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# Options for each tool.

# For type definitions see: interface/battlearow.gfx


# For icon representations see: interface/battleplansinterface.gfx
# Icons must match the order specified in "icon" image.

tool_color =
{
icon = GFX_bp_tool_color_option_icon
option =
{
name = BP_TOOL_COLOR_RED
red = 0.84
green = 0.15
blue = 0.15
}
option =
{
name = BP_TOOL_COLOR_GREEN
red = 0.15
green = 0.84
blue = 0.15
}
option =
{
name = BP_TOOL_COLOR_BLUE
red = 0.15
green = 0.15
blue = 0.84
}
option =
{
name = BP_TOOL_COLOR_YELLOW
red = 0.84
green = 0.84
blue = 0.15
}
}

tool_arrow =
{
icon = GFX_bp_tool_arrow_option_icon
option =
{
name = BP_TOOL_ARROW_SLIM
type = ba_0
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_1
type = ba_1
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_2
type = ba_1b
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_3
type = ba_1c
}
option =
{
name = BP_TOOL_ARROW_THICK
type = ba_2
}
option =
{
name = BP_TOOL_ARROW_SLIM_DASHED
type = ba_0_dash
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_1_DASHED
type = ba_1_dash
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_2_DASHED
type = ba_1b_dash
}
option =
{
name = BP_TOOL_ARROW_MEDIUM_3_DASHED
type = ba_1c_dash
}
option =
{
name = BP_TOOL_ARROW_THICK_DASHED
type = ba_2_dash
}
}

tool_borders =
{
icon = GFX_bp_tool_border_option_icon
option =
{
name = BP_TOOL_BORDER_1
type = bb_0
}
option =
{
name = BP_TOOL_BORDER_2
type = bb_1
}
option =
{
name = BP_TOOL_BORDER_3
type = bb_2
}
option =
{
name = BP_TOOL_BORDER_4
type = bb_3
}
}
tool_icons =
{
icon = GFX_bp_tool_icons_option_icon
option =
{
name = BP_TOOL_ICON_AIRPLANE
type = mi_0
}
option =
{
name = BP_TOOL_ICON_TANK
type = mi_1
}
option =
{
name = BP_TOOL_ICON_INFANTRY
type = mi_2
}
option =
{
name = BP_TOOL_ICON_COMBAT
type = mi_3
}
option =
{
name = BP_TOOL_ICON_CAVALRY
type = mi_4
}
option =
{
name = BP_TOOL_ICON_ARTILLERY
type = mi_5
}
option =
{
name = BP_TOOL_ICON_NAVAL
type = mi_6
}
option =
{
name = BP_TOOL_ICON_INVASION
type = mi_7
}
option =
{
name = BP_TOOL_ICON_WOODEN_SHIP
type = mi_8
}
option =
{
name = BP_TOOL_ICON_IRONCLAD
type = mi_9
}
option =
{
name = BP_TOOL_ICON_INDUSTRY
type = mi_10
}
option =
{
name = BP_TOOL_ICON_WARGOAL_1
type = mi_12
}
option =
{
name = BP_TOOL_ICON_WARGOAL_2
type = mi_13
}
option =
{
name = BP_TOOL_ICON_COLONY
type = mi_11
}
}

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