This document provides guidelines for generating background details for chapters in a roleplaying game. It includes sections on why and when the chapter was founded, its gene-seed progenitor and purity, chapter characteristics like demeanors and flaws, and legendary figures. Players can roll on tables to determine these details randomly.
Original Description:
A simple list of what a custom chapter needs to allow you to more easily build one.
This document provides guidelines for generating background details for chapters in a roleplaying game. It includes sections on why and when the chapter was founded, its gene-seed progenitor and purity, chapter characteristics like demeanors and flaws, and legendary figures. Players can roll on tables to determine these details randomly.
This document provides guidelines for generating background details for chapters in a roleplaying game. It includes sections on why and when the chapter was founded, its gene-seed progenitor and purity, chapter characteristics like demeanors and flaws, and legendary figures. Players can roll on tables to determine these details randomly.
A brief list of what needs to be plotted out for each chapter in bulleted list format.
Why was the chapter founded?
o 14 Strategic Prognostication o 56 Counter o 78 Standing Force o 910 Crusade When was the chapter founded? o 1 o 31st Millennium (the Chapter claims to be a Second Founding Chapter, although little or no evidence exists to support the belief ) o 25 o 32nd Millennium (in the glorious Age of Rebirth) o 610 o 33rd Millennium (at the height of the time of the Beheading) o 1120 o 34th Millennium (alongside the honoured dead during the Year of Ghosts) o 2130 o 35th Millennium (just prior to the Howling) o 3140 o 36th Millennium (at the time of the Urcouncil of Nova-Terra) o 4150 o 37th Millennium (soon after the culmination of the Reign of Blood) o 5160 o 38th Millennium (just prior to the Great Cull of 020.M37) o 6170 o 39th Millennium (half a millennia after the defeat of the Apostle of the Blind King) o 7180 o 40th Millennium (as the Imperium slides into the age of Waning) o 8195 o 41st Millennium (the Twenty-Sixth and last known Founding) o 96100 o Unknown (the Chapter has been so ravaged by war that its archives have been lost and the bearers of its histories slain. The Chapter may have recovered, but its histories are lost and it must forge new ones) The chapters gene-seed o Progenitor 150 Ultramarines 5165 Blood Angels 6680 Dark Angels 8185 Imperial Fists 8690 White Scars 9194 Raven Guard 9598 Iron Hands 99 Space Wolves 100 Salamanders o Gene-Stock purity 1-5 Pure: follow all rules of the progenitor 6-7 A New Generation: follow all rules of the progenitor, gain a new chapter demeanor 8-9 Altered Stock: follows normal rules of the chapter, must choose gene-seed deficiency 10 Flawed: separate from progenitor, follows progenitors usual rules, choose chapter demeanor, must choose chapter flaw o Codex Demeanors 1 Swift as the Wind 2 Cleanse and Purify 3 No Mercy, No Respite 4 Purity Above All 5 Scions of Mars 6 See, But Dont be Seen 7 Suffer Not the Alien to Live 8 Suffer Not the Work of Heretics 9 Brothers in Battle 10 Uphold the Honour of the Emperor o Gene-seed Deficiencies Chance of Gene-seed Mutation Ultramarines 10% Blood Angels 50% Dark Angels 10% Imperial Fists 10% White Scars 20% Raven Guard 20% Iron Hands 20% Space Wolves 75% Salamanders 90% Gene-seed Deficiencies 1 Hyper-stimulated Omophagea: Having tasted the flesh of the foe once, the Chapters Battle-Brothers develop an addiction to the processes allowed by the Omophagea. A player character confronted with the opportunity to partake of the flesh of a fallen enemy must pass a Challenging (+0) Willpower Test or do so immediately, whether he wants to or not. 2 Oversensitive Occulobe: The organ that allows the Space Marines to see in low light conditions has become overly sensitised, working exceptionally well in the dark but suffering in full light conditions. The character can see in total dark as if it were merely low light, and low light as if it were full light. However, should he remove his helmet in full light conditions he will suffer 10 to all Awareness Tests. 3 Mutated Catalepsean Node: The implant that allows the Battle-Brother to enter a half-sleep in which he can remain alert for danger has become dangerously mutated. The Space Marine is unable to sleep normally, and stays awake for days, even weeks on end without effect. However, when sleep does come, sometimes with little or no warning, it is wont to last for many days on end. 4 Oolitic Secretions: The Chapters oolitic kidney function is unbalanced in such a way that the Battle- Brothers skin is turned an unusual colour due to its secretions. The Space Sharks (for example) have grey skin, while the Salamanders is the colour of volcanic rock. A whole range of other colours is possible, and the more extreme might be viewed by some as a seriously disturbing mutation. 5 Disturbing Voice: Due to a malfunction in or related to the function of the Betchers gland, the Chapters brethren exhibit unusual vocal characteristics. Some cannot speak above a sibilant whisper for example, while others have deep, booming voices or speak with an otherworldly cant. Allies might find the effect disturbing, while enemies are likely to find it truly terrifying. All Space Marines with this deficiency have the Disturbing Voice Talent. 68 Lost Zygote: One of the Chapters zygotes has entirely ceased to function. Choose one of the Implants described on page 36 of the DEATHWATCH Rulebook. The in game benefits of this Implant no longer apply. In some cases the player should agree with the GM exactly what effect this has on the character, as the effects of some implants are wrapped up in other character abilities, Skills and Talents. 9 Doomed: A Chapter that loses the ability to replicate either the Black Carapace or Progenoid zygotes is ultimately doomed. Without the former the future generations of Space Marines will not be able to interface with their power armour, and without the latter there will be no future generations at all. Battle- Brothers with this mutation are unaffected themselves, but know that unless their Chapters Apothecaries can affect a cure, they are the very last of their line. 10 Multiple Instabilities: Roll d3 more times on this table, re-rolling multiples of the same result (including this one). o Chapter Flaw 1-2 We Stand Alone: chapter is not trusted by other imperial forces. 3-4 Pride in Colors: this chapter takes pride in its colors, presenting them as a banner, and thus resent having their armor painted. 5-6 Faith in Suspicion: choose another organization (Pillars of the Imperium box on page 117 of the DEATHWATCH Rulebook) besides space marines, this chapter distrusts and refuses to work with that group under any circumstance. 7-8 Eye to Eye: chapter is obsessed with killing their enemy face to face. 9-10 Chapter Cult: the chapter praises the emperor and their primarch with exotic and unique rituals even other space marines may find disgusting or repulsive. o Chapter Characteristic Modifiers 1-10 +5 Ballistics Skill and +5 Willpower 11-20 +5 Willpower and +5 Intelligence 21-30 +5 Ballistics Skill and +5 Weapon Skill 31-40 +5 Perception and +5 Strength 41-50 +2 Wounds and +5 to one characteristic of the players choice 51-60 +5 Toughness and +5 Willpower 61-70 +5 Agility and +5 Fellowship 71-80 +5 Perception and +5 Intelligence 81-90 +5 Weapon Skill and +5 Fellowship 91-100 +5 to two characteristics of the players choice Figures of Legend o 120 A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapters gene-seed. Roll again on this table to determine what type of warrior he was, rerolling if you get this result again. o 2150 Chapter Master o 5160 Chief Librarian o 6170 Master of Sanctity o 7173 Master of the Forge o 74 Master of the Fleet o 75 Chief Apothecary o 7685 Company Captain (roll d10 to determine which company). o 8690 Squad Sergeant (roll d10 twice to determine company and squad). o 9099 Battle-Brother (roll d10 twice to determine company and squad). o 100 A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc). Deeds of Legend o 125 The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day. o 2650 The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince. o 5170 The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor. o 7185 The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw. o 8690 The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory. o 9195 The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down. o 96100 The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemys greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassins turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the Chapter harbours a special hatred for the servants of the Officio Assassinorum to this day. Chapter Home World Category o 130 Hive world o 3160 Feral world o 6170 Medieval world o 7180 Civilised world o 8190 Uninhabited world o 91100 Fleet based Chapter Home World Terrain o 125 Jungle o 2650 Desert o 5160 Ice o 6165 Ocean o 6675 Wasteland o 7680 Urban o 8185 Dead o 8690 Airless o 9099 Temperate Home World Relationship o 1 Direct Rule o 24 Stewardship o 510 Distant Rule Successor Chapter Organisation o 15 Codex Chapter o 68 Divergent Chapter o 910 Unique Organisation Combat Doctrine o 1 Close Combat o 2 Ranged Combat o 3 Armoured Assault o 4 Stealth o 5 Lightning Strike o 6 Drop Pod o 7 Thunderhawk Assault o 8 Siege o 9 Shock and Awe o 10 Terror Solo Mode Abilities o 0130 The Chapter strictly follows the guidelines for combat set down by its parent Chapter. Choose one Solo Mode Ability from an existing Chapter. o 3145 This Chapter is highly skilled in certain areas of expertise. Choose any two skills. At Rank 1, your Chapter may re-roll failed Tests with these skills. At Rank 4, your Chapter gains a +10 to all Skill Tests using those Skills. At Rank 8, your Chapter gains a bonus degree of success on any Skill Test using those skills. o 4660 One particular characteristic stands out prominently for this Chapter. Choose any one Characteristic. At Rank 1 your chapter may re-roll failed Tests using this Characteristic. (such as all Perception-based Tests). At Rank 4, your Chapter gains a +10 bonus to this test. At Rank 8, your Chapter gains a bonus degree of success on this test. o 6185 Quick reaction is the hallmark of this Chapter. While in Solo Mode, the Battle-Brother is considered to have the Lightning Reflexes Talent. At Rank 3, the Battle-Brother receives a +10 to all Dodge tests. At Rank 5, the Battle- Brother is considered to have the Rapid Reaction Talent. At Rank 7, once per game session the Battle-Brother may automatically pass any one Agility-Based test (for Opposed Tests, the Battle-Brother is considered to have rolled a 01). o 8600 This Chapter has been trained to spot minute disturbances of the warp pressing in on realspace. This attunement to the empyrean grants the character the Psyniscience Skill as a Trained Skill. The Battle-Brother may also re-roll any failed Willpower Tests to resist a psychic power. Squad Mode Attack Patterns o 0130 The Chapter strictly follows the guidelines for combat set down by its parent Chapter. Choose one Squad Mode Attack Pattern Ability from an existing Chapter. o 3145 Siege-Breaker: Action: Full Action, Cost: 3, Sustained: Yes. While this ability is in effect, the Battle-Brother and those within Support Range of him may re-roll Damage rolls against enemies in cover. The second Damage roll must be accepted. o 4660 Tactical Finesse: Action: Full Action, Cost: 3, Sustained: Yes. While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only be made using the single shot rate of fi re) and may then make a Half Move. A character benefiting from this ability may disengage from an opponent in melee without penalty. o 6185 Storm of Hell: Action: Full Action, Cost: 3, Sustained: Yes. While this ability is in effect, The Battle-Brother and those within Support Range of him gain the Furious Assault Talent and the Frenzy Talent. At Rank 4, activating this ability is a Half Action. o 8600 Oath of Vengeance: Action: Free Action, Cost: 1, Sustained: No. When any member of the Kill-Team suffers Damage, the character receives a +4 bonus to Damage rolls against the attacker. At Rank 5, this ability may be Sustained. Squad Mode Defensive Stances o 0130 The Chapter strictly follows the guidelines for combat set down by its parent Chapter. Choose one Squad Mode Defensive Stance Ability from an existing Chapter. o 3145 Courage Under Fire: Action: Free Action, Cost: 0, Sustained: No. The Battle-Brother inspires those under his command to press on in the face of danger. When this ability is used, the Battle-Brother and any within Support Range of him may immediately recover from being Pinned. At Rank 4, those under the effect of this ability may also make a Half-Move as a Free Action. o 4660 Only in Death... Action: Free Action, Cost: 3, Sustained: Yes. Space Marines from this Chapter are venerated amongst the Imperium for their ability to fight on through even the most grievous wounds. While this ability is active, the Battle-Brother and any within Support Range of him ignore the effects of any critical damage that would not kill them until this ability is no longer active. Once this ability ends, they suffer the full effects of any critical damage they received. This ability cannot be improved. o 6185 Swift Advance: Action: Reaction, Cost: 2, Sustained: Yes. Members of this Chapter have the skill and training necessary to move quickly through even the most punishing onslaughts of gunfire. While this ability is active, the Battle-Brother and any within Support Range who successfully dodge a Ranged attack may spend their Reaction to make a Full Move. At Rank 4, they may also reload one weapon provided it does not take longer than a Half or Full Action to do so. o 8600 Knowledge is Power: Action: Half Action, Cost: 3, Sustained: Yes. With knowledge of secret and forbidden lore, the Space Marines of this Chapter are able to more easily avoid sorcery and witchcraft. While under the effect of this ability, the Battle-Brother and any within Support Range of him receive a +10 bonus to any Tests made to resist the effects of a psychic power (this can include attempts to Dodge). At Rank 4, this bonus increases to +20. Speciality Restrictions o 0120 Apothecary o 2140 Assault Marine o 4160 Devastator Marine o 6180 Techmarine o 8197 Librarian o 9800 Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no Scouts, the Chapters Veterans are not formed into the 1st Company, etc.) Special Equipment o 0110 Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapters traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun o 1120 Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye. o 2130 Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marines help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Packs created in different shapes such as angel wings. o 3140 Beastial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds. o 4150 Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons. o 5160 Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brothers mind at ease and more focused on the task at hand. o 6170 Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended fortransportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox. o 7180 Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder o 8190 Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition o 9100 Modified Weaponry: When the Chapters forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. Chapter Beliefs o 140 Revere the Primarch o 4165 The Emperor Above All o 6675 Honour the Ancestors o 7680 Death Cult o 8185 Totem Creature o 8690 Purity of Man o 9195 Steel Over Flesh o 96100 Esoteric Beliefs Chapter Status o 1 Endangered o 2-4 Under Strength o 5-9 Nominal o 10 Over Strength Chapter Friends o 15 Administratum o 615 Adeptus Arbites o 1630 o One other Adeptus Astartes Chapter (choose o any one) o 3135 Adeptus Astra Telepathica o 3645 Adeptus Mechanicus o 4650 Adepta Sororitas o 5155 Adeptus Titanicus o 5658 Astropaths o 5960 Chartist Captains o 6165 Ecclesiarchy o 6675 Imperial Guard raised from a specific world o 7679 Imperial Navy o 8085 Inquisition o 8688 Navigators o 8991 Officio Assassinorum o 9193 Planetary Defence Force of a specific world (choose any one and create a name for that force) o 9498 A Rogue Trader dynasty o 99 Schola Progenium o 100 Scholastica Psykana Chapter Enemies o 0102 Roll on Table 126: Chapter Friends to determine the Chapters Enemy. o 0331 The Orks (alternatively, you may select a particular Waaagh! or Warboss) o 3242 The Eldar (alternatively, you may select a particular Craftworld or leader) o 4351 The Tyranids (alternatively, you may select a particular Hive Fleet) o 5268 Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) o 6979 A particular Daemon, Daemon Prince or Disciple of Chaos o 8087 A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.) o 8897 The Dark Eldar (alternatively, you may select a particular Kabal or leader). o 9798 The Tau (alternatively, you may select a particular Tau force or leader) o 99100 Other (choose one force or group, such as aliens or heretics or a specific cult) Chapter name, symbol, and battle cry, and colors o Go wild, but GM reserves the right to call you stupid. Custom Chapter Advance Tables o 0110 Strength of Arms o 1120 Death from Afar o 2130 Knowledge is Power o 3140 Command without Doubt o 4150 Behold our Wrath o 5160 Secret Lore o 6170 No Respite to the Enemy o 7180 Honoured Wargear o 8190 Daemon Bane o 9100 Xenos Bane o Or, with GMs permission, make a custom one. Custom Chapter Advance Tables o Strength of Arms Advances Advance Cost Type Prerequisites Acrobatics 100 Skill Acrobatics +10 100 Skill Acrobatics Acrobatics +20 100 Skill Acrobatics +10 Investigation 100 Skill Investigation +10 100 Skill Investigation Investigation +20 100 Skill Investigation +10 Blademaster 300 Talent WS 30, Melee Weapon Training (any) Combat Master 300 Talent WS 30 Flesh Render 400 Talent Adeptus Astartes Furious Assault 400 Talent WS 35 o Death From Afar Advances Advance Cost Type Prerequisites Awareness 200 Skill Awareness +10 200 Skill Awareness Awareness +20 200 Skill Awareness +10 Concealment 300 Skill Concealment +10 300 Skill Concealment Concealment +20 300 Skill Concealment +10 Bolter Drill 1000 Talent Adeptus Astartes, Weapon Training Hatred (Eldar) 400 Talent Exotic Weapon Training (Any) 400 Talent Hip Shooting 400 Talent BS 40, Ag 40 o Knowledge Is Power Advances Lore: Forbidden (any) 200 Skill Lore: Forbidden (any) +10 200 Skill Lore: Forbidden (any) Lore: Forbidden (any) +20 200 Skill Lore: Forbidden (any) +10 Lore: Scholastic (any) 100 Skill Lore: Scholastic (any) +10 100 Skill Lore: Scholastic (any) Lore: Scholastic (any) +20 100 Skill Lore: Scholastic (any) +10 Peer (Inquisition) 300 Talent Infused Knowledge 900 Talent Int 40 Foresight 500 Talent Int 30 Hatred (Dark Eldar) 400 Talent o Command Without Doubt Advances Advance Cost Type Prerequisites Command 100 Skill Command +10 100 Skill Command Command +20 100 Skill Command +10 Charm 100 Skill Charm +10 100 Skill Charm Charm +20 100 Skill Charm +10 Talented (Command) 400 Talent Unbowed and Unbroken 700 Talent Fel 40 Iron Discipline 500 Talent WP 30, Command Into the Jaws of Hell 500 Talent Iron Discipline o Behold Our Wrath Advances Advance Cost Type Prerequisites Interrogation 100 Skill Interrogation +10 100 Skill Interrogation Interrogation +20 100 Skill Interrogation +10 Intimidation 100 Skill Intimidation +10 100 Skill Intimidation Intimidation +20 100 Skill Intimidation +10 Iron Jaw 300 Talent T 40 Duty Unto Death 700 Talent WP 45 Crushing Blow 500 Talent S 40 Double Team 100 Talent o Secret Lore Advances Advance Cost Type Prerequisites Lore: Forbidden (Warp) 200 Skill Lore: Forbidden (Warp) +10 200 Skill Lore: Forbidden (Warp) Lore: Forbidden (Warp) +20 200 Skill Lore: Forbidden (Warp) +10 Awareness 100 Skill Awareness +10 100 Skill Awareness Awareness +20 100 Skill Awareness +10 Talented (Lore: Forbidden (Warp)) 300 Talent Hatred (Psykers) 300 Talent Scourge of Heretics 1000 Talent Strong Minded 1400 Talent WP 30, Resistance (Psychic Powers) o No Respite For The Enemy Advances Advance Cost Type Prerequisites Dodge 100 Skill Dodge +10 200 Skill Dodge Dodge +20 200 Skill Dodge +10 Tactics (any) 100 Skill Tactics (any) +10 100 Skill Tactics (any) Tactics (any) +20 100 Skill Tactics (any) +10 Gunslinger 600 Talent BS 40, Two Weapon Wielder (Ballistic) Two Weapon Wielder (Ballistic) 400 Talent BS 35, Ag 35 Two Weapon Wielder (Melee) 400 Talent WS 35, Ag 35 Mighty Shot 400 Talent BS 40 o Honour Thy Wargear Advances Advance Cost Type Prerequisites Tactics (any) 100 Skill Tactics (any) +10 100 Skill Tactics (any) Tactics (any) +20 100 Skill Tactics (any) +10 Concealment 100 Skill Concealment +10 100 Skill Concealment Concealment +20 100 Skill Concealment +10 Exotic Weapon Training (Any) 400 Talent Exotic Weapon Training (Any) 400 Talent Rapid Reload 400 Talent Independent Targeting 700 Talent BS 40 o Daemon Bane Advances Advance Cost Type Prerequisites Lore: Forbidden (Daemon) 200 Skill Lore: Forbidden (Daemon) +10 200 Skill Lore: Forbidden (Daemon) Lore: Forbidden (Daemon) +20 200 Skill Lore: Forbidden (Daemon) +10 Ciphers (Inquisition) 200 Skill Ciphers (Inquisition) +10 200 Skill Ciphers (Inquisition) Ciphers (Inquisition) +20 200 Skill Ciphers (Inquisition) +10 Slayer of Daemons 900 Talent Strong Minded 1000 Talent WP 30, Resistance (Psychic Powers) Hammer Blow 400 Talent Abhor the Witch 700 Talent Adeptus Astartes o Xenos Bane Advances Advance Cost Type Prerequisites Lore: Forbidden (Xenos) 100 Skill Lore: Forbidden (Xenos) +10 100 Skill Lore: Forbidden (Xenos) Lore: Forbidden (Xenos) +20 100 Skill Lore: Forbidden (Xenos) +10 Lore: Forbidden (Choose One) 100 Skill Lore: Forbidden (Choose One) +10 100 Skill Lore: Forbidden (Choose One) Lore: Forbidden (Choose One) +20 100 Skill Lore: Forbidden (Choose One) +10 Hatred (Xenos: Choose one) 300 Talent Hunter of Aliens 900 Talent Peer (Inquisition) 400 Talent Jaded 400 Talent WP 30 Compressed list because tl:dr Name, Symbol, Battle cry, and Colors Why and when was it founded Chapter opinion of things like the emperor, psykers, and mankind Gene-seed progenitor, purity, and deficiencies Chapter demeanor, flaw, and characteristic modifier Chapter status and beliefs Chapter friends and enemies Chapter home world info Chapter specialty restrictions Figure and deeds of legend Chapter organization and combat doctrine Solo mode ability Squad mode attack and defence abilities Custom chapter advance table Special Equipment