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THE COMPREHENSIVE
EQUIPMENT MANUAL
PREVIEW VERSION
As of this version, no community content was used from any materials marketed in the Dungeon Masters Guild or
elsewhere. As with any product containing translations of prior game editions, there is no guarantee that each
translated system will be materially distinct from anyone elses. Any resemblance is coincidental.
LEGAL LANGUAGE
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players
Handbook, Monster Manual, Dungeon Masters Guide, D&D Adventurers League, all other Wizards of the Coast
product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under
the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or
artwork contained herein is prohibited without the express written permission of Wizards of the Coast. 2016
Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
Bochat 31, 2800 Delmont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex,
UB11 1ET, UK.
The Comprehensive Manual series titles, the Wraith Wright anvil, and other related titles and branding are
trademarks of Wraith Wright Productions. All other original material in this work is copyright Wraith Wright
Productions 2017 and published under the Community Content Agreement for Dungeon Masters Guild .
VERSION HISTORY
Current: Preview 1.1 (August 10, 2017)
CONTENTS
PART 0: INTRODUCTION EXPENSES .............................................................. 14
Lifestyles ............................................................. 14
COMPREHENSIVE EQUIPMENT MANUAL .........5 Descriptions ..................................................... 14
Whats in This Product? .....................................5 Food, Drink, and Lodging ................................. 15
Part 0: Introduction ...........................................5 Descriptions ..................................................... 15
Part 1: Wealth ...................................................5 Services ............................................................... 16
Part 2: Armaments.............................................5 Descriptions ..................................................... 16
Part 3: Gear ......................................................5 Spellcasting Services ....................................... 17
Part 4: Trinkets..................................................5 Maintenance Costs ............................................. 18
Part 5: Exotic Lists ............................................5
Part 6: Adventures in the Orient .......................6
Trust......................................................................6
PART 2: ARMAMENTS
How to Use This Product ....................................6 ARMOR AND SHIELDS ........................................ 19
Dungeon Masters Use ......................................6 Armor Properties ............................................... 20
Everyones Use ..................................................6 Getting Into & Out of Armor ........................... 22
Exotic List Use ...................................................7 Armor Complications ...................................... 22
Use in Printed Form ..........................................7 Descriptions ..................................................... 23
DMs Corners.......................................................7 WEAPONS .............................................................. 24
Weapon Damage ................................................ 25
PART 1: WEALTH Damage Kickers .............................................. 25
Half Dice (d2, d3, d5) ...................................... 25
ASSETS .....................................................................8 Weapon Properties ............................................ 25
Coinage .................................................................8 Descriptions ..................................................... 28
Standard Coins ..................................................8 Improvised Weapons ......................................... 40
Representative Currencies .................................8 MODIFICATIONS .................................................. 41
Alternate Currencies..........................................9
Alternative Materials......................................... 41
Coin Names .......................................................9
Bronze Armaments ........................................... 41
Trade Goods .........................................................9
Ersatz Armaments ............................................ 41
Beasts.................................................................9
Silvered Weapons ............................................ 41
Dry Goods .........................................................9
Masterwork Armaments ................................... 42
Gemstones..........................................................9
Armor............................................................... 42
Trade Bars ....................................................... 10
Weapons .......................................................... 42
Miscellaneous Assets .......................................... 11
Pricing ............................................................. 43
Rights ............................................................... 11
Ornamented Armaments .................................. 43
Favors .............................................................. 11
Renown ............................................................ 12
MISCELLANEOUS SYSTEMS .............................. 43
Sale Prices........................................................... 12 Feat Modifications ............................................. 43
Dual Wielder ................................................... 43
Monster Armaments (Value x0) ....................... 12
Crossbow Master ............................................. 43
Standard Equipment (Value x1/2).................... 12
Inherent-Value Goods (Value x1) .................... 12 Polearm Master ............................................... 43
Magic Items (Value x?).................................... 12 Sharpshooter.................................................... 43
Finding Buyers ................................................... 12 Shield Master ................................................... 43
Class and Race Proficiencies ............................. 44
Automatic Buyers............................................. 12
Longer Lances .................................................... 44
Seeking Buyers................................................. 13
Finding Sellers.................................................... 14
EQUIPMENT MANUAL DM can choose to incorporate into her game for added
realism or drama. It also provides rules for making
You are looking at the product of many hours (about armor and weapons with alternate materials and
six months) of consideration, research, creative techniques, including a balanced set of masterwork
writing, and play-testing. Hopefully you like it! rules.
This ambitious project was started with the intent
to distribute it on the Dungeon Masters Guild as a PART 3: GEAR
single, truly-comprehensive product. But it kept By far the largest section of this product, Part 3 greatly
growing and it had to be divided into separate expands the selection of adventuring gear and tools. It
products; one for equipment and another for treasure provides new ammunition types, a huge number of
and ways to use it. What you see here, over a hundred new equipment packs, rules for crafting and collecting
pages, relates only to mundane equipment options. poisons and other wondrous alchemies, expanded lists
of mounts and their tack. It also offers a wealth of
WHATS IN THIS PRODUCT? excellent variant rules.
Each part of this product serves a different function.
PART 4: TRINKETS
Part 4 contains pages of new trinkets and it discusses
PART 0: INTRODUCTION
the selection, customization, and use of specific trinket
Part 0 is exactly what the heading implies, a forward
types.
to introduce the entire product and acquaint you with
its design philosophies. This part will be released
separately, along with the index of contents, as a free
PART 5: EXOTIC LISTS
download, sort of an extended preview of the Part 5 includes exotic lists of equipment not native
products contents. to traditional medieval fantasy settings. These are the
sorts of things that not all DMs might want to see in
their games. Exotic lists group such items by theme,
PART 1: WEALTH
allowing DMs to easily include just the equipment that
Part 1 talks about various aspects of wealth generally,
matches their intended flavor. The release version of
its types, and how to manage it. This section details
PART 1: WEALTH
PART 2: ARMAMENTS
PART 3: GEAR
PART 4: TRINKETS
PART 5: EXOTIC LISTS
PART 6: ADVENTURES IN THE ORIENT
10 | T H E C O M P R E H E N S I V E E Q U I P M E N T M A N U A L ( P R E V I E W V E R S I O N )