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Elf Fighter 1 Character Name Actions

I apologize for cutting off your Attack. You can attack when you take
Medium fey (high elf), lawful neutral
fascinating diatribe with my blade this action, using the following:
in your belly. Small talk was Rapier. Melee Weapon Attack: +5 to
never my strong suit. Armor Class 17
Hit Points 11 (Hit Dice 1d10) hit, reach 5 ft., one target.
You have spent decades studying the Hit: 1d8 + 5 piercing damage.
Speed 30 ft.
art of combat, refining your skills with Dart. Ranged Weapon Attack: +5 to
relentless vigor. Cunning and patient, STR DEX CON hit, range 20/60 ft., one target. Hit:
your mind plays out each attack and 10 (0) 16 (+3) 13 (+1) 1d4 + 3 piercing damage.
counter before you strike for maximum
effect. Though your magical repertoire INT WIS CHA True Strike. Cantrip: Range 30 ft.,
is extremely limited, the spells you 16 (+3) 12 (+1) 8 (-1) concentration up to 1 round. Gain
have chosen enhance your already advantage on your next attack against
prodigious ability. Proficiencies (+2 proficiency bonus) the target before the end of your
Saving Throws Str +2, Con +3; next turn.
Background (Sage) advantage on saves against
You are a serious student of all forms of being charmed. Options
combat. Despite your studious nature, Skills Arcana +5, Athletics +2, History
you are aware that there are limits to Fey Ancestry. Elf trait
+5, Insight +3, Perception +3,
practice and simulation. It is time to Survival +3. Trance. Elf trait
conduct some real-world application of Armor All, shields.
your deadly art. Adventuring companions Weapons Simple, martial.
are usually the type who will need
Senses Darkvision, Passive
a steady hand and quick wits to bail
Perception 13
them out, often. Thankfully, you have
both to spare. Languages Common, Dwarvish,
Researcher. If you do not know a piece Draconic, Elvish, Halfling
of information, you usually know where
and from whom that knowledge can
be obtained. High Elf Traits Fighter Features
Faction. You are a member of the
Lords Alliance, a group of allied political Fey Ancestry. You have advantage on Fighting Style: Dueling. When you are
powers concerned with mutual security saving throws against being charmed, wielding a melee weapon in one hand and
and prosperity. and magic cant put you to sleep. no other weapons, you gain a +2 bonus to
Personality Trait. You use polysyllabic Darkvision. You can see in dim light damage rolls with that weapon.
words that convey the impression of within 60 feet of you as if it were bright Second Wind. On your turn, you can
great erudition. light, and in darkness as if it were dim use a bonus action to regain 1d10 + 1 hit
Ideal. The path to power and self- light. You cant discern color in darkness, points. Once you use this feature, you
improvement is through knowledge. only shades of gray. must finish a short or long rest before you
Bond. Your lifes work is the Tome Trance. You dont require sleep. Instead, can use it again.
of Battle, a treatise related to your you meditate deeply, semiconscious, for 4
theories on combat. hours a day. After resting in this way, you Equipment
Flaw. You speak without really gain the same benefit that a human does Rapier, studded leather, dart (20), shield,
thinking through your words, invariably from 8 hours of sleep. scholars pack, fishing tackle, book on
insulting others. Cantrip. You know the true strike cantrip. fighting techniques, spellbook, money
(64 gp, 8 sp)

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