Professional Documents
Culture Documents
CNTR
II. TACTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TCTC
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
_______________________________________________________________________________
I. CONTROLS [CNTR]
_______________________________________________________________________________
ROTTR doesn't allow controls to be changed. However, players can disable the
controller's lightbar effect and speaker if they so choose (from main menu's
options menu).
___________ _______________________________________________________________
| BUTTON | FUNCTION |
|||
| D-Pad | Access current bow (U), shotgun (R), pistol (D), rifle (L) |
| Options | Toggle pause menu |
| Share | Toggle share (screenshots, videos) menu |
| PS Button | Toggle main PS4 menu |
| Touchpad | Toggle status screen and map |
| Circle | Scramble/Roll/Drop/Swim/Dodge |
| Square | Interact (axe/grapple hook usage) and reload button |
| Triangle | Melee and (on incapacitated opponents) finisher button |
| X-Button | Jump/Climb function |
| L1 Button | Heal with resources (hold) |
| L2 Button | Toggle zoom-in function (hold) |
| L3 Button | Swap shoulder POV (while zoomed in) or toggle sprinting |
| R1 Button | Fire weapon's special ammo / (hold) craft special ammo |
| R2 Button | Fire weapon's normal ammo / (hold) craft normal arrows |
| R3 Button | Toggle Survival Instincts mode / (while aiming) zoom in |
| L. Analog | Controls movement |
| R. Analog | Controls camera POV |
|___________|_______________________________________________________________|
_______________________________________________________________________________
I'll list some of the other things Lara can do here, plus other notables that
come to mind.
BARRIERS
Tomb Raider games have always had these, one way or another.
DODGE COUNTERS
Lethality aside, all dodge counters are performed the same way: while zoomed
in with a gun (or brandishing the climbing axe), try evading a melee attack
in any direction. Two concentric circles appear -- the goal being to stop the
first in the center with Triangle button.
If done correctly, a dodge counter is executed. The foe will either perish
immediately (if applicable) or be incapacitated for a short while, setting
up a weapon finisher. Note that gunmen aren't the only ones capable of being
murdered in this fashion -- medium-sized predators, like wolves and leopards,
can also be put to the knife. (Bears can be countered this way, but it only
serves to stun 'em; OHKOs aren't possible.)
Dodge counters are also useful as Lara's immune to damage while performing
one, plus when initiating one -- even if it's not timed properly!
FINISHERS
Finally, while the opposition is unaware of Lara's presence, she can hide in
thickets and perform OHKOs from cover. Not only will she waylay the poor
bastards, but she'll drag their corpses into cover, maintaining stealth as
long as no one witnessed her serial killing. (Enemies who wander into the
thicket for other reasons can notice the bodies at close range, however.) If
the "Deadly Force" ability is learned, stealth kills are performed quicker.
GRAPPLE HOOK
After obtaining the wire spool, Lara's climbing axe is upgraded to a grapple
hook. The main use for the GH is the same as any media: catching ledges just
out of reach. This also gives a nice "safety net" when jumping, as it can
catch any spot Lara would normally be able to reach. Applicable ledges are
usually white-lipped.
The hook can also catch other surfaces Lara can climb, like iced-over walls
and craggy cliffs. These are also easy to spot visually.
Hitting R3 button will highlight pertinent objects nearby while dimming the
environment. Things found include: ladders and climbable surfaces, containers
of any type (gift of alms, strongboxes, resource boxes), collectibles (maps,
satchels, relics, documents, etc.) and monoliths.