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ee a Si hsaaiiaitaiie Datiaeetiaeenee adel > oy BAGRATION, RUSSIAN FRON; ‘ s pC) hia AUGUST 1944 bs ~ co peaer a * eT Pe oe) , Aas aL A, ae un ? ‘4 ap th WN Trt TAT IVE VIN bf Win by: Kens Camel, Mike Haught, Pil Yates Phoraguphy: Baillrant Sado Hairs Dest Simusovie, Jobo Paul Bisiget Tirain Modeling: aso Baya, Blake Corte, Dale Peper Aassane Writers: Aaron Dill, Scoc Eaurant Pays Gros: Auckland Cisy Guard (Cus Towaley), Iles lamilcon, Kyra Hest, Gary Met DTS (Gary Martin), Festbora Gaming (Charles McCall, ‘Van Norton, Seven Pak, Sean Swiggett raetorians (Mike Pater) Game Korps (Ned Merch) Web Suppor, Wayne Turner Kanawha Riferen (Anthony Besser), ead: Rob lance Russell Brian, Merle Delinger, Spi of Wa (Nicol Da Lin), 10" Cavalry (Michel Tames), ary Mastin, Mark Oven, Greg Tory, Ne Sach The Shed (Paul Turner) ‘Griphie Design Dion Holsuich, Casey Davies Phutograps: Nasional Library of New Zealand, Miniatures Devi van Allen lnxperil War Maser, Bosingon Tank Museum, ane and Iara re: Nincet Wa Auscalin Wr Merial, NARA Sires Pasning Jem Pines, Janes Bren, MaceParkes Nasional Archives OF Canada, US Army Signal Corp bari =| CONTENTS BEE persion Bagration a3) Celebs the ad ofthe Campa, 3 He ems i Sin Grates euitemcen Toeracen aa eee es i) Webra ere ae Sees eee Mh Red Sted a ees SSE ig tures eras 6 How Firestonn Wok Siig) ReerAvede 6 etree : 17 Ret Croiog Mision 4 Re One eee 18 9) GostagtheDat 70 ora cae cnr eee eee} he Gene Dee =a Ont Thee Aft Aston Sep 23 NoRewsa Minion ae Pee see eee ioe : 24 Making Marshes 74 Icke eee os far relvemecenl ier eo ‘Onder One Planning Phase Bb) Matilsg yearn a Tel ar ea foeerees tative ces Decree iat 33 (Ged Tres Strgh Pin Coo Maneieg ied 4 feel lie ae acter Capen my (GonpeialVicery Heat Tabs 32 Toul Vicor Mision 35 eee Seles Sica eeaeea ee “38 eee eerie 34 Pardien Polil ie } cence sf Seapine : hs PEE the Gencels Wagane 2 Moreen stepin 105 i ace eens einen eee 106 vs fete: Garpeteecter 49 Polat Heroes and Teams 107 eee ae) ieee ate om ee ee Das soe iomeeces 10 eee Be ners 2 aa Prepare te Map iglesia cccccraslica52 Ambush on dhe Road we Or, ia ee cats eee le rene is Betiie Covinigs erect iis Tiras aploncai io We Flanad OF Wn dh Ward Wr It naan ne "i Decay ef tts centr em Of ter ney tal on aire cea PAE gi rere No pat fs pleat my be odie arena ried sseny or aie inany em of ao BRP as nse ntctenprsatnt he ptlne sr bebrieocl ony ho foc ye al " aie pao ice «ae eel een nea 18 Copycighe Batons Minas, 200, nl ing for many a year. Whether you have recently joined the hobby or have been gaming since time began, we hye all wished co participate in these events as they Soke our fre for the hobby in ways that one-off games just simply cant do Both Pete and 1 (and we have been playi years now!) have always wanted to ery a campai lames of War, but could not quite bring our ideas together. Thac was until almost six months ago when Pere was struck by inspiration and we started down the pith thac ended in what you have in your hands today: This path has led usa merry dance and at times w have wandered los ina maze of good ideas that did not work: Finally we came out the other end with some- thing that, even when we look back today, we wonder Hhow bn earth did we get here? There is an old adage about laws ither should never see haw they ate made, Toda Breer i. Lemony sy chal beer with cche sulle rminasion of our entire design You ever Find the time to sit and have bus, we wil ell you a tale of heric bale pain and the pure Ham to bring Firetorm—Bagratin to its conclusion Twill nor pretend thac we are the only gioup co have Worked hard to bring you someching new forcampaign: Big, bur this is mose definitely our mose passionate Btfempe ro take you one step closer to that Holy Grail a ra Cad ren er aes 1 will find nor only the campaign rules, but also an in-depth Inok at the Byelorussian Frong, hie tacties used by both sides, thelr forces and equipment new scenarios, rules for the terrain of the area, and « few extra surprises ta hoor. While writing the campaign rules, the designers were 3 Firestorm as a board g Generals Wargame, a quick and really fan, ewo-player game Total Ws Hames OF War gaming at a battalion | faint-hearted, but ar times we all definitely need the ‘excuse to pur every painted model we avin on the table ‘ocrush any and all who stand in our way. Partisans & Polizei is the final section of this book. Given their involvement in the campaign, we fel inspted to cy something new wich the partisan battles behind the front, so we created a mini-game ro capture these owo forces in character and allow you 10 have Inall this we have striven to make Frestorm-—Bagration hherald a new era in Flamer Of War gaming on many levels: creating debate, competition, friendship. and ‘many a tale of heroic bales thar will Keep us all talking well into the Fueare Enjoy, John-Past FT BYELORUSSIA [loro hay suleed invasions throughout history eco its position between Rusia and Western Europe. In 1812, ‘Napoleon's Grand Army pased through the eegion during ity imvasion of Rusia and subsequent long, retreat. Now, Prone hundred and thirty years later, dhe countryside ses the Suge for another epic fight, this time between the Geeman iriny tenaciously holding onco gained ground, and the Soviet Union fixed on throwing the invades out of Mother Russa! The terrain of Byelorussia favoured the defence, presenting obstacles to the movement of mass armoured formations. Mose importa of che aatural femtures in che area. are the fumerous rivers tbat exes the egion. These great barers Ficudd the Dnepr, Bereina, Dvina, and Svsloch Rives, The river system contributed co che second mex important frrain fears inthe ares, che marshes, bogs andthe formid thle Pripyac Macshes co the south. These wetlands resticed ‘rox-couitry movement and made che dry roa, rll ines Gnd cites more important chan ever The Byelorusian peasne communities have managed co Sefape out simple fms despite the war raging around them. {hs Bagration loomed, Byclorusia was entering its summer = season and the socent rine were draining into the matshes Bind rivers. The Fron had been relatively quiet up to then, Jur oon, Stain would unleash his vengeful army and the Ny BUILD UP TO BAGRATION SFR the Sovier Secon (High Command) perspective, the DEP Pyelorusian offensive yas a result of thre years of learning Pe by oneal ac che hands of the German Webymache (armed Wises). The minaclear Moscow, where the fst German strat- fc ofensve wae baled, and the epi srgale at Stalingrad five Stavka the confidence co pln thelr offensive Gosogaphaly, che operation dared all ocr eampsigas co ate They constructed plan to crush the German atts, Be anil drive che war into the German homeland and on co Be sory, The Red Army's firious blskiieg was rimed to Sb hich on the thisd anniversary ofthe German invasion of Be Soviee Union, tn tem te Irpeked out surely Yevtevant Leonid Beccary, 134 tank commander, ©" tank Erigade, 1 tank Compe ae xe Vs SP See eS! THE RED ARMY Stavka divided is massive collection of men and ste ince fourscctions chey called Fronts. From north south, che four Fronts werecalled the fy riiiiy Prone (1 Bale Fro) 4y Byloruiy Fron (3% Byelonossian Fron), 2yByelorasay Frone (2™ Byelorussian Front), and the Jy Beorusiy ron (a Byelorussian Front) The I Hallie Bont included the 6 Guards and 43+ Armies, Thee mission was assis in che artack on Vitebsk and also protec the open norchern fank The 3 Byelorusian Frone lined up agsins. Onha and Vitebsk. The 5 and 39 Armies would atack Vitebsk, while the 11® Guards and 31" Army ssauled the main highway towards Ona The 2 Byelorussian Front would make ics attack dicey cast of Mogiley, using the 49° Army, supporced hy the Guards Tink Brigade Inthe south, the 1* Byelorussian Prone would drow its 3 land 654 Armies towards Bobruic, sipped closely by dh 1 Guards Tank Corps and the 1* Mechanised Corps THE GERMAN ARMY TheGerman ores of Atay ofthe maoriy of th to sinforce Amy Group Norther Ukraine, whete Hitler and the majoiy ofthe high commana were convinced foup Cente had been strippe Panzer clemens whic bad bees ‘ain crust of che Soviet snes campaign would fl south, 3. Pancerarmee (3 Armowted Army) in Vite 4. Anoce 62 Aan) censred near Orsha and Mogiley aid the 9. Arce (9° Aran) based out of Bobeusk, Filer had ordered that German forces mana & sae Tine of defence, while ako holding several fortified cies, A Fosteyplts The major commnanieationsand supply entre of Vitebsk, Bobruisk, Osha, and Mogilevall became Fseyplt towns, Each received a division of infanry to garrion the city and were ordered to defénd ac all costs, Retent wae simply nor an option! : ) ) cree ve broke throighs we advanced down the read in march olin with @-fey tanks om palat oub Then wa would drive straight int a German abiehE Their Ioveprofile selieprogelled furs vere trouble, hey moved quietly and were eximerely hard 40 detest, the advarne eoint vould liken we dn the remaining tari saw the tanks burning we would open out into @ company battle Tine and open fire, but waere % choot? dod move} the Germans had ales. lsappeares, After sone shooting, we would 4bld up ino @ nach coluin again and be after theny’ ty impressions of the finst day offensive vere Like thatz tanks in march oslume, Shiuruoydls nireragt attank, Germans run end vo are after then, They could rot run forever thonghvfgfon we caught up with the evemy, ve would annihilate ther, y on See eee eee % cers ] ei a ort | baw Lg Eat } oN STUN as, : Cy rut ef - 3 P OL Poem RAP eae on ig & b rare iKcL od Cay es is seerty 4 as i RO, fats ia . att} ean aa cra? s ROMANIA cise ‘i Mice F i Pre sca Ef Cores a x iNet | BAGRATION FORCE DISPOSITIONS INFANTRY sian Infartey: 800,000 TEPPTI Soviet Infaney: 2,500,000 A AIRCRAFT rman Aira 850 cui at et et ee ao So Se —— se ee — Ss So Se Se = oe = Se ==] a aa tEEEERLEL tt rr z peredeer ed? Miah! teveeee tedeee peeeeee SS earn) Cay he rene etny ’ te Pug eco oe nn cid ins, een oars dee Cal Bs ; Se i a a aml rerio atl ere es tz Vieble on 2 hot chey qui smimunition, fick and " Panase een ot Se 9720 ayaa Lola et eereceens Erde ey corn Ue ree ag Cees other division The battle for Orsha ws ferse and the et ast Lp flonsiniially salle ch The Soviet, a) oot aul 1" Heavy Ff « cof? ins and ood by Loris ving a tank briga n on 24 June. The Spree 1 Byelorussian Front antack against ch shrine made some p 1 Ar Dion) gulckly coun a and be ce etublish che frone line bined their efforts renewed Soviee atack proved too much fo ofa defenders who seluctantly retreated. 3 Ewes FOR BOBRUISK bobs meat. t Seti sean lg a iia le a, Ciehiedin 9 Tua els U) ie PARTISANS ee ae eee ee ey Pen ee ecnrer ee act Reto Per ete seer ee en cirertt ee ert ema local partisans to plan and execute attacks almost with ite erence eet Rent Ree eer ae ee sionally strike lightly defended infeasteucture targets such eee eer ae are nar eee ee Cone nee er ee Paes mee ed refused 0 support the forces loyal to he Soviet Union for poe “This: in turn, also met with vctows retribution from the partisans “Throughout the spring and early summer of 1944, the eee td the logistie centres, security forces and even front line ees omen Kemer eee tons greatly hampered German efforts to hold off the Soviet Roe oeeneeetiner eer neces Stet ete ne cn Bey ee en etree geet ear With over 300,000 men under arms at the time of Bagration, the Byelorussian partisans proved 50 helpful Jn Operation Bageation that they were often refered to as ese Hilghvay. The civ; located on cl bridgehouds and both che Germans and fcc to convo them sop on the Minsk-Orsha rezina River, had several ‘ie the fall of Orsha the Soviee 5* Guards Tank Amy chasing down the rerening (" Armoured Division} rushed Farad ro bo The Ja Gide raced ahead to caput the main bridge into Boron Thy ran ito che Panchen Tiger tanks of 505, Schuere Pans ‘Tank Bavalion). The Germans held the ‘enough for the pioneers to demolish the bri ands a ba just as the Soules atemptd to cro i Bown, dhe Germans retreated 10 defend ssembled thie arm Wich de ba Minsk the B and the Sovless 9 march on russian capital Sauer Tie. aise ma ms Fiera Ro 714 oN CCN Seen eee eos Following the Allied invasion in France, avast majority Aare Ae et reer Deere eee hr ce aay eens During the opening of Operation Bagration, Soviet Fighters ofthe VUS (Soviet ar fore) sex to work elimi ioe ecenrny e teew tet sae seas Ree eee eee eat ‘of Byelorussia bombing and rocketing targets, German airfields reinforcement convoys and critical supply and ee een re See eee eee on eer a Berezina River co stall the Soviet assault ong enough for eee cn enor Ceo ere errant nite Pees ean ee eee nd Pere eee eer ne enc sorties on 29 and 30 June to clear the skies RR ogee rete eee gens Veer fencer Scans MASKIROVKA Ro ee ae Peete eke etn ete erry thele woop strengths, deployments and. intentions sceret, Planning ofthe operation was carried out in a Cee cere at Pet ee ee ee oe oa began. Detailed orders to individual units were issued eos ee Sets ee eee eae ee oe ee oerers roe rasa eet keene tend on eee et eat en ee anes Surprisingly; the Germans failed to detec the bald up Slee ee eet eer ret aes ener eer enter eet eg crease Cerne a ee ee ig eee deployed south of where Operation Bagration would fall. This, added co the large superiority the Sovits Pere ee eee ces onesie tee Mlosh, che Byelorussian capa. Elementsof 5 5! Armoured Divs lng the northemn flank of the city. Fr Siriee 20 Gi »_ Korpus (28! Guards Tank fs) ape hi befone etashing Ino Minsk Hone the vay she Soviews only encountered sporat IReking the Mavs in the Fe drial the evacuation of Minsk on 3 July: Geiman troops ae res) ee tied awa che defenceand played The Res Aimy simply bypassed the fost cies, rapping the defending unis pete nua Sovie ra icin and sil Sovter mobile 6 ios impose fr the fen iene co rich che safe’ of their oven lin With Minsk liberated and she German 4% Aro Pe sosier forces paused co reorganse and “olan. ing out oF enc re 0 push ime dlusifally contained varios threats the south, the The remnants of th trapped in a large pocker est of Mins, resisting desperate! forts to see it. By 5 July they would have to atempr a break ou. Despi 4° Army conc ach july the majriy of the army oldies, sere either killed or captured Hitler aurh- Ey ake) eT Toil ad ain peice feca ee Tut yao) ou a ea ert end 7 the Germans shout the total collapse of Army Group four German di The operation wasan unguali ating the lst teas of Soviet tesitory held bor ako being rere ineorve chet over 300,000 capture hile the Sovier casualty count Oa ks the Rel Toral casualties for the Germans ‘Amy managed to break open the fi Berlin wide the battles of Operation Bagration on a grand sale While the course and ovtcome ofthe real Op ‘win glory for your ar WHY PLAY A CAMPAIGN? sich ec tng ina ger concer Rather han Diding wo your aly of wins an loses, your vcs cold rel inthe encrelemene of enemy force, the capture of Eyal or he citing theencmy supply ins Allof hese B thes happenin the campaign and they all have @ major B ffet on the games tut follow, Every batle makes ani Briar diference to che outcome of the whole campaign. As.aclub or shop, che henefis of campaign are mila, es a gent ason to ge together wth your lends and play lors ‘of gates fs luo a good excuse to havea workahop seckend belorchand and build up the club’ srock of terrain! OPERATION BAGRATION Fietorm—Bagnation wses 0 to plot ee srucegle sew tron and show the eflace of yeur ableop games On the bacles for Byelorussia, All of the smpareant units, cities, The factors thie shaped the historical bate wil shape your ampuign too, The rai lines that supplied each side and the orees ces that dominated these ralwaylines tre the key to verry. the vrs that formed the successive German defen The Soviet sive lines decide where the bates will be fought 1d mags of partisans thac visually controlled the forests Byelorwsia hinder German efforts to move reinforcements tw the oat line CAMPAIGN SCENARIOS There are evo diferent canpaign variants tha you can te. The main carpaign sats on 26 June, once the Soviets have broken through the ftifications and vcs arround the foie cites. Thi scenario coneentrages on the mobile a eS Iles on the road to Minsk and isa grea place 40 start, plying instorm-—Bagution The extended campaign euns right fiom chestart of Operation B Bogesvionon 22 junc 1944, In chis scenario che Soviet offen Pesca he Geran frensonssskng sk F ough and espe the fortified cites in thei path Firestorm —Bagarion i Dailefroncs ast map campaign using the Firezorm system, This campaign allows you to relight ‘which you and your frends will be caking the pare ofthe con rs that decided the course of history in those critical weeks of June a i July 1944, sion Bagration cant be changed, the outcome of your campaign is up ta yon. Ether side can win, The Red Army could smash Army Group Centre of War or the German Army could reverse history and stem the Soviet tide, buying time to eebuld and go on the offensive ‘once more, The oly guarantee is that the more gamesyyou play and win, the loser you wil bring your side ta vier isthe way to the offensves chat ended the No matter wha wins, the campaign isa great opportunity to gt in plenty of Flames Of War game play new opponcats und perhaps 19 meet new friends and rewsite history along the way! HOW DOES IT WORK? The amp scenario you choose, Each urn the general in change oF eh side redeploys and reinforces clr army ing up the se regi sation forthe turn. Then ee bateield commanders a runs for four or sic cums depending am the take ove, ighing battles o cape ground, ele cre, and aught changes the ss destroy enemy fowces. very batle aon as troops adtance and fallback, as troops are pushed back, captured or destroyed ‘The four w sic-cuen lic on che campaign makes i re alisic commizmen for both the oxgsniser and che player Many campaigns drag on, and eventually the pliyety lose incerst. This wont happen in Firetorm—Bagntin 3 dhe ‘campaign wil end with « decive ontcome within fone 18 depending on the scenario and how many gaming days you can play ¢ week), ot even a single weskend for a cournamenesyle smpalga, FLEXIBILITY Within chis campaign Mlebility is king, Plyers use the normal Plame Of War Forces o gh bales co caper ate reinforced by the main combat units shown on thecampalgh rap. Each game the player makes a new force to respond to the ssation they fac, allowing them ro scover om previous defeats and fight on, While player may lose che suppor of main combs unit destroyed in previous bales, they always get heireove owe This has the advancage of keeping che cimpaignfin sight to the end, Iris simply nor posible for one side to become such stronger than te other, so every bates winnable ad This leabilay applies vo players an wellas hei orcs, While Felding a Soviet or German face sce froat a historical viewpoint, it does matter iFyou donk Have one, you can ight with any farce You have. Nori the sve of your forse an isue, You can play big or small bates or anything in between, You can even swap sides i you want en (although turning waltor ean mark you as a targct for your former comrades). All thar mater: is bat you are playing gai contributing to the campaign's outcome, and having Fs WHAT ARE YOU WAITING FOR? Read through the Finstorm —Begvition ales, g together organise the venue, and stare playing, “These nothing else needa begin, 20 yan sie ght yay FIRESTORM CAMPAIGN MAP. The Firearm Bagusion caropagn Feud for che cmp, er divided i (LL), are objectives and are mathe withthe and Maes a "alc iy Campaign Vietory Pent {Coto Indicator show whch ie starts the 26 Jane 1944 Bork sides havea Reinforcement Pool where oops that have {Campaign in conto of hat aw ua : ee ee Allof th ces ath Daina (3) Lepel (7) heen destroyed are plas prior ro being rebuilt and seatback Miiee"German cies (Vilna (CA), Baranovichi (C1), and into aon Pinsk (B18) are Supply Depots, as are three Soviet. ce sk (87), Keehey (WI3), ancl Goma (S20), These I: herescolthe MEP AE sod she Victoy Poinr Conall ichostom ofcherap See nts FIRESTORM MARKERS 4s —___«——— Birt Borin tes bier of ara Bering te ompalg, Moss ar aed on dhe mpalgn map to sow he Tare sown bl the Bony Mare satay aed Using Hames OF Wr gus TURN MARKER CONTROL MARKERS. Then Markershows thecrenr campaign The Consol Markers show who ic garrendi fica om the Campaign Tur Counter tack In coniril of an ana ow the map VICTORY POINT MARKER The Vietory Paine Mader shov's which sid BATTLE ARROW The Baile Anror indices the battles shat ing fought in she Bate jl Firestnrn Teoops that n de battle, ‘eonttls the most Campaiga Viewry Ang athe end ofeach tur: PROXY MARKER The Proxy Marker i useil during, Heres Of Wir gues shove oops standing In Tor Frern Thoops. E FIRESTORM TROOPS? _ main playin fon the campaign map are the Units thae aren Birestonm Toop representing the main combat units that asthe many infantry divisions tha took pur in the baile eee) fo chat players ed The Plecstvey Tho ethe main coma po ltional combat power beyond) that. nom oe Catia) f Exar) Eee sopraeleNeDiboh caates ihe omen Fie fest ofsise ictettons ching hele a not have the approps 365 are shown on pages 34 104 i hem 0 Nalodtna (8 —e man ykhor (i. Ii nn Se ger hewn ean) Day R3). (Coren Veer Mobily Foose Side Top ‘gop and Nos Range BO! AnttankBrpair fib > " Bea Teton, Soy ny Sy, Page 14 OS. 26 JUNE 1944 CAMPAIGN 22 JUNE 1944 EXTENDED The 26 june 1944 scenario hegins four days afer the | | CAMPAIGN inal Soviet onslaugh and lasts four This scenario ie the ideal sting id isthe main This lasts sc eampaign turns stating with 1 suprise, che eampaiga Is more mobile soviet assaults on the fortified German fron linea ided campaign. | finishing, with the fightin we Minsk 22 JUNE 1944 EXTENDED CAMPAIGN RULES font line and the 22 June 1944 Extended Campaign font line start ker on Obal (ON), Sumalina (Q3), Peventy rd reer et Cert tian aa y- Cant Rooke iy There are three types of participants in heron —Bagration: the Commander, the Genta, and dhe Organiser, The rules forthe enmpaign ae separated into three parts corresponding to these thse role, LOTS OF COMMANDERS Commandets make up she bull of players in Begcation, Vey are the players that actualy ight the tabletop bats chae decide the ourcoie of the campaign Commanders play thelr gine of lanes Of Werin the Baile Phe ‘TWO GENERALS ach side has a General who i¢ fa charge of strategy. The ‘Genetal devises their plan in che Planning Phase for the Commanders ro execute in the Bartle Commandets have fought all of thelr gan Phase, Once che he t90 | tcnforce their armies in the Stracepc Phase eady forthe next cimpaign eur. Once the Generals have finished hele planning, they step ino the Commander’ role during the Bale Phase and play Tablecop ganis; Then they step Bae into the Ge far che Staregic Phase ONE ORGANISER The campaign also nceds an Organiser to sti up and make see chat eerything. runs smoothly. The Organiser msy ‘hove ply in she campaign s wel if they wish, or they may simply be che owaer ofthe store where she campaign i Ibelngplijed. The chief raponsiblite of the Organise are selecting the scenario that will he played, arranging asitble ver, and geting pleney of players invelved, The Organize section has plemy of good advice to assist che ‘Organiser in running a successful eampaig, CAMPAIGN TURN ‘Pretorm—Bagration breaks the campaign ino either four rsx campaign suns, Usually one of shese campaign sul willbe played sach weck ‘A campaign itn consists of three phases: the Plaeming Phase, the Bartle Phare, an the Stategic Phase Ree LAV In the Planning Phive ac che ser of che uum dhe Gener ‘decide on their plans, The Commanders then execute the plans by playing gases Inthe Batle Phase. Theres ao limi tothe auter of gamer tha can be played in che Bate Phase, and cach Commander an parteipte fn ar many bates thoy want Ar the end of the campaign turn, both Generals teorganite theieforcesin theSttatege Phase ealyforshe ext campaigh ‘ORDER ONE - MANOEUVRE STEP 1, Select an Opponent 2. Roll for Initiative 3, Place a Battle Arrow 4, Choose Firestorm Troops 5. Check for Supply ORDER TWO - COMBAT STEP 1, Identify your Mission 2, Play Flames Of War Battle ORDER THREE - AFTER ACTION STEP 1. Roll to Destroy 2, Retreat Defeated Troops 3, Advance Victorious Troops Each Commander fights Flames Of War batses to advance their armies on the campaign map. The more victorian ‘battles Commanders fight during 2 Canspalgn Tarn the Better chance their army bas to win the campaign. Each time a Commander in Fcescorm—Bagration sets out fight a bart, they need to find an opponent, decide where ‘the battle will tke plac, and then devermine any additional troops asailable and thei supply situation 1. SELECT AN OPPONENT Your opponents in Firearm come fem ‘Commanders pardeiparing inthe canspaig, Find an oppostng Commander aed challenge them a ae of Flames OF Wh Te does really mace if the people you play are on your side for even part ofthe campign, Ifyou can find an opposing nmander to play, just grab anyone who is avaiable the ‘opposing Commander 2. ROLL FOR INITIATIVE Inia signifies che ractical advange In Bheszormallowing the Commander with this advantage to pick the loation of the bane The side that bas she inaiaive, and therefore can choose where dale will be fonghs, ix randomly determined for exc ba Yow and the spposng Comin hat inaive Te pl tive fo that. Habe tun the inlatig fr the Cire oa Soviet Commander automatically wins the Iniaive ees ee tare resolved in the order that the Battle Arsows were rien pore) 3. PLACE A BATTLE ARROW After you win inital, math the areas on the Campaign Ship Wieejonarillberle Grapeinad: Ante arate tas you side coro the enany contol to atk at If yo win the iit Place Bate Arrow pointing fom your arta into the eke SMOLEVICHI re sperm pete svar es orate ateady aa Bare Aron Hole dey my nos place tr Baul Arm berwer ton arent nhed with Hale Are the fier Action Se te baat robe in tbe en he Bale erie declared wntil the fist battle involving those areas has aaa 1 the same wo areas cannot be hese rons. Both the Germans and Soviets have Bap o asic sic armen the campaign He ay cd up 0109 Fie in you Fane ‘Seven bailey are being fought atthe stare ofthe second campaign tum, Four Soviet eo ee choosing to attack Mogiley and Bobrask, push into Bork, and cut the Germ Pea) (German commanders won the initatve and launched counterattacks at Osipovic peer eet ka ares eet ot ety the normal supply souteroacombarunitwas by cain roche | OTHE rebel then by truck (Gr more ofien hake deiw gon) co the univin the fel incers was ca eseend che supply 1 he rilhead. This rook massive efloreas roads hal 10 be improved and reputed, i not bulk oss etre Deri ce Mac rat Ae eae cel ‘ll only transport supplies over shore stan a Oe os oman f Belng aus of ny surratnded t00p Fate ard igh even ard Perit OUT OF SUPPLY TABLE ae eas ‘olen os eee eee platoons are treated 3s Confident, Confident tere cna) [Ste omen) Leen Seed ee ee ets force you must reduce the size of your force Cece stern Coens en se ee Sos are eee Ses eee Poem eae Reet eee en erenn ica Soren encore Nate ees P Oive yon are prepared for battle then you must identify your mitsin, bring your army tothe table ane bate your F opponen in a Flames OF War game. Mae sure both of you add yeur Firestorm Troops 10 your foes Ro reno teadyco fight abst, The next step is decing ithe rsson hae you will play Milo a flocs rebieh miso plays siply a decide Bh our epponet Bt rin Rios lee er rpenion aso epee Fins ss dire ser Th a reel sions PD fd she No Rensarmrnion an page 76. The ret af the les OF War rlebok BR iy so ic ime wisely huldig fonctions along he Tlie and pcting key supply cones Mol bares where the Soviet player hes batatve id choos IB ich bee sven Fore Boundary or ino a German Fi he Gooman play sian choase ve the denderin the i, hey cos uo dai the for her pasts wih Dee Forsibsin ond 32 pnts of Addiionad oricnion: desl on page 217 ofthe Flames OF War redebucl the Csnan player lots defn sand. defeats the Soier Haye be dene Sover ropa dona rere fron tiv BPs ond he sicronions Germans le not adn ed take Brivo of she Savi ae, Bot sides sll rat wo desroy ny Detar top invoice Bate Bf ose if the Germans ave advansed Ito Save ero. Balcones find shemales blag tacked from the German Cade fis Foie Boundary. tay a no ge tbe benefits of et WA fonifotons. The Soir am ever wwe old German fort: rations ven if ty re defending vty or the old, Groen i ie youre slaving srouble deciding what mision splay le the player seit lnisaine roll die and const she Tein Mision Table. If play be suggested mis, oF have che oser plage ro deride the actual mison you will pl tie rele ia 6, you ca eter agree 30 1 tha only have ri are to ply the River de Hfyo are playing bate ore boson you an our opponents Gans wisi on page 68. adda river to the ble the Riser Ase ruler on page 67. City ahs ore geal fought utr she cits whic opens pourmision options considerably. While yon ca fig bates in ‘he ity, you cas aha fightin the errowndingcounsryide iS ee ce ee ee es ees [Fncner [renew [Bratt Ci (eS | oe If she Goes pliger bur the Loiaton pl hoes fg «a battle acs Forfed Boundary oF 048 aja cy the do hut any fried rik losing the ars wy nora. I the German ple! is dais they wil tee fom she are abandoning ther frictions 07 the cay. and allowing ibe torous Seve fore toa ad cape the te AIR SUPPORT The Sovies voughoue Operation Bagration. Thies elected in the mix ‘faites included inthe Fistor Troops provided in the iained alma complete Air Supesioiy os cannon sed pont sake Att Support ws part of ou ‘isin tis eanpge The only way recive Air Suppar i ‘hose refi ast Birctrm Trop Supporting afi NO AIR SUPPORT IN CITIES Astle can bomb a diy flac an stil no ana dhe defend Fin in che cellars and hei ode bunkers, ll shea ade isa ble and bomb craters the dilficalies Faced Wp the atekaes elec his bane to ea place whi ety aed ithe de cn chest to sabe ica ee sor Ts 2, PLAY FLAMES OF WAR BATTLES "Nowy is your chance to prove your mele unde fe. Bing yout Hares Of Wer any the lel and vanguish your fe Yonureenpig ong ill havea 2100 want vm chingr up playin deren size ga mis. Remember although you borh stare with che same sumber of points, any Firerorm Troops that you add co your fore bre in adi this, This could reso i onsiderably stinger shan che orhe if thes is heavily in theisfivour IF you fad yoursll mh Vy Aeon LEND-LEASE FORCES TBrery6te Gin parielpee ina Fleitrm crupalgn I yada i your revel ea the other. Yon tr al Gar r Sei lease force sene sa support one foal Bald US Tk nth ss cum-coat Now Zealand pany Fighting with Ete Germans SORDER THREE ; AFTER ACTION STEP gy Nojob is dome uri the paperwork is finshed! = Bega scare Aron in plc orcas when Bj sd your ace nd ichas os yx Ben emove tr Bowle Arrow fom the Campaign Nap, unless If shese are multiple simeaneous batles in Your are, leave Br Bale Ansowy in place and wae unl ee ealicebueles Ge fold before completing your‘Afrer Action Step, 1, ROLL TO DESTROY Gosvaising your Firesorm ‘Troops 10 bare offers gre Favs, but brings great risk, Theirdestucton in bce will Person Tinos shar faghe inthe bare areas of Bescon nthe cna ey ae dasa on ob Beil Beil svi ves can be mate god by. itsrtous arm PU any mit eosiducr a dif rrea tn reve tnvap wied inthe bare oad of i fae Harag de gee, the appocng Commander will sl de ie nse co deo the Fie By orn on he Roll v Deray sable ce then the md fa he Campa Map an p phe Renfro Pook 2, RETREAT DEFEATED TROOPS {When you have been defeared in bate you muse surendex the batlsield to your opponent. In ore wo sve you force [yor appomene coed as lat cree Victory Pins in te game escapee Pos oer yo aca Yor Dasa dal feted and a cet fer calling for derracton, all remeining Frotorm nthe defeated Commander’ sidjacon area oftheir chee ba Ifshere arene ajacen fiemlso tho all of the Fivestoron Togps in abe that would normaly be Desroed, are cupsared sna Campa Victory Poi af thee Ferns Tosco your Gi 3, ADVANCE VICTORIOUS TROOPS Upon vanguishing your foe you ave gained conte! of hi position, Ta claim your prize march your forces Orwatd and fake conerl of the tele Concmander Report the Tete ueeer pour Upprenn yo tow coro te aro the ‘eae fre reented fon, Place a Contrl marker on your ‘wae 0 how hat you now cont Faerie Commandos eh ay rose oh as fe Fiestarm Troop: tte the newly-conrolea area fm ase srw, The fissioops4s mote ita te eee rd apical iI (Ques tse toon ave adeno you any lst ee veri Firat Toor to adoance fam any adjacent are IF here were suiple bales being fought in the aces ‘ware ighng in, fs entirely posible for you co capate fara fromthe eneiny ad’ oceupy in, wl anotber player Jour sideloses the area hag you jst fought owe of: While this can be dissurbing, asi bien aves yous offi th bind Hosea isfy [Alier Action Step (page 23): The commanders complere the After Action Seep atte fighting 2 bale. Troops vance: ueat or ate destoye in dis step ‘Area (page 14): "The campaign map is gvided ino ares AIL ovement i from one ne 9 another, and all Mame 0 Wi tales eke place between ewo areas Tactle Arrow (page 18): Bale attows mare bates chat ae ‘caren eakng placeon the campaign map. lace Fieesorm Troops fighting n she Baten the Holes onthe bale aro. Thal aon are also and to dark exploitation moves atte Phase (page 17) Bach suen the commanders ibe OFM in the phaswhas three steps: the ManosuvieSvep, the Combac Step an the Mie Acton Step, Pl nes nthe Batle Phase. Fach game played Battle Plan (page 26): The bale plan 1s 2 black and white nap inthe Cmpsign Handbook, A genoral prepares aba Plan at che beginning ofeach campaign um. ampaign Map (pag 14: The campaign map portays the arcs of Byelorusia where Opétation Bagration took place. I also contains a key, the tue sequence, decils of Firestorm Troops the Campaign Turn Indicator, the Reinforcement Pools, aad Vieery Point Indicator oaraia tot tive 16) ‘The campaiga is divided inco sos: In each campaign taen che Phase, the Commanders ght si cama ‘Generals corduct a Plni 1 Tle Phas, and the Generals conduce a Suatege Phase. Campaign Victory Points (page 32): Campaign victory points ace set eo measure dhe sucess of each side inthe tampaign Campaign victory poines are aysded Tor captur ing cies and other ebjecdives, and for surrounding and puting enemy forces TGiy (page 14) Cities are areas on the campaign map. Defending a ciy gives bonuses wo the defender. Cis giv ‘Combat Step {page 21); In the Combat Step ofthe Bartle Phase convmandersslece the mission that they’ will play and Fgh 3 Blom Of War game (Cominanider ( fight she Fans Of Wer yames thar determi 18): Commander ae te players who he campaigns Control Marker (page 14): Contzol markers idem seas that you control. When you advance ino an. area place a ve aes i ite show dat you naw conta Esploitation Moves (pe 30): In che Strats General as the opportunity 10 move up to evo Firescorm ops iohitoceupitd cry arcas, Firestorm Troops (page 15) Firestorm Tioops are mini- atures epresenting the key units inthe campaign, Feestonm Toop can be vomited ca a bacle giving exes troops the Hens Of War pans tht decides its outcome, General (page 26) Bach side has a General who coonlinaty Iheside’srutegy in che Planning and Seategic Phases, a Supply (page 19): Au ate isin suppl vinnuerruped ral line ton supply depo Manoeuvre Step (page 18): The Commanders complete the Manocuvte Sep hefore fighting a bate, They selec thls spponei cl far intaiv, choose where ta ight, the 00 to use, and check shat they are in supply during this step March Movement (page 31): In the Swategie Movernent step sop can mach fom ane ate neo am adjacent one Objectives (page 27): All ier and ere oder ates ae the ‘objectives giving the side that holds chem a¢ the end oF the ‘Organiser (page 48): The Onguniscr ses up the eanpaig They elect the campaign scenario, crganize the Jeon sean gaming days, promote the cupaign and sun i ‘Out of Supply: (pige 20) ‘anor tage af uniaerrupeed el ine vo a supply depots Aa arca is ous of supply if it your force iseut of supply when fighting bate wil sul the eects from the Out OF Supply table Planning Phase (page 26): Generals prepare chet bate plan i the Phnming Phat Proxy Marker (page 14): Use the proxy marker o matk a platoon standing infor estore Troops in a game Rail Movement [page 1) the Searle Movement si ‘noop can move ay discinoralong icodly sll lines Reinforcements (page 30) Tireworm ‘Troops descoyed acta batle are placed in the Reinforcement Pool om the Campaign Map. They ate rare during dhe next Saategie Phase ca fiend supply depo Reinforcement Pool (page 14): The reinforcement poole Ab the botiom ofthe campaign map hold Firestorm’ Iroops thar ‘were destroyed in the Aer Action Step. Strategic Movement (page 30): Generals redeploy. hel Firestorm Troops sing tharch and sill moverent in he Suategic Phase Strategic Phase (page 29): Alter che Bare Phase, he GGenetals conduct the Strategic Phase where they uadestake partisan and Polizel operations, exploit bcakaheowghs. beng fm reinforcements, and sedeplay thelr Fores with state ‘Supply Depot (pe 14) Bach sca thre city areas Me ied as supply depots. Titope raise be able acelin line co a supply deporeo be in supp Victory Point Marker (page 14): The advancage currently held i shown by che position of th victory point marker on the victory point indicator onthe side ofthe mp, ORDER ONE - PLANNING PHASE, 1, Plan your Strategy Your Battle Plan 3, Brief Your Commanders ORDER TWO - BATTLE PHASE COMMANDERS FIGHT THE BATTLE PHASE. 1. Manoeuvre Step 2. Combat Step 3. After Action Step ORDER THREE - STRATEGIC PHASE 1, Conduct Partisan & Polizei Activities ake Exploitation Moves in Reinforcements a leader ofeach side in Fiestorm— Bagration i 4 General Aaa General, you are responsibleforplannig your army “sampaiga and leading your commanders ro victory. You need 0 develop a batle plan for your commanders fo carry oul, Gee shi right aud victory will be yours. 1A General has three standing order: the Planning Phace conducted atthe beginning ofeach Campaign Turn the Battle» Phase where you and your commanders fight battles, and the Strategie Phase asthe end of eae Campaign Tarn. RI There are many ways ofplanninga bart anud exprioued generale will have thei oa way of doing ings Tis scion outlines «simple step-by-step approach to planning your eanpaign that can help you on your way to victory. Choase the Dparis stark for feted Hit plan yon vitary. 1, PLAN YOUR STRATEGY You need stacy to gale your actions in the campaign. This stacey i all about aking holding the ones you already have. ‘These objectives bring viefory points to Your amy. Think aboue using flankin Franostvre gohnteratacks, cntingenenty supply lines and ncncling enemy tibops to secure victory. ‘enemy-held objectives and A single bus atvesotegy tout up ta veo Togh 19 plas olprnlving wo pl fol ae pl dy into te ad of oar enemy Boe poor plas i eer than plan Py Gorrie ay Peald onic or faking res Te ahatas the more victory pone ante enprue alas guarantee, Too posible storage enn be need ro take Mim. Yow can fight eas the enine fot slowly ending down the German defo, you con we « mobile speared to see wwf ead del sagh 1 Mink If yon tale he sperhoed eprom, thie ae shee realy gl ‘poured owes Te ie los the nal ne ough Vinee ‘is Bink fom he non al rah Vl Te end ot ie stg np he nid fvm Osha Mlok, The tind ation atch pf thsauc, ping thrangh obras 0 Mid bing or seaboed alg al ine ike bi ep go aetng roo in app Stratis forthe Gerinas hinge on balding Mik You can dy ‘is by reinforcing the fori fried cies holding thee at all cots, oF by fichtng m mobi areas making he Soviet ay dear forex area they ass A geod Gorman svategy i 0 beep a powerful striking fore a es untoratik any weakness the Soviets sh, A dese connterttach to Break the Soviet supply Cnet tale Vai spearhead conid hale aber eftoe asd rape ohe road fa Snaenck, ¥, 2 ‘SOUTHERNIR Je \ sage My NORTHERN 'ROUZE * Lm, | BATTLE PLAN Ne : a do, stick to your plan but rem: Hi tk 2. WRITE YOUR BATTLE PLAN Raa aaa tear Te erage nts unfol io understand. Be Gsicrls Wargam: sigan before che compaigo £0 es YOUF Sates oe the campaign b eee ee HA MR cere ian eae oa ce Use the Bs Turn and write up t eee ones Sree Ree Sen ae ret cee ety PY ines tierce href sate osenne oS tee OPE ight the OUR RATTLE the supply pest hue tiga BATTLE PLAN THEM CAPTURE MAEWTATW. THERA TE TaRCUGH Batlle Phase is whore you and your Commanders fight their bates. fbeGenerlyouare pected ta lead yout army inwobale. For the nat of jt they wl ih res ws y ono the bartefeld and engaging the se ahr tes afte Bae Phas Be snemy nspies confidence pees: Phase i fished, is up t0.you and your 2 Combat Step, and he Bale Phase 3, After Action Sse. 4 General als lead their on forces in Ftestorm, parla: in the campaign ae Command URBATTLEPLAN in lke the Plonntug Phase aud the Battle Phase, the Strategic Phase involves both Generals atthe same tine, The Spiel take txras to reinforce and redeploy theis fees ready for the next round of battle, aules on the Bek! are completed, the General's Hpk prpaving their army for the exe round of ba Mion To hisend che Soviet General orders is partisans ro jeemant movements, holding up reinforeements the Geran send thei scurry forces eo keep Obs pacar ac bay. Beyond this, each Genera wil exploit Bakes in cheencmny’s defence, bring up reinforcements, Bpalialploy ir coop forthe coming bares both Geneva cond a Srategc Phase Boi eof he Sart Phase sas be end of « Capa }1,CONDUCT PARTISAN AND POLIZEI io ACTIVITIES ions. or May terra aver any adits, Parsi Bir jacsans yore enguloe Forces ihting che Germans Feetorm Troup canoe placed in City roa Hiylorusia, Some bands were et by » Savi Konia Mp lol popula detersined to throw off shir Getman Jn heen. They ins be ple oma sgl a is hey eM ic cin ate wight aac OS ee a esa eee Pas Bbc Grane in Bylo Seneegieavp dag a HU emanseployed Pie and armours oso ll pana properties Bi he sears of che Strategie Phase, the Sovier General conducts Mion sii, flowed by the Goan Gerad ondacing Bl ule wcities ther more haw ove mil Ene ina are, only one a ‘locke etc Paria Foestrm Tgp. You cn move in ad ivomal Pasian Firearm Toop isthe suc ast to JOVIET PARTISAN ACTIVITY coher i ier ify nee. Ihe parisans vould nor move long distances front hei Feo sr aack the well-lefended cies, so they struck ies fear their bases In the forests and marshes co cut ely ines Urn siep the Soviet General deploys dheir partisan foes ffs icons in tbe Bylorussian forests and mashes ir eay German reinforcemencs and dnp movements Bie of he Sree Bae she Svc ple plas al Bp efi Privn Proarm agp any Cermr-cnlod The Germans used’ many eiferent ypes af security forces Wo fight the purdsans in Byclorusia. ‘They are generically Foon as Police o¢ Police: Bath elise and miliary poles refused co tound up partisan bandits fir the paras ae bon placed the German player places ‘uh of thir Polizes Fiori Troop beside a SoierParisay Pavstrm Tiaop. Tis forces thas Partisan Firegorm Trop v0 hide, gavin abit 0 bok a aie If the partisans have made» moved atcck with. alin Fretorm Troops blocking rl line, you ell ne reste Tif 2 Purtvan Fivesorn Fivop Polini can abe sent to th front asa desperate last-ditch defence wiren the combat ronps have failed o stop a Soviet B bicskchrough: Dc ewer dive ie are {un stp Sover Exploration Moses ao thar area, although at ig the pansiins a fe hand chewhere =e Hock 2. MAKE EXPLOITATION MOVES {When armies clashed across huge spaces, advancing armies Sometines finan! gaps whens there were no defenders. AD Ilene commande would isuediaslyexploicchis hole in he tenemy defences pushing ther ead tzoops into the gap Explotacion i canted bythe Sou the German Geer their explittion move ce Fak General may make up to exploitanion noses. Ti make an exploitation tore, ye move ane of your on Fistor Boop int'an ade outralled arse thas des not ave any Ect Toop ie HY cent plat ics Fortified Barindory ov ito a Chay art are ala fred. The troopimabing the expitaton more mnt be lr Supp Dpice (0) bere shy vine, abo chey car be Our of Supply Mier en esplorarion move, Supply Fag Tins Pl leplotato ) Trucs Field Anilery Aire, Armoured ned Partisan Fron oops nay not make Pore Saeteoe ae Ceterenimeinan seiner Dark euch area y0w exploit into with Bale Arvo soso iit sce eapred ac ye cannot nach a tes Ms into an ae heey exploited nt, 3. BRING IN REINFORCEMENTS Genctls decide whore cher einforcements should sue gh supply depots ral holier dis cn thie army: Reinforcements artve th from which they canbe readily moved The Soet Genera bring on ther reinforcement fs, ole by the Gera Genera. Place dll of te Fitetarm To of ar Suppl Depot n yur Reinfisement Pol You cemnat place ninforcemes i an enem-contole Supp ands tow alto Soni cifras sreepererein eae 7 eponsare is ene 4, MAKE STRATEGIC MOVES Reskploying forces before « major offensive provider yom wth the Heiblity so meet both known: and. unknown thes. Armies us ral ins or longyestance movenieats a nit sannoc march fa with dir om sansport The Soviet Gener ake Stee Mobs filed By th German General Tn the Semsegic Movement sch a Genendl moves if ‘hei Einetarm Toop fram areas that ey consol to otras. tht they snr, Troops cant make a eatgis ev tad are tit sass bm sued By an Exploitation Moe Geneva may wie ea types of sree snovement: a Movement and Match Mesenen Once alo tang motes bave been sade, Huon all ato and Pole Finatorn Top aed place thr in ser reece Reinforcement Pro, Remve any Batle Aros thas wee wb toshaw Exploitation Mowe, MARCH MOVEMENT in Front, Por movements ver short distness tan dict hele own vehicles (or on cheir own two feel). Marching om pice co this way, a unit can redeple iy through any op TEE enter es orecha e o in fied wo pele Pal suite OTAL YOUR VICTORY POINTS he lis thing co da inthe Strategic Phase isto total your (Campaign Victory Points. While rhis does not mates uni the end of dhe campaiga, is useful co know how well you re doing asthe campaign progress Bot General now total the Campaign Vietor) Pons bas the ave earned from eapiaring and balding objective arsar and rowsding and capturing eneny Firearm Tosp. CAPTURING OBJECTIVES Possession of the cites of fiyelorussis is erica ro winning the campaign. These ate the supply centres dhac will keep you army fighting ow rece te number of Campaign Victory Plas shown on the Campaign Viry Ping ele blow foreach objective ara thi on bold Ges ae of tonite oul if hey are cee off'and uncapped. As 1 real you ony revive balff the Crag Victory Pune or 4 Cin aren tas: Our OF Supply se pose 20) Deiouy Eepel and Ospovih are noe ste 00 are worth thor jull10 Carmpign Victory Pointe weer thy are ba Supply or ‘Out OF Supp, CAMPAIGN VICT ae ‘CAPTURING FIRESTORM TROOPS ‘Most units that ate mauled in eombar ate pulled out ofp the line and rebulle before being down back into the ray However, when a unit iscut off and strounded, i¢ will be capcured and totally desteoye i ir lses a hate While Bresvorm Trop that er dsrned aca sit of par posing in. a bale are placed back inthe Reinforcement Pro ‘hee that are mcrownded and fiom the game initead (ee page 23) ale sarees are erably Firenorm Toops hat are rurenanded and captured in ti wap arn the enemy Campaign Vistory Pont at shun ot thee Gempaig Vier Punts Ble ENDING THE CAMPAIGN TURN. (Once you have worked out your vseory point, all shar Feinans 1 dois update the carmpaigh tap The Gineral mith the higher Campaign Vitory Paint, ti ubmacs the enemy Caonpaign Vicaoy Paint ott fon shel ‘own fn ou bir vctry pons advanvage. Meve the Vistar Pins ruarker shoe which side ts winning and by how wna ‘oy the Vésory Poe Insarr othe ight edge of he Campaign Map. The lar ching toda eto mane she Campaign Tur washer ond the next Campa Tir at he bottom of the Campaign Map, Cee euoe ea ee a ee eae canes eae pes eset coeety Sats Retest N_OUT' Victory belongs to those that fight rogesber for the greater glory. Woe be t0 those who fight alone for their death will go unnoticed. Oberst Heinrich Stanmmbach Ba she cad of the campaign, the final Campaign Victory The side wivh she higher Campaign Vitory Pine wel wh the pin ils determine the winning se. The exten ofthe Bpieioey depends on the dierence hereon the two sided tora Btn Soviet side wins ie has more Campaign Victory Points than the Germans. | SOVIET STRATEGIC VICTORY WIN BY 150 CAMPAIGN VICTORY POINTS You have completely annihilated che German fores in Byslorussia exceeding the orders given ro you by Stans German prisoners exceed Warsaw is wide open with lide or no opposition. The speed of your advance mean thar the German forces in Bay Prussia and the Ukraine wil be cut of efectively Teaving che German homeland open fora renewed Soviec “esi. Victory is within our gasp. You are wichoue daub, a Hero of the Sovie Union! SOVIET OPERATIONAL VICTORY WIN BY 100 CAMPAIGN VICTORY POINTS the Red Army has met the objectives assigned to it by Sark. The German Army Group Centre is efctvely | | deemed ad foe ewer Your ommanders wil be covered in medals (Our offersves in the north and south are siding on your | ave of sien Prepare foe dhe next ofensive chat wl ake ts to the borers of Germany Tis itera oacome with he Germ el anbling frm a oberon defoce SOVIET TACTICAL VICTORY WIN BY 50 CAMPAIGN VICTORY POINTS The Svcs have broken though he ins oF Army Group Cente ibrating Bylo fr he Moan, Athough | the Germans ne managed 0 orm «new defi ne your op hate fought ada. You he en mich the Soviet Unio ack ino he fd of Incnacona | DRAW The campaign is a draw if the soral Campaign Victory ons Fr both sides ate within 50 points The Rusians have pushed the Germans cowards the west bur the Germans have somehow managed to fll bac and form a new frontline at he gates of Minsk, Both sides have fought each other toa standstill and neither ary is imupaign. There ae for eich of sory in Firestorm based on the diffrence In Campa Victory Prints ruven the tap side GERMAN VICTORY “The German side win fithas more Campaiga Victory Points than the Soviet. GERMAN STRATEGIC VICTORY WIN BY 150 CAMPAIGN VICTORY POINTS Your rut offour Red Army Erone will go down inhistory as one of the grewest achievements inthe Thousand Year Reich, Against unbelievable odds you have pushed che Red Army bick cowards Moscow eversing the foreunes of Stalingrad and Kus The mastery of the German Army is compete. German victory in the East is within sigh, The Knights Cros wth Oak Leaves and Diamonds await your eumphant remum to Belin, GERMAN OPERATIONAL VICTORY | WIN BY 100 CAMPAIGN VICTORY POINTS You have achieved the impossible. Holding the line af the Dnepe against overwhelming arms has gained you the Knights Coss, Der Fiber wil bestow it on you | personal By holding Bylosusia with the Forces i hand, you have cod the Ost Heer smash the other Rosian offensive. (Our reserves can be sent tothe Western Front co smash the lied invasion in France The wat wil continue unl four wonder weapon tum the tide GERMAN TACTICAL VICTORY WIN BY 50 CAMPAIGN VICTORY POINTS Though you have taken severe casualties and lost some ound you have stopped the Soviet offensive before i fan reclaim Byelorusia. With addtional help pouring in fiom oir fronts you wil soon he able to push the Red Army out of Byelorusia, Reward your commanders with sany meals for they have eamned chem. As the Soviet General you bave fled Stanka and you and your Commanders ca look forward 10 a vis to Siberia, ‘As German General commanding che badly-mauled Army Group Cente you can Took forward co disgrace in the ‘es ofthe Third Reich. You and your Commanders have sguandered your forces ll of you should be looking over your shoulders awring a vst fom the Gasapa ee) BR a ee he ae Perio) oe pe Panzer Meson (ewo Panther tanks) Recle Confident Verran, Mobily frost Sie Top —_-Egupmenraad Noses Rage HOF Ausitanh Frapomer PANZER (x1) PLM INN 4t WML Co) | Scaring defo - One Panzer Platoon (des Panzer IV H Sintec (10) Confident Vrern, quips and Nowe STUG (x1) Satmn deployment ee oe oe Care oa ee eal Dobryma RS) Matoon hee S46 G ‘sal re). Taso ‘Confident Veteran, Nee Netty Hat Side Top Emenee ax Fey fi TT FllG Peed Ammo. Sc, HALF-TRACK cng with One Aemared Hererino (O11), Panzergrenadier Pato Bykiow (10) x2, & Soleil (L10) ie open Soles (L10), Sango (R13), ork (310, Marin Gorka (12) Mobily. Fant Sie Top—_-Equpment and Nos Nine ROP Aad Fert? Tem Weapon Range lem SUPPLY Pee CV e 9 (ENGINEER) Pea waa isd TRUCK (x4) Ssaning depleymene 26 ane Mogilev ‘Onl 88), Bo (N15) ae Vitebsk (5) 22 ee Gems Mogiew (12), Ors 8), Bok (N15) & Vieak 18. ange OF Anttsanh Birger Neer 6 owe "ARTILLERY ARMY GROUP CENTRE ARTILLERY Cs) Sing cepa Ee ts Greer Lapel (7) 22 une Comp Minsk (10) Range ROP Austask —Pepower Weapon obi 2511 hal wack) Rad Confident Vteas a ull MG. Dosen Brad AAMC Rahs compu with aye Patoon (Command three KE, 70 tucks ane Ponce Supply euch Rat (Content Veteran > npn ith ‘One Aetlry Hatery 040 section with 2 Gu Sesion ou 10.50 rot al POLIZEI (x2) Pot daring Sracpe Pane june Coes Mins 110), 2 ine Campa Mini (110). ARMOURED TRAIN (xt) Searing deploy 26 foe Campa Baby N15) obruisk (N19) Mobily ge ‘eter Whisk Stee Phase 0p only, mused a Date Gi aaaas Sporade Air Support Tet Ant sink Pieper Now ‘Nas JA DS Bobs 4 rai. No HE your compsny i ‘GneGremadir Patoon (Conn eam an $s Grenadier Squads ne Armoured Car Pato (Chnnand Sd Ke 225 and ting the Acros he Vl lean pag 25 ofthe aloo, ted Reluctant Tse From Side Top Pauipment an Notes OF Amba Piper bers ‘SOVIET FIRESTORM TROOPS ee ee oe ee Shagorod ORS), 8 Db 15). nye (U8), Chausy V1, 8 Ra (U4). T-34/85 (x5) 26 Campa Samaline(Q3), ‘Dhlobin P13) 2, Darya 5). “olocin (8). 23 une Compote: Gorodok (52) Regul 15) ‘Gus (V5), Recht (20), Dine (5). Wipon Caren Oar aL! PPh liga). LNT 0) soma wil One Gua Hey Tanke Company ‘yo -2hewy ta), Raed eave Trained. Mabiliy) Front Se Top Range RO Fallpctad, “10. 2 Austin Prepower DUO NL aco) eg PORE Sau OL acoued x i copa nd Tenodsan, Tul Condens Tine Mob See les ag ‘Aubtank Fhipouer guipment and Nove T-34/76 (x2) “olochin(P8) & Enlai (P15), fe Compa Gino (V5) ee Rechts (P20). Ne Vere Tab 1982 SU-76 (x) Thala Koshileve (18), Gano V5), SUPPLY (ENGINEER) TRUCK (x4) ine Campion ‘Zhia (15), Slnurod R13}, Daliryna (5) Goradok 2). FLU et Kee) eee Paice eke try dye Hunks ih xpos and Takodentai Feat Fen, sie tap psp a News Mobility Fost dattienl Pie ngs BOF é Gina, MG al MG, fr Tk Wiens Pe a AUK NZL eo) ay Relic out ei es gulp and Nove HOE Ani-tonk fp 0 Wierik Tuer Ey eo USN Col Lael aL Pama nical SoMa Cent} Rainn your Sapper Patooas aad Seen ‘eve a HOE Amick Fispowr re 32K Oo Cnn a UCP Cu aee) es PCa Cand ARTILLERY ( KOADS, {lump your woodsanel fopestagetberto makes large area Roals provide « quik outs from one ple vo act ior hing over Medel the crs Fly open (or make Trucks and halkarcks wavling along a oad move mach Hihcay moveable on the base) to make i esi to move your han they do cross-country, Even tanks bec tom, E oiniscses though them! nas since they often ofc pas through lice eran, arge number of Soviet breakthroughs during Operation Bagration were male thr German Army was simply not expecting large assaults dhrongh such inhospitable x aint Marah ables do ot ned t, open. By adding a litle more caver such as ives and fics the table will produce more exciting action! TERRAIN IDEAS 1 MARSHES & SWAMPS Large areas of marshes look imposing on the bl Marshes ate raved aD Goougl eke son gwieh: only o ish Swamp, on the other hard "The wet mud and mires m your infantry on dbeir edge, so that any tank tha to asaule them wll have co risk bogging dawn sshen they hen sting up your table, both marshes and swamps ate priate for che ma ais on the Firestorm campaign at which {or boc) you will 2. STREAMS AND CREEKS Disinage teams and sal reeks connect marsh andswanp together. Stzeams are cypiclly rather large and rated, Disa tasted as Dic hile Creks are much smaller and 3. VILLAGES 4 WOODS \s wth th forest abe, champ your forests or lege areas cof st maiocuvee behind, On this abl th Aswith wooded tables, I eables are not nite to have hills Fim one end ofthe table co the other A hill able could mor hills than your spiel table, When modelling hill sensanbes WYSIWYG, What You See Is What ch hill exacly asi is modelled Experiment with more tera to sce how ad outcome of the game! W TERRAIN IDEAS HILLS BEES Tiessry grey in height an cificalty co cos, so lke mose ther eran, i pays ca define your hills with your opponent BP fete thestre of each gue Blils provide excellent coser lor your aemy 1 eangeuvre ind. Your ansi-tank guns and este view of che T)GENTLE HILLS {Gene hills shoul he achine-guns will have a nenny fiom eke tp of «hil dll jst high enough so conceal tn the farsi. Their lang, geadial slopes Pike them Ceose- county eran, (2 ROLLING HILLS Rolling hills are a bt more dramatis and are raced Dificul ng. These hills should be made tll enagh to block line 10 troops positioned an the fr side, ig an ex il, hil of 3 STEEP HILLS Steep hill are formidable obscacles and are Very Ditfieult Golig AG you wild exper: these bills tall enbdgh alo black line of sight ro woxp pos 4 CLIFFS aid cai special ral 5 VALLEYS he your hills ae just as important. Valley lleys thar play nnueeadvanee through fe word about their cans bogain hil Pace your ant-ank guns and sesauls gn vantage of thee ire alley and diarupe your enemy’ plan! TERRAIN IDEAS 1 VILLAGES CITIES ADDITIONS RIVERS so yo ee ee ee From large vers such asthe Dnepe and che Dvina to smal oacs dat bazely warrant a name on a map ers dominated the rand areas ofthe By Front, Whatever the size, both the Germans and Soviets used thse formidable obstices a tual forifations Because the crossings provided ideal choke points co stem he enemy advance TERRAIN IDEAS 1 RIVERS: 2. NEARBY SETTLEMENTS ‘ould even tun shrough the mide You ate Hkely sind the village’ crops nea he ever as wel I You could place some crop sexe the river and eee hen a iver bank, Ad scrub an by ified Going cot the hogy’ gr0und. unk will give ronecalent as they approach che Wiens aio cut through hills, cicaing afew cite ad steep Bil ce, You ay wish 1 add some hills orci ices along 1943 and ealy 1944. Moceand more units ap nix of differen rypes of armour co il a variety of eifferenc F octal rl The few tank crows that seached veteran sacu sl lleva. a from a lack of radio quarters contol aeeh tactical level. This prevented even che most veteran unlisaRad ance and caval ng individual nitive in bate ager players in mechanised um tanks and Be asks appeared in greacer aumbers ix porta) a es \itlkomnen Kameraden, Today you have the honour and privilege of learning from the pest, Oberst diger from the 501"" 48 here to epeak to you about engaging and defeat ung the Red Army with our Panzere. Ho hac many victories over Soviet tanks in the fost and Tan cure many of you nave heard of him. Apolying his knowledge to yours: WLI eneure our victory snd bring you safely back to Germany ‘Thank yous Herr General, you are mect kind. PanzeFtruppen, vilkonmen to the Ostfront. ‘Those of you wno are veterans May hear sone things you alroady liow but, Gven if you learn Jet one more thing then you Will be better prepared to defeat the Bolehevike, Tan here to dicouse how te deal with Soviet tanks, Our eomunist foe hae been diligently working night and day to produce more tanke for us to Asetroy. lle mist not disappoint his. If you have not already done ce, you will fight the 7-34. There are currently to models you vill eneounter, "The first 15 the Lighter and older 734 and 1s no longer The threst 1 Used to be, However, ste biggar brother the T-34/85 has the armour and gun te be desdly to our Panzets, Its 8.5en cannon bas the ability to penctrate doth our Tiger and Panther tanke, TH will frequently be mixed, anong the analler Togh model. eck then out fret and You Nii1 enjey greater svogees, Mile 13h tenke ave by fay the moet numerous adversaries you may Also encounter: Soviet newy tanke, ‘The ky-19 42 their oldest heavy tank. However it stild carries tho 7-Gen cannon and as Suon 4¢ more a threat to infantry and guns than te tank, tore ie a eedel with an 8-Son gun but intelligence tell2 ua they ara no longer being. produced. ‘This model can be identified by a faster, rounder turret and ‘mich Jonger barrel. du newest adversary i the 16-2 heavy tank, With Ste Gem tsiek armour andi a Beem 'msin gun tt 1s a fonmidable fos, One weskmeas 1s 1 cannot Tire rapidly. 0 dp not stand ana fight this beast headron, You can talie 4t out at range but with Yee slow mobility and rate of f4ye, st te beet to Leave it for the apti-tenk guns and artillery, Vou will alco find lerge calibre guns in their ascault, guns. Treat theee the same a2 Io-2 heavy tania, Engoge them at long range or from tacir Planks. ‘hey are algo cing older SU-(6 aggaukt guns to susport thelr infantry astaults, These are easy targets but not our eoncern, Now gentlemen, Let us talk taoties. Sone things have not changed! in ine Rea nem Resause of our many viotorses their oreve are Still, snadequately trained ond ius: fare capable of only the mest rudimentary formations, ‘hey alvaye travel Jn column’ find attack in Line with theie hatohes closed, making a lassie, Planking mangeuvee the gost fayourable for hunting Tan, Thelp leddershin 10 alco lacking. Identity their battalion on compeny cbmnander by their flags. Kil them finet ahd the rest become mindless and much easter $0) feetroy. ithout any leaderehip they vild esther abort their miséion or continue foriard toverda thelr objective with no ability to react to your tactics Soviet optics !rsnuin inferior to our Purmeselfernronr Ta? 5b optios, making thein probability to nit beyond 1000 metres very lov. Use your superion range and maplcse iRsahip to dosteoy then before they can close, Their only recourse ts to attack en (Macce and try to encircle our formations to limit our superior training, range, and ‘sanoauveability Remember cur true answer 48 our Panzers, Using Surprise wi2L confound their lesders whose inflexibélity in battle tactics vill render them-ineffective. Using terrain {ina menocuvre £0 Kecp vou front amour facing then while moving to thei’ flank. Wil. guarantee our viotory. Do not allow thom to eneirele your position, ‘the key to success ie te not fight then where they have the advantage, stay Out of thor vange front to front. battles and hit then hard at range and in the Zlenks. Smoke 12 useful to reach desired shooting positions. ‘The da especially important, for our Stut crews. Remeaber you mst manoeuvre to gal advantage for our Panther and Tiger brethren, our heavy tanks are Sti11 superior to anything Stelin sends againet ue, Aut do not become oomplaccnt, The leh guns! and arsour of the Red hemy oan be defested but you mst use your skinl, traifiing, and manocuy= Pabtlity te be cuecessfl, You can no longer stay 4a onolplace and 1st the enaxy fone to you. You met fight together and with guile to defeat the new weupens and) hmumbers of the Rod. Army: and finally, Gf by ghance you are curprised by superior numbers Ab hot ctand and fent. Scatter your formation and reassemble where you can use range-and mangeuvee te regain the snitiative. dood Hunting. st a ie ae The T-34 wasa simple but reliable design which symbolised the old Soviet sing chat Quantity has a qualcy all of its owe, Even though ic coulda’ stand up against the German big eats the T.4 was tll used in great numbers right to the end ofthe wa. Weight: 26.3 rons Grew 4 Speeds 31 rpla/50 kvl Engine: V Armament: 76.2mm F-34 Armour: 20- 701020 Production: 35,099 Pros Fas tank, wide Gone Limited vision Tad/as ee ee The lessons fom Kursk wee well leraed, Upgrading 34 anks with a new rret housing 2 powetfi ‘85mm gun gare them the ncede ably to engage Tiger and Pancher tanks Intally produced i soa sunbets, by 1944 over 656 oF T-4 producrion was now che new upgunned medal, Weigh 31.5 on ? Spec 9150 kash reine V2 0 bp see mee SU-Z6M The SU-76M is the Fist Soviet self-propelled gon. The 762mm Z1S-3 howitzer was no suitable fof anti-tank ire, buts a ied weapon fr infantry suppor. Even though its thin amour sare by is eh this ivone ofthe mon numerous vehicles in the Soviet arena Weight: 11.0 cons Grew: Speed 4 kent Engine: GAZ-203 170 hp Armament: 76,2 ZIS-3 ‘Armour: 10 - 35mm Production: 12,671 Pros - Wide rac Gon Light arma (2___,_.— The 1-2 gives the Soviets 2 eank that can stand We wo t0e with German heay armout is 122m um can penetite che armour ofthe Panthers and Tigers and i as enoagh protection to kep ti the ght The [8-2 is wel sited 1 suppor he cathrough offersves. Weight: 49,6 008 Crew: 4 Speed: 25 nphi37 kent Engine: V-2-15 600 hp Armament 122mm D-25T, 127mm AA MG *7.62mm MG ‘Armour: 30 - 160mm Production: 3.854 he worshors of the armoured clvisions, Fourteen Panzer IV ranks were authorised per company Wilithiee companies perbacion, Thelacee model AFH wal cari increased armour together ae ak elon ops ca eer loving petfocn well agate ei medi ks Weight: 26 cons Chem 5 Speed 24 mph 38 km/h Engine: Maybach HL 120 300 bp Armament: 7 Sem KwK40 1/48, 2x 7.92mm MG 34 Armour 12 co 8Omm Productions 3,774 Pros = Provcted ammo, Scbraen Cone Lighter frome armor 1 es 1 assault gun by design based on the Panver II chasis, che StuG G has become the ibe of most Getnian armoured defence A Tow silhouerce enhances cs ambush ably while ies cin 1/48 gun punishes mest Sovie aemou: Relatively cheap and easy ro conscruct, the SG. an bs produced in large numbers, Weight: 23.9 rons Grew: 4 Speed: 25 mph! 40 kh Engine: Maybach HL 120 308 bp mament 7.5ein SiuKA2 L148, 1x 7.92mm MG 34 Acmour: 17 - 80mm Production: 7,720 Pros Protected anno Scirzen rest Hal red ge PANTHER, —__,____,_ _____«—__,____» ee rere ee are eee Get lethality and survivbiig As fearoine as ie racher the Tiger, only the speed of che Aled ivace keeps the Panther fam achieving the numbers needed check enemy offensive. Weight: 44.8 cons Crew 5 Speed: 29 mphi 46 kmh cum Engine: Maybach HL 250 700 bp ‘Armament: 75cm KwKA2 L 2 7:92mm MG 34 ‘Armour: 16 - 110mm Production: Pros Wide sacs, bevy font armote, rckskiling gen Cons = Side vnbacabilty GER Moen eee ov ae ee Se a ea ea eee Pe bsg Ta epee eal eres rane ont og dee cles Fae egies GuEATE The Do Tiger Beno scthe oc Sancta ae Weight: 57 cons Cr Speed: 24 mphi 38 kia Engine: Maybach HL. 210.700 hp Armament: 88cm Kw36 1/56, 2 7:92ine MG 34 Armour: 25 - 100mm Product Pros Bg con bay armour, prosced ano, wide tracks (Gon - Ses tank lw treverse Se Ce de e

Hbecome one ofthe most formidable armies in the word STALIN'S PURGES However the great purge of 1937 co 1939 devastated the fier corps of the Red Areny: Over 600,000 Soviets were thor in Stalins purges. This included 30,000 members of the armied forces and ity percent of all ary fcers. Most DP tle senios officers who hadl been in the forefont af che ilselopment of Red Army tactics Were now gone and with ham Sovit readiness completely disappeared. The Red Hum had to re-loarn the lessons of mobile warfare thc had Ben purged 01 oF them by Seain IAimy doctrine became based more on political rhetoric shen Filiary concepts Ideas and concepts such as operational Hep completely disappeared being replaced with che simple hase! charge. The superior moral courage of the Soviet, Worker was the weapon thar the Soviet High Command was otead co develop, The basic Frontal assault was the primary Tdtcafrerthe purge, and che plies fiers were sow the real taticians ‘ofthe atny WINTER WAR During the Winer War against Tinlad che depth of Soveeinepness Biss reveled. Tactics were simple Using only single offensive forma ions stacking stsighe ahead cose tgs cssslies by the tens of shou Bits. Failed actacks were met with freed polical rhetoric before ihe next wave of humanity charged ip their deaths, In the ond the wat as won any because the Red Army Ps Kuk! pur more men into baede than the Finnish army cold kill Although ibad won, the Saves High Command now understood that reform was need: GERMAN INVASION ‘Change, however was slow in coming and by June 1941 the Red Army had made lle headway in ts ellor eo refoem Political veisbilieysillupseaged tactical expertise. Asaresul litle resistance was given to the Germans. Howeves the Red ‘Army diel manage to hold on when i counted and with eae passing month thei tactics and strategy changed wie he nilitary commanders who won victories and began ro influ nice the way bats were Fought By June 1944 the Red Army had finally matured. ‘helt tactics were the concepts of deep operations, now perfected by three years of combat, Unlike the German blitzkrieg, thi ‘concept cil for applying continuous pressoe uni the de= fendets were no longer able .o ststain an adequate defence The result was the total callapse of the defensive necvork MASKIROVKA Deep operations broadened to strategic offensves across ak. fronts, Atacking across these broad Fonts could igus where the main thrust would ocout. This deception, of ‘Mastirovka, was crucial in keeping the defenders guessing Offensive formations moved at night and dispersed tnx neatby fonts (the Svier term for Ary’ Group was Fron) in ondet chide the build up from German inclligence This tactic might scem simple butt allowed the Red Amp to mas its resources nthe selected sectors for making the decisive strikes while hiding its true intentions, Supplies ‘were similarly moved into posicion at aight and biden neat the fron. The German high command becane convince that the artack ye going to come in another scetot and not aginst Aniny Group ence, They moved the bulk of ti doo avay from Byelorussia ss Kola VAN ON ees NPC sya ‘Over 350,000 American-bule trucks were shipped to Perret ee St an Ce eee eee ae Riera ae yea eN a ee Neem emer eae Pee eerie se ea ae the German asumpdons of where the Sores could Eee reins cree eerie RS cahbesr ec yama teins set ae Arete renee Teermte reat Ceres ceca Sines pe mneerceaceme rin waiter nto postion prior to the atta, noise ibipline was stiested ae the attackers moved by night Th ale ro-mave large formations into posit Thutdred meres fiom German defenders without pretence, This ws eructal for out aid off balance prior the “ARTILLERY PREPARATION Jp he use of arity was anorher important factor in R ‘ tactics, Mach has heen made of the massive ts had for the olfensiv imple massed arllery barrages Stead inh cow Be chic asian ant Meal pe Mes ee meee eee et fe wse of reconnaissance, mos te iderttyngs Ta «1944 the R ion of each kay target. On dreconnais ire and get the Germans nce in force Intended eo draw enems al their defensive plans and positions ch defensive position, the manive aril ‘much more effective at breaking down the Preiminary bombardnents would fase for a Anillery would then ase rolling barrage to proves ay, attacking format bombardment These rll font line, further bombardments ta supp ments, counterattacks were greatly hinder tupport supplemented the arly by iverdicting G and rea area manoeuvtes aswel BREAKING THE LINE Special asa uni (Penal) batalionsw German lin ich a Ui 1) baal sid be dh the 2s achieved, addtional Firs tat ‘Where any succes infantry supported by assault gons would ienmedicly oll "Tank units would then explo through | up the nial asaue op in the Line, forcing ite way th en Once the the front lin German mobile rs ccna gs ae fe ine would cag re eb ny ad ca vg eo te the whole di suppor, were cutoff Two German actions greatly assisted the ne tions, Pts the Germans ha all bc stripped counteatzack agai I units o say Sn pl snd creas a cans keeping them any breach. Se the inane divisions mobile assistance. The resulting casuals for the G were catastrophic in both men and materiel The no Jiminaed while mobile unis toca chemelies from the ne Opertions. sei infanery imated tg, © & ‘Soviet combined ass ae 8 ere rons ore fect eneene re ee ar ee a i eid al een nnn orn ores Page 6 jslorusi fs xis-rossed by waterways ofall sizes from small streame to major rivers. The advancing Red Army had [planned for this and crossed the rivers off the march, throwing infantry across the river as they arrived. eer er eee ne eee atone Bea Ue con areas rte eee tela aa gna a os A Secon + MISSION: The River Crossing mission allows you to play 2 game centred around a river-crosing operation, This Piette oe teeter een cee Bere Counter eastern eee so —__~+ Rivers have defined the course of campaigns throughout history. These natural defences hale advancing armies, placing: them in vulnerable postions as they orginise a crossing, However; bold iver crossings often yield surprising sexu itching the enemy off guand! Larger rivers, such as che Vistula or D ire lot of preparation and bridging equipment. Fortunately; most rivers Sie much smaller, often just 65 to 100 Tee (20 co 30 metres) wide and relatively slow and shallow: The land around the iver iy often marshy and uasultable for farm ally bordered by tres and even small woods. specifically chose crossing points where they could take full advantage ofthis covet “lee sivers, while sil formidable, are small enough for infancy to atempe aa “These are the rivers discussed in che following pages. RIVER CROSSING OPERATIONS. Hives impose msjor challenges for advancing armics during "These are a few took that troops use @ cross a 8 Huige opctirons, Their deep channels prevent trucks and Amphibious vehiles, such asthe German Schnsimmagen fanls fom moving across them, forcing the heavier equip amphibious jeep, were built specifically for water cosings ent io find fords and brid a infancy recelved some r equiped es oh a Ree Serie 1 them acts, leaving the bridges and fords fee Dipole ne onelane sara bride Gain ious 561900 of it 46 ofthe Eas Bisircms are Voy Move Infantry and Man-packed Gun teams McNeese rea een ret eee TT esr tte w been tea River assaults are tricky operations to execute. A lox can go wrong during «crossing. The troops have to contend ith incoming fir aswell as the rivers temper. A succesful i jglotof luc’ LANDING POINTS Ihe 4 river crossing was expected, special equipment was moved forwanl to assist the effort, Boats, sais and other fipeaion devices helped the men getaccos. When a ctosing Svisuespectd the unie would use any means avilable His cro he river, Ths would inchade local boats, efs, fr even stringing a rope across the rive. However, it takes Tine ro get equipment forward or Bnd and secure erasing eri Gince that yas done and the inFaneyset out across the river ich was vera landing poincon the opposite bank. Aiming oiha: landing pin, dhe coops paddle across as quickly as posible ir Infry oF Mat-packed Gun ram thar began ds Movement ep adjacent 19 rier edge may enter the river and begin Tring. Place the tam jn the rer adjacent 10 the oppo bunk ofthe rivera se landing point is paddling toward Mears carne be pl to an enemy seam tha visible i ending point closer than 275m GET ACROSS While paling, she men have one goal in mind —gee 0 the lie sideas fst as posible. They are too busy making their ivi aross vo do anything ele! While on the vive, teams may nar shoo, move, ase oF be sé. BATTLEFIELD IN A BOX—RIVERS Tea Ctra Peete et eee os aren The Rivers set from Batefront’s Ee era ree Tere ee ac fener ethene an crossing relies upon caefal planning, firepower support and GET OUT As soon asthe solders got to the other side they mod “quickly to cea the bank fo the follow-up i009 When a team begine ir Movement Step at its landing point in the riven it exit the river during it mosement, It sis armal movement counting aif they started their movement in Difiads Going. SITTING DUCKS Wading in the water is nr the bes place to be in a fight There i aowhere co grab cover or dodge incoming fie. So troops worked ext hard co eros and ould not concem. themselves with other take until hey aze fly ashore on the other side! Teams cunnet be Concealed or Gone to Ground while 1 “Teams crosing a viver do ot hav ther normal infuny Si Instead, roll ae for each it + Pe su 5 the oem manage avoid any casual tes despite thet expe poston + Otberwine, the tam hax been out down during the crning and is Desroyed. PIONEERS Pioneers have rianee extensively on crossing ives and! may baveastult boats with ousboord engines to cay Chee ify. They know exal what o do when they ome Upon sve, erssing quickly wit ile dficuly Pioneer Infniry teams ignare the Siting Ducks special ae sad tain their normal Pantry 3 ae errr Seana ors errr: Scien! ferns ee. =e ee et Be haces o take and retake river crossings hecame 2 regular oc Faarence on borh che Eastern and Western Fronts, Although somne were well-planned executed operations, others became vicious ad ho fights based on circumstance River Crossing wes the Defensive Battle, Incense Bat, Limited Fortifications, Night Attack, Preliminary Bombardment, Prepared Positions, Reserves and River Assaul special rls. "YOUR ORDERS ATTACKER Your company his been ordered ro secure a river erssing, Follow up the initial arillery barrage ro secre aby sess the cre. DEFENDER The enciny is expected ro asaul your positions and atempe fo force bridgchead across the iver. You musthold dhe iver fgg ul seinforcements ative, PREPARING FOR BATTLE Set tp the terran with a river beeweon 4°/10em and £8°/20em wide running fiom one long edge co the other near the centre of the table. Place single one-lane fond or nil bridge or Very Difcult Going ford. for ach 24°V60ern 10 36790em of rable width and a east 12°/30cm apare {Use the Defensive Batele special rule to determine who isthe atracker, The defender decides which shart end of the cable they will defend The atacker places three objectives on the defenders Side af che river no closer than 12°/30em t0 the ever fee an at least 8"/20cm from all able edges. The defender pices a est ha thor patoonsin Rese The defender places tei remuining platoons and Lime Toni defenders deployment area eens 820m beyond the river's edge cowards the atacker'enl of he table ions on the able nce deployment area, The The attacker now removes ane of the objective. The attacker places their platoons on their side of the river ar last 12"/30em from any defending platoons ‘The aacker may choose ro use the Night Attack special rue on page 73. BEGINNING THE BATTLE $1, oth sider ware the game in Pepared Positions D,he aracker conducts «Preliminary Bombardment. The atacking payer makes Reconsalssance Deploy nares for any recomnaisance platoons thy have, Teams Paes CERES Ry Civantanists 4, The attacking player has the fise urn 5, Infansey and san-packed teams use the River Assault spa rales to eos he river ENDING THE BATTLE The battle ens when elchet + the attacking player holds any of the objectives a the sar of thei uno, oF + the defending player stars any of chelr wens Fon nur, six with no attacking eeams on che defender side of the rive. DECIDING WHO WON The attacker wins f the game ended because they stared one of cheir urns holding an objective They have broken the efenive postion and secure brdghead over the river ‘Otheewise the defender wins. The attack has heen beaten off andthe defender can aow prepare their counter stroke. Calculate your Victory Pints using the Vicrory ints Table ‘on page 195 of che rulebook and the Incense Battle special ~ CROSSING KUNA Se Securing bridgehead acoss a river was eruclal for Soviet lfensive success, Wiehout quickly crossing and securing Tgcheads ever the numerous iver in Byelorussia, che of- Be Wena would have been Forced co follow the few good roads and bridges the Germans hac heavily fore, For the summer 1944 offensive simple plan was devised, P practised and instiewed sheoughour the Red Army, Prepar lon begin in early 1944, The infanry seceived speci trlhing in rier crossings which induded dhe rapid ser-up sud securing of brigeheids. Froneline infanty and mecha= Tse units casied boats, logs, and rafts ro assis chem in uch advancing across rivers, Soviet planaing also shifted i utlisc darkness, deception, and speed to asst bridgehead Fecons The attack would begin wich predavn acilery bombant- BPs ret Before daybreak, the speially-tsind Shock compa SF Thies woul prose German defenecs along che siver. If the Assaul foun! a weak poine across a focable steam or rvet, i would immotstely cross and call forward dhe fllow-up. cchelon 0 sinforce ther ‘Obviously fa brcge could be taken inact he job would be -much easier, But even if che Germans destroyed the bridge, the Red Armykept che offensive elling by securing numerous Small bridgeheads wich infantry and then immediately rein forcing them with ant-ank guns and mortars Nloaced across the tive in ras and small boas ‘Once a small bridgehead had been formed, mobile arilery and assault guns would then be browght up behind the ver line ta provide spor wise ze infanery dugin and began to expand is presence in enemy trcitory- Once secure, bridging ‘would commence to provide a route into the German tear seas forthe armoured t00ps This combined -arms operation was repeated over and over agin asthe Soviet Army covered over 400 llores hoy tive valleys and marshland in less than 90 weeks Rod am tida coos Nemes om coe eerie assault probing for Settee eerie Tished and reinforced with ets eeeetertet eens rect ee a) “BYELORUSSIAN. TERRAIN. ___.__, __.___» Byelorussia savas lovelying plain with innumerable rivers Pepsin lakes. The rivers and lowland marshes ate separated by Baap faite slopes that are basely higher chan the mashes they E tlie, ‘The gendle river valleys spore mashes along their Banks that can bese be descrihed as a combination of woods Badsvamp. “Any clevaions fund in Byelorssis consis of ow hills and pens of modes height and gel lope These elevations $s noccompleare movemenc but scaly Fate. Any ‘Eveloped stad to be found meander along the elevated Kasi. The dialnage good, v0 that even afier heavy fas she toads dry qiely and Become completly taf abl genry the lee ares ae favourable for eroop Ai larger vers are around 300 co 1000 fect (100 wo 350 B incr) in wich, with a depth oFhewween sicand nee feet 2 10 4 meters) an require mujr operations to cos. Smuller rivers ate only 60 0 120 fee (20 co AD meters) wide and ea be ctosted by immediate assis off the march, River banks are predominantly law and swampy with ground water close to the surfice, The lowlands are sparsely populated wih a very limited road nerork. This makes ic very dificult ‘ove lrge formations, particularly mechanised, chroughahe ‘matabes The woods are aoe a particule serious obstacle for movement, They ae not very dense and {floral on the higher elevaions pose hile poblem to mechanised nop In fact shey offer good camouflage from enemy land a) aie surveillance, Ir should be kept in mind howeven thi the principal mass of forests is located predominantly i che lowlands, along rier valleys, sed ia th lake and swan regions, which inceates che inaccesobiliy ofthese areas Poe) ped saute and arillery, Then the ranks wil oll again, thrusting bral the Taense Battle, Limited Preliminary Bombardment Positions, Reserves, aed River Assan YOUR ORDERS SOVIET for battalion has been scloctd t fotherand agains the Nai b al this glosiows ass 1. You ae 10 follow Bil assulis and hold the defence line Soviet ac ance atthe ther There sno rete. boron) BEGINNING THE BATTLE 1. Both players star the game in Pepa 5, Infantry and iman-packed ream ore he River Assaule special eles co cron the svee ENDING THE BATTLE when sither atthe beginning of ther + the Germans sere any af heir sums after sen sx wih nn Soviet forees on the German side ofthe river DECIDING WHO WON The Sovie player wins if hey star their urn holding an ob: jective, Thy have breached the German defence and secured 1 bridgehead over the Dru River ‘Otherwise the German player win ict sale ox men besa back and fale to, ecblih bri Biever Asal cules co crt the iver and vehicles pas each orher ora wreck, ME ral ine is Easy Going, Fulytracked vehicle. the steam sunning off the siver @hrough the German deplayeent roe Is also Very Difficult Going stream are Diffs Going. The woods provide Reoncesimene making then Bi Boefulforcheae Twiscen ro che river WE fille on the German Sty esas eiRAEG les eaeeey oak ae te beginning a = anci-tanle eile, seout and sapper platoons, few hours before dawn a : regimental support includ ate aida Inkl Soviet assules were expected 10 take hey casuals ei objet seem he sean eve «Bg: brig! huang syd atk ae 219" GVARDEYSKIY STRELKOVY | GUARDS STRELKOVY BATALON POLK | (FEARLESS TRAINED) Bid Soce elo cee acento urean fee rs need Wee eterna eae ere eee Perens) 2 Rots Suelkovsya | Surelhowy Company (wih ove plaroons al two Maksim | HIMG tears Rote emcie rte to) Ang-tank Company (with eve Antiank Poon) Teo Gc Sala area rtd Deere nearer terre Ear be mer renrerernteanc (acre temmeae oman a er ee) German forces normally deployed with two companies the enemy to their scrongpoints, When ward and one company back when defending, Tenches German defence against river crossings would have sina [light fortifications were bile along likely avenues of digin onthe faside ofthe river to koep she nein Pproach with minefields and bac used ro channel from closing quickly on the obvious Il, BATAILLON, | GRENADIERKOMPANIE. 313. GRENADIERREGIMENT. | (CONFIDENT VETERAN) Kompaniegruppe | Company HQ (Command scams equipped with ie tee ec eee i Grenadier Pletoon (with thee squads, Command team ents Se et) Cee eee eee ete rene eee eee ee ee es et a emery J Pa oe 3. MG Zug, 4. Schwerekompanie | Machine-Gun Platoon (with wo sections, Command penton eee eee) Pare ees ees eer aec as Pe eee ere ea MACAU el ay) Corea Tee aoe area hee eae eae Me reer aon RS bat) halfads) Cre eon eee nts iors Rerne ena eerste et clea eraen ear sat metic asda ea era aaa could Keep thee ssl 1 “NIGHT ATTACK ik, This gave th HISTORICAL VARIANTS Historical evenes from che Hep ‘You could curn the scenario around and see what happens The Germans fue Tuck actos vers, almost a mievor image ofthe ntl River nossng ike the crossing ofthe Deut wereas son the Western Front as they were in the East. Yo play thi spato for dhe Seine crossings with an American Here the Maskeovka special ule woulda be aot bur you might wan expe ih lwn on the ef na Brepower in kl dbctsine of clastic defence, modified this into he ELASTIC DEFENCE Pe arene ned lected mbardment. Th + the stonges slowly if they have to, Stengpoins channel the enemy io ready forthe counterattack, Before the ex hin! Hn, they have organised counertace stern Front nor did ioe act cc massed armoured res. vo reasons prevented this well-red doctrine fom fon cach Serrated asl nl thae which could be held with a continuous hae inten on old EDGEHOG DEFENCE Sigs al are es were depth, mane eee ting thei operations removed, just ines. Wihout the defensive lines eh he enceny that angpoints have ryan firepower to del pas been channelled nt the kling roe. The depth aed man nated as countertic force aud dhe Hanks of he rongpainis tet h an else deenc,chese me enemy aff and destroy them, STATIC DEFENCE Though the hadgeho 2 and 1943, the dwindling Germ ied for sco skal agains atacks in 1 amour sad sir spedorn meric a resupply aude the servo main defensive nce in dep ile each division five imes a6 many for dheiatacks, 1 (Gore cts) onde oy I 1m che defsnos, making i brie and vulnerable st and anniilation, ‘That left ony the als er Graaiaes Brrr be ecneeacse aie Ee (eres ee Bein eee ceri | a oe |) sone on |] caret | ae 3 | : oj laste defence requires manocuvre rents in front af enemy. peers) sneer, bonckay ec peer een ania Pe ore ae nen ese ent Een ras FIREPOWER Be se & Geaman fivourte st fom hisprincile eins Bran ale the advancing r entered the yds che defenders “COUNTERATTACK din cannygerackg.anl never ree etal Iles orders to dig in and no ro gi Taive his soldiers few options wo stem the tide of he advancing Red Army, The frontline woop an only hedschog their positions, fight wher they stand, obeying the 'No Reweit’ order, and pay foe a mobile force x0 countertack and how the Sovcts back, No Reeac uses the Amt Pe pered Poston, ad YOUR ORDERS ATTACKER The enemy has been beaten, but not defeated have fallen back to temporary defensive 1. Defensive Bale, eserves special cules, Bad tate defer them here and force them «0 fetreat, Once they have been pushed out of this Postion, the rad is open and ou mobile oops DEFENDER “Things lok bad, but che order has come to hold AE all cos Your forees are outnumbered and Your defences barely dug, bur you must bold tani clp arrives Hyon can sop the enemy here, we wil be able fe recstablish the font line and prepare foe & eounteracack PREPARING FOR BATTLE Determine sheantackerand defender using the Defensive Bartle special cule The defending player chooses which shore ble end ihe wil deploy in ilps i fone objecive each in the defenders end of the table “The objectives must beat leas (20cm from the cent Hine ofthe rable nd may not be placed within "720mm the defender, both players now place of any uble edge New the defending player least half of their plivoons 10 be hell olf’ she Reserve a f Thea the defender nominates one of the remaining table in the stat of the game. platcons ro he beld in Ambush. Final), hey deploy the rest of cher platoons in their half of che rable The auacker deploys their envire fonce in thelr bal of the sable ae lease 167/40cm fiom she table centre line Bosh pla eplayment anes starting with the defending player. eis now place die Independent teams in her * Paiva tnarto i | OBJECTIVE HERE» gee Peer tat Paniryutasras . BEGINNING THE BATTLE 1. The defending force begins che game in prepned poson so thelr troops are in Foshoes and Gone v0 Grind Seating with the defender, both players make Reconnaissance Deployment moves for any Reece Plaroons chy have on table, 3. The aacking player has the Hist cu, ENDING THE BATTLE The batle ends when eiher + the aracker holds any of he objectives ac the start of theie turn, or the defender starts any of thelr turns fom sun six wth ‘no aeacking teams inthe defender’ halo the eble DECIDING WHO WON The atacker wins if che game ended became they sated one of thelr ture holding an objective. They have broken che defensive postion and forced the enemy ofall ck (Otherwise the defender wins, The ateack hus been beaten olf sri the defender can now prepare thee counter-aroke (Calcul your Victory Points using the Victory Points Table fn page 195 the rulebook ‘Anita clemens in my lames Of War gameis the tabletop terran. Tessin shapes the progress ofthe game by giving your tops places to hide and protection from the enemy, as well x channelling thie remene co avoid dificale going, fa fac, without terrain, Flames OF War games would become very static and predictable Nou dnt need go spend a lor of money tw havea smart table Mast of whar you need you can create yourself with a lie fime and some simple materi he most obvious and em solution go create 3 hase gaming igrcen cloth over your able with a few books fer to represent hils Thea you can add afew ler tern around to ferent eran pieces, vos and scatter some s lh ic out. Wich» good sl you can setup an endless varity of tables co play on. ‘~— — The Flames Of War range of Batilfld in a Bux teesin sete rakes grat centrepiece for your able. Cheap and easy 1 tse, chese sets ean quickly bring any Flames O/Warbatleil soli There are Battlin «Baxsts for your Rusan Buropea Afilan, and Mediterranean bards. In adivion, there rifcatons for both she Eastern Frontand sa Fiver st (shown on page 59). Normandy, a5 we plying river-crssing bares easy MAKING MARSHES i Mashes and rivers aw prominent features of the Pyelorussian landscape. The Red Army negodated their way through yare areas of marshland to outflank che German defenders TOOLS OF THE TRADE +4" Bmn MDP or hardboard + Readly-mixed filler *+ Old spruce fom model kis or thia hala wood strips ge Toe sy on Static gras PVA woud glue 4+ Dak broven paint (872 Chocolae Brown) 4 Light brown paint (874 USA Tan Earth) + Asandng block with fine and coarse texeures a cry 2 ea Blectric sander ot fl STEP 1 Dive che shape of your marsh onto the hardboard and exe Hour with saw, Bescl the edge of che board wit ether Bi electric sander or file to a 45 degce slope, This wil help preven the marsh rom warping once glue isapplied and aso Wel she finshed rain pice int the rst of you boa TPatyour plastic spracs or habia wood into shorclengzhs and He hom down to your hardboard '4"/Sm in fromm the op fhe beve, Picea fer picces of spruc or bals randomly Bhs cence ofthe hardboard to create island in the marsh, STEP 2 BO jce the gluc hs dried, scare the expo hardboard wich par craft kite, 10 give the rely-ixed filler something 19 Bilt o, Apply the ready-nixd lero Form small mounds Broun the plastic spre o bls, The ready-mixed filler docs Tbnees 0 be supersmonth, but Kt does need to be sold all ile voy’ around inside and ox, Leave this vo dey overnight STEP 3 (Dace the filler i dys lightly sand it ro cecnove any serious inp Apply layer of PVA wood glue over th ene cern pice. Sprinkle your sund over the marth and lave (ody STEP 4 Shake of any exes sand, Pune your entire massh in your Stk brown colour. I you ae makings locoftexrain, gt test hh fits your local paint shop 25 they wil go futher and fest less han model pains. Aferyourdsrk brown pane has Hsel.divbrush your marsh with your light brown colour STEP 5 Dab PVA wood gluc on the raisell mounds around the edge Bor thc marsh and she islands, chen apply static gras sin is self levelling so make sure that flat surface so thai stays in che maish and goesit run onto your able ¢ outs sure have maishes sulpied diretly acs the tble, The op tal on and then filled with resin after che rest of th table was compl Yb ae ‘The leaders ofthe armed forces from the ranks of whom the strategist of the future war will arise are not allowed to restrict their activities to the purely military sphere. They have to prepare the entire forces of the nation for war, even in times of peace. This is the only way to assure the future victory. Der totale Krieg — Generalquartiermeister Erich Ludendorff per Ce Ree eee ee eee eee {0 do something big Total Waris designed to do just sie force onthe able and go head vo head with someone See a ee et nee oa een ea Roe ene Ruin eet er inert rer erie cree tr eee eee ER ene oe Ree reer reer eat 7 ong age ; ee nn as ree OE NGG sae rabelec oleae ek Chats ete meee er erent 4 big mli-player game, Instead of cing your frend Peron eae cena rete ree “cam of fiends. Order some pize and drinks and make 1n tad Wer, dere ate no limi. You mobilise ever re ae your command and chro: everything ito the bate zal War divides your force up ditferenly fom normal. Your force becomes battlegroup in which your combat compan jes only contain the combat teaaps All of your suppor: is Separated ita a combined support group. This allows your support roops to operate where i is most needed This allows you to keep your anillery cogeher atthe bac, ‘of the cable, while supporting your atacks with all of your heavy tanks. Since they are part ofa combat company you can use them wherever they are most necded ‘Meanwhile your combat companies can get on with their asigned casks wltboue worrying abou whats happening co their arilery or anc-ank support hls table sw. BUILDING A TOTAL WAR FORCE The extence of building a force fora Total War game is ot mote normal Flamer Of Wr companies together inca one combined force simply 0 combine t | The eases way ta do this sro split the available poines Devwcen the companies (wieh at lest 1000 points in cach company) and build them as you would for a free ecancers Having done this, you chen eke all of the Support ladon for the combined force sce put chem in the Group, leaving theremsining HQ, Comba and ‘Weapons Plaroons to form your Combat Companies, Supp COMBAT COMPANIES. In Taal Wara combat company i jus the core of a normal -ompany (or Soviet battalion). fr must havea Company HQ And may contain any ether Combat and Weapons Platoons the company allowed, just so long asc has all of che neces sary Combat Platoon ‘Your force musinchudearleastrwo ofthese combat compan- ies, but may’ not have moze than one combat company for ‘each 1000 poinsinshe force This means chat you can have to or three companies a 3000 pots or ore, exo co four ompantcs ar 4000 points or more, or ce save companies 2c 5000 pins for example [remrarie, Pao oera ity SUPPORT GROUP Pe ier Platoon. Armoured Arsllery Batsry Rocket Launcher B Panzes Armoured Anti-aircraft e rier Exit ere Sp edad Rocket Launcher Batery re YOUR SUPPORT GROUP TOTAL WAR Ie Tosa! War cere i no limic co the se of game. While higger games will ake longer to play, adding. more players wl sped thing up, 2000 to 5000 points This is the idea sive fora one-on-one Toval Wir game With one or rw players per sie che game could tah {ill aftemoon or evening. 5000 to 10,000 points With more polas, you need aloe more time or gams of «wo co four players per side, Sec arid a whole day. More than 10,000 points A marathon event this size wil keep owo teams busy Fr crise SUPPORT GROUP Everything thar nor in you Combar Companis is yous suppor group, Normally this will be che combined Support Phatoons ofall of your companies, Ina scenario based geme, yon can relax the support ree tions co reflect what acuslly happened in a spesifc atte Thereané maty occasions in wae wher sang cbanesadepe such as British Crocodile lame-thronvng ranks being net support the US Army during the sige of Best. In cenados like this ou could fad just about anything being add to the suppor group of force. WARRIORS Where would an all ourwarbe without heros Ii Total War You Can fie as many Warcors that you wane, a5 ong. there is only one of each Watior and they ae iwi the Comba Company shar they are normaly fielded wh, AIR SUPPORT Ale suppor ie allocated co a mission, no 9 a paccula uni Sighting rofl that mission, This allows his highly mob resource 19 be used in the most lective place om the bale fidld. As resus ealy one ofthe Comb Companies in yout Toad War Force nay take Ar Support STURMKOMPANIE moans one ey eee ae Sens eet ead pects ea eee ay a et Pere aa In Tonal War all ofthe companies fight together. They know they can rely on the Fahey run into diffculy. This makes them leas concerned about setbacks ie Hace gains caewher. ve (COMPANY MORALE CHECKS BE Aion you have lege numberof platoons and companies geo che table, you iced a simpler system to determine when 3 Riuirpany nceds take a company morale check. The combat Tompany morale res do noe require a combat company to Pike « company morale check until they are reduced 4 3 BS single paroon, Secure inthe knowledge thatthe ree of the batlegroup il ippore chem, a platoon is wiling to fight on uni i yall hic i ee of es company Brie an independens company in a normal Flames OF Wat Dre tes a Company Mone Check ben i is belaw Bal fe s2e7eh in oral Wax a Comat Company ony thes a SC mpany Mande Check when itis reduced a single Combat Py Weapons Patoon through having a paroon Destroyed. Sp Ihc leer Company Merle Checkin te String be ate ar of every sur once rhe company has ben reductd Fosone platoon through casualties (whesher the surciving plasoon. an the table or nor), Ac wal, he Conan Morale Oeck i safle fled if ther is no Company or higher Command. pn take the so Clo Nab aCe) VR eLs Xe. Dee om teen ar mann ae pa eed ie Benya mer OLDS jpg SUPPORT GROUP BUBB she cae rae scout che whol able ci spt acy ea th condone unpre Bhatia more porate alley sok! nc runaway faecal hve bes deed or wel Beary aks ron any wih the es ofthe rally As MAM he spe gp wl igh co hc bs ss di Bis, che woops of the support group are used to looking ivi For chess 1c collection of plroons From widely scatter SUPPORT GROUP MORALE IVE Recon paamcm ace ee ey aeons Tal Wer forces cannot be used in Flames Of War iearea, knowing that they ate helping FOUGHT TO THE LAST With the lage fonces used in Toul Wir, baths do noe ene withthe destruction of the first company co die, Insel farces ihe down co the lst company ‘While the knowledge thac other companies are cere ca bel ‘out Kseps a company going when things get rough, being the only troops lei equally dispricing to the le surviving aoe Unlike normal lames OF War games witha single company Taal Wa gene doo 0 cd wien a Combet Company fll Company Marae Check he game continues vol one ide ars thee turn with either + No Combat Companies wih plazons elon th abl a + No Support Platoon fon te tbl and onl ne Conds Company mith plaoone sel on the abl 4 | (Check this in the Staring Step immediately offer Compas Mande Checks FOUGHT TO THE LAST Se a ee ee es Ty aa erie fe aaa STRONG COMBAT COMPANIES While most companies only require wo Combat Platoons, our playresters have found it wall worth As you will discover, a company made up of only wo platoons ean be fale in Tova! Wir as the los of either B plitoon vill eas Conbar Company Morale Chere | We have found tha adding a thin platoon (even iicis | jusea small scour platoon or anti-aircraft platoon) gives Your tanks bave smashed through the enemys defences. Vou fiends Infantry company hs forced Bt way through the out He bas cutoff the only remaining enemy reinforcoments with any chance of topping your well planned offensive, Teamaareay Wig i all abour erying something new and different Iks your chance to pur more models on table chan youve ‘ever done befor, Is your chance to find ou ust have nas ‘whole company of Tiger heavy tanks is and eo find out if they can stop a-whole bacalion-shed combined -arms task force of even an entice regiment of Stalin heavy tanks! ‘With Toval War you ean pay bigge gases with more friends than you have ever played before, In the end though, what Tova! War's rally about is having even more fun! PLANNING Tike most things, Tonal War bates run more smoothly you do some planning beforehand. Wh ‘mall Tal War game on they, che sie of the forees and the numberof players involved in a larger game requines a bit of ‘organising shead of Sime The mos Important thing 19 organiseisa place co phy. Since Toul Wir games sly take longer than the usa game you may need to hoole stable. Make sure you inform the Store over or club organiser how long you need the table for. If you are playing a realy big game, you may need to book a hall or get a store owner to put al of thei eables chet fora big event. Once you have arranged a table, me sure char you ell all oF your players when che game sand what they ae expected to bringin the way of erain and forees PICKING FORCES ‘Yous need 40 make suce that your players know what ype af army they nes! to build and bring ro your bale and to give then sie to put it together. Team games should range from 500 0 4000 poincs fortwo player teas to 3000 to 6000 points for three or more phyer gimes, If you go beyond S500 poines, you may’ nee a igger table and more terrain Thoreare two waysoF organisa this. You can eichersivecach player a points cotl to bul eit force and then combine thet on the diy orcan have the players ge together to create single integrated force in which eich players company has 2 designated role. CHOOSING A THEME While you can just tell everyone to bring along a fore, ie «an be tuch more fun e choose a theme for ehe game. This ld be historical battle or an interesting easel situation thac you have created a sesnaro fox Yow can take theses far as you Tike. You could just chem the terrain and the forces to generally match a particular bal, or you could go the whole hog and cate a couple of ceneeploce terrain features wih 0 rules and clo some esearch on what atually fought at your hatle. Your theme could be 4 simple as ‘You tke a rake and an armoured infiniey company, and we will ake sone 0 the paracoopers wth some tanks and infantry coms Regardless of how fir you choose to take your theme, spend few mints discussing che game an sta few guideline. That way both sides can have speci objectives compli ‘nd can build their aries bated on how they belive they ca win the bate TRY THINGS OUT Total War salsa great way 10 wy out unics you woulda’ soll take, Unie like a fall sellpropeled atcilery batery or a fl placoon af Elf hoswy enk-hunrer that cout lots of pas fan he a bic expensive For smaller forces, yet they nicely into a large Ton War game. Taking plensy of big nasties like these male your fore relly hard. O couse, dey alo chew up pains and can leave you open t being outmanoeusred com a large table, This makes for aa inceresting challenge a you ay to bulince your snstoppable punch with just enough troops co hold dei Hanks! ven low-points units change in bigger bates. Hones af dium eis ge relly bigand mated infantry fornations posiiely enormous! Unforcunately, the enemy hae even ‘ore wespors to chew then up, s0 youll need some reilly ‘ough supports corse ther advance too, Think about how such dime you have bere yo create to big horde, icy take a while just t movosll of your models! ‘cher squipmen ike rss an hlfracks have a reac limited role on a smaller table, bar eon prove invalagle for moving infancy and guns into pescion on a big able Likes long-range antitank guns and aller come She their own when there fs enough space forthe enemy ro seal their shoree-anged cousins MULTI-PLAYER GAMES Tal War is ideal for big. mule-player games a the club or oy in your local tore: Have eveqyone bring fore, then divide player into fo tse with roughly the sime ngmber ob players al che same numberof pines Big muleeplayer games are greac when you have Tots af plyers and aot enough tables. Push a couple of ables together and you can have a awesome game With sx or eight players wichour taking up mach more space than a aerial frovelayer eames lc everyone Know when the game and plgk Ifyou ‘hee eais in advance Mira team game each phyer commands thelr own force Although all ofthe player? Supporelatoons are pooled ia a sifele Support Group, each player will normally command Pci owe Suppore Plroons. I they wane ro, shey can loan Bete eon fo Oise player, or even mas eal bt AY players on the same team take their urns simulkancousy, ing their Starting, Movemcns, Shooting and Assault Bei ssn sgsther at che same time Behisees By special rues char apply 10 a players force only apply 10 thelr own troops. Any Warriors che they Bld can ony jin phar player's own platoons and only fect theie own troops TERRAIN Pieltecrsn which i compacble with the type of emis you Rails infancry can fight better in rough terrain and lose eiore you consider the ble-sie, the wpe of tera, and i set-up yous need ro take Inco account the army siz, fing area, Mision, and ine allowed in playing the ime D iyetAste size MPD Bseabls oes great place to High alang bases Picking BV Eric wo atchthe tac wil ee you ad avout biel tactical options, and move reali ‘Doni Forges eo provide space of the ible wy move around and place co ste your arts before they ene che bate TYPE OF TERRAIN With larger ables, itis imporaae to cons teriain you use and how itis lid out, You pool train together co Sl out a large playing ate. Bigger tables and bigger forces also mean bigget teen enti. iv mci ht need co A faves may ced 10 be big enough co engall an entire company while villages should be large enough to force movement through them insead of around them. Roads and rivers become dominant terran featues sabe caret ther placement You can cut ofFan entre board section wih anil placed river giving one side 2 safe area behind the rive and forcing movement away fiom the river into a smallee tet of che bate ‘Matching your terrain to your barle and is sae is impor cane, Ensuring players are afforded dhe opporsunic vo bring the right forces for your terrain hoard will ncrase she fun of fighting large bate TERRAIN SET-UP Group several woods ‘wooded ae and cluster huss oo form one or more villages, Thilo ‘mare scope for whele comapanis to get involved in. Fighe it the woods or in clearing a village generating more daa ‘he game, Remember though dhacbig wood and big villige Tein fights. I thar is what you want chen go fori Combining terrain is also beneficial, Pacing a village next woods will enbaice the batlfeldErwil provide a maja Terrain feature co confonc the acta guile of your players ake sure your cain Faclitates the battle you want ply: Uf pul Wee EMI, fve obscles far chem (6 ‘conquer. Parattoops need nding aea they’ can hold Simulariag seal word cera abo excl. Aerial pov gsphr of military maps can help you sce up histor bu Hehe, Hills, rads, woods, and rivers become even more reaningfil when they re cal Finally, never eve a big void in the entte ofthe sb ait swill become «deadly killing field shat wil stifle manoeuri, ery SOVIET ASSAULT GROUP (8000 POINTS) GVARDEYSKIY TYAZHELYY TANKOVY BATALON — UDARNY STRELKOVY TANKOVY POLK (1870 PTS) (1530 PTS) BATALON (2205 PTS) Battalion HQ Gvardeyshiy Tpazhelyy Tanory Company ‘Gyaudeyskiy‘Tyahelyy Tankowy Compan Guards Rocker Mortar Batali SHTRAF BATALON (1265 PTS) TANKOVY BATALON Battalion HQ (1130 PTS) taf Compe Bacalion HQ Shea Cine Tankovy Compan Assault Gun Batalion Tankory Company GERMAN DEFENCE FORCE (8000 POINTS) STUG BATTERIE (1810 PTS) STURMKOMPANIE GEPANZERTE (1790 PTS) PANZERGRENADIER- KOMPANIE (2060 PTS) Heavy Tank Platoon PANZERKOMPANIE (2340 PTS) St, ING Poon By Aaa ist Ansi-tank Platoon Med Infntry Gun Platoon Sturm Infantry Gun Platoon vy Mostar Platoon ‘Availlery Bat Limited Air Support Pues an eee ae anti-aircraft Platoon RIFLE COMPANY (675 PTS) a Rifle Rife Pl Rifle Pltood! Weapons Pa achine gun Pl RANGER COMPANY (390 PTS) Cec HO. Ranger Platoon 7 Ranger Mostar Pl RIFLE COMPANY (1280 PTS) SUPPORT GROUP (2705 PTS) Tofancy Tank Platoon (Cr infancy Tank Platoon (Cr Mss i Fed Anilry Barery (15 MMI" RACT) from the Bridsh Rifle Compa 2 War game, saying tle kn BRITISH EXPEDITIONARY FORCE IN RUSSIA BRITISH ARMOURED SOVIET TANKOVY SUPPORT GROUP. BATALON (1040 PTS) (825 PTS) B 3000 POINTS mereerert Treo 2. SS-PANZERDIVISION IN RUSSIA PANZERKOMPANIE (1495 PTS) GEPANZERTE SS- HQ PANZERGRENADIERKOMPANIE (1075 PTS) SUPPORT GROUP ( } INTER-ALLIED COOPEI Mort samies, despite the best will in che la, fine ible to cooperate ax closely with ther allies ashe ould lke, Different languages and doctrines combine with Incompatible equipment and proceduses 10 render close coordination impose Caipatlesand pltornsfromibe armies of di rpanies and platen annetjoin ald pts Teams canto fran allied ler battery tat i etemp bombardment. Only ess fom the sme aaa ne ee a Core carer aes SOVIET DOMINATION ed hi alliances wich them on the Easter Front, Even in the nominally independent armies fighting ide them, atached ‘advisors oficn hd the ls say on srtle would be Fough A fice i Soviet Dominated if i has move Soolet Combat Campanies than British, German, US Combs Conpanio In Soviet Dominated foc, 8 steams coin sled plroons. Independent tems fram the dominated adhes Ream Tov Wlo Ue Soviets dominate afore if they have more Combat Ce ren nee ere Be ee ee ee ce eis ANGLO-AMERICAN FORCES The British and US forees workel more closely ogether than any ocher aie counties, They achieved a degsce of coop. tration that allowed each suppose to thei ally than most armies nes arilleny t give hetse ef from tel par with @ GAME 1S ail bang Brith a Sta vith Obserer seams am ari wry aber ii aril allied Obser ine On Ti ates eRe ye ery erred Cer renee mo GERMAN DOMINATION Like the Soviers, Germany dictated dhe erm oF i ilar alliances, Despite their narional governments wishes ‘German comnts could and did overrule thei lis A force it German Donn el fs has more German Combat than British, Soviet, or US. Cannbat Compan combined. If te fore ony has Cormats companies dnd com panies fro thelr alos such at Finland, Hungary lacy or Konania, then the forse be German Dom ‘tba ber supremasy te Sea Sie eee Ina Germ join elied Derminaed fore, German Independent tele ah ons Independent teams fromthe dominate cenno join German platens 4 GERMAN DOMINATION cn ae ee enone Cre er nee Ca ere ee ae eae can ply Tal Wer wigh the normal missions from the rulebook, the sheer sie ofthe game demands a bigger fie objective With the bigavt forces ancl tables of Tort War, there needs tobe more objectives and the abiliy to counter. a This requires 3 change inthe w he oral Vierory mission otal lames. Of W works quite diflerenly from imisions, Instead of winning the taking and holding objectives throughout the sme, Each old, making it important to secure objeccves ely ad eo ld chem agains enemy couneerattacs while attempting SOAs pre cos tins area MOAR asze gam pails: Spice ic up by adding sts Total V choosing haw long fight, Beach some sort of conclusion, players fghe for «set period of time, When ni need tallow enough timeea nor sa long thatthe game lint on deployment ro be useful as ie reduees the amount of time waning efore the game begins. Ie focuses plyers on geting their tunops deployed and ready for batle eather than chatcing hig, and all chose other dsactions. ice thatch Total Vitoty mission allows using reconnaissance, airborne, and commando unis on co Se uble fom behind your opponent! This represents them Bnsaking though or landing behind enemy lines launch aid. Not only dace thie ade « new dimension tothe game, upit gives thee types of oops a whole new role inthe gine, They certainly make an all-round defence of objectives Mrctarillery positions a od thing vo conaided ically, you dos’ justhave co play the'Toral Vicory mision ms (ee page 98) and BP fing hose res. Create scenarios by adding some his IE torical background! tothe mission, For instance, you night yose to place che retain and the objectives to auasch a par: PAR sit bale oro deliv give ne sie big oe, TABLE SIZES With huge forces, youl find a bigger table opens up sizes foe larger games, Dostt worry if you dont ro reach the centte, 0 Keep the width to 6/1.8m, Rearrange the tables ito an L, O, T, U, or Z shape to Up t0 5000 points 8'/2.4m x 4'/1.2m to 6.8m One-c War games wil ic nicely ona double ‘Offeting the tables ina Ly 8, o¢ sha 1273.6m 61.8 Mulitplayer Tonal Wer games need a bigger rable Up 10 7500 potas 1614.8 671.80 table A bl this size males long-range artillery and tucks A-masive game thie size will need a realy bi Global War 2017 2x6 1.8m eee ee eer ees han this and che game will break into several ile beatles, Total Viewry uses the Battlegroup Morale Positions, and Tora War Reserves special rules PREPARING FOR BATTLE Deve on a sare and ending time Prepared the game, You will probably need halFan hour plus an extra halPan hou For very 1000 poison a side. Make sice you have an exra howe available after dhe end ime so ea you can finish both players cura Mark out the centre fine on the table. This should sicher ran che length of the tuble or acts the ele on adiggowal Both phyers now roll « dic, The side wich che higher score chooses ane side of che cenie lin v attack fom. The other side defends fom the opposice side Staring with che attackers, both players placean objective fon the attacker side ofthe centre line at least 12"/30cm fiom the table edges and the centre line. Stareng with the defenders, both player place an ob: Jecve on the defender side of the centre line ar least 127A from the rable edges and the cent line Seager eects boc pheyet pice tive within 61 Sem ofthe centre The stacking side now has up vo five minutes co plan their artegy and an additional 20 minutes to deploy their entre force inckading Independent rams, bat ex cluding Reconnaissance Pltooos They may deploy anywhere on theit side of dhe centre Tine as long as they are at least 12"/30m fom the cente live, All teams in a Combat Campany muse deploy within 32"/80em of their Company Command team. The attackers may chose eo keep any platoons chey wish Jn Reserve. Any platoons not coinpletly deployed within 20 minutes mse be hell in Reserve The dst ditions and resiietions, but must also deploy ing side new-deploys under the same con- Reconnaissance Platoons that are nor eld in Resse this ime 9. ‘he attacking side now deploys any Reconnaissnet Platoons tha are nr held in Reserve Reconnaissance Pleooms may deploy wp co the seni line as longs they area least 16"40em fom all enemy BEGINNING THE BATTLE |. Both sides start the game in Prepard Poin, so thee "wooprarein Fouholes and Gane to Ground, 2 “The atvacking side has the frst turn ENDING THE BATTLE The batle ends as soon 2% both sides have had che seme umber of euims and she agreed upon ending sme has passed, IF the game has eeahed a critical moment and both ses vant to see what happens next, giv cach player another ur fortwo to find ou, DECIDING WHO WON Acthe start of side’ tan when you normally check vietory ‘conditions that side gains one Vicor: Point foreach objec tive tha it holds. An objective yelde a Viciony Pong ro she side hue has eken ie every turn that they hal 1c isa good Ides wo hosp 3 running tonal of Victory Points scored st you ply the game. Ar the sur of uch suc edd up, the Vitory Points you score his rum, and ad them 19 the uaning onl Aside starts che game holding all objective in theie deploy ‘ment area. They bold any’ abjecies tha they have take ven if all of thei troops have since moved away) ual che ‘enemy takes ir bck or concetsirby having cop hae ‘ake it within 4710 The side chat has the mose Vitony Pons atthe nd of che JOTAL.WAR RESERVES a Even though the forces used in Tal War games ae la the normal Reserves rules work fine. Although only few reserves will arve in the fic Few eens, theve lager forces ae big enough to list until the reserves stare flooding in on lave suns Where the reserves les need to change for these games i ‘eallow airborne and rconaissanceeroops to ouflak the enemy and article them from the reat Ths repegents them Fnflating through dificult cerain and seal spor in the ‘enemy lines or simply parachuting in behind them) and seeking our vlncrable enenny beadguarers ind aril. fo Tal Victory the Reerves me the normal Reserver rule on ese ef be rulebook, However, any Reconisance, Rulbchirmjages °Patate Airlonding, Glider, Command, Rangen ov honed cay platon thar aves om Rex may eter the table fom ether ‘heir ow table ede. o¢. fom ey other ele edge bere chef cory pain at lat 1200 from al enemy tans | TOTAL WAR RESERVES ere ee ee ete Reconnaissance, Fallichrmjiigen Parachute, Arlanding. ea a ec ed ee eee ‘more than 8°720 «tniomatically pa her Tis of courts Basins de Canina Govind seni. ral Fil Marshal) Walter Mode! was ane of Hitler’ favourite generale after bis esellent \patformance against Zhuon in 1942, His unwillingness tive ground and the resllience of bis defnsis lines eafuad Tim a brilliant reputation in defence . 1 aio earned him the 1k of topping the Soviet brealthnough in Operation KAMPFGRUPPE re widely adopted uppen in German}. Be che tart of te game before GOON OR By Mod: cach af thet German Plason counts a @ Weapons ‘nipany for he daaon of the bale JUST ENOUGH RESERVES. ‘Coane mouthed and demanding, Model was unwilling accep extsscs from his commanders. He saw eases a neccieins par of vitony and was willing o pay the pricey ‘Model husbanded his teserves careilly, oly re ‘when they were needed to stop his frone lin boeing over, Then, and only shen he wold rushing them directly to where they ste needed thea iow them Any German, Sarper! Platine ta fos Ue) fartve from Reser: may_move three sine ‘maverens ditance (stead of nate the seh mas ohe Doble om tbe tr fn eich ay a J GENERALFELDMARSCHAJL ERWIN ROMMEL, =, Gencralfeldmarschall Erwin Rome's zhruating spe of bare avon him many wlrores in the desert alehough pooh Logistics eventually cost him North Afra. Now he commands the defences in Normand. FINGERTIP FEELING Rommel was renowned for his Fn spice bs inp feel forbarik. His qi layers have delay a force led Distance within the 1 ofthe came, tre ROMMEL AT THE POINT ander Spied ss wenmmon ey in the AR Ramm] lel from che Aon Imi syle, Rommel subordinates fought sn rowing bac coe) yy rn a While Aemy Group Csnire was fighting for is existence on the Eastern Font, Geneafidmarchall Ronmts Army Group 8 was desperately steuggling to hold the Alles in Normandy, Field Marsal etal Bradleys Fest (US) Army and General Dempsey’ they were joined in August by General Paton’s Third (US) Army, ready fr the break out int Brittany and towards Pris and Broscls. These Field Marshals and Generals lnded on D-Day with Gi months of hard fight with clever stratagems fontgomery’s 21" Army Group had cond (Brlush) Army. Aliet two and ready 0 provide your Total War foreck Sf FIELD MARSHAL BERNARD MONTGOMERY. __,. Field Marshal Montgomery, or ‘Monty’ as he was affeetionately known to his troops, was the best known and loved: British general ofthe war, leading the Anglo-Amerlean 21 jul made sure that bis troops bad the epport that they ne ‘Army Group in Normandy. Monty was a cautions general, reded to win, His victory at ELAlemein mareed the turning ‘point in Britain’ fortunes, and was followed by victory after vietory. GATHER ROUND Monty gained the alection of his sales. Bette batls he told the troops gather ound a he told them ofthe bate vo come. They epaid his trust wich hard fighting. While any Support Platoon som the able all Bris Company Gommand teams in a force led by Montgomery reroll all filed Combat Company Morale Cherbs DOGFIGHT Monty’ batls started with «break in to the enemy post= ions followed by a doglight ta destroy the enemy ability so, ress, then culminated ina break out and pursuit: Ina gant V b Ma sume there Montgomery leads the Brith force, bash 1ry Point ater han one for balding ath jective in Lane in the Total Victory miso As the senior British General under Monty Lieutenant General Miles ‘Bimbo' Dempsey commanded the the British Second Army in Normandy. Overshudewed by bis famous bass, he was a quies but nery astute mane STRATEGIST Dempsey fought battles the way he wanted When and where e ch to, atacking, At the tar ofthe game afler bath players ae diplyed, bu Infore any Recornaicance Deplayment mares fore led by Dempsey migy mae al ofthe platoons fromm ome Bich Combs Company up their normal Moremens Distance ending their ns Land. Thee Fsholes atthe ar of he game, but etheree this movement cn in No M ons cannot be in doesnot heve any eft curing the game BLUECOAT ‘One of the hallmarks of Dempsey’ hats was the speed with which he moved his armoured corps from one fle to the other as openings arose. For the Operation Bluccout Breako che moved XXX Corps fiom one nk of Notmany ‘othe other in 24 hour, ‘Any platoon in afore ke by Denpey that Leaver the Tbe via a Gee page $4 ofthe rulebook) goes ‘nto Reserves and may resurn a ndtv sing he Revers rd Ths allows them to delay on one side ofthe table; shen te ‘abe over flank fhe eppaition presto touch ‘heise deployment General Omar Bradley commanded the US Firt Army in Normandy before rakingcommand of 12 Army Group, Known iat the ‘GT's General’ Bradley was an excellent soldier and a leader in the integration of all arms ow the batlfeld. COMBINED ARMS rade fables while achieving vi 5. By id ‘of averwhelming firepower and direct armoured support, he gis bates with che least losses to is men, before deployment, a fare by Bradley on 10 each oftheir US Combes a Wegpont Paton Ro HEY WGenerud Parcon commanded the Third Army under Montgomery ane then Bradley. Patton earned his nickname ‘Bload. cand Guts for bis fiery, and usually profane, speeches, Asa cavabeyman, bis style was bard-driving and aggessot By{pBtoop AND Guts yf cts soldiers often stated in reference to his nickname FE shac ic was “bis Gucs and out Blood, Tha didi sop them yup ype ven be alld ahem og moving 5 pasar lel Dinans oft Company Co MDa oa fom being Pic Being Bled Out thin Command ay reo al fled Renan fon SACKED (One thing Bradley co and was an incompetent offer ould expect be icked without abewerined replaement Any ofcer filing perform ery and ep Company Morale Ch he new Company re led by Be its Combat the 21C Command team is immed smmaad team and the team is Destroyed. GET A MOVE ON rom had ltl patience for pro thac decisive by Pas ‘mivione Inadation nged preparation blew ion naw was more impor whi Fee Moceren Mans Land the game, uring de | i oo the ean oceans See a er ig to thtow the Nazi invaders out of his beloved PARTISANS A [Yoynyaay The partisan movement in Byelorussia was cul stagger Ingin terms of numbers. During the Geeman occupation, 1,200 cells operat wich nearly 375,000 partisan ee Over the course of the chre-year occupation of Byelorussia, partisans and underground resistance fights killed more than 300,000 alles, destroyed 11,000 tains, 980 military buildings, 6,000 vehicles, and 3,200 bridges In fice, he ressance mans and thelr movement ws o overwhelming thatthe partisans could operate large farms and cattle ranches to help feed thei Fighters cheoughoue Byelorussia! Partisan activity incurred reprisal antacks fiom he Pai The brutal justice inflicted upon the popalasion helped ecrwit new partisans and thie ranks steal grew The damage done wo miltaty asst, communicationsand supply lines contributed othe German? inability to hold | off th VASILIY KRAVCHENKO, | HERO OF THE SOVIET UNION Vasily Kravehenko was the lade of one of the many Soviet onslaught during Operation Bagration. | partisan ells cha rexied the German occupation near Minsk, In 1942, hie family was executed during a violent Gecman reprisal against his vilage. Kraveenk survive snd blamed dhe inFimous Dieter von Gaudron forthe Hee immediately joined che partisan movement and | quickly proved himself «charismatic leader. He and his cell were responsible far numerous aracks on German supplies and equipment in Byclorussa For hs sueceses in disrupring the German army. he was awanled the tie Hero of the Soviet Union, Alter the success af Operation Bagration and che liberation of Byelomisa, he became one of the fet members of the now Byelorussian paisment. Uniorsunately for Vasilis his popularisy and sscord of success brought him ¢o the attention of Stalin and is ministers, who viewed his subvenive exploits asa threat to the Soviet Union. Vasily was reportedly taken | forre-ducation and was never see again, The core troops of a Folie! Komando (ot Police Cominand) were made up of a misute of SS, Guapo and Polize (or auxiliary police) personne 7 } + POLEEL. Though primarily German, a Kommndo could contain 4 large number of Byelorusians, They welcomed the man invasion a beration from Silla’ oppression and an opportunity to ix the weoage within thei nation, The Polize! used sympathetic local villages to. ern in and somestines dispose oftheir neighbours. This made pro-German volunteers prime assassination anges for the partisans The Pai rlendesy interop the vlogs ina ius «flor to eras the partisan movement. Then station led to many ations that would haunt Byelonasia for yar, Per apita, Byeloruss lnsemorelves during thewarthan any other nation. While he afc numbers can never be now, it is eximated chas 2.2 million people (perp & ‘quarter of the population) perished in Byeloruetia during the courte ofthe war HAUPTSTURMFUHRER DIETER VON GAUDRON Haupusurnfalver (or Captain) Dieter von Gaudron served with the S-Paltzeidision near Mins from 1942 to 1944, He and his men were a pare of the notorious Einsarsgrappe B (the Nazi Party death squad) executing planned genocide on the partisans and population of Byelorusia in 1944, Von Gaudrons Polizei denachment was stationed east of ‘Minse and was responsible for maintaining civil obed ence in the lal towns and villages, He had hunseds of troopsand informants a is daposal fe his operations. The Heuptsurmfrer also wed his position to manage a very hicrative black marker scheme, obtaiing prized Byelorussian arcifacts for himself, Rumours circulated thar he managed co gather fortane large enough vo live tom For the remainder of is ite From what litle records main Hanpacurmfiier Dieter yon Gaudron managed co survive the war. He ‘was soughe afer by the Allis, suspeced of war crimes within Byelorussia, buc ir does not appear that he was vet brought to Burtigns o> Polte! sa fun end exciting small-scale skinmish game that you can play with your Flemes OF War figures. ilike the lage ptched battles in Planes Of Wer, che games in Partians & Piz! focus om the skiemishes in Byelorussia exsen small forces of partisans and Polizei. Pertivans ¢ Poze emphasises the elforts of individuals, or Heroes Follow these special characters es they phy cial roles in your tilling Bight chrough the forests and silage of Byslorusi, {cr «few of your nocial Soviet and German infincry tam, base and paint your heroes and villagers, and youre all set 10 play Parvisins & Police? Parciunr & Poze splayed jus ike your normal Flames OF War game, with a fw’ changes added. These new additions idly eapcure the desperate fighting chat occured in Byelorussia asthe partisans fought the Plize fortes homes Follow B he normal Flames Of Wir rules and cura sequence with the changes noted below. SMALL SCALE BATTLES REAR AREA TROOPS Bivvy &-Plcfocaseson a much soale-sele han wal The partsns and lined geno ene i he same ways Of Wrgames,Parianctvies usally acaned th nora ont ine woop Se speanoas cna fal rans eam nae ait Eee a hrisans & Pllc ues the nando! Flamer OF Wh rd Mites ry reese Fallow the normal Flames Of Wir eles for che Starting Seep. However, since this such a small-scale fight, theres no ned IW fi,ake Company or Platoon Morale Checks " Reniember that because each ream acts a plaronn, your Rif Iyyepam bai. BA parsan fights in Byclrussa were always mobile, Ther as never enough time ca dig fosholes! sos in Darina Pla cannot asp to Di, Soret tions ludes demolishing eee! st you can snl Byelorussia is Your dedicated partisans ase nor combat tained, bur ches sed Baise, Youve minagad to guhet « raher ag grind lect ime toute it HEROES Q\asly Keavcenko, © Demottion exper (3) Hero ofthe People : nal Spiel Aen Comb Nowa Lede @sappaetine guna 63) Dviacinie Micharin Abies Submachine gun al Abilities: Ant-tank Rifle Q Marksman (<2) iri Sotoryor Spevel Abies Mask % ie: Light Machine Gun @ Villager (s10) tb PARTISAN TEAMS (FEARLESS TRAINED) Team ity Mange OF Fitpemes Qe my 1610 oreo hie Polizei when dhoting or asauing 4, Pass Mothtion Tiss o ‘Un any of your exiting Soviet eams that you ave svat, Ie makes no difrencembich Ep ereese Pereira eer es eer a Vailiy Keavehenk Viadinir Micharin A Tat Seeger A tr Police unit i well equipped with heavy a ae yee bskio ase, they have some combat experience and are perienced men 1s complete yout ors, You are HEROES Unterscharfihrer Ditrich Special abies Submachine gun Spi ii Camb ern, Lae ees pee Special Abit Light machine gun | Oberscharfihrer Schultz - a Canine Officer (33) Speial Abiltes Dog Handler POLIZEI TEAMS (CONFIDENT VETERAN) ROE Rapoer Spl Patan Haupisturafutrer Oberscharfahrer Schulte Untracharluheer Dietrich Dieter von Gandron of. alle Wieteand Steen Canine Ofer Pore aT yo Le to fight theve conditions by making modifications wo heir equipment, In addition, your heroes have experienced tl loge oeeetsinec teal dey ofr Senge rey ey ee cet ue ore ee continue the fightin Byelorussia, Use these apecial abilities co gain the advantage over the enemy! 2CM FLAK38 GUN PORTEE (One af the major advantages of automatic weapons in small see aster net Gia ak cer The 2em FlK38. gun Pare $1 an Automatic Weapon with ROP 4 abate a Arillry Templar wo determine which aes an be bt When moving it may shoo as is full ROR but adds 11 19 the ore needed t it when hooting at enemy tam. ANTI-TANK RIFLE ‘While outdated by thelatest tanks on the Ease Fron the PRD anank fe itll a very deadly weapon in he Taian Wa Fale uae with an Ant-ank Rifle atached have ispower rating of 5s Ae Ant-tank Rifle caret be combined with « Light Machinegun or Submachine-gun. COMBAT VETERAN Many of the fighters in the Partisan War are old veterans ‘who have experienced brutal combat and kaow what to do ina close ight! fle cans with a Combat Veena attached ubarct I fiom te erence pes SEU Te fm a Ail DEMOLITION After many siccesfel raids on German supply deposs, Parisns have bull up an impressive store of explosives. Rifle tne with a Demolition Expert atsched automaticaly pats Fiposer Tet ro destroy an enemy veicle na Aral DOG HANDLER The Plise’ uted dogs o sound up vilagess, They were azo ttsincd to protec cheir handlers if tacked Villages within 611Som of Rife tam with a Dog landlr asiached cannot move as they are too eerrifed, Rife tenn with te Dog Handler reel filed rll To Hit ina Accu LEADER An iespitona ladee yi guide their rien 10 glory in dhe bates to ene! ele eas with a Leader attached sivas -1 fom the score needed to pace all Moviation Tes hey are equine othe LIGHT MACHINE-GUN The Soviet DP 1928 and German MG34 igh machine-guns lend exis frcpower where needed a Rifle tram with a Light Machinegun attached does not move, it may chvae to fre as an Automatic Weapon ath « ROP 9f 4 tong as Artery Template to determine which teams can Dei. it mover, the Rifle team baz an ROF of 1a: normal While Pinned Down, Rife eam with a Light Machine gun attache ic nor reduced to ROF 1a nara. Duet, retains ROR, bat ad a1 10 the ore eed 00 bit enemy tev "he Light Machine gun cannot be combine with a Anta Rifle or Submachine gen MARKSMAN When the war boke out, many sled hunters velunceered tabhelp defend their homes and families, client carrying ee emer eny! ile rans with a Markman aac reroll failed Ta Holl token shoving at enemy te Enemy Rife uns ane Heroes do aoe eouns as being Gane Grosond when sho ac by a Rifle team with a Marksman. MOLOTOV COCKTAILS Parcs used Moloroy Cockals and other improvised ex plosives for demolition work Rifle sams with Molotor Coca count ac having a Pipes rating of 5» in asco, PEASANT The posant community have winessed the bras of ork the German and Soviet armies for many seats, Peasants do not give any abies ty anached Rife tam Peasant cannot tse the A Hens Sacrifice special ral Peasant may nat reba the danbles RE sme tl Pain sac may not mae A he Dowdle Unattached Peas pats Motontion Tats ona woul of RECCE Tes always importanc i have the bert laformation aba thd enemy. Morarcyces aperite as great forward seb Resee tums nce the Reconnaiance special rutin the laa OF War adel, REINFORCED PROTECTION Te is up eo the ingenuity of the men to proce themselves From smal ams fi In ehicles, adding sandbags othe oor and around de engine lactase protection fom bullet ges thas have Reinforced Prtesan equi a Fepobe Te te Deny if he fil rete save, Ths th alo truer Aral when no ace is penile. \icler wih Reinforced Protection are Iwan teden and annot move atthe double SUBMACHINE-GUN Submachine gune are «deadly addition to any squad, These raph ite guns wil Keep he enemy pinned down! e Rafe reams wih a Subyachineeun auached subtract le the score reid o Hit when sboaing a enemy oan, he Persians & Pole Ubroes help chem wit BMA Sour Rite sams, use any of your existing German and Soviec ams, Ik makes no difrence which figures you use, soy areal rete as normal Rife teams and should he leroes are a special unit in Pertisans ¢Polize, They ep een the brave men and women who fought the vicious spapisan var behind the font lines Biesesteie operate just lke normal Rifle sams. Howreer alike BB ie ses ey canner shot or launch asso sir ow, ‘As the bate tages on, your heroes lend their heavy weapons BP scl prowess oad dr comraces BES attach Rife eas to mse ter pce abilities A (ls cacti the Norris Sip dct 0 ers ofa i Fag! ae wares thas Rile team unl he nos Movement PS hil tec. se He gv abies thai PAWN move wih ire ade Se Tyr can ony atch 0 one Rife tam at any given tie Bbc ou may ata wp 0 to Hees 10 «ste Rifle mvt A if wea bees fom boll Herr ahd Pay onl yon may ve kn and Se POU ho is nr Tar Re tvon now bens fom bch ED Sieve cbiltic HEROES JOINING A RIFLE TEAM. nye pe ie Bats SNe tached Perera Pansy : et odie willing to beave heavy enemy fre co get Heres ave never Pinned Donn. Whie they are aatached t a efuifg tir chat Pned Down, they count as Pinned Dat, Wee ver Pinsed Down aden ober crumntanes xe uses Rifle teams, Heroes and a few vehicles, ile teams make up the core of your Fores inlsions, while the vehicles get everyone into postion atthe start ofthe Bal. For Rartisons & Police games all Geeman Heroes and Rifle teams are rated a Confident Veteran and all Soviet Heroes aud Rifle ceams ae ated st Fealess Trained, TIP Always atich your Herocs! They are yery vulnerable Se eee serene SHOOTING AT HEROES ‘While spucting iflemen ont gree ffrs, hero is kai tinguishable from the surtounding soles lores atabed y Rife sams cannot be lected asthe ergo hooting. fhe Ril sam is Datreed daring he Sbooting Sip any attached Herve are anbarmed and automaticaly desach iataced Hl nadia Hrs ling rack) cs Sotatsenonnal A HERO'S SACRIFICE “leroesare the men and women who make the final stile {or thei ellove comma o the mlison can concique! ao Rie sa Hie by hong and fal Seve, sso of eon the teas, yor may boas eo Desiey on attached Here ini place. The Rifle team i now Proved Down HEROES IN ASSAULTS Close fandao-hand lighting I 2 dangerous place for Hevoes Horo teams that areanauied while noratached toa Rifle 1h ‘av oaptned and aneamatiealy Desoojed withant the acer dhaving is rll any Skill Cece Wa Rif ean Deere daring de Asal Step any aseced Hero reams areautomaviealy captured and Dear awe For the most part the Shooting Step fllows the normal Flames Of War ules, Home, in small shemishes sich a thee the presence of heavy weapons, such slight machine-guns are much more deadly! AUTOMATIC WEAPONS. Heavy automatic weapons, like machine-guns and ant sircraft cannon, ate devastating In small skicmishes. They spray balles over a wide area hitting muliple args. yb sh Template tded to Bt is he sore nosed vned by the dic Template, Thre Bis can be albert templar, even ote celta tare Anyone ip front ofa light machine gun, whecher frend or fe, ke pening bi! under the template anf + Ifthe routs 3s, your gunner managed to avoid Fiend + Orberwice, th anu mee make are Any bit or fiend ire are im addition to any hit the oatpon FIRE FIGHT! in cose combac, a Few sfeman in cach eam maintain a Fane yoltoc of fire crvhe hens fara Ale rams in Varcisans 8 Polizei do no fr Hh pence for firing a ROF 1 weapon wh Ps oes [tides Seger oy lies eetaee WITHERING FIRE A mearmiss senough co male even the most hardened soldi hit the dir. fer that, only the brave ge- up quickly ‘shit but noe Dest, ral Morven Tex for if abe ear pases thet, ies fine ad fights o os noosa Uf be tam fate eft bsomes Pned Down Vehicles stop for naching—ahsays pressing forward oo complete she mission! se jenoe the en of being Pianed Down, se Pinel Down at horma Jutsad when os = eS Saeee MOVEMENT Four Polizei Rifle teams are attacking four partisan Rifle teams on the edge of a woods, At the start of the Rene erste een GENTLE Sern ene aes ence ay From being Pinned Down, 20 it remains Pinned Down. Serene eee Se Ee eg ee ea fener eat es meena ea Poe ren ree eT pos ee Senet eet ace cs Parcisan team atthe edge of the woods Since Rifle team C. is Pinned Down, it annot advance See er een Te ee en Cy Pere ease eceeetr raeen eet Nate ae Ce eee eee reer cores Pes Bron ence crane i Palos pee ae ere tere Pierce Percent ere See RON es epee a ena eet cd re ee eireee tenner NUT Os eee ey nee ears Csereni ee Ra ere ees el Fast turn, Rolling a 3, 4, 5 and 6, the Polizei player ees ere eae ence ey pieeeree tt crete oni Perera ene mn eter ant Seong Nee eT Tecate y Rife team will tke one hit and one team il take a Peres nore eae ey cg eee en ere es Bretton ai Se ee ee cay [er are eee eC eS a ere a etc fof ies stves and is Destroyed. The Marksman Hero Stn asec cs ee ee eee! Re eo ea enn ar en ca een aan ree See es eens becomes Pinned Down: roars Sener eer ee One Pee ence teres reared Rear eee eat nec Se een koe ee Peer en arte ens Rectrerit tient rene ren here ia SHOOTING (ale eee ene a ea cre ee ere cs ere ete ee eta ae to Sere ce eaten ener ee ncn reer es Dee ea eters Frat eee eter eke and his submachine gun atached. The Partisan player re eae eek era Cn Pre eeen eos mee tong reine Cee ons Viadimic Micharin and his antitank rifle instead ofthe Rifle team, leaving the team 4. Pinned Down with the See ere) boretee Tas The Auaule Step generally Follows che wandard Flamer Of Wer rules. There ary, bowers, «fw changes to ale aceount, Remember that wherever the ule alk about a platoon, read that aa tcam instead LAUNCHING ASSAULTS DEFENSIVE FIRE 4 The procedure for hunchingassaults in Partisans + Plize is In dose comb slo, tops have fle time 10 organi | Iusically the same as in Flame OF War our tsoops rapid d charge Into the asa na single concerted to decide where to apply hes, they-hal ocho sei reat al of yur cane aa rnge platoon Ati narod i Blames OF War, afl ears all ene term casing enemy platoon when launching within 2PSen of the ene) may conduct De Chae ia Contes ie Ge page 96 af the radek) i+ ea ay onl shoar Define Fre mce shrug Asnle Sep. Defending terms in an asin may ony conde Once the aout bas been leunched ane the asenting teams Defensive Fe again texms aval i AllShoosing rales the prvons page spy to Defeive Fi eer ens {fam asolting tsa i Pinned Dann sang the toring Bie FIGHTING ASSAULTS "Now the assule breaks down inno smaller Sts. Each gioup AUTOMATIC WEAPONS DEFENSIVE FIRE rule (page 110), then it Falls Bach a normal An automatic weapon is «perfect weapon co defend aginst s ; ms ane deere whic iendly wy «am eh an Astor apn ie conducting Dia eee w Fi lace he Ailey Template tat he Fring Batter ari ‘Aleneny teams within 2°I5an and in Line Of Sight of our stoning be ce of te fring tam: A ears wer empl = rived ni aa can Be it by the Asam Weapon in Deve ie Any en eas within 2°50 and i enemy evn: ar aio inwolved in the aural, Now weet tere Fienly tcams a: if they mere the orginal selected aang team 30 tha all enemy tums within 2°P5cm ine Of Sigh of then ar nvoled in hi asa. Ths proces continues teat tht are in his sant have ben tr determined which teams are svoled in the ally Dies jae hase d sual, pick aoaberaxauhing team that ‘have en realved he Asal DESPERATE ASSAULT ORSIND Vicks, such as the Moworeyole cSidecteand Reinforced fhucks SD eee nt lorsay acne fereyeeteeltnr leant SO eee ee ene err eee ilies! ret ! eee tore ‘ aati) cre pureed GaIaaieKcoNran Eecarseettieer cee ieee etter cor pean Perrier erent sere Reveie renner mean Saneaiay ee eeaes ee ea Been tien par eee eee Eero meses Te neocon ch Pen reer tere ronnie eerie oar eee 75 and 4 ar within 75cm of Rea 1 hey Ser en en cen retin kt Pyne een renee reer eet Soci nae cee DEFENSIVE FIRE “The Parsan player then chooses shoot in Defensive Fire eee en Pepe er erase recreate ean ea ee nent er nests Do eeer i ener ea se [Se ceetin a oe eieg eee Pete et ne een eee eye en eae ur retorts Pere emer Meet ty Pe ae er een Cee cee eee ee eee cet ereey eaten Ce cree eee eens ees eee eer era Pree ea aceon BSL nents Ea tact ceekee aaron Sioa eiaeen inne iets eee ee ee ee Ne ee ee eee sere eee cts Serie eter nes ig SS nop Ce ee Peni eerren ns et erent cers Pett renter er enrenees tine ee Pee) Seen etter an ies ey Greece smear oT eS finer sere tate eee ene Demon etaa ene ene Renee ce mroinenas Deg ears eerie many freien ree eet Oe eee renee seer Since they were not hit, Polizei Rifle eam D.automati- eee ae none aS ce een eee neni Penh Manne Rta asta eee er enn come ‘CHARGE INTO CONTACT DEFENSIVE FIRE ‘ASSAULT COMBAT. Sted yay ae Ps 7. a4 a ees SS een ane: The Byelorussian partisans have been mercilesly atacking tie Geet supply lines and disrupting convays of woop ind supplies, Ateacks and raid ae escalating and the bela gure German arny is desperate for supplies. A shipment ‘of emergency supplies have boen dlsparched co + banned eroope in Orsha, “The Ambush onthe Road te Orshascena 190 ofthe rulebook, and tio uses the Ambush rule on isgulsed Convoy, and Nasty YOUR ORDERS PARTISANS The Getmans have plundered the fields and vill and sin, Your supplies and weapons ae running low. Your seous have informed you that a German convoy, carping much needed ammunition, food and medical supplies i roving tothe Fortes rowrn of Onsha, Your jb isto prevent those supplies fiom teaching Orsha and co cake tem for cee POLIZEI Pinleinlttacks hale erly limited the nouns of supplies making it 10 Ora, You hive devised a daring plan 0 use the lase of your srusks and move sorely needed supplics and ‘upmenc eo the tee fees defending Oct, Expecting to meet resistance along the way, your men have foal protection to che mucks. You have ako surprise for the unwary Partisans auded a prepaced a disguised snt-arerafe gun in one of the muck beds! You must get chore supplics ro Orshal PREPARE FOR BATTLE 1, Sec up the table as shown on page 115. The able Is #N2Dem by £7120em 2, ‘The Polizei player deploys the motorcycle and five wucks in the Palted deployment aves usiig. the Disguced Convoy special rule, All Polite! loos and Rie tens begin the game mounted in onc of the wucks, 3: "The Partsan player holds all of thei forces in Ambush PARTISAN FORCE Vasily KrayehenkoHero of the People Vladimir Michurin (with And-tank Rifle) iether Sees Eat pUreetty BEGINNING THE BATTLE 1, "The Poli player has the five an ENDING THE BATTLE The base ends when: + no Polizei trucks remain in pla ihe Belaal y pjeetines earn 0) DECIDING WHO WON The Polizei player wins if they move at lane the craks (cither Reinforced Trucks or the 2em FlaK38 Anel-aisebfe Porte) off the opposite able comer ar. ‘The trucks ae nyt on thelr way to Oba The Parisans player wins f they have Decoy ac leat hee Polizl wueks, You have capture che supplies! SCENARIO SPECIAL RULES, _, DISGUISED CONVOY ‘You suspect «partisan ambush along this stecch of the oad so youl prepared for the worst and cleverly disguised yout trucks, Ie is vinually Sinposble co determine what etc When the Poli player deploy bir russ secret) mah wa sk a tbe er FANG An tieraft Parte, Mark another rack a your tensor fir soe Pole iroops. The remaining tree tucks ave carrying appli NASTY SURPRISE! You ave hidden 3 2sem FlaK38 Anarcrafe gun in the bask fof an Opel Blte ruck, This will be quite a shock for the ‘unwary Parcans. cach, rch sites: Mar Wher deploying the 2ere FLX Ante aie Parte he a normal Reinforced Tic nied, Ae any time, the Belize player may throw back the cover reveal he Jem FlaK38 Anat -airenat Pore. Replace the normal Reinforced Truc wich be 2em PLAKSB Amara Pore POLIZEI FORCE Eee arcs ieee eee eon Voom Rete eiera oer ene Nome athe (Cos een eet ee ne meee ed ae sare : pesca ce ENDING THE BATTLE cn cscs bring the lol population Undet 1 baee ageaen for se At Zembia scenario uses the Achtung! Hinde Toh petal ni YOUR ORDERS POLIZEI all and sa the Pols PARTISANS parison attacks! ey partisan table The pa PREPARING FOR BATTLE Set-up the ble as shown on page 117. The wble P/120m by 411 he Parsan player deploys pareian HQ. then pl at Pinned Dow miy amples bat the sae of te Shooting Sep in edeh buildin be place within 471m ofthe arta be player ongany cable BEGINNING THE BATTLE 1, "The Polis player has the fist suse TISAN FORCE perone Gy fy ak THE VILLAGE OF ZEMBIN eer The B the River Un rao the Bridge, Polizei Reserves, sc Reserves YOUR ORDERS PARTISANS the Germans away long enough to blow up the bridge POLIZEI ofa Schelea iat the Unroyka cx ders to protect it from saboteuts ntl H . n Gaudton can organise his inforce with al Your as iro hold off the partisans attacking che bridge and ake suf they ili chelr effec vo dessay the bridge PREPARING FOR BATTLE wn The table is player deploys chroe Rille teams with te, a Canine Ofes, and a ilding a. teams and Heroes are Is hele in Reserve which BEGINNING THE BATTLE 1. The Pola player has the fis ven ENDING THE BATTLE he baile nde when sther the Parlsan player succeeds in demalhing the bridge the Poze! player bs bd nsany turn afer sara 12 with th Te The Polizl player wis he tthe ond af che ba The Partisan player wins the scenario if th SCENARIO SPECIAL RULES, __,, RESERVES In Pasistn oP rule held in Restveanivs ogee POLIZEI RESERVES the partisan plan ee DETONATE! ‘Once the changss are set the Fase is ignited and jn th use and sub Demin, aage ay ee pati peat POLIZE] VANGUARD 3x Demolition Expert | Oberchafer Schultz | apy erator ey SC eo ene te cee VASILIY’S PARTISANS | POLIZEI RESERVE ONT 393.00 9) ect eee ‘Vasiliy Kraychenko—Hero of the People | Unrerscharfiihrer Dietrich Se ce ee cee ete eee) io ae Ar | eet PSone Rees resect aot y eee Tes (fhe Prin pyr won thelr) ee ga ig erosing 9 8961 farside ofthe bid neal 0 lyon ip ssseihe the THE WHITE HOUSE Seba has secur the ho pe aan ridge. This shou ough Soret) || Area Name Victory — Map 26 June Campaign 22 June Campaign q Paints Laction Starting ConrlPrearm Toop String Conran Trap Te Abs 3 @ Phi Baranovchi) 40. C13 Soni ene on Oe Tlie Bean Oo em Fort ed vis @ Pains Bebra Nis Briar 1 Balke ae Phi Bykov Qi0 Pins cha vil Phin Dae % Phas Dem rs Dalsna B iets a Mani eet S20 Suppl Coit si0 Pls xt 2 Oakw Phin Gusino V5. Oe es we thins Wvanov0 Als * ih etic m0 on 1 Man Karpria mig Mh Kholat Xz Hills Ksnye us Phins Kec wis Sonny Lepel NG Plain Lobia 20 Phin Linines ty Mah Tra Kio Mah at Gorka ja Foret Mink no Gry foes Ru Gy “Molodechno C6 Hills Menanhnn x10 Phins Mien bit 3 Hil Obl " Pains Ona sk cal Onprecht Lis Phins Pink mie seal Posey bp Tihs Tblosk Ni prise re ne Man Ta vi Rech 720 Phins eee S153, Plains Rutina Ut Fore Sao rs Phin cet Bie hing Stas Gu RR a Smolen x7 Sept dl ‘Smolevichi Lio, OE Fores Soh vis Main Since HI til Seale Qs Min Tsbchin ii qa Mina och Sony Vitebsk $3 i olin » ® ® hlobin 2 @ aitex2 Me a Zee WT Sat Se oe Se Unter aera Ochyen Khorosho, Comrade Marshal. We ook Mogilev and Vitebsk, bus the Germans still bold Orsha. We need more tanks to take Orsha quickly. Without Orsha owr engincers cannot push our supply lines through the Tolochin Marshes to heep the offensive rolling towards Minsk Comrade Marshal! Shall I order 2ya Vankovya Armiya into Orsha or send them inta the marshes as planned? Pitestorm—Bagnaton gives you the tools ta secreare the 1944 Sovier offensive in By than 2,000,000 Soviee soldiers stormed the heavily fortified lines of the badly ournumbered German Army Group Centre. The German defences quielly ceumbled Uuider several sledgehammer blows. German armoured eseryes rushed forward, desperately counteratacking lorussia. On 22 June, more fo stem the on-rushing Red tide in the climactic Battle if Minsk FIRESTORM—BAGRATION Th Firstorm—Bagration, you command the Soviet or German forces fighting for Byelorussia in the critical fonts of June and July 1944, Put yourself in command on the Fastern Frone using your Flames Of Warhistorial miniatures on the tabletop. Bach bactereereatesa major engagement. The outcomes, lf your bartes determine the fate of the campaign. ‘THE GENERAL'S WARGAME The Generals Wargame is a fast-paced two-player Board game based on Firestorm —Bagration that uses all the Gontenes of the box and cakes 60 vo 90 minutes to play. 780) 294300) Flames Of 9 EEX UA ae dion Here Komandant, We hold Festerplacz Orsha, but tel Bolsheviks bave broken inso Vitebsk and Mogiler. Ovsha wil be surrounded within the week, Our lines are crum= bling in both the north and south. The infanry canaae old. My Pancers await your order General Field Marshal! Shall we countenatack in the Tolochin marshes or send the Panzert to secure the critical railbead at Orsha? TOTAL WAR Tal War is designed to put big armies on big cables, Instead of a mere company, you can field your entire callecsion with thousands of paints of Flamer Of Wir al troops arrayed across a large battlefield PARTISANS & POLIZEI ‘While the generals plan heir campaigns, moze persondl bares are being foughe. Vasiliy Kravchenko, a parvisan leader and his Palize! nemesis Dieter von Gaudron wage their own war in the fields and forests of Byelorussia RIVER CROSSINGS & NO RETREAT Also included are new tals for crossing rivers, comma yet formidable obstacles in Byelorussia. Use these rules tw succeed in the new River Crossing Mission and the Crossing the Drut scenario, both found within, Then ey holding the line in a second new mission, No Retreat ‘Can you crush the enemy before the gates of Minsk? Can you lead your army to glory? The future of the world isin your hands! Pradact Code W208 7 weble and dscusion forum: Eee. ames Whecor ©Copyright Balefont Miniawte Limited, 2008, Al rights ered

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