculum and provide you with a relevant positions as scene builders, character artists, technical directors, motion animators,
PHY1020 Fundamentals of Physical Science* 4.0
and comprehensive project-based learning experience that is developed throughout texture artists, lighters, and renderers. Besides the programs strong 3-D computer-
8 CTI2318 Introduction to Information Security 3.0
your academic journey. Career-development modules are also woven throughout graphics focus, you will build other skills in peripheral media and complete digital
ENG229 Project and Portfolio II: Engineering 3.0
the curriculum to provide you with systematic opportunities to prepare for your courses that will enhance your opportunities in related fields.
CAR2001 Career Module II: Career Research 1.0
9 MGF1213 College Mathematics 4.0
future career. These modules focus on strengthening different career skills and In addition to technical proficiency and creative development, your education will
10 CTB239 Project and Portfolio III: Cloud Technologies 3.0
professional strategies that will assist you with the transition into the entertainment help you develop critical-thinking, problem-solving, and analytical skills that will
CAR2002 Career Module III: Rsum Fundamentals 1.0
and media industries. contribute to lifelong learning and provide you with tools to help sustain a long and
11 CTI3411 Advanced Networking Technologies 4.0 To help you move toward your desired career, our Career Development department productive professional career in the entertainment and media industries.
12 CTI3007 Virtualization Technologies 3.0 has a team of professionals who will help you polish your interviewing skills and
CTI3231 Data Storage Systems 3.0 rsum. In addition, our Career Development advisors and services will be available
13 HUM1505 Popular Culture in Media 4.0 for support and assistance throughout your careernot just while you are a student.
CTI3323 Cloud Management Platforms 3.0
14 CTI3622 Database Systems 3.0
CTB349 Project and Portfolio IV: Cloud Technologies 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 STA3026 Statistics 4.0
CTI3111 Automating Resource Deployment 3.0
16 CTI4421 Distributed Data 3.0
CTB359 Project and Portfolio V: Cloud Technologies 3.0
CAR3002 Career Module V: Networking 1.0
17 CTI3561 Systems Performance and Capacity Management 3.0
18 ENC2110 Technical Writing 4.0
CTB469 Project and Portfolio VI: Cloud Technologies 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 CTI4751 Software-Driven Data Centers 4.0
20 CTI3933 Securing Systems and Data 3.0
CTB479 Project and Portfolio VII: Cloud Technologies 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

36 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 37
Computer Animation Creative Writing
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The demand for creative writers in all types of entertainment media genres has Chronological Course Schedule by Months
never been so high. The ability to tell a story through the use of words and images
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
and distribute narratives through a variety of media formats are now standard
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program

Masters Program
skills required of creative writers in production companies in the entertainment
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 CWM510 The Art of Visual Storytelling 4.0
media industry. Professional writers are needed to craft compelling stories and
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 CWM550 Script Analysis and Criticism 4.0
writing elements that will captivate todays demanding media clients, consumers,
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0 4 CWM540 Character Creation and Development 4.0
and audiences.
3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0 5 CWM570 Episodic and Serial Writing 4.0
There are tremendous opportunities for creative writers, and the Creative Writing
CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0 6 CWM561 Film Screenwriting 4.0
Master of Fine Arts Degree Program will provide students the opportunity to not
4 DIG1301 Model Creation 4.0 7 DIG1301 Model Creation 4.0 7 CWM610 Writing for Games 4.0
only perfect their script, screen, and story writing abilities but also to incorporate
5 CGA103 Fundamentals of Art II 4.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0 8 CWM620 Storytelling and Storyboarding for Animation 4.0
visual storytelling, narrative structures, character creation and development,
GRA1161 Shading and Lighting 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 CWM631 Advanced Script Editing 4.0
and storyboarding elements into their writing projects. In addition, students will
6 CGA221 2-D Animation 4.0 9 CGA103 Fundamentals of Art II 4.0 further develop leadership, project-management, and research skills; sharpen their 10 CWM640 Creative Writing Portfolio I 4.0
3DA119 Project and Portfolio I: 3-D Arts 3.0 10 CGA221 2-D Animation 4.0 technical prowess; conduct and utilize industry research; and ultimately market their 11 CWM650 Creative Writing Portfolio II 4.0
CAR1001 Career Module I: Personal Branding 1.0 11 CGA3111 3-D Animation 4.0 final creative writing masterpiece. The degree program equips students with the 12 CWM690 The Business of Creative Writing 4.0
7 CGA3111 3-D Animation 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0 knowledge and tools necessary to be successful creative writing professionals in the TOTAL CREDIT HOURS: 47
8 ART2006 Art History 4.0 CAR2011 Career Module II: Career Research 1.0 fast-paced world of the entertainment media industry. TOTAL WEEKS: 48
3DA229 Project and Portfolio II: 3-D Arts 3.0 13 GRA1161 Shading and Lighting 4.0 Full Sail Universitys Career Development department will be on hand to provide
CAR2001 Career Module II: Career Research 1.0 14 ART2006 Art History 4.0 support and guidance as students launch their career searches in the field of
9 MGF1213 College Mathematics 4.0 15 MGF1213 College Mathematics 4.0 creative writing. The assistance of this department is extended to Full Sail graduates
10 CAB239 Project and Portfolio III: Computer Animation 3.0 16 CAB239 Project and Portfolio III: Computer Animation 3.0 for the length of their careers.
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
11 CGA342 Character Design and Creation 4.0 17 CGA342 Character Design and Creation 4.0
MASTERS OBJECTIVE
12 CGA366 Visual Development 4.0 PHY1020 Fundamentals of Physical Science 4.0
The objective of the Creative Writing Master of Fine Arts Degree Program is to
CGA3312 Character Rigging 3.0 18 CGA366 Visual Development 4.0
provide students with a focused knowledge and clear understanding of visual
13 PHY1020 Fundamentals of Physical Science* 4.0 19 CGA3312 Character Rigging 3.0
storytelling, narrative structures, multimedia terms and genres, character
DIG3395 Motion Capture 3.0 20 CAB349 Project and Portfolio IV: Computer Animation 3.0 creation and development, screenwriting and storyboarding, script analysis and
14 CGA4014 Character Animation 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 criticism, and script editing for a variety of niches and distribution methods in the
CAB349 Project and Portfolio IV: Computer Animation 3.0 21 CGA4014 Character Animation 4.0 entertainment media industry. This knowledge will equip students with editorial
CAR3001 Career Module IV: Career Strategy and Planning 1.0 VIC3003 History of Visual Communications 4.0 skills, enhance their ability to create compelling stories and writing elements, and
15 VIC3003 History of Visual Communications 4.0 22 CGA365 Compositing Fundamentals 3.0 enable them to ultimately market their creative masterpieces. The Creative Writing
CGA365 Compositing Fundamentals 3.0 23 CGA356 Compositing and Scene Finishing 4.0 Master of Fine Arts Degree Program will also further develop and strengthen
16 CGA356 Compositing and Scene Finishing 4.0 24 CAB359 Project and Portfolio V: Computer Animation 3.0 students leadership, project-management, and research skills necessary for the
development and execution of creative writing projects. Completion of the Creative
CAB359 Project and Portfolio V: Computer Animation 3.0 25 CGA462 Animation Production 3.0
Writing Master of Fine Arts Degree Program will enable graduates to meet todays
CAR3002 Career Module V: Networking 1.0 HIS3320 Historical Archetypes and Mythology 4.0
high demand for creative writers and qualify them for professional creative writing
17 HIS3320 Historical Archetypes and Mythology 4.0 26 CGA352 Production Modeling 4.0
careers in the entertainment media industry.
18 CGA462 Animation Production 3.0 27 CGA4631 Technical Animation 3.0
CAB469 Project and Portfolio VI: Computer Animation 3.0 28 CAB469 Project and Portfolio VI: Computer Animation 3.0
CAR4001 Career Module VI: Rsum Writing 1.0 29 CAB479 Project and Portfolio VII: Computer Animation 3.0
19 CGA352 Production Modeling 4.0 CAR3012 Career Module V: Networking 1.0
20 CAB479 Project and Portfolio VII: Computer Animation 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

38 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 39
Creative Writing for Entertainment Creative Writing for Entertainment
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATES OBJECTIVE Campus Online
As new distribution channels for media emerge in the entertainment industry, The objective of the Creative Writing for Entertainment Associate of Science degree Chronological Course Schedule by Months Chronological Course Schedule by Months
there is an increasing demand for creative writers who can extend a compelling program is to provide you with a focused knowledge and clear understanding of
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
story across multiple platforms. The Creative Writing for Entertainment curriculum visual storytelling, narrative structures, multimedia terms and genres, character
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program

Bachelors Program

Associates Program
provides you with the opportunity to not only perfect your story-writing abilities creation and development, screenwriting and storyboarding, script analysis,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
but also allows you to understand and implement the transmedia approach that criticism, and editing for a variety of niches and distribution methods in the
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0
is necessary in todays entertainment industry. Whether the final delivery channel entertainment and media industries. This program is designed to equip you
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
is a movie theater, television screen, computer monitor, game console, website, or with editorial skills, enhance your ability to create compelling stories and writing
mobile device, you will learn to develop compelling and well-crafted stories that elements, and enable you to pursue entry-level careers in creative writing. 3 ECW1224 Creative Skills Development 3.0 5 ECW1224 Creative Skills Development 3.0

will captivate consumers on multiple platforms. A growing collection of digital ENC1102 English Composition II* 4.0 6 ECW1410 Visual Thinking and Writing 4.0
The Creative Writing for Entertainment Associate of Science degree program
tools is available to todays writers, and the Creative Writing for Entertainment 4 ECW1410 Visual Thinking and Writing 4.0 7 ECW3055 Scriptwriting Techniques 4.0
will also further strengthen the communication, creative thinking, and research
curriculum teaches the most effective way to utilize those tools. You will explore Project and Portfolio I:
5 ECW2123 Literary Techniques and Story Development 4.0 8 STO119 3.0
skills necessary for the development and execution of creative writing projects. Storytelling
multiple literary genres along with techniques for writing for different audiences ECW3055 Scriptwriting Techniques 4.0 CAR1011 Career Module I: Personal Branding 1.0
Completing the program will enable you to take full advantage of todays high
and mediums. In addition, you will develop leadership, project-management, 6 STO119 Project and Portfolio I: Storytelling 3.0 9 ENC1102 English Composition II 4.0
demand for creative writers and prepare you for entry-level positions as writers
and research skills, sharpen your technical prowess, conduct and utilize industry CAR1001 Career Module I: Personal Branding 1.0 10 ECW2123 Literary Techniques and Story Development 4.0
in the entertainment and media industries.
research, and learn how to revise your own work and collaborate with others to Developing New Worlds:
7 MGF1213 College Mathematics 4.0 11 ECW2841 4.0
Environment and Historical Research
enhance your creative works. Developing New Worlds:
ECW2841 4.0 12 STO229 Project and Portfolio II: Storytelling 3.0
BACHELORS OBJECTIVE Environment and Historical Research
You will also participate in workshops where you will be writing in a variety of 8 STO229 Project and Portfolio II: Storytelling 3.0 CAR2011 Career Module II: Career Research 1.0
formats and genres to build a strong portfolio of original pieces. In addition to these The objective of the Creative Writing for Entertainment Bachelor of Fine Arts degree
CAR2001 Career Module II: Career Research 1.0 13 HIS3320 Historical Archetypes and Mythology 4.0
workshops, project and portfolio courses are threaded throughout the curriculum. program is to provide you with a focused knowledge and clear understanding
9 ECW2953 Publishing and Distribution 4.0 14 MGF1213 College Mathematics 4.0
These courses are dedicated to providing you with a relevant and comprehensive of visual storytelling, narrative structures, literary genres, multimedia terms
HIS3320 Historical Archetypes and Mythology 4.0 15 ECW2953 Publishing and Distribution 4.0
project-based learning experience throughout your academic journey. and delivery methods, character creation and development, screenwriting and
Project and Portfolio III: Project and Portfolio III:
10 CWB239 3.0 16 CWB239 3.0
storyboarding, script analysis, criticism, and editing for a variety of niches and Creative Writing for Entertainment Creative Writing for Entertainment
Furthermore, the Creative Writing degree programs help to equip you with the distribution methods in the entertainment and media industries. This program is CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
knowledge and tools necessary to be a successful creative writing professional in the designed to equip you with editorial skills, enhance your ability to create compelling 11 PHY1020 Fundamentals of Physical Science* 4.0 17 ECW3111 Literary Genre I: Comedy and Tragedy 4.0
fast-paced world of the entertainment industry. Career-development modules are stories and writing elements, and enable you to pursue careers in creative writing. ECW4101 Writing Workshop I: Film 4.0 PHY1020 Fundamentals of Physical Science 4.0
woven throughout the curriculum, providing students with systematic opportunities 12 ECW3702 Television Writing 3.0 18 ECW3702 Television Writing 3.0
to prepare for their future career. These modules focus on strengthening different The Creative Writing for Entertainment Bachelor of Fine Arts degree program
ECW3722 Childrens Entertainment 3.0 19 ECW4101 Writing Workshop I: Film 4.0
career skills and professional strategies that will assist students with their transition will also further strengthen the leadership, project-management, and research
Project and Portfolio IV:
skills necessary for the development and execution of creative writing projects. 13 ECW3111 Literary Genre I: Comedy and Tragedy 4.0 20 CWB349 3.0
into the entertainment and media industries. Creative Writing for Entertainment
Completion of the program will enable you to take full advantage of todays high ECW4220 Writing Workshop II: Television 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
To help you move toward your desired career, the Career Development department demand for creative writers and prepare you for entry-level positions as writers in 14 CWB349 Project and Portfolio IV: 3.0 21 ECW3722 Children's Entertainment 3.0
Creative Writing for Entertainment
has a team of professionals who will help you polish your interviewing skills and the entertainment and media industries. CAR3001 Career Module IV: Career Strategy and Planning 1.0 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0
rsum. In addition, our Career Development advisors and services will be available
15 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0 22 ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0
for support and assistance throughout your careernot just while you are a student.
ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0 23 ECW4220 Writing Workshop II: Television 4.0
Project and Portfolio V: Project and Portfolio V:
16 CWB359 3.0 24 CWB359 3.0
Creative Writing for Entertainment Creative Writing for Entertainment
CAR3002 Career Module V: Networking 1.0 25 ECW3521 Game Writing 3.0
17 ECW4321 Writing Workshop III: Comics 4.0 ECW3652 Transmedia Writing 3.0
ECW3521 Game Writing 3.0 26 ECW4321 Writing Workshop III: Comics 4.0
Project and Portfolio VI:
18 CWB469 3.0 27 ECW4421 Writing Workshop IV: Games 4.0
Creative Writing for Entertainment
CAR4001 Career Module VI: Rsum Writing 1.0 Project and Portfolio VI:
28 CWB469 3.0
Creative Writing for Entertainment
Writing Workshop IV: Project and Portfolio VII:
19 ECW4421 4.0 29 CWB479 3.0
Video Games and Interactive Formats Creative Writing for Entertainment
ECW3652 Transmedia Writing 3.0 CAR3012 Career Module V: Networking 1.0
Project and Portfolio VII:
20 CWB479 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
Creative Writing for Entertainment
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

40 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 41
Digital Arts & Design Digital Arts & Design
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW ASSOCIATES OBJECTIVE Campus
The Digital Arts & Design curriculum is specifically designed to pair art and Our goal is to provide you with the focused knowledge and understanding of digital Chronological Course Schedule by Months
technology to inspire and help you create groundbreaking designs for motion production needed to qualify for entry-level industry positions as production
MONTH CODE COURSES CREDIT HOURS
graphics. Throughout the curriculum, you will explore the entire design process artists, graphic artists, photo editors, and various other positions in motion-graphic
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
from concept to creation and from presentation to implementation. In these production. Additional skills that you will acquire in digital video production and sound
DEP1013 Psychology of Play 3.0
courses, you will learn the ins and outs of the current hardware and software used design will broaden your opportunities for a variety of positions in the industry.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
by professionals in the design world. As you master these concepts, you will be
In addition to technical proficiency and creative development, your education ENC1101 English Composition I* 4.0
challenged to think about design in a new wayfirst understanding the intended
will help you develop critical-thinking, problem-solving, and analytical skills that
audience for a project, then using that knowledge to direct the design of your 3 ART2006 Art History 4.0
contribute to life learning, providing you with the tools needed to help sustain a
message. You will apply this process across a wide spectrum of design projects, 4 ART1201 Design and Art Theory 4.0
long and productive professional career in the entertainment and media industries.
including 2-D and 3-D art, typography, video, and motion graphics. Learning MGF1213 College Mathematics 4.0
the essential design and technology elements of this field is just one part of the 5 DGT101 Graphic Principles I 4.0
Digital Arts & Design degree program. You will also have courses focusing on BACHELORS OBJECTIVE 6 DGT201 Graphic Principles II 4.0
communication, physical science, and popular culture that will prepare you for your Our goal is to provide you with the focused knowledge and understanding of DES119 Project and Portfolio I: Design 3.0
career in the motion-graphics industry. digital production needed to qualify for entry-level industry positions as graphic CAR1001 Career Module I: Personal Branding 1.0

The Digital Arts & Design curriculum offers threaded project and portfolio courses designers, motion-graphic designers, animators, digital-media authors, video 7 GRD162 Concepts in Photography 4.0
that provide students with a relevant and comprehensive project-based learning editors, and various other positions in motion-graphic production. Additional skills DGT346 Digital Audio and Video 3.0
experience throughout their academic journey. Career-development modules are that you will acquire in digital video production and sound design will broaden your
8 GRD324 Color Theory 4.0
also woven throughout the curriculum, providing systematic opportunities for you opportunities for a variety of positions in the industry.
DES229 Project and Portfolio II: Design 3.0
to prepare for your future career. These modules focus on strengthening different In addition to technical proficiency and creative development, your education will help CAR2001 Career Module II: Career Research 1.0
career skills and professional strategies that will help you with your transition into you develop critical-thinking, problem-solving, and analytical skills that contribute 9 DGT332 Typography and Page Layout 4.0
the entertainment and media industries. to lifelong learning, providing you with the tools needed to help sustain a long and 10 DAD239 Project and Portfolio III: Digital Arts and Design 3.0
To help you move toward your desired career, the Career Development department productive professional career in the entertainment and media industries.
CAR2002 Career Module III: Rsum Fundamentals 1.0
has a team of professionals who will help you polish your interviewing skills and 11 DGT341 Motion Graphics 4.0
rsum. In addition, our Career Development advisors and services will be available 12 DGT441 Advanced Motion Graphics 4.0
for support and assistance throughout your careernot just while you are a student.
13 VIC3003 History of Visual Communications 4.0
DGT363 Editing Digital Video 3.0
14 DGT312 3-D Arts 4.0
DAD349 Project and Portfolio IV: Digital Arts and Design 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 PHY1020 Fundamentals of Physical Science* 4.0
DGT333 3-D for Motion Design 3.0
16 DGT432 Broadcast Design 3.0
DAD359 Project and Portfolio V: Digital Arts and Design 3.0
CAR3002 Career Module V: Networking 1.0
17 HUM1505 Popular Culture in Media 4.0
18 DAD464 Live Event Design 4.0
DAD469 Project and Portfolio VI: Digital Arts and Design 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 DGT461 Motion Graphics Production 4.0
20 DGT466 Digital Studio 3.0
DAD479 Project and Portfolio VII: Digital Arts and Design 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

42 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 43
Digital Cinematography Digital Cinematography
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATES OBJECTIVE Online
The Digital Cinematography curriculum immerses you in the art of digital video The Digital Cinematography Associate of Science degree program provides you with Chronological Course Schedule by Months
and film production for a variety of outlets. By utilizing the latest tools available a focused knowledge and understanding of digital video and filmmaking production
MONTH CODE COURSES CREDIT HOURS
to todays media developers, you will learn how to create professional content for as they relate to current technology and media formats. Courses in the program
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
broadcast television, online media, mobile applications, and independent films. address digital filmmaking, scriptwriting, visual storytelling, motion-picture history,
2 DEP1013 Psychology of Play 3.0
and the fundamentals of production. The program is designed to provide you
Throughout each program, you will take courses that help you build a 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0
with the tools you need to qualify for entry-level industry positions in the fields of
comprehensive understanding of digital content creation and storytelling with a 4 ENC1101 English Composition I 4.0
broadcast television, web video, independent film, and more.
curriculum that strikes a balance between traditional film foundations and the latest
5 ART2006 Art History 4.0
production and postproduction techniques. In addition to technical proficiency and creative development, your education
6 FLM1423 Visual Storytelling I 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
You will learn how to master essential visual communication and video production 7 FIL1036 History of Motion Picture Arts 3.0
contribute to lifelong learning and help sustain a long and productive professional
methods for digital photography, HD video production, lighting, audio mixing, and 8 FAV119 Project and Portfolio I: Film and Video 3.0
career in the entertainment and media industries.
nonlinear editing. Additional courses also cover complementary career skills in CAR1011 Career Module I: Personal Branding 1.0
leadership, popular culture, production budgeting, and web design.
9 ECW3055 Scriptwriting Techniques 4.0
Class projects will help you apply the knowledge you gain as you craft your own BACHELORS OBJECTIVE 10 DCN1107 Composition and Visual Design 4.0
visual and narrative pieces for different media. You will learn to take a story through The Digital Cinematography Bachelor of Science degree program provides you with 11 FLM2427 Visual Storytelling II 4.0
the entire creative process, including developing a script, planning the logistics of a focused knowledge and understanding of digital video and filmmaking production 12 FAV229 Project and Portfolio II: Film and Video 3.0
production, and working on location to capture your story on camera, as well as as they relate to current technology and media formats. Courses in the program
CAR2011 Career Module II: Career Research 1.0
workflow essentials such as file management, editing, and distribution. address digital filmmaking, directing, lighting, audio postproduction, digital editing,
13 FLM280 Fundamentals of Production I 4.0
film criticism, storyboarding, team management, streaming video, and mobile
The Digital Cinematography curriculum supports hands-on projects and a real-world 14 MGF1213 College Mathematics 4.0
technology. The program is designed to provide you with the tools you need to
education through a series of threaded project and portfolio courses. These courses 15 FLM378 Fundamentals of Production II 4.0
qualify for entry-level industry positions in the fields of broadcast television, web
are dedicated to providing you with a relevant and comprehensive project-based 16 DCB239 Project and Portfolio III: Digital Cinematography 3.0
video, independent film, and more.
learning experience throughout your academic journey. CAR2012 Career Module III: Rsum Fundamentals 1.0
In addition to technical proficiency and creative development, your education
With career-development modules also woven throughout the curriculum, the 17 DCN3317 Location Lighting 3.0
will help you develop critical-thinking, problem-solving, and analytical skills that
Digital Cinematography curriculum also provides you with systematic opportunities PHY1020 Fundamentals of Physical Science 4.0
contribute to lifelong learning and help sustain a long and productive professional
to prepare for your future careers. These modules focus on strengthening different 18 DCN3656 Art Design and Location Shooting 3.0
career in the entertainment and media industries.
career skills and professional strategies that will help you with your transition into 19 DCN3435 Electronic Field Production 4.0
the entertainment and media industries. 20 DCB349 Project and Portfolio IV: Digital Cinematography 3.0

To help you move toward your desired career, the Career Development department CAR3011 Career Module IV: Career Strategy and Planning 1.0
has a team of professionals who will help you polish your interviewing skills and 21 FLM368 Directing 3.0
rsum. In addition, our Career Development advisors and services will be available HUM1505 Popular Culture in Media 4.0
for support and assistance throughout your careernot just while you are a student. 22 DCN4365 Advanced Post and Story Development 4.0
23 FLM464 Producing 4.0
24 DCB359 Project and Portfolio V: Digital Cinematography 3.0
25 DCN4421 Mobility and Data Management 4.0
MAN3152 Leadership and Organizational Behavior 4.0
26 DCN4111 Film Criticism 3.0
27 WEB4550 Web Design 4.0
28 DCB469 Project and Portfolio VI: Digital Cinematography 3.0
29 DCB479 Project and Portfolio VII: Digital Cinematography 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Rsum Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 64

This specific course uses the Florida Statewide Course Numbering System (SCNS).

44 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 45
Entertainment Business Entertainment Business
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATES OBJECTIVE Campus Online
In the Entertainment Business programs, you will make your way through a Our goal is to provide you with a focused knowledge and understanding of essential Chronological Course Schedule by Months Chronological Course Schedule by Months
challenging curriculum that combines essential business and management business and management skills to enhance your ability to qualify for entry-level
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
knowledge and skills, including business models, marketing, global media industry positions, including marketing assistant, sales assistant, promotions
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program

Bachelors Program

Associates Program
management, business technology and design, event management, and assistant, project coordinator, and a variety of other entertainment business
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
professional selling. This curriculum will focus on developing both personal and positions in the fields of film, music, digital media, broadcasting, and gaming.
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
professional skills, and the programs project-based environment models the same
In addition to technical proficiency and creative development, your education ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
kinds of professional scenarios you will encounter in todays business world. The
will help you develop critical-thinking, problem-solving, and analytical skills that
combination of business and entertainment topics is designed to give you the full 3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0
contribute to lifelong learning, providing you with tools to help sustain a long and
range of knowledge you will need to begin a career within an existing entertainment 4 MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0
productive professional career in the entertainment and media industry.
company or to get your own entrepreneurial idea off the ground. In addition to 5 ENTB2714 Data Analysis and Reporting 3.0 7 ENTB2714 Data Analysis and Reporting 3.0
business-specific managerial and entrepreneurial skills, you will also have courses HUM1505 Popular Culture in Media 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0
focusing on leadership, professional writing, physical science, communication skills, BACHELORS OBJECTIVE 6 ECO2005 Introduction to Economics 4.0 8 CAR1011 Career Module I: Personal Branding 1.0
and how to prepare yourself for your career in the entertainment industry. Our goal is to provide you with a focused knowledge and understanding of essential ENT119 Project and Portfolio I: Business and Marketing 3.0 9 ECO2005 Introduction to Economics 4.0

The Entertainment Business curriculum offers threaded project and portfolio business and management skills to enhance your ability to qualify for entry- CAR1001 Career Module I: Personal Branding* 1.0 10 BUL2100 Business Law 4.0

courses that provide you with a relevant and comprehensive project-based learning level industry positions, including brand ambassador, social media coordinator, 7 BUL2100 Business Law 4.0 11 STA3026 Statistics 4.0
experience throughout your academic journey. Career-development modules are promotions manager, public relations assistant, digital marketing strategist, and a STA3026 Statistics 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
also woven throughout the curriculum, providing systematic opportunities for you variety of other entertainment business positions in the fields of film, music, digital
8 ACG3223 Business Accounting 4.0 CAR2011 Career Module II: Career Research 1.0
to prepare for your future career. These modules focus on strengthening different media, broadcasting, and gaming.
ENT229 Project and Portfolio II: Business and Marketing 3.0 13 ACG3223 Business Accounting 4.0
career skills and professional strategies that will help you with your transition into In addition to technical proficiency and creative development, your education CAR2001 Career Module II: Career Research* 1.0 14 HUM1505 Popular Culture in Media 4.0
the entertainment and media industries. will help you develop critical-thinking, problem-solving, and analytical skills that 9 MUM3309 Business Technology and Design 4.0 15 MUM3309 Business Technology and Design 4.0
To help you move toward your desired career, the Career Development department contribute to lifelong learning, providing you with tools to help sustain a long and 10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0
has a team of professionals who will help you polish your interviewing skills and productive professional career in the entertainment and media industry.
CAR2002 Career Module III: Rsum Fundamentals* 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
rsum. In addition, our Career Development advisors and services will be available 11 ENTB4485 Entertainment Business Models 3.0 17 ENTB4485 Entertainment Business Models 3.0
for support and assistance throughout your careernot just while you are a student. ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0
12 Mar-11 Principles of Digital Marketing 4.0 18 MAR3111 Principles of Digital Marketing 4.0
BUL3514 Intellectual Property 4.0 19 ENTB4525 Professional Selling 4.0
13 ENTB4525 Professional Selling 4.0 20 EBB349 Project and Portfolio IV: Entertainment Business 3.0
14 ENTB3314 Global Media Management 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
EBB349 Project and Portfolio IV: Entertainment Business 3.0 21 ENTB3314 Global Media Management 3.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 MAN3152 Leadership and Organizational Behavior 4.0

15 ENTB3013 Principles of Business Finance 4.0 22 ENTB3013 Principles of Business Finance 4.0

PHY1020 Fundamentals of Physical Science*


4.0 23 BUL3514 Intellectual Property 4.0

16 MAN3152 Leadership and Organizational Behavior 4.0 24 EBB359 Project and Portfolio V: Entertainment Business 3.0

EBB359 Project and Portfolio V: Entertainment Business 3.0 25 ENTB410 Event Management 4.0

CAR3002 Career Module V: Networking* 1.0 PHY1020 Fundamentals of Physical Science 4.0

17 ENTB410 Event Management 4.0 26 ENTB4212 Audience Metrics 3.0

18 ENTB4212 Audience Metrics 3.0 27 ENTB4623 Entrepreneurship in the Entertainment Business 3.0

EBB469 Project and Portfolio VI: Entertainment Business 3.0 28 EBB469 Project and Portfolio VI: Entertainment Business 3.0

CAR4001 Career Module VI: Rsum Writing* 1.0 29 EBB479 Project and Portfolio VII: Entertainment Business 3.0

19 ENTB4623 Entrepreneurship in the Entertainment Business 3.0 CAR3012 Career Module V: Networking 1.0

20 EBB479 Project and Portfolio VII: Entertainment Business 3.0 CAR4011 Career Module VI: Rsum Writing 1.0

CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

46 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 47
Entertainment Business Entertainment Business with a Sports Management Elective Track
Graduate Degree Program - Campus & Online Graduate Degree Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
Our Entertainment Business Master of Science Degree Program is an advanced Chronological Course Schedule by Months The Entertainment Business Master of Science Degree with a Sports Management Chronological Course Schedule by Months
exploration of the specific business and management skills you need to excel and Elective Track is an advanced exploration of the specific sports management
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
lead in the entertainment world. This balanced and in-depth curriculum will take and business skills you need to excel in the entertainment and sports business
1 MDL501 Mastery: Personal Development and Leadership 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program

Masters Program
you through courses such as Executive Leadership, Advanced Entertainment Law, industry. This balanced and in-depth curriculum includes courses such as Executive
2 MAN630 Executive Leadership 3.5 2 MAN630 Executive Leadership 3.5
Entertainment Business Finance, Media Literacy and Research Methodologies, Leadership, Sports Management and Operations, Project and Team Management,
3 MAN603 Project and Team Management 3.5 3 MAN603 Project and Team Management 3.5
Business Storytelling and Brand Development, and Negotiation and Deal-Making as Legal Issues in Sports, Negotiation and Deal-making, Sports Marketing and
4 MAR630 Business Storytelling and Brand Development 3.5 4 MAR630 Business Storytelling and Brand Development 3.5
you expand your knowledge of the way the business world works. Sponsorships, Entertainment Business Finance, and Business Plan Development.
5 GEB6508 Entertainment Business Finance 3.5 5 GEB6508 Entertainment Business Finance 3.5
Through this specialized education, youll learn the strategies of top executives and Throughout this specialized education, youll learn the strategies of top executives
6 MAR681 Digital Marketing 3.5 6 MAR681 Digital Marketing 3.5
apply those to exercises that develop your own leadership abilities. As a conclusion and apply those exercises to develop your own leadership abilities. Youll also
7 MAN6447 Negotiation and Deal-Making 3.5 7 MAN6447 Negotiation and Deal-Making 3.5
to the program, youll be responsible for a comprehensive capstone project a complete two capstone projects a leadership portfolio and a business plan thesis
8 EBM591 Product and Artist Management 3.5 8 MAN6224 Sports Management and Operations 3.5
formal business plan which will require you to make practical use of important which will require you to make practical use of important business concepts like
9 BUL5629 Advanced Entertainment Law 3.5 9 BUL5582 Legal Issues in Sports 3.5
entertainment business concepts like project management, financial planning, project management, contract negotiation, sports marketing, financial planning,
publishing and distribution, contract negotiation, branding and digital marketing. 10 MMC6257 Entertainment Media Publishing and Distribution 3.5 and business plan development. 10 MAR6112 Sports Marketing and Sponsorship Sales 3.5
11 GEB612 Business Plan Development 3.5 11 GEB612 Business Plan Development 3.5
This well-rounded education will help to hone your leadership and business skills in This well-rounded education will help to hone your leadership and business
12 EBM692 Final Project: Business Plan 3.5 12 EBM692 Final Project: Business Plan 3.5
preparation for entering or advancing through the entertainment industry. To help skills in preparation for entering or advancing through the entertainment and
you make that transition, weve got a team of Career Development professionals TOTAL CREDIT HOURS: 41.5 sports industry. To help you make that transition, Full Sail University has a team TOTAL CREDIT HOURS: 41.5
that will help you polish your interviewing skills and rsum and get you ready to TOTAL WEEKS: 48 of Career Development professionals that can help you polish your interviewing TOTAL WEEKS: 48
enter the industry. In addition, our Career Development services and advisors will skills and rsum and get you ready to enter the industry. In addition, our Career
be available for support and assistance throughout your career not just during Development services and advisors are available for support and assistance
your education. throughout your career not just during your education.

MASTERS OBJECTIVE MASTERS OBJECTIVE


Our goal is to provide you with the focused knowledge and understanding of Our goal is to provide you with the focused knowledge and understanding of
essential business skills necessary to be successful in a variety of entertainment essential business skills necessary to be successful in the entertainment and sports
business industries such as recording arts, show production and touring, digital industry. This program is designed to foster the development of highly trained
media and web, game design and development, computer animation, and film individuals who want to develop careers in the sports and entertainment business
& television. The curriculum in this degree program encompasses courses that fields. The curriculum in this degree program encompasses courses that address
address media literacy, research methodologies, executive leadership skills, project executive leadership skills, project and team management, sports management and
and team management, entertainment business finance, negotiation techniques, operations, legal issues in sports, negotiation and deal-making, sports marketing,
product and artist management, entertainment law, media publishing, media internet marketing, and business plan development.
distribution, digital marketing and business plan development.
In addition to business proficiency, your education will help you develop critical-
This program is designed to foster the development of highly trained individuals thinking, problem-solving, and analytical skills that contribute to lifelong learning,
who want to develop careers in the business side of the entertainment field. The providing you with tools to help sustain a long and productive professional career.
training you receive in this program will provide you with the tools to help sustain
a long and productive career in the entertainment and media industry.


This specific course uses the Florida Statewide Course Numbering System (SCNS).
This specific course uses the Florida Statewide Course Numbering System (SCNS).

48 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 49
Film Film
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW ASSOCIATES OBJECTIVE Campus
Our Film curriculum is built around actual industry workflow, so you will navigate Our goal is to provide you with the focused knowledge and understanding of film Chronological Course Schedule by Months
your way around a set while you are in school. It also includes a variety of projects theory and craft you will need to qualify for entry-level industry positions in the film
MONTH CODE COURSES CREDIT HOURS
that span from preproduction to post, teaching you the basics of all the various and television video industries, including as independent filmmakers, production
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
departments that make up a production crew. You will have the opportunity to assistants, assistant editors, videographers, and digital photographers. The Film
DEP1013 Psychology of Play 3.0
specialize in your area of interestwhether it is writing, directing, producing, Associate of Science degree program will also help you develop the team-building
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0
cinematography, art direction, sound, editing, or makeup. During your education, skills needed in the film industry and instruct you in the professional presentation of
ENC1101 English Composition I* 4.0
you will gain first-hand experience in planning productions, writing scripts, creating your film projects.
storyboards, and using a variety of cameras16 mm, 35 mm, HD, and moreand 3 FIL1036 History of Motion Picture Arts 3.0
In addition to technical proficiency and creative development, your education will
doing all of this in a variety of styles. FLM1423 Visual Storytelling I 4.0
help you nurture the critical-thinking, problem-solving, and analytical skills that will
4 ART2006 Art History 4.0
You will build sets and break them down with access to our spacious soundstages contribute to your lifelong learning, providing you with tools to help sustain a long
ECW3055 Scriptwriting Techniques 4.0
and studio backlot. You will also hold casting calls, work on actors makeup, and and productive professional career in the entertainment and media industries.
5 DCN1107 Composition and Visual Design 4.0
create special effects to enhance your films. Furthermore, you will be able to edit,
add visual effects, and polish sound in post to prepare your original work for viewing 6 FAV119 Project and Portfolio I: Film and Video 3.0
BACHELORS OBJECTIVE CAR1001 Career Module I: Personal Branding 1.0
on the big screen with the mentoring of our faculty team.
Our goal is to provide you with the focused knowledge and understanding of film 7 MGF1213 College Mathematics 4.0
In addition to film production, you will also learn the ins and outs of shooting for theory and craft needed to qualify for entry-level industry positions as independent FLM2427 Visual Storytelling II 4.0
photography, HD-broadcast production, the world of new media, and reality and filmmakers, camera operators, production assistants, editors, sound designers,
8 FLM280 Fundamentals of Production I 4.0
documentary film and television. Additional courses will focus on helping you learn assistant directors, unit production managers, art directors, editors, lighting
production budgeting, lighting, computer-business applications, personal finance FAV229 Project and Portfolio II: Film and Video 3.0
technicians, directors assistants, and dialogue editors, as well as a variety of other
management, communication skills, and how to prepare yourself for the film industry. CAR2001 Career Module II: Career Research 1.0
positions in the film and television video industries. This program will also help you
9 FLM378 Fundamentals of Production II 4.0
The Film curriculum supports hands-on projects and a real-world education through develop the team-building skills needed in the film industry and instruct you in the
10 FBS239 Project and Portfolio III: Film 3.0
a series of project and portfolio courses that are threaded throughout each program. professional presentation of your film projects.
CAR2002 Career Module III: Rsum Fundamentals 1.0
These courses are dedicated to providing you with a relevant and comprehensive In addition to technical proficiency and creative development, your education will
project-based learning experience throughout your academic journey. 11 HIS3320 Historical Archetypes and Mythology 4.0
help you nurture the critical-thinking, problem-solving, and analytical skills that will
FLM3421 Film Positions I 4.0
With career-development modules woven throughout the curriculum, the Film contribute to your lifelong learning, providing you with tools to help sustain a long
12 PHY1020 Fundamentals of Physical Science* 4.0
degree programs also provide you with systematic opportunities to prepare for your and productive professional career in the entertainment and media industry.
FLM3422 Film Positions II 4.0
future careers. These modules focus on strengthening different career skills and
13 FLM3413 Broadcast Production I 4.0
professional strategies that will help you with your transition into the entertainment
and media industries. DCN3435 Electronic Field Production 4.0
14 FBS349 Project and Portfolio IV: Film 3.0
To help you move toward your desired career, the Career Development department
CAR3001 Career Module IV: Career Strategy and Planning 1.0
has a team of professionals who will help you polish your interviewing skills and
15 FLM3415 Broadcast Production II 4.0
rsum. In addition, our Career Development advisors and services will be available
16 FBS359 Project and Portfolio V: Film 3.0
for support and assistance throughout your careernot just while you are a student.
CAR3002 Career Module V: Networking 1.0
17 HUM1505 Popular Culture in Media 4.0
MCM4429 New Media Formats 4.0
18 FLM4418 Advanced Production I 4.0
FBS469 Project and Portfolio VI: Film 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 FLM4419 Advanced Production II 4.0
20 FBS479 Project and Portfolio VII: Film 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

50 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 51
Film Production Game Art
Graduate Degree Program - Campus Undergraduate Degree Program - Campus & Online
OVERVIEW Campus OVERVIEW ASSOCIATES OBJECTIVE
In the Film Production master of fine arts degree program, students will master the Chronological Course Schedule by Months The Game Art curriculum is designed to develop artists well versed in 3-D asset Our goal is to provide you with the focused knowledge and foundational
artistic, technical, professional, and academic aspects of filmmaking. The program creation for game development. With a focus on 3-D content for consoles and understanding of art and design, 2-D and 3-D animation, modeling, and shading
MONTH CODE COURSES CREDIT HOURS
provides aspiring filmmakers with the advanced creative, technical, and aesthetic computers, you will work your way through project-based classes that follow a and lighting needed to qualify for such entry-level positions in the game industry
1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program
knowledge and skills required to produce, crew, and package a professional feature- clear, dynamic curriculum structure using the latest techniques and tools. Our as prop artists, environment artists, renderers, and texture artists. Besides the
2 FPR520 Filmmaking Concepts and Practices 5.0
length or short film. This comprehensive program integrates the study of numerous courses will help you gain the skills necessary to move and improve content degree programs strong 3-D computer-graphics focus, you will build other skills in
3 FPR530 Script Production and Analysis 5.0
filmmaking disciplines, including screenwriting, visual storytelling, directing, editing, through the production pipeline. Each specialized class is based upon the same peripheral media and complete digital courses that will enhance your opportunities
4 FPR550 Directing Talent 5.0
and producing. Students master these concepts through project-based learning workflow processes found at professional game studios and covers such core in related fields.
in a program that mirrors the real-world, professional filmmaking environment. 5 FPR560 Experimental Filmmaking 5.0 concepts as animation, art creation, environment art, material sculpting, and texture
In addition to technical proficiency and creative development, your education
Students will also be trained on current filmmaking technologies and will learn how 6 FPR580 Visual Storytelling Techniques and Technology 5.0 painting. Supporting these industry-specific foundations are classes focusing on
will help you develop critical-thinking, problem-solving, and analytical skills that
to utilize academic research methodologies in their work. Graduates of the Film 7 FPR630 Entertainment and Communication Law 5.0 the traditional art foundations of game-content development as well as courses
contribute to lifelong learning and will provide you with tools to help sustain a long
Production master of fine arts degree program leave prepared for the professional 8 FPR610 Film Production Thesis I: Pre-Production 5.0 focusing on career exploration, communication skills, and how to prepare for the
and productive professional career in the entertainment and media industries.
film industry and are equipped with a range of technical and creative skills needed 9 FPR620 Film Production Thesis II: Production 5.0 gaming industry.
for career success. 10 FPR650 Film Production Thesis III: Post-Production 5.0 The Game Art curriculum offers threaded project and portfolio courses that
11 FPR660 Film Production Thesis IV: Film Assembly 5.0
BACHELORS OBJECTIVE
provide you with a relevant and comprehensive project-based learning experience
12 FPR680 Business of Film 5.0 throughout your academic journey. Career-development modules are also woven Our goal is to provide you with the focused knowledge and understanding of
MASTERS OBJECTIVE
throughout the curriculum, providing systematic opportunities for you to prepare 3-D modeling, materials and textures, engine integration, and animation needed
Successful filmmaking requires a comprehensive and holistic understanding of TOTAL CREDIT HOURS: 58
for your future career. These modules focus on strengthening different career to qualify for such entry-level positions in the game industry as prop artists,
the processes, practices, and technologies of film production. The objective of Full TOTAL WEEKS: 48
skills and professional strategies that will help you with your transition into the environment artists, character artists, and animators. Besides the degree programs
Sail Universitys Film Production master of fine arts degree program is to provide
entertainment and media industries. strong 3-D computer-graphics focus, you will build other skills in peripheral media
students with the knowledge, skills, and abilities required to make a film from
and complete digital courses that will enhance your opportunities in related fields.
concept to completion. This will be accomplished through project-based learning To help you move toward your desired career, our Career Development department
activities that are aligned with the real-world film production cycle. These learning has a team of professionals who will help you polish your interviewing skills and In addition to technical proficiency and creative development, your education
activities will help the student assess the dramatic and commercial viability of a rsum. In addition, our Career Development advisors and services will be available will help you develop critical-thinking, problem-solving, and analytical skills that
film script, develop the necessary planning required for film production, manage for support and assistance throughout your careernot just while you are a student. contribute to lifelong learning and will provide you with tools to help sustain a long
talent and produce a film, and understand the legal and business considerations and productive professional career in the entertainment and media industries.
of filmmaking. Each course will also develop the students academic research skills,
tools, and methodologies, as students will learn how to utilize academic research
for a variety of contexts and learning activities. Upon completion of the program,
students will have developed their own comprehensive graduate-level portfolio.

52 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 53
Game Art Game Design
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge
courses that will take you deep into the game development pipeline. You will and understanding of game development necessary to be successful in qualifying
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
develop and expand your project and design skills through hands-on exercises for entry-level design and production positions. Completion of this degree program
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program
in leadership, team management, game design, and marketing, while learning will greatly enhance your ability to work in the fast-paced environment of a game
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
skills required to advance a career in the game production industry. In addition to studio in an entry-level production role. The curriculum in this program develops
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
strengthening these skills, the Game Design curriculum has foundational courses your project and team-management abilities, production skills, and game design
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
focusing on professional writing and mythology. This well-rounded education will knowledge. In addition, this program will give you the mathematical foundations for
3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0 help you hone leadership, design, and project-management skills in preparation for successful programming and game development.
CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0 advancing through the game industry.
Upon completion of the Game Design Associate of Science degree program, you
4 DIG1301 Model Creation 4.0 7 DIG1301 Model Creation 4.0
Project and portfolio courses are threaded throughout the Game Design curriculum will be prepared to qualify for entry-level industry positions in game design,
5 CGA103 Fundamentals of Art II 4.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0
and are dedicated to providing you with a relevant and comprehensive project- game testing, interactive design, and a variety of other fields in the game and
GRA1161 Shading and Lighting 4.0 CAR1011 Career Module I: Personal Branding 1.0
based learning experience throughout your academic journey. Furthermore, career- entertainment industries.
6 CGA221 2-D Animation 4.0 9 CGA103 Fundamentals of Art II 4.0 development modules are also woven throughout the curriculum that provide you
3DA119 Project and Portfolio I: 3-D Arts 3.0 10 CGA221 2-D Animation 4.0 with systematic opportunities to prepare for your future career. These modules
BACHELORS OBJECTIVE
CAR1001 Career Module I: Personal Branding 1.0 11 CGA3111 3-D Animation 4.0 focus on strengthening different career skills and professional strategies that will
7 CGA3111 3-D Animation 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0 assist you with the transition into the entertainment and media industries. The Game Design Bachelor of Science degree program will focus on the knowledge
and understanding of game development necessary to be successful in qualifying
8 ART2006 Art History 4.0 CAR2011 Career Module II: Career Research 1.0
A team of Career Development professionals will be available to help you polish for entry-level design and production positions. Completion of this degree program
3DA229 Project and Portfolio II: 3-D Arts 3.0 13 GRA1161 Shading and Lighting
4.0 your interviewing skills and rsum and get you ready to enter the job market. In will greatly enhance your ability to work in a production role in the fast-paced
CAR2001 Career Module II: Career Research 1.0 14 ART2006 Art History 4.0 addition, our Career Development advisors and services will be available for support environment of a game studio. The curriculum in this program develops your
9 MGF1213 College Mathematics 4.0 15 MGF1213 College Mathematics 4.0 and assistance throughout your careernot just while you are a student. executive leadership skills and project and team-management abilities, and teaches
10 GAB239 Project and Portfolio III: Game Art 3.0 16 GAB239 Project and Portfolio III: Game Art 3.0
the production methodologies and creative- and analytical-thinking skills required
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0 for game design.
11 CGG351 Art Creation for Games 4.0 17 CGG351 Art Creation for Games 4.0
The Game Design Bachelor of Science degree program was designed to prepare
12 CGG3447 Game Characters 4.0 PHY1020 Fundamentals of Physical Science 4.0
students to qualify for entry-level industry positions in the fields of game design,
CGG432 Texture Painting and Sculpting 3.0 18 CGG432 Texture Painting and Sculpting 3.0
quality-assurance testing, level design, game scripting, and a variety of others in the
13 PHY1020 Fundamentals of Physical Science* 4.0 19 CGG3447 Game Characters 4.0
game and entertainment industries.
DIG3395 Motion Capture 3.0 20 GAB349 Project and Portfolio IV: Game Art 3.0
14 CGG333 Game Animation I 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
GAB349 Project and Portfolio IV: Game Art 3.0 21 CGG333 Game Animation I 4.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 VIC3003 History of Visual Communications 4.0
15 VIC3003 History of Visual Communications 4.0 22 CGG4316 Game Animation II 3.0
CGG4555 Environment Art 4.0 23 CGG4555 Environment Art 4.0
16 CGG4316 Game Animation II 3.0 24 GAB359 Project and Portfolio V: Game Art 3.0
GAB359 Project and Portfolio V: Game Art 3.0 25 CGG443 Advanced Game Characters 3.0
CAR3002 Career Module V: Networking 1.0 HIS3320 Historical Archetypes and Mythology 4.0
17 HIS3320 Historical Archetypes and Mythology 4.0 26 CGG452 Level Assembly and Lighting 4.0
18 CGG452 Level Assembly and Lighting 4.0 27 CGG382 Game Production 3.0
GAB469 Project and Portfolio VI: Game Art 3.0 28 GAB469 Project and Portfolio VI: Game Art 3.0
CAR4001 Career Module VI: Rsum Writing 1.0 29 GAB479 Project and Portfolio VII: Game Art 3.0
19 CGG443 Advanced Game Characters 3.0 CAR3012 Career Module V: Networking 1.0
20 GAB479 Project and Portfolio VII: Game Art 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

54 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 55
Game Design Game Design
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Campus

Campus Online OVERVIEW Campus


Chronological Course Schedule by Months Chronological Course Schedule by Months The curriculum in the Game Design master of science degree program is comprised Chronological Course Schedule by Months
of high-level production, game design, quality assurance, usability, and leadership
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
courses that take you deep into the game development pipeline. Youll expand and
1 GEN1011 Creative Presentation* 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program

Masters Program
advance your project and design skills through hands-on exercises in leadership,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 GDM512 Research in Team Dynamics 3.5
Technology in the Entertainment and Media
team management, game design, usability, and more as you learn the skills youll
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 3.0 3 MAN603 Project and Team Management 3.5
Industries need to advance your career in the game industry.
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0 4 GDM541 Game Design 3.5
During the course of the program you will be responsible for creating a variety of
3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0 5 GDM551 Methods and the User Experience 3.5
documentation types related to design, marketing, quality and usability testing, and
PHY1020 Fundamentals of Physical Science* 4.0 6 GDN1151 Design Tools 4.0 6 GDM615 Game Production Tools 3.5
production, which will be practically applied in team game development processes.
4 GDN1151 Design Tools 4.0 7 PHY1020 Fundamentals of Physical Science 4.0 7 GDM570 Prototyping and Content Creation 3.5
Along with development and documentation responsibilities, students will prepare
5 GDN1231 Game Design I 4.0 8 IND119 Project and Portfolio I: Interactive Design 3.0 8 GDM635 Quality Assurance 3.5
and present a postmortem of their academic and development experiences in the
GDN2001 Programming Foundations I 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 GDM625 Asset Management 3.5
program through their Capstone project.
6 IND119 Project and Portfolio I: Interactive Design 3.0 9 GDN1231 Game Design I 4.0 10 GDM670 Game Usability and Testing 3.5
The program in Game Design has been crafted to help you develop the skills
CAR1001 Career Module I: Personal Branding 1.0 10 GDN2001 Programming Foundations I 4.0 11 GDM680 Game Project Practicum 3.5
youll need to succeed in the game development field. From the very beginning of
7 GDN2130 Design and Development Analysis 3.0 11 GDN2130 Design and Development Analysis 3.0 12 GDM691 Production Research Capstone 3.5
your time in the program, you will have the opportunity to observe, evaluate, and
GDN3232 Building Functional Groups 4.0 12 IND229 Project and Portfolio II: Interactive Design 3.0 TOTAL CREDIT HOURS: 41.5
participate in the game development process, culminating in the opportunity to
8 STA3026 Statistics 4.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
explore core development roles, working within and leading teams in an immersive
IND229 Project and Portfolio II: Interactive Design 3.0 13 STA3026 Statistics 4.0 game development experience.
CAR2001 Career Module II: Career Research 1.0 14 GDN3632 Level Design 4.0
This well-rounded education will hone your leadership, design, and management skills
9 GDN3632 Level Design 4.0 15 GDN3232 Building Functional Groups 4.0
in preparation for entering or advancing through the game industry. To help you make
10 GDN239 Project and Portfolio III: Game Design 3.0 16 GDN239 Project and Portfolio III: Game Design 3.0
that transition, our Career Development team can help you work on skills related
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
to your entrance into the industry. These services and advisors will be available for
11 GDN3242 Programming Foundations II 4.0 17 GDN3242 Programming Foundations II 4.0 support and assistance throughout your career not just during your education.
12 GDN3341 Game Mechanics 3.0 ENC326 Professional Writing 4.0
ENC326 Professional Writing* 4.0 18 GDN3741 World Building 4.0
MASTERS OBJECTIVE
13 GDN3741 World Building 4.0 19 GDN3341 Game Mechanics 3.0
Our goal is to provide you with the focused knowledge and understanding of
GDN4241 Game Design II 3.0 20 GDN349 Project and Portfolio IV: Game Design 3.0
game development necessary to be successful in qualifying for entry-level design,
14 GDN3842 Game Development 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
production, and user-experience positions. Completion of this degree program will
GDN349 Project and Portfolio IV: Game Design 3.0 21 GDN3842 Game Development 3.0
greatly enhance your ability to work in the fast-paced environment of a game studio.
CAR3001 Career Module IV: Career Strategy and Planning 1.0 HIS3320 Historical Archetypes and Mythology 4.0
15 GDN4002 Systems Thinking 3.0 22 GDN4241 Game Design II 3.0
The curriculum in this program develops your executive leadership skills, design
skills, project and team management abilities, quality and usability testing
HIS3320 Historical Archetypes and Mythology 4.0 GDN4002 Systems Thinking 3.0
competence, and teaches the production methodologies used by game studios.
16 GDN4141 Prototyping 4.0 23 GDN359 Project and Portfolio V: Game Design 3.0
GDN359 Project and Portfolio V: Game Design 3.0 24 GDN4141 Prototyping 4.0
CAR3002 Career Module V: Networking 1.0 25 GDN4542 Game Design Preproduction 4.0
17 GDN4542 Game Design Preproduction 4.0 26 GDN4920 Game Systems Integration 4.0
18 GDN4920 Game Systems Integration 4.0 27 GDN4319 Game Balancing 4.0
GDN469 Project and Portfolio VI: Game Design 3.0 28 GDN469 Project and Portfolio VI: Game Design 3.0
CAR4001 Career Module VI: Rsum Writing 1.0 29 GDN479 Project and Portfolio VII: Game Design 3.0
19 GDN4319 Game Balancing 4.0 CAR3012 Career Module V: Networking 1.0
20 GDN479 Project and Portfolio VII: Game Design 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

56 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 57
Game Development Game Development
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW ASSOCIATES OBJECTIVE Campus
The Game Development curriculum is designed to give you the programming skills The goal of the Game Development Associate of Science degree program is to Chronological Course Schedule by Months
and theory needed to excel in the world of game development. First, you will learn provide you with the focused knowledge and understanding of game development
MONTH CODE COURSES CREDIT HOURS
the details of a game development cycle from preproduction to finished product and useful in qualifying for entry-level industry positions as game programmers,
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
begin to create simple games that will help to develop your programming and design tool programmers, and interface programmers. In addition to a strong coding
DEP1013 Psychology of Play 3.0
skills. Then you will move into more complex and detailed tasks in courses such as foundation, skills developed in this program include creative presentation, as well as
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
Computer Graphics, Computer Architecture, Artificial Intelligence, and Software the math and physics required to model a realistic game world.
ENC1101 English Composition I* 4.0
Engineering. Finally, you will focus these skills on a complete, playable game that
In addition to technical proficiency and creative development, your education 3 MAD1100 Discrete Mathematics 4.0
you will design, develop, and produce from start to finish. This is part of a complete
will help you develop critical-thinking, problem-solving, and analytical skills that 4 COP1000 Programming I 4.0
game development education that will get you ready to face the demands of the
contribute to lifelong learning, providing you with tools to help sustain a long and 5 COP2334 Programming II 4.0
professional game world. In addition to learning the game development process,
productive professional career in the entertainment and media industries. 6 SDV3111 Systems Programming 4.0
you will have courses focusing on probability, digital logic, and game architecture.
COD119 Project and Portfolio I: Code 3.0
The Game Development curriculum offers threaded project and portfolio courses CAR1001 Career Module I: Personal Branding 1.0
BACHELORS OBJECTIVE
that provide you with a relevant and comprehensive project-based learning 7 SDV2213 Data Structures and Algorithms 4.0
experience throughout your academic journey. Career-development modules are The goal of the Game Development Bachelor of Science degree program is to
GEN242 Linear Algebra 4.0
also woven throughout the curriculum, providing systematic opportunities for you provide you with the focused knowledge and understanding of game development
8 GDD258 Software Engineering 4.0
to prepare for your future career. These modules focus on strengthening different useful in qualifying for entry-level industry positions as game programmers, tool
COD229 Project and Portfolio II: Code 3.0
career skills and professional strategies that will help you with your transition into builders, network programmers, I/O programmers, collision-detection developers,
CAR2001 Career Module II: Career Research 1.0
the entertainment and media industries. artificial-intelligence programmers, engine builders, and interface programmers.
9 SDV3012 Applied Human-Computer Interaction 3.0
Completing this degree program will enhance your ability to create program code
To help you move toward your desired career, the Career Development department GEN262 Physics 4.0
for 3-D graphic display, multiplayer gaming, artificially intelligent opponents, and
has a team of professionals who will help you polish your interviewing skills and real-time virtual environments. Additional skills developed in this program include
10 GDB239 Project and Portfolio III: Game Development 3.0

rsum. In addition, our Career Development advisors and services will be available the proper presentation of game docs as well as the math and physics required to
CAR2002 Career Module III: Rsum Fundamentals 1.0

for support and assistance throughout your careernot just while you are a student. model a realistic game world.
11 COD3412 Digital Logic 4.0
GDD291 Operating Systems 3.0
In addition to technical proficiency and creative development, your education 12 COD3511 Computer Organization and Architecture 3.0
will help you develop critical-thinking, problem-solving, and analytical skills that GDD245 3-D Content Creation 3.0
contribute to lifelong learning, providing you with tools to help sustain a long and 13 COD3622 Information and Database Systems 3.0
productive professional career in the entertainment and media industries. COD3315 Computer Graphics 3.0
14 GEN3322 Probability 4.0
GDB349 Project and Portfolio IV: Game Development 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 COD3721 Computer Networks 3.0
GDD379 Engine Development 4.0
16 CAP4053 Artificial Intelligence 4.0
GDB359 Project and Portfolio V: Game Development 3.0
CAR3002 Career Module V: Networking 1.0
17 GDD483 Game Architecture 3.0
HIS3320 Historical Archetypes and Mythology 4.0
18 GDB469 Project and Portfolio VI: Game Development 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 GDD4319 Game Integration 3.0
20 GDB479 Project and Portfolio VII: Game Development 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

58 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 59
Graphic Design Graphic Design
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATES OBJECTIVE Online
The Graphic Design curriculum gives you hands-on experience that will prepare Our goal is to provide you with the focused knowledge and understanding of Chronological Course Schedule by Months
you for an entry-level career in the field of design. You will create projects for graphic-arts production needed for you to qualify for entry-level industry positions
MONTH CODE COURSES CREDIT HOURS
assignments in which no two submissions are alikefrom print publishing to as production artists, graphic artists, photo editors, and various other positions
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
package design to interface design and more. In addition to art and design skills, in graphic-arts production. Additional skills acquired in design, digital audio and
2 DEP1013 Psychology of Play 3.0
you will also have courses in real-world topics such as digital publishing, interactive video, and branding will broaden your opportunities for a variety of positions in
3 TEM1000 Technology in the Entertainment and Media Industries 3.0
media design, graphic web design, and how to give and receive work critique, as well the industry.
4 ENC1101 English Composition I 4.0
as courses focusing on communication skills, popular culture, and how to prepare
In addition to technical proficiency and creative development, your education will help
yourself for your first step into the design industry. 5 ART2006 Art History 4.0
you develop critical-thinking, problem-solving, and analytical skills that contribute to
6 ART1201 Design and Art Theory 4.0
The Graphic Design curriculum offers threaded project and portfolio courses that lifelong learning, providing you with the tools needed to help you sustain a long and
7 DGT101 Graphic Principles I 4.0
provide you with a relevant and comprehensive project-based learning experience productive professional career in the entertainment and media industries.
8 DES119 Project and Portfolio I: Design 3.0
throughout your academic journey. Your diverse and stylized portfolio will become a
CAR1011 Career Module I: Personal Branding 1.0
valuable reference tool as you develop your skills and abilities.
BACHELORS OBJECTIVE 9 DGT201 Graphic Principles II 4.0
Career-development modules are also woven throughout the curriculum, providing Our goal is to provide you with the focused knowledge and understanding of 10 GRD162 Concepts in Photography 4.0
systematic opportunities for you to prepare for your future career. These modules graphic-arts production needed for you to qualify for entry-level industry positions 11 DGT346 Digital Audio and Video 3.0
focus on strengthening different career skills and professional strategies that will in graphic-arts production, including graphic designers, media designers, web 12 DES229 Project and Portfolio II: Design 3.0
help you with your transition into the entertainment and media industries. designers, digital-image processors, and art directors. Additional skills acquired
CAR2011 Career Module II: Career Research 1.0
To help you move toward your desired career, the Career Development department in media integration, advertising, and branding will broaden your opportunities
13 MGF1213 College Mathematics 4.0
has a team of professionals who will help you polish your interviewing skills and for a variety of positions in the industry.
14 GRD324 Color Theory 4.0
rsum. In addition, our Career Development advisors and services will be available In addition to technical proficiency and creative development, your education will help 15 DGT332 Typography and Page Layout 4.0
for support and assistance throughout your careernot just while you are a student. you develop critical-thinking, problem-solving, and analytical skills that contribute to 16 GRD239 Project and Portfolio III: Graphic Design 3.0
lifelong learning, providing you with the tools needed to help you sustain a long and
CAR2012 Career Module III: Rsum Fundamentals 1.0
productive professional career in the entertainment and media industries.
17 GRD344 Digital Publishing 4.0
VIC3003 History of Visual Communications 4.0
18 GRD356 Logos and Symbols 3.0
19 GRD354 Creating Brand Experience 3.0
20 GRD349 Project and Portfolio IV: Graphic Design 3.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
21 DGT372 Interactive Media Design and Usability 4.0
PHY1020 Fundamentals of Physical Science 4.0
22 GRD4411 Interactive Editorial Design 4.0
23 DIG3100 Graphic Web Design 4.0
24 GRD359 Project and Portfolio V: Graphic Design 3.0
25 DGT375 Media Integration 4.0
HUM1505 Popular Culture in Media 4.0
26 GRD473 Concepts in Advertising 3.0
27 DGT466 Digital Studio 3.0
28 GRD469 Project and Portfolio VI: Graphic Design 3.0
29 GRD479 Project and Portfolio VII: Graphic Design 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Rsum Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 64

This specific course uses the Florida Statewide Course Numbering System (SCNS).

60 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 61
Innovation & Entrepreneurship Instructional Design & Technology
Graduate Degree Program - Online Graduate Degree Program - Online
OVERVIEW Online OVERVIEW Online
The Innovation & Entrepreneurship master of science degree program will provide Chronological Course Schedule by Months The curriculum for the Instructional Design & Technology Master of Science Degree Chronological Course Schedule by Months
students with a solid foundation in the concepts and disciplines essential for the Program is based on a simple concept: providing new tools and methods to improve
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
creation of innovative ideas, products, services, and businesses that respond to the instruction. Many of todays learners have embraced technologys role in their day-
1 MDL501 Mastery: Personal Development and Leadership 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program

Masters Program
needs of a rapidly changing global marketplace. Whether launching a new creative to-day lives, but few conventional instructional practices have taken advantage
2 IEN515 Creativity and Innovation 3.0 2 IDT520 Strategies for Learner Engagement 3.0
or technology-based venture or using entrepreneurial talent within a successful of this reality. The innovative approach of the Instructional Design & Technology
3 IEN551 Business Venture Research 3.0 3 EDM533 Visual and Verbal Communication in Instructional Design 3.0
business, this online masters program is designed for students with a passion for program is designed to give you hands-on experience with the type of dynamic
4 IEN540 Product Design and Development 3.0 4 IDT552 Corporate Training and Motivational Development 3.0
innovation and entrepreneurship who seek to use their creativity and vision to media that can transform a traditional instructional setting into an inspirational and
contribute to the success of the organization. 5 IEN535 Business Feasibility 3.0 interactive atmosphere. Its about crafting an environment where media skills and 5 IDT562 Instructional Design and Evaluation 3.0
6 IEN555 Business Model Development 3.0 technology form the language of the learning environment. 6 IDT574 Digital Media and Learning Applications 3.0
7 IEN560 Legal Issues for Entrepreneurs 3.0 7 MUS6018 Music and Audio for Instructional Design 3.0
MASTERS OBJECTIVE Throughout the program, youll discover how to incorporate interactive instructional
8 IEN630 Entrepreneurial Finance 3.0 8 IDT610 Filmmaking Principles for Instructional Design 3.0
The Innovation and Entrepreneurship master of science degree program is designed tools to enrich the learning experience. Some of these methods include the use of
9 IEN620 Marketing Strategies for Entrepreneurs 3.0 9 EME6227 Game Strategies and Motivation 3.0
for students interested in creating technology-based entrepreneurial projects and tools like Apples professional media creation applications and other digital media
10 IEN670 Innovative Work Environments 3.0 concepts, and even techniques like storytelling methods and game strategies. 10 EME6630 Learning Management Systems and Organization 3.0
companies, as well as those who seek leadership roles in established companies
11 IEN680 Business Model Implementation and Management 3.0 Youll also explore different theories about how people learn, discover how to take 11 IDT680 Media Asset Creation 3.0
with a goal of creating new visionary opportunities within those organizations.
12 IEN699 Business Model Presentation and Thesis 3.0 advantage of different motivational techniques, and learn how to create compelling 12 IDT690 Instructional Design and Technology Final Project 3.0
The program supports the goals and aspirations of traditional entrepreneurs, as well and inspirational content for online curricula.
TOTAL CREDIT HOURS: 36 TOTAL CREDIT HOURS: 36
as intrapreneurs who will promote innovation and change within companies (or
TOTAL WEEKS: 48 This well-rounded education will help you enhance your content creation skills in TOTAL WEEKS: 48
even inventrepreneurs who create new products for handoff to others). Whether
innovating within companies or creating new business ventures powered by unique preparation for entering or advancing through the career fields of corporate training,

ideas, entrepreneurs understand that the only true constant is change and that instructional design, education, and online learning. To help you make a desired

creativity and innovation are the key to sustainable and successful businesses. transition or further develop your current career, our experienced team of Career
Development professionals will help you strengthen your interviewing skills and
rsum. In addition, our Career Development services and advisors will be available
for support and assistance throughout your career not just during your education.

MASTERS OBJECTIVE
Our goal is to provide you with focused knowledge and understanding of learning
and instructional design theories, curriculum development, media design elements,
and technology applications, allowing you to be successful in the corporate training,
instructional design, and education fields. Upon completion of this masters degree
program, you will have an enhanced ability to create, develop, design, and produce
instructional content using a variety of technology applications for corporate or
academic environments.

This program will also help develop your writing, time-management, and team
building skills to assist you in the development and dissemination of engaging
instructional content, innovative media design, and technology projects that
captivate and inspire todays learner.

62 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 63
Internet Marketing Internet Marketing
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATES OBJECTIVE Online
The Internet Marketing curriculum prepares you for work in the ever-changing The goal of the Internet Marketing Associate of Science degree program is to provide Chronological Course Schedule by Months
digital marketing industry and addresses the complex worlds of Internet marketing, you with the focused knowledge and understanding needed to pursue entry-level
MONTH CODE COURSES CREDIT HOURS
emerging technology, and digital entrepreneurship. You will graduate with the positions such as marketing coordinator, marketing analyst, marketing assistant,
1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program
skills you need to meet the challenges of an industry affected by rapid advances and a variety of others. This program is designed to develop marketing professionals
2 DEP1013 Psychology of Play 3.0
and changes in technology. In this program, you will learn how to create a viable who can adapt to the ever-changing business model of the Internet and who
3 BEM1000 Business in the Entertainment and Media Industries 3.0
marketing and strategic plan for selling products or services, develop and cultivate understand how the fluid nature of the medium affects consumer behavior.
4 ENC1101 English Composition I 4.0
a brand, and protect that entity within the Internet community. You will study a full
In addition to technical proficiency and theoretical knowledge, the program helps
range of Internet marketing subjects, including search-engine optimization, content 5 MKT210 Introduction to Marketing 4.0
you develop critical-thinking, problem-solving, and analytical skills that contribute to
strategy, campaign development, and display advertising. In addition to courses 6 MKT1414 Marketing Research 4.0
a lifetime of learning and a productive career path in the world of marketing.
developing your marketing-specific skills, you will also have courses focused on 7 MKT163 Storytelling 3.0
statistics, physical science, cultural studies, and how to prepare yourself for a career 8 ENT119 Project and Portfolio I: Business & Marketing 3.0
in the industry. BACHELORS OBJECTIVE CAR1011 Career Module I: Personal Branding 1.0

The Internet Marketing curriculum offers threaded project and portfolio courses The goal of the Internet Marketing Bachelor of Science degree program is to provide 9 IMK241 Fundamentals of Web Design 4.0

that provide you with a relevant and comprehensive project-based learning you with the focused knowledge and understanding needed to pursue entry-level 10 MGF1213 College Mathematics 4.0

experience throughout your academic journey. Career-development modules are positions in contemporary marketing organizations. This program is designed to 11 ENC326 Professional Writing 4.0
also woven throughout the curriculum, providing systematic opportunities for you develop marketing leaders who can adapt to the ever-changing business model 12 ENT229 Project and Portfolio II: Business & Marketing 3.0
to prepare for your future career. These modules focus on strengthening different of the Internet and who understand how the fluid nature of the medium affects
CAR2011 Career Module II: Career Research 1.0
career skills and professional strategies that will help you with your transition into consumer behavior.
13 MKT2418 Fundamentals of Public Relations 4.0
the entertainment and media industries. Upon completion of the Internet Marketing Bachelor of Science degree program, you 14 MKT3014 Marketing Law and Contracts 4.0

To help you move toward your desired career, the Career Development department will have the ability to develop and implement a cohesive Internet marketing strategy. 15 ACG3223 Business Accounting 4.0
has a team of professionals who will help you polish your interviewing skills and In addition to technical proficiency and theoretical knowledge, the program helps you 16 MAR239 Project and Portfolio III: Marketing 3.0
rsum. In addition, our Career Development advisors and services will be available develop critical-thinking, problem-solving, and analytical skills that contribute to a
CAR2012 Career Module III: Rsum Fundamentals 1.0
for support and assistance throughout your careernot just while you are student. lifetime of learning and a productive career path in the world of marketing.
17 IMK322 Content Strategy, Development, and Marketing 3.0
STA3026 Statistics 4.0
18 IMK473 Web Analytics and Reporting 4.0
19 IMK345 Social Media Marketing 3.0
20 IMB349 Project and Portfolio IV: Internet Marketing 3.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
21 IMK481 Search Engine Optimization 4.0
PHY1020 Fundamentals of Physical Science 4.0
22 IMK484 Principles of Online Campaign Development 4.0
23 IMK444 Affiliate Marketing 4.0
24 IMB359 Project and Portfolio V: Internet Marketing 3.0
25 IMK4317 Display Advertising and Email Marketing 3.0
IMK302 Cultural Studies and the Web 4.0
26 IMK4410 Mobile and Emerging Technology Marketing 4.0
27 IMK4311 Digital Entrepreneurship 3.0
28 IMB469 Project and Portfolio VI: Internet Marketing 3.0
29 IMB479 Project and Portfolio VII: Internet Marketing 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Rsum Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 64

This specific course uses the Florida Statewide Course Numbering System (SCNS).

64 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 65
Internet Marketing Media Communications
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATES OBJECTIVE
The Internet Marketing Master of Science Degree addresses the concepts of Internet Chronological Course Schedule by Months The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect
marketing, search engine optimization, new media distribution channels, branding, with extensive knowledge to understand and contribute to the field of media of human culture, including family life, politics, business, international relations,
MONTH CODE COURSES CREDIT HOURS
technology, and psychology. The demands on the Internet marketing professional communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications
1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program
are more intense than ever due to rapid advances in technology, the complexities critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize, embrace, and
2 MAR511 Internet Marketing Fundamentals 3.5
of web design, Internet marketing campaign development, social media networks, theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire
3 MAR632 Digital Storytelling and Branding 3.5
Internet public relations, advertising, and sales. immersed in a supportive environment that fosters the development of the the skills you need to best utilize todays media, share knowledge and information,
4 IMK592 Internet Consumer Behavior and Analysis 3.0
strategies and skills necessary to succeed in todays dynamic media industries. and maximize audience response. You will practice proper research methods, learn
This program addresses advanced marketing topics that will help give you the
5 IMK542 Web Design and Usability 3.0 The courses in the Media Communications curriculum are designed to prepare you the theories and practices of communication, and learn how to edit for the web.
tools to create powerful marketing and strategic plans for selling products,
6 IMK522 New Media Marketing 3.0 for a wide variety of careers in media and associated fields where media knowledge Changes in the media industry are contemplated and reflected throughout the
developing and cultivating a brand, and protecting a companys reputation within
7 IMK512 Advanced Internet Marketing Strategies 3.0 and skills are an integral part of their operations. degree programs curriculum.
the Internet community.
8 IMK622 Advanced Search Engine Optimization 3.0
The Media Communications curriculum offers threaded project and portfolio
The programs curriculum focuses on a variety of advanced principles, including 9 IMK642 Strategic Internet Public Relations 3.0
courses that provide you with a relevant and comprehensive project-based learning BACHELORS OBJECTIVE
Internet marketing theories, search engine optimization, interactive advertising
10 IMK662 Web Analytics and Optimization 3.0 experience throughout your academic journey. With career-development modules
design principles, Internet law, web design, web metrics, public relations, and global Dramatic changes in communication and technology have influenced every aspect of
11 IMK672 Internet and the Law 3.0 woven throughout the curriculum, the Media Communications programs also
and cultural Internet issues. Your education culminates in the final capstone project, human culture, including family life, politics, business, international relations, religion,
12 IMK691 Internet Marketing Campaign Development 3.0 provide you with systematic opportunities to prepare for your future career. These education, entertainment, and recreation. The Media Communications Bachelor
where youll be tasked with creating and producing a complete integrated Internet
TOTAL CREDIT HOURS: 37 modules focus on strengthening different career skills and professional strategies of Science degree program prepares you to recognize, embrace, and strategically
marketing campaign.
TOTAL WEEKS: 48 that will assist you with the transition into the entertainment and media industries. manage the inevitable changes in the media landscape. You will acquire the skills you
This well-rounded education will help you advance your marketing and strategic
To help you move toward your desired career, the Career Development department need to best utilize todays media, share knowledge and information, and maximize
skills in preparation for entering or advancing through the Internet marketing
has a team of professionals who will help you polish your interviewing skills and audience response. You will practice proper research and storytelling methods,
industry. To help you make that transition, weve got a team of Career Development
rsum. In addition, our Career Development advisors and services will be available articulate abstract concepts, and demonstrate your media communication skills
Professionals that will help you polish your interviewing skills and rsum and get
for support and assistance throughout your careernot just while you are student. through progressive projects in a variety of courses. Changes in the media industry
you ready to enter the industry. In addition, our Career Development services and
are contemplated and reflected throughout the degree programs curriculum.
advisors will be available for support and assistance throughout your career not
just during your education.

MASTERS OBJECTIVE
The goal of the Internet Marketing master of science degree program is to
develop marketing leaders who can adapt to the ever-changing business model
of the Internet and who understand how the fluid nature of the medium affects
consumer behavior. The programs advanced academic phases provide students
with a focused knowledge and understanding of Internet marketing, search engine
optimization, e-commerce, and the psychology of the online consumer. Completion
of this degree program will greatly enhance your ability to develop and implement a
cohesive Internet marketing strategy and campaign.

This program is designed to foster the development of highly trained individuals


who want to develop careers in the field of Internet marketing. The instruction
received in this program provides students with the tools to help sustain a
productive career path in the world of marketing.

66 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 67
Media Communications Media Design
Undergraduate Degree Program Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sails Media Design Master of Fine Arts Degree Program (MDMFA) provides you Chronological Course Schedule by Months
with an in-depth look at design and the role that it plays in bridging the gap between
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
the design studio and the boardroom. As todays successful companies rely heavily
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program

Masters Program
on strong visual representation to deliver their message to the public, the ability to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 MDM525 Defining Client Needs 5.0
direct those visuals is an increasingly vital asset to employers everywhere.
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 MDM530 Brand Development 5.0
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
The program begins with focusing on the theory behind effective media design. 4 MDM555 Effective Copywriting 5.0
Introduction to Media Communications Introduction to Media Communications Youll study concepts that drive successful design campaigns, including research,
3 MCM1002 3.0 5 MCM1002 3.0 5 MDM565 Design Research 5.0
and Technologies and Technologies
client communications, and team dynamics. Youll also get hands-on experience
MCM1203 New Media Tools 4.0 6 MCM1203 New Media Tools 4.0 6 MDM570 Organizational Structures 5.0
with design production while learning the steps of the production process used
4 MCM1401 Aesthetics and Theory of Communications* 4.0 7 MCM1401 Aesthetics and Theory of Communications 4.0 7 MDM615 Design Strategies and Motivation 5.0
by companies worldwide. Along the way, youll gather your work into a Design
ART2006 Art History 4.0 8 COM119 Project and Portfolio I: Communications 3.0 8 MDM620 Design Integration 5.0
Document that represents everything youve learned.
5 MCM2416 Digital Video and Audio Production 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 MDM650 Multi-Platform Delivery 5.0
Finally, youll be responsible for creating a Design Solution Project that makes use of
6 COM119 Project and Portfolio I: Communications 3.0 9 ART2006 Art History 4.0 10 MDM640 Measuring Design Effectiveness 5.0
your knowledge of branding, strategy, and workflow, then presenting that project
CAR1001 Career Module I: Personal Branding 1.0 10 MCM2416 Digital Video and Audio Production 4.0 11 MDM690 Thesis: Presentation of Design Solution 5.0
to a panel of professionals and peers. By channeling your artistic skills into a vision
7 MGF1213 College Mathematics 4.0 11 MCM2651 Research in Media Communications 4.0 12 MDM691 Professional Practice 5.0
thats both creative and professional, youll be prepared to handle whatever key
MCM2651 Research in Media Communications 4.0 12 COM229 Project and Portfolio II: Communications 3.0 TOTAL CREDIT HOURS: 58
projects you encounter in the fast-paced world of media design.
8 COM229 Project and Portfolio II: Communications 3.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
To help you make the transition into the design industry or further develop your
CAR2001 Career Module II: Career Research 1.0 13 MGF1213 College Mathematics 4.0
current career, weve got a team of Career Development professionals that will help
9 MCM3855 Graphic Design and Communications 4.0 14 MCM3855 Graphic Design and Communications 4.0
you polish your interviewing skills and rsum. In addition, our Career Development
MCM2429 Editing for the Web 4.0 15 MCM2429 Editing for the Web 4.0
services and advisors will be available for support and assistance throughout your
10 MCB239 Project and Portfolio III: Media Communications 3.0 16 MCB239 Project and Portfolio III: Media Communications 3.0
career not just during your education.
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
11 PHY1020 Fundamentals of Physical Science* 4.0 17 MCM3333 Gaming and Transmedia Storytelling 4.0
MCM3333 Gaming and Transmedia Storytelling 4.0 PHY1020 Fundamentals of Physical Science 4.0
MASTERS OBJECTIVE
12 MCM3312 Advanced Video 3.0 18 MCM3312 Advanced Video 3.0 Our goal is to provide you with a focused knowledge and understanding of design
13 MAN3151 Leadership and Organizational Behavior
4.0 19 MCM3323 Advanced Audio 3.0
research, psychological and motivational theories, ethics of design, media design
elements, and technology applications to enhance your ability to solve complex
MCM3323 Advanced Audio 3.0 20 MCB349 Project and Portfolio IV: Media Communications 3.0
design problems in academic, entertainment, and corporate environments.
14 MCB349 Project and Portfolio IV: Media Communications 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 21 MCM4441 Media Entrepreneurship 4.0 Upon completion of this masters degree program, youll also have writing, time
15 MCM4441 Media Entrepreneurship 4.0 MAN3152 Leadership and Organizational Behavior 4.0 management, and team-building skills that you can use in the development and
MCM3425 Integrated Marketing 3.0 22 MCM3425 Integrated Marketing 3.0
execution of compelling design solutions. This combination of skills and knowledge
can be used to propel your career in the multiple fields of the media design industry.
16 IMK302 Cultural Studies and the Web* 4.0 23 WEB4550 Web Design 4.0
MCB359 Project and Portfolio V: Media Communications 3.0 24 MCB359 Project and Portfolio V: Media Communications 3.0
CAR3002 Career Module V: Networking 1.0 25 BUL3514 Intellectual Property 4.0
17 WEB4550 Web Design 4.0 IMK302 Cultural Studies and the Web 4.0
BUL3514 Intellectual Property 4.0 26 MCM4319 Media Sociology 3.0
18 MCB469 Project and Portfolio VI: Media Communications 3.0 27 MCM4429 New Media Formats 4.0
CAR4001 Career Module VI: Rsum Writing 1.0 28 MCB469 Project and Portfolio VI: Media Communications 3.0
19 MCM4319 Media Sociology 3.0 29 MCB479 Project and Portfolio VII: Media Communications 3.0
MCM4429 New Media Formats 4.0 CAR3012 Career Module V: Networking 1.0
20 MCB479 Project and Portfolio VII: Media Communications 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

68 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 69
Mobile Development Mobile Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATES OBJECTIVE Campus Online
The Mobile Development curriculum addresses the need for professional software The objective of the Mobile Development Associate of Science degree program is to Chronological Course Schedule by Months Chronological Course Schedule by Months
developers who can create innovative mobile applications for todays cell phones, provide you with the focused knowledge and understanding of mobile design and
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
tablet computers, and other portable devices. As a student in the program, you will development and the usability concepts needed to qualify for entry-level industry
1 GEN1011 Creative Presentation* 3.0 1 GEN1011 Creative Presentation 3.0

Bachelors Program

Associates Program

Bachelors Program

Associates Program
be presented with a thorough, evolving curriculum that provides a complete study positions in mobile-app support, enterprise software support, web development,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
of the processes used in professional application production. You will be taught and mobile development.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
how to locate potential industry needs, research your user base, design the visual
In addition to technical proficiency and creative development, your education ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
aesthetics and interactivity of your application, and use your research to create a
will help you develop critical-thinking, problem-solving, and analytical skills that
comprehensive software plan. Technical courses cover the actual production of 3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0
contribute to lifelong learning and will provide you with tools to help sustain a long
that concept, and you will learn standard programming languages for the Android 4 MDV2330 Scalable Data Infrastructures 4.0 6 MDV2330 Scalable Data Infrastructures 4.0
and productive professional career in the technology industry.
and Apple mobile operating systems. You will expand on that architecture by 5 ART2006 Art History 4.0 7 ART2006 Art History 4.0
learning how to implement audio and visual assets and balance the usability of your DEV1425 Emerging Interface Design 4.0 8 DEV119 Project and Portfolio I: Development 3.0
interfacewhether its for a business application or a gameto create the perfect BACHELORS OBJECTIVE 6 DEV231 Database Structures 4.0 CAR1011 Career Module I: Personal Branding 1.0
user experience. You will also benefit from foundational courses that cover topics The objective of the Mobile Development Bachelor of Science degree program is to DEV119 Project and Portfolio I: Development 3.0 9 PHY1020 Fundamentals of Physical Science 4.0
in statistics and leadership. The combination of this material will help you build a provide you with the focused knowledge and understanding of mobile design and CAR1001 Career Module I: Personal Branding* 1.0 10 DEV231 Database Structures 4.0
foundation as a well-rounded software developer capable of working on a variety of development and the usability concepts needed to qualify for entry-level industry 7 MDV2430 Advanced Scalable Data Infrastructures 4.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0
mobile content. positions as Apple and Android mobile-application designers and developers. 8 DEV2318 Interfaces and Usability 3.0 12 MDV229 Project and Portfolio II: Mobile Development 3.0
The Mobile Development curriculum offers threaded project and portfolio courses In addition to technical proficiency and creative development, your education MDV229 Project and Portfolio II: Mobile Development 3.0 CAR2011 Career Module II: Career Research 1.0
that provide you with a relevant and comprehensive project-based learning will help you develop critical-thinking, problem-solving, and analytical skills that CAR2001 Career Module II: Career Research* 1.0 13 DEV1425 Emerging Interface Design 4.0
experience throughout your academic journey. Career-development modules are contribute to lifelong learning, providing you with tools to help sustain a long and 9 MDV1830 Visual Frameworks 4.0 14 DEV2318 Interfaces and Usability 3.0
also woven throughout the curriculum, providing systematic opportunities for you productive professional career in the technology industry. 10 PHY1020 Fundamentals of Physical Science* 4.0 15 MDV1830 Visual Frameworks 4.0
to prepare for your future career. These modules focus on strengthening different
MDV239 Project and Portfolio III: Mobile Development 3.0 16 MDV239 Project and Portfolio III: Mobile Development 3.0
career skills and professional strategies that will help you with your transition into
CAR2002 Career Module III: Rsum Fundamentals* 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
the entertainment and media industries.
11 MDV3550 Apple Programming Language 4.0 17 MDV3550 Apple Programming Language 4.0
To help you move toward your desired career, our Career Development department 12 MDV3630 Mobile Development Frameworks I 4.0 STA3026 Statistics 4.0
has a team of professionals who will help you polish your interviewing skills and
MDV3111 Mobile User Experience 3.0 18 MDV3630 Mobile Development Frameworks I 4.0
rsum. In addition, our Career Development services and advisors will be available
13 MDV3730 Mobile Development Frameworks II 4.0 MDV3111 Mobile User Experience 3.0
for support and assistance throughout your careernot just while you are a student.
14 STA3026 Statistics 4.0 19 MDV3730 Mobile Development Frameworks II 4.0
MDV349 Project and Portfolio IV: Mobile Development 3.0 20 MDV349 Project and Portfolio IV: Mobile Development 3.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
15 MDV3810 Java I 4.0 21 MDV3810 Java I 4.0
MDV3325 Advanced Interface Design 3.0 MAN3152 Leadership and Organizational Behavior 4.0
16 MDV3830 Java II 4.0 22 MDV3325 Advanced Interface Design 3.0
MDV359 Project and Portfolio V: Mobile Development 3.0 23 MDV3830 Java II 4.0
CAR3002 Career Module V: Networking* 1.0 24 MDV359 Project and Portfolio V: Mobile Development 3.0
17 MDV3851 Mobile Development Frameworks III 3.0 25 MDV3851 Mobile Development Frameworks III 3.0
18 MAN3152 Leadership and Organizational Behavior 4.0 26 MDV4910 Integrated Product Development 4.0
MDV469 Project and Portfolio VI: Mobile Development 3.0 27 MDV4921 Integrated Product Deployment 3.0
CAR4001 Career Module VI: Rsum Writing* 1.0 28 MDV469 Project and Portfolio VI: Mobile Development 3.0
19 MDV4910 Integrated Product Development 4.0 29 MDV479 Project and Portfolio VII: Mobile Development 3.0
20 MDV4921 Integrated Product Deployment 3.0 CAR3012 Career Module V: Networking 1.0
MDV479 Project and Portfolio VII: Mobile Development 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

70 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 71
Mobile Gaming Music Business
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATES OBJECTIVE
The Mobile Gaming master of science degree program enables students to develop Chronological Course Schedule by Months To maximize an artists potential, every job in the music business industry needs The goal of the Music Business Associate of Science degree program is to provide
advanced project management, development, and production skills related to to work in harmony. By applying a real-world approach and studying authentic you with focused knowledge and understanding of essential business and
MONTH CODE COURSES CREDIT HOURS
games that are featured on mobile devices such as smartphones, PDAs, tablet scenarios, the Music Business curriculum prepares you to become music business management skills to enhance your ability to become successful music business
1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program
computers, and portable media players. During this 12-month program, students professionals working with major record labels, film, TV, sports media, video professionals. Entry-level positions such as executive assistants, sales assistants,
2 MBG521 Computer Science for Engineers 3.0
will expand upon previous programming knowledge by developing their own game developers, online streaming sites, advertising agencies, and more. To be an marketing assistants, promotions assistants, or project coordinators are some of the
3 MBG531 Approaches to Game Design 3.0
mobile game through a project-based curriculum that is structured around the effective player in music business, its not just important to be good at what you career opportunities you will be prepared for with record labels, music publishers,
4 MBG541 Game Development Frameworks 3.0
real-world mobile game development life cycle. Students will conduct graduate- do but also to be well versed in the many different roles within the industry. For artist-management firms, concert promoters, and music-technology companies.
level mobile gaming research, apply theoretical concepts to game design, explore 5 MBG551 Agile Software Engineering 3.0 example, a bands publicist may not need to book a tour, but being aware of how
Completing the Music Business Associate of Science degree program will provide
emerging technologies, and develop their own mobile game. Through real-world 6 MBG581 Usability Engineering 3.0 and why that tour is routed a certain way is invaluable knowledge when it comes
you with a portfolio of real-world projects to further your career as an entrepreneur
learning and a culminating thesis, students will have a firm understanding of mobile 7 MBG610 Mobile Gaming Business 3.0 to forming a media strategy. By teaching you about the many different roles in the
and leader in the music industry.
game development, including the communication and professional skills required 8 MBG620 Storyboard and Game Design 3.0 business, the Music Business curriculum allows you to not only focus on what you
for successful game delivery and monetization. Each course will also develop the 9 MBG630 Mobile Game Development I 3.0 do best but also to ensure that your contributions to the big picture are as effective
students academic research skills, tools, and methodologies as students will learn 10 MBG650 Mobile Game Development II 3.0 as possible. You will learn these roles through courses in music-specific business BACHELORS OBJECTIVE
how to utilize academic research for a variety of contexts and learning activities. 11 MBG660 Mobile Game Testing 3.0
subjects such as artist management, music copyright and publishing, concert The goal of the Music Business Bachelor of Science degree program is to provide you
Mobile Gaming Thesis: management and touring, and music evaluation for artists and repertoire, as well as with focused knowledge and understanding of essential business and management
12 MBG680 3.0
Technical Writing & Professional Presentation
general business concepts such as finance, leadership, and marketing. In addition skills to enhance your ability to become a successful music business professional in
MASTERS OBJECTIVE TOTAL CREDIT HOURS: 36 to business-specific topics, you will also have courses focusing on communication a variety of fields, including recording, artist management, concert management,
Mobile gaming represents a rapidly growing industry with as many challenges as TOTAL WEEKS: 48 skills, physical science, professional writing, and how to prepare for a career in the music publishing, music marketing, music supervision, retail, and distribution.
there are opportunities. The goal of the Mobile Gaming master of science degree music industry.
program is to prepare students to address and overcome these challenges through Completing the Music Business Bachelor of Science degree program will provide you
a project-based curriculum that will enable students to be successful mobile The Music Business curriculum offers project and portfolio courses that are with a portfolio of real-world projects to further your careers as an entrepreneur
game developers. This goal will be accomplished by providing students with the threaded throughout each program. These courses are dedicated to providing you and leader in the music industry. It will prepare you for entry-level positions with
knowledge and skills necessary for effective and creative mobile game design, with a relevant and comprehensive project-based learning experience throughout record labels, music publishers, artist-management firms, concert promoters, and
production, and delivery. Through project-based learning and guided academic your academic journey. Career-development modules are also woven throughout music-technology companies.
research, the Mobile Gaming master of science degree program curriculum will the curriculum, providing systematic opportunities for you to prepare for your

enable students to master the discipline and apply appropriate knowledge, skills, future career. These modules focus on strengthening different career skills and

and abilities to all phases of mobile game development. professional strategies that will help you with the transition into the entertainment
and media industries.

To help you move toward your desired career, the Career Development department
has a team of professionals who will help polish your interviewing skills and rsum.
In addition, our Career Development advisors and services will be available for
support and assistance throughout your careernot just while you are a student.

72 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 73
Music Business Music Production
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months With the music industrys growing use of the Internet and the collaborative aspects Our goal is to provide you with the focused knowledge and understanding of music
of the music production environment, the demand for original music content has production technology and concepts needed to qualify for entry-level industry
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
increased. Full Sail Universitys Music Production curriculum encompasses music positions as audio and sound-effects technicians, independent audio engineers,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program
theory and composition, digital recording, and music production. Whether youre remote-recording engineers, location audio recordists, project-studio engineers,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
a novice or a veteran musician, this degree program provides you with a formal beat programmers, music editors, mix engineers, songwriters, and a variety of other
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
education that can help prepare you for a variety of career paths in the world of positions in the audio and entertainment industries.
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
music creation and production.
In addition to gaining technical proficiency and creative development, your
3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0
From digital audio principles, digital workstation technology, and digital signal flow education will help you develop critical-thinking, problem-solving, and analytical
4 MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0
to advanced audio production and engineering techniques, music theory, and music skills that contribute to lifelong learning, providing you with tools to help sustain a
5 ENTB2714 Data Analysis and Reporting 3.0 7 ENTB2714 Data Analysis and Reporting 3.0
history, the curriculum covers many different procedures and applications found long and productive professional career in the entertainment and media industries.
HUM1505 Popular Culture in Media 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0
in the music production world. Through coursework utilizing a personal production
6 ECO2005 Introduction to Economics 4.0 CAR1011 Career Module I: Personal Branding 1.0
studio consisting of a laptop computer and a variety of professional audio-software
ENT119 Project and Portfolio I: Business and Marketing 3.0 9 ECO2005 Introduction to Economics 4.0 BACHELORS OBJECTIVE
programs, you will gain the confidence and skills to help you succeed in a variety of
CAR1001 Career Module I: Personal Branding* 1.0 10 BUL2100 Business Law
4.0 music production environments after graduation. Our goal is to provide you with the focused knowledge and understanding of
7 BUL2100 Business Law
4.0 11 STA3026 Statistics 4.0 music production technology and concepts needed to qualify for entry-level
In addition to music production skills and techniques, you will also develop industry positions as multimedia music composers and producers, audio and
STA3026 Statistics 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
communication and critical-thinking skills while taking courses in physics, cultural sound-effects technicians, music supervisors, music editors, project-studio
8 ACG3223 Business Accounting 4.0 CAR2011 Career Module II: Career Research 1.0
studies, and professional writing. The Music Production curriculum also offers engineers, beat programmers, music arrangers, songwriters, digital-music
ENT229 Project and Portfolio II: Business and Marketing 3.0 13 ACG3223 Business Accounting 4.0 threaded project and portfolio courses that provide you with a relevant and recording engineers, postproduction audio engineers, MIDI/digital audio
CAR2001 Career Module II: Career Research* 1.0 14 HUM1505 Popular Culture in Media 4.0 comprehensive project-based learning experience throughout your academic workstation operators and programmers, and a variety of other positions in
9 MUM3309 Business Technology and Design 4.0 15 MUM3309 Business Technology and Design 4.0 journey. Furthermore, with career-development modules woven throughout the the audio and entertainment industries.
10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0 curriculum, you are also provided with systematic opportunities to prepare for your
future career. These modules focus on strengthening different career skills and In addition to gaining technical proficiency and creative development, your
CAR2002 Career Module III: Rsum Fundamentals* 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
professional strategies that will assist you with the transition into the entertainment education will help you develop critical-thinking, problem-solving, and analytical
11 MUB3311 Music Business Models 3.0 17 MUB3311 Music Business Models 3.0
and media industries. skills that contribute to lifelong learning, providing you with tools to help sustain a
ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0
long and productive professional career in the entertainment and media industries.
12 MUB481 Artist Management 4.0 18 MUB481 Artist Management 4.0 A team of Career Development professionals will be available to help you polish
13 MUB3513 Music Evaluation for Artists and Repertoire 3.0 19 MUB3513 Music Evaluation for Artists and Repertoire 3.0 your interviewing skills and rsum and get you ready to enter the job market. In
MAN3152 Leadership and Organizational Behavior 4.0 20 MBB349 Project and Portfolio IV: Music Business 3.0 addition, our Career Development advisors and services will be available for support
14 MUM3308 Music Copyright and Publishing 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 and assistance throughout your careernot just while you are a student.
MBB349 Project and Portfolio IV: Music Business 3.0 21 MUM3308 Music Copyright and Publishing 4.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 MAN3152 Leadership and Organizational Behavior 4.0
15 MUM3733 Music Business Marketing 4.0 22 MUM3733 Music Business Marketing 4.0
16 MUB4361 Music Retail and Distribution 3.0 23 MUB4361 Music Retail and Distribution 3.0
MBB359 Project and Portfolio V: Music Business 3.0 24 MBB359 Project and Portfolio V: Music Business 3.0
CAR3002 Career Module V: Networking* 1.0 25 ENTB3013 Principles of Business Finance 4.0
17 ENTB3013 Principles of Business Finance 4.0 PHY1020 Fundamentals of Physical Science 4.0
PHY1020 Fundamentals of Physical Science* 4.0 26 MUB4716 Music Supervision 3.0
18 MUB4716 Music Supervision 3.0 27 MUB461 Concert Management and Touring 4.0
MBB469 Project and Portfolio VI: Music Business 3.0 28 MBB469 Project and Portfolio VI: Music Business 3.0
CAR4001 Career Module VI: Rsum Writing* 1.0 29 MBB479 Project and Portfolio VII: Music Business 3.0
19 MUB461 Concert Management and Touring 4.0 CAR3012 Career Module V: Networking 1.0
20 MBB479 Project and Portfolio VII: Music Business 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

74 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 75
Music Production New Media Journalism
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The New Media Journalism Master of Arts degree program addresses the Chronological Course Schedule by Months
opportunities for communication in todays media industry, with a focus on the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
mechanics of current technologies and how they enhance both narrative structure
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program

Masters Program
and visual storytelling. As a student in the program, youll explore methods of
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 NMJ510 New Media and Communications 4.0
research, reporting, and publishing on a variety of multimedia platforms while
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 3 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 3 NMJ520 Writing for Interactive Media 4.0
taking into account different approaches that each platform requires.
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0 4 NMJ642 Legal Aspects of Media 4.0
Specialized courses teach you how to apply methods of traditional journalism to
3 AUD1923 Recording Principles 4.0 5 AUD1923 Recording Principles 4.0 5 NMJ540 Research and Investigation Skills Development 4.0
writing for interactive media, including reporting using online resources and social
4 APR1355 Fundamentals of Music 3.0 6 APR1355 Fundamentals of Music 3.0 6 NMJ550 Multimedia Development and Editing 4.0
media, public relations, and addressing and resolving legal issues in the digital
5 REC1732 Sequencing Technology 4.0 7 REC1732 Sequencing Technology 4.0 7 NMJ570 Digital News Production 4.0
domain. Youll also learn how to produce visual and text-based content for multimedia
MGF1213 College Mathematics 4.0 8 AUD119 Project and Portfolio I: Audio Arts 3.0 8 NMJ590 Multimedia Reporting 4.0
platforms, and publish that content through different digital delivery systems.
6 REC3414 Audio Workstations 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 NMJ620 Social Media and Online Community Engagement 4.0
Youll apply this collected knowledge to a final capstone project that will consist
AUD119 Project and Portfolio I: Audio Arts 3.0 9 MGF1213 College Mathematics 4.0 10 NMJ650 Public Relations and Reputation Management 4.0
of a sustained study of a journalistic topic that will be published to a website or
CAR1001 Career Module I: Personal Branding 1.0 10 APR3570 Musical Structure and Analysis 4.0 11 NMJ670 New Media Publishing and Distribution 4.0
blog, and incorporate text, photography, video, graphics, and other storytelling
7 APR3570 Musical Structure and Analysis 4.0 11 MPR1202 Musicianship 4.0 12 NMJ690 New Media Journalism Final Project 4.0
elements. Youll also document the evolution of the project with a supporting
8 MPR1202 Musicianship 4.0 12 MPB229 Project and Portfolio II: Music Production 3.0 TOTAL CREDIT HOURS: 47
thesis paper, giving you a comprehensive communications project to showcase
MPB229 Project and Portfolio II: Music Production 3.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
your abilities as a media journalist.
CAR2001 Career Module II: Career Research 1.0 13 REC3414 Audio Workstations 4.0
Full Sail Universitys Career Development department will be on hand to provide
9 HUM1505 Popular Culture in Media 4.0 14 MUH2429 History of Popular Music 4.0
support and guidance as you launch your career search in the field of journalism.
MUH2429 History of Popular Music 4.0 15 HUM1505 Popular Culture in Media 4.0
The assistance of this department is extended to Full Sail graduates for the length
10 MPB239 Project and Portfolio III: Music Production 3.0 16 MPB239 Project and Portfolio III: Music Production 3.0
of their careers.
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
11 AUD3311 History of Recorded Music 3.0 17 AUD3311 History of Recorded Music 3.0
12 MPR3113 Music Genres 4.0 PHY1020 Fundamentals of Physical Science 4.0
MASTERS OBJECTIVE
13 PHY1020 Fundamentals of Physical Science*
4.0 18 MPR3113 Music Genres 4.0 The New Media Journalism Master of Arts degree program teaches students how
MPR3311 Musical Arrangement 4.0 19 MPR3311 Musical Arrangement 4.0
new media technology shapes contemporary journalism in philosophy, practice,
and delivery. The curriculum addresses the concepts, processes, and tools utilized
14 MPB349 Project and Portfolio IV: Music Production 3.0 20 MPB349 Project and Portfolio IV: Music Production 3.0
in digital news production, digital newsroom management, multimedia reporting,
CAR3001 Career Module IV: Career Strategy and Planning 1.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
and social media writing, as well as the legal and ethical aspects of new media
15 ENC326 Professional Writing 4.0 21 MPR3925 Topics in Music Theory 3.0
journalism. Completion of the program will enable graduates to take advantage
MPR3925 Topics in Music Theory 3.0 ENC326 Professional Writing 4.0
of growing career opportunities for multimedia writers, reporters, producers,
16 MPR4416 Audio Engineering Techniques 4.0 22 MPR4416 Audio Engineering Techniques 4.0
managers, and editors.
MPB359 Project and Portfolio V: Music Production 3.0 23 MPR3701 Music Production for Media 4.0
In addition to technical proficiency and creative development, your education
CAR3002 Career Module V: Networking 1.0 24 MPB359 Project and Portfolio V: Music Production 3.0
will help you develop critical thinking, problem solving, and analytical skills that
17 IMK302 Cultural Studies and the Web* 4.0 25 AUD3011 Fundamentals of Music Business 3.0
contribute to lifelong learning, providing you with tools to help sustain a long and
MPR3701 Music Production for Media 4.0 IMK302 Cultural Studies and the Web 4.0
productive professional career in the entertainment and media industry.
18 MPR4418 Audio Production for Media 4.0 26 MPR4418 Audio Production for Media 4.0
MPB469 Project and Portfolio VI: Music Production 3.0 27 MPR3452 Game Music Composition 3.0
CAR4001 Career Module VI: Rsum Writing 1.0 28 MPB469 Project and Portfolio VI: Music Production 3.0
19 AUD3011 Fundamentals of Music Business 3.0 29 MPB479 Project and Portfolio VII: Music Production 3.0
MPR3452 Game Music Composition 3.0 CAR3012 Career Module V: Networking 1.0
20 MPB479 Project and Portfolio VII: Music Production 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

76 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 77
Public Relations Recording Arts
Graduate Degree Program - Online Undergraduate Degree Program - Campus
OVERVIEW Online OVERVIEW ASSOCIATES OBJECTIVE
Throughout the Public Relations master of arts degree program, students will Chronological Course Schedule by Months Full Sail University began in 1979 as a recording school. Since then, developments in The goal of the Recording Arts Associate of Science degree program is to provide
examine how new social tools and communication channels have changed the idea the recording industry have created new opportunities to build upon the universitys you with the focused skills and knowledge of audio engineering needed to qualify
MONTH CODE COURSES CREDIT HOURS
of what it means to be a public relations professional. Students will learn how to foundational recording curriculum. Beyond just teaching you how to capture for entry-level industry positions as recording engineers, audio editors, assistant mix
1 MDL501 Mastery: Personal Development and Leadership 3.0

Masters Program
leverage social media in order to launch powerful dialogues with an organizations an artists sound in the studio, Full Sail Universitys Recording Arts curriculum engineers, music supervisors, audio tools developers, presentation media assistants,
2 PBR510 Public Relations in a Digital World 3.0
consumers and advocates. Along with learning the new digital tools, the Public encompasses analog and digital recording, live music production, and audio technical consultants, and a variety of other positions in the audio industry.
3 NMJ520 Writing for Interactive Media 4.0
Relations masters program will give students a solid foundation in traditional PR. postproduction for film, television, and video games.
4 NMJ642 Legal Aspects of Media 4.0
In addition to technical proficiency and creative development, your education
Students will gain a solid grasp of how to plan, research, execute, and evaluate
From acoustic principles, amplification technology, and signal flow to interactive will help you develop critical-thinking, problem-solving, and analytical skills that
effective PR media plans. During the course of the program and in preparation for 5 PBR540 Innovative Public Relations Tools and Resources 3.0
audio, sequencing techniques, and sound-effect design, this program covers the contribute to lifelong learning, providing you with tools to help sustain a long and
their final thesis project, students will build a website and social channels from the 6 PBR550 Social Media Metrics and ROI 3.0
many different procedures, formats, and applications found in the recording arts productive professional career in the entertainment and media industries.
ground up, fostering their own professional reputation and audience throughout the 7 PBR560 Market and Consumer Research Analysis 3.0
world. By working with the same gear found in some of the finest professional
degree program. 8 PBR610 Media Relations 3.0
studios, you will gain the confidence and skills needed to succeed in these
9 PBR620 Events Marketing and Production 3.0 BACHELORS OBJECTIVE
environments after graduation.
10 PBR650 Reputation Management Strategies 3.0 The goal of the Recording Arts Bachelor of Science degree program is to provide you
MASTERS OBJECTIVE In addition to music production skills and techniques, you will also learn physical
11 PBR640 The Online Media Room 3.0 with the focused skills and knowledge of audio engineering needed to qualify for
The Internet and new media channels have had a profound impact on the field of science, professional writing, critical listening, art history, and how to prepare
12 PBR699 Public Relations Final Project and Thesis 3.0 entry-level industry positions as recording engineers, mix engineers, postproduction
public relations. The rise of participatory media such as blogs, Twitter, and content- yourself for the music industry. The Recording Arts curriculum also offers threaded and game audio engineers, digital audio workstation operators and programmers,
sharing sites has challenged the traditional ideal of who is a journalist dramatically TOTAL CREDIT HOURS: 38 project and portfolio courses that provide you with a relevant and comprehensive music/effects/dialogue editors, live-production engineers, and a variety of other
altering how publicists and PR professionals engage to share their stories. In TOTAL WEEKS: 48 project-based learning experience throughout your academic journey. Furthermore, positions in the audio industry.
addition to traditional news media, todays PR professionals must also identify and with career-development modules woven throughout the curriculum, the Recording
develop credible and lasting relationships with influential voices throughout the Arts programs provide you with systematic opportunities to prepare for your In addition to technical proficiency and creative development, your education
social media world. future career. These modules focus on strengthening different career skills and will help you develop critical-thinking, problem-solving, and analytical skills that
professional strategies that will assist you with the transition into the entertainment contribute to lifelong learning, providing you with tools to help sustain a long and
Effective PR messages are informative, newsworthy, and interesting but not to
and media industries. productive professional career in the entertainment and media industries.
everyone and not all the time. Online PR professionals must compete with a broad
spectrum of challenges and with a variety of social media participants, who all have A team of Career Development professionals will be available to help you polish
their individual perspective of public relations and Internet marketing strategies. your interviewing skills and rsum and get you ready to enter the job market. In

The Public Relations master of arts degree program is designed to provide students addition, our Career Development advisors and services will be available for support

with a practical working knowledge of traditional PR methods and a hands-on and assistance throughout your careernot just while you are a student.

understanding of the latest new social tools, communication channels, technologies,


trends, and best practices. The 12-month program is focused on developing new
media PR professionals with a solid understanding of traditional PR tradecraft,
digital media expertise, and technical skills.

78 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 79
Recording Arts Show Production
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months Our Show Production curriculum provides you with practical and technical skills to The goal of the Show Production Associate of Science degree program is to provide
prepare for a career in the live-event field of your choicewhether it is the concert you with the focused knowledge and understanding of live-event production needed
MONTH CODE COURSES CREDIT HOURS
and touring market, corporate productions, conventions, audio/visual installations, to qualify for entry-level industry positions as presentation setup technicians,
1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

or other disciplines. You will become immersed in the world of contemporary audio, theme park technicians, stage hands, recording engineers, audio editors, assistant
DEP1013 Psychology of Play 3.0
lighting, video, and concert media design while learning the theories and principles mix engineers, audio editors, technical consultants, music supervisors, audio tools
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
behind these components and getting an extensive and immersive experience with developers, and a variety of other positions in the audio and entertainment industries.
ENC1101 English Composition I* 4.0
a wide assortment of gear used by professionals in the industry.
In addition to technical proficiency and creative development, your education
3 AUD1923 Recording Principles 4.0
Once you are comfortable with production concepts in a classroom setting, you will will help you develop critical-thinking, problem-solving, and analytical skills that
4 APR1355 Fundamentals of Music 3.0
be able to put your skills to the test in real-world scenarios by collaborating with contribute to lifelong learning, providing you with tools to help sustain a long and
5 REC1732 Sequencing Technology 4.0
a live band to design, produce, and manage a full-scale show. You will be able to productive professional career in the entertainment and media industries.
MGF1213 College Mathematics 4.0
maintain order when both technical and creative issues arise and ensure that things
6 REC3414 Audio Workstations 4.0
run smoothly. In addition to show productionspecific skills, you will also have
AUD119 Project and Portfolio I: Audio Arts 3.0 BACHELORS OBJECTIVE
courses focusing on physical science, professional writing, leadership, and how to
CAR1001 Career Module I: Personal Branding 1.0 prepare yourself for a career in live-event production. The goal of the Show Production Bachelor of Science degree program is to provide
7 SHP2033 Introduction to Show Production Systems 4.0 you with the focused knowledge and understanding of live-event production needed
The Show Production curriculum offers threaded project and portfolio courses that to qualify for entry-level industry positions in sound reinforcement, lighting, live
8 REC2132 Principles of Electronics 4.0
provide you with a relevant and comprehensive project-based learning experience video and multimedia, automated lighting, concert touring, and audio measurement
AUD229 Project and Portfolio II: Audio Arts 3.0
throughout your academic journey. Career-development modules are also woven system analysis. Additional skills you acquire in live-event production will broaden
CAR2001 Career Module II: Career Research 1.0 throughout the curriculum, providing systematic opportunities for you to prepare your opportunities in related media fields.
9 HUM1505 Popular Culture in Media 4.0 for your future career. These modules focus on strengthening different career
APR3466 Mixing Techniques 4.0 skills and professional strategies that will help you with the transition into the In addition to technical proficiency and creative development, your education
10 RAB239 Project and Portfolio III: Recording Arts 3.0 entertainment and media industries. will help you develop critical-thinking, problem-solving, and analytical skills that
contribute to lifelong learning, providing you with tools to help sustain a long and
CAR2002 Career Module III: Rsum Fundamentals 1.0
A team of Career Development professionals will be available to help you polish productive professional career in the entertainment and media industries.
11 REC3514 Critical Listening 3.0 your interviewing skills and rsum and get you ready to enter the job market. In
AUD3011 Fundamentals of Music Business 3.0 addition, our Career Development advisors and services will be available for support
12 REC3901 Session Recording 4.0 and assistance throughout your careernot just while you are a student.
AUD3311 History of Recorded Music 3.0
13 PHY1020 Fundamentals of Physical Science* 4.0
REC3125 Vocal Production 3.0
14 RAB349 Project and Portfolio IV: Recording Arts 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 ENC326 Professional Writing* 4.0
AUD3425 Sound Design for Games 4.0
16 REC4414 Advanced Audio Workstations 4.0
RAB359 Project and Portfolio V: Recording Arts 3.0
CAR3002 Career Module V: Networking 1.0
17 ART2006 Art History 4.0
REC3805 Audio Postproduction 4.0
18 RAB469 Project and Portfolio VI: Recording Arts 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 REC4735 Advanced Session Recording 4.0
20 RAB479 Project and Portfolio VII: Recording Arts 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

80 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 81
Show Production Simulation & Visualization
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months In todays digital world, simulation and visualization technologies have become The goal of the Simulation & Visualization Associate of Science degree program is to
widespread throughout many industries for education, science, training, and develop programmers and future engineers with the creative and critical-thinking
MONTH CODE COURSES CREDIT HOURS
entertainment purposes. From creating computerized models for understanding skills and technical expertise required to produce simulations and visualizations
1 GEN1011 Creative Presentation* 3.0
Bachelors Program

Associates Program

complex data to developing virtual environments for gaming, simulation and based on real-world needs and applications. In addition to coding skills and a
DEP1013 Psychology of Play 3.0
visualization technologies solve challenging problems, enable learning, and provide computer-science foundation, this program helps you develop an applicable
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
visual insight into abstract problems and ideas. The Simulation & Visualization knowledge of discrete mathematics, linear algebra, object-oriented programming,
ENC1101 English Composition I* 4.0
curriculum was designed to create future engineers who will develop simulation and and physics. The curriculum in this degree program also encompasses courses that
3 AUD1923 Recording Principles 4.0
visualization systems for the twenty-first century. It was also designed to provide address data structures and algorithms, software engineering, applied human-
4 APR1355 Fundamentals of Music 3.0
you with the technical and critical-thinking skills needed to study, design, develop, computer interaction, and mythology. The Simulation & Visualization Associate of
5 REC1732 Sequencing Technology 4.0
and test simulation and visualization systems. Science degree is designed to prepare you to engage in constructive simulations
MGF1213 College Mathematics 4.0
and visualizations for training and entertainment applications. Graduates of the
6 REC3414 Audio Workstations 4.0 Furthermore, the curriculum allows you to develop your programming skills with
Simulation & Visualization Associate of Science degree program will be prepared to
AUD119 Project and Portfolio I: Audio Arts 3.0 hands-on experience in the engineering of simulation and visualization systems.
enter the workforce as entry-level programmers, developers, scripters, and quality-
CAR1001 Career Module I: Personal Branding* 1.0 You are trained using real-world approaches and emerging technologies to keep
assurance testers.
7 SHP2033 Introduction to Show Production Systems 4.0 pace with this dynamic industry and prepare you for success in the twenty-first
8 REC2132 Principles of Electronics 4.0 century. In addition to developing your technical expertise and subject knowledge,
AUD229 Project and Portfolio II: Audio Arts 3.0 the Simulation & Visualization curriculum is designed to develop your creativity. You BACHELORS OBJECTIVE
CAR2001 Career Module II: Career Research* 1.0 will learn strategies for engineering simulations and visualizations and apply those The goal of the Simulation & Visualization Bachelor of Science degree program
9 HUM1505 Popular Culture in Media 4.0 methods to develop unique engineering projects of your own. is to develop engineers with the creative and critical-thinking skills and technical
APR3466 Mixing Techniques 4.0 The Simulation & Visualization curriculum offers threaded project and portfolio expertise required to produce simulations and visualizations based on real-world
10 SPB239 Project and Portfolio III: Show Production 3.0 courses that provide you with a relevant and comprehensive project-based learning needs and applications. You will learn how to test and validate these simulations
CAR2002 Career Module III: Rsum Fundamentals* 1.0 experience throughout your academic journey. Career-development modules are and visualizations, allowing you to display the skills needed to work in this new and
11 SHP3425 Show Production Systems 3.0 also woven throughout the curriculum, providing systematic opportunities for you growing industry. The curriculum in this degree program encompasses courses
TPA3013 Lighting Concepts and Design 3.0 to prepare for your future career. These modules focus on strengthening different that address programming, simulation electronics, visualization software, artificial
12 SHP3215 Audio and Visual Technologies 4.0 career skills and professional strategies that will help you with the transition into the intelligence, 3-D rendering, behavior modeling, mission-critical systems, analysis
13 PHY1020 Fundamentals of Physical Science* 4.0 entertainment and media industries. methods, leveraging content libraries, and simulation environments. This program is
SHP3635 Automated Lighting Technology 3.0 designed to prepare you to engage in constructive simulations and visualizations for
To help you move toward your desired career, the Career Development department
14 SHP4125 Advanced Show Production Systems 4.0 training and entertainment applications. Graduates of the Simulation & Visualization
has a team of professionals who will help you polish your interviewing skills and
SPB349 Project and Portfolio IV: Show Production 3.0 Bachelor of Science degree program will be prepared to enter the workforce as
rsum. In addition, our Career Development advisors and services will be available
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 entry-level simulation and visualization engineers.
for support and assistance throughout your careernot just while you are a student.
15 MAN3152 Leadership and Organizational Behavior 4.0
SHP3712 Live Production Management* 3.0
16 SHP4785 Advanced Video Production 4.0
SPB359 Project and Portfolio V: Show Production 3.0
CAR3002 Career Module V: Networking* 1.0
17 ENC326 Professional Writing* 4.0
SHP4726 Concert Media Design 2.0
18 SHP4822 Sports Broadcast Production 3.0
SPB469 Project and Portfolio VI: Show Production 3.0
CAR4001 Career Module VI: Rsum Writing* 1.0
19 SHP4565 Audio Measurement Systems 3.0
20 SPB479 Project and Portfolio VII: Show Production 3.0
CAR4002 Career Module VII: Job Interview* 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

82 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 83
Simulation & Visualization Software Development
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months The Software Development curriculum familiarizes you with the complex and ever- In addition to a foundational understanding of programming skills, todays software
changing world of todays software developers and software engineers. The goal of developers require a breadth of knowledge and skills to compete in this dynamic
MONTH CODE COURSES CREDIT HOURS
this curriculum is to educate you on the design, development, and implementation industry. The goal of the Software Development Associate of Science degree
1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

of software-based solutions and other software products for the business, program is to develop your coding and production capabilities and prepare you for
DEP1013 Psychology of Play 3.0
entertainment, and consumer markets. To achieve this goal, the curriculum is entry-level programming positions in this field, such as programmer, junior software
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
designed to provide you with a comprehensive understanding of programming developer, tool programmer, quality assurance tester, and a variety of others.
ENC1101 English Composition I* 4.0
languages and skills, software-design skills, and various software development Through project-based learning, you will be able to create your own coding and
3 MAD1100 Discrete Mathematics 4.0
methodologies. You will engage in software development and application creation software development projects and articulate and deliver these projects through
4 COP1000 Programming I 4.0
by participating in various projects throughout the degree program that will equip appropriate communication strategies.
5 COP2334 Programming II
4.0
you to understand the differences between small programming projects and large-
6 SDV3111 Systems Programming 4.0
enterprise software-systems projects. Through this hands-on curriculum, you
COD119 Project and Portfolio I: Code 3.0 BACHELORS OBJECTIVE
will also be able to design and develop your own software project for emerging
CAR1001 Career Module I: Personal Branding 1.0 In addition to a foundational understanding of programming skills, todays software
technologies. Furthermore, you will gain the critical-thinking and professional skills
7 SDV2213 Data Structures and Algorithms 4.0 developers require a breadth of knowledge and skills to compete in this dynamic
necessary for effective software development.
GEN242 Linear Algebra 4.0 industry. The goal of the Software Development Bachelor of Science degree
8 GDD258 Software Engineering 4.0 The Software Development Bachelor curriculum offers threaded project and program is to develop your software-design and production capabilities to prepare
COD229 Project and Portfolio II: Code 3.0 portfolio courses that provide you with a relevant and comprehensive project- you for entry-level positions in this field, such as software engineer, software quality
CAR2001 Career Module II: Career Research 1.0 based learning experience throughout your academic journey. Career-development engineer, UI developer, computer applications engineer, and a variety of others.
9 SDV3012 Applied Human-Computer Interaction 3.0 modules are also woven throughout the curriculum, providing systematic It is also a goal of the program to encourage lifelong learning and critical-thinking
GEN262 Physics 4.0
opportunities for you to prepare for your future career. These modules focus on skills through threaded research, analysis, and professional development. Through
10 SVB239 Project and Portfolio III: Simulation and Visualization 3.0
strengthening different career skills and professional strategies that will help you project-based learning, you will be able to create your own software-application
CAR2002 Career Module III: Rsum Fundamentals 1.0
with the transition into the entertainment and media industries. project and articulate and deliver this project through appropriate communication
11 SIM313 Microcontrollers 4.0 To help you move toward your desired career, the Career Development department strategies and business models.
GDD291 Operating Systems 3.0 has a team of professionals who will help you polish your interviewing skills and
12 SIM3073 Simulation and Visualization Software 3.0 rsum. In addition, our Career Development advisors and services will be available
COD3721 Computer Networks 3.0 for support and assistance throughout your careernot just while you are a student.
13 SIM3321 Digital Fabrication 4.0
14 GEN3322 Probability 4.0
SVB349 Project and Portfolio IV: Simulation and Visualization 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 COD3315 Computer Graphics 3.0
SIM3032 Data Visualization and Modeling 3.0
16 CAP4053 Artificial Intelligence 4.0
SVB359 Project and Portfolio V: Simulation and Visualization 3.0
CAR3002 Career Module V: Networking 1.0
17 SIM4175 Simulation and Visualization Environments 3.0
HIS3320 Historical Archetypes and Mythology 4.0
18 SIM4319 Virtual and Augmented Reality 3.0
SVB469 Project and Portfolio VI: Simulation and Visualization 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 SIM4819 Simulation Production 3.0
20 SVB479 Project and Portfolio VII: Simulation and Visualization 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

84 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 85
Software Development Sports Marketing & Media
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months Teams, companies, and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program
moving into social, mobile, and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology, which will
MONTH CODE COURSES CREDIT HOURS
content, control their messages, generate revenue, and create fan branding. These be valuable for all forms of engagementcommunication, revenue generation,
1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

businesses are realizing that as the digital universe expands, they can connect with event operations, marketing, and business developmentwithin the field of
DEP1013 Psychology of Play 3.0
their respective clients and fan bases in a much more intimate way than has ever sports business. The degree program focuses on ways that you can maximize the
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
been possible. Because of this, the sports-business industry has a universal need connection between fans, teams, brands, and athletes, and you will learn how to
ENC1101 English Composition I* 4.0
for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing
3 MAD1100 Discrete Mathematics 4.0
communicate the information derived from it. original content on multiple platforms.
4 COP1000 Programming I 4.0
5 COP2334 Programming II
4.0 The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program
6 SDV3111 Systems Programming 4.0 contribute to the new demands of the evolving field of sports business, particularly will enable you to pursue new and emerging entry-level professional pathways
COD119 Project and Portfolio I: Code 3.0 from a position where digital art, design, communication, distribution, and marketing in the field of sports business, including positions such as marketing coordinator,
CAR1001 Career Module I: Personal Branding 1.0 intersect. This curriculum will also provide you with a fundamental understanding of marketing analyst, marketing specialist, branding associate, and many others.
7 SDV2213 Data Structures and Algorithms 4.0 how marketing and content creation are becoming more integrated into the everyday
GEN242 Linear Algebra 4.0 operations of sports businesses. Furthermore, the curriculum provides practical,
BACHELORS OBJECTIVE
8 GDD258 Software Engineering 4.0 real-time opportunities for you to create, distribute, and market content, and includes
topics such as social-media marketing, sports-business models, mobile technology, The objective of the Sports Marketing & Media Bachelor of Science degree program
COD229 Project and Portfolio II: Code 3.0
sports sales and sponsorships, intellectual property, and cultural studies. This is to help you develop and refine skills in marketing and technology, which will
CAR2001 Career Module II: Career Research 1.0
collaborative, project-based curriculum culminates with you creating and producing a be valuable for all forms of engagementcommunication, revenue generation,
9 SDV3012 Applied Human-Computer Interaction 3.0
targeted sports-business marketing campaign for a self-selected company such as a event operations, marketing, and business developmentwithin the field of
GEN262 Physics 4.0
team, league, university, or marketer. sports business. The degree program focuses on ways that you can maximize the
10 SDV239 Project and Portfolio III: Software Development 3.0
connection between fans, teams, brands, and athletes, and you will learn how to
CAR2002 Career Module III: Rsum Fundamentals 1.0 The Sports Marketing & Media curriculum offers threaded project and portfolio utilize the principles of marketing in a sports-specific context while implementing
11 COD3412 Digital Logic 4.0 courses that provide you with a relevant and comprehensive project-based learning original content on multiple platforms. Completing the Sports Marketing & Media
GDD291 Operating Systems 3.0 experience throughout your academic journey. Career-development modules are Bachelor of Science degree program will enable you to pursue new and emerging
12 COD3511 Computer Organization and Architecture 3.0 also woven throughout the curriculum, providing systematic opportunities for you entry-level professional pathways in the field of sports business, including positions
SDV4733 Software Test and Quality Assurance 4.0 to prepare for your future career. These modules focus on strengthening different such as sports event coordinator, sports sales associate, client relations supervisor,
13 COD3622 Information and Database Systems 3.0 career skills and professional strategies that will help you with the transition into the live events marketing manager, media content producer, and many more.
SDV4116 Wearable Computing 3.0 entertainment and media industries.
14 GEN3322 Probability 4.0
To help you move toward your desired career, the Career Development department
SDV349 Project and Portfolio IV: Software Development 3.0
has a team of professionals who will help you polish your interviewing skills and
CAR3001 Career Module IV: Career Strategy and Planning 1.0
rsum. In addition, our Career Development advisors and services will be available
15 COD3721 Computer Networks 3.0
for support and assistance throughout your careernot just while you are a student.
SIM3032 Data Visualization and Modeling 3.0
16 SDV4102 Machine Intelligence Systems 4.0
SDV359 Project and Portfolio V: Software Development 3.0
CAR3002 Career Module V: Networking 1.0
17 SDV4327 Software Architecture 3.0
HIS3320 Historical Archetypes and Mythology 4.0
18 SDV469 Project and Portfolio VI: Software Development 3.0
CAR4001 Career Module VI: Rsum Writing 1.0
19 SDV4719 Software Integration 3.0
20 SDV479 Project and Portfolio VII: Software Development 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120


BACHELORS TOTAL WEEKS: 80
ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40

* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

86 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 87
Sports Marketing & Media Web Design & Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATES OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail Universitys Web Design & Development curriculum focuses on the design, The goal of the Web Design & Development Associate of Science degree program is
usability, coding, and programming needed to integrate and deploy modern to provide you with the focused knowledge and understanding of web development
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
websites and web applications. You will begin to unlock the secrets of effective and production needed to qualify for entry-level industry positions such as web
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelors Program

Associates Program

Bachelors Program

Associates Program
web design and development in all of their forms by designing, coding, and designer, developer, and scripter. Additional skills you will acquire in customer
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
publishing standards-based web content for a variety of formats. To develop web- relations will broaden your opportunities for a variety of positions in the industry.
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
based solutions that are dynamic and engaging, you will use industry-standard
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
In addition to technical proficiency and creative development, your education
tools, including modern client-side and server-side languages, relational and
will help you develop critical-thinking, problem-solving, and analytical skills that
3 MKT210 Introduction to Marketing 4.0 5 MKT210 Introduction to Marketing 4.0 nonrelational database structures, and frameworks used in modern web stacks.
contribute to lifelong learning, providing you with tools to help sustain a long and
MKT163 Storytelling 3.0 6 MKT1414 Marketing Research 4.0 You will learn to develop content for a wide range of devices, including desktops,
productive professional career in the entertainment and media industries.
4 MKT1414 Marketing Research 4.0 7 MKT163 Storytelling 3.0 laptops, smartphones, tablets, and other branches of the expanding realm of mobile
IMK241 Fundamentals of Web Design 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0 devices. Each of your acquired skills will be used to create real-world projects and
5 MGF1213 College Mathematics 4.0 CAR1011 Career Module I: Personal Branding 1.0 develop a well-rounded portfolio. In addition to gaining experience and completing BACHELORS OBJECTIVE
6 ENC326 Professional Writing* 4.0 9 IMK241 Fundamentals of Web Design 4.0 assignments aimed at making you a well-rounded web designer and developer, The goal of the Web Design & Development Bachelor of Science degree program is
ENT119 Project and Portfolio I: Business and Marketing 3.0 10 MGF1213 College Mathematics 4.0
you will also have courses focusing on communication skills, English composition, to provide you with the focused knowledge and understanding of web development
professional presentation, art history, and how to prepare yourself to enter the web and production needed to qualify for industry positions such as web designer,
CAR1001 Career Module I: Personal Branding 1.0 11 ENC326 Professional Writing 4.0
design and development industry. developer, and programmer. Additional skills you will acquire in customer relations,
7 ACG3223 Business Accounting 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
The Web Design & Development curriculum offers threaded project and portfolio copyright law, and corporate branding will broaden your opportunities for a variety
8 MKT2418 Fundamentals of Public Relations 4.0 CAR2011 Career Module II: Career Research 1.0
courses that provide you with a relevant and comprehensive project-based learning of positions in the industry.
ENT229 Project and Portfolio II: Business and Marketing 3.0 13 MKT2418 Fundamentals of Public Relations 4.0
CAR2001 Career Module II: Career Research 1.0 14 MKT3014 Marketing Law and Contracts 4.0
experience throughout your academic journey. Career-development modules are In addition to technical proficiency and creative development, your education
also woven throughout the curriculum, providing systematic opportunities for you will help you develop critical-thinking, problem-solving, and analytical skills that
9 MKT3014 Marketing Law and Contracts 4.0 15 ACG3223 Business Accounting 4.0
to prepare for your future career. These modules focus on strengthening different contribute to lifelong learning, providing you with tools to help sustain a long and
10 MAR239 Project and Portfolio III: Marketing 3.0 16 MAR239 Project and Portfolio III: Marketing 3.0
career skills and professional strategies that will help you with the transition into the productive professional career in the entertainment and media industries.
CAR2002 Career Module III: Rsum Fundamentals 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
entertainment and media industries.
11 SMM3411 Sports Digital Production 4.0 17 SMM3411 Sports Digital Production 4.0
12 SMM3112 Sports Business Models 3.0 PHY1020 Fundamentals of Physical Science 4.0 To help you move toward your desired career, our Career Development department
has a team of professionals who will help you polish your interviewing skills and
HUM1505 Popular Culture in Media 4.0 18 SMM3112 Sports Business Models 3.0
rsum. In addition, our Career Development services and advisors will be available
13 SMM3562 Social Media and Sports Marketing 3.0 19 SMM3562 Social Media and Sports Marketing 3.0
for support and assistance throughout your careernot just while you are a student.
PHY1020 Fundamentals of Physical Science* 4.0 20 SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0
14 SMM3622 Sports Events and Entertainment 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0 21 SMM3622 Sports Events and Entertainment 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 HUM1505 Popular Culture in Media 4.0
15 BUL3514 Intellectual Property 4.0 22 SMM4111 Business Project Management 4.0
SMM4111 Business Project Management 4.0 23 SMM359 Project and Portfolio V: Sports Marketing and Media 3.0
16 SMM3934 Mobility Technology and Marketing 3.0 24 SMM3934 Mobility Technology and Marketing 3.0
SMM359 Project and Portfolio V: Sports Marketing and Media 3.0 25 SMM4561 Sports Sales and Sponsorships 4.0
CAR3002 Career Module V: Networking 1.0 IMK302 Cultural Studies and the Web 4.0
17 SMM4561 Sports Sales and Sponsorship 4.0 26 BUL3514 Intellectual Property 4.0
18 IMK302 Cultural Studies and the Web 4.0 27 SMM4833 Marketing Plans and Campaign Development 4.0
SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0 28 SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0
CAR4001 Career Module VI: Rsum Writing 1.0 29 SMM479 Project and Portfolio VII: Sports Marketing and Media 3.0
19 SMM4833 Marketing Plans and Campaign Development 4.0 CAR3012 Career Module V: Networking 1.0
20 SMM479 Project and Portfolio VII: Sports Marketing and Media 3.0 CAR4011 Career Module VI: Rsum Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS).

88 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 89
Web Design & Development Extended Studies
Undergraduate Degree Program - Campus & Online Internship Program - Campus & Online

Campus Online OVERVIEW Campus & Online


Chronological Course Schedule by Months Chronological Course Schedule by Months This program is offered as a free, optional service to qualified students and is Chronological Course Schedule by Weeks
available to any Full Sail University graduate in good standing. Upon successful
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS WEEKS COURSES CREDIT HOURS
completion of the Extended Studies Internship program, a certificate of completion
1 GEN1011 Creative Presentation* 3.0 1 GEN1011 Creative Presentation 3.0 6-24 Internship 3-12
Bachelors Program

Associates Program

Bachelors Program

Associates Program
is issued. This optional, no-cost internship opportunity represents Full Sails effort to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 TOTAL CREDIT HOURS: 3-12
continue the expansion of educational services to our students and the industry.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 TOTAL WEEKS: 6-24
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0
OBJECTIVE
4 MDV2330 Scalable Data Infrastructures 4.0 6 MDV2330 Scalable Data Infrastructures 4.0 The Extended Studies Internship Program is designed to give students an
5 ART2006 Art History 4.0 7 ART2006 Art History 4.0 opportunity to apply what they learned during a comprehensive, hands-on working
DEV1425 Emerging Interface Design 4.0 8 DEV119 Project and Portfolio I: Development 3.0
experience in a real-world environment. Participants will gain a solid understanding
of their chosen field.
6 DEV231 Database Structures 4.0 CAR1011 Career Module I: Personal Branding 1.0
DEV119 Project and Portfolio I: Development 3.0 9 PHY1020 Fundamentals of Physical Science
4.0
CAR1001 Career Module I: Personal Branding* 1.0 10 DEV231 Database Structures 4.0
7 MDV2430 Advanced Scalable Data Infrastructures 4.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0
8 DEV2318 Interfaces and Usability 3.0 12 WDD229 Project and Portfolio II: Web Design & Development 3.0
WDD229 Project and Portfolio II: Web Design and Development 3.0 CAR2011 Career Module II: Career Research 1.0
CAR2001 Career Module II: Career Research* 1.0 13 DEV1425 Emerging Interface Design 4.0
9 PHY1020 Fundamentals of Physical Science* 4.0 14 DEV2318 Interfaces and Usability 3.0
MDV1830 Visual Frameworks 4.0 15 MDV1830 Visual Frameworks 4.0
10 WDD239 Project and Portfolio III: Web Design and Development 3.0 16 WDD239 Project and Portfolio III: Web Design & Development 3.0
CAR2002 Career Module III: Rsum Fundamentals* 1.0 CAR2012 Career Module III: Rsum Fundamentals 1.0
11 WDD311 Applied Design Tools and Interfaces 3.0 17 WDD311 Applied Design Tools and Interfaces 3.0
12 WDD301 Designing for Web Standards I 3.0 18 WDD301 Designing for Web Standards I 3.0
STA3026 Statistics 4.0 19 WDD322 Designing for Web Standards II 3.0
13 WDD322 Designing for Web Standards II 3.0 20 WDD349 Project and Portfolio IV: Web Design & Development 3.0
14 WDD3322 Programming for Web Applications 4.0 CAR3002 Career Module V: Networking 1.0
WDD349 Project and Portfolio IV: Web Design and Development 3.0 21 WDD3322 Programming for Web Applications 4.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 STA3026 Statistics 4.0
15 WDD353 Server-Side Languages 4.0 22 WDD312 Design Patterns for Web Programming 3.0
WDD312 Design Patterns for Web Programming 3.0 23 WDD359 Project and Portfolio V: Web Design & Development 3.0
16 WDD434 Advanced Database Structures 4.0 24 WDD434 Advanced Database Structures 4.0
WDD359 Project and Portfolio V: Web Design and Development 3.0 25 WDD353 Server-Side Languages 4.0
16 CAR3002 Career Module V: Networking* 1.0 26 WDD442 Advanced Server-Side Languages 4.0
17 WDD442 Advanced Server-Side Languages 4.0 MAN3152 Leadership and Organizational Behavior 4.0
18 MAN3152 Leadership and Organizational Behavior 4.0 27 WDD4416 Web Application Integration 4.0
WDD469 Project and Portfolio VI: Web Design and Development 3.0 28 WDD463 Deployment of Web Applications 4.0

CAR4001 Career Module VI: Rsum Writing* 1.0 WDD469 Project and Portfolio VI: Web Design & Development 3.0

19 WDD4416 Web Application Integration 4.0 29 WDD479 Project and Portfolio VII: Web Design & Development 3.0

20 WDD463 Deployment of Web Applications 4.0 CAR3012 Career Module V: Networking 1.0

WDD479 Project and Portfolio VII: Web Design and Development 3.0 CAR4011 Career Module VI: Rsum Writing 1.0

CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELORS TOTAL CREDIT HOURS: 120 BACHELORS TOTAL CREDIT HOURS: 120
BACHELORS TOTAL WEEKS: 80 BACHELORS TOTAL WEEKS: 116
ASSOCIATES TOTAL CREDIT HOURS: 60 ASSOCIATES TOTAL CREDIT HOURS: 60
Note: Students must graduate from a Full Sail University degree program before applying for an Internship. Consideration will be
ASSOCIATES TOTAL WEEKS: 40 ASSOCIATES TOTAL WEEKS: 64 granted to Active Students who have successfully completed 50% of their degree program and are in Good Standing (both
academically and financially) with the University. A certificate is awarded upon successful completion of the Extended Studies
* This specific course is offered online. Please see course description for details.
This specific course uses the Florida Statewide Course Numbering System (SCNS). Internship Program.

90 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 91
Courses
OF STUDY
&
Certificate
PROGRAMS
92 FUL
FU LL
L SA I L U NI VER
VE R SIT
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Audio Production Instructional Design & Technology
Undergraduate Certicate Program - Online Graduate Certicate Program - Online
OVERVIEW Online OVERVIEW Online
Recent developments in the recording industry have created new opportunities Chronological Course Schedule by Months Full Sail Universitys Instructional Design & Technology Graduate Certificate will Chronological Course Schedule by Months
to build upon Full Sail Universitys foundational recording curriculum. Changes in give you specific knowledge that can help you excel in competitive job fields. The
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
technology have restructured the industry, making audio production the domain certificate is comprised of several courses taken from our Instructional Design &
1 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 1 EDM533 Visual and Verbal Communication in Instructional Design 3.0

Certificate

Certificate
of independent recording engineers, editors, vocal specialists, and other Technology Masters Degree Program and is offered online to fit the schedule of
2 AUD1923 Recording Principles 4.0 2 IDT574 Digital Media and Learning Applications 3.0
craftspeople who work in small facilities and project studios. working industry professionals. A bachelors degree is a prerequisite for any of
3 APR1355 Fundamentals of Music 3.0 3 IDT610 Filmmaking Principles for Instructional Design 3.0
FullSails Graduate Certificates.
The Audio Production undergraduate certificate program introduces students to 4 REC1732 Sequencing Technology 4.0 4 EME6226 Game Strategies and Motivation 3.0
the knowledge, skills, and attitudes necessary to conduct business as independent Todays students are digital natives born at a time where technology is integrated
5 REC3414 Audio Workstations 4.0 TOTAL CREDIT HOURS: 12
audio creators. The certificates curriculum encompasses audio basics, listening into every aspect of their lives. To connect with them, teachers need to create
TOTAL CREDIT HOURS: 18 TOTAL WEEKS: 16
skills, recording technology, and sequencing. The program focuses on providing innovative and inspirational environments that bridge the gap between traditional
professional development training for active audio professionals who seek to TOTAL WEEKS: 20 education and the ever-expanding realm of technology and media, to allow students
enhance their capabilities and credentials as well as aspiring audio professionals to learn and grow.
looking to enter the discipline.
Youll learn to utilize media creation tools and technology to create video
presentations, media assets, and more, and youll study how to incorporate video
OBJECTIVE games, music, and educational multimedia in your classroom. By engaging todays

The Audio Production undergraduate certificate program will provide students digital natives using the technology they use every day outside the classroom, youll

with a foundational knowledge of the audio production process. Students will be be able to create a more collaborative atmosphere inside your classroom.

equipped with basic skills in recording and sequencing as well as an understanding


of computer-based, project-studio productiona rapidly emerging field in the
professional audio industry. Upon completion of this certificate program, the
knowledge and skills gained will enhance the craft and marketability of existing
and aspiring audio professionals alike.

94 FUL L SA I L U NI VE R SI T Y C O U RS E S O F S TU DY 95
Intensive English Internet Marketing
Courses of Study - Campus Graduate Certicate Program - Online
OVERVIEW Campus OVERVIEW Online
Full Sail Universitys Intensive English courses of study focus on the language skills Chronological Course Schedule by Months Full Sail Universitys Internet Marketing Graduate Certificate will give you specific Chronological Course Schedule by Months
tested in university-recognized, language proficiency exams. They also introduce knowledge that can help you excel in competitive job fields. The certificate is
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
students to the entertainment and media industry. Students do not need to be comprised of several courses taken from our Internet Marketing Masters Degree
1 IEP082 Fundamentals of English Writing 2 1 MAR511 Internet Marketing Fundamentals 3.5

Courses of Study

Certificate
proficient in the English language to participate. Program and is offered online to fit the schedule of working industry professionals.
IEP083 Fundamentals of Conversational English 2 2 IMK522 New Media Marketing 3.0
A bachelors degree is a prerequisite for any of Full Sails Graduate Certificates.
If you are seeking a way to build your English language skills while preparing for an 2 IEP084 Reading 1 2 3 IMG512 Advanced Internet Marketing Strategies 3.0
educational path in entertainment and media, Full Sails Intensive English courses can IEP085 Listening and Speaking 1 2
Its more important than ever for a marketing professional to understand the 4 IMK662 Web Analytics & Optimization 3.0
teach you English in a creative, immersive way that fits in with your academic goals. possibilities and limitations of digital media, and how to best employ sound
3 IEP086 Writing 1 2 TOTAL CREDIT HOURS: 12.5
marketing fundamentals in this rapidly changing technological landscape. The
Over an intensive nine-month period, youll build your skills in reading, writing, IEP087 Grammar 1 2 TOTAL WEEKS: 16
courses in the Internet Marketing Graduate Certificate provide an introductory
listening, and speaking using rich multimedia learning tools. Youll demonstrate your 4 IEP088 Listening and Speaking 2 2
exploration of Internet-specific marketing methodologies, search engine
abilities through creative projects and exercises including movies, songwriting, IEP089 Writing 2 2
optimization, marketing analysis, and Internet consumer behavior.
blogging, podcasts, art, and more. 5 IEP090 Reading 2 2
Through the courses in this graduate certificate, youll gain the necessary foundation
As you learn and create within Full Sails diverse facilities, youll explore various IEP091 Grammar 2 2
to strategically market products and raise brand awareness on the Internet, giving
industry branches such as entertainment, art, video games, and business. You will 6 IEP095 Reading 3 2
you tools that are crucial to becoming a 21st century marketing leader.
have opportunities to interact with faculty and students, as well as industry guests IEP093 Grammar 3 2
and graduates, which will enhance your English fluency and comprehension. 7 IEP094 Listening and Speaking 3 2

Youll also learn strategies that will enable you to confidently participate in further IEP092 Writing 3 2

university programs and academic study. The creative, interdisciplinary approach of 8 IEP096 Grammar 4 2
the Intensive English courses will allow you to become immersed in Full Sails culture IEP099 Writing 4 2
from day one, giving you a comfortable transition into your next educational journey. 9 IEP098 Reading 4 2
IEP097 Listening and Speaking 4 2

TOTAL CREDIT HOURS: 36


TOTAL WEEKS: 36

* This curriculum is tailored for students who want to pursue studies in entertainment and media. It is not intended for students
seeking a general or stand alone English language program. The objectives are related to occupational training and concepts
and will prepare students for entry into degree programs in entertainment and media studies.

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Media Communications
Undergraduate Certicate Program - Online
OVERVIEW Online
Skilled communicators are needed within every industry and especially within Chronological Course Schedule by Months
the world of entertainment and media. Communications professionals can wear
MONTH CODE COURSES CREDIT HOURS
many hats from creating a social media presence to creating a compelling brand
1

Certificate
aesthetic but their common thread is a deep understanding of how to interpret, MCM1001 Introduction to Media Communications and Technologies 4.0
craft, and relay messages for different audiences. 2

3
In the Media Communications undergraduate certificate, your coursework will begin MCM1203 New Media Tools 4.0
with an introduction to digital media, as well as the fundamentals of communication. 4

Youll familiarize yourself with new media technology and theories of aesthetics 5
MCM1401 Aesthetics and Theory of Communications 4.0
and communication, and learn the workflow processes involved in creating your 6
personal brand.
7
MCM3003 Career Development Skills: Media Communications 4.0
At the heart of good media communications is good storytelling. This program will 8
introduce you to the several narratives found throughout the media industry. Youll
learn to appreciate and create an appealing media aesthetic for a variety of digital TOTAL CREDIT HOURS: 16
formats. Using digital media creation tools, youll develop your personal brand and TOTAL WEEKS: 32
professional digital presence that will make you stand out to prospective employers.

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Course
DESCRIPTIONS

100 FU LL
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Course Descriptions

CGA221 GDD245 MCM3323 WDD434 MDV3325 DGT441 FLM4418 CWM631


2-D Animation 3-D Content Creation Advanced Audio Advanced Advanced Interface Design Advanced Motion Graphics Advanced Production I Advanced Script Editing
The 2-D Animation course develops The 3-D Content Creation course explores In the Advanced Audio course, students will Database Structures The Advanced Interface Design course The Advanced Motion Graphics course The Advanced Production I course is In the Advanced Script Editing Course,
students appreciation of the technique and techniques used in the professional game explore technologies and techniques for explores the design philosophies of teaches students advanced techniques of an intensive workshop course in which students learn how to edit and revise
The Advanced Database Structures course
craft involved in hand-drawn 2-D animation industry to create and render content for producing and manipulating digital audio modern mobile applications with a focus on motion-graphics creation by building on students will form a crew in their area of different elements of their theses scripts.
continues instruction in database table
and promotes the understanding and real-time 3-D games. Topics covered include for a variety of digital media applications. navigational constructs and visual language. concepts learned in the Motion Graphics specialization. Each crew will then create and Students will analyze and critique scripts
structures and expands on the concepts
successful application of the fundamental geometry, lighting, shading, texturing, the The course covers desktop digital audio This course challenges students to consider course. This course emphasizes problem complete the development, preproduction, utilizing four different stages of editing: big
taught in the Database Structures course.
principles of traditional animation. Using rendering pipeline, the content-creation asset creation, editing and restoration, the design process from both functional and solving and continues to examine the and production processes of their individual picture, character, scene, and line-by-line.
Students will examine advanced database
pencil and paper to explore this art form, pipeline, animation, and level editors. and the application of digital audio to visual points of view to deliver immersive production-timeline and graphical projects with mentorship and support from Students will develop strategies for revising
design in order to gain a full understanding
students are physically responsible for Student assignments include creating multimedia, broadcast, and other forms of experiences for the end user. requirements of a motion-graphics project film faculty. these four tiers of storytelling in order to
of its nature and scope. This course
controlling and manipulating a subjects and animating content with 3-D modeling interactive media. Students will combine Total credit hours 3.0 by demonstrating the manipulation of Total credit hours 4.0 build plot conflict through learning how
emphasizes designing databases to create
volume, weight, proportion, acting, software and using a level editor to create digital audio asset production skills with Course length 4 weeks designed assets in a studio environment. Course length 4 weeks to troubleshoot, analyze, and reveal story
web applications that are frequently used
and movement, thus gaining a more environments for use in a commercial effective storytelling to produce captivating Students will gain a thorough understanding content more succinctly and dramatically.
within the industry.
thorough understanding of the animation game engine. audio media. of advanced techniques as they continue to This class will also address structural issues
process. The foundation of traditional Total credit hours 4.0 explore special effects, image compositing, that can occur during the creative writing
Total credit hours 3.0 Total credit hours 3.0 IMK512 FLM4419
animation broadens students skills as Course length 4 weeks and motion graphics. process. Students learn multiple conventions
Course length 4 weeks Course length 4 weeks
computer animators and enhances their Advanced Internet Total credit hours 4.0 Advanced Production II of the entertainment writing trade,
creative ability. specifically geared toward how to properly
BUL5629
Marketing Strategies Course length 4 weeks The Advanced Production II course is an
edit and format every element of their script
Total credit hours 4.0 DGT333 APR4111 intensive workshop course in which students
The Advanced Internet Marketing Strategies for final presentation and professional
Course length 4 weeks Advanced Entertainment Law Course addresses all of the marketing
will complete their individual projects within
3-D for Motion Design Advanced Audio CTI3411 their areas of specialization. Each assembled
submission. This class is not about rewriting
This course explores advanced topics related strategies that are particular to this or altering the story; its about the execution
The 3-D for Motion Design course leads Editing Techniques to entertainment law, with an emphasis on extremely competitive digital arena. The
crew will continue to work together on their
CGA3111 students through the methods and Advanced individual projects with the support and
and word selection for the story the student
Nonlinear editing and DSP-based effects entertainment contracts and intellectual goal of this course is to identify the many previously designed.
techniques of animating virtual objects
processing are essential components property protection. Students explore, components of Internet marketing and to Networking Technologies mentorship of film faculty.
3-D Animation and environments using industry-leading Total credit hours 4.0
of contemporary audio production. The through lectures and case studies, how examine each one of these components The Advanced Networking Technologies Total credit hours 4.0
The 3-D Animation course provides software and hardware. In this course, Course length 4 weeks
Advanced Audio Editing Techniques course the digital revolution has impacted the unique marketing approach. This course course examines the design, deployment, Course length 4 weeks
students with the animation tools required students will be introduced to the principles
covers sophisticated computer-based audio entertainment industry and learn strategies explores the following: affiliate marketing, and management of modern network
to create, manipulate, and refine any of animating three-dimensional computer
editing as used by top artists and engineers. for protecting and exploiting rights within email marketing, global Internet marketing, architectures. This course expands upon
computer-animated sequence. Building on graphics. Their rendered 3-D animations will IMK622
Building on prior knowledge of digital audio the digital domain, with a focus on the social media marketing, and search engine students basic knowledge of networking MDV2430
the traditional animation fundamentals be incorporated with 2-D assets in students
recording, students will learn to apply role that entertainment law has played marketing. A thorough understanding of and examines converged data, storage and Advanced Search
of motion and timing, the course teaches motion-graphics projects.
their workstation skills in larger and more in the industrys evolution. Students also each one of these aspects is necessary to media networks, prioritizing and shaping Advanced Scalable
students computer animation techniques Total credit hours 3.0 complex projects in editing. have the opportunity to understand the cultivate a successful Internet marketing traffic, and design considerations for Data Infrastructures Engine Optimization
and applies them to the process of Course length 4 weeks
Total credit hours 4.0 impact of entertainment law on their campaign. Advanced topics are discussed multiple tiers of networks. Students will The Advanced Search Engine Optimization
animating modeled projects. The course In the Advanced Scalable Data
Course length 4 weeks specific entertainment field and examine within each type of marketing strategy, learn how to build distributed networks that Course builds on previous course content
focuses on positional animation and control Infrastructures course, students will learn
how evolving trends are affecting the and companion case studies align with the are reliable and highly available to transport and expands into strategic approaches for
with the use of keyframing, timing curves, intermediate programming concepts with an
CGA121 way contracts are structured within their course content. multiple types of traffic utilizing virtual and search engine optimization (SEO). Organic
dope sheets, and dependency graphs, as introduction to objects and modular design.
respective industry sector. Total credit hours 3.0 physical devices. search methods, directory listings, and paid
well as the tools to manipulate them. 3-D Foundations REC4414 Students will gain a deeper knowledge base
Total credit hours 3.5 Course length 4 weeks Total credit hours 4.0 placement tactics are analyzed for their
for developing interactive dynamic content.
Total credit hours 4.0 The 3-D Foundations course familiarizes Advanced Course length 4 weeks Course length 4 weeks effectiveness in attaining search-marketing
Course length 4 weeks students with the fundamentals of creating Total credit hours 4.0 goals. New trends in search engine
2-D and 3-D computer graphics. Students
Audio Workstations Course length 4 weeks marketing and search engine optimization
The Advanced Audio Workstations course APR4703
will learn the interface and controls of are explored through course curriculum
provides students with an opportunity to CGG443 DCN4365
DGT312 industry-standard software applications Advanced and case studies. Additional inherent
as they develop basic animation skills expand their knowledge and skills in digital Advanced Game Characters Advanced Post and complexities of the Internet are examined
3-D Arts that prepare them for the more advanced audio-workstation theory and techniques. Mixing Techniques that impact the development of effective
The 3-D Arts course introduces students courses later in their program. Within this course, students will apply their
The Advanced Game Characters course
In the Advanced Mixing Techniques course, Story Development search engine optimization practices,
expands on sculpting techniques to
to the principles of three-dimensional workstation skills to highly specialized students will refine their mixing skills as The Advanced Post and Story Development for example, websites with abundant
Total credit hours 4.0 complete a full game character. Students
computer graphics and design. Students concepts and procedures such as advanced they work with more complex material, course introduces students to advanced content, advanced technology, and more
Course length 4 weeks will create production-ready characters that
will explore the methods and techniques synchronization, surround production, data higher track counts, and a wide range of editing techniques that can have a profound personalization capabilities.
include cloth, gear, and other elements that
of modeling and texturing using industry- compression and encoding used for DVDs, styles. The course examines optimizing the effect upon the mood and pacing of a story.
make game characters unique. Students Total credit hours 3.0
leading software and hardware. The and multichannel feature films. mixing environment, mixing styles, mixing Students will learn how asset considerations,
will focus on realism while adhering to Course length 4 weeks
rendered 3-D models can be further Total credit hours 4.0 strategies, aesthetics, and advanced signal nesting video, unique transition creation,
game-engine constraints by building correct
used to enhance the students motion- Course length 4 weeks processing. Common problems encountered compositing, and timeline management
topology and materials.
graphics projects. by mix engineers will be discussed, along along with proper audio placement play key
Total credit hours 3.0 with creative solutions. roles in visual storytelling.
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks Total credit hours 4.0 Total credit hours 4.0
Course length 4 weeks Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

102 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 103


Course Descriptions

WDD442 MCM3312 IMK444 MDV3550 MBG531 ART2006 GDM625 AEM1000


Advanced Server- Advanced Video Affiliate Marketing Apple Approaches to Game Design Art History Asset Management Audio Arts in the
Side Languages The Advanced Video course covers In the Affiliate Marketing course, students Programming Language Students in the Approaches to Game Design The Art History course surveys influential Game projects typically have thousands Entertainment and
techniques and concepts of producing and will examine this powerful and longstanding Course will use the theoretical background works of art and architecture in the of assets that are created for every game.
The Advanced Server-Side Languages
editing digital video. The concept of visual marketing method. The course explores
The Apple Programming Language course
drawn from a wide variety of arts and Western tradition, from the prehistoric Managing the people and the content they
Media Industries
course reinforces and builds upon concepts focuses on application development utilizing
storytelling will be explored and analyzed how this type of marketing rewards sciences disciplines to define and refine to the postmodern. Students will study produce requires management strategies The Audio Arts in the Entertainment and
and principles outlined in the Server-Side Apple mobile operating-system standards.
within various media applications to affiliates of Internet businesses for every their capstone game idea using techniques architecture, painting, sculpture, and that encompass foresight, a clear current Media Industries course examines the
Languages course. Students will expand on In this course, students will investigate core
demonstrate the importance of constructing visitor, subscriber, customer, and/or sale for fostering interactivity and player- other media in their cultural and historical view, and how to get or stay on track. In various and interrelated sectors of the
the foundation concepts taught in that class object-oriented programming concepts
a fully developed idea using images. This provided by their efforts. Students will centered game play. Students will also apply contexts. They will understand and discuss the Asset Management course, students industry, enabling students to develop
by developing even more robust dynamic such as encapsulation, inheritance,
course reviews the process of video editing examine processes that assist the affiliate their knowledge of design frameworks, these works from various social perspectives will learn how to plan and organize their a view of it from the perspective of a
content and applications. This course and polymorphism.
throughout the entire development of a marketing structure including search motivational strategies, decision-making, to recognize, analyze, and value artistic game assets by evaluating a variety of asset professional. Students will explore terms
teaches students how to write advanced Total credit hours 4.0
media project. There is an emphasis on engine optimization (SEO), paid search flow theory, community building, game expressions, functions, and effects. Works management strategies. Course applications common across the audio arts industries
code that will be used to create dynamic web Course length 4 weeks
image sequencing and story continuity and engine marketing, email marketing, and theory, mechanics and balancing and of art will be explored as aesthetic and building from this foundation include as a means of studying the discipline from
applications that are frequently used within
the use of visual effects, color correction, display advertising. Students will be able to emergent phenomena to course-related material objects as well as cultural artifacts planning the production of assets to ensure a wide-angle view. In addition, students will
the industry.
media management, narration, and industry determine if affiliate marketing is a suitable programming projects. and forces. This course provides a solid they are on schedule and tracking assets as examine current industry trends and the
Total credit hours 4.0 terminology. Students will apply these route for their product or service and WDD311 foundation in art and design, allowing they move through the development process variety of careers available in the audio arts,
Total credit hours 3.0
Course length 4 weeks concepts to a digital video project using will also create financial overviews for an students to think critically about the visual and into the final game. with an eye toward developing the requisite
technical skills that promote production affiliate marketing campaign.
Applied Design Tools Course length 4 weeks
arts, media, and architecture. skills for their discipline of study.
Total credit hours 3.5
value and showcase effective storytelling. Total credit hours 4.0
and Interfaces Total credit hours 4.0 Course length 4 weeks Total credit hours 3.0
REC4735 Total credit hours 3.0 Course length 4 weeks The Applied Design Tools and Interfaces Course length 4 weeks Course length 4 weeks
CGG351
Advanced Session Recording Course length 4 weeks course focuses on combining the knowledge
of graphic-design software with the theories Art Creation for Games ENTB4212
The Advanced Session Recording course
MBG551 of web usability and interface creation. The Art Creation for Games course CAP4053 MPR4416
provides extensive education in the theory, Audience Metrics
SHP4785 Students will use industry-standard graphic- introduces students to the process of
philosophy, and practice of contemporary Agile Software Engineering design applications and prototype interface modeling and texturing real-time 3-D Artificial Intelligence The Audience Metrics course examines how
Audio
music production in world-class studio Advanced Video Production
facilities. Emphasis is placed on how to
Students in the Agile Software designs while adhering to interface-usability content. Students will develop gaming In the Artificial Intelligence course, students companies in the entertainment industry Engineering Techniques
The Advanced Video Production course Engineering Course will demonstrate their guidelines. This course explores functional models of simple and complex props will learn techniques for designing and use key measurements and data sources
conduct a music session and work with The Audio Engineering Techniques course
employs technologies used to produce high- understanding of the software process interface theory and design principles for and various game environments. Special creating lifelike and intelligent behaviors to make business decisions. Students
a band in a studio setting. Students focuses on professional audio recording,
definition live-concert video productions. structure, scheduling, risk management, the web. attention will be paid to the creation of clean in characters. These techniques will be will assess how audience data is used for
will expand their knowledge of studio mixing, and editing. Students will develop
Students will hone their proficiency with process models, and benefits of Agile Total credit hours 3.0 and optimized models for use in games. used in games and simulations to provide content development and media buying. workflows and strategies for producing
signal flow, recording techniques, and
broadcast-quality HD production equipment. Development with an emphasis on Course length 4 weeks Total credit hours 4.0 realism and computer opponents that Students will also learn how companies the highest-quality results in their music-
synchronization. Students will utilize
The course addresses lighting for video, mobile applications. Students will apply Course length 4 weeks challenge users even after repeated use. collect, analyze, summarize, and interpret production projects.
current audio recording technology to gain
advanced camera operation, directing, and the principles of software engineering to Such character behaviors include searching, real-world data related to media.
further expertise in the art and science of Total credit hours 4.0
advanced switching. Students will focus on design and to satisfy the requirements of SDV3012 game playing, decision making, and learning. Total credit hours 3.0
music production. Course length 4 weeks
proper lighting procedure, shot composition, stakeholders and synthesize these concepts Various techniques for modeling realistic Course length 4 weeks
Total credit hours 4.0 Applied Human- DCN3656
and switching techniques to prepare them to with emerging technology and trends in behaviors are also studied.
Course length 4 weeks direct and produce their concert series labs. software engineering for innovation and Art Design and
Computer Interaction Total credit hours 4.0
SHP4565
process improvement.
Total credit hours 4.0 The Applied Human-Computer Interaction Location Shooting Course length 4 weeks SHP3215
Course length 4 weeks Total credit hours 3.0 course explores human-computer The Art Design and Location Shooting
Audio Measurement Systems
SHP4125 Course length 4 weeks Audio and
interaction (HCI) from an interdisciplinary course introduces students to the artistic The Audio Measurement Systems course
Advanced Show perspective, utilizing concepts from considerations of using location venues for MUB481 Visual Technologies provides students with training in the
Production Systems MCM1401 computer science, design, and psychology. production. This course challenges students In the Audio and Visual Technologies analysis of room acoustics. Visualization
CGA462
Artist Management
Topics covered will include input/output to look at set choices and production venues course, students will be introduced to programs for real-time audio analysis are
In the Advanced Show Production Systems Aesthetics and Theory The Artist Management course explores the
devices, mobile-device constraints, universal through the logistical needs of the camera. the rapidly growing field of audio and studied. The course covers topics such as
course, sound-reinforcement concepts of Communications Animation Production career path of the manager. This position
design, interaction styles, cognitive load, Students will focus on the decision-making visual technologies for the live-production sound-system tuning, diagnostics-interface
and technical skills related to live-event The Animation Production course develops plays a significant role in the entertainment
In the Aesthetics and Theory of and information processing. Students process to align a script with location field. This course is dedicated to building programs, and computer-aided analysis.
production are fine-tuned. This course also students ability to plan, coordinate, and business community and in the career of
Communications course, students will will discover emergent technologies in scouting and art direction. confidence in the area of multimedia- Students will use software and hardware
opens new career paths to students by study assets, using traditional methods to the artist or band. Course topics include the
consider the important role aesthetics HCI research, learn how to conduct HCI conference meetings and corporate- for real-time sound-system measurement,
exposing them to opportunities in audio- demonstrate their learned strengths as 3-D Total credit hours 3.0 artist/manager relationship, launching an
plays in engaging and appealing to an research and analyze human-computer presentation skills. The course familiarizes optimization, and control to analyze audio
system design, system gain structure, artists. Working from photograph and video Course length 4 weeks artists career, management contracts, the
audience. The course examines the theories informatics, and be able to apply derived students with basic audio, lighting, and video in real-time, enabling them to maximize
networking, and installation. Students will reference, students will explore and develop development of an artists career path, and
of sight, sound, and motion as applied to recommendations to software development technology used by todays audiovisual the quality of sound across different
learn in-ear monitor system setup and characters, environments, vehicles, rigs, and sustaining an artists career.
the design of communication products for through appropriate user-interface design. (A/V) event technician. Areas of study engineering environments.
mixing techniques and develop listening animation ideas. Students will learn to use
different media formats. Students will learn By the end of the course, students will Total credit hours 4.0 include breakout-room setups, video display Total credit hours 3.0
skills for engineering. Students will then high-quality references and artistic studies
strategies for creative composition and will learn how to build accessible and efficient Course length 4 weeks systems, intercom communications, and Course length 4 weeks
apply these skills in labs by mixing live to create production blueprints.
consider the psychological and physiological interfaces through the application of video-switching procedures. Students will
multitrack recordings made by previous
implications of images. The course also Total credit hours 3.0 HCI principles. apply these skills in lab while setting up a
program students. Students will also interact
examines the differences in aesthetics Course length 4 weeks Total credit hours 3.0 simulated corporate multimedia event.
with performers during live performance
across cultures and how these differences Course length 4 weeks Total credit hours 4.0
labs scheduled throughout the course.
impact professional media projects. Course length 4 weeks
Total credit hours 4.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

104 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 105


Course Descriptions

REC3805 SHP3635 DGT432 GDN3232 BEM1000 BIN680 BIN650 BIN550


Audio Postproduction Automated Broadcast Design Building Functional Groups Business in the Entertainment Business Business Intelligence Business
The Audio Postproduction course Lighting Technology The Broadcast Design course builds upon The Building Functional Groups course and Media Industries Intelligence Capstone Leadership & Intelligence Technologies
provides students with an overview the 3-D skills taught in previous courses and investigates the collaborative techniques
of production sound and audio
In the Automated Lighting Technology
teaches students how to create sequential and communication skills critical to todays
The Business in the Entertainment and The Business Intelligence Capstone Course Communication Skills The Business Intelligence Technologies
course, students will be immersed in Media Industries course explores the will provide students with an opportunity to Course develops students understanding
postproduction sound design for film and animations that incorporate 2-D and 3-D game design teams. Functional teams The Business Intelligence Leadership and
the virtual world of lighting design and evolving infrastructures across various demonstrate mastery of program curriculum of data management technologies
television. Subjects include the history assets. Students will follow a professional are the basis of all game-development Communication Skills Course will refine
programming. The course focuses on industry sectors. Students will examine as they deliver their data warehouse and and processes that support successful
of the audio postproduction process, the workflow by creating storyboards and environments. Building these groups students abilities to listen, ask questions,
meeting the needs of current industry emerging innovative business strategies present key findings to colleagues and business intelligence (BI) systems with
recording of production sound, timecode design compositions and then delivering a requires the understanding of the elements and explain complex processes, policies,
trends with an emphasis on programming, within these creative industries as well as project stakeholders. Students will present an emphasis on the design and creation
and synchronization, the film-audio motion-graphics project that is designed for necessary for successful construction and results to variety of audiences across
design layouts, and control of automated current business trends. Students will also a final thesis document that summarizes of a data warehouse. Lessons cover the
postproduction process, and the television- delivery across multiple media platforms. and the process agility to maintain an organization. Students will match
lighting systems. Multiple lighting systems identify the variety of careers available for the project, methodologies, key results, practical planning and management of data
audio postproduction process. them. Students will learn how to survey, visualizations and infographics with text
ranging from stationary lighting to moving Total credit hours 3.0 business professionals in these industries and recommendations. In addition to warehouse projects including architecture
develop, and employ unique, team-specific and motion graphics to create effective,
Total credit hours 4.0 fixtures are covered in lectures and labs. Course length 4 weeks and their respective skill sets, with an eye presenting a functional data warehouse and and physical design. Topics include the
communication, decision-making, problem- informative, and engaging presentations in
Course length 4 weeks Students will learn to operate programmable toward developing the abilities are vital to executive dashboard, students will deliver a basics of extract, transform, and load (ETL)
solving, and conflict-resolution techniques. a range of media. Lessons cover a variety
fixtures and design lighting cues while their chosen fields. presentation that summarizes their project, processes as well as the implementation
The objective of this course is to expose of operational topics including vendor
working at consoles and computer FLM3413 Total credit hours 3.0 results, and recommendations through the and management of data warehouses.
student groups to the foundational basics selection, management reporting, and legal
MPR4418 programming workstations. The cues they Course length 4 weeks effective use appropriate data visualization Students will explore common BI systems
Broadcast Production I needed to act as functional group organizers issues that affect business intelligence (BI)
design may be loaded and used during and infographics. The final presentation architecture and the operational dimensions
Audio Production for Media and team members in any environment. policy and implementation. Exercises will
future live labs. In the Broadcast Production I course, will emphasize professional communication of BI technology including database
emphasize skills necessary for successful
The Audio Production for Media course students will examine the techniques and Total credit hours 4.0 and critical thinking skills as much as administration, data warehousing, and data
Total credit hours 3.0 BIN560 BI professionals including listening,
introduces the advanced skills required to technologies involved in creating multi- Course length 4 weeks technical competence. mining. The course will also examine the
Course length 4 weeks negotiation, and meeting management.
produce audio content for specialized media camera shoots for the news and narrative Business Total credit hours 3.0 Students will also work to finalize their
role of transactional databases and online
contexts. Students will explore the tools broadcast television genres. Students will transactional processing (OLTP) and explore
and techniques of professional workflows explore the unique logistical, structural, and
Intelligence Analytics Course length 4 weeks capstone project presentation.
common BI tasks including reporting,
ACG3223
CTI3111 The Business Intelligence Analytics Course Total credit hours 3.0
in audio mastering, game sound, and aesthetic methodologies that distinguish performance monitoring, and forecasting.
audio postproduction. Automating broadcast production from other types Business Accounting provides an overview of fundamental Course length 4 weeks Students will learn how technologies such
concepts, tools, and techniques used to BIN660
Total credit hours 4.0 of production. In the Business Accounting course, students as data warehouses, data cubes, data
Resource Deployment extract meaningful information from an
Course length 4 weeks Total credit hours 4.0 will examine the accounting cycle and the Business Intelligence marts, and online analytic processing
In the Automating Resource Deployment preparation and interpretation of basic organizations data in order to support (OLAP) are used to access, analyze, and
course, students will apply their scripting
Course length 4 weeks
financial statements. Students will learn effective decision making. The course will Case Studies distribute organizational information.
skills to create processes that automate data the concept of profitability, principles of further develop students understanding The Business Intelligence Case Studies Case analysis and real-world examples
REC3414 and resource deployment on a server. This of statistical and analytic techniques used Course will synthesize student learning
cost models and controls, and various will provide students with an introduction
is a key concept in information technology FLM3415 in forecasting and predictive analysis. through case analysis and the practical
Audio Workstations operational planning techniques used to to basic statistical and analytic tools used
and a necessary skill for an industry Broadcast Production II evaluate the performance of a company. The Special emphasis will be placed on application of business intelligence (BI) by BI to solve problems and improve
The Audio Workstations course explores
professional virtualizing data for worldwide role of accountants in the entertainment and probability and an introduction to the analytic processes to a range of business decision making in a variety of industries
the digital audio workstation environment In the Broadcast Production II course,
use. Students will create scripts that control media industries is examined through the Bayesian Paradigm and Bayesian statistical problems. Throughout the course, students and contexts.
through an overview of digital audio students will use the skills acquired in
the automation of distributed data. use of real-world accounting software. methods. Lessons will cover topics including will use a series of case studies to address
concepts and practices. Students will receive Broadcast Production I to explore the Total credit hours 3.0
Total credit hours 3.0 statistical inference, decision making under a variety of real-world problems involving
instruction and practical experience with various roles through work performed in Total credit hours 4.0 Course length 4 weeks
Course length 4 weeks uncertainty, predictive modeling, and enterprise level business analysis. The
powerful computer-based recording systems practical labs. Students will expand their Course length 4 weeks
modeling of random processes. Assignments course will focus use of BI processes,
typically found in the modern recording and understanding of preproduction, location
will emphasize the role of business process tools, and techniques to generate viable
show production industry. shooting, editing, graphics, and writing for BUL2100
analysis and critical thinking in the planning solutions to complex problems in a
Total credit hours 4.0 MDM530 these modes of production. IEN535 of BI projects and data warehouse projects. variety of domains. Activities will focus on Business Law
Course length 4 weeks Brand Development Total credit hours 4.0 developing the creative problem solving
Business Feasibility Total credit hours 3.0 The Business Law course provides an
Course length 4 weeks and critical thinking skills to support the
Understanding a company or institutions Students in the Business Feasibility Course Course length 4 weeks overview of general business practices,
range of BI decision-making processes from
brand and knowing how to research, will assess the viability of opportunities including entity formation, insurance, taxes,
identification and analysis of problems to
analyze, and promote its core values is by understanding key industry factors, and accounting. Students will study the laws
the presentation of results. Students will
essential in developing effective marketing market conditions, competitive forces, protecting intellectual property in relation
practice virtual meetings, interviews, and
communications. In the Brand Development and customers needs. Students will utilize to protecting their own work and legally
presentation skills in a variety of group and
Course, students will explore the history and previous research-based coursework and incorporating the works of others. Students
individual exercises.
processes of brand development in media refine a customer-centric solution that will also study the law and practices of
design through case studies and learn how addresses a problem that exists in the Total credit hours 3.0 contracts and negotiations. All concepts are
to utilize some of the basic tools used in current marketplace. Development of a Course length 4 weeks explored through legal case studies and
the marketing profession. In applying this viable and feasible venture will form the applied business projects.
knowledge to creative projects, students will basis for the students business model. Total credit hours 4.0
gain additional insight into their research
Total credit hours 3.0 Course length 4 weeks
that they can then utilize in future projects.
Course length 4 weeks
Total credit hours 5.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

106 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 107


Course Descriptions

MAN2021 IEN699 GEB612 MUM4309 CAR1001 CAR1011 CAR3001 CAR3011 CAR4002 CAR4012 CGA342
Business Management Business Model Presentation Business Plan Development Business Technology Career Module I: Career Module IV: Career Career Module VII: Character Design
The Business Management course analyzes and Thesis The Business Plan Development Course and Design Personal Branding Strategy and Planning Job Interview and Creation
the management principles that sustain requires students to incorporate the
Students in the Business Model Presentation The Business Technology and Design In Career Module I: Personal Branding, In Career Module IV: Career Strategy and In Career Module VII: Job Interview, students In the Character Design and Creation course,
a successful company. Students will learn business skills students have developed over
and Thesis Course will complete their course explores how emerging technologies students will learn foundational practices Planning, students will plan and prepare will learn how to prepare for a job interview, students will learn how purpose dictates
about performance management, team their course of study into research for their
business model. Students will tell the impact business management within the for marketing themselves, their work, their for their short-term and long-term career effective methods for following up after process while developing organic models
management, and leadership in a business own business plan. In this course, students
story of their proposed model through a entertainment industry. In this course, skills, and their careers. Through structured goals. Through structured learning an interview, and interviewing tips and for a 3-D pipeline. Students will enhance
environment. This course examines various draw on their business, management, and
series of written proposals and a formal students study the proliferation of new learning activities, this module explores how activities, students will create a career- techniques for face-to-face, online, and their modeling skills while examining and
types of organizational structures and technical knowledge to create and develop
live presentation. Students will consider technologies and how they are utilized to to build a brand and an online presence, strategy map that identifies opportunities, phone interviews. Through structured practicing techniques used by current
corporate cultures. Students will also gain a formal business plan. Throughout the
sources and uses of funds, working capital achieve business goals. Students will create as well as the importance of personal establishes goals, and create a strategy learning activities, students will practice industry professionals.
insight on the importance of creativity and course, students receive feedback from
requirements, and the launch timetable. multimedia assets using software commonly brand awareness. for achieving those goals. Students will answering interview questions, collect Total credit hours 4.0
innovation in making business decisions. their instructors and peers concerning
During the course, students will target the used in the industry to optimize a companys Total credit hours 1.0 also establish a professional relationship reference letters, and research a company Course length 4 weeks
Other business topics include human the viability of their business plan in the
various audiences to which they will present brand. Students will learn how to evaluate Course length 4 weeks with a career mentor and learn how to and position of interest in preparation for
resources, time management, effective entertainment industry.
the details regarding their company and its design strategies to achieve business goals best utilize the services of the Career an interview.
communication, productive meetings, and Total credit hours 3.5
products and services. and will explore creative resources online Development department. Total credit hours 1.0
role reviews. Course length 4 weeks CGA3312
Total credit hours 3.0 to help them stay current with emerging Total credit hours 1.0 Course length 4 weeks
CAR2001 CAR2011
Total credit hours 4.0
Course length 4 weeks technologies and software. Course length 4 weeks Character Rigging
Course length 4 weeks
Total credit hours 3.0 Career Module II: The Character Rigging course introduces
SMM4111 Course length 4 weeks Career Research students to the process of adding joints and
CGA4014
FPR680 Business Project Management CAR3002 CAR3012 controls to a character to allow the animator
IEN555 In Career Module II: Career Research, Character Animation to make the character move in a realistic
Business of Film The Business Project Management students will have the opportunity to Career Module V: Networking
Business Model Development IEN551 The Character Animation course focuses on manner. Students will also explore the
course directs students through business conduct guided career research and explore
The Business of Film Course integrates In Career Module V: Networking, students strengthening students animation skills by process of binding and weighting the skin
Students in the Business Model management organizational structures. The Business Venture Research their career interests. Through structured
a students technical and conceptual will learn various networking strategies for exploring methods for creating movement on models to deform in an organic manner
Development Course will explore the course presents an interactive examination learning activities, students will acquire an
understanding of filmmaking with the Students in the Business Venture Research accessing resources and opportunities, such that is entertaining, appealing, and clearly based on preproduction research. Similar
range and diversity of successful business of the principles of organizing, operating, understanding of their chosen industry,
practical dimensions of a managing career Course will build their understanding of as funding, customers, partners, mentors, driven by the characters emotions and to making a puppet, rigging gives the artist
models for customer-centric companies, financing, and employing single- and mixed- career-development resources, job-search
in the film industry. Students will examine various available research methods and and professional advice. Through structured personality. Students will also analyze the ability to control a computer-generated
with a focus on the key elements that use projects from a business executives engines, and their personal career goals.
current industry business models and tools. Students will utilize qualitative and learning activities, students will establish methods for creating solid acting choices (CG) character, making it a pivotal step in the
contribute most to the success of the perspective. Students will construct strategic Total credit hours 1.0
develop plans to advance their careers in quantitative research data, as well as a professional social-media presence and that are unique and interesting. Through animation process.
business. Students will be exposed to the plans in the selection and development Course length 4 weeks
filmmaking. The course curriculum will help primary and secondary sources. Students learn innovative approaches to developing a discussion and analysis, students will be Total credit hours 3.0
wide array of skills, perspectives, tools and of sports business initiatives and will
students understand the marketing of films will understand the benefits and drawbacks powerful professional network. introduced to the importance of evaluating Course length 4 weeks
concepts necessary to identify and create strengthen their understanding of analytical
through film festivals and the preparation of the major types of research such as Total credit hours 1.0 their own work as well as the work of their
new revenue streams. Topics include the tools and the industry at large. Students CAR2002 CAR2012
of supporting materials, including press interviews, surveys, and direct observation. Course length 4 weeks peers. This will enable them to critique
elements of strategic research, maintaining will also begin developing their individual
kits, film trailers, and film art. The course Students will finalize the ideation process to each others projects with the intent of
a customer-centric focus, and positioning for
will also examine sale licenses, the role
business proposals, gleaning ideas from
move forward with their business concepts.
Career Module III: implementing what they have learned into
ECW3722
competitive advantage. their program of study and exploring their Rsum Fundamentals
of sales agents, and the process of
businesses potential viability. Total credit hours 3.0 CAR4001 CAR4011
their own animation, preparing them for Childrens Entertainment
Total credit hours 3.0 negotiating a deal to represent a film. In Career Module III: Rsum Fundamentals, situations encountered in the real world.
Course length 4 weeks In the Childrens Entertainment course,
Course length 4 weeks Upon completion of this course, students Total credit hours 4.0 students will assess their skills in the context Career Module VI: Total credit hours 4.0 students will learn about both classic and
will have created a trailer for their film and Course length 4 weeks of their career goals and learn strategies for
presented an effective marketing strategy.
Rsum Writing Course length 4 weeks contemporary childrens literature and its
MCC3003 developing career skills. Through structured place within the context of writing for print,
IEN680 Topics include networking, negotiation, In Career Module VI: Rsum Writing,
learning activities, students will understand television, film, and animation. Students will
film festivals, marketing, financing, and MAR630 Career Development Skills: students will learn strategies for crafting a
the importance of developing these skills to also explore different avenues of publication
Business Model international markets. rsum and writing professionally. Through CWM540
Media Communications remain globally competitive and successful and distribution.
Implementation Business Storytelling and structured learning activities, students will Character Creation
Total credit hours 5.0 in the workplace.
The Career Development Skills: Media write a rsum that is tailored toward their Total credit hours 3.0
and Management Course length 4 weeks Brand Development Total credit hours 1.0 and Development
Communications Course will assist the chosen field. They will also write, review, and Course length 4 weeks
This course covers the two main aspects to Course length 4 weeks
Students in the Business Model student in understanding all of the various critique original cover letters. Students will In the Character Creation and Development
building a strong presence in the business
Implementation and Management Course career fields available to todays media also explore creative and unconventional course, students are introduced to tools
and consumer market: storytelling and
learn about the process of bringing a communications professional. The course methods for rsum building and delivery to develop the psychological foundation
brand development. In this course, students
business model to life, launching a new will review career sources and various types for demonstrating skills in a tangible way. for characters and will utilize the character
learn how to implement brand development
business, and confronting the reality of of employment information that students Total credit hours 1.0 need and want to develop solid character
strategies that help companies become
day-to-day management . Drawing from can use to research their desired career Course length 4 weeks motivation. Character backstory and
icons within their industry. Students also
prior coursework, students will refine their field. Along with this course, the student influences are analyzed and used to create
learn how to use storytelling principles to
business model, including sections on will begin to work with Full Sails Career character dossiers, dialogue, and short
strengthen a business and deliver a superior
market research, industry trends analysis, Development Department. The Career scenes that demonstrate three-dimensional,
customer experience. Finally, students
competitive analysis, strategic positioning, Development Department specializes in well-rooted characters.
develop their own personal brand identity
and demonstration of financial viability. providing specific career support skills Total credit hours 4.0
and create tools for real-world business use.
Total credit hours 3.0 and assists the student with the job- Course length 4 weeks
Total credit hours 3.5 seeking process.
Course length 4 weeks
Course length 4 weeks
Total credit hours 3.50
Course length 8 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

108 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 109


Course Descriptions

CTI3323 CGA356 DCN1107 CTI1105 CTI1120 MUB461 IMK322 GEN1011


Cloud Management Platforms Compositing and Composition and Computer Operating Systems Computer Systems Concert Management Content Strategy, Creative Presentation
The Cloud Management Platforms course Scene Finishing Visual Design The Computer Operating Systems course The Computer Systems course introduces and Touring Development, and Marketing In the Creative Presentation course,
explores the concepts and architecture explores the concepts of operating systems students to the principles of computer students will learn the foundations of oral
The Compositing and Scene Finishing In the Composition and Visual Design course, The Concert Management and Touring The Content Strategy, Development, and
of public, private, and hybrid cloud- and how they interface with hardware and architecture and exhibits how to apply communication by building and delivering
course broadens the base of students students will examine how images are course covers a variety of topics that Marketing course examines the life cycle
management stacks and software; how application software. Principles of kernels, these principles to current technologies. presentations of their own. Through
knowledge by offering insight into designed, framed, composed, and arranged are specific to concert production and of content creation and delivery, from the
to design and deploy a multilayered and processes, device drivers, file systems, and Fundamentals of processing, storage, and this guided process, students will learn
the process of combining computer- to tell and enhance visual stories. Students the touring industry. This course takes a development of strategies and processes to
partitioned system; and the principles user permissions are examined. Students input/output are explored as well as how to effectively utilize visual storytelling
generated imagery (CGI) with video and will explore composition, the framing of ground-level approach to concert-promotion the evaluation of results. Students will learn
of managing these systems. Students will understand how to install and configure those apply to past, current, and emerging techniques, create meaningful content,
film elements. By learning what happens elements and principles of design, and the basics, including production management how to create and distribute relevant and
will apply the virtualization, networking, various types of operating systems and how technologies. Students will learn about and apply lessons from myths and movies
when rendered imagery is integrated into impact of designing with light, movement, and how to develop and execute an artists valuable content to defined target audiences
storage, and scripting skills they have gained to use this knowledge to restrict access to various types of processor architecture and to shape the audiences journey. Multiple
the postproduction process, students will and space. Additionally, they will learn to tour. Students will explore public-safety in order to achieve specific marketing goals.
using proprietary and open-source cloud certain users. how to utilize this knowledge when working learning activities will allow students to
better understand the core principles of recognize and engage the visual qualities of guidelines, contract riders, unions, staff and By examining a variety of content-marketing
software. Knowledge of the architecture of Total credit hours 3.0 with computers to store and distribute data. creatively develop and analyze the core
proper compositing and finishing practices. the lens through an understanding of depth equipment booking, and the daily execution techniques, students will learn how to create
cloud-management platforms will be further Course length 4 weeks Total credit hours 3.0 aspects of presentation, including audience,
Students will be introduced to node-based of field, lens selection, and exposure control. of tour schedules. editorial calendars, assess which distribution
implemented in advanced courses. Course length 4 weeks delivery, message, and the visual story.
compositing systems, 3-D camera tracking Emphasis will be placed on integrating Total credit hours 4.0 channels will best help them reach their
Total credit hours 3.0 tools, and common rendering methods used classical design fundamentals into their audiences, and evaluate the success of each Total credit hours 3.0
Course length 4 weeks
Course length 4 weeks in current postproduction pipelines. The student work. COD3511 type of content-marketing strategy. Course length 4 weeks
course also introduces rendering techniques Total credit hours 4.0 GRD473 Total credit hours 3.0
employed to properly composite both Computer Organization
Course length 4 weeks Concepts in Advertising SHP4726 Course length 4 weeks
MGF1213 render layers and render buffers derived and Architecture ECW1224
from professional 3-D software.
The Computer Organization and
The Concepts in Advertising course provides Concert Media Design
College Mathematics an in-depth, foundation-based exploration Creative Skills Development
Total credit hours 4.0 COD3315 Architecture course explores computing The Concert Media Design course teaches IDT552
The College Mathematics course introduces Course length 4 weeks of advertisingfrom the conceptual phase The Creative Skills Development course
hardware components, organization, students visual media server concepts,
students to fundamental concepts in math Computer Graphics and architecture. In addition to exploring
to the release to the customerthrough the
integration, programming, and operation Corporate Training and introduces students to the tools for
and algebra through real-world learning creation of multiformat media campaigns. developing a creative method. Through
activities in personal finance, business,
In the Computer Graphics course, students the relationship between high-level
Students will assume the role of creative
for live productions. The course covers Motivational Development building brainstorming techniques,
CGA365 will learn the foundations required for programming languages and the hardware media servers, technical systems interface,
and quantitative reasoning. Through the director as they create content for all The Corporate Training and Motivational discovering methods for overcoming writers
using modern software and hardware 3-D they compile and run on, this course also and content development. Students will
simulation of practical situations, students Compositing Fundamentals aspects of their campaigns. Development Course examines instruction block, and drawing inspiration from the
rendering systems. Students will learn examines techniques for system evaluation design and prepare content for upcoming
will master basic operations with whole methodologies and media design techniques world around them, students learn how to
The Compositing Fundamentals course core computer-graphics concepts such as and selection. Students will learn how to Total credit hours 3.0 live productions using integrated media-
numbers and integers and be able to used in training environments. In this spark and maintain their creative flow.
introduces students to both beginning rasterization, interpolation, and the 3-D utilize hardware and software tools for Course length 4 weeks server technology.
perform operations with decimals, fractions, course, students will learn to create and
and intermediate compositing techniques transformation pipeline. Students will digital system analysis and synthesis. Topics Total credit hours 3.0
and geometric figures. Students will also Total credit hours 2.0 evaluate their presentation style and
commonly used in games, film, video, and apply these concepts within the framework covered include memory operations, bitwise Course length 4 weeks
be able to use measurements and solve Course length 4 weeks content in order to motivate learners
image editing. The course focuses on the of a modern hardware-based rendering manipulation, performance calculation, GRD162
mathematical equations. and staff. Students will also learn how to
art of observation and core techniques, application-program interface (API). processor datapath, clock cycles, pipelining,
Concepts in Photography evaluate return on investment for training
Total credit hours 4.0 concepts, and workflows for the seamless and memory hierarchy. CWM640
Total credit hours 3.0 APR2703 and how to develop and use assessments
Course length 4 weeks integration of computer-generated In the Concepts in Photography course,
Course length 4 weeks Total credit hours 3.0 and surveys. Creative Writing Portfolio I
elements. Students will work in an Course length 4 weeks students will learn basic camera operation Contemporary
industry-proven, node-based compositing while focusing on postproduction Total credit hours 3.0 The Creative Writing Portfolio I Course
environment. Additionally, students will techniques to improve the quality of their
Production Techniques Course length 4 weeks requires students to select an entertainment
GRD324 COD3721 Contemporary music production integrates
learn the art of research and problem images. Students will learn strategies in file media genre and distribution method and
Color Theory solving for a visual effects (VFX) compositing Computer Networks MBG521
management and metadata that will build sampling, loops, MIDI, and live recording begin the development of a concept script
The Color Theory course exposes students pipeline that deals with the digital Computer Science their professional production workflow. In to craft modern hits. In the Contemporary GRD354 for their final thesis project. The final thesis
The Computer Networks course explores
to the theories and application of color as it manipulation of images, layering operations, this course, students will be asked to shoot Production Techniques course, students project will consist of a Creative Writing
relates to both print and screen. Historical and 2-D/3-D compositing workflows to
the design and analysis of computer for Engineers and present their work over various delivery will learn to use industry-standard tools for Creating Brand Experience Portfolio that includes a professional,
networks and the issues and structures
and geographical perspectives will be achieve a final image that is believable to the Students in the Computer Science for platforms. The design concepts reinforced computer-based music creation. The Creating Brand Experience course builds viable script with evidence of incorporated
common in the construction of distributed
discussed. Students will review methods audience and delivers the directors vision. Engineers Course will demonstrate in this course can be applied across all types Total credit hours 4.0 upon concepts learned in prior courses and culminating components of the degree
computing systems. Students will examine
and techniques for using color to create proficiency in programming and computer of media. Course length 4 weeks focuses on what makes an effective brand. program including visual storytelling,
Total credit hours 3.0 the concepts, principles, and practices of
impact as well as necessary color-correction science fundamentals. Students will also Students will explore branding as they narrative structures, character creation,
Course length 4 weeks computer-communication networks and Total credit hours 4.0
practices for the various delivery options. analyze graduate level algorithm design discover how users experience brands and and storyboarding. In addition, the Creative
learn how to evaluate distributed system Course length 4 weeks
In this course, students will learn how color and analysis, meta-algorithms, optimization how businesses manage their brands across Writing Portfolio will document research
technologies through an exploration of
can impact original design concepts across techniques, and application development. multiple media types. students conducted to develop and expand
architectures, protocols, and standards.
multiple media types. Total credit hours 3.0 Total credit hours 3.0 authentic and compelling storylines.
Topics covered include interprocess
Total credit hours 4.0 Course length 4 weeks Course length 4 weeks Students will pitch their concept scripts
communication, distributed file systems,
Course length 4 weeks to faculty and peers and justify selected
internetworking, remote invocation,
writing elements based on the specific
data replication, distributed transaction
entertainment media genre and distribution
mechanisms, and middleware.
method of choice. Feedback will be provided
Total credit hours 3.0 within these contexts as well as application
Course length 4 weeks of current writing trends, authenticity,
compelling qualities, and feasibility.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Total credit hours 4.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

110 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 111


Course Descriptions

CWM650 IMK302 CTI3231 SIM3032 MDM525 GDN2130 MDM565 WDD301


Creative Writing Portfolio II Cultural Studies and the Web Data Storage Systems Data Visualization Defining Client Needs Design and Design Research Designing for Web
In the Creative Writing Portfolio II Course, The Cultural Studies and the Web course In the Data Storage Systems course, and Modeling Successful media designers understand Development Analysis Translating concepts into visual Standards I
students will reevaluate the writing emphasizes the relationship between students will learn how data is stored and their clients industries and can implement communications requires the ability to
The Data Visualization and Modeling course The Design and Development Analysis The Designing for Web Standards I course
elements, authenticity, compelling qualities, cultural context and promotional content accessed locally and remotely. Students design strategies that can elevate their research information, explore options,
covers techniques that allow developers course teaches students techniques used examines the process of creating functional,
and feasibility of their concept scripts on the web. Students will examine the will learn the workflow and strategies used brand in a competitive marketplace. In the and apply critical thinking skills to find the
to integrate large data sets from disparate to deconstruct, reproduce, and improve standards-based content for the Internet.
for their chosen entertainment media significance of cultural variation to consumer by the industry to distribute data across Defining Client Needs Course, students most appropriate solutions. In the Design
sources and create visualizations of existing games based on a thorough Students will learn how to use HTML along
genres and distribution methods based segmentation, targeted marketing, and a network. Students will be able to apply explore the designer-client relationship Research Course, students learn the process
sample data. Data collection is a key part analytical process. The ability to critically with other standards to develop websites.
on the feedback received from faculty consumer receptivity. Case studies and redundancy and security concepts to and investigate research strategies and of exploring and evaluating design options
of simulation, but accurate use of that analyze others work is essential to the They will also explore the correct usage
and peers in the Creative Writing Portfolio empirical research will be evaluated to storage systems. methods for developing effective multi- as they investigate many of the research
data is equally important. Developing design phase of any project, and video- of semantic markup elements to ensure
I course. Students will then implement explore the costs and benefits of cultural Total credit hours 3.0 media campaigns. Assignments address methods and tools used in the profession.
good statistical models and understanding game projects are no exception. By playing that web-page content is well-formed and
their project plans and begin the writing relevance as a component of strategic Course length 4 weeks target markets and methods for testing Application of these strategies leads to more
probabilistic distributions can help an and deconstructing games, students will easily understood.
process. Final scripts will be properly planning practices. prototypical design solutions. informed design decisions.
engineer build a more accurate simulation. learn the complicated design systems Total credit hours 3.0
formatted to meet the expectations of Total credit hours 4.0 Total credit hours 5.0 Total credit hours 5.0
Total credit hours 3.0 running behind the scenes in games Course length 4 weeks
the chosen entertainment media genres Course length 4 weeks Course length 4 weeks Course length 4 weeks
SDV2213 Course length 4 weeks and will compose documents to support
and distribution methods within the
their findings.
entertainment media industry and will be Data Structures
ready to be pitched to potential employers Total credit hours 3.0 WDD322
upon graduation.
ENTB2714 and Algorithms DEV231 WDD463 Course length 4 weeks MDM615
The Data Structures and Algorithms Designing for Web
Total credit hours 4.0 Data Analysis and Reporting Database Structures Deployment of Design Strategies
course covers the organization of data Standards II
Course length 4 weeks The Data Analysis and Reporting course
and the algorithms that are used for In the Database Structures course, Web Applications MDM620
and Motivation
teaches students to use Microsoft Excel The Designing for Web Standards II course
sorting, searching, and problem solving. students will learn how to access and In the Deployment of Web Applications In the Design Strategies and Motivation
for common business purposes, including Design Integration continues the process of creating functional,
Students will learn how fundamental data process stored data and become familiar course, students will learn the processes Course, students refine the concepts
IEN515 analysis and reporting. Course topics standards-based content for the Internet.
structures and algorithms function and with the benefits that creating database involved in deploying an interactive In the Design Integration Course, research, developed in previous courses with
include working with formulas and Students will learn how to use CSS and other
Creativity and Innovation are implemented. Topics addressed in structures can provide in regard to such solution for final distribution. This course critical thinking, discussion, and critique help the objective of maximizing the impact
functions, formatting spreadsheets for standards to enhance web pages easily and
this course include managing complexity, concepts as data optimization and table demonstrates current operational methods to provide students with a solid foundation and effect of their communications. By
Students in the Creativity and Innovation effective analysis, creating charts, selecting effectively. This course explores standards-
linked structures, abstraction, analysis, normalization. Students will also explore for moving web-based applications from which to proceed in exploring combining research and online creative
Course will review relevant theories and appropriate chart types, and analyzing based design for a slimmer, faster, and
vectors, lists, stacks, queues, trees, heaps, the differences between relational and from development environments to new directions in their design projects. resources with 21st century skills, students
identify opportunities for customer-centric entertainment-business data. Students will more responsive approach to designing for
and graphs. nonrelational databases. production environments. Techniques of incorporating innovation create a range of professional visualizations
new ventures and a process for talking to identify trends in data and leverage data to the web.
Total credit hours 4.0 Total credit hours 4.0 Total credit hours 4.0 and methods of developing creativity are of their concepts and ideas. The exploration
potential customers and stakeholders. This convey various business messages. Total credit hours 3.0
Course length 4 weeks Course length 4 weeks Course length 4 weeks explored as students further expand their of various design options and strategies
will provide a framework for understanding Total credit hours 3.0 Course length 4 weeks
capabilities and refine their work. Through along with an understanding of how best
and applying theoretical principles based Course length 4 weeks the integration of new ideas and methods to implement and apply them, teaches the
on academic and practical research,
of utilizing media, students prepare for critical skills necessary for success in the
while exploring the relationship between BIN630 CTI3622 ART1201
the ever-changing landscape of the media design industry. ECW2841
innovation and economic growth. Students
will develop an understanding of the process
BIN580 Data Visualization and Database Systems Design and Art Theory design profession. Total credit hours 5.0 Developing New Worlds:
through which innovation benefits from Data Mining Creative Reporting In the Database Systems course, students The Design and Art Theory course provides Total credit hours 5.0 Course length 4 weeks
Environment and
academic and applied research. will exercise their knowledge of database an understanding of composition, design, Course length 4 weeks
The Data Mining Course will examine The Data Visualization and Creative
Reporting Course will sharpen students
software to build scalable, secure, and art, basic color, and graphics through a study Historical Research
Total credit hours 3.0 how data mining tools, techniques, and
reliable systems. This course explores topics of varied artistic styles and their sociological GDN1151 In the Developing New Worlds: Environment
Course length 4 weeks intelligent processes are used to identify abilities to present complex results to
such as replication and data distribution, and psychological effects throughout WDD312 and Historical Research course, students
patterns in data that yield information, a wide range of audiences across an Design Tools
security practices, performance, capacity history. This course is essential in the world will conduct research specifically tailored
insight, and enterprise intelligence. Students organization. Students will learn about Design Patterns for
management, essential backup, and of design, where traditional art forms are In the Design Tools course, students will for building the worlds in which their stories
REC3514 will explore data mining concepts and practical techniques and the latest tools for
practical techniques and methodologies developing impactful data visualizations
recovery skills. Commercial cloud-based often blended with current imagery to create Web Programming gain exposure to the tools used by game take place. In addition to researching
Critical Listening database services are investigated as well new and significant artistic genres. designers in the industry. Students will environments, students will explore cultures
for extracting information from large data and infographics. The course will address The Design Patterns for Web Programming
as integrating local and remote software Total credit hours 4.0 learn the structure of game-industry teams and the sets of tools through which cultures
The Critical Listening course focuses on sets using algorithms. Lessons will cover a concepts and design considerations for course explores development techniques
and systems. Course length 4 weeks and how different tools are used in team communicate, maps, and histories. Students
developing critical-listening skills from variety of data mining and machine-learning dashboards, user interface, and web-based that transcend procedural programming,
Total credit hours 3.0 environments. Students will also learn how will also hone their critical-thinking skills
an engineering perspective and presents processes and concepts including clustering, reporting and examine how each supports such as object-oriented programming
Course length 4 weeks to create game design documentation, as they apply their findings to create the
students with recorded music from studio association, classification, and outlier a variety of knowledge management (OOP). Students will be introduced
simulate using spreadsheets, brainstorm time period and environment within their
sessions, live concert material, and audio analysis. Students will apply course concepts requirements. The course will address the to concepts including composition,
effectively, and present ideas in a group writing, be it the past, present, or future,
postproduction mixes as the subject of as they use professional data-mining tools use of dashboards, including web-based aggregation, encapsulation, abstraction,
setting. The intent of the course is to provide and whether it is historically accurate
analysis. Course topics include the physics on large data sets. This course will also and desktop widgets and stand-alone and refactoring. Students will also learn
a solid foundation of the basic tools that or anachronistic.
of sound, acoustics and psychoacoustics, address estimating the value of data mining software applications. Students will also object-model implementation of industry-
game designers use.
sound analysis, the identification of various insights and examine project management explore current technical and user interface standard techniques such as reusability Total credit hours 4.0
production techniques, and instrument and reporting issues specific to data mining. considerations of responsive web design and efficiency. Total credit hours 4.0 Course length 4 weeks
identification. Students will also hone their as well as data-fusion techniques and the Total credit hours 3.0 Course length 4 weeks
Total credit hours 3.0
critical-listening skills through project-based presentation of real-time, location-based, Course length 4 weeks
Course length 4 weeks
assignments that encourage them to see and social network data.
the connections between sound waves, Total credit hours 3.0
audio signals, the acoustic environment, and Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
individual perceptions of sound. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.
Total credit hours 3.0
Course length 4 weeks This specific course uses the Florida Statewide Course Numbering System (SCNS).

112 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 113


Course Descriptions

DGT346 COD3412 NMJ570 DGT466 FPR550 IMK4317 MCM2429 DEV1425


Digital Audio and Video Digital Logic Digital News Production Digital Studio Directing Talent Display Advertising and Editing for the Web Emerging Interface Design
The Digital Audio and Video course is a The Digital Logic course presents an The Digital News Production Course The Digital Studio course introduces In the Directing Talent Course, students Email Marketing The Editing for the Web course is designed The Emerging Interface Design course
production course that introduces the overview of logic design and symbolic logic prepares students to work in the evolving students to working in a studio environment. investigate the unique roles and for students to learn the best practices focuses on the industry-standard tools
Display Advertising and Email Marketing
concepts of timeline-based editing for audio to support the fundamentals of computer media environment by introducing them Students will learn techniques in art responsibilities of the film director. The for developing content for the interactive used to create the visual elements of
allow brands to directly reach consumers
and video. Students will be introduced organization and architecture. Students to the theories, techniques, and skills used direction while creating a series of design course curriculum will examine the scope of web. In addition to analyzing a wide variety user interfaces for varying screen sizes
with targeted messaging. In the Display
to the primary concepts of storytelling, will apply knowledge of binary systems and in online newsrooms and for news-related concepts. They will work together to a directors creative and operational tasks of websites, students will explore blogs, and devices. Students in this course will
Advertising and Email Marketing course,
sound design, imaging, and editing while Boolean logic to engineer the fundamental websites. The goal of the course is for develop client-based campaigns across from pre-production, to the set, and through web series, podcasts, and more to learn identify common design elements and the
students will explore the advantages of
adhering to the process of a professional elements of modern computing systems. students to develop the fundamental skills multiple mediums. post-production. The course will address the content-optimization techniquesboth in techniques used to create these elements.
understanding these concepts and the
production workflow. Total credit hours 4.0 necessary to take assembled journalistic Total credit hours 3.0 art of collaborating with actors and writers terms of the message and the mediawhile Applying the concepts and techniques
potential impact they may have on an
Total credit hours 3.0 Course length 4 weeks content and distribute the content across Course length 4 weeks to achieve dramatic goals. Students will also learning techniques for incorporating learned in this course will increase
organization. Students will also learn the
Course length 4 weeks integrated platforms in the format of a also evaluate working with technical crew multipage integration. Students will also be students ability to design intuitive, user-
best strategic methods for positioning a
newscast or news report. The course and producers to craft scenes that must introduced to the concepts of usability and friendly interfaces.
product or service for success. Students
provides students the conceptual skills often meet dynamic artistic, budgetary, and user experience and how they guide web Total credit hours 4.0
MAR681 MCM2416 will be able to determine if these marketing
necessary to integrate interactive content scheduling constraints. This course explores contentdevelopment strategies. Course length 4 weeks
IMK4311 routes are good fits for their brands and
Digital Marketing and to present online journalism holistically. Digital Video and these topics through the lens of production
will understand how to produce effective Total credit hours 4.0
Digital Entrepreneurship The Digital Marketing Course focuses on Total credit hours 4.0 Audio Production management and emphasizes hand-on,
campaigns that facilitate sales and Course length 4 weeks
Course length 4 weeks collaborative teamwork.
The Digital Entrepreneurship course the development of effective marketing customer loyalty. GDD379
The Digital Video and Audio Production
examines methodologies and strategies plans that promote entertainment within Total credit hours 5.0
course covers the fundamental techniques Total credit hours 3.0 Engine Development
to launch new businesses, products, and a dynamic digital environment. The course Course length 4 weeks MDM555
and concepts of the preproduction and Course length 4 weeks
services. Students will learn how to research takes an integrated approach to digital GRD344 The Engine Development course focuses on
production processes. Students will explore Effective Copywriting
business ideas, design a business model, marketing through a combination of hands- rendering and animation in a game engine.
Digital Publishing the aesthetics of bringing video and audio
identify target audiences, collect and analyze on exercises, case analysis, and current MAD1100 Successful media designers are visual Students will explore and implement an
together to create a dynamic presentation CTI4421
customer feedback, and differentiate their industry research. Students will explore how The Digital Publishing course offers students and verbal communicators. The Effective optimized rendering system. The course
for a variety of media communications Discrete Mathematics
business from those of their competitors. to coordinate marketing initiatives across a progressive approach to advanced design
applications. The course examines scripting, Distributed Data Copywriting Course prepares students for also covers advanced rendering topics,
The course will also examine and analyze online and offline channels and between through a hybrid of print fundamentals, The Discrete Mathematics course provides the profession by teaching the nuances including postprocessing, shadows, and
treatments, visual and audio storytelling, In the Distributed Data course, students
the key characteristics of successful Desktop and Mobile audiences. In addition breakthrough digital technology, and an introduction to basic concepts of of writing for advertising, corporate normal mapping.
storyboarding, editing, sound, media will learn how to utilize cloud storage and
entrepreneurs and the importance of to understanding the tools and techniques inspired research. Students will develop mathematics and mathematical reasoning. communications, and presentations. Total credit hours 4.0
management, narration and industry APIs, replicate data through remote storage,
entrepreneurialism in the economy. required to create a digital marketing plan, their understanding of form, function, and Students will explore propositional Students complete a series of projects Course length 4 weeks
terminology, and application. and utilize federated systems. Students will
Total credit hours 3.0 students will develop the skills to manage structure through context and technique. and symbolic logic, sets and relations, that help to develop their skills in writing
Total credit hours 4.0 conduct industry analysis to understand
Course length 4 weeks their own professional presence online. Students will embrace the creative process sequences, functions, algorithms, matrices, persuasively while explaining and defending
Course length 4 weeks current best practices for the use and
Total credit hours 3.5 through curated discussions and relevant number theory, combinatorics, probability, the rationale behind their decisions
performance of distributed systems, APIs, ENC1101
Course length 4 weeks case studies. Students will follow practical and Boolean algebra. Students will also use based on research. Throughout the
and federated identity systems. Students
SIM3321
approaches to creative organization, sets, truth tables, and other data structures
will learn how to solve and manage data-
course, students are required to polish English Composition I
preproduction, time management, and FLM368 to recognize and express mathematical their writing skills in order to extend
distribution problems across multiple The English Composition I course introduces
Digital Fabrication IDT574
other workflows that are commonly used in
Directing ideas graphically, numerically, symbolically,
platforms and determine the effectiveness
the power of their design and to craft
students to the principles of writing.
professional practice. and in writing. effective communications.
Digital fabrication is the process of using of their solutions. Within the context of academic writing,
Digital Media and The Directing course utilizes a collaborative
rapid prototyping and CAD/CAM software Total credit hours 4.0 Total credit hours 4.0 Total credit hours 5.0 students will learn how to develop ideas,
learning environment to introduce basic and Total credit hours 3.0
and equipment to convert CAD drawings Learning Applications Course length 4 weeks
advanced directing techniques. Students
Course length 4 weeks
Course length 4 weeks
Course length 4 weeks control the voice and style of their writing,
into objects. This rapidly evolving field is and formulate a thesis. Students will also
The Digital Media and Learning Applications will learn theoretical considerations and
transforming the manufacturing industry, learn to compose logical sentences and
Course examines digital media and how techniques for directing, acting, casting,
and many companies are developing MAR632 DCN3435 paragraphs in order to represent ideas and
it can be used in learning applications. and composition. Directing is examined DGT363
prototypes by providing greater flexibility create rhetorical cohesion. Special attention
The curriculum provides learners with Digital Storytelling through the phases of preproduction to Electronic Field Production
and enhanced capabilities. Students in the
a microcosm of the instructional design postproduction delivery. An emphasis is Editing Digital Video is given to selecting and refining topics,
Digital Fabrication course will be introduced
process and software that explores digital and Branding placed on critical evaluation as part of the The Editing Digital Video course covers
In the Electronic Field Production course, identifying the audience, developing a
to the process of digital fabrication using 3-D students will be introduced to the genres purpose, and revising written work.
media techniques. Along with understanding Students in the Digital Storytelling and directing process. the art and science of nonlinear editing.
design software and computer-aided design/ of documentary film/television and Total credit hours 4.0
the mechanisms of digital art, students Branding Course will learn how to define Total credit hours 3.0 In this course, students will learn how
computer-aided manufacturing (CAD/CAM) reality television. Students will explore Course length 4 weeks
will learn how to support their design a brands voice to ensure consistent and Course length 4 weeks editing choices impact the way a project
equipment. the unique logistical, structural, and
approaches with established learning meaningful customer experiences at every will be perceived and ultimately influence
Total credit hours 4.0 aesthetic methodologies that distinguish
theories. They will also explore how to brand touch point. Students also learn how its success. Students will be introduced
Course length 4 weeks field production from other types of
engage todays digitally savvy learner within to use storytelling principles to strengthen a to the advanced concepts of imaging and
production. Students will focus on research,
an online learning community. business and make deeper connections with editing, as well as the production model of
interviewing, and other specific logistical
Total credit hours 3.0 their customers. Finally, students develop editing video in the industry. Students will
and technical requirements. An emphasis
Course length 4 weeks and articulate their own personal brand also participate in group discussions about
will be placed on the philosophy of ethics
identities for real-world business use. editing choices and audience considerations.
and exploration as it pertains to the creation
Total credit hours 3.5 Total credit hours 3.0 of nonfiction visual storytelling.
Course length 4 weeks Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

114 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 115


Course Descriptions

ENC1102 FPR630 ENTB4485 IEN630 ENTB410 MAN630 DCN4111 FPR610


English Composition II Entertainment and Entertainment Entrepreneurial Finance Event Management Executive Leadership Film Criticism Film Production Thesis I: Pre-
The English Composition II course builds Communication Law Business Models Students in the Entrepreneurial Finance The Event Management course examines This course examines the qualities The Film Criticism course explores critical Production
upon the competencies acquired in English Course will review the unique financial the business of event management, which necessary to be an executive leader in approaches to the study of film through an
The Entertainment and Communication The Entertainment Business Models course The Film Production Thesis I: Pre-
Composition I and further refines students issues facing creative entrepreneurial has developed into a vital marketing tool todays entertainment business field. introduction to classical and contemporary
Law Course explores legal issues related provides students with an overview of Production Course provides students with
writing process. Students will develop enterprises. Students will learn how to for a variety of organizations. Students will Various industries are examined to ensure film and media theory. Students will gain
to the production and distribution of the entertainment business. It examines the conceptual and practical foundations
proficiency in academic writing, information quantify sales and expense estimates and examine what is involved in researching a an understanding of a given industrys an appreciation for how filmmakers create
film properties. The curriculum will the various ways that entertainment required to produce their own film project.
literacy, and critical thinking. Through the create pro forma financial projections. product and company brand, identifying a leadership styles and traits. Students meaningful experiences for their audiences.
examine standard financial, licensing, organizations operate and generate profit Students will consider the creative direction
study of argument and persuasive appeals Students will also examine short-term and target audience, creating an event concept, explore effective decision-making processes, Issues relating to production, audience
and employment agreements used in the from operations. Students will analyze for their projects as they review production
and by learning to identify and avoid logical long-term financial planning, business and developing a project-management plan. power and influence, mentoring, leading reaction, aesthetics, and ethics will be
industry. Through directed film research, traditional and emerging business models in phases and begin the pre-production phase
fallacies, students will learn to generate valuation, exit strategies, and other This course covers the application of project- organizational change, and investing in explored. The course will also analyze
issues of copyright and intellectual various segments of the industry. Students of their final project. Project-based learning
sophisticated written arguments. issues relating to the creation of a viable management tools for successful event and managing relationships to achieve films that have sparked critical debate and
property law will also be covered. Topics will also explore career opportunities based will encourage students to consider the role
Total credit hours 4.0 financial plan as part of a comprehensive planning and management. business goals. challenged the theoretical suppositions
such as contract negotiation will enable on current and evolving models. collaboration plays in the creative process
Course length 4 weeks business model. Topics include debt Total credit hours 4.0 Total credit hours 3.5 of their time. The course navigates how
students to explore the legal aspects of Total credit hours 3.0 of filmmaking and implications on their
versus equity financing, how businesses Course length 4 weeks Course length 4 weeks the aesthetics of audiovisual images both
previously covered topics relating to career Course length 4 weeks own project as they begin to select team
are valued, the decision to go public or draw context from and add context to their
development and industry business models. members. The course will also reinforce film
remain private, methods for alternative contemporary cultural, social, and political
BIN530 Other topics addressed in this course production skills as students begin to turn
financing, and personal financial issues climate. Students will develop skills in
include distribution presales, tax shelters, PBR620 FPR560 their scripts into a film.
Enterprise Data Management compensation, guild agreements, and the
MMC6257 facing entrepreneurs. critiquing others works and in managing
Events Marketing Experimental Filmmaking critiques with clients. Total credit hours 5.0
The Enterprise Data Management Course legal roles of agents and managers. Entertainment Media Total credit hours 3.0
Course length 4 weeks
explores the big picture of enterprise Total credit hours 5.0 Publishing and Distribution
Course length 4 weeks and Production The Experimental Filmmaking Course Total credit hours 3.0
data systems and sources, taking a holistic provides students with an overview of Course length 4 weeks
Course length 4 weeks Todays public relations professionals
approach to knowledge management The Entertainment Media Publishing and traditional and independent film production
often create thematic events to generate FPR620
within organizations. This course will Distribution Course focuses on issues CGG4555 methods, but will focus on the nontraditional
buzz, build excitement, and stir interest for
introduce enterprise and management-level currently affecting media publishing and methods to visual storytelling. Students FLM3421 Film Production Thesis II:
GEB6508 Environment Art their professional community. From press
information systems that support business distribution. Students will study traditional will research and explore experimental
as well as new digital publishing and
conferences to flash mobs, digital media Film Positions I Production
processes including enterprise resource Entertainment The Environment Art course trains students
plays a critical role in ensuring that events
approaches to content, structure, style,
planning (ERP), decision support systems distribution models. The course also in the techniques involved in modern and technology in filmmaking. Students will In the Film Positions I course, students The Film Production Thesis II: Production
(DSS), supply chain management (SCM),
Business Finance addresses issues within the industry game-environment creation. Students will
are well publicized and organized. In the
create concept scripts that must be shot with will explore the various roles above and Course allows students to further develop
Events Marketing and Production Course,
knowledge management systems (KMS), The Entertainment Business Finance Course such as piracy, social media, digital rights gain a deeper technical understanding iPads, smartphones, still cameras, or any below the line and the technical skills their final film project. This course
students will explore the role of public and
customer relationship management (CRM), focuses on the financial decisions and management and legislation. Students and will develop assets for use in a other recording device. By understanding and techniques synonymous with each represents the production phase of the
digital events that support PR efforts and
and human resources information systems issues facing the entertainment industry will explore strategies for protecting and game engine. The course focuses on the these experimental methods of filmmaking, department. The production, camera, students film project. In this course,
how these events generate awareness for
(HRIS). Students will explore the impact professional. During this course, students monetizing their creative content and will modularity of materials and meshes that students will gain a deeper knowledge sound, grip, electrical, and art departments students will apply the skills and knowledge
their clients and/or company. Students
of the Internet on traditional IT systems identify and evaluate entertainment utilize traditional as well as new distribution adhere to industry standards, both visually of visual storytelling, as well as how to will be examined. Emphasis is placed on gained from previous courses to the
will examine how PR is used to support
management with particular focus on the business opportunities and projects using models to develop a publishing and and technically. utilize emerging technologies for the art of developing the critical and interpretive skills production of their own film. They will
and enhance events such as trade shows,
technical and policy impact personal smart financial principles, while also learning distribution plan for their chosen business. filmmaking. The use of mobile devices and necessary for serving and understanding also practice techniques of directing and
Total credit hours 4.0 product launches, and press conferences.
devices and the unique security issues how to raise the necessary finances to Total credit hours 3.5 mobile applications will be emphasized. the roles within the realms of film, television, cinematography as they create their film
Course length 4 weeks Students will also consider the roll of meet-
raised by mobile applications, social media, fund an entertainment company and/ Course length 4 weeks and new media genres. through project-based learning. Leadership
ups, digital presentations, mobile apps, and Total credit hours 5.0
and cloud-based systems. The course will or project. Students develop financial skills will be developed as students manage
other initiatives that enhance the effect of Course length 4 weeks Total credit hours 4.0
also introduce students to the fundamentals projections including startup funds and and work collaboratively with members of
CWM570 both digital and real-world interactions. Course length 4 weeks
of logical data models and database design. pro forma income statements for their their production team. Topics include mise-
MMC6257 Total credit hours 3.0
Assignments focus on the communication chosen business. Additional topics in the Episodic and Serial Writing en-scne, continuity, lighting, uses of lenses,
and presentation of complex technical course include the development of financial Entertainment Media The Episodic and Serial Writing Course will
Course length 4 weeks and camera operation.
decision-making skills, financial planning, FLM3422
information to a range of non-technical Publishing and Distribution Total credit hours 5.0
teach students the elements of structure,
audiences. Students will receive their capital management, operations expense Film Positions II Course length 4 weeks
The Entertainment Media Publishing and character, and formatting specific to
Capstone business case that theyll use to management and personal finance.
Distribution Course focuses on issues episodic and serial stories for television, The Film Positions II course expands and
develop a project plan, data warehouse, final Total credit hours 3.5
currently affecting media publishing and comics and the web. Students will gain nurtures the students individual and unique
report, and presentation to be delivered at Course length 4 weeks
distribution. Students will study traditional experience developing original episodic and voice by allowing students to select specific
the completion of their degree Month 12.
as well as new digital publishing and serial stories, as well as with writing spec departments for further examination.
Total credit hours 3.0 distribution models. The course also episode ideas of existing series. Students Students will hone in on mastering the
Course length 4 weeks addresses issues within the industry will learn the process of breaking episode key techniques of their departmental
such as piracy, social media, digital rights storylines, planning multi-episode plot and choice, thus gaining more expertise in
management and legislation. Students character arcs, and the collaborative process visual storytelling.
will explore strategies for protecting and of working as part of a writing team. Total credit hours 4.0
monetizing their creative content and will Total credit hours 4.0 Course length 4 weeks
utilize traditional as well as new distribution Course length 4 weeks
models to develop a publishing and
distribution plan for their chosen business.
Total credit hours 3.5
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

116 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 117


Course Descriptions

FPR650 CWM561 EBM692 CGA101 APR1355 FLM280 MKT2418 CGG4316


Film Production Thesis III: Film Screenwriting Final Project: Business Plan Fundamentals of Art I Fundamentals of Music Fundamentals of Production I Fundamentals of Game Animation II
Post-Production In the Film Screenwriting course, students The Business Plan is a comprehensive The Fundamentals of Art I course introduces The Fundamentals of Music course explores The Fundamentals of Production I course Public Relations The Game Animation II course introduces
will apply what they have learned in the academic examination of a topic selected students to the language of visual arts. This harmony, melody, rhythm, and form with introduces students to the production the process of incorporating in-game
In the Film Production Thesis III: Post- The Fundamentals of Public Relations course
previous courses by writing their own by the student. The project encompasses class includes discussions, peer critiques, an introduction to music notation and process, including preproduction and cinematic animated sequences. Students
Production Course, students will master focuses on the use of technology, created
scripts. The class will focus on reinforcing academic objectives and concepts learned mentoring, specialized workshops, and ear training. Relevant musical structures production workflows. In the preproduction will develop their characters through acting
the post-production phase of filmmaking. content, distribution, and new media in
student knowledge of film structure and from each course in the degree program. small-group collaboration. Students will use are examined and discussed in the phase of the course, elements of planning, and performance while adhering to game-
Hands-on exercises will enable the student contemporary public relations. Students
plot points and will introduce the concept of In their final course, students complete the a variety of media to complete exercises and context of popular music using common scheduling, and logistics are explored as engine constraints.
to leverage the appropriate tools and will learn how companies, organizations,
sequences. The course will allow students written business plan and present the plan projects based on their industry interests industry terms. they relate to various types of production Total credit hours 3.0
technologies for editing their film project. and brands use traditional and new media
to develop professional habits, including to faculty and peers. The completion of the and their artistic skill level. Total credit hours 3.0 formats and individual project needs. In the Course length 4 weeks
Faculty-led reviews and discussions will to align their business objectives with their
opportunities to rewrite their work based on Final Project Business Plan is a requirement Total credit hours 3.0 Course length 4 weeks production phase, students will focus on
direct students toward using the most communications strategies. The course
creative notes. of graduation for the Entertainment Course length 4 weeks completion of a shoot with an emphasis on
effective editing strategies and assist in examines organizations ways of managing
Total credit hours 4.0 Business Master of Science Degree Program. set etiquette, safety, and collaboration.
understanding aesthetic choices. Through various forms of media to communicate GDD483
project-based learning activities, students Course length 4 weeks Total credit hours 3.5 AUD3011 Total credit hours 4.0 specific messages to distinct audiences.
will learn both aesthetic and practical Course length 4 weeks CGA103 Course length 4 weeks Students will develop a listening process Game Architecture
approaches to edit rough cuts of their Fundamentals of to understand how the public perceives In the Game Architecture course, students
film. These edits will then be used to gain FPR520
Fundamentals of Art II Music Business brands in the online community. This course will plan and pitch the genre and scope of
feedback from mentors and the instructor. BIN520 The Fundamentals of Art II course builds FLM378 will also present new technologies to reach their game, considering factors such as
Filmmaking Concepts The Fundamentals of Music Business course
High-end digital post-production approaches on the skills and knowledge developed in consumers creatively and show students design, interactivity, theme, art style, and
Foundations of examines the structures of various types Fundamentals of
will be emphasized. and Practices Fundamentals of Art I and prepares students
of music businesses. The music industry is
how to become the creative bridges between potential project issues. Students will decide
Total credit hours 5.0 In the Filmmaking Concepts and Practices Business Intelligence for subject matter essential to artists in
composed of various players: companies, Production II a business or brand and its consumers. on the games features, design the story,
Course length 4 weeks the 3-D arts industry. This class includes Total credit hours 4.0 determine the needed assets, and designate
Course, students will explore the theory and The Foundations of Business Intelligence unions, not-for-profit associations, and other The Fundamentals of Production II course
discussions, peer critiques, mentoring, Course length 4 weeks the roles of team members for the project.
practice of film production. Students will Course introduces students to the entities that influence the music production continues examining the production process
specialized workshops, and small-group Total credit hours 3.0
learn how to apply filmmaking concepts and core concepts, processes, and tools and live-event fields. Students will examine by engaging students in the postproduction
collaboration. Students will use a variety of Course length 4 weeks
FPR660 theory to the practice of film production in of Business Intelligence. Lessons will these different components as they relate workflow. Students will focus on editing
media to complete projects based on their
terms of production design, cinematography, introduce business process analysis (BPA) to the music industry. The course also theory, including pacing, cut choices, IMK241
Film Production Thesis IV: and film aesthetics. The course will also and cover the core business processes
industry interests and their artistic skill level.
addresses the topics of copyright collectives, conveying emotion, transitions, dialogue
Film Assembly cover production planning techniques and that business intelligence (BI) systems Total credit hours 4.0 performance-rights organizations, music editing, sound effects, and editing. Students Fundamentals of Web Design APR4316
professional practices in film production, seek to address including finance and Course length 4 weeks business deal structures, music distribution, will learn how to apply editing theory to In the Fundamentals of Web Design
The Film Production Thesis IV: Film Assembly Game Audio
with special attention given to the roles accounting, marketing, operations, and and the tour-industry model. projects to complete a compelling visual course, students will learn the importance
Course will focus on editing and sound. In
this first part of this course, students will
of the filmmaking team. Topics include human resources. Students will explore the Total credit hours 3.0 story. Emphasis will be placed on examining of facilitating an organizations success Production Techniques
creating images for film, psychology of film, basics of common network, Internet, and IEP083 Course length 4 weeks the role of editor as visual storyteller. through the process of website creation.
focus on editing their film using appropriate The Game Audio Production Techniques
film research methodologies, advanced BI architecture and technologies including Total credit hours 4.0 Students will be introduced to information
technologies, color correction tools, and Fundamentals of course provides students with an advanced
composition, and performance design. data warehouses, data marts, and reporting Course length 4 weeks architecture, HTML, and CSS and will
techniques for generating high-quality view of the process of creating sound for
films. This part of the editing process will Total credit hours 5.0 tools and dashboard. Students will also Conversational English PHY1020
analyze best practices in design to enhance
video games. The course focuses on creative
Course length 4 weeks develop a foundational knowledge of the entitys marketing message and to
prepare the students film to be in audio Fundamentals of Conversational English design and addresses the considerations
post-production. In the second part of this
project management considerations for the
provides practice in basic listening and Fundamentals of promote consumer sales. This course covers
of audio behavior for games. Video games
design, development, and implementation advertising principles, website design and
course, students will examine sound design,
of effective BI systems. Case study and
speaking and vocabulary enrichment as Physical Science functionality, consumer experience, and
require a unique understanding of the
as well as utilize sound-editing strategies IDT610 students are exposed to the attitudes, various sound elements as well as the
interactive assignments will illustrate how The Fundamentals of Physical Science branding, as well as the evolution of the web
and technologies. Students will design lifestyles, values, and themes common in the specific tool sets that govern them. Students
Filmmaking Principles for elements of an effective BI system are used course teaches students how to interpret the from the 1990s and into the future.
and sound-edit their films and integrate United States. Activities include role playing, will produce documentation relevant to the
to solve a variety of real-world business world through a variety of scientific concepts
various audio elements into a final mixed Instructional Design problems. Finally, students will explore
oral presentation, and basic video creation.
such as Newtonian mechanics, properties
Total credit hours 4.0 game-development industry and learn how
soundtrack. Upon completion of this course, Total credit hours 2.0 Course length 4 weeks game-audio professionals network in this
This course explores the components of the structure of a formal literature review of matter, electromagnetism, the nature
students will have finished their student film Course length 4 weeks expanding field.
filmmaking, video creation, and the concept as they contrast business and academic of waves and sound, and cosmological
and be prepared for presentation. Total credit hours 3.0
of visual literacy. Students will learn a research methods in preparation for the phenomena. Application of physical theories
Total credit hours 5.0 variety of video techniques that can enhance and mathematical formulas are explored CGG333 Course length 4 weeks
selection of their Capstone Thesis topic.
Course length 4 weeks their instructional modules. Along with IEP082 through the interpretation of real and Game Animation I
Total credit hours 3.0
understanding how video is developed, dramatized events.
students examine the importance of
Course length 4 weeks Fundamentals of The Game Animation I course provides
Total credit hours 4.0 students with their first opportunity to
visual literacy, visual learning, and how English Writing Course length 4 weeks produce animated sequences and cycles
to create and communicate with visual
Fundamentals of English Writing provides for gameplay. Students will develop an
images. This course also explores visionary
practice in foundational English writing overall understanding of animation as it
filmmakers and how their approaches can
skills including basic sentence structure, applies to the game industry with a focus on
be applied to create a compelling learning or
capitalization, punctuation, and vocabulary game-engine constraints and requirements.
training product.
development. Basic grammar tenses Students will pay special attention to
Total credit hours 3.0 will be reviewed. Students will learn the character anatomy, rigging constraints, and
Course length 4 weeks importance of academic skills such as time reusability within all aspects of a game.
management, academic integrity, and
Total credit hours 4.0
communication etiquette.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform Course length 4 weeks
Total credit hours 2.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

118 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 119


Course Descriptions

GDN4319 GDN1231 GDN3842 GDN3341 GDM615 GDN4920 ECW3521 ENTB3314


Game Balancing Game Design I Game Development Game Mechanics Game Production Tools Game Systems Integration Game Writing Global Media Management
The Game Balancing course teaches The Game Design I course examines the The Game Development course provides The Game Mechanics course explores the Building on the skills from the Production In the Game Systems Integration course, The Game Writing course introduces The Global Media Management course
students how to use level-design and active role of game designers by breaking a practical approach to design and theories and principles employed in game Management Principles course, the Game students will work in teams to take an students to special demands and concerns addresses the complexity and diversity
gameplay-design fundamentals to create down game ideas into discrete, functional, implementation across multiple phases of rulebased systems. Students will learn how Production Tools Course equips students existing game that is near completion and involved in writing for games and the of business practices in the global media
levels that capitalize on the strengths of and logical systems. Since designers are development. Simplified versions of video pacing and thematic structures incorporate with tools used in the processes of software learn how to perform testing, improve techniques used to address these needs. marketplace. This course explores topics
their own designs. Students will also learn responsible for all features of any given games, referred to as prototypes, will be conflict resolution and generate a plausible production and project management. existing mechanics, add visual and Game writing is the foundation for and such as consumer differences across key
about communicating to the player through game, such as player goals, choices, developed as students become experts at challenge-and-reward system. Students will Students in this course will be familiarized audio player feedback, and more. Upon paragon of interactive writing and usually international markets, global marketing
a user interface. In addition, students will and game rules, students will observe game scripting. Upon successful completion understand the use of feedback mechanisms with and conduct applied research related completion of this course, teams will have takes place in a highly collaborative strategies, economic policies, as well as
learn how to call certain design elements and analyze different game designs to of this course, students will possess the by employing a heuristic testing process. to project management software that concrete examples of their design decisions environment. Students in this course will political and cultural environments and their
final and when to cut features that are understand how these elements interact. abilities, tools, and research methods After completing this course, students will aids in the management, workflow, and that are polished, professionally formatted, practice the techniques of game writing and effect on media. Students will also examine
deprecated or not synergistic with the They will further hone their design and necessary to deliver a game from concept have a better idea of how to sync gameplay documentation of projects including and ready to be presented and shared. the cooperative skills needed to succeed in the impact of geography on business
overall design direction. technical-writing skills by creating game to completion. decisions to a specified target audience. Microsoft Project, Visio, asset management Total credit hours 4.0 this atmosphere. They will use these skills to transactions and media distribution and the
Total credit hours 4.0 prototypes and revising and editing Total credit hours 3.0 Total credit hours 3.0 systems, defect tracking systems, and more. Course length 4 weeks form collaboration teams that will produce a laws, treaties, and international labor issues
Course length 4 weeks flowcharts, outlines, and research data Course length 4 weeks Course length 4 weeks Total credit hours 3.5 gaming script and story. that affect global business.
through multiple iterations of analog games. Course length 4 weeks Total credit hours 3.0 Total credit hours 3.0
Total credit hours 4.0 GDM670 Course length 4 weeks Course length 4 weeks
CGG3447 Course length 4 weeks MBG541 MPR3452
GDM680
Game Usability and Testing
Game Characters Game Game Music Composition The Game Usability and Testing Course is MCM3333 IEP087
The Game Characters course focuses on GDN4241 Development Frameworks Creating music for game audio requires a Game Project Practicum a blend of academic and applied science,
the elements of accurate high-resolution radical shift in production strategy because The Game Project Practicum Course is targeting core design principles through Gaming and Grammar 1
Game Design II Students in the Game Development
character sculpting. The course material
Frameworks Course will connect mobile
of the conditional-access design of games. designed to allow students the opportunity scholarly research methods and applied Transmedia Storytelling Grammar 1 expands student competencies
covers proper anatomy, proportion, and The Game Design II course allows students In the Game Music Composition course, to apply the game design and production usability techniques. Building upon the in verb tenses, gerunds, regular and
and micro-console technologies to various The Gaming and Transmedia Storytelling
fine details. Students will create assets to mature their game design skills. Students students will study game music and design, knowledge, skills, and techniques gained core principles of applied research (validity) irregular verb use, common phrasal verbs,
platforms and operating systems to analyze course explores the impact of transmedia on
implementing advanced techniques while will read some of the top writing in game analyze design approaches, and synthesize throughout the program toward their learned in the first months of the program, and prepositions. Students will continue
how they influence the design, functionality, audience behavior and media culture as well
maintaining realistic surface quality and studies, on topics related to both theory and use a toolbox of production strategies. capstone efforts. Group critiques and this course will allow the student to to build vocabulary as they experience
and delivery of a game. Students will also as its relevance as a media communication
likeness of reference. Students completing and practice. Students will also play games Students will continue to develop their music progress reporting will be integral to this understand the core principles of applied increased exposure to authentic American
evaluate the limits various technologies tool. Students will survey the history of
this course will develop a deeper that illustrate various design principles and skills through group collaboration and the course, helping students to continue to hone design (usability). A human design approach English via various forms of American
place on game design, with special attention transmedia, theories of industry pioneers,
understanding of digital sculpting, topology, prepare them for project tasks. Ultimately, construction and production of a game the communication, analysis, and critical will allow students to test commercial media. Activities include journaling and oral
given to hardware resource contention and and trends created by current leaders in
texturing, and the use of generated maps. students will be tasked with creating their music project. thinking skills that are so vital in the game products and video games. Students will presentations that allow students to put new
software stack limitations. the field. Students will also examine how
Total credit hours 4.0 own games, playtesting them, and analyzing Total credit hours 3.0 development process. move past surface level references to game knowledge into practice.
Total credit hours 3.0 gaming influences transmedia marketing
Course length 4 weeks their own work as well as the work of Course length 4 weeks Total credit hours 3.5 design mechanics, endeavoring to explore Total credit hours 2.0
Course length 4 weeks and audience engagement. Students will
other students. Course length 4 weeks complex game mechanic constructs such Course length 4 weeks
also learn how to use a variety of media
Total credit hours 3.0 as reward systems, timing, skills, rules,
metrics to measure a transmedia storys
Course length 4 weeks immersion, mental models, knowledge
GDM541 CGG382 impact. Additionally, students will be able
GDD4319 structures, and more.
EME6227 to differentiate between transmedia and IEP091
Game Design Game Integration Game Production Total credit hours 3.5 cross media campaigns and entertainment
Design is the foundation of the development GDN4542 The Game Production course allows Game Strategies Course length 4 weeks franchises. Finally, students will be able Grammar 2
The Game Integration course involves
process, encompassing the creation of the
the maintenance of technical-design
students to use tools, techniques, and Motivation to delineate between passive transmedia In Grammar 2, students will build on
elements that shape a players interactions Game Design Preproduction workflows, and artistic skills and apply narratives and interactive alternate knowledge of English grammar, reviewing
documentation, the implementation of The Game Strategies and Motivation
within a game. This includes crafting The Game Design Preproduction course them to the creation of portfolio assets. reality games. irregular verb conjugation, past and present
game technology, and the preparation and course teaches educators and staff trainers
systems of rules, environments, narratives, requires students to collaborate as they Students will develop skills in time Total credit hours 4.0 perfect tenses, phrasal verbs, and basic
presentation of alpha and beta milestones. game design techniques and strategies
and aesthetics to evoke the intended moods would in a professional game-development management, production workflow, and Course length 4 weeks idiomatic expressions. Students will apply
Students will continue working on their that will motivate learners to engage in an
and communicate the themes that express environment, working in teams to document portfolio presentation. After successfully new knowledge through conversation,
game projects and integrating assets toward instructional activity. A variety of gaming
a games meaning. To this end, the course and develop a gameplay prototype. Each completing this course, students will possess visual rsum development, and
final milestones. models and methods are examined, along
covers a variety of topics, including game team will learn how to balance a demanding a high-quality game-art portfolio piece and on-camera interviews.
Total credit hours 3.0 with academic theories and psychological
history, projected future tracks, genre workload in which multiple deliverables presentation images and/or a movie for use Total credit hours 2.0
Course length 4 weeks methods to support the game design
including genre creation and genre blending must be managed concurrently. The in portfolio assembly. Course length 4 weeks
applications. Students will then design
world building, mechanics, and audience students work will be further developed Total credit hours 3.0 games to take learners from the beginning
demographics. Students will conduct from a concept into a comprehensive Course length 4 weeks of a complex topic and carefully navigate
research on a variety of design topics, and portfolio piece.
them through to academic mastery. In
then apply their knowledge through the Total credit hours 4.0 addition, students will explore how games
creation of documentation and prototypes Course length 4 weeks can be evaluated for assessment goals.
based upon both client and student
design concepts. Total credit hours 3.0
Course length 4 weeks
Total credit hours 3.5
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

120 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 121


Course Descriptions

IEP093 DGT101 HIS3320 AUD3311 COD3622 CTI3021 IEN670 IDT690


Grammar 3 Graphic Principles I Historical Archetypes History of Recorded Music Information and Information Innovative Instructional Design and
In Grammar 3, students will improve The Graphic Principles I course is designed and Mythology The History of Recorded Music course Database Systems Storage Fundamentals Work Environments Technology Final Project
their lexicogrammatical accuracy and to teach students basic levels of graphics illustrates how the music industry evolved
The Historical Archetypes and Mythology In the Information and Database Systems The Information Storage Fundamentals Students in the Innovative Work In the final course in the Instructional Design
fluency in various contexts as they learn creation through the use of software under the transformative catalysts of music
course introduces students to the course, students will gain essential skills course introduces concepts of database Environments Course will establish & Technology degree program, students will
grammar for effective communication programs employed by design, animation, technology and the media. Beginning with
connections between history, mythology, in databases and database management management systems and data storage a work environment that supports reflect on their personal and professional
in everyday academic and nonacademic and interactive-media companies worldwide. the popular music revolution of the late
and iconic archetypes and the influence systems. This course focuses on relational systems. Principles of database storage, constant innovation, by communicating evolution throughout their program and
domains. The course offers interactive, This course emphasizes vector graphic 1960s, the course covers how Bob Dylan,
these relationships have had on classical databases, tables, normalizations, indexing, retrieval, and security are explored and the entrepreneurial vision, developing create a final instructional project based
personalized learning using mobile design from a production point of view, as the Beatles, and James Brown expanded the
and contemporary cultures of the world. and relationships among tables. Students implemented within popular relational and collaborative teams, and creating a culture on their current or future career paths. In
applications and multimedia activities and students gain a thorough understanding of subject matter of popular lyrics to include
Color symbolism is also explored in order will learn the purposes of functions, stored nonrelational database systems. Students of creativity and innovation. Students will addition to the project, students will develop
enables students to continue to generate input/output techniques, color theory, and political awareness. Students will examine
to better appreciate folklores, heroes, procedures, triggers, backups, tuning, and will also learn the concepts and architecture learn strategies that successful companies a research component that describes
more comprehensible spoken and written tools for graphic design and image creation. how technical innovations in the recording
and monsters of various cultures. In programming interfaces as well as security of data storage systems, storage networks, use for managing innovation, design, the methodologies that were required to
communication. Students will participate Total credit hours 4.0 studio, concert staging, and delivery formats
addition to composing original myths and and authorization. Through database and storage protocols used in the industry. concept creation, and workflow. They will complete the project. Students will draw
in events both on and off campus to enrich Course length 4 weeks multiplied the palette of available sounds
stories, students will complete a personal design and manipulation using Structured The use of role-based access control is explore how the workplace environment from previous assignments and projects to
their cultural experience and gain a deeper and presentation methods. The course also
assessment that identifies characteristics Query Language (SQL), students will gain applied to control permissions to data supports creativity, profitability, innovation, create a media-rich final project that will be
understanding of various degree programs explores how record labels saturation of
of their individual archetypes. They will use experience with these systems. Students and databases. communication, and collaboration, and evaluated by both peers and faculty.
offered at Full Sail University. the media converged with film, magazines,
DGT201 this knowledge to identify, understand, will also explore the database-management Total credit hours 4.0 fosters the development of new products, Total credit hours 3.0
Total credit hours 2.0 broadcasting technology, cable television,
and relate to mythological characters and and design tools used to implement a client- Course length 4 weeks services, and revenue streams. Course length 4 weeks
Course length 4 weeks Graphic Principles II characters of their own creation. The course
and the Internet for increased sales.
sever relational database management Total credit hours 3.0
The Graphic Principles II course is also enhances students ability to analyze Total credit hours 3.0 system (RDBMS). Course length 4 weeks
designed to teach students advanced and evaluate information. Course length 4 weeks
Total credit hours 3.0 PBR540 MCM3425
IEP096 levels of graphics creation through the Total credit hours 4.0 Course length 4 weeks
use of software programs employed by Course length 4 weeks Innovative Public Relations Integrated Marketing
Grammar 4 design, animation, and interactive-media VIC3003
IDT562
Tools and Resources The Integrated Marketing course examines
Grammar 4 further develops students companies. This course emphasizes raster Instructional Design the applications of a consistent brand
capacities in English grammar as they graphic design from a production point History of CTI1201 Like the tools in a toolbox, different media
FIL1036 techniques and technologies can solve and Evaluation message across both traditional and
learn techniques for improving language of view and expands students knowledge Visual Communications Information Management nontraditional marketing channels.
fluency. This course covers topics such as of digital color models and image- History of Motion Picture Arts different communication problems. In In the Instructional Design and Evaluation
gerund phrases, conditionals, and noun compositing techniques.
The History of Visual Communications and History the Innovative Public Relations Tools and Course, students will explore various design
Students will explore promotional methods
The History of Motion Picture Arts course course surveys how people have used the strategically designed to reinforce
and adjective clauses while supporting In the Information Management and History Resources Course, students will examine strategies to effectively communicate
Total credit hours 4.0 explores the motion picture as an art visual arts to communicate stories and brand contact with target markets and
student capacities in essential verb tenses course, students will learn about the history the unique characteristics of popular learning objectives within instructional
Course length 4 weeks form, a business, and a representation of concepts throughout history and across stakeholders. In this course, students
and academic vocabulary. Activities of computing, including the current state of technologies such as social networks settings. In addition to learning a variety of
society. Students will examine how film disciplines. From cave paintings to digital will examine the integration of marketing
include poetry analysis, journaling, and the industry, human-computer interaction, (Facebook), real-time media (Twitter), and instructional design approaches, students
has become a dominant force in American media, students will explore how visual channels and public relations by using digital
multimedia presentations. business-technology use cases, and how content sharing (YouTube, Flickr). Students will learn how to evaluate a design strategy
DIG3100 culture through study of the birth of film, techniques have been used to communicate media to develop strategies and creative
to manage technology projects. Students will also investigate behaviors including and examine which approach is best for their
Total credit hours 2.0 the golden age of silent films, World War II, emotions, break sociocultural boundaries, campaigns. Students will work with relevant
Graphic Web Design will investigate and research how different crowd sourcing, feed aggregation, and academic or staff training environments.
Course length 4 weeks non-Hollywood films, the New Cinema of the and share new ideas. Special attention will case histories and survey contemporary
solutions have been deployed and why content curation. The role of technologies Along with traditional learning theories,
The Graphic Web Design course examines 1960s era, and the Hollywood Renaissance. be given to the emerging forms of art and topics. This course incorporates multiple
in the realm of information technology, such as RSS, HTML5, and emerging mobile the multiple learning theory and emotional
the process of creating exciting, functional Total credit hours 3.0 media that have developed through the disciplines such as advertising, public
providing insight into choices to implement platforms will also be explored. The course intelligence theory will be examined and
MCM3855 content for the web. Students will expand Course length 4 weeks workings of human-computer interaction relations, promotion, and social media.
particular solutions. This course will will offer students a deeper understanding evaluated for design and implementation in
on the design skills that they have learned and the implications of these new forms on Total credit hours 3.0
Graphic Design provide a clear understanding of both of the unique properties of each platform various learning environments. Students will
throughout the degree program. They the future of visual communication. Course length 4 weeks
the human and technological aspects of as well as examine the kinds of tactical also learn how to manage an education or a
and Communications will gain understanding of HTML and web
MUH2429 Total credit hours 4.0 selecting and executing an information and strategic problems each technology training project utilizing media through the
standards as they learn how to create, Course length 4 weeks
In the Graphic Design and Communications technology solution. addresses in the context of a PR campaign. entire process.
course, students will examine principles,
edit, manage, and design a professional History of Popular Music MDV4921
website within a web-authoring tool and Total credit hours 4.0 Total credit hours 3.0 Total credit hours 3.0
concepts, and applications that will The American music industry has generated Course length 4 weeks Course length 4 weeks Course length 4 weeks
strengthen communication efforts within
complementary software applications.
hits and new styles throughout every Integrated
graphic-design projects. The course guides Total credit hours 4.0 decade. The History of Popular Music course Product Deployment
students through the process of creating, Course length 4 weeks surveys this rich evolution from its roots
The Integrated Product Deployment course
producing, and distributing compelling through the 1960s, establishing major
builds upon the planning and research
still and animated visual communication. musical milestones that have become the
previously completed within the degree
Students will review how words and images precedents of todays industry genres.
program. This course allows students
are coupled to convey data, concepts, By examining the development of each
to execute their plans by simulating the
and emotions. In addition, students will musical style through a sociological and
conditions of a professional environment in
explore the developmental phases of technological lens, students will gain insight
which students will be required to develop
the graphic communications process into the conditions that have made American
and deploy their mobile applications for
from the origination of the idea to the music distinctly unique.
targeted devices.
reproduction, finishing, and distribution of Total credit hours 4.0
multimedia products. Total credit hours 3.0
Course length 4 weeks
Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

122 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 123


Course Descriptions

MDV4910 DGT372 IMK592 CTI3001 MKT210 SHP2033 MAN3152 IEN560


Integrated Interactive Media Design Internet Consumer Behavior Introduction to Introduction to Marketing Introduction to Show Leadership and Legal Issues
Product Development and Usability and Analysis Application Servers The Introduction to Marketing course Production Systems Organizational Behavior for Entrepreneurs
explores foundational marketing concepts,
The Integrated Product Development course The Interactive Media Design and Usability The Internet Consumer Behavior and The Introduction to Application Servers The Introduction to Show Production The Leadership and Organizational Students in the Legal Issues for
including target-market segmentation,
provides an opportunity for students to course introduces students to the tools Analysis Course explores consumer course presents the concepts of server Systems course introduces students to the Behavior course consists of an inquiry Entrepreneurs Course will examine legal
product distribution, and promotion.
identify and plan the most effective and and concepts of user-interface (UI) design behavior that is specific to the Internet and virtualization, application server software, basic concepts of live-event terminology and into the leadership characteristics that challenges entrepreneurs face as they
Students will examine traditional marketing
highest-quality professional products combined with a method of project analyzes methods that motivate consumers and enterprise distributed authentication technical systems. Production equipment inspire others to take action. Students will launch their business ventures. Students will
avenues, such as print, television, and
possible by targeting specific users and development that utilizes an industry- to purchase products and/or services. systems. Popular web-server, email, and overviews and basic interfacing are learn how leadership and organizational learn how the location of their venture will
radio, as well as newer practices in modern
approaching application development proven production process. The course The emphasis of this course is to identify network application services are installed, introduced in preparation for future lab structures affect human behavior within affect many business decisions, as the laws
technology. In this course, students will
from a needs-based perspective. To explores both behavioral and structural specific Internet marketing campaigns configured, and secured on open-source sessions, and additional emphasis is placed organizations. This course includes an of the states and municipalities vary. They
construct strategic plans for the selection
capture a holistic perspective of the mobile patterns of UI design along with information and gauge their success and/or failure in and proprietary operating systems. on defining live-production components and in-depth self-assessment that allows will also learn how to efficiently interact with
and development of goods and services.
development process, outside research architecture (IA) for interactive deployment, inspiring the consumer to purchase the Students will learn how to integrate system interfaces. students to identify their personal strengths attorneys in order to keep their legal costs
Consumer behavior and its effects on
and critical thinking are encouraged within user navigation techniques, and page layout product or service. One approach studied multiple server applications and apply Total credit hours 4.0 and weaknesses and understand how these as affordable as possible. Students will use
the success of marketing efforts will be
assignments and discussions. Basic concepts for the interactive medium. Students will is personalized marketinga valuable authentication models to control access to Course length 4 weeks qualities affect other individuals as well as the information from this course to develop
inspected and evaluated by students to
regarding metrics are introduced, such gain an extensive knowledge of usability tactic which allows an Internet marketer server resources. group behavior. This course also provides their own individual legal plan.
introduce the human aspect within the
as return on investment (ROI) usage and patterns and production methodologies as to track specific consumer interests and Total credit hours 4.0 strategies for decision making and building Total credit hours 3.0
business field.
mobile applicationmarketing strategies, they implement project documentation for make suggestions on future purchases. Course length 4 weeks effective teams and encourages students to Course length 4 weeks
Total credit hours 4.0 MDV3810
which frame the potential success of the milestones of a user-interface design. This course examines how to develop explore the difficulties, compromises, and
an application. Total credit hours 4.0 Internet marketing plans that incorporate a Course length 4 weeks Java I rewards of collaboration and of different
Total credit hours 4.0 Course length 4 weeks consumer behavioral analysis. leadership models.
ECO2005 The Java I course helps students transfer BUL5582
Course length 4 weeks Total credit hours 3.0 existing programming knowledge to the Total credit hours 4.0
Course length 4 weeks Introduction to Economics MCM1002 Java language. Students in this course will Course length 4 weeks Legal Issues in Sports
DEV2318 The Introduction to Economics course Introduction to Media explore the fundamentals of the language This course provides an overview of the legal
BUL3514 examines the principles of economics that and existing Java and Android application- issues that impact the sports industry, with
Interfaces and Usability IMK691 influence decision makers, both consumers Communications program interfaces (APIs) as they apply to EME6630 an emphasis on contracts, licensing, and
Intellectual Property The Interfaces and Usability course focuses and producers, within the global economic and Technologies the Android platform. risk management. Students in this course
The Intellectual Property course examines on designing intuitive, usable interfaces for Internet Marketing system. Students will examine the features Learning Management explore how the digital revolution has
The Introduction to Media Communications Total credit hours 4.0
how artists, athletes, game creators, varying screen sizes and devices. Students Campaign Development of and reasons for different economic
and Technologies course provides Course length 4 weeks Systems and Organization impacted the industry and learn strategies
filmmakers, and businesses use trademarks, will learn fundamental interaction-design systems throughout the world. Supply for protecting and exploiting rights in the
The Internet Marketing Campaign students with a brief history and an In the Learning Management Systems and
copyrights, publicity rights, trade secrets, and usability principles coupled with and demand, fiscal and monetary policies, digital domain. Students also analyze case
Development Course addresses how to overview of contemporary forms of media Organization Course, students explore
and patents to enhance goodwill and proven user interfacedesign patterns. and international trade benefits and costs studies to understand how the sports
analyze the best campaign strategies communication. Students will examine MDV3830 how to present and deliver instructional
generate revenue from ideas and properties. Applying the concepts learned in this course are discussed. The course provides a solid industry has evolved in light of changing
and how to create these campaigns. The a variety of analytical and strategic content through a variety of content
Students will explore the ownership, will increase students ability to create
goals of this course are to understand
understanding of economics and how it
perspectives while being introduced to Java II delivery methodologies. Students will
technologies and the law. Finally, students in
licensing, and transfer of rights as well as effective user experiences optimized for the affects various industries. this course have the opportunity to focus on
the strategic value of all types of Internet industry-production tools and techniques. The Java II course builds upon the examine the tools that enable synchronous
infringement, prevention, and enforcement targeted device. Total credit hours 4.0 the impact of the law on sports and examine
marketing campaigns and to be able to Areas of study highlight the many roles of fundamentals covered in Java I to enable and asynchronous learning, and explore
measures. Students will also explore Total credit hours 3.0 Course length 4 weeks how evolving trends are affecting the way
create a successful campaign. Along with media professionals, the media-campaign students to construct applications that which curriculum is more suitable for each
the impact of technological and cultural Course length 4 weeks sports agreements are structured.
understanding the various campaign creation process, and the impact of new- utilize the Android software-development delivery method.
evolution and privacy restraints on the Total credit hours 3.5
models, the psychology of the consumer is media technologies. Students will learn how kit (SDK) to create feature-rich mobile Total credit hours 3.0
creation, ownership, and spread of content Course length 4 weeks
analyzed to determine if a campaign will be CTI2318 to make sense of the dynamic field of media experiences. The course focuses on code Course length 4 weeks
in the sports and entertainment industries.
IMK672 effective with its target market. A variety of communications through a critical analysis optimization and extensibility as well as
Total credit hours 4.0 Internet marketing campaign case studies Introduction to of real-world media campaigns, which will application scalability within a diverse
Course length 4 weeks Internet and the Law also correspond to reinforce the concepts of Information Security serve as a foundation to build their own mobile landscape. CGG452
NMJ642
The Internet and the Law Course addresses the course. media strategies. Total credit hours 4.0
The Introduction to Information Security Level Assembly and Lighting
emerging topics relating to the legal Total credit hours 3.0 course presents the concepts of network Total credit hours 3.0 Course length 4 weeks Legal Aspects of Media
GRD4411 aspects of the Internet. Topics covered Course length 4 weeks Course length 4 weeks The Level Assembly and Lighting course
security, encryption, and security policies. The Legal Aspects of Media Course
include intellectual property, copyright, builds on students understanding of game
Interactive Editorial Design Students will learn security principles and identifies complex media legal issues
domain names, trademark issues, and requirements to construct a playable level.
how to apply this knowledge throughout presented by the expansion of digital and
The Interactive Editorial Design course the First Amendment. From a marketing Students will design, build, texture, light, and
MAR511 future courses. Role-based access control, mobile technologies, and helps students
teaches students to combine theories approach, legal considerations are add effects for a level. Students will learn to
trusted parties, risk assessment, and think critically about how to resolve these
and skills taught in previous courses with presented that can potentially affect the Internet incident response management practices issues. The course explores whether or not
develop content for game environments.
usability concepts in order to lay out development of an Internet marketing Total credit hours 4.0
information across multiple types of media. campaign. Students explore, through
Marketing Fundamentals are applied to business policies and traditional media laws and regulations apply
technology systems to protect data and to the Internet, and if so, which laws and in Course length 4 weeks
Students will explore how designs translate the course content and case studies, the Students in the Internet Marketing
preserve records. The use of encryption in what application. Students will discuss First
between print and interactive media. Internets impact on the legal arena. The Fundamentals Course will analyze the
computer, network, and storage systems is Amendment rights and media law, including
course traces regulatory issues concerning growing influence of digital marketing and
Total credit hours 4.0 studied and applied. libel and slander, privacy, as well as ethical
the Federal Trade Commission and the how to harness the power of the Internet
Course length 4 weeks dilemmas faced by media professionals.
Federal Communications Commission, to help an organization become a strategic Total credit hours 3.0
Course length 4 weeks Finally, students will examine these legal
among others. force on the web. Students will also analyze
issues in the context of current technologies
the best strategic methods for success in the
Total credit hours 3.0 and future trends.
ever-changing Internet marketing industry.
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform Total credit hours 4.0
Total credit hours 3.5 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

124 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 125


Course Descriptions

GDN3632 APR3211 IEP097 ECW3311 SHP3712 SDV4102 MKT3014 MKT1414


Level Design Listening Skills for Listening and Speaking 4 Literary Genre III: Science Live Production Management Machine Marketing Law and Contracts Marketing Research
The Level Design course teaches students Audio Professionals In Listening and Speaking 4, students will Fiction and Fantasy The Live Production Management course Intelligence Systems The Marketing Law and Contracts course The Marketing Research course explores
how to analyze game levels and break develop advanced listening and speaking explores the principles, personnel, provides an overview of legal practices how vital it is to know how to extract
In the Listening Skills for Audio Professionals The Literary Genre III: Science Fiction In the Machine Intelligence Systems course,
them down into their basic components. skills in the context of current events, art, and skills needed to plan and execute typically encountered within marketing data that will provide information about
course, students will be challenged to and Fantasy course introduces students students will explore the technical aspects
Students will learn to ask the right questions design, music, and media. Topics span the various live events. Students will focus on businesses. This course examines entity products and services in relation to
develop their listening skills and acquire the to the specific appeal and techniques of of the applications and technologies that are
when designing a level: What purpose does roles of art, communication, and media in technology implementation, systems design, formation, insurance, taxes, accounting, consumer behavior. A marketing vision
knowledge, skills, and discipline to continue science fiction and fantasy, including hard used for gathering, storing, analyzing, and
a particular object in a level serve? Is it society as well as the core components of documentation, and techniques used in and contracts and negotiations. Students must be constructed and substantiated
a lifelong process of growth. They will science fiction, space opera, epic fantasy, accessing information to help make better
functional, or is it there for purely aesthetic creative expression. Guest speakers will developing preproduction strategies and will explore theories of negotiation and based on data and facts to validate the
learn to distinguish frequencies, dynamics, speculative fiction, and alternative history. business decisions. Students will investigate
reasons? What sort of guidance (if any) present and engage with students, and post-event evaluations. strategy in developing solution-oriented financial investment of a company. This
common audio processes, and various types Students in this course will learn about the how to model, design, and utilize business-
should a player receive? Does this level students will be tasked with completing Total credit hours 3.0 processes for achieving results in business. course compares and contrasts research
of noise and distortion. appeal of escapist fiction and how these intelligence systems by using both online
have any ties to previous or future levels? market surveys and interviews in the Course length 4 weeks Students will investigate the relationships methodologies; explores marketing
Total credit hours 4.0 speculative genres often shed light on transaction processing (OLTP) and online
Students will also learn about such concepts English language. between companies, organizations, strategies and tactics; and examines the
Course length 4 weeks human nature and the human condition in analytical processing (OLAP) systems for
as level pacing and flow, setting clear goals Total credit hours 2.0 sponsors, vendors, consumers, and roles that design, implementation, analysis,
ways that are difficult to accomplish in more operational data and data warehousing.
for a player, and the importance of visuals. Course length 4 weeks distribution outlets. Students will also interpretation, and reporting of research
realistic genres. The tendency for games and DCN3317 Topics include systems-requirement
The ever-elusive fun factor will also be explore a variety of topics including content play in influencing marketing decisions.
comics to fall under the sci-fi and fantasy gathering, data-integration frameworks
covered as a way of tying the individual IEP085
realm will also be examined. Location Lighting (DIF), data-warehouse modeling,
creation, conflict and dispute resolution Students will learn to exercise appropriate
components together. and remedy, theoretical processes and research design, conduct research, and
Listening and Speaking 1 ECW3111 Total credit hours 4.0 The Location Lighting course emphasizes independent data marts, architectural
strategies, creativity in contract writing, and interpret data for conclusions.
Total credit hours 4.0 professional techniques and protocol approaches, and systems support.
Listening and Speaking 1 emphasizes the Literary Genre I: Comedy Course length 4 weeks enforcement of terms.
Course length 4 weeks relevant to lighting in the world of digital Total credit hours 4.0
development of speaking skills and listening Total credit hours 4.0
comprehension. This course focuses on and Tragedy production. Emphasis is placed on creative Course length 4 weeks
Total credit hours 4.0 Course length 4 weeks
lighting design while working within a Course length 4 weeks
tools such as basic interviewing practice, The Literary Genre I: Comedy and ECW2123
TPA3013 fixed budget. Students will employ color
speech development, presentation, and Tragedy course introduces students to
improvisation to improve students ability two fundamental traditions in media and Literary Techniques and correction, camera filtration, and lighting IEN620
Lighting Concepts techniques to shape and emotionally impact
PBR560
SMM4833
to clearly communicate basic information literature. Through the study of a variety Story Development Marketing Strategies
and Design in English. Topic areas include American of modern works of comedy and tragedy,
a scene. Market and Consumer
The Literary Techniques and Story Marketing Plans and for Entrepreneurs
The Lighting Concepts and Design course broadcast media, authentic news, and students will learn what moves an audience Total credit hours 3.0 Research Analysis
Development course provides a broad Campaign Development
is dedicated to conventional lighting- entertainment interviews. to laughter or tears. Character psychology Course length 4 weeks Students in the Marketing Strategies for
spectrum and intensive study of authorial In the Market and Consumer Research
system concepts and introduces students Total credit hours 2.0 and narrative structure are emphasized as The Marketing Plans and Campaign Entrepreneurs Course will explore the
choices and literary techniques that Analysis Course, students will learn how
to color theory, photometrics, truss Course length 4 weeks students learn how humorous and tragic Development course is designed to give development of marketing strategies,
bring meaning and direction to stories. to examine various professional public
systems, conventional fixtures, dimmers, stories are developed. Students will work in GRD356 students an interactive opportunity to branding and positioning, pricing, and
By employing literary devices, authors relations and marketing resources to
and terminology. Emphasis is placed on teams, as well as directly with the instructor, develop a client marketing plan and/ promotion strategies including digital and
play upon their readers conscious and Logos and Symbols identify their market, competition, and
defining live lighting components and to incorporate elements associated with or business activation campaign from direct selling. Students will also learn about
IEP088 unconscious experiences and archetypes, consumer. After learning how to research
system interfaces. comedy and tragedy in their own writing. The Logos and Symbols course builds upon start to finish. Students will research and customer development and the importance
which in turn shapes the interpretation by for this information, the student will
Total credit hours 3.0 Listening and Speaking 2 Total credit hours 4.0 and impact on the audience.
the concepts learned in previous courses.
learn how to target their public relations
analyze case studies, both domestic and of establishing relationships. The course
Course length 4 weeks Course length 4 weeks Students will be exposed to the work of international, and will formulate a project stresses the importance of differentiation
Listening and Speaking 2 teaches strategies Total credit hours 4.0 campaigns to attract their desired client.
notable graphic designers and will learn that enables them to create their own and brand development in presenting
for developing and improving academic Course length 4 weeks In support of this objective, students will
the advanced techniques used in creating campaigns. Students will begin with the and communicating the story of a new
listening comprehension. Students will examine how to capture and retrieve
these pieces of visual poetry. Students will creative process and then move into the ventures offerings.
GEN242 actively engage with peers in discussion ECW3211 demographic and industry data using a
also explore what makes a logo or symbol managerial and process-defining role Total credit hours 3.0
groups and participate in activities such as variety of tools ranging from surveys and
Linear Algebra listening to and orally interpreting products Literary Genre II: Horror, DAD464 effective and instantly recognizable. The
focus groups to public data, third-party
involved in developing communication Course length 4 weeks
design concepts reinforced in this course can and marketing plans. This course presents
The Linear Algebra course covers of creative expression and media. Special Mystery, and Suspense Live Event Design be applied across all types of media.
web metrics. Students will then investigate
students with the design, technology,
selected topics in geometry, algebra, and attention is given to introduction and how to analyze, evaluate, and present
The Literary Genre II: Horror, Mystery, In the Live Event Design course, students and presentation tools for developing
trigonometry. Students will complete practice of basic note-taking skills, learning Total credit hours 3.0 industry data within a professional context.
and Suspense course introduces students take the graphic and motion-design messaging and branding for any type of
learning activities that address collision strategies, and the development of personal Course length 4 weeks Finally, students will consider how to select
to the conventions and techniques of concepts taught in previous courses and sports business.
detection and the motion of objects to educational goals. the appropriate digital medium/channel
horror, mystery, and suspense writing and combine them to create graphics and
increase their ability to visualize and mix for their campaign by matching the Total credit hours 4.0
Total credit hours 2.0 the relevance of these styles to all forms animations for live-event production.
understand multidimensional concepts. right communication tool to both the Course length 4 weeks
Course length 4 weeks of writing. Students will examine what Concepts in experiential design and
The course introduces students to vectors, right organizational objective and the
drives mysteries, the tension that defines projection mapping are used to extend
matrices, and quaternions, which are utilized right audience.
suspense, and the fear of death, failure, and their work beyond the screen. Students will
to predict and control the way objects move Total credit hours 3.0
IEP094 the unknown that makes horror piquant. incorporate 2-D, 3-D, and video assets into a
and interact in computer applications. Using Course length 4 weeks
This course presents the works of key unified multiscreen experience.
these concepts of linear algebra, students Listening and Speaking 3 creators of these genres in media from the
will develop their programming skills by Total credit hours 4.0
Listening and Speaking 3 will improve short story to the monster movie to survival- Course length 4 weeks
creating libraries of code functions.
students listening and speaking skills as themed games.
Total credit hours 4.0 they develop competency in everyday Total credit hours 4.0
Course length 4 weeks and formal discourses. Students will learn Course length 4 weeks
effective strategies for presenting in English
and will have the opportunity to develop
their skills through public speaking, role-
playing, and podcast exercises.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Total credit hours 2.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

126 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 127


Course Descriptions

MDL501 IDT680 PBR610 GDM551 IMK4410 MDV3851 MBG660 MBG680


Mastery: Personal Media Asset Creation Media Relations Methods and the Mobile and Emerging Mobile Development Mobile Game Testing Mobile Gaming Thesis:
Development and Leadership The Media Asset Creation Course explores Journalists have traditionally provided User Experience Technology Marketing Frameworks III The Mobile Game Testing Course focuses Technical Writing &
the power of a variety of media assets that PR professionals with an opportunity to on the testing of students mobile game.
At the level of a masters degree, the
are available to instructors and corporate have their story told to a large audience
The Methods and the User Experience The Mobile and Emerging Technology The Mobile Development Frameworks
Students will address issues of quality
Professional Presentation
objective of a graduate education is for a course provides a scientific framework for Marketing course covers all aspects of III course explores the deep-device
trainers in developing online learning by a trusted source. In the Media Relations assurance and attend to detected In the Mobile Gaming Thesis: Technical
student to be able to demonstrate a mastery defining and testing variables that exist mobile-consumer interaction through integration required to develop mobile
products, in-class presentations, and Course, students will consider who the program errors, bug fixes, and overall Writing and Professional Presentation
of a specific field of study. In the Mastery: within the sometimes-ambiguous process SMS, MMS, email, apps, and other mobile applications on the Android platform.
corporate learning modules. Students will journalist is in the digital space and how game improvement. Students will work Course, students will complete their mobile
Personal Development and Leadership of game design. The design of video games technologies. Students will learn how mobile Students will utilize device hardware,
examine specific techniques regarding how the traditional objective for a journalist collaboratively as game testers to provide game projects by developing the element of
Course, students will explore the concept involves a variety of creative as well as apps and other mobile technologies are advanced operating-system integration, and
to create the best media for a project, while has changed as a result of the Internet and game play feedback on each others games. formal presentation. Students will expand
of mastery from an interdisciplinary technical tasks and behaviors, spanning the strategically used to raise brand awareness platform conventions to build immersive
also taking into account the limitations participatory media. Students will explore Students will also learn to write analytical upon the creative and technical assets they
perspective, utilizing historical case concepts of gameplay, game design, game and to create effective calls to action. mobile applications.
of delivery methods and the learners how a public relations professional must reports based on the comprehensive created in previous courses as they write
studies, anthropology, leadership science, art, genre, and player experience. In order to Students will also delve into mobile websites Total credit hours 3.0
technical ability. understand their media community and testing strategies and tools utilized during and present the specifications of their
and neuroscience. Students will gain an create an engaging game, user engagement and responsive web design elements. The Course length 4 weeks
the best way to engage with the media in a this course. Testing types and tools include mobile game. In doing so, students will
understanding of what mastery means and Total credit hours 3.0 must first be defined, allowing for valid course also places focus on the changes in
professional manner to achieve their public functionality testing, environmental develop their game-writing skills and clearly
how they can utilize this concept for their Course length 4 weeks measures to be developed to evaluate its consumer behavior brought about by new
relations goals. Students will examine how to testing, performance testing, OTA testing, demonstrate their technical proficiency
own personal development, establishing success. This course will equip the game and emerging technologies.
engage both the advocates and skeptics of MBG630 simulators, and mobile emulators. through written and oral communication.
a deep connection with their academic designer with the scientific design tools and Total credit hours 4.0
their organization with the media; they will Students will also learn how to present
discipline and developing professional MCM4441
also learn how to leverage their communitys
research skills required for defining and Course length 4 weeks Mobile Game Development I Total credit hours 3.0
to various professional audiences of
leadership skills. Specifically, students evaluating games for success. Course length 4 weeks
Media Entrepreneurship subject matter experts to represent their The Mobile Game Development I Course the mobile gaming industry through
will examine the roles of apprenticeship, Total credit hours 3.5
mission with authority. is the first of two courses in the Mobile multiple modalities.
in-depth learning, creativity, immersion, The Media Entrepreneurship course Course length 4 weeks MDV3630 Gaming Master of Science degree program Total credit hours 3.0
reflection, and practice. They will also introduces students to the basics of Total credit hours 3.0 MBG610
that focus exclusively on the development Course length 4 weeks
learn graduate-level academic research entrepreneurship and the evolving business Course length 4 weeks Mobile Development of the students own mobile game. In this
methodologies, tools, and processes and models for media. The course investigates Mobile Gaming Business
apply these to course learning activities. general concepts of entrepreneurship and
SIM313 Frameworks I course, students will work on the production
The Mobile Gaming Business Course
of their mobile game through directed
In addition to academic tools and how digital technologies and the Internet are MCM4319 Microcontrollers The Mobile Development Frameworks introduces students to the business of MDV3111
engineering and programming exercises.
research methodologies specific to the transforming media economics. Students I course focuses on mobile-application mobile gaming, with an emphasis on
curriculum, students will learn and utilize will use recent news and communication Media Sociology The Microcontrollers course is a practical
development by exploring Apple software-
Topics will include development life cycles,
publishing, marketing, distribution, and
Mobile User Experience
electronics course for any engineer issues of reverse engineering, and utilizing
the appropriate graduate-level academic start-ups as case studies for applying The Media Sociology course teaches development kits (SDKs). In this course, monetization. Students will learn how The Mobile User Experience course
developing peripherals for simulation. The the appropriate programming language.
research approaches that are supportive for entrepreneurial principles. students how to evaluate the psychological students will explore the basic techniques mobile games are distributed and priced, investigates heuristics guidelines and
course presents an understanding of basic Total credit hours 3.0
this level of education. The course serves as and cultural aspects of media. The field and concepts involved in developing mobile looking at how these various modes of usability standards for mobile applications
Total credit hours 4.0 electronics and covers theory, history,
the students first step in their journey from of media sociology encompasses both applications using mobile user-interface Course length 4 weeks distribution and pricing structures affect on a given platform. This course explores
Course length 4 weeks soldering, and components for USB sensing
student to practitioner, where they will gain the individual and societal experiences (UI) frameworks. By using these techniques, downloads and purchases. Students will platform guidelines and the means to
and control from a PC.
a holistic understanding of what is required of media from affective, cognitive, and students will develop mobile applications also look at options for cross-platform apply standards to achieve highly usable
to be a successful graduate student and a behavioral perspectives. These studies will Total credit hours 4.0 that incorporate mobile frameworks to meet MBG650 deployment and how to utilize social media interfaces that consider user preferences as
DGT375 Course length 4 weeks functional requirements that adhere to well as functional requirements. In addition,
master of their particular subject. cover two important angles, including how to draw attention to their mobile games.
industry best practices. Mobile Game Development II to facilitate user-centric design, this course
Total credit hours 3.0 Media Integration people impact the media and how media Issues of game cloning, copyright, and
impacts individuals and society as a whole. Total credit hours 4.0 The Mobile Game Development II Course patents will also be explored. explores user definitions and profiles and
Course length 4 weeks The Media Integration course focuses
During this course, students will explore APR3466 Course length 4 weeks is the second of two courses in the audience-identification methods.
on the implementation of engaging and Total credit hours 3.0
historical media formats such as pictures, Mobile Gaming Master of Science degree Total credit hours 3.0
interactive content for web-based designs.
sound, graphics, and content. They will also
Mixing Techniques program that focus exclusively on the
Course length 4 weeks
Students will learn how to integrate this Course length 4 weeks
MDM640 The Mixing Techniques course explores development of the students own mobile
investigate diverse types of contemporary MDV3730
content by utilizing various industry-
Measuring media including emerging technologies the use of audio processors and mixers to game. In this course, students will further
standard programming languages and
and communications. shape high-quality mixes, building on the Mobile Development the development of their mobile game
Design Effectiveness authoring tools. Students will study how
students gear knowledge and listening skills. by completing directed engineering and
DCN4421
to troubleshoot and employ a variety of Total credit hours 3.0 Frameworks II
By exploring the various ways to measure
programming languages. They will build Course length 4 weeks
Students will learn to use principles of blend, programming exercises. Topics will include Mobility and
the success of design solutions, students contrast, space, and dynamics to build In the Mobile Development Frameworks II object-oriented programming, merging
gain a better understanding of how design
upon many of the concepts learned in
listener interest. course, students will continue to explore classes, memory limitations, screen
Data Management
the previous web courses in order to the benefits of using Apple frameworks The Mobility and Data Management course
work is perceived and interpreted by target Total credit hours 4.0 limitations, obtaining resources, solo testing,
add interactivity and rich media to their that enable deep-system integration to provides surveys the tools students will
audiences. To capture a holistic perspective Course length 4 weeks and improved performance.
web designs. build immersive mobile applications that need to effectively manage their video and
of the media design experience, students Total credit hours 3.0
in the Measuring Design Effectiveness Total credit hours 4.0 take full advantage of the Apple mobile other assets during the production process
Course length 4 weeks
Course examine multiple points of view, Course length 4 weeks platform. Students will be challenged to and upon delivery to multiple end platforms.
further their research, and apply higher- research and implement advanced features Students will learn backup and archive
level critical thinking skills through a variety and functionality to take advantage strategies, metadata logging, container
of assignments and discussions. Basic of device integration and modern codecs and formats, and industry-accepted
concepts regarding metrics and marketing complementary frameworks. workflows for video data management.
strategies and how they are implemented in Total credit hours 4.0 Students will learn how to configure
the industry are also discussed as students Course length 4 weeks their end product to broadcast and web
refine their presentation skills. specifications, allowing their videos to be
viewable from any device or medium.
Total credit hours 5.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Total credit hours 4.0
Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

128 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 129


Course Descriptions

SMM3934 DGT341 NMJ550 MUS6018 MUM3308 MPR3701 MUB4716 MPR1202


Mobility Technology Motion Graphics Multimedia Development Music and Audio for Music Copyright Music Production for Media Music Supervision Musicianship
and Marketing The Motion Graphics course trains and Editing Instructional Design and Publishing Students in the Music Production for Media In the Music Supervision course, students The Musicianship course continues an
students in basic techniques of motion- course will create music to fit within typical will learn how to serve as a creative liaison in-depth exploration of the workings of
The Mobility Technology and Marketing The Multimedia Development and Editing The Music and Audio for Instructional Design The Music Copyright and Publishing course
graphics creation through the use of modern broadcast branding and advertising. between the music industry and the visual- musical structure with an increased focus
course introduces students to mobility Course is an introduction to the multimedia Course teaches students how to produce teaches students how to protect their
software programs employed by design Students will explore music in branding media industries, including film, television, on applied skills. The course explores
technology through the eye of strategic news production process focusing on news media with proper auditory stimulation creative works and provides an overview of
and animation companies. This course and marketing as they learn to discern video games, and advertising. Students topics such as compound meter, functional
sports marketing, including mobile communication technologies that have for various learning environments. Areas the business mechanisms that can affect the
emphasizes design from a problem-solving the elements that constitute standards in will develop their ability to determine the harmony in major and minor keys,
applications and their use, activation, created new media, new language, and new of emphasis include music for personal use of their songs and those of their clients.
point of view and explores the production- professional commercial music production. musical vision, tone, and style that best music notation, and an introduction to
and revenue-generating opportunities. video interfaces, and how the principles branding, recording professional-quality Along with the global topics of copyright
timeline and graphical requirements of a Students will expand their music skills while suit a given multimedia project. Students composition. Students will also develop their
Students will also explore the fundamentals and concepts of visual communication voiceovers, the connections among music, and music publishing, the course also
motion-graphics project by demonstrating constructing and producing advertisement will learn to identify, secure, and supervise musical skills through efforts in vocal and
of mobile-phone content development. are employed in digital media. Students language, and memory in a learning covers the history of the music-publishing
the manipulation of designed assets. In and jingle campaign packages as well as a music-related talent, including composers, keyboard performance, ear training, score
Students will apply their knowledge of in this course learn best practices of environment, producing original music for industry, royalties, the songwriters contract,
this course, students will gain a thorough website-branding project. songwriters, recording artists, musicians, analysis, and sequencing projects.
design, research, entrepreneurship, and photography, photo management, video various learning applications, music and publishing options, and an overview of
understanding of animation techniques, Total credit hours 4.0 and producers. They will also learn how Total credit hours 4.0
business development to the mobile arena. production, audio production, web skills, audio in video, and reaching aural and publishing companies.
special effects, image compositing, and Course length 4 weeks to effectively communicate and negotiate Course length 4 weeks
Total credit hours 3.0 and advanced postproduction techniques, kinesthetic learning styles through music. Total credit hours 4.0
motion graphics. with talent representation to obtain
Course length 4 weeks and then apply these visual information Total credit hours 3.0 Course length 4 weeks
Total credit hours 4.0 necessary clearances.
skills to upload content to a website, Course length 4 weeks
Course length 4 weeks mobile device, or application. Students also MUB4361 Total credit hours 3.0 MAN6447
learn how to deploy these technologies to Course length 4 weeks
DIG1301
produce and edit sophisticated multimedia
MUB3513 Music Retail and Distribution Negotiation and
MUM3733
Model Creation DGT461 content for multiple platforms, including Music Evaluation for Artists The Music Retail and Distribution course Deal-Making
The Model Creation course teaches
converged environments. Music Business Marketing and Repertoire focuses on the retail process and the MPR3311 Negotiation and deal-making are essential
Motion Graphics Production various distribution channels available
computer modeling with polygon surfaces. Total credit hours 4.0 The Music Business Marketing course Musical Arrangement business skills that enable entertainment
The Motion Graphics Production course The Music Evaluation for Artists and amid the music industry. Students will
Students will focus on developing their skills Course length 4 weeks explores marketing concepts as they relate business professionals to grow companies,
trains students in advanced techniques of Repertoire course focuses on developing examine the importance of branding and The Musical Arrangement course addresses
as computer-graphic (CG) artists, leveraging to the nuances of the music business. establish a strong business presence,
motion-graphics creation through the use listening skills through critically evaluating how it relates to product presentation at the instrumentation and arranging techniques.
the traditional fine-arts principles of shape Students will construct strategic plans in and enhance product development. In
of software programs utilized by design and recorded music and live concert material as retail level, explore the timeline of product This course focuses on developing an
and silhouette, scale and proportion, and NMJ590 the selection and development of music this course, students explore the skills
animation companies worldwide. This course the basis for talent scouting and artists and development, and learn how to distribute understanding of the nature and limitations
edge quality and integrating them with business products and integrate traditional needed to become a strong negotiator and
emphasizes design from a problem-solving Multimedia Reporting repertoire (A&R) in the music industry. For their product to a retail environment. All of acoustic and electronic instruments,
strategies to build better CG models. and nontraditional promotional avenues. dealmaker, through instruction in topics
point of view as well as the production- students with little or no formal training in types of distribution channels are examined as well as effective formulaic techniques
Students are introduced to a variety of In the Multimedia Reporting Course, In addition, students will strengthen their like deal-structuring skills, self-awareness
timeline and graphical requirements of music, this course explores the elements of in this course, from traditional big-box for successful arrangement. Instrument
modeling tools, the capabilities of each tool, students learn how to access, transfer and understanding of the analytical tools and and negotiation skill development, tools
a motion-graphics campaign project. music, music terminology, song structure, retailers to digital retail and the mobile families explored in the course include
and the results of interactions between process electronic information, and how strategic analysis of the music business, and concepts for negotiation preparation,
Students will work on their own projects, the acoustic environment, and individual platform. In addition, this course examines bowed strings, woodwinds, and brass,
tools. Students will develop techniques and to gain ownership of a story by presenting providing them with real-world marketing development of deal memos and contracts,
demonstrating competence in the areas of perceptions of sound in a nontechnical way. the exploitation of a music product for and arranging techniques include pads,
strategies for efficiently creating virtual that information in a visual, useful, and knowledge that will facilitate the success of negotiation and deal-making role-playing
image compositing and motion graphics. The course also delves into the historical optimal monetization and the new business two-part melodic harmonization, and
models for animation, film, and games. factual way. Students become proficient in their creative work. and critiquing the role-playing scenarios.
significance of genres and styles with the models for creating revenue streams. mechanical voicings. The course also
Total credit hours 4.0 conceiving stories and packages that will
Total credit hours 4.0 Total credit hours 4.0 intent to isolate musical origins and discuss surveys creating a musical score, exporting Total credit hours 3.5
Course length 4 weeks work well on the web, practice on-camera Total credit hours 3.0
Course length 4 weeks Course length 4 weeks evolving trends. MIDI data from Sibelius, and mixing tracks Course length 4 weeks
presentation for Web and multimedia Course length 4 weeks
Total credit hours 3.0 in Apples Logic Pro software to create a
stories, and learn how to organize raw
Course length 4 weeks synthesized performance.
MDM650 material into a news-oriented narrative. The
DIG3395 MUB3311 Total credit hours 4.0 CTI2006
course provides instruction towards visual
Motion Capture Multi-Platform Delivery storytelling and story advancement and Music Business Models Course length 4 weeks Networking Technologies
Todays professional media designer is evolution, with guidance regarding hardware MPR3113
The Motion Capture course teaches The Music Business Models course provides The Networking Technologies course
knowledgeable in the various types of media and software that journalists must know for
students techniques to digitize motion, edit
available for communicating information. In multimedia reporting.
students with an overview of music business Music Genres introduces students to the principles of
sequences, and develop an understanding corporate structure and the support APR3570 network architecture, network protocols,
the Multi-Platform Delivery Course, students The Music Genres course studies the stylistic
of simulated motion. Students will explore Total credit hours 4.0 companies that assist in the development, Musical Structure application protocols, and Internet design.
develop a plan for creating professional- traits of various historical genres and the
motion-capture setup, shooting, data Course length 4 weeks distribution, and sale of music. The course Students will learn how to identify local-
quality deliverables from the research and programming skills vital to their successful and Analysis
tracking, skeleton retargeting, and animation also covers management configuration for and wide-area networks and their specific
exploration completed in the previous realization. Composers who can produce
correction and enhancement. This course each type of entity, from the organizational The Musical Structure and Analysis course standards as well as how Internet data
courses. Emphasis is placed on designing music in many styles have more variety and
provides students with an in-depth structure to the specific job responsibilities builds on previously learned concepts to is delivered.
for a variety of possible platforms with the potential to offer their clients. Students will
understanding of film and game motion- of various positions within these companies. enhance and develop musical-production Total credit hours 3.0
goal of developing a unified multi-media build these foundational competencies by
capture pipelines. Total credit hours 3.0 skills. Advanced harmonic, melodic, and Course length 4 weeks
campaign. The work is evaluated through arranging and producing song fragments
Total credit hours 3.0 Course length 4 weeks rhythmic concepts are identified and
critique and refined through iteration in that make use of specific genre attributes.
Course length 4 weeks explored in a popular music format. The
preparation for its presentation. Total credit hours 4.0 course places emphasis on practical
Total credit hours 5.0 Course length 4 weeks application in a project-studio environment.
Course length 4 weeks Total credit hours 4.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

This specific course uses the Florida Statewide Course Numbering System (SCNS).

130 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 131


Course Descriptions

NMJ510 NMJ690 NMJ670 GDD291 GEN262 MAR3111 ENTB3623 BIN620


New Media New Media Journalism New Media Publishing Operating Systems Physics Principles of Principles Process Modeling
and Communications Final Project and Distribution In the Operating Systems course, students The Physics course explores concepts in Digital Marketing of Entrepreneurship and Analysis
will learn the functions of modern operating physics through 3-D graphicenvironment
In preparing graduate level students to work In the New Media Journalism Master of Arts The New Media Publishing and Distribution The Principles of Digital Marketing course The Principles of Entrepreneurship course The Process Modeling and Analysis
systems and how they impact the code applications. Through physics modeling and
in the changing media universe, the New Degree Program, students must complete Course examines the broad economic examines the role of marketing in the examines the role of entrepreneurs in the Course will address how business
they create. Students will also learn how to simulation, students will translate physical
Media and Communications Course aims a capstone New Media Journalism Final issues facing the field of journalism twenty-first century. Students will explore entertainment industry and their effect intelligence systems are used to support
construct multithreaded applications that formulas into mathematical models to
to foster effective communication in digital Project as a requirement for graduation. in the digital age: global competition, digital and mobile marketing, discussing on the global economy. The behaviors and the analysis and improvement of business
are critical for utilizing modern multicore understand real-world phenomena such as
and online environments. Students gain an To complete this project, students utilize multiple distribution platforms, evolving the most prevalent types of tools, their motivations of entrepreneurs are explored. processes. In addition to an exploration
processors to their fullest extent. Students motion and collisions. Students will learn
understanding of the unique possibilities what they have learned about the mission, technology and consumer behaviors, and purposes, and their effectiveness in Students will learn the steps required to of business process modeling (BPM),
will learn to better design code that the techniques of identifying behaviors,
and limitations of new media by learning methods, and experience of multimedia fractionalized revenue streams. Students relation to the entertainment industry. launch a start-up company. Other topics process simulation modeling (PSIM), and
efficiently utilizes the operating systems and breaking them down into component parts,
the technology, techniques, and methods reporting to undertake a comprehensive, explore the concepts of interactive Traditional marketing tactics and examples covered include types of business entities enterprise risk modeling the course will
CPU hardware of almost any arrangement. and creating models that represent the laws
of storytelling on multimedia platforms. sustained study of a single subject. The final publishing and management by learning of current marketing mixes are also and tax implications, business licenses, examine a variety of statistical simulation
Various APIs for multithreading are of physics. The development of problem-
The course introduces students to the project consists of a journalistic package how to marry journalism fundamentals addressed. In addition, this course builds competitive advantage, and operations. and modeling concepts including model
examined as well as a more learning- solving skills is emphasized.
concepts of how individual journalists that combines the elements of text, photos, with the technologies of interactive students understanding of search- This course provides an examination of validation, sensitivity estimation, and
friendly API. Total credit hours 4.0
can use new media presentation tools video, graphics, and other elements to publishing. Course instruction addresses engine optimization and social-media the challenges and benefits of choosing Monte Carlo simulation. Lessons will also
to make sure important work reaches its tell that story. Each student publishes a issues of newsroom organization, content Total credit hours 3.0 Course length 4 weeks marketing tools. entrepreneurship as a career path. cover AB testing and optimization through
intended audiences. blog and/or establishes a website that development, budgeting, responsibilities, Course length 4 weeks simulation, including the use of Bayesian
Total credit hours 4.0 Total credit hours 4.0
Total credit hours 4.0 includes multimedia pieces that document and standards in a 24-hour multimedia Course length 4 weeks Course length 4 weeks statistics in simulations used to support
Course length 4 weeks his or her project in evolution and writes a news environment. HUM1505 optimization processes. Selected cases
research-based and supported thesis paper Total credit hours 4.0 MDM570 and assignments will explore practical
that serves as an in-depth exploration of Popular Culture in Media application of business-process analytics
Course length 4 weeks Organizational Structures REC2132 IMK484
the project. The Popular Culture in Media course in solving real-world quality control, user-
MCM4429
Total credit hours 4.0 In the Organizational Structures Course, examines the role and importance of Principles of Electronics Principles of Online experience, and process-improvement
New Media Formats Course length 4 weeks MCM1203
students learn to organize, process, and popular culture, providing a rich background
The Principles of Electronics course Campaign Development problems. Students will also explore the
evaluate information obtained from their for students to appreciate the historical and application of course concepts in decision
In the New Media Formats course, students teaches the fundamentals of electricity
New Media Tools research. By creating media applications social impact of popular culture. Students In the Principles of Online Campaign support systems (DSS) and the selection of
will break from the conventions of traditional as it relates to the professional needs
derived from earlier investigations, students will be introduced to media milestones Development course, students will examine key performance indicators (KPIs), including
modes of visual storytelling to explore short- IMK522 In the New Media Tools course, students will of the entertainment industry. With an
utilize processes and workflow consistent in popular culture history, and they will pay per click as an online advertising model. the use of balanced scorecards to monitor
form, web-based, interactive, and digital- evaluate new-media tools along with past emphasis placed on safety procedures,
New Media Marketing with professional practice in many of todays explore the influence of popular culture In this model, advertisers bid against one organization performance.
media creation methods. Primary focus methods and media outlets. Students will students will gain knowledge of electrical
top design firms. Emphasis is placed on on social trends. Course topics include another for ad space and positioning and
will be on the formats of web production, Students in the New Media Marketing examine these communication avenues and systems as they apply to studio and live- Total credit hours 3.0
creativity, innovation, and bringing work to genre studies, the uses of celebrity, the only pay when their ad is clicked. Google
music videos, commercials, and short films. Course will learn how an organization their effectiveness. Students will explore event production. The course covers Ohms Course length 4 weeks
a professional level of execution. Students power of the audience, and the effects of AdWords is the dominant platform in the
In addition, the course will also explore the determines which new media approaches a variety of media used in digital and law, AC power, test equipment, soldering,
receive feedback on their work in a way new technology and media. Students will pay-per-click arena, and students will work
innovative ways these formats have diverged will accomplish its marketing goals and online environments to accomplish course troubleshooting, and grounding schemes, as
that promotes teamwork and collaboration develop a critical approach to analyzing toward becoming an AdWords Certified
and grown from the more conventional further its success. Students will analyze projects and further their understanding well as the fundamental concepts required FLM464
with peers. broadcasts, advertisements, films, print, Partner throughout the course. Significant
approaches to visual storytelling. the ways in which organizations identify of new-media tools, including images, text, to understand the electronic circuits found
audio recordings, games, and websites that focus is placed on crucial elements of pay- Producing
and engage influencers in its target and streaming video and audio. Students Total credit hours 5.0 within audio, video, and lighting equipment.
Total credit hours 4.0 make up and shape popular culture. per-click advertising including Quality Score,
market using mobile, social media, content will gain an understanding of the unique Course length 4 weeks Students will be challenged to solve a variety The Producing course explores the world
Course length 4 weeks ad-copy writing, keyword relevance, and bid
marketing, online video, and location- possibilities and challenges of new media Total credit hours 4.0 of real-world technical problems that often of line producing, from preproduction to
amounts across both the search and content
based technologies. by learning the technology, techniques, Course length 4 weeks arise in the audio industry. final deliverable. Focus will be placed on
networks. Students will also be exposed
Total credit hours 3.0 and methods of storytelling on multimedia BIN610 Total credit hours 4.0 the many responsibilities of the producer,
to relevant industry software to build
Course length 4 weeks platforms. By studying examples of existing Course length 4 weeks including script supervision, cast and crew
Patterns and Recognition their expertise.
interactive programs, students will develop ENTB3013 selection, location logistics, budgeting,
strategies to solve real-world problems, The Patterns and Recognition Course will Total credit hours 4.0 and scheduling. Students will be tasked to
which will assist them in their future examine advanced data-mining concepts Principles of Course length 4 weeks generate a variety of industry-accepted
media careers. and techniques used to identify meaningful Business Finance documentation for a project.
Total credit hours 4.0 statistical patterns and relationships in Total credit hours 4.0
The Principles of Business Finance course
Course length 4 weeks data. Students will explore the use of GEN3322 Course length 4 weeks
provides students with the skills needed
algorithms in a variety of BI processes from
basic pattern recognition to search engines
to make financial decisions in a business Probability
environment. Students will examine the
and real-time analysis (RTA). Assignments The Probability course explores probability
process of financial analysis, financing
will use case studies to emphasize the theory and statistical methods, particularly
operations and growth, and the concept of
role of data mining in supporting effective through engineering and programming
risk versus return. In addition, fundamental
organizational decision making. Students applications. Students will understand and
financial topics are covered, such as the
will also examine how algorithms are used discuss the rules of probability and will be
time value of money, capital budgeting,
to support social network analysis as well able to solve problems using probability.
business valuation, risk management, and
as speech and image recognition. Students Students will also learn how to classify and
personal finance.
will apply course concepts using data-mining collect data, make hypothesis statements,
tools to examine live data sets that support Total credit hours 4.0 perform appropriate hypothesis testing,
development of their capstone project. Course length 4 weeks and interpret results in context. Students
will also be able to conduct regression
Total credit hours 3.0
and correlation studies in order to make
Course length 4 weeks
estimations and predictions.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Total credit hours 4.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks

132 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 133


Course Descriptions

EBM591 GDM691 ENTB4525 GDN2001 COP2334 ENT119 COM119 ENG119


Product and Production Professional Selling Programming Foundations I Programming II Project and Portfolio I: Project and Portfolio I: Project and Portfolio I:
Artist Management Research Capstone The Professional Selling course teaches The Programming Foundations I course The Programming II course teaches Business and Marketing Communications Engineering
students the importance of the business- teaches the JavaScript programming advanced object-oriented programming
The Product and Artist Management As the final course in the Game Design The Project and Portfolio I: Business and The Project and Portfolio I: Communications The Project and Portfolio I: Engineering
development and client-relationship language using the Perlenspiel engine as concepts, focusing on inheritance and events
Course addresses management issues and masters degree program, Production Marketing course combines hands-on course combines hands-on learning course combines hands-on learning
management roles in both large and small a foundation for creating games through as tools for creating programs. Students in
scenarios that apply to artist management Research Capstone requires students learning experiences with summative and experiences with summative and formative experiences with summative and formative
companies. Students learn best practices scripting. Students will learn basic JavaScript this course will also learn file input/output
and gives students tools and strategies to to create a final portfolio containing a formative portfolio assessments. In this portfolio assessments. This course will lay portfolio assessments. In this course,
in a professional sales environment and coding syntax and grammar and the (I/O) as well as several abstract data types
help resolve these issues. Students in this postmortem of their capstone experience, course, students will explore, build, and the foundation for student professional students will apply their knowledge of
develop methods to overcome common fundamental skills needed for designing that will be useful in designing and building
course also address product management along with an article that will be submitted assess their professional brand identity, development throughout the program. business use cases, project management,
hurdles in meeting sales objectives. This and building programs. These skills will help larger programs. Students will also be
and its unique issues including the to a game-industry publication. In addition, points of differentiation, and areas of Students will analyze and identify historical network design, server operating systems
course explores topics such as building the designers break down the aspects of a game introduced to additional foundational skills
interconnectivity of artist and product students will deliver a presentation of expertise to highlight online. Students will trends and strategies of various media and hardware to build a department
customer relationship, distinguishing types into core components and provide a better such as sorting algorithms and recursion.
management activities. Finally, students their postmortem, which will be evaluated create a digital portfolio website to serve campaigns. Using this information, students network project. Through this course,
of sales, the relationship and differences understanding of how data and interaction Total credit hours 4.0
have the opportunity to apply these by faculty, graduates and peers. This as the foundation for all portfolio pieces will conceptualize and plan a future-focused students will demonstrate the design,
between sales and marketing, and methods mesh together to create a game. Course length 4 weeks
advanced management techniques to their culminating project will showcase the throughout the program. By the end of media campaign utilizing current media- installation, and configuration of a client-
of sales forecasting and reporting. Students Total credit hours 4.0
specific entertainment field and examine students understanding of research the course, students will have a digital relevant tools and strategies. server network system with user access
will also learn how to deliver an effective Course length 4 weeks
how these principles can be applied to their and application of the skills developed platform to showcase their future work and Total credit hours 3.0 rights. Students will also create a written
sales presentation and will survey the
business projects. throughout the program. Students will 3DA119 continually enhance their appeal to future Course length 4 weeks project plan documenting the system and
array of related career opportunities within
Total credit hours 3.5 also provide documentation of the game employers and industry professionals. justifying their design decisions based on
capstone project and produce a game
the industry.
GDN3242
Project and Portfolio I: client use case research.
Course length 4 weeks Total credit hours 3.0
conference-style presentation. This course Total credit hours 4.0 3-D Arts Course length 4 weeks Total credit hours 3.0
allows students to compose a collection of Course length 4 weeks Programming Foundations II DES119
The Project and Portfolio I: 3-D Arts course Course length 4 weeks
IEN540
literature that demonstrates their ability The Programming Foundations II course
combines hands-on learning experiences Project and Portfolio I: Design
to synthesize the theoretical and practical focuses on architecture and problem
with summative and formative portfolio COD119 The Project and Portfolio I: Design course
Product Design concepts of the program. ENC326 solving, which are useful during the process
assessments. In this course, students will combines hands-on learning experiences FAV119
and Development Total credit hours 3.5 of crafting a game. Students will learn how to
use artistic skills and technical knowledge Project and Portfolio I: Code with summative and formative portfolio
Professional Writing decide which programming components to Project and Portfolio I: Film
Course length 4 weeks to create hard-surface models and quality The Project and Portfolio I: Code course assessments. This course builds upon
Students in the Product Design and The Professional Writing course prepares use and how to arrange them in useful ways.
Development Course will focus on the students to write effectively and apply Students will also learn additional advanced
texture maps based on reference material combines hands-on learning experiences skills taught in previous courses and gives and Video
they have compiled. Using reflection and with summative and formative portfolio students the opportunity to review and
design, development, and introduction contemporary technologies in todays programming techniques in JavaScript, The Project and Portfolio I: Film and
MDM691 independent study to reinforce discipline assessments. In this course, students will assess their abilities. Students will develop
of new products and services. Students world. Students will learn to recognize the including object prototyping, algorithms, Video course combines hands-on learning
topics, students will work through practical build a project using the C-style Win32 API. research and preproduction techniques
will address the design process and how Professional Practice connection between the development of and simple finite-state machines. experiences with summative and formative
exercises and refine their work for The Win32 API is examined in order to gain that will become the foundation of their
to develop products and services that their writing skills and their career success. portfolio assessments. In this course,
Todays Media Designer works in a highly Total credit hours 4.0 presentation in a student portfolio. This a full understanding of its nature and scope, design portfolio.
customers need and want. Students will With a focus on self-promotion, students students will write an outline that will later
competitive field. To achieve success, Course length 4 weeks course prepares students to experience with particular attention paid to message-
analyze case studies and create plans to will discover best practices for presenting Total credit hours 3.0 be crafted into a short and also create a
designers must articulate and manage production deadlines and constraints. driven architecture and how programming Course length 4 weeks
launch new products or services for their themselves through their writing. From trailer for their short. During the process of
processes, understand legal and ethical Total credit hours 3.0 with the Win32 API is different from console
new or existing business. concept to practice, students will learn and creation, the technical basics of cinematic
issues on a global scale, and be able to COP1000 Course length 4 weeks techniques. Students will also explore
Total credit hours 3.0 apply different writing formats, styles, and direction, art direction, sound, and editing
present themselves and their capabilities dialog boxes, Windows common controls,
Course length 4 weeks techniques in writing cover letters, rsum Programming I DEV119 will be woven into the students activities.
at the highest level of professionalism. The the Win32 GDI, dynamic-link libraries,
s, proposals, blogs, and elements of a Students will build an understanding of how
Professional Practice course provides the
digital portfolio.
The Programming I course covers
AUD119
and multitasking. Project and Portfolio I: cinematic, audio, and editing principles work
platform and the tools to achieve these fundamental computer science and Total credit hours 3.0 Development together to tell a story.
CGA352 goals, and helps the designer find and Total credit hours 4.0 programming topics such as algorithms, Project and Portfolio I: Course length 4 weeks
navigate the pathways to success in the Course length 4 weeks software problem solving, input/output, The Project and Portfolio I: Development Total credit hours 3.0
Production Modeling media design profession. control flow, functions, object-oriented
Audio Arts course combines hands-on learning Course length 4 weeks
The Production Modeling course develops programming, and references. Students will The Project and Portfolio I: Audio Arts course experiences with summative and formative
Total credit hours 5.0
students understanding of model WDD3322 learn how to program software in a modern combines hands-on learning experiences portfolio assessments. This course
Course length 4 weeks
development as it applies to production in high-level programming language. with summative and formative portfolio explores the various production workflows, IND119
the animation industry. The course builds Programming for assessments. In this course, students will programming methodologies, and logical
Total credit hours 4.0 Project and Portfolio I:
on the computer animation foundation Web Applications begin the development of a portfolio that approaches to business solutions for
Course length 4 weeks
courses that precede it and parallels the
The Programming for Web Applications
will showcase their accomplishments as planning and executing technical projects. Interactive Design
industry workflow for developing portfolio aspiring audio professionals. This first Total credit hours 3.0
course continues teaching client-side The Project and Portfolio I: Interactive
models. Students will explore a variety project will demonstrate the ability to Course length 4 weeks
technologies used for creating dynamic Design course combines hands-on
of topics including developing surface integrate learned skills in sequencing, audio
content for the web. Students in this learning experiences with summative and
flow, anatomically correct models, and recording, and music theory to construct
course will expand upon their knowledge formative portfolio assessments. In this
pipeline techniques. cohesive musical content.
by learning more advanced concepts of course, students will construct their first
Total credit hours 4.0 scripting languages such as JavaScript. They Total credit hours 3.0 computer instructions to demonstrate their
Course length 4 weeks will explore new behavioral technologies Course length 4 weeks knowledge of the building blocks of games.
to circumvent redundancy and latency Students will create their first programs
associated with client requests or hosting using a game engine and computer scripting
server interaction. language. Throughout this process, students
will demonstrate an understanding of
Total credit hours 4.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
procedural logic and linear thinking.
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments. Total credit hours 3.0
Course length 4 weeks
This specific course uses the Florida Statewide Course Numbering System (SCNS).

134 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 135


Course Descriptions

MAR119 AUD229 COD229 ENG229 IND229 MPB229 APB239 CAB239


Project and Portfolio I: Project and Portfolio II: Project and Portfolio II: Code Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio III: Project and Portfolio III:
Marketing Audio Arts The Project and Portfolio II: Code course Engineering Interactive Design Music Production Audio Production Computer Animation
combines hands-on learning experiences
The Project and Portfolio I: Marketing course The Project and Portfolio II: Audio Arts The Project and Portfolio II: Engineering The Project and Portfolio II: Interactive The Project and Portfolio II: Music The Project and Portfolio III: Audio The Project and Portfolio III: Computer
with summative and formative portfolio
combines hands-on learning experiences course combines hands-on learning course combines hands-on learning Design course combines hands-on learning Production course combines hands-on Production course combines hands-on Animation course combines hands-on
assessments. This course is designed to
with summative and formative portfolio experiences with summative and formative experiences with summative and formative experiences with summative and formative learning experiences with summative learning experiences with summative and learning experiences with summative and
communicate the important techniques
assessments. In this course, students will portfolio assessments. In this course, portfolio assessments. In this course, portfolio assessments. In this course, and formative portfolio assessments. In formative portfolio assessments. In this formative portfolio assessments. In this
used by programmers and designers
be introduced to the concept of personal students will apply the basic concepts of students will extend their existing project students will use knowledge gained from this course, students will demonstrate course, students will create a recording course, students will use higher-order
during a typical production cycle. Student
branding. Every person has a personal audiovisual production for live events and by applying their knowledge of system previous classes to research, document, increased mastery of musical structures and comparable to a songwriters demo. This thinking skills and project-based learning
assignments include implementing reusable
brand that is projected to their audience, meetings, including the practical application scripting, application servers, and storage design, implement, and playtest an production techniques. They will compose course will draw on previous topics such to create a hard-surface project and an
application technology, performing
whether that audience is made up of friends, of video equipment, projectors and systems to build a networked multiple- original analog game. Focus is placed on and program original loop-based sequences as recording, editing, mixing, and musical animated sequence. The course prepares
algorithm analysis, using industry tools and
fans, employers, customers, or strangers. displays, and lighting and the integration server project. Students will demonstrate the mechanics, flow, fun, and unique play using digital audio workstation software. structure. Students will be required to students for project deadlines and pipeline
platforms, and completing projects.
By better understanding the unique voice of audio for corporate-style presentations the design, installation, and configuration aesthetics of student projects. Students Special emphasis is given to current trends create and adhere to a production plan that procedures as well as for creating assets for
of their personal brands, students will and events. Students will document Total credit hours 3.0 of a web- and database-server system using will learn to appreciate the design process in hip-hop, electronic, and other relevant emulates highly compressed real-world use in a student portfolio.
be able to connect with their audiences system requirements as well as record Course length 4 weeks scripting automation and network storage. through the hands-on application of styles of popular music. deadlines. The finished product will be a Total credit hours 3.0
while infusing personality into their presentations for evaluation and critique. They will also complete a written project design principles. Total credit hours 3.0 portfolio-ready recording. Course length 4 weeks
communication efforts. Throughout the Total credit hours 3.0 plan documenting the system and design Total credit hours 3.0 Course length 4 weeks Total credit hours 3.0
course, students will evaluate their current Course length 4 weeks COM229 decisions that were made based on research Course length 4 weeks Course length 4 weeks
brand, identify their goals, and develop a of industry best practices.
plan for cultivating a strong brand that will Project and Portfolio II: CWB239
Total credit hours 3.0 STO229
align them with achieving those goals.
APB229
Communications Course length 4 weeks MAR229 CTB239
Project and Portfolio
Total credit hours 3.0 The Project and Portfolio II: Communications Project and Portfolio II: III: Creative Writing
Course length 4 weeks Project and Portfolio II: course combines hands-on learning Project and Portfolio II: Storytelling Project and Portfolio III:
for Entertainment
Audio Production experiences with summative and formative FAV229 Marketing The Project and Portfolio II: Storytelling Cloud Technologies
portfolio assessments. Building on the The Project and Portfolio III: Creative Writing
The Project and Portfolio II: Audio Project and Portfolio II: Film The Project and Portfolio II: Marketing course combines hands-on learning The Project and Portfolio III: Cloud
STO119 media campaign conceptualized in Portfolio for Entertainment course combines hands-
Production course combines hands-on course combines hands-on learning experiences with summative and formative Technologies course combines hands-on
I, students will develop and record a and Video on learning experiences with summative
Project and Portfolio I: learning experiences with summative and experiences with summative and formative portfolio assessments. In this course, learning experiences with summative and
presentation that demonstrates how to use and formative portfolio assessments. In this
formative portfolio assessments. In this The Project and Portfolio II: Film and portfolio assessments. In this course, students will utilize authorial choices and formative portfolio assessments. In this
Storytelling research to establish a working social-media course, students will utilize their knowledge
course, students will develop portfolio- Video course combines hands-on learning students will create a comprehensive world-building research skills to apply course, students will extend their existing
strategy. The project will challenge students of formatting conventions and proper
The Project and Portfolio I: Storytelling ready work to demonstrate their audio experiences with summative and formative business analysis, which will include an concepts ranging from allegory to unreliable project by applying their knowledge of
to synthesize concepts and techniques submission guidelines to write and publish
course combines hands-on learning editing and processing abilities. Through an portfolio assessments. In this course, analysis of the organizations strengths, narrators to their short creative works of enterprise authentication, network security,
introduced in previous coursework and the an e-book and write a professional press
experiences with summative and formative iterative model of critique and improvement, students will write a short script based weaknesses, opportunities, and threats fiction. Students will also demonstrate and risk assessment to create a project of
introductory portfolio course. release. Students will also be expected to
portfolio assessments. In this course, students will develop their creative and on their previous story idea and generate (SWOT); competitor research; and financial accuracy with characters, locations, social multiple integrated servers that have been
create a sample writing portfolio as well as
students will create a collection of short technical skills while priming themselves Total credit hours 3.0 storyboards and a preproduction plan information. By understanding the tenets of conventions, and eras garnered through secured. Upon completion of this course,
a rsum .
fiction and a film script by using their for the professional production workflow in Course length 4 weeks to support it. Students will also be given what makes a business successful, students research and collected into a story bible. students will have demonstrated the design,
knowledge of word economy, visual the industry. footage that they will use to demonstrate will be better positioned to make informed installation, configuration, and validation Total credit hours 3.0
Total credit hours 3.0
storytelling, screenplay format, character basic editing skills, including shot selection decisions in their careers. of a properly secured system using shared Course length 4 weeks
Total credit hours 3.0 Course length 4 weeks
development, and story structure. Course length 4 weeks DES229 and placement, timing and pacing, audio Total credit hours 3.0 authentication and network security
Total credit hours 3.0 mixing, and graphics application. Students Course length 4 weeks rules. They will also complete a written
Project and Portfolio II: will expand their understanding of project plan documenting the system and DAD239
Course length 4 weeks WDD229
ENT229
Design storytelling by employing editing, sound design decisions that were made based on
Project and Portfolio III:
The Project and Portfolio II: Design course
design, and graphics to help tell a story.
MDV229
Project and Portfolio II: Web research of risk-management and security
Project and Portfolio II: best practices. Digital Arts and Design
3DA229 combines hands-on learning experiences Total credit hours 3.0 Design and Development
Business and Marketing with summative and formative portfolio Course length 4 weeks Project and Portfolio II: Total credit hours 3.0 The Project and Portfolio III: Digital Arts and
Project and Portfolio II: The Project and Portfolio II: Web Design
assessments. This course builds upon skills Mobile Development Course length 4 weeks Design course combines hands-on learning
The Project and Portfolio II: Business and and Development course combines hands-
3-D Arts taught in previous courses and assesses experiences with summative and formative
Marketing course combines hands-on The Project and Portfolio II: Mobile on learning experiences with summative
the students graphic design skill set. portfolio assessments. This course teaches
The Project and Portfolio II: 3-D Arts course learning experiences with summative Development course combines hands- and formative portfolio assessments.
Students will learn strategies to help develop students how to build upon previous design
combines hands-on learning experiences and formative portfolio assessments. on learning experiences with summative This course identifies usability and design
design concepts that will be applied to skills and develop projects that demonstrate
with summative and formative portfolio In this course, students will analyze an and formative portfolio assessments. concerns present in the project scope to
future projects. mastery of design theory and technique.
assessments. In this course, students entertainment company to explore the This course identifies usability and design facilitate the delivery of dynamic content
will use the principles of animation to various departments and operations of Total credit hours 3.0 concerns present in the project scope to for an interactive application. This course Total credit hours 3.0
create animated sequences based on a business. This includes an analysis of Course length 4 weeks facilitate the delivery of dynamic content explores the requirements for presenting Course length 4 weeks
reference material they have compiled. the organizations strengths, weaknesses, for an interactive application. This course content to users on a targeted device.
Using reflection and independent study to opportunities, and threats (SWOT); explores the requirements for presenting Total credit hours 3.0
reinforce discipline topics, students will work competitor research; and financial content to users on a targeted device. Course length 4 weeks
through practical exercises and refine their information. By understanding the Total credit hours 3.0
work for presentation in a student portfolio. fundamentals of what makes a business Course length 4 weeks
This course prepares students to work with successful, students will be better
production deadlines and constraints. positioned to make informed decisions in
Total credit hours 3.0 their careers.
Course length 4 weeks Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

136 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 137


Course Descriptions

DCB239 GAB239 GRD239 MDV239 SPB239 SDV239 CTB349 DAD349


Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio IV: Project and Portfolio IV:
Digital Cinematography Game Art Graphic Design Mobile Development Show Production Software Development Cloud Technologies Digital Arts and Design
The Project and Portfolio III: Digital The Project and Portfolio III: Game Art The Project and Portfolio III: Graphic The Project and Portfolio III: Mobile In the Project and Portfolio III: Show The Project and Portfolio III: Software The Project and Portfolio IV: Cloud The Project and Portfolio IV: Digital Arts
Cinematography course combines hands- course combines hands-on learning Design course combines hands-on learning Development course combines hands-on Production course, students will utilize the Development course combines hands-on Technologies course combines hands-on and Design course combines hands-on
on learning experiences with summative experiences with summative and formative experiences with summative and formative learning experiences with summative and production techniques they have learned learning experiences with summative and learning experiences with summative and learning experiences with summative and
and formative portfolio assessments. portfolio assessments. In this course, portfolio assessments. This course teaches formative portfolio assessments. This to produce a basic songwriters night live formative portfolio assessments. This formative portfolio assessments. In this formative portfolio assessments. In this
In this course, students will complete a students will apply higher-order thinking students how to build upon previous design course synthesizes usability, programming, event. Students in this course will draw course revolves around a development course, students will extend their existing course, students will apply the skills learned
three- to five-minute short project based skills and project-based learning to generate skills and develop projects that demonstrate and design techniques to enable students to on their audio, video, and lighting skills to project with an emphasis on teamwork project by applying their knowledge of in previous courses to the development and
on the script, storyboard, trailer, and a hard-surface project and an animated mastery of design theory and technique. design and build an interactive application. produce a video and audio recording of a and project planning and documentation. distributed networks, enterprise compute assessment of students portfolio projects.
outline created in previous project and sequence. The course prepares students for Total credit hours 3.0 These applications will allow users to solo or duo live performance. Students are also introduced to a software virtualization, data storage systems, and In this stage of the portfolio process,
portfolio courses. A rsum and reel will working with project deadlines, following Course length 4 weeks traverse and display dynamic content Total credit hours 3.0 quality-assurance cycle with an emphasis private cloud-management platforms. students will implement design research,
also be presented and reviewed as part pipeline procedures, and creating assets for deployed to a targeted device. Course length 4 weeks on peer review and proper defect-reporting Students will design and create a working project management, and techniques to
of the student portfolio. Students will use in a student portfolio. Total credit hours 3.0 mechanisms. Student assignments include proof-of-concept, private cloud-based manage client interactions.
complete twenty-four hours of documented Total credit hours 3.0 Course length 4 weeks milestone planning, implementing features, system accompanied by a written project Total credit hours 3.0
MAR239
production work and will gain perspective Course length 4 weeks and designing and implementing a quality- plan documenting their design decisions Course length 4 weeks
SVB239
on what goes into completing a project. Project and Portfolio III: assurance cycle. based on research of private cloud systems
Total credit hours 3.0 Marketing MPB239
Project and Portfolio III: Total credit hours 3.0 used in the industry.
Course length 4 weeks GDN239 The Project and Portfolio III: Marketing Simulation and Visualization Course length 4 weeks Total credit hours 3.0 DCB349
Project and Portfolio III: Course length 4 weeks
Project and Portfolio III: course combines hands-on learning The Project and Portfolio III: Simulation and Project and Portfolio IV:
experience with summative and formative Music Production Visualization course combines hands-on
ENT239 Game Design portfolio assessments. In this course, The Project and Portfolio III: Music learning experiences with summative and WDD239 Digital Cinematography
The Project and Portfolio III: Game Design students will be introduced to the concept Production course combines hands-on formative portfolio assessments. In this CAB349 The Project and Portfolio IV: Digital
Project and Portfolio III: Project and Portfolio III: Web
course combines hands-on learning of the Request for Proposal (RFP). Students learning experiences with summative and course, students will work on a development Project and Portfolio IV: Cinematography course combines hands-on
Entertainment Business experiences with summative and formative will learn the fundamental architecture formative portfolio assessments. In this project with emphasis on teamwork as well Design and Development learning experiences with summative and
The Project and Portfolio III: Entertainment portfolio assessments. In this course, and style of an RFP and explore the course, students will showcase their musical as project planning and documentation. The Project and Portfolio III: Web Design Computer Animation formative portfolio assessments. In this
Business course combines hands-on students will conduct rigorous documented essential questions presented in these sensibilities and engineering skills through Students are also introduced to a software and Development course combines hands- The Project and Portfolio IV: Computer course, students will shoot and edit a four-
learning experiences with summative and playtests; revise their work based on types of proposals. Students will then the writing and production of an original quality-assurance cycle with an emphasis on learning experiences with summative Animation course combines hands-on to six-minute video. In this video, students
formative portfolio assessments. In this peer, playtest, and industry feedback; craft a response that includes the financial song. Informed by popular music history and on peer review and proper defect-reporting and formative portfolio assessments. This learning experiences with summative will demonstrate the proper use of color
course, students will create a production and work toward the goal of publishing information and technical capabilities culture, this industry-standard demo project mechanisms. Student assignments include course synthesizes usability, programming, and formative portfolio assessments. and mood in lighting, location selection, art
plan, explore the casting process, and build their titles. The focus in this course is on requested. Students will also build a digital will capture each students unique talents milestone planning, implementation of and design techniques to enable students to This course uses progress monitoring to design, and camera techniques in relevance
a budget for an original television series. iteration and bringing project work up to platform for their portfolio projects. and perspective. features, and design and implementation design and build an interactive application. evaluate discipline topics by reinforcing to their story. During this process, students
They will create a one-sheet highlighting the releasable standards. Total credit hours 3.0 Total credit hours 3.0 of a quality-assurance cycle. These These applications will allow users to production deadlines and constraints. The will submit location-scouting photos, lighting
points of differentiation for their product Total credit hours 3.0 Course length 4 weeks Course length 4 weeks activities are designed to provide a strong traverse and display dynamic content course encourages students to use higher- plots, legal documents, and storyboards
and deliver a short, persuasive presentation Course length 4 weeks foundation for delivering milestones in deployed to a targeted device. order thinking to create quality assets. This to demonstrate their understanding of
to pitch their concept to a hypothetical subsequent courses. Total credit hours 3.0 course emphasizes modeling based on production and storytelling process.
television network. Total credit hours 3.0 Course length 4 weeks compiled reference material for use in a Total credit hours 3.0
MCB239 RAB239
Total credit hours 3.0 Course length 4 weeks student portfolio. Course length 4 weeks
GDB239
Course length 4 weeks Project and Portfolio III: Project and Portfolio III: Total credit hours 3.0
Project and Portfolio III: Media Communications Recording Arts APB349 Course length 4 weeks
Game Development The Project and Portfolio III: Media The Project and Portfolio III: Recording EBB349
FBS239
Project and Portfolio IV:
The Project and Portfolio III: Game Communications course combines hands-on Arts course combines hands-on learning Project and Portfolio IV:
Development course combines hands-on learning experiences with summative and experiences with summative and formative Audio Production CWB349
Project and Portfolio III: Film Entertainment Business
learning experiences with summative and formative portfolio assessment. Students portfolio assessments. In this course, The Project and Portfolio IV: Audio Project and Portfolio
The Project and Portfolio III: Film course
formative portfolio assessments. This will create a branded one-page website students will combine the knowledge Production course combines hands-on The Project and Portfolio IV: Entertainment
combines hands-on learning experiences
course revolves around a development showcasing the media campaign planning and skills they have developed to create learning experiences with summative and IV: Creative Writing Business course combines hands-on
with summative and formative portfolio
assessments. In this course, students will
project with an emphasis on teamwork as and research completed in their previous a recording comparable to a songwriters formative portfolio assessments. In this for Entertainment learning experiences with summative
well as project planning and documentation. portfolio courses. Students will create demo. This course draws on previous topics, course, students will develop a musical work and formative portfolio assessments. In
complete a three- to five-minute short The Project and Portfolio IV: Creative Writing
Students will be introduced to a software additional graphics and web-based assets to including recording, editing, mixing, and in multiple versions and genres. Through an this course, students will develop original
project based on the script, storyboard, for Entertainment course combines hands-
quality-assurance cycle with a focus on further support their media campaign and musical structure. Students will be required iterative model of critique and improvement, content geared toward promoting their
trailer, and outline created in previous on learning experiences with summative
peer review and proper defect-reporting highlight their emerging personal brand. The to create and adhere to a production plan students will continue to develop their personal brand or an external company.
project and portfolio courses. A rsum and and formative portfolio assessments. In
mechanisms. Student assignments include one-page website will serve as both portfolio emulating highly compressed real-world creative and technical skills and their Students will practice building an organic
reel will also be presented and reviewed as this course, students will utilize film- or
milestone planning, implementation of and visual rsum . deadlines. The finished product will be a readiness for professional production . audience through a directed social-media
part of the student portfolio. Students will television-script formatting, childrens
features, and design and implementation of Total credit hours 3.0 portfolio-ready recording. Total credit hours 3.0 strategy using multiple platforms and an
complete twenty-four hours of documented picture-book conventions, or young-adult
a quality-assurance cycle. Course length 4 weeks Total credit hours 3.0 Course length 4 weeks editorial calendar. Students may choose to
production work and will gain perspective story writing to create a comic or tragic
Total credit hours 3.0 Course length 4 weeks develop a podcast, blog, video, photo series,
on what goes into completing a project. script or story.
Course length 4 weeks or other content to promote their own
Total credit hours 3.0 Total credit hours 3.0 client for the portfolio, which could include
Course length 4 weeks Course length 4 weeks a nonprofit company, a small business, or
their own business idea.

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform Total credit hours 3.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Course length 4 weeks
Completion of the course is based on participation and successful completion of assignments.

138 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 139


Course Descriptions

FBS349 GDB349 MCB349 MPB349 SVB349 SMM349 APB359 CWB359


Project and Portfolio IV: Film Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio V: Project and Portfolio
The Project and Portfolio IV: Film course Game Development Media Communications Music Production Simulation and Visualization Sports Marketing and Media Audio Production V: Creative Writing
combines hands-on learning experiences
with summative and formative portfolio
The Project and Portfolio IV: Game The Project and Portfolio IV: Media The Project and Portfolio IV: Music The Project and Portfolio IV: Simulation The Project and Portfolio IV: Sports The Project and Portfolio V: Audio for Entertainment
Development course combines hands- Communications course combines hands-on Production course combines hands-on and Visualization course combines hands- Marketing and Media course combines Production course combines hands-on
assessments. In this course, students will The Project and Portfolio V: Creative Writing
on learning experiences with summative learning experiences with summative and learning experiences with summative and on learning experiences with summative hands-on learning experiences with learning experiences with summative and
declare an area of specialization and will for Entertainment course combines hands-
and formative portfolio assessments. In formative portfolio assessment. Building on formative portfolio assessments. In this and formative portfolio assessments. In summative and formative portfolio formative portfolio assessments. In this
meet with a mentor to plan their goals on learning experiences with summative
this course, students will apply graphical concepts introduced in Portfolio III, students course, students will integrate historical this course, students will define the basic assessments. In this course, students course, students will create a business
for either a demo reel or final portfolio. and formative portfolio assessments.
features and techniques available on will construct a virtual media hub to host perspectives of recorded music with concepts of modeling and simulation will develop a revenue model for created plan that incorporates an array of relevant
Students will complete seventy-two hours In this course, students will utilize the
modern 3-D hardware to build a rendering their personal branding assets, such as relevant style traits to produce an original and build the basic framework for content. Over the course of the program, supporting documents. Students will
of documented production work within formatting, structure, and techniques used
module. Students will be exposed to a broad infographics and rich media, to feed multiple composition in a chosen genre. Students solving problems using models. They will students will learn skills in both content integrate their knowledge of recording
their area of specialization, which must be within the genres of science fiction, fantasy,
variety of techniques used in the video-game outputs including video rsum s, project projects will demonstrate instrumentation also identify and perform the practical creation and revenue generation. They industry history with effective writing skills
above the role level of Production Assistant. horror, mystery, and suspense to create a
and simulation industries to create attractive proposals, and product branding campaigns. and music-programming techniques components of problem formation and will develop their own created content for to build an entrepreneurial business plan for
Students will be assessed on their ability to television script.
3-D visuals. Self-directed students may also explore appropriate to the authentic realization of model building. The course culminates in the a sports business initiative and will then iterative review and critique.
grasp and implement the higher concepts Total credit hours 3.0
Total credit hours 3.0 relevant personal projects or internships the specific style. development of a physical model. take a strategic marketing approach for the Total credit hours 3.0
of their specialization as well as their Course length 4 weeks
Course length 4 weeks during the course. Total credit hours 3.0 Total credit hours 3.0 deployment of that content. The marketing Course length 4 weeks
collaborative and professional skills.
Total credit hours 3.0 Course length 4 weeks Course length 4 weeks approach students will devise will outline
Total credit hours 3.0 revenue models and additional projects that
Course length 4 weeks
Course length 4 weeks can be developed from their content. DAD359
GRD349 CTB359
RAB349 SDV349 Total credit hours 3.0 Project and Portfolio V: Digital
Project and Portfolio IV: MDV349 Course length 4 weeks Project and Portfolio V:
GAB349 Project and Portfolio IV: Project and Portfolio IV: Arts and Design
Graphic Design Cloud Technologies
Project and Portfolio IV: Recording Arts Software Development The Project and Portfolio V: Digital Arts and
Project and Portfolio IV: The Project and Portfolio IV: Graphic The Project and Portfolio V: Cloud
Mobile Development WDD349 Design course combines hands-on learning
Game Art Design course combines hands-on learning The Project and Portfolio IV: Recording The Project and Portfolio IV: Software Technologies course combines hands-on
experiences with summative and formative
experiences with summative and formative The Project and Portfolio IV: Mobile Arts course combines hands-on learning Development course combines hands-on Project and Portfolio IV: Web learning experiences with summative and
The Project and Portfolio IV: Game Art portfolio assessments. This course builds
portfolio assessments. This course applies Development course combines hands-on experiences with summative and formative learning experiences with summative and formative portfolio assessments. In this
course combines hands-on learning Design and Development upon skills taught in previous courses and
the skills learned in previous courses to the learning experiences with summative and portfolio assessments. This course focuses formative portfolio assessments. In this course, students will extend their existing
experiences with summative and formative gives students the opportunity to research
development and assessment of students formative portfolio assessments. This on mixing. Students will engage in a course, students will apply knowledge of The Project and Portfolio IV: Web Design project by applying their knowledge
portfolio assessments. This course gives and apply new technologies to their portfolio
portfolio projects. In this stage of the course enables students to synthesize their simulated scenario where they have been human-centered development to create a and Development course combines hands- of database performance, distributed
students the opportunity to create full, projects. Students will develop prototypes
portfolio process, students will implement development and design skills for the Apple contracted by a label to mix a new artists data-visualization tool. Students will apply on learning experiences with summative databases, and scripting configuration-
production-ready props, including meshes that demonstrate the application of new
design research, project management, and mobile platform to plan, develop, and deploy first single. Using knowledge, skills, and knowledge of data integration, visualization and formative portfolio assessments. management tools to deploy a cloud-based
and materials. Building on the skills and technologies or techniques.
techniques to manage client interactions. an interactive mobile application for use on assets developed in prior courses, students approaches, software testing, and usability This course examines the process of system on multiple nodes. Students will
techniques from previous courses, students Total credit hours 3.0
Total credit hours 3.0 Apple devices. will create a professional-level mix that to build a coherent and user-friendly implementing web technologies to create deploy a private cloud-based system with
will create high-resolution meshes, in-game Course length 4 weeks
Course length 4 weeks Total credit hours 3.0 showcases their abilities. application that makes data more accessible a functional, standards-based project. optimized database servers accompanied
meshes, materials, and in-game renders
Course length 4 weeks Total credit hours 3.0 to the user. Students will leverage the knowledge by a written project plan documenting the
for presentation. Assets created for this
Course length 4 weeks Total credit hours 3.0 gained from previous courses to utilize web implementation and their design rationale.
course will be used in students presentation DCB359
Course length 4 weeks standardsbased methodologies coupled Total credit hours 3.0
images for their digital portfolios. IMB349
with a professional web development
MBB349 Course length 4 weeks Project and Portfolio V:
Total credit hours 3.0 Project and Portfolio IV: SPB349
workflow model to create a web application.
Course length 4 weeks Project and Portfolio IV: Digital Cinematography
Internet Marketing Total credit hours 3.0
Music Business Project and Portfolio IV: Course length 4 weeks CAB359 The Project and Portfolio V: Digital
The Project and Portfolio IV: Internet
Show Production Cinematography course combines hands-on
GDN349 Marketing course combines hands-on The Project and Portfolio IV: Music Business Project and Portfolio V: learning experiences with summative and
learning experiences with summative and course combines hands-on learning The Project and Portfolio IV: Show
Computer Animation formative portfolio assessments. In this
Project and Portfolio IV: formative portfolio assessments. In this experiences with summative and formative Production course combines hands-on
course, students will direct, shoot, and edit,
Game Design course, students will demonstrate expertise portfolio assessments. In this course, learning experiences with summative The Project and Portfolio V: Computer
a two- to four-minute narrative. Students
in understanding and utilizing online analytic students will develop an artist pitch for a and formative portfolio assessments. Animation course combines hands-on
The Project and Portfolio IV: Game Design will also plan and record a casting session
tools to make effective strategic decisions. record label or music company using talent- In this course, students will continue to learning experiences with summative and
course combines hands-on learning in preparation for the shoot. The narrative
Students will apply their understanding of evaluation skills and analysis. Students apply their knowledge of audio-, video-, formative portfolio assessments. This
experiences with summative and formative will demonstrate their ability to direct
analytics and statistics to prepare to take will find an unsigned artist, conduct an and lighting-production techniques. With course uses progress monitoring to evaluate
portfolio assessments. This course allows talent for performance, show adequate and
the Google Analytics Individual Qualification interview, and use research methods to their knowledge of production concepts discipline topics by reinforcing production
students to customize their digital projects well-composed camera coverage, select
exam, a valued accreditation in the industry. gather the information for the pitch. By the and technique, students will research deadlines and constraints. This course
created in previous technical classes by suitable and relevant art and sound design,
Total credit hours 3.0 end of the course, students will create a one- and complete production documentation encourages students to use higher-order
adding new and interesting mechanics and make effective editing choices for their
Course length 4 weeks sheet as well as a short presentation that with an emphasis on lighting design thinking to create quality assets, with a focus
in order to make the game unique and chosen genre. The videos submitted will be
represents the selected artist from both a and programming. in animation, based on compiled reference
personal. This allows students to show reviewed by faculty and peers.
musical and business perspective. Total credit hours 3.0 material for use in a student portfolio.
mastery of the technical aspects of recent Total credit hours 3.0
classes along with the design aspects of Total credit hours 3.0 Course length 4 weeks Total credit hours 3.0
Course length 4 weeks
earlier coursework. Course length 4 weeks Course length 4 weeks

Total credit hours 3.0


Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

140 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 141


Course Descriptions

EBB359 GDN359 IMB359 MDV359 RAB359 SDV359 WDD359 CTB469


Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Web Project and Portfolio VI:
Entertainment Business Game Design Internet Marketing Mobile Development Recording Arts Software Development Design and Development Cloud Technologies
The Project and Portfolio V: Entertainment The Project and Portfolio V: Game Design The Project and Portfolio V: Internet The Project and Portfolio V: Mobile The Project and Portfolio V: Recording The Project and Portfolio V: Software The Project and Portfolio V: Web Design The Project and Portfolio VI: Cloud
Business course combines hands-on course combines hands-on learning Marketing course combines hands-on Development course combines hands-on Arts course combines hands-on learning Development course combines hands-on and Development course combines hands- Technologies course combines hands-on
learning experiences with summative and experiences with summative and formative learning experiences with summative learning experiences with summative and experiences with summative and formative learning experiences with summative and on learning experiences with summative learning experiences with summative and
formative portfolio assessments. In this portfolio assessments. This course allows and formative portfolio assessments. formative portfolio assessments. This portfolio assessments. This course provides formative portfolio assessments. In this and formative portfolio assessments. This formative portfolio assessments. In this
course, students will develop a premise students to iterate upon a digital game In this course, students will prepare for course provides students the opportunity an advanced view of the process of creating course, students will develop an application course mirrors workflow models used in course, students will extend their existing
for a unique piece of entertainment media project using concepts and content from the the AdWords certification, an industry- to investigate and explore the Android and sound for video games. Students will build for mobile and/or wearable devices. professional web development. Students project by applying their knowledge of
and create a distribution plan to connect previous courses. In this course, students standard accreditation offered by Google Apple mobile ecosystems and philosophies upon their knowledge base to produce Students will concentrate on the integration will define the scope of a project, including cloud storage, APIs, system capacity,
with potential consumers. Students will will customize an existing project in order to demonstrate expertise as an online to gain a more complete understanding sound for a video-game project. In addition, of networking, database, and mobile usability concerns, asset development, and performance management to scale
explore the steps involved in publishing and/ to add new mechanics and create new advertising professional. The course of the mobile industry and application students will produce deliverables relevant platform technology. Special attention the technologies that will be used, and their cloud-based system for greater
or distributing a physical or digital media designed experiences while simultaneously begins with preparation for the AdWords development as a whole. Students will to the industry and gain exposure to how will be paid to the functionality, usability, the time required to develop the project performance. Students will learn to
product. They will also research actual showcasing technical ability to achieve these Fundamentals exam and also includes explore the Android and Apple markets, game-audio professionals network in this and practicality of the final product. By through completion. This course presents implement a system using performance-
publishers, distributors, and aggregators new features. preparation for either the Search or application trends, user demographics, expanding field. the end of this course, students will have the framework for a cohesive web-workflow monitoring tools. They will be able to quickly
who can help distribute an entertainment Total credit hours 3.0 Display Advertising exams. Optionally, and other nondevelopment factors in the Total credit hours 3.0 an application ready for deployment on plan to ensure the efficient and effective scale systems up and down using APIs and
media product and write an original Course length 4 weeks students may also prepare for the Shopping mobile industry. Course length 4 weeks standard mobile devices. delivery of web-application projects. automation tools and will be able to provide
distribution plan for their selected film, Advertising certification and/or the Video Total credit hours 3.0 Total credit hours 3.0 Total credit hours 3.0 technical documentation about the system.
television pilot, music release, or other Advertising certification. Course length 4 weeks Course length 4 weeks Course length 4 weeks Total credit hours 3.0
media product. Total credit hours 3.0 Course length 4 weeks
GDB359 SPB359
Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks Project and Portfolio V: MBB359
Project and Portfolio V: SMM359 APB469
Game Development Show Production CAB469
MCB359
Project and Portfolio V: Project and Portfolio V: Sports Project and Portfolio VI:
The Project and Portfolio V: Game The Project and Portfolio V: Show Project and Portfolio VI:
FBS359 Development course combines hands-on Music Business Production course combines hands-on Marketing and Media Audio Production
Project and Portfolio V: Computer Animation
Project and Portfolio V: Film learning experiences with summative and The Project and Portfolio V: Music Business learning experiences with summative and The Project and Portfolio V: Sports The Project and Portfolio VI: Audio
formative portfolio assessments. This Media Communications course combines hands-on learning formative portfolio assessments. In this Marketing and Media course combines Production course combines hands-on The Project and Portfolio VI: Computer
The Project and Portfolio V: Film course
course focuses on game-engine systems for The Project and Portfolio V: Media experiences with summative and formative course, students will continue to apply hands-on learning experiences with learning experiences with summative Animation course combines hands-on
combines hands-on learning experiences
handling dynamic interaction between 3-D Communications course combines hands-on portfolio assessments. In this course, production techniques learned in previous summative and formative portfolio and formative portfolio assessments. In learning experiences with summative and
with summative and formative portfolio
objects. Students will extend and apply their learning experiences with summative and students will develop an idea for a new courses. Additionally, students will apply assessments. In this course, students will this course, students will focus on audio formative portfolio assessments. This
assessments. In this course, students
knowledge of game engines to build systems formative portfolio assessment. Building on record company, including a company management and leadership concepts while complete a clearly defined plan for one of a production for visual media. Students course uses progress monitoring to evaluate
will complete a documented production
for detecting and reacting to collision research conducted in Portfolio II, students name, logo, value proposition, competitive working as part of a live eventproduction variety of types of sports business projects will apply their understanding of audio discipline topics by reinforcing production
experience in a key role capacity within
between objects. Students will also develop will review a related industry business and advantages, potential roster, and budget. team. Students will also begin to prepare from development to delivery. Students will development for both linear and nonlinear deadlines and constraints. This course
their area of specialization. Students will be
acceleration structures to reduce pairwise analyze its current marketing strategy for Students will explain the story of their video content for use in later courses. identify how their projects will add value to media to yield a functional and polished encourages students to use higher-order
assessed by their mentors on their grasp of
tests for collision detection and the building cohesiveness of brand messaging. Students proposed record label in a creative way. Total credit hours 3.0 a proposed organization and the possible portfolio piece. In creating audio for visual thinking to create quality assets, with a focus
the advanced concepts and mastery of skill
of the visible set for rendering. Approaches will suggest improvements through a They will also apply lessons learned from Course length 4 weeks reception of its stakeholders. Students will media, students will demonstrate their in compositing, based on compiled reference
in their respective area of specialization.
for physics simulations are also applied, marketing project proposal, which will focus other record labels past mistakes in striving outline their projects objectives, overview, grasp of dialogue, foley, game engines, and material for use in a student portfolio.
Students will begin a rough-cut assembly
allowing for more believable dynamic on employing traditional and nontraditional to achieve success when starting their own budgeting, event planning, timeline, and appropriate sound design in their projects. Total credit hours 3.0
of their final reel under the tutelage of
movement of 3-D objects in games. marketing channels. Students will apply record label. criteria for evaluation. Total credit hours 3.0 Course length 4 weeks
their mentors. SVB359
Total credit hours 3.0 their previous portfolio course knowledge Total credit hours 3.0 Total credit hours 3.0 Course length 4 weeks
Total credit hours 3.0
Course length 4 weeks of research, graphic design, digital branding, Course length 4 weeks Project and Portfolio V: Course length 4 weeks
Course length 4 weeks and business principles. Self-directed
students may also explore relevant personal
Simulation and Visualization CWB469
projects or internships during the course. The Project and Portfolio V: Simulation Project and Portfolio
GRD359 MPB359 and Visualization course combines hands-
GAB359 Total credit hours 3.0 VI: Creative Writing
Project and Portfolio V: Project and Portfolio V: on learning experiences with summative
Project and Portfolio V: Course length 4 weeks
and formative portfolio assessments. This for Entertainment
Graphic Design Music Production course will define the practical aspects of
Game Art The Project and Portfolio VI: Creative Writing
The Project and Portfolio V: Graphic Design The Project and Portfolio V: Music mathematical modeling for solving problems
The Project and Portfolio V: Game Art course for Entertainment course combines hands-
course combines hands-on learning Production course combines hands-on using mathematical models. Armed with an
combines hands-on learning experiences on learning experiences with summative
experiences with summative and formative learning experiences with summative understanding of computational modeling
with summative and formative portfolio and formative portfolio assessments. In
portfolio assessments. This course builds and formative portfolio assessments. approaches, students will apply real-time
assessments. This course provides students this course, students will choose to employ
upon skills taught in previous courses and In this course, students will compose mathematical models to prototype and
the opportunity to create full, production- either the comic-book or game-script format
gives students the opportunity to research an instrumental piece of music that iterate a working continuous simulation of a
ready animated sequences. Building on the or childrens picture-book or young-adult
and apply new technologies to their portfolio demonstrates their synthesis of advanced real-world process or system.
skills and techniques from previous courses, story conventions to create a short story,
projects. Students will develop prototypes concepts of harmony, meter, rhythm, and Total credit hours 3.0
students will create animated sequences script, or game cutscene script.
that demonstrate the application of new melody with the production techniques Course length 4 weeks
that adhere to game-engine requirements. Total credit hours 3.0
technologies or techniques. unique to the sequencing environment.
Assets created for this course will be used Course length 4 weeks
Total credit hours 3.0 Digital tools for the modern composer are
in students presentation images for their
Course length 4 weeks leveraged to enhance the dynamism and
digital portfolios.
musicality of each students project.
Total credit hours 3.0
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Course length 4 weeks
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

142 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 143


Course Descriptions

DAD469 FBS469 GDB469 MCB469 MBB469 RAB469 SDV469 WDD469


Project and Portfolio VI: Project and Portfolio VI: Film Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Web
Digital Arts and Design The Project and Portfolio VI: Film course Game Development Media Communications Music Business Recording Arts Software Development Design and Development
combines hands-on learning experiences
The Project and Portfolio VI: Digital Arts and The Project and Portfolio VI: Game The Project and Portfolio VI: Media The Project and Portfolio VI: Music Business The Project and Portfolio VI: Recording The Project and Portfolio VI: Software The Project and Portfolio VI: Web Design and
with summative and formative portfolio
Design course combines hands-on learning Development course combines hands-on Communications course combines hands-on course combines hands-on learning Arts course combines hands-on learning Development course combines hands-on Development course combines hands-on
assessments. In this course, students will
experiences with summative and formative learning experiences with summative and learning experiences with summative and experiences with summative and formative experiences with summative and formative learning experiences with summative and learning experiences with summative and
continue assembly of their final reel with
portfolio assessments. This course assesses formative portfolio assessments. This course formative portfolio assessment. Students portfolio assessments. In this course, portfolio assessments. In this course, formative portfolio assessments. This formative portfolio assessments. In this
guidance from their mentors. Students
students on the development of their immerses students in a game development will plan, create, and distribute a transmedia students will create a distribution plan students will be granted an advanced course focuses on the design of students course, students will identify and plan the
will gain insight on how to take their skills
design objectives as they create a personal project with an emphasis on teamwork. narrative by applying the technical for a musical product of their choosing. view of the audio postproduction process software applications. Students will design scope of a project, including the concept,
to the next level through mentor and peer
brand that will extend across all aspects The project is composed of two milestones. proficiencies gained in previous courses. The Students will use their creativity to delve for producing a final mix of a film or a storyboard for their software and create design, and production pace. Students will
assessments and experiences. Students
of their professional portfolio. Students Students will apply the skills developed in transmedia narrative will highlight their work into both physical and digital distribution television soundtrack. This course focuses product wireframes and analysis. By the end expand on the preproduction methods
will complete documented production
will be required to explain their research, previous classes and begin work on their as media strategists and content creators opportunities for their chosen single, album, on the creative development of audio of this course, students will determine the learned in the Project and Portfolio V: Web
experience in a key role capacity within their
techniques, and methodologies in group and project by coding their core gameplay and as well as demonstrate the delivery of a compilation, or other product. Students will postproduction elements, such as sound- purpose of their software and outline a set Design and Development course by creating
area of specialization and will be assessed
one-on-one settings. major features for their game. message to a specific audience. All media explore developing a social-media strategy, effect design, music editing, dialogue of definite requirements for development. the necessary preproduction documentation
by their mentors on their grasp of advanced
Total credit hours 3.0 Total credit hours 3.0 content will be aesthetically appropriate and building a fan base, soliciting reviews, editing, and the final mixing process. Total credit hours 3.0 to ensure the successful delivery of
concepts and mastery of skill.
Course length 4 weeks Course length 4 weeks genre specific, in addition to being screened releasing the product, and maintaining and Total credit hours 3.0 Course length 4 weeks their project. By the end of the course,
Total credit hours 3.0 for rights of use. Students will write an increasing a fan base. students will have an intimate knowledge
Course length 4 weeks
Course length 4 weeks assessment of current adherence to legal of the requirements needed to complete
Total credit hours 3.0
intellectual-property rules and will make any Course length 4 weeks their project.
DCB469 GRD469 SMM469
necessary changes to stay within rights of Total credit hours 3.0
SPB469
Project and Portfolio VI: GAB469 Project and Portfolio VI: use. Self-directed students may also explore Project and Portfolio VI: Course length 4 weeks
Digital Cinematography Graphic Design relevant personal projects or internships Project and Portfolio VI: Sports Marketing and Media
Project and Portfolio VI: during the course.
MPB469
The Project and Portfolio VI: Digital The Project and Portfolio VI: Graphic Show Production The Project and Portfolio VI: Sports
Game Art Total credit hours 3.0 Project and Portfolio VI: APB479
Cinematography course combines hands-on Design course combines hands-on learning The Project and Portfolio VI: Show Marketing and Media course combines
learning experiences with summative and
The Project and Portfolio VI: Game Art
experiences with summative and formative
Course length 4 weeks Music Production Production course combines hands-on hands-on learning experiences with
course combines hands-on learning Project and Portfolio VII:
formative portfolio assessments. In this portfolio assessments. This course assesses The Project and Portfolio VI: Music learning experiences with summative and summative and formative portfolio
course, students will submit a video pitch/
experiences with summative and formative
students on the development of their design Production course combines hands-on formative portfolio assessments. In this assessments. In this course, students will Audio Production
portfolio assessments. This course gives MDV469
proposal detailing their selected project objectives as they create a personal brand learning experiences with summative course, students will continue developing develop a complete sponsorship activation The Project and Portfolio VII: Audio
students the opportunity to create full,
to a faculty mentor committee. Students that will extend across all aspects of their Project and Portfolio VI: and formative portfolio assessments. In video content and apply video field- plan. Students will base their plan around Production course combines hands-on
production-ready assets that fit within
will create and submit a business plan for professional portfolio. Students are required this course, students will apply their prior production techniques as a part of the an aspect of created content, be it a new learning experiences with summative and
either an independent production or a
their chosen industry discipline. Building on
to explain their research, techniques, Mobile Development commercial music experience with advanced content-creation process. Students will application, distribution channel, or other formative portfolio assessments. In this
the skills and techniques from all previous
development using a commercial production and methodologies in group and one-on- The Project and Portfolio VI: Mobile audio-engineering skills. As they score to also begin creating media-server assets for development, and then integrate that course, students will develop a professional-
courses, students will create animations,
house. They will create a budget, develop one settings. Development course combines hands-on locked picture, students will compose music application in later courses. content into a larger sponsorship initiative. quality portfolio piece while working against
props and environments, or characters
a cast and crew list, plan a marketing Total credit hours 3.0 learning experiences with summative and for dramatic settings and interact with the Total credit hours 3.0 Students will learn how to expand the scope a deadline. Students will apply knowledge
while adhering to current game-engine
strategy, and propose assets for their reel Course length 4 weeks formative portfolio assessments. This instructor in a way that closely simulates Course length 4 weeks of sponsorships to new platforms and acquired in their degree to improve their
requirements and visual quality standards.
and website. course enables students to synthesize real-world collaboration between a producer technology and will recognize the potential artistic sensibilities, workflow, technical
Assets created for this course will be used
Total credit hours 3.0 their development and design skills for the and client. revenue opportunities that this opens up. knowledge, and personal time management.
in students presentation images for their
Course length 4 weeks Android mobile platform to plan, develop, Total credit hours 3.0 Total credit hours 3.0 Students will work through a critique and
digital portfolios. IMB469 SVB469
and deploy an interactive mobile application Course length 4 weeks Course length 4 weeks review process with the faculty to develop
Total credit hours 3.0 Project and Portfolio VI: for use on Android devices. Project and Portfolio VI: high-quality content. Their experiences
Course length 4 weeks in this course will help prepare them for
EBB469 Internet Marketing Total credit hours 3.0 Simulation and Visualization the methods, demands, and conditions
Course length 4 weeks
Project and Portfolio VI: The Project and Portfolio VI: Internet The Project and Portfolio VI: Simulation they will encounter in a professional
GDN469 Marketing course combines hands-on and Visualization course combines hands- production workflow.
Entertainment Business learning experiences with summative and on learning experiences with summative
Project and Portfolio VI: Total credit hours 3.0
The Project and Portfolio VI: Entertainment formative portfolio assessments. In this and formative portfolio assessments. In
Course length 4 weeks
Business course combines hands-on Game Design course, students will begin to use their this course, students will be assigned to
learning experiences with summative marketing skills, knowledge, and expertise a simulation project, and depending on
The Project and Portfolio VI: Game Design
and formative portfolio assessments. In to conceptualize and build a business the scope and progress of the project,
course combines hands-on learning
this course, students will use multimedia prototype and then launch and evaluate will be designing, developing, fabricating,
experiences with summative and formative
and design skills to create assets such as the performance of a microbusiness. In this and assembling elements of the
portfolio assessments. In this course,
brochures, posters, videos, photos, and course, students will define a product or working deliverable.
students will work iteratively on ideas
marketing materials in support of a brand. service to be offered by their microbusiness, Total credit hours 3.0
that will become the focus of the work
Students will showcase their creativity by outline the business strategy, identify Course length 4 weeks
in their final portfolio. The mechanism
enhancing their evolving digital portfolio methods for generating leads, and build a
of this iteration will be a project pitch
website with multimedia assets and effective business prototype.
in which students cultivate an idea and
design strategy. Total credit hours 3.0
work to answer questions suggested by
Total credit hours 3.0 the idea under the guidance of peers and Course length 4 weeks
Course length 4 weeks professional staff.
Total credit hours 3.0
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

144 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 145


Course Descriptions

CTB479 DAD479 FBS479 GDB479 MCB479 MBB479 RAB479 SVB479


Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Film Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII:
Cloud Technologies Digital Arts and Design In the Project and Portfolio VII: Film course, Game Development Media Communications Music Business Recording Arts Simulation and Visualization
students will complete and assemble their
The Project and Portfolio VII: Cloud The Project and Portfolio VII: Digital Arts The Project and Portfolio VII: Game The Project and Portfolio VII: Media The Project and Portfolio VII: Music Business The Project and Portfolio VII: Recording The Project and Portfolio VII: Simulation
portfolio work. Guided by their specialization
Technologies course combines hands-on and Design course combines hands-on Development course combines hands-on Communications course combines hands-on course combines hands-on learning Arts course combines hands-on learning and Visualization course combines hands-
mentor, students will identify their specialty
learning experiences with summative and learning experiences with summative and learning experiences with summative and learning experiences with summative and experiences with summative and formative experiences with summative and formative on learning experiences with summative
skill levels and assemble an industry rsum
formative portfolio assessments. In this formative portfolio assessments. This formative portfolio assessments. In this formative portfolio assessment. Students portfolio assessments. In this course, portfolio assessments. In this course, and formative portfolio assessments. In
, reel, and/or selection of work examples.
course, students will extend their existing course assesses all aspects of the students course, students will begin their software will implement the technical and creative students will select a current business students will focus on the delivery of a final this course, students will be assigned to
Students work will be assessed on their
project by applying their knowledge of graphic design portfolio. Students will quality-assurance cycle, emphasizing competencies mastered along the program problem related to the music industry, master recording. Utilizing assets created in a simulation project, and depending on
ability to grasp and implement the higher
software-defined data centers and reflecting distribute their portfolios as both print and proper defect-reporting mechanisms and combined with new brain-based strategies assess potential action steps, and develop preceding courses, students will be tasked the scope and progress of the project,
concepts of their chosen specialization.
upon the process of creating an entire cloud- interactive media. correction. Student assignments include to demonstrate their ability to design and strategic plans to propose a solution. with delivering a release-ready, two- to will be tasked with designing, developing,
based project. Students will also validate the Total credit hours 3.0 the maintenance of technical-design execute an effective media campaign. Through this process, students will evaluate three-song extended play recording (EP) for fabricating, and assembling. Many
Total credit hours 3.0
security of their system and plan and test Course length 4 weeks documentation, the implementation of game Focusing on themselves as the product, the management, marketing, financial, legal, an artist. This course focuses on mix delivery simulators have critical components that, if
Course length 4 weeks
strategies for disaster recovery. Students technology, the implementation of a quality- students will leverage new media formats by and ethical decisions that affect real-world and advanced music mastering, editing, and improperly implemented, can cause failure
will demonstrate a complete cloud-based assurance cycle, and continued work on and deciding how to deliver their self-promotion business decisions. Students will also assess delivery requirements. The finished product in sensitive systems. The final module
system and will provide a written report GAB479 completion of game projects. media piece. Students will exercise the external entrepreneurial opportunities that will exemplify students ability to build a of this course covers the identification,
DCB479
on their experience and how they plan to Total credit hours 3.0 diverse proficiencies gained throughout the these scenarios may generate. comprehensive recording arts portfolio. implementation, and testing of these
improve the design. Students will also learn Project and Portfolio VII: Project and Portfolio VII: portfolio series to support their successful mission-critical systems.
Course length 4 weeks Total credit hours 3.0 Total credit hours 3.0
how to revise a program proposal to meet a
Digital Cinematography Game Art transition from the academic environment to Course length 4 weeks Course length 4 weeks Total credit hours 3.0
clients needs. a professional arena. Self-directed students Course length 4 weeks
The Project and Portfolio VII: Game Art
The Project and Portfolio VII: Digital may also explore relevant personal projects
Total credit hours 3.0 course combines hands-on learning GRD479
Cinematography course combines hands- or internships during the course.
Course length 4 weeks experiences with summative and formative MPB479 SPB479
on learning experiences with summative Project and Portfolio VII:
portfolio assessments. This course provides Total credit hours 3.0 SDV479
and formative portfolio assessments. In Project and Portfolio VII: Project and Portfolio VII:
this course, students will create their own
students an opportunity to create full, Graphic Design Course length 4 weeks
CAB479 production-ready assets that fit within Music Production Show Production Project and Portfolio VII:
personal branded website to either promote The Project and Portfolio VII: Graphic
themselves as an independent production
their chosen industry discipline. Building on
Design course combines hands-on learning The Project and Portfolio VII: Music The Project and Portfolio VII: Show Software Development
Project and Portfolio VII: the skills and techniques from all previous MDV479
company or promote a specific project. This experiences with summative and formative Production course combines hands-on Production course combines hands-on The Project and Portfolio VII: Software
Computer Animation website will include the properly transcoded
courses, students will create animations,
portfolio assessments. This course learning experiences with summative and learning experiences with summative and Development course combines hands-on
props and environments, or characters Project and Portfolio VII:
The Project and Portfolio VII: Computer final edit of their selected project in assesses all aspects of the students graphic formative portfolio assessments. In this formative portfolio assessments. In this learning experiences with summative and
Animation course combines hands-on addition to showcasing different styles of
while adhering to current game-engine
design portfolio. Students will distribute Mobile Development course, students will conceptualize, produce, course, students will produce a live concert formative portfolio assessments. This
requirements and visual quality standards.
learning experiences with summative and their work. The students personal design their portfolio through both print and The Project and Portfolio VII: Mobile document, and notate a project focus of event with a full band in a professional course focuses on polishing, packaging, and
Assets created for this course will be used
formative portfolio assessments. This aesthetic will be clearly evident throughout interactive media. Development course combines hands- their choice to demonstrate their artistry performance venue. Students will design, distributing an application. Students will
in students presentation images for their
course uses progress monitoring to evaluate the site, and a personal introduction video Total credit hours 3.0 on learning experiences with summative and technical abilities in their desired career manage, and engineer all elements of address and correct all remaining software
digital portfolios.
discipline topics by reinforcing production and employment rsum appropriate to Course length 4 weeks and formative portfolio assessments. path. Project options include producing a the show. Student production team defects in their applications and prepare the
deadlines and constraints. The course the independent contract industry will Total credit hours 3.0 This course simulates the conditions of a song as an independent artist, composing members will be responsible for show software for standard distribution channels
encourages students to use higher-order be developed. Course length 4 weeks professional environment in which students and submitting library tracks, composing marketing, production management, stage according to industry practices.
thinking to create quality assets based on Total credit hours 3.0 will be required to deploy their mobile music for a game by collaborating with management, visual media, and all audio, Total credit hours 3.0
IMB479
compiled reference material for use in their Course length 4 weeks applications for multiple devices. In addition, a game-design team, composing a film video, and lighting of the event. In addition, Course length 4 weeks
student portfolio. GDN479 Project and Portfolio VII: students will deliver all of their design work soundtrack, and composing music for an students will produce an audio and video
and process pieces, academic research, and advertising campaign. recording of the event.
Total credit hours 3.0 Project and Portfolio VII: Internet Marketing code for review. The Mobile Development
Course length 4 weeks EBB479 Total credit hours 3.0 Total credit hours 3.0 SMM479
Game Design The Project and Portfolio VII: Internet team will then critique students work for Course length 4 weeks Course length 4 weeks
Project and Portfolio VII: Marketing course combines hands-on product functionality and design. Project and Portfolio VII:
The Project and Portfolio VII: Game Design
learning experiences with summative
CWB479 Entertainment Business course combines hands-on learning
and formative portfolio assessments. In
Total credit hours 3.0 Sports Marketing and Media
experiences with summative and formative Course length 4 weeks
Project and Portfolio The Project and Portfolio VII: Entertainment this course, students will expand upon The Project and Portfolio VII: Sports
portfolio assessments. This course serves
Business course combines hands-on their defined microbusiness concept. Marketing and Media course combines
VII: Creative Writing learning experiences with summative
as the final checkpoint for students
They will launch the business, establish a hands-on learning experiences with
culminating work in the program. In this
for Entertainment and formative portfolio assessments.
course, students will put the finishing
monitoring plan, and measure the businesss summative and formative portfolio
In this course, students will select a performance. Through this project, students assessments. In this course, students
The Project and Portfolio VII: Creative touches on their digital project, preparing it
current business problem related to the will demonstrate the comprehensive suite are presented with complex, real-world
Writing for Entertainment course for submission to festivals and release to the
entertainment industry, assess potential of skills and knowledge they will have gained scenarios related to the sports business
combines hands-on learning experiences general public.
action steps, and develop strategic plans to throughout their program of study. industry. Students will analyze the scenarios,
with summative and formative portfolio
propose a solution. Through this process, Total credit hours 3.0 assess potential action steps, and further
assessments. Students will utilize the Total credit hours 3.0
students will evaluate the management, Course length 4 weeks cultivate their strategic plans for resolution.
formatting conventions of game design, Course length 4 weeks
marketing, financial, legal, and ethical Students will develop their complete
transmedia, or film to create a film or game
factors that influence real-world business strategic marketing plan for a sports
script or a transmedia campaign. Students
decisions. Students will also assess external business and present it live, both verbally
will also revise and add polish to selected
entrepreneurial opportunities that these and with supporting visuals.
works for their final portfolio submission.
scenarios may generate. Total credit hours 3.0
Total credit hours 3.0
Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

146 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 147


Course Descriptions

WDD479 GDN4141 NMJ650 PBR510 GDM635 IEP095 PBR650 MCM2651


Project and Portfolio VII: Web Prototyping Public Relations and Public Relations in a Quality Assurance Reading 3 Reputation Research in
Design and Development In the Prototyping course, students will Reputation Management Digital World Quality assurance is an integral component Reading 3 provides practice in high- Management Strategies Media Communications
create their first team-based digital game of the game design process, as the intermediate reading-comprehension
The Project and Portfolio VII: Web Design The Public Relations and Reputation In the Public Relations in a Digital World In the Reputation Management Strategies The Research in Media Communications
prototype. Each student will apply what successful delivery of a game is dependent strategies, vocabulary enrichment, and
and Development course combines hands- Management Course addresses the ethical Course, students will examine the Course, students will learn how to monitor course introduces students to the theories
he or she has learned individually in order on an effective QA system that covers the use of idioms as students discuss the
on learning experiences with summative responsibilities of multimedia journalists as dramatic impact of the Internet and a and respond to changes in sentiment and and practices used for research in media
to create a small prototype of a game both the verification and validation of the attitudes, lifestyles, values, and themes
and formative portfolio assessments. In they apply to story development, audience 24/7 media environment on the public conditions that impact organizational communications. Students will compare
mechanic. Students will then team up to product. Topics in the Quality Assurance common in the United States. Students will
this course, students will synthesize all of reaction, story evolution, and personal and relations (PR) process. Students will initiatives and long-term strategic research methodologies and communication
create a prototype of a much larger scope Course include requirements generation, review key aspects of popular culture in the
the skills they have developed over the organizational message control. Students examine how the Internet and digital communication objectives. In addition to theories while learning to differentiate
using disciplines learned throughout the test plan planning and development, United States via pop art, contemporary
course of the degree program. Students learn how consumers absorb, act, and react media have influenced not only the monitoring conversations, sentiment, and between topics of study. Students will
program to devise a unique concept design. defect tracking, and user experience United States history, national holiday
will produce a project that demonstrates upon news based on media format and development of the PR profession but search ranking, students will also examine conduct qualitative and quantitative
They will then prototype this concept over and playtest assessments. Students will celebrations, and American media.
all components of a functioning web-based content emphasized in that format. The how PR is planned, distributed, and how to report social metrics and web research through the development of basic
the course of two milestones. Throughout research available theory and case studies Total credit hours 2.0
application, including the methods and course also provides an overview of the controlled. Through the development analytics translating this information into data-gathering tools, literature review
this project, students will refine the in this field to develop a continuous Course length 4 weeks
techniques used to integrate and deploy media industry landscape, examining how of the course, students will explore the effective planning and decision-making. creation and analysis, and data visualization.
skills learned in previous classes while process improvement program for their
their project. During this course, faculty the different players interact and how they role of PR across various departments Students will also examine options for Students will also be introduced to basic
working in a team environment during the capstone project and utilize current tools
will evaluate the completeness of students balance being news gatherers and content within an organization and how a public defending and repairing reputations, as well search engine optimization (SEO) methods,
development process. to identify, classify, and track bugs in real-
progress. Students will be evaluated based creators for the purpose of generating relations team responds to a range of IEP098 as addressing social threats such as dated using analytics and data analysis to drive
Total credit hours 4.0 world game development projects. This
on milestones, solution integration and revenue from the content. circumstances and priorities. By examining and inaccurate information in the press, choices that maximize audience and
deployment methods and techniques, and Course length 4 weeks how PR is used to address a variety of
course provides students with the skills to Reading 4 misinformation, and critics on the web. customer response.
Total credit hours 4.0 design and implement an effective QA and
corresponding documentation. Course length 4 weeks strategic communication requirements and In Reading 4, students will develop strategies Finally, students will consider how they can Total credit hours 4.0
testing program from the beginning of the
Total credit hours 3.0 organizational goals, students will leave in advanced reading comprehension, such use these same strategies to monitor and Course length 4 weeks
development cycle to the end.
Course length 4 weeks GDM570 the course with a foundation for further as skimming, scanning, and previewing. manage their own online reputations as they
exploration of these initiatives in a dynamic Total credit hours 3.5 Students academic and professional develop their careers.
Prototyping and PBR699
business environment. Course length 4 weeks vocabulary will be expanded through Total credit hours 3.0 GDM512
MAN603
Content Creation Public Relations Final Project Total credit hours 3.0 practicing the use of synonyms, antonyms, Course length 4 weeks
Building upon concepts from the Game and Thesis Course length 4 weeks and contextualization. The course also Research in Team Dynamics
Project and Design course, the Prototyping and Content IEP084 addresses marketing concepts, advertising
The process of producing video games
Students in the Public Relations Final and promotional tools, and the local and
Team Management Creation course focuses on providing
Project and Thesis Course will deliver a Reading 1 international forces that drive innovation
NMJ540 involves a team of highly technical
students with the tools and techniques ECW2953 individuals, and the effectiveness of game
Students in the Project and Team capstone project as a requirement for the In Reading 1, students will learn practical in various spheres of American life. Research and Investigation
required for the development of functional projects depends very much on the extent
Management Course are responsible for two completion of their graduate education. Publishing and Distribution skills for developing reading comprehension, Activities include song-lyric analysis,
main objectives. The first involves learning
prototypes, allowing them to test and refine
This project will consist of a detailed public including identification of main ideas, use of summarizing peer-reviewed articles, and
Skills Development to which the team can work together.
their design concepts. As a part of this Students in the Publishing and Distribution The Research in Team Dynamics course
the principles of project management, relations plan that demonstrates an in-depth prefixes and suffixes, expansion of critical rsum development. The Research and Investigative Skills
process, students will become familiar with course will learn how to publish and examines the theoretical basis for assessing
including: creating a project management understanding of the knowledge and vocabulary, and basic analysis of simple Development Course examines the massive
the utilization of game development tools distribute their screenplays, television Total credit hours 2.0 team motivation, as well as several effective
plan, correctly ordering tasks, understanding concepts across the Public Relations Master academic texts. Students will be presented shifts in the media environment and
for a variety of distribution platforms. shows, comic books, videogame scripts, Course length 4 weeks approaches to influencing behavior and
and considering all factors that contribute of Arts Degree Program curriculum. In with authentic materials such as magazines, challenges students to re-imagine how
Total credit hours 3.5 and novels. Students will demonstrate facilitating high performance for individuals
to a successful project, and staying within addition to the digital media public relations newspapers, and comics and engage in they can uncover, research, and produce
Course length 4 weeks their understanding of the evolution of and the team as a whole. Students will be
budget. The second objective requires plan, students will prepare a website that vocabulary note-taking, journaling, and investigative stories in that environment.
the entertainment industry, including AUD1923 introduced to the scientific method and will
students to explore the various factors of includes multimedia assets and a channel group work. Students will study the fundamentals
the process through which projects are develop critical thinking skills necessary for
team management and creating a productive mix that support the public relations plan Recording Principles of research, examine the relationship
developed, produced, and distributed. Total credit hours 2.0 both research and effective performance in
team, including: matching project objectives DEP1013 criteria and demonstrate a competency between research and theory, and explore
Total credit hours 4.0 Course length 4 weeks The Recording Principles course introduces production teams.
to team member skill sets, motivating a team in the technical skills, research skills, and research ethics. The course also helps
to accomplish project goals, empowering Psychology of Play writing skills students have acquired in the Course length 4 weeks students to the theory and operation
students experience the process of online Total credit hours 3.5
of essential audio tools ranging from Course length 4 weeks
team members to take ownership of a In the Psychology of Play course, students degree. Students will also deliver a final research and how to build credible sourcing
IEP090 microphones to mixers. Primary topics
projects success, and providing mentorship will explore how the field of psychology thesis, which presents an examination of the to substantiate their work. The course
include audio basics, signal flow, basic
to aid the teams success. values the concept of play as a mechanism plan and an analysis of key topics. Reading 2 addresses topics that require students to
microphone techniques, gain staging,
Total credit hours 3.5 that allows a person to apply game Total credit hours 3.0 contemplate the validity of conclusions MDV2330
In Reading 2, students will develop reading audio processors, and basic file and
Course length 4 weeks strategies to accomplish life goals. Students Course length 4 weeks formed from online research and to
will examine how the action of play shapes
techniques, expand vocabulary, and build session management.
consider alternative strategic approaches for Scalable Data Infrastructures
grammar skills to help increase their Total credit hours 4.0
the brain, develops critical-thinking skills, comprehensive completed projects. The Scalable Data Infrastructures course
English comprehension. Students will be Course length 4 weeks
and strengthens the ability to collaborate Total credit hours 4.0 teaches students the fundamental concepts
presented with magazine and newspaper
with others in social and professional Course length 4 weeks and strategies needed for programming.
headlines, comics, and product labels
settings. By exploring the key works of In this course, students will examine the
for analysis. Class activities incorporate
historical and current researchers and foundations of programming, including
live journals, student-developed news
theorists, students will learn about the syntax, structures, and data.
stories, and oral presentations based on
value of play and how to apply techniques Total credit hours 4.0
independent reading.
of play in developing cognitive strategies to Course length 4 weeks
complete creative, professional, and social Total credit hours 2.0
tasks. This course enables students to utilize Course length 4 weeks
perspectives in psychology to examine how
play relates to their life, education, and
chosen creative field.
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

148 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 149


Course Descriptions

CWM550 IMK481 WDD353 SHP3425 SIM4819 SMM3562 PBR550 SDV4719


Script Analysis and Criticism Search Engine Optimization Server-Side Languages Show Production Systems Simulation Production Social Media and Social Media Metrics and ROI Software Integration
In the Script Analysis and Criticism Course, The Search Engine Optimization course The Server-Side Languages course examines The Show Production Systems course covers The Simulation Production course Sports Marketing The ability to measure and evaluate the The Software Integration course focuses
students will learn to recognize elements introduces students to the complex topic the benefits of a server-side scripting intermediate technical concepts as well as incorporates the math and programming impact of public relations efforts is critical on application testing, release, and
The Social Media and Sports Marketing
that create powerful narratives and how of search engine optimization (SEO), which language to heighten human-computer the skills required of todays live event concepts of earlier courses with the to ensuring the success of any marketing maintenance. Students will utilize various
course examines the methodology
they can be best integrated in various is the process of improving the volume and interaction with web content. In this course, production teams. Classroom overviews fabrication, electronic, and simulation and/or public relations campaign. In the tools and methodologies to test their
inherent in marketing through social-media
multimedia formats. Students will analyze quality of consumer traffic to a website students will learn how to take their existing of the equipment and of the signal flow software skills to enable students to Social Media Metrics and ROI Course, software applications, including static and
applications and applies social media to
films, TV, animation, and games for from search engines through search results. knowledge of static-based web content within systems prepare students for future participate in the development of a students will learn how to track, report, dynamic analysis. Students will also beta test
situations for revenue generation and brand
structure, style, and content and identify This course addresses topics such as link and implement a server-side scripting labs and production work. With a focus on simulation project. and analyze a variety of metrics that real-world usability and practice response
awareness in the sports industry. Students
how traditional scripts differ across building, site structure improvements, language to develop a more robust web the construction and interface of show- Total credit hours 3.0 describe audience behavior and attitudes. execution. Attention will be focused on
will explore the avenues by which teams
multimedia formats and are transformed conversion tracking, strategic keyword application. By implementing server-side production systems, the course reveals the Course length 4 weeks In the course, students will learn how to product security, usability, assessment,
and organizations can use social and digital
into visual narratives. An objective of development, and understanding the languages within standards-compliant wiring and internal mechanisms of each use numeric information to describe and debugging, and increased functionality.
media to grow brand awareness and fan/
the course is for students to learn the barriers to SEO. Students will examine SEO HTML web pages, students will be able major system component. Understanding explain performance in relation to campaign Total credit hours 3.0
consumer loyalty. They will also learn to
correct questions to ask themselves when strategies and develop methods to increase to deploy dynamic content to further the these inner workings of industry gear will goals and objectives. Students will examine Course length 4 weeks
NMJ620 utilize these methods to engage consumers
preparing scripts for production in different quality website traffic. level of interaction between client and provide students great insight throughout quantitative and qualitative measurements
and inspire them to tell others about the
visual contexts. Total credit hours 4.0 server communication. their education and career. Social Media and Online products or services being marketed.
to help provide context for audience search
trends, website traffic, and social behavior
Total credit hours 4.0 Course length 4 weeks Total credit hours 4.0 Total credit hours 3.0 Community Engagement Students will learn how to evaluate if
such as sharing content. In addition to
SDV4733
Course length 4 weeks Course length 4 weeks Course length 4 weeks and when specific marketing approaches
The Social Media and Online Community exploring these metrics, students will also Software Test and
are appropriate for their product and/or
Engagement Course is an examination learn how to integrate these measures into
CTI3933 of how information is shared outside
brandthey will also be tasked with creating
their professional planning. The course will
Quality Assurance
FPR530 REC3901 SIM4175 and producing their own social media and
Securing Systems and Data professional journalism, how journalists can provide students with an understanding The Software Test and Quality Assurance
viral-marketing campaign.
Script Production Session Recording Simulation and interact with communities, and the ways in of both traditional and contemporary course explores software-project integration
In the Securing Systems and Data course, Total credit hours 3.0
which social technology shapes cultures, metrics and reporting tools for analyzing and testing and teaches students how
and Analysis students will explore the differences The Session Recording course walks Visualization Environments governments, and communications. Course length 4 weeks data. Ultimately, students will learn how to define and assess software quality.
between securing data and applications students through the theory, philosophy,
The Script Production and Analysis There are many and varied elements Students learn theoretical and practical to develop and create reports, which will Students will analyze how a developed
on one network and securing data across and practice of contemporary music
Course explores the tools, techniques, involved in the way a simulation approaches to understanding, designing, develop a stakeholders understanding and system conforms to specific requirements
multiple networks. They will examine the production in a world-class studio facility.
and tradecraft used to write film scripts environment or modeled data is visualized. building, and using virtual communities, IMK345 confidence in the public relations process. by utilizing various tools and techniques
challenges and professional workflows that The course introduces the theory and
and develop engaging stories. Learning The Simulation and Visualization and how user-generated content within for software-quality assessment,
activities will investigate the components
each requires to successfully safeguard data operation of large-format audio consoles.
Environments course will touch on the those communities expands the definition Social Media Marketing Total credit hours 3.0
including review/inspection techniques for
from malicious sources, respond to threats, Emphasis is placed on the means to conduct Course length 4 weeks
of dramatic storytelling such as character, fundamental elements of the environmental of news. The course also helps journalists In the Social Media Marketing course, nonexecutable software, black-box and
and recover from disasters. Students will be a music session and work with a band in a
theme, tension, and conflict. The course will aspect of a simulation and visualization, understand how to leverage social media students will explore how social media is white-box testing techniques for executable
able to identify and assess risks and create studio setting. Studio signal flow, recording
address how these elements are developed including the differences between various to find story ideas, engage audiences, and an integral part of a successful Internet software, and test-result analysis. Students
a security plan for both cloud and intercloud techniques, and synchronization will also be SDV4327
through the creation of effective scenes. implementation approaches such as virtual promote their work. marketing campaign. A progressive aim will apply testing standards and strategies
security issues. studied. Students will utilize modern audio-
Throughout the course curriculum, students reality and augmented reality. Total credit hours 4.0 of any social media effort is to add value Software Architecture to their own software projects and write a
Total credit hours 3.0 recording technology to gain expertise in the
will be working on their own film scripts in Total credit hours 3.0 Course length 4 weeks to the online community experience test-analysis report. Topics include quality
Course length 4 weeks art and science of music production. The Software Architecture course focuses
this comprehensive writing course. A final Course length 4 weeks and to strengthen the brands presence assurance, boundary value, equivalence
Total credit hours 4.0 on software construction. Students will work
script will be achieved through engagement within these communities. Evaluating class, control paths, data-flow paths,
Course length 4 weeks on engineering and writing an application.
with the course instructor, in-class the consumers mindset and altering the traceability matrix, functional testing, unit
By the end of this course, students will be
readings, collaborative reading exercises, REC1732 Internet marketing efforts to match these testing, compatibility testing, component
SIM3073 able to move on to the testing phase of the
and formal processes of oral and written demands completes this complicated and system/regression tests, and the defect
feedback. Topics will include narrative Sequencing Technology GRA1161 Simulation and task. Throughout this course, students
software-development life cycle.
life cycle (DLC).
structures, storytelling principles, and The Sequencing Technology course will learn how to incorporate these Total credit hours 3.0
scriptwriting techniques. explores the use of MIDI-based hardware Shading and Lighting Visualization Software methodologies into their Internet marketing Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks
and software in music production, live The Shading and Lighting course investigates Software plays a critical role in simulating campaign to create a strong presence in
Total credit hours 5.0
performance, and studio control. Musical how mood and lighting, look and feel, and visualizing processes, whether in online communities.
Course length 4 weeks
Instrument Digital Interface (MIDI) is the shadows and shading, and reflections and simulating accurate analogs of dynamic GDD258
Total credit hours 3.0 CTI4751
electronic marriage of music and computer atmospheres bring scenes and models entities/processes or in visualizing
Course length 4 weeks Software Engineering
technology that revolutionized music to life. Students will develop an eye for the process of using models to derive Software-Driven Data Centers
ECW3055 predictions about real-world events. The
composition, recording, performance, and texturing and lighting modeled objects and In the Software Engineering course,
In the Software-Driven Data Centers course,
Scriptwriting Techniques arrangement. Students will be introduced scenes that parallel the real world. This Simulation and Visualization Software students will learn commonly used design
students will finish building a network
to the history, principles, and varied uses course builds on the concepts established in course introduces students to available patterns, practices, and principles involved
The Scriptwriting Techniques course system. Students will create and measure
of MIDI, as well as sequencing techniques, previous courses, including surface lighting software applications and the art of building in the process of constructing software.
introduces students to the foundation of the performance of virtualized data to
synchronization, troubleshooting, and MIDI and shadow observations and techniques. simulation software. Students will be working inside a prebuilt
successful writing for film and television. complete a software-driven data center,
system design. Students will survey the Total credit hours 4.0 Total credit hours 3.0 software solution wherein they will find
Students will learn the fundamentals providing insight on the critical issues
effect of MIDI on the modern recording- Course length 4 weeks Course length 4 weeks and fix various kinds of software bugs,
of formatting using industry-standard concerning virtualized distributed data.
studio environment and examine live add new features to the software, and
software, structural techniques, Total credit hours 4.0
MIDI applications. track the changes made by using version-
character development, conflict, and Course length 4 weeks
Total credit hours 4.0 control tools.
scene construction. The similarities and
differences among formats will be evaluated, Course length 4 weeks Total credit hours 4.0
enabling students to make successful writing Course length 4 weeks
choices for each platform.
Total credit hours 4.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

150 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 151


Course Descriptions

AUD3425 SMM3411 MAR6112 STA3026 CWM620 IDT520 SDV3111 ENC2110


Sound Design for Games Sports Digital Production Sports Marketing and Statistics Storytelling and Strategies for Systems Programming Technical Writing
The Sound Design for Games course The Sports Digital Production course Sponsorship Sales The Statistics course provides students Storyboarding for Animation Learner Engagement The Systems Programming course The Technical Writing course teaches
provides students with the fundamental introduces students to the foundational with an introduction to basic statistics. explores techniques and methods used students to write and organize effective
This course explores topics and concepts In the Storytelling and Storyboarding for In this course, students explore cognitive,
tools and techniques required to create elements of still photography and video Students will learn data collection methods, in object-oriented programming (OOP) technical documents for specialized
pertaining to sports marketing and the Animation Course, the creative process and learning, and motivation theories as a
and implement sound for video games. production for the purpose of content organization of data, descriptive analysis, languages through an architecture-focused audiences. The ability to clearly put
role of sports sponsorships and the media. writing techniques for several animation first step toward understanding how to
Among the topics covered are nonlinear creation. Students will learn the skills and visual representation of data. Students approach. Students will be introduced into words how products are installed,
Student are placed in real-world scenarios genres and formats will be explored. create engaging curriculum for a variety
and event-based audio triggering, digital required of professional photographers and will also examine counting rules, sample to the core OOP concepts of inheritance, configured, customized, and deployed
requiring the application of problem-solving The history of animation and the works of learning styles and settings. Students
audio processing and manipulation, and picture editors in creating photographic spaces, and probability rules. Students will encapsulation, interfaces, abstract classes, is essential in launching new products.
techniques to resolve sports marketing of legendary animators will be analyzed explore design strategies that enhance
synthesis. In addition, students will gain an and multimedia packages. By studying apply concepts associated with statistics and and polymorphism. Students will also learn Careful consideration must be taken to
and sponsorship issues. Student also for style and perspective. Students will learner engagement, including the use of
understanding of game engines and their field-producing techniques and methods probability together to perform statistical to apply industry-standard techniques such identify specific audiences and develop
examine sports organizations, advertisers, incorporate concepts of visual storytelling, media, games, interactive technologies, and
role in audio implementation. for reporting, messaging, and storytelling analyses in order to make informed as reusability and efficiency in object-model documentation to meet their individual
and the media and each ones approach to narrative structures, character creation collaboration. Students are introduced to
Total credit hours 4.0 through video, students will practice decisions. The course culminates with implementation. This course also looks at needs. This course covers various styles of
marketing, promotions, and sponsorship and development, scriptwriting, and and begin to explore ideas for their capstone
Course length 4 weeks learning still and video camera functions and students presenting a small-scale research the principal advantages of OOP compared technical writing as well as their associated
sales. Students then apply their knowledge storyboarding into the creation of a script research project.
begin to train their critical eye. study. Students will use Microsoft Excel to to procedural programming techniques. drafting and revising techniques.
to develop a sports marketing plan for their for an animation short. Total credit hours 3.0
Total credit hours 4.0 organize, analyze, and present data. Total credit hours 4.0 Total credit hours 4.0
Business Plan Thesis project. Total credit hours 4.0 Course length 4 weeks
SHP4822 Course length 4 weeks Total credit hours 4.0 Course length 4 weeks Course length 4 weeks
Total credit hours 3.5 Course length 4 weeks
Course length 4 weeks
Sports Broadcast Production Course length 4 weeks
CTI2111
The Sports Broadcast Production course SMM3622 GDN4002 TEM1000
IMK642
focuses on the technical fundamentals of MBG620 System
audio, video and communications systems Sports Events MAR6112
Strategic Internet Systems Thinking Technology in the
Storyboard and Game Design Scripting Fundamentals
needed for the production of live broadcast and Entertainment Sports Marketing and Public Relations The Systems Thinking course examines Entertainment and
events. Areas of study include intercom- The Storyboard and Game Design Course In the System Scripting Fundamentals the holistic impact of systems within
communications systems, radio frequency
The Sports Events and Entertainment course Sponsorship Sales focuses exclusively on the development When a bad product review arises on a course, students will learn the fundamentals games. Considering player choice, resource
Media Industries
serves as an examination of sports business
(RF) systems and coordination, broadcast This course explores topics and concepts of the students own mobile game design. bloggers website, how can a company of using programming languages to make acquisition and allocation, game economies, The Technology in the Entertainment and
event management and the strategies
systems signal flow, and record/playback pertaining to sports marketing and the Building upon the knowledge and research reach out to this consumer and correct logic decisions, control the operating system, and more, this course focuses on the Media Industries course examines the
used to market conferences, meetings, and
systems. Additionally, microphone and role of sports sponsorships and the media. conducted in the previous courses, students the problem? How do you combat this and automate systems management. The integrity of complex ecosystems within impact of technology and technological
special events. This course will also examine
camera types and proper operation and Student are placed in real-world scenarios will be able to effectively design and develop potentially harmful issue in a proactive way use of libraries and user-defined functions games. Additional exploration into internal innovations across various industries.
the marketing and packaging of sports and
techniques will be examined. requiring the application of problem-solving their mobile game. Students will begin this that will strengthen your brand and protect will be applied to scripts. Operating system discrete-monetization schemas and their Students will explore a variety of interactive
entertainment events. Students will explore
techniques to resolve sports marketing process by creating game storyboards and your company? Internet public relations shell scripts and interpreted scripting relationships with external economic factors forms, media types, programming
Total credit hours 3.0 event planning, promotion, and production
and sponsorship issues. Student also scripts that clearly illustrate their visions and requires an individual who understands languages will be explored. This course will develop students analytical prowess languages, and organizational structures
Course length 4 weeks for a variety of events and conferences with
examine sports organizations, advertisers, ideas. Wireframes and mock-ups will also be the open community of the Internet and clarifies the types of languages used in in designing game systems to achieve and will also learn how these various
a targeted emphasis on the roles technology
and the media and each ones approach to created to demonstrate the games design how to initiate positive public relations this industry and outlines their successful desired outcomes. components can be combined to create
and design play in their success. This
marketing, promotions, and sponsorship and architecture. Students will collaborate strategies. The Strategic Internet Public application in controlling servers. professional technology-based projects. In
SMM3112 course guides students through budgeting, Total credit hours 3.0
sales. Students then apply their knowledge with one another to provide constructive Relations Course examines proactive public Total credit hours 3.0 addition, students will learn how emerging
planning, staff and equipment management, Course length 4 weeks
Sports Business Models to develop a sports marketing plan for their criticism on each games design and will relations methods that are unique to the Course length 4 weeks technologies are shaping entertainment and
video and graphics production, interactive
Business Plan Thesis project. learn how to apply this feedback to make Internet. In addition, the course addresses media industries and how to prepare for
In the Sports Business Models course, marketing, signage, and the development of
Total credit hours 3.5 improvements to their own mobile games. how a publicist can become an integral part careers in this dynamic field.
students will develop an understanding of strategic partnerships. Students will also be CGA4631
Course length 4 weeks Topics include game level design, game of protecting the image of a company and Total credit hours 3.0
the principles of economics that influence presented with project management tools CTI3561
environments, and character development. how relationship management must be Technical Animation Course length 4 weeks
individual decision makers, both consumers used in event planning and development.
and producers, within an economic system. Total credit hours 3.0
aggressive in this highly accessible medium. Systems Performance and The Technical Animation course moves
Total credit hours 3.0
They will also explore the function of Course length 4 weeks SMM4561 Course length 4 weeks Total credit hours 3.0 Capacity Management beyond traditional keyframe animation to
product markets as they relate to sports. Course length 4 weeks explore systems that allow for the creation ECW3702
Sports Sales and Sponsorship In the Systems Performance and Capacity
Students will examine the different types Management course, students will be of more complex animation tasks such
of relationships forged between sports The Sports Sales and Sponsorship course as cloth, hair, water, and other physics-
Television Writing
MKT163 introduced to techniques to measure and
MAN6224 provides students with an overview of The Television Writing course provides a
organizations, their consumers, and their thereby improve system performance. based motion.
business partners and how industry Sports Management current factors and issues related to sports Storytelling challenging opportunity for students to
Topics such as cloud and virtualization Total credit hours 3.0
businesses develop and nurture streams of sponsorship, including planning, sales and The Storytelling course introduces branding adapt principles and concepts gleaned
and Operations performance and capacity management Course length 4 weeks
revenue through those relationships. negotiations, proposals, and evaluations. and examines the keys to creating a from previous writing courses to develop
will be explored. Industry-standard
This course addresses management Students will explore sports organizations sustainable and effective brand utilizing proficiency with the creative process used
Total credit hours 3.0 tools to measure such performance will
practices within the sports and relationships with businesses, universities, digital storytelling concepts. Students by professional television writers. Students
Course length 4 weeks be introduced as well as the means to
entertainment industry, with an emphasis corporate sponsors, advertising agencies, will explore the mechanics of storytelling are required to think visually in order to
successfully utilize them. Students will
on sports management practices and and individual ticket consumers. This and identify how marketers and content develop a workable premise for an episode
be able to identify which metrics are vital
operational scenarios. Students in this course concentrates on the notions of developers convey themes through their of a current television series that will later be
and how to leverage them to increase the
course explore professional and amateur communication and branding through sales, writing. Techniques and methods for converted into a working script.
performance and capacity of a data system.
athletics, organizational structures, sports the value of sponsorship, and the alignment researching, reporting, messaging, and Total credit hours 3.0
operations and logistics, and sports business of marketing concepts for each respective Total credit hours 3.0
storytelling will be explored to help students Course length 4 weeks
models. Students also formulate a sports client base. Course length 4 weeks
learn how to best structure stories for their
management plan for their Business Plan Total credit hours 4.0 audiences via different delivery systems.
Thesis project. Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
Total credit hours 3.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Total credit hours 3.5 Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.
Course length 4 weeks
This specific course uses the Florida Statewide Course Numbering System (SCNS).

152 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 153


Course Descriptions

CGG432 PBR640 MPR3925 MBG581 EDM533 CGA366 FLM2427 REC3125


Texture Painting The Online Media Room Topics in Music Theory Usability Engineering Visual and Verbal Visual Development Visual Storytelling II Vocal Production
and Sculpting The traditional pressroom or media room is Students in the Topics in Music Theory Students in the Usability Engineering Communication in The Visual Development course provides In the Visual Storytelling II course, students The Vocal Production course specifically
the hub of an organizations media outreach course will build upon their prior theory Course will learn how to use qualitative students with further knowledge of texture will build upon the specializations within addresses the production of vocal tracks and
The Texture Painting and Sculpting course
and engagement efforts to their consumer training toward a more comprehensive and quantitative research techniques for
Instructional Design painting, lighting and rendering, and visual storytelling to learn how sound voice-overs for various media and musical
instructs students in techniques for creating
and/or client. In the online environment, knowledge of musical structure. The course evaluating the user experience including Students in the Visual and Verbal effects. Students will continue to develop and editing function as parts of the applications. The creative component of this
textures and materials for video games by
this effort is typically reflected within a will cover chromatic harmony, diatonic talk-aloud methods, coding schemes, Communication in Instructional Design texturing skills by reviewing real-world visual filmmaking process during the production course explores techniques and strategies
utilizing traditional art skills and industry-
portion of the organizations webpage. In modes, counterpoint, and advanced measurement scales and surveys. Students course will develop their knowledge and references and studying lighting as it applies and postproduction stages. Focus will for capturing the best vocal performance
standard tools. Using digital sculpting,
The Online Media Room Course, students rhythmic techniques. Students will also will also complete a usability analysis, skills in writing manuscript for course to mood and rendering. be on postproduction theory. Students from an artist. The course also examines
painting, and photo-sourcing techniques,
will examine how to develop, integrate, continue to develop their musicianship develop a capstone game prototype, review content that is appropriate for the selected will learn problem-solving techniques to preproduction with vocalists, establishing
students will create and apply textures and Total credit hours 4.0
and manage online media assets within through vocal and keyboard performance, existing usability reports of mobile games, medium, the subject matter, and the apply to logistical, aesthetic, and technical producer/vocalist rapport, conducting
materials for use in current game engines. Course length 4 weeks
the organizations webpage to support ear training, and score analysis. and complete their capstone game proposal. intended target audience. Students will components of telling a story. a vocal session, vocal compilation and
Total credit hours 3.0 both external and internal public relations study visual design theories, including background vocals, microphone selection,
Total credit hours 3.0 Total credit hours 3.0 Total credit hours 4.0
Course length 4 weeks messages. Students will review topics the use of color, typography, images, and signal processing and mixing for vocals
Course length 4 weeks Course length 4 weeks MDV1830 Course length 4 weeks
ranging from the development and usability composition, and sequence. Students will and voice-overs.
of digital media assets to the incorporation apply these theories in the development Visual Frameworks Total credit hours 3.0
CWM510 of progressive online media methods to of presentations, written instructions, and
ECW3652 CTI3007 The Visual Frameworks course introduces FPR580 Course length 4 weeks
strengthen a corporate web presence. online training modules.
The Art of Visual Storytelling application architecting as it relates
Students will also examine how to integrate Transmedia Writing Virtualization Technologies Total credit hours 3.0 to programmatic theories and visual Visual Storytelling
In The Art of Visual Storytelling Course, digital media assets with existing third-party Course length 4 weeks
students study the universal themes of social platforms such as Facebook and
The Transmedia Writing course examines The Virtualization Technologies course constructs of mobile platforms. This Techniques and Technology APR4404
the full range of media landscape and explores the virtualization of resources and course explores how to identify specific
traditional storytelling as well as their Twitter. Finally, students will explore best The Visual Storytelling Techniques and Vocal Techniques
charts the progress of a story across their implementation. Various virtualization use cases for mobile applications and
applications to visual narrative design practices for managing and updating online Technology Course examines the processes
multiple platforms. Television shows are models, hypervisor types, resource VEM1000 how to create an appropriate application In the Vocal Techniques course, students
and new nonlinear and interactive forms media assets to encourage participation and tools used by filmmakers to evoke
often no longer an isolated experience, and pools, and virtual machine migrations flow that supports programming logic, will learn to time and tune vocals as they
of media. Students will analyze historical from across an organization.
the storyline frequently continues after are introduced using open-source and
Visual Arts in the usability, and overall user experience.
specific emotional responses in an
refine their editing skills. This course
examples of visual narratives and then audience. The course curriculum will build
convey ideas and emotions through the
Total credit hours 3.0 the credits roll each week. Driven by the proprietary software utilized by the Entertainment and Students will research and compare current
upon themes from introductory courses
explores dedicated software tools used
Course length 4 weeks audiences appetite for more, this cross- industry. This course prepares students to mobile applications to explore the range of in contemporary vocal production to
use of images and traditional storytelling Media Industries to illustrate how directors enhance the
platform approach provides a strategic apply different virtualization methods and strengths and weaknesses among various manipulate pitch and timing, along with
techniques in order to design new narratives The Visual Arts in the Entertainment dramatic effect of scenes through lighting,
marketing plan and solid entertainment. demonstrate problem-solving skills while implementations. Students will also design the creative and aesthetic ramifications
in a variety of entertainment media formats. and Media Industries course examines location, blocking, movement, and other
MDM690 Total credit hours 3.0 integrating disparate systems. user interfaces (UI) that employ proper of such tools. Topics include techniques
Total credit hours 4.0 the various industries that utilize visual techniques. Students will explore a variety
Course length 4 weeks Total credit hours 3.0 visual components and maintain consistency and strategies for enabling and capturing
Course length 4 weeks Thesis: Presentation of storytelling, including film, digital of interdisciplinary topics that inform the
Course length 4 weeks across UIs, thus building a more cohesive outstanding vocal performances, creating
cinematography, creative writing, and media selection and use of filmmaking methods
Design Solution and intuitive experience for the user.
from fields such as physics, neuroscience,
background vocals, and recording voice-
communications. The course familiarizes overs and dialogue.
This course simulates the conditions of a DGT332 students with the different types of visual Total credit hours 4.0 psychology, and the humanities. Students
CWM690 Course length 4 weeks Total credit hours 3.0
professional working environment in which SIM4319 art forms, genres, scripting styles, and will also learn advanced camera techniques,
The Business of each student is required to make an online Typography and Page Layout from camera operation to visual composition Course length 4 weeks
organizational structures that each discipline
presentation of their thesis project to a The Typography and Page Layout course Virtual and and cinematography. Topics include film
Creative Writing utilizes, as well as how formatting of visual
panel of professionals. Using established introduces students to the world of Augmented Reality art might be redesigned for transmedia FLM1423 aesthetics, visual image design, staging, and
In The Business of Creative Writing Course, criteria and guidelines, students in the professional typography. Students will learn technical operations. SDV4116
The Virtual and Augmented Reality course impact. Students will also build a firm
students will learn about the business of Thesis: Presentation of Design Solution how to use typography as a critical part of Visual Storytelling I
will introduce students to the concepts and understanding of the various skill sets Total credit hours 5.0
creative writing as well as similarities and Course will present their projects and page layout as they continue to build upon The Visual Storytelling I course examines Wearable Computing
technology at the forefront of development common in the visual arts industries in order Course length 4 weeks
differences among different entertainment explain how their research, preliminary their knowledge of design concepts. This the fundamental disciplines and principles The Wearable Computing course covers
in virtual reality and augmented reality. to develop the skills most sought after in
media genres and distribution methods. investigations, and applications contributed course also trains students to perceive the inherent within the world of film, television, the basics of usability, user experience, and
Students will study the incorporation of their prospective careers.
This course will complement students to the process used to arrive at their final printed or viewed page as an integrated and digital media production. During the human-factors science. The course focuses
current consumer-grade equipment and Total credit hours 3.0 ECW1410
writing skills with the marketing, publishing, design solutions. graphic element. Students will participate course, students will learn how writing, on wearable technology such as smart
peripherals as well as the development Course length 4 weeks
and legal basics necessary to be successful in group discussions and critiques as they directing, producing, cinematography, art Visual Thinking and Writing watches and headsets to prepare students
Total credit hours 5.0 of new devices. This course will expand
creative writers in the entertainment media work through projects using the latest direction, makeup, and sound function as to work in a multidisciplinary environment
Course length 4 weeks students knowledge of the various elements The Visual Thinking and Writing course
industry. In addition, current issues, topics, publishing software. elements of the filmmaking process as well that integrates programming and design.
involved in designing the way a simulation introduces students to the creative structure
and trends that may impact the careers of as how these specializations intersect during Students will develop and execute usability
Total credit hours 4.0 environment or modeled data is visualized. of the visual medium. Students learn the
graduates will be addressed, such as the preproduction and production. Students and user-experience tests using the
Course length 4 weeks Total credit hours 3.0 building blocks of visual storytelling, such
roles of literary agents and unions, new will learn aspects of theory related to each principles of human-computer interaction
Course length 4 weeks as how to communicate moods, emotions,
technologies, and new opportunities. department. An emphasis will be placed on and human-factors studies, evaluating the
ideas, sounds, and scenery through props. In
Total credit hours 4.0 the study of filmmaking as an artistic and results and developing reports that inform
this course, students learn how to translate
Course length 4 weeks technical industry, and students will hone the software-development process.
the four-dimensional world into clear and
important skills of collaboration, artistic Total credit hours 3.0
evocative writing.
expression, and technique. Course length 4 weeks
Total credit hours 4.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

154 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 155


Course Descriptions

IMK662 WEB4550 IEP086 IEP099 ECW4101 ECW4421


Web Analytics Web Design Writing 1 Writing 4 Writing Workshop I: Film Writing Workshop IV:
and Optimization In the Web Design course, students will Writing 1 promotes the development of In Writing 4, students will apply critical- In the Writing Workshop I: Film course, Video Games and
explore the multifaceted discipline of web basic competencies in written English. This thinking and storytelling skills to develop students will apply principles of character
The goal of analyzing web metrics is to
design from a strategic media perspective. course focuses on tools such as paragraph original compositions and expand their development, plot construction, and format
Interactive Formats
create and provide a measuring system that
Students will gain a basic understanding development, self- and peer-editing, vocabulary. Emphasis on APA citation, to film and animation scripts in a workshop The Writing Workshop IV: Video Games and
defines a trend or a characteristic within a
of website wireframes, information audience awareness, and mind mapping to research, and the writing process, from environment. Students will participate in the Interactive Formats course explores the
companys Internet marketing structure.
architecture, and target audience analysis. improve students ability to communicate prewriting to proofreading, is designed workshop by posting, reading, and providing storytelling process as it relates to games
As presented in the Web Analytics and
The web will be examined as a platform for basic information clearly in English. Topic to transition students into writing feedback about the film and animation and other interactive media. The unique
Optimization Course, web metrics can
the production, promotion, and distribution areas include American literature and responsibilities at the university level. scripts in order to refine their skills as challenges associated with the development
be used to explain an outcome, correct
of media and personal branding; as an songwriting. Students will also have the Activities include blog writing, academic writers and editors. Critiques will take place of interactive content are explored in the
a problem, chart a future trend, and/or
interactive medium of communication; and opportunity to create their own poems, essay development, and journaling, as in the workshop environments. context of students work by workshopping
gauge the success of a marketing endeavor.
as an art form. songs, and simple short narratives. well as working with Full Sails Library and ideas with other students and faculty.
Understanding web metrics and being Total credit hours 4.0
Total credit hours 4.0 Total credit hours 2.0 Writing Center. Course length 4 weeks Total credit hours 4.0
able to craft reporting structures that
meaningfully analyze this data will assist Course length 4 weeks Course length 4 weeks Total credit hours 2.0 Course length 4 weeks
a marketing team to make productive Course length 4 weeks
decisions that facilitate growth and ECW4220
strengthen the companys marketing goals. IMK542 IEP089
CWM610
Writing Workshop II:
Total credit hours 3.0 Web Design and Usability Writing 2
Course length 4 weeks Television
Students in the Web Design and Usability In Writing 2, students will learn basic Writing for Games
The Writing Workshop II: Television course
Course will demonstrate their understanding academic essay writing. Skill-development The Writing for Games Course provides a
provides a stimulating, creative opportunity
of web design and user interface principles areas include idea organization, simple technical overview of how games are created
IMK473 for students to review and critique scripts
that will help them achieve their marketing essay structure, English grammar review, and presents a variety of video games,
and story ideas designed for the broadcast
Web Analytics and Reporting goals. Students will also analyze web and effective thesis statement construction. gaming genres, and gaming platforms
industry. In this course, students will be
standards, web design fundamentals, web Students will also learn basic writing from a storytelling point of view. Areas
The Web Analytics and Reporting course exposed to how the television industry
interface and usability, and web design mechanics and techniques for editing. of exploration will include mythology,
shows students how to evaluate whether makes use of test markets, research groups,
issues that influence search engine rankings. Activities include campus exploration, strategy, science fiction, fantasy, and socially
a website is accomplishing its marketing and pilot programming to present and refine
Total credit hours 3.0 journal writing, and song critiques. conscious themes in games, as well as topics
objectives and how to report the television scripts.
Course length 4 weeks Total credit hours 2.0 related to comic books and graphic novels.
productivity of the website to the company Total credit hours 4.0
or client. This data is critical for securing Course length 4 weeks Total credit hours 4.0
Course length 4 weeks
financial investment in a website and is also Course length 4 weeks
vital to forecasting how future investments GDN3741
should be made to help strengthen a IEP092
websites marketing presence. This course World Building NMJ520
ECW4321
shows students how to resolve issues that The World Building course teaches students Writing 3 Writing Workshop III: Comics
might affect a websites marketing presence how to create a level based on game In Writing 3, students will learn how to Writing for Interactive Media
In the Writing Workshop III: Comics course,
and productivity. interactions and features. Designing a level move from the standard paragraph to well- A primary objective of the Writing for
students will learn about the scripting
Total credit hours 4.0 by interaction allows the game designer to organized, basic academic essays in various Interactive Media Course is for students to
process for comic strips in order to gain
Course length 4 weeks map out the perfect game scenarios to give genres. Topics include identifying purpose master narrative principles by examining
practice in the premise-creation, page-
to the player. Since games allow a degree of and audience awareness, developing new ways of telling interactive, narrative
breakdown, outlining, and storyboarding
free will, it is the designers responsibility to grammar and academic vocabulary, and stories for visual and digital media while
steps of the creative-writing process.
present the player with optimal situations understanding organization patterns. learning through experience about the
WDD4416 Students will also learn the conventions
to utilize and master game features. This Total credit hours 2.0 critical role that multimedia methods
of narrative structure and character
Web Application Integration is achieved by linking well-thought-out Course length 4 weeks play in engaging audiences with complex
development in the comic industry in a
interactive scenarios. Advanced concepts information. The course explores both
In the Web Application Integration course, collaborative workshop environment.
such as interaction-driven level, modularity, the mechanics of storytelling as well as
all of the elements of web development Total credit hours 4.0
and combat scenarios are also covered in how journalists convey themes through
come together with an emphasis on the Course length 4 weeks
this course. their writing. Students establish habits
integration of complex, interactive solutions
Total credit hours 4.0 for thinking comprehensively about the
being prepared for deployment. Students
Course length 4 weeks storytelling process by learning how
will complete the process of integrating
to identify stories and engaging in the
and optimizing a web-based solution that
development of specific storytelling
is compatible with various platforms and
processes including voice, context,
targeted devices. This course teaches skills
dialogue, character, time, and space. The
required to produce web solutions within
course emphasizes how story structures
modern production environments.
change across different delivery systems
Total credit hours 4.0 and platforms.
Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

156 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 157


General
INFORMATION

158 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N 159


Admissions

Undergraduate Admissions Requirements Online Admissions International Undergraduate Admissions Application Process
Applicants to online-only degree programs will be required to complete a technology Admissions Requirements:
Applicants must submit the following to be considered for admission: The Admissions Department is prepared to assist with completing the application
assessment. The assessment will determine whether students have the skills,
Application for AdmissionApplicants must submit the completed application process. To apply:
competencies, and access to technology necessary to succeed in a distance education International applicants must meet all of the Universitys admissions requirements (see
and fulll all the requirements therein. Complete an interview with your Admissions Representative.
environment prior to their enrollment in the program or course of study. requirements for Admissions section). In addition, International applicants must meet
$40 application feeThe application fee must be submitted with the application. the following requirements in order to be considered for admissions: Complete the Application for Admission.
The application and application fee may be submitted prior to submission of the Once enrolled into a program, students will complete the orientation module. The
Language Prociency* - Applicants whose native language is not English Submit completed application along with $40 application fee.
following supporting documents. module explains the best practices for conducting online learning, overall operation
must demonstrate the required level of language prociency by providing To reserve a seat for a program start date, a $200 deposit is required.
Documentation of High School Graduation, General Educational Development of the online platform, procedures for troubleshooting problems and contacting the
documentation of one of the following: If applying for an additional program, a $200 deposit is required for each
(GED) scores, or other equivalent, state-approved diploma examination technical support team, and general school policy as it applies to the online format.
TOEFL (Test of English as a Foreign Language) additional program.
FullSail requires that all applicants have completed high school and received a Applicants to online degree programs are required to have access to a reliable
standard high school diploma or have passed the GED. Applicants must provide Paper and pencil test: minimum score accepted is 550
computer or tablet capable of running multimedia applications and navigating media- Once all documents are completed and submitted, applicants will be notied in writing
documentation of their high school graduation, or passing GED scores prior Computer-based test; minimum score accepted is 213 of admission decision. The application fee and deposit(s) are credited to the cost of
rich websites. Applicants are also required to have access to a reliable high-speed
to starting a program. Applicants who hold a GED must submit GED test score New internet-based test; minimum score accepted is 79 tuition but are not covered by nancial aid. All deposits are fully refundable.
results and/or their GED diploma. Internet connection.
IELTS (International English Language Testing System)
The GED must be approved by a State Department of Education to be considered. The minimum required score is 6
Note that GED Tests cannot be taken online and can only be taken at an ocial Graduate Admissions Requirements Accuplacer
Transfer Credit
testing center. Achievement of appropriate ocial scores from certied independent online
Graduate School applicants must possess one of the following to be eligible: Credit for Previous Education
FullSail may request additional documentation to verify the successful completion based English Language assessment test (Accuplacer) Additional language
A FullSail Bachelors Degree with a minimum cumulative GPA of 2.0. Students with previous postsecondary education may request credit for previous
prociency exams may be accepted. Contact your admissions representative
of high school (such as, but not limited to, student transcripts) and/or to assess the A baccalaureate or higher level degree from another accredited postsecondary for more information. education.
preparation provided by the issuing institution. In all cases, FullSail retains the sole educational institution recognized by the U.S. Department of Education. Degree
Financial Guarantee - must be provided to verify available funding for tuition and
discretion to determine whether or not the secondary training completed by the held must be of similar scope and subject matter as to prepare applicants for the Transfer Credit
related expenses for the rst academic term of the chosen degree program.
applicant is sucient to satisfy the high school graduation admission requirement. educational program objectives of the Graduate School Degree Program, with
Documentation of High School Graduation - FullSail requires that all applicants Those seeking transfer credit from another accredited postsecondary school while
Government Issued Photo IdenticationApplicants must submit a a transfer academic average of 2.0. Applicants who meet these criteria will be
who have completed high school at a foreign institution must provide ocial attending FullSail must submit must submit a copy of ocial transcripts to the
government issued photo ID. Such as: considered for admission pending an evaluation of a copy of ocial transcripts.
Transcripts are required to include graduation date, nal GPA and degree earned. documentation to the International Department to determine U.S. equivalency. Document Management Team. To receive transfer credit, students must have
Copy of a Valid State Issued Drivers License successfully completed courses similar in scope and content to FullSail courses. The
Documentation of high school graduation or GED is not required. Foreign School Credentials - must be submitted to an outside evaluation
Copy of a Valid State Issued Identication Card submission of a copy of ocial college transcripts must occur within the rst two
service for determination of U.S. equivalency. Please contact your Admissions
Copy of a Valid Passport Applicants to the Game Design, M.S. program must possess a baccalaureate Representative or an International Liaison for recommended evaluation services. weeks of attendance at FullSail.
Complete the Technology Assessment for your program of study. or higher level degree from an accredited postsecondary educational institution
English Translation - any documentation not in English must be accompanied by For those classes that begin the rst week in a degree program, a copy of ocial
recognized by the U.S. Department of Education. Degree held must be of similar scope
Language ProciencyIf primary language is not English, verication of a certied English translation. college transcripts must be received before class begins. The right to receive transfer
language prociency is required. All required documentation that is not in and subject matter as to prepare applicants for the educational program objectives of
Obtain Visa - applicants for a campus-based degree program are required to credit for a course is only granted for successful completion of prior education in
English must be accompanied by a certied English translation. the Game Design, M.S. program, with a minimum cumulative GPA of 2.5. Applicants
obtain the proper visa in order to study full time. (not required for online-based subjects that have received a grade of C or better. Transfer credits are awarded based
who meet these criteria will be considered for admission pending an evaluation of a
Domestic/United States applicants with international/foreign transcripts degree programs) on courses already completed and recommendations to attend courses at other
will need those transcripts to be translated and evaluated by a 3rd party. copy of ocial transcripts. Transcripts are required to include graduation date, nal
Complete the Technology Assessment for your program of study. institutions cannot be provided. Acceptance of transfer credit may change a students
GPA, and degree earned.
Computer Animation and Game Art Bachelor of Science Degree Program NOTE: REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE, eligibility for certain types of nancial aid. All credits will be automatically applied to the
applicants should possess artistic skills. Traditional art classes are recommended
Game Design Master of Science Program applicants should have extensive COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS. end of the students academic program, unless specication not to transfer some or all
academic coursework in Computer Animation, Game Art, Game Design, Game of the credits is received.
prior to entering the program. A foundation of sketching, sculpting, and painting are
important for the animation industry and are essential in developing the 3D artist.
Development, Mobile Development, or Software Development. Applicants * INTENSIVE ENGLISH APPLICANTS ONLY: LANGUAGE PROFICIENCY SCORES ARE NOT REQUIRED FOR
are strongly encouraged to review the Game Design Master of Science curriculum APPLICANTS WITH NO ENGLISH LANGUAGE PROFICIENCY FullSail may request additional documentation to verify and/or assess the preparation
Game Development, Software Development and Simulation and before applying to ensure they have acquired the requisite skills in order to be provided by the issuing institution. In all cases, FullSail retains the sole discretion to
Visualization Bachelor of Science Degree Program applicants must demonstrate successful in the program. determine the transferability of credits.
aminimumfoundation in Algebra II, Pre-Calculus,andTrigonometry. Introductory International Graduate
Creative Writing, M.F.A. applicants career objectives will be considered when an Procedure:
programming classes are also recommended.
admission decision is made. Admissions Requirements Upload a copy of ocial transcripts through Launch (the student portal).
ASkillsAssessmentTest covering advanced mathematical concepts will be Transcripts will be reviewed by the Document Management Team.
International applicants must meet all of the Universitys admissions requirements
administered prior to beginning class. Applicants must complete the Math Self-
(see requirements for Admissions section). In addition, college transcripts must Applicants will be notied of transfer credit approval or denial prior to their
Evaluation andobtain asatisfactory score on a Skills Assessment Test to enter
be submitted to an outside evaluation service for determination of U.S. Bachelor expected start date.
the Game Development, Simulation & Visualization,or the Software
equivalency. Please contact the International Department for recommended
Development Bachelor of Science program. To determine the cost and transferability of credits, contact FullSails
evaluation services.
Admissions Department.
Military Program Track Applicants
Applicants to a military program track (MPT) must meet all of the Universitys
admission requirements (see Requirements for Admission section). MPT applicants
must also be active members of the armed forces.

160 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Admissions 161


Admissions Financial Aid

Credit by Examination Full Sail Prepaid Tuition Program FullSails Financial Aid Department provides assistance with tuition and/or living Florida Student Assistance Grant
expenses for those who qualify. As a nancial aid student you need to make informed
Undergraduate, campus-based students are eligible for credit by examination (CE) The Florida Student Assistance Grant (FSAG) is a need-based program administered by
FullSail oers a Prepaid Tuition Program to applicants who have not yet graduated decisions regarding the types and amounts of nancial aid available.
to earn credit toward graduation. Undergraduate campus students who have work the state. This grant is awarded to students who show nancial need based upon the
from high school. This plan allows early applicants to secure a future FullSail education
experience or who cannot provide a college transcript prior to the deadline for You may complete your FAFSA online by going to www.fafsa.ed.gov. The federal school eligibility criteria of the grant program and the availability of funds.
at current tuition prices.
submission, may take a CE test in each course for which credit is being sought and code for FullSail is 016812.
must obtain a score of 75 percent or better in order to receive credit. CE tests must Tuition pre-payment is only available to applicants who: Florida Bright Futures Scholarship Program
Eligibility for Federal Financial Aid Programs requires that a student be a U.S. citizen or
occur within the rst two weeks of attendance at Full Sail. For those classes that begin 1. have not completed high school, This is a lottery-funded scholarship to reward Florida high school graduates who
eligible non-citizen [Alien Registration Receipt Card (Form I-151) or Permanent Resident
the rst week, the test must be taken before the course begins. A minimum of 25 2. apply for the pre-payment plan, Card (Form I-551), commonly known as a green card]. demonstrate high academic achievement. This program is comprised of three
percent of an undergraduate degree programs semester hours or equivalent must awards: the Florida Academic Scholars Award, the Florida Medallion Scholars Award,
3. begin the pre-payment plan prior to completing high school, Financial aid is only available to a student considering one or more Degree Programs.
be taken to receive a degree from Full Sail University. Matriculation agreements with and Florida Gold Seal Vocational Scholars Award. Each award has dierent criteria
other postsecondary institutions or universities are handled on an individual basis and 4. upon acceptance of the pre-payment plan, pay the tuition either in a Individual course students are not eligible for nancial aid. On a case-by-case basis, for eligibility. Applications and eligibility criteria are available from your high school
lump sum or begin making equal monthly installments, FullSail reserves the right to decline the certication of any educational loan.
may negate the usual testing procedure. guidance oce.
5. start a FullSail education by December 31 of their high school Once you complete the FAFSA, the Department of Education will send you the
CE tests can only be taken one time. There is no fee to take the exam, but it must graduation year, and
results and you can discuss your available options with one of FullSails nancial aid
be scheduled through Enrollment or the Student Success Department prior to the
6. pay the tuition in full prior to the rst day of class. professionals. This discussion will assist in determining the best federal and non-
Federal Loans
beginning of a course. If a student starts a course, they are no longer eligible to take
the CE test for that course. Seven and one-half percent simple interest will be charged for the on-going tuition federal aid resources that are available to you. Federal Loans are provided to students through the William D. Ford Federal Direct
balance each year. Should the plan be canceled at any time, a full refund will be made Additional nancial aid and loan applications as well as other pertinent information on Loan program. To apply for a federal loan, a Free Application for Federal Student
Graduate, online students who have at least ve years of management and/or
within 30 days. Interest will not be paid on money deposited with FullSail. Financial sources of funding are available through the FullSail Financial Aid Department. Aid (FAFSA) should be completed. Once eligibility is determined, a Federal Master
leadership experience may be eligible for credit by examination. For the following
aid, for those who qualify, is available for living expenses to those participating in the Promissory Note must be completed. The Financial Aid Department is available to
graduate degree programs: Business Intelligence Master of Science, Entertainment While attending FullSail, students must maintain Satisfactory Progress and meet
Prepaid Tuition Program. answer any questions you may have regarding these forms.
Business Master of Science, or Internet Marketing Master of Science, a maximum of specic credit hour and weeks of instruction requirements in order to receive their
ve courses may be considered for credit by examination. Prospective students will nancial aid. Students not actively attending due to a Interruption of Training,
be asked to submit their undergraduate transcript, a resume, and a letter of intent Suspension, Termination or Withdrawal may not receive award disbursements. Stafford Loans
to qualify for credit by examination. The nal decision to allow CE tests rests with the
Program Director of the graduate degree program. Not all courses in these programs A Staord Loan is a low-interest loan made to a student enrolled in a FullSail
are eligible for credit by examination. Students must achieve a score of 85 percent Grants and Scholarships Undergraduate or Graduate Degree Program. Annual loan limits increase in
or better in order to receive credit. A majority of the credits required for a graduate subsequent years where a student has progressed to a higher grade level.
Grants are forms of aid that do not have to be repaid. FullSail can assist you in Repayment terms and conditions are exible in order to meet the needs of
degree program must be completed at Full Sail University.
determining your eligibility for available grant programs. students after graduation.
Credit for Military Education and Training Like grants, scholarships do not require repayment. Scholarship requirements
Students who have completed Military Courses orMilitary Experience can submit and application procedures vary depending upon the criteria set by the scholarship
provider. FullSail has scholarships available for qualied students. For more Parent PLUS Loans
a copy of their SMARTS (Sailor/Marine American Council on Education Registry
Transcript), AARTS (Army/American Council on Education Registry Transcript), information, see the FullSail Scholarship guide at fullsail.edu/admissions/scholarships A Parent PLUS Loan is a credit-based loan made to either parent of a dependent child
Community College of the Air Force, or Coast Guard Institute Registered Transcript enrolled in a FullSail Undergraduate Degree Program. Available to credit-worthy
Federal Pell Grant
to the Document Management Team. Consideration for the possibility of awarding parents, these loans provide funds for a students educational expenses and may
credit will also be given for any course or experience that has an ACE credit The Federal Pell Grant Program is designed to assist undergraduates with education also provide additional money for living expenses. The interest rate is determined by
recommendation.Please be aware that thecredit recommended by ACE does expenses. Under this program, an undergraduate is one who has not earned a Congress and compares favorably to other education nancing options.
notguarantee the awarding of FullSailUniversity credit for that course or experience. bachelors or rst professional degree.
Awards for the 2016-2017 year range up to $5,815. The U.S. Department of Education
Active military students should audit and review their military transcripts periodically
uses a standard formula, established by Congress, to determine eligibility.
Graduate PLUS Loans
(every 6 months if on active duty) for updates and modications. Speak with your
academic advisor if there have been updates. A Graduate PLUS Loan is a credit-based loan made to a student enrolled in a FullSail
Federal Supplemental Educational Opportunity Grant Masters Degree Program. Similar to the Parent PLUS Loan, but only available to credit-
Transferability of Credit The Federal Supplemental Educational Opportunity Grant (FSEOG) is also designed worthy graduate students, Graduate PLUS loans can also provide funds for educational
Questions regarding matriculation should be directed to the institution at which to assist undergraduates with education expenses. Under this program, an and living expenses. Students should always consider lower cost Staord Loans before
continued education is being sought. The transferability of credit from FullSail to undergraduate is one who has not earned a bachelors or rst professional degree. applying for a Graduate PLUS Loan. As with Staord Loans, repayment terms and
another institution is at the discretion of the accepting institution. It is the students Amounts are determined by application of the federal formula regarding a students conditions are exible in order to meet the needs of students after graduation.
responsibility to conrm whether or not credits will be accepted by another college. need as determined by the information provided on the Free Application for Federal
Student Aid (FAFSA) and Pell Grant eligibility. Awards for the 2016-2017 year range up
to $500.
Individual Courses
Some courses may be taken on an individual basis. A $200 deposit for each individual
course must be included with the application. The balance of tuition is due on or
before the rst day of class. Individual course students are not eligible for nancial aid.
Most individual courses have prerequisites. Acceptance into a course is determined
by the respective Program Director and/or the Director of Student Aairs. Contact an
Admissions Representative for more information.

162 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Financial Aid 163


Financial Aid Career Development Department General Information

Private Education Loans The student may continue to receive nancial assistance during this warning period. At The services of the Career Development Department are a continuation of the Fees / Deposits
the end of the warning period in the current semester and at the beginning of the next students education and support the student in the pursuit of employment post-
Many private lenders oer alternative education loans to supplement the federal semester the student will: graduation. A $40 application fee is required to apply for a program.
programs after maximum limits are reached. These non-federal education loans Be removed from the warning status if student has regained satisfactory A refundable $200 deposit is required to reserve a seat for a program start date.
FullSails Career Development Department governs:
have diering fees, interest rates and repayment options. They are credit-based and academic progress.
1. degree-specic lectures and presentations designed to prepare For those applying for a second, or multiple degrees, an additional $200 refundable
students may often secure a more favorable interest rate by using a co-signer. Private students for the pursuit of internships and entry-level employment,
OR deposit is required.
education loans provide funds for educational and living expenses up to the cost of including instruction about rsum creation, interview techniques,
attendance less other nancial aid. Students are strongly encouraged to maximize Lose nancial aid eligibility and be suspended from receiving assistance from
federal, state, and institutional sources due to a failure to regain satisfactory
and the professionalism required within the industry, A $200 deposit is required for each individual course. Availability of a course or
their eligibility for federal aid prior to applying for any private education loan. Contact 2. regularly updated resources for research of potential employers in degree start date is subject to class size limitations. A seat will only be reserved
academic progress. The students nancial aid will be removed and cash payments
the Financial Aid Department for more information. added to the students account. The student will receive a letter informing them of the industry, upon receipt of each course/ programs deposit.
the loss of nancial aid eligibility. 3. a well-organized industry outreach eort to promote awareness of The application fee and deposit(s) are not covered by nancial aid.
Special Programs If a student loses nancial aid eligibility it will prevent the student from receiving
FullSails degree programs, as well as qualied graduates and their
successes, and The application fee and deposit(s) are included in the tuition prices listed.
any Title IV, state, or institutional nancial assistance until such time as the student
FEDERAL WORK-STUDY FullSail participates in the Federal Work-Study Program. The 4. an online community for all FullSail alumni to promote networking Deposits held for future Degree Programs may be credited toward any amount
meets all satisfactory academic progress standards. Students can regain nancial aid
Federal Work-Study Program is designed to provide jobs to qualied students with and professional relationships. due FullSail, for any other tuition or fees that may be due.
eligibility at the point that they are once again in satisfactory academic progress and
nancial need allowing them to earn money to help pay education-related expenses.
may reapply for nancial aid at that time. FullSail degree program students preparing for graduation as well as alumni
The program encourages community service work and work related to the students
course of study. Students are awarded Federal Work Study funds based on a federally Students who lose eligibility due to Unsatisfactory Academic Progress may choose to throughout their careers may utilize Career Development services. Those desiring Delay of Start Date
prescribed formula. FullSail is an equal opportunity employer. appeal the loss of nancial aid eligibility. assistance must register their requests with the Career Development Department.
The Career Development Department requires a consistent and professional dialogue FullSail will charge a non-refundable fee of $100 for each revision that results
The appeal process allows students who have lost their nancial aid eligibility due from each student or graduate in order to provide eective assistance. Flexibility is in a delay of a students start date.
Financial Aid on the Web to unsatisfactory academic progress to appeal to have their eligibility temporarily desirable with respect to location or type of employment and may enhance the eorts
reinstated due to the assertion that the unsatisfactory progress was as a result of of our services. Relocation for specic types of employment may be necessary in order
U.S. Department of Education - www.ed.gov unusual or extraordinary circumstances. International Currency
to successfully launch and maintain a career in the entertainment media industry.
Federal Aid Programs - www.studentaid.ed.gov Extraordinary circumstances that can be considered are illness, a death in the family, In an eort to minimize costs due to international currency exchange and bank
Even though FullSail makes a reasonable eort to assist each graduate in seeking
relocation or catastrophe. Students in an extraordinary situation may appeal their loss surcharges, a wire transfer or a credit card is recommended for payment of all fees,
Free Application for Federal Student Aid - www.fafsa.ed.gov employment, this in no way constitutes a promise or guarantee of employment.
of eligibility by submitting an Appeal form to the Financial Aid Appeals Committee. deposits and tuition for International applicants and students. Regardless of payment
Florida Department of Education - www.oridastudentnancialaid.org Career assistance may be suspended in the event that a student or graduates
Appeal forms can be accessed on Full Sail Connect. Appeal forms may be submitted in method, all fees must be paid in United States currency. Please contact FullSails
nancial commitments are not met or if the student or graduate displays
National Student Loan Data System - www.nslds.ed.gov the main Financial Aid lobby. International Liaison for details.
unprofessional behavior. Completion of individual courses does not qualify students
Appeal Steps: for career assistance.
Receipt of Financial Aid Funds Obtain and complete the Loss of Eligibility Appeal form on Full Sail Connect. Multiple Degrees
Submit an appeal form along with any additional documentation which supports Students may take any combination of Associate of Science Degree Programs,
Students who receive nancial aid at FullSailUniversity must maintain satisfactory the extraordinary circumstances.
academic progress in an eligible degree or certicate program. The following Bachelor of Science Degree Programs, Master of Science Degree Programs,
requirements dene what satisfactory academic progress is for nancial aid recipients The Committee will review the appeal form and the student will be notied in writing and/or Bachelor of Fine Arts Degree Programs, based on eligibility requirements.
as it applies to eligibility for the receipt of nancial aid funds. regarding the approval or denial. Students in this probation status will receive their A $200 refundable deposit is required to reserve a seat for each additional certicate,
nancial aid funding for the current semester. Students are allowed to appeal the loss undergraduate, or graduate program. An Admissions Representative is available to
Satisfactory academic progress is checked at the beginning of each Semester. Students oer recommendations on Degree Program combinations and order.
of eligibility for nancial aid twice while in pursuit of a degree.
not meeting the requirements stated in FullSails Satisfactory Academic Progress
policy will be placed on Financial Aid Unsatisfactory Academic Progress Warning during
that semester of enrollment and will be notied of their Financial Aid Unsatisfactory Non-Sufficient Funds
Academic Progress Warning status by their respective Education Student Advisor.
A non-refundable $25 fee will be charged for any check returned for
The Education Student Advisor will develop an Academic Recovery Plan mandating non-sucient funds.
methods of improvement and strategies for accomplishing Satisfactory Academic
Progress by the beginning of the next semester. The Academic Recovery Plan will be
in writing and reviewed and agreed to by the student. Financial Aid Unsatisfactory Security Key Card
Academic Progress Warning status will not prevent the student from receiving
To access facilities at FullSail, each student is furnished a specially programmed,
nancial aid. The semester during which the student is in a Financial Aid Unsatisfactory
security-system key card. A $10 non-refundable fee is charged upon enrollment and
Academic Progress Warning status is meant to inform the student of academic
will be included in the students Institutional Fees. This fee must be paid before a card
problems and provide time for corrective action.
will be issued. All students are required to possess the card at all times and replace any
lost card promptly by purchasing a new one.

164 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Career Development Department 165


Tuition Breakdown - Campus Tuition Breakdown - Online

January - July 2017 August - December 2017 May - July 2017


Cost Per Cost Per Cost Per
Degree Semesters Tuition Degree Semesters Tuition Degree Semesters Tuition
Credit Hour* Credit Hour* Credit Hour*

CAMPUS UNDERGRADUATE PROGRAMS CAMPUS UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS

Cloud Technologies $621 5 $74,500 Cloud Technologies $671 5 $80,500 Audio Production $450 8 $54,000

Computer Animation $621 5 $74,500 Computer Animation $671 5 $80,500 Computer Animation $450 8 $54,000

Creative Writing for Entertainment $488 5 $58,500 Creative Writing for Entertainment $500 5 $60,000 Creative Writing for Entertainment $450 8 $54,000

Digital Arts & Design $621 5 $74,500 Digital Arts & Design $671 5 $80,500 Digital Cinematography $450 8 $54,000

Entertainment Business $467 5 $56,000 Entertainment Business $500 5 $60,000 Entertainment Business $450 8 $54,000

Film $621 5 $74,500 Film $671 5 $80,500 Game Art $450 8 $54,000

Game Art $621 5 $74,500 Game Art $671 5 $80,500 Game Design $450 8 $54,000

Game Design $621 5 $74,500 Game Design $671 5 $80,500 Graphic Design $450 8 $54,000

Game Development $621 5 $74,500 Game Development $671 5 $80,500 Internet Marketing $450 8 $54,000

Media Communications $467 5 $56,000 Media Communications $500 5 $60,000 Media Communications $450 8 $54,000

Mobile Development $467 5 $56,000 Mobile Development $500 5 $60,000 Mobile Development $450 8 $54,000

Music Business $467 5 $56,000 Music Business $500 5 $60,000 Music Business $450 8 $54,000

Music Production $600 5 $72,000 Music Production $650 5 $78,000 Music Production $450 8 $54,000

Recording Arts $600 5 $72,000 Recording Arts $650 5 $78,000 Sports Marketing & Media $450 8 $54,000

Show Production $600 5 $72,000 Show Production $650 5 $78,000 Web Design & Development $450 8 $54,000

Simulation & Visualization $621 5 $74,500 Simulation & Visualization $671 5 $80,500

Software Development $467 5 $56,000 Software Development $500 5 $60,000 ONLINE GRADUATE PROGRAMS

Business Intelligence $778 3 $28,000


Sports Marketing & Media $488 5 $58,500 Sports Marketing & Media $500 5 $60,000
Creative Writing MFA $596 3 $28,000
Web Design & Development $621 5 $74,500 Web Design & Development $671 5 $80,500
Entertainment Business $675 3 $28,000

CAMPUS GRADUATE PROGRAMS CAMPUS GRADUATE PROGRAMS Entertainment Business w/ Sports Management $675 3 $28,000

Entertainment Business $850 3 $35,280 Entertainment Business $850 3 $35,280 Innovation & Entrepreneurship $778 3 $28,000

Entertainment Business w/ Sports Management $850 3 $35,280 Entertainment Business w/ Sports Management $850 3 $35,280 Instructional Design & Technology $778 3 $28,000

Film Production $534 3 $31,000 Film Production $534 3 $31,000 Internet Marketing $757 3 $28,000

Game Design $768 3 $31,880 Game Design $768 3 $31,880 Media Design MFA $569 3 $33,000

Mobile Gaming $778 3 $28,000


CAMPUS COURSES OF STUDY CAMPUS COURSES OF STUDY
New Media Journalism $596 3 $28,000
Intensive English - Level 1 $368 2.25 $14,000 Intensive English - Level 1 $368 2.25 $14,000
Public Relations $737 3 $28,000
Intensive English - Level 2 $385 1.5 $10,000 Intensive English - Level 2 $385 1.5 $10,000

Intensive English - Level 3 $400 1 $7,000 Intensive English - Level 3 $400 1 $7,000 ONLINE CERTIFICATE PROGRAMS

Intensive English - Level 4 $444 0.5 $4,000 Intensive English - Level 4 $444 0.5 $4,000 Audio Production $333 2 $6,000

Instructional Design & Technology $600 1 $7,200

Internet Marketing $600 1 $7,500

Media Communications $375 2 $6,000

*CREDIT HOUR COSTS ARE PROVIDED FOR COMPARISON ONLY. FULL SAIL TUITION IS NOT CHARGED ACCORDING TO CREDIT HOUR CALCULATIONS.

166 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N 167


General Information General Information

Comparative Program Information Associate of Science Degree: Whats Included Project LaunchBox
Audio Production Online The primary component of the institutional fee is Project LaunchBox, which is
Comparative program information related to tuition and program length is The cost of a FullSail Program includes expenses such as textbooks, manuals,
Computer Animation Campus & Online an Apple MacBook Pro computer* that serves as a personal workstation throughout
available from: media, production materials, lab fees, technology fees, and other associated costs
Cloud Technologies Online their education.
Accrediting Commission of Career Schools and Colleges except as noted.
2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 Creative Writing for Entertainment Campus & Online This notebook computer comes with program-specic software that allows students
(703) 247-4212 Digital Arts & Design Campus Institutional Fee to work on their projects on and o-campus and maintain their personal portfolio of
www.accsc.org work wherever they may be.
Entertainment Business Campus & Online All students are required to purchase a computer and software in addition to tuition.
Film Campus Technology congured in accordance with program specications.
Degrees Awarded Game Art Campus & Online
Game Development Campus LaunchBox Pricing for Campus Degrees Fee Amount
Upon successful completion of a degree program, the student will be awarded: LaunchBox Pricing for Online Degrees Fee Amount
Game Design Campus & Online
Master of Arts Degree: Graphic Design Online Cloud Technologies Bachelor of Science $3,000 Audio Production Undergraduate Certicate $3,300
New Media Journalism Online Internet Marketing Online Computer Animation Bachelor of Science $4,500 Audio Production Bachelor of Science $5,500
Public Relations - Online Music Business Campus & Online Computer Animation Bachelor of Science 36 month $5,000 Business Intelligence Master of Science $3,600
Master of Fine Arts Degree: Media Communication Campus & Online
Creative Writing for Entertainment Bachelor of Fine Arts $3,000 Computer Animation Bachelor of Science $5,200
Creative Writing Online Mobile Development Campus & Online
Film Production Campus Music Production Campus & Online Digital Arts & Design Bachelor of Science $3,500 Creative Writing Master of Fine Arts $3,000

Media Design Online Recording Arts Campus Digital Arts & Design Bachelor of Science 36 month $4,000 Creative Writing for Entertainment Bachelor of Fine Arts $3,600
Show Production Campus
Master of Science Degree: Entertainment Business Bachelor of Science $3,000 Digital Cinematography Bachelor of Science $10,000
Simulation & Visualization - Campus
Business Intelligence Online Entertainment Business Master of Science $3,000 Entertainment Business Sports Management Master of Science $3,000
Software Development - Campus
Entertainment Business Campus & Online
Sports Marketing & Media Campus & Online Film Bachelor of Science $3,500 Entertainment Business Bachelor of Science $3,000
Entertainment Business with Sports Management Elective Track Campus & Online
Web Design & Development Campus & Online Film Bachelor of Science 36 month $4,000 Entertainment Business Master of Science $3,800
Game Design - Campus
Innovation & Entrepreneurship Online Undergraduate Certificates: Film Production Master of Fine Arts $4,000 Game Art Bachelor of Science $5,200

Instructional Design & Technology Online Audio Production Online Game Art Bachelor of Science $4,500 Game Design Bachelor of Science $3,500
Internet Marketing Online Media Communication Online
Game Art Bachelor of Science 36 month $5,000 Graphic Design Bachelor of Science $4,200
Mobile Gaming Online Graduate Certificates: Game Development Bachelor of Science $3,000 Innovation & Entrepreneurship Master of Science $3,000
Bachelor of Fine Arts Degree: Instructional Design & Technology
Game Design Master of Science $3,000 Instructional Design & Technology Master of Science $4,000
Creative Writing for Entertainment Campus & Online Internet Marketing
Intensive English (certicate level 0) $1,000 Instructional Design & Technology Graduate Certicate $3,500
Bachelor of Science Degree: Certificate
Intensive English Intensive English (certicate levels 1, 2, 3) $500 Internet Marketing Bachelor of Science $3,800
Audio Production Online
Computer Animation Campus & Online Media Communications Bachelor of Science $3,500 Internet Marketing Master of Science $3,000
Cloud Technologies Online Mobile Development Bachelor of Science $4,000 Internet Marketing Graduate Certicate $3,000
Digital Arts & Design Campus
Music Business Bachelor of Science $3,000 Media Communications Bachelor of Science $4,200
Entertainment Business Campus & Online
Music Production Bachelor of Science $3,500 Media Design Master of Fine Arts $3,100
Film Campus
Game Art Campus & Online Recording Arts Bachelor of Science $3,500 Mobile Development Bachelor of Science $4,500
Game Development Campus Recording Arts Bachelor of Science 36 month $4,000 Mobile Gaming Master of Science $3,600
Game Design Campus & Online
Show Production Bachelor of Science $3,500 Music Business Bachelor of Science $3,800
Graphic Design Online
Internet Marketing Online Simulation & Visualization Bachelor of Science $3,000 Music Production Bachelor of Science $4,000

Music Business Campus & Online Software Development Bachelor of Science $3,000 New Media Journalism Master of Arts $4,000
Media Communication Campus & Online Sports Marketing & Media Bachelor of Science $4,500 Public Relations Master of Arts $4,000
Mobile Development Campus & Online
Web Design & Development Bachelor of Science $3,500 Sports Marketing & Media Bachelor of Science $5,500
Music Production Campus & Online
Recording Arts Campus Web Design & Development Bachelor of Science 36 month $3,500 Web Design & Development Bachelor of Science $3,500

Show Production Campus


Simulation & Visualization - Campus
Software Development - Campus Online Fee Amount includes shipping and software.
Sports Marketing & Media Campus & Online
Web Design & Development Campus & Online

168 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Project Launchbox 169


Class Schedules Online Education Student Services

Undergraduate Degrees - Campus Certificate Programs - Online Online Education at Full Sail Online Support
REGISTRATION START GRADUATION START COMPLETION
January 3, 2017 January 2, 2017 August 30/31, 2018 January 3, 2017 May 5, 2017 Online degree programs and select courses in campus programs are delivered utilizing FullSail Support Specialists can assist with resolving technical issues associated with
January 23, 2017 January 30, 2017 September 27/28, 2018 January 23, 2017 June 2, 2017 the FullSail Online learning system--a secure web-based platform that employs the functionality of the online platform.
February 20, 2017 February 27, 2017 October 25/26, 2018 February 20, 2017 June 30, 2017 modern multimedia technologies and is accessible 24 hours a day via the Internet.
March 20, 2017 March 27, 2017 November 19/20, 2018 March 20, 2017 August 4, 2017 You can reach Online Support by phone at 877-437-6349 or by email at
April 24, 2017 May 1, 2017 December 13/14, 2018 April 24, 2017 September 1, 2017 Online students use this system to view video content, receive and submit project FSOSupport@fullsail.com.
May 22, 2017 May 29, 2017 February 7/8, 2019 May 22, 2017 September 29, 2017 work and assignments, take tests and quizzes, communicate with instructors and
June 19, 2017 June 26, 2017 March 7/8, 2019 June 19, 2017 October 27, 2017 classmates, and review grades and course progress.
July 24, 2017 July 31, 2017 April 4/5, 2019 July 24, 2017 November 21, 2017
On-campus students also use FullSails Online learning system for online-only courses, Housing Resources
August 21, 2017 August 28, 2017 May 9/10, 2019 August 21, 2017 December 15, 2017
September 18, 2017 September 25, 2017 June 6/7, 2019 September 18, 2017 February 2, 2018 which are notated in their respective degree sections, and for some assignments in All students are encouraged to contact the Housing Resources department for
October 16, 2017 October 23, 2017 June 27/28, 2019 October 16, 2017 March 2, 2018 their campus-based courses. assistance in nding suitable housing accommodations, as well as information on
November 13, 2017 November 20, 2017 August 8/9, 2019 November 13, 2017 March 30, 2018
roommates and local services. This assistance is oered at no charge.
Undergraduate Degrees - Online Courses of Study - Campus Requirements
REGISTRATION START GRADUATION START COMPLETION
January 3, 2017 January 2, 2017 September 5/6, 2019 January 3, 2017 December 15, 2017 Applicants to online-only degree programs will be required to complete a technology International Student Center
January 23, 2017 January 30, 2017 October 3/4, 2019 January 23, 2017 February 2, 2018 assessment. The assessment will determine whether students have the skills, International students may be assisted by the International Student Center in matters
February 20, 2017 February 27, 2017 October 31/November 1, 2019 February 20, 2017 March 2, 2018 competencies, and access to technology necessary to succeed in a distance education
March 20, 2017 March 27, 2017 November 25/26, 2019 March 20, 2017 March 30, 2018 regarding visa status. International students are welcome to seek assistance with
April 24, 2017 May 1, 2017 December 19/20, 2019 April 24, 2017 May 4, 2018
environment prior to their enrollment in the program or course of study. issues of daily living such as opening bank accounts, obtaining drivers licenses and
May 22, 2017 May 29, 2017 February 6/7, 2020 May 22, 2017 June 1, 2018 Once enrolled into a program, students will complete the orientation module. The medical insurance. The International Student Center works closely with other FullSail
June 19, 2017 June 26, 2017 March 5/6, 2020 June 19, 2017 June 29, 2018 module explains the best practices for conducting online learning, overall operation sta members to ensure a smooth transition for students from other countries
July 24, 2017 July 31, 2017 April 2/3, 2020 July 24, 2017 August 3, 2018 attending FullSail.
August 21, 2017 August 28, 2017 May 7/8, 2020 August 21, 2017 August 31, 2018
of the online platform, procedures for troubleshooting problems and contacting the
September 18, 2017 September 25, 2017 June 4/5, 2020 September 18, 2017 September 28, 2018 technical support team, and general school policy as it applies to the online format.
October 16, 2017 October 23, 2017 June 25/26, 2020 October 16, 2017 October 26, 2018
November 13, 2017 November 20, 2017 August 6/7, 2020 November 13, 2017 November 20, 2018
Applicants to online degree programs are required to have access to a reliable Services for Students with Disabilities
computer or tablet capable of running multimedia applications and navigating media
Graduate Degrees - Campus & Online rich websites. Applicants are also required to have access to a reliable high-speed FullSail is committed to providing equal access to all students, including those who
REGISTRATION START GRADUATION Students in online courses may log in to their courses and assignments at any hour Internet connection. qualify as persons with disabilities. While upholding this commitment, FullSail also
January 3, 2017 January 2, 2017 December 14/15, 2017 and day they choose provided they meet all assignment deadlines. FullSail reserves expects all students to maintain the high standards of academic achievement and
January 23, 2017 January 30, 2017 February 1/2, 2018 the right to adjust the order of courses and program content, sta or materials on a excellence that are essential to the integrity of the schools mission. By advancing these
February 20, 2017 February 27, 2017 March 1/2, 2018
course-by-course basis as needed. Students admitted to campus programs can be
Online Support aims, FullSail ensures that its policies, practices, and procedures conform to federal,
March 20, 2017 March 27, 2017 March 29/30, 2018 state, and local statutes and regulations.
April 24, 2017 May 1, 2017 May 3/4, 2018 aorded a limited time online delivery option (hybrid) for their program of study. For The sta of FullSail Online Support works together with students, faculty, and
May 22, 2017 May 29, 2017 May 31/June 1, 2018 more information contact your admissions representative. administration to make the student experience positive, reassuring, and seamless Provide written documentation to the Director of Student Aairs or Director of Student
June 19, 2017 June 26, 2017 June 28/29, 2018 throughout our online courses. Our mission is to provide the highest standard of Success regarding the nature of your disability and any reasonable considerations/
July 24, 2017 July 31, 2017 August 2/3, 2018 accommodations that may be necessary. Such documentation must: (1) be from an
technical support and to nurture students growth and development while allowing
August 21, 2017 August 28, 2017 August 30/31, 2018 2017 Holiday Schedule them to enhance the skills necessary to be successful in an online environment. appropriate professional, (2) not be more than three years old and, (3) provide a clear
September 18, 2017 September 25, 2017 September 27/28, 2018
October 16, 2017 October 23, 2017 October 25/26, 2018 Spring Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . April 15 - April 22, 2017 FullSail Support Specialists can assist with resolving technical issues associated with understanding of how the student is presently functioning. FullSails condentiality
November 13, 2017 November 20, 2017 November 19/20, 2018 Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 29, 2017 the functionality of the online platform. You can reach Online Support by phone at policy provides that only the appropriate FullSail personnel access this information
877-437-6349 or by email at FSOSupport@fullsail.com. and it is stored in separate, condential les. Except in instances of health or safety,
Independence Day Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . July 2 - July 9, 2017
information concerning the disability, accommodations, or documentation will not be
Labor Day Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sept. 3 - Sept 4, 2017 released without written consent.
Thanksgiving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (campus) Nov. 22(1pm) - Nov. 26, 2017
Provide ample time when requesting a reasonable accommodation(s). Requests
(online) Nov. 21(1pm) - Nov. 26, 2017 must be evaluated and arrangements made prior to the anticipated need for service/
Winter Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (campus) Dec. 16 (1PM), 2017 - Jan 3, 2018 support. FullSail cannot guarantee that appropriate accommodations/services can be
(online) Dec. 16 (1PM), 2017 - Jan 2, 2018 put in place without sucient lead-time to make arrangements. Whenever possible,
please provide at least 60 days advance notice. The Director of Student Aairs,
assigned by the President, makes determinations of reasonable accommodations for
students with disabilities. Fax documentation to (407) 552-2072.

170 FUL L SA I L U NI VE R SI T Y GEN ER A L I NF O RM ATI O N | Class Schedules, Online Education & Student Services 171
Student Services Policies and Procedures

Academic Success Department/ Academic Grading Scale Appeals Clock Hour-to-Credit Hour Conversion
Personal Advisement Grades are given for both academics and attendance. Students are required to obtain Any disciplinary or administrative action taken according to FullSail policies may be One clock hour is dened as a period of no less than 50 minutes during which a
a passing grade in each course and 90 percent attendance. A passing grade in an appealed to an Appeals Committee. Appeals must be submitted in writing to Academic student participates in a learning activity. The conversion of clock hours to credit hours
The sta of the Academic Success Department works collaboratively with
associate- or bachelor-level program is a D or a numerical grade of 70. A passing grade Advisors. The Appeals Committee is convened as required by the Director of Advising is calculated on a semester credit hour basis. One semester credit hour is equal to 45
the students, faculty and administration to create a positive environment for
in a master-level program is a C or a numerical grade of 73. and consists of no less than ve senior FullSail administrators including the Program units of academic activities:
development throughout our students academic journey. We aim to provide support
The grading scale is as follows: Director for a given students particular program of study.
and encouragement that enables our students to develop character and integrity
while expanding their competency and skills. We strive to endorse learning in the One clock hour of Lecture or Lab 2.0 units
Undergraduate Degrees
classroom and in the community, not only through academics but through personal Attendance
growth and maturity. One hour of out-of-class work
GRADE NUMERICAL GRADE GRADE POINTS 0.5 units
For students in on-campus programs, regular class attendance and lab participation and/or preparation for a Lecture or Lab
The Academic Success Department provides services through Academic Advising, are two of the most signicant factors for success. Students are expected to attend
A+ 95100 % 4.0 A credit hour/unit chart is incorporated into each course syllabus and includes
Student Records, Student Success Seminars, Global Professionalism Standards, and classes and lab sessions unless prevented by illness or emergency. To satisfactorily
the Library. We work closely with the faculty to ensure the best support services for A 90-94 % 3.5 a breakdown of the total number of units for the academic activities in each
complete a course, students must attend a minimum of 90 percent of the lectures,
all students. respective course.
B+ 85-89 % 3.0 seminars, and lab sessions.
Academic Advisors can assist with scheduling issues, leaves of absence, community If unexcused absences exceed 10 percent of a courses total hours, students fail the
B 80-84 % 2.5
referrals, and can act as a contact for parents. Academic Advisors are available course. Tardiness is entered on class records, whether excused or unexcused. An Conduct
during regular oce hours Monday through Friday, either by appointment or on an C+ 76-79 % 2.0 accumulation of 5 tardies equals one unexcused absence. Leaving class early is
availability basis. Some Academic Advisors are available by phone until 9:00pm on Students are expected to conduct themselves honorably and with dignity at all times.
C 7375 % 1.5 considered an unexcused absence. They are responsible for learning and abiding by state and local laws. Conviction for
Monday through Thursday evenings.
D 70-72 % 1.0 The failure of a course either online or on campus can aect a students cumulative a criminal oense or any behavior reecting dishonor or discredit on the college is
The lobby of FullSail 3B (FS3B) and the lobby of FullSail Bldg. 2 is manned by grade point average, thereby resulting in a probationary status. If no improvement sucient grounds for termination. In addition, FullSail reserves the right to terminate
support sta 24 hours a day. There is also a security team on the premises 24 F below 70 % 0 is shown over the designated period, student status will then be determined by the enrollment in the event of cheating, disruptive behavior, substance abuse or
hours a day for emergencies. Director of Academic Advising. This determination may include interruption of training. destruction of property at studios, oces, classrooms, or any other accommodations
Graduate Degrees
arranged by FullSail. Although the mode of dress is casual, shoes, pants and shirts
Specic daily attendance is not recorded for online courses, as it would be on campus.
The Student Success Seminars GRADE NUMERICAL GRADE GRADE POINTS must be worn at all FullSail-related activities. Discretion, modesty, and good taste are
Students are required, however, to maintain weekly logins and timely submissions of
expected at all times.
A+ 95100 % 4.0 assignments or they may risk being withdrawn for lack of attendance.
The Student Success Seminars, unique to FullSail and available online and on
campus, are oered as a service to Degree-seeking students. These optional classes A
in human performance enhancement are not remedial classes, but have been
9094 % 3.5
Auditing Course Numbering System
designed specically to help students perform well within FullSails immersive B+ 8589 % 3.0
Each course is assigned a three- or four-letter course prex that identies the degree
Degree Programs. The Student Success Seminars are designed to help students Graduates of FullSails Degree Programs may audit (attend without credit) any current
B 8084 % 2.5 program the class is associated with and a three- or four-digit course sux that
acquire tools for building competency, self-esteem and self-management. Topics course in their degree program with permission of the Director of Student Aairs.
identies the level, course number, and course version of each course within their
covered include discussions about study skills and test-taking strategies, developing C 7379 % 2.0 Auditing is allowed on an available-seating basis.
respective program.
positive strategies for dealing with life circumstances and relationships, managing D 7072 % 1.0
stress, balancing logic and emotion, creative and critical thinking, budgeting and Changes
money management, and time management. There are no fees for these seminars F 069 % 0.0 Credit for Previous Education
and they may be prescribed, when indicated by lower than expected academic Unless otherwise stated in each course syllabus, grades are rounded to the nearest FullSail reserves the right to aect changes in tuition, textbooks, equipment,
Students with previous postsecondary education may request credit for
achievement, by the Director of Student Aairs. percentage point. administration, schedules, subject matter, faculty and sta, and to teach courses in any
previous education.
order it deems necessary.
Transfer Credit
Advancement
Class Size Those seeking transfer credit from another accredited postsecondary school while
An academic year consists of 32 weeks of instruction. In order to advance to the next attending Full Sail submit a copy of ocial transcripts to the Document Management
grade level (freshman to sophomore, etc.), students must earn a minimum of 24 Full Sails philosophy is to put students in environments with optimal student to Team. To receive transfer credit, students must have successfully completed courses
semester credits during that academic year. instructor ratios. To achieve this, the student to lab specialist ratio in lab settings can similar in scope and content to FullSail courses. The submission of a copy of ocial
vary from six-to-one to twenty-four-to-one, depending on the degree program and the college transcripts must occur within the rst two weeks of attendance at FullSail. For
needs of students in a specic lab. those classes that begin the rst week in a degree program, a copy of ocial college
Anti-Hazing Policy Lectures vary in size from course to course, but the maximum size for a degree transcripts must be received before class begins. The right to receive transfer credit for
FullSail does not allow hazing for any reason whatsoever. Students engaging in any programs core curriculum is 85. In lectures attended by students from multiple degree a course is only granted for successful completion of prior education in subjects that
potentially harmful activities will be disciplined and may be subject to suspension programs, the maximum number is 120. Although these are Full Sails published have received a grade of C or better. Transfer credits are awarded based on courses
or termination. maximum class sizes, most classes within the degree programs typically range already completed and recommendations to attend courses at other institutions
between 36 and 85 students. cannot be provided. Acceptance of transfer credit may change a students eligibility for
certain types of nancial aid. Full Sail may request additional documentation to verify
Online course sections are limited to a maximum of 25 students per instructor.
and/or assess the preparation provided by the issuing institution. In all cases, Full Sail
retains the sole discretion to determine the transferability of credits.

172 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Student Services & Policies and Procedures 173
Policies and Procedures

Credit by Examination graduates to be viewed as more competitive and better qualied for entering the Floridas Statewide Course Numbering System quarter-term system may not transfer the equivalent number of credits to institutions
industry. The GPS contains ve main components that will be evaluated throughout on the semester-term system. For example, 4.0 quarter hours often transfers as 2.67
Undergraduate, campus-based students are eligible for credit by examination (CE)
the education term as a student. These components are: Courses in this catalog are identied by prexes and numbers that were assigned semester hours.
to earn credit toward graduation. Undergraduate campus students who have work
Timeliness by Floridas Statewide Course Numbering System (SCNS). This numbering system is
experience or who cannot provide a college transcript prior to the deadline for The Course Prefix
Evidencing Respect used by all public postsecondary institutions in Florida and by participating nonpublic
submission, may take a CE test in each course for which credit is being sought and
institutions. The major purpose of this system is to facilitate the transfer of courses The course prex is a three-letter designator for a major division of an academic
must obtain a score of 75 percent or better in order to receive credit. CE tests must Preparation
between participating institutions. Students and administrators can use the online discipline, subject matter area, or subcategory of knowledge. The prex is not
occur within the rst two weeks of attendance at Full Sail. For those classes that begin Alertness/Attentiveness SCNS to obtain course descriptions and specic information about course transfer intended to identify the department in which a course is oered. Rather, the content
the rst week, the test must be taken before the course begins. A minimum of 25 Compliance with FullSails policies as well as local and federal laws between participating Florida institutions. This information is at the SCNS website at of a course determines the assigned prex to identify the course.
percent of an undergraduate degree programs semester hours or equivalent must
Each students professional skills will be assessed during their tenure with FullSail in http://scns.doe.org.
be taken to receive a degree from Full Sail University. Matriculation agreements with Authority for Acceptance of Equivalent Courses
other postsecondary institutions or universities are handled on an individual basis and three areas: Learning Environments, Education,and Community. Each participating institution controls the title, credit, and content of its own courses
Learning Environments and Education:The ability to follow the code of conduct and recommends the rst digit of the course number to indicate the level at which Section 1007.24(7), Florida Statutes, states:
may negate the usual testing procedure.
set forth in the FullSail Student Manual (factors including: timeliness, evidencing students normally take the course. Course prexes and the last three digits of the Any student who transfers among postsecondary institutions that are fully accredited by a regional
CE tests can only be taken one time. There is no fee to take the exam, but it must respect, preparation, alertness/attentiveness and compliance with FullSails or national accrediting agency recognized by the United States Department of Education and that
course numbers are assigned by members of faculty discipline committees appointed
be scheduled through Enrollment or the Student Success Department prior to the policies as well as local and federal laws) will ensure that each student maintains a participate in the statewide course numbering system shall be awarded credit by the receiving
for that purpose by the Florida Department of Education in Tallahassee. Individuals
beginning of a course. If a student starts a course, they are no longer eligible to take GPS score of 100 percent. Failure to follow any and/or all parts of the FullSail code institution for courses satisfactorily completed by the student at the previous institutions. Credit
nominated to serve on these committees are selected to maintain a representative
the CE test for that course. of conduct will result in points being deducted from the GPS score. shall be awarded if the courses are judged by the appropriate statewide course numbering system
balance as to type of institution and discipline eld or specialization. faculty committees representing school districts, public postsecondary educational institutions, and
Graduate, online students who have at least ve years of management and/or Community:This element represents the ability to add to the GPS score by
The course prex and each digit in the course number have a meaning in the SCNS. participating nonpublic postsecondary educational institutions to be academically equivalent to
leadership experience may be eligible for credit by examination. For the following contributing and participating in events both within Full Sail and throughout the
The listing of prexes and associated courses is referred to as the SCNS taxonomy. courses oered at the receiving institution, including equivalency of faculty credentials, regardless of
graduate degree programs: Business Intelligence Master of Science, Entertainment larger community. Events may include: volunteer work, attending designated the public or nonpublic control of the previous institution. The Department of Education shall ensure
tutorials or workshops, starting or participating in a community-minded group, or Descriptions of the content of courses are referred to as statewide course proles. that credits to be accepted by a receiving institution are generated in courses for which the faculty
Business Master of Science, or Internet Marketing Master of Science, a maximum of
organizing a benevolent fund-raising event. possess credentials that are comparable to those required by the accrediting association of the
ve courses may be considered for credit by examination. Prospective students will Example of Course Identifier
The Global Professionalism Standards program was created with the help of receiving institution. The award of credit may be limited to courses that are entered in the statewide
be asked to submit their undergraduate transcript, a resume, and a letter of intent
industry professionals and students to help the current student become familiar PREFIX LEVEL CODE CENTURY DIGIT DECADE DIGIT UNIT DIGIT LAB CODE course numbering system. Credits awarded pursuant to this subsection shall satisfy institutional
to qualify for credit by examination. The nal decision to allow CE tests rests with the (FIRST DIGIT) (SECOND DIGIT) (THIRD DIGIT) (FOURTH DIGIT)
requirements on the same basis as credits awarded to native students.
with the professional attributes of employment and to enhance the ability to ENC 1 1 0 1
Program Director of the graduate degree program. Not all courses in these programs successfully navigate within a professional environment. Lower (Freshman) No laboratory
are eligible for credit by examination. Students must achieve a score of 85 percent English
Composition
Level At This
Freshman
Composition
Freshman
Composition Skills
Freshman
Composition Skills I
component Exceptions to the General Rule for Equivalency
Institution in this course
or better in order to receive credit. A majority of the credits required for a graduate Since the initial implementation of the SCNS, specic disciplines or types of courses
degree program must be completed at Full Sail University. Graduation Requirements General Rule for Course Equivalencies have been excepted from the guarantee of transfer for equivalent courses. These
Transferability of Credit In order to earn the Intensive English Certicate of Completion, Equivalent courses at dierent institutions are identied by the same prexes and include courses that must be evaluated individually or courses in which the student
a student must: same last three digits of the course number and are guaranteed to be transferable must be evaluated for mastery of skill and technique. The following courses are
Questions regarding matriculation should be directed to the institution at which exceptions to the general rule for course equivalencies and may not transfer.
1. Achieve a nal grade of 70 percent or higher in each course, between participating institutions that oer the course, with a few exceptions, as listed
continued education is being sought. The transferability of credit from FullSail to Transferability is at the discretion of the receiving institution.
below in Exceptions to the General Rule for Equivalency.
another institution is at the discretion of the accepting institution. It is the students 2. Maintain an attendance rate of 90 percent in each course, A. Courses not oered by the receiving institution.
responsibility to conrm whether or not credits will be accepted by another college. 3. Satisfactorily complete the Accuplacer exit exam with the combined For example, a freshman composition skills course is oered by 84 dierent public
and nonpublic postsecondary institutions. Each institution uses ENC_101 to identify B. For courses at nonregionally accredited institutions, courses oered
minimum score of: Reading (82), Listening (70), Sentence Meaning prior to the established transfer date of the course in question.
(82), Language Use (88), and WritePlacer (4). its freshman composition skills course. The level code is the rst digit and represents
Evaluations the year in which students normally take the course at a specic institution. In the C. Courses in the _900-999 series are not automatically transferable,
Students are required to fulll all nancial obligations before a certicate of completion SCNS taxonomy, ENC means English Composition, the century digit 1 represents and must be evaluated individually. These include such courses as
During courses, students are evaluated on their performance through a series of and nal transcripts are issued. Special Topics, Internships, Apprenticeships, Practica, Study Abroad,
quizzes, exams, and lab evaluations. They are evaluated on theory, technical and Freshman Composition, the decade digit 0 represents Freshman Composition Theses, and Dissertations.
practical application, and attitude. In order to graduate from one of FullSails undergraduate degree programs, Skills, and the unit digit 1 represents Freshman Composition Skills I.
D. Applied academics for adult education courses.
a student must: In the sciences and certain other areas, a C or L after the course number is known
1. Achieve a minimum GPA of 1.0 in each course and an attendance rate E. Graduate courses.
as a lab indicator. The C represents a combined lecture and laboratory course that
Global Professionalism Standards of 90 percent in each course,
meets in the same place at the same time. The L represents a laboratory course or F. Internships, apprenticeships, practica, clinical experiences, and study
2. Complete all applicable courses within the degree, abroad courses with numbers other than those ranging from 900-999.
For over 30 years, FullSail has built relationships within the Entertainment Media the laboratory part of a course that has the same prex and course number but meets
Industry and has learned from industry professionals, our alumni and Advisory Board 3. Not accrue in excess of 1.5 times the credits required to complete at a dierent time or place. G. Applied courses in the performing arts (Art, Dance, Interior Design,
the program, Music, and Theatre) and skills courses in Criminal Justice (academy
members, those items that are crucial to a successful career. It is the schools role Transfer of any successfully completed course from one participating institution to certicate courses) are not guaranteed as transferable. These courses
to ensure that each student understands, accepts, and adheres to specic industry 4. Achieve an overall cumulative GPA of 2.0 another is guaranteed in cases where the course to be transferred is equivalent to need evidence of achievement (e.g., portfolio, audition, interview, etc.).
expectations placed upon graduates as they pursue their chosen eld. In addition to one oered by the receiving institution. Equivalencies are established by the same
Students are required to fulll all nancial obligations before a diploma and nal
the schools widely-respected education, FullSail is a unique community that promotes prex and last three digits and comparable faculty credentials at both institutions. For Courses at Nonregionally Accredited Institutions
transcripts are issued.
the importance of a vital code of conduct, which will allow a student to transition into a example, ENC 1101 is oered at a community college. The same course is oered at The SCNS makes available on its home page (http://scns.doe.org) a report entitled
successful media professional. In order to graduate from one of FullSails graduate degree programs, a student must: a state university as ENC 2101. A student who has successfully completed ENC 1101 Courses at Nonregionally Accredited Institutions that contains a comprehensive
1. Achieve a minimum GPA of 2.0 and a minimum attendance rate of 90 at a Florida College System institution is guaranteed to receive transfer credit for ENC
The Global Professionalism Standards (GPS) program is a formal set of standards listing of all nonpublic institution courses in the SCNS inventory, as well as each
percent in each course, 2101 at the state university if the student transfers. The student cannot be required to
for professional conduct which reects the expectations of the industry. While courses transfer level and transfer eective date. This report is updated monthly.
these standards have been represented in the FullSail Student Manuals code of 2. Complete all applicable courses within the degree, take ENC 2101 again since ENC 1101 is equivalent to ENC 2101. Transfer credit must
be awarded for successfully completed equivalent courses and used by the receiving Questions about the SCNS and appeals regarding course credit transfer decisions
conduct since the schools inception, this expanded program quanties these terms, 3. Not accrue in excess of 1.5 times the credits required to complete the program,
institution to determine satisfaction of requirements by transfer students on the same should be directed to Debbie Mills, Director of Student Aairs or to the Florida
allowing students to measure their progress as well as giving them a platform from 4. Achieve an overall cumulative GPA of 3.0
basis as credit awarded to the native students. It is the prerogative of the receiving Department of Education, Oce of Articulation, 1401 Turlington Building, Tallahassee,
which excellence can be gauged. These initiatives address the need for students
Students are required to fulll all nancial obligations before a diploma and nal institution, however, to oer transfer credit for courses successfully completed that Florida 32399-0400. Special reports and technical information may be requested by
and graduates alike to exhibit a desired level of professionalism thereby ensuring
transcripts are issued. have not been designated as equivalent. NOTE: Credit generated at institutions on the calling the SCNS oce at (850) 245-0427 or at http://scns.doe.org.
each student a respectful, optimized learning environment, while allowing FullSail

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Policies and Procedures

Interruption of Training PERCENTAGE OF TUITION CHARGED DROP DATE IOWA PERCENTAGE OF TUITION REFUNDED PERCENTAGE OF SEMESTER COMPLETED
0% of tuition charged Prior to semester start date Full Sail University is not required to be authorized by the Iowa College Student Aid 90% Less than 10%
In extenuating circumstances, students may apply for an Interruption of Training (IOT) 0% of tuition charged During Add / Drop Period Commission. Full Sail University uses a pro-rata refund policy for Iowa residents 80% 10% up to but not including 20%
for 90 days per Academic Year (2 Semesters). Students are required to complete the (rst week of semester) who are enrolled in online programs. Students who are rejected by the college, 60% 20% up to but not including 30%
request form with a Student Advisor, which must include the following information: 25% of tuition charged During second week of semester cancel application within ve (5) business days of Full Sail Universitys receipt of 40% 30% up to but not including 40%
specic reason for the IOT, date IOT starts (must be equal to rst scheduled class 75% of tuition charged During third week of semester the application fee, or cancel enrollment within ve (5) business days of Full Sail 20% 40% up to but not including 60%
day missed), and date of return to classes (cannot exceed 90 days in an Academic Universitys receipt of a signed enrollment agreement are entitled to a 100% refund of
100% of tuition charged After third week of semester 0% More than 60%
Year). It is recommended that nancial aid recipients considering an Interruption of tuition (0% tuition charged) and a refund of the $40 application fee. Under any other
Training consult their Financial Aid Administrator about the probable eect it will have All institutional fees will be refunded to students when unopened materials and Refunds will be paid within thirty (30) days of a students ocial withdrawal. If the
equipment are returned to Full Sail University. The date from which the refund is circumstances, the $40 application fee is retained by Full Sail University.
on projected grant and loan disbursements. While on IOT, students may not receive university cancels or discontinues a course or educational program stated in the
nancial aid disbursements for either tuition payment or living expense stipends. calculated is the last date that the student attended a class. Refunds will be made Refunds will be paid within thirty (30) days of a students ocial termination or enrollment agreement, the university will refund all monies paid for that course
Current nancial aid funding may change, and future nancial aid eligibility may within thirty (30) days of the date that Full Sail University determines that the student withdrawal. If the University cancels or discontinues a course or educational program or program.
be delayed and changed by the length of time the student is on a leave. A student has withdrawn. The original source from which monies are received dictates the stated in the Enrollment Agreement, the University will refund all monies paid for that
entity to which monies are to be refunded. In the event of a students prolonged course or program. WISCONSIN
may be required to complete additional nancial aid application forms based on
the timing of their IOT within the nancial aid period. Only students who maintain illness, accident, death in the family, or other circumstances that make completion Refunds due to Withdrawal
Iowa residents who are enrolled in online programs will receive a refund of tuition
satisfactory progress with a GPA of 1.0 or higher will be granted an IOT. Students not of the semester impossible or impractical, the school will attempt to make a fair and (For Wisconsin Students Enrolled in Online Programs)
charges in an amount that is not less than ninety percent (90%) of the amount of
communicating and/or not returning to school at the scheduled end of an ocial IOT reasonable settlement. Full Sail University reserves the right to modify these policies in Full Sail University uses a pro-rata refund policy for Wisconsin residents who are
tuition charged to the student multiplied by the ratio of the remaining number of
will be dismissed. order to remain in compliance with any changes in the applicable laws and regulations. enrolled in online programs. Wisconsin Online students have three (3) business days
calendar days in the school period to the total number of calendar days in the school
Repayment of Government Program Funds period. In accordance with Iowa refund policies, refunds will be calculated for the from the time of enrollment to cancel their enrollment for a full refund, including the
Interruption of Training for Active Military Students application fee. After the three business day cancellation period, all tuition, excluding
semester using the following formula:
In an eort to support our students who are members of the armed forces, Full If a student is terminated, withdraws, or otherwise fails to complete an enrollment the application fee, will be refunded to students that drop within the rst ve (5) days
Sail University will allow active military personnel one additional IOT period during period and received nancial aid while enrolled, the Federal Government dictates how of the semester.
a 12-month period. The combined IOT periods cannot exceed 180 days within a refunds (if applicable) are repaid. Number of Remaining Calendar
Days in the Semester
=
Percentage of Refunds will be paid within 30 days of a students ocial withdrawal. If the University
12-month period. Students on Trial Periods: Once a student has successfully completed the Trial Period Number of Calendar Incomplete Semester
cancels or discontinues a course or educational program stated in the Enrollment
and becomes a regular student, otherwise eligible trial period students become eligible Days in the Semester
Number of Remaining Calendar
Agreement, the University will refund all monies paid for that course or program.
Return From Interruption of Training for Title IV, HEA program funds back to the beginning of the payment or loan period, Days in the Semester Percentage of
Number of Calendar = Incomplete Semester Refunds will be calculated for the semester using the following chart:
Students must contact a Student Advisor at least 2 weeks prior to returning from their as applicable, including the trial period, and the Title IV Refund Policy and Institutional Percentage of Incomplete Semester
Days in the Semester Incomplete
IOT to conrm their return. A Return from IOT form will be initiated by the Student Withdrawal Policy applies. X Total Semester Tuition Charges
=
Tuition Balance SEMESTER BY WEEK PERCENTAGE OF PERCENTAGE OF
Advisor, and the student must be cleared by all departments before a schedule to TUITION REFUNDED SEMESTER COMPLETED
The return of nancial aid is dictated by The Return of Title IV Funds calculation policy. Percentage of Incomplete Semester
return to classes is generated. Students returning from IOT should conrm clearance =
Incomplete Week 1 100% 6.25%
If a refund results from this calculation, federal policy requires that these unearned X Incomplete Tuition
Total Semester Tuition Charges Balance
Tuition Balance
to return with their Student Advisor the week prior to start of new classes. Schedules = Iowa Tuition Reduction Week 2 80% 12.50%
funds be returned to the applicable Title IV nancial aid fund source. X 90%
may be accessed through the Propeller site or from a Student Advisor. Week 3 80% 18.75%
Funds are refunded to the Title IV Programs in the following federally mandated order: Incomplete Tuition Balance Week 4 70% 25%
1. Unsubsidized Federal Staord loans = Iowa Tuition Reduction
Institutional Refund Policy EXCEPTIONS:XIf an 90%Iowa online student cancels his/her program at any time due to Week 5 60% 31.25%
2. Subsidized Federal Staord loans Number of Remaining Calendar Days in the Semester
the students physical incapacitation,
Iowa Tuition = Tuition
Reduction the
Total Semester
students refund
Charges X shall be calculated using the Week 6 60% 37.5%
Refunds 3. Federal PLUS loans following formula: Number of Calendar Days in the Semester Week 7 50% 43.75%
Full Sail Universitys Institutional Refund Policy has been established in accordance with 4. Federal Pell grants Number of Remaining Calendar Days in the Semester Week 8 50% 50%
Iowa Tuition Reduction =
Total Semester
Tuition Charges X Week 9 40% 56.25%
current state and federal regulations and applicable accrediting standards. A refund 5. Academic Competitiveness Grant (ACG) Number of Calendar Days in the Semester
to the student or fund source may result from the application of Full Sail Universitys 6. National Science and Mathematics Access to Retain Talent (SMART)
Week 10 0% 62.5%
Institutional Refund Policy. Cancellation due to physical incapacitation will require medical documentation. Week 11 0% 68.75%
7. Federal Supplemental Education Opportunity Grant (FSEOG)
Week 12 0% 75%
Refunds Due to Cancellations 8. Other grant or loan assistance authorized by Title IV of the HEA, as amended MARYLAND Week 13 0% 81.25%
Students who are rejected by the college, cancel application within ve (5) business Refunds due to Withdrawal Week 14 0% 87.5%
When a student withdrawal involves the repayment of Title IV funds, FullSailUniversity
days of Full Sail Universitys receipt of the application fee, or cancel enrollment within (For Maryland Students Enrolled in Online Programs) Week 15 0% 93.75%
returns these funds based semesters.
ve (5) business days of Full Sail Universitys receipt of a signed enrollment agreement Full Sail University uses a pro-rata refund policy for Maryland residents who are Week 16 0% 100%
are entitled to a 100% refund of tuition (0% tuition charged) and a refund of the $40 If a student withdraws on or before completing sixty (60) percent of the semester, a
enrolled in online programs. Maryland online students have seven (7) calendar days Students Right to Cancel Form: fullsail.edu/resources/brochure-le/wisconsonrtc.pdf
application fee. portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds
after signing their enrollment agreement to cancel their enrollment for a full refund,
calculation may result in the student owing a balance to the Federal Government and,
Students who have not visited Full Sail University prior to enrollment will have the including the application fee.
in some cases, to FullSailUniversity.
opportunity to cancel all courses without penalty (0% of tuition charged, excluding the After the seven (7) day cancellation period, but before instruction has begun, the
Living Expenses
application fee) within three (3) business days following either the regularly scheduled Refunds are made within thirty (30) days of termination or withdrawal.
student is eligible for a full refund, minus the application fee. Disbursement of living expense funds due to the student may be withheld
orientation or following a tour of the school.
Living Expense Repayment After the seven (7) day cancellation period, and after instruction has begun, the refund or delayed pending receipt of payment for any outstanding account balances
Under any other circumstances, the $40 application fee is retained by Full Sail University. If a student is provided with living expense funds originating from a student nancial calculation is as follows: owed by the student. Students not actively attending classes may not receive
assistance program and the student fails to complete the semester for any reason, living expense disbursements.
Refunds Due to Withdrawal
the student is required to return the unearned funds. FullSail will notify the student
Full Sail University has an established add/drop period that is the rst week of each of the amount owed. If the student fails to satisfy the repayment, he or she will be
semester. All tuition, excluding the application fee, will be refunded to students who ineligible for any further federal student nancial aid assistance.
drop within the add/drop period. After the add/drop period, the tuition and fees for
the semester will be charged as follows (residents of Iowa, Maryland, and Wisconsin
please see page 177 for your refund policy):

176 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Policies and Procedures 177


Policies and Procedures

Make-up Work Undergraduate students must also achieve the following ROP: Probationary Status student within 30 days of receiving the grievance.
Up to 25% of program completion, achieve an ROP of 50% Schools accredited by the Accrediting Commission of Career Schools and Colleges
Students with an excused absence who are eligible to make up work should contact Between 25 and 50% of program completion, achieve an ROP of 55% Students who do not meet FullSail grading, attendance, nancial, or conduct
must have a procedure and operational plan for handling student complaints.
the appropriate Course Director(s) within seven days to make arrangements. standards may be placed on probation. During this time, students are advised as to
Between 50 and 75% of program completion, achieve an ROP of 60% If a student does not feel that FullSail has adequately addressed a complaint or
Due to the nature of on-line courses and the accelerated pace, make-up work is not the level of improvement or the action necessary to rectify the probationary status.
Between 75 and 100% of program completion, achieve an ROP of 66.67% concern, the student may consider contacting the Accrediting Commission. All
oered. In extenuating circumstances, the Course Director may choose to allow a Students are removed from probation when satisfactory progress standards have
complaints considered by the Commission must be in written form with permission
short extension for the submission of an assignment, but this must be arranged Satisfactory Academic Progress (SAP) will be monitored at the end of each semester been met. Students who do not meet satisfactory progress requirements at the end
by the complainant(s) for the Commission to forward a copy of the complaint to the
in advance with the Course Director. Authorization for an extension is solely at the in order to provide an intervention for those who do not meet the SAP standards. of their probationary period are subject to termination.
school for a response. The complainant(s) will be kept informed as to the status of
discretion of the Course Director. Failure to obtain these averages may result in the student being placed on Academic the complaint as well as the nal resolution by the Commission. Please direct all
Probation.
Progress Records and Reports inquiries to:
Accrediting Commission of Career Schools and Colleges
Maximum Time Frame for Program Completion GRADUATE DEGREE STUDENTS
Progress records are permanently maintained by the school. Grades and attendance 2101 Wilson Boulevard, Suite 302
Graduate degree students must successfully complete a course with a grade of C or for each course are posted on the students personal page on the Student Intranet Arlington, VA 22201
The credit hours attempted for any Degree Program cannot exceed 1.5 times the credit above. Financial aid students who do not maintain Satisfactory Progress may not be site. Unocial transcripts of student progress are available by completing a Transcript (703) 247-4212
hours required to complete the program. This maximum time frame requirement is a able to receive federal and/or private aid funds until their progress is satisfactory. www.accsc.org
standard mandated by the accrediting body, and students who exceed the time frame Request Form.
are dismissed from the Degree Program. To maintain academic progress for the purpose of Satisfactory Progress toward Parents seeking access to this progress must have students sign an authorization A copy of the Commissions Complaint Form is available at the school and may be
a degree, students must achieve a satisfactory grade point average as well as a to release records and, that being done, may call the college for a verbal check on obtained by contacting Debbie Mills, Director of Student Aairs.
satisfactory rate of progress (ROP). academic progress.
Notice of Availability of Annual Security Report Graduate students must achieve the following GPA:
KANSAS
Transcript requests must be in writing from the student. To request a transcript, the Kansas Board of Regents
A copy of FullSails Annual Security Report is available to prospective students upon Up to 25% of program completion, achieve a GPA of 2.0 student may either complete a Transcript Request Form in the Education Reception 1000 SW Jackson Street, Suite 520
request. This report includes statistics for the previous three years concerning Between 25 and 50% of program completion, achieve a GPA of 2.5 Area, on the Student Intranet site, or by sending a letter that includes the students Topeka, Kansas 66612-1368
http://www.kansasregents.org/academic_aairs/private_out_of_state/
reported crimes that occurred on-campus; in certain o-campus buildings or property Between 50 and 100% of program completion, achieve a GPA of 3.0 full name, date of birth, social security number, program of study, and the students complaint_process
owned or controlled by FullSail; and on public property within, or immediately signature. Requests for transcripts will be processed within 14 days of receipt.
adjacent to and accessible from, the campus. The report also includes institutional A students ROP is calculated by dividing the number of credits earned by the number
Transcripts will be available for pick-up at the Education Reception desk unless MARYLAND
policies concerning campus security and other matters. You can obtain a copy of this of credits attempted. For instance, if a student has attempted 60 credits but only
instructed otherwise by the student. There is a $5.00 charge for each ocial transcript. Maryland Attorney General
report by contacting your Admissions Representative. successfully earned 48 of those credits, the ROP would be 80 percent. Consumer Protection Division
Graduate students must also achieve the following ROP: 200 St. Paul St.
Up to 50% of program completion, achieve an ROP of 60%
Re-Entry Baltimore, MD 21202
Repeat of a Course (410) 528-8662
After 50% of program completion, achieve an ROP of 66.67% Students wishing to re-enter school must contact their Academic Advisor. Re-entry will (888) 743-0823 (toll free)
Students may repeat a course one time without additional tuition charges, however, depend on the academic progress made by the student in their previous enrollment consumer@oag.state.md.us
Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in http://www.oag.state.md.us/Consumer/complaint.htm
if a student withdraws prior to graduation, all weeks of attendance (even repeats for at the university. A student who was dismissed or administratively withdrawn by the
order to provide an intervention for those who do not meet the SAP standards. Failure to
academic failure) will be counted toward the weeks of attendance for percentage of university may not be eligible for re-entry, depending on the severity of the situation
obtain these averages may result in the student being placed on Academic Probation. MINNESOTA
tuition owed. surrounding the withdrawal. To re-enter, a Change of Enrollment (COE) will be initiated Minnesota Oce of Higher Education
There are some courses in degree programs that a student must complete within CERTIFICATE STUDENTS by the Academic Advisor and/or COE Assessment Team Member and the student must 1450 Energy Park Drive, Suite 350
two attempts, or that student will be dismissed from the program. This information is Undergraduate certicate students must successfully complete a course with a grade be cleared by all departments before a schedule to return to classes is generated. St. Paul, Minnesota 55108-5227
provided to the students in the syllabus received on the rst day of those classes. of D or above. Post-baccalaureate certicate students must successfully complete Re-entry requests must be initiated by the student. Family members may not request http://www.ohe.state.mn.us/mPg.cfm?pageID=1078
a course with a grade of C or above. Financial aid students who do not maintain a Change of Enrollment (COE) on the students behalf. Any balance of tuition must be
paid prior to re-entry. WISCONSIN
Satisfactory Progress may not be able to receive federal and/or private aid funds
Maintaining Satisfactory Progress until their progress is satisfactory. If withdrawn for more than one year, reentering students will be charged the
Wisconsin Educational Approval Board
201 W. Washington Avenue, 3rd Floor
currently applicable tuition price and will be responsible for any increased amounts. P.O. Box 8696
UNDERGRADUATE DEGREE STUDENTS To maintain academic progress for the purpose of Satisfactory Progress toward
Students may receive credit only for the common classes that were passed prior to Madison, Wisconsin 53708
Undergraduate degree students must successfully complete a course with a grade of D certicate completion, students must achieve a satisfactory grade point average eabmail@eab.wisconsin.gov
as well as a satisfactory rate of progress (ROP). their withdrawal.
or above. Financial aid students who do not maintain Satisfactory Progress may not be http://eab.state.wi.us/resources/complaint.asp
able to receive federal and/or private aid funds until their progress is satisfactory. Certicate students must achieve the following GPA: Typically, the re-entry process may require students to make appointments with
several dierent departments; therefore, no less than a 30-day notice is required for UTAH
To maintain academic progress for the purpose of Satisfactory Progress toward Up to 50% of certicate completion, achieve a GPA of 1.5 for undergraduate Utah Division of Consumer Protection
certicate students and 2.5 for post-baccalaureate certicate students a standard re-entry. If a student withdraws with plans to immediately re-enter (for
a degree, students must achieve a satisfactory grade point average as well as a example, due to an IOT for more than 90 days), 60 days notice prior to the intended
160 East 300 South
satisfactory rate of progress (ROP). Between 50 and 100% of certicate completion, achieve a GPA of 2.0 Salt Lake City, Utah 84111
for undergraduate certicate students and 3.0 for post-baccalaureate start/enrollment date is required. consumerprotection@utah.gov
Undergraduate students must achieve the following GPA: certicate students http://consumerprotection.utah.gov/complaints/
Up to 25% of program completion, achieve an GPA of 1.0
A students ROP is calculated by dividing the number of credits earned by the number Student Complaint/Grievance Procedure
Between 25 and 50% of program completion, achieve a GPA of 1.5
Between 50 and 75% of program completion, achieve a GPA of 1.75
of credits attempted. Certicate students must achieve the following ROP:
Students are encouraged to discuss academic progress, career goals, suggestions, and/ Students Receiving Veterans Benefits
Up to 50% of certicate completion, achieve a ROP of 55% for undergraduate
Between 75 and 100% of program completion, achieve a GPA of 2.0 or concerns with FullSail sta members and/or administrators. Appointments with an
certicate students and 60% for post-baccalaureate certicate students Credit for Previous Training for Students Receiving
Academic Advisor, the Director of Student Aairs, and/or any other sta member may
A students ROP is calculated by dividing the number of credits earned by the number Between 50 and 100% of certicate completion, achieve a ROP of 66.67% for both
be scheduled. In the event of a concern, grievance or complaint that is not satisfactorily
Veterans Benefits
of credits attempted. For instance, if a student has attempted 110 credits but only undergraduate and post-baccalaureate certicate students Students receiving veterans benets with previous postsecondary training or work
addressed in a meeting with the appropriate sta/faculty member, a student may
successfully earned 75 of those credits, the ROP would be 68.2 percent. Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in acquire a complaint form from an Academic Advisor and submit in writing the concern experience must have this training or work experience evaluated and receive credit
order to provide an intervention for those who do not meet the SAP standards. Failure to to the Director of Student Aairs. The Director of Student Aairs will review each when appropriate. An ocial transcript or documentation of work experience must be
obtain these averages may result in the student being placed on Academic Probation. complaint with all appropriate sta members and provide a written response to the sent to the Director of Student Aairs. These students must also successfully complete

178 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Policies and Procedures 179


Policies and Procedures Licenses & Accreditation Memberships/Affiliations Administration

the nal exam for each course to be credited. The Director of Student Aairs evaluates FullSailUniversity is licensed by the Commission for Independent Education, Florida Accrediting Commission of Career Schools and Colleges
Association for Computing Machinery
Governing Body
all relevant information, and credit for previous training is granted where appropriate. Department of Education. Additional information regarding this institution may
Association of Private Sector Colleges and Universities
If credit is given, the training time within the program may be shortened and the be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, ACM SIGGRAPH
FullSailUniversity is a ctitious name registered by Full Sail, LLC d/b/a Full Sail
tuition reduced accordingly. Tallahassee, FL 32399-0400, toll-free telephone number (888) 224-6684. Advanced Educational Research Association University) is organized and chartered under the laws of the State of Florida. The
American Institute of Graphic Arts address of the governing body is the same as that of the school.
Satisfactory Progress for Students Receiving Veterans Benefits FullSailUniversity is licensed to oer Associate of Science, Bachelor of Science, Master Alias Global User Association
of Science, Master of Fine Arts, undergraduate certicates and graduate certicates by American Academy of Advertising Co-Chairmen/CEOs
A standard system of percentages is used for measuring progress in each course. the Commission for Independent Education. American Bar Association
Students are given periodic examinations, both written and practical. Those receiving American Counseling Association Ed Haddock
veterans benets are evaluated at the end of each class. In order to maintain FullSail is accredited by the Accrediting Commission of Career Schools and Colleges American Library Association Bill Heavener
satisfactory progress, students must have a 1.0 term GPA at the end of each evaluation (ACCSC), [School # 055214]. The ACCSC is listed by the U.S. Department of Education as American Management Association
Jon Phelps
period and have a cumulative grade point average at the 25%, mid-point and end of a nationally recognized accrediting agency under the provisions of Title 34, Chapter VI, American Marketing Association
American Society for Group Workers
the program that meets the same graduation requirements for all degree program Part 602 of the U.S. Code of Federal Regulations.
Apple Distinguished Educators
Full Sail University
students. Those who do not achieve satisfactory progress at the end of each evaluation Apple University Executive Forum Administration
KANSAS
are placed on probation for eight weeks. Students who do not achieve satisfactory Attention Decit Disorder Association
ADMINISTRATION
progress on or before the end of the eight week probation period have their veterans Full Sail University holds a Certicate of Approval from the Kansas Board of Regents. Audio Engineering Society
Additional information regarding this approval may be obtained by contacting the Autodesk User Group Garry Jones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . President
benets terminated and are subject to termination from FullSail. In this event, Autodesk Education
students are responsible for payment of any remaining tuition balance. Kansas Board of Regents at 1000 SW Jackson Street, Suite 520, Topeka, KS 66612-1368, Better Business Bureau* Ken Goldstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chief Operating Ocer
telephone (785) 296-3421, or website Central Florida Teachers of English to Speakers of Other Languages Isis Jones . . . . . . . . . . . . . . . . . . . . . . . Chief Information Ocer /Executive Director Of Education
Reporting for Students Receiving Veterans Benefits www.kansasregents.org. Commission for Independent Education
Educational Theater Association
Debbie Magruder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chief Financial Ocer
Students are responsible for reporting changes in their enrollment status to FullSails Educause Geo Rogers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Executive Vice President
certifying ocial and to the VA. The law requires that education benets to veterans MARYLAND Entertainment Arts and Sports Law Florida Bar
Christopher Marconi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Executive Vice President
be discontinued when students cease to maintain satisfactory attendance, progress, or Full Sail University (Online) is registered with the Maryland Higher Education Enzian Theater Advisory Board
conduct during training. Commission to enroll Maryland students in its fully online distance Federal Bar Association Stella Posada . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President, Image, Design & Development
Florida Association of Postsecondary Schools and Colleges
education programs. Mary Beth Plank-Mezo . . . . . . . . . . . . . . . . . . . . . . . Vice President, Sta & Cultural Development
Re-Entry for Students Receiving Veterans Benefits Florida Bar Association
Additional information regarding this institution may be obtained by contacting the Florida Film Group Matthew Pengra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Admissions
Students receiving veterans benets who are dismissed for unsatisfactory progress, Maryland Higher Education Commission at 6 N. Liberty Street, 10th Floor, Baltimore, Florida Institute for Film Education Tammy Elliott . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Career Development
poor attendance, misconduct or any other reason must seek re-entry through the Florida Motion Picture and Television Association
MD 21201, telephone 410-767-3301 or 800-974-0203. Game Developers Conference Andrew Solberg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Marketing
Academic Advisors in the Education Department. These students may be re-admitted
Hewlett-Packard Artist and Animators of the Future Advisory Council Mark Gilbert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Information & Media Technology
into the program at the discretion of the Director of Student Aairs. They re-enter MINNESOTA iLL Clan
under a probationary status and those receiving veterans benets are evaluated Institute for Electrical and Electronics Engineers Sharon Grith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Financial Aid
Full Sail University is registered with the oce pursuant to sections 136A.61 to
one month after re-entry. A term grade point average of at least 1.0, satisfactory 136A.71. Registration is not an endorsement of the institution. Credits earned at Instructional Technology Council Craig Daily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President & Creative Director
Independent Game Developers Association
attendance and good conduct are required to continue training and, at that point, the institution may not transfer to all other institutions. Luis Garcia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, FullSail Online
International Advertising Association
students are again eligible to apply for veterans benets. Students must maintain Maitland Art Center
satisfactory progress and attendance for the remainder of the program. If satisfactory WISCONSIN Modern Language Association
EDUCATION DIRECTORS
progress is not maintained, veterans benets are denied and the students are Full Sail University is approved by the Wisconsin Educational Approval Board. Music and Entertainment Industry Educators Association Dave Franko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Aairs
responsible for the balance of the tuition owed. National Academy of Television Arts and Sciences
Additional information regarding this approval may be obtained by contacting National Association of Broadcasters
Nell Thompson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Innovation
the Educational Approval Board at 30 West Miin Street, 9th Floor, P.O. Box 8696 National Association of Latino Independent Producers Erik Noteboom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Education Operations
Madison, WI 53708-8696, telephone (608) 266-1996. National Association of Women Business Owners
Termination Policy and Borrowers Agreement National Association of Recording Merchandisers
Jennifer Hill. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Education Compliance
National Council for Teachers of English Pat Bishop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Graduate Studies
A student may terminate their enrollment agreement by giving written notice to National Systems Contractors Association Debbie Mills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Student Aairs
Full Sail University, subject to the terms as outlined in the Institutional Refund Policy New Media Consortium
section of this catalog. North American Council of Online Learning Jon Craig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Academic Success
Orlando Advertising Federation
Full Sail University reserves the right to terminate the enrollment agreement in the Orlando Chamber of Commerce
event of (i) disruptive behavior by a student, (ii) destruction of property by a student, Orlando Museum of Art
(iii) nonpayment of tuition, (iv) unsatisfactory progress, (v) poor attendance and/ Orlando Science Center
Otronicon
or participation, or (vi) failure to satisfactorily complete all required courses prior to
Professional Educators Network of Florida
attempting 150% of the credit hours required to complete the semester. Professional Photoshop User Group
Project Management Institute
A students dissatisfaction with or non-receipt of educational services oered by
Project Zero with Harvard University
Full Sail University does not excuse the student from repayment of any private loan, State Educational Technology Directors Association
grant, federal loan, or other loan whatsoever made to the student for enrollment and Search Engine Marketing Professional Organization
completion of training at Full Sail University. Society of Motion Picture and Television Engineers
Society of Professional Audio Recording Studios
Teachers of English to Speakers of Other Languages
Title IX The National Academy of Recording Arts and Sciences
Winter Park Chamber of Commerce
Winter Park Hospital
For more information regarding Full Sails title IX compliance program, visit
Women in Film and Television
www.fullsail.edu/title-ix
*THE BBB ONLY ACCREDITS THE BUSINESS MANAGEMENT OF A SCHOOL,
NOT THE QUALITY OF A CURRICULUM, OR TRAINING PROGRAMS.

180 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM ATI O N | Policies and Procedures & Administration 181


All Section 504 and ADA complaints, excluding those filed against the Director of Student Affairs,
should be addressed to: Deborah Mills, Director of Student Affairs, 3300 University Boulevard, Winter
Park, FL 32792. All Section 504 and ADA complaints filed against the Director of Student Affairs should
be addressed to: Garry Jones, President, 3300 University Boulevard, Winter Park, FL 32792.

All Title IX complaints should be addressed to: Shayne Cade, Director of Compliance and Title IX
Coordinator, 3300 University Boulevard, Winter Park, FL 32792. For more information on Title IX
and to request a copy of the Title IX complaint form, students should visit www.fullsail.edu/title-ix.

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2017 FullSail, LLC. All rights reserved.


The terms FullSail, FullSailUniversity, FullSail Real World Education, If youre serious
about your dream, well take your dream seriously, You Can Get There From Here, and the
FullSailUniversity Logo are either registered service marks or service marks of FullSail, LLC.

Other product and company names mentioned herein may be the trademarks of their respective
owners. The appearance of these marks does not necessarily indicate a formalized sponsorship or
affiliation with other such companies.

182
Masters | Bachelors | Associates Degrees

Full Sail University


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06/2017

The Full Sail Catalog is printed on paper that contains fiber from forests that are carefully
managed, independently certified and adhere to strict environmental standards. The cover
is printed on paper that contains 10% post consumer recycled fiber.

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