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Over the Hills QRF

1. Side A Moves all units they wish to Formation Changing


Start Formation New Formation Segment Cost
2. Side A Rallies
Infantry formations and vice versa
3. Side B issues defensive fire March Column To Line 2
4. Side A Fights Close Combat March Column To Attack Column 1
March Column To Skirmish or Open Order 2
5. Side B Shoots
March Column To Column of Companies
6. Side B Moves all units they wish to Line To Attack Column 1
7. Side B Rallies Line To Square 2
8. Side A issues defensive fire Line To Skirmish or Open Order 1
Line To Column of Companies
9. Side A Fights Close Combat Attack Column To Square 1
10. Side A Shoots Attack Column To Skirmish or Open Order 1
Attack Column To Column of Companies
Infantry in Column
Unit Type and First Move Second Third Fourth To Square and vice versa
of Companies
Formation Segment Move Move Move
Segment Segment Segment
Cavalry
12 inches March Column To Line 2
Commanders 12 inches (No March Column To Column of Squadrons/Echelon 1
Rallying) March Column To Skirmish or Open Order 0
March Column To Column of Companies 2
Line To Column of Squadrons/Echelon 1
Line To Column of Companies
Infantry Line To Skirmish or Open Order 1
Infantry in 3 inches + Columns of
3 inches 3 inches 3 inches To Column of Companies
March Column fatigue Squadrons/Echelon
Infantry in Columns of
3 inches + To Skirmish or Open Order 1
Attack 3 inches 3 inches Squadrons/Echelon
fatigue
Column
Infantry in
Column of 3 inches 3 inches 3 inches Artillery
Companies Limber or Unlimber Limber or Unlimber 1
3 inches +
Infantry in Line 3 inches
fatigue
Maximum Effective
Weapon Type Short Range
Infantry in Range
2 inches
Square Determined in close-
Pistols and Thrown Weapons
combat only
Infantry in 3 inches + Bows and poor/obsolete
3 inches 3 inches 1 inches 3 inches
Open Order fatigue muskets
Smoothbore Carbines 2 inches 4 inches
Infantry in Smoothbore Muskets and
3 inches 6 inches
Skirmish 3 inches 3 inches 3 inches Rifled Carbines
Formation Rifled Flintlock Muskets 3 inches 9 inches
Light Battalion Guns 3 inches (Cannister) 12 Inches
Maximum Effective
Artillery Canister Short
Range
Cavalry Light Artillery (3pdr - 4pdr) 3 inches 5 inches 18 inches
Cavalry in 6 inches + Light Medium Artillery (6pdr) 3 inches 6 inches 24 inches
6 inches 6 inches 6 inches
March Column fatigue
Medium Artillery (8pdr - 9pdr) 5 inches 8 inches 27 inches
Cavalry in
Heavy Artillery (12pdr) 6 inches 10 inches 30 inches
Column of
Squadrons,
6 inches 6 inches
Echelon or
Other Deep Terrain Effects
Formation Terrain Type Formation Effect
6 inches + Infantry and Cavalry in 1 Fatigue hit per move
Cavalry in Line 6 inches Line or any Column in it
fatigue
Cavalry in Rough Ground, Open Infantry and Cavalry in
No Effect
Column of 6 inches 6 inches 6 inches Woods Skirmish or Open Order
Companies 1 Fatigue hit per move
Artillery in any formation
Cavalry in in it
Open Order or 6 inches + Infantry and Cavalry in 1 Fatigue hit per move
6 inches 6 inches Normal Woods Open Order only in it
Skirmish fatigue
Formation Skirmish Troops No Effect
Only Skirmish Infantry can
Dense Woods No Effect
move in such terrain
Artillery Only infantry and cavalry
Obstacles including
may cross obstacles.
Foot Artillery 3 inches + streams, hedges and 1 Fatigue hit to cross
3 inches 3 inches Artillery may cross
Limbered fatigue walls
streams
Horse Artillery 6 inches +
6 inches 6 inches Built Up Areas and Only infantry and artillery
Limbered fatigue 1 Fatigue hit to cross
earthworks/redoubts may enter such terrain
Handled
2 inches + All troops must cross via a
Artillery less Rivers 1 Fatigue hit to cross
fatigue ford or bridge
than 12pdr
Adds 1 inch to each of
A March Column or its moves that is carried
Roads
Limbered Artillery Battery out completely on a
road
Over the Hills QRF

Infantry Fire Modifiers Infantry Close Combat Modifiers


Initial Volley at 3 inches or less +1* Initiating combat contact or countering/French +1/+2
Small Arms firing at a Square or March Column +1 Holds a Higher elevation +1
Small Arms at 3 inches or less +1 Defending a Linear Obstacle +2
Target unit shot in flank or rear +1 Attacking a unit in flank/rear +1/+3
Skirmisher Advantage over 3* inches but not against BUA +1 Won last round +2
Unit has A Class or B Class Skirmishers with Rifles +1 Defending in BUA
Unit has C Class Skirmishers with Rifles +1** If Wooden +2
Target unit is enfiladed +4 If Wood and Brick +4
Small Arms at over 3 inches -1 If Substantial Brick +6
Skirmisher Disadvantage less than 3 inches -1 If Fortified +8
Small arms v Target unit in cover/behind an obstacle -3 Attacking a Linear Obstacle -2
Target is Obscured -1 Combat in Woods - Skirmisher or Open Order -1
Defensive fire ragged volley -2 Combat in Woods if not above -3
Small arms v Target unit in a BUA Contacted in flank/rear -1/-3
Wooden -4 Skirmisher against not skirmishing infantry -2
Wood and Brick -6 Open order against formed infantry -1
Substantial Brick -8 Unit has evaded this turn -4
Fortified -10 Militia -1
Small arms v skirmishers -2 Infantry in March Column -8
Small Arms firing at a Cuirassiers over 3 inches -1 Infantry caught out of square against cavalry -6
Target moved over 5 inches or is Cavalry moving to combat contact -1 Infantry in square against cavalry +6
Shooters Wavering -1*** Attached commander bonus Varies

Cavalry Close Combat Modifiers


Artillery Fire Modifiers Charging or Counter Charging Light Cavalry +3
Artillery firing at a Square or Closed Column +3 Charging or Counter Charging Heavy Cavalry +4
Artillery firing at any other column +1 Charging or Counter Charging Cuirassier +5
Artillery firing at short range +1 Lancer first round +1
Artillery firing canister at 3 inches or less +4 Contacted in flank/rear -1/-3
Firing as part of a Grand Battery +1 Unit has evaded this turn -4
Artillery v Target unit in cover/behind an obstacle +1 Militia -1
Artillery v Target unit in a building/BUA or Field Redoubt Cavalry in March Column -6
(This is the Defence Value of the Building)
Cavalry against infantry in square -6
Wooden -2
Attached commander bonus Varies
Wood and Brick -5
Substantial Brick -7
Fortified -10
Artillery Close Combat Modifiers
Small arms v skirmishers -2
Artillery in close combat -4
Small Arms firing at a Cuirassiers over 3 inches -1
Any against Artillery in close combat +4
Target moved over 5 inches or is Cavalry moving to combat contact -1*
Artillery wheel before firing -1

Roll to Hit 1 Fatigue Hit 2 Fatigue Hit 3 Fatigue Hit


required Scored on a roll of Scored on a roll of Scored on a roll of
10 10,9,8,7,6 5,4,3 2,1
9 9,8,7,6,5 4,3,2 1
8 8,7,6,5 4,3,2 1
7 7,6,5,4 3,2 1
6 6,5,4 3,2 0
5 5,4,3 2,1 0
4 or less 4,3,2,1 0 0

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