1. Side A Moves all units they wish to Formation Changing
Start Formation New Formation Segment Cost 2. Side A Rallies Infantry formations and vice versa 3. Side B issues defensive fire March Column To Line 2 4. Side A Fights Close Combat March Column To Attack Column 1 March Column To Skirmish or Open Order 2 5. Side B Shoots March Column To Column of Companies 6. Side B Moves all units they wish to Line To Attack Column 1 7. Side B Rallies Line To Square 2 8. Side A issues defensive fire Line To Skirmish or Open Order 1 Line To Column of Companies 9. Side A Fights Close Combat Attack Column To Square 1 10. Side A Shoots Attack Column To Skirmish or Open Order 1 Attack Column To Column of Companies Infantry in Column Unit Type and First Move Second Third Fourth To Square and vice versa of Companies Formation Segment Move Move Move Segment Segment Segment Cavalry 12 inches March Column To Line 2 Commanders 12 inches (No March Column To Column of Squadrons/Echelon 1 Rallying) March Column To Skirmish or Open Order 0 March Column To Column of Companies 2 Line To Column of Squadrons/Echelon 1 Line To Column of Companies Infantry Line To Skirmish or Open Order 1 Infantry in 3 inches + Columns of 3 inches 3 inches 3 inches To Column of Companies March Column fatigue Squadrons/Echelon Infantry in Columns of 3 inches + To Skirmish or Open Order 1 Attack 3 inches 3 inches Squadrons/Echelon fatigue Column Infantry in Column of 3 inches 3 inches 3 inches Artillery Companies Limber or Unlimber Limber or Unlimber 1 3 inches + Infantry in Line 3 inches fatigue Maximum Effective Weapon Type Short Range Infantry in Range 2 inches Square Determined in close- Pistols and Thrown Weapons combat only Infantry in 3 inches + Bows and poor/obsolete 3 inches 3 inches 1 inches 3 inches Open Order fatigue muskets Smoothbore Carbines 2 inches 4 inches Infantry in Smoothbore Muskets and 3 inches 6 inches Skirmish 3 inches 3 inches 3 inches Rifled Carbines Formation Rifled Flintlock Muskets 3 inches 9 inches Light Battalion Guns 3 inches (Cannister) 12 Inches Maximum Effective Artillery Canister Short Range Cavalry Light Artillery (3pdr - 4pdr) 3 inches 5 inches 18 inches Cavalry in 6 inches + Light Medium Artillery (6pdr) 3 inches 6 inches 24 inches 6 inches 6 inches 6 inches March Column fatigue Medium Artillery (8pdr - 9pdr) 5 inches 8 inches 27 inches Cavalry in Heavy Artillery (12pdr) 6 inches 10 inches 30 inches Column of Squadrons, 6 inches 6 inches Echelon or Other Deep Terrain Effects Formation Terrain Type Formation Effect 6 inches + Infantry and Cavalry in 1 Fatigue hit per move Cavalry in Line 6 inches Line or any Column in it fatigue Cavalry in Rough Ground, Open Infantry and Cavalry in No Effect Column of 6 inches 6 inches 6 inches Woods Skirmish or Open Order Companies 1 Fatigue hit per move Artillery in any formation Cavalry in in it Open Order or 6 inches + Infantry and Cavalry in 1 Fatigue hit per move 6 inches 6 inches Normal Woods Open Order only in it Skirmish fatigue Formation Skirmish Troops No Effect Only Skirmish Infantry can Dense Woods No Effect move in such terrain Artillery Only infantry and cavalry Obstacles including may cross obstacles. Foot Artillery 3 inches + streams, hedges and 1 Fatigue hit to cross 3 inches 3 inches Artillery may cross Limbered fatigue walls streams Horse Artillery 6 inches + 6 inches 6 inches Built Up Areas and Only infantry and artillery Limbered fatigue 1 Fatigue hit to cross earthworks/redoubts may enter such terrain Handled 2 inches + All troops must cross via a Artillery less Rivers 1 Fatigue hit to cross fatigue ford or bridge than 12pdr Adds 1 inch to each of A March Column or its moves that is carried Roads Limbered Artillery Battery out completely on a road Over the Hills QRF
Infantry Fire Modifiers Infantry Close Combat Modifiers
Initial Volley at 3 inches or less +1* Initiating combat contact or countering/French +1/+2 Small Arms firing at a Square or March Column +1 Holds a Higher elevation +1 Small Arms at 3 inches or less +1 Defending a Linear Obstacle +2 Target unit shot in flank or rear +1 Attacking a unit in flank/rear +1/+3 Skirmisher Advantage over 3* inches but not against BUA +1 Won last round +2 Unit has A Class or B Class Skirmishers with Rifles +1 Defending in BUA Unit has C Class Skirmishers with Rifles +1** If Wooden +2 Target unit is enfiladed +4 If Wood and Brick +4 Small Arms at over 3 inches -1 If Substantial Brick +6 Skirmisher Disadvantage less than 3 inches -1 If Fortified +8 Small arms v Target unit in cover/behind an obstacle -3 Attacking a Linear Obstacle -2 Target is Obscured -1 Combat in Woods - Skirmisher or Open Order -1 Defensive fire ragged volley -2 Combat in Woods if not above -3 Small arms v Target unit in a BUA Contacted in flank/rear -1/-3 Wooden -4 Skirmisher against not skirmishing infantry -2 Wood and Brick -6 Open order against formed infantry -1 Substantial Brick -8 Unit has evaded this turn -4 Fortified -10 Militia -1 Small arms v skirmishers -2 Infantry in March Column -8 Small Arms firing at a Cuirassiers over 3 inches -1 Infantry caught out of square against cavalry -6 Target moved over 5 inches or is Cavalry moving to combat contact -1 Infantry in square against cavalry +6 Shooters Wavering -1*** Attached commander bonus Varies
Cavalry Close Combat Modifiers
Artillery Fire Modifiers Charging or Counter Charging Light Cavalry +3 Artillery firing at a Square or Closed Column +3 Charging or Counter Charging Heavy Cavalry +4 Artillery firing at any other column +1 Charging or Counter Charging Cuirassier +5 Artillery firing at short range +1 Lancer first round +1 Artillery firing canister at 3 inches or less +4 Contacted in flank/rear -1/-3 Firing as part of a Grand Battery +1 Unit has evaded this turn -4 Artillery v Target unit in cover/behind an obstacle +1 Militia -1 Artillery v Target unit in a building/BUA or Field Redoubt Cavalry in March Column -6 (This is the Defence Value of the Building) Cavalry against infantry in square -6 Wooden -2 Attached commander bonus Varies Wood and Brick -5 Substantial Brick -7 Fortified -10 Artillery Close Combat Modifiers Small arms v skirmishers -2 Artillery in close combat -4 Small Arms firing at a Cuirassiers over 3 inches -1 Any against Artillery in close combat +4 Target moved over 5 inches or is Cavalry moving to combat contact -1* Artillery wheel before firing -1
Roll to Hit 1 Fatigue Hit 2 Fatigue Hit 3 Fatigue Hit
required Scored on a roll of Scored on a roll of Scored on a roll of 10 10,9,8,7,6 5,4,3 2,1 9 9,8,7,6,5 4,3,2 1 8 8,7,6,5 4,3,2 1 7 7,6,5,4 3,2 1 6 6,5,4 3,2 0 5 5,4,3 2,1 0 4 or less 4,3,2,1 0 0