Fromotional Copy
-Not For Resale-
ISSUE #1 Summer 1994
Reproduced by Stiggybaby's
with permission of the
‘copyright holder.
Ke
é
of the RF
INSIDE:
TOG News & More!
Defenders of Sandworld
= Info on this enigmatic place
Submission Guidelines
Previews of Upcoming Products
Interceptor Miniatures Rules
I] And More!
ENEGAD
Official NewsletteRENEGADE TRANSMISSIONS
is a quarterly publication of Nightshift Games, a division of
Crunchy Frog Enterprises. Subscriptions are $5 / 4 issues. Individual
issues are $2.50 each.
Nightshift Games
889 Mowry Ave. #105
Fremont, CA 94536
Editor \ Publisher
Paul Arden Lidberg,
Contributors
Rich Warren
A Note From The Publisher
Welcome!
This is the much ballyhooed, long awaited first issue of
RENEGADE TRANSMISSIONS, the official newsletter of the
RENEGADE LEGION Universe.
Each issue we hope to provide you with new weapons, tanks,
fighters, capital ships, and more! And you can help!
‘We can't do it all alone, so here is your chance to be a part of the
The FINE PRINT
RENEGADE LEGION, CENTURION, INTERCEPTOR, LEVIATHAN, &
LEGIONNAIRE are
ectusive
|ADVERTISING SPACE|
IS AVAILABLE!
THIS COULD BE
YOU!
STORES, MAIL
ORDER, CLUBS,
MAGAZINES!
Contact Pula:
NIGHTSHIFT GAMES
(610) 797-0717
For Details!
‘Available Now!
All in-print RENEGADE,
LEGION products.
Send SASE to:
Nightshift Games
889 Mowry Ave. #105
Fremont, CA 94536
CONTENTS —DISPATCHES FROM THE LINE
Welcome to the first
edition of Renegade
‘Transmissions.
‘As Line Editor (yes, I
really signed the contract) for
Renegade Legion (RL), I hope
to be a regular contributor to
this publication, not only in a
editorial fashion but also as a
playerGM of one of my
favourite combat simulations,
Centurion. There are many
ideas I would like to see on
these pages, and I hope that all
the players of all RL products
can share their optional rules,
scenarios and ideas with Paul
and me.
‘You may very well ask,
“What is a Line Editor,
anyway?” As Line Editor, I
have several responsibilities to
discharge. Foremost, I must
encourage, cajole, and, yes,
even bribe enthusiasts of RL to
write game product. This
includes updates to the RL
universe, both technical and
historical, scenarios,
sourcebooks, new games,
adventures, and anything else
that you think is the best thing
for RL.
I act as editor and
developer of your products. I
will bound you, or praise you,
depending on whether you are
late or not. I willl ensure that
your concepts and stories fit
into the current timeline and are
appropriate for and consistent
with the RL family of products
1 will edit your work to ensure
that the use of english is
correct, the prose is structured
logically and the final product
is readable,
‘As developer, I am also
responsible for consulting with
Nightshift Games
RENEGADE TRANSMISSIONS
Paul Lidberg on the direction
that the Renegade Legion
product line and universe must
take to be successful. Without
your ideas and writings, 1
cannot do this effectively, so
get those ideas on paper and
send a proposal to me by
regular mail and/or electronic
mail
‘Already, we have several
Projects in the works since
Nightshift. Games assumed
command of the RL line. Due
to be completed and out late
this summer is Renegade
Legion: The Art of War. This is
the combined rule set for
Centurion, Interceptor and
Leviathan. Since Centurion 2nd
Edition and the Centurion
Technical Update have already
been done, there will not be
much new to add. Interceptor is
due for several rule changes and
this part of RL:AOW will
reflect new movement options,
weapons, vehicle status charts
similar to Centurion and a host
of other additions
Fundamentally, however,
Interceptor will not change
appreciably.
Leviathan is another story.
Most who have played
Leviathan probably have their
pet peeves. Well, Leviathan will
have major revisions to attempt
to remove the problem areas
without sacrificing all the
previous Leviathan work
published to date. This may not
bbe completely achieved, but the
modifications to ship
construction, weaponry, turret
mechanics, and Interceptor
integration should make the
rewrite very enjoyable.
Due by November or
BY DALE MAGTERS
December is the anthology, Ides
of March. I can’t say too much
about the stories, except that
the title is significant. The Ides
of March extends the timeline
of the RL universe forward
from the novels done by Peter
Rice and takes the RL universe
into unsettled territory.
Phalanx is a man-to-man
‘combat game designed for use
within the RL universe. You
will be able to play squad to
squad actions on the Centurion
battlefield, within Legionnaire
settings and aboard Leviathan
ships-of-the-line. This fast
paced, tactical board game is
due early in the first quarter of
1995,
After that, there are some
other developments I can not
discuss (you know; it's that
“‘need-to-know"” thing). A
strategic boardgame is coming
up. Also, a proposal for the
rewrite of Legionnaire is in the
works but nothing is definite
As for future articles to
appear in Renegade
Transmissions, I am currently
working on some Electronic
Warfare rules that just might
make it here first and I have
errata and addenda for
Centurion Technical Update
that was published in 1992.
Discussions of tactics in all of
the games will be another
favourite of mine.
If you want to write for
Nightshift Games and
Renegade Legion, put your
ideas on paper (see the
‘Submission Guidelines) and
send them to me.RENEGADE TRANSMISSIONS
RENEGADE LEGION
FINE METAL MINIATURES
ARE BACK!
INTERCEPTOR
CENTURION
Miniature Stock # Price
SPICULUM (2) TOG Medium Fighter
5901 6.00
VERUTUM (2) TOG Light Fighter
5902 6.00
CHEETAH (2) Renegade Light Fighter
5903 6.00
GUARDIAN (2) Renegade Medium Fighter
5904 6.00
FLUTTERING PETAL (1) Renegade Heavy
Fighter 5905 6.00
GLADIUS (1) TOG Heavy Fighter
3906 6.00
AVENGER (1) Renegade Heavy Fighter
5907 6.00
LANCEA (2) TOG Light Fighter
5908 6.00
PENETRATOR (1) Renegade Medium Fighter
5909 6.00
MARTIOBARBULUS (1) TOG Heavy Fighter
5910 6.00
SPACE GULL (2) Renegade Medium Fighter
5911 6.00
PILUM (2) TOG Medium Fighter
5912 6.00
Available at local hobby and game stores or
direct from:
Nightshift Games
889 Mowry Ave. #105
Fremont, CA 94536
‘Add $1 per item for postage & handling (but
shipping is free on orders over $100. Allow 3-5
for delivery. CA residents add 8.25% sales tax,
4
Miniature Stock #
AENES (3) TOG Light Tank
5951 7.00
WOLVERINE (3) Renegade Light Tank
5952 7.00
ROMULUS (3) TOG Medium APC
5953 7.00
SPARTIUS (3) Renegade Medium APC
5954 7.00
HORATIUS (3) TOG Medium Tank
5955 7.00
LIBERATOR (3) Renegade Medium Tank
5956 7.00
LUPIS (3) TOG Light APC
5957 7.00
VIPER (3) Renegade Light APC
5958 7.00
TRAGAN (1) TOG Heavy Tank
5959 5.00
DELIVERER (1) Renegade Heavy Tank
5960 5.00
Plastic Death: TOG Cohort Pack597520.00
Plastic Death: Legion Cohort Pack597620.00
RL: Miniatures Bonus Pack
(includes 5975, $976) 5985 29.95
Bag O’Legion Ships
(Cardboard ship box pieces from the original
editions of Leviathan, Interceptor, and Centurion)
5999 19.95
Renegade Legion, Interceptor, Centurion, & Leviathan are
registered tracemarks of FASA, used under license. (Clopright
41904 Paul Arden Leberg
Nightshift GamesRENEGADE TRANSMISSIONS
SUBMISSION GUIDELINES
Please read and follow
these guidelines when
preparing material for
submission to Nightshift
Games for the RENEGADE
LEGION Line, Not complying
‘with these suggestions will
affect our willingness to review
and accept your work for
development and publication,
‘The less work we have to do to
read, develop and edit your
work, the better for you.
The Proposal
The first thing must do is
send a detailed, 3-4 page
proposal that describes the
project you want to do, The
proposal must be double spaced
and typed on 8.5” x 11” paper.
Write clearly and in complete
sentences. A point form outline
does not demonstrate how well
you write, Do not send an
unsolicited manuscript in any
form. It will be returned to you
unread.
Your proposal must
include your name, address and
telephone number, and the title
of your proposed project on the
first page. Please number cach
of your pages. Send your
proposal to the address at the
end of these guidelines,
If we like your proposal,
‘we will contact you to discuss
the project. Since some details
of the direction of the
Renegade Legion universe are
Nightshift Games
not described or hinted at in
cexisting products, we will want
to ensure the project will fit
into our plans.
Writing for Renegade
Legion
We will always read your
proposal, even if you have
never worked in the gaming
industry. If you are a first time
writer and we select you to
complete your project, you will
work with us to develop your
work, write the manuscript and
submit it for our approval on-
spec, This means it will be
done without a contract. We
reserve the right to reject the
work even after you have
completed it. This protects you
from legal obligations in case
you are unable to complete the
project and us from
unsatisfactory work on your
part, We will retum "any
rejected material to you. Once
we accept your completed
work, you will be issued a
contract.
If you have worked in the
industry before, but not for
FASA or Nightshift Games, we
will inform you of all
procedures after we have
accepted your project outline
Submission Format
You must submit all final
manuscripts in electronic form
suitable for the IBM PC or
compatible computers only.
Unfortunately, we cannot
accept anything else at the
present time, We prefer 3.5”
disks, low or high density but
5.25” disks are acceptable. At
the moment, we can accept the
following word processor
formats:
Ami Pro 1.2, 1.2a, 1.2b or
2.0 MS Word for Windows 1.0,
Ll, la, 2.0, 20a, 2.0
WordPerfect versions 5.0, 5.1
or 5.2
If you can export to any of
these formats from within your
word processor, we strongly
prefer WordPerfect format. If
you cannot send your
documents in any of the above
formats, you must include an
ASCII text version in your
submission. Sequentially
number all pages of your
manuscript.
‘You must also send an
accurate, clean, double-spaced
hard copy along with your
electronic. submission. Separate
any fan-fold paper before
sending it to us.
Please adhere to the
following concerns:
1) Always use true tabs to
indent the beginning of a
paragraph. 2) Use only one
space between sentences. Use
one blank line between
paragraphs and between section
headings and lead paragraphs.
3) Always spell check your
documents,
Now get to work!RENEGADE TRANSMISSIONS
INTERCEPTOR
Mintatures Movement System
Developed by Sam Lewis,
and the staff at FASA.
[The following is an
optional system for playing
INTERCEPTOR in true
‘miniatures style, without the
hex map. These rules are
unofficial, but still fun. We
invite your comments.)
‘The movement system in
INTERCEPTOR is a
compromise which does not
fully reflect what space combat
is like. Space is represented as
being only two dimensional,
but the majority of players
seem to fight on a plane
anyway (even if they have 3D
rules), so that is not a major
problem from a simulation
standpoint. It is the use of the
hex grid to regulate movement
that causes the biggest
simulation problem.
The hex grid imposes
cchunkiness to movement, ic.
you can only move in six
directions, and you get dead
zones in the coverage of
turreted weapons (I have told
people that turret’s traversing
mechanism only has 6 teeth in
its gears). The map grain has an
impact on tactics. I am not
advocating making the game
too open, however I have
developed a movement system
for miniature use that really
gives your players a better feel
for space combat. Essentially, it
6
is a vector movement system
without all of the hassles of
figuring out sine, cosine, and
the like,
INITIATIVE
Initiative is determined by
using the SOT and adding
1410, with low initiative
moving before high initiative.
The tailing rule can also be
used.
MAPBOARD
‘There is no longer a hex
grid imposed on the playing
surface. Movement is done
through the use of rulers with 1
inch equal to 15 kilometers
The time period for a tum is
reduced to 30 seconds.
PLAYING PIECE
Use a six sided plastic
base. Make sure that the
miniature is glued to the post,
and that the post can be tumed
inside of the base. Paint a red
arrow though the center of one
of the base’s arcs. This arrow
will be used to designate the
fighter’s Heading.
MOVEMENT
Disregard the Facing and
Heading, Thrust and Heading
Change sections of the nules.
Movement should be handled
in the following, manner.
NEW TERMS FOR
FIGHTERS
HEADING
The ship’s heading
indicates which direction the
ship is traveling. For miniature
play, this is represented by the
direction that the red arrow on
the base of the miniature is
pointing. This heading can be
changed during the movement
phase by placing the fighter
inside of its mancuver sphere
(ee below) and realigning the
fighter’s heading arrow based
on its actual direction of
movement.
VELOCITY
The velocity of the ship is
kept track of like in
INTERCEPTOR, but in half
inch segments. Changes in
velocity are only the result of
where in its maneuver sphere
the fighter is placed (see
below). 1 point of velocity
translates to 1 inch of
‘movement on the board.
VECTOR
The Vector of a fighter is a
function of its current location,
Heading, and Velocity. It has a
direction the same as its
Heading, and a length equal to
its Thrust, and starts at the
Nightshift Gamesship's current position. Thus if
‘a ship was heading 345 degrees
with a Velocity of 5, its Vector
would start at its current
location, head off at 345
degrees, and have a length of 5.
THRUST
Each ship has a specified
Thrust rating. This Thrust
rating indicates the size of the
Maneuver sphere that the ship
has, with each point of Thrust
equal to 1/2 of an inch in
radius. Thus a ship with a
Thrust of 4 has a Maneuver
Sphere with a radius of 2
inches.
MOVEMENT
To move a fighter, simply
lay a ruler down along the
fighter's heading, starting at the
fighter’s current location, Place
the center of the fighter’s
Nightshift Games
RENEGADE TRANSMISSIONS
Maneuver sphere at a distance
equal to its current Velocity.
‘The fighter can be placed
anywhere inside the maneuver
sphere. The player then should
measure the distance from the
starting point to the ending
point and round to the nearest
half inch. This becomes the
fighter's new Velocity. The
Heading arrow should be then
aligned with the direction the
fighter took to get to its current
position
FACING
After movement, a fighter
an point towards any of the six
sides of the base at no Thrust
cost. Simply rotate the fighter
on its base and aline it to one
of the six sides. This also
defines the firing arc of all of
the fighter’s forward mounted
weapons. The turret should also
be aligned, but its direction is
secretly written down, using the
heading as 1 and working
clockwise around to 6
SOT
SOT is as normal, but
rather than using a mancuver
template equal to the thrust of
the ship the player should use
‘one only the size of his SOT
rating. If the player goes
beyond his SOT, he should roll
to see if he has lost control of
the fighter.
Ifa player goes SOC, he is
randomly placed in the
Maneuver sphere that he
attempted to go into. (We roll a
1d6 for direction off of the six
sided base and an appropriate
die for length along that
direction). His facing is his
Heading,
COMBAT
Combat is as normal, but
the firing arcs are a 60 degreearc off of the facing of the
fighter, and the angle of attack
is calculated off of the target
fighter’s Heading, not its
facing. Use the base as the hex
to determine the side hit, angle
of attack, and so forth. Range is
I inch to the INTERCEPTOR
hex.
MISSILES
Missiles are still a pain.
They are locked on and fired as
normal. A fired missile is
placed one half inch in front of
the firing ship and has the
ship's current Velocity and
Heading (standard exception for
TGMs).
Next tum, the missile is
moved just like a normal ship,
but after all other ships have
moved. Standard restrictions
apply, except that now the
missiles can speed up or slow
down. If the missile’s
Maneuver sphere contains the
target ship then the target ship
hhas been hit, and the missile
attack is resolved as normal.
IN CLOSING
The above rules are
incomplete and rough. Players
are encouraged to experiment
with these, see what works best
for them and their group, and
let us know what you think. If
we get enough response, we
might consider an expanded
version of these rules for a
future issue, or maybe even a
product of its own,
RENEGADE TRANSMISSIONS
The following stores have been designated
Official playtest sites.
The Warzone
3097 N. Ganesee Ra.
Flint, Mi 48506
(10) 742-2764
Toy Soldiers
Maine
To Become an oficial plates facility for RENEGADE LEGION, the following
conditions muct be met:
1) You must have an active gaming group at your store
2) You must have active RENEGADE LEGION players inthe group.
3) A Love forthe games helps
4) Send in your store's name and qualifications ous at
Nightshift Games
Attn: Playtest Coordinator
889 Mowry Ave. #105
Fremont, CA 94536
(Official playtest stores will have their name listed here in RENEGADE
TRANSMISSIONS, as well as have information and access to new materials
wel in advance ofthe general public.
“This offer isnot limitedto stores. Regular, organized game clubs can also
participate
So c'mon! Or those dern
TOGgers might just win!
Nightshift Games
ee eeeae reer eee ace aeraS
SHL
Nightshift Games
RENEGADE TRANSMISSIONS
Reported by Agent Morningstar,
taka Mitchell Michaelson
[The following is information
on a region of remote space,
cand is very suspect. Whether
trues unknown, as the conduit
for this information has been
‘tainted It speaks of events for
which we have no record. It is
‘possible that i is mis-
‘information, designed 9
‘confuse elements of TOG. Use
‘this information at your own
risk Further updates may
‘occur. TOP SECRET - EYES
ONLY = Lictor ISD, 2.11.6831)
History
Descended from Moorish
colonists, the Sandworlders
have settled primarily in a large
system, and the surrounding
area (roughly the size of a
county). They were only
discovered about a century ago
and they quickly came into
conflict with the Terran
Overlord Government
Diplomatic ties were broken
after only a few years, and
subsequent encounters have
only resulted in TOG
casualties. The Sandworlders
and the Commonwealth have an
unwritten truce that may yet
‘tum into an alliance.
Military
‘The Shocktrooper's forces
are estimated at roughly 8500
legions. Most are powerful and
skilled, equivalent to TOG
Strike Legions, some even
‘equivalent to Praetorian units.
There is compelling evidence,
however, that the Sandworlders
may have twice that many
legions. Unfortunately, concrete
‘evidence has not been found.
‘Several TOG legions lie in
ruins and several minor TOG
planets have been lost to the
Sandworld —Shocktroopers.
Caesar believes them to be a
defeatable enemy, and has sent
3,500 more legions to add to
the 5,500 already there, with
plans on sending about 8,000
more. He wants to show that
TOG legions can still win a
war, and the Sandworlders are
to be his example.
‘An alliance between the
Commonwealth and the
Sandworlders could deféat his
plans and open a new front in
the war.
Land Forces
Since the majority of the
Sandworlder's battles have
been fought (and won) on
barren planets, their vehicles
differ drastically from TOG or
Commonwealth vehicles. Few
of their vehicles have digging
charges (which don’t work in
sand), most use heavy Gauss
cannons, and they use much
less infantry than cither the
‘TOG or the Commonwealth.
The operations of
Shocktrooper forces are,
therefore, different. In combat
they are fast and fierce. On
attack, their combination of
devastating firepqwer, strong
armor, and high speed
overwhelms TOG armor. On
defense, heavy crossfires and
strong counterattacks drive
TOG commanders insane. And
at all times, enemy armor is
punished for going to ground.
Shocktrooper commanders
prefer to get as close as
possible to the enemy in order
to use their heavy anti-tank
firepower (which tends to be
shorter-ranged than TOG's).
Because they move constantly,
Shocktrooper gravtanks can
shift quickly to new areas ofRENEGADE TRANSMISSIONS
FALLING STAR AVATAR
Class: Heavy Grav APC Troopship Class: ‘Medium Grav Tank
Cost: 2,204,100 Cost 2,015,550,
attack, If a TOG tank gets with lots of terrain, Dervish: a light tank. It is
weakened, they attack like a Their weaknesses are that ‘comparable to the Aeneas and
wolfpack to destroy it, they are more vulnerable when the Wolverine, and bears two
especially if it?s a heavy tank not moving, and infantry (the squads.
or is grounded. lack of both infantry support ‘Avatar: a medium tank. It
Defensively, they prefer and anti-personnel firepower). easily defeats the Horatius and
‘the counterattack to the static In addition, very long range fire is comparable to the Liberator;
defense. If they must hold a can be used against them it has heavy firepower and
Position and they have no without threat of much retum heavier armor. The most
digging charges, they will pick fire. common tank in the Sandworld
the best terrain to place forces.
themselves in, and use the Basic Vehicles ‘Massdriver: a heavy tank
infantry as artillery indirect Specifically, the (only outweighed by the Ferox
Shocktroopers have seven Rex). It is comparable to Ferox
This is about the best in Rex and can destroy both the
Position to catch them in Teil Seton mee aise Trajan andthe Delveer. It
without digging charges or bears the most awesome
- new terrain forms. The three awesor
heavy infantry support (their firepower available, including
standard gravtanks are: -
10 Nightshift Games.countryside by the acre, The
Massdriver has unmatched
firepower at close range (less
than six hexes),
Specialized
Vehicles
‘These vehicles have been
created recently to fight in new
terrain forms and with new
‘weaponry:
Striker: the fastest heavy
tank ever built. It outruns
almost every other tank on the
battlefield, and is the only
Shocktrooper tank to use lasers
exclusively. It is used for
lightning-fast raids.
While it can deal with
light rear-echelon forces and
outrun heavier tanks, in a head-
to-head confrontation with
another heavy tank, its at a
disadvantage. The lasers can't
deliver the knock-out punch
sometimes necessary to destroy
a heavy tank.
Siegelord: a medium tank.
‘An engineering vehicle and
RENEGADE TRANSMISSIONS
almost the only Shocktrooper
tank with digging charges; has
heavy armor and good support
‘weaponry. This new machine is
used on planets with lots of
hard ground, as opposed to
sandworlds.
Firelizard: a medium tank.
Ws defined as an armored
assault vehicle. It has an
engineering attachment, which
allows it to create clear
pathways through both
minefields and trees, but it has
no digging cannons. This
arrangement puts it at the front
of many attacks, allowing other
tanks to continue on through
obstacles unhindered.
Falling Star: a heavy grav
vehicle. This APC carries 9
(usually all with
missiles). The purpose of the
infantry is to be spread out in
an area, and when a target is
painted, to all fire indirect at
that target. This short-range
artillery support helps Shock-
trooper defensive operations
immensely.
The Falling Star can be
used as a command center or as
an anti-tank stop-gap unit. Even
without heavy Gauss guns or
Lasers, it can punch sizable
holes in armor with its missiles.
SPACE SHIPS
Interceptors
The Sandworlders have
developed many different types
of powerful fighters. They use
fighters in almost every type of
operation, including
atmospheric combat, land battle
support (strafing and bombing),
and open space conflict. This
occasionally results in a
shorter-ranged fleet than either
TOG or Renegade/
Commonwealth navies, but the
Sandworlders don’t have to
Protect or attack large sectors
either.
STRIKER
Class: Heavy Grav Tank
Cost: 2,708,800
‘Mass: 24
Engine: 2,500
Thrust: Digging Cannons: No
Scenario Points28
Tnfantry Squad:No
Shields: F90, R80, L80, $60, B60
‘Armor F100, R100, Li00, $100, B100, T100,
‘Weapons:
Vulen-4 (1: T,D:$,R:0)
7.516 Laser (L:T,D: 10,R: 20)
7506 Laser (LT, D: 10, R: 20)
15/6Laser (L:T,D:7,R:20)
15/6Laser (L:T, D:7,R:20)
LSM Laser (L: T, D:2, R20)
LSM Laser (L:T, D:2,R:20)
Nightshift Games
"1FIRELIZARD
Class ‘Medium Grav Armored Assault Vehicle
Cost: 2216,200
Mass: 316
Engine: 2,000
Tons 5S Digging Cannons: No
‘Scenario Points:23
Infantry Squaé:No
Shields: 70, R70, L70, $70, BO
‘Armor. F100, R100, L100, $100, B80, T100
‘Weapons:
Engineering
‘Attachment (L: Hulll, Hull2)
TMGI2 @:T,D:T,R:6)
Tic4 = UT. D.T.R6)
SMIM2 —(L:T,D:T,R: 10)
Vulen-d —(L: T,D:$, 0)
APLaser (L:T,D:8,R'3)
200mm = (L:T,D:T, R15)
SIEGELORD
Clas: Medium Grav
‘Armored Engineering Vehicle
Cost: 1,590,000
Mass: 321
Engine: 2,000
Tous: = S Digging Cannons: Yes
Scenario Points:16
Infantry Squad:2
Shields: F70,R70,1.70, $60, BSO
‘Armor. 80, R80, L80, $70, B70, T60
Weapons:
Engineering
“Attachment (L: Hulll, Hull2)
TGS = (L:T,D:T,R:6)
TViG4 = @:T,D:T,R'6)
100mm LT, D: T, R: 10)
loom (L: T,D: T,R: 10)
APLaser — (L:T,D:S,R:3)
Volen-4 —(L:T,D:$,R:0)
RENEGADE TRANSMISSIONS
12
Capital Ships
The Shocktrooper navy,
while small, is very aggressive
much like the Renegade Legion
Navy. Few of their ships have
much non-combat cargo, and
most are built purely for space
(that is, practically none can go
planetside).
With the large amount of
fighters the Sandworlders have,
it is only natural that they have
many carriers. Some of the
largest carriers ever built are
Sandworld craft (including the
homeworld battleship carrier
Swarmlord, the largest carrier
ever). They can launch massive
attacks against enemy fleets,
The large quantities of fighters
makes up for the lack of
surface-going ships, most
Sandworld naval officers feel.
Other capital ships rely
heavily on maneuverability and
raw firepower to win battles,
mainly Spinal Mounts. While
enemy ships are tangled up
with whole fighter groups, the
capital ships maneuver to
unleash their crowbars, tearing
the opposing ships apart.
(This information was fist
‘reported in the publication
‘Morningstar Rising”, issue
13, At tis time, itis the opinion
‘of the ISD thatthe information,
‘while believable, is mot true
The motivation or creating his
report isnot known. It has been
‘heorived that his information
‘may be part ofan EAD project,
‘ut we have no confirmation
Lictor ISD 211.6831)
‘Stats for the vehicles described
here follow on the next 2
ages>
Nightshift GamesRENEGADE TRANSMISSIONS
toc RIPPER Commonwealth
Lmeehinentene oni Community NTELLIGENCE
Glory of Caesar ‘RENEGADE PEOPLE'S PRESS BRIEFING
2/19/6832 27206832 27206832
TERRA - Caesars Office Oh sure, record numbers This does not follow with
on Food Production released on production...what this the information we have
‘the 4th quarter numbers for REALLY means is they got received from inside the TOG.
food production across the better at raping the peasantry While certain planets did have
Empire today, showing another for their hard work and a record yield, many more of
record quarter. Credited with ‘sweat...can't you people see that ‘their prime agricultural planets
this record are the efficient new this is why you are oppressed? have experienced extreme strife
computer systems that have If you continue to let the false (some of which is our doing,
been installed across TOG Caesar lead you, you will never some is the doing of the
Space, and the new series of throw off your shackles and Renegades). We suspect this
Drayage-Class transport ships. join the truly free men report to be disinformation,
«On the Commonwealth what a crock! Those AS you are aware, we
Front, a raid on Mysia in the guys were lucky we didn't blow have had great success in Phase
Shannedam Theatre, made by them completely out of the One of Operation
the combined Renegade \ water! We nearly did anyway! GATHERING STORM...Phase
Commonwealth, was repulsed And it wasnt everything ‘Two is powering up now...
by TOG forces in the area. we had, far from it. It was as At is obvious that this
Minimal casualties were had much troops as were needed to story was created to prevent the
among TOG forces, with great ‘bounce a planet off the heads of general populace from realizing
Joss of men and materiel among those Toggers! how strong we really
the enemy. The Task Force Man, it's stories like this are...demographics indicate that
Commander notes the that really steam my a few public victories against
Renegades seemed desperate, britches...when is the truth the TOG could sway many
much like they had thrown gonna to be heard inside the Planets to revolt against TOG,
everything they had into this TOG". and join our cause..this is
attack... And this is another one! being actively pursued by our
in a related story, we I dont know what war they're Renegade Allies...
regret to announce the deaths of watching, but this never even w-As you know, Senator
two of TOGs most loved happened! Why would we kill Ryan is not dead. In fact, he is
citizens. Ilustrus Senator a Senator? He may be a currently en route to New
Tiberius Ryan, and Overlord ‘Togger, but he wasn't exactly a Britannia for discussions with
Aldron Mannius (as well as the combatant. 1 heard that the the Regent Stephen Lukather.
Overlord's Headquarters Fleet) Lictors were looking for him, ..As to the whereabouts of
were killed in a cowardly attack anyway...hard to be a “loved Overlord Mannius, we suspect
by Renegades. Overpowered citizen” when the Lictors have that reports of his demise, have
nearly 100 to 1, the fleet fought your name on a clipboard... been greatly exagerated. We
bravely and destroyed many ‘and after intense } find no evidence of a conflict
Traitors. In the end, the research, I can assure you that between Renegade or
underhanded tactics employed this is a lie! We never engaged Commonwealth forces and this
‘by the Renegades proved to be any small fleet. You do notice so-called Headquarters fleet of
too much, and they were tho, how above we “threw Mannius. Due to his position
overwhelmed. Memorial everything at Mysia” and here we suspect he knew he would
services will be held on Terra we have a "100 to I” lose. This is just supposition.
on the 22nd. Contributions to advantage...makes you wonder We are also aware that
the families may be made how they can live with Caesar is very displeased with
through any branch of Caesar's themselves......This is the Overlord Dulor's handling of
Bank... RIPPER, signing off. the defense of Mysia...
Nightshift Games 13RENEGADE TRANSMISSIONS
PLAYER & READER SURVEY
Welcome to the first issue of RENEGADE TRANSMISSIONS. As part of our efforts to better serve you,
the players, we've come up with this survey. Please, take a few minutes, fll it out, and send it in,
Now, we know nothing comes free, so to repay you for your time (and your stamp), you'll receive a
coupon good for $2 off any RENEGADE LEGION supplement, or $5 off any RENEGADE LEGION boxed
game. This coupon must be redeemed with us, and is aot valid at your local store. You'll also get an updated
catalog, and a RENEGADE LEGION poster! You Can't Lose! Send yours in TODAY!
Responses due beck by 10/1/34, Al responses become the propery ef Nghtshit Games,
What is your age group?
under age 18
age 18 to 35
age 36 to 55
over age 55
Do you own a computer?
Yes
No
Ifso, what type is it?
IBM PC Compatible
Macintosh
Other (specify)
How frequently do you play any part of the
Renegade Legion universe?
Very Frequently (almost daily)
Frequently (once a week)
Occasionally
(once or twice a month)
Seldom
(once or twice every 6 months) _
Rarely (once a year)
Which games in the series do you own?
Centurion
Leviathan
Interceptor
Legionnaire
Prefect
Other (specify)
Please place another check next to those you
play most.
14
Do you use miniatures when you play any of
the Renegade Legion games?
Yes
No =
If so, whictt ones?
If available, would you be interested in a
‘comprehensive vehicle briefing book that
covered Centurian, Legionnaire and Interceptor,
everything from every book, with updated stats?
Yes
No
Don’t Know/Not Sure
Have you played Legionnaire?
‘Yes
No
If so, did you find it:
Very Difficult
Somewhat Difficult
Just Right
Somewhat Easy
‘Very Easy sa
Have you played Prefect?
Yes
No =
If so, did you find it:
Very Difficult
Somewhat Difficult
Just Right si
Somewhat Easy
‘Very Easy ae
If you have played Prefect, would you be
interested in an expansion?
Yes
No
Nightshift GamesRENEGADE TRANSMISSIONS
Would you be interested in a new version of
Circus Imperium?
Yes
No =
Would you have interest in Centurion
miniatures rules based at the platoon/cohort
level?
Yes
No
Don’t Know/Not Sure
Which of the following Renegade Legion
novels have read?
(Check all that apply)
Renegade’s Honor
Damned If We Do
Frost Death
‘Monsoon
What is your favorite thing about Renegade
Legion?
(please explain)
What would you like to see improved?
(please explain)
If you could, what changes would you make to
the storyline of Renegade Legion, if any?
(Please explain)
Nightshift Games
What other games do you play (if any)?
(check all that apply)
‘Advanced Squad Leader
ADAD (any variant) sy
Battletech =
Traveller (any version) 7
Shatterzone
Magic: The Gathering, =
Moder Micro-Armor (any rules)
Star Wars
Rolemaster\SpaceMaster
Champions\Hero System =
GURPS (any genre) me
others (Please specify)
If available, would you be interested in a
Renegade Legion T-shirt?
‘Yes
No =
Would you be interested in enamel pins
(Gimilar to Steve Jackson Games. Iuminati
pins) with
“Tog logo
Renegade Legion logo
Other logo (specify)
If available again, would you be interested in
Renegade Legion patches?
Yes
No =
If we made miniatures for Leviathan and
Phalanx, would you be interested?
Wes
No
‘What products would you most like to see for
Renegade Legion (assuming you could get
anything you wanted)?
(please explain)
‘Thanks for taking the time to fill this out!
15RENEGADE LEGION
“i RToWA K
Finally. All the rules for CENTURION, INTERCEPTOR, & LEVIATHAN are in
‘one place, completely revised for case of play, and greater understanding. Now you
can get into the hottest science fiction system for less than $30!
Includes:
Complete rules for LEVIATHAN, INTERCEPTOR, & CENTURION, all
upgraded to Second Edition standard!
Completely revised ship, tank, and fighter stats for all the vehicles in the original
basic sets!
I No need to wade through the background material ~ this book is just the rules!
Coming this summer from NIGHTSHIFT GAMES!
‘VEEL IPS PIAPIEAY ‘S6'bZ$ “COOH JEM JO LY eUL TY
RL: The At OF Wa i a trademark of Paul Arden Ltberg ane! FASA CORPORATION
Nightshift Games =e i
889 Mowry Ave. #105 a :
Fremont, CA 94536 =
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