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Deuce red Absent minded -1 on notice Nine red real ugly -2 charisma

Deuce black Superstitious -1 on trait rolls Nine black lame -2 pace d4run
Three red Thousand yard stare -2 notice Ten red dickless
Three black Flashbacks: draw two cards per Ten black armless -4 two hand stuff
action and acts on the worst of the two. Heroes
Jack red one eye -1 char -2 trait rolls depth
who draw more than one initiative card (such
perception
as Level Headed) draw one less card than
normal instead. Reroll if the character already Jack black bad eyes -2 on trait rolls more
has the Slow Hindrance. than 5 away
Four red misanthrope -2 charisma Queen red hard hearing -2 notice sound
Four black Fatalist: The character is Queen black one leg as lame (pace 2 no run
depressed and believes the eternal struggle is without fake) -2climbing and fighting and -2
all for naught. He suffers 4 to his Charisma. swimming.
Should he have any Leadership Edges, his
Command Radius is halved. King red jitters -2 on fear tests

Five red Fatalist: The character is depressed King black acute shell shock -1 sanity
and believes the eternal struggle is all for Ace red chronic shell shock -2 sanity and
naught. He suffers 4 to his Charisma. Should charisma
he have any Leadership Edges, his Command
Radius is halved. Ace black blind -6 phys -2 social +free edge

Five black Addiction: The victim has turned to Joker red Blood Lust: Carnage has
drugs, alcohol, or other addictive substances to awakened a strange desire for bloodshed
cope with his insanity. This gives him the Major within this unfortunate psychopath. He gains
Habit Hindrance the Bloodthirsty Hindrance.

Six red The Shakes: In stressful situations, Joker black Unnatural Appetite: The
including combat, the character gets the character begins to believe he can survive only
shakes. This reduces all Agility and Agility through eating strange and disgusting things. It
related skill rolls by 2 until the source of stress starts simply enough, with bugs or paper or old
is removed. chewing gum. This reduces his Charisma by 2
when dealing with those who know of these
Six black Mumbler -1 charisma weird habits. If the character rolls this result
Seven red Paranoia: The victim feels every again, it begins to progress in loathsomeness
mystery has a deeper meaning and goes to and frequency.
great lengths to fit them into his skewed
perception of the world around him. He trusts
only his close friends (barely), and gains the
Delusional Hindrance (Major), as well as a 2
to his Charisma
Seven black phobia minor -2 trait rolls
Eight red phobia major -4 trait rolls
Eight black ugly -1 charisma

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