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Using BOS/e Compensation Simulator 2
Intorduction
Component Highlights
Associated Components
Expected Users
Running BOS/e Compensation Simulator
Steps in Creating New Simulation File
Group Simulation for Budgeting
Interconnected BOS/e Compensation Components
BOS/e Compensation Simulator and
BOS/e Compensation and Benefits Manager
BOS/e Compensation Simulator and
BOS/e Retro Pay Processor
Summary
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Using BOS/e Compensation Simulator 3
SUMMARY
This manual enumerates the steps involved in using BOS/e Compensation
Simulator. This can be used to simulate wage order distortion, across-the-board
salary adjustment of employees or to simulate the employees salary increase for
the short, medium or longterm planning and budgeting needs of your
organizations Finance department.
Component Highlights:
Allows users to do various simulations e.g. general increase, wage adjustments,
across the board percent increase, pro-rated increase, wage order distortion and
new salary.
Accepts and process compensation simulation based on how employee or group
of employees were appraised using BOS/e Performance Manager
Provide function for posting simulation to BOS/e Compensation and Benefits
Manager.
Associated Components:
BOS/e HR InfoManagernames of employees and their respective
subcompanies.
BOS/e Compensation and Benefits Records Managerall posted salary and
benefits will be reflected in this component.
BOS/e Performance Managersimulation of employees salary using
performance.
BOS/e Retro Pay Processorcomputation of retro-pay in BOS/e Compensation
Simulator.
Expected Users:
Those who are responsible for maintaining the salary increase of employee
records (such as salary history and current salary).
Those who are responsible for company increases to provide salary plan report.
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Using BOS/e Compensation Simulator 4
1. On the BOS/e Desktop (see Figure 1), click the [+] sign beside the folder of
Business Operating System for the Enterprise, click the [+] sign beside the
folder of BOS/e PeopleWARE HR Administration then right-click BOS/e
Compensation Simulator. A run component tab will appear, click the said tab.
You may also choose to double-click the BOS/e Compensation Simulator icon
on the right pane of the window.
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Using BOS/e Compensation Simulator 5
NOTE: Sub-company codes are set up using the BOS/e Lookup Manager
(refer to BOS/e Lookup Manager for the step-by-step procedures). The
role of sub-company code is to segregate confidential from non-
confidential records in order to restrict access to authorized users only.
The Administrator grants users access to sub-company codes through the
BOS/e User Role Manager (refer to the BOS/e User Role Manager for the
step by step procedure).
2. Another screen (Figure 5) will appear and prompt you to fill up the information
needed.
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Using BOS/e Compensation Simulator 7
3. Refer to Table 1 for the complete description of each field in this information box.
4. After completing the information needed, select the employees covered by the
simulated compensation by clicking Select Employees. The Filter Employees
window (Figure 6) will then appear.
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Using BOS/e Compensation Simulator 8
5. Back to the New Compensation Simulation window, click Create (refer back to
Figure 5). The BOS/e Compensation Simulator window will now display the data
of the selected employees (Figure 7).
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Using BOS/e Compensation Simulator 9
7. The first step on the simulation process is to simulate the base salary. On the
BOS/e Compensation Simulator menu bar, click Change Base Salary. The
Change Base Salary Selection (Figure 9) dialog box will appear.
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Using BOS/e Compensation Simulator 10
9. Refer to Table 2 for a short description of the Change Base Salary options.
10. On the BOS/e Compensation Simulator menu bar, click Change Amount of
Increase.
11. The options for Increase Base Salary will appear (Figure 11).
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Using BOS/e Compensation Simulator 11
12. Again, for demonstration purposes, select Wage Order Distortion then click
Proceed.
13. A dialog box (Figure 12) will prompt the user to input the amount of increase. For
Wage Order Distortion, you will be asked to enter the Minimum Wage and the
Amount of Increase.
15. The BOS/e Compensation Simulator will now reflect the amount of increase.
16. The next step is to process the increase and incorporate the amount to the
employee's base salary. To do so, click Compute. The options for Basis for
Computation will appear (Figure 13).
17. For demonstration purposes, select Amount of Increase. You may choose to
compute the increase of either all or selective employees only. Click OK.
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Using BOS/e Compensation Simulator 12
NOTE:
Should the user choose BASE SALARY, the amount that will be reflected
as the NEW SALARY is the amount you defined in Step 8 depending on
the BASE SALARY OPTION you have selected.
18. If you're satisfied with the results of the simulated compensation, you can now
post this. To post the simulated increase, click Post.
NOTE:
Ensure that you have set the Minimum and Maximum salary of each
SubCompany in your database. This can be set in the Global Registry
(Subcompany) - GRGSUBCOMPANY
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Using BOS/e Compensation Simulator 13
21. The new salary of the employee should be available in BOS/e Compensation
and Benefits Records Manager. If the salary change requires retro pay, the
data should also be reflected in the BOS/e Retro Pay Processor.
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Using BOS/e Compensation Simulator 14
BOS/e Compensation Simulator has provision that allows group simulation for a certain
number of employees (group) for budgeting purposes. The total amount of increase for
the group is computed and can be viewed easily by the user.
2. Refer to Chapter 2, Step 4: Select the employees that will be included for the
group simulation.
3. Follow Steps 5 to 21 on Chapter 2 for steps on how to process group simulation. For
our group simulation file do a 10% Across the Board Increase.
4. Study Figure 18 to view the amount of increase per base salary of each employee.
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Using BOS/e Compensation Simulator 15
Figure 18. Register reflecting the computed 10% increase on the base salary.
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Using BOS/e Compensation Simulator 16
NOTE:
This is how AMOUNTOFINCREASE is computed
The (BASESALARY * 0.10) will return AMOUNTOFINCREASE
5. To process the 10% Across the Board Increase, follow Steps 16 onwards on
Chapter 2 of this manual. Refer to Figure 19 to view the new salary of the three
selected employees for our group simulation.
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Using BOS/e Compensation Simulator 17
1. Refer to Chapter 2 on how to create and process a simulation file. Study Figure
20 below - before a compensation increase has been posted.
Figure 20. Register displaying current salary with no increase being applied
2. For demonstration purposes, we shall input a 12% Across the Board Increase.
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Using BOS/e Compensation Simulator 18
3. After computing the increase, the new salary will now be reflected.
6. Once the simulated compensation increase has been posted, the data will be
reflected in BOS/e Compensation & Benefits Manager - Current Salary and
Salary History tab. The Current Salary Column will now display the new
salary.
Current Salary:
Figure 23. BOS/e Compensation and Benefits Manager Current Salary tab
NOTE:
The NEWSALARY in your BOS/e Compensation Simulator should be
equal to the CURRENTSALARY of BOS/e Compensation and Benefits
Manager.
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Using BOS/e Compensation Simulator 19
Salary History:
Figure 24. BOS/e Compensation & Benefits Manager Salary History Tab
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Using BOS/e Compensation Simulator 20
1. Run BOS/e Retro Pay Processor. Refer to the BOS/e Retro Pay Processor
User Manual for more information on this component.
2. Click PROCESS on the menu bar then click COMPUTE. This will update all
posted files and reflect the details of retro pay.
NOTE:
Notice that any compensation simulation with retro will be reflected in
BOS/e Retro Pay Processor.
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Using BOS/e Compensation Simulator 21
After reading the manual, users are expected to be able to perform the following:
Provide function for the basis of computing salary increase such as base salary, amount
of increase, percent increase, etc.
Be able to post simulation form to update employee records in BOS/e Compensation &
Benefits Records Manager.
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