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Abstract
Purpose The purpose of this paper is to propose a web-based tool that enables the development and
provision of learning designs and its reuse and re-contextualization as generative learning objects,
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1. Introduction
The current development stage of information and communication technologies (ICTs)
enables easy access to products and services related to them computers and mobile
devices (phones, tablets), applications and telecommunications networks. The educational
field is, for some time, using those technologies for developing and distributing
educational materials (Silva et al., 2009).
This development allows the emergence of new generations of distance learning
(DL), which are characterized by the media used in the delivery of educational material
(Taylor, 2001) handouts and books posted by postal service, distribution of CD-ROMs
and, lately, the rise of virtual environments for teaching and learning (learning
management systems LMSs).
ICTs has also provided the emergence of a hybrid mode of instruction that gathers
face to face and DL tools, known as blended learning (Osguthorpe and Graham, 2003). Campus-Wide Information Systems
Vol. 29 No. 4, 2012
However, the design and production of digital learning materials, even considering pp. 201-212
the appropriate use of authoring languages, require large investments in human and r Emerald Group Publishing Limited
1065-0741
financial resources which encouraged the development of a strategy that leads its DOI 10.1108/10650741211253804
CWIS development based on concepts of object orientation (OO) brought from the software
29,4 engineering field. The learning materials build around this strategy are known as
learning objects (Fabre et al., 2003).
Learning objects represent a new approach in producing and distributing
educational material. Among its main properties are the ability of combination of
various objects to give rise to new objects, the possibility of reuse and optimization
202 of resources used in its design and distribution properties inherited from the OO
paradigm, which highly values the creation of components (objects) that can be
reused (Wiley, 2000).
The taxonomy of learning object types, proposed by Wiley (2000), classifies them
according to their complexity and functionality in five different types: fundamental,
combined-closed, combined-open, generative-presentation and generative-
instructional.
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The first three types are related specifically to the content. The last two contain
abstract strategies that are independent from the contents.
According to Boyle et al. (2004), the key concept of generative-instructional learning
objects is to separate the deep structure from the surface structure of the learning object.
The deep structure is supported by the learning design. The concept of generative
learning object separates the learning design from its surface instantiation. The surface
learning object is then viewed as a particular realization of the underlying learning design
(Boyle et al., 2004).
According to Weller (2007), if the educational experience can be thought as an
action that comprises two distinct components, namely content and pedagogy, then
content-based learning objects represent the instructional content, while the leaning
design (the generative-instructional type) addresses the pedagogical strategies.
Despite its relatively recent appearance in connection with e-learning, the concept of
designing for learning is far from being a new idea. In a traditional face-to-face context,
many teachers make learning design decisions (consciously, or not) every time they
prepare a teaching session (Britain, 2004).
Although they are not innovative ideas in education, the central ideas behind the
concept of learning design represent new possibilities for increasing the quality and
variety within the distance and blended learning context (Britain, 2004).
2. Learning objects
The term learning object was chosen by the Learning Technology Standards
Committee(LTSC) of the Institute of Electrical and Electronics Engineers (IEEE, LTSC,
2002) to describe the minor instructional components, consisting of any material, digital
or not (multimedia material, instructional content, learning objectives, computational tools,
people, organizations, events), which is used in a technology-based learning process (LMSs,
interactive learning environments, collaborative learning environments) (Silva, 2005).
A narrower concept was adopted by Wiley (2000), which considers the learning
object any digital resource that can be reused to support learning. These resources
are delivered through the network, on demand, and may have different granularities:
from small (videos, images, text) to large (lectures, lessons, courses).
The concept of learning object, according to Wiley (2000), is based on the paradigm
of object oriented of the software engineering. For the same author, the term learning
object is not universally used and the literature shows different terms such as
knowledge object, instructional component, pedagogical document, educational
software component, online learning materials and simply resource.
2.1 Taxonomy of learning objects types Web-based
Learning objects can be classified in various ways, according to instructional theory to learning design
which it belongs, but Wiley (2000) proposed a taxonomy of object types compatible
with various instructional design theories, improving the chances of implementation. tool
This taxonomy classifies them according to their complexity and functionality in
five different types (some types were renamed in a later work (Wiley, 2009)), as
shown below: 203
. Fundamental (formerly single-type): the simpler type. It is the category of
smaller granularity in the taxonomy and contains a small fraction of knowledge.
for example, an image file, a simple text, a 3D model.
. Combined-closed (formerly combined-intact): a set of objects gathered for a
specific purpose for example, text with illustrations.
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204
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Figure 1.
Example of semantic
relationship between
objects
Source: Silva (2005)
3. Learning design
According to Koper (2005), every learning practice has an underlying learning
design that is more generic than the practice itself, as an independent structure. Thus, a
learning design can be reused many times, creating different courses. The structure of a
learning design can be expressed as a script, like rules to applied in a given situation
(Koper, 2005):
Figure 2.
Example of a combined
object in HyperCAL online
Source: Silva (2005)
CWIS Such rules can be classified into three categories:
29,4 . those derived from instructional design theory, where knowledge is shaped by
theories that consist of a set of design principles;
. those derived from examples and best practices in teaching; and
. those derived from patterns found in best practices, representing an
206 intermediary category between theories and best practices.
To encourage the use of a language and a common vocabulary, making the learning
design information a language compatible with computers, IMS Global Learning Consortium
has developed, based on the Educational Modeling Language (EML) of the Open University
of the Netherlands, the IMS Learning Design Specification (IMS-LD) (IMS GLC, 2003),
composed of three main documents (best practice guide, binding information and
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information model), and XSD schemas (W3C, 2004) for validation of XML files (Olivier
and Tattersall, 2005).
According to the best practices guide, the development of learning design for a unit
of learning can be described as follows (Silva et al., 2009):
. analyze the problem of education as a specific case study, creating a scenario
that describes the learning objectives and tasks or activities, establishing the
basic order of events that can be captured in narrative form;
. express such narrative description in an UML (Unified Modeling Language)
activity diagram, which is used to support the creation of the XML document
that implements the IMS-LD; and
. create the actual content (educational resources) through a content package that
incorporates the learning design.
The IMS-LD standard provides a framework for the development of learning designs
from a vocabulary that covers much of the instructional actions. According to Britain
(2004), the concept of learning design is much broader, and is not fully represented by
the IMS-LD specification. However, the IMS-LD is the result of an effort to standardize,
through an open technical documentation, the modeling process of teaching strategies
(Olivier and Tattersall, 2005).
The basic structure of the element olearning-design4, according the IMS-LD (IMS
GLC, 2003), is presented below:
learning-design
title
learning-objectives
prerequisites
components
roles
activities
environments
method
play
act
role-play
metadata
3.1 Learning design approach in learning objects
Learning objects are resources of great interest and importance to the learning Web-based
design. Through evaluation and review of software tools related to learning design, learning design
Britain (2004) does some distinctions: As the IMS-LD provides a complete and
thorough framework, exploring the possibilities of applications within the learning tool
space, this framework presents only one of several possible realizations of the
concept of learning design, there are other possible ways to model this concept
that are not implemented in IMS-LD (Silva et al., 2009). Britain (2004) also seeks to 207
differentiate the learning design as a concept broader than the term related to the IMS-
LD standard.
Another aspect addressed by Britain (2004), is the organization and presentation of
activities and resources needed to support learning. The planning can be viewed as a
sequencing rule that serves as a tool for learning design. The organization can be given
by a sequential or branched workflow, allowing the use of different routes (Silva et al.,
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2009).
In the point of view of the teacher, this approach has two advantages: provides a
framework for teachers to think in a more complex and creative way about how they
design and structure activities for different students or groups of students.
Learning design can be distributed and shared among other teachers
and/or archived for reuse. Thereunto, a pattern or design must be described in an
abstraction level that allows its generalization, keeping its pedagogical value (Silva
et al., 2009).
According to Britain (2004), instructional design in distance education has
focussed predominantly on learning objects as an essential entity within a course
or program of course. However, the learning design focusses on learning
activities. Good and well-structured contents are important to create a good
quality course, as well as tasks, activities and interactions that occur among the
participating agents.
29,4
Design Search of Object
I Combined
of objects components structure
n
t
e
Teacher r Log in Objects
f database
a Generative
c
208 e
User data
User
Instance of
database
object
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Objects retrieval
Decision nodes
Databases
Figure 3.
Learning object design Workflow
scheme
Data search and retrieval
User Objects
database database
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Database
Workflow Figure 4.
Unit of learning retrieval
Data search and retrieval
The new type of object is offered as the user asks to build a new learning object. When
a new generative object is created, the system prompts for the learning design that will
support this object this process is driven by three different actions:
(1) registration of the roles that will be played through the learning activities;
(2) registration of the activities that will support the learning objectives; and
(3) organization of the activities inside the object (linkage between activities, order
of presentation).
5. Conclusion
Based on the design of learning objects proposed by Silva (2005) which considers the
Wileys (2000) taxonomy of fundamental and combined objects, adding a new layer of
interaction between objects, corresponding to objects that contains the learning
designs, will create complete instructional units, providing not only the content but
also an activity workflow, establishing the roles that each agent must play.
The creation of objects follows the same generative model used in combined objects
through the automatic generation of XML files, using a graphical interface that runs on
a web browser.
The adoption of this new layer will provide greater adaptability, because at the time
of request, the object instance is created according to the needs and learning style of the
apprentice, carrying his information and being presented in a customized way.
Generative objects also allow its update, which can contribute to creating more
qualified objects, which are improved as they are used.
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page
29,4
210
CWIS
Figure 5.
Metadata registration
Source: Silva (2005)
The choice of the web as a platform for production and management of learning Web-based
objects comes as a solution for storage and sharing. The use of objects is justified when learning design
its reusability is facilitated what is possible in a client-server environment, where
information is centralized and available anywhere in the network. tool
The technological development brought by this new extension of HyperCAL online
will enable the adopting of the concept of learning design in all forms of education. The
results from this model will serve as a basis for other developers to implement features 211
of generative objects and learning design in other virtual environments of teaching and
learning.
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Corresponding author
F.B. Bruno can be contacted at: fernando.bruno@ufrgs.br