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Curriculum links:
Computing:
create simple programs
recognise common uses of information technology beyond school
Design and Technology
when designing and making, pupils should be taught to: Evaluate: explore
and evaluate a range of existing products
Maths
Geometry - position and direction
Year 1: Pupils should be taught to:describe position, direction and
movement, including whole, half, quarter and three-quarter turns
Year 2: Pupils should be taught to: use mathematical vocabulary to
describe position, direction and movement, including movement in a straight line
and distinguishing between rotation as a turn and in terms of right angles for
quarter, half and three quarter turns (clockwise and anti-clockwise)
Introduction
This activity involves your pupils tinkering with Bee-Bots to find out what they do
and how to program them.
Tinkering means trying things out; this is the exploratory phase of learning about
something.
It is worth allowing time for children to tinker with any new digital device or
software that they have not used before. Tinkering is also a good way to remind
children about software or programming languages they have not used for some
time.
Pupil objectives
I can tinker to find out about Bee-Bots.
KS1 Activity: Bee-Bots Tinkering page 1/6
Resources:
flipchart for concept map of things that use computers
Bee-Bots
mats (optional)
command cards (optional - download link at end of page)
fakebots (optional - download link at end of page)
challenge word cards (optional - download link at end of page)
other materials for children to use e.g. long pieces of paper to make tracks,
pens, colouring equipment, paper to make mazes, routes, storyboards,
music for Bee-Bot dancing etc. (optional)
Plenary (5 minutes)
After the class has had opportunity to tinker, this may be after a number of
tinkering sessions over a number of days.
Discuss with pupils any new things they now know about Bee-Bots.
Ask children how they think tinkering might help them learn about something
else.
Ask what surprised them.
Ask what they could do with Bee-Bots.
Differentiation
Support:
Some pupils may ask you what to do, as they are not used to being given
responsibility for driving their own learning, or may be nervous to break the thing
they are tinkering with. Encourage children to have a go, perhaps pairing them with
someone who is more confident and then allowing them to tinker independently.
Stretch & Challenge:
Pupils can be challenged to compare other digital devices or even programming
languages they already know about to the thing they are tinkering with. They can
be challenged to guide others in their exploration. You can give them open ended
challenges e.g. what is impossible with this programming language? How could
it be improved? They could be asked to suggest what it could be used for by
younger or older pupils.
Assessment opportunities
Observe pupils in their exploration. Are pupils confident to tinker
independently or do they wait for instruction? Do they copy others
or try new and novel ways of using the equipment?
Listen to their discussion about tinkering with their peers, do they ask
others questions about how they did things, do they suggest ideas?
Are they open to new ideas and build on others ideas to discover more.
The following questions can be used to help gauge pupils developing
understanding of tinkering and assess progress and encourage tinkering
What does it do? How does it do that? What else does it do?
How does it work?
What surprised you?
Have you tried everything?
What can it not do?
What could we use it for?
What could make it better?
How can we use it in class?
Teaching Notes
Alternatives to Bee-Bots
Bee-Bots are not the only programmable toy, alternatives such as BigTrack,
Roamer, Roamer Too and ProBots are widely available as are other similar
products. Any of these would work well for this activity.
Programs consist of these main commands, which are executed in the order in
which they were input. Pressing X clears the memory and so a new program can
be started. GO will execute the program. Some children find the right and left
arrows that cause a turn confusing, as they base their prediction on the direction
they are facing (and their right and left) rather than the right and left of the Bee-
Bot and where it is facing. This confusion can be further complicated if they are
familiar with xbox type controls, or other onscreen character control keys, where
forward, backwards, left and right is always based on the same orientation of up,
down, left, right on the screen irrespective of the direction that their on screen
character is facing.If pupils walk through a route and think about the direction the
Bee-Bot is facing this can help.
Further reading
There are a wealth of resources to use with Bee-Bots from the TES
If you are using pro bots lessons are available from here
To find out more about LOGO
To find out more about Turtle Graphics
Related activities
KS1 Bee-Bots 1,2, 3 activity
KS1 ScratchJr tinkering activity
KS1 or KS2 Scratch tinkering activity