Professional Documents
Culture Documents
Training Course
Delcam plc,
Talbot Way, Small Heath Business Park, Birmingham, B10 0HJ.
www.delcam.com
Important Notice
Delcam does not accept responsibility for any personal belongings / valuables whilst on the
premises. Delegates are advised to keep their belongings on their person at all times.
Delcam plc. has no control over the use of the software described in this document and
cannot accept any responsibility for any loss or damage howsoever caused as a result of using
the software. Users are advised that all results from the software are checked by a competent
person in accordance with good quality control procedures.
The software described in this document is furnished under a license agreement and may be
used only in accordance with the terms of such license.
3 Gems Ring
Celtic Ring
Oval Ring
Pendants
Cluster Ring
Rotary Flush Settings
Flat Machining
Ring Machining
Appendix
Machining Set-up
Keyboard Shortcuts
ArtCAM Cursors
1. Introduction
Introduction
ArtCAM JewelSmith 2009 is a complete 3D design and manufacturing solution. Based on
the ArtCAM Pro framework, JewelSmith provides further tools specifically for Jewellery
designers and manufacturers.
With ArtCAM JewelSmith a wide range of complex 3D rings, pendants and other items of
jewellery can be generated. These items can be machined rotary, flat, indexed or inside by a
combination to produce the finished model. They can be displayed in a variety of metals with
the gemstones to show the final piece.
It is also possible to save/export independent entity types from within the ArtCAM Model.
These include the Vectors (mainly .eps .dxf .dgk .pic formats), Reliefs (.rlf), Triangle
Models (.stl .dmt) and Machining Output (.tap).
For more advanced applications where it is required to create an assembled group of separate
Relief models (.rlf), an ArtCAM Project is first opened in which several ArtCAM Models
can be created and combined as required for an assembled item. When saved, the Artcam
Project is identifiable by a .3dp extension. To enable the Reliefs to co-exist together, the
individual components are converted within the Assembly as Triangle Mesh models.
ArtCAM JewelSmith 2008 can now also import surface models directly into an assembly.
Assemblies
Providing that a replica mesh has been created from an ArtCAM model stored as part of the
same project, it also hosts a link to the ArtCAM model file from which it originates.
A single assembly hosts any number of replica meshes and/or gems or further assemblies
along with their own associated replica meshes and gems. You can create a relief layer in an
open ArtCAM model directly from a replica mesh, or an assembly providing that it has an
associated replica mesh.
Assemblies are useful for a number of reasons. Firstly they are very useful for visualization,
as they allow you to view both the front and back surfaces of a piece simultaneously. In
addition, they can be replicated, scaled, positioned and rotated. Although an assembly can be
manipulated in three-dimensional space, you cannot edit the actual shape of the assembly
itself.
The main advantage of using this system of creating and storing is that it allows assembly of
separate components. For example, gems, settings and a ring shank can be created separately
but then assembled in the Project Folder to create a finished piece. This finished piece can
then be machined as a whole using the powerful Multi-Sided Machining Wizard.
Design
ArtCAM Reliefs (*.rlf) or simply the 3D models are created from 2D vectors or bitmaps.
These vectors (2D artwork) and bitmaps (images) can be generated within ArtCAM or
imported from other systems. ArtCAM can generate reliefs from an imported model.
When dealing with bitmaps and Reliefs it is important to understanding Resolution, which
will influence the overall surface detail of the relief and ultimately the final piece.
Resolution
The dragon model shows the 2D view of the model broken up into a number of squares
(pixels). Each square is given a height in ArtCAM dependent upon the command used. The
first relief uses a low resolution, which means a loss of fine detail in the resulting 3D relief.
If a higher resolution is chosen, the model is broken into many more pixels and therefore the
fine detail can be shown in the relief.
Note: The trade-off with having a high resolution can normally result in larger file sizes,
calculation and machine cutting times.
Manufacture
The final stage for most ArtCAM Projects is to manufacture the 3D relief as a real object.
Currently there are two major routes to production: via CNC machining or Rapid
Prototyping. JewelSmith can realise its models using either method.
JewelSmith can calculate the toolpaths required to machine the individual relief or final
assembly. The calculated toolpaths can be then sent directly to the machine (via post-
processing) ready for cutting.
Most Rapid Prototyping machines require a specific type of 3D model. These models are
made up of a small triangular mesh, which defines its whole surface shape. This type of file is
commonly known as an STL, file format. JewelSmith allows you to export the final
assembly or relief in the STL format, ready for manufacture.
This button is used for selecting items off the main pull down
menus, inputting data and selecting parts of the model.
Zooming :
Panning :
Rotating :
2. Generating Vectors.
Generating Vectors
In this example, the vectors for a flat pendant will be generated.
ArtCAM is loaded and the first user menu is displayed. At this stage, we can either create a
A new model (*.art) must have a defined area in Y and X to work in, an origin (datum)
position, and a resolution (The total number of squares within the working area). Each square
defined by the resolution will either, stay put or extrude up or down to produce a tiny part of
the 3D Relief (*.rlf) form. The resolution can still be changed later
When working with bitmaps, the Resolution is inherited from the imported image file. As a
result it is important to use as higher quality image as possible.
Menu Bar
ArtCAM opens up displaying the 2D view, with the 3D relief view hidden beneath Transfer
between is achieved via the 3D or 2D icon located at the top left of the respective window.
Alternatively pressing the F2 or F3 shortcut key can be used to toggle the views. ArtCAM
commands are accessed from the Menu Bar options or direct from the Assistant area.
Menu Bar
At the top of the Main window, there is a Menu Bar.
Clicking on a menu item opens a pull-down menu that contains submenus and commands. If a
menu item does not apply to the currently active view it will be greyed out.
For example the top part of the Model menu appears as in the illustration to the right.
Sub menus are indicated and selected via the arrow at the right hand side (where applicable).
Relief Tools- These are the tools for generating the relief.
Gem Tools These are the tools for the generation of gems
and pave.
pin
Fly out menus will change dependant upon the last command you used in the menu. For
example, if you select a star, then the star moves to the left side of the menu, so when the fly -
out is closed, the star icon is the one shown.
2D and 3D views
If required the 2D and 3D views can be shown side by side by selecting either Tile Vertically
or Tile Horizontally from the Window menu.
Status Bar
The Status Bar is at the bottom of the main window.
As the cursor moves over the 2D or 3D Views, the X, Y, Z co-ordinates of the current cursor
position are displayed in the Status Bar. If a vector is selected, the current Width and Height
are also displayed here. If the cursor passes over a relief model then the current Z height of
the model at that position is displayed.
Layers Assistant
Help
By selecting Help - Index from the top Menu bar (or by
pressing the F1 shortcut key) a Help Page will open over
the graphics area.
Typically, this increases the length of the page and you will have
to move the page down to see further instructions, by moving the
bar down.
The star has been generated in the lower left hand corner.
Another two star vectors are required, so this vector can be
block copied.
The ellipse has been created just above the centre point.
To see the ellipse larger, you can use the zoom in tool at the top of
the 2D view.
To see the whole model, select window fit from the top of the 2D
view
From the top menu bar, select Edit Undo (or CTRL+Z)
On the Block Copy page, set the Number of Objects to 24.
Press Apply and then Close.
A circle vector will be generated for the centre and another for
the hole for the chain to go through.
The option, create with arcs is mainly used if you are going
to offset the circle, or for machining purposes.
The centre of the flower, the circle for wrapping text and
the hole for the chain will be produced.
Set the Circle Centre as X 0 Y 8.5. Select Radius and enter 1mm.
Press Create and then Close.
The circles are added. A polygon, for the side details, will be
generated and then mirrored to the other side.
Select the vertical centre line and hold down shift and select (called
shift-select) the triangle vector.
The text tool, will list all of the fonts loaded into your
computer from single vector fonts to true-type fonts .
The single vector fonts are useful for machining along and
the true type are useful for machining within.
Select the text and press Shift and Select the large circle.
Text Position controls the relative position of the text across the
curve.
Text Alignment includes options that control the flow of the text
along the curve.
Text Spacing allows the user to vary the spacing between the
individual characters.
The text should be automatically wrapped, as it was pre-selected in the order text and then
curve.
Select OK.
The large circle that was used for wrapping the text can be deleted.
Select Cut. (Alternatively you can select the delete key on the
keyboard).
Earring Example
This example generates vectors for an earring.
The model is now open to begin generating vectors. The model size needs to be a bit bigger
than the actual model to allow for machining.
This is the starting point of the poly-line and nothing is seen in the 2D view.
The polyline has been generated and the top is outside the model area. To
soften the edges, a radius can be put at each corner and this will bring the
new shape into the model area.
The fillet vector will fillet two straight spans with the
specified radius.
You can also select the point on the polyline to generate the fillet. The
bottom two fillets can now be generated.
Enter a Fillet Radius of 3. Select the bottom left point of the vector.
Enter a Fillet Radius of 5. Select the bottom right point of the vector.
Select Close.
The outer shape of the earring is complete. To generate a rim this vector
can be offset inwards.
The offset vector has been generated. For a design in the middle some
vectors will be joined together.
Select the star and the circle vector and select Weld Vectors.
This has pasted a copy of the circle vector on top of the original. This can be moved manually
with the mouse or by using Transform Vectors.
This form allows you to change the vector by position, size, angle
or shear around the centre of the selected vector or another location.
When this command is selected it automatically draws additional control handles on the
vector.
The copy has been moved up the Y by a value of 2.5. This circle can
be trimmed with the other one to produce two separate shapes. This
top shape can then be moved upwards.
The two circles have been split into two separate closed vectors at
their intersection. The top trimmed circle vector has been moved up.
Select the larger rectangle and the shift-select the smaller rectangle.
In this case the outer circle will not be welded onto the outer design, as it
needs to be separate to create the 3D model.
Additional detail can be produced by copying a circle vector along the offset
vector.
Select the circle and then hold shift and select the inner offset vector.
Select Specify Number and enter 80 and press Paste and then Close.
Select the first circle and the inner offset vector.
Select Cut. (Alternatively you can select the delete key on the
keyboard).
The vectors are complete and the model can now be saved.
Select Save.
Enter the file name Earring.
Save in location
D:\users\Training\COURSEWORK\ArtCAMJewelSmithJobs
Locket Exercise
3. Vector Editing
Introduction
Vectors can be trimmed, opened and closed to produce the desired effect. Other commands
such as layers and grids assist with the creation and management of vectors.
Brooch Exercise
Enter a Width of 45mm, a Height of 45mm, a resolution of 796 x 796 points and
set the Origin centre in the middle.
Select OK.
To help with the creation of the shape, you can switch the Grid on.
From the main Menu Bar, select Bitmaps Views - Snap Grid settings
Select the options Draw Snap Grid and Snap to Grid, set the Grid Spacing to
1mm, followed by OK.
Select Create Ellipse .
Enter a Start Point of X0 Y5, Height of 24mm, Width of 38mm and Angle 0
degrees.
Select Create and Close.
Select Node Editing (or press N for shortcut on keyboard).
Drag a box with the left mouse button over the top and
bottom blue node.
These two nodes will turn red. This means they can be moved together by dragging, by using
the arrow keys on the keyboard or by pressing X to align with the X-axis or Y to align with
the Y-axis.
You will now use a large Grid to define some Polylines which will be trimmed back.
Select Close.
To make a new outer shape, youll trim the vectors where they intersect each other. Youll
use the Trim vector to intersections command.
The mouse arrow is replaced by a scissors icon . This dynamic icon changes to open
scissors when it has found some vectors it can trim back.
Move the scissors onto the vector edges and where it opens, click the Left mouse
button.
To join them all back into one vector, youll use the
Join command.
Select Close.
Select all of the outer vectors.
Select Join vectors with coincident start or end points .
Select Save .
Enter a File name as Heart Brooch.
Save in location:
D:\users\Training\COURSEWORK\ArtCAMJewelSmithJobs.
Select File - Close Model.
Enamel-Pin Exercise
Right mouse click over the bottom right span of the Ellipse.
Right mouse click over the left bottom span of the Ellipse and select Remove
Span from the menu.
Only half of the original Ellipse remains. In Select Vectors mode this half Ellipse will
closed with a Line.
Select the horizontal locked vector and the leaf shapes and select Mirror
Vectors .
Select Copy the Original Vectors and About Line.
Select the larger circle and then shift select the smaller circle.
Select Subtract Vectors .
Select Node Editing .
Move the mouse over the top marked area and from the right mouse menu select
Insert a point.
Move the mouse over the bottom marked area and from the right mouse menu
select Insert a point.
The addition of these extra node points will allow you to move
the node point in between the new points and it will only
stretch the vector within that region.
Youll now fill in the closed vectors with bitmap colour to give an idea of what the design
will look like before the Relief is made.
Select the new offset vector and the gold coloured square at the bottom of the 2D
View with the left mouse button.
Select Flood Fill Vectors .
Select the leaf and stalk vectors and the green coloured square at the bottom of
the 2D View.
Select Flood Fill Vectors .
Select the petal vectors and the red coloured square at the bottom of the 2D
View.
Select Flood Fill Vectors .
Select File Save, enter the file name Pin and save in:
D:\users\Training\COURSEWORK\ArtCAMJewelSmithJobs.
Select File - Close Model.
4. Generating a Relief
Relief
A Relief (*.rlf) is the actual 3D model that ArtCAM produces and is generated from
Vectors, Bitmaps or by combining Reliefs. Basic Reliefs are generated from a closed vector
using the Shape Editor. Double clicking on the selected vectors will bring up the Shape
Editor.
The red Line indicates that a vector has been selected and
the default Flat Plane shape has been selected.
Dome Shape
This option raises the Relief in Z to a Dome shape dependant on the angle specified
from the horizontal.
Pyramid Shape
This option raises the Relief in Z to an Angled shape dependant on the angle
specified on the horizontal.
To delete only the Relief, you must select the command Reset
Relief. This does not delete the vectors.
Further Reliefs are automatically combined with the underlying Relief. There are 6 options:
Add, Subtract, Merge High, Merge Low, Zero and Zero Rest. To combine a new Relief,
youll need to create a new vector.
Press F2.
Create a Rectangle at X0 Y0 with a Width of 15mm and a Height of 3mm.
Right mouse click on the edge of the new vector and press F12.
On the Shape Editor, select a Flat Plane shape.
Enter a Start Height of 1mm, select Add and then Close.
Press F3.
Select Undo .
Press F2.
Open the Shape Editor, and the shape last defined for the Rectangle vector (Flat,
Start height of 1mm) is already selected.
Select Subtract and then Close.
Press F3.
Select Undo .
Press F2.
Press F12.
Select Zero and then Close.
Press F3.
Select Undo .
Press F2.
Open the Shape Editor.
Select Merge High and then Close.
Press F3.
Select Undo .
Press F2.
Open the Shape Editor.
Select Merge Low and then Close.
Press F3.
Select Undo .
Press F2.
Open the Shape Editor.
Select Zero Rest and then Close.
Press F3.
Earring Exercise
This exercise will show you how to open an existing model and generate the relief, using the
earring exercise created in the previous chapter.
The Preview Relief Layer is very useful as it indicates where a Relief and
automatically updates with every change that is made.
The yellow becomes lighter in the higher areas and darker in the lower
areas of the relief giving a quick indication of heights.
If you want to start building your Relief again, you can easily flatten it by
using the option Reset Relief .
Press F2.
Double click the welded vector.
Select Zero in the Shape Editor form.
Select the outer circles group.
Select a Dome shape with an Angle of 90 degrees, a
Start Height of 0 and the option No Limit selected.
Select Add and then Close.
Press F3.
Press F3.
The loop at the top of the earring will be merged onto the
design.
Press F2.
Select both circles at the top of the Earring.
Double left mouse click on the vectors.
Select a Dome shape with an Angle of 60 degrees, a Start Height of 0.5mm, the
option No Limit selected.
Select Merge High and then Close.
Press F3.
The hook has been added. To aid visualisation, you can shade
the model in more realistic colours.
Once you pick a Shading Setup you can alter it further by moving
lights around, selecting different colours or by applying a different
background or reflection map.
You can Save the new Shading Setup and name it for later use.
Select Save .
Select Done.
Angel Exercise
Select Create New Model with a Width of 30mm and a Height of 60mm.
Import the vector data angel.eps from: D:\users\training\ArtCAM Data.
5. Projects
ArtCAM Projects
An ArtCAM Project allows more than one ArtCAM Model (*.art) to co-exist as an
Assembly. A Project (*.3DP) enables you to perform such tasks as to re-orientate and
reposition separate assembly items to put together a complete or final 3D Assembled
Component.
The Assembly items in the Project are a Surface or Triangular Mesh (generated from the
Relief (*.rlf in the model), or they can also be directly Imported as a separate
Assembly/Surface item.
Project Exercise
You will create simple vectors and generate Reliefs (from the Shape Editor) in the
following exercise. You will also create a Triangle Mesh of these Reliefs and Add it to the
Project, assemble those Reliefs and assign them Materials.
A JewelSmith project is created with the Project tree displayed on the left hand side.
This icon represents the Models folder. This folder will represent any
number of ArtCAM models (*.art) that are created within the Project or
imported directly.
This icon represents the Assembly folder. This hosts any number of
Assemblies and their associated Triangle meshes. Either from a Relief in a
model or imported directly as Surface data.
When is selected from the Project tree, the following options are available.
When is selected from the Project tree, the following options are available.
Select Accept.
To help with the creation of the shape, youre going to switch on Grids and use them in
conjunction with the smooth command within Create Polyline.
From the top main menu select Bitmaps Views - Snap Grid Settings.
Enter a Grid Spacing of 5mm, select the options Draw Snap Grid and Snap
To Grid, followed by OK.
Select Create Polyline .
Select the option Draw smooth polylines.
Snap to the Grid points as shown in the image below.
Select Close.
Select Bitmaps Views Snap Grid Settings.
Deselect Draw Snap Grid and Snap To Grid and select OK.
Select both vectors and select Join vectors with coincident start or end
points .
Select Join and then Close.
Right mouse click on the edge of the vector and press F12.
On the Shape Editor, select a Dome shape.
Enter an Angle of 45 degrees with a Start Height of 0.5mm, select Add and
then Close.
Press F3.
Only the Relief is shown. To make another separate model, youll need to Reset the Relief is
and generate a new one.
Right mouse click on the edge of the vector and press F12.
On the Shape Editor, select a Pyramid shape.
Enter an Angle of 25mm with a Start Height of 0.5mm.
Select Add and then Close.
Press F3.
The Relief is shown. To see the items Project, without closing down the relief model, you
can toggle the component view.
The master model is shown with the two components. To edit them in the
master model, youll have to close the Relief model.
Each part of the Assembly model is now in the desired position. You
can now Save it.
6. Pictures
Introduction
Coloured Pictures can be generated or edited within ArtCAM using the Bitmap toolbar or
they can be loaded in using any of the following formats bmp, .tif, .pcx, .gif, and .jpg.
Pictures can be turned into Reliefs by giving assigning shapes to the selected colour. This
way of Relief generation breaks the colours into tiny squares, dependent on the resolution,
which is given a height. The higher the resolution is, the smaller the squares, giving a
smoother relief.
ArtCAM can also generate Vectors of the boundaries of the selected Colour, which enables
you to use the vector generation methods to generate a smoother Relief. ArtCAM has the
power to link colours together temporarily which enables you to define different areas, to
make a vector from, without destroying the picture. This is called Colour linking.
Pictures (*.gif *.tif *.jpg or *.bmp) can be turned into ArtCAM Reliefs by either assigning
shapes to the selected coloured areas or by creating a vector from the colours and using the
vectors with the Shape Editor. Pictures are loaded directly into ArtCAM by using File Open
and selecting the Picture.
Trace Vectors
Coloured Pictures can be used to trace vectors.
Locket Exercise
Select Bitmap Files from the drop down menu for Files of Type.
From Bitmaps - Colour top pull down menu select Reduce number
To help generate vectors, the bitmap picture can be ghosted out using the 2D bitmap contrast
bar at the top of the 2D View.
You will create the inner details by sketching, using Create Polyline
and then either holding down the mouse key and drawing freehand or
by clicking on points with the draw smooth Polyline selected.
You can edit the Polylines once created to make the shape smoother.
If the Polylines are longer than required you can trim them easily
using the scissors.
You can switch the Bitmap Layer view on and off to see how the
vectors look.
The vectors are complete and you can now make a locket shape from
this.
In this example a bitmap has already been opened, modified and saved as an ArtCAM model.
Select ArtCAM Files from the drop down menu for Files of Type.
Using the left mouse button click on the yellow square at the bottom of the 2D
View.
Select the white square using the right mouse button. This is now assigned as the
secondary colour.
From the top pull down menu, select Bitmaps Colour - Link All Colours.
This will turn the complete picture yellow and will link all of the coloured squares in the 2D
View. The yellow area can now be raised as one unit.
Youve created coin shape. To produce the Rim, you need to unlink the colours and then re-
link them to include only the purple text.
From the top pull down menu, select Bitmaps Colour - Reset All Links.
Double right mouse click on the purple square at the bottom of the 2D View.
Double clicking with the right mouse button makes the colour become the Secondary colour
and links it to the Primary colour. So in this case the purple text will become yellow.
Double left mouse click on the dark green colour in the 2D View.
In the Shape Editor, select a Dome shape with an Angle of 10 degrees, Start
Height of 0 and select Add.
The black is linked with the light blue, as part of the antennae area is part of the head.
In the Shape Editor, select a Dome shape with an Angle of 30 degrees, Start
Height of 0 and select Add.
From the top menu bar, select Bitmaps Colour - Reset All Links.
Link the dark blue with the light blue, to complete the antennae area.
Double left mouse click on the colour dark blue in the 2D View.
Double right mouse click on the light blue square at the bottom of the 2D View.
In the Shape Editor, select a Dome shape with an Angle of 45 degrees, Start
Height of 0 and select Add.
From the top menu select Bitmaps Colour - Reset All Links.
Select Bitmap Files from the drop down menu for Files of Type.
The Bitmap is loaded into ArtCAM, with the colour palette showing 4 colours that make the
image.
An additional colour will be required as white is defined on the inside (eyes) and outside of
the picture. The outside will therefore be allocated its own colour.
You will now fill in the area outside the Griffins with the new colour.
Ensure Blue is the Primary colour and then select Flood Fill from the Bitmap
Tools area.
Pick the areas outside the Griffins to apply the new colour.
Youll use the Colour linking to create the Relief for the Griffins.
Select the Brown colour with the left mouse button to define the Primary colour.
Double right mouse click on the Grey, White and Black squares to link them to
the Primary colour.
In the Shape Editor, select a Dome shape with an Angle of 45 degrees, Start
Height of 0, select Add then OK.
Youve given the whole image a Dome shape. This forms the base of the design and now can
be developed further using the individual colours.
From the top pull down menu, select Bitmaps Colour - Reset All Links.
In the Shape Editor, select a Dome shape with an Angle of 45 and select Add.
(Do not close the Shape Editor form)
The model is complete. You can create an opposite side (Back Relief in ArtCAM) and
assemble this side to produce a complete 3D Triangulated model.
ArtCAM has placed an inverted copy of this relief in the back relief layer.
You can assemble the two models together as a complete Mesh Assembly.
Select the option Close with Back Relief and then select Create Triangles.
You can Save the complete assembly at this stage as an .stl file. This for example, could be
used for Rapid Prototyping.
Colour linking can be used to highlight areas to obtain vectors, using the Bitmap To
Vector feature on the Vector Toolbar. It allows you to calculate the vector boundary
of the primary colour in the bitmap image.
The following exercise will show the application of this feature.
For the body part of the toucan, the feet and the red beak
are not required, so they will be linked to the green.
Delete the square outside vector. Double click the bird vector to open the
Shape Editor.
Select a Dome shape with an Angle of 45 degrees, followed by Add. Select
Close.
Select Reset All Links.
Select the yellow colour using the Left mouse button.
Select Bitmap To Vector , followed by Create Vectors.
Select the red colour using the Left mouse button.
Select Bitmap To Vector , followed by Create Vectors.
Press F2.
Double click the white colour with the left mouse button.
Select a Flat shape with a Start Height of 0.5mm and select Subtract.
Select bitmap on/off from the top 2D View controls.
Select the blue colour at the bottom of the wing with the left mouse button.
Double click the dark blue colour for the top part of the wing with the Right
mouse button.
Double click the blue wing colour and set a Dome shape with an Angle of 25
degrees.
Select Add, followed by Close.
The finished Relief has been generated from vectors and colours.
Note: For pictures with many colours in, you can use the Reduce Number option from the
Bitmap - Colour pull down menu.
If can use the option Scanned d.p.i. (dots per inch) which retains the original Image size
allowing you to decrease/increase the resolution of the bitmap.
From the Bitmaps Layer tab, select Create Relief from Image .
Enter a New Height of 1mm.
Select OK.
View the new Relief in the 3D View window.
This new scale will limit the height of the Relief generated where the light areas will be at the
highest level and dark areas at the lowest. As the height varies between Z0 and Z1, the Relief
will not provide a true perspective representation of the car. On the other hand the shallow
background detail such as the trees and grass etc should be ideal. The car must be defined
separately using Polyline Vectors around the key features displayed on the Bitmap. The
newly defined Vectors can then be used to locally create Reliefs, replacing the original model
areas with a more realistic perspective representation.
ArtCAM can quickly create a new Bitmap layer containing a greyscale image of the relief.
A Greyscale image is created of the LadyJustice Relief and placed on a New Bitmap Layer
(assigned with the same name as the original Relief).
Exercise
Extrude Relief
An extruded relief is produced using 2 or more vectors. The relief is produced as a
swept form of the start profile vector along the drive curve vector. If an different
end profile vector is used the relief will change shape from one end to the other.
For this example the drive curve vector is made from creating a circle and removing some
nodes. The drive curve vector must be a single vector.
The Extrude Wizard form provides the options for the user to
create the required extruded relief form.
Leave all options on the Drive Curve area of the form unticked.
Select the rectangular vector with the left mouse button.
in the Start Profile area of the form press Select.
With Add selected, click the Calculate button. Close the Wizard.
Switch on Preview Relief Layer from the top of the 2D View.
The start point is on the bottom left and the small lines
are inside (The same as the rectangular vector). This
means that the extrude will flow between each profile
without twisting or turning upside down half way
through.
In the Combine (relief) area, select Add, click the Calculate button and
Close the Form.
The Z modulation vector will override any heights associated with the start or end profile
vectors. This vector proportionally changes the relief height along the whole length of the
drive curve.
From the 2D Bitmap menu, select Snap Grid Settings and enter a grid
size of 1mm with the Draw Snap Grid and Snap To Grid both selected.
Use polyline to create a modulation vector by snapping to the grid points.
Select the Drive Curve vector with the left mouse button.
In the Drive Curve area click Select.
In the Combine (relief) area, select Add, click the Calculate button and
Close the Form.
Select the Drive Curve pentagon vector with the left mouse button.
On the Drive Curve form press Select.
Make sure the small lines are displayed on the outside of the vector.
Select the other snapped vector with the left mouse button.
On the Start Profile area press Select.
Make sure the small lines are displayed on the outside of the vector.
With Add selected, click the Calculate button and Close the Form.
The relief has been generated outside of the drive curve vector.
Press the F3 key to select the 3D View.
From the File menu, select Save and save the model as:-
D:\users\training\COURSEWORK\JewelSmith-Jobs\training-extrude.
Spin Relief
A Spin relief is produced, by spinning a single. Cross sectional vector around its
own start point.
Spin Example
Create a New Model with size of 25mm by 25mm of resolution 1078 x
1078 with the origin in the centre.
From the 2D view menu, select Snap Grid Settings and enter a grid size
of 1mm with the Snap to grid selected.
Use polyline to create a vector by snapping to the grid points.
With Add selected, click the Calculate button and Close the Form.
Switch on Preview Relief Layer from the top of the 2D View window.
Press F3.
The 3D View shows the full relief. The next relief will be
spun around a partial angle.
This vector has a large flat area on the left. When this is spun, this will appear as a hole in the
middle.
Press F3.
From the File menu, select Save and save the model as:-
D:\users\training\COURSEWORK\JewelSmith-Jobs\ training-spin.
Turn Relief
The Turn command takes a vector and rotates it over itself to generate a relief. The
axis of rotation is defined along the line between the start and end points of the
vector.
Turn Example
To generate a turn relief a vector needs to be generated first.
With the vector select the small lines appear. There are no options to
change the ticks, so whether or not they are on the inside or outside does
not matter.
If Add is used you will get a positive relief and with subtract a negative
relief.
Press F3.
Press F2.
Select the Turn button on the Relief Toolbar.
The relief is turned out of the page and looks exactly the same
in the X and Y.
Press F3.
From the File menu, select Save and save the model as:-
D:\users\training\COURSEWORK\JewelSmith-Jobs\training-turn
The vertical vectors are mirrored to make them symmetrical, but this is
not a requirement of the command. By having sharp edges a crease in the
relief will be generated.
This cross section area allows you to pick where you want
the cross sections to happen along the drive rail. It also lets
you remove cross sections.
The top drive rail has been labelled as A and the direction
shown by arrows. The bottom drive rail has been labelled as
B and is also shown by the arrows.
The arrows also indicate the flow of the relief so on this case
the start is at the top.
Tick Sweep between spans and Scale Height with Width only.
Select Add and press Calculate and then Close.
In the 2 rail sweep page a new section appears. Sections can be removed by selecting the X.
Butterfly Example
Select Ungroup.
As this is a symmetrical model, only one side needs to be generated. The wings are generated
from a two rail sweep.
Select Sweep.
Select Sweep between spans, Scale Height with width and Add.
Select Calculate and then Close.
The top left wing is produced. The lower wing will be merged
onto it.
Select Sweep.
Select Sweep between spans, Scale Height with width and Merge
Highest.
Select Calculate and then Close.
The two wings are created for the left hand side. The antennae
needs to be produced before it can be mirrored..
Select Extrude.
Select the Drive curve vector (1) and press
Select.
Select the start profile vector (2) and press Select
Tick Add and press Calculate and then Close.
To finish off the Antenna a small dome will be generate from the
circle at the end.
Double click the circle vector and select a dome shape with an angle of
90 degrees, no limit and press Merge High and then Close.
The antennae is finished and the whole relief can be mirrored around the
centre to produce the other half.
Select Sweep.
Select Sweep between spans, Scale Height with width and Merge
Highest.
Select Calculate and then Close.
The top part of the body is generated using turn and merged onto the rest
of the relief.
Select Turn.
Press Select, enter a Z sale as 1 and press Next.
Select Merge Highest and then Turn and then Close.
From the File menu, select Save and save the model as:-
D:\users\training\COURSEWORK\JewelSmith-Jobs\training-butterfly
3D Blend
Overview
The 3D Blend function is a very useful command that can produce complex
reliefs with relative ease.
Star Example
Select the Star vector and shift and select the circle as well.
Select the Linear Profile option.
Select Border height as 0.
Select Inner height as 5.
Select Inner Vector Edge and tick - Fill Inner Vector.
Select Highest and press Create Blend.
The next part of the chapter will compare the addition of different cross sectional, Selected
Vectors numbered 1 to 3 as shown below.
Each vector will produce a different shape when scaled across the relief to the defined
heights. The Selected Vector is always picked last.
From the File menu, select Save and save the model as:-
D:\users\training\COURSEWORK\JewelSmith-Jobs\training-starblend
Lady Example
Select File Close any files you may be working on.
(Note:- Check that the choice in Files of type filter includes .rlf extensions).
Click the Paste Relief From A File button from Relief tools.
Browse and select the file Lady.rlf from the D:\users\trainingArtCam Data
directory and select the Open tab.
The 3D Clipart dialog box and a vector outline of the clipart appears in the 2D View.
Press Apply.
Move the cursor on the vector outline so that Move Cursor appears.
Press the Left mouse button and move the mouse to drag the
relief.
Release the button when the vector is suitably positioned.
Input a value of 0.5 in the Z Range box to control the new relief height and
click Apply.
The new relief has been Added to the original pendant adding an additional height value of
0.5 to the model.
Texture Relief
Texture is required between the head and the outer frame. To define this area, a vector can be
created around the central mid-grey coloured area. There is already an exiting vector around
the profile of the head, created during the last clipart operation. The Texturing will be
created between the two vectors.
The grey colour also applies to other tiny areas and as a result several
additional vectors are created, but these can just be ignored.
Select the new outer vector and shift select the inner face vector.
Select the Pyramid Shape, set the Size to 0.5, the Truncation to 50% the
Z Height to 0.1, and select Blend Edges with a value of 5mm and Click
Add.
Do not Close the above form but reverse the texturing process by
selecting Subtract and then select one of the other texture relief styles
before clicking Add (in this case a Weave of Size 3, Z Height 0.5, and Bar
Width % 50).
Save the model in D:\users\training\Coursework\JewelSmith-Jobs as
lady head pendant.art
Motif Example
Use the File menu to Close any projects that you are working on.
Open a New Model and, set the Height to 25mm and the Width to 50mm.
On the Mode page, select a Start Height of 0.5 and the Mode as Merge
Highest.
Click Paste and then Close.
Relief Wrapping
When a relief is added onto a surface it is normally projected down the Z-axis. A relief can
also be wrapped onto a surface within the 3D clipart or vectors can be wrapped onto the
surface. The process of wrapping will bend the relief to wrap around the model without
changing its overall size.
On the left hand side, the vector is not wrapped but is simply projected down Z and
therefore the finished vector C is distorted as it goes over the curve.
On the Right hand side the vector is wrapped to produce vector D, which retains the same
dimensions along the 3D surface as the original 2D vector.
Wrapping example
Create a New Model of size X 100 Y 100 with the origin in the centre
and a resolution of 860 x 860.
Create a circle of diameter 80 with the centre at X0 Y0.
Remove the left half of the circle.
Create a turn relief with a scale factor of 1.
This hemisphere relief will have another relief pasted onto it,
by initially using the default, Wrap - Project option and then
the Wrap - Radial option.
Use Paste Relief From A File to import the file dolphin.rlf from
D:\users\training\ArtCam Data\.
Select a scale of 125% and press Apply and then Paste. (do not close)
Select the 3D view.
Select Undo.
On the 3D Clipart form, select the Wrap tab.
The Revert option cancels the current Sculpting operations back to when Apply was last
selected. It is the same as Cancel except the page remains open.
The Cancel option has the same effect as Revert but automatically exits the form ignoring all
changes since the last time Apply was selected.
The Finish option exits Sculpting mode and applies all changes.
Sculpting exercise
This example will show you how to create an entire scene using the Scultping tools
available in ArtCAM.
If you hover over the relief you should see the dirt-dry cracked image showing through the
cursor.
Click with your left mouse button, let go, and move to the next location carving
over the entire mountain range.
Note: This technique will carve an imprint of the dirt on the mountains.
Once finished click the Revert button to try a different relief select Yes when
asked about losing changes.
Select Create Relief From Image and enter a New Height of 1.27mm.
Select the mountains relief layer and then Create GreyScale Bitmap .
Hold the left mouse button down and move back and forth over the grass area
working from the bottom to top.
Note: This will add height to the grass by pushing the silk relief under it.
When you get near the tree line adjust the Strength to 5% to avoid damaging this
area.
Select Finish to apply the changes.
Toggle off the Colour Shade to verify the results.
Select Import reliefs from a relief clipart library .
Select Animals under Libraries.
Select Deer and Scale it to 50%, position it at the left side of the grass, set a Start
Height of 5.08 mm and select Merge Highest.
Select Paste and then Close.
Note: You may need to re-clone areas to remove the entire Deer.
Face Wizard
The Face Wizard simplifies the side profile of a face picture file to be used for generating a
3D Relief. Ideally, the picture should have a clear background and generally be of good
quality. The Face Wizard will guides the user through this process, finishing up in Sculpting
mode to allow fine changes to be made.
To start the Face Wizard, you must be aware of the following details:
The Step 2 of the Face Wizard appears in the Assistant and the picture is loaded into
ArtCAM, automatically creating a model.
Note: When creating the Polyline, make sure you pick just
inside the face because any part of the background can
produce a spike at the edge of the Relief.
Select the two points as indicated in red by the Face Wizard, followed by Next.
Step Four allows you to set the actual Relief and Model
Dimensions, which may be different to the initial picture. In
this case the picture has come in at around 500mm square.
The model is automatically generated and ArtCAM automatically opens up the sculpted
option with the 2D picture shown on top for clarity.
When Sculpting the control button can be used with the left
mouse button to rotate the Relief around. This allows you to
see the Relief from different angles to check the Smoothing.
Select Smudge with a Diameter of 100mm and Smudge the cheek area.
Select Smooth, Diameter of 50mm, Strength of 25% and Smooth the hair.
Lid Exercise
Create a New Model 100 x 100 with resolution 796 x 796 points and Origin in
the Centre of the model.
Create a vector Square of Height 65mm at the origin with a Corner Radius of
10mm.
Press F12 and select a Dome shape with an Angle of 90 degrees, Start Height of
5mm, Limit to height with a Height of 3mm. Select Add, followed by Close.
If a new Relief is created it will automatically be generated on the selected Relief Layer 1.
Generate a Star vector with 5 points, at the origin, First Radius of 20mm and
Second Radius of 8mm.
Press F12 and select a Pyramid shape with an Angle of 25 degrees, Start Height
of 0 with No Limit selected. Select Add and then Close.
Each time the combine icon is selected, the icon changes as a different option is selected and
the relief is automatically updated.
Create a vector Square of Height 55mm at the Origin with a Corner Radius of
5mm with Invert Corners option selected.
This is a result of Subtracting Relief Layer 2 and Adding Layer 3 to the current Layer.
Select File - Save As, enter the File name as relief-layers and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
As well as being a Front Relief, there is also a Back Relief option. This is used when making
a complete .stl model or just for viewing purposes.
An exact copy of the selected layer is put on a New Relief Layer called Relief Layer 4
Copy. This can be switched to the Back Relief by using the command switch slides.
Press F2.
Press F7 (to display Layer Assistant if not visible)
Select Open .
The vectors have been imported as a single group. You will need to
ungroup them to use them.
When selecting vectors for the Weave command, you must pick at last the weave section
vector.
Select the large entwined vectors and then shift select the section vector.
Press F2.
Select the small star-shaped entwined
vectors and then shift select the smaller
section vector.
Press F3.
The Pendant is complete and now you will add it to the Project.
Select Save .
Save in: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter a File name as Pendant Weave and select Save.
Exercise
Open the saved Project pendant-weave.3dp.
The form allows you to pick the model type, Flat or a Ring.
Note: Flip-Machine Mould (Female) is selected when a mould of the model is required to
be machined).
Change the Thickness to 10mm, the Length to 35mm and the Width to 45mm.
Select Centre in material.
Select Forward .
All the default machining templates are stored in the ArtCAM files area shown on the
desktop. In the folder toolpath templates, there are stored templates for the different
machines.
The wizard returns to the initial screen displaying all the selected settings.
ArtCAM calculates the toolpaths using the selected toolpath Templates. It will create a copy
of the ArtCAM model with the toolpaths in it and any bridges generated in the relief.
A message appears to confirm the finish of the machining and to indicate where the files are
stored.
Select OK and Close the current model.
A new ArtCAM model has been created in the Project tree. This new ArtCAM model
contains all the created toolpaths and new vector boundaries used for the calculation. The
toolpaths can be simulated.
D:\users\training\COURSEWORK\JewelSmith-Jobs
Press F3.
Select Save .
Select File Close Project.
There are two machining files (.iso) in this folder with the pendant weave prefix name. The
roughing toolpath threeaxisflatruf.iso, and the finishing toolpath threeaxisflatfin.iso.
These two toolpaths are copied over to the PC which runs the CNC machine.
Select Accept .
By offsetting the vectors this way, it ensures that they are traveling parallel to one another as
they are like Drive Rails in a Two Rail Sweep. If the vector lines went in opposing
directions, a twist would occur in the Ring Shank.
You will now create the Ring section by altering a Rectangular vector.
The Rectangle is the basis for the Ring section, so the Width is the same as the distance
between the Drive Rails (4mm) and the Height (1mm) the same as the Thickness of the
Ring.
You can position the Rectangle outside the Relief area for clarity.
Enter a Width of 4mm, a Height of 1mm with a Centre Point of X20 and Y8.
Select Create and then Close.
Press N on the keyboard and Zoom around the Rectangle.
Move the mouse on the bottom span and press R on the keyboard - Remove
Span.
You can generate the basic Ring shape by using the Sweep Profile command.
Hold down Shift and select the Drive Rail vectors (1, 2), the Section vector (3)
and finally the Ring profile vector (4).
Press F2.
Select Create Stars .
Select No. Points as 5, Angle of 0, Star Centre as X-8 Y0, First Radius as 4 and
Second Radius as 2.5.
Select Create and then Close.
You can smooth each node point of the Star to get a smooth
shape.
The Star vector now contains Smooth nodes. You can copy
this vector shape, before creating the Relief.
The Star shapes are placed around the Ring, showing that
the centre of the unwrapped Ring is at the top part of the
Ring.
The Ring design is now finished and you can now add it
to the Project.
Select the option Close With A Flat Plane and then select Create Triangles.
Select Add To Project and then Close the Mesh Creator page.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter as File name - star-ring and select Save.
Select Accept .
Select the centre horizontal locked vector line.
Select Copy and then Paste .
Select Node Editing .
Insert 3 new points.
On point 1, select Properties from the Right mouse button menu and change the
X coordinates to be 15.
On point 2, select Properties from the Right mouse button menu and change the
X coordinates to be 0.
On point 3, select Properties from the Right mouse button menu and change the
X coordinates to be 15.
Youve spaced the points (nodes) at known locations so that it remains symmetrical and
when the shank is generated both ends meet neatly.
Hover over the central node and press S for Smooth Point.
Select Properties from the right mouse button menu and change the Y
coordinates to be 1.
You will copy this new vector to make the Drive Curves for this Ring.
The Drive Curves do not need to be around the centre of the model to generate the Ring
Relief. You will now generate the section for the Ring.
Press N on the keyboard and Remove the bottom span by pressing R (Remove
Span).
The Ring section is complete. You can now make the Ring in three
sections.
Select the bottom two Drive Rails (1 and 2), the Section (3) and finally the Ring
silhouette (4).
Press F2.
Select Create Circles .
Enter a Circle Centre of X3 Y1.75, a Radius of 0.5 and select Create.
Enter a Circle Centre of X3 Y5.75, a Radius of 0.5 and select Create and then
Close.
You will use the other Circle for the third part
of the Ring.
The middle section of the Ring can now be generated. The Relief can be Reset.
Press F2.
Select the middle two Drive Rails (x and x), the section and finally the Ring
silhouette.
The inner band is going to be left plain. You will now add
it to the Project.
The top section of the Ring can now be generated. The Relief can be Reset.
Press F2.
Select Reset Relief .
Select the top two Drive Rails (x and x), the section and finally the Ring
silhouette.
Three separate meshes have been created and Added to the Project. You will assign
Material (colours) for presentation.
You can clearly see the gold inner ring. You can
nudge around, scale and shade each individual
component, accordingly without affecting the
original Relief it was made from.
The Front and Back Relief is not exclusively for Rings, it is a feature of JewelSmith and
can be used on Flat pieces as well. Both the Front and Back Relief can be made using
ArtCAM techniques or be loaded in from an existing Relief. An Assembly model is made
from removing the Back Relief from the Front Relief.
The Front Relief is the master, from which the Back Relief is removed. This means that as
long as the Back Relief covers the Front Relief the area will be removed, as this Flat piece
diagram shows.
Hold down shift and select the Drive Rail vectors, the Section vector and finally
the Ring profile vector.
Select Sweep Profile .
Press F3.
Press F2.
Select Create Rectangle .
Select Square and enter a Height of 6mm at a Centre Point of X0 Y0.
Select Create.
Select Create.
Select Square, a Height of 2mm at a Centre Point of X1.25 Y-1.25.
Select Create.
Select Square, a Height of 2mm at a Centre Point of X-1.25 Y-1.25.
Select Create and then Close.
From the Relief Layers pull down menu, select Back Relief.
Press F2.
By rotating the model around, you can see the area removed
underneath the square top.
From the Relief Layers pull down menu, select Back Relief.
From the Assistant tab, select Reset Relief .
From the Relief Layers pull down menu, select Front Relief.
From the Back Relief Tools tab, select Offset Composite to Back .
Select OK.
Select the option Close with Back Relief and then select Create Triangles.
Select the option Add To Project and then Close the Mesh Creator page.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter the Assembly Name: Back relief and select Save.
Select Forward .
A new Folder has been made with the new copy of the
ArtCAM model which contains the toolpaths. Within this
folder are the post processed toolpaths.
Press F2.
Select Save .
Select File Close Project.
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Press the down arrow on the keyboard until the shape looks like a heart shape, as
shown in the image above.
Press Esc to exit the Node Editing mode.
Select F9 to centralise the heart shape in the page.
Youll have to create further heart shapes to complete the design. You can use the original.
Select the new small heart shape and enter Offset Vectors(s) .
Offset the shape Inwards / Left 0.8mm with the option Offset corners Radiused.
Select Offset and then Close.
With this bead vector still selected, select Copy and Paste .
Double left mouse click on Transform Vectors .
In Position and Origin, enter X-5.5mm and Y8.8mm.
Select Apply and then Close.
This forms the area where you will create the Pave Settings.
The Line will be used to wrap the text along. But first it needs to have a Curve applied to it.
Alternatively, right mouse click on the Line and select Convert span to Arc.
Position the text as shown in the image below. Use text settings if required to
position the text above line.
Select OK.
All the required vector Artwork is now complete. You can now create the model using the
Shape Editor.
Select the largest heart vector and press F12 to open the Shape Editor.
Add a Dome shape of 20 degrees with a Start Height of 0.5mm.
Press F3.
Select the inner heart shape vector as shown below, and Merge High a Dome
shape of 16 degrees with a Start Height of 1.8mm.
Looking at a View Along X you can see that the tip of the heart is too high at this end
and requires a Fade down in the Z axis.
Press F2.
Ensuring the heart vector is still selected from before; select Fade Relief
from the Relief Tools area.
The second point needs to be defined at the bottom tip of the heart.
The tip of the heart is Faded and reduced to a more acceptable height.
The main heart shape has been created. It can now be hollowed out, by creating a Back
Relief first.
Select Offset Composite To Back from the Back Relief Tools area.
Enter 0.7mm in the Offset distance box and select OK.
Press F3.
Press F2.
Press F12.
Merge High a Dome shape of 90 degrees with a Start Height of 0.3mm.
Press F3.
Press F2.
Select the Amore text and press F12.
Add a Dome shape of 90 degrees.
Select Close.
Note: If you prefer a slightly higher text, you can add a height of 0.1mm or 0.2mm.
Youll create the Beads, Gems and Settings using the remaining heart shaped vectors.
Press F3.
From the Gem Tools area, select Convert Vectors To Gem Vectors .
Select Forward .
Select Accept .
Press F3.
Type 0.3mm in the Step box and then select the green Y arrow button to position
the Gem.
Select Accept .
Right mouse click over the Heart Pendant.3dp and select Hide.
Press F2.
Select Beads from the Selected Vectors area of the Pave Wizard page.
Deselect the Bead vectors in the 2D View.
Select and hold a single bead vector.
Selecting Ctrl at the same time creates a copy of the selected vector.
Drag the newly copied bead vector into an empty space as shown.
Continue Copying bead vectors until you fill the vacant areas within the heart
shaped vector.
Press F12.
Add a Dome shape of 90 degrees with a Start Height of 0.1mm.
Press F3.
Press F2.
Close the Shape Editor and select Accept.
Diamonds will be added to the Pave area before creating the settings. Also note a new
vector layer was created in the Vector layer tab. This was named Gem vectors and are
coloured Red by default.
Switch off Reference Lines and Default Layers by clicking on the light bulbs at
the end.
This will leave only the Gem Vectors visible in the 2D View making them easier to select.
Drag a window around the circular Diamond vectors to select them all.
Press F3.
Select Accept .
The Diamonds have disappeared but will appear in the Project folder.
You will now create the settings on the Relief.
Press F2.
Ensure the Diamond gem vectors are still selected, then press F12 to open the
Shape Editor.
Add a 65 degrees Pyramid shape to create the setting.
Press F3.
Select Close.
The design is now completed. You will now add it to the Project.
Select the option Close with Back Relief and then select Create Triangles.
Select the option Add To Project and then Close the Mesh Creator page.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter the name Heart pendant and select Save.
Select Offset Vector(s) and offset the horizontal vector by 2mm Inwards.
Mirror the vector about the horizontal, centre line and select Close.
Create a Line from the top of the outer Ring profile up in Y by 10mm.
Copy the outer Ring silhouette (Ctrl-C and Ctrl-V).
Move the node point of the copy up to the top end of the line, as shown.
Select the Two Rail vectors, the Section and then the Ring profile.
From Rotary Relief Tools area, select Sweep Profile .
From the Back Relief Tools area, select Offset Composite to Back .
Enter 0.75 and select OK.
This page enables you to specify a constant wall thickness (Offset) with the excess material
being hollowed out from the inside of the ring.
Press F2.
Select Preview Relief Layer .
Select the option Close with Back Relief and then select Create Triangles.
Select the option Add To Project and then Close the Mesh Creator page.
Once you close the Mesh Creator page, the view reverts
back to the Ring Relief.
The Project component will now be unwrapped and displayed in a 3-Axis View so that the
vectors for the head detail can be generated based on a Flat Plane.
Select Accept .
Select Assembly
The original Assembly (rotary) is now combined/merged with a new 3-Axis Shank
template.
Press F3.
From the same Layer toolbar, select Greyscale From Composite Relief .
Assign one of the unused Colours (Blue) as Primary and Flood Fill the
lightest (almost white) coloured area to make it stand out. (Use the Paint brush
to fill in any remaining pockets within the blue area).
Create two Stars at X0 Y0 the first with a First Radius of 3mm and a
Second Radius of 1.5mm and the second with a First Radius of 2mm and a
Second Radius of 1mm.
Select Close.
Select both Star vectors and open the Shape Editor.
Select a Dome shape with an Angle of 25mm and select Add.
Select Nudge .
In this case it does not matter if you choose the component centre or the ring centre, as it is
the same place.
Select Save from the File menu (this will save the project).
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter the name Signet Ring and select Save.
Double left mouse click on the model to load (or right mouse button Edit).
The ArtCAM model is loaded. The vectors are grouped into specific areas and placed on
separate vector layers. All vector layers are currently switched on hence the whole
design is visible.
Corresponding Relief Layers will be created as the Relief is modelled.
Select the base vector group and press F12 to open the Shape Editor.
Add a Flat shape with a Start Height of 0.5mm.
Press F3 to view the Relief.
These claws (or prongs) are used to hold the gems in place
Select the claws vector group and press F12 to open the Shape Editor.
Add a Dome shape of 90 degrees with a Start Height of 2mm.
Change the combine option of the claw Relief Layer from Add to Merge High.
The claws now merge (blend) up through the bases as shown. Setting an
Angle of 90 degrees gives a true Dome shape at the tops of the claws.
The next step is to create the bezels (where the girdle of the gem sits).
You will now create the main body of the ear ring.
Switch off the 3-Bezel vector switch on 4Two Rail Sweep Curves.
Create a new Relief Layer and Rename it as Body.
Highlight this new layer to make it active.
To create a Relief to this part of the ear ring, you will use the Two Rail Sweep option.
The two Drive Rails and Cross Section have been detected
Press F3.
Note: This part of the body will merge with the surrounding Reliefs as the combine option
for the body layer is set to merge high.
Press F3.
At this stage, you will create an Offset Back Relief which will then be used to hollow out the
main body. The Gem settings do not require hollowing out so they will be hidden from view
at this stage.
From the Relief Layers tab, switch off the layers bases, claws and bezels to leave only the
body visible.
It will be used to Subtract from the Front Relief to hollow the ear ring
body.
Switch all the Relief Layers back on and ensure the body Relief Layer is still
active.
Press F3.
You will now add Gems to this completed assembly. The Gem vectors have already been
created using the outer circles of the bezels and placed on vector layer 6.
Switch on vector Layer 6-Gem Vectors and switch off all other vector Layers.
Only the Gem vector layers are displayed. The vector colour is red by default.
The complete Ear Ring assembly is shown with the hollowed back.
The geometry of the setting will be creating using a number of functions from the Vector
Toolbar.
Select Create Circles and create a Circle of Radius 1mm at X25 and Y5.
Youve created the vectors for a single Stone setting. Multiple copies will now be required to
complete the Eternity ring design. You will use the Paste along a curve function to create an
equal pattern of stones.
Select the outer circle and then hold shift and select the horizontal reference
line.
Select Paste along curve .
Select Specify Number, enter 31 and select Paste and then Close.
Repeat the above procedure for the inner two circles (separately).
You will now create the geometry for the beads. But first youll have to create construction
geometry to align them correctly with the stones. You will use the Object snap cursors to
help you construct quickly and accurately.
Construct a second straight line from the midpoint of this line vertically
down to the horizontal vector.
Select Create Circles and create a Circle of Radius 0.4mm anywhere on the
page.
Drag this Circle from its bottom node point and place onto the midpoint
of the vertical line created earlier.
You will now create multiple copies of this bead vector around each of the Stones. First
youll have to create a Line onto which the bead vector will be pasted.
Select the bead circle and then hold shift and select the new horizontal vector.
Select Paste along curve .
Select Specify Number and enter 31, select Paste and then Close.
Select this new group of circles and shift select the original horizontal reference
line.
Select Mirror Vectors .
Double left mouse click the outer vector group and generate a Flat Plane shape
with Start Height of 2mm.
Select Add.
Double left mouse click the stones vector group and generate a Pyramid shape
with an Angle of 60 degrees.
Select Add.
Select Accept .
Select File - Close Model.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Type the name Eternity Ring and select Save.
Note: The last form of the wizard will remain active, but with the addition of an extra
Rebuild button along with an Accept button to replace Forward.
Move the cursor exactly over the white, control point numbered 1 in the above
diagram and right mouse click to access the local menu.
Select Properties and change the displayed Y co-ordinate to 0 before clicking
OK.
The control point has moved downwards by 2mm while maintaining tangency through the
central smooth node (blue). As a result the controlled twist has been introduced along the
vector.
The control point has moved down by 2mm in Y, to match the shape to the top Drive Rail.
Youve changed the Shank design to a non-standard shape. If required you can
modify repeatedly the existing vectors and apply Rebuild to further update the
Shank design. Once the design process is complete youll have to select
Accept to exit the wizard.
Note: While using the wizard it is NOT possible to add new vectors and use
Rebuild to update the design.
Select Accept .
Select Create Triangle Mesh .
Select the option Close With A Flat Plane and then select Create Triangles.
Select the option Add To Project and then Close the Mesh Creator page.
You will now create the setting using the rotary Flush option. This option, works on picking
a Stone first and then automatically generating the setting around it. As the setting is an
ArtCAM model it can be modified to suit the design.
Select Princess .
Enter the values as shown in the image below and select Next .
Select Aqua .
Enter the values as shown in the image below and select Next .
Not only is the setting clashing with the Shank it is also not
suitably aligned with it. Before removing a clearance area from
the Shank, the setting must first be rotated to achieve a more
acceptable orientation. This is achieved using the Nudge option
located in the Projects area.
You can change the design at this stage and then Rebuilt it, if
required. Once the design is finished, select Accept.
Select Next .
Select Accept .
Select File Close Model.
Select the component PrincessFlushSetting in the Assemly tree.
Select Nudge .
Select Component Centre, Z axis and enter an Angle of 12 degrees.
Select Nudge Clockwise .
Enter a Step of 1mm and select the up arrow .
Close the page.
You will remove a suitable section of the Shank to accommodate the setting.
Select Edit for the TaperedRound model from the Project tree.
Select the root Assembly folder and then select Create Assembly Silhouette
Create a new Rectangular vector and position within the silhouette vectors
as shown in the image below.
Select this new Rectangle vector, open the Shape Editor (F12) and apply a Zero
Flat Pane.
Press F3.
Note: View is with Assembly visibility switched off .
By rotating the Ring, you can see the new Shank in place accommodating the setting.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Type the name Shank Wizard ring and select Save.
Settings Exercise
Select Accept .
Select Create Triangle Mesh .
Select the option Close With a Flat Plane and then select Create Triangles.
Select the option Add To Project and then Close the Mesh creator page.
The completed Shank design has now been added to the main Project.
You will now create setting, using the component library. This library creates a component
automatically in the Project view.
Select Import.
The Shank will now be ignored in the assembly (as its vectors are not required).
The Shank, ArtCAM model is shown. The outline of the new setting can be created.
Switch to the Project tab and select the root Assembly folder.
The silhouette of the setting is added to the ring silhouette and also to the shank as vectors.
Change the outer ring vector silhouette to as shown in the image below.
Press F3.
Select Save .
Browse: D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter the name Component library ring and select Save.
Appendix
Machining Set-up
Keyboard Shortcuts
ArtCAM Cursors
Select Accept.
When only one point of a polyline is entered, nothing can be seen unless you move your
mouse around the screen.
Enter 5.5 in the X box and 1 in the Y box and press Add.
Enter 4 in the X box and 0 in the Y box and press Add and then Close.
This polyline will become a drive rail. To create the other rail, mirror vector will be used.
Select the vertical centre line and press shift and select the top and bottom
polyline.
Press Mirror About Line and then Close.
TIP by making rails longer than required, these vectors can be used on bigger or smaller
ring sizes.
The drive rail vectors are complete. The ring cross section is now required before the Sweep
Ring Profile command can be applied.
Move the mouse on the bottom span and press R on the keyboard
(Remove Span).
The Height of 1.5 represents the Shank Thickness specified earlier when creating the project
and the Width is the distance between the two drive rail vectors. The rectangle cross section
will be filleted using the Fillet Vector command in the Assistant.
Now that all the vectors required for creating the Swept Ring
Profile are complete it is an ideal opportunity to Save the ArtCAM
model.
The next stage is to create vectors for the settings and claws for three gems. Rather than
creating the vectors manually the process can be somewhat automated by using the Pave
Wizard.
The Pave Wizard page appears and provides the user with
a choice of a Linear or Honeycomb setting. The number
of Columns and Rows determine the number of stones
and beads that are generated.
Press Accept.
The red gem vectors are automatically put on another layer called gem vectors that is
automatically switched on.
The Pave wizard has put in the stone vectors and the beads (or grains) but further vectors
need to be created for the setting.
Select Close.
Select all three outer circles and press weld vectors.
Half of the main ring body is generated a copy of which will now be
mirrored to form the other side.
The Mirror Relief page appears with the options available in a pull
down form.
The ring profile is created. The next stage is to create the reliefs for
the gem settings.
By applying Merge High the new relief is blended into the basic
ring form. The height of 2mm selected means that the setting will
be 0.5mm higher than the shank thickness (set at 1.5mm).
Note: even though these red vectors are classed as gem vectors, they still can be used as
normal vectors, with the shape editor.
These cavities will house the Gems later in the exercise. The
next operation is the creation of holes through the bottom of
the cavities to provide a more effective seating as well as to
allow light to pass through the Gems.
Press F2.
Hold down the Shift key and select the three smallest circle vectors.
The main ring design is now complete. At this stage the user could either add the ring to the
project assembly or add the gems, it is entirely up to the designer. In this case the gems will
be added first and then the ring stored in the project assembly.
Press F2.
Hold down the Shift key and select the three red circle vectors.
Untick, Create only selected gem vectors and enter a Start Height of 2.
Tick, Position Around Ring, Untick Lay On Relief and press Next.
Press F3.
Press Accept.
The gems now disappear visually in the 3D View, but are Saved in the Project.
Close the current ArtCAM Model from the File menu to return to the project
view
The Assembly contains two distinct assemblies, one containing the ring Relief
(RotaryAxisShank) and the other containing the Gems (RotaryAxisShankGems).
If there is a plus symbol by a component, it means there is more information. These can be
selected to reveal more information.
Select Properties.
Select Edit Colour.
Select Ruby.
Select Properties.
Select Edit Colour.
Select Sapphire.
Select Shading.
Select Shading.
Select Movie.
An html page will appear displaying a view of the model. At the bottom
there is a spin control button.
Select Size as R.
Select Accept.
Select the outer and inner ring vector. Select F12 (the Shape Editor).
Select a flat profile with a start height of 1.5.
Press Add and then Close. Press F3.
Smooth out the vector by moving the cursor over any non-tangential
(Black or Green) node and pressing S (Smooth nodes are blue).
To make the ring identical each side a copy of the front is inverted to make the back. This
back is added to the front to make a component using the mesh creator form.
Close the current ArtCAM Model from the File menu to return to the project
view
The ring now requires a weave design around the circumference. For this a Rotary Shank
will be created as a thin slice around the outside of the existing Project assembly.
Select Accept.
The vectors need to be generated to use sweep profile, starting with the rail vectors.
The vectors for the top celtic weave have already been generated, ready for importing.
When vectors are imported, ArtCAM checks to see if they are crossing. In this case there are
two parts that are crossing and are marked. In this case the vector crossing is required.
Press F3.
The Project is now made up of both components. This method could have been applied in
the reverse order by creating the Rotary Shank first and then fitting on a very thin side detail
generated using the 3-Axis Flat.
Select Save
Locate the area D:\users\training\COURSEWORK\JewelSmith-Jobs.
Enter the name CelticRing and press Save
This ring will be machined in two 3-Axis setups to create the detail for each side face and
then put onto the jig to be machined using a 4th Rotary Axis. The Multi-Sided Machining
option will generate toolpaths and post-processed output files for all setups as well as
incorporate any Bridges and location pockets for a centre holding fixture (Boss File).
Select Machining_ThreeAxisRing.
The rotary toolpaths do not need any attention and can be left alone. There are a total of 4
output files in the directory D:\users\training\COURSEWORK\JewelSmith-Jobs
\celticring
1. Indexer-rough-bn2.iso
2. Indexer-fin-bn05.iso
3. Cutout.iso
4. RotaryAxisRingbn2-roughFront.iso
5. RotaryAxisRingbnhalf-finFront.iso
Select Save
Close the Project
Oval Ring
Note: In this case the ring is one size bigger to allow for
shrinkage.
When only one point of a polyline is entered, nothing can be seen unless you move your
mouse around the screen.
Enter 15 in the X box and 1.5 in the Y box and press Add.
Enter 0 in the X box and 4 in the Y box and press Add and then Close.
An easy way to smooth the end is to use the shortcut to align the nodes with an axis.
The control points are now shown. To make a smooth curve these need to be aligned with the
Y position for each point. By using the mouse to grab the point and its control point, they
become red and can be moved together by nudging or by using X or Y on the keyboard.
Select the top point and the control point together with the mouse.
Select Y on the keyboard. (Aligns the y values to be the same as first point)
Hover over the span and pick Reverse Vector(s) from the right mouse
menu.
Select the bottom point and the control point together with the mouse.
Select Y on the keyboard.
Select the vertical centre vector and the new vector and press
mirror vectors.
Tick the box Copy the Original Vectors.
Select the option About Line and then Close.
Select the two rail vectors and press join vectors by moving ends .
Select the horizontal centre vector and the new vector and
press mirror vectors.
Check the box Copy the Original Vectors.
Select the option About Line and then Close.
The section needs to be generated and the ring silhouette, changed to raise up the ring.
Select the two offset vectors, the semi-circle and the new outer ring
silhouette.
Press F2.
The style of gem vector is selected from the list. A gem vector will
contain all of the information about the gem. This allows you to
generate several gem vectors of different types in one command.
Select Oval.
Select Aqua.
These vectors will be used to generate a flat plane. This will produce corrected vectors, which
take into account the stretching effect where the ring is different than the default offset value.
By using corrected vectors, you can ensure that the setting will be at the required size.
These corrected vectors are automatically put on a separate layer. The corrected vectors look
distorted in the flat view but they are correct in the 3D wrapped view and when machined.
From the 3D view you can see how the circle shape has
become distorted the higher up the Z in the wax, so that it is
almost an oval shape.
Correcting a vector for the height will make the vector look
incorrect in the 2D view. ArtCAM also changes the vector
outline to green. However, when the relief is made at the
height it has corrected for, the required shape is generated.
Enter a Height of 3.5, tick Vertical Sides only and select Accept.
The oval shaped Flat Plane has now been calculated with
the upper domed material removed. A corrected vector
has also been generated. This will be used later.
Untick Create only selected gem vectors and leave Start Height at 0.
Tick both Position Around Ring and Lay on Composite Relief. Select
Next.
Select Accept.
Press F2. Select the inner corrected vector and press F12 (shape editor)
Select a pyramid shape, Angle of 50, start height of 0, Scale to a
Height of 5mm and press Add and then Close.
The sides and hole for the gem have been created. At any
time you can use the File menu to Save the model.
Select all 3 new vectors and move to a new vector layer (right mouse
menu).
Rename the layer as indent and switch off all other layers, apart from
the layer Reference Lines.
Use Trim vectors to limit back the curved offset lines as shown.
Select Accept.
Repeat for the other side.
This time the pave area will be limited to the selected vector area, whilst maintaining a full
honeycomb.
Select Honeycomb, Stone Diameter 0.6, Bead diameter 0.1 and the
option Selected Vector. Select Gem Colour as Diamond.
Select the left indent vector and then press Create.
Select the right indent vector and then press Create.
This leaves only the whole objects that lie inside the
vectors.
The indents are shown. The vectors for the indents need
to be generated as gem vectors, and then gems created.
Select Get Gem sizes from Vectors and then press forward.
Select Diamond.
Tick Create new gem vectors and remove original vectors then press
forward.
Tick both Position Around Ring and Lay on Relief. Select Forward.
The gems are shown in place, until accept is pressed. Then it is moved to the project as part
of the assembly.
Select Accept.
Press F2. Select the small gem vectors and press F12 (shape editor)
Select a pyramid shape, start height of 0, angle of 50, Scale to a
Height of 5mm and press Add and then Close.
Double click on the white area.
Select a flat shape, start height of 0 and press Merge High and then
Close.
Close the current ArtCAM Model from the File menu to return to the project
view.
Select a 2D View.
Press F2. From the Relief Layers pull down, select Back Relief.
Select the Assistant tab.
Create a star with 5 points, angle 0, centre X 10 Y 5, first radius 2.5
and second radius 1.
Create a star with 5 points, angle 0, centre X 10, Y 5, first radius 2.5
and second radius 1.
Create a star with 5 points, angle 0, centre X 0 Y 5, first radius 4 and
second radius 2
Select all 3 vectors stars and select the Shape Editor (F12).
The star back relief has been generated. To finish the model, a mesh is created with the back
relief included.
Select a 2D View.
Select the Assistant tab.
The vectors need to be generated for the main shape, starting with a
square.
A square is produced.
Select Block/Copy.
Select Rotate Copy, total Angle as 45 degrees, with 2 objects and press
Apply and then Close.
Select Block/Copy.
Select Rotate Copy, total Angle as 360 degrees, with 4 objects and press
Apply and then Close.
Enter the values as shown and press Add and then Close. Press F3.
The small gem settings and the other shaped vector can
be added to the relief using Merge High
Press F2.
Select all the circle vectors of radius 1 and 1.5. Press F12.
Select a Flat Profile, Start height of 2 and press Merge High.
Press F2.
Select the large circle vectors. Press F12.
Select a Flat Profile, Start height of 3 and press Merge High.
Enter the values as before and press Add and then Close. Press F3.
Press F2.
Select the circle vectors of radius 1 and the circle of radius 5.5.
From the Gem Tools Tab, Select Convert Vectors to Gem Vectors.
Select Round
Select Gem sizes from Vector.
Next.
Press Accept.
Press Accept.
Close the current ArtCAM Model from the File menu to return to the project
view.
Select Accept
The cluster will now be created by firstly using circles, (representing the round stones), and
then wrapping them around the center oval stone.
A guide line/vector is now required to wrap the small circles vectors around the large center
circle (stone).
This can be created quickly by offsetting the original vector.
Claws for the round stones need to be created prior to wrapping it onto this new vector.
This creates a single claw, which itself also requires wrapping around the stone.
Select the group again and press CTRL-U to ungroup the vectors.
Delete the upper two claw circles to leave the following result.
Select the remaining two lower circles and the inner circle vector.
Select this circle group and the offset (outer) large oval vector.
The gems including their claws are now positioned around the centre oval gem.
Right mouse click the new group and select Ungroup All from the
local menu.
The following radius is created at the correct positions along the vector.
Delete the 3 other vectors that are not required, to leave the following
result.
Claws are also required to hold the centre oval gem. But just as before, a vector is required
onto which the claw vectors can be pasted.
Select the inner most oval vector and Offset outwards by 0.3mm.
Before a claw vector is pasted onto this curve, the start point of the oval vector needs to be
changed. This will give us the correct position of the claw vectors around the gem vector
when pasted.
A green square denotes the new start point (i.e. the first claw
position)
Select any claw vector (0.7mm dia.) and then shift select this inner oval
vector.
Select the three claw vectors and then shift-select the vertical
reference line.
Using this method of mirroring maintained symmetry, and hence much improved positional
accuracy.
Some further Art Work is required to complete the design of the cluster.
To provide additional material to these claws to sit on, the inner oval vector will be offset
inwards.
The head/outer oval vector will now be modelled using Shape Editor.
The outer oval vector will be given a dome shape. This dome will provide a base for the head
to sit on.
Select the largest oval vector (just created) and press F12 to open the
Shape Editor.
Add a Dome shape of 22 degrees.
Select F3 to view the Relief.
Back in the 2D view, Select all the outer claw vectors and open Shape
Editor.
Select all the inner claw vectors and open Shape Editor.
The higher inner claws will be required to hold the centre gem stone.
Select Forward
Select Forward
Click away from the vector to see that it has turned red in colour. This
indicates that the vector is now a Gem Vector(s).
The Top Dome Relief will now be loaded into the model, so when the gems are finally
created, they will be positioned at the correct orientation.
Re-select the new Gem vectors then select Create Gems from
the same Gem tools tab.
Select Forward
Select Accept
The gems have disappeared, but are now added to the project. The centre oval gem will now
be added using the same procedure.
Select Forward
Select Forward
Whilst still highlighted, select Create Gems. from the same Gem
tools tab.
Enter a start height of 2.7mm.
Select Forward
Select Accept
On the Shape Editor, select Flat Plane Shape and then Zero
Repeat the above on 2nd relief layer
It is always good practice to save work regularly. The current relief(s) will be saved at this
point.
From the Relief tools Toolbar (or Relief menu) select Save Composite
Relief.
Enter File name as Head. Press Save.
From the Relief layer pull down menu, select
Back Relief.
Load the top dome.rlf file.
The plain top dome relief has been loaded onto the Back Relief layer. This will be used to
subtract away from the Front Relief to leave the desired result. This Boolean operation can
be carried out when the model is Added to the Project. But before that is carried out, the
claws will be trimmed so they result in a flat-bottomed edge.
From the Relief layer pull down menu, select Front Relief.
The model can now be added to the Project.
The basket setting (onto which this head is positioned) will now be created.
Select Reset Relief for both the front and back relief layers.
Repeat this step for the next five (anti-clockwise) outer claw circles, as
shown below.
(note how a small (basket) circle is missed out after every pair this ensures correct
alignment of the basket wires)
The offset is created but note how the gap between each pair of wires is only down
half way. This will result in the wires not looking separated once modelled. The
offsets can be split further by using Node Editing, and modifying the split vector/line
itself.
Drag the point node and snap to the center point between the
opposite circles.
Repeat for the remaining two offset vectors. The result should be as
follows.
Select all three offset vectors and open Shape Editor (F12)
Add a Dome shape of 90 degrees.
To complete the basket wires, the Mirror Relief function can be used to quickly
generate a pattern.
Use the Relief Layers tab and Save the Relief as basket.
Select Reset Relief
Use the Relief Layers tab and Save the Relief as basket dome.
From the Relief Layers toolbar, select Open
Select the file basket and then open.
Ensure the new layer combine option is set to Add.
The bottom of the basket requires an under bezel feature which the shank can wrap onto.
From the Relief tools Toolbar (or Relief menu) select Save Composite
Relief.
Enter File name as Basket outer. Press Save.
From the Relief layer pull down menu, select Back Relief.
Load the basket dome.rlf file.
Load the basket.rlf file and ensure the subtract option is selected.
Re-select the two inner oval vectors (as on the previous page)
With the basket dome layer highlighted, open Shape Editor.
On a flat plane of start height 1.0mm, select Merge Low.
Finally, the ends of the wires can be seen to be below the Z0 plane (negative). This
can be rectified quickly.
The wires are trimmed back. This will also ensure the edges are not rounded.
From the Relief tools Toolbar (or Relief menu) select Save Composite
Relief.
Enter File name as Basket inner. Press Save.
From the Relief layer pull down menu, select Front Relief.
The model can now be added to the Project.
Close the current ArtCAM Model from the File menu to return to the
project view.
The basket can be seen but is currently positioned upside down. This can be rotated within
the project.
Highlight the basket from the Assembly tree and then select Nudge.
Select a size Q
Thickness of 2mm
Resolution of 30 pix/mm
Select Accept to create the template.
At this stage, the shank will be positioned (nudged) correctly with the
completed basket.
Select Toggle Assembly Visibility to view the basket assembly
Select Objects to Draw from the top view menu bar.
Select Wrapped ring and then Apply.
Highlight the cluster wire basket from the Assembly tree and then
Nudge .
Nudge the basket upwards until the bottom edge of the basket is
just touching the surface.
Select the horizontal reference line and then offset from the
assistant tab.
Offset the line 1.5mm either side to create a 3mm width shank.
To create the split shank design, the shank vectors and ring silhouette vectors will be
modified first.
The line is mirrored to complete the shank. The left sided vectors are modified only as they
(or the relief) will be mirrored later.
Two cross sections will be created to create the shank. A D-shaped section at the bottom,
with a gradual split towards the top.
Create two ellipses each of height 4.5 and width 8 at X-20 Y-20
and at X-10 Y-20.
Remove the lower halves using Node Editing .
Select the centre node only and drag downwards past halfway as
shown.
Select Trim Vectors and limit the vectors to obtain the following
shape.
The necessary vectors for the drive curves are complete. The silhouette profile now remains.
Using the numerous editing options of Node Editing, modify the silhouette vector so it looks
similar to the one shown below.
Insert two new points and drag them to the areas shown
The modified silhouette vector should look similar to the one shown below.
The shank can now be created using the two-rail sweep function
The form and the 2D view will show all the selected entities.
The relief shown between the splits at the upper end, need to be removed. The simplest way
is as follows.
Select the white background in the 2D view and enter Shape Editor.
On a flat plane, Enter a start height of 0.2 and then Merge high.
With the form is still open, select Subtract.
This completes the modelling for the shank, and now can be added to the Project.
Stepped Setting
Select Princess.
Next.
Select Diamond.
Select Accept. .
The rotary setting could be modified and rebuilt but in this example we are going to recreate
our own by borrowing the automatically generated geometry and reliefs. The Rotary Setting
is made up of a Front and Back Relief. These can be viewed by switching the layers view
Create a rectangle.
Select a width of 18.663, Height 0.5 and a centre point of X 0 Y 1.
Press Create and then Close.
The rectangular vector is generated with the front relief shown to visually check it is in the
right place. The internal groove will be generated by adding this as a positive to the back
relief. The groove width is 0.5mm, about 0.5mm down from the top edge of the setting.
By giving a height of 0.25mm to this vector on the back relief, the groove will become
0.25mm deep.
Select the rectangle vector if not already selected. This will be split into two, ready to be used
as drive rails. If a height was just added, the new shape becomes rounded so a two rail sweep
needs to be used.
Create a rectangle.
Select a width of 0.5, Height 0.25 and a centre point of X 4 Y 2.
Press Create and then Close.
Remove the lower span.
From Relief Tools select Two Rail Sweep and assign the vectors
as shown below.
Ensure the form is set to Add before selecting Calculate to create the
relief then Close.
This is how the Back Relief looks if the Wrapped Ring view
is applied.
Select the star vector and then the horizontal guide vector.
The outer setting has a cut out in the middle of each face.
Close the current ArtCAM Model from the File menu to return to the project
view
The setting appears as shown (if the gem component is set to Hide).
Select Round.
Select Ruby.
Press Next.
Select Accept.
A new vector appears in the 2D view, which is the unwrapped star vector. This new vector
can be used to make a new basket like shape.
Create 6 rectangles of width 0.75 and height 3, using the high points of
the lower vector for the centre points of the rectangles.
Trim the vectors, join and close to produce the following closed vectors.
Select the outer vector, press F12 and press Zero Rest.
Select the 7 smaller vectors and press Zero and then Close.
Press F3.
Relief Machining.
Toolpaths are generated within an ArtCAM model and then a copy is saved out in the
required machine tool format. To speed up this process, once a style of toolpaths have been
generated, they can be set as a template, which can then be applied to other models.
The model has been generated and it is the relief we want to machine. All machining
Before the machining is generated, a new vector needs to be generated to limit the machining
inside it.
The machine relief form allows you to select all of the options to
generate the toolpath.
A raster angle of 0 degrees, produces a tool movement along the X axis, with a stepover in the
Y axis. A raster angle of 90 produces a tool movement up the Y axis, with a tool stepover in
the X axis.
The Safe Z height is the height in Z above all clamps that the
tool will start machining from. This height is used when the
tool lifts up and moves to another location.
The home position is the position where the tool starts from
and finished.
Press Select.
If the tool needs adjusting, just for this one command, the down arrow will display the values,
which can be edited.
The option Do Multiple Z passes means that the tool will produced a toolpath at the top Z
level (+ allowance and tolerance) and then stepdown by the tool stepdown value and produce
another toolpath and carry on until the final Z level (+ allowance and tolerance) is reached.
Ramping is not required if you are using a ball nose or tool with cutting edges at the tool tip.
For JewelSmith, the material does not need to be set up as the centre of the block is
automatically selected.
This tool path can now be simulated (a graphical representation of the machined job).
Press F2.
Select Machine Relief.
The allowance is set to zero so that the model is machined down to its actual size, within
tolerance.
Press Select.
Leave Multiple Z Passes Unticked.
These files can be copied onto the pc that runs the CNC
machine and used to machine the model.
When the Save Toolpaths dialogue is opened all the unselected toolpaths generated so far
are listed in the left hand window. If one of the toolpaths is currently selected it will
appear in the right hand window. Filenames in each window can be selected and
transferred from one side to the other using the central Arrow buttons.
All the files in the right hand window will be included for output into one machining file. In
many applications where the machine tool has a manual tool change it is usually necessary to
create a separate output files for toolpaths using the same tool definition. If the machine tool
has an automatic tool changer then it is possible to include all the toolpaths in one large output
file.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath rough-bn3 and then the right black arrow.
Untick Save files to Spool Directory
From Machine Output, select Proma PPM 3Axis Flat.
Once that one toolpath has been saved, the same procedure applies to the others.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath finbn03 and then the right black arrow.
From Machine Output, select Proma PPM 3Axis Flat.
Press Save and select D:\users\training\COURSEWORK\JewelSmith-
Jobs \lady-pendant, file name as lady-f-em05 and press Save.
The computer has now stored 2 toolpaths. The files are the ones that you open to run the
machine tool, which in this case is a Proma.
The toolpaths can also be saved as a Template. This is required when using the Multi-sided
Machining Wizard.
Select Save.
This template can be used for future projects by selecting Load Toolpath Template
Select Save.
Earring Example
Select from Alcami, the tool Ball Nose 2mm and press Select.
Press F2.
Select Machine Relief.
If the finish toolpath was edited to use a smaller tool, then the machining would take too long.
It is better to just machine the areas with a tiny tool that is required. To identify these areas
vectors can be drawn around the area in the model.
Pres F2
Select the new circle and the star vector and select Trim Vectors.
An offset strategy has been selected to ensure the tool follows the vectors to produce a clean
cut in the model.
Select the left black arrow (to move the toolpath to the left side).
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath fin-bn05 and then the right black arrow.
Untick Save files to Spool Directory
From Machine Output, select Proma PPM 3Axis Flat.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath small-con and then the right black arrow.
Untick Save files to Spool Directory
From Machine Output, select Proma PPM 3Axis Flat.
Press Save and select D:\users\training\COURSEWORK\JewelSmith-
Jobs \earring-large, file name as fin-con20 and press Save.
Select Save.
Machining Rings
The machining of a ring is almost the same process as machining a flat piece. JewelSmith will
turn the moves into rotary automatically when it is output in the CNC machine format.
The model has been generated and it is the relief we want to machine. All machining
commands are located in the toolpaths tab. Before the machining is generated, a new vector
needs to be generated to limit the machining inside it.
The allowance of 0.25 leaves 0.25mm material on the job for further finishing. If you are
using a really tiny tool for the finishing operation, you can reduce this amount to 0.1mm. The
tolerance is how closely it machines the ArtCAM model.
For
the Tool press Select.
Press F2.
Select Machine Relief.
The allowance has been set to zero so that the final ring will be machined.
The simulation shows the extent of machining on the ring as a flat Relief by machining the
rough and then the finish toolpath.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath rough-bn2 and then the right black arrow.
Untick Save files to Spool Directory
From Machine Output, select Proma PPM 4 Axis Rotary [X->A].
Press Save and select D:\users\training\COURSEWORK\JewelSmith-
Jobs \star-ring, file name as r-bn2 and press Save.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath finbn03 and then the right black arrow.
From Machine Output, select Proma PPM 4 Axis Rotary [X->A].
Press Save and select
D:\users\training\COURSEWORK\JewelSmith-Jobs \star-ring, file
name as fin-bn05 and press Save.
The computer has now stored 2 toolpaths. The files are the ones that you open to run the
machine tool, which in this case is a Proma.
The toolpaths can also be saved as a Template. This is required when using the Multi-sided
Machining Wizard.
This template can be used for future projects by selecting Load Toolpath Template
Select Save.
Machining Set-up
Turn on the Charly machine by pressing the green button on the front
panel. Once pressed, this button will flash until communication is
established with the controlling software.
After the machine has initialised, the PC screen will display the main Gpilote screen. This
consists of a main graphics window surrounded by two groups of icons.
If necessary, load the tool that will be used for the machining process. After loading the tool,
carry out a tool length check.
The tool will descend and make contact with the tool length sensor then return to its original
position.
Before starting to machine your component you may need to reset the X datum to match that
chosen in ArtCAM. This is done using the Control Panel window in the Charly software.
Switch to the Control Panel view by clicking on the icon in the top
menu bar.
Using the movement buttons, move the spindle to the required position.
Select [POP X] to transfer the current spindle position (SP) to the New OP
(NOP).
Click [OK] to the pop-up If the tool sensor is operational, make sure that
the tool measure is already done.
Click [Save the new workpiece origin and back to park position].
At this point the machine will move, returning the spindle to its parked position, usually at the
left rear of the table. The display will revert back to the main Gpilote screen.
Click the icon to display the Open file dialogue box. Browse and
select the required file.
Set the spindle speed to that required using the dial on the front panel in
conjunction with the speed matrix diagram on the left hand side of the
cabinet.
Turn on the Proma machine by pressing the green button on the front
panel.
The software will go thrugh a series of checks which end with the machine carrying out a
reference run to establish its datums in X,Y and Z. Once the machine has initialised, the PC
screen will display the main Kay window.
The Kay software can store a number of workpiece origins and it is important that the correct
origin is selected before any machining operations are started. In this guide we will be using
the pre-defined origin Rotary Home which can be selected as follows.
Tick the [Z] box (should read 0) and the [A] box.
Click [OK].
Click [OK].
The machine should then move to this pre-defined datum, which should be above the centre
of the wax and at the top of the Z axis. The control panel will update with the new
information.
If the spindle is not in the correct position in X then it can be adjusted as follows.
Jog the spindle in X using the movement buttons on the Kay main screen.
Load the tool that will be used for the machining process. After loading the
tool, carry out a tool length check.
The tool will descend and make contact with the tool length sensor then return to its original
position.
If the tape file to be machine was not selected earlier then it should be done now.
Click the .
Click [OK] on the Tool cycle box.
When machining begins, the graphics window will change to show a representation of the
toolpath as it is being processed.
To stop the machining process at any time click on the button at the
bottom of the screen.
When machining has finished, the tool should return to the Rotary Home position.
If it becomes necessary to stop the Proma while flip machining the button
should be used rather than the Stop button mentioned above as this will lift the tool in the Z
axis initially and avoid collision issues.
Turn on the Roland machine by pressing the power button on the front
panel.
After the machine has initialised, the PC will display this Operation Panel screen.
Spindle Rotation
This sets the speed of the
spindle.
A-axis coordinate
Shows the present
coordinates
If necessary, load the tool that will be used for the machining process. After loading the tool,
carry out a tool length check using the Operation Panel.
Select [Set the Z origin at the center of rotation] using the drop down menu.
The cutter will traverse to a position over the sensor then descend automatically to make
contact. On completion it will return to its original position.
Move the tool to the current XY datum by selecting XY Origin from the drop
down menu followed by [Move] . If this position is not
suitable for the component to be machined then reset it as follows.
Using the movement buttons on the operation panel screen, move the
spindle to the required position.
Select [Set the X origin here] from the drop down menu.
Click [Set].
Now the machine is set and ready. The next stage outlines the use of the DropOut program to
transfer your tape files to the Roland.
The machining process can be paused at any time by pressing the [View] Button on the front
panel of the JWX-10. If you intend to open the enclosure door, it is vital that you let the
machine come to a complete stop, otherwise the current operation will be aborted.
ArtCAM Cursors
Cursors:
Vector Selection mode cursor Standard cursor when in Vector Selection mode.
Move Vector cursor Vectors can be moved when this cursor is visible.
Node Editing mode cursor Standard cursor when in Node Selection mode.
Span cursor Available in Node Editing mode, when hovering over a span. It
has a specific right mouse click menu to edit spans.
Node cursor Available in Node Editing mode, when hovering over a node. It
has a specific right mouse click menu to edit nodes.
Snap to node.