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After System Shock 2, Irrational Games began developing The Lost, a third-person
action-horror game inspired by the depictions of Hell in Dante Alighieris The Divine
Comedy. The game had a troubled production history and never made it to
completion.
annotated.
As in Dantes Inferno, the final level of The Losts Hell was a vast lake of ice, overseen
The whole thing was basically the Antarctic, he says. I still remember working on it
and seeing it in the game. Everything was all white. The Titanic part of the level had
a huge ship frozen halfway under the water. The entire thing was encased in ice.
.
The giant guardians themselves were concepted by Gareth Hinds, one of Irrationals
artists at the time. As soon as you would get close to the giants, they would come
alive and try to grab you, Mauricio recalls. The dynamic was greatyou were
walking through this humongous ice cavern, and youd see this massive thing eight
times your size. The visual was impressive, but they got cut from the level. There
The 3D technology of 2001 wasnt quite up to the task of bringing the design to life.
games development. The guidelines range from the incredibly specific (Hole for
door is 216 x 128) to the open-ended (Any other cool shit you can dream up).
Mauricio, whose work on cables and ducts for System Shock 2 earned him the
reputation of the pipe guy, printed the email out and began preliminary studies
opportunity to work on some of the games enemy characters, including the cyborg-
turret-guy Doughboy. The experience was a key moment in his Irrational career.
When you go to art school, youre drawing and painting all the time, he explains.
When I came here, I was in a junior position, so I didnt have complete freedom to
just go invent stuffthere are people with so much more experience. The fact that I
Its something every kid wants to do, if theyve ever wanted to make video games. I
get up every day, and my brain starts thinking about what Im going to be working
on.
the design and refinement process. Although two elementsthe skull and gem motifs
persisted in all incarnations of the object, they became increasingly integrated as
You can see how I used to think, Mauricio says. After a moment, he adds, Maybe I