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Hbecome one ofthe most formidable armies in the word
STALIN'S PURGES
However the great purge of 1937 co 1939 devastated the
fier corps of the Red Areny: Over 600,000 Soviets were
thor in Stalins purges. This included 30,000 members of
the armied forces and ity percent of all ary fcers. Most
DP tle senios officers who hadl been in the forefont af che
ilselopment of Red Army tactics Were now gone and with
ham Sovit readiness completely disappeared. The Red
Hum had to re-loarn the lessons of mobile warfare thc had
Ben purged 01 oF them by Seain
IAimy doctrine became based more on political rhetoric shen
Filiary concepts Ideas and concepts such as operational
Hep completely disappeared being replaced with che simple
hase! charge. The superior moral courage of the Soviet,
Worker was the weapon thar the Soviet High Command was
otead co develop, The basic Frontal assault was the primary
Tdtcafrerthe purge, and che plies
fiers were sow the real taticians
‘ofthe atny
WINTER WAR
During the Winer War against
Tinlad che depth of Soveeinepness
Biss reveled. Tactics were simple
Using only single offensive forma
ions stacking stsighe ahead cose
tgs cssslies by the tens of shou
Bits. Failed actacks were met with
freed polical rhetoric before
ihe next wave of humanity charged
ip their deaths, In the ond the wat
as won any because the Red Army
Ps
Kuk! pur more men into baede than
the Finnish army cold kill Although ibad won, the Saves
High Command now understood that reform was need:
GERMAN INVASION
‘Change, however was slow in coming and by June 1941 the
Red Army had made lle headway in ts ellor eo refoem
Political veisbilieysillupseaged tactical expertise. Asaresul
litle resistance was given to the Germans. Howeves the Red
‘Army diel manage to hold on when i counted and with eae
passing month thei tactics and strategy changed wie he
nilitary commanders who won victories and began ro influ
nice the way bats were Fought
By June 1944 the Red Army had finally matured. ‘helt
tactics were the concepts of deep operations, now perfected
by three years of combat, Unlike the German blitzkrieg, thi
‘concept cil for applying continuous pressoe uni the de=
fendets were no longer able .o ststain an adequate defence
The result was the total callapse of the defensive necvork
MASKIROVKA
Deep operations broadened to strategic offensves across ak.
fronts, Atacking across these broad Fonts could igus
where the main thrust would ocout. This deception, of
‘Mastirovka, was crucial in keeping the defenders guessing
Offensive formations moved at night and dispersed tnx
neatby fonts (the Svier term for Ary’ Group was Fron)
in ondet chide the build up from German inclligence
This tactic might scem simple butt allowed the Red Amp
to mas its resources nthe selected sectors for making the
decisive strikes while hiding its true intentions, Supplies
‘were similarly moved into posicion at aight and biden neat
the fron. The German high command becane convince
that the artack ye going to come in another scetot and not
aginst Aniny Group ence, They moved the bulk of ti
doo avay from Byelorussia
ss Kola VAN ON
eesNPC sya
‘Over 350,000 American-bule trucks were shipped to
Perret ee St an Ce
eee eee ae
Riera ae yea eN a ee
Neem emer eae
Pee eerie se ea ae
the German asumpdons of where the Sores could
Eee reins cree eerie
RS cahbesr ec yama teins set ae
Arete renee Teermte reat
Ceres ceca
Sines pe mneerceaceme
rin waiter
nto postion prior to the atta, noise
ibipline was stiested ae the attackers moved by night Th
ale ro-mave large formations into posit
Thutdred meres fiom German defenders without
pretence, This ws eructal for
out aid off balance prior the
“ARTILLERY PREPARATION
Jp he use of arity was anorher important factor in R
‘ tactics, Mach has heen made of the massive
ts had for the olfensiv
imple massed arllery barrages
Stead inh cow
Be chic asian ant Meal pe
Mes ee meee eee
et
fe wse of reconnaissance, mos
te iderttyngs Ta
«1944 the R
ion of each kay target. On
dreconnais
ire and get the Germans
nce in force
Intended eo draw enems
al their defensive plans and positions
ch defensive position, the manive aril
‘much more effective at breaking down the
Preiminary bombardnents would fase for a
Anillery would then ase rolling barrage to proves
ay, attacking format
bombardment
These rll
font line, further
bombardments ta
supp
ments, counterattacks were greatly hinder
tupport supplemented the arly by iverdicting G
and rea area manoeuvtes aswel
BREAKING THE LINE
Special asa uni
(Penal) batalionsw
German lin
ich a Ui 1) baal
sid be dh the
2s achieved, addtional
Firs tat
‘Where any succes
infantry supported by assault gons would ienmedicly oll
"Tank units would then explo through |
up the nial asaue
op in the Line, forcing ite way th
en
Once the
the front lin
German mobile rs
ccna gs ae
fe ine would cag
re eb ny ad ca
vg eo te
the whole di
suppor, were cutoff
Two German actions greatly assisted the ne
tions, Pts the Germans ha all bc stripped
counteatzack agai
I units o say Sn pl
snd creas a
cans keeping them
any breach. Se
the inane divisions
mobile assistance. The resulting casuals for the G
were catastrophic in both men and materiel
The no
Jiminaed while mobile unis
toca chemelies from the ne
Opertions.
sei infanery
imated tg, © &
‘Soviet combined ass
ae
8
ere
rons
ore
fect eneene re
ee ar ee
a i eid al
een nnn
orn ores
Page 6jslorusi fs xis-rossed by waterways ofall sizes from small streame to major rivers. The advancing Red Army had
[planned for this and crossed the rivers off the march, throwing infantry across the river as they arrived.
eer er eee ne eee atone
Bea Ue con areas rte eee tela aa gna a os A
Secon
+ MISSION: The River Crossing mission allows you to play 2 game centred around a river-crosing operation, This
Piette oe teeter een cee
Bere Counter eastern eee so
—__~+
Rivers have defined the course of campaigns throughout history. These natural defences hale advancing armies, placing:
them in vulnerable postions as they orginise a crossing, However; bold iver crossings often yield surprising sexu
itching the enemy off guand!
Larger rivers, such as che Vistula or D ire lot of preparation and bridging equipment. Fortunately; most rivers
Sie much smaller, often just 65 to 100 Tee (20 co 30 metres) wide and relatively slow and shallow: The land around the
iver iy often marshy and uasultable for farm ally bordered by tres and even small woods.
specifically chose crossing points where they could take full advantage ofthis covet
“lee sivers, while sil formidable, are small enough for infancy to atempe aa
“These are the rivers discussed in che following pages.
RIVER CROSSING OPERATIONS.
Hives impose msjor challenges for advancing armics during "These are a few took that troops use @ cross a 8
Huige opctirons, Their deep channels prevent trucks and Amphibious vehiles, such asthe German Schnsimmagen
fanls fom moving across them, forcing the heavier equip amphibious jeep, were built specifically for water cosings
ent io find fords and brid a infancy recelved some r equiped
es oh a Ree Serie 1 them acts, leaving the bridges and fords fee
Dipole ne onelane
sara bride Gain ious
561900 of it 46 ofthe Eas
Bisircms are Voy
Move Infantry and Man-packed Gun teams
McNeese rea
een ret eee TT
esr tte w been teaRiver assaults are tricky operations to execute. A lox can go wrong during «crossing. The troops have to contend ith
incoming fir aswell as the rivers temper. A succesful i
jglotof luc’
LANDING POINTS
Ihe 4 river crossing was expected, special equipment was
moved forwanl to assist the effort, Boats, sais and other
fipeaion devices helped the men getaccos. When a ctosing
Svisuespectd the unie would use any means avilable
His cro he river, Ths would inchade local boats, efs,
fr even stringing a rope across the rive. However, it takes
Tine ro get equipment forward or Bnd and secure erasing
eri
Gince that yas done and the inFaneyset out across the river
ich was vera landing poincon the opposite bank. Aiming
oiha: landing pin, dhe coops paddle across as quickly as
posible
ir Infry oF Mat-packed Gun ram thar began ds Movement
ep adjacent 19 rier edge may enter the river and begin
Tring. Place the tam jn the rer adjacent 10 the oppo
bunk ofthe rivera se landing point is paddling toward
Mears carne be pl
to an enemy seam tha visible i
ending point closer than 275m
GET ACROSS
While paling, she men have one goal in mind —gee 0 the
lie sideas fst as posible. They are too busy making their
ivi aross vo do anything ele!
While on the vive, teams may nar shoo, move, ase oF be
sé.
BATTLEFIELD IN A BOX—RIVERS
Tea
Ctra
Peete et eee os
aren
The Rivers set from Batefront’s Ee
era ree
Tere ee ac
fener
ethene
an
crossing relies upon caefal planning, firepower support and
GET OUT
As soon asthe solders got to the other side they mod
“quickly to cea the bank fo the follow-up i009
When a team begine ir Movement Step at its landing point
in the riven it exit the river during it mosement, It sis
armal movement counting aif they started their movement
in Difiads Going.
SITTING DUCKS
Wading in the water is nr the bes place to be in a fight
There i aowhere co grab cover or dodge incoming fie. So
troops worked ext hard co eros and ould not concem.
themselves with other take until hey aze fly ashore on
the other side!
Teams cunnet be Concealed or Gone to Ground while 1
“Teams crosing a viver do ot hav ther normal infuny Si
Instead, roll ae for each it
+ Pe su 5 the oem manage avoid any casual
tes despite thet expe poston
+ Otberwine, the tam hax been out down during the
crning and is Desroyed.
PIONEERS
Pioneers have rianee extensively on crossing ives and!
may baveastult boats with ousboord engines to cay Chee
ify. They know exal what o do when they ome Upon
sve, erssing quickly wit ile dficuly
Pioneer Infniry teams ignare the Siting Ducks special ae
sad tain their normal Pantry 3 ae
errr
Seana
ors errr:
Scien!
ferns
ee.
=e
ee etBe haces o take and retake river crossings hecame 2 regular oc
Faarence on borh che Eastern and Western Fronts, Although
somne were well-planned executed operations, others became
vicious ad ho fights based on circumstance
River Crossing wes the Defensive Battle, Incense Bat,
Limited Fortifications, Night Attack, Preliminary
Bombardment, Prepared Positions, Reserves and River
Assaul special rls.
"YOUR ORDERS
ATTACKER
Your company his been ordered ro secure a river erssing,
Follow up the initial arillery barrage ro secre aby
sess the cre.
DEFENDER
The enciny is expected ro asaul your positions and atempe
fo force bridgchead across the iver. You musthold dhe iver
fgg ul seinforcements ative,
PREPARING FOR BATTLE
Set tp the terran with a river beeweon 4°/10em and
£8°/20em wide running fiom one long edge co the other
near the centre of the table. Place single one-lane
fond or nil bridge or Very Difcult Going ford. for
ach 24°V60ern 10 36790em of rable width and a east
12°/30cm apare
{Use the Defensive Batele special rule to determine who
isthe atracker, The defender decides which shart end of
the cable they will defend
The atacker places three objectives on the defenders
Side af che river no closer than 12°/30em t0 the ever
fee an at least 8"/20cm from all able edges.
The defender pices a est ha thor patoonsin Rese
The defender places tei remuining platoons and Lime
Toni
defenders deployment area eens 820m beyond the
river's edge cowards the atacker'enl of he table
ions on the able nce deployment area, The
The attacker now removes ane of the objective.
The attacker places their platoons on their side of the
river ar last 12"/30em from any defending platoons
‘The aacker may choose ro use the Night Attack special
rue on page 73.
BEGINNING THE BATTLE
$1, oth sider ware the game in Pepared Positions
D,he aracker conducts «Preliminary Bombardment.
The atacking payer makes Reconsalssance Deploy
nares for any recomnaisance platoons thy have, Teams
Paes
CERES
Ry
Civantanists
4, The attacking player has the fise urn
5, Infansey and san-packed teams use the River Assault
spa rales to eos he river
ENDING THE BATTLE
The battle ens when elchet
+ the attacking player holds any of the objectives a the
sar of thei uno, oF
+ the defending player stars any of chelr wens Fon nur,
six with no attacking eeams on che defender side of
the rive.
DECIDING WHO WON
The attacker wins f the game ended because they stared one
of cheir urns holding an objective They have broken the
efenive postion and secure brdghead over the river
‘Otheewise the defender wins. The attack has heen beaten off
andthe defender can aow prepare their counter stroke.
Calculate your Victory Pints using the Vicrory ints Table
‘on page 195 of che rulebook and the Incense Battle special~ CROSSING KUNA Se
Securing bridgehead acoss a river was eruclal for Soviet
lfensive success, Wiehout quickly crossing and securing
Tgcheads ever the numerous iver in Byelorussia, che of-
Be Wena would have been Forced co follow the few good roads
and bridges the Germans hac heavily fore,
For the summer 1944 offensive simple plan was devised,
P practised and instiewed sheoughour the Red Army, Prepar
lon begin in early 1944, The infanry seceived speci
trlhing in rier crossings which induded dhe rapid ser-up
sud securing of brigeheids. Froneline infanty and mecha=
Tse units casied boats, logs, and rafts ro assis chem in
uch advancing across rivers, Soviet planaing also shifted
i utlisc darkness, deception, and speed to asst bridgehead
Fecons
The attack would begin wich predavn acilery bombant-
BPs ret Before daybreak, the speially-tsind Shock compa
SF Thies woul prose German defenecs along che siver. If the
Assaul foun! a weak poine across a focable steam or rvet,
i would immotstely cross and call forward dhe fllow-up.
cchelon 0 sinforce ther
‘Obviously fa brcge could be taken inact he job would be
-much easier, But even if che Germans destroyed the bridge,
the Red Armykept che offensive elling by securing numerous
Small bridgeheads wich infantry and then immediately rein
forcing them with ant-ank guns and mortars Nloaced across
the tive in ras and small boas
‘Once a small bridgehead had been formed, mobile arilery
and assault guns would then be browght up behind the ver
line ta provide spor wise ze infanery dugin and began to
expand is presence in enemy trcitory- Once secure, bridging
‘would commence to provide a route into the German tear
seas forthe armoured t00ps
This combined -arms operation was repeated over and over
agin asthe Soviet Army covered over 400 llores hoy
tive valleys and marshland in less than 90 weeks
Rod am tida coos Nemes
om
coe
eerie assault probing for
Settee
eerie
Tished and reinforced with
ets
eeeetertet
eens
rect ee a)
“BYELORUSSIAN. TERRAIN. ___.__, __.___»
Byelorussia savas lovelying plain with innumerable rivers
Pepsin lakes. The rivers and lowland marshes ate separated by
Baap faite slopes that are basely higher chan the mashes they
E tlie, ‘The gendle river valleys spore mashes along their
Banks that can bese be descrihed as a combination of woods
Badsvamp.
“Any clevaions fund in Byelorssis consis of ow hills and
pens of modes height and gel lope These elevations
$s noccompleare movemenc but scaly Fate. Any
‘Eveloped stad to be found meander along the elevated
Kasi. The dialnage good, v0 that even afier heavy
fas she toads dry qiely and Become completly taf
abl genry the lee ares ae favourable for eroop
Ai larger vers are around 300 co 1000 fect (100 wo 350
B incr) in wich, with a depth oFhewween sicand nee feet
2 10 4 meters) an require mujr operations to cos. Smuller
rivers ate only 60 0 120 fee (20 co AD meters) wide and ea
be ctosted by immediate assis off the march, River banks
are predominantly law and swampy with ground water close
to the surfice, The lowlands are sparsely populated wih a
very limited road nerork. This makes ic very dificult
‘ove lrge formations, particularly mechanised, chroughahe
‘matabes
The woods are aoe a particule serious obstacle for
movement, They ae not very dense and {floral on the
higher elevaions pose hile poblem to mechanised nop
In fact shey offer good camouflage from enemy land a)
aie surveillance, Ir should be kept in mind howeven thi
the principal mass of forests is located predominantly i che
lowlands, along rier valleys, sed ia th lake and swan
regions, which inceates che inaccesobiliy ofthese areas
Poe)ped
saute
and arillery, Then the ranks wil oll again, thrusting
bral
the Taense Battle, Limited
Preliminary Bombardment
Positions, Reserves, aed River Assan
YOUR ORDERS
SOVIET
for battalion has been scloctd t
fotherand agains the Nai b
al this glosiows ass
1. You ae 10 follow
Bil assulis and hold the defence line
Soviet ac
ance atthe ther There sno rete.
boron)
BEGINNING THE BATTLE
1. Both players star the game in Pepa
5, Infantry and iman-packed ream ore he River Assaule
special eles co cron the svee
ENDING THE BATTLE
when sither
atthe beginning of ther
+ the Germans sere any af heir sums after sen sx wih
nn Soviet forees on the German side ofthe river
DECIDING WHO WON
The Sovie player wins if hey star their urn holding an ob:
jective, Thy have breached the German defence and secured
1 bridgehead over the Dru River
‘Otherwise the German player win ict sale ox
men besa back and fale to, ecblih briBiever Asal cules co crt
the iver
and
vehicles pas
each orher ora wreck,
ME ral ine is Easy Going,
Fulytracked vehicle.
the steam sunning off the siver
@hrough the German deplayeent
roe Is also Very Difficult Going
stream are Diffs
Going. The woods provide
Reoncesimene making then
Bi Boefulforcheae
Twiscen ro che river
WE fille on the GermanSty esas eiRAEG les eaeeey oak ae te beginning a =
anci-tanle eile, seout and sapper platoons, few hours before dawn a :
regimental support includ
ate aida Inkl Soviet assules were expected 10 take hey casuals
ei objet seem he sean eve «Bg:
brig! huang syd atk ae
219" GVARDEYSKIY STRELKOVY | GUARDS STRELKOVY BATALON
POLK | (FEARLESS TRAINED)
Bid Soce elo cee acento urean
fee rs need Wee eterna eae ere eee
Perens)
2 Rots Suelkovsya | Surelhowy Company (wih ove plaroons al two Maksim |
HIMG tears
Rote emcie rte to)
Ang-tank Company (with eve Antiank Poon)
Teo
Gc Sala area rtd Deere nearer terre
Ear be mer renrerernteanc (acre temmeae oman a er ee)
German forces normally deployed with two companies the enemy to their scrongpoints, When
ward and one company back when defending, Tenches German defence against river crossings would have sina
[light fortifications were bile along likely avenues of digin onthe faside ofthe river to koep she nein
Pproach with minefields and bac used ro channel from closing quickly on the obvious
Il, BATAILLON, | GRENADIERKOMPANIE.
313. GRENADIERREGIMENT. | (CONFIDENT VETERAN)
Kompaniegruppe | Company HQ (Command scams equipped with
ie tee ec eee
i Grenadier Pletoon (with thee squads, Command team
ents
Se et)
Cee eee eee ete
rene
eee eee ee ee es
et a
emery
J Pa
oe
3. MG Zug, 4. Schwerekompanie | Machine-Gun Platoon (with wo sections, Command
penton eee eee)
Pare ees ees
eer aec as
Pe eee ere ea
MACAU el ay)
Corea Tee aoe
area hee eae eae Me reer aon RS bat)
halfads)
Cre eon eee nts
iors Rerne ena eerste et
clea eraen ear sat metic
asda
ea era aaacould Keep thee ssl 1
“NIGHT ATTACK
ik, This gave th
HISTORICAL VARIANTS
Historical evenes from che Hep
‘You could curn the scenario around and see what happens
The Germans fue
Tuck actos vers, almost a mievor image ofthe ntl
River nossng ike the crossing ofthe Deut wereas
son the Western Front as they were in the East. Yo
play thi
spato for dhe Seine crossings with an American
Here the Maskeovka special ule woulda
be aot bur you might wan expe ih
lwn on the ef na Brepower in kldbctsine of clastic defence, modified this into he
ELASTIC DEFENCE
Pe arene ned lected
mbardment. Th
+ the stonges
slowly if they have to, Stengpoins channel the enemy io
ready forthe counterattack, Before the ex
hin! Hn, they have organised counertace
stern Front nor did ioe act cc massed armoured
res. vo reasons prevented this well-red doctrine fom
fon cach
Serrated asl
nl thae which could be held with a continuous
hae inten on old
EDGEHOG DEFENCE
Sigs al are
es were depth, mane
eee
ting thei operations
removed, just
ines. Wihout the defensive lines eh
he enceny that
angpoints have ryan firepower to del
pas been channelled nt the kling roe. The depth aed man
nated as countertic force
aud dhe Hanks of he
rongpainis tet h
an else deenc,chese me
enemy aff and destroy them,
STATIC DEFENCE
Though the hadgeho
2 and 1943, the dwindling Germ
ied for sco
skal agains
atacks in 1 amour
sad sir spedorn meric a
resupply aude the servo main defensive
nce in dep
ile each division
five imes a6 many for dheiatacks,
1 (Gore cts) onde oy I
1m che defsnos, making i brie and vulnerable
st and anniilation, ‘That left ony the als
er Graaiaes
Brrr be ecneeacse aie Ee
(eres ee
Bein eee
ceri
|
a oe
|) sone on |] caret
| ae 3
| : oj
laste defence requires manocuvre rents in front af enemy.
peers)
sneer,
bonckayec
peer een ania
Pe ore ae nen
ese ent Een
ras
FIREPOWER
Be se & Geaman fivourte st
fom hisprincile eins
Bran ale the advancing
r entered the yds che defenders
“COUNTERATTACK
din cannygerackg.anl never
reeetal
Iles orders to dig in and no ro gi
Taive his soldiers few options wo stem the tide of
he advancing Red Army, The frontline woop
an only hedschog their positions, fight wher
they stand, obeying the 'No Reweit’ order, and
pay foe a mobile force x0 countertack and
how the Sovcts back,
No Reeac uses the Amt
Pe pered Poston, ad
YOUR ORDERS
ATTACKER
The enemy has been beaten, but not defeated
have fallen back to temporary defensive
1. Defensive Bale,
eserves special cules,
Bad tate defer them here and force them «0
fetreat, Once they have been pushed out of this
Postion, the rad is open and ou mobile oops
DEFENDER
“Things lok bad, but che order has come to hold
AE all cos Your forees are outnumbered and
Your defences barely dug, bur you must bold
tani clp arrives
Hyon can sop the enemy here, we wil be able
fe recstablish the font line and prepare foe &
eounteracack
PREPARING FOR BATTLE
Determine sheantackerand defender using the Defensive
Bartle special cule
The defending player chooses which shore ble end
ihe wil deploy in
ilps i
fone objecive each in the defenders end of the table
“The objectives must beat leas (20cm from the cent
Hine ofthe rable nd may not be placed within "720mm
the defender, both players now place
of any uble edge
New the defending player
least half of their plivoons 10 be hell olf’ she
Reserve a f
Thea the defender nominates one of the remaining
table in the stat of the game.
platcons ro he beld in Ambush. Final), hey deploy the
rest of cher platoons in their half of che rable
The auacker deploys their envire fonce in thelr bal of
the sable ae lease 167/40cm fiom she table centre line
Bosh pla
eplayment anes starting with the defending player.
eis now place die Independent teams in her
*
Paiva tnarto i
| OBJECTIVE HERE» gee
Peer tat
Paniryutasras .
BEGINNING THE BATTLE
1. The defending force begins che game in prepned poson
so thelr troops are in Foshoes and Gone v0 Grind
Seating with the defender, both players make
Reconnaissance Deployment moves for any Reece
Plaroons chy have on table,
3. The aacking player has the Hist cu,
ENDING THE BATTLE
The batle ends when eiher
+ the aracker holds any of he objectives ac the start of
theie turn, or
the defender starts any of thelr turns fom sun six wth
‘no aeacking teams inthe defender’ halo the eble
DECIDING WHO WON
The atacker wins if che game ended became they sated one
of thelr ture holding an objective. They have broken che
defensive postion and forced the enemy ofall ck
(Otherwise the defender wins, The ateack hus been beaten olf
sri the defender can now prepare thee counter-aroke
(Calcul your Victory Points using the Victory Points Table
fn page 195 the rulebook‘Anita clemens in my lames Of War gameis the tabletop terran. Tessin shapes the progress ofthe game by giving your
tops places to hide and protection from the enemy, as well x channelling thie
remene co avoid dificale going, fa
fac, without terrain, Flames OF War games would become very static and predictable
Nou dnt need go spend a lor of money tw havea smart table
Mast of whar you need you can create yourself with a lie
fime and some simple materi
he most obvious and em solution go create 3 hase gaming
igrcen cloth over your able with a few books
fer to represent hils Thea you can add afew
ler tern around to
ferent eran pieces,
vos and scatter some s
lh ic out. Wich» good sl
you can setup an endless varity of tables co play on.
‘~— —
The Flames Of War range of Batilfld in a Bux teesin sete
rakes grat centrepiece for your able. Cheap and easy 1
tse, chese sets ean quickly bring any Flames O/Warbatleil
soli
There are Battlin «Baxsts for your Rusan Buropea
Afilan, and Mediterranean bards. In adivion, there
rifcatons for both she Eastern Frontand
sa Fiver st (shown on page 59).
Normandy, a5 we
plying river-crssing bares easyMAKING MARSHES
i Mashes and rivers aw prominent features of the
Pyelorussian landscape. The Red Army negodated their way
through yare areas of marshland to outflank che German
defenders
TOOLS OF THE TRADE
+4" Bmn MDP or hardboard
+ Readly-mixed filler
*+ Old spruce fom model kis or thia hala wood strips
ge Toe sy on
Static gras
PVA woud glue
4+ Dak broven paint (872 Chocolae Brown)
4 Light brown paint (874 USA Tan Earth)
+ Asandng block with fine and coarse texeures
a cry 2 ea
Blectric sander ot fl
STEP 1
Dive che shape of your marsh onto the hardboard and exe
Hour with saw, Bescl the edge of che board wit ether
Bi electric sander or file to a 45 degce slope, This wil help
preven the marsh rom warping once glue isapplied and aso
Wel she finshed rain pice int the rst of you boa
TPatyour plastic spracs or habia wood into shorclengzhs and
He hom down to your hardboard '4"/Sm in fromm the op
fhe beve, Picea fer picces of spruc or bals randomly
Bhs cence ofthe hardboard to create island in the marsh,
STEP 2
BO jce the gluc hs dried, scare the expo hardboard wich
par craft kite, 10 give the rely-ixed filler something 19
Bilt o, Apply the ready-nixd lero Form small mounds
Broun the plastic spre o bls, The ready-mixed filler docs
Tbnees 0 be supersmonth, but Kt does need to be sold all
ile voy’ around inside and ox, Leave this vo dey overnight
STEP 3
(Dace the filler i dys lightly sand it ro cecnove any serious
inp Apply layer of PVA wood glue over th ene cern
pice. Sprinkle your sund over the marth and lave (ody
STEP 4
Shake of any exes sand, Pune your entire massh in your
Stk brown colour. I you ae makings locoftexrain, gt test
hh fits your local paint shop 25 they wil go futher and
fest less han model pains. Aferyourdsrk brown pane has
Hsel.divbrush your marsh with your light brown colour
STEP 5
Dab PVA wood gluc on the raisell mounds around the edge
Bor thc marsh and she islands, chen apply static grassin is self levelling so make sure that
flat surface so thai stays in che maish and
goesit run onto your able ¢ outs sure
have maishes sulpied diretly acs the tble, The op tal
on and then filled with resin after che rest of th table was complYb ae
‘The leaders ofthe armed forces from the ranks of whom the strategist of the future war will arise are
not allowed to restrict their activities to the purely military sphere. They have to prepare the entire
forces of the nation for war, even in times of peace. This is the only way to assure the future victory.
Der totale Krieg — Generalquartiermeister Erich Ludendorff
perCe Ree eee ee eee eee
{0 do something big Total Waris designed to do just sie force onthe able and go head vo head with someone
See a ee et nee oa een ea
Roe ene Ruin eet er inert rer erie cree tr eee eee
ER ene
oe Ree reer reer eat 7 ong age ;
ee nn as ree OE NGG sae rabelec oleae
ek Chats ete meee er erent
4 big mli-player game, Instead of cing your frend
Peron eae cena rete ree
“cam of fiends. Order some pize and drinks and make1n tad Wer, dere ate no limi. You mobilise ever re
ae your command and chro: everything ito the bate
zal War divides your force up ditferenly fom normal. Your
force becomes battlegroup in which your combat compan
jes only contain the combat teaaps All of your suppor: is
Separated ita a combined support group. This allows your
support roops to operate where i is most needed
This allows you to keep your anillery cogeher atthe bac,
‘of the cable, while supporting your atacks with all of your
heavy tanks. Since they are part ofa combat company you
can use them wherever they are most necded
‘Meanwhile your combat companies can get on with their
asigned casks wltboue worrying abou whats happening co
their arilery or anc-ank support hls table sw.
BUILDING A TOTAL WAR FORCE
The extence of building a force fora Total War game is
ot mote normal Flamer Of Wr
companies together inca one combined force
simply 0 combine t |
The eases way ta do this sro split the available poines
Devwcen the companies (wieh at lest 1000 points in
cach company) and build them as you would for a
free ecancers
Having done this, you chen eke all of the Support
ladon for the combined force sce put chem in the
Group, leaving theremsining HQ, Comba and
‘Weapons Plaroons to form your Combat Companies,
Supp
COMBAT COMPANIES.
In Taal Wara combat company i jus the core of a normal
-ompany (or Soviet battalion). fr must havea Company HQ
And may contain any ether Combat and Weapons Platoons
the company allowed, just so long asc has all of che neces
sary Combat Platoon
‘Your force musinchudearleastrwo ofthese combat compan-
ies, but may’ not have moze than one combat company for
‘each 1000 poinsinshe force This means chat you can have
to or three companies a 3000 pots or ore, exo co four
ompantcs ar 4000 points or more, or ce save companies
2c 5000 pins for example
[remrarie,
Pao
oera ity
SUPPORT GROUP Pe
ier Platoon.
Armoured Arsllery Batsry
Rocket Launcher B
Panzes
Armoured Anti-aircraft e
rier
Exit ere
Sp
edad
Rocket Launcher Batery
re
YOUR SUPPORT GROUP
TOTAL WAR
Ie Tosa! War cere i no limic co the se of game. While
higger games will ake longer to play, adding. more
players wl sped thing up,
2000 to 5000 points
This is the idea sive fora one-on-one Toval Wir game
With one or rw players per sie che game could tah
{ill aftemoon or evening.
5000 to 10,000 points
With more polas, you need aloe more time or gams of
«wo co four players per side, Sec arid a whole day.
More than 10,000 points
A marathon event this size wil keep owo teams busy Fr
crise
SUPPORT GROUP
Everything thar nor in you Combar Companis is yous
suppor group, Normally this will be che combined Support
Phatoons ofall of your companies,
Ina scenario based geme, yon can relax the support ree
tions co reflect what acuslly happened in a spesifc atte
Thereané maty occasions in wae wher sang cbanesadepe
such as British Crocodile lame-thronvng ranks being net
support the US Army during the sige of Best. In cenados
like this ou could fad just about anything being add to
the suppor group of force.
WARRIORS
Where would an all ourwarbe without heros Ii Total War
You Can fie as many Warcors that you wane, a5 ong.
there is only one of each Watior and they ae iwi
the Comba Company shar they are normaly fielded wh,
AIR SUPPORT
Ale suppor ie allocated co a mission, no 9 a paccula uni
Sighting rofl that mission, This allows his highly mob
resource 19 be used in the most lective place om the bale
fidld. As resus ealy one ofthe Comb Companies in yout
Toad War Force nay take Ar Support
STURMKOMPANIE
moans
one ey
eee
ae
Sens
eet ead
pects
ea eee ay
a et
Pere aaIn Tonal War all ofthe companies fight together. They know they can rely on the
Fahey run into diffculy. This makes them leas concerned about setbacks ie
Hace gains caewher.
ve
(COMPANY MORALE CHECKS
BE Aion you have lege numberof platoons and companies
geo che table, you iced a simpler system to determine when 3
Riuirpany nceds take a company morale check. The combat
Tompany morale res do noe require a combat company to
Pike « company morale check until they are reduced 4 3
BS single paroon,
Secure inthe knowledge thatthe ree of the batlegroup il
ippore chem, a platoon is wiling to fight on uni i yall
hic i ee of es company
Brie an independens company in a normal Flames OF Wat
Dre tes a Company Mone Check ben i is belaw Bal
fe s2e7eh in oral Wax a Comat Company ony thes a
SC mpany Mande Check when itis reduced a single Combat
Py Weapons Patoon through having a paroon Destroyed.
Sp Ihc leer Company Merle Checkin te String
be ate ar of every sur once rhe company has ben reductd
Fosone platoon through casualties (whesher the surciving plasoon.
an the table or nor), Ac wal, he Conan Morale Oeck i
safle fled if ther is no Company or higher Command.
pn take the so
Clo Nab aCe) VR eLs Xe.
Dee om teen ar mann
ae pa eed ie
Benya mer
OLDS
jpg SUPPORT GROUP
BUBB she cae rae scout che whol able ci
spt acy ea th condone unpre
Bhatia more porate alley sok! nc runaway
faecal hve bes deed or wel
Beary aks ron any wih the es ofthe rally As
MAM he spe gp wl igh co hc bs
ss di
Bis, che woops of the support group are used to looking
ivi For chess
1c collection of plroons From widely scatter
SUPPORT GROUP MORALE
IVE Recon paamcm ace
ee ey
aeons
Tal Wer forces cannot be used in
Flames Of War
iearea, knowing that they ate helping
FOUGHT TO THE LAST
With the lage fonces used in Toul Wir, baths do noe ene
withthe destruction of the first company co die, Insel
farces ihe down co the lst company
‘While the knowledge thac other companies are cere ca bel
‘out Kseps a company going when things get rough, being
the only troops lei equally dispricing to the le surviving
aoe
Unlike normal lames OF War games witha single company
Taal Wa gene doo 0 cd wien a Combet Company fll
Company Marae Check
he game continues vol one ide ars thee turn with either
+ No Combat Companies wih plazons elon th abl a
+ No Support Platoon fon te tbl and onl ne Conds
Company mith plaoone sel on the abl 4
|
(Check this in the Staring Step immediately offer Compas
Mande Checks
FOUGHT TO THE LAST
Se a ee ee es
Ty aa erie fe aaa
STRONG COMBAT COMPANIES
While most companies only require wo Combat
Platoons, our playresters have found it wall worth
As you will discover, a company made up of only wo
platoons ean be fale in Tova! Wir as the los of either
B plitoon vill eas Conbar Company Morale Chere
| We have found tha adding a thin platoon (even iicis
| jusea small scour platoon or anti-aircraft platoon) givesYour tanks bave smashed through the enemys defences. Vou fiends Infantry company hs forced Bt way through the out
He bas cutoff the only remaining enemy reinforcoments with any chance of topping your well planned offensive, Teamaareay
Wig i all abour erying something new and different
Iks your chance to pur more models on table chan youve
‘ever done befor, Is your chance to find ou ust have nas
‘whole company of Tiger heavy tanks is and eo find out if
they can stop a-whole bacalion-shed combined -arms task
force of even an entice regiment of Stalin heavy tanks!
‘With Toval War you ean pay bigge gases with more friends
than you have ever played before, In the end though, what
Tova! War's rally about is having even more fun!
PLANNING
Tike most things, Tonal War bates run more smoothly
you do some planning beforehand. Wh
‘mall Tal War game on they, che sie of the forees and the
numberof players involved in a larger game requines a bit of
‘organising shead of Sime
The mos Important thing 19 organiseisa place co phy. Since
Toul Wir games sly take longer than the usa game
you may need to hoole stable. Make sure you inform the
Store over or club organiser how long you need the table
for. If you are playing a realy big game, you may need to
book a hall or get a store owner to put al of thei eables
chet fora big event.
Once you have arranged a table, me sure char you ell all
oF your players when che game sand what they ae expected
to bringin the way of erain and forees
PICKING FORCES
‘Yous need 40 make suce that your players know what ype af
army they nes! to build and bring ro your bale and to give
then sie to put it together. Team games should range from
500 0 4000 poincs fortwo player teas to 3000 to 6000
points for three or more phyer gimes, If you go beyond
S500 poines, you may’ nee a igger table and more terrain
Thoreare two waysoF organisa this. You can eichersivecach
player a points cotl to bul eit force and then combine
thet on the diy orcan have the players ge together to create
single integrated force in which eich players company has
2 designated role.
CHOOSING A THEME
While you can just tell everyone to bring along a fore, ie
«an be tuch more fun e choose a theme for ehe game. This
ld be historical battle or an interesting easel situation
thac you have created a sesnaro fox
Yow can take theses far as you Tike. You could just chem
the terrain and the forces to generally match a particular
bal, or you could go the whole hog and cate a couple
of ceneeploce terrain features wih 0
rules and clo some esearch on what atually fought at your
hatle. Your theme could be 4 simple as ‘You tke a rake
and an armoured infiniey company, and we will ake sone
0 the
paracoopers wth some tanks and infantry coms
Regardless of how fir you choose to take your theme, spend
few mints discussing che game an sta few guideline.
That way both sides can have speci objectives compli
‘nd can build their aries bated on how they belive they ca
win the bate
TRY THINGS OUT
Total War salsa great way 10 wy out unics you woulda’
soll take,
Unie like a fall sellpropeled atcilery batery or a fl
placoon af Elf hoswy enk-hunrer that cout lots of pas
fan he a bic expensive For smaller forces, yet they nicely
into a large Ton War game. Taking plensy of big nasties like
these male your fore relly hard. O couse, dey alo chew
up pains and can leave you open t being outmanoeusred
com a large table, This makes for aa inceresting challenge a
you ay to bulince your snstoppable punch with just enough
troops co hold dei Hanks!
ven low-points units change in bigger bates. Hones af
dium eis ge relly bigand mated infantry fornations
posiiely enormous! Unforcunately, the enemy hae even
‘ore wespors to chew then up, s0 youll need some reilly
‘ough supports corse ther advance too, Think about how
such dime you have bere yo create to big horde, icy
take a while just t movosll of your models!
‘cher squipmen ike rss an hlfracks have a reac
limited role on a smaller table, bar eon prove invalagle
for moving infancy and guns into pescion on a big able
Likes long-range antitank guns and aller come She
their own when there fs enough space forthe enemy ro seal
their shoree-anged cousins
MULTI-PLAYER GAMES
Tal War is ideal for big. mule-player games a the club or oy
in your local tore: Have eveqyone bring fore, then divide
player into fo tse with roughly the sime ngmber ob
players al che same numberof pines
Big muleeplayer games are greac when you have Tots af
plyers and aot enough tables. Push a couple of ables
together and you can have a awesome game With sx or eight
players wichour taking up mach more space than a aerial
frovelayer eames
lc everyone Know when the game and plgk
Ifyou
‘hee eais in advanceMira team game each phyer commands thelr own force
Although all ofthe player? Supporelatoons are pooled ia a
sifele Support Group, each player will normally command
Pci owe Suppore Plroons. I they wane ro, shey can loan
Bete eon fo Oise player, or even mas eal
bt
AY players on the same team take their urns simulkancousy,
ing their Starting, Movemcns, Shooting and Assault
Bei ssn sgsther at che same time
Behisees
By special rues char apply 10 a players force only apply 10
thelr own troops. Any Warriors che they Bld can ony jin
phar player's own platoons and only fect theie own troops
TERRAIN
Pieltecrsn which i compacble with the type of emis you
Rails infancry can fight better in rough terrain and lose
eiore you consider the ble-sie, the wpe of tera, and
i set-up yous need ro take Inco account the army siz,
fing area, Mision, and ine allowed in playing the
ime
D iyetAste size
MPD Bseabls oes great place to High alang bases Picking
BV Eric wo atchthe tac wil ee you ad avout
biel tactical options, and move reali
‘Doni Forges eo provide space of the ible wy move around
and place co ste your arts before they ene che bate
TYPE OF TERRAIN
With larger ables, itis imporaae to cons
teriain you use and how itis lid out, You
pool train together co Sl out a large playing ate. Bigger
tables and bigger forces also mean bigget teen enti.
iv mci
ht need co
A faves may ced 10 be big enough co engall an entire
company while villages should be large enough to force
movement through them insead of around them. Roads
and rivers become dominant terran featues sabe caret
ther placement You can cut ofFan entre board section wih
anil placed river giving one side 2 safe area behind the rive
and forcing movement away fiom the river into a smallee
tet of che bate
‘Matching your terrain to your barle and is sae is impor
cane, Ensuring players are afforded dhe opporsunic vo bring
the right forces for your terrain hoard will ncrase she fun of
fighting large bate
TERRAIN SET-UP
Group several woods ‘wooded ae
and cluster huss oo form one or more villages, Thilo
‘mare scope for whele comapanis to get involved in. Fighe it
the woods or in clearing a village generating more daa
‘he game, Remember though dhacbig wood and big villige
Tein fights. I thar is what you want chen go fori
Combining terrain is also beneficial, Pacing a village next
woods will enbaice the batlfeldErwil provide a maja
Terrain feature co confonc the acta guile of your players
ake sure your cain Faclitates the battle you want
ply: Uf pul Wee EMI, fve obscles far chem (6
‘conquer. Parattoops need nding aea they’ can hold
Simulariag seal word cera abo excl. Aerial pov
gsphr of military maps can help you sce up histor bu
Hehe, Hills, rads, woods, and rivers become even more
reaningfil when they re cal
Finally, never eve a big void in the entte ofthe sb ait
swill become «deadly killing field shat wil stifle manoeuri,
erySOVIET ASSAULT GROUP (8000 POINTS)
GVARDEYSKIY TYAZHELYY TANKOVY BATALON — UDARNY STRELKOVY
TANKOVY POLK (1870 PTS) (1530 PTS) BATALON (2205 PTS)
Battalion HQ
Gvardeyshiy Tpazhelyy Tanory Company
‘Gyaudeyskiy‘Tyahelyy Tankowy Compan
Guards Rocker Mortar Batali
SHTRAF BATALON (1265 PTS) TANKOVY BATALON
Battalion HQ (1130 PTS)
taf Compe Bacalion HQ
Shea Cine Tankovy Compan
Assault Gun Batalion Tankory CompanyGERMAN DEFENCE FORCE (8000 POINTS)
STUG BATTERIE (1810 PTS) STURMKOMPANIE GEPANZERTE
(1790 PTS) PANZERGRENADIER-
KOMPANIE (2060 PTS)
Heavy Tank Platoon
PANZERKOMPANIE (2340 PTS) St, ING Poon By Aaa
ist Ansi-tank Platoon Med Infntry Gun Platoon
Sturm Infantry Gun Platoon vy Mostar Platoon
‘Availlery Bat Limited Air Support
Pues an eee
ae anti-aircraft PlatoonRIFLE COMPANY
(675 PTS)
a
Rifle
Rife Pl
Rifle Pltood!
Weapons Pa
achine gun Pl
RANGER COMPANY
(390 PTS)
Cec HO.
Ranger Platoon
7
Ranger Mostar Pl
RIFLE COMPANY
(1280 PTS)
SUPPORT GROUP
(2705 PTS)
Tofancy Tank Platoon (Cr
infancy Tank Platoon (Cr
Mss
i
Fed Anilry Barery (15
MMI" RACT) from the Bridsh Rifle Compa2 War game, saying
tle kn
BRITISH EXPEDITIONARY FORCE IN RUSSIA
BRITISH ARMOURED SOVIET TANKOVY SUPPORT GROUP.
BATALON (1040 PTS) (825 PTS)
B
3000 POINTSmereerert Treo
2. SS-PANZERDIVISION IN RUSSIA
PANZERKOMPANIE (1495 PTS) GEPANZERTE SS-
HQ PANZERGRENADIERKOMPANIE
(1075 PTS)
SUPPORT GROUP (} INTER-ALLIED COOPEI
Mort samies, despite the best will in che
la, fine
ible to cooperate ax closely with ther allies ashe
ould lke, Different languages and doctrines combine with
Incompatible equipment and proceduses 10 render close
coordination impose
Caipatlesand pltornsfromibe armies of di
rpanies and platen
annetjoin ald pts
Teams canto fran allied
ler battery tat i etemp
bombardment. Only ess fom the sme
aaa ne ee a
Core carer aes
SOVIET DOMINATION
ed hi alliances wich
them on the Easter
Front, Even in the nominally independent armies fighting
ide them, atached ‘advisors oficn hd the ls say on
srtle would be Fough
A fice i Soviet Dominated if i has move Soolet Combat
Campanies than British, German, US Combs Conpanio
In Soviet Dominated foc, 8 steams coin
sled plroons. Independent tems fram the dominated adhes
Ream Tov Wlo
Ue Soviets dominate afore if they have more Combat
Ce ren nee ere
Be ee ee ee ce
eis
ANGLO-AMERICAN FORCES
The British and US forees workel more closely ogether than
any ocher aie counties, They achieved a degsce of coop.
tration that allowed each
suppose to thei ally than most armies
nes arilleny t give hetse
ef from tel
par
with @ GAME
1S ail bang
Brith a
Sta
vith
Obserer seams am ari
wry aber ii
aril allied Obser
ine On Ti
ates
eRe ye ery erred
Cer renee mo
GERMAN DOMINATION
Like the Soviers, Germany dictated dhe erm oF i ilar
alliances, Despite their narional governments wishes
‘German comnts could and did overrule thei lis
A force it German Donn
el fs has more German Combat
than British, Soviet, or US. Cannbat Compan
combined. If te fore ony has Cormats companies dnd com
panies fro thelr alos such at Finland, Hungary lacy or
Konania, then the forse
be German Dom ‘tba
ber supremasy
te Sea Sie eee
Ina Germ
join elied
Derminaed fore, German Independent tele ah
ons Independent teams fromthe dominate
cenno join German platens 4
GERMAN DOMINATION
cn ae ee enone
Cre er nee
Ca ere ee
ae eaecan ply Tal Wer wigh the normal missions from
the rulebook, the sheer sie ofthe game demands a bigger
fie objective With the bigavt forces ancl tables of Tort War,
there needs tobe more objectives and the abiliy to counter.
a
This requires 3 change inthe w
he oral Vierory mission
otal lames. Of W
works quite diflerenly from
imisions, Instead of winning the
taking and holding objectives throughout the
sme, Each
old, making it important to secure objeccves ely ad eo
ld chem agains enemy couneerattacs while attempting
SOAs pre cos tins area
MOAR asze gam
pails: Spice ic up by adding sts
Total V
choosing haw long fight,
Beach some sort of conclusion,
players fghe for «set period of time, When
ni need tallow enough timeea
nor sa long thatthe game
lint on deployment ro be useful
as ie reduees the amount of time waning
efore the game begins. Ie focuses plyers on geting their
tunops deployed and ready for batle eather than chatcing
hig, and all chose other dsactions.
ice thatch Total Vitoty mission allows
using reconnaissance, airborne, and commando unis on co
Se uble fom behind your opponent! This represents them
Bnsaking though or landing behind enemy lines launch
aid. Not only dace thie ade « new dimension tothe game,
upit gives thee types of oops a whole new role inthe
gine, They certainly make an all-round defence of objectives
Mrctarillery positions a od thing vo conaided
ically, you dos’ justhave co play the'Toral Vicory mision
ms (ee page 98) and
BP fing hose res. Create scenarios by adding some his
IE torical background! tothe mission, For instance, you night
yose to place che retain and the objectives to auasch a par:
PAR sit bale oro deliv give ne sie big oe,
TABLE SIZES
With huge forces, youl find a bigger table opens up
sizes foe larger games, Dostt worry if you dont
ro reach the centte, 0 Keep the width to 6/1.8m,
Rearrange the tables ito an L, O, T, U, or Z shape to
Up t0 5000 points 8'/2.4m x 4'/1.2m to 6.8m
One-c War games wil ic nicely ona double
‘Offeting the tables ina Ly 8, o¢ sha
1273.6m 61.8
Mulitplayer Tonal Wer games need a bigger rable
Up 10 7500 potas
1614.8 671.80
table A
bl this size males long-range artillery and tucks
A-masive game thie size will need a realy bi
Global War 2017 2x6 1.8m
eee ee eer ees
han this and che game will break into several ile
beatles,Total Viewry uses the Battlegroup Morale
Positions, and Tora War Reserves special rules
PREPARING FOR BATTLE
Deve on a sare and ending time
Prepared
the game, You will
probably need halFan hour plus an extra halPan hou For
very 1000 poison a side. Make sice you have an exra
howe available after dhe end ime so ea you can finish
both players cura
Mark out the centre fine on the table. This should
sicher ran che length of the tuble or acts the ele on
adiggowal
Both phyers now roll « dic, The side wich che higher
score chooses ane side of che cenie lin v attack fom.
The other side defends fom the opposice side
Staring with che attackers, both players placean objective
fon the attacker side ofthe centre line at least 12"/30cm
fiom the table edges and the centre line.
Stareng with the defenders, both player place an ob:
Jecve on the defender side of the centre line ar least
127A from the rable edges and the cent line
Seager eects boc pheyet pice
tive within 61 Sem ofthe centre
The stacking side now has up vo five minutes co plan
their artegy and an additional 20 minutes to deploy
their entre force inckading Independent rams, bat ex
cluding Reconnaissance Pltooos
They may deploy anywhere on theit side of dhe centre
Tine as long as they are at least 12"/30m fom the
cente live,
All teams in a Combat Campany muse deploy within
32"/80em of their Company Command team.
The attackers may chose eo keep any platoons chey wish
Jn Reserve. Any platoons not coinpletly deployed within
20 minutes mse be hell in Reserve
The dst
ditions and resiietions, but must also deploy
ing side new-deploys under the same con-
Reconnaissance Platoons that are nor eld in Resse
this ime
9. ‘he attacking side now deploys any Reconnaissnet
Platoons tha are nr held in Reserve
Reconnaissance Pleooms may deploy wp co the seni
line as longs they area least 16"40em fom all enemy
BEGINNING THE BATTLE
|. Both sides start the game in Prepard Poin, so thee
"wooprarein Fouholes and Gane to Ground,
2 “The atvacking side has the frst turn
ENDING THE BATTLE
The batle ends as soon 2% both sides have had che seme
umber of euims and she agreed upon ending sme has
passed,
IF the game has eeahed a critical moment and both ses
vant to see what happens next, giv cach player another ur
fortwo to find ou,
DECIDING WHO WON
Acthe start of side’ tan when you normally check vietory
‘conditions that side gains one Vicor: Point foreach objec
tive tha it holds. An objective yelde a Viciony Pong ro she
side hue has eken ie every turn that they hal
1c isa good Ides wo hosp 3 running tonal of Victory Points
scored st you ply the game. Ar the sur of uch suc edd up,
the Vitory Points you score his rum, and ad them 19 the
uaning onl
Aside starts che game holding all objective in theie deploy
‘ment area. They bold any’ abjecies tha they have take
ven if all of thei troops have since moved away) ual che
‘enemy takes ir bck or concetsirby having cop hae
‘ake it within 4710
The side chat has the mose Vitony Pons atthe nd of che
JOTAL.WAR RESERVES a
Even though the forces used in Tal War games ae la
the normal Reserves rules work fine. Although only few
reserves will arve in the fic Few eens, theve lager forces
ae big enough to list until the reserves stare flooding in on
lave suns
Where the reserves les need to change for these games i
‘eallow airborne and rconaissanceeroops to ouflak the
enemy and article them from the reat Ths repegents them
Fnflating through dificult cerain and seal spor in the
‘enemy lines or simply parachuting in behind them) and
seeking our vlncrable enenny beadguarers ind aril.
fo Tal Victory the Reerves me the normal Reserver rule on
ese ef be rulebook,
However, any Reconisance, Rulbchirmjages °Patate
Airlonding, Glider, Command, Rangen ov honed cay
platon thar aves om Rex may eter the table fom ether
‘heir ow table ede. o¢. fom ey other ele edge bere chef
cory pain at lat 1200 from al enemy tans
| TOTAL WAR RESERVES
ere ee ee ete
Reconnaissance, Fallichrmjiigen Parachute, Arlanding.
ea a ec
ed ee eee
‘more than 8°720