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122 Avonmore Park

Lisburn
Co. Antrim
BT28 1NJ

Date of Birth: 14 / 02 / 1994 Home: 028 92 094 793


Website: http://tolonar.co.uk Mobile: 077 036 385 02
Email: savrone@hotmail.com

ABOUT

I am a 3D modelling and texture artist geared towards environment and level design for games, and have recently graduated in Animation at the
University of Ulster, Belfast.

With a years previous industry experience in an indie games development team, I enjoy being challenged and push myself to improve as an artist.
I consider myself to be highly adaptable, with a broad range of skills across different areas and Im always eager to learn new things.

Im self-motivated to complete tasks to a high standard, with strong organisational skills and enthusiasm to work with passionate hard-working
teams.

EXPERIENCE

Warlock Wireless, Belfast / International

Full-time 3D Artist Internship (OCTOBER 2015 - AUGUST 2016)


During my placement year of study, I worked for the independent internationally-based games company Warlock Wireless through the
development and Early Access release of their game Of Kings And Men.

Within the team, I learned to manage the pressures of game development, to meet weekly and monthly project targets and deliver content for
deadlines such as trailer and game release dates and presentation updates for the project.

My individual role changed constantly over the course of development and flexibility in tasks was required on a daily basis. Throughout the
project my skillset expanded to include experience using the games in-house engine and tools, adjustment and organisation of assets, environment
and level design for multiplayer maps, terrain creation, foliage/prop modelling and texturing, character modelling, character armour skinning,
character animation, UI/UX design and prototyping, and QA testing. I also gained experience in public relations with the games social
community; filming and editing online developer video blogs, interacting across social media channels and managing the games website.

Additionally, I publicly represented the game with a few members of the team at Gamescom, Cologne in August 2016.

Part-time Freelance work (SEPTEMBER - DECEMBER 2016)


After returning to my final year of university, I continued to work on Of Kings And Men post-Early Access release with a
continuation of skinning new character armours, updating assets, and map design for the available game modes.

Sixteen South, Belfast (LATE JANUARY - EARLY MAY 2015)


As part of my university course I was given the chance to gain industry experience with Sixteen South, a local Belfast childrens
television producer, in a team of seven people for twelve weeks.

On this project we were involved in the pre-production of a future tv show, developing the initial story concept and characters, world-building, and
creating 3D pre-visuals based on early 2D concept art. I was involved primarily in modelling and texturing one of the two main characters,
conceptualising additional characters who might appear in the show, building upon existing characters, and conceptualising various different
environments.
Pooles SuperValu, Moira
Part-time Sales Assistant (MAY 2013 - APRIL 2014)

EDUCATION

University of Ulster, Belfast BDes (Hons) Animation - Final Year


(SEPTEMBER 2013 - JULY 2017)
Second class Honours Upper Division (2:1) qualification

The Wallace High School, Lisburn A-Level Qualifications


(2005 - 2012)
A2 Moving Image Arts (A) AS English Literature (B)
A2 I.C.T. (A*) A2 Music (B)

SKILLS AND SOFTWARE

3D Modelling (Organic and Hard-surface), Retopology, UV Blender, Autodesk Maya


Unwrapping, Vertex animation, Mesh Skinning

3D Sculpting Pixologic Sculptris, Autodesk Mudbox, ZBrush

Terrain generation World Machine

Texturing (PBR and Hand-painted workflows) Substance Painter, xNormal, Adobe Photoshop, Quixel NDO,

2D, 3D and stop-motion Animation Blender, Autodesk Maya, Boinx iStopmotion, Adobe Flash

2D Illustration, Concept Art, UI and general Graphic Design Adobe Photoshop, Adobe Illustrator

Lighting and Rendering Mental Ray, Arnold, Cycles

Using Game Engines Of Kings And Men in-house engine, Unity

Video Editing Adobe Premiere Pro, Final Cut 7, iMovie

INTERESTS

I enjoy working on personal art and projects, spending time with family and friends, taking outdoor walks, catching up on the latest video games,
and challenging myself to learn new cooking recipes.

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