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last updated on August 26, 2017 at 11:08:27 AM
Mystic (Krynn)
Calling upon the inherent divine spark in all living beings,
the mystic carries the power to both heal and harm.
What sets the mystic apart from the cleric is the
Creating a Mystic
Choosing an appropriate mystic domain is one of your
most important choices when creating your mystic.
Most good or neutral mystics choose life or nature,
while those with a more evil bent choose trickery or
death.
Quick Build
You can make a mystic quickly by following these
suggestions. First, make Wisdom your highest ability
score. Second, choose the acolyte background. Third,
choose the light, mending, sacred flame, and spare the
dying cantrips, along with the 1st-level spells cure
wounds and shield of faith.
Mystic by ?
by Ray Cordova, iltharanos@yahoo.com
last updated on August 26, 2017 at 11:08:27 AM
Hit Points The Spells Known column of the Mystic table shows
when you learn more mystic spells of your choice. Each
Hit Dice: 1d6 per mystic level
of these spells must be of a level for which you have
Hit Points at 1st Level: 6 + your Constitution modifier
spell slots. For instance, when you reach 3rd level in this
Hit Points at Higher Levels: 1d6 (or 4) + your
class, you can learn one new spell of 1st or 2nd level.
Constitution modifier per mystic level after 1st
Additionally, when you gain a level in this class, you
Proficiencies can choose one of the mystic spells you know and
Armor: Light armor replace it with another spell from the mystic spell list,
Weapons: All simple weapons which also must be of a level for which you have spell
Tools: None slots.
Twinned Spell not know or are not normally capable of casting the
When you cast a spell that targets only one creature and spell) with a duration of up to 24 hours.
You also heal a number of hit points equal to your
mysticism Wisdom modifier x mystic level.
second creature in range with the same spell (1
Earth Strike
mysticism point if the spell is a cantrip).
At 8th level, once on each of your turns, you can cause a
Ability Score Improvement creature touching stone or earth you have just
damaged, to take an extra 1d8 damage. Increase this
When you reach 4th level, and again at 8th, 12th, 16th, extra damage to 2d8 at 14th level.
and 19th level, you can increase one ability score of your
Master of Earth
choice by 2, or you can increase two ability scores of
Starting at 17th level, you gain a burrow speed equal to
an ability
your current walking speed (and can burrow through
score above 20 using this feature.
stone) whenever you are underground or indoors.
Mystic Domain Mystic Appellations
Mystic domains represent the inner focus that guides
Depending on the domain they choose, mystics have the
access
following common appellations.
to the following domains and are free to choose the one
domain that best suits their inner focus: Arcana (see Domain Appellation
SCAG), Death (see DMG), Earth, Knowledge, Life, Arcana Mystic-Sorcerer
Meditation, Nature, Trickery Death Necromancer/Spiritualist