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Contents Cygames
Developer(s)
1 Gameplay Publisher(s) Mobage
2 Development Producer(s) Yuito Kimura
3 Reception
3.1 Pre-release Artist(s) Hideo Minaba
4 Other media Composer(s) Nobuo Uematsu
5 References Tsutomu Narita
6 External links
Platform(s) Android, iOS
Release JP: March 10, 2014
Development
Uematsu worked on eleven tracks for the game, with Tsutomu Narita doing nine
others, and Minaba drawing roughly 100 potential character designs.[4] The game I thought to myself, "Can
also contains voice overs from Hiroaki Hirata, who previously worked on Final we really make a mobile
Fantasy XII and Dissidia 012 Final Fantasy.[2] RPG with such a large-
scale feeling from this?"
but after seeing the game
The game was originally planned for release in Japan for December 17, 2013, but
screen, I was truly
it was put back to March 10, 2014.[5] The game is free-to-play and published by surprised...It's as if you
Mobage.[6] At TGS 2015, it was announced that the game would receive an completely forget that
international release in March 2016.[7] Instead of an international launch, a you're playing a mobile
language patch was released adding an in-game option to switch from Japanese to game.[3]
English.[8] This allows international players who have been playing the Japanese DeNA director Kenji
version to keep all of their data. Kobayashi
Reception
By March 2016, the game had been downloaded over 10 million times in Japan.[9] Granblue Fantasy uses a
By March 2016, the game had been downloaded over 10 million times in Japan.[9] Granblue Fantasy uses a
gacha system wherein players effectively gamble; rather than buying new characters outright, players spend
money to get a crystal for 300 yen (~2.67 USD), then get a random "drop" from using the crystal.[10] Buying
crystals in bulk provides a discount. Thus, characters and equipment are acquired randomly; any one crystal
only has a certain percentage chance of being a desired character.[11] This system has proven lucrative, as some
players compulsively attempt to get desired characters via spending money on repeated random character
acquisitions. It was so effective to the point of raising worries of government regulation to stop exploitation; the
Japan Online Game Association, a federation, self-imposed stricter restrictions on the industry after a player
streamed themselves spending around 700,000 (~6,000 US dollars) attempting to get Anchira, a new and
heavily advertised character, on December 31, 2015.[11] There was a time-limited period where Anchira's
appearance rate increased, with her becoming more difficult to acquire on January 3, fueling "delirium" and
peer pressure on players to attempt to get her immediately.[10] Frustration and claims of Anchira's "drop rate"
being less than advertised from other players as well led developer Cygames to offer refunds to people caught
in the incident, a promise to set up a system to automatically give a drop after too many "misses", and an
apology from the management.[12]
Pre-release
Many journalists have compared it favorably to earlier Final Fantasy video games.[1][6][13]
Other media
It has been adapted into an anime series Granblue Fantasy The Animation.
References
1. James, Dean. "Granblue Fantasy revealed as Nobuo Uematsu's mobile 'blockbuster' JRPG" (http://www.j
ustpushstart.com/2013/11/granblue-fantasy-revealed-nobuo-uematsus-mobile-blockbuster-jrpg/). Just
Push Start. Retrieved 2013-11-27.
2. "Final Fantasy veterans team up for mobile 'blockbuster JRPG' Granblue Fantasy" (http://www.polygon.c
om/2013/11/8/5080618/final-fantasy-veterans-team-up-for-blockbuster-jrpg-granblue-fantasy). Polygon.
2013-11-08. Retrieved 2013-11-27.
3. "Final Fantasy VI Art Director Reunites With Nobuo Uematsu For A New RPG" (http://www.siliconera.c
om/2013/11/08/final-fantasy-vi-art-director-reunites-nobuo-uematsu-new-rpg/#cyLffZTAQdc5D3w7.99).
Siliconera. 2013-11-08. Retrieved 2013-11-27.
4. Schulenberg, Thomas (2013-11-09). "Final Fantasy 6 art director, composer working on Granblue
Fantasy" (http://www.joystiq.com/2013/11/09/final-fantasy-6-art-director-composer-working-on-granblu
e-fanta/). Joystiq. Retrieved 2013-11-27.
5. Shearer, Stew. "Nobuo Uematsu and FFVI Art Director Join Mobile RPG Granblue Fantasy" (http://ww
w.escapistmagazine.com/news/view/129483-Nobuo-Uematsu-and-FFVI-Art-Director-Join-Mobile-RPG-
Granblue-Fantasy). The Escapist. Retrieved 2013-11-27.
6. "Nobuo Uematsu and FFVI art director reunite for Granblue Fantasy, a Mobage mobile game" (http://ww
w.pocketgamer.co.uk/r/iPhone/Granblue+Fantasy/news.asp?c=55156). Pocket Gamer. Retrieved
2013-11-27.
7. Musgrave, Shaun. "TGS 2015: Hit Social RPG 'Granblue Fantasy' Will Be Coming To The West In
March 2016" (http://toucharcade.com/2015/09/18/tgs-2015-hit-social-rpg-granblue-fantasy-will-be-comi
ng-to-the-west-in-march-2016/). Touch Arcade. Retrieved 22 September 2015.
8. "
TGS2015" (http://dengekionline.com/elem/000/001/122/1122673/). (in Japanese).
Retrieved 2015-11-11.
9. "1000" (http://granbluefantasy.jp/pages/?p=7194). Granblue Fantasy. Cygames.
25 March 2016. Retrieved 29 April 2016.
10. $6,065 Spent in One Night Shows Dark Side of Japan's Mobile Games (https://www.bloomberg.com/new
s/articles/2016-03-09/-6-065-hunt-for-blonde-avatar-exposes-dark-side-of-japan-gaming)
11. Smartphone gamers blow small fortune on their obsession (http://www.japantimes.co.jp/news/2016/03/1
4/business/smartphone-gamers-blow-small-fortune-on-their-obsession/#.WQgvl4jyuUk)
12. (http://business.nikkeibp.co.jp/atcl/opinion/15/27997
5/033100001/?rt=nocnt)
13. "Final Fantasy Devs Collaborating on Blockbuster JRPG Granblue Fantasy" (http://www.egmnow.com/
articles/news/final-fantasy-devs-collaborating-on-blockbuster-mobile-jrpg-granblue-fantasy/).
EGMNOW. 2013-11-11. Retrieved 2013-11-27.
External links
Official website